Script started on Wed Sep 5 16:13:57 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] A large cockroach scuttles across the ground. Your financial advisor is here, waiting to help you invest your gold. You have no unread notes. <100%hp 100%mn 100%mv> wh [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ Troll ] (PK) Reider the Baron of Storms [ Arbor ] Nordvralk Ironroot the Holy Hero [ Chnge ] (PK) Bayard the Student of Conjuration [ Dwarf ] Ignace the Dragoon [ Human ] Johann the Cavalier Players found: 6 <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> tell Bayard Hail, friend. You step out of the shadows. You tell Bayard, 'Hail, friend.' <100%hp 100%mn 100%mv> exam bladder A bladder of water is on the floor. It is about half-filled with clear liquid. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> w Alas, you cannot go that way. <100%hp 100%mn 100%mv> w Alas, you cannot go that way. <100%hp 100%mn 100%mv> s Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <100%hp 100%mn 100%mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 99%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A child plays here, pretending to be a great warrior. <100%hp 100%mn 99%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A child runs here, laughing and playing. <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A child runs here, laughing and playing. <100%hp 100%mn 98%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A pair of leather boots with steel toes stands here. A pair of leggings fashioned from metal links is here. You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <100%hp 100%mn 97%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A pair of leather boots with steel toes stands here. A pair of leggings fashioned from metal links is here. You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 97%mv> detect Your awareness improves. <100%hp 100%mn 97%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A pair of leather boots with steel toes stands here. A pair of leggings fashioned from metal links is here. You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. (Hide) (GUILDLESS) A large grey wolf is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 97%mv> Bayard tells you, 'Hello' <100%hp 100%mn 97%mv> Bayard tells you, 'Sorry... my mind wandered' <100%hp 100%mn 97%mv> reply Aye,   , shall we meet a for some troll slaying? You step out of the shadows. You tell Bayard, 'Aye, shall we meet for some troll slaying?' <100%hp 100%mn 97%mv> Bayard tells you, 'Sure' <100%hp 100%mn 100%mv> rem   n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A child runs here, laughing and playing. <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A child runs here, laughing and playing. <100%hp 100%mn 99%mv> hid   remove all You stop using silver breastplate. You stop using some polished steel bracers. You stop using an elite guard's turban. You stop using dagger. You stop using dagger. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a purple cloak. You stop using a thin leather cape. <106%hp 105%mn 110%mv> bat Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <106%hp 90%mn 110%mv> wear all You wear silver breastplate on your torso. You wear some polished steel bracers on your arms. You wear an elite guard's turban on your head. You wield dagger. Dagger feels like a part of you! You dual wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear a thin leather cape around your neck. <100%hp 85%mn 104%mv> wear cape You do not have that item. <100%hp 85%mn 104%mv> wear cloak You stop using a small hemp bag. You wear a purple cloak about your body. <100%hp 85%mn 99%mv> l Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A child runs here, laughing and playing. <100%hp 85%mn 99%mv> l sle  elf It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 85%mn 99%mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 98% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 91% pick lock 75% Level 12: second attack 87% fast healing  56% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden  76% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 96% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 85%mn 99%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A child plays here, pretending to be a great warrior. <100%hp 85%mn 98%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 85%mn 98%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 85%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 91%mn 100%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 91%mn 99%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 91%mn 99%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 91%mn 98%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 91%mn 98%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 91%mn 98%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 91%mn 97%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 91%mn 97%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 91%mn 97%mv> e The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 91%mn 96%mv> n The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] <100%hp 91%mn 96%mv> n The Plains You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has already traveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it seems to have made up its mind to enter the hills far away north. [Exits: north south] <100%hp 91%mn 96%mv> n s The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] <100%hp 91%mn 95%mv> w On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] <100%hp 91%mn 95%mv> n w On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] <100%hp 91%mn 95%mv> n On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] <100%hp 91%mn 94%mv> n A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] A deer is standing here chewing idly upon some grass. <100%hp 91%mn 94%mv> w A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. <100%hp 91%mn 94%mv> l sign The sign reads: North -- Ofcol East -- To main eastern road West -- Plains of the north <100%hp 91%mn 94%mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] A small rabbit twitches its nose and hops about you. <100%hp 91%mn 93%mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] A broken cart is here, left to rot beside the path. <100%hp 91%mn 93%mv> n The sky appears somewhat cloudy, and it begins to rain. <100%hp 96%mn 100%mv> On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] <100%hp 96%mn 99%mv> n A junction in the pathway You are at a small branch in the main pathway between Ofcol and Ethshar. To the east you can see Aselan Keep, which is open to visitors to stay in overnight while travelling through. The path heads north, south and west. [Exits: north east south west] A broken wooden sign is here. A bored looking guard is here watching for any problems. <100%hp 96%mn 99%mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path heads north and south. [Exits: north south] <100%hp 96%mn 98%mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] A small rabbit twitches its nose and hops about you. <100%hp 96%mn 98%mv> n A T-junction in the pathway You stand at a junction along a well worn pathway through the low lying hills. The path heads east towards some darker mountains, south along the main route, and west towards Ofcol. [Exits: east south west] A well kept signpost is here. <100%hp 96%mn 98%mv> n e On a dark pathway The pathway here is dark and poorly maintained. Very few travellers seem to have used it lately, and small signs have been posted warning people to go back. The path heads east or west, towards a t-junction. [Exits: east west] A man with a backpack is here walking along the pathway. <100%hp 96%mn 97%mv> e At a bend on a dark pathway The pathway here is dark and poorly maintained. Very few travellers seem to have used it lately, and small signs have been posted warning people to go back. The path heads north or west. [Exits: north west] <100%hp 96%mn 97%mv> n On a dark pathway The pathway here is dark and poorly maintained. Very few travellers seem to have used it lately, and small signs have been posted warning people to go back. The path heads east towards some dark mountains, or south. [Exits: east south] <100%hp 96%mn 97%mv> e Before some dark rocky mountains You are standing at the edge of some tall, foreboding mountains. Dark clouds hang over the region to the east and north. Very few travellers seem to have used the pathway through here lately, and small signs have been posted warning people to go back. The path heads east through a gap in the mountains, or west. [Exits: east west] <100%hp 96%mn 97%mv> w On a dark pathway The pathway here is dark and poorly maintained. Very few travellers seem to have used it lately, and small signs have been posted warning people to go back. The path heads east towards some dark mountains, or south. [Exits: east south] <100%hp 96%mn 97%mv> s At a bend on a dark pathway The pathway here is dark and poorly maintained. Very few travellers seem to have used it lately, and small signs have been posted warning people to go back. The path heads north or west. [Exits: north west] <100%hp 96%mn 97%mv> w On a dark pathway The pathway here is dark and poorly maintained. Very few travellers seem to have used it lately, and small signs have been posted warning people to go back. The path heads east or west, towards a t-junction. [Exits: east west] A man with a backpack is here walking along the pathway. <100%hp 96%mn 97%mv> w A T-junction in the pathway You stand at a junction along a well worn pathway through the low lying hills. The path heads east towards some darker mountains, south along the main route, and west towards Ofcol. [Exits: east south west] A well kept signpost is here. <100%hp 96%mn 97%mv> l signpost The sign reads: West -- To Ofcol East -- To the Blight and northern Moria South -- Follow to main eastern road. <100%hp 96%mn 97%mv> w On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east, to a t-junction, and west. [Exits: east west] <100%hp 96%mn 97%mv> n w On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east and west. [Exits: east west] <100%hp 96%mn 97%mv> w On the path to Ofcol You are on a well kept, tidy dirt pathway through a pasture. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues northwards towards Ofcol through a pastureland to the north. An orchard grows to the west, behind a low rock wall, and fields of grain grow to the northeast. [Exits: north east] A man with a backpack is here walking along the pathway. A bored looking guard is here watching for any problems. <100%hp 96%mn 97%mv> n Path in the Pasture A bit of the grass has been trampled down through use as a path toward Aselan to the south, and Ofcol to the north. Some of the grass here still stands, a number of the leaves growing tall through lack of a cow or sheep to graze upon them. To the west is a low rock wall, beyond which is an orchard. [Exits: north east south] <100%hp 96%mn 96%mv> n Path in the Pasture A bit of the grass has been trampled down through use as a path toward Aselan to the south, and Ofcol to the north. Some of the grass here still stands, a number of the leaves growing tall through lack of a cow or sheep to graze upon them. To the west you see a low rock wall, beyond which is an orchard. A gate in the wall allows passage to the west. Northwest is the rangers' area. [Exits: north east south] A weathered farmer tends the fields. A farmer is here, tending the fields. An unkempt farmer tends the fields. <100%hp 96%mn 96%mv> n Along the Dirt Road The dirt road here comes to an abrupt end, and the farms of the peasants can be seen in the surrounding hills. A small village can be seen where the peasants live. To the west is a building, its door closed. On the wooden shingle hanging above the door is a simple picture of a lone tree. [Exits: north south west] Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. <100%hp 96%mn 96%mv> n Along the Dirt Road The dirt road closely follows the south wall of Ofcol to the west, but veers off into the hills to the south beyond this point. Peasant farmers can be seen along it wheeling carts of various goods for sale in the city. [Exits: south west] <100%hp 96%mn 95%mv> 1 The shadows here are too natural to blend with. <100%hp 96%mn 95%mv> 4n Huh? <100%hp 96%mn 95%mv> n Alas, you cannot go that way. <100%hp 96%mn 95%mv> w Along the Dirt Road The dirt road closely follows the south wall of Ofcol, and leads off into the countryside. Peasant farmers can be seen along it wheeling carts of various goods for sale in the city. [Exits: east west] A black-haired girl is here, playing with a doll. <100%hp 96%mn 95%mv> The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 100%mv> w Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] <100%hp 100%mn 99%mv> n Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] <100%hp 100%mn 99%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 98%mv> 1 You attempt to hide. <100%hp 100%mn 98%mv> 4 You attempt to move silently. <100%hp 100%mn 98%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 98%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 98%mv> whe Players near you: (PK) Zeptaru Impy Way (PK) Reider Entrance to the Warrior's Rest (PK) Bayard Talrec's Armory and Weapons Emporium <100%hp 100%mn 98%mv> n The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 97%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A well-dressed Ofcol boy plays roughly in the streets. Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 97%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 97%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] <100%hp 100%mn 96%mv> n The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 96%mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Reider Entrance to the Warrior's Rest (PK) Bayard Talrec's Armory and Weapons Emporium <100%hp 100%mn 96%mv> 1 You attempt to hide. <100%hp 100%mn 96%mv> 3 4 You attempt to move silently. <100%hp 100%mn 96%mv> l The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 96%mv> Bayard has arrived. A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 100%mv> Bayard leaves north. A heat elemental leaves north. A heat elemental leaves north. <100%hp 100%mn 100%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 99%mv> yell Aye You step out of the shadows. You yell 'Aye' <100%hp 100%mn 99%mv> reply I am in of  Ofcol You tell Bayard, 'I am in Ofcol' <100%hp 100%mn 99%mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 99%mv> vis You trample around loudly again. <100%hp 100%mn 99%mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Reider Entrance to the Warrior's Rest <100%hp 100%mn 99%mv> Someone tells you, 'Come north' <100%hp 100%mn 99%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 98%mv> n Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. <100%hp 100%mn 98%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 98%mv> Someone peers intently north. <100%hp 100%mn 98%mv> fo Someone beckons for everyone to follow. <100%hp 100%mn 98%mv> ll  ow b Someone utters the word, 'aazagaqasahw'. You fade out of existence. <100%hp 100%mn 98%mv> at You already follow yourself. <100%hp 100%mn 98%mv> foll someone They are not here. Bayard fades into existence. <100%hp 100%mn 100%mv> follow bayard You now follow Bayard. <100%hp 100%mn 100%mv> Bayard utters the words, 'aculaictha aazag'. <100%hp 100%mn 100%mv> You join Bayard's group. <100%hp 100%mn 100%mv> Bayard looks at you. <100%hp 100%mn 100%mv> ge tell i must s change when we arrig b ve You tell the group 'i must change when we arrive' <100%hp 100%mn 100%mv> Bayard utters the word, 'aazagaqasahw'. Bayard fades out of existence. <100%hp 100%mn 100%mv> Someone leaves north. You follow someone. Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 99%mv> Someone leaves north. A heat elemental leaves north. A heat elemental leaves north. You follow someone. Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. A well-dressed Ofcol boy plays roughly in the streets. A woman going about her business here does not notice you. <100%hp 100%mn 99%mv> Someone leaves north. You follow someone. A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] Running, a citizen of Ofcol rushes to attend to his business. A woman going about her business here does not notice you. A large troll sneers at you, guarding the king's lair with his life. A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 98%mv> Someone leaves north. A heat elemental leaves north. A heat elemental leaves north. You follow someone. A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. <100%hp 100%mn 97%mv> Someone leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 96%mv> Someone leaves east. A heat elemental leaves east. A heat elemental leaves east. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. A boy from Ofcol plays roughly in the streets. <100%hp 100%mn 94%mv> Someone leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 93%mv> Someone leaves north. A heat elemental leaves north. A heat elemental leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. <100%hp 100%mn 91%mv> Someone leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 89%mv> Someone leaves north. A heat elemental leaves north. A heat elemental leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. <100%hp 100%mn 88%mv> Someone leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 95%mv> Someone leaves west. A heat elemental leaves west. A heat elemental leaves west. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. <100%hp 100%mn 94%mv> Someone leaves down. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 92%mv> Someone leaves north. A heat elemental leaves north. A heat elemental leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. <100%hp 100%mn 90%mv> Someone leaves down. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 89%mv> Someone leaves east. A heat elemental leaves east. A heat elemental leaves east. You follow someone. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. <100%hp 100%mn 89%mv> Someone leaves north. You follow someone. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] The groundskeeper stands here, waving at you with his shovel. A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 89%mv> Someone opens the door. <100%hp 100%mn 89%mv> Someone leaves north. A heat elemental leaves north. A heat elemental leaves north. You follow someone. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A purple cloak of fine satin lies here. A small torch is on the ground. ( 2) A bladder of water is on the floor. (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <100%hp 100%mn 88%mv> revert A heat elemental leaves south. A heat elemental leaves south. Your wings fold away and you slowly reform yourself. <100%hp 100%mn 88%mv> remove breastplate You stop using silver breastplate. <100%hp 100%mn 88%mv> remove sleeves You do not have that item. <100%hp 100%mn 88%mv> Someone drops a mat made of lion hair. <100%hp 100%mn 88%mv> wolf You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 100%mn 88%mv> remo Someone tells the group 'I need a passing' <100%hp 100%mn 88%mv> ve all You stop using some polished steel bracers. You stop using an elite guard's turban. You stop using dagger. You stop using dagger. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a purple cloak. You stop using a thin leather cape. <106%hp 105%mn 98%mv> wo Someone goes to sleep on a mat made of lion hair. <106%hp 105%mn 98%mv> lf You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <106%hp 90%mn 98%mv> wear all You wear silver breastplate on your torso. You wear some polished steel bracers on your arms. You wear an elite guard's turban on your head. You wield dagger. Dagger feels like a part of you! You dual wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear a thin leather cape around your neck. <100%hp 85%mn 93%mv> wear cape You do not have that item. <100%hp 85%mn 93%mv> w gr someone's group: [28 Thi] Zeptaru  100%hp  85%mn  93%mv  2848 tnl [28 Mob] A heat elemental  88%hp 100%mn 100%mv  42000 tnl [28 Mob] A heat elemental  44%hp  83%mn 100%mv  42000 tnl [28 Ele] Someone   51%hp  63%mn  86%mv  1263 tnl <100%hp 85%mn 93%mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A mat made of lion hair lies here. A purple cloak of fine satin lies here. A small torch is on the ground. ( 2) A bladder of water is on the floor. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <100%hp 85%mn 93%mv> nod skeleton You nod at a troll skeleton. A troll skeleton nods at you in agreement. <100%hp 85%mn 93%mv> shrug You shrug. <100%hp 85%mn 93%mv> back skeleton You have become better at backstab! You fade into existence. Your backstab DISMEMBERS a troll skeleton! A troll skeleton has a few bruises. <100%hp 88%mn 100%mv> Your slash mauls a troll skeleton. Your slash injures a troll skeleton. You parry a troll skeleton's slash to the right. A troll skeleton has some small wounds. <100%hp 88%mn 100%mv> 3 Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton leans to his right and dodges your slash. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash misses you. A troll skeleton has some small wounds. <100%hp 88%mn 100%mv> Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <100%hp 88%mn 100%mv> Someone tells the group 'OOC I have to leave in a bit, for probably hour at most, then I'll be back' A troll skeleton has quite a few wounds. <100%hp 88%mn 100%mv> Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 100%mv> Your slash wounds a troll skeleton. Your slash decimates a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 100%mv> r Someone tells the group 'ooc have to get lunch and run an errand' A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 100%mv> epl   ^R Your slash wounds a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <100%hp 88%mn 100%mv> gtell Aye You tell the group 'Aye' A troll skeleton is bleeding profusely. <100%hp 88%mn 100%mv> Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash decimates a troll skeleton. You lean to the right and dodge a troll skeleton's slash. A troll skeleton is gushing blood. <100%hp 88%mn 100%mv> Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> Someone tells the group 'I want to get to my 40th ranking' Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. You duck and dodge a troll skeleton's slash. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> A troll skeleton leans to his left and dodges your slash. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> gr someone's group: [28 Thi] Zeptaru  100%hp  88%mn 100%mv  2846 tnl [28 Mob] A heat elemental  92%hp 100%mn 100%mv  42000 tnl [28 Mob] A heat elemental  48%hp  98%mn 100%mv  42000 tnl [28 Ele] Someone   70%hp  92%mn 100%mv  1263 tnl A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton scrambles backward and dodges your slash. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. You drop, roll backward, and dodge a troll skeleton's slash. A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> reply Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash mauls a troll skeleton. A troll skeleton's slash misses you. A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. A troll skeleton is writhing in agony. <100%hp 90%mn 100%mv> As well as I Your slash injures a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. You parry a troll skeleton's slash and deflect it downward. A troll skeleton is convulsing on the ground. <100%hp 90%mn 100%mv> They cannot hear you. A troll skeleton is convulsing on the ground. <100%hp 90%mn 100%mv> Someone wakes and stands up. A troll skeleton is convulsing on the ground. <100%hp 90%mn 100%mv> Someone gets a mat made of lion hair. A troll skeleton is convulsing on the ground. <100%hp 90%mn 100%mv> A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton leans to his left and dodges your slash. Bayard fades into existence. Bayard's acidic bite decimates a troll skeleton. A troll skeleton is DEAD!! You receive 210 experience points. You hear a troll skeleton's death cry. <100%hp 90%mn 100%mv> Bayard gets a bladder from a leather backpack. <100%hp 90%mn 100%mv> Bayard drinks water from a bladder. <100%hp 90%mn 100%mv> Bayard drinks water from a bladder. <100%hp 90%mn 100%mv> gtell I as well You tell the group 'I as well' <100%hp 90%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. <100%hp 90%mn 100%mv> Bayard's acidic bite misses a troll mummy. Bayard's acidic bite misses a troll mummy. Your slash injures a troll mummy. Your slash thrashes a troll mummy. Your slash thrashes a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. A troll mummy's pound misses Bayard. A troll mummy has some small wounds. <100%hp 90%mn 100%mv> 3 Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has some small wounds. <100%hp 90%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile devastates a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile thrashes a troll mummy. The vortex closes in a flash of light. A troll mummy has quite a few wounds. <100%hp 90%mn 100%mv> 5 Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite decimates a troll mummy. Bayard's acidic bite MUTILATES a troll mummy! A troll mummy's pound misses Bayard. A troll mummy is covered in bleeding wounds. <100%hp 90%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. The vortex closes in a flash of light. A troll mummy is bleeding profusely. <100%hp 90%mn 100%mv> [OOC] someone: i thought you were doing spanish Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses Bayard. A troll mummy is bleeding profusely. <100%hp 90%mn 100%mv> You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip scratches a troll mummy. You drop and plunge a dagger into a troll mummy while he is on the ground! Your downstrike wounds a troll mummy. A troll mummy is gushing blood. <100%hp 90%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is screaming in pain. <100%hp 90%mn 100%mv> 6 Your slash thrashes a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash hits a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy's pound misses Bayard. A troll mummy is screaming in pain. <100%hp 90%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is spasming in shock. <100%hp 90%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is writhing in agony. <100%hp 90%mn 100%mv> 6 Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy's pound misses Bayard. A troll mummy is convulsing on the ground. <100%hp 90%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! A troll mummy is DEAD!! You receive 347 experience points. You hear a troll mummy's death cry. The vortex closes in a flash of light. <100%hp 90%mn 100%mv> But you are not fighting anyone. <100%hp 90%mn 100%mv> 6But you are not fighting anyone. <100%hp 90%mn 100%mv> But you are not fighting anyone. <100%hp 90%mn 100%mv> But you are not fighting anyone. <100%hp 90%mn 100%mv> Bayard leaves west. You follow Bayard. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] A huge bat is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <100%hp 93%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <100%hp 93%mn 99%mv> Bayard's acidic bite MUTILATES a troll skeleton! A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton leans to his left and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton has quite a few wounds. <100%hp 93%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll skeleton appears blinded by the smoke. Bayard's wall of black flames RAZES a troll skeleton! A zombie troll appears blinded by the smoke. Bayard's wall of black flames RAZES a zombie troll! A troll skeleton is covered in bleeding wounds. <100%hp 93%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is bleeding profusely. <100%hp 93%mn 99%mv> Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite devastates a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is gushing blood. <100%hp 93%mn 99%mv> 6 3 Your slash hits a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite maims a troll skeleton. A troll skeleton's slash misses Bayard. A zombie troll's claw misses Bayard. A troll skeleton is screaming in pain. <100%hp 93%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is spasming in shock. <100%hp 93%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton is writhing in agony. <100%hp 93%mn 99%mv> 6 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Bayard's acidic bite decimates a troll skeleton. Bayard's acidic bite MUTILATES a troll skeleton! A troll skeleton's slash misses Bayard. A zombie troll's claw misses Bayard. A troll skeleton is convulsing on the ground. <100%hp 93%mn 99%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball GORES a troll skeleton! A troll skeleton is DEAD!! You receive 240 experience points. You hear a troll skeleton's death cry. Bayard's fireball *** SLAUGHTERS *** a zombie troll! <100%hp 93%mn 99%mv> 6 But you are not in combat! <100%hp 93%mn 99%mv> But you are not fighting anyone. <100%hp 93%mn 99%mv> But you are not fighting anyone. <100%hp 93%mn 99%mv> A zombie troll savagely devours a corpse. Bayard's acidic bite wounds a zombie troll. Your slash injures a zombie troll. Your slash misses a zombie troll. Your slash wounds a zombie troll. Your slash thrashes a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is spasming in shock. <100%hp 93%mn 99%mv> 6 Your circle stab misses a zombie troll. A zombie troll is spasming in shock. <100%hp 93%mn 99%mv> 3 Your slash injures a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. Bayard's acidic bite injures a zombie troll. A zombie troll is poisoned by the venom on The Claw of Khisanth. Bayard's acidic bite devastates a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is convulsing on the ground. <100%hp 93%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 44 experience points. A zombie troll's heart is torn from his chest. The vortex closes in a flash of light. <100%hp 93%mn 99%mv> lBut you are not in combat! <100%hp 93%mn 99%mv> But you are not fighting anyone. <100%hp 93%mn 99%mv> At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] The corpse of a zombie troll is lying here. The torn-out heart of a zombie troll is lying here. A huge bat is here. <100%hp 93%mn 99%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A huge bat is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. <100%hp 93%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. The vortex closes in a flash of light. <100%hp 93%mn 99%mv> 3 But you are not in combat! Bayard's acidic bite misses a troll mummy. Your slash thrashes a troll mummy. Your slash mauls a troll mummy. Your slash mauls a troll mummy. A troll mummy has some small wounds. <100%hp 93%mn 99%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy has some small wounds. <100%hp 93%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile devastates a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy has quite a few wounds. <100%hp 93%mn 99%mv> Your slash mauls a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash hits a troll mummy. A troll mummy scrambles backward and dodges your slash. Bayard's acidic bite maims a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy's pound mauls Bayard. A troll mummy is covered in bleeding wounds. <100%hp 93%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile devastates a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is bleeding profusely. <100%hp 93%mn 99%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash hits a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy's pound devastates Bayard. A troll mummy is gushing blood. <100%hp 93%mn 99%mv> 6 You look up and notice that it is no longer raining. A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is gushing blood. <100%hp 95%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy is screaming in pain. <100%hp 95%mn 100%mv> Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy is spasming in shock. <100%hp 95%mn 100%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is spasming in shock. <100%hp 95%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile devastates a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile devastates a troll mummy. The vortex closes in a flash of light. Your slash wounds a troll mummy. A troll mummy hops backward and dodges your slash. Your slash injures a troll mummy. A troll mummy leans back and dodges your slash. A troll mummy ducks and dodges your slash. Bayard's acidic bite MUTILATES a troll mummy! A troll mummy's pound misses Bayard. A troll mummy is convulsing on the ground. <100%hp 95%mn 100%mv> Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy leans back and dodges your slash. Bayard's acidic bite misses a troll mummy. Bayard's acidic bite wounds a troll mummy. A troll mummy is poisoned by the venom on The Claw of Khisanth. A troll mummy is convulsing on the ground. <100%hp 95%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! A troll mummy is DEAD!! You receive 345 experience points. You hear a troll mummy's death cry. The vortex closes in a flash of light. <100%hp 95%mn 100%mv> But you are not fighting anyone. <100%hp 95%mn 100%mv> But you are not fighting anyone. <100%hp 95%mn 100%mv> But you are not fighting anyone. <100%hp 95%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] The corpse of a troll mummy is lying here. A huge bat is here. (Translucent) The shimmering ghost of a troll floats here. <100%hp 95%mn 100%mv> gtr ell I meet you back in this world l Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A huge bat is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <100%hp 95%mn 99%mv> ater You tell the group 'I meet you back in this world later' <100%hp 95%mn 99%mv> Bayard tells the group 'You leave?' <100%hp 95%mn 99%mv> gtell nay, i Bayard tells the group 'Lets get you one rank quick' <100%hp 95%mn 99%mv> thout you You tell the group 'nay, i thout you' <100%hp 95%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <100%hp 95%mn 99%mv> 3 But you are not in combat! <100%hp 95%mn 99%mv> Bayard's acidic bite devastates a troll skeleton. Bayard's acidic bite decimates a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash wounds Bayard. A troll skeleton has quite a few wounds. <100%hp 97%mn 100%mv> Bayard tells the group 'I have about 10 minutes' A troll skeleton has quite a few wounds. <100%hp 97%mn 100%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton scrambles backward and dodges your slash. Your slash wounds a troll skeleton. Bayard's acidic bite thrashes a troll skeleton. A troll skeleton is bleeding profusely. <100%hp 97%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is gushing blood. <100%hp 97%mn 100%mv> 6 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is screaming in pain. <100%hp 97%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is spasming in shock. <100%hp 97%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is writhing in agony. <100%hp 97%mn 100%mv> 6 Your slash injures a troll skeleton. A troll skeleton ducks and dodges your slash. Your slash injures a troll skeleton. Your slash injures a troll skeleton. Bayard's acidic bite decimates a troll skeleton. Bayard's acidic bite maims a troll skeleton. A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton is convulsing on the ground. <100%hp 97%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 226 experience points. A troll skeleton's leg is sliced from his dead body. The vortex closes in a flash of light. <100%hp 97%mn 100%mv> gBut you are not fighting anyone. <100%hp 97%mn 100%mv> teBut you are not fighting anyone. <100%hp 97%mn 100%mv> ll Aye You tell the group 'Aye' <100%hp 97%mn 100%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A huge bat is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <100%hp 97%mn 99%mv> Bayard utters the word, 'aayzyai'. <100%hp 97%mn 99%mv> A zombie troll shambles up to you and looks at you hungrily. A zombie troll says, 'Youse looks tasty...' A zombie troll grins. <100%hp 97%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll mummy appears blinded by the smoke. Bayard's wall of black flames *** SLAUGHTERS *** a troll mummy! Bayard's wall of black flames *** SLAUGHTERS *** a zombie troll! <100%hp 97%mn 99%mv> 3 But you are not in combat! <100%hp 97%mn 99%mv> 6 But you are not fighting anyone. <100%hp 97%mn 99%mv> Bayard's acidic bite devastates a troll mummy. Bayard's acidic bite decimates a troll mummy. Your slash hits a troll mummy. A troll mummy leans to his right and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound decimates Bayard. A zombie troll's claw misses Bayard. A troll mummy has quite a few wounds. <100%hp 97%mn 99%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy has quite a few wounds. <100%hp 97%mn 99%mv> 6 Your slash thrashes a troll mummy. Your slash hits a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is covered in bleeding wounds. <100%hp 97%mn 99%mv> 6 Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames MASSACRES a troll mummy! A zombie troll appears blinded by the smoke. Bayard's wall of black flames MASSACRES a zombie troll! A troll mummy is bleeding profusely. <100%hp 97%mn 99%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! Your slash wounds a troll mummy. Your slash misses a troll mummy. A troll mummy scrambles backward and dodges your slash. Bayard's acidic bite misses a troll mummy. Bayard's acidic bite MUTILATES a troll mummy! A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is gushing blood. <100%hp 97%mn 99%mv> 6 Your slash injures a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite maims a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is gushing blood. <100%hp 97%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile maims a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is screaming in pain. <100%hp 97%mn 99%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is spasming in shock. <100%hp 97%mn 99%mv> 6 Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite DISMEMBERS a troll mummy! A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is writhing in agony. <100%hp 97%mn 99%mv> The sun slowly disappears in the west. The sky appears somewhat cloudy, and it begins to rain. A troll mummy is writhing in agony. <100%hp 98%mn 100%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile thrashes a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile hits a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is writhing in agony. <100%hp 98%mn 100%mv> Your slash misses a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite devastates a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is convulsing on the ground. <100%hp 98%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is nearly dead. <100%hp 98%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. A troll mummy is DEAD!! You receive 287 experience points. A troll mummy hits the ground ... DEAD. The vortex closes in a flash of light. <100%hp 98%mn 100%mv> A zombie troll savagely devours a corpse. <100%hp 98%mn 100%mv> Bayard's acidic bite DISEMBOWELS a zombie troll! A zombie troll is poisoned by the venom on The Claw of Khisanth. Your slash misses a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is spasming in shock. <100%hp 98%mn 100%mv> 6 You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 39 experience points. You hear a zombie troll's death cry. The vortex closes in a flash of light. <100%hp 98%mn 100%mv> wo Bayard leaves north. You follow Bayard. At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] A huge bat is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <100%hp 98%mn 99%mv> Huh? <100%hp 98%mn 99%mv> You have 0 gold, 422 silver, and 158156 experience (1108 exp to level). <100%hp 98%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <100%hp 98%mn 99%mv> 3 But you are not in combat! <100%hp 98%mn 99%mv> Bayard's acidic bite devastates a troll skeleton. Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton has quite a few wounds. <100%hp 98%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <100%hp 98%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is gushing blood. <100%hp 98%mn 99%mv> Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite DISEMBOWELS a troll skeleton! A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton's slash misses Bayard. A troll skeleton is screaming in pain. <100%hp 98%mn 99%mv> 6 Bayard utters the word, 'aurusd'. The fiery debris strike a troll skeleton. Bayard's blast of fiery debris DISMEMBERS a troll skeleton! The fiery debris strike a troll skeleton. Bayard's blast of fiery debris DISEMBOWELS a troll skeleton! The fiery debris strike a troll skeleton. Bayard's blast of fiery debris injures a troll skeleton. A troll skeleton is spasming in shock. <100%hp 98%mn 99%mv> 6 Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton is writhing in agony. <100%hp 98%mn 99%mv> 3 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is convulsing on the ground. <100%hp 98%mn 99%mv> Your slash thrashes a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 219 experience points. A troll skeleton's severed head plops on the ground. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <100%hp 98%mn 99%mv> But you are not fighting anyone. <100%hp 98%mn 99%mv> But you are not in combat! <100%hp 98%mn 99%mv> Bayard leaves east. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A huge bat is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <100%hp 98%mn 99%mv> Bayard stops using A leather bound book labelled "missiles". Bayard holds A leather bound book labelled "inferno" in his hands. <100%hp 98%mn 99%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris maims a troll mummy. The fiery debris strike a troll mummy. Bayard's blast of fiery debris decimates a troll mummy. The fiery debris strike a troll mummy. Bayard's blast of fiery debris devastates a troll mummy. <100%hp 98%mn 99%mv> 3 Bayard's acidic bite wounds a troll mummy. Bayard's acidic bite misses a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash thrashes a troll mummy. A troll mummy scrambles backward and dodges your slash. A troll mummy's pound misses Bayard. A troll mummy has some small wounds. <100%hp 98%mn 99%mv> Your kicked dirt misses a troll mummy. A troll mummy has some small wounds. <100%hp 98%mn 99%mv> 3 Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Bayard's acidic bite mauls a troll mummy. A troll mummy has quite a few wounds. <100%hp 98%mn 99%mv> Bayard utters the word, 'aurusd'. A troll mummy has quite a few wounds. <100%hp 98%mn 99%mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy has quite a few wounds. <100%hp 100%mn 100%mv> A troll mummy leans back and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy's pound misses Bayard. A troll mummy has quite a few wounds. <100%hp 100%mn 100%mv> 6 Your kicked dirt misses a troll mummy. A troll mummy has quite a few wounds. <100%hp 100%mn 100%mv> Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris devastates a troll mummy. The fiery debris strike a troll mummy. Bayard's blast of fiery debris thrashes a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses Bayard. A troll mummy is bleeding profusely. <100%hp 100%mn 100%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is bleeding profusely. <100%hp 100%mn 100%mv> Your slash misses a troll mummy. A troll mummy scrambles backward and dodges your slash. Bayard's acidic bite decimates a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy is poisoned by the venom on The Claw of Khisanth. A troll mummy's pound misses Bayard. A troll mummy is gushing blood. <100%hp 100%mn 100%mv> A troll mummy ducks and dodges your slash. Your slash wounds a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound thrashes Bayard. A troll mummy is gushing blood. <100%hp 100%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! Bayard utters the word, 'aurusd'. A troll mummy is gushing blood. <100%hp 100%mn 100%mv> 6 A troll mummy scrambles backward and dodges your slash. Your slash injures a troll mummy. Your slash hits a troll mummy. Bayard's acidic bite MUTILATES a troll mummy! A troll mummy is screaming in pain. <100%hp 100%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is screaming in pain. <100%hp 100%mn 100%mv> 6 A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash injures a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound wounds Bayard. A troll mummy is spasming in shock. <100%hp 100%mn 100%mv> A troll mummy ducks and dodges your slash. Your slash wounds a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy's pound mauls Bayard. A troll mummy is spasming in shock. <100%hp 100%mn 100%mv> Bayard stops using A leather bound book labelled "inferno". Bayard holds A leather bound book labelled "missiles" in his hands. A troll mummy is spasming in shock. <100%hp 100%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is writhing in agony. <100%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile maims a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is convulsing on the ground. <100%hp 100%mn 100%mv> Xanathar tells you, 'Greetings. Do ye travel?' A troll mummy is convulsing on the ground. <100%hp 100%mn 100%mv> 6 Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Bayard's acidic bite maims a troll mummy. A troll mummy is DEAD!! You receive 296 experience points. You hear a troll mummy's death cry. <100%hp 100%mn 100%mv> But you are not fighting anyone. <100%hp 100%mn 100%mv> A zombie troll savagely devours a corpse. <100%hp 100%mn 100%mv> Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A huge bat is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <100%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <100%hp 100%mn 99%mv> Bayard's acidic bite DISMEMBERS a troll skeleton! Bayard's acidic bite devastates a troll skeleton. Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton is covered in bleeding wounds. <100%hp 100%mn 99%mv> 3 Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <100%hp 100%mn 99%mv> Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash mauls a troll skeleton. Bayard's acidic bite maims a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is bleeding profusely. <100%hp 100%mn 99%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll skeleton. Bayard's blast of fiery debris GORES a troll skeleton! A troll skeleton is gushing blood. <100%hp 100%mn 99%mv> 6 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite mauls a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is screaming in pain. <100%hp 100%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is screaming in pain. <100%hp 100%mn 99%mv> A troll skeleton leans back and dodges your slash. Your slash thrashes a troll skeleton. Your slash hits a troll skeleton. Bayard's acidic bite MUTILATES a troll skeleton! A troll skeleton's slash misses Bayard. A troll skeleton is spasming in shock. <100%hp 100%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll skeleton. Bayard's blast of fiery debris PULVERIZES a troll skeleton! A troll skeleton is writhing in agony. <100%hp 100%mn 100%mv> 6 Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton scrambles backward and dodges your slash. Bayard's acidic bite MUTILATES a troll skeleton! A troll skeleton is convulsing on the ground. <100%hp 100%mn 100%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is DEAD!! You receive 203 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <100%hp 100%mn 100%mv> reply Only But you are not fighting anyone. <100%hp 100%mn 100%mv> aBut you are not fighting anyone. <100%hp 100%mn 100%mv> nother few Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A huge bat is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <100%hp 100%mn 99%mv> w w minu Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames *** SLAUGHTERS *** a troll mummy! Bayard's wall of black flames *** SLAUGHTERS *** a zombie troll! <100%hp 100%mn 99%mv> its You tell Xanathar, 'Only another feww minuits' <100%hp 100%mn 99%mv> Bayard's acidic bite decimates a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy leans to his left and dodges your slash. Your slash injures a troll mummy. A troll mummy has quite a few wounds. <100%hp 100%mn 99%mv> Your slash wounds a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Your slash hits a troll mummy. A troll mummy scrambles backward and dodges your slash. Bayard's acidic bite maims a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 99%mv> 3 Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll mummy appears blinded by the smoke. Bayard's wall of black flames MASSACRES a troll mummy! Bayard's wall of black flames MASSACRES a zombie troll! He has already been blinded. A troll mummy is bleeding profusely. <100%hp 100%mn 99%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is bleeding profusely. <100%hp 100%mn 99%mv> Your slash mauls a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite devastates a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is gushing blood. <100%hp 100%mn 99%mv> 6 Xanathar tells you, 'Aye' A troll mummy is gushing blood. <100%hp 100%mn 99%mv> A troll mummy drops, rolls backward, and dodges your slash. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Bayard's acidic bite decimates a troll mummy. Bayard's acidic bite MUTILATES a troll mummy! A troll mummy's pound misses Bayard. A troll mummy is screaming in pain. <100%hp 100%mn 99%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is screaming in pain. <100%hp 100%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. The vortex closes in a flash of light. A troll mummy is spasming in shock. <100%hp 100%mn 99%mv> A troll mummy drops, rolls backward, and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite decimates a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is writhing in agony. <100%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is writhing in agony. <100%hp 100%mn 99%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is convulsing on the ground. <100%hp 100%mn 99%mv> Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash injures a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy is poisoned by the venom on The Claw of Khisanth. Bayard's acidic bite MUTILATES a troll mummy! A troll mummy is DEAD!! You receive 275 experience points. A troll mummy spills his guts all over the floor. <100%hp 100%mn 99%mv> A zombie troll savagely devours a corpse. <100%hp 100%mn 99%mv> Bayard's acidic bite MUTILATES a zombie troll! Your slash injures a zombie troll. Your slash misses a zombie troll. Your slash wounds a zombie troll. A zombie troll is spasming in shock. <100%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile thrashes a zombie troll. A zombie troll is DEAD!! You receive 35 experience points. You hear a zombie troll's death cry. The vortex closes in a flash of light. <100%hp 100%mn 99%mv> Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A huge bat is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <100%hp 100%mn 99%mv> The night has begun. <100%hp 100%mn 100%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll skeleton appears blinded by the smoke. Bayard's wall of black flames MASSACRES a troll skeleton! Bayard's wall of black flames MASSACRES a zombie troll! Bayard's acidic bite misses a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses Bayard. A zombie troll's claw misses Bayard. A troll skeleton has some small wounds. <100%hp 100%mn 100%mv> 3 He has already been blinded. A troll skeleton has some small wounds. <100%hp 100%mn 100%mv> 6 Your circle stab misses a troll skeleton. A troll skeleton has some small wounds. <100%hp 100%mn 100%mv> Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite devastates a troll skeleton. A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton's slash misses Bayard. A zombie troll's claw hits Bayard. A troll skeleton has quite a few wounds. <100%hp 100%mn 100%mv> 6 Your slash wounds a troll skeleton. Your slash hits a troll skeleton. A troll skeleton hops backward and dodges your slash. Bayard's acidic bite DISMEMBERS a troll skeleton! A troll skeleton's slash misses Bayard. A zombie troll's claw misses Bayard. A troll skeleton is covered in bleeding wounds. <100%hp 100%mn 100%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll skeleton appears blinded by the smoke. Bayard's wall of black flames *** DEMOLISHES *** a troll skeleton! A zombie troll appears blinded by the smoke. Bayard's wall of black flames *** DEMOLISHES *** a zombie troll! A troll skeleton is gushing blood. <100%hp 100%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is screaming in pain. <100%hp 100%mn 100%mv> 6 Your slash hits a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite decimates a troll skeleton. A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton's slash misses Bayard. A zombie troll's claw misses Bayard. A troll skeleton is spasming in shock. <100%hp 100%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! Your slash mauls a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash decimates a troll skeleton. Your slash hits a troll skeleton. Bayard's acidic bite GORES a troll skeleton! Bayard's acidic bite maims a troll skeleton. A troll skeleton is DEAD!! You receive 233 experience points. You raise a level!! You gain 15/428 hp, 9/361 mana, 6/283 move, and 4/12 practices. You hear a troll skeleton's death cry. A zombie troll's claw misses Bayard. <96%hp 97%mn 97%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball *** DEMOLISHES *** a zombie troll! <96%hp 97%mn 97%mv> A zombie troll savagely devours a corpse. <96%hp 97%mn 97%mv> howl Bayard's acidic bite decimates a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is convulsing on the ground. <96%hp 97%mn 97%mv> 3 You howl loudly. A zombie troll is convulsing on the ground. <96%hp 97%mn 97%mv> He has already been blinded. A zombie troll is convulsing on the ground. <96%hp 97%mn 97%mv> Your slash thrashes a zombie troll. A zombie troll is DEAD!! You receive 25 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <96%hp 97%mn 97%mv> 6 But you are not fighting anyone. <96%hp 97%mn 97%mv> smile You smile happily. <96%hp 97%mn 97%mv> gtee ll Aye, till later You tell the group 'Aye, till later' <96%hp 97%mn 97%mv> You look up and notice that it is no longer raining. <97%hp 100%mn 100%mv> Bayard bows deeply. <97%hp 100%mn 100%mv> bow You bow deeply. <97%hp 100%mn 100%mv> Bayard tells the group 'Oh' <97%hp 100%mn 100%mv> Bayard tells the group 'One more ranking' <97%hp 100%mn 100%mv> gr Bayard's group: [29 Thi] Zeptaru   97%hp 100%mn 100%mv  9686 tnl [28 Mob] A heat elemental 100%hp 100%mn 100%mv  42000 tnl [28 Mob] A heat elemental  84%hp 100%mn 100%mv  42000 tnl [29 Ele] Bayard   63%hp  76%mn 100%mv  8560 tnl <97%hp 100%mn 100%mv> Bayard tells the group 'and I can imbue those weapons of yours with fire, we'll try acquire some a little better' <97%hp 100%mn 100%mv> Bayard tells the group 'It will hit these trolls much harder' <97%hp 100%mn 100%mv> remove dagger You stop using dagger. <97%hp 100%mn 100%mv> give dagger bayard You give dagger to Bayard. <97%hp 100%mn 100%mv> remove dagger   You stop using dagger. <98%hp 100%mn 100%mv> give dagger bayard You give dagger to Bayard. <98%hp 100%mn 100%mv> gtell now? You tell the group 'now?' <99%hp 100%mn 100%mv> Bayard tells the group 'No' <99%hp 100%mn 100%mv> gtell pelase       lsea Bayard tells the group 'After I gain my next rank' <99%hp 100%mn 100%mv> s return dagger Bayard tells the group 'When I return' <99%hp 100%mn 100%mv> s .. sry You tell the group 'plseas return daggers .. sry' <99%hp 100%mn 100%mv> Bayard gives you dagger. <99%hp 100%mn 100%mv> Bayard gives you dagger. <99%hp 100%mn 100%mv> Bayard nods. <99%hp 100%mn 100%mv> bow You bow deeply. <99%hp 100%mn 100%mv> Bayard bows deeply. <99%hp 100%mn 100%mv> Bayard leaves south. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A purple cloak of fine satin lies here. A small torch is on the ground. ( 2) A bladder of water is on the floor. A huge bat is here. <100%hp 100%mn 99%mv> s Bayard utters the word, 'aazagaqasahw'. Bayard fades out of existence. <100%hp 100%mn 99%mv> The door is closed. <100%hp 100%mn 99%mv> Someone utters the word, 'aazagaqasahw'. You fade out of existence. <100%hp 100%mn 99%mv> Someone says, 'I need to lead this troll another place' <100%hp 100%mn 99%mv> Someone says, 'That follows us' <100%hp 100%mn 99%mv> Someone leaves west. You follow someone. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] <100%hp 100%mn 99%mv> Someone leaves east. You follow someone. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A purple cloak of fine satin lies here. A small torch is on the ground. ( 2) A bladder of water is on the floor. <100%hp 100%mn 98%mv> Someone opens the door. <100%hp 100%mn 98%mv> Someone peers intently south. <100%hp 100%mn 98%mv> Someone leaves south. You follow someone. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. The groundskeeper stands here, waving at you with his shovel. <100%hp 100%mn 98%mv> Someone peers intently south. <100%hp 100%mn 98%mv> Someone leaves south. You follow someone. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] A heat elemental has arrived. A heat elemental has arrived. <100%hp 100%mn 98%mv> Someone peers intently west. <100%hp 100%mn 98%mv> Someone leaves west. A heat elemental leaves west. A heat elemental leaves west. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] (Summoned) A burning column of flames stands here. (Summoned) A burning column of flames stands here. A large troll sneers at you, guarding the king's lair with his life. <100%hp 100%mn 97%mv> Someone says, 'Go up' <100%hp 100%mn 97%mv> u \The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] <100%hp 100%mn 96%mv> s Huh? <100%hp 100%mn 96%mv> scan d You peer intently down. === 1 down === <100%hp 100%mn 100%mv> Someone tells the group 'See you later' <100%hp 100%mn 100%mv> s gtell Aye till then You tell the group 'Aye till then' <100%hp 100%mn 100%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] <100%hp 100%mn 98%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] <100%hp 100%mn 96%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] <100%hp 100%mn 94%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] <100%hp 100%mn 92%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] <100%hp 100%mn 91%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] <100%hp 100%mn 89%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] A boy from Ofcol plays roughly in the streets. <100%hp 100%mn 87%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] <100%hp 100%mn 85%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Running, a citizen of Ofcol rushes to attend to his business. <100%hp 100%mn 84%mv> d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] <100%hp 100%mn 82%mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] <100%hp 100%mn 81%mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] A woman going about her business here does not notice you. A woman going about her business here does not notice you. <100%hp 100%mn 81%mv> s 1 Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. <100%hp 100%mn 80%mv> You attempt to hide. <100%hp 100%mn 80%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 80%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A well-dressed Ofcol boy plays roughly in the streets. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 80%mv> l man   boy The boy is native to Ofcol, and plays in the street without a care in the world. Wearing light coloured linens and cottons he is dressed well. But it is evident he has been rough housing since there are cuts and scrapes on his hands and wrists. The boy from Ofcol is in perfect condition. The boy from Ofcol is using: a glass trinket You peek at the inventory: Nothing. <100%hp 100%mn 100%mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 99%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] <100%hp 100%mn 99%mv> 1 You attempt to hide. <100%hp 100%mn 99%mv> 4 You attempt to move silently. <100%hp 100%mn 99%mv> sc You are Zeptaru the Master of Taste. Level 29, 21 years old (57 hours). You are mature. You joined Dark Mists 94 days, 13 hours, 58 minutes, and 16 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 99% movement. You have 12 practices and 0 training sessions. You are carrying 22/45 items with weight 122/306 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 159442 exp, and have 0 gold and 548 silver coins. You need 9686 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -113 bash: -118 slash: -114 magic: -38 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 11 Damroll: 16 You are neutral, and impulsively inclined. <100%hp 100%mn 99%mv> a You are affected by the following: Sneak : modifies none by 0 for about 9 hrs and 30 mins Invisibility : modifies none by 0 for about 12 hrs and 45 mins Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently Detect hidden : modifies none by 0 for about 2 hrs <100%hp 100%mn 99%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 98%mv> a You are affected by the following: Sneak : modifies none by 0 for about 9 hrs and 15 mins Invisibility : modifies none by 0 for about 12 hrs and 45 mins Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently Detect hidden : modifies none by 0 for about 2 hrs <100%hp 100%mn 98%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A smiling merchant wanders along the streets of Ofcol. A worshipper from the village is here to visit the temple. Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 98%mv> s The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 98%mv> w Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see the Big Intersection where Raff Way meets Impy Way. A sign to the north states the Channeler's Guild of Ofcol is here. To the south is an entryway to what appears to be a portal, above which is a sign clearly marked, 'To the Gymnasium'. [Exits: north east west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 97%mv> w Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see Raff Way continue toward the middle of Ofcol. The sign to the north states the Elementalist's Guild of Ofcol is here. [Exits: north east west] A girl from Ofcol is here, playing in the streets. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 97%mv> w Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see Raff Way continue toward the middle of Ofcol. The sign to the north states the Monk's Guild of Ofcol is here. To the south, Popular Way begins leading towards where Ofcol's upper class lives. [Exits: north east south west] A citizen of Ofcol rushes to somewhere. Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 97%mv> s Popular Way Popular Way is lined with two story houses, most of which are still under construction. Few peasants walk along this road, most seem to be business men overseeing the constructions of their own homes. [Exits: north south] An absentminded woman goes about her business. <100%hp 100%mn 96%mv> s Popular Way Popular Way is lined with two story houses, most of which are still under construction. Few peasants walk along this road, most seem to be business men overseeing the constructions of their own homes. [Exits: north south] <100%hp 100%mn 96%mv> s The End Popular Way Popular Way is lined with two story houses, most of which are still under construction. Few peasants walk along this road, most seem to be business men overseeing the constructions of their own homes. Popular Way abruptly ends at the south wall of Ofcol, there is no gate in the wall at this point. [Exits: north] A worshipper from the village is here to visit the temple. <100%hp 100%mn 96%mv> n Popular Way Popular Way is lined with two story houses, most of which are still under construction. Few peasants walk along this road, most seem to be business men overseeing the constructions of their own homes. [Exits: north south] <100%hp 100%mn 95%mv> n Popular Way Popular Way is lined with two story houses, most of which are still under construction. Few peasants walk along this road, most seem to be business men overseeing the constructions of their own homes. [Exits: north south] An absentminded woman goes about her business. <100%hp 100%mn 95%mv> The thunderclap from the storm seems to cease. <100%hp 100%mn 100%mv> n Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see Raff Way continue toward the middle of Ofcol. The sign to the north states the Monk's Guild of Ofcol is here. To the south, Popular Way begins leading towards where Ofcol's upper class lives. [Exits: north east south west] A citizen of Ofcol rushes to somewhere. Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 99%mv> e Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see Raff Way continue toward the middle of Ofcol. The sign to the north states the Elementalist's Guild of Ofcol is here. [Exits: north east west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 99%mv> e Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see the Big Intersection where Raff Way meets Impy Way. A sign to the north states the Channeler's Guild of Ofcol is here. To the south is an entryway to what appears to be a portal, above which is a sign clearly marked, 'To the Gymnasium'. [Exits: north east west] A girl from Ofcol is here, playing in the streets. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 98%mv> e The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 98%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 98%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Running, a citizen of Ofcol rushes to attend to his business. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 97%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 97%mv> s Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] <100%hp 100%mn 97%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 96%mv> w Merlin's Beard This building is immaculately clean and every glass case is polished to a glowing perfection. The only down side to all of this is that there isn't anything to buy here yet. Maybe soon? [Exits: east] A grouchy looking man is here counting his gold. <100%hp 100%mn 96%mv> s Alas, you cannot go that way. <100%hp 100%mn 96%mv> e Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 96%mv> e Yin's Apothecary This building, while obviously freshly remodelled, smells of mothballs and all sorts of other odd fragrances. While there is nothing yet to buy, you feel somewhat excited about what might possibly be available soon!. [Exits: west] An ancient looking oriental man with a long fu-manchu waits here. <100%hp 100%mn 95%mv> w Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 95%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Running, a citizen of Ofcol rushes to attend to his business. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 95%mv> w Delilah's Accessories While the building is completed, the shop is not yet stocked and open for business. Bare shelves and glass display cases can be seen all about and you get the idea that thegrand opening will be soon. [Exits: east] A very well-dressed elven lady is here to wait on you. <100%hp 100%mn 94%mv> e nImpy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Running, a citizen of Ofcol rushes to attend to his business. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 94%mv> Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 93%mv> w Ladd's Eyewear While the building is now completed, the shelves and display cases have not yet been stocked and opened for business. From the way things look, though, it won't be long before the finest in eyewear will be available for purchase here! [Exits: east] A lovely woman in a long white robe is ready to test your eyesight. <100%hp 100%mn 93%mv> list Ladd, the eye doctor says, 'Sorry, I am closed. Come back tomorrow.' You cannot do that here. <100%hp 100%mn 93%mv> vis You fade into existence. You trample around loudly again. You step out of the shadows. <100%hp 100%mn 93%mv> list Ladd, the eye doctor says, 'Sorry, I am closed. Come back tomorrow.' You cannot do that here. <100%hp 100%mn 93%mv> 1 You attempt to hide. <100%hp 100%mn 93%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 93%mv> e Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 93%mv> e Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] A black-haired girl is here, playing with a doll. A proud and well armored pony is here waiting on his customers. <100%hp 100%mn 100%mv> l list Talrec, the pony armorer of Ofcol says, 'Sorry, I am closed. Come back tomorrow.' You cannot do that here. <100%hp 100%mn 100%mv> vis You trample around loudly again. You step out of the shadows. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> w Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 99%mv> You stop following Bayard. <100%hp 100%mn 99%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ exit Script done on Wed Sep 5 16:32:20 2007