Script started on Wed Sep 5 00:05:26 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: Connection closed by foreign host. $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. 1 failed attempts at your password since your last login. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. [Exits: north west] You have no unread notes. <95%hp 85%mn 100%mv> l A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. [Exits: north west] <95%hp 85%mn 100%mv> scan w You peer intently west. === 1 west === === 2 west === <95%hp 85%mn 100%mv> w A junction in the deep, dark forest You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. [Exits: north east west] <95%hp 85%mn 99%mv> w A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. [Exits: east south] A large toadstool grows nearby. <95%hp 85%mn 98%mv> s A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] <95%hp 85%mn 97%mv> w A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. A large, black wolf is here, glaring hungrily at you. <95%hp 85%mn 97%mv> s Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] A green troll attempts to get a hold on you. There is a mean looking gnoll here. <95%hp 85%mn 96%mv> bac   l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has a few scratches. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet <95%hp 85%mn 96%mv> l troll This big troll towers several feet over you. He has a large spear which he seems to ply with utmost prowess. He jabs his spear at you and cackles with glee. A green troll is in perfect condition. You peek at the inventory: (Glowing) (Humming) a murky green potion 0 gold coins, and 35 silver coins. <97%hp 88%mn 100%mv> get b dagger backpack You get dagger from a leather backpack. <97%hp 88%mn 100%mv> we  hold dagger You wield dagger. Dagger feels like a part of you! <96%hp 88%mn 100%mv> get dagger backpack You get dagger from a leather backpack. <96%hp 88%mn 100%mv> wold dagg         hold dagger You dual wield dagger. Dagger feels like a part of you! <96%hp 88%mn 100%mv> back troll You trample around loudly again. Your backstab DISMEMBERS a green troll! A green troll is covered in bleeding wounds. <96%hp 88%mn 100%mv> 3 Your slash wounds a green troll. Your slash injures a green troll. Your slash injures a green troll. Your slash wounds a green troll. A green troll's pierce misses you. A green troll is spasming in shock. <96%hp 88%mn 100%mv> Your slash wounds a green troll. Your slash misses a green troll. A green troll leans to his right and dodges your slash. Your slash mauls a green troll. A green troll's pierce misses you. A green troll is convulsing on the ground. <96%hp 88%mn 100%mv> Your kicked dirt nicks a green troll. A green troll is blinded by the dirt in his eyes! A green troll is convulsing on the ground. <96%hp 88%mn 100%mv> Your slash injures a green troll. A green troll is DEAD!! You receive 0 experience points. A green troll's leg is sliced from his dead body. You get 35 silver coins from the corpse of a green troll. The gods give you 42 silver coins for your sacrifice. <96%hp 88%mn 100%mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: a warm loaf of bread a leather practice whip ( 3) a bottle of rum ( 2) a small green pill <98%hp 92%mn 100%mv> get pill hemp You get a small green pill from a small hemp bag. <98%hp 92%mn 100%mv> swallow pill You swallow a small green pill. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. <98%hp 92%mn 50%mv> 1 You attempt to hide. <98%hp 92%mn 50%mv> 4 You attempt to move silently. You begin sneaking. <98%hp 92%mn 50%mv> e Alas, you cannot go that way. <98%hp 92%mn 50%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A citizen of Glyndane is here, observing you as you pass by. A young student of the arts of war practices sword fighting forms. <98%hp 92%mn 49%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <98%hp 92%mn 49%mv> A citizen has arrived. <100%hp 98%mn 87%mv> A divine presence has restored you. <100%hp 100%mn 100%mv> l Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 100%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. <100%hp 100%mn 99%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A young student of the arts of war practices sword fighting forms. A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 99%mv> l war You do not see that here. <100%hp 100%mn 99%mv> l Drehse has arrived. A Justicar defender has arrived. Kelthe has arrived. <100%hp 100%mn 99%mv> kelthe Drehse flexes his muscles...what a stud!?! <100%hp 100%mn 99%mv> ()()()()()()()()()()()()()() Here is a dwarven male, drapped in rags and torn clothing. The dwarven male stands no taller then 5 feet and no bigger then 300 pounds. The dwarf has long black hair and a soft smooth brown skin tone. Unlike his ancestors this dwarf has no beard or any facial hair for that manner. The dwarf is youthful and built rather well in masculine framing. His eyes are a soft brown color which seems to match th color of his torn clothing quite well. The torn clothing about his body seems to be of some old imperial fashion. The sight of old emblems and tarnished Seals adorn his gear. The dwarven male's arms are bulky as well as his sturdy, rock hard legs and thighs. Upon his left finger is a gold tarnished ring, which would symbolize this dwarf was once married. Other then the normal features of a dwarven male, the smell which sways about this dwarf is one that is quite pleasant. ()()()()()()()()()()()()()() Kelthe is in perfect condition. Kelthe is using: (Glowing) (Humming) gem-studded ring a ring of glossy ice (Glowing) the Badge of Order (Glowing) a collar forged in the underworld (Humming) a ceremonial bronze breastplate (Glowing) (Humming) a crown of granite (Glowing) a pair of silver glasses (Glowing) a feathered earring (Glowing) (Humming) a jewel-encrusted earring (Glowing) strong iron leggings (Glowing) Paterno's Boots (Glowing) some bloody gloves of elven skin a pair of green dragonscale armguards (Glowing) (Humming) the Cloak of Displacement (Glowing) (Humming) a burnt hide of troll skin (Glowing) (Humming) an elemental bracelet (Glowing) an elemental bracelet (Humming) a massive broadsword named 'Splashy' (Glowing) (Humming) the Wrath of the Founder You peek at the inventory: ( 3) Griff's Roast Duck tripas ( 4) a small green pill a purple and gold striped ceramic jug a canoe ( 4) (Glowing) a potion of bravery ( 3) (Glowing) glowing potion an oak handled iron lumber axe (Glowing) An axe named Honor's Face (Glowing) a chest with the symbol of the GML <100%hp 100%mn 99%mv> Kelthe nods. <100%hp 100%mn 99%mv> Kelthe smiles happily. <100%hp 100%mn 99%mv> Kelthe leaves east. <100%hp 100%mn 99%mv> Sorani utters the word, 'oolgapgtazso'. Sorani is surrounded by a darkened shield. <100%hp 100%mn 100%mv> l sorani You do not see that here. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A young student of the arts of war practices sword fighting forms. A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 100%mv> l justicar Surveying the area with steely-eyed intensity, this battle hardened warrior exudes confidence. He wears finely made armor bearing the Seal of the Justicars. His bulging muscles show a body honed to perfection and ready for battle. Though he shows signs of some age there is no indication that he is anything but quick and nimble and, where age may have slowed him, experience will surely compensate. A Justicar defender is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <100%hp 100%mn 100%mv> Drehse shouts, 'Guards! Guards!' A Justicar defender arrives to answer Drehse's call. <100%hp 100%mn 100%mv> l drehse You see before you a stocky dwarf about 5 feet tall. As you look closely at his face it is hard to see past his full silver beard. You distinguish a pair of bright emerald green eyes that are pearl shaped. Upon his cheeks you see a pair of well designed markings, upon his left cheek is a tattoo of a hammer and upon the right is one of a fist. His silver hair runs all the way down his back to his knees and is curled at the end. Drehse is in perfect condition. Drehse is using: (Humming) a Dragon Crest signet ring (Humming) a Dragon Crest signet ring (Glowing) a divine amulet forged from tears of heaven (Glowing) string of pearls swamp covered chainmail a steel spiked helm (Glowing) (Humming) a pair of silver glasses (Glowing) (Humming) a jewel-encrusted earring a jewel-encrusted earring some leggings engraved with doves A sturdy set of Waraji (Humming) a pair of thorn covered gloves (Glowing) (Humming) some strong platinum armplates (Glowing) (Humming) Mantle of a Hero a broad leather belt with a Ravenpeak insignia buckle (Humming) a finely polished walnut bracer (Humming) a finely polished walnut bracer a torch tied to a cow tail a torch tied to a cow tail a Seal of Justice You peek at the inventory: [HOT] a ring of striking ( 2) a fresh bloody steak ( 5) (Glowing) glowing potion ( 2) (Glowing) light aquamarine potion a set of centaurian battleplate legshields (Humming) the Splinter of the Kaisharga (Glowing) A longsword named Truth's Light (Glowing) a moonstone water jug a leather backpack a pair razor-edged gloves 1078 gold coins, and 1537 silver coins. <100%hp 100%mn 100%mv> smile You smile happily. <100%hp 100%mn 100%mv> Drehse peers around himself intently. <100%hp 100%mn 100%mv> Drehse says, 'ellos' <100%hp 100%mn 100%mv> Drehse gets a wild look in his eyes. <100%hp 100%mn 100%mv> say Ho  Haile ! You step out of the shadows. You say, 'Hail!' <100%hp 100%mn 100%mv> Drehse says, 'hiyas' <100%hp 100%mn 100%mv> say H What lurks            Any news? You say, 'Any news?' <100%hp 100%mn 100%mv> Drehse says, 'nos yet' <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get steak backpack I see nothing like that in the backpack. <100%hp 100%mn 100%mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: a warm loaf of bread a leather practice whip ( 3) a bottle of rum a small green pill <100%hp 100%mn 100%mv> get bread hemp You get a warm loaf of bread from a small hemp bag. <100%hp 100%mn 100%mv> deat b      eat brad  ead You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 99%mv> s The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. Butcher grins. Butcher tells you, 'Welcome to my shoppe. What would you like?' Butcher tells you, 'Please check the list to see what I'm selling today.' <100%hp 100%mn 99%mv> list [Lv Price Qty] Item [ 1 143 -- ] tripas [ 1 130 -- ] roast heart [ 1 117 -- ] fried gizzards [ 1 65 -- ] fried steak [ 1 58 -- ] fried chicken [ 1 52 -- ] fried fish <100%hp 100%mn 99%mv> wo You have 0 gold, 461 silver, and 152748 experience (6516 exp to level). <100%hp 100%mn 99%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (54 hours). You are mature. You joined Dark Mists 93 days, 21 hours, 41 minutes, and 59 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 99% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 143/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 152748 exp, and have 0 gold and 461 silver coins. You need 6516 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 100%mn 99%mv> buy 10 c        inv You are carrying: a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag ( 3) a bladder a leather backpack <100%hp 100%mn 100%mv> exam backpack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: a pewter practice mace ( 5) fried chicken a sharp knife a small lantern a seashell ring a warm loaf of bread (Glowing) a large torch with a magical flame <100%hp 100%mn 100%mv> buy 5*chicken You haggle with Butcher. You buy fried chicken[5] for 195 silver. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> put all.chicken bag You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. <100%hp 100%mn 100%mv> ge  exam m hemp A small bag made of hemp lies here. A small hemp bag holds: ( 5) fried chicken a leather practice whip ( 3) a bottle of rum a small green pill <100%hp 100%mn 100%mv> get chicken hemp You get fried chicken from a small hemp bag. <100%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are full. <100%hp 100%mn 100%mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 99%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Translucent) (Holy Aura) Shabalaba the Holy Hero is here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A young student of the arts of war practices sword fighting forms. A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 99%mv> l s Young student of the arts of war leaves west. <100%hp 100%mn 99%mv> elf Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 100%mn 99%mv> Drehse says, 'A show of faith might find ye rewarding, master gnome.' <100%hp 100%mn 99%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Translucent) (Holy Aura) Shabalaba the Holy Hero is here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 99%mv> l shabalb Shabalaba says, 'Why not show some faith towards me?' <100%hp 100%mn 99%mv> ^R l shabal  Shabalaba snickers softly. <100%hp 100%mn 99%mv> ^R l shab       <100%hp 100%mn 99%mv> l shabalaba A tiny creature lurks near by. His height is no more than three feet. A bug in comparison to most, who could be easily squashed by a clumsy step of a giant. He has an eternal wicked grin, short brown hair and dark green eyes. A minature looking weapon is clipped on to his belt, which arguably could be used as a fork by some of the larger inhabitors of Thera. Shabalaba is in perfect condition. Shabalaba is using: (Glowing) (Humming) Ring of Swirling Stars (Humming) a bronze scarab ring an obsidian pendant an obsidian pendant (Humming) the black robes of a Zhentil priest (Humming) a ceremonial bronze helm a pair of wire rimmed spectacles (Glowing) a feathered earring (Glowing) a feathered earring (Glowing) (Humming) a pair of ceremonial bronze legplates (Humming) a pair of dark-elven boots (Glowing) some bloody gloves of elven skin a pair of razor edged mithril armguards Shield of the Order of the Lemniscate (Glowing) cape of the first speaker black leather belt with a silver buckle (Glowing) [HOT] a holy symbol bracer You peek at the inventory: a reed mat [HOT] a red chasuble (Humming) a bracer of defense (Glowing) Ring of the Troll Shaman necklace of elf ears (Glowing) (Humming) Hammer of the Svirfnebli Rock God Wind Collar ( 2) a bracer of dragon bone (Glowing) a tunic of shimmering rainbow colors (Glowing) (Humming) the Book of the Undead (Humming) a pair of whispering sleeves a priest's black gown (Glowing) the huge, fur-lined shield of the Redhawks a holy bracelet of beads (Humming) some strange heavy boots a rainbow-colored jug the whipping tail of a manticore (Glowing) a moonstone water jug 912 gold coins, and 1014 silver coins. <100%hp 100%mn 100%mv> Drehse says, 'Cause you dont give me the other one ye keep it for sure and be marked' <100%hp 100%mn 100%mv> Shabalaba boggles at the concept. <100%hp 100%mn 100%mv> Drehse says, 'you give me it you might be rewarded' <100%hp 100%mn 100%mv> Shabalaba stops using a holy symbol bracer. <100%hp 100%mn 100%mv> Shabalaba gives a holy symbol bracer to Drehse. <100%hp 100%mn 100%mv> Drehse gives a holy symbol bracer to Shabalaba. <100%hp 100%mn 100%mv> Drehse gives a holy symbol bracer to Shabalaba. <100%hp 100%mn 100%mv> Drehse says, 'thank you' <100%hp 100%mn 100%mv> Drehse says, 'enjoy' <100%hp 100%mn 100%mv> Shabalaba wears a holy symbol bracer around his left wrist. <100%hp 100%mn 100%mv> Shabalaba wears a holy symbol bracer around his right wrist. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'olgabar'. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'ryiicthaaia eiio'. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Translucent) (Holy Aura) Shabalaba the Holy Hero is here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'bbantisuhz yiio'. A holy mushroom suddenly appears. <100%hp 100%mn 100%mv> Shabalaba eats a holy mushroom. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'fibuhz iqfzbh'. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'fibuhz iqfzbh'. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'ryiicthaazz gtazso'. Shabalaba is surrounded by a protective shield. <100%hp 100%mn 100%mv> Drehse looks at Shabalaba. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'fibuhz iqfzbh'. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Translucent) (Holy Aura) Shabalaba the Holy Hero is here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 100%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> Drehse says, 'dem black robes enchancy thy supplications?' <100%hp 100%mn 100%mv> wo You have 0 gold, 266 silver, and 152748 experience (6516 exp to level). <100%hp 100%mn 100%mv> Shabalaba nods sagely. <100%hp 100%mn 100%mv> Drehse says, 'Very nice.' <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'aculaictha aazag'. <100%hp 100%mn 100%mv> Drehse drops a ring of striking. Shabalaba recites a prayer to Lestregus, 'fibuhz iqfzbh'. <100%hp 100%mn 100%mv> Drehse sacrifices a ring of striking to the gods. <100%hp 100%mn 100%mv> Shabalaba recites a prayer to Lestregus, 'euhz'. Shabalaba steps through a gate and vanishes. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (54 hours). You are mature. You joined Dark Mists 93 days, 21 hours, 46 minutes, and 4 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 142/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 152748 exp, and have 0 gold and 266 silver coins. You need 6516 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 100%mv> inv You are carrying: a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag ( 3) a bladder a leather backpack <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 100%mv> bow   You bow deeply. <100%hp 100%mn 100%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> revert Your wolven coat shrinks away and you slowly reform yourself. <100%hp 100%mn 100%mv> Drehse bows deeply. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (54 hours). You are mature. You joined Dark Mists 93 days, 21 hours, 47 minutes, and 26 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 142/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 152748 exp, and have 0 gold and 266 silver coins. You need 6516 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> Drehse lets out a blood freezing warcry! Drehse yells, 'Its time for a whipping!' <100%hp 100%mn 100%mv> howl You howl loudly. <100%hp 100%mn 100%mv> Drehse howls disturbingly. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. Adelaide has arrived. <100%hp 100%mn 100%mv> vis Adelaide leaves south. <100%hp 100%mn 100%mv> You trample around loudly again. You step out of the shadows. <100%hp 100%mn 100%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] Adelaide the Student of Focus is here. <100%hp 100%mn 99%mv> Adelaide leaves south. <100%hp 100%mn 99%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] Adelaide the Student of Focus is here. Adelaide leaves north. <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] Adelaide the Student of Focus is here. <100%hp 100%mn 97%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 97%mv> Adelaide has arrived. <100%hp 100%mn 97%mv> bow adelaide You bow before her. <100%hp 100%mn 97%mv> beckon adelaide Adelaide bows before you. <100%hp 100%mn 100%mv> You beckon for Adelaide to follow! <100%hp 100%mn 100%mv> remove       Adelaide now follows you. <100%hp 100%mn 100%mv> remove all You stop dual wielding dagger. You stop using dagger. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using silver breastplate. You stop using a purple cloak. You stop using a thin leather cape. <106%hp 105%mn 111%mv> bat You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <106%hp 90%mn 111%mv> wear all You wield dagger. Dagger feels like a part of you! You dual wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <100%hp 85%mn 105%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] Adelaide has arrived. <100%hp 85%mn 105%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] Adelaide has arrived. <100%hp 85%mn 104%mv> w Entrance to the Ranger Station The floor is packed dirt, heavily travelled. Along the northern wooden wall is a wooden bench, above which is a trophy of a green dragon's head mounted on polished oak, beneath which is a small plaque bearing the name of the ranger who killed it alone. Over the doorway to the south is a sign. Open doorways lead to the road eastward, and to the small park westward. [Exits: east south west] Adelaide has arrived. <100%hp 85%mn 103%mv> s You are not allowed in there. <100%hp 85%mn 103%mv> e Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] Adelaide has arrived. <100%hp 85%mn 103%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] A red-faced, bleary-eyed man weaves and wobbles as he walks by. Adelaide has arrived. <100%hp 85%mn 102%mv> Adelaide utters the word, 'ysw'. <100%hp 85%mn 102%mv> Adelaide utters the word, 'ysw'. <100%hp 85%mn 102%mv> Adelaide utters the word, 'ysw'. Adelaide's feet rise off the ground. <100%hp 94%mn 100%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A mangy yellow dog wanders the streets. Adelaide has arrived. <100%hp 94%mn 99%mv> w Summer Road You are on Summer Road, a narrow, grimy byway of cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. To the north you see a building whose entrance does not face this road. [Exits: east south west] A citizen of Glyndane is here, walking slowly and studying the road. Adelaide has arrived. <100%hp 94%mn 99%mv> s On the Docks Wooden docks slope gently down toward the river, which slowly flows from east to west. To the north is the road. The docks extend westward. [Exits: north south west] Adelaide has arrived. <100%hp 94%mn 98%mv> w On the Docks Wooden docks slope gently down toward the river, which slowly flows from east to west. To the north is the road. The docks extend eastward and westward. [Exits: north east south west] A young thief practices hiding and sneaking in the shadows. Adelaide has arrived. <100%hp 94%mn 98%mv> w s On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] A young student of the arts of war practices sword fighting forms. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. [Exits: east west] Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The river flows from east to west. Here you see where it flows beneath the ramparts which surround the city. The banks are too steep to climb. The high protective wall to the south is also too steep to climb. A hole in the wall at the river's edge allows the river to flow under and down, somehow. Perhaps it is someone's attempt to bring water to the desert to the south? [Exits: east south west] Adelaide has arrived. <100%hp 94%mn 98%mv> w Under the Ramparts You are on the Midgaard River as it flows under the western ramparts surrounding the city of Glyndane. Looking at the walls to the north and south, you marvel at how well-formed they are, to prevent anyone from using them to climb up and surprise any guards who might be patrolling above. [Exits: east west] A fish swims in the river here. A fish swims in the river here. A fish swims in the river here. Adelaide has arrived. <100%hp 94%mn 98%mv> s Alas, you cannot go that way. <100%hp 94%mn 98%mv> w On the River The calmly flowing Midgaard River flows from a well-built arch in the wall to the east, toward the west. Northward you see small trees, and to the south, sand as far as the eye can see. [Exits: east west] A fish swims here in the river. A fish swims in the river. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The Midgaard River flows calmly. To the south is a sandy bank which seems to extend southward forever. The northern bank is thick with small trees. To the east you see a wall surrounding a city. [Exits: east west] A fish swims in the river. A fish swims in the river. A fish swims in the river. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The Midgaard River is calm here. To the south is a sandy bank which seems to extend forever. To the north are small trees. The river flows from east to west toward a quickening, where old rubble from the fall of Midgaard still causes a foaming and rapid movement for dangerous river navigation. [Exits: east west] A fish swims in the river here. A fish swims in the river here. A fish swims in the river here. A small redbird sings a complicated song while watching you from one eye. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The Midgaard River approaches a rapids caused by strewn rubble, causing white water and swift movement (dangerous). To the west you see a greater danger in the form of huge boulders. To the east, the river is calmer, and the surface does not betray the remnants of the old city wall. [Exits: east west] Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River Rapids Beneath you, the white water rapids through the rubble continue to take you swiftly along. The river twists and turns around huge boulders which once were part of the wall around the old city of Midgaard. [Exits: east south] A fish swims in the river here. Adelaide has arrived. <100%hp 94%mn 98%mv> s On the River The Midgaard River has turned into a twisty turny white water rapids. To the east you see a rocky outcropping with an entrance, through which the river flows, and to the north the river continues its rapid pace, forking past a huge boulder. [Exits: north east west down] A fish swims in the river. A fish swims in the river here. A fish swims in the river. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The river pushes past the eastern wall of Ethshar. Rubble in the water from when the old city of Midgaard fell causes some white water rapids and a somewhat dangerous journey. Sticking out of the water, still attached to a huge bit of stone, is a twisted iron bar, one of several that used to block the hole in the wall through which the river flowed, when Midgaard was a living city. [Exits: east west down] A fish swims in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River You see the ruins on the northern riverbank. East of here the river passes under the eastern wall and through its rubble, creating a bit of white water among the rocks, some of which have been chipped away with time. [Exits: east west down] A fish swims in the river here. A fish swims here in the river. A fish swims in the river here. Adelaide has arrived. <100%hp 94%mn 98%mv> w On the River The levee is directly north of here, and a small boat landing used at one time for Kate's Diner (you can see the old sign still standing!) is to the south. The river flows in an east west direction. [Exits: east west down] Adelaide has arrived. <100%hp 94%mn 98%mv> The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 100%mv> w On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] A fish swims in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. Adelaide has arrived. <100%hp 100%mn 100%mv> w On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] A fish swims in the river. A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 100%mv> w Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] A fish swims here in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. Adelaide has arrived. <100%hp 100%mn 100%mv> w On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 100%mv> w On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] A fish swims in the river. Adelaide has arrived. <100%hp 100%mn 100%mv> w On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] A fish swims here in the river. A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 100%mv> n A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 99%mv> s On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] A fish swims here in the river. A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 99%mv> w The Dark River The river continues meandering through the woods. The chirping of birds in the nearby trees makes the river journey a pleasant one. [Exits: east west down] A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 99%mv> w On the Dark River The river continues east meandering through the woods. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 99%mv> w On the Dark River The river continues to meander through the woods. You smell a faint odor of salt water in the air. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 99%mv> w On the Dark River You are on the Dark River... to the south you see a mist rising over the river, but here you can see the river itself and the surrounding area. You smell salt water in the air. Looking north you see trees. [Exits: east south] Adelaide has arrived. <100%hp 100%mn 99%mv> e On the Dark River The river continues to meander through the woods. You smell a faint odor of salt water in the air. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 99%mv> e On the Dark River The river continues east meandering through the woods. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 99%mv> e The Dark River The river continues meandering through the woods. The chirping of birds in the nearby trees makes the river journey a pleasant one. [Exits: east west down] A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 99%mv> e On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] A fish swims here in the river. A fish swims here in the river. Adelaide has arrived. <100%hp 100%mn 99%mv> n A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 98%mv> n A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. [Exits: east south] A large toadstool grows nearby. Adelaide has arrived. <100%hp 100%mn 98%mv> e A junction in the deep, dark forest You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 97%mv> e A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. [Exits: north west] Adelaide has arrived. <100%hp 100%mn 96%mv> n A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. [Exits: east south] Adelaide has arrived. <100%hp 100%mn 96%mv> e A junction in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 95%mv> e A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 94%mv> s A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Adelaide has arrived. <100%hp 100%mn 100%mv> s On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] A vicious warg is here, snarling angrily at you. Adelaide has arrived. <100%hp 100%mn 99%mv> w A dead end path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. [Exits: east] Adelaide has arrived. <100%hp 100%mn 98%mv> e On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] A vicious warg is here, snarling angrily at you. Adelaide has arrived. <100%hp 100%mn 97%mv> w A dead end path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. [Exits: east] Adelaide has arrived. <100%hp 100%mn 97%mv> e On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] A vicious warg is here, snarling angrily at you. Adelaide has arrived. <100%hp 100%mn 96%mv> n A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Adelaide has arrived. <100%hp 100%mn 95%mv> n A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 94%mv> w A junction in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 94%mv> e A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 93%mv> e Alas, you cannot go that way. <100%hp 100%mn 93%mv> s A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Adelaide has arrived. <100%hp 100%mn 92%mv> n A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 92%mv> n Alas, you cannot go that way. <100%hp 100%mn 92%mv> s A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Adelaide has arrived. <100%hp 100%mn 91%mv> n A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 90%mv> w A junction in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 89%mv> s w A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. [Exits: east south] Adelaide has arrived. <100%hp 100%mn 89%mv> s A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. [Exits: north west] Adelaide has arrived. <100%hp 100%mn 88%mv> w A junction in the deep, dark forest You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 87%mv> w A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. [Exits: east south] A large toadstool grows nearby. Adelaide has arrived. <100%hp 100%mn 87%mv> s A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 86%mv> w A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. A large, black wolf is here, glaring hungrily at you. Adelaide has arrived. <100%hp 100%mn 85%mv> s Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] A huge hairy beast shambles towards you with death in his eyes. A heap of garbage shambles towards you. There is a mean looking gnoll here. Adelaide has arrived. <100%hp 100%mn 84%mv> You are thirsty. <100%hp 100%mn 94%mv> remove all You stop using dagger. You stop using dagger. You stop using a small hemp bag. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using silver breastplate. You stop using a thin leather cape. <106%hp 105%mn 100%mv> wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <106%hp 90%mn 100%mv> wear all You wield dagger. Dagger feels like a part of you! You dual wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <100%hp 85%mn 94%mv> wear cloak You stop using a small hemp bag. You wear a purple cloak about your body. <100%hp 85%mn 90%mv> hold dagger You do not have that item. <100%hp 85%mn 90%mv> h l   l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 85%mn 90%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (54 hours). You are mature. You joined Dark Mists 93 days, 21 hours, 51 minutes, and 11 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 85% mana, 90% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 142/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 152748 exp, and have 0 gold and 266 silver coins. You need 6516 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 85%mn 90%mv> back beast Your backstab RAZES a huge hairy beast! A huge hairy beast has quite a few wounds. <100%hp 85%mn 90%mv> gr A huge hairy beast's claw misses you. Your slash wounds a huge hairy beast. Your slash decimates a huge hairy beast. A huge hairy beast is bleeding profusely. <100%hp 85%mn 90%mv> adelaide You scramble backward and dodge a huge hairy beast's claw. Your slash maims a huge hairy beast. A huge hairy beast scrambles backward and dodges your slash. Your slash wounds a huge hairy beast. A huge hairy beast is gushing blood. <100%hp 85%mn 90%mv> Adelaide joins your group. A huge hairy beast is gushing blood. <100%hp 85%mn 90%mv> You scramble backward and dodge a huge hairy beast's claw. Your slash wounds a huge hairy beast. A huge hairy beast ducks and dodges your slash. Your slash decimates a huge hairy beast. Adelaide's punch misses a huge hairy beast. A huge hairy beast is spasming in shock. <100%hp 85%mn 90%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt PULVERIZES a huge hairy beast! A huge hairy beast is convulsing on the ground. <100%hp 85%mn 90%mv> Adelaide's punch misses a huge hairy beast. You hop to the left and parry a huge hairy beast's claw to the right. Your slash wounds a huge hairy beast. A huge hairy beast is DEAD!! You receive 11 experience points. You hear a huge hairy beast's death cry. You get 67 silver coins from the corpse of a huge hairy beast. You split 67 silver coins. Your share is 34 silver. The gods give you 63 silver coins for your sacrifice. You split 63 silver coins. Your share is 32 silver. <100%hp 85%mn 90%mv> l Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] Adelaide the Student of Focus is here. A heap of garbage shambles towards you. There is a mean looking gnoll here. <100%hp 85%mn 90%mv> sca The sun slowly disappears in the west. You are thirsty. <100%hp 88%mn 100%mv> n s You peer intently south. === 1 south === A monstrous snake slithers towards you, thinking 'breakfast'. A marsh wolf sniffing the ground has followed your scent. === 2 south === A stout lout sneers at the world around him. A marsh wolf sniffing the ground has followed your scent. A marsh wolf sniffing the ground has followed your scent. === 3 south === A monstrous snake slithers towards you, thinking 'breakfast'. <100%hp 88%mn 100%mv> l Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] Adelaide the Student of Focus is here. A heap of garbage shambles towards you. There is a mean looking gnoll here. <100%hp 88%mn 100%mv> l adelaide Adelaide possesses eyes the color of the bluest sea. She has dark, thin eyebrows and thin, deep pink lips. Her straight hair falls far past her broad shoulders matching the color of the deepest brown tree. Her fair skin has a healthy complexion. She is of medium height with an athletic, womanly figure. She has two wide scars on her left forearm that extend the width of her arm. Her legs appear sturdy and swift. Adelaide is in perfect condition. Adelaide is using: a city guard ring ring of grace (Glowing) leather shirt chainmail leggings steel toe boots a pair of eelskin gloves a purple cloak a belt of steel links a pewter bracer a wand of plague You peek at the inventory: some solid leather boots ( 3) a purple cloak some scale mail leggings a hardened leather vest a silver ring some hardened leather gloves a pewter bracer ( 2) A steel helm ( 2) a belt of steel links ( 2) a bag ( 2) an envelope containing a note of introduction a leather practice whip ( 2) a small torch chainmail mace a wooden shield a bark-covered flagon a canoe a pewter practice dagger a wooden staff ( 2) a bladder a wooden rattle 3 gold coins, and 3849 silver coins. <100%hp 88%mn 100%mv> Adelaide utters the words, 'ryiicthaazz gtazso'. <100%hp 88%mn 100%mv> You are thirsty. <100%hp 92%mn 100%mv> Adelaide utters the words, 'ryiicthaazz gtazso'. Adelaide is surrounded by a protective shield. <100%hp 92%mn 100%mv> drink ba ladder You drink water from a bladder. Your thirst is quenched. <100%hp 92%mn 100%mv> drink blader  der You drink water from a bladder. Your thirst is quenched. <100%hp 92%mn 100%mv> A shambling mound leaves south. <100%hp 92%mn 100%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 92%mn 100%mv> inv You are carrying: a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag ( 3) a bladder a leather backpack <100%hp 92%mn 100%mv> s Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] A heap of garbage shambles towards you. A monstrous snake slithers towards you, thinking 'breakfast'. A marsh wolf sniffing the ground has followed your scent. Adelaide has arrived. <100%hp 92%mn 99%mv> con snake Your sneeze would kill the monstrous snake. The monstrous snake grins evilly at you. <100%hp 92%mn 99%mv> con wold You look up and notice that it is no longer raining. <100%hp 94%mn 100%mv> ^R con wolf The perfect match! <100%hp 94%mn 100%mv> back wolf How can you sneak up on yourself? <100%hp 94%mn 100%mv> l Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Adelaide the Student of Focus is here. A heap of garbage shambles towards you. A monstrous snake slithers towards you, thinking 'breakfast'. A marsh wolf sniffing the ground has followed your scent. <100%hp 94%mn 100%mv> Adelaide stops using leather shirt. Adelaide wears chainmail on her torso. <100%hp 94%mn 100%mv> back marsh Your backstab MANGLES a marsh wolf! A marsh wolf is DEAD!! You receive 0 experience points. You hear a marsh wolf's death cry. The gods give you 24 silver coins for your sacrifice. You split 24 silver coins. Your share is 12 silver. <100%hp 94%mn 100%mv> s On a hill You stand atop a hill on the northwestern side of the evil swamp. Dark clouds whip around you and the wind raises its voice and assails you. [Exits: north east south] A marsh wolf sniffing the ground has followed your scent. A marsh wolf sniffing the ground has followed your scent. Adelaide has arrived. <100%hp 94%mn 99%mv> scan e You peer intently east. === 1 east === A green troll attempts to get a hold on you. A marsh wolf sniffing the ground has followed your scent. A marsh giant stomps towards you. === 2 east === An ogre stands here getting ready to beat in your face. A green troll attempts to get a hold on you. The Swamp Thing shambles about here. It seems hungry. A swamp troll charges towards you. === 3 east === A Marsh Hag is here. A marsh giant stomps towards you. <100%hp 94%mn 99%mv> e A Dark Pool You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. [Exits: east south west] A green troll attempts to get a hold on you. A marsh wolf sniffing the ground has followed your scent. A marsh giant stomps towards you. Adelaide has arrived. <100%hp 94%mn 98%mv> con troll Your sneeze would kill a green troll. A green troll grins evilly at you. <100%hp 94%mn 98%mv> con marsh Your sneeze would kill a marsh wolf. A marsh wolf grins evilly at you. <100%hp 94%mn 98%mv> con The night has begun. The sky gets very cloudy and a calmness begins here. <100%hp 99%mn 100%mv> giant Your sneeze would kill a marsh giant. A marsh giant grins evilly at you. <100%hp 99%mn 100%mv> con troll Your sneeze would kill a green troll. A green troll grins evilly at you. <100%hp 99%mn 100%mv> e Pool of Quick Sand You stand by a large oozing pool of quick sand. Luckily only a complete klutz could not avoid it. Dancing lights fly about you and one seems to be taunting you towards the pool. [Exits: east west] An ogre stands here getting ready to beat in your face. A green troll attempts to get a hold on you. The Swamp Thing shambles about here. It seems hungry. A swamp troll charges towards you. Adelaide has arrived. <100%hp 99%mn 98%mv> Adelaide's punch misses the Swamp Thing. Your slash decimates the Swamp Thing. Your slash decimates the Swamp Thing. The Swamp Thing hops backward and dodges your slash. Your slash decimates the Swamp Thing. Your slash decimates the Swamp Thing. The Swamp Thing is poisoned by the venom on dagger. Your slash decimates the Swamp Thing. The Swamp Thing's pound injures Adelaide. The Swamp Thing is covered in bleeding wounds. <100%hp 99%mn 98%mv> 3 There is not any dirt to kick. The Swamp Thing is covered in bleeding wounds. <100%hp 99%mn 98%mv> Your slash mauls the Swamp Thing. Your slash misses the Swamp Thing. The Swamp Thing leans to its right and dodges your slash. The Swamp Thing is covered in bleeding wounds. <100%hp 99%mn 98%mv> 5 You hook the Swamp Thing's right ankle with your foot and trip it! Your trip scratches the Swamp Thing. The Swamp Thing is covered in bleeding wounds. <100%hp 99%mn 98%mv> Adelaide's punch wounds the Swamp Thing. The Swamp Thing scrambles backward and dodges your slash. The Swamp Thing leans to its right and dodges your slash. Your slash decimates the Swamp Thing. The Swamp Thing is bleeding profusely. <100%hp 99%mn 98%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt decimates the Swamp Thing. Adelaide's punch misses the Swamp Thing. Your slash thrashes the Swamp Thing. The Swamp Thing is poisoned by the venom on dagger. The Swamp Thing scrambles backward and dodges your slash. Your slash decimates the Swamp Thing. The Swamp Thing leans to its right and dodges your slash. The Swamp Thing is screaming in pain. <100%hp 99%mn 98%mv> Adelaide's punch wounds the Swamp Thing. Your slash thrashes the Swamp Thing. Your slash decimates the Swamp Thing. The Swamp Thing is spasming in shock. <100%hp 99%mn 98%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt maims the Swamp Thing. The Swamp Thing is writhing in agony. <100%hp 99%mn 98%mv> 6 You circle around the Swamp Thing to land a critical strike. Your circle stab RAZES the Swamp Thing! The Swamp Thing is DEAD!! You receive 44 experience points. You hear the Swamp Thing's death cry. You get 101 silver coins from the corpse of the Swamp Thing. You split 101 silver coins. Your share is 51 silver. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <100%hp 99%mn 98%mv> l Pool of Quick Sand You stand by a large oozing pool of quick sand. Luckily only a complete klutz could not avoid it. Dancing lights fly about you and one seems to be taunting you towards the pool. [Exits: east west] Adelaide the Student of Focus is here. An ogre stands here getting ready to beat in your face. A green troll attempts to get a hold on you. A swamp troll charges towards you. <100%hp 99%mn 98%mv> w A Dark Pool You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. [Exits: east south west] A green troll attempts to get a hold on you. A marsh wolf sniffing the ground has followed your scent. A marsh giant stomps towards you. Adelaide has arrived. <100%hp 99%mn 97%mv> s Cloud of Darkness As you travel through this cloud of darkness, a fear such as you have never known before assails you. [Exits: north south] A Will-O-Wisp darts here and there, making fun of you. A marsh giant stomps towards you. Adelaide has arrived. <100%hp 99%mn 97%mv> con Will-0-Wisp They are not here. <100%hp 100%mn 100%mv> l Cloud of Darkness As you travel through this cloud of darkness, a fear such as you have never known before assails you. [Exits: north south] Adelaide the Student of Focus is here. A Will-O-Wisp darts here and there, making fun of you. A marsh giant stomps towards you. <100%hp 100%mn 100%mv> s By the Monolith You are standing near a monolith which protrudes some 20 feet from the marsh into the air. Its black obsidian surface shines darkly in the strange, almost unearthly light that enters through the clouds above. [Exits: north east west] A marsh wolf sniffing the ground has followed your scent. A marsh giant stomps towards you. Adelaide has arrived. <100%hp 100%mn 99%mv> s Alas, you cannot go that way. <100%hp 100%mn 99%mv> e Murky Bog A murky bog surrounds you. To the east a black monolith juts forth from the ground. Far to the north lies a huge pool of quicksand. Snarls can be heard echoing as if from a great distance. [Exits: east west] An ogre stands here getting ready to beat in your face. A green troll attempts to get a hold on you. A green troll attempts to get a hold on you. A huge hairy beast shambles towards you with death in his eyes. Adelaide has arrived. <100%hp 100%mn 98%mv> l con bease t A huge hairy beast would not last long against you. A huge hairy beast grins evilly at you. <100%hp 100%mn 98%mv> scan s You peer intently south. <100%hp 100%mn 98%mv> scan e You peer intently east. === 1 east === A Marsh Hag is here. A marsh giant stomps towards you. <100%hp 100%mn 98%mv> e Northern Lake Side Swimming in this lake is not what you would consider an enjoyable experience. Many a creature swims around the bottom of your feet, and glares at you through unblinking eyes from the waters below. The southern portion of the lake looks calm and serene compared to this wild place. [Exits: south west] A Marsh Hag is here. A marsh giant stomps towards you. Adelaide has arrived. <100%hp 100%mn 97%mv> con hag A stout lout slowly fades into existence. A stout lout utters the word, 'hzszriyh'. A stout lout vanishes! The Marsh Hag leaves south. You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> They are not here. <100%hp 100%mn 100%mv> s Southern Lake Side You are floating on a calm section of blue crystal water. You feel much more at ease then you were before in this area. Then a wave of fear passes over you. You are not alone. [Exits: north west] A Marsh Hag is here. A rather large python rests in a coil here. A rather large python rests in a coil here. Adelaide has arrived. <100%hp 100%mn 98%mv> con python Your sneeze would kill a large snake. A large snake grins evilly at you. <100%hp 100%mn 98%mv> bak   ck python Your backstab RAZES a large snake! A large snake is spasming in shock. <100%hp 100%mn 98%mv> Your slash maims a large snake. A large snake is DEAD!! You receive 0 experience points. You hear a large snake's death cry. The gods give you 33 silver coins for your sacrifice. You split 33 silver coins. Your share is 17 silver. <100%hp 100%mn 98%mv> l Southern Lake Side You are floating on a calm section of blue crystal water. You feel much more at ease then you were before in this area. Then a wave of fear passes over you. You are not alone. [Exits: north west] Adelaide the Student of Focus is here. A Marsh Hag is here. A rather large python rests in a coil here. <100%hp 100%mn 98%mv> scan      kill      back had g Your backstab MASSACRES the Marsh Hag! The Marsh Hag is DEAD!! You receive 0 experience points. You hear the Marsh Hag's death cry. You get 62 silver coins from the corpse of the Marsh Hag. You split 62 silver coins. Your share is 31 silver. The gods give you 27 silver coins for your sacrifice. You split 27 silver coins. Your share is 14 silver. <100%hp 100%mn 98%mv> l Southern Lake Side You are floating on a calm section of blue crystal water. You feel much more at ease then you were before in this area. Then a wave of fear passes over you. You are not alone. [Exits: north west] Adelaide the Student of Focus is here. A rather large python rests in a coil here. <100%hp 100%mn 98%mv> w Beach You are on a sandy shore. Marsh life creeps across the surface. To the west lies an fortress. You see figures walking along the battlements. [Exits: east west] A large gargoyle lands next to you, baring his fangs at you. A large gargoyle lands next to you, baring his fangs at you. Adelaide has arrived. <100%hp 100%mn 98%mv> w con gargoyle Your sneeze would kill a gargoyle. A gargoyle grins evilly at you. <100%hp 100%mn 98%mv> w Before the Cobblestone Path. Upon closer inspection, the fortress does not look so evil, only old. The figures walking the battlements are humanoid, not strange beasts as you would guess. To the west you see cobblestones, they must lead to a safe haven in this evil swamp. [Exits: east west] A marsh wolf sniffing the ground has followed your scent. A royal guard stands here, guarding the castle with his life. A royal guard stands here, guarding the castle with his life. Adelaide has arrived. <100%hp 100%mn 97%mv> con guard The royal guard looks like an easy kill. The royal guard seems indifferent towards you. <100%hp 100%mn 97%mv> Adelaide utters the words, 'ryiicthaazz gtazso'. Adelaide is surrounded by a protective shield. <100%hp 100%mn 97%mv> l guard The Castle Guard's full attention seems on his duties. He is dressed in a well-fitting uniform, composed of the colors of the royal house. His hair is wet with perspiration. The royal guard is in perfect condition. The royal guard is using: a steel chainmail a steel longsword You peek at the inventory: Nothing. 0 gold coins, and 56 silver coins. <100%hp 100%mn 97%mv> back guard Your backstab misses the royal guard. The royal guard is in perfect condition. <100%hp 100%mn 97%mv> Your slash decimates the royal guard. The royal guard hops to his right and parries your slash to his left. Your slash mauls the royal guard. Adelaide's punch misses the royal guard. You hop backward and parry the royal guard's slash. The royal guard's slash mauls you. The royal guard screams and attacks! The royal guard's slash wounds Adelaide. The royal guard's slash mauls Adelaide. The royal guard's slash decimates Adelaide. The royal guard has some small wounds. <93%hp 100%mn 97%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at the royal guard! Adelaide's icelance MUTILATES the royal guard! The royal guard has some small wounds. <93%hp 100%mn 97%mv> 3 Adelaide's punch misses the royal guard. Your slash wounds the royal guard. Your slash decimates the royal guard. The royal guard strikes aside your slash. Your slash maims the royal guard. The royal guard's slash decimates you. You parry the royal guard's slash and deflect it to the left. The royal guard's slash decimates Adelaide. The royal guard is covered in bleeding wounds. <86%hp 100%mn 97%mv> Your kicked dirt grazes the royal guard. The royal guard is blinded by the dirt in his eyes! Adelaide's punch misses the royal guard. Your slash mauls the royal guard. Your slash mauls the royal guard. Your slash decimates the royal guard. You scramble backward and dodge the royal guard's slash. The royal guard's slash decimates Adelaide. The royal guard is bleeding profusely. <86%hp 100%mn 97%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at the royal guard! Adelaide's icelance DISEMBOWELS the royal guard! The royal guard is gushing blood. <86%hp 100%mn 97%mv> 3 Adelaide's punch misses the royal guard. Your slash devastates the royal guard. Your slash devastates the royal guard. Your slash decimates the royal guard. The royal guard's slash decimates you. You evade the royal guard's bash, causing him to fall flat on his face. The royal guard's slash decimates Adelaide. The royal guard's slash thrashes Adelaide. The royal guard is spasming in shock. <79%hp 100%mn 97%mv> 5 Adelaide's punch thrashes the royal guard. Your slash devastates the royal guard. Your slash decimates the royal guard. The royal guard's slash misses you. The royal guard is convulsing on the ground. <79%hp 100%mn 97%mv> He has already been blinded from the dirt in his eyes. The royal guard is convulsing on the ground. <79%hp 100%mn 97%mv> You kick out the royal guard's left leg and trip him! Your trip nicks the royal guard. The royal guard is convulsing on the ground. <79%hp 100%mn 97%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at the royal guard! Adelaide's icelance DISEMBOWELS the royal guard! The royal guard is DEAD!! You receive 81 experience points. You hear the royal guard's death cry. Adelaide gets a steel chainmail from the corpse of the royal guard. <79%hp 100%mn 97%mv> Adelaide's punch injures the royal guard. The royal guard parries your slash to his right. Your slash decimates the royal guard. The royal guard is poisoned by the venom on dagger. Your slash decimates the royal guard. Your slash devastates the royal guard. The royal guard is poisoned by the venom on dagger. The royal guard leans to his left and dodges your slash. The royal guard's slash mauls Adelaide. The royal guard has quite a few wounds. <80%hp 100%mn 100%mv> Adelaide's punch injures the royal guard. Your slash decimates the royal guard. Your slash decimates the royal guard. The royal guard is poisoned by the venom on dagger. The royal guard ducks and parries your slash. Your slash decimates the royal guard. The royal guard is bleeding profusely. <80%hp 100%mn 100%mv> 6 You circle around the royal guard to land a critical strike. Your circle stab RAZES the royal guard! The royal guard is gushing blood. <80%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt hits the royal guard. The royal guard is screaming in pain. <80%hp 100%mn 100%mv> 6 Adelaide's punch misses the royal guard. The royal guard drops, rolls backward, and dodges your slash. The royal guard ducks and parries your slash. Your slash mauls the royal guard. The royal guard is screaming in pain. <80%hp 100%mn 100%mv> 6 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at the royal guard. Adelaide's magic missile wounds the royal guard. Adelaide unleashes a magic missile at the royal guard. Adelaide's magic missile scratches the royal guard. The vortex closes in a flash of light. The royal guard is screaming in pain. <80%hp 100%mn 100%mv> 6 You circle around the royal guard to land a critical strike. Your circle stab RAZES the royal guard! The royal guard is writhing in agony. <80%hp 100%mn 100%mv> Adelaide's punch injures the royal guard. Your slash thrashes the royal guard. Your slash misses the royal guard. Your slash decimates the royal guard. The royal guard is DEAD!! You receive 79 experience points. The royal guard spills his guts all over the floor. You get 81 silver coins from the corpse of the royal guard. You split 81 silver coins. Your share is 41 silver. The gods give you 75 silver coins for your sacrifice. You split 75 silver coins. Your share is 38 silver. <80%hp 100%mn 100%mv> 6 But you are not fighting anyone. <80%hp 100%mn 100%mv> But you are not fighting anyone. <80%hp 100%mn 100%mv> But you are not fighting anyone. <80%hp 100%mn 100%mv> l Before the Cobblestone Path. Upon closer inspection, the fortress does not look so evil, only old. The figures walking the battlements are humanoid, not strange beasts as you would guess. To the west you see cobblestones, they must lead to a safe haven in this evil swamp. [Exits: east west] A longsword lies on the ground, its steel gleaming brightly. Steel Chainmail lies on the ground, gleaming brightly. A steaming pile of the royal guard's entrails is lying here. The corpse of the royal guard is lying here. Adelaide the Student of Focus is here. A marsh wolf sniffing the ground has followed your scent. <80%hp 100%mn 100%mv> Adelaide drops a steel chainmail. <80%hp 100%mn 100%mv> Adelaide gets a steel chainmail. <80%hp 100%mn 100%mv> l The sky appears somewhat cloudy, and it begins to rain. <81%hp 100%mn 100%mv> Before the Cobblestone Path. Upon closer inspection, the fortress does not look so evil, only old. The figures walking the battlements are humanoid, not strange beasts as you would guess. To the west you see cobblestones, they must lead to a safe haven in this evil swamp. [Exits: east west] A longsword lies on the ground, its steel gleaming brightly. Steel Chainmail lies on the ground, gleaming brightly. A steaming pile of the royal guard's entrails is lying here. The corpse of the royal guard is lying here. Adelaide the Student of Focus is here. A marsh wolf sniffing the ground has followed your scent. <81%hp 100%mn 100%mv> Adelaide drinks water from a bladder. <81%hp 100%mn 100%mv> Adelaide stops using chainmail. Adelaide wears a steel chainmail on her torso. <81%hp 100%mn 100%mv> l Before the Cobblestone Path. Upon closer inspection, the fortress does not look so evil, only old. The figures walking the battlements are humanoid, not strange beasts as you would guess. To the west you see cobblestones, they must lead to a safe haven in this evil swamp. [Exits: east west] A longsword lies on the ground, its steel gleaming brightly. Steel Chainmail lies on the ground, gleaming brightly. A steaming pile of the royal guard's entrails is lying here. The corpse of the royal guard is lying here. Adelaide the Student of Focus is here. A marsh wolf sniffing the ground has followed your scent. <81%hp 100%mn 100%mv> Adelaide utters the word, 'aaculaahayw'. <81%hp 100%mn 100%mv> e Beach You are on a sandy shore. Marsh life creeps across the surface. To the west lies an fortress. You see figures walking along the battlements. [Exits: east west] A large gargoyle lands next to you, baring his fangs at you. A large gargoyle lands next to you, baring his fangs at you. Adelaide has arrived. <81%hp 100%mn 98%mv> Adelaide utters the word, 'aaculaahayw'. <81%hp 100%mn 98%mv> e Southern Lake Side You are floating on a calm section of blue crystal water. You feel much more at ease then you were before in this area. Then a wave of fear passes over you. You are not alone. [Exits: north west] A rather large python rests in a coil here. Adelaide has arrived. <81%hp 100%mn 97%mv> n Northern Lake Side Swimming in this lake is not what you would consider an enjoyable experience. Many a creature swims around the bottom of your feet, and glares at you through unblinking eyes from the waters below. The southern portion of the lake looks calm and serene compared to this wild place. [Exits: south west] An ogre stands here getting ready to beat in your face. A marsh giant stomps towards you. Adelaide has arrived. <81%hp 100%mn 96%mv> n Alas, you cannot go that way. <81%hp 100%mn 96%mv> w Murky Bog A murky bog surrounds you. To the east a black monolith juts forth from the ground. Far to the north lies a huge pool of quicksand. Snarls can be heard echoing as if from a great distance. [Exits: east west] A green troll attempts to get a hold on you. A green troll attempts to get a hold on you. A huge hairy beast shambles towards you with death in his eyes. Adelaide has arrived. <81%hp 100%mn 95%mv> w By the Monolith You are standing near a monolith which protrudes some 20 feet from the marsh into the air. Its black obsidian surface shines darkly in the strange, almost unearthly light that enters through the clouds above. [Exits: north east west] A marsh wolf sniffing the ground has followed your scent. A marsh giant stomps towards you. Adelaide has arrived. <81%hp 100%mn 94%mv> n Cloud of Darkness As you travel through this cloud of darkness, a fear such as you have never known before assails you. [Exits: north south] A marsh wolf sniffing the ground has followed your scent. A marsh giant stomps towards you. Adelaide has arrived. <81%hp 100%mn 94%mv> n A Dark Pool You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. [Exits: east south west] A green troll attempts to get a hold on you. A Will-O-Wisp darts here and there, making fun of you. A marsh giant stomps towards you. Adelaide has arrived. <81%hp 100%mn 93%mv> w On a hill You stand atop a hill on the northwestern side of the evil swamp. Dark clouds whip around you and the wind raises its voice and assails you. [Exits: north east south] A marsh wolf sniffing the ground has followed your scent. A marsh wolf sniffing the ground has followed your scent. Adelaide has arrived. <81%hp 100%mn 92%mv> n Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Adelaide has arrived. <81%hp 100%mn 91%mv> n Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] There is a mean looking gnoll here. Adelaide has arrived. <82%hp 100%mn 99%mv> n A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. A large, black wolf is here, glaring hungrily at you. Adelaide has arrived. <82%hp 100%mn 98%mv> e A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Adelaide has arrived. <82%hp 100%mn 97%mv> get ring bag            remove all You stop using dagger. You stop using dagger. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. <87%hp 105%mn 103%mv> bat You are wearing items which disrupt the flow of shapeshifting to that shape. <87%hp 105%mn 103%mv> wear all You wear an elemental amulet around your neck. <87%hp 105%mn 103%mv> Adelaide stops using a steel chainmail. Adelaide wears leather shirt on her torso. <87%hp 105%mn 103%mv> remove breastplate You stop using silver breastplate. <87%hp 105%mn 103%mv> remove bracer You do not have that item. <87%hp 105%mn 103%mv> bat Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <87%hp 90%mn 103%mv> The large, black wolf has arrived. <87%hp 90%mn 103%mv> wear breast Adelaide utters the word, 'ysw'. <87%hp 90%mn 103%mv> plate You wear silver breastplate on your torso. <87%hp 90%mn 103%mv> l A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] A large, black wolf is here, glaring hungrily at you. Adelaide the Student of Focus is here. <90%hp 99%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has a few bruises. Zeptaru is using: an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate a purple cloak an onyx bracelet <90%hp 99%mn 100%mv> Adelaide utters the word, 'ysw'. <90%hp 99%mn 100%mv> wear all You wield dagger. Dagger feels like a part of you! You dual wield dagger. Dagger feels like a part of you! You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. <85%hp 94%mn 94%mv> l Adelaide utters the word, 'ysw'. <85%hp 94%mn 94%mv> self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <85%hp 94%mn 94%mv> w A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Adelaide has arrived. <85%hp 94%mn 94%mv> s Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] There is a mean looking gnoll here. Adelaide has arrived. <85%hp 94%mn 93%mv> s Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Adelaide has arrived. <85%hp 94%mn 92%mv> n Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] There is a mean looking gnoll here. Adelaide has arrived. <85%hp 94%mn 92%mv> n A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Adelaide has arrived. <85%hp 94%mn 91%mv> e A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] A large, black wolf is here, glaring hungrily at you. Adelaide has arrived. <85%hp 94%mn 90%mv> e A narrow path in the deep, dark forest This is a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a breathtakingly beautiful tower of white marble stands. Its wide gate is unbarred by a portcullis, open to all. The dusty trail continues westward through the forest. [Exits: south west] Adelaide has arrived. <85%hp 94%mn 90%mv> s The White Tower This tower is constructed of seamless, flawless, white marble. The stone glows with inner light, and the whorls present within the walls make the tower seem alive. Strangely, the beautiful surroundings seem melancholy and deserted. Not a sound can be heard from the entire tower. Runes of brilliant quicksilver are inscribed in the eastern wall. [Exits: north up] Adelaide has arrived. <85%hp 94%mn 89%mv> n A narrow path in the deep, dark forest This is a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a breathtakingly beautiful tower of white marble stands. Its wide gate is unbarred by a portcullis, open to all. The dusty trail continues westward through the forest. [Exits: south west] Adelaide has arrived. <85%hp 94%mn 89%mv> w A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] A large, black wolf is here, glaring hungrily at you. Adelaide has arrived. <85%hp 94%mn 88%mv> s On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] A fish swims in the river. Adelaide has arrived. <85%hp 94%mn 88%mv> e On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] A fish swims here in the river. Adelaide has arrived. <85%hp 94%mn 88%mv> e On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] A fish swims here in the river. A fish swims here in the river. Adelaide has arrived. <85%hp 94%mn 88%mv> e Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] A fish swims here in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. Adelaide has arrived. <85%hp 94%mn 88%mv> e On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] Adelaide has arrived. <85%hp 94%mn 88%mv> e On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] A fish swims in the river. A fish swims in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. Adelaide has arrived. <85%hp 94%mn 88%mv> e On the River The levee is directly north of here, and a small boat landing used at one time for Kate's Diner (you can see the old sign still standing!) is to the south. The river flows in an east west direction. [Exits: east west down] Adelaide has arrived. <85%hp 94%mn 88%mv> e On the River You see the ruins on the northern riverbank. East of here the river passes under the eastern wall and through its rubble, creating a bit of white water among the rocks, some of which have been chipped away with time. [Exits: east west down] A fish swims here in the river. A fish swims in the river here. Adelaide has arrived. <85%hp 94%mn 88%mv> e On the River The river pushes past the eastern wall of Ethshar. Rubble in the water from when the old city of Midgaard fell causes some white water rapids and a somewhat dangerous journey. Sticking out of the water, still attached to a huge bit of stone, is a twisted iron bar, one of several that used to block the hole in the wall through which the river flowed, when Midgaard was a living city. [Exits: east west down] A fish swims in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The Midgaard River has turned into a twisty turny white water rapids. To the east you see a rocky outcropping with an entrance, through which the river flows, and to the north the river continues its rapid pace, forking past a huge boulder. [Exits: north east west down] A fish swims in the river here. A fish swims in the river. A fish swims in the river here. Adelaide has arrived. <87%hp 100%mn 97%mv> e A long tunnel You encounter some rapids as you enter this tunnel cut out of the rocky outcropping by the river. You navigate as carefully as you can to keep from crashing into the sides of the tunnel. [Exits: east] Adelaide has arrived. <87%hp 100%mn 97%mv> e A long tunnel The water runs swiftly through a rocky tunnel. It is dark and dangerous in here. You detect sharp rocks sticking up from the rush of water and navigate to avoid a nasty crash. [Exits: east] Adelaide has arrived. <87%hp 100%mn 97%mv> e A long tunnel The water rushes through the tunnel at a quick speed, taking you with it. Navigation is tricky to avoid crashing into the sides of the tunnel or the occasional rock which sticks up out of the water. [Exits: east] Adelaide has arrived. <87%hp 100%mn 97%mv> e A long tunnel Swiftly rushing through the tunnel, the water is joined by water from the north. Moving northward would take much effort, but it is possible. You sense that the water toward the north is exposed to daylight. [Exits: north east] A small redbird sings a complicated song while watching you from one eye. Adelaide has arrived. <87%hp 100%mn 97%mv> n On the River The river flows from east to west. Here you see where it flows beneath the ramparts which surround the city. The banks are too steep to climb. The high protective wall to the south is also too steep to climb. A hole in the wall at the river's edge allows the river to flow under and down, somehow. Perhaps it is someone's attempt to bring water to the desert to the south? [Exits: east south west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. [Exits: east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] A young thief practices hiding and sneaking in the shadows. Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] A young student of the arts of war practices sword fighting forms. Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the northwest you see the access docks and the city rising up beyond them. The ramparts to the southwest are too steep to climb. Rising up above is the bridge which spans the river. [Exits: north east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the northeast you see the access docks and the city rising up beyond them. The ramparts to the southeast are too steep to climb. Rising up above is the bridge which spans the river. [Exits: north east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the west you see a bridge spanning the river. [Exits: north east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the west you see a bridge spanning the river. [Exits: north east west] A young thief practices hiding and sneaking in the shadows. Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] Adelaide has arrived. <87%hp 100%mn 97%mv> e On the River The river flows from east to west. Here you see where it flows beneath the ramparts which surround the city. The banks are too steep to climb. The high protective wall to the south is also too steep to climb. [Exits: east west] A young student of the arts of war practices sword fighting forms. Adelaide has arrived. The sky appears somewhat cloudy, and it begins to rain. <90%hp 100%mn 100%mv> e On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] A drunk is here, weaving as he walks. Adelaide has arrived. <90%hp 100%mn 100%mv> e On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] Adelaide has arrived. <90%hp 100%mn 100%mv> e On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] Adelaide has arrived. <90%hp 100%mn 100%mv> e On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] Adelaide has arrived. <90%hp 100%mn 100%mv> e On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The river bends west and south at this particular point in its path. The steep bank sides to the east and north prevent any sort of purchase to climb out of the river. [Exits: south west down] Adelaide has arrived. <90%hp 100%mn 100%mv> e Alas, you cannot go that way. <90%hp 100%mn 100%mv> e Alas, you cannot go that way. <90%hp 100%mn 100%mv> n s On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The river bends north and east at this particular point in its path. The steep bank sides to the east and south prevent any sort of purchase to climb out of the river. [Exits: north east down] Adelaide has arrived. <90%hp 100%mn 100%mv> n On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The river bends west and south at this particular point in its path. The steep bank sides to the east and north prevent any sort of purchase to climb out of the river. [Exits: south west down] Adelaide has arrived. <90%hp 100%mn 100%mv> n Alas, you cannot go that way. <90%hp 100%mn 100%mv> w On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] Adelaide has arrived. <90%hp 100%mn 100%mv> w On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] Adelaide has arrived. <90%hp 100%mn 100%mv> w On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] Adelaide has arrived. <90%hp 100%mn 100%mv> w On the Ishtar River The Ishtar River is a fast moving river that is unusually warm. The water here is clear and surprisingly warm. The swift moving river heads in a eastwardly direction at this point in its quest to reach the Dragon Sea. The steep bank sides to the north and south prevent any sort of purchase to climb out of the river. [Exits: east west down] A drunk is here, weaving as he walks. Adelaide has arrived. <90%hp 100%mn 100%mv> w On the River The river flows from east to west. Here you see where it flows beneath the ramparts which surround the city. The banks are too steep to climb. The high protective wall to the south is also too steep to climb. [Exits: east west] A young student of the arts of war practices sword fighting forms. Adelaide has arrived. <90%hp 100%mn 100%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] Adelaide has arrived. <90%hp 100%mn 100%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] Adelaide has arrived. <90%hp 100%mn 100%mv> w On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the west you see a bridge spanning the river. [Exits: north east west] A young thief practices hiding and sneaking in the shadows. Adelaide has arrived. <90%hp 100%mn 100%mv> n On the Docks Wooden docks slope gently down toward the river, which slowly flows from east to west. To the north is the road. The docks extend westward. [Exits: north south west] A young student of the arts of war practices sword fighting forms. Adelaide has arrived. <90%hp 100%mn 99%mv> n Summer Road You are on Summer Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of water spraying, but a rock wall blocks your view. To the south are docks by the river. You smell the distinctive smell of river water. [Exits: east south west] A large cockroach scuttles across the ground. A young student of the arts of war practices sword fighting forms. Adelaide has arrived. <90%hp 100%mn 99%mv> e Corner of Spring and Summer You are at the corner of Spring Road and Summer Road. Spring Road extends to the north, Summer Road to the west. This intersection consists of the same grimy, dirt-encrusted cobble- stones as the roads which intersect here. From the northwest you hear the sound of water spraying. You smell the distinctive odor of river water nearby. [Exits: north west] A citizen of Glyndane is here, observing you as you pass by. Adelaide has arrived. <90%hp 100%mn 98%mv> w Summer Road You are on Summer Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of water spraying, but a rock wall blocks your view. To the south are docks by the river. You smell the distinctive smell of river water. [Exits: east south west] A large cockroach scuttles across the ground. A young student of the arts of war practices sword fighting forms. Adelaide has arrived. <90%hp 100%mn 98%mv> w Summer Road You are on Summer Road, a narrow byway of grimy cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. North is a dark place. [Exits: north east south west] Adelaide has arrived. <90%hp 100%mn 98%mv> n Temple of Darkness The obsidian floor is well polished but a trail of scuff-marks shows where people have heavily travelled this holy place. In the southwest corner is an altar carved from obsidian. From the west comes a smell that is not pleasant, not at all pleasant. [Exits: north east south west] A large cockroach scuttles across the ground. The road sweeper keeps the roads clean. (Holy Aura) The city's evil healer-adept dispenses cures and blessings here. Adelaide has arrived. <90%hp 100%mn 97%mv> n Temple of Darkness Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the east, is a sign. [Exits: south] A pit for sacrifices is here. Adelaide has arrived. <92%hp 100%mn 99%mv> s Temple of Darkness The obsidian floor is well polished but a trail of scuff-marks shows where people have heavily travelled this holy place. In the southwest corner is an altar carved from obsidian. From the west comes a smell that is not pleasant, not at all pleasant. [Exits: north east south west] A large cockroach scuttles across the ground. The road sweeper keeps the roads clean. (Holy Aura) The city's evil healer-adept dispenses cures and blessings here. Adelaide has arrived. <92%hp 100%mn 99%mv> w The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east] Adelaide has arrived. <92%hp 100%mn 98%mv> n Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] Adelaide has arrived. <92%hp 100%mn 98%mv> e Alas, you cannot go that way. <92%hp 100%mn 98%mv> w Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] Adelaide has arrived. <92%hp 100%mn 97%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Sword Breaker is here. Kelthe the Knight Hero is here. A cityguard stands vigil watching for wrongdoing in the city. Adelaide has arrived. <92%hp 100%mn 97%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. Adelaide has arrived. <92%hp 100%mn 97%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 96%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. Adelaide has arrived. <92%hp 100%mn 96%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. Adelaide has arrived. <92%hp 100%mn 96%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A young clerical student devoutly practices supplications. Adelaide has arrived. <92%hp 100%mn 95%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A child sits on the ground playing with a handful of small shiny stones. Adelaide has arrived. <92%hp 100%mn 95%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Adelaide has arrived. <92%hp 100%mn 95%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Adelaide has arrived. <92%hp 100%mn 94%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Adelaide has arrived. <92%hp 100%mn 94%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] Adelaide has arrived. <92%hp 100%mn 94%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 93%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] Adelaide has arrived. <92%hp 100%mn 93%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 93%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] Adelaide has arrived. <92%hp 100%mn 92%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] A steaming pile of an Ethsharian gateguard's entrails is lying here. Adelaide has arrived. <92%hp 100%mn 92%mv> w Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 92%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] Adelaide has arrived. <92%hp 100%mn 91%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 91%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <92%hp 100%mn 91%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] Adelaide has arrived. <92%hp 100%mn 90%mv> n Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] Adelaide has arrived. <92%hp 100%mn 90%mv> n Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <92%hp 100%mn 90%mv> n Alas, you cannot go that way. <92%hp 100%mn 90%mv> n Alas, you cannot go that way. <92%hp 100%mn 90%mv> n Alas, you cannot go that way. <92%hp 100%mn 90%mv> s Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] Adelaide has arrived. <92%hp 100%mn 89%mv> e w e Sancho McCloon's Joke Store This is a large building with a variety of different potions, pills, wands and other items scattered all around in no particular order. A long wooden counter reaches from one end of the room to the other and various candles and parchments lie scattered about it. The lights in the building are very dim, and the windows have very thick blankets to keep out the light. An exit to the west will take you to the paved streets of Circa Avenue. [Exits: west] (Chromatic Aura) Sancho McCloon of the Clan McCloon is here selling various trick items. Adelaide has arrived. Sancho McCloon says, 'I am Sancho.' Sancho McCloon taps his chest twice. Sancho McCloon says, 'I am Sancho.' Sancho McCloon taps his chest twice. <92%hp 100%mn 89%mv> n Alas, you cannot go that way. <92%hp 100%mn 89%mv> w Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] Adelaide has arrived. <95%hp 100%mn 98%mv> n Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <95%hp 100%mn 98%mv> n s w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <95%hp 100%mn 97%mv> n Weapon Shop This small shop is made of grey marble. The walls are covered in the finest weapons ever made. The room shimmers with light reflecting off well polished blades. There is a small bench behind the counter where the weapons are carefully constructed after the metals have been forged. You can go back to the street by going south, or you can go up the stairs to the second level of the weapons shop. [Exits: south up] Karim's muscles gleam with sweat as he hammers away at another new weapon. Adelaide has arrived. Karim tells you, 'Welcome! Can't travel the land without a good weapon.' Karim tells you, 'Can I interest you in something made of coral perhaps?' <95%hp 100%mn 97%mv> n Alas, you cannot go that way. <95%hp 100%mn 97%mv> n s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <95%hp 100%mn 97%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A large cockroach scuttles across the ground. Adelaide has arrived. <95%hp 100%mn 96%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <95%hp 100%mn 96%mv> n Armor Shop This small shop is made of grey marble. The walls are covered with samples of the fine armor made by skilled hands. There are small statues here and there wearing full suits of the prized armor of the shop. There are fitting rooms in each corner of the shop to make sure your purchases fit. You can go to the street by going south, or go up the stairs to the second level of the armor shop. [Exits: south up] A pair of eelskin boots lie here. Gladruk is here, working on a coral platemail. Adelaide has arrived. Gladruk tells you, 'Welcome to my shop! Please let me help you into some new armor.' <95%hp 100%mn 96%mv> n Alas, you cannot go that way. <95%hp 100%mn 96%mv> n Alas, you cannot go that way. <95%hp 100%mn 96%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <95%hp 100%mn 95%mv> w Corner of Taraxipus and North Market The brick paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <95%hp 100%mn 95%mv> w s Taraxipus Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the west a large iron gate has been hastily erected to keep foot traffic out. To the north the Corner of Taraxipus Avenue and the North Market Street meet while to the south the Western Circa Crossing is to be found. To the east is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the western wall of the Ethsharian Temple. [Exits: north south] Adelaide has arrived. <95%hp 100%mn 95%mv> Will you please look at the help file for humans and let me know if there is a useful addition to it please? <95%hp 100%mn 95%mv> n Corner of Taraxipus and North Market The brick paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <95%hp 100%mn 94%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <95%hp 100%mn 94%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A large cockroach scuttles across the ground. Adelaide has arrived. <95%hp 100%mn 94%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <95%hp 100%mn 93%mv> e Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <98%hp 100%mn 99%mv> e Alas, you cannot go that way. <98%hp 100%mn 99%mv> e Alas, you cannot go that way. <98%hp 100%mn 99%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <98%hp 100%mn 99%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A large cockroach scuttles across the ground. Adelaide has arrived. <98%hp 100%mn 98%mv> n Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The road connects the Northern Market and the Square of the Shield. [Exits: north south] A cartographer stands here, scribbling intently on a map. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <98%hp 100%mn 98%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A large cockroach scuttles across the ground. Adelaide has arrived. <98%hp 100%mn 98%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <98%hp 100%mn 97%mv> n Armor Shop This small shop is made of grey marble. The walls are covered with samples of the fine armor made by skilled hands. There are small statues here and there wearing full suits of the prized armor of the shop. There are fitting rooms in each corner of the shop to make sure your purchases fit. You can go to the street by going south, or go up the stairs to the second level of the armor shop. [Exits: south up] A pair of eelskin boots lie here. Gladruk is here, working on a coral platemail. Adelaide has arrived. Gladruk tells you, 'Welcome to my shop! Please let me help you into some new armor.' <98%hp 100%mn 97%mv> Adelaide drops a purple cloak. Adelaide drops a purple cloak. Adelaide drops a purple cloak. <98%hp 100%mn 97%mv> Adelaide gets a pair of eelskin boots. <98%hp 100%mn 97%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] Adelaide has arrived. <98%hp 100%mn 97%mv> w Corner of Taraxipus and North Market The brick paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <98%hp 100%mn 96%mv> n Alas, you cannot go that way. <98%hp 100%mn 96%mv> w s Taraxipus Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the west a large iron gate has been hastily erected to keep foot traffic out. To the north the Corner of Taraxipus Avenue and the North Market Street meet while to the south the Western Circa Crossing is to be found. To the east is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the western wall of the Ethsharian Temple. [Exits: north south] Adelaide has arrived. <98%hp 100%mn 96%mv> s West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] Adelaide has arrived. <98%hp 100%mn 96%mv> w West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <98%hp 100%mn 95%mv> w West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] Adelaide has arrived. <98%hp 100%mn 95%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the west the rangers guild can be seen. Park Avenue continues to the north while the West Main Street is to the south. [Exits: north south west] Adelaide has arrived. <100%hp 100%mn 99%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the north and south. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 99%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the south while to the north lies the point where Park Avenue ends and Combatant Avenue begins. [Exits: north south] A large cockroach scuttles across the ground. Adelaide has arrived. <100%hp 100%mn 98%mv> n Corner of Park and Combatant The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue extends to the east while Park Avenue heads to the south. [Exits: east south] A hefty woman patrols the streets of Ethshar, keeping the peace. Adelaide has arrived. <100%hp 100%mn 98%mv> n Alas, you cannot go that way. <100%hp 100%mn 98%mv> e Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The warriors guild is to the north. Combatant Avenue continues to the east while the Corner of Park Avenue and Combatant Avenue is to the west. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 98%mv> e Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The monks guild is to the north. Combatant Avenue continues to the east and west. [Exits: north east west] A carefree child skips and runs in the street. A citizen of Ethshar walks along the road. Adelaide has arrived. <100%hp 100%mn 97%mv> e Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue continues to the west while to the east is Combatant Square. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 97%mv> e Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 97%mv> n Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The northern gates are to found to the north and the Square of the Shield is to the south. [Exits: north south] A citizen of Ethshar watches you with interest. Adelaide has arrived. <100%hp 100%mn 96%mv> n Inner Northern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the north leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the south. [Exits: east south west] Adelaide has arrived. <100%hp 100%mn 96%mv> n The grand gate is closed. <100%hp 100%mn 96%mv> n The grand gate is closed. <100%hp 100%mn 96%mv> open l n Ok. <100%hp 100%mn 100%mv> Adelaide gets a fried, stuffed egg from a bag. <100%hp 100%mn 100%mv> Adelaide eats a fried, stuffed egg. <100%hp 100%mn 100%mv> Adelaide gets a fried, stuffed egg from a bag. <100%hp 100%mn 100%mv> Adelaide eats a fried, stuffed egg. <100%hp 100%mn 100%mv> n nOuter Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north south] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. Adelaide has arrived. <100%hp 100%mn 99%mv> Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 99%mv> n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 98%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 97%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] A cute rabbit is here. Aruncus the Druid is walking around here, searching for herbs. Adelaide has arrived. <100%hp 100%mn 96%mv> n n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 95%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east south west] Adelaide has arrived. <100%hp 100%mn 94%mv> n Alas, you cannot go that way. <100%hp 100%mn 94%mv> e The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 93%mv> e The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] Adelaide has arrived. <100%hp 100%mn 92%mv> e Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 91%mv> e Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 90%mv> e Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] A cute rabbit is here. Adelaide has arrived. <100%hp 100%mn 90%mv> e Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 90%mv> e The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] Adelaide has arrived. <100%hp 100%mn 89%mv> n Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] Adelaide has arrived. <100%hp 100%mn 89%mv> n Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 89%mv> n A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] Adelaide has arrived. <100%hp 100%mn 98%mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 97%mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Adelaide has arrived. <100%hp 100%mn 97%mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] Adelaide has arrived. <100%hp 100%mn 97%mv> e Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] Adelaide has arrived. <100%hp 100%mn 96%mv> n Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A brown-haired girl is here, playing with a doll. A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. Adelaide has arrived. <100%hp 100%mn 96%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. Adelaide has arrived. <100%hp 100%mn 96%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <100%hp 100%mn 95%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. Adelaide has arrived. <100%hp 100%mn 95%mv> n The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Running, a citizen of Ofcol rushes to attend to his business. A blonde-haired girl is here, playing with a doll. A strong human cityguard strolls by, watching for crime in the streets. Adelaide has arrived. <100%hp 100%mn 95%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A citizen of Ofcol goes about his business. A strong human in cityguard armor patrols the streets. Adelaide has arrived. <100%hp 100%mn 94%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Running, a citizen of Ofcol rushes to attend to his business. A boy from Ofcol is here, playing in the streets. Ever vigilant, a strong human cityguard patrols the streets. Adelaide has arrived. <100%hp 100%mn 94%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A boy from Ofcol plays roughly in the streets. Adelaide has arrived. <100%hp 100%mn 94%mv> <100%hp 100%mn 94%mv> n The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <100%hp 100%mn 93%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Running, a citizen of Ofcol rushes to attend to his business. A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <100%hp 100%mn 93%mv> n Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A woman oblivious of her surroundings goes about her daily business. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Adelaide has arrived. <100%hp 100%mn 93%mv> n Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 92%mv> who [ Chnge ] Abraxas Bellum the Thief Hero, Leader of Street Gangsters [ Half ] Barutis the Adept of Mind [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Gnome ] Shabalaba Dabala the Holy Hero [ Elf ] Maranwe the Weapon Master [ Human ] (PK) Adelaide the Student of Focus [ Half ] Darla the Seeker of Belts [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Chnge ] Aydra Laefsor the Archon of Light, Poet Laureate of the Sublime Chord [ Dwarf ] [JUSTICAR] Drehse the Sword Breaker [ Dwarf ] Kelthe Gar'Voule the Knight Hero [ Chnge ] (PK) Azeban the Student of Form [ Draco ] Caulkor the Grand Master of Thieves [ D-Elf ] (CRIMINAL) Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Chnge ] (CRIMINAL) Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 17 <100%hp 100%mn 92%mv> n A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] An absentminded woman goes about her business. Adelaide has arrived. <100%hp 100%mn 92%mv> n A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 91%mv> n u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <100%hp 100%mn 90%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <100%hp 100%mn 88%mv> n u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 86%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 84%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 83%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 81%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 79%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <100%hp 100%mn 78%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Adelaide has arrived. <100%hp 100%mn 76%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <100%hp 100%mn 84%mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <100%hp 100%mn 83%mv> n The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 82%mv> open n You cannot do that. <100%hp 100%mn 82%mv> n The Street of Varggin Shih The street, like anything you see around you, smells. A dim glow illuminates the area from an unknown source. Various grunts and howls can be heard coming from the many homes that you see lining the street. You notice that there was some fur tossed to the side of the road, most likely the source of the horrid smell. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 82%mv> n Entrance to a Palace Gold glitters around you and you feel out of place in this glorious foyer to the palace of the Varggin Shih. Paintings and murals depicting the history of this city hang in the hall, leaving you in awe and feeling almost out of place from the dark and lonely streets to the south. Torches hang in jewel-hilted hangers lightning the palace with a warm glow. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 82%mv> n The Hallway The palace is in much better condition than the rest of the city and you wonder how the citizens put up with the king. To the south the entrance glows with radiance and you almost question the fact that a troll lives here. To the east a strange smell emits from the darkness. [Exits: north east south] Adelaide has arrived. <100%hp 100%mn 82%mv> s Entrance to a Palace Gold glitters around you and you feel out of place in this glorious foyer to the palace of the Varggin Shih. Paintings and murals depicting the history of this city hang in the hall, leaving you in awe and feeling almost out of place from the dark and lonely streets to the south. Torches hang in jewel-hilted hangers lightning the palace with a warm glow. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 82%mv> s The Street of Varggin Shih The street, like anything you see around you, smells. A dim glow illuminates the area from an unknown source. Various grunts and howls can be heard coming from the many homes that you see lining the street. You notice that there was some fur tossed to the side of the road, most likely the source of the horrid smell. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 82%mv> s The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 82%mv> s The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <100%hp 100%mn 82%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <100%hp 100%mn 81%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Adelaide has arrived. <100%hp 100%mn 79%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <100%hp 100%mn 78%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 76%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 74%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 72%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 71%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 69%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <100%hp 100%mn 67%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <100%hp 100%mn 75%mv> d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 74%mv> n Alas, you cannot go that way. <100%hp 100%mn 74%mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] An absentminded woman goes about her business. Adelaide has arrived. <100%hp 100%mn 73%mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 72%mv> n A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] An absentminded woman goes about her business. Adelaide has arrived. <100%hp 100%mn 72%mv> n A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 71%mv> n u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <100%hp 100%mn 70%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east up] Adelaide has arrived. <100%hp 100%mn 68%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 66%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 65%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 63%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 61%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east south] Adelaide has arrived. <100%hp 100%mn 59%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west down] Adelaide has arrived. <100%hp 100%mn 58%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Adelaide has arrived. <100%hp 100%mn 56%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <100%hp 100%mn 54%mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <100%hp 100%mn 53%mv> n The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 53%mv> s The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <100%hp 100%mn 53%mv> s You look up and notice that it is no longer raining. <100%hp 100%mn 62%mv> Alas, you cannot go that way. <100%hp 100%mn 62%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <100%hp 100%mn 61%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Adelaide has arrived. <100%hp 100%mn 59%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <100%hp 100%mn 58%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 56%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 54%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 53%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 51%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 49%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <100%hp 100%mn 47%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <100%hp 100%mn 46%mv> d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 44%mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] An absentminded woman goes about her business. Adelaide has arrived. <100%hp 100%mn 44%mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 43%mv> n A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] An absentminded woman goes about her business. Adelaide has arrived. <100%hp 100%mn 42%mv> n A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 42%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <100%hp 100%mn 40%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <100%hp 100%mn 48%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 46%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Adelaide has arrived. <100%hp 100%mn 45%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 100%mn 43%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 41%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <100%hp 100%mn 40%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <100%hp 100%mn 38%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Adelaide has arrived. <100%hp 100%mn 36%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <100%hp 100%mn 34%mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <100%hp 100%mn 33%mv> n The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Adelaide has arrived. <100%hp 100%mn 33%mv> s The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <100%hp 100%mn 33%mv> e Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Adelaide has arrived. <100%hp 100%mn 32%mv> n At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] The groundskeeper stands here, waving at you with his shovel. Adelaide has arrived. <100%hp 100%mn 32%mv> open n Ok. <100%hp 100%mn 32%mv> n Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Adelaide has arrived. <100%hp 100%mn 32%mv> remove all You stop using dagger. You stop using dagger. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using silver breastplate. You stop using a purple cloak. You stop using a thin leather cape. <106%hp 105%mn 35%mv> wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <106%hp 90%mn 35%mv> wear all You wield dagger. Dagger feels like a part of you! You dual wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <100%hp 85%mn 33%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a small hemp bag a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 88%mn 54%mv> re  ea  wear pur Adelaide gets a fried, stuffed egg from a bag. <100%hp 88%mn 54%mv> ple You stop using a small hemp bag. You wear a purple cloak about your body. <100%hp 88%mn 51%mv> l Adelaide eats a fried, stuffed egg. <100%hp 88%mn 51%mv> Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] Adelaide the Student of Focus is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <100%hp 88%mn 51%mv> l sle  elf Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 88%mn 51%mv> con skeleton Adelaide gets a fried, stuffed egg from a bag. A troll skeleton looks just a little tough. A troll skeleton grins evilly at you. <100%hp 88%mn 51%mv> Adelaide eats a fried, stuffed egg. <100%hp 88%mn 51%mv> Adelaide gets a fried, stuffed egg from a bag. <100%hp 88%mn 51%mv> Adelaide eats a fried, stuffed egg. <100%hp 88%mn 51%mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] Adelaide the Student of Focus is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <100%hp 88%mn 51%mv> back skeleton Your backstab DISEMBOWELS a troll skeleton! A troll skeleton is poisoned by the venom on dagger. A troll skeleton has a few bruises. <100%hp 90%mn 70%mv> Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. Adelaide's punch misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has some small wounds. <100%hp 90%mn 70%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt decimates a troll skeleton. A troll skeleton has some small wounds. <100%hp 90%mn 70%mv> 3 Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton has quite a few wounds. <95%hp 90%mn 70%mv> 5 Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt maims a troll skeleton. A troll skeleton has quite a few wounds. <95%hp 90%mn 70%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! Adelaide's punch misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <95%hp 90%mn 70%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile grazes a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <95%hp 90%mn 70%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash decimates a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <95%hp 90%mn 70%mv> Adelaide utters the words, 'gtibpaae egrugr'. A troll skeleton is bleeding profusely. <95%hp 90%mn 70%mv> Adelaide's punch wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <95%hp 90%mn 70%mv> You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is gushing blood. <95%hp 90%mn 70%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp decimates a troll skeleton. A troll skeleton is gushing blood. <95%hp 90%mn 70%mv> 5 Adelaide's punch wounds a troll skeleton. Your slash misses a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <95%hp 90%mn 70%mv> You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is screaming in pain. <95%hp 90%mn 70%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance MUTILATES a troll skeleton! A troll skeleton is screaming in pain. <95%hp 90%mn 70%mv> 3 Your slash wounds a troll skeleton. A troll skeleton scrambles backward and dodges your slash. Your slash mauls a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <95%hp 90%mn 70%mv> You kick out a troll skeleton's left leg and trip him! You have become better at trip! Your trip grazes a troll skeleton. A troll skeleton is spasming in shock. <95%hp 90%mn 70%mv> 3 Adelaide's punch misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <95%hp 90%mn 70%mv> 5 He has already been blinded from the dirt in his eyes. A troll skeleton is spasming in shock. <95%hp 90%mn 70%mv> He has already been blinded from the dirt in his eyes. A troll skeleton is spasming in shock. <95%hp 90%mn 70%mv> You kick out a troll skeleton's right leg and trip him! Your trip scratches a troll skeleton. You learn from your mistakes, and your downstrike skill improves. A troll skeleton is spasming in shock. <95%hp 90%mn 70%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance devastates a troll skeleton. A troll skeleton is writhing in agony. <95%hp 90%mn 70%mv> Adelaide's punch misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <95%hp 90%mn 70%mv> 5 You hook a troll skeleton's right ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is writhing in agony. <95%hp 90%mn 70%mv> Adelaide's punch misses a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <95%hp 90%mn 70%mv> Adelaide utters the words, 'yuzyaz yabantis'. A troll skeleton is surrounded by a pink outline. A troll skeleton is convulsing on the ground. <95%hp 90%mn 70%mv> Adelaide's punch thrashes a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <95%hp 90%mn 70%mv> 5 You hook a troll skeleton's right ankle with your foot and trip him! Your trip nicks a troll skeleton. A troll skeleton is convulsing on the ground. <95%hp 90%mn 70%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. A troll skeleton is DEAD!! You receive 207 experience points. You hear a troll skeleton's death cry. Adelaide sacrifices the corpse of a troll skeleton to the gods. Adelaide splits 90 silver coins. Your share is 45 silver. The vortex closes in a flash of light. <95%hp 90%mn 70%mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] Adelaide the Student of Focus is here. A large mummified corpse wanders around here. <95%hp 90%mn 70%mv> wo You have 0 gold, 617 silver, and 153174 experience (6090 exp to level). <95%hp 90%mn 70%mv> con mummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <96%hp 95%mn 89%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Adelaide has arrived. <96%hp 95%mn 89%mv> con     back skeleton Your backstab DISEMBOWELS a troll skeleton! A troll skeleton has a few bruises. <96%hp 95%mn 89%mv> Your slash decimates a troll skeleton. Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. Adelaide's punch misses a troll skeleton. You learn from your mistakes, and your parry skill improves. A troll skeleton's slash thrashes you. A troll skeleton has some small wounds. <90%hp 95%mn 89%mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton has some small wounds. <90%hp 95%mn 89%mv> Adelaide's punch wounds a troll skeleton. A troll skeleton leans back and dodges your slash. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. You lean to the right and dodge a troll skeleton's slash. A troll skeleton is covered in bleeding wounds. <90%hp 95%mn 89%mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile wounds a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile maims a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <90%hp 95%mn 89%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <90%hp 95%mn 89%mv> Adelaide's punch misses a troll skeleton. Your slash wounds a troll skeleton. Your slash mauls a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <90%hp 95%mn 89%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt MUTILATES a troll skeleton! A troll skeleton is bleeding profusely. <90%hp 95%mn 89%mv> 3 5 Adelaide's punch injures a troll skeleton. A troll skeleton scrambles backward and dodges your slash. Your slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <90%hp 95%mn 89%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt MUTILATES a troll skeleton! A troll skeleton is gushing blood. <90%hp 95%mn 89%mv> He has already been blinded from the dirt in his eyes. A troll skeleton is gushing blood. <90%hp 95%mn 89%mv> He has already been blinded from the dirt in his eyes. Adelaide's punch misses a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <90%hp 95%mn 89%mv> Your trip misses a troll skeleton. A troll skeleton is screaming in pain. <90%hp 95%mn 89%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt maims a troll skeleton. A troll skeleton is spasming in shock. <90%hp 95%mn 89%mv> 5 Adelaide's punch mauls a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton scrambles backward and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <90%hp 95%mn 89%mv> You hook a troll skeleton's right ankle with your foot and trip him! Your trip nicks a troll skeleton. A troll skeleton is spasming in shock. <90%hp 95%mn 89%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance MUTILATES a troll skeleton! A troll skeleton is writhing in agony. <90%hp 95%mn 89%mv> 5 Adelaide's punch misses a troll skeleton. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. You hop backward and parry a troll skeleton's slash. A troll skeleton is writhing in agony. <90%hp 95%mn 89%mv> You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is convulsing on the ground. <90%hp 95%mn 89%mv> Adelaide's punch mauls a troll skeleton. A troll skeleton ducks and dodges your slash. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <90%hp 95%mn 89%mv> 5 You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is convulsing on the ground. <90%hp 95%mn 89%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp wounds a troll skeleton. A troll skeleton is convulsing on the ground. <90%hp 95%mn 89%mv> Adelaide's punch misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 221 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <91%hp 99%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (54 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 9 minutes, and 6 seconds ago. Race: changeling Sex: male Class: thief You have 91% hit, 99% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 146/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 153397 exp, and have 0 gold and 662 silver coins. You need 5867 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <91%hp 99%mn 100%mv> Adelaide utters the word, 'olgabar'. <91%hp 99%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <91%hp 99%mn 100%mv> Adelaide utters the word, 'olgabar'. You feel someone protecting you. <91%hp 99%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide the Student of Focus is here. A rotting troll shambles around here. <91%hp 99%mn 100%mv> con troll A zombie troll looks like an easy kill. A zombie troll grins evilly at you. <91%hp 99%mn 100%mv> back troll You trample around loudly again. Your backstab misses a zombie troll. A zombie troll is in perfect condition. <91%hp 99%mn 100%mv> Your slash injures a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. Adelaide's punch hits a zombie troll. A zombie troll's claw misses you. A zombie troll has some small wounds. <91%hp 99%mn 100%mv> 3 Adelaide utters the words, 'laisenna qish'. A zombie troll has some small wounds. <91%hp 99%mn 100%mv> Adelaide's punch hits a zombie troll. Your slash mauls a zombie troll. Your slash wounds a zombie troll. Your slash mauls a zombie troll. You duck and parry a zombie troll's claw. A zombie troll is covered in bleeding wounds. <91%hp 99%mn 100%mv> Your kicked dirt scratches a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll is covered in bleeding wounds. <91%hp 99%mn 100%mv> Adelaide's punch hits a zombie troll. Your slash injures a zombie troll. Your slash thrashes a zombie troll. Your slash misses a zombie troll. A zombie troll's claw misses you. A zombie troll is bleeding profusely. <91%hp 99%mn 100%mv> 5 Adelaide gets a bark-covered flagon from a bag. A zombie troll is bleeding profusely. <91%hp 99%mn 100%mv> Adelaide's punch hits a zombie troll. Your slash mauls a zombie troll. Your slash wounds a zombie troll. Your slash misses a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is gushing blood. <91%hp 99%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt PULVERIZES a zombie troll! A zombie troll is spasming in shock. <91%hp 99%mn 100%mv> You kick out a zombie troll's right leg and trip him! Your trip scratches a zombie troll. You drop and plunge a dagger into a zombie troll while he is on the ground! Your downstrike injures a zombie troll. A zombie troll is spasming in shock. <91%hp 99%mn 100%mv> Adelaide's punch misses a zombie troll. Your slash wounds a zombie troll. Your slash mauls a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is writhing in agony. <91%hp 99%mn 100%mv> 5 A zombie troll shivers and suffers. A zombie troll's poison grazes him. A zombie troll is writhing in agony. <92%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt decimates a zombie troll. A zombie troll is convulsing on the ground. <92%hp 100%mn 100%mv> You kick out a zombie troll's left leg and trip him! Your trip scratches a zombie troll. Adelaide's punch misses a zombie troll. Your slash injures a zombie troll. Your slash wounds a zombie troll. A zombie troll is DEAD!! You receive 46 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <92%hp 100%mn 100%mv> l Adelaide drinks sapjuice called Kelthorn Blend from a bark-covered flagon. <92%hp 100%mn 100%mv> Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide the Student of Focus is here. <92%hp 100%mn 100%mv> Adelaide drinks sapjuice called Kelthorn Blend from a bark-covered flagon. <92%hp 100%mn 100%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A rotting troll shambles around here. A large mummified corpse wanders around here. Adelaide has arrived. <92%hp 100%mn 99%mv> con mommy    ummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <92%hp 100%mn 99%mv> back Adelaide wields a pewter practice dagger. <92%hp 100%mn 99%mv> m ^R back     <92%hp 100%mn 99%mv> back mummy Your backstab DISEMBOWELS a troll mummy! A troll mummy has a few scratches. <92%hp 100%mn 99%mv> A troll mummy ducks and dodges your slash. Your slash misses a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy ducks and dodges your slash. Adelaide's pierce misses a troll mummy. A troll mummy's pound misses you. A troll mummy has a few bruises. <92%hp 100%mn 99%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt wounds a troll mummy. A troll mummy has a few bruises. <92%hp 100%mn 99%mv> 3 Adelaide's pierce hits a troll mummy. A troll mummy hops backward and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy has some small wounds. <92%hp 100%mn 99%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt injures a troll mummy. A troll mummy has some small wounds. <92%hp 100%mn 99%mv> 5 Your kicked dirt grazes a troll mummy. A troll mummy is blinded by the dirt in his eyes! Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has quite a few wounds. <92%hp 100%mn 99%mv> 3 Adelaide utters the words, 'dueab daggasz'. A troll mummy has quite a few wounds. <92%hp 100%mn 99%mv> Adelaide's pierce misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has quite a few wounds. <92%hp 100%mn 99%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp maims a troll mummy. A troll mummy is covered in bleeding wounds. <92%hp 100%mn 99%mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is covered in bleeding wounds. <93%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash wounds a troll mummy. A troll mummy hops backward and dodges your slash. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <93%hp 100%mn 100%mv> You hook a troll mummy's left ankle with your foot and trip him! Your trip nicks a troll mummy. A troll mummy is covered in bleeding wounds. <93%hp 100%mn 100%mv> 5 Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp injures a troll mummy. A troll mummy is covered in bleeding wounds. <93%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is covered in bleeding wounds. <93%hp 100%mn 100%mv> Your kicked dirt grazes a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is covered in bleeding wounds. <93%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance GORES a troll mummy! A troll mummy is bleeding profusely. <93%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <93%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. A troll mummy ducks and dodges your slash. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy's pound wounds you. A troll mummy is gushing blood. <87%hp 100%mn 100%mv> You kick out a troll mummy's left leg and trip him! Your trip scratches a troll mummy. A troll mummy is gushing blood. <87%hp 100%mn 100%mv> 5 Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy is gushing blood. <87%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is screaming in pain. <87%hp 100%mn 100%mv> You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip scratches a troll mummy. A troll mummy is screaming in pain. <87%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash decimates a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <87%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance MUTILATES a troll mummy! A troll mummy is screaming in pain. <87%hp 100%mn 100%mv> Adelaide's pierce hits a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <87%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. You scramble backward and dodge a troll mummy's pound. A troll mummy is spasming in shock. <87%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip scratches a troll mummy. A troll mummy is spasming in shock. <87%hp 100%mn 100%mv> 5 Adelaide's pierce misses a troll mummy. Your slash misses a troll mummy. A troll mummy scrambles backward and dodges your slash. A troll mummy leans to his left and dodges your slash. A troll mummy's pound misses you. A troll mummy is spasming in shock. <87%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt injures a troll mummy. A troll mummy is spasming in shock. <87%hp 100%mn 100%mv> You kick out a troll mummy's right leg and trip him! Your trip nicks a troll mummy. A troll mummy is spasming in shock. <87%hp 100%mn 100%mv> 7 Adelaide's pierce hits a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> You strike at a troll mummy's torso with a heel kick! Your kick injures a troll mummy. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> Adelaide's pierce misses a troll mummy. Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> 7 Your kick misses a troll mummy. You learn from your mistakes, and your kick skill improves. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> Adelaide's pierce hits a troll mummy. Your slash thrashes a troll mummy. A troll mummy is DEAD!! You receive 333 experience points. You hear a troll mummy's death cry. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <87%hp 100%mn 100%mv> wo You have 0 gold, 751 silver, and 153778 experience (5486 exp to level). <88%hp 100%mn 100%mv> scan n You peer intently north. === 1 north === A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. === 2 north === A large mummified corpse wanders around here. A rotting troll shambles around here. <88%hp 100%mn 100%mv> whe Players near you: (PK) Adelaide Among the Graves (PK) Zeptaru Among the Graves <88%hp 100%mn 100%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <88%hp 100%mn 99%mv> back skeleton Adelaide gets a coral dagger from a bag. <88%hp 100%mn 99%mv> Adelaide stops using a pewter practice dagger. Adelaide wields a coral dagger. <88%hp 100%mn 99%mv> Your backstab DISEMBOWELS a troll skeleton! A troll skeleton has a few bruises. <88%hp 100%mn 99%mv> Your slash wounds a troll skeleton. Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. Adelaide's stab misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has some small wounds. <88%hp 100%mn 99%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt hits a troll skeleton. A troll skeleton has quite a few wounds. <88%hp 100%mn 99%mv> 3 Adelaide's stab injures a troll skeleton. Your slash thrashes a troll skeleton. Your slash hits a troll skeleton. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash injures you. A troll skeleton is covered in bleeding wounds. <84%hp 100%mn 99%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <84%hp 100%mn 99%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! Adelaide's stab wounds a troll skeleton. Your slash decimates a troll skeleton. Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <84%hp 100%mn 99%mv> 5 Adelaide utters the words, 'gtibpaae egrugr'. A troll skeleton is bleeding profusely. <84%hp 100%mn 99%mv> Adelaide's stab misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <84%hp 100%mn 99%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance PULVERIZES a troll skeleton! A troll skeleton is screaming in pain. <84%hp 100%mn 99%mv> Adelaide's stab wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <84%hp 100%mn 99%mv> You kick out a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. You pin a troll skeleton down with your foot and stab him with your dagger! Your downstrike wounds a troll skeleton. A troll skeleton is spasming in shock. <84%hp 100%mn 99%mv> 5 The day has begun. A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. A troll skeleton is spasming in shock. <85%hp 100%mn 100%mv> Adelaide's stab hits a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <85%hp 100%mn 100%mv> You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is spasming in shock. <85%hp 100%mn 100%mv> 5 Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance PULVERIZES a troll skeleton! Adelaide's stab misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 249 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <85%hp 100%mn 100%mv> But you are not fighting anyone! <85%hp 100%mn 100%mv> wo You have 0 gold, 796 silver, and 154027 experience (5237 exp to level). <85%hp 100%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] Adelaide the Student of Focus is here. (Translucent) The shimmering ghost of a troll floats here. <85%hp 100%mn 100%mv> con troll You must have a fascination with death. A troll ghost grins evilly at you. <85%hp 100%mn 100%mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Adelaide has arrived. <85%hp 100%mn 99%mv> con mummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <85%hp 100%mn 99%mv> back mummy Your backstab DISMEMBERS a troll mummy! A troll mummy has a few scratches. <85%hp 100%mn 99%mv> Your slash thrashes a troll mummy. Your slash thrashes a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Adelaide's stab hits a troll mummy. You hop to the left and parry a troll mummy's pound to the right. A troll mummy has some small wounds. <85%hp 100%mn 99%mv> 3 Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy has some small wounds. <85%hp 100%mn 99%mv> A zombie troll shambles up to you and looks at you hungrily. A zombie troll says, 'Youse looks tasty...' A zombie troll grins. You are hungry. A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy has some small wounds. <86%hp 100%mn 100%mv> Adelaide's stab hits a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy hops backward and dodges your slash. Your slash misses a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <86%hp 100%mn 100%mv> Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has some small wounds. <86%hp 100%mn 100%mv> 5 Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash misses a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has quite a few wounds. <86%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt MUTILATES a troll mummy! A troll mummy has quite a few wounds. <86%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. A troll mummy's pound wounds you. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> 5 Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp decimates a troll mummy. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> Your trip misses a troll mummy. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> A troll mummy ducks and dodges your slash. A troll mummy ducks and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile scratches a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> Your trip misses a troll mummy. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash misses a troll mummy. You drop, roll backward, and dodge a troll mummy's pound. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A troll mummy is covered in bleeding wounds. <80%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash injures a troll mummy. Your slash mauls a troll mummy. Your slash thrashes a troll mummy. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <80%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip scratches a troll mummy. You ram your dagger into a troll mummy in a brutal downstrike! Your downstrike wounds a troll mummy. A troll mummy is bleeding profusely. <80%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is bleeding profusely. <80%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash misses a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <80%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is gushing blood. <80%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash wounds a troll mummy. A troll mummy hops backward and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is gushing blood. <80%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. A troll mummy is gushing blood. <80%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <80%hp 100%mn 100%mv> 5 You kick out a troll mummy's right leg and trip him! Your trip scratches a troll mummy. A troll mummy is screaming in pain. <80%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash thrashes a troll mummy. A troll mummy ducks and dodges your slash. A troll mummy drops, rolls backward, and dodges your slash. A troll mummy's pound misses you. A troll mummy is screaming in pain. <80%hp 100%mn 100%mv> 3 Adelaide utters the word, 'abzsuabz'. He has already been blinded from the dirt in his eyes. Adelaide's stab injures a troll mummy. Your slash thrashes a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <80%hp 100%mn 100%mv> 5 You hook a troll mummy's left ankle with your foot and trip him! Your trip nicks a troll mummy. You drop and plunge a dagger into a troll mummy while he is on the ground! Your downstrike injures a troll mummy. A troll mummy is spasming in shock. <80%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. A troll mummy scrambles backward and dodges your slash. A troll mummy leans to his right and dodges your slash. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <80%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <80%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt MUTILATES a troll mummy! A troll mummy is writhing in agony. <80%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. You are hungry. A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is writhing in agony. <81%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp decimates a troll mummy. A troll mummy is convulsing on the ground. <81%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. Your slash hits a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy leans to his right and dodges your slash. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <81%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp maims a troll mummy. A troll mummy is nearly dead. <81%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. A troll mummy is DEAD!! You receive 322 experience points. A troll mummy's head is shattered, and his brains splash all over you. Adelaide sacrifices the corpse of a troll mummy to the gods. Adelaide splits 105 silver coins. Your share is 52 silver. <81%hp 100%mn 100%mv> n The door is closed. <81%hp 100%mn 100%mv> n The door is closed. <81%hp 100%mn 100%mv> open n Ok. <81%hp 100%mn 100%mv> n The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: south] Adelaide has arrived. <81%hp 100%mn 99%mv> cl Adelaide sits down and rests. <81%hp 100%mn 99%mv> ose s Ok. <81%hp 100%mn 99%mv> 1 You attempt to hide. <81%hp 100%mn 99%mv> 4 You attempt to move silently. You begin sneaking. Adelaide goes to sleep. <81%hp 100%mn 99%mv> sleep You go to sleep. <81%hp 100%mn 99%mv> wake You wake and stand up. <81%hp 100%mn 99%mv> remove Someone goes to sleep. <81%hp 100%mn 99%mv> breastplate You step out of the shadows. You stop using silver breastplate. <81%hp 100%mn 99%mv> remove bracer You stop using a brass bracer. <82%hp 100%mn 99%mv> revert Your wolven coat shrinks away and you slowly reform yourself. <82%hp 100%mn 99%mv> sleep You go to sleep. <82%hp 100%mn 99%mv> l In your dreams, or what? You are hungry. <92%hp 100%mn 100%mv> gtell I l sleep too You tell the group 'I sleep too' <92%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Someone  100%hp  21%mn 100%mv  7563 tnl [28 Thi] Zeptaru   92%hp 100%mn 100%mv  4915 tnl <92%hp 100%mn 100%mv> wh [ Half ] Darla the Monastic [ Arbor ] Ilxoyvzea the Altar Boy [ Chnge ] Abraxas Bellum the Thief Hero, Leader of Street Gangsters [ Half ] Barutis the Adept of Mind [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Gnome ] Shabalaba Dabala the Holy Hero [ Elf ] Maranwe the Weapon Master [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Chnge ] Aydra Laefsor the Archon of Light, Poet Laureate of the Sublime Chord [ Dwarf ] [JUSTICAR] Drehse the Sword Breaker [ Dwarf ] Kelthe Gar'Voule the Knight Hero [ Chnge ] (PK) Azeban the Student of Form [ Half ] Thaulman Fosca the Holy Hero [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 14 <92%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> we ake You wake and stand up. <100%hp 100%mn 100%mv> get chicken hemp You get fried chicken from a small hemp bag. <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Someone  100%hp  34%mn 100%mv  7563 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  4915 tnl <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Someone  100%hp  34%mn 100%mv  7563 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  4915 tnl <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get chicken hemp You step out of the shadows. You get fried chicken from a small hemp bag. <100%hp 100%mn 100%mv> eat chie cken You eat fried chicken. You are no longer famished. You are hungry. <100%hp 100%mn 100%mv> get chicken hme  emp   You get fried chicken from a small hemp bag. <100%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are no longer hungry. <100%hp 100%mn 100%mv> l The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: none] <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> l The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: none] <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Someone  100%hp  51%mn 100%mv  7563 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  4915 tnl <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> wolf You step out of the shadows. You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 100%mn 100%mv> remove bracers You stop using some polished steel bracers. <100%hp 100%mn 100%mv> wolf You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <100%hp 85%mn 100%mv> wear breastplate You wear silver breastplate on your torso. <100%hp 85%mn 100%mv> wear bracers You wear some polished steel bracers on your arms. <100%hp 85%mn 100%mv> inv You are carrying: fried chicken a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag a brass bracer ( 3) a bladder a leather backpack <100%hp 85%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 16 minutes, and 14 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 85% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 148/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154349 exp, and have 0 gold and 848 silver coins. You need 4915 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -135 bash: -139 slash: -134 magic: -55 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 85%mn 100%mv> Someone wakes and stands up. <100%hp 88%mn 100%mv> open s Ok. <100%hp 88%mn 100%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] The splattered brains of a troll mummy are lying here. A rotting troll shambles around here. Someone has arrived. <100%hp 88%mn 99%mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] (Translucent) The shimmering ghost of a troll floats here. Someone has arrived. <100%hp 88%mn 99%mv> b s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A rotting troll shambles around here. Someone has arrived. <100%hp 88%mn 98%mv> scan Someone stops using steel toe boots. Someone wears a pair of eelskin boots on their feet. <100%hp 88%mn 98%mv> e You peer intently east. === 1 east === A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. === 2 east === A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <100%hp 88%mn 98%mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Someone has arrived. <100%hp 88%mn 98%mv> back skeleton You trample around loudly again. Your backstab GORES a troll skeleton! A troll skeleton has a few bruises. <100%hp 88%mn 98%mv> Your slash decimates a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Adelaide fades into existence. Adelaide's stab injures a troll skeleton. You parry a troll skeleton's slash and deflect it downward. A troll skeleton has quite a few wounds. <100%hp 88%mn 98%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt DISEMBOWELS a troll skeleton! A troll skeleton has quite a few wounds. <100%hp 88%mn 98%mv> 3 Adelaide's stab injures a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 98%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 98%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 98%mv> Adelaide's stab misses a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash misses a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. A troll skeleton is bleeding profusely. <100%hp 90%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance devastates a troll skeleton. A troll skeleton is bleeding profusely. <100%hp 90%mn 100%mv> 5 Adelaide's stab misses a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton leans to his left and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton is gushing blood. <95%hp 90%mn 100%mv> 5 3 You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip nicks a troll skeleton. Adelaide's stab wounds a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash injures you. A troll skeleton is gushing blood. <91%hp 90%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance devastates a troll skeleton. A troll skeleton is screaming in pain. <91%hp 90%mn 100%mv> Adelaide's stab misses a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton leans to his left and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <91%hp 90%mn 100%mv> You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. You ram your dagger into a troll skeleton in a brutal downstrike! Your downstrike injures a troll skeleton. A troll skeleton is screaming in pain. <91%hp 90%mn 100%mv> 5 Adelaide's stab injures a troll skeleton. Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. You hop backward and parry a troll skeleton's slash. A troll skeleton is spasming in shock. <91%hp 90%mn 100%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is spasming in shock. <91%hp 90%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp maims a troll skeleton. A troll skeleton is writhing in agony. <91%hp 90%mn 100%mv> Adelaide's stab misses a troll skeleton. Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <91%hp 90%mn 100%mv> 5 Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp decimates a troll skeleton. A troll skeleton is convulsing on the ground. <91%hp 90%mn 100%mv> Adelaide's stab misses a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <91%hp 90%mn 100%mv> You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip scratches a troll skeleton. You strike at a troll skeleton with a downward thrust of your dagger! Your downstrike wounds a troll skeleton. A troll skeleton is nearly dead. <91%hp 90%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt PULVERIZES a troll skeleton! A troll skeleton is DEAD!! You receive 207 experience points. A troll skeleton hits the ground ... DEAD. Adelaide sacrifices the corpse of a troll skeleton to the gods. Adelaide splits 90 silver coins. Your share is 45 silver. <91%hp 90%mn 100%mv> But you are not fighting anyone! <91%hp 90%mn 100%mv> smile You smile happily. <91%hp 90%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide the Student of Focus is here. A large mummified corpse wanders around here. <91%hp 90%mn 100%mv> Adelaide dances wildly before you! <91%hp 90%mn 100%mv> back mumm         l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide the Student of Focus is here. A large mummified corpse wanders around here. <91%hp 90%mn 100%mv> Adelaide cheers and sings... she is just BURSTING with joy! <91%hp 90%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 17 minutes, and 41 seconds ago. Race: changeling Sex: male Class: thief You have 91% hit, 90% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 148/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154556 exp, and have 0 gold and 893 silver coins. You need 4708 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -135 bash: -139 slash: -134 magic: -55 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. Adelaide drinks sapjuice called Kelthorn Blend from a bark-covered flagon. <91%hp 90%mn 100%mv> Adelaide drinks sapjuice called Kelthorn Blend from a bark-covered flagon. <91%hp 90%mn 100%mv> Adelaide's stab misses a troll mummy. <92%hp 95%mn 100%mv> 3 But you are not in combat! <92%hp 95%mn 100%mv> Your slash hits a troll mummy. Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash misses a troll mummy. Your slash misses a troll mummy. Your slash hits a troll mummy. Your slash wounds a troll mummy. Your slash hits a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy's pound mauls Adelaide. A troll mummy has a few bruises. <92%hp 95%mn 100%mv> 3 Your kicked dirt misses a troll mummy. A troll mummy has a few bruises. <92%hp 95%mn 100%mv> 6 Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt devastates a troll mummy. A troll mummy has some small wounds. <92%hp 95%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound decimates Adelaide. A troll mummy has some small wounds. <92%hp 95%mn 100%mv> 3 A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy has some small wounds. <93%hp 98%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. A troll mummy has some small wounds. <93%hp 98%mn 100%mv> 6 Adelaide's stab misses a troll mummy. Your slash decimates a troll mummy. Your slash wounds a troll mummy. Your slash thrashes a troll mummy. A troll mummy has quite a few wounds. <93%hp 98%mn 100%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy has quite a few wounds. <93%hp 98%mn 100%mv> 6 Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt mauls a troll mummy. A troll mummy has quite a few wounds. <93%hp 98%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy ducks and dodges your slash. A troll mummy is covered in bleeding wounds. <93%hp 98%mn 100%mv> 6 Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp injures a troll mummy. Your kicked dirt misses a troll mummy. Your slash wounds a troll mummy. Your slash decimates a troll mummy. Your slash injures a troll mummy. A troll mummy leans to his right and dodges your slash. A troll mummy's pound wounds Adelaide. A troll mummy is covered in bleeding wounds. <93%hp 98%mn 100%mv> 6 Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash misses a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound thrashes Adelaide. A troll mummy is bleeding profusely. <93%hp 98%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. A troll mummy is bleeding profusely. <93%hp 98%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy hops backward and dodges your slash. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. A troll mummy's pound misses Adelaide. A troll mummy is bleeding profusely. <93%hp 98%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is bleeding profusely. <93%hp 98%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy is gushing blood. <93%hp 98%mn 100%mv> 3 Adelaide's stab injures a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound thrashes Adelaide. A troll mummy is gushing blood. <93%hp 98%mn 100%mv> 5 Your circle stab misses a troll mummy. A troll mummy is gushing blood. <93%hp 98%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy leans back and dodges your slash. A troll mummy's pound wounds Adelaide. A troll mummy is screaming in pain. <93%hp 98%mn 100%mv> Adelaide utters the word, 'abzsuabz'. A troll mummy is screaming in pain. <93%hp 98%mn 100%mv> 5 Adelaide's stab misses a troll mummy. Your slash mauls a troll mummy. A troll mummy hops backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound wounds Adelaide. A troll mummy is screaming in pain. <93%hp 98%mn 100%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is screaming in pain. <93%hp 98%mn 100%mv> Adelaide's stab injures a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound thrashes Adelaide. A troll mummy is spasming in shock. <93%hp 98%mn 100%mv> 6 Adelaide utters the word, 'abzsuabz'. A troll mummy is spasming in shock. <93%hp 98%mn 100%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is spasming in shock. <93%hp 98%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound thrashes Adelaide. A troll mummy is writhing in agony. <93%hp 98%mn 100%mv> 6 Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound injures Adelaide. A troll mummy is writhing in agony. <93%hp 98%mn 100%mv> 6 Adelaide utters the word, 'abzsuabz'. You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is writhing in agony. <93%hp 98%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy leans to his left and dodges your slash. A troll mummy's pound mauls Adelaide. A troll mummy is convulsing on the ground. <93%hp 98%mn 100%mv> 6 Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy leans back and dodges your slash. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash hits a troll mummy. A troll mummy's pound wounds Adelaide. A troll mummy is convulsing on the ground. <93%hp 98%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. The vortex closes in a flash of light. A troll mummy is convulsing on the ground. <93%hp 98%mn 100%mv> 6 Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. A troll mummy is DEAD!! You receive 345 experience points. A troll mummy spills his guts all over the floor. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <94%hp 100%mn 100%mv> 6 But you are not fighting anyone! <94%hp 100%mn 100%mv> But you are not fighting anyone! <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> But you are not fighting anyone. <94%hp 100%mn 100%mv> grBut you are not fighting anyone. <94%hp 100%mn 100%mv> Zeptaru's group: [28 Cha] Adelaide   20%hp  61%mn 100%mv  7016 tnl [28 Thi] Zeptaru   94%hp 100%mn 100%mv  4363 tnl <94%hp 100%mn 100%mv> n nAmong the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <94%hp 100%mn 99%mv> Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Adelaide has arrived. <94%hp 100%mn 99%mv> n nThe door is closed. <94%hp 100%mn 99%mv> The door is closed. <94%hp 100%mn 99%mv> open n Ok. <94%hp 100%mn 99%mv> n The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] Adelaide has arrived. <94%hp 100%mn 98%mv> close s Ok. <94%hp 100%mn 98%mv> Adelaide utters the word, 'aazagaqasahw'. Adelaide fades out of existence. <94%hp 100%mn 98%mv> Someone goes to sleep. <94%hp 100%mn 98%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 19 minutes, and 38 seconds ago. Race: changeling Sex: male Class: thief You have 94% hit, 100% mana, 98% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 149/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154901 exp, and have 0 gold and 946 silver coins. You need 4363 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -135 bash: -139 slash: -134 magic: -55 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <94%hp 100%mn 98%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has a few bruises. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <94%hp 100%mn 98%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 19 minutes, and 49 seconds ago. Race: changeling Sex: male Class: thief You have 96% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 149/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154901 exp, and have 0 gold and 946 silver coins. You need 4363 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -135 bash: -139 slash: -134 magic: -55 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <96%hp 100%mn 100%mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: fried chicken a leather practice whip ( 3) a bottle of rum a small green pill <96%hp 100%mn 100%mv> exam backpack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: a pewter practice mace ( 5) fried chicken a sharp knife a small lantern a seashell ring a warm loaf of bread (Glowing) a large torch with a magical flame <96%hp 100%mn 100%mv> inv You are carrying: fried chicken a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag a brass bracer ( 3) a bladder a leather backpack <98%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 20 minutes, and 33 seconds ago. Race: changeling Sex: male Class: thief You have 98% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 149/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154901 exp, and have 0 gold and 946 silver coins. You need 4363 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -135 bash: -139 slash: -134 magic: -55 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <98%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Someone   47%hp  93%mn 100%mv  7016 tnl [28 Thi] Zeptaru   98%hp 100%mn 100%mv  4363 tnl <98%hp 100%mn 100%mv> wh [ Human ] Chaddiru the Adept of Mind [ Half ] Darla the Monastic [ Arbor ] Ilxoyvzea the Altar Boy [ Half ] Barutis the Adept of Mind [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Gnome ] Shabalaba Dabala the Holy Hero [ Elf ] Maranwe the Weapon Master [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Chnge ] Aydra Laefsor the Archon of Light, Poet Laureate of the Sublime Chord [ Dwarf ] [JUSTICAR] Drehse the Sword Breaker [ Dwarf ] Kelthe Gar'Voule the Knight Hero [ Chnge ] (PK) Azeban the Student of Form [ Draco ] Caulkor the Grand Master of Thieves [ D-Elf ] (CRIMINAL) Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Chnge ] (CRIMINAL) Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 17 <99%hp 100%mn 100%mv> wh [ Draco ] Xenthiel the Holy Hero [ Human ] Chaddiru the Adept of Mind [ Half ] Darla the Monastic [ Arbor ] Ilxoyvzea the Altar Boy [ Half ] Barutis the Adept of Mind [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Gnome ] Shabalaba Dabala the Holy Hero [ Elf ] Maranwe the Weapon Master [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Dwarf ] [JUSTICAR] Drehse the Sword Breaker [ Dwarf ] Kelthe Gar'Voule the Knight Hero [ Chnge ] (PK) Azeban the Student of Form [ Draco ] Caulkor the Grand Master of Thieves [ D-Elf ] (CRIMINAL) Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Chnge ] (CRIMINAL) Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 17 <99%hp 100%mn 100%mv> You are thirsty. <100%hp 100%mn 100%mv> drink bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> g Get what? <100%hp 100%mn 100%mv> gtell Ready You tell the group 'Ready' <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Someone   74%hp 100%mn 100%mv  7016 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  4363 tnl <100%hp 100%mn 100%mv> Someone tells the group 'en uno momento' <100%hp 100%mn 100%mv> Someone tells the group 'si' <100%hp 100%mn 100%mv> gtell I didn't know they spoke span    Spai Someone tells the group 'senor manuel' <100%hp 100%mn 100%mv> nish in You feel less armored. <100%hp 100%mn 100%mv> Thera You tell the group 'I didn't know they spoke Spainish in Thera' <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 22 minutes, and 39 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 149/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154901 exp, and have 0 gold and 946 silver coins. You need 4363 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -115 bash: -119 slash: -114 magic: -35 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> Someone wakes and stands up. <100%hp 100%mn 100%mv> Someone utters the word, 'olgabar'. <100%hp 100%mn 100%mv> Someone utters the word, 'olgabar'. You feel someone protecting you. <100%hp 100%mn 100%mv> Someone stops using leather shirt. Someone wears a hardened leather vest on their torso. <100%hp 100%mn 100%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: none] <100%hp 100%mn 100%mv> ls Someone stops using a hardened leather vest. <100%hp 100%mn 100%mv> ^R l    <100%hp 100%mn 100%mv> Someone utters the word, 'aaculaahayw'. <100%hp 100%mn 100%mv> l adelaide You do not see that here. <100%hp 100%mn 100%mv> l someone You do not see that here. <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 23 minutes, and 43 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 149/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 154901 exp, and have 0 gold and 946 silver coins. You need 4363 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -135 bash: -139 slash: -134 magic: -55 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> Someone utters the word, 'aaculaahayw'. <100%hp 100%mn 100%mv> open s Ok. <100%hp 100%mn 100%mv> Someone wears a hardened leather vest on their torso. <100%hp 100%mn 100%mv> scan s You peer intently south. === 1 south === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. === 2 south === A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. === 3 south === === 4 south === A rotting troll shambles around here. A large mummified corpse wanders around here. <100%hp 100%mn 100%mv> s sAlong the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Someone has arrived. <100%hp 100%mn 99%mv> Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. Someone has arrived. <100%hp 100%mn 99%mv> n Someone leaves south. <100%hp 100%mn 99%mv> Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <100%hp 100%mn 98%mv> back mummy Your backstab DISEMBOWELS a troll mummy! A troll mummy has a few scratches. <100%hp 100%mn 98%mv> 5 Your slash injures a troll mummy. Your slash misses a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy has a few bruises. <100%hp 100%mn 98%mv> 5 You have become better at enhanced damage! A troll mummy leans back and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. You drop, roll backward, and dodge a troll mummy's pound. A troll mummy has some small wounds. <100%hp 100%mn 98%mv> You hook a troll mummy's right ankle with your foot and trip him! Your trip nicks a troll mummy. A troll mummy has some small wounds. <100%hp 100%mn 98%mv> 5 Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy hops backward and dodges your slash. Your slash wounds a troll mummy. You lean to the right and dodge a troll mummy's pound. A troll mummy has some small wounds. <100%hp 100%mn 98%mv> You hook a troll mummy's left ankle with your foot and trip him! Your trip nicks a troll mummy. A troll mummy has some small wounds. <100%hp 100%mn 98%mv> Someone has arrived. A troll mummy has some small wounds. <100%hp 100%mn 98%mv> Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Adelaide fades into existence. Adelaide's stab injures a troll mummy. A troll mummy's pound misses you. A troll mummy has quite a few wounds. <100%hp 100%mn 98%mv> 5 Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt MUTILATES a troll mummy! A troll mummy has quite a few wounds. <100%hp 100%mn 98%mv> You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip nicks a troll mummy. You stab a troll mummy with a downward thrust of your dagger while he is down! Your downstrike wounds a troll mummy. You look up and notice that it is no longer raining. A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy has quite a few wounds. <100%hp 100%mn 100%mv> 5 Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. You hop backward and dodge a troll mummy's pound. A troll mummy has quite a few wounds. <100%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt decimates a troll mummy. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your trip misses a troll mummy. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. A troll mummy ducks and dodges your slash. A troll mummy ducks and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> 7 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> You kick out a troll mummy's left leg and trip him! Your trip scratches a troll mummy. You stab a troll mummy with a downward thrust of your dagger while he is down! Your downstrike wounds a troll mummy. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <100%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp mauls a troll mummy. A troll mummy is bleeding profusely. <100%hp 100%mn 100%mv> You attack a troll mummy with a stomp kick! Your kick injures a troll mummy. A troll mummy is bleeding profusely. <100%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash mauls a troll mummy. Your slash mauls a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound thrashes you. A troll mummy is gushing blood. <94%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. The vortex closes in a flash of light. A troll mummy is gushing blood. <94%hp 100%mn 100%mv> 3 Adelaide's stab hits a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is gushing blood. <94%hp 100%mn 100%mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is gushing blood. <94%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is screaming in pain. <94%hp 100%mn 100%mv> Adelaide's stab wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <94%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. The vortex closes in a flash of light. Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <94%hp 100%mn 100%mv> 5 You kick out a troll mummy's left leg and trip him! Your trip scratches a troll mummy. A troll mummy is spasming in shock. <94%hp 100%mn 100%mv> 7 Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <94%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile scratches a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy is writhing in agony. <94%hp 100%mn 100%mv> Your kick misses a troll mummy. A troll mummy is writhing in agony. <94%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash misses a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <94%hp 100%mn 100%mv> 7 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile maims a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. The vortex closes in a flash of light. A troll mummy is writhing in agony. <94%hp 100%mn 100%mv> You strike at a troll mummy's torso with a heel kick! Your kick wounds a troll mummy. A troll mummy is writhing in agony. <94%hp 100%mn 100%mv> 3 Adelaide's stab hits a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <94%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance PULVERIZES a troll mummy! A troll mummy is DEAD!! You receive 352 experience points. A troll mummy's arm is sliced from his dead body. Adelaide sacrifices the corpse of a troll mummy to the gods. Adelaide splits 105 silver coins. Your share is 52 silver. <94%hp 100%mn 100%mv> But you are not in combat! <94%hp 100%mn 100%mv> hou wl You howl loudly. <94%hp 100%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. Adelaide the Student of Focus is here. A large decaying skeleton staggers around the cemetary. <94%hp 100%mn 100%mv> back skeleton Your backstab DISMEMBERS a troll skeleton! A troll skeleton has a few bruises. <94%hp 100%mn 100%mv> Your slash injures a troll skeleton. A troll skeleton leans to his left and dodges your slash. Your slash wounds a troll skeleton. Your slash misses a troll skeleton. Adelaide's stab injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has some small wounds. <94%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton has some small wounds. <94%hp 100%mn 100%mv> 3 Your slash wounds a troll skeleton. Your slash misses a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton has quite a few wounds. <89%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt DISEMBOWELS a troll skeleton! A troll skeleton has quite a few wounds. <89%hp 100%mn 100%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has quite a few wounds. <89%hp 100%mn 100%mv> Adelaide's stab wounds a troll skeleton. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <89%hp 100%mn 100%mv> 5 Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt maims a troll skeleton. A troll skeleton is bleeding profusely. <89%hp 100%mn 100%mv> Adelaide's stab injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton is gushing blood. <85%hp 100%mn 100%mv> 7 Adelaide utters the words, 'gtibpaae egrugr'. A troll skeleton is gushing blood. <85%hp 100%mn 100%mv> You kick out a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is gushing blood. <85%hp 100%mn 100%mv> Adelaide's stab misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <85%hp 100%mn 100%mv> 7 Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance decimates a troll skeleton. A troll skeleton is screaming in pain. <85%hp 100%mn 100%mv> 5 You attack a troll skeleton with a stomp kick! Your kick maims a troll skeleton. A troll skeleton is screaming in pain. <85%hp 100%mn 100%mv> Adelaide's stab injures a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <85%hp 100%mn 100%mv> 7 Your kick misses a troll skeleton. A troll skeleton is spasming in shock. <85%hp 100%mn 100%mv> Adelaide's stab injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton leans to his left and dodges your slash. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <85%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll skeleton! Adelaide's icelance MUTILATES a troll skeleton! A troll skeleton is writhing in agony. <85%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip nicks a troll skeleton. Adelaide's stab injures a troll skeleton. Your slash mauls a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <85%hp 100%mn 100%mv> 7 Adelaide's stab injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 226 experience points. A troll skeleton's heart is torn from his chest. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <85%hp 100%mn 100%mv> But you are not in combat! <85%hp 100%mn 100%mv> But you are not fighting anyone! <85%hp 100%mn 100%mv> But you are not in combat! <85%hp 100%mn 100%mv> wo You have 0 gold, 1043 silver, and 155481 experience (3783 exp to level). <85%hp 100%mn 100%mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <85%hp 100%mn 99%mv> back      s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide has arrived. <85%hp 100%mn 99%mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A rotting troll shambles around here. A large mummified corpse wanders around here. Adelaide has arrived. <85%hp 100%mn 98%mv> A zombie troll shambles up to you and looks at you hungrily. A zombie troll says, 'Youse looks tasty...' A zombie troll grins. <86%hp 100%mn 100%mv> back mumm Adelaide drinks sapjuice called Kelthorn Blend from a bark-covered flagon. <86%hp 100%mn 100%mv> y Your backstab GORES a troll mummy! A troll mummy has a few bruises. <86%hp 100%mn 100%mv> Adelaide drinks sapjuice called Kelthorn Blend from a bark-covered flagon. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy has a few bruises. <86%hp 100%mn 100%mv> 3 Adelaide utters the words, 'laisenna qish'. A troll mummy has a few bruises. <86%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <86%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy has some small wounds. <86%hp 100%mn 100%mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has some small wounds. <86%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash wounds a troll mummy. Your slash decimates a troll mummy. You duck and dodge a troll mummy's pound. A troll mummy has quite a few wounds. <86%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy has quite a few wounds. <86%hp 100%mn 100%mv> 5 Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <86%hp 100%mn 100%mv> 7 You quickly stick your leg behind a troll mummy's left leg and trip him! Your trip scratches a troll mummy. Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. A troll mummy leans to his right and dodges your slash. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. You duck and dodge a troll mummy's pound. A troll mummy is covered in bleeding wounds. <86%hp 100%mn 100%mv> 7 Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy is bleeding profusely. <86%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <86%hp 100%mn 100%mv> You strike at a troll mummy's torso with a heel kick! Your kick injures a troll mummy. A troll mummy is bleeding profusely. <86%hp 100%mn 100%mv> 7 Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash misses a troll mummy. A troll mummy's pound misses you. A troll mummy is gushing blood. <86%hp 100%mn 100%mv> Your kick misses a troll mummy. A troll mummy is gushing blood. <86%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. A troll mummy is gushing blood. <86%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash thrashes a troll mummy. Your slash mauls a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Your slash wounds a troll mummy. You lean back and dodge a troll mummy's pound. A troll mummy is gushing blood. <86%hp 100%mn 100%mv> You raise your leg and kick a troll mummy with your heel! Your kick wounds a troll mummy. A troll mummy is gushing blood. <86%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance devastates a troll mummy. A troll mummy is screaming in pain. <86%hp 100%mn 100%mv> Adelaide's stab wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <86%hp 100%mn 100%mv> Adelaide's stab wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash mauls a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <86%hp 100%mn 100%mv> 7 Your kick misses a troll mummy. A troll mummy is screaming in pain. <86%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp devastates a troll mummy. A troll mummy is spasming in shock. <86%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash mauls a troll mummy. Your slash thrashes a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <86%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp thrashes a troll mummy. A troll mummy is spasming in shock. <86%hp 100%mn 100%mv> Adelaide's stab misses a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash misses a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <86%hp 100%mn 100%mv> 7 You raise your leg and kick a troll mummy with your heel! Your kick wounds a troll mummy. A troll mummy is writhing in agony. <86%hp 100%mn 100%mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt hits a troll mummy. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> Adelaide's stab injures a troll mummy. Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash hits a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> 7 You raise your leg and kick a troll mummy with your heel! Your kick wounds a troll mummy. A troll mummy is writhing in agony. <87%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile scratches a troll mummy. The vortex closes in a flash of light. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> 3 Your kicked dirt misses a troll mummy. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. The vortex closes in a flash of light. Adelaide's stab misses a troll mummy. Your slash thrashes a troll mummy. Your slash wounds a troll mummy. Your slash misses a troll mummy. You lean to the left and dodge a troll mummy's pound. A troll mummy is convulsing on the ground. <87%hp 100%mn 100%mv> 3 Adelaide's stab injures a troll mummy. Your slash injures a troll mummy. Your slash decimates a troll mummy. A troll mummy is DEAD!! You receive 364 experience points. A troll mummy spills his guts all over the floor. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <87%hp 100%mn 100%mv> howl But you are not in combat! <87%hp 100%mn 100%mv> You howl loudly. <87%hp 100%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A steaming pile of a troll mummy's entrails is lying here. Adelaide the Student of Focus is here. A rotting troll shambles around here. <87%hp 100%mn 100%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <87%hp 100%mn 99%mv> Adelaide utters the word, 'gtazso'. Adelaide is surrounded by a force shield. <87%hp 100%mn 99%mv> s Alas, you cannot go that way. <87%hp 100%mn 99%mv> scan e You peer intently east. === 1 east === A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. <87%hp 100%mn 99%mv> e Adelaide utters the word, 'gtazso'. You are surrounded by a force shield. <87%hp 100%mn 99%mv> sc Huh? <87%hp 100%mn 99%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 27 minutes, and 4 seconds ago. Race: changeling Sex: male Class: thief You have 87% hit, 100% mana, 99% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 150/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 155845 exp, and have 0 gold and 1096 silver coins. You need 3419 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -155 bash: -159 slash: -154 magic: -75 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are superbly armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <87%hp 100%mn 99%mv> w Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A large mummified corpse wanders around here. Adelaide has arrived. <87%hp 100%mn 99%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide has arrived. <87%hp 100%mn 98%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A rotting troll shambles around here. Adelaide has arrived. <87%hp 100%mn 98%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <87%hp 100%mn 98%mv> The sky gets very cloudy and a calmness begins here. <89%hp 100%mn 100%mv> back troll Your backstab misses a troll ghost. A troll ghost is in perfect condition. <89%hp 100%mn 100%mv> Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost leans to his right and dodges your slash. You drop, roll backward, and dodge a troll ghost's chill. A troll ghost has a few scratches. <89%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt wounds a troll ghost. A troll ghost has a few scratches. <89%hp 100%mn 100%mv> 3 Adelaide's stab misses a troll ghost. A troll ghost leans to his left and dodges your slash. Your slash injures a troll ghost. A troll ghost leans to his right and dodges your slash. You duck and dodge a troll ghost's chill. A troll ghost has a few scratches. <89%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll ghost! Adelaide's icelance decimates a troll ghost. A troll ghost has a few bruises. <89%hp 100%mn 100%mv> Your kicked dirt grazes a troll ghost. A troll ghost is blinded by the dirt in his eyes! Adelaide's stab misses a troll ghost. Your slash misses a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. You lean to the left and dodge a troll ghost's chill. A troll ghost has a few bruises. <89%hp 100%mn 100%mv> 3 Adelaide's stab injures a troll ghost. Your slash wounds a troll ghost. A troll ghost drops, rolls backward, and dodges your slash. Your slash misses a troll ghost. You scramble backward and dodge a troll ghost's chill. A troll ghost has a few bruises. <89%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll ghost! Adelaide's icelance maims a troll ghost. A troll ghost has some small wounds. <89%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost ducks and dodges your slash. You scramble backward and dodge a troll ghost's chill. A troll ghost has some small wounds. <89%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A troll ghost has some small wounds. <89%hp 100%mn 100%mv> Adelaide's stab hits a troll ghost. Your slash injures a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. Your slash wounds a troll ghost. A troll ghost is poisoned by the venom on dagger. You hop backward and parry a troll ghost's chill. A troll ghost has some small wounds. <89%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile hits a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile hits a troll ghost. The vortex closes in a flash of light. A troll ghost has some small wounds. <89%hp 100%mn 100%mv> 3 Adelaide's stab misses a troll ghost. Your slash injures a troll ghost. Your slash thrashes a troll ghost. Your slash wounds a troll ghost. A troll ghost drops, rolls backward, and dodges your slash. Your slash wounds a troll ghost. A troll ghost's chill misses you. A troll ghost has quite a few wounds. <89%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A troll ghost has quite a few wounds. <89%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile hits a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile mauls a troll ghost. The vortex closes in a flash of light. A troll ghost has quite a few wounds. <89%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. You parry a troll ghost's chill and deflect it to the left. A troll ghost has quite a few wounds. <89%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile injures a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile grazes a troll ghost. The vortex closes in a flash of light. A troll ghost has quite a few wounds. <89%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost leans to his left and dodges your slash. Your slash thrashes a troll ghost. A troll ghost's chill decimates you. A troll ghost is covered in bleeding wounds. <80%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is covered in bleeding wounds. <80%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. A troll ghost is covered in bleeding wounds. <80%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash injures a troll ghost. Your slash thrashes a troll ghost. You scramble backward and dodge a troll ghost's chill. A troll ghost is covered in bleeding wounds. <80%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp DISMEMBERS a troll ghost! A troll ghost is covered in bleeding wounds. <80%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. A troll ghost leans to his right and dodges your slash. Your slash wounds a troll ghost. A troll ghost leans back and dodges your slash. Your slash wounds a troll ghost. A troll ghost's chill misses you. A troll ghost is bleeding profusely. <80%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile grazes a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile scratches a troll ghost. The vortex closes in a flash of light. Adelaide's stab misses a troll ghost. A troll ghost scrambles backward and dodges your slash. Your slash hits a troll ghost. Your slash mauls a troll ghost. A troll ghost's chill decimates you. A troll ghost is bleeding profusely. <73%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is bleeding profusely. <73%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. Your slash injures a troll ghost. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. A troll ghost scrambles backward and dodges your slash. You parry a troll ghost's chill and deflect it to the left. A troll ghost is bleeding profusely. <73%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll ghost! Adelaide's icelance maims a troll ghost. A troll ghost is bleeding profusely. <73%hp 100%mn 100%mv> 5 You look up and notice that it is no longer raining. A troll ghost shivers and suffers. A troll ghost's poison grazes him. A troll ghost is bleeding profusely. <74%hp 100%mn 100%mv> His feet are not on the ground. A troll ghost is bleeding profusely. <74%hp 100%mn 100%mv> Adelaide's stab wounds a troll ghost. Your slash injures a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. You duck and dodge a troll ghost's chill. A troll ghost is gushing blood. <74%hp 100%mn 100%mv> Adelaide's stab hits a troll ghost. Your slash wounds a troll ghost. Your slash injures a troll ghost. Your slash injures a troll ghost. A troll ghost leans to his right and dodges your slash. Your slash wounds a troll ghost. A troll ghost's chill decimates you. A troll ghost is gushing blood. <66%hp 100%mn 100%mv> 5 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile wounds a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile grazes a troll ghost. The vortex closes in a flash of light. His feet are not on the ground. A troll ghost is gushing blood. <66%hp 100%mn 100%mv> Your kicked dirt scratches a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is gushing blood. <66%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash injures a troll ghost. A troll ghost hops backward and dodges your slash. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. A troll ghost's chill misses you. A troll ghost is gushing blood. <66%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt decimates a troll ghost. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> 5 A troll ghost hops backward and dodges your slash. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. Your slash misses a troll ghost. You scramble backward and dodge a troll ghost's chill. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile grazes a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile wounds a troll ghost. The vortex closes in a flash of light. His feet are not on the ground. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. Your slash injures a troll ghost. A troll ghost hops backward and dodges your slash. Your slash injures a troll ghost. A troll ghost's chill misses you. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> 5 His feet are not on the ground. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile injures a troll ghost. Adelaide unleashes a magic missile at a troll ghost. Adelaide's magic missile hits a troll ghost. The vortex closes in a flash of light. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is screaming in pain. <66%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost's chill decimates you. A troll ghost is screaming in pain. <59%hp 100%mn 100%mv> 5 His feet are not on the ground. A troll ghost is screaming in pain. <59%hp 100%mn 100%mv> 3 Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp injures a troll ghost. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. A troll ghost ducks and dodges your slash. A troll ghost scrambles backward and dodges your slash. Your slash injures a troll ghost. Your slash hits a troll ghost. A troll ghost is poisoned by the venom on dagger. Your slash misses a troll ghost. A troll ghost's chill misses you. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp maims a troll ghost. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash injures a troll ghost. Your slash injures a troll ghost. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. A troll ghost's chill misses you. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> 5 His feet are not on the ground. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> Adelaide utters the words, 'gtibpaae egrugr'. A troll ghost is spasming in shock. <59%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost's chill misses you. A troll ghost is writhing in agony. <59%hp 100%mn 100%mv> 7 You raise your leg and kick a troll ghost with your heel! Your kick wounds a troll ghost. A troll ghost is writhing in agony. <59%hp 100%mn 100%mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt wounds a troll ghost. A troll ghost is writhing in agony. <59%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash injures a troll ghost. Your slash injures a troll ghost. A troll ghost leans back and dodges your slash. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. A troll ghost's chill wounds you. A troll ghost is writhing in agony. <53%hp 100%mn 100%mv> 7 You raise your leg and kick a troll ghost with your heel! Your kick injures a troll ghost. A troll ghost is writhing in agony. <53%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll ghost! Adelaide's icelance GORES a troll ghost! A troll ghost is convulsing on the ground. <53%hp 100%mn 100%mv> Adelaide's stab misses a troll ghost. Your slash injures a troll ghost. A troll ghost leans to his right and dodges your slash. A troll ghost's chill misses you. A troll ghost is convulsing on the ground. <53%hp 100%mn 100%mv> 7 Your kick misses a troll ghost. A troll ghost is convulsing on the ground. <53%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash injures a troll ghost. Your slash injures a troll ghost. Your slash hits a troll ghost. You parry a troll ghost's chill to the right. A troll ghost is convulsing on the ground. <53%hp 100%mn 100%mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll ghost! Adelaide's icelance maims a troll ghost. A troll ghost is convulsing on the ground. <53%hp 100%mn 100%mv> w A troll ghost leans to his left and dodges your slash. Your slash wounds a troll ghost. Your slash injures a troll ghost. You duck and parry a troll ghost's chill. A troll ghost is convulsing on the ground. <53%hp 100%mn 100%mv> impy 25 A troll ghost shivers and suffers. A troll ghost's poison grazes him. A troll ghost is convulsing on the ground. <54%hp 100%mn 100%mv> Wimpy set to 25% hit points. A troll ghost is convulsing on the ground. <54%hp 100%mn 100%mv> Adelaide's stab injures a troll ghost. Your slash wounds a troll ghost. A troll ghost is DEAD!! You receive 448 experience points. A troll ghost's head is shattered, and his brains splash all over you. The gods give you 120 silver coins for your sacrifice. You split 120 silver coins. Your share is 60 silver. <54%hp 100%mn 100%mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A rotting troll shambles around here. Adelaide has arrived. <54%hp 100%mn 99%mv> n The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: south] Adelaide has arrived. <54%hp 100%mn 99%mv> n Alas, you cannot go that way. <54%hp 100%mn 99%mv> open n I see no door n here. <54%hp 100%mn 99%mv> e Alas, you cannot go that way. <54%hp 100%mn 99%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A rotting troll shambles around here. Adelaide has arrived. <54%hp 100%mn 98%mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. Adelaide has arrived. <54%hp 100%mn 98%mv> n The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] Adelaide has arrived. <54%hp 100%mn 98%mv> n Alas, you cannot go that way. <54%hp 100%mn 98%mv> open n I see no door n here. <54%hp 100%mn 98%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. Adelaide has arrived. <54%hp 100%mn 97%mv> e At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <54%hp 100%mn 97%mv> n Alas, you cannot go that way. <54%hp 100%mn 97%mv> n Alas, you cannot go that way. <54%hp 100%mn 97%mv> open n I see no door n here. <54%hp 100%mn 97%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. Adelaide has arrived. <54%hp 100%mn 97%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A rotting troll shambles around here. Adelaide has arrived. <54%hp 100%mn 96%mv> w At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] A grey piece of wood shod in iron has been left here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <54%hp 100%mn 96%mv> n Alas, you cannot go that way. <54%hp 100%mn 96%mv> open n I see no door n here. <54%hp 100%mn 96%mv> w Alas, you cannot go that way. <54%hp 100%mn 96%mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A rotting troll shambles around here. Adelaide has arrived. <54%hp 100%mn 96%mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. Adelaide has arrived. <54%hp 100%mn 95%mv> n The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] Adelaide has arrived. <54%hp 100%mn 95%mv> o close s Ok. <54%hp 100%mn 95%mv> 1 You attempt to hide. <54%hp 100%mn 95%mv> 4 You attempt to move silently. You begin sneaking. <54%hp 100%mn 95%mv> whe Players near you: (PK) Adelaide The Groundskeeper's House (PK) Zeptaru The Groundskeeper's House <55%hp 100%mn 100%mv> Adelaide sits down and rests. <55%hp 100%mn 100%mv> revert You step out of the shadows. Your wolven coat shrinks away and you slowly reform yourself. <55%hp 100%mn 100%mv> sleep You go to sleep. <55%hp 100%mn 100%mv> wake You wake and stand up. <55%hp 100%mn 100%mv> 1 You attempt to hide. <55%hp 100%mn 100%mv> 5 You step out of the shadows. But you are not fighting anyone! <55%hp 100%mn 100%mv> s 4 You attempt to move silently. <55%hp 100%mn 100%mv> sleep You go to sleep. <55%hp 100%mn 100%mv> l In your dreams, or what? <55%hp 100%mn 100%mv> gtell        <55%hp 100%mn 100%mv> wh [ Dwarf ] Dwyrm the Barbarian Hero [ Draco ] Xenthiel the Holy Hero [ Human ] Chaddiru the Adept of Mind [ Half ] Darla the Monastic [ Arbor ] Ilxoyvzea the Altar Boy [ Chnge ] Abraxas Bellum the Thief Hero, Leader of Street Gangsters [ Half ] Barutis the Adept of Mind [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Gnome ] Shabalaba Dabala the Holy Hero [ Elf ] Maranwe the Weapon Master [ Human ] (PK) Adelaide the Student of Focus [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Dwarf ] [JUSTICAR] Drehse the Sword Breaker [ Chnge ] (PK) Azeban the Student of Form [ Half ] Thaulman Fosca the Holy Hero [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 16 <55%hp 100%mn 100%mv> wo You have 0 gold, 1156 silver, and 156293 experience (2971 exp to level). <75%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 100% mace  76% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 98% Level 4: sneak 100% Level 5: trip  96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry  91% pick lock 75% Level 12: second attack  87% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick  77% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage  96% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike  88% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <75%hp 100%mn 100%mv> detect hidden In your dreams, or what? <75%hp 100%mn 100%mv> wake You wake and stand up. <75%hp 100%mn 100%mv> detect hidden Your awareness improves. <75%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 31 minutes, and 13 seconds ago. Race: changeling Sex: male Class: thief You have 75% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 151/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 156293 exp, and have 0 gold and 1156 silver coins. You need 2971 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -155 bash: -159 slash: -154 magic: -75 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are superbly armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <75%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 98% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 91% pick lock 75% Level 12: second attack 87% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 96% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <75%hp 100%mn 100%mv> detect hidden You are already as alert as you can be. <78%hp 100%mn 100%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: none] Adelaide the Student of Focus is resting here. <78%hp 100%mn 100%mv> sleep You go to sleep. <78%hp 100%mn 100%mv> spy In your dreams, or what? <78%hp 100%mn 100%mv> wake You wake and stand up. <78%hp 100%mn 100%mv> spy adelaide You would be better off trying to spy when hidden in shadows. <78%hp 100%mn 100%mv> 1 You attempt to hide. <78%hp 100%mn 100%mv> 4 You attempt to move silently. <78%hp 100%mn 100%mv> spy adela Adelaide goes to sleep. <78%hp 100%mn 100%mv> ide You risk being discovered as you start spying upon Adelaide. <78%hp 100%mn 100%mv> help spy Your research into that topic reveals the following: Syntax: spy Spy is a powerful ability that allows a dubious thief to overhear the musings to and from their victim. This ability comes with a significant risk as they may be caught spying, which could lead to an awkward and perhaps embarrassing situation. A thief that wishes to spy upon someone must be in the same spot that their victim is in, hidden in the shadows. One wrong step out of the shadows, and the thief will be seen attempting to overhear their victim. If a thief leaves their victim, they will cease attempting to spy. Those that communicate mentally need not worry about these spying thieves. <81%hp 100%mn 100%mv> wh [ Dwarf ] Dwyrm the Barbarian Hero [ Draco ] Xenthiel the Holy Hero [ Human ] Chaddiru the Adept of Mind [ Half ] Darla the Monastic [ Arbor ] Ilxoyvzea the Altar Boy [ Chnge ] Abraxas Bellum the Thief Hero, Leader of Street Gangsters [ Half ] Barutis the Adept of Mind [ Gnome ] Shabalaba Dabala the Holy Hero [ Elf ] Maranwe the Weapon Master [ Human ] (PK) Adelaide the Student of Focus [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Dwarf ] [JUSTICAR] Drehse the Sword Breaker [ Chnge ] (PK) Azeban the Student of Form [ Half ] Thaulman Fosca the Holy Hero [53 Demon ANG] [ANCIENT] Cylan Crimsonmane, Nightmare of Mortality and Might, Hell Horse of the Hunt [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 16 <83%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <83%hp 100%mn 100%mv> sit You sit down. <83%hp 100%mn 100%mv> wo You have 0 gold, 1156 silver, and 156293 experience (2971 exp to level). <86%hp 100%mn 100%mv> Adelaide wakes and stands up. <89%hp 100%mn 100%mv> give dagger adelaide You step out of the shadows. You do not have that item. <92%hp 100%mn 100%mv> remove dagger You stop using dagger. <93%hp 100%mn 100%mv> give dagger adelaide Adelaide has her hands full. <93%hp 100%mn 100%mv> Adelaide stops using a wand of plague. <93%hp 100%mn 100%mv> Adelaide puts a wand of plague in a bag. <93%hp 100%mn 100%mv> Adelaide stops using a coral dagger. <93%hp 100%mn 100%mv> gtell Can ye enchant my daggers, far ir mage? You are caught by Adelaide while attempting to get close enough to eavesdrop. You tell the group 'Can ye enchant my daggers, fair mage?' <95%hp 100%mn 100%mv> Adelaide nods at you in agreement. <95%hp 100%mn 100%mv> give dagger adelaide                    give dagger adelaide You give dagger to Adelaide. <95%hp 100%mn 100%mv> You feel less armored. <98%hp 100%mn 100%mv> Adelaide wields dagger. Adelaide is zapped by dagger and drops it. <98%hp 100%mn 100%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: none] A sharp dagger gleams in the light. Adelaide the Student of Focus is here. <98%hp 100%mn 100%mv> take dagger You get dagger. <98%hp 100%mn 100%mv> hold dagger You dual wield dagger. Dagger feels like a part of you! <98%hp 100%mn 100%mv> Adelaide wields a coral dagger. <98%hp 100%mn 100%mv> You have become better at fast healing! <100%hp 100%mn 100%mv> Adelaide stops using a coral dagger. Adelaide wields a pewter practice dagger. <100%hp 100%mn 100%mv> Adelaide stops using a pewter practice dagger. <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. <100%hp 100%mn 100%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: none] Adelaide the Student of Focus is here. <100%hp 100%mn 100%mv> Adelaide stops using a hardened leather vest. <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. A hardened leather vest shimmers with a gold aura. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> Adelaide wears a hardened leather vest on her torso. <100%hp 100%mn 100%mv> give turban adelaide You do not have that item. <100%hp 100%mn 100%mv> remove turban You stop using an elite guard's turban. <100%hp 100%mn 100%mv> give turban adelaide You give an elite guard's turban to Adelaide. <100%hp 100%mn 100%mv> gtell This? You tell the group 'This?' <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. An elite guard's turban glows brightly, then fades. <100%hp 100%mn 100%mv> Adelaide gives you an elite guard's turban. <100%hp 100%mn 100%mv> wear turban You wear an elite guard's turban on your head. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> remove bracers You stop using some polished steel bracers. <100%hp 100%mn 100%mv> give bracers adelaide You give some polished steel bracers to Adelaide. <100%hp 100%mn 100%mv> grel     Adelaide utters the words, 'ofrabtuah olgabar'. Some polished steel bracers shimmers with a gold aura. <100%hp 100%mn 100%mv> Adelaide gives you some polished steel bracers. <100%hp 100%mn 100%mv> wear bre acers You wear some polished steel bracers on your arms. <100%hp 100%mn 100%mv> smile You smile happily. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 40 minutes, and 55 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 151/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156297 exp, and have 0 gold and 1156 silver coins. You need 2967 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are sitting. Armor: pierce: -136 bash: -140 slash: -135 magic: -56 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> remove breastplate You stop using silver breastplate. <100%hp 100%mn 100%mv> give breastplate adelaide Adelaide cannot carry that much weight. <100%hp 100%mn 100%mv> Adelaide drops A steel helm. Adelaide drops A steel helm. <100%hp 100%mn 100%mv> Adelaide drops a belt of steel links. Adelaide drops a belt of steel links. <100%hp 100%mn 100%mv> give breastplate adelaide You give silver breastplate to Adelaide. <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Adelaide  100%hp  9%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Adelaide  100%hp  9%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> gtell Aye You tell the group 'Aye' <100%hp 100%mn 100%mv> Adelaide goes to sleep. <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 42 minutes, and 43 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 119/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156297 exp, and have 0 gold and 1156 silver coins. You need 2967 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are sitting. Armor: pierce: -112 bash: -113 slash: -114 magic: -47 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> wh [ Human ] Chaddiru the Adept of Mind [ Half ] Darla the Thoughtful [ Arbor ] Ilxoyvzea the Altar Boy [ Half ] Barutis the Adept of Mind [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Gnome ] Shabalaba Dabala the Holy Hero [ Human ] (PK) Adelaide the Student of Focus [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Chnge ] Aydra Laefsor the Archon of Light, Poet Laureate of the Sublime Chord [ Chnge ] (PK) Azeban the Student of Form [ Draco ] Caulkor the Grand Master of Thieves [ D-Elf ] (CRIMINAL) Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Chnge ] (CRIMINAL) Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 15 <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Adelaide  100%hp  29%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> Adelaide wakes and stands up. <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Adelaide  100%hp  29%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. Silver breastplate shimmers with a gold aura. <100%hp 100%mn 100%mv> Adelaide gives you silver breastplate. <100%hp 100%mn 100%mv> wear breastplate You wear silver breastplate on your torso. <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 43 minutes, and 43 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 151/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156297 exp, and have 0 gold and 1156 silver coins. You need 2967 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are sitting. Armor: pierce: -137 bash: -141 slash: -136 magic: -57 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> gr Adelaide sits down and rests. Zeptaru's group: [28 Cha] Adelaide  100%hp  12%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> Adelaide goes to sleep. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get chicken hemp You get fried chicken from a small hemp bag. <100%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are no longer hungry. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 Better stand up first. <100%hp 100%mn 100%mv> Adelaide wakes and stands up. <100%hp 100%mn 100%mv> Adelaide utters the words, 'ofrabtuah olgabar'. <100%hp 100%mn 100%mv> gr Zeptaru's group: [28 Cha] Adelaide  100%hp  35%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 45 minutes, and 16 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 150/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156297 exp, and have 0 gold and 1156 silver coins. You need 2967 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are sitting. Armor: pierce: -137 bash: -141 slash: -136 magic: -57 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <100%hp 100%mn 100%mv> Adelaide wields a coral dagger. <100%hp 100%mn 100%mv> Adelaide puts a pewter practice dagger in a bag. <100%hp 100%mn 100%mv> Adelaide stops using a coral dagger. <100%hp 100%mn 100%mv> Adelaide puts a coral dagger in a bag. <100%hp 100%mn 100%mv> Your force shield shimmers then fades away. <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 46 minutes, and 32 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 150/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156297 exp, and have 0 gold and 1156 silver coins. You need 2967 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are sitting. Armor: pierce: -117 bash: -121 slash: -116 magic: -37 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> Adelaide gets a coral dagger from a bag. <100%hp 100%mn 100%mv> Adelaide wields a coral dagger. <100%hp 100%mn 100%mv> open    gr Zeptaru's group: [28 Cha] Adelaide  100%hp  46%mn 100%mv  5740 tnl [28 Thi] Zeptaru  100%hp 100%mn 100%mv  2967 tnl <100%hp 100%mn 100%mv> Adelaide goes to sleep. <100%hp 100%mn 100%mv> wake Adelaide wakes and stands up. <100%hp 100%mn 100%mv> ad   ^R wak    <100%hp 100%mn 100%mv> Adelaide stretches luxuriously. Kinda makes you want to, doesn't it? <100%hp 100%mn 100%mv> Adelaide utters the word, 'ysw'. Adelaide's feet rise off the ground. <100%hp 100%mn 100%mv> vis You trample around loudly again. You step out of the shadows. <100%hp 100%mn 100%mv> Adelaide utters the words, 'yuzyaz yabantis'. You yell in panic, 'Die, Adelaide, you sorcerous dog!' You are surrounded by a pink outline. Adelaide stops following you. Adelaide drops, rolls backward, and dodges your slash. Your slash decimates Adelaide. You parry Adelaide's stab to the right. Adelaide leans back and dodges your slash. Adelaide leans back and dodges your slash. Adelaide has a few bruises. <100%hp 100%mn 100%mv> Adelaide's stab thrashes you. Adelaide leans back and dodges your slash. Adelaide has a few bruises. <94%hp 100%mn 100%mv> open s Ok. You scramble backward and dodge Adelaide's stab. Your slash decimates Adelaide. Adelaide leans to her left and dodges your slash. Adelaide has some small wounds. <94%hp 100%mn 100%mv> flee You choose a direction at random and begin to run... Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. You flee from combat! You lost 10 exp. <94%hp 100%mn 99%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle an onyx bracelet dagger dagger <94%hp 100%mn 99%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 48 minutes, and 12 seconds ago. Race: changeling Sex: male Class: thief You have 96% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 26/45 items with weight 150/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156287 exp, and have 0 gold and 1156 silver coins. You need 2977 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -61 bash: -65 slash: -60 magic: 19 You are superbly armored against piercing. You are superbly armored against bashing. You are heavily armored against slashing. You are armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <96%hp 100%mn 100%mv> n The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] ( 2) A belt of steel links lies here in a coil. ( 2) A shining steel helm rests here. Adelaide the Student of Focus is here. <96%hp 100%mn 99%mv> 1 You cannot hide while glowing. <96%hp 100%mn 99%mv> remov ve all You stop using silver breastplate. You stop using some polished steel bracers. You stop using an elite guard's turban. You stop dual wielding dagger. You stop using dagger. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a purple cloak. You stop using a thin leather cape. <101%hp 105%mn 110%mv> bat You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <101%hp 90%mn 110%mv> wear all You wear silver breastplate on your torso. You wear some polished steel bracers on your arms. You wear an elite guard's turban on your head. You wield dagger. Dagger feels like a part of you! You hold fried chicken in your hands. You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear a thin leather cape around your neck. <95%hp 85%mn 104%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <95%hp 85%mn 104%mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. <95%hp 85%mn 103%mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <95%hp 85%mn 103%mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. <95%hp 85%mn 103%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <95%hp 85%mn 102%mv> s Alas, you cannot go that way. <95%hp 85%mn 102%mv> s Alas, you cannot go that way. <95%hp 85%mn 102%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <95%hp 85%mn 102%mv> open s I see no door s here. <95%hp 85%mn 102%mv> n n A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' <95%hp 85%mn 102%mv> Adelaide has arrived. <95%hp 85%mn 102%mv> gr Huh? <95%hp 85%mn 102%mv> gr Zeptaru's group: [28 Thi] Zeptaru   95%hp  85%mn 102%mv  2977 tnl <95%hp 85%mn 102%mv> be You look up and notice that it is no longer raining. <98%hp 91%mn 100%mv> ckon adelaide You beckon for Adelaide to follow! <98%hp 91%mn 100%mv> Adelaide now follows you. <98%hp 91%mn 100%mv> s Alas, you cannot go that way. <98%hp 91%mn 100%mv> open s I see no door s here. <98%hp 91%mn 100%mv> s Alas, you cannot go that way. <98%hp 91%mn 100%mv> e At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <98%hp 91%mn 99%mv> open s I see no door s here. <98%hp 91%mn 99%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Adelaide has arrived. <98%hp 91%mn 99%mv> w Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Adelaide has arrived. <98%hp 91%mn 98%mv> w At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Adelaide has arrived. <98%hp 91%mn 98%mv> Adelaide utters the word, 'ysw'. <98%hp 91%mn 98%mv> e Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Adelaide has arrived. <98%hp 91%mn 98%mv> opn Adelaide utters the word, 'ysw'. <98%hp 91%mn 98%mv> ^R op  open s Ok. <98%hp 91%mn 98%mv> s At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] The groundskeeper stands here, waving at you with his shovel. Adelaide has arrived. <98%hp 91%mn 97%mv> s Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Adelaide has arrived. <98%hp 91%mn 97%mv> s Alas, you cannot go that way. <98%hp 91%mn 97%mv> w The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <98%hp 91%mn 97%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <98%hp 91%mn 96%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Adelaide has arrived. <98%hp 91%mn 94%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <98%hp 91%mn 92%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <98%hp 91%mn 90%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <98%hp 91%mn 88%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <98%hp 91%mn 87%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Adelaide has arrived. <100%hp 96%mn 95%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <100%hp 96%mn 93%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <100%hp 96%mn 91%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <100%hp 96%mn 89%mv> s d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <100%hp 96%mn 88%mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] Adelaide has arrived. <100%hp 96%mn 87%mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Adelaide has arrived. <100%hp 96%mn 87%mv> s Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] An absentminded woman goes about her business. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Adelaide has arrived. <100%hp 96%mn 86%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Running, a citizen of Ofcol rushes to attend to his business. A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <100%hp 96%mn 86%mv> 1 <100%hp 96%mn 86%mv> 1 Huh? <100%hp 96%mn 86%mv> 4 You cannot sneak while glowing. <100%hp 96%mn 86%mv> 1 You cannot hide while glowing. <100%hp 96%mn 86%mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Running, a citizen of Ofcol rushes to attend to his business. A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <100%hp 96%mn 85%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Running, a citizen of Ofcol rushes to attend to his business. Adelaide has arrived. <100%hp 96%mn 85%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] The corpse of Ofcol Cityguardsman is lying here. The sliced-off arm of Ofcol Cityguardsman is lying here. A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <100%hp 96%mn 85%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A boy from Ofcol is here, playing in the streets. A strong human in cityguard armor patrols the streets. Adelaide has arrived. <100%hp 96%mn 84%mv> s sThe Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] The corpse of Ofcol Cityguardsman is lying here. The splattered brains of Ofcol Cityguardsman are lying here. A strong human in cityguard armor patrols the streets. Adelaide has arrived. <100%hp 96%mn 84%mv> Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] The corpse of Ofcol Cityguardsman is lying here. A strong human cityguard regards you solemnly as he patrols the streets. A blonde-haired girl is here, playing with a doll. Adelaide has arrived. <100%hp 96%mn 84%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] The corpse of Ofcol Cityguardsman is lying here. A strong human in cityguard armor patrols the streets. Adelaide has arrived. <100%hp 96%mn 83%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] The corpse of Ofcol Cityguardsman is lying here. A strong human cityguard strolls by, watching for crime in the streets. Adelaide has arrived. <100%hp 96%mn 83%mv> s Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. Adelaide has arrived. <100%hp 96%mn 83%mv> s s Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] Adelaide has arrived. <100%hp 96%mn 82%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] Adelaide has arrived. <100%hp 96%mn 82%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Adelaide has arrived. <100%hp 96%mn 81%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Adelaide has arrived. <100%hp 96%mn 81%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] Adelaide has arrived. <100%hp 96%mn 81%mv> s Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] Adelaide has arrived. <100%hp 96%mn 80%mv> s Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] Adelaide has arrived. <100%hp 96%mn 80%mv> w Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] A cute rabbit is here. Adelaide has arrived. <100%hp 96%mn 79%mv> w Adelaide utters the words, 'dugg aazag'. The foothills You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. [Exits: east south] Some herbs are lying here, small green leaves and tiny pink flowers. Adelaide has arrived. <100%hp 96%mn 78%mv> s Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] Adelaide has arrived. <100%hp 96%mn 77%mv> s Alas, you cannot go that way. <100%hp 96%mn 77%mv> w Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] Adelaide has arrived. <100%hp 96%mn 77%mv> s Path in the foothills You are walking on a narrow path in the foothills. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path goes north and west. [Exits: north west] Adelaide has arrived. <100%hp 96%mn 77%mv> s Alas, you cannot go that way. <100%hp 96%mn 77%mv> n Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] Adelaide has arrived. <100%hp 96%mn 76%mv> You feel less aware of your surroundings. <100%hp 100%mn 87%mv> Adelaide utters the words, 'dugg aazag'. Adelaide slowly fades out of existence. <100%hp 100%mn 87%mv> e Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] Someone has arrived. <100%hp 100%mn 86%mv> e Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] Someone has arrived. <100%hp 100%mn 86%mv> e The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] Someone has arrived. <100%hp 100%mn 85%mv> e Alas, you cannot go that way. <100%hp 100%mn 85%mv> g s The ancient path You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the north you can see the T-crossing and the path continues south. [Exits: north south] Someone has arrived. <100%hp 100%mn 85%mv> s The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] Someone has arrived. <100%hp 100%mn 84%mv> s The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] Someone has arrived. <100%hp 100%mn 83%mv> Someone utters the word, 'aazagaqasahw'. <100%hp 100%mn 83%mv> s The ancient path The path runs north and east from here. You notice some markers placed along the side of the path. [Exits: north east] Someone has arrived. <100%hp 100%mn 83%mv> e The wooden bridge You have stepped upon a wooden bridge. It looks old but safe to cross. It is made of a wood you haven't seen before. [Exits: east west] Someone has arrived. <100%hp 100%mn 82%mv> e The ancient path You find yourself located between the bridge and the rock formations. As you approach the formations you begin to realize the true size of them, about 15 feet tall and almost perfect rectangular shape. You feel impressed with the awesome sight. [Exits: east west] Someone has arrived. <100%hp 100%mn 81%mv> Someone utters the word, 'aazagaqasahw'. <100%hp 100%mn 81%mv> e The Stones of G'harne You are in the center of 7, 15 ft tall monolith like black stones. In the center of the ring formed by the monolith you can't help noticing a big sacrifice altar. The ground is covered with dirt, but the altar shows no sign of such. West of here is the ancient path, and to the east is a newer, poorly kept dirt path. [Exits: east west down] Someone has arrived. <100%hp 100%mn 80%mv> s d Dark smelly tunnels You are standing in a gloomy tunnel leading south and west, right under the altar of G'harne. The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. You might be able to force your way up into fresh air from here. [Exits: south west up] Someone has arrived. <100%hp 100%mn 80%mv> s Dead end of tunnel The tunnel comes to an abrupt end here. It simply looks like it hasn't been excavated further. North of here the tunnel makes a turn east. Below you a small hole has been excavated down into a pitch black tunnel. [Exits: north down] A cute rabbit is here. Someone has arrived. <100%hp 100%mn 80%mv> n Dark smelly tunnels You are standing in a gloomy tunnel leading south and west, right under the altar of G'harne. The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. You might be able to force your way up into fresh air from here. [Exits: south west up] Someone has arrived. <100%hp 100%mn 80%mv> u The Stones of G'harne You are in the center of 7, 15 ft tall monolith like black stones. In the center of the ring formed by the monolith you can't help noticing a big sacrifice altar. The ground is covered with dirt, but the altar shows no sign of such. West of here is the ancient path, and to the east is a newer, poorly kept dirt path. [Exits: east west down] Someone has arrived. <100%hp 100%mn 80%mv> e East of the stones of G'harne You are standing on the eastern side of the dark stones that constitue the Stones of G'harne. A narrow, badly kept path heads east. [Exits: east west] Someone has arrived. <100%hp 100%mn 79%mv> e On a small wooden bridge You are on a small badly kept bridge spanning a shallow river. There is a dirt path leading east, or you can head west over the bridge towards some tall dark stones. [Exits: east west] A small rabbit twitches its nose and hops about you. Someone has arrived. <100%hp 100%mn 79%mv> e On a narrow beaten path The pathway here is dark and poorly travelled. It continues east or west toward a small wooden bridge. [Exits: east west] Someone has arrived. <100%hp 100%mn 79%mv> e On a narrow beaten path The pathway here is dark and poorly travelled. It continues east to a junction or westwards along the trail, [Exits: east west] A man with a backpack is here walking along the pathway. Someone has arrived. <100%hp 100%mn 79%mv> e A junction in the pathway You are at a small branch in the main pathway between Ofcol and Ethshar. To the east you can see Aselan Keep, which is open to visitors to stay in overnight while travelling through. The path heads north, south and west. [Exits: north east south west] A broken wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <100%hp 100%mn 78%mv> s On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] Someone has arrived. <100%hp 100%mn 78%mv> s On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] A broken cart is here, left to rot beside the path. Someone has arrived. <100%hp 100%mn 77%mv> s On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] Someone has arrived. <100%hp 100%mn 77%mv> s A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <100%hp 100%mn 77%mv> e A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <100%hp 100%mn 76%mv> s On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] Someone has arrived. <100%hp 100%mn 76%mv> s On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] A small rabbit twitches its nose and hops about you. Someone has arrived. <100%hp 100%mn 86%mv> e On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] A deer is standing here chewing idly upon some grass. Someone has arrived. <100%hp 100%mn 85%mv> e The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Someone has arrived. <100%hp 100%mn 85%mv> w On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] A deer is standing here chewing idly upon some grass. Someone has arrived. <100%hp 100%mn 85%mv> w On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] A small rabbit twitches its nose and hops about you. Someone has arrived. <100%hp 100%mn 84%mv> n On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] Someone has arrived. <100%hp 100%mn 84%mv> n A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <100%hp 100%mn 84%mv> w A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <100%hp 100%mn 83%mv> l sign The sign reads: North -- Ofcol East -- To main eastern road West -- Plains of the north <100%hp 100%mn 83%mv> e A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <100%hp 100%mn 83%mv> s On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] Someone has arrived. <100%hp 100%mn 83%mv> s On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] A small rabbit twitches its nose and hops about you. Someone has arrived. <100%hp 100%mn 82%mv> e On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] A deer is standing here chewing idly upon some grass. Someone has arrived. <100%hp 100%mn 82%mv> A deer leaves west. <100%hp 100%mn 82%mv> You are thirsty. <100%hp 100%mn 92%mv> drink bladder It is already empty. <100%hp 100%mn 92%mv> e The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Someone has arrived. <100%hp 100%mn 92%mv> drink 2.bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 92%mv> w On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] Someone has arrived. <100%hp 100%mn 91%mv> w On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] A deer is standing here chewing idly upon some grass. A small rabbit twitches its nose and hops about you. Someone has arrived. <100%hp 100%mn 91%mv> s Alas, you cannot go that way. <100%hp 100%mn 91%mv> n On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] Someone has arrived. <100%hp 100%mn 90%mv> n A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <100%hp 100%mn 90%mv> w A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <100%hp 100%mn 90%mv> e A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <100%hp 100%mn 89%mv> w A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <100%hp 100%mn 89%mv> l sign The sign reads: North -- Ofcol East -- To main eastern road West -- Plains of the north <100%hp 100%mn 89%mv> d e A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <100%hp 100%mn 89%mv> e Alas, you cannot go that way. <100%hp 100%mn 89%mv> es Huh? <100%hp 100%mn 89%mv> e Alas, you cannot go that way. <100%hp 100%mn 89%mv> l A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] <100%hp 100%mn 89%mv> s On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] Someone has arrived. <100%hp 100%mn 88%mv> s On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] A deer is standing here chewing idly upon some grass. A small rabbit twitches its nose and hops about you. Someone has arrived. <100%hp 100%mn 88%mv> e On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] Someone has arrived. <100%hp 100%mn 88%mv> e The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Someone has arrived. <100%hp 100%mn 87%mv> e Alas, you cannot go that way. <100%hp 100%mn 87%mv> s The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 97%mv> The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Someone has arrived. <100%hp 100%mn 97%mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] Someone has arrived. <100%hp 100%mn 97%mv> e Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Someone has arrived. <100%hp 100%mn 96%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] Someone has arrived. <100%hp 100%mn 96%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Someone has arrived. <100%hp 100%mn 96%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Someone has arrived. <100%hp 100%mn 95%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Someone has arrived. <100%hp 100%mn 95%mv> 1 You cannot hide while glowing. <100%hp 100%mn 95%mv> 4 You cannot sneak while glowing. <100%hp 100%mn 95%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A child sits on the ground playing with a handful of small shiny stones. Someone has arrived. <100%hp 100%mn 94%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A young clerical student devoutly practices supplications. Someone has arrived. <100%hp 100%mn 94%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] Someone has arrived. <100%hp 100%mn 94%mv> Someone dances wildly before you! <100%hp 100%mn 94%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. Someone has arrived. <100%hp 100%mn 93%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Someone has arrived. <100%hp 100%mn 93%mv> Someone cheers and sings... they is just BURSTING with joy! <100%hp 100%mn 93%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A lightweight grey vest lies here. Someone has arrived. <100%hp 100%mn 93%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (GUILDLESS) A large grey wolf is here. A cityguard stoutly stands vigil against lawlessness in Glyndane. Someone has arrived. <100%hp 100%mn 92%mv> l wolf Tall, long-limbed and thin, this changeling does not so much stand as he does hover, poised in his position as if ready to move. A smooth, almost featureless muzzle sits atop his lanky frame, connected to a long neck. His eyes, yellow and rarely blinking, are almost covered by his thin brown fur. The rest of him is just as nondescript. Fur that is not too dark but not too light, no visible weapons, and loose-fitting clothing in drab colors complete his forgettable appearance. Jeriath is in perfect condition. Jeriath is using: Hate (Glowing) (Humming) a Pearl Ring (Glowing) a collar forged in the underworld A blue hemp Shitagi imperial helmet a jewel-encrusted earring a jewel-encrusted earring a pair of nyad leather leggings the Talons of the Black Dragon a set of finger-spikes (Humming) Draconic Sleeves (Glowing) an obsidian-laced cape A thin iron bracer A thin iron bracer the Sword of Valor a steel rapier a Coin with Two Swords crossed behind it You peek at the inventory: ( 3) a cure homesick potion a raft ( 2) (Glowing) a potion of bravery ( 3) (Glowing) glowing potion (Humming) the strange bone a Big Ol'Pack Sack 769 gold coins, and 52 silver coins. <100%hp 100%mn 92%mv> Someone kisses you. <100%hp 100%mn 92%mv> Someone hugs you. <100%hp 100%mn 92%mv> Someone dances wildly before you! <100%hp 100%mn 92%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a small hemp bag a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger fried chicken <100%hp 100%mn 92%mv> eat     remove chicken You stop using fried chicken. <100%hp 100%mn 92%mv> Someone leaves south. <100%hp 100%mn 92%mv> eat chic The pink aura around you fades away. <100%hp 100%mn 100%mv> ken You eat fried chicken. You are full. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (GUILDLESS) A large grey wolf is here. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 100%mv> l wofl  lf Tall, long-limbed and thin, this changeling does not so much stand as he does hover, poised in his position as if ready to move. A smooth, almost featureless muzzle sits atop his lanky frame, connected to a long neck. His eyes, yellow and rarely blinking, are almost covered by his thin brown fur. The rest of him is just as nondescript. Fur that is not too dark but not too light, no visible weapons, and loose-fitting clothing in drab colors complete his forgettable appearance. Jeriath is in perfect condition. Jeriath is using: Hate (Glowing) (Humming) a Pearl Ring (Glowing) a collar forged in the underworld A blue hemp Shitagi imperial helmet a jewel-encrusted earring a jewel-encrusted earring a pair of nyad leather leggings the Talons of the Black Dragon a set of finger-spikes (Humming) Draconic Sleeves (Glowing) an obsidian-laced cape A thin iron bracer A thin iron bracer the Sword of Valor a steel rapier a Coin with Two Swords crossed behind it You peek at the inventory: ( 3) a cure homesick potion a raft ( 2) (Glowing) a potion of bravery ( 3) (Glowing) glowing potion (Humming) the strange bone a Big Ol'Pack Sack <100%hp 100%mn 100%mv> Someone has arrived. <100%hp 100%mn 100%mv> Someone leaves west. <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a small hemp bag a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger <100%hp 100%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (55 hours). You are mature. You joined Dark Mists 93 days, 22 hours, 53 minutes, and 45 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 25/45 items with weight 150/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(13) You have scored 156287 exp, and have 0 gold and 1156 silver coins. You need 2977 exp to level. Wimpy set to 25% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -113 bash: -118 slash: -114 magic: -38 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 13 Damroll: 18 You are neutral, and impulsively inclined. <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> qui Adelaide has arrived. <100%hp 100%mn 100%mv> t You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> Adelaide leaves east. <100%hp 100%mn 100%mv> quit You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> ! You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> ! You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> ! You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> ! You attempt to move silently. <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 99%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 99%mv> e Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <100%hp 100%mn 98%mv> s The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east] <100%hp 100%mn 98%mv> open d You step out of the shadows. Ok. <100%hp 100%mn 98%mv> d Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west up] <100%hp 100%mn 97%mv> s A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] A large cockroach scuttles across the ground. A salamander splashes in the sewer water. <100%hp 100%mn 96%mv> e Alas, you cannot go that way. <100%hp 100%mn 96%mv> s A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] <100%hp 100%mn 95%mv> e A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A small snake slithers here. <100%hp 100%mn 94%mv> n Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <100%hp 100%mn 93%mv> e Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 93%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 93%mv> 1 You attempt to hide. <100%hp 100%mn 93%mv> 4 You attempt to move silently. <100%hp 100%mn 93%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru Thieves' Underground <100%hp 100%mn 100%mv> wh [ Draco ] Korbec the Archmage of Focus [51 Chnge Thi] [SYNDICATE] (GUILDLESS) Jeriath Creed the Consigliere, Provissorio of the Family, Traitor to All Thieves [ Human ] Chaddiru the Adept of Mind [ Half ] Darla the Scholar of Combat [ Arbor ] Ilxoyvzea the Attendant [ Ilthd ] (CRIMINAL) Nayurru Laesyth, Mind Freak, Blood-Royal of the Ancients, One of Aven'Hei [ Human ] (PK) Adelaide the Student of Focus [28 Chnge Thi] (PK) Zeptaru the Master of Smell [ Chnge ] Aydra Laefsor the Archon of Light, Poet Laureate of the Sublime Chord [ Chnge ] (PK) Azeban the Student of Form [ Draco ] Caulkor the Grand Master of Thieves [ D-Elf ] (CRIMINAL) Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Chnge ] (CRIMINAL) Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [53 Demon ANG] [ANCIENT] Cylan Crimsonmane, Nightmare of Mortality and Might, Hell Horse of the Hunt [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 16 <100%hp 100%mn 100%mv> gtel    0 Fare well fair mage You step out of the shadows. You tell Adelaide, 'Fare well fair mage' <100%hp 100%mn 100%mv> 14 Huh? <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> s Alas, you cannot go that way. <100%hp 100%mn 100%mv> e Alas, you cannot go that way. <100%hp 100%mn 100%mv> w Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <100%hp 100%mn 100%mv> s A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A small snake slithers here. <100%hp 100%mn 99%mv> w nA dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] <100%hp 100%mn 98%mv> A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] A large cockroach scuttles across the ground. <100%hp 100%mn 97%mv> n Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west] A salamander splashes in the sewer water. <100%hp 100%mn 96%mv> u The manhole cover is closed. <100%hp 100%mn 96%mv> open u You step out of the shadows. Ok. <100%hp 100%mn 96%mv> u The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east down] <100%hp 100%mn 95%mv> n Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <100%hp 100%mn 94%mv> w Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 99%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A young clerical student devoutly practices supplications. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 98%mv> n Adelaide has arrived. <100%hp 100%mn 98%mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A lightweight grey vest lies here. Adelaide has arrived. <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 98%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A large cockroach scuttles across the ground. Adelaide has arrived. <100%hp 100%mn 97%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A short cityguard vigilantly watches for trouble. Adelaide has arrived. <100%hp 100%mn 97%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A large cockroach scuttles across the ground. Adelaide has arrived. <100%hp 100%mn 97%mv> e Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Adelaide has arrived. <100%hp 100%mn 96%mv> Adelaide stops following you. <100%hp 100%mn 96%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 96%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <100%hp 100%mn 96%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student of the arts of war practices sword fighting forms. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 95%mv> detect invisible Your awareness improves. <100%hp 100%mn 100%mv> d l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student of the arts of war practices sword fighting forms. (Hide) A young thief practices hiding and sneaking in the shadows. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 100%mv> vis You trample around loudly again. <100%hp 100%mn 100%mv> l healer This giant towers over you. Lucky for you he is benevolent. Healing the populace gives him great joy, but he has a living to make, so he doesn't give all his services freely to everyone. To see what services he will sell to you, type 'heal'. Healer-adept is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 100%mv> heal Healer-adept says, 'I offer the following spells:' light : cure light wounds 10 gold serious : cure serious wounds 15 gold critic : cure critical wounds 25 gold mending : mend open wounds 100 gold heal : healing spell 50 gold blind : cure blindness 20 gold disease : cure disease 15 gold poison : cure poison 25 gold uncurse : remove curse 50 gold restoration : restoration 100 gold refresh : restore movement 5 gold mana : restore mana 10 gold - Type 'heal ' to be healed. <100%hp 100%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student of the arts of war practices sword fighting forms. (Hide) A young thief practices hiding and sneaking in the shadows. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 100%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 100%mv> w Alas, you cannot go that way. <100%hp 100%mn 100%mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <100%hp 100%mn 99%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 99%mv> s sAlas, you cannot go that way. <100%hp 100%mn 99%mv> Alas, you cannot go that way. <100%hp 100%mn 99%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A lightweight grey vest lies here. A young clerical student devoutly practices supplications. <100%hp 100%mn 98%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Summoned) A huge mass of solid earth stands here. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 98%mv> n nBridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A lightweight grey vest lies here. A young clerical student devoutly practices supplications. <100%hp 100%mn 97%mv> nBridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 97%mv> Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A citizen of Glyndane is here, walking slowly and studying the road. <100%hp 100%mn 97%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 96%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 96%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A child sits on the ground playing with a handful of small shiny stones. <100%hp 100%mn 96%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 95%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 95%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 94%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 94%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 94%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 93%mv> d Alas, you cannot go that way. <100%hp 100%mn 93%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 93%mv> The day has begun. You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 99%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 98%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 97%mv> d A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 97%mv> d A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 96%mv> 1 You attempt to hide. <100%hp 100%mn 96%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 96%mv> hide You attempt to hide. <100%hp 100%mn 96%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 96%mv> d Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <100%hp 100%mn 94%mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A cobalt-hued kobold crouches on the ground, muttering. <100%hp 100%mn 93%mv> d Alas, you cannot go that way. <100%hp 100%mn 93%mv> d Alas, you cannot go that way. <100%hp 100%mn 93%mv> quit You do not feel safe enough to quit yet! <100%hp 100%mn 93%mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <100%hp 100%mn 92%mv> u A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 91%mv> u A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 90%mv> u You step out of the shadows. Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 89%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 89%mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Adelaide the Student of Focus is here. <100%hp 100%mn 88%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 88%mv> e Alas, you cannot go that way. <100%hp 100%mn 88%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 87%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 87%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 87%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A child sits on the ground playing with a handful of small shiny stones. <100%hp 100%mn 86%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 86%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. <100%hp 100%mn 85%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A citizen of Glyndane is here, walking slowly and studying the road. <100%hp 100%mn 85%mv> s <100%hp 100%mn 85%mv> s Huh? <100%hp 100%mn 85%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 85%mv> newbietalk You are now listening to the newbietalk channel. Please use OOCtell or tell, when appropriate, to reply to the newbie that is asking the questions. We appreciate your participation in lending a hand to those not familiar with Dark Mists. <100%hp 100%mn 85%mv> Someone has arrived. A stone elemental has arrived. <100%hp 100%mn 85%mv> q Someone leaves north. A stone elemental leaves north. <100%hp 100%mn 85%mv> uit You do not feel safe enough to quit yet! <100%hp 100%mn 85%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A lightweight grey vest lies here. A young clerical student devoutly practices supplications. <100%hp 100%mn 84%mv> newbietalk Its  says I do not feel safe enough to quit, what is this/ ? [NEWBIE] Zeptaru: It says I do not feel safe enough to quit, what is this? <100%hp 100%mn 94%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 94%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 94%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 93%mv> s [NEWBIE] Nayurru: You attacked somebody recently or got attacked <100%hp 100%mn 93%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 93%mv> newbieta [NEWBIE] Nayurru: its so people can just log off to aviod being killed <100%hp 100%mn 93%mv> lk [NEWBIE] someone: YEs. <100%hp 100%mn 93%mv> [NEWBIE] Nayurru: Give it a few minutes <100%hp 100%mn 93%mv> Thank you  e [NEWBIE] Zeptaru: Thank ye <100%hp 100%mn 93%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] <100%hp 100%mn 99%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ exit Script done on Wed Sep 5 01:37:43 2007