Script started on Tue Sep 4 22:24:45 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? z Zet ptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: none] You have no unread notes. <73%hp 100%mn 100%mv> get pill hemp You get a small green pill from a small hemp bag. <73%hp 100%mn 100%mv> swallow pill You swallow a small green pill. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. <74%hp 100%mn 50%mv> 1 You attempt to hide. <74%hp 100%mn 50%mv> 4 You attempt to move silently. <74%hp 100%mn 50%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <74%hp 100%mn 49%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <74%hp 100%mn 49%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. A sharp dagger gleams in the light. A young clerical student devoutly practices supplications. <74%hp 100%mn 48%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 19 hours, 53 minutes, and 23 seconds ago. Race: changeling Sex: male Class: thief You have 74% hit, 100% mana, 48% movement. You have 8 practices and 0 training sessions. You are carrying 24/45 items with weight 178/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 151611 exp, and have 0 gold and 1863 silver coins. You need 7653 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 16 Damroll: 20 You are neutral, and impulsively inclined. <74%hp 100%mn 48%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has quite a few wounds. Zeptaru is using: an opal set in a silver ring a ring of striking (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger a sharp knife <74%hp 100%mn 48%mv> l Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. A sharp dagger gleams in the light. A young clerical student devoutly practices supplications. <74%hp 100%mn 48%mv> l student Concentrating so hard she does not see you, this beautiful young student from the seminary utters words under her breath. In between each utterance, you hear her utter a prayer of thanksgiving to her unnamed goddess. A young student of the ways of the divine is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 10 silver coins. <74%hp 100%mn 48%mv> w Alas, you cannot go that way. <74%hp 100%mn 48%mv> s The sky appears somewhat cloudy, and it begins to rain. <75%hp 100%mn 68%mv> Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Summoned) A strange dragon is here. <75%hp 100%mn 67%mv> l dragon This familiar is the spirit familiar of its mortal form, summoned by a master of the arcane arts to serve as a familiar on the mortal planes. A majestic spirit dragon is in perfect condition. You peek at the inventory: Nothing. <75%hp 100%mn 67%mv> l dragon This familiar is the spirit familiar of its mortal form, summoned by a master of the arcane arts to serve as a familiar on the mortal planes. A majestic spirit dragon is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <75%hp 100%mn 67%mv> l dragon This familiar is the spirit familiar of its mortal form, summoned by a master of the arcane arts to serve as a familiar on the mortal planes. A majestic spirit dragon is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <75%hp 100%mn 67%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <75%hp 100%mn 67%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A young student of the arts of war practices sword fighting forms. <75%hp 100%mn 67%mv> l student He is concentrating on his swings, the weight of his weapon, the wind, every factor that affects his movements and fluidity. For a brief moment this young giant looks down at you, then returns to his training. Young student of the arts of war is in perfect condition. You peek at the inventory: Nothing. <75%hp 100%mn 67%mv> l student He is concentrating on his swings, the weight of his weapon, the wind, every factor that affects his movements and fluidity. For a brief moment this young giant looks down at you, then returns to his training. Young student of the arts of war is in perfect condition. You peek at the inventory: Nothing. <76%hp 100%mn 86%mv> l s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. <76%hp 100%mn 85%mv> l citizen Nothing unusual or distinctive about this one. Just another human. A citizen is in perfect condition. You peek at the inventory: Nothing. <76%hp 100%mn 85%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] <76%hp 100%mn 85%mv> s Approaching the Bridge You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. To the south is the bridge itself, and heading north one would approach one of the busiest places in Glyndane: Market Square. [Exits: north south] <76%hp 100%mn 85%mv> s Glyndane Bridge Rising high above the river is the Glyndane Bridge. It was made by crude masons who knew how to put stones together to make a bridge but had not enough craftsmanship to fashion anything aesthetic from it. The walking surface is smooth enough, worn from generations of feet passing over it. The dirt between the stones shows how often the bridge gets cleaned. You can look out over either side and see the river. On the north banks, you see docks where some people are fishing. [Exits: north south] A child sits on the ground here, playing with a rag doll. A large cockroach scuttles across the ground. A mangy dog scratches itself and whines. <76%hp 100%mn 84%mv> l child This one is much too busy at play to pay attention to you. A child is in perfect condition. <76%hp 100%mn 84%mv> l cockroach Supported by six long, crooked, hairy legs, this large insect is covered in a hard shell of mottled black and brown chitin. Long antennae thrust out from its tiny head, quivering slightly as they assess the roach's surroundings. Its short mandibles flex inward and outward reflexively, ready to devour the next scrap of vegetation they come across, or to defend against anything that would threaten this big, disgusting bug. A disgusting cockroach is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <76%hp 100%mn 84%mv> l dog This dog looks as though it needs a healer's attention, it might even be contagious. It stops to scratch himself, and you see a flea hop from one part of his body to another to avoid his claws. A stray dog is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <76%hp 100%mn 84%mv> get b steak hemp You step out of the shadows. You get fried steak from a small hemp bag. <76%hp 100%mn 84%mv> give steak dog You give fried steak to a stray dog. A stray dog sniffs fried steak. A stray dog eats fried steak. A stray dog rubs up against you. A stray dog now follows you. <76%hp 100%mn 84%mv> l Glyndane Bridge Rising high above the river is the Glyndane Bridge. It was made by crude masons who knew how to put stones together to make a bridge but had not enough craftsmanship to fashion anything aesthetic from it. The walking surface is smooth enough, worn from generations of feet passing over it. The dirt between the stones shows how often the bridge gets cleaned. You can look out over either side and see the river. On the north banks, you see docks where some people are fishing. [Exits: north south] A child sits on the ground here, playing with a rag doll. A large cockroach scuttles across the ground. (Charmed) A mangy dog scratches itself and whines. <76%hp 100%mn 84%mv> l dog This dog looks as though it needs a healer's attention, it might even be contagious. It stops to scratch himself, and you see a flea hop from one part of his body to another to avoid his claws. A stray dog is in perfect condition. A stray dog shows you her inventory: Nothing. 0 gold coins, and 0 silver coins. <78%hp 100%mn 100%mv> n Approaching the Bridge You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. To the south is the bridge itself, and heading north one would approach one of the busiest places in Glyndane: Market Square. [Exits: north south] A stray dog has arrived. <78%hp 100%mn 99%mv> n Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A citizen of Glyndane is here, observing you as you pass by. A stray dog has arrived. <78%hp 100%mn 99%mv> 1 You attempt to hide. <78%hp 100%mn 99%mv> 4 You attempt to move silently. <78%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] A stray dog has arrived. <78%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A stray dog has arrived. <78%hp 100%mn 98%mv> e Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] A stray dog has arrived. <78%hp 100%mn 98%mv> e Alas, you cannot go that way. <78%hp 100%mn 98%mv> w Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A stray dog has arrived. <78%hp 100%mn 97%mv> w You step out of the shadows. Entrance to the Ranger Station The floor is packed dirt, heavily travelled. Along the northern wooden wall is a wooden bench, above which is a trophy of a green dragon's head mounted on polished oak, beneath which is a small plaque bearing the name of the ranger who killed it alone. Over the doorway to the south is a sign. Open doorways lead to the road eastward, and to the small park westward. [Exits: east south west] A young student of the arts of war practices sword fighting forms. A stray dog has arrived. <78%hp 100%mn 97%mv> n Alas, you cannot go that way. <78%hp 100%mn 97%mv> s You are not allowed in there. <78%hp 100%mn 97%mv> w Dirt Path in the Park You are on a dirt path in the park, surrounded by trees and grass. From above you hear the songs of birds. Little squirrels and chipmunks run from tree to tree, stopping long enough to sniff the air, regard you, and return to their own business. To the east is a wooden structure half-open to the fresh air, through which you can see to the road beyond. Looking up through the trees you see a gorgeous rainbow. [Exits: east south] A red-faced, bleary-eyed man weaves and wobbles as he walks by. A mangy yellow dog wanders the streets. A stray dog has arrived. <78%hp 100%mn 96%mv> e Entrance to the Ranger Station The floor is packed dirt, heavily travelled. Along the northern wooden wall is a wooden bench, above which is a trophy of a green dragon's head mounted on polished oak, beneath which is a small plaque bearing the name of the ranger who killed it alone. Over the doorway to the south is a sign. Open doorways lead to the road eastward, and to the small park westward. [Exits: east south west] A young student of the arts of war practices sword fighting forms. A stray dog has arrived. <78%hp 100%mn 95%mv> e Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A stray dog has arrived. <78%hp 100%mn 95%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A stray dog has arrived. <78%hp 100%mn 94%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Animated) A zombie of the world is standing here. (Animated) A zombie of a great white shark is standing here. (Summoned) A strange dragon is here. (Animated) A zombie of a teacher of the pure magics is standing here. (Animated) A zombie of a lion is standing here. (Translucent) (Black Aura) Grisslyn the Anti-Hero of Death is here. (Summoned) A strange dragon is here. A stray dog has arrived. <78%hp 100%mn 94%mv> Grisslyn utters the word, 'gzakz'. A majestic spirit dragon looks around for Glod before running over to Grisslyn. <78%hp 100%mn 94%mv> Grisslyn utters the words, 'ryiicthaazz gtazso'. Grisslyn is surrounded by a protective shield. <79%hp 100%mn 100%mv> l grisslyn Standing before you is a elven man of tall stature. Nearly seven and a half feet tall, he tends to stand out amongst a crowd. A pitch black robe drapes over his body, flowing smooth and neatly to the ground. Along the very edge of the robe can be seen, small grey raven heads, dotted with red eyes. This pattern is also embroidered Along the collar and cuffs of the robe aswell. Thrown over his shoulders is grey woolen cape, the hood of the cape generally remains covering his mane of stark white hair. The hair itself glistens when touched by any light, hanging over his shoulders and down to his waist, each section of the mane turns into a large braid near his chest, to be tied off with a small strip of snog hide. A large scar runs down the left side of his face; stretching from just above his brow, it continues down curving into his upper lip. But the extent of the damage does not stop there, his left eye has been left a hollow white shell without pupil or iris. As the brief reddish fog of infravision clouds his still good right one; the left itself shades to dark grey hues, bordering being called black. His two hands tend to stay tucked away within the sleeves of his material confines, but when extended, show even further strife. Both a large mass of scar tissue, the left one appears to be missing a thumb, and the right an index finger and pinky. Around his ring finger though, can be seen a small golden band hinting of magical works. Engraved into this band shimmers seven letters..H..E..L..O..I..S..E. Perhaps a place or a person, who knows. Grisslyn is in perfect condition. Grisslyn is using: (Glowing) a golden wedding band engraved with the name 'Heloise' (Glowing) a ring of necromancy (Glowing) (Humming) a Pendant of Spiders (Glowing) (Humming) the necromantic amulet of Akthel'karthas (Glowing) (Humming) Lord Eilhurn's Magical Mithril Chainmail (Glowing) a deathhelm Blindfold of the Zen Master (Glowing) (Humming) a malachite earring (Glowing) (Humming) a feathered earring (Glowing) a pair of death leggings (Glowing) a pair of deathboots (Glowing) (Humming) a pair of dragonscale gauntlets (Glowing) Paterno's Armguards (Glowing) a leaf-embroidered robe (Glowing) a girth of bones (Glowing) (Humming) the bone bracer of Matrenpalanion the Malicious (Glowing) (Humming) Staff of Vil'zin (Glowing) Wand of Battle You peek at the inventory: a practice staff a portable palace (Humming) Chains of Force an air wand ( 3) (Glowing) glowing potion ( 4) (Humming) a white wand (Glowing) the mace named Maiden Head (Glowing) a crystalline stave (Humming) a wand of dreams (Humming) Affliction of Disorder Helm of the Seadragon seadragon torso (Glowing) (Humming) the black Dragonstar (Glowing) (Humming) A leather bound book labelled "cure insomnia" (Glowing) a chest with the symbol of the GML (Humming) Enchanted bracers of speed (Humming) a leaf covered wooden mask (Glowing) dragonscale bracer a holy symbol of Fastolph (Glowing) (Humming) emerald summoning stone <79%hp 100%mn 100%mv> Someone has arrived. <79%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Charmed) A mangy dog scratches itself and whines. (Animated) A zombie of the world is standing here. (Animated) A zombie of a great white shark is standing here. (Summoned) A strange dragon is here. (Animated) A zombie of a teacher of the pure magics is standing here. (Animated) A zombie of a lion is standing here. (Translucent) (Black Aura) Grisslyn the Anti-Hero of Death is here. (Seized) A strange dragon is here. <79%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. A sharp dagger gleams in the light. A young clerical student devoutly practices supplications. A stray dog has arrived. <79%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A stray dog has arrived. <79%hp 100%mn 99%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A stray dog has arrived. <79%hp 100%mn 98%mv> e Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A stray dog has arrived. <79%hp 100%mn 98%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A child plays here, pretending to be a famous and powerful mage. A stray dog has arrived. <81%hp 100%mn 99%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. A stray dog has arrived. <81%hp 100%mn 99%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. A stray dog has arrived. <81%hp 100%mn 98%mv> gr dog You cannot remove charmed mobs from your group. <81%hp 100%mn 98%mv> gr Zeptaru's group: [28 Thi] Zeptaru   81%hp 100%mn  98%mv  7653 tnl [ 7 Mob] A stray dog  100%hp 100%mn 100%mv  10500 tnl <81%hp 100%mn 98%mv> Someone yells, 'Help! Dielantha is helping Metayetch hurt me!' <82%hp 100%mn 100%mv> whe Players near you: Colter Tranquility Dojo (PK) Zeptaru Temple of Balance Viviara Market Square Grisslyn Market Square Metayetch Market Square (PK) Quorin Guild of Elementalists <82%hp 100%mn 100%mv> tell Quarin Greetings, how do ye fare? They are not here. <84%hp 100%mn 100%mv> tell Quorin Greetings, how do ye fare? You tell Quorin, 'Greetings, how do ye fare?' <84%hp 100%mn 100%mv> tell Quarin      orin Is thy strength greater? You tell Quorin, 'Is thy strength greater?' <84%hp 100%mn 100%mv> Quorin tells you, 'nay I am holding at the 25th rank' <85%hp 100%mn 100%mv> wh [ Half ] Hukukisincap the Minister [ Elf ] (PK) Trevalian the Knight Templar [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ D-Elf ] (PK) Drune the Grand Spy [ Chnge ] Spectrus the Archmage of Focus [ Ilthd ] Vespar the Conspirator [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Gnome ] Metayetch the Cardinal of the South [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Chnge ] (PK) Quorin the Student of Water [52 Dwarf AVA] [CONCLAVE] Glod Glodsson the Avatar of Magic Players found: 11 <85%hp 100%mn 100%mv> reply Aye, do ye wish to travel some    a bit? You tell Quorin, 'Aye, do ye wish to travel a bit?' <85%hp 100%mn 100%mv> A stray dog sniffs about, looking for food. <87%hp 100%mn 100%mv> Quorin tells you, 'not for a while' <87%hp 100%mn 100%mv> release       reply nod You tell Quorin, 'nod' <87%hp 100%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] (Charmed) A mangy dog scratches itself and whines. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <87%hp 100%mn 100%mv> e By the Fountain A lovely granite fountain sitting amidst grimy, dirt-encrusted cobblestones sprays clear water into the air. It splashes down into the pool in which some folk have dropped a few silver pieces, allegedly to bring them good luck. To the north is a rock wall, to the south a building. Westward you see a nice building with an aura of well-being surrounding it. A plaque of silver rests above the open doorway to this building. [Exits: east west] A fountain is here, spraying water up into the air. A young clerical student devoutly practices supplications. A stray dog has arrived. <87%hp 100%mn 99%mv> e Spring Road You are on Spring Road, a narrow byway of dirty cobblestones running north and south. From the west you hear the sound of water spraying. [Exits: north south west] A stray dog has arrived. <87%hp 100%mn 99%mv> n Corner of Winter and Spring You are at the corner where Winter Road and Spring Road meet. Winter Road runs to the west, Spring Road to the south. You hear the sound of water spraying south-west of here. To the east is a very narrow, dark road. The cobblestones here are very grimy, with hard-packed dirt entrenched between each stone. [Exits: east south west] A stray dog has arrived. <87%hp 100%mn 98%mv> w Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west.From the south you hear the sound of water spraying, but a rock wall blocks your view. [Exits: east west] A stray dog has arrived. <87%hp 100%mn 98%mv> w Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A large cityguard nods at you in silent greeting as he patrols the streets. A stray dog has arrived. <88%hp 100%mn 99%mv> w Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A stray dog has arrived. <88%hp 100%mn 99%mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. A stray dog has arrived. <88%hp 100%mn 98%mv> e n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. A stray dog has arrived. <88%hp 100%mn 98%mv> n wo You have 0 gold, 1863 silver, and 151611 experience (7653 exp to level). <88%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A stray dog has arrived. <88%hp 100%mn 98%mv> drop      s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. A stray dog has arrived. <88%hp 100%mn 97%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. A stray dog has arrived. <88%hp 100%mn 97%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices supplications. A stray dog has arrived. <88%hp 100%mn 97%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. A stray dog has arrived. <88%hp 100%mn 96%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. A stray dog has arrived. <88%hp 100%mn 96%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A stray dog has arrived. <88%hp 100%mn 96%mv> remov A citizen has arrived. <88%hp 100%mn 96%mv> e sleeves You do not have that item. <88%hp 100%mn 96%mv> re  l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has some small wounds. Zeptaru is using: an opal set in a silver ring a ring of striking (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger a sharp knife <88%hp 100%mn 96%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A stray dog has arrived. <88%hp 100%mn 95%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A stray dog has arrived. <88%hp 100%mn 95%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] A stray dog has arrived. <88%hp 100%mn 95%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] A stray dog has arrived. <88%hp 100%mn 94%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A stray dog has arrived. <88%hp 100%mn 94%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] A stray dog has arrived. <88%hp 100%mn 93%mv> d Alas, you cannot go that way. <88%hp 100%mn 93%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] A stray dog has arrived. <88%hp 100%mn 93%mv> d A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] A stray dog has arrived. <88%hp 100%mn 92%mv> d A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] A stray dog has arrived. <88%hp 100%mn 91%mv> d Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] A stray dog has arrived. <88%hp 100%mn 90%mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A stray dog has arrived. <88%hp 100%mn 89%mv> d Alas, you cannot go that way. <90%hp 100%mn 100%mv> s The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A stray dog has arrived. <90%hp 100%mn 98%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A stray dog has arrived. <90%hp 100%mn 97%mv> e A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Eastward is a bend to the south, and westward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A stray dog has arrived. <90%hp 100%mn 96%mv> s A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] A kobold with cobalt fur crouches on the ground, muttering to itself. A stray dog has arrived. <90%hp 100%mn 95%mv> back k co  kobold You trample around loudly again. Your backstab MASSACRES The cobalt kobold! The cobalt kobold is DEAD!! You receive 0 experience points. The cobalt kobold spills her guts all over the floor. You get some hardened leather gloves from the corpse of The cobalt kobold. You get 24 silver coins from the corpse of The cobalt kobold. The gods give you 27 silver coins for your sacrifice. Just keep it all. <90%hp 100%mn 95%mv> l A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] A steaming pile of The cobalt kobold's entrails is lying here. (Charmed) A mangy dog scratches itself and whines. <90%hp 100%mn 95%mv> drop gloves You drop some hardened leather gloves. <90%hp 100%mn 95%mv> s Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. Kobold refuse still litters these fine halls. [Exits: north south] A stray dog has arrived. <90%hp 100%mn 94%mv> s Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] A stray dog has arrived. <90%hp 100%mn 93%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] Whistling, a blue kobold wanders by. Whistling, a blue kobold wanders by. A stray dog has arrived. <90%hp 100%mn 92%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A stray dog has arrived. <90%hp 100%mn 91%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] A stray dog has arrived. <90%hp 100%mn 90%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] Howling loudly, a scarlet kobold regards you malevolently. Whistling, a blue kobold wanders by. A cobalt-hued kobold crouches on the ground, muttering. Muttering to itself, a cobalt-furred kobold crouches down. A stray dog has arrived. <90%hp 100%mn 89%mv> n Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly eastward. [Exits: north east south] A red kobold utters gibberish from the shadows. A kobold with scarlet fur howls its lungs out here. A stray dog has arrived. <90%hp 100%mn 88%mv> n The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] A cerulean-furred kobold clumsily practices here with a weapon. A stray dog has arrived. <90%hp 100%mn 87%mv> s Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly eastward. [Exits: north east south] A red kobold utters gibberish from the shadows. A kobold with scarlet fur howls its lungs out here. A stray dog has arrived. <90%hp 100%mn 86%mv> The red kobold leaves north. <90%hp 100%mn 86%mv> s Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] Howling loudly, a scarlet kobold regards you malevolently. Whistling, a blue kobold wanders by. A cobalt-hued kobold crouches on the ground, muttering. Muttering to itself, a cobalt-furred kobold crouches down. A stray dog has arrived. <90%hp 100%mn 85%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] A stray dog has arrived. <90%hp 100%mn 84%mv> s Alas, you cannot go that way. <90%hp 100%mn 84%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A stray dog has arrived. <90%hp 100%mn 83%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] Hatefully peering about, a crimson kobold curses at you. A stray dog has arrived. <91%hp 100%mn 98%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north west] A scarlet-furred kobold howls disturbingly here. Brandishing a whip, the kobold overlord threatens everyone nearby. A stray dog has arrived. <91%hp 100%mn 97%mv> w Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] A blue kobold taskmaster struts and bellows. A stray dog has arrived. <91%hp 100%mn 96%mv> w Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] Gibbering, a red-furred kobold crouches in the shadows. A stray dog has arrived. <91%hp 100%mn 95%mv> w A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] A stray dog has arrived. <91%hp 100%mn 94%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A stray dog has arrived. <91%hp 100%mn 93%mv> d A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] Standing tall and mean, the kobold overlord threatens subordinates. A kobold with scarlet fur howls its lungs out here. A cobalt-hued kobold crouches on the ground, muttering. A clumsy kobold with cerulean fur practices battle technique. A stray dog has arrived. <91%hp 100%mn 92%mv> back overlord Your backstab RAZES The kobold overlord! The kobold overlord has some small wounds. <91%hp 100%mn 92%mv> Your slash decimates The kobold overlord. Your slash MUTILATES The kobold overlord! Your slash mauls The kobold overlord. A stray dog's bite grazes The kobold overlord. The kobold overlord's charge misses you. A stray dog's bite misses The kobold overlord. A stray dog's bite misses The kobold overlord. The kobold overlord is covered in bleeding wounds. <91%hp 100%mn 92%mv> 3 Your slash decimates The kobold overlord. Your slash MUTILATES The kobold overlord! Your slash mauls The kobold overlord. The kobold overlord's charge misses you. A stray dog's bite nicks The kobold overlord. A stray dog's bite misses The kobold overlord. A stray dog's bite misses The kobold overlord. The kobold overlord is gushing blood. <91%hp 100%mn 92%mv> Your kicked dirt scratches The kobold overlord. The kobold overlord is blinded by the dirt in her eyes! Your slash MUTILATES The kobold overlord! Your slash devastates The kobold overlord. Your slash decimates The kobold overlord. The kobold overlord's charge misses you. A stray dog's bite misses The kobold overlord. A stray dog's bite nicks The kobold overlord. The kobold overlord is spasming in shock. <91%hp 100%mn 92%mv> 5 Your slash decimates The kobold overlord. Your slash decimates The kobold overlord. The kobold overlord's charge misses you. A stray dog's bite misses The kobold overlord. A stray dog's bite misses The kobold overlord. The kobold overlord is writhing in agony. <91%hp 100%mn 92%mv> Your slash decimates The kobold overlord. Your slash decimates The kobold overlord. The kobold overlord's charge misses you. A stray dog's bite misses The kobold overlord. A stray dog's bite grazes The kobold overlord. The kobold overlord is convulsing on the ground. <91%hp 100%mn 92%mv> You quickly stick your leg behind The kobold overlord's right leg and trip her! Your trip nicks The kobold overlord. The kobold overlord is convulsing on the ground. <91%hp 100%mn 92%mv> 5 Your slash mauls The kobold overlord. The kobold overlord is DEAD!! You receive 0 experience points. You hear The kobold overlord's death cry. You get 85 silver coins from the corpse of The kobold overlord. The gods give you 39 silver coins for your sacrifice. Just keep it all. <91%hp 100%mn 92%mv> But you are not fighting anyone! <91%hp 100%mn 92%mv> l A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] (Charmed) A mangy dog scratches itself and whines. A kobold with scarlet fur howls its lungs out here. A cobalt-hued kobold crouches on the ground, muttering. A clumsy kobold with cerulean fur practices battle technique. <91%hp 100%mn 92%mv> n Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] A kobold with scarlet fur howls its lungs out here. A stray dog has arrived. <91%hp 100%mn 91%mv> 1 You attempt to hide. <91%hp 100%mn 91%mv> 4 You attempt to move silently. You begin sneaking. <92%hp 100%mn 100%mv> l Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] (Charmed) A mangy dog scratches itself and whines. A kobold with scarlet fur howls its lungs out here. <92%hp 100%mn 100%mv> con kobold Your sneeze would kill The scarlet kobold. The scarlet kobold grins evilly at you. <92%hp 100%mn 100%mv> l kobold This noisy kobold has a malevolent gleam in its beady eyes. It drags a carcass of some small, unidentifiable animal around with it, possibly for later consumption. The scarlet kobold wears a collar of small bones linked together. The scarlet kobold is in perfect condition. The scarlet kobold is using: some solid leather boots You peek at the inventory: Nothing. <92%hp 100%mn 100%mv> l Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] (Charmed) A mangy dog scratches itself and whines. A kobold with scarlet fur howls its lungs out here. <92%hp 100%mn 100%mv> d A Pier Over the Underground Sea This wooden pier is obviously not kobold work, as it has stood through countless ages. The underground sea stretches into darkness far to the north. Formless shapes of white, eyeless fish can be seen in the water immediately near the torchlight of the stone tunnel southward. [Exits: up] A stray dog has arrived. <92%hp 100%mn 98%mv> d Alas, you cannot go that way. <92%hp 100%mn 98%mv> s Alas, you cannot go that way. <92%hp 100%mn 98%mv> e Alas, you cannot go that way. <92%hp 100%mn 98%mv> remove all You step out of the shadows. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop dual wielding a sharp knife. You stop using an elemental amulet. <97%hp 105%mn 104%mv> s e wear all You wear an elemental amulet around your neck. You light a small lantern and hold it. You wear a pewter bracer around your left wrist. <97%hp 105%mn 104%mv> get   inv You are carrying: a small hemp bag a brass bracer some polished steel bracers a pair of falconer's gloves a silver belt with an opal embedded in the buckle an elite guard's boots an elite guard's turban an elite guard's leg guards ( 3) a bladder a ring of striking a sharp knife a leather backpack a steel buckler <99%hp 100%mn 100%mv> wear all You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your right finger. <95%hp 94%mn 94%mv> wear cloak You do not have that item. <95%hp 94%mn 94%mv> inv You are carrying: a small hemp bag a brass bracer ( 3) a bladder a sharp knife a leather backpack a steel buckler <95%hp 94%mn 94%mv> l self Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has a few scratches. Zeptaru is using: a small lantern an opal set in a silver ring a ring of striking (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a pewter bracer an onyx bracelet dagger <95%hp 94%mn 94%mv> remove pewter You stop using a pewter bracer. <95%hp 94%mn 94%mv> drop pwe  ewter You drop a pewter bracer. <95%hp 94%mn 94%mv> l A Pier Over the Underground Sea This wooden pier is obviously not kobold work, as it has stood through countless ages. The underground sea stretches into darkness far to the north. Formless shapes of white, eyeless fish can be seen in the water immediately near the torchlight of the stone tunnel southward. [Exits: up] A bracer of pewter lies here, gathering dust. (Charmed) A mangy dog scratches itself and whines. <95%hp 94%mn 94%mv> u Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] A kobold with scarlet fur howls its lungs out here. A stray dog has arrived. <96%hp 97%mn 98%mv> s A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] A kobold with scarlet fur howls its lungs out here. A cobalt-hued kobold crouches on the ground, muttering. A clumsy kobold with cerulean fur practices battle technique. A stray dog has arrived. <96%hp 97%mn 97%mv> u The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A stray dog has arrived. <96%hp 97%mn 96%mv> d A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] A kobold with scarlet fur howls its lungs out here. A cobalt-hued kobold crouches on the ground, muttering. A clumsy kobold with cerulean fur practices battle technique. A stray dog has arrived. <96%hp 97%mn 95%mv> u The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A stray dog has arrived. <96%hp 97%mn 94%mv> s A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] A stray dog has arrived. <96%hp 97%mn 93%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] Gibbering, a red-furred kobold crouches in the shadows. A stray dog has arrived. <96%hp 97%mn 92%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] A stray dog has arrived. <96%hp 97%mn 91%mv> n e The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north west] A blue kobold taskmaster struts and bellows. A scarlet-furred kobold howls disturbingly here. Brandishing a whip, the kobold overlord threatens everyone nearby. A stray dog has arrived. <96%hp 97%mn 90%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] Hatefully peering about, a crimson kobold curses at you. A stray dog has arrived. <96%hp 97%mn 89%mv> n The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A stray dog has arrived. <96%hp 97%mn 88%mv> n Alas, you cannot go that way. <96%hp 97%mn 88%mv> n Alas, you cannot go that way. <96%hp 97%mn 88%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] Whistling, a blue kobold wanders by. Whistling, a blue kobold wanders by. A stray dog has arrived. <96%hp 97%mn 87%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] A stray dog has arrived. <96%hp 97%mn 86%mv> n Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. Kobold refuse still litters these fine halls. [Exits: north south] A stray dog has arrived. <96%hp 97%mn 85%mv> n A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] Some gloves of hardened leather lie here. A steaming pile of The cobalt kobold's entrails is lying here. A stray dog has arrived. <96%hp 97%mn 84%mv> n A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Eastward is a bend to the south, and westward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A stray dog has arrived. <96%hp 97%mn 83%mv> n Alas, you cannot go that way. <96%hp 97%mn 83%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A stray dog has arrived. <96%hp 97%mn 82%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A stray dog has arrived. <96%hp 97%mn 81%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A stray dog has arrived. <96%hp 97%mn 80%mv> w A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A cobalt-hued kobold crouches on the ground, muttering. A stray dog has arrived. <96%hp 97%mn 79%mv> n w The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] Whistling tunelessly, a kobold wanders the tunnel here. A cerulean-furred kobold clumsily practices here with a weapon. A stray dog has arrived. <96%hp 97%mn 78%mv> w A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] A crimson-furred kobold curses under its breath and looks balefully at you. A stray dog has arrived. <96%hp 97%mn 77%mv> You are thirsty. <98%hp 100%mn 96%mv> s The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] A stray dog has arrived. <98%hp 100%mn 95%mv> n A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] A crimson-furred kobold curses under its breath and looks balefully at you. A stray dog has arrived. <98%hp 100%mn 94%mv> w Alas, you cannot go that way. <98%hp 100%mn 94%mv> e The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] Whistling tunelessly, a kobold wanders the tunnel here. A cerulean-furred kobold clumsily practices here with a weapon. A stray dog has arrived. <98%hp 100%mn 93%mv> e A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A cobalt-hued kobold crouches on the ground, muttering. A stray dog has arrived. <98%hp 100%mn 92%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A stray dog has arrived. <98%hp 100%mn 91%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A stray dog has arrived. <98%hp 100%mn 90%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A stray dog has arrived. <98%hp 100%mn 89%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A stray dog has arrived. <98%hp 100%mn 88%mv> n A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A stray dog has arrived. <98%hp 100%mn 87%mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] A stray dog has arrived. <98%hp 100%mn 86%mv> u A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] A stray dog has arrived. <98%hp 100%mn 85%mv> u A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] A stray dog has arrived. <98%hp 100%mn 84%mv> u Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] A stray dog has arrived. <98%hp 100%mn 83%mv> u Alas, you cannot go that way. <98%hp 100%mn 83%mv> u Alas, you cannot go that way. <98%hp 100%mn 83%mv> u Alas, you cannot go that way. <98%hp 100%mn 83%mv> u Alas, you cannot go that way. <98%hp 100%mn 83%mv> remove all You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using a small lantern. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using dagger. You stop using silver breastplate. You stop using a purple cloak. You stop using a thin leather cape. <103%hp 105%mn 93%mv> bat Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <103%hp 90%mn 93%mv> wear all You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wield a sharp knife. A sharp knife feels like a part of you! You wear an elemental amulet around your neck. You light a small lantern and hold it. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <97%hp 85%mn 88%mv> l sle     we  l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has a few scratches. Zeptaru is using: a small lantern a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a small hemp bag a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet a sharp knife <97%hp 85%mn 88%mv> remove lantern You stop using a small lantern. <97%hp 85%mn 88%mv> put lantern a backpack You put a small lantern in a leather backpack. <97%hp 85%mn 88%mv> l Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] (Charmed) A mangy dog scratches itself and whines. <97%hp 85%mn 88%mv> l slef You do not see that here. <97%hp 85%mn 88%mv> l s You are thirsty. You are hungry. <100%hp 95%mn 98%mv> ^R l   wear cloak You stop using a small hemp bag. You wear a purple cloak about your body. <100%hp 95%mn 93%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet a sharp knife <100%hp 95%mn 93%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] A stray dog has arrived. <100%hp 95%mn 92%mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A stray dog has arrived. <100%hp 95%mn 91%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] A stray dog has arrived. <100%hp 95%mn 91%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] A stray dog has arrived. <100%hp 95%mn 91%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A stray dog has arrived. <100%hp 95%mn 90%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. A stray dog has arrived. <100%hp 95%mn 90%mv> 1 You attempt to hide. <100%hp 95%mn 90%mv> 4 You attempt to move silently. <100%hp 95%mn 90%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A stray dog has arrived. <100%hp 95%mn 90%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. A stray dog has arrived. <100%hp 95%mn 89%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. A stray dog has arrived. <100%hp 95%mn 89%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices supplications. A stray dog has arrived. <100%hp 95%mn 89%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A stray dog has arrived. <100%hp 95%mn 88%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. A sharp dagger gleams in the light. A stray dog has arrived. <100%hp 95%mn 88%mv> exam dagger Looking closely at the hilt you see the symbol of the Thieves' Guild. <100%hp 95%mn 88%mv> You are thirsty. You are hungry. <100%hp 100%mn 97%mv> take t dagger You step out of the shadows. You get dagger. <100%hp 100%mn 97%mv> hide You attempt to hide. <100%hp 100%mn 97%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 20 hours, 5 minutes, and 8 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 97% movement. You have 8 practices and 0 training sessions. You are carrying 23/45 items with weight 173/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 151611 exp, and have 0 gold and 2038 silver coins. You need 7653 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 14 Damroll: 18 You are neutral, and impulsively inclined. <100%hp 100%mn 97%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet a sharp knife <100%hp 100%mn 97%mv> hold dagger You step out of the shadows. You dual wield dagger. Dagger feels like a part of you! <99%hp 100%mn 97%mv> l s   sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 20 hours, 5 minutes, and 16 seconds ago. Race: changeling Sex: male Class: thief You have 99% hit, 100% mana, 97% movement. You have 8 practices and 0 training sessions. You are carrying 23/45 items with weight 173/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 151611 exp, and have 0 gold and 2038 silver coins. You need 7653 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 16 Damroll: 20 You are neutral, and impulsively inclined. <99%hp 100%mn 97%mv> remove knife You stop using a sharp knife. <99%hp 100%mn 97%mv> hold dagger You dual wield dagger. Dagger feels like a part of you! <99%hp 100%mn 97%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 20 hours, 5 minutes, and 23 seconds ago. Race: changeling Sex: male Class: thief You have 99% hit, 100% mana, 97% movement. You have 8 practices and 0 training sessions. You are carrying 23/45 items with weight 173/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 151611 exp, and have 0 gold and 2038 silver coins. You need 7653 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <99%hp 100%mn 97%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has a few scratches. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <99%hp 100%mn 97%mv> inv You are carrying: a small hemp bag ( 3) a bladder a sharp knife a leather backpack a steel buckler <99%hp 100%mn 97%mv> put kife backpack You do not have that item. <99%hp 100%mn 97%mv> put knife back You are thirsty. You are hungry. <100%hp 100%mn 100%mv> pack You put a sharp knife in a leather backpack. <100%hp 100%mn 100%mv> drink 3.bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> l Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. (Charmed) A mangy dog scratches itself and whines. <100%hp 100%mn 100%mv> release dog A stray dog wanders off into the distance. A stray dog stops following you. <100%hp 100%mn 100%mv> l Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 99%mv> whe Players near you: (PK) Zeptaru Market Square Grisslyn Pet Emporium (PK) Quorin Guild of Elementalists <100%hp 100%mn 99%mv> who [ Human ] (PK) Gekidoku the Grandmaster of Judo [ Human ] [JUSTICAR] Resian the Master of Unarmed Combat [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Human ] Colter the Unarmed Fighter [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ Chnge ] Spectrus the Archmage of Focus [ Human ] Brill Pryce the Thief Hero [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Gnome ] Metayetch the Cardinal of the South [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Chnge ] (PK) Quorin the Student of Water [52 Dwarf AVA] [CONCLAVE] Glod Glodsson the Avatar of Magic Players found: 12 <100%hp 100%mn 99%mv> You are hungry. <100%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 100% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab  81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 86% pick lock 75% Level 12: second attack 84% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 76% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage  95% [Hit Return to continue] A majestic spirit dragon has arrived. The zombie of a lion has arrived. The zombie of a teacher of the pure magics has arrived. A majestic spirit dragon has arrived. The zombie of a great white shark has arrived. The zombie of the world has arrived. Heloise has arrived. The zombie of a parrot has arrived. [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike  80% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 100%mv> Grisslyn looks at you. <100%hp 100%mn 100%mv> prac list Level 1: dagger 100% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 86% pick lock 75% Level 12: second attack 84% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 76% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 95% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike 80% 39 Total skills, 82.64% learned. 39 practiced skills, 82.64% learned. 10 total skills mastered, 25.64% total mastery. 0 total spells mastered, 0.00% total mastery. 10 total mastered, 25.64% total mastery. <100%hp 100%mn 100%mv> Heloise utters the words, 'btyiduhab gtazso'. Heloise is surrounded by a chromatic aura. <100%hp 100%mn 100%mv> Heloise utters the words, 'ryiicthaazz gtazso'. Heloise is surrounded by a protective shield. <100%hp 100%mn 100%mv> l heloise Her dark long hair falls to down her back and hangs loose. Big brown eyes reflect her disquietude and displeasure. You could call her face pleasant if there wouldnt be a few scars on it. You see here a young woman figure standing at about 5 foot 10 inches tall. Long and dirty robe conceals most of her bodyshape. Heloise is in perfect condition. Heloise is using: a golden wedding band engraved with the name 'Grisslyn' (Shifting Aura) the glossy orb ring (Glowing) (Humming) magical emblem showing the lemniscate (Glowing) a holy symbol of Riallus seadragon torso (Glowing) (Humming) Crown of the Mind (Glowing) (Humming) a pair of wire rimmed spectacles (Glowing) (Humming) a jewel-encrusted earring (Glowing) (Humming) a jewel-encrusted earring seadragon leggings seadragon boots (Glowing) (Humming) a pair of mithril gauntlets seadragon armguards (Glowing) a leather backpack (Glowing) (Humming) a silver belt with an opal embedded in the buckle a memory ribbon (Glowing) an elemental bracelet (Glowing) (Humming) the Staff of Corrosion a jade wand You peek at the inventory: a stone rod (Glowing) a blue crystal tiara (Humming) the Cat'o Nine Tails a red tunic a grubby worm nugget an A'dam (Humming) a mysterious cube of chance a genuine Fastolph action figure (Glowing) a moonstone water jug a lembas leaf a green serpent-tressed wig a reed mat myrrh (Glowing) a chest with the symbol of the GML (Glowing) (Humming) the Whip of Penance <100%hp 100%mn 100%mv> bow You bow deeply. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You are hungry. <100%hp 100%mn 100%mv> Someone has arrived. <100%hp 100%mn 100%mv> Someone bows deeply. <100%hp 100%mn 100%mv> Heloise nods. <100%hp 100%mn 100%mv> wh Someone stops using a pair of silver glasses. <100%hp 100%mn 100%mv> e Players near you: Heloise Market Square Colter Tranquility Dojo (PK) Zeptaru Market Square Grisslyn Market Square (PK) Quorin Guild of Elementalists <100%hp 100%mn 100%mv> Someone gives a pair of silver glasses to Heloise. <100%hp 100%mn 100%mv> l g Heloise utters the words, 'ofrabtuah olgabar'. A pair of silver glasses glows a brilliant gold! <100%hp 100%mn 100%mv> ^R l Someone says, 'How be yah fine folks?' <100%hp 100%mn 100%mv> ^R l 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> Someone nods at Grisslyn. <100%hp 100%mn 100%mv> Heloise utters the words, 'ofrabtuah olgabar'. A pair of silver glasses shimmers with a gold aura. <100%hp 100%mn 100%mv> Heloise utters the words, 'ofrabtuah olgabar'. A pair of silver glasses shimmers with a gold aura. <100%hp 100%mn 100%mv> Grisslyn says, 'No complaints.' <100%hp 100%mn 100%mv> Grisslyn looks at someone. <100%hp 100%mn 100%mv> Someone says, 'Dat be gud.' <100%hp 100%mn 100%mv> Heloise utters the words, 'biahaajus lais'. A pair of silver glasses glows with a white light. <100%hp 100%mn 100%mv> You are famished! <100%hp 100%mn 100%mv> Grisslyn utters the words, 'ryiicthaazz gtazso'. Grisslyn is surrounded by a protective shield. <100%hp 100%mn 100%mv> Heloise gets a pitch black lump of ebony from a chest with the symbol of the GML. <100%hp 100%mn 100%mv> Someone says, 'Yah too married?!!!!!' <100%hp 100%mn 100%mv> Grisslyn stops using Wand of Battle. Grisslyn holds a white wand in his hands. <100%hp 100%mn 100%mv> Grisslyn zaps himself with a white wand. Grisslyn is surrounded by a chromatic aura. <100%hp 100%mn 100%mv> Someone says, 'Congrats!' <100%hp 100%mn 100%mv> Heloise chuckles politely. <100%hp 100%mn 100%mv> Heloise snickers softly. <100%hp 100%mn 100%mv> Vespar has arrived. <100%hp 100%mn 100%mv> Heloise says, 'thank you' <100%hp 100%mn 100%mv> Vespar leaves north. <100%hp 100%mn 100%mv> You hear something's death cry. <100%hp 100%mn 100%mv> Vespar has arrived. <100%hp 100%mn 100%mv> wh Vespar bows deeply. [ Half ] Thaulman Fosca the Holy Hero [ Human ] (PK) Gekidoku the Grandmaster of Judo [ Human ] [JUSTICAR] Resian the Master of Unarmed Combat [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Human ] Colter the Unarmed Fighter [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ D-Elf ] Viviara the Mistress of Ether [ Chnge ] Spectrus the Archmage of Focus [ Ilthd ] Vespar the Conspirator [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Gnome ] Metayetch the Cardinal of the South [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Chnge ] (PK) Quorin the Student of Water [52 Dwarf AVA] [CONCLAVE] Glod Glodsson the Avatar of Magic Players found: 14 <100%hp 100%mn 100%mv> Grisslyn looks at Vespar. <100%hp 100%mn 100%mv> Someone says, 'Yah know if any be bother yah. Give me ah call.' <100%hp 100%mn 100%mv> Vespar looks at Heloise. <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] The corpse of a young student of the art of intrigue and thievery is lying here. The splattered brains of a young student of the art of intrigue and thievery are lying here. You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. A young clerical student devoutly practices supplications. <100%hp 100%mn 98%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. <100%hp 100%mn 98%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 97%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. <100%hp 100%mn 97%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 97%mv> n You step out of the shadows. Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 96%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 96%mv> n You are famished! <100%hp 100%mn 100%mv> Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 99%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 99%mv> s sDirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 98%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 98%mv> s ssInside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 97%mv> s Huh? <100%hp 100%mn 97%mv> Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 97%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. <100%hp 100%mn 97%mv> sBridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. A young clerical student devoutly practices supplications. <100%hp 100%mn 96%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 96%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] The corpse of a young student of the art of intrigue and thievery is lying here. The splattered brains of a young student of the art of intrigue and thievery are lying here. You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. <100%hp 100%mn 96%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Translucent) (Pink Aura) Vespar the Conspirator is here. (Animated) A zombie of a parrot is standing here. (Translucent) (Chromatic Aura) Heloise, Nymphalis in Lattice Wonderland is here. (Animated) A zombie of the world is standing here. (Animated) A zombie of a great white shark is standing here. (Summoned) A strange dragon is here. (Animated) A zombie of a teacher of the pure magics is standing here. (Animated) A zombie of a lion is standing here. (Seized) A strange dragon is here. (Translucent) (Chromatic Aura) Grisslyn the Anti-Hero of Death is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 95%mv> Someone says, 'Well. Imagine me help defend yer Tower.' <100%hp 100%mn 95%mv> Heloise gets a lump of mithril ore from a chest with the symbol of the GML. <100%hp 100%mn 95%mv> Vespar looks at someone. <100%hp 100%mn 95%mv> bo Someone says, 'They really won't.' <100%hp 100%mn 95%mv> w You bow deeply. <100%hp 100%mn 95%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] (Summoned) (Translucent) A violent vortex of swirling air is here. <100%hp 100%mn 95%mv> n s The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] A man behind the counter is chopping a side of beef into cubes. Butcher grins. Butcher tells you, 'Welcome to my shoppe. What would you like?' Butcher tells you, 'Please check the list to see what I'm selling today.' <100%hp 100%mn 95%mv> lsit Huh? <100%hp 100%mn 95%mv> list [Lv Price Qty] Item [ 1 143 -- ] tripas [ 1 130 -- ] roast heart [ 1 117 -- ] fried gizzards [ 1 65 -- ] fried steak [ 1 58 -- ] fried chicken [ 1 52 -- ] fried fish <100%hp 100%mn 95%mv> buy     sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 20 hours, 8 minutes, and 50 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 95% movement. You have 8 practices and 0 training sessions. You are carrying 22/45 items with weight 172/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 151611 exp, and have 0 gold and 2038 silver coins. You need 7653 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are hungry. You are standing. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. <100%hp 100%mn 95%mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: a warm loaf of bread a leather practice whip ( 8) a bottle of rum ( 2) a small green pill a long water flask <100%hp 100%mn 95%mv> You are famished! <100%hp 100%mn 100%mv> get 4*rum hemp You get a bottle of rum from a small hemp bag. You get a bottle of rum from a small hemp bag. You get a bottle of rum from a small hemp bag. You get a bottle of rum from a small hemp bag. <100%hp 100%mn 100%mv> drop      dra   drop all.rum You drop a bottle of rum. You drop a bottle of rum. You drop a bottle of rum. You drop a bottle of rum. <100%hp 100%mn 100%mv> buy 10*chicken You haggle with Butcher. You buy fried chicken[10] for 390 silver. <100%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are no longer famished. You are hungry. <100%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are no longer hungry. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> put all.chicken backpack You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. You put fried chicken in a leather backpack. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> e get rum backpack I see nothing like that in the backpack. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> e get rum hemp You get a bottle of rum from a small hemp bag. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> l hemp A small bag made of hemp lies here. <100%hp 100%mn 100%mv> exam p hemp A small bag made of hemp lies here. A small hemp bag holds: a warm loaf of bread a leather practice whip ( 3) a bottle of rum ( 2) a small green pill a long water flask <100%hp 100%mn 100%mv> get flask backback I see no backback here. <100%hp 100%mn 100%mv> b get flasck hemp I see nothing like that in the hemp. <100%hp 100%mn 100%mv> inv You are carrying: a bottle of rum a small hemp bag ( 3) a bladder a leather backpack a steel buckler <100%hp 100%mn 100%mv> get water hemp You get a long water flask from a small hemp bag. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> inv You are carrying: a long water flask a bottle of rum a small hemp bag ( 3) a bladder a leather backpack a steel buckler <100%hp 100%mn 100%mv> n shapeshift br ear You are not yet high enough to take that form. <100%hp 100%mn 100%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 100%mv> shapeshift man Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You find the form too challenging and fail the shapeshifting. <100%hp 85%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 85%mn 100%mv> kl  wolf You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 85%mn 100%mv> remove      remove breastplate You stop using silver breastplate. <100%hp 95%mn 100%mv> remove bracers You stop using some polished steel bracers. <100%hp 95%mn 100%mv> shapeshift bat You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 95%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 95%mn 100%mv> remove cloak You stop using a purple cloak. <100%hp 95%mn 105%mv> bat You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 95%mn 105%mv> remove turban You stop using an elite guard's turban. <100%hp 95%mn 105%mv> bat You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 95%mn 105%mv> inv You are carrying: a long water flask a bottle of rum a small hemp bag some polished steel bracers an elite guard's turban ( 3) a bladder a leather backpack silver breastplate a purple cloak a steel buckler <100%hp 95%mn 105%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape an elite guard's leg guards an elite guard's boots a pair of falconer's gloves a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 95%mn 105%mv> remove all You stop using dagger. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using dagger. You stop using a thin leather cape. <106%hp 105%mn 105%mv> bat You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <106%hp 90%mn 105%mv> wear all You wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You dual wield dagger. Dagger feels like a part of you! You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <100%hp 85%mn 100%mv> wear cloak You stop using a small hemp bag. You wear a purple cloak about your body. <100%hp 85%mn 94%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 85%mn 94%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 4) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 85%mn 94%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <100%hp 85%mn 94%mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 91%mn 99%mv> 1 You attempt to hide. <100%hp 91%mn 99%mv> 4 You attempt to move silently. <100%hp 91%mn 99%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 91%mn 99%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 91%mn 98%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 91%mn 98%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. <100%hp 91%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 91%mn 97%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 91%mn 97%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 91%mn 97%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 91%mn 96%mv> wh [ D-Elf ] Shouzo the Hidden [ Half ] Thaulman Fosca the Holy Hero [ Human ] [JUSTICAR] Resian the Master of Unarmed Combat [ Chnge ] Abraxas Bellum the Thief Hero, Leader of Street Gangsters [ Human ] Colter the Unarmed Fighter [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ Chnge ] Spectrus the Archmage of Focus [ Ilthd ] Vespar the Conspirator [ Gnome ] Metayetch the Cardinal of the South [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero Players found: 10 <100%hp 91%mn 96%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 91%mn 96%mv> w Alas, you cannot go that way. <100%hp 91%mn 96%mv> e By the Fountain A lovely granite fountain sitting amidst grimy, dirt-encrusted cobblestones sprays clear water into the air. It splashes down into the pool in which some folk have dropped a few silver pieces, allegedly to bring them good luck. To the north is a rock wall, to the south a building. Westward you see a nice building with an aura of well-being surrounding it. A plaque of silver rests above the open doorway to this building. [Exits: east west] A fountain is here, spraying water up into the air. A young clerical student devoutly practices supplications. The road sweeper keeps the roads clean. <100%hp 91%mn 96%mv> fill bladder You step out of the shadows. You fill a bladder with water from fountain. <100%hp 98%mn 100%mv> fill 2.bladder You fill a bladder with water from fountain. <100%hp 98%mn 100%mv> fill 3.bladder You fill a bladder with water from fountain. <100%hp 98%mn 100%mv> fill water Your container is full. <100%hp 98%mn 100%mv> drink flash k You drink water from a long water flask. Your thirst is quenched. <100%hp 98%mn 100%mv> d fill flask You fill a long water flask with water from fountain. <100%hp 98%mn 100%mv> w Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 98%mn 99%mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 98%mn 99%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 98%mn 98%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] (Companion) (Holy Aura) A tall, winged being radiates goodness, light, and strength. (Holy Aura) Barius the Paladin Hero is here. <100%hp 98%mn 98%mv> Barius leaves west. A guardian angel leaves west. <100%hp 98%mn 98%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices cantrips. A citizen of Glyndane is here, observing you as you pass by. <100%hp 98%mn 98%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 98%mn 97%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A child sits on the ground playing with a handful of small shiny stones. <100%hp 98%mn 97%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 98%mn 97%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 98%mn 96%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A young clerical student devoutly practices supplications. <100%hp 98%mn 96%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 98%mn 96%mv> Metayetch has arrived. <100%hp 98%mn 96%mv> Metayetch leaves north. <100%hp 98%mn 96%mv> <100%hp 98%mn 96%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 98%mn 95%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 98%mn 95%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 98%mn 95%mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 98%mn 94%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 98%mn 94%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 98%mn 94%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 100%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 99%mv> w An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 100%mn 99%mv> give 2 silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard opens the grand gate. An Ethsharian gateguard ushers your party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <100%hp 100%mn 99%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 99%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 98%mv> w n Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To channelers guild is to the east. Elemental Avenue continues to the north while the East Main Street is to the south. [Exits: north east south] <100%hp 100%mn 98%mv> n Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the east is the elementalists guild. Elemental Avenue continues to the north and south. [Exits: north east south] <100%hp 100%mn 98%mv> n Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the north is the Corner where Celestial Avenue meets up with Elemental Avenue from the south. [Exits: north south] A citizen of Ethshar watches you with interest. <100%hp 100%mn 97%mv> n Corner of Celestial and Elemental The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Celestial Way extends to the west while Elemental Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 97%mv> w Celestial Way The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the north is the paladins guild. Celestial Way continues to the west while the Corner of Celestial Way and Elemental Avenue is found to the east. [Exits: north east west] <100%hp 100%mn 97%mv> w Celestial Way The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The clerics guild is to the north while Celestial Way continues to the east and west. [Exits: north east west] <100%hp 100%mn 96%mv> w Celestial Way The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the north a small alley runs between two buildings. Celestial Way continues to the east while the Square of the Shield can be seen to the west. [Exits: north east west] <100%hp 100%mn 96%mv> w Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] <100%hp 100%mn 96%mv> n Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The northern gates are to found to the north and the Square of the Shield is to the south. [Exits: north south] A citizen of Ethshar watches you with interest. <100%hp 100%mn 95%mv> n Inner Northern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the north leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the south. [Exits: east south west] <100%hp 100%mn 95%mv> n The grand gate is closed. <100%hp 100%mn 95%mv> n The grand gate is closed. <100%hp 100%mn 95%mv> n The grand gate is closed. <100%hp 100%mn 95%mv> open n Ok. <100%hp 100%mn 95%mv> n Outer Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north south] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 95%mv> n Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] <100%hp 100%mn 94%mv> n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] <100%hp 100%mn 94%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north south] <100%hp 100%mn 93%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] A large cockroach scuttles across the ground. A cute rabbit is here. <100%hp 100%mn 92%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] <100%hp 100%mn 91%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east south west] <100%hp 100%mn 90%mv> n Alas, you cannot go that way. <100%hp 100%mn 90%mv> e The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. [Exits: north east south west] A young, dark-clad man is here, looking suspicious. <100%hp 100%mn 89%mv> e The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] <100%hp 100%mn 88%mv> e Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] A cute rabbit is here. <100%hp 100%mn 86%mv> e Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] <100%hp 100%mn 86%mv> e Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] <100%hp 100%mn 85%mv> e Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] <100%hp 100%mn 85%mv> e The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] <100%hp 100%mn 85%mv> e Alas, you cannot go that way. <100%hp 100%mn 85%mv> n Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] <100%hp 100%mn 84%mv> n Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] <100%hp 100%mn 84%mv> n A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] <100%hp 100%mn 84%mv> n Alas, you cannot go that way. <100%hp 100%mn 84%mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] <100%hp 100%mn 83%mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] A blonde-haired girl is here, playing with a doll. <100%hp 100%mn 83%mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] <100%hp 100%mn 83%mv> e Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] <100%hp 100%mn 92%mv> n Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. <100%hp 100%mn 92%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 91%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 91%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 91%mv> open d I see no door d here. <100%hp 100%mn 91%mv> n The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A brown-haired girl is here, playing with a doll. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 90%mv> open d I see no door d here. <100%hp 100%mn 90%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 90%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 90%mv> open d I see no door d here. <100%hp 100%mn 90%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 89%mv> open d Ok. <100%hp 100%mn 89%mv> n d Under the Trap Door The trap door above you leads into one of the wealthier homes of Ofcol, which covers for the ring of thieves which is terrorizing the residents of Ofcol. The trap door is well oiled, and the rope ladder which hangs under it is obviously well used. [Exits: west up] <100%hp 100%mn 89%mv> 1 You attempt to hide. <100%hp 100%mn 89%mv> 3 You step out of the shadows. But you are not in combat! <100%hp 100%mn 89%mv> 1 You attempt to hide. <100%hp 100%mn 89%mv> 4 You attempt to move silently. <100%hp 100%mn 89%mv> l Under the Trap Door The trap door above you leads into one of the wealthier homes of Ofcol, which covers for the ring of thieves which is terrorizing the residents of Ofcol. The trap door is well oiled, and the rope ladder which hangs under it is obviously well used. [Exits: west up] <100%hp 100%mn 89%mv> w In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: east west] <100%hp 100%mn 89%mv> w Corner In the Dark Tunnel You are at a corner in the dark tunnel, leading to the east or the south. Darkness permeates the entire tunnel, but can be forced back by the use of a torch, or other light source. Rodents scurry about, and dripping water can be heard. [Exits: east south] <100%hp 100%mn 89%mv> s In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: north south] <100%hp 100%mn 89%mv> s Fork in the Dark Tunnel From here, you can go three directions; to the west, east, or north. Some muffled sounds can be heard to the west, and a small amount of light to the east, indicating that you are not alone with the rats. Some water has pooled in a few spots on the floor, and the sound of a running stream can be heard. [Exits: north east west] <100%hp 100%mn 89%mv> w In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: east west] <100%hp 100%mn 89%mv> w In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: east west] <100%hp 100%mn 89%mv> w A Quadruple Junction in the Tunnel The tunnel here goes four ways, leading off in all the cardinal directions. A faint trace of light can be seen far off to the east, and from the west you can hear muffled voices, intermingled with the sounds of running water and scurrying rodents which permeate the silence. The tunnel also leads off to the north and south. [Exits: north east south west] <100%hp 100%mn 89%mv> s In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. The floor beneath you does not feel quite so solid as it does in most places, and seems to give slightly under your weight. [Exits: north south] <100%hp 100%mn 89%mv> s In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. [Exits: north south] <100%hp 100%mn 98%mv> s Turn in the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. The hallway takes a turn here, leading north or east. [Exits: north east] <100%hp 100%mn 98%mv> s Alas, you cannot go that way. <100%hp 100%mn 98%mv> e In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. [Exits: east west] <100%hp 100%mn 98%mv> e Turn in the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. The hallway takes a turn here, leading west or south. [Exits: south west] <100%hp 100%mn 98%mv> s In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. [Exits: north south] <100%hp 100%mn 98%mv> s Dead End in the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. Suddenly, the tunnel comes to a dead stop, and a rope ladder hangs from the ceiling, where there is a trap door. [Exits: north] <100%hp 100%mn 98%mv> n In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. [Exits: north south] <100%hp 100%mn 98%mv> n Turn in the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. The hallway takes a turn here, leading west or south. [Exits: south west] <100%hp 100%mn 98%mv> w In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. [Exits: east west] <100%hp 100%mn 98%mv> w Turn in the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. The hallway takes a turn here, leading north or east. [Exits: north east] <100%hp 100%mn 98%mv> n In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. [Exits: north south] <100%hp 100%mn 98%mv> n In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the scratching of scurrying rodents. The darkness is nearly complete, but you can see well enough with a torch. The floor beneath you does not feel quite so solid as it does in most places, and seems to give slightly under your weight. [Exits: north south] <100%hp 100%mn 98%mv> n A Quadruple Junction in the Tunnel The tunnel here goes four ways, leading off in all the cardinal directions. A faint trace of light can be seen far off to the east, and from the west you can hear muffled voices, intermingled with the sounds of running water and scurrying rodents which permeate the silence. The tunnel also leads off to the north and south. [Exits: north east south west] <100%hp 100%mn 98%mv> n In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: north south] <100%hp 100%mn 98%mv> s A Quadruple Junction in the Tunnel The tunnel here goes four ways, leading off in all the cardinal directions. A faint trace of light can be seen far off to the east, and from the west you can hear muffled voices, intermingled with the sounds of running water and scurrying rodents which permeate the silence. The tunnel also leads off to the north and south. [Exits: north east south west] <100%hp 100%mn 98%mv> e In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: east west] <100%hp 100%mn 98%mv> e In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: east west] <100%hp 100%mn 98%mv> e Fork in the Dark Tunnel From here, you can go three directions; to the west, east, or north. Some muffled sounds can be heard to the west, and a small amount of light to the east, indicating that you are not alone with the rats. Some water has pooled in a few spots on the floor, and the sound of a running stream can be heard. [Exits: north east west] <100%hp 100%mn 98%mv> e n In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: north south] <100%hp 100%mn 98%mv> n Corner In the Dark Tunnel You are at a corner in the dark tunnel, leading to the east or the south. Darkness permeates the entire tunnel, but can be forced back by the use of a torch, or other light source. Rodents scurry about, and dripping water can be heard. [Exits: east south] <100%hp 100%mn 98%mv> e In the Dark Tunnel You are standing in a dark tunnel which is obviously well used. The sound of water dripping is slightly eerie, but not so much as the sound of scurrying rodents. The darkness is nearly complete, but you can see about well enough with a torch. [Exits: east west] <100%hp 100%mn 98%mv> e Under the Trap Door The trap door above you leads into one of the wealthier homes of Ofcol, which covers for the ring of thieves which is terrorizing the residents of Ofcol. The trap door is well oiled, and the rope ladder which hangs under it is obviously well used. [Exits: west up] <100%hp 100%mn 98%mv> u Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west down] A strong human in cityguard armor patrols the streets. <100%hp 100%mn 98%mv> 1 You attempt to hide. <100%hp 100%mn 98%mv> 4 You attempt to move silently. <100%hp 100%mn 98%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 98%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 97%mv> n The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 97%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A brown-haired girl is here, playing with a doll. A blonde-haired girl is here, playing with a doll. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 97%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <100%hp 100%mn 99%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Running, a citizen of Ofcol rushes to attend to his business. A citizen of Ofcol goes about his business. <100%hp 100%mn 99%mv> n The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 98%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 98%mv> n Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <100%hp 100%mn 98%mv> n You step out of the shadows. Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] <100%hp 100%mn 97%mv> n A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] <100%hp 100%mn 97%mv> n A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] <100%hp 100%mn 96%mv> n Alas, you cannot go that way. <100%hp 100%mn 96%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] <100%hp 100%mn 95%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] <100%hp 100%mn 93%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] <100%hp 100%mn 91%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] <100%hp 100%mn 90%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] <100%hp 100%mn 88%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] <100%hp 100%mn 86%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] <100%hp 100%mn 84%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] <100%hp 100%mn 83%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] <100%hp 100%mn 81%mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] <100%hp 100%mn 79%mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] <100%hp 100%mn 78%mv> e Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] <100%hp 100%mn 78%mv> n At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] The groundskeeper stands here, waving at you with his shovel. <100%hp 100%mn 78%mv> open n Ok. <100%hp 100%mn 78%mv> n Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <100%hp 100%mn 77%mv> close s Ok. <100%hp 100%mn 77%mv> con skeleton A troll skeleton looks just a little tough. A troll skeleton grins evilly at you. <100%hp 100%mn 77%mv> back skeleton You trample around loudly again. Your backstab DISEMBOWELS a troll skeleton! A troll skeleton has a few bruises. <100%hp 100%mn 87%mv> Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has a few bruises. <100%hp 100%mn 87%mv> 5 3 Your slash wounds a troll skeleton. You parry a troll skeleton's slash to the left. A troll skeleton has some small wounds. <100%hp 100%mn 87%mv> You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton has some small wounds. <100%hp 100%mn 87%mv> 3 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. You duck and parry a troll skeleton's slash. A troll skeleton has some small wounds. <100%hp 100%mn 87%mv> flee s Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has some small wounds. <100%hp 100%mn 87%mv> Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <100%hp 100%mn 87%mv> flee Your slash wounds a troll skeleton. Your slash misses a troll skeleton. You duck and parry a troll skeleton's slash. A troll skeleton has quite a few wounds. <100%hp 100%mn 87%mv> He has already been blinded from the dirt in his eyes. A troll skeleton has quite a few wounds. <100%hp 100%mn 87%mv> PANIC! You could not escape! A troll skeleton has quite a few wounds. <100%hp 100%mn 87%mv> You choose a direction at random and begin to run... Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. You flee from combat! You lost 10 exp. <100%hp 100%mn 86%mv> A troll skeleton has arrived. <100%hp 100%mn 86%mv> 1 The shadows here are too natural to blend with. <100%hp 100%mn 86%mv> remove t breastplate You stop using silver breastplate. <100%hp 100%mn 86%mv> remove bracers You stop using some polished steel bracers. <100%hp 100%mn 86%mv> wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <100%hp 85%mn 86%mv> wear breastpl The night has begun. <100%hp 88%mn 100%mv> at A troll skeleton checks the ground for tracks. A troll skeleton yells, 'Zeptaru, now you die!' A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <100%hp 88%mn 100%mv> e You wear silver breastplate on your torso. A troll skeleton has quite a few wounds. <100%hp 88%mn 100%mv> w Your slash injures a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. You hop to the left and parry a troll skeleton's slash to the right. A troll skeleton has quite a few wounds. <100%hp 88%mn 100%mv> ear bracers You wear some polished steel bracers on your arms. A troll skeleton has quite a few wounds. <100%hp 88%mn 100%mv> Your slash mauls a troll skeleton. Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton leans to his right and dodges your slash. You drop, roll backward, and dodge a troll skeleton's slash. A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 100%mv> 3 Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 100%mv> 5 Your slash misses a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <100%hp 88%mn 100%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <100%hp 88%mn 100%mv> 5 You hook a troll skeleton's right ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is bleeding profusely. <100%hp 88%mn 100%mv> Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <100%hp 88%mn 100%mv> 5 You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is gushing blood. <100%hp 88%mn 100%mv> 5 Your slash wounds a troll skeleton. Your slash mauls a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton is gushing blood. <100%hp 88%mn 100%mv> 5 You kick out a troll skeleton's left leg and trip him! Your trip nicks a troll skeleton. A troll skeleton is gushing blood. <100%hp 88%mn 100%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. You drop and plunge a dagger into a troll skeleton while he is on the ground! Your downstrike wounds a troll skeleton. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip nicks a troll skeleton. A troll skeleton is screaming in pain. <100%hp 88%mn 100%mv> Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. You duck and parry a troll skeleton's slash. A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip nicks a troll skeleton. A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> 5 You kick out a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is spasming in shock. <100%hp 88%mn 100%mv> A troll skeleton ducks and dodges your slash. Your slash injures a troll skeleton. Your slash decimates a troll skeleton. A troll skeleton hops backward and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <100%hp 88%mn 100%mv> 5 You kick out a troll skeleton's right leg and trip him! Your trip scratches a troll skeleton. A troll skeleton is writhing in agony. <100%hp 88%mn 100%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash injures you. A troll skeleton is convulsing on the ground. <95%hp 88%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip nicks a troll skeleton. Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <95%hp 88%mn 100%mv> Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 120 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. <96%hp 90%mn 100%mv> 5But you are not fighting anyone! <96%hp 90%mn 100%mv> But you are not fighting anyone! <96%hp 90%mn 100%mv> But you are not fighting anyone! <96%hp 90%mn 100%mv> But you are not fighting anyone! <96%hp 90%mn 100%mv> But you are not fighting anyone! <96%hp 90%mn 100%mv> But you are not fighting anyone! <96%hp 90%mn 100%mv> wo You have 0 gold, 1736 silver, and 151721 experience (7543 exp to level). <96%hp 90%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <96%hp 90%mn 100%mv> A zombie troll shambles up to you and looks at you hungrily. A zombie troll says, 'Youse looks tasty...' A zombie troll grins. <96%hp 90%mn 100%mv> con troll A zombie troll looks like an easy kill. A zombie troll grins evilly at you. <96%hp 90%mn 100%mv> back troll Your backstab DISEMBOWELS a zombie troll! A zombie troll has some small wounds. <96%hp 90%mn 100%mv> Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll scrambles backward and dodges your slash. Your slash wounds a zombie troll. Your slash mauls a zombie troll. A zombie troll's claw misses you. A zombie troll has quite a few wounds. <96%hp 90%mn 100%mv> 3 Your slash wounds a zombie troll. Your slash decimates a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is bleeding profusely. <96%hp 90%mn 100%mv> 5 7 5Your kicked dirt nicks a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll is bleeding profusely. <96%hp 90%mn 100%mv> Your slash misses a zombie troll. Your slash thrashes a zombie troll. Your slash mauls a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is screaming in pain. <96%hp 90%mn 100%mv> Your slash mauls a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is spasming in shock. <96%hp 90%mn 100%mv> You hook a zombie troll's left ankle with your foot and trip him! Your trip nicks a zombie troll. Your slash wounds a zombie troll. Your slash decimates a zombie troll. A zombie troll's claw misses you. A zombie troll is writhing in agony. <96%hp 90%mn 100%mv> Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your slash thrashes a zombie troll. A zombie troll's claw misses you. A zombie troll is convulsing on the ground. <96%hp 90%mn 100%mv> You strike at a zombie troll's torso with a heel kick! Your kick wounds a zombie troll. A zombie troll is DEAD!! You receive 24 experience points. A zombie troll's leg is sliced from his dead body. The gods give you 72 silver coins for your sacrifice. <96%hp 90%mn 100%mv> But you are not fighting anyone! <96%hp 90%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] The sliced-off leg of a zombie troll is lying here. (Translucent) The shimmering ghost of a troll floats here. <97%hp 93%mn 100%mv> exam backpack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: ( 8) fried chicken a sharp knife a small lantern a seashell ring a warm loaf of bread (Glowing) a large torch with a magical flame <97%hp 93%mn 100%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. <97%hp 93%mn 99%mv> con troll A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <97%hp 93%mn 99%mv> con corpse They are not here. <97%hp 93%mn 99%mv> con mummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <97%hp 93%mn 99%mv> con 2.troll A zombie troll looks like an easy kill. A zombie troll grins evilly at you. <97%hp 93%mn 99%mv> back 2.troll Your backstab DISMEMBERS a zombie troll! A zombie troll has some small wounds. <97%hp 93%mn 99%mv> A zombie troll scrambles backward and dodges your slash. Your slash decimates a zombie troll. Your slash misses a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll has quite a few wounds. <97%hp 93%mn 99%mv> 3 Your slash thrashes a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is covered in bleeding wounds. <97%hp 93%mn 99%mv> 5 Huh? A zombie troll is covered in bleeding wounds. <97%hp 93%mn 99%mv> Your slash wounds a zombie troll. Your slash misses a zombie troll. Your slash misses a zombie troll. Your slash injures a zombie troll. You parry a zombie troll's claw and deflect it to the left. A zombie troll is covered in bleeding wounds. <98%hp 95%mn 100%mv> Your slash wounds a zombie troll. Your slash thrashes a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is bleeding profusely. <98%hp 95%mn 100%mv> Your slash misses a zombie troll. Your slash mauls a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is gushing blood. <98%hp 95%mn 100%mv> Your slash injures a zombie troll. Your slash decimates a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw injures you. A zombie troll is spasming in shock. <94%hp 95%mn 100%mv> Your slash thrashes a zombie troll. Your slash wounds a zombie troll. Your slash decimates a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is convulsing on the ground. <94%hp 95%mn 100%mv> Your slash wounds a zombie troll. Your slash mauls a zombie troll. A zombie troll is DEAD!! You receive 21 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. <94%hp 95%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. <94%hp 95%mn 100%mv> sk Your list of skills: Level 1: dagger 100% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 86% pick lock 75% Level 12: second attack 84% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 76% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 95% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike 80% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <94%hp 95%mn 100%mv> The sky gets very cloudy and a calmness begins here. <96%hp 98%mn 100%mv> meditate You assume a very comfortable position and begin to meditate. <96%hp 98%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. <97%hp 100%mn 100%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <97%hp 100%mn 99%mv> con mummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <97%hp 100%mn 99%mv> con skeleton A troll skeleton looks just a little tough. A troll skeleton grins evilly at you. <97%hp 100%mn 99%mv> back skeleton Your backstab MUTILATES a troll skeleton! A troll skeleton has a few bruises. <97%hp 100%mn 99%mv> 3 Your slash thrashes a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has a few bruises. <97%hp 100%mn 99%mv> 5 A troll skeleton drops, rolls backward, and dodges your slash. Your slash mauls a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has some small wounds. <97%hp 100%mn 99%mv> 5 Your kicked dirt misses a troll skeleton. A troll skeleton has some small wounds. <97%hp 100%mn 99%mv> 5 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash mauls a troll skeleton. A troll skeleton leans back and dodges your slash. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <97%hp 100%mn 99%mv> Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <98%hp 100%mn 100%mv> 5 You hook a troll skeleton's right ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is covered in bleeding wounds. <98%hp 100%mn 100%mv> Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash injures you. A troll skeleton is bleeding profusely. <94%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip grazes a troll skeleton. You stab a troll skeleton with a downward thrust of your dagger while he is down! Your downstrike wounds a troll skeleton. A troll skeleton is bleeding profusely. <94%hp 100%mn 100%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <94%hp 100%mn 100%mv> You kick out a troll skeleton's right leg and trip him! Your trip nicks a troll skeleton. A troll skeleton is gushing blood. <94%hp 100%mn 100%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton leans back and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton is gushing blood. <88%hp 100%mn 100%mv> You kick out a troll skeleton's left leg and trip him! Your trip scratches a troll skeleton. You ram your dagger into a troll skeleton in a brutal downstrike! Your downstrike injures a troll skeleton. A troll skeleton is gushing blood. <88%hp 100%mn 100%mv> 5 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <88%hp 100%mn 100%mv> 3 5 You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is screaming in pain. <88%hp 100%mn 100%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <88%hp 100%mn 100%mv> Your trip misses a troll skeleton. A troll skeleton is spasming in shock. <88%hp 100%mn 100%mv> A troll skeleton leans back and dodges your slash. Your slash wounds a troll skeleton. You hop to the left and parry a troll skeleton's slash to the right. A troll skeleton is spasming in shock. <88%hp 100%mn 100%mv> You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is writhing in agony. <88%hp 100%mn 100%mv> A troll skeleton scrambles backward and dodges your slash. A troll skeleton scrambles backward and dodges your slash. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is writhing in agony. <88%hp 100%mn 100%mv> You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is writhing in agony. <88%hp 100%mn 100%mv> l s Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. You parry a troll skeleton's slash and deflect it to the left. A troll skeleton is convulsing on the ground. <88%hp 100%mn 100%mv> elfYour kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is convulsing on the ground. <88%hp 100%mn 100%mv> Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is DEAD!! You receive 144 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. <88%hp 100%mn 100%mv> l self But you are not fighting anyone! <88%hp 100%mn 100%mv> Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <88%hp 100%mn 100%mv> Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog as it stands on its four large paws Sharp purple claws protrued from the thick fur on its paws Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <88%hp 100%mn 100%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. <88%hp 100%mn 100%mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. <90%hp 100%mn 99%mv> con troll A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <90%hp 100%mn 99%mv> con 2.troll You must have a fascination with death. A troll ghost grins evilly at you. <90%hp 100%mn 99%mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <90%hp 100%mn 99%mv> con skeleton A troll skeleton looks just a little tough. A troll skeleton grins evilly at you. <90%hp 100%mn 99%mv> back skeleton Your backstab misses a troll skeleton. A troll skeleton is in perfect condition. <90%hp 100%mn 99%mv> Your slash misses a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton ducks and dodges your slash. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has a few scratches. <90%hp 100%mn 99%mv> 3 Your slash thrashes a troll skeleton. Your slash decimates a troll skeleton. Your slash mauls a troll skeleton. You lean to the right and dodge a troll skeleton's slash. A troll skeleton has some small wounds. <90%hp 100%mn 99%mv> 5 Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton scrambles backward and dodges your slash. A troll skeleton's slash misses you. A troll skeleton has some small wounds. <90%hp 100%mn 99%mv> 5 Your slash hits a troll skeleton. Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <90%hp 100%mn 99%mv> 5 Your slash wounds a troll skeleton. Your slash injures a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton has quite a few wounds. <90%hp 100%mn 99%mv> You hook a troll skeleton's right ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton has quite a few wounds. <90%hp 100%mn 99%mv> 5 You look up and notice that it is no longer raining. A troll skeleton has quite a few wounds. <91%hp 100%mn 100%mv> Your slash injures a troll skeleton. Your slash misses a troll skeleton. Your slash wounds a troll skeleton. You learn from your mistakes, and your parry skill improves. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 100%mv> You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 100%mv> 5 Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 100%mv> You kick out a troll skeleton's right leg and trip him! Your trip scratches a troll skeleton. You drop and plunge a dagger into a troll skeleton while he is on the ground! Your downstrike wounds a troll skeleton. A troll skeleton is bleeding profusely. <91%hp 100%mn 100%mv> 5 A troll skeleton leans to his right and dodges your slash. Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <91%hp 100%mn 100%mv> You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. You ram your dagger into a troll skeleton in a brutal downstrike! Your downstrike injures a troll skeleton. A troll skeleton is gushing blood. <91%hp 100%mn 100%mv> 5 Your slash mauls a troll skeleton. Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. Your slash hits a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. You drop, roll backward, and dodge a troll skeleton's slash. A troll skeleton is gushing blood. <91%hp 100%mn 100%mv> You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip nicks a troll skeleton. A troll skeleton is gushing blood. <91%hp 100%mn 100%mv> A troll skeleton ducks and dodges your slash. A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. You drop, roll backward, and dodge a troll skeleton's slash. A troll skeleton is screaming in pain. <91%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. You drop and plunge a dagger into a troll skeleton while he is on the ground! Your downstrike wounds a troll skeleton. A troll skeleton is screaming in pain. <91%hp 100%mn 100%mv> Your slash wounds a troll skeleton. Your slash misses a troll skeleton. A troll skeleton leans to his right and dodges your slash. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash mauls you. A troll skeleton is spasming in shock. <84%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip scratches a troll skeleton. A troll skeleton is spasming in shock. <84%hp 100%mn 100%mv> Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash injures you. A troll skeleton is spasming in shock. <80%hp 100%mn 100%mv> 5 You kick out a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is writhing in agony. <80%hp 100%mn 100%mv> Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <80%hp 100%mn 100%mv> You hook a troll skeleton's right ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is writhing in agony. <80%hp 100%mn 100%mv> Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <80%hp 100%mn 100%mv> Your trip misses a troll skeleton. A troll skeleton is convulsing on the ground. <80%hp 100%mn 100%mv> 5 Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <80%hp 100%mn 100%mv> wYou kick out a troll skeleton's right leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is convulsing on the ground. <80%hp 100%mn 100%mv> he Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 116 experience points. A troll skeleton spills his guts all over the floor. The gods give you 90 silver coins for your sacrifice. <80%hp 100%mn 100%mv> Players near you: (PK) Zeptaru Along the Cemetary Fence <80%hp 100%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A steaming pile of a troll skeleton's entrails is lying here. A large mummified corpse wanders around here. <80%hp 100%mn 100%mv> drink rum You drink rum from a bottle of rum. <82%hp 100%mn 100%mv> drink rum You drink rum from a bottle of rum. You feel drunk. <82%hp 100%mn 100%mv> n The door is closed. <82%hp 100%mn 100%mv> oep   scan w You peer intently west. === 1 west === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 west === A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <82%hp 100%mn 100%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. <82%hp 100%mn 99%mv> con troll A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <82%hp 100%mn 99%mv> con 2.troll A zombie troll looks like an easy kill. A zombie troll grins evilly at you. <82%hp 100%mn 99%mv> back 2.troll Your backstab misses a zombie troll. A zombie troll is in perfect condition. <82%hp 100%mn 99%mv> Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. You parry a zombie troll's claw to the left. A zombie troll has some small wounds. <82%hp 100%mn 99%mv> 3 Your slash wounds a zombie troll. A zombie troll scrambles backward and dodges your slash. You scramble backward and dodge a zombie troll's claw. A zombie troll has some small wounds. <82%hp 100%mn 99%mv> Your kicked dirt scratches a zombie troll. A zombie troll is blinded by the dirt in his eyes! You have become better at dirt kicking! A zombie troll has some small wounds. <82%hp 100%mn 99%mv> 5 Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is covered in bleeding wounds. <82%hp 100%mn 99%mv> 5 Your slash mauls a zombie troll. Your slash wounds a zombie troll. Your slash misses a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is bleeding profusely. <82%hp 100%mn 99%mv> You kick out a zombie troll's left leg and trip him! Your trip scratches a zombie troll. A zombie troll is bleeding profusely. <82%hp 100%mn 99%mv> 5 Your slash mauls a zombie troll. Your slash thrashes a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is screaming in pain. <82%hp 100%mn 99%mv> You kick out a zombie troll's right leg and trip him! Your trip scratches a zombie troll. You pin a zombie troll down with your foot and stab him with your dagger! Your downstrike wounds a zombie troll. A zombie troll is screaming in pain. <82%hp 100%mn 99%mv> Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is spasming in shock. <82%hp 100%mn 99%mv> 5 A zombie troll shivers and suffers. A zombie troll's poison grazes him. A zombie troll is spasming in shock. <83%hp 100%mn 100%mv> You hook a zombie troll's left ankle with your foot and trip him! Your trip scratches a zombie troll. You stab a zombie troll with a downward thrust of your dagger while he is down! Your downstrike injures a zombie troll. A zombie troll is writhing in agony. <83%hp 100%mn 100%mv> 7 Your slash misses a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is convulsing on the ground. <83%hp 100%mn 100%mv> You kick out a zombie troll's left leg and trip him! Your trip nicks a zombie troll. You stab a zombie troll with a downward thrust of your dagger while he is down! Your downstrike injures a zombie troll. A zombie troll is convulsing on the ground. <83%hp 100%mn 100%mv> Your slash wounds a zombie troll. A zombie troll scrambles backward and dodges your slash. Your slash wounds a zombie troll. A zombie troll is DEAD!! You receive 25 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. <83%hp 100%mn 100%mv> lBut you are not in combat! <83%hp 100%mn 100%mv> Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A large mummified corpse wanders around here. <83%hp 100%mn 100%mv> n The door is closed. <83%hp 100%mn 100%mv> open n Ok. <83%hp 100%mn 100%mv> n The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: south] <83%hp 100%mn 99%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A large mummified corpse wanders around here. <83%hp 100%mn 99%mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A steaming pile of a troll skeleton's entrails is lying here. A large mummified corpse wanders around here. <83%hp 100%mn 98%mv> e At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <83%hp 100%mn 98%mv> con troll A zombie troll looks like an easy kill. A zombie troll grins evilly at you. <83%hp 100%mn 98%mv> back troll Your backstab misses a zombie troll. A zombie troll is in perfect condition. <83%hp 100%mn 98%mv> 5 Your slash thrashes a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll has some small wounds. <83%hp 100%mn 98%mv> 7 Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. Your slash misses a zombie troll. A zombie troll's claw misses you. A zombie troll has quite a few wounds. <83%hp 100%mn 98%mv> You hook a zombie troll's left ankle with your foot and trip him! Your trip scratches a zombie troll. A zombie troll has quite a few wounds. <83%hp 100%mn 98%mv> 5 Your slash thrashes a zombie troll. Your slash decimates a zombie troll. A zombie troll's claw misses you. A zombie troll is covered in bleeding wounds. <83%hp 100%mn 98%mv> 7 You raise your leg and kick a zombie troll with your heel! Your kick wounds a zombie troll. A zombie troll is covered in bleeding wounds. <83%hp 100%mn 98%mv> A zombie troll leans to his right and dodges your slash. Your slash injures a zombie troll. Your slash thrashes a zombie troll. Your slash thrashes a zombie troll. A zombie troll's claw misses you. A zombie troll is bleeding profusely. <83%hp 100%mn 98%mv> 5 You kick out a zombie troll's right leg and trip him! Your trip scratches a zombie troll. A zombie troll is gushing blood. <83%hp 100%mn 98%mv> 7 Your slash wounds a zombie troll. Your slash injures a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is screaming in pain. <84%hp 100%mn 100%mv> Your kick misses a zombie troll. A zombie troll is screaming in pain. <84%hp 100%mn 100%mv> 5 Your slash injures a zombie troll. Your slash injures a zombie troll. Your slash wounds a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is spasming in shock. <84%hp 100%mn 100%mv> 7 You kick out a zombie troll's left leg and trip him! Your trip nicks a zombie troll. You pin a zombie troll down with your foot and stab him with your dagger! Your downstrike wounds a zombie troll. A zombie troll is spasming in shock. <84%hp 100%mn 100%mv> 5 Your slash thrashes a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. You have become better at second attack! Your slash wounds a zombie troll. A zombie troll's claw misses you. A zombie troll is convulsing on the ground. <84%hp 100%mn 100%mv> You rear back and kick out at a zombie troll! Your kick wounds a zombie troll. A zombie troll is convulsing on the ground. <84%hp 100%mn 100%mv> 7 Your slash thrashes a zombie troll. A zombie troll is DEAD!! You receive 21 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. <84%hp 100%mn 100%mv> But you are not fighting anyone! <84%hp 100%mn 100%mv> But you are not in combat! <84%hp 100%mn 100%mv> But you are not fighting anyone! <84%hp 100%mn 100%mv> But you are not in combat! <84%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 100% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking  98% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry  89% pick lock 75% Level 12: second attack  85% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 76% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 95% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike 80% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <84%hp 100%mn 100%mv> l At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] (Translucent) The shimmering ghost of a troll floats here. <85%hp 100%mn 100%mv> con troll You must have a fascination with death. A troll ghost grins evilly at you. <85%hp 100%mn 100%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A steaming pile of a troll skeleton's entrails is lying here. A large mummified corpse wanders around here. <85%hp 100%mn 99%mv> con troll A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <85%hp 100%mn 99%mv> back troll Your backstab misses a troll mummy. A troll mummy is in perfect condition. <85%hp 100%mn 99%mv> Your slash mauls a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Your slash injures a troll mummy. A troll mummy's pound mauls you. A troll mummy has a few scratches. <78%hp 100%mn 99%mv> 3 Your slash injures a troll mummy. Your slash wounds a troll mummy. You parry a troll mummy's pound to the right. A troll mummy has a few bruises. <78%hp 100%mn 99%mv> Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has a few bruises. <78%hp 100%mn 99%mv> Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <78%hp 100%mn 99%mv> 5 Your slash hits a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <78%hp 100%mn 99%mv> 5 Your trip misses a troll mummy. You learn from your mistakes, and your trip skill improves. Your slash injures a troll mummy. Your slash thrashes a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy's pound misses you. A troll mummy has quite a few wounds. <78%hp 100%mn 99%mv> 3 Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash misses a troll mummy. Your slash injures a troll mummy. A troll mummy's pound thrashes you. A troll mummy has quite a few wounds. <72%hp 100%mn 99%mv> Your trip misses a troll mummy. A troll mummy has quite a few wounds. <72%hp 100%mn 99%mv> 3 Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. You duck and parry a troll mummy's pound. A troll mummy has quite a few wounds. <72%hp 100%mn 99%mv> He has already been blinded from the dirt in his eyes. A troll mummy has quite a few wounds. <72%hp 100%mn 99%mv> He has already been blinded from the dirt in his eyes. A troll mummy has quite a few wounds. <72%hp 100%mn 99%mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. The guts of a troll skeleton decomposes. A troll mummy has quite a few wounds. <73%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip scratches a troll mummy. You strike at a troll mummy with a downward thrust of your dagger! Your downstrike injures a troll mummy. A troll mummy is covered in bleeding wounds. <73%hp 100%mn 100%mv> Your slash wounds a troll mummy. A troll mummy leans back and dodges your slash. A troll mummy leans to his left and dodges your slash. Your slash injures a troll mummy. A troll mummy hops backward and dodges your slash. You duck and parry a troll mummy's pound. A troll mummy is covered in bleeding wounds. <73%hp 100%mn 100%mv> 5 Your slash wounds a troll mummy. Your slash hits a troll mummy. Your slash decimates a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <73%hp 100%mn 100%mv> You kick out a troll mummy's right leg and trip him! Your trip nicks a troll mummy. A troll mummy is covered in bleeding wounds. <73%hp 100%mn 100%mv> Your slash injures a troll mummy. Your slash thrashes a troll mummy. A troll mummy's pound wounds you. A troll mummy is bleeding profusely. <68%hp 100%mn 100%mv> 3 Your kicked dirt grazes a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is bleeding profusely. <68%hp 100%mn 100%mv> Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. You have become better at second attack! Your slash wounds a troll mummy. You lean to the right and dodge a troll mummy's pound. A troll mummy is bleeding profusely. <68%hp 100%mn 100%mv> 5 Your slash mauls a troll mummy. Your slash misses a troll mummy. Your slash injures a troll mummy. Your slash misses a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is bleeding profusely. <68%hp 100%mn 100%mv> You quickly stick your leg behind a troll mummy's left leg and trip him! Your trip nicks a troll mummy. A troll mummy is bleeding profusely. <68%hp 100%mn 100%mv> Your slash hits a troll mummy. Your slash mauls a troll mummy. Your slash mauls a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is gushing blood. <68%hp 100%mn 100%mv> 7 You raise your leg and kick a troll mummy with your heel! Your kick injures a troll mummy. A troll mummy is gushing blood. <68%hp 100%mn 100%mv> Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <68%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A troll mummy is screaming in pain. <68%hp 100%mn 100%mv> Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. You hop backward and parry a troll mummy's pound. A troll mummy is screaming in pain. <68%hp 100%mn 100%mv> 5 You quickly stick your leg behind a troll mummy's left leg and trip him! Your trip nicks a troll mummy. A troll mummy is screaming in pain. <68%hp 100%mn 100%mv> 3 Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash thrashes a troll mummy. You parry a troll mummy's pound and deflect it away from yourself. A troll mummy is spasming in shock. <68%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A troll mummy is spasming in shock. <68%hp 100%mn 100%mv> Your slash hits a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <68%hp 100%mn 100%mv> 7 You strike at a troll mummy's torso with a heel kick! Your kick wounds a troll mummy. A troll mummy is spasming in shock. <68%hp 100%mn 100%mv> 7 A troll mummy scrambles backward and dodges your slash. Your slash injures a troll mummy. A troll mummy's pound wounds you. A troll mummy is spasming in shock. <63%hp 100%mn 100%mv> You attack a troll mummy with a stomp kick! Your kick injures a troll mummy. A troll mummy is spasming in shock. <63%hp 100%mn 100%mv> 7 Your slash injures a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <63%hp 100%mn 100%mv> You rear back and strike a troll mummy with a powerful low kick! Your kick wounds a troll mummy. A troll mummy is writhing in agony. <63%hp 100%mn 100%mv> 7 Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <63%hp 100%mn 100%mv> 7 You attack a troll mummy with a stomp kick! Your kick injures a troll mummy. A troll mummy is writhing in agony. <63%hp 100%mn 100%mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is writhing in agony. <64%hp 100%mn 100%mv> A troll mummy leans to his left and dodges your slash. Your slash wounds a troll mummy. Your slash misses a troll mummy. A troll mummy leans back and dodges your slash. You strike aside a troll mummy's pound. A troll mummy is convulsing on the ground. <64%hp 100%mn 100%mv> You attack a troll mummy with a stomp kick! Your kick injures a troll mummy. A troll mummy is convulsing on the ground. <64%hp 100%mn 100%mv> A troll mummy scrambles backward and dodges your slash. A troll mummy ducks and dodges your slash. Your slash injures a troll mummy. A troll mummy scrambles backward and dodges your slash. You scramble backward and dodge a troll mummy's pound. A troll mummy is convulsing on the ground. <64%hp 100%mn 100%mv> 3 Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is convulsing on the ground. <64%hp 100%mn 100%mv> Your slash thrashes a troll mummy. Your slash wounds a troll mummy. Your slash mauls a troll mummy. You drop, roll backward, and dodge a troll mummy's pound. A troll mummy is convulsing on the ground. <64%hp 100%mn 100%mv> 5 Your slash injures a troll mummy. A troll mummy leans to his right and dodges your slash. Your slash injures a troll mummy. A troll mummy is DEAD!! You receive 201 experience points. You hear a troll mummy's death cry. The gods give you 105 silver coins for your sacrifice. <64%hp 100%mn 100%mv> But you are not fighting anyone! <64%hp 100%mn 100%mv> n The door is closed. <64%hp 100%mn 100%mv> open n Ok. <64%hp 100%mn 100%mv> n The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] <64%hp 100%mn 99%mv> 1 You attempt to hide. <64%hp 100%mn 99%mv> 4 You attempt to move silently. You begin sneaking. <64%hp 100%mn 99%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] <64%hp 100%mn 99%mv> sl  open n You step out of the shadows. I see no door n here. <64%hp 100%mn 99%mv> open e I see no door e here. <64%hp 100%mn 99%mv> open w I see no door w here. <64%hp 100%mn 99%mv> 1 You attempt to hide. <65%hp 100%mn 100%mv> 4 You attempt to move silently. <65%hp 100%mn 100%mv> teke book Huh? <65%hp 100%mn 100%mv> take book You step out of the shadows. I see no book here. <65%hp 100%mn 100%mv> <65%hp 100%mn 100%mv> 1 You attempt to hide. <65%hp 100%mn 100%mv> 4 You attempt to move silently. <65%hp 100%mn 100%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] <65%hp 100%mn 100%mv> wo You have 0 gold, 2309 silver, and 152283 experience (6981 exp to level). <65%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru The Groundskeeper's House <65%hp 100%mn 100%mv> wh [ Gnome ] Yreobryn the Cardinal of the Ether [ Troll ] Choko the Knight [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Dwarf ] Kelthe Gar'Voule the Knight Hero [ Human ] [JUSTICAR] Resian the Master of Unarmed Combat [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ Chnge ] Spectrus the Archmage of Focus [ Ilthd ] Vespar the Conspirator [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero Players found: 11 <67%hp 100%mn 100%mv> l The Groundskeeper's House This building is quite deceptive. On the outside it looks like a crumbling wooden shack, but on the inside you notice that everything is extremely large, well constructed of stone and well furnished. A bed lies in the corner along with a rack for digging tools. A massive battleaxe hangs on one wall and you notice that the door itself is made of solid adamantite. Several dozen locks line the edge of the door, but you are unable to use them. A large portal mirror hangs on one wall, and you can see the groundskeeper from there. Unfortunately you cannot pass through the portal mirror. A large fireplace burns brightly, seeming to never consume the wood in it, and you notice a shelf full of books on stopping the walking dead. Truly this groundskeeper must also be some kind of guardian for this place in addition to its groundskeeper. [Exits: south] <67%hp 100%mn 100%mv> s You step out of the shadows. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: north east south west] <67%hp 100%mn 99%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A large mummified corpse wanders around here. <67%hp 100%mn 99%mv> n The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: south] <67%hp 100%mn 98%mv> 1 You attempt to hide. <67%hp 100%mn 98%mv> 4 You attempt to move silently. <67%hp 100%mn 98%mv> s You step out of the shadows. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A large mummified corpse wanders around here. <67%hp 100%mn 98%mv> con mummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <67%hp 100%mn 98%mv> n The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: south] <68%hp 100%mn 99%mv> remove breas            alias Your current aliases are: 1: hide -: sacrifice corpse 4: sneak 3: dirt 5: trip 6: circle 2: l siyangephoya 0: tell adelaide 9: shapeshift bat mv: say Please, grant me the strength to carry on. 7: kick x: meditate 8: lash bat: shapeshift bat wolf: shapeshift wolf revert: shapeshift revert <68%hp 100%mn 99%mv> revert Your wolven coat shrinks away and you slowly reform yourself. <68%hp 100%mn 99%mv> sleep     1 You attempt to hide. <68%hp 100%mn 99%mv> 4 You attempt to move silently. <68%hp 100%mn 99%mv> sleep You go to sleep. <68%hp 100%mn 99%mv> x In your dreams, or what? <68%hp 100%mn 99%mv> help meditate Your research into that topic reveals nothing. <68%hp 100%mn 99%mv> wh [ Gnome ] Yreobryn the Cardinal of the Ether [ Troll ] Choko the Knight [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Half ] Thaulman Fosca the Holy Hero [ Dwarf ] Kelthe Gar'Voule the Knight Hero [ Human ] [JUSTICAR] Resian the Master of Unarmed Combat [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [28 Chnge Thi] (PK) [Helper] Zeptaru the Master of Smell [ Chnge ] Spectrus the Archmage of Focus [ Ilthd ] Vespar the Conspirator [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero Players found: 11 <80%hp 100%mn 100%mv> newbietalk You are no longer listening to the newbietalk channel. <92%hp 100%mn 100%mv> l In your dreams, or what? <92%hp 100%mn 100%mv> gr Zeptaru's group: [28 Thi] Zeptaru   92%hp 100%mn 100%mv  6981 tnl <92%hp 100%mn 100%mv> wake You wake and stand up. <92%hp 100%mn 100%mv> 1 You attempt to hide. <92%hp 100%mn 100%mv> 4 You attempt to move silently. <92%hp 100%mn 100%mv> rm    l slef You do not see that here. <94%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet dagger dagger <94%hp 100%mn 100%mv> remove some You step out of the shadows. You do not have that item. <94%hp 100%mn 100%mv> remove steel You stop using some polished steel bracers. <94%hp 100%mn 100%mv> remove silver You stop using a silver belt with an opal embedded in the buckle. <98%hp 105%mn 100%mv> wear silver You wear a silver belt with an opal embedded in the buckle about your waist. <94%hp 100%mn 100%mv> remove You are sober. <97%hp 100%mn 100%mv> s breastplate You stop using silver breastplate. <97%hp 100%mn 100%mv> wolf You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <97%hp 85%mn 100%mv> wear breastplate You wear silver breastplate on your torso. <97%hp 85%mn 100%mv> wear steel You wear some polished steel bracers on your arms. <97%hp 85%mn 100%mv> l The Crematorium This building reeks with the smell of burnt flesh. A dozen massive furnaces stand side by side, tables placed in front of them. A couple of the furnaces have the corpses of trolls, burnt by acid or fire, lying on the tables preparing to be incinerated. One furnace is actually in the process of burning a troll to ashes, and you hear loud crackling noises coming from within. Many corpses are just stacked haphazardly everywhere. [Exits: south] <97%hp 85%mn 100%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] A large mummified corpse wanders around here. <97%hp 85%mn 99%mv> con mummy A troll mummy would not need much help to kill you. A troll mummy grins evilly at you. <97%hp 85%mn 99%mv> back b mummy You trample around loudly again. Your backstab DISMEMBERS a troll mummy! A troll mummy has a few bruises. <97%hp 85%mn 99%mv> 3 A troll mummy leans back and dodges your slash. A troll mummy scrambles backward and dodges your slash. Your slash thrashes a troll mummy. A troll mummy leans back and dodges your slash. You lean back and dodge a troll mummy's pound. A troll mummy has a few bruises. <97%hp 85%mn 99%mv> 5 A troll mummy ducks and dodges your slash. Your slash injures a troll mummy. Your slash wounds a troll mummy. You duck and dodge a troll mummy's pound. A troll mummy has a few bruises. <97%hp 85%mn 99%mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has some small wounds. <97%hp 85%mn 99%mv> 5 A troll mummy leans back and dodges your slash. A troll mummy scrambles backward and dodges your slash. You duck and parry a troll mummy's pound. A troll mummy has some small wounds. <97%hp 85%mn 99%mv> You are sober. A troll mummy has a few bruises. <98%hp 88%mn 100%mv> 5 A troll mummy leans to his right and dodges your slash. A troll mummy ducks and dodges your slash. A troll mummy hops backward and dodges your slash. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <98%hp 88%mn 100%mv> You hook a troll mummy's right ankle with your foot and trip him! Your trip scratches a troll mummy. A troll mummy has some small wounds. <98%hp 88%mn 100%mv> Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <98%hp 88%mn 100%mv> You kick out a troll mummy's right leg and trip him! Your trip scratches a troll mummy. You ram your dagger into a troll mummy in a brutal downstrike! Your downstrike wounds a troll mummy. A troll mummy has some small wounds. <98%hp 88%mn 100%mv> Your slash mauls a troll mummy. Your slash wounds a troll mummy. Your slash thrashes a troll mummy. You hop backward and parry a troll mummy's pound. A troll mummy has quite a few wounds. <98%hp 88%mn 100%mv> You quickly stick your leg behind a troll mummy's right leg and trip him! Your trip scratches a troll mummy. You stab a troll mummy with a downward thrust of your dagger while he is down! Your downstrike injures a troll mummy. A troll mummy has quite a few wounds. <98%hp 88%mn 100%mv> Your slash wounds a troll mummy. A troll mummy hops backward and dodges your slash. You parry a troll mummy's pound and deflect it to the left. A troll mummy has quite a few wounds. <98%hp 88%mn 100%mv> 3 Your kicked dirt grazes a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has quite a few wounds. <98%hp 88%mn 100%mv> 5 Your slash hits a troll mummy. Your slash mauls a troll mummy. A troll mummy's pound misses you. A troll mummy has quite a few wounds. <98%hp 88%mn 100%mv> Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <98%hp 88%mn 100%mv> You hook a troll mummy's right ankle with your foot and trip him! Your trip scratches a troll mummy. You stab a troll mummy with a downward thrust of your dagger while he is down! Your downstrike wounds a troll mummy. A troll mummy is covered in bleeding wounds. <98%hp 88%mn 100%mv> A troll mummy drops, rolls backward, and dodges your slash. A troll mummy leans back and dodges your slash. Your slash mauls a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <98%hp 88%mn 100%mv> 5 You hook a troll mummy's right ankle with your foot and trip him! Your trip scratches a troll mummy. A troll mummy is covered in bleeding wounds. <98%hp 88%mn 100%mv> Your slash wounds a troll mummy. Your slash mauls a troll mummy. Your slash mauls a troll mummy. Your slash wounds a troll mummy. A troll mummy hops backward and dodges your slash. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <98%hp 88%mn 100%mv> Your slash wounds a troll mummy. Your slash mauls a troll mummy. Your slash injures a troll mummy. A troll mummy leans to his left and dodges your slash. A troll mummy's pound decimates you. A troll mummy is gushing blood. <91%hp 88%mn 100%mv> Your slash wounds a troll mummy. A troll mummy scrambles backward and dodges your slash. A troll mummy scrambles backward and dodges your slash. Your slash thrashes a troll mummy. A troll mummy's pound thrashes you. A troll mummy is gushing blood. <85%hp 88%mn 100%mv> Your slash thrashes a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound mauls you. A troll mummy is gushing blood. <78%hp 88%mn 100%mv> Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <78%hp 88%mn 100%mv> Your slash injures a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <78%hp 88%mn 100%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 20 hours, 33 minutes, and 26 seconds ago. Race: changeling Sex: male Class: thief You have 78% hit, 88% mana, 100% movement. You have 8 practices and 0 training sessions. You are carrying 24/45 items with weight 168/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 152283 exp, and have 0 gold and 2309 silver coins. You need 6981 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are fighting. Armor: pierce: -119 bash: -124 slash: -120 magic: -36 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 17 Damroll: 21 You are neutral, and impulsively inclined. A troll mummy is screaming in pain. <78%hp 88%mn 100%mv> You are sober. A troll mummy is screaming in pain. <79%hp 90%mn 100%mv> Your slash misses a troll mummy. Your slash injures a troll mummy. A troll mummy leans to his right and dodges your slash. You duck and dodge a troll mummy's pound. A troll mummy is screaming in pain. <79%hp 90%mn 100%mv> 4 No way! You are still fighting! A troll mummy is screaming in pain. <79%hp 90%mn 100%mv> 3 Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is screaming in pain. <79%hp 90%mn 100%mv> Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <79%hp 90%mn 100%mv> 7 Your slash wounds a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <79%hp 90%mn 100%mv> You strike at a troll mummy's torso with a heel kick! Your kick wounds a troll mummy. A troll mummy is spasming in shock. <79%hp 90%mn 100%mv> Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. You hop to the left and parry a troll mummy's pound to the right. A troll mummy is spasming in shock. <79%hp 90%mn 100%mv> Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. You hop to the right and parry a troll mummy's pound to the left. A troll mummy is writhing in agony. <79%hp 90%mn 100%mv> Your slash mauls a troll mummy. Your slash misses a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <79%hp 90%mn 100%mv> Your slash misses a troll mummy. Your slash thrashes a troll mummy. A troll mummy leans to his left and dodges your slash. A troll mummy's pound misses you. A troll mummy is writhing in agony. <79%hp 90%mn 100%mv> Your slash wounds a troll mummy. Your slash wounds a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <79%hp 90%mn 100%mv> 5 Your trip misses a troll mummy. A troll mummy is convulsing on the ground. <79%hp 90%mn 100%mv> 5 Your slash mauls a troll mummy. Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash wounds a troll mummy. A troll mummy is DEAD!! You receive 196 experience points. You hear a troll mummy's death cry. The gods give you 105 silver coins for your sacrifice. <79%hp 90%mn 100%mv> But you are not fighting anyone! <79%hp 90%mn 100%mv> env You coat dagger with venom. <79%hp 90%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: north east south west] <79%hp 90%mn 100%mv> w At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] A grey piece of wood shod in iron has been left here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <79%hp 90%mn 99%mv> You are sober. <81%hp 93%mn 100%mv> back skeleton Your backstab DISEMBOWELS a troll skeleton! A troll skeleton has a few bruises. <81%hp 93%mn 100%mv> 3 Your slash wounds a troll skeleton. Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash misses a troll skeleton. You duck and parry a troll skeleton's slash. A troll skeleton has some small wounds. <81%hp 93%mn 100%mv> 5 A troll skeleton leans back and dodges your slash. Your slash wounds a troll skeleton. Your slash misses a troll skeleton. A troll skeleton leans to his left and dodges your slash. You duck and dodge a troll skeleton's slash. A troll skeleton has some small wounds. <81%hp 93%mn 100%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has some small wounds. <81%hp 93%mn 100%mv> 5 Your slash misses a troll skeleton. Your slash injures a troll skeleton. The poison on dagger has worn off. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <81%hp 93%mn 100%mv> Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash injures you. A troll skeleton has quite a few wounds. <76%hp 93%mn 100%mv> Your trip misses a troll skeleton. You learn from your mistakes, and your trip skill improves. A troll skeleton has quite a few wounds. <76%hp 93%mn 100%mv> 5 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <76%hp 93%mn 100%mv> 5 You hook a troll skeleton's left ankle with your foot and trip him! Your trip grazes a troll skeleton. A troll skeleton is covered in bleeding wounds. <76%hp 93%mn 100%mv> 5 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <76%hp 93%mn 100%mv> 5 You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip grazes a troll skeleton. A troll skeleton is bleeding profusely. <76%hp 93%mn 100%mv> 5 A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <76%hp 93%mn 100%mv> You hook a troll skeleton's left ankle with your foot and trip him! Your trip scratches a troll skeleton. You pin a troll skeleton down with your foot and stab him with your dagger! Your downstrike wounds a troll skeleton. A troll skeleton is gushing blood. <76%hp 93%mn 100%mv> 5 Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <76%hp 93%mn 100%mv> 5 You hook a troll skeleton's right ankle with your foot and trip him! Your trip nicks a troll skeleton. A troll skeleton is gushing blood. <76%hp 93%mn 100%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton leans to his left and dodges your slash. A troll skeleton hops backward and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <76%hp 93%mn 100%mv> 5 You kick out a troll skeleton's left leg and trip him! Your trip grazes a troll skeleton. You learn from your mistakes, and your downstrike skill improves. A troll skeleton is screaming in pain. <76%hp 93%mn 100%mv> Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <76%hp 93%mn 100%mv> 5 You are sober. A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. A troll skeleton is screaming in pain. <77%hp 95%mn 100%mv> 5 You hook a troll skeleton's right ankle with your foot and trip him! Your trip scratches a troll skeleton. A troll skeleton is screaming in pain. <77%hp 95%mn 100%mv> sk Your slash wounds a troll skeleton. A troll skeleton hops backward and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash injures you. A troll skeleton is spasming in shock. <74%hp 95%mn 100%mv> You hook a troll skeleton's right ankle with your foot and trip him! Your trip nicks a troll skeleton. You learn from your mistakes, and your downstrike skill improves. A troll skeleton is spasming in shock. <74%hp 95%mn 100%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash injures you. A troll skeleton is writhing in agony. <70%hp 95%mn 100%mv> You quickly stick your leg behind a troll skeleton's left leg and trip him! Your trip scratches a troll skeleton. A troll skeleton is writhing in agony. <70%hp 95%mn 100%mv> A troll skeleton drops, rolls backward, and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <70%hp 95%mn 100%mv> 5 You hook a troll skeleton's left ankle with your foot and trip him! Your trip nicks a troll skeleton. You pin a troll skeleton down with your foot and stab him with your dagger! Your downstrike injures a troll skeleton. Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. You parry a troll skeleton's slash and deflect it to the left. A troll skeleton is convulsing on the ground. <70%hp 95%mn 100%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Your slash mauls a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <70%hp 95%mn 100%mv> You hook a troll skeleton's right ankle with your foot and trip him! Your trip scratches a troll skeleton. A troll skeleton is convulsing on the ground. <70%hp 95%mn 100%mv> Your slash wounds a troll skeleton. A troll skeleton is DEAD!! You receive 122 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. <70%hp 95%mn 100%mv> But you are not fighting anyone! <70%hp 95%mn 100%mv> Your list of skills: Level 1: dagger 100% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 98% Level 4: sneak 100% Level 5: trip  95% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 89% pick lock 75% Level 12: second attack  86% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 76% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 95% [Hit Return to continue] <70%hp 95%mn 100%mv> <70%hp 95%mn 100%mv> sk Your list of skills: Level 1: dagger 100% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 81% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 98% Level 4: sneak 100% Level 5: trip 95% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 89% pick lock 75% Level 12: second attack 86% fast healing 55% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 76% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 76% Level 20: enhanced damage 95% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 77% spy 75% Level 27: escape 75% Level 28: downstrike 83% Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <70%hp 95%mn 100%mv> wo You have 0 gold, 2504 silver, and 152607 experience (6657 exp to level). The day has begun. <73%hp 100%mn 100%mv> prac shapeshift 100% detect hidden 75% dagger 100% mace 75% shield block 76% spear 50% dual wield 100% sword 75% whip 75% lash 75% evaluation 100% enhanced damage 95% backstab 81% circle stab 100% dirt kicking 98% disarm 75% dodge 100% envenom 75% hand to hand 100% kick 76% parry 89% downstrike 83% trip 95% second attack 86% third attack 77% fast healing 55% haggle 76% hide 100% meditation 76% blackjack 75% peek 100% pick lock 75% sneak 100% steal 75% spy 75% plant 75% scrolls 75% staves 75% escape 75% You have 8 practice sessions left. <73%hp 100%mn 100%mv> h whe Players near you: (PK) Zeptaru At the North Western Corner <73%hp 100%mn 100%mv> open n I see no door n here. <73%hp 100%mn 100%mv> n Alas, you cannot go that way. <73%hp 100%mn 100%mv> <73%hp 100%mn 100%mv> ex Obvious exits: East - Along the Cemetary Fence South - Along the Cemetary Fence <73%hp 100%mn 100%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A large mummified corpse wanders around here. A rotting troll shambles around here. <73%hp 100%mn 99%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <73%hp 100%mn 99%mv> back skeleton Your backstab MUTILATES a troll skeleton! A troll skeleton has a few bruises. <73%hp 100%mn 99%mv> Your slash mauls a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. Your slash mauls a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton has some small wounds. <68%hp 100%mn 99%mv> 3 A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash misses a troll skeleton. You parry a troll skeleton's slash and deflect it to the left. A troll skeleton has some small wounds. <68%hp 100%mn 99%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <68%hp 100%mn 99%mv> 5 Your slash wounds a troll skeleton. Your slash thrashes a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <68%hp 100%mn 99%mv> Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <68%hp 100%mn 99%mv> You kick out a troll skeleton's left leg and trip him! Your trip nicks a troll skeleton. You learn from your mistakes, and your downstrike skill improves. A troll skeleton is covered in bleeding wounds. <68%hp 100%mn 99%mv> Your slash injures a troll skeleton. Your slash mauls a troll skeleton. Your slash thrashes a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <68%hp 100%mn 99%mv> Your slash thrashes a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash thrashes a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <68%hp 100%mn 99%mv> Your slash wounds a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <68%hp 100%mn 99%mv> A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. A troll skeleton is gushing blood. <69%hp 100%mn 100%mv> Your slash wounds a troll skeleton. Your slash mauls a troll skeleton. Your slash wounds a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <69%hp 100%mn 100%mv> Your slash injures a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is screaming in pain. <69%hp 100%mn 100%mv> Your slash decimates a troll skeleton. Your slash injures a troll skeleton. A troll skeleton leans to his left and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <69%hp 100%mn 100%mv> Your slash wounds a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton leans back and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <69%hp 100%mn 100%mv> Your slash injures a troll skeleton. Your slash decimates a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <69%hp 100%mn 100%mv> Your slash wounds a troll skeleton. A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <69%hp 100%mn 100%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton leans to his right and dodges your slash. Your slash mauls a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <69%hp 100%mn 100%mv> Your slash injures a troll skeleton. Your slash thrashes a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton is DEAD!! You receive 125 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. <69%hp 100%mn 100%mv> remove all You stop using dagger. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using dagger. You stop using silver breastplate. You stop using a purple cloak. You stop using a thin leather cape. <73%hp 105%mn 111%mv> bat Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <73%hp 90%mn 111%mv> wear all You wield dagger. Dagger feels like a part of you! You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You dual wield dagger. Dagger feels like a part of you! You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <69%hp 85%mn 105%mv> e wear cape You do not have that item. <69%hp 85%mn 105%mv> wear cloak You stop using a small hemp bag. You wear a purple cloak about your body. <69%hp 85%mn 100%mv> The sun rises in the east. <71%hp 92%mn 100%mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. <71%hp 92%mn 99%mv> s At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <71%hp 92%mn 99%mv> s Alas, you cannot go that way. <71%hp 92%mn 99%mv> s Alas, you cannot go that way. <71%hp 92%mn 99%mv> s Alas, you cannot go that way. <71%hp 92%mn 99%mv> e Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <71%hp 92%mn 98%mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <71%hp 92%mn 98%mv> e At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. <71%hp 92%mn 98%mv> e Alas, you cannot go that way. <71%hp 92%mn 98%mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <71%hp 92%mn 97%mv> open s I see no door s here. <71%hp 92%mn 97%mv> w Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <71%hp 92%mn 97%mv> open s Ok. <71%hp 92%mn 97%mv> s At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] The groundskeeper stands here, waving at you with his shovel. <71%hp 92%mn 97%mv> s Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] <71%hp 92%mn 96%mv> s Alas, you cannot go that way. <71%hp 92%mn 96%mv> n w The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] <71%hp 92%mn 96%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] <71%hp 92%mn 95%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] <71%hp 92%mn 93%mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] <71%hp 92%mn 92%mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] <71%hp 92%mn 90%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] <71%hp 92%mn 88%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] <71%hp 92%mn 86%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] <71%hp 92%mn 85%mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] <71%hp 92%mn 83%mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] <71%hp 92%mn 81%mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] <71%hp 92%mn 80%mv> s Alas, you cannot go that way. <74%hp 97%mn 89%mv> d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] <74%hp 97%mn 88%mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] <74%hp 97%mn 87%mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] <74%hp 97%mn 86%mv> s Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <74%hp 97%mn 86%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human cityguard regards you solemnly as he patrols the streets. <74%hp 97%mn 86%mv> 1 You attempt to hide. <74%hp 97%mn 86%mv> 4 You attempt to move silently. You begin sneaking. <74%hp 97%mn 86%mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <74%hp 97%mn 85%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Running, a citizen of Ofcol rushes to attend to his business. <74%hp 97%mn 85%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A citizen of Ofcol goes about his business. Ever vigilant, a strong human cityguard patrols the streets. <74%hp 97%mn 85%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human in cityguard armor patrols the streets. <74%hp 97%mn 84%mv> s The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A black-haired girl is here, playing with a doll. A citizen of Ofcol rushes to somewhere. A strong human cityguard strolls by, watching for crime in the streets. <74%hp 97%mn 84%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A brown-haired girl is here, playing with a doll. An absentminded woman goes about her business. Running, a citizen of Ofcol rushes to attend to his business. Ever vigilant, a strong human cityguard patrols the streets. <74%hp 97%mn 84%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <74%hp 97%mn 83%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <74%hp 97%mn 83%mv> s Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. <74%hp 97%mn 83%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <74%hp 97%mn 82%mv> w Merlin's Beard This building is immaculately clean and every glass case is polished to a glowing perfection. The only down side to all of this is that there isn't anything to buy here yet. Maybe soon? [Exits: east] A grouchy looking man is here counting his gold. <74%hp 97%mn 82%mv> w Alas, you cannot go that way. <74%hp 97%mn 82%mv> s Alas, you cannot go that way. <74%hp 97%mn 82%mv> e Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <74%hp 97%mn 82%mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <74%hp 97%mn 81%mv> w Delilah's Accessories While the building is completed, the shop is not yet stocked and open for business. Bare shelves and glass display cases can be seen all about and you get the idea that thegrand opening will be soon. [Exits: east] A well-dressed Ofcol boy plays roughly in the streets. A very well-dressed elven lady is here to wait on you. <74%hp 97%mn 81%mv> w Alas, you cannot go that way. <74%hp 97%mn 81%mv> s Alas, you cannot go that way. <74%hp 97%mn 81%mv> e Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <74%hp 97%mn 81%mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <74%hp 97%mn 80%mv> s Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. <74%hp 97%mn 80%mv> s Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] <74%hp 97%mn 80%mv> s Alas, you cannot go that way. <74%hp 97%mn 80%mv> s Alas, you cannot go that way. <74%hp 97%mn 80%mv> s Alas, you cannot go that way. <74%hp 97%mn 80%mv> You look up and notice that it is no longer raining. You are hungry. <76%hp 100%mn 89%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] A blonde-haired girl is here, playing with a doll. <76%hp 100%mn 89%mv> s Thief's Guild Despite the presence of the laws returning to this city, the Elite are among those to return. This room is filled with various instruments of theivery and stealth, and a good many young pickpockets pass in and out with wide smiles on their faces. To the south is a room that seems to glow with richness, and you may leave to the north. [Exits: north south] <76%hp 100%mn 89%mv> s The Lair of the Elite This is perhaps the most lavishly decorated room you can recall in quite some time, and certainly for a guild. But what else can one expect from the Elite of Thera? Gold gathered through one of possibly a hundred different resources at the disposal of the Elite is put to good use here for the future of the guild. Richly crafted pillows stack neatly in the corners and all sorts of instruction manuals fill the bookcase upon the southern wall. On the western wall is a large picture window that you did not notice on the outside before. Peering out it you see the secret entrance to the First Theran Bank of Ofcol's vault, used only by the bank president himself. [Exits: north] Juntar the Adventurer is here waiting to train young thieves. <76%hp 100%mn 89%mv> s Alas, you cannot go that way. <76%hp 100%mn 89%mv> n Thief's Guild Despite the presence of the laws returning to this city, the Elite are among those to return. This room is filled with various instruments of theivery and stealth, and a good many young pickpockets pass in and out with wide smiles on their faces. To the south is a room that seems to glow with richness, and you may leave to the north. [Exits: north south] <76%hp 100%mn 89%mv> w Alas, you cannot go that way. <76%hp 100%mn 89%mv> n A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] A blonde-haired girl is here, playing with a doll. <76%hp 100%mn 88%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] <76%hp 100%mn 88%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] <76%hp 100%mn 88%mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] <76%hp 100%mn 87%mv> s You step out of the shadows. Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] <76%hp 100%mn 87%mv> s Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] <76%hp 100%mn 86%mv> s The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] <76%hp 100%mn 86%mv> s The ancient path You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the north you can see the T-crossing and the path continues south. [Exits: north south] <76%hp 100%mn 85%mv> s The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] <76%hp 100%mn 85%mv> s The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] <76%hp 100%mn 84%mv> s The ancient path The path runs north and east from here. You notice some markers placed along the side of the path. [Exits: north east] <76%hp 100%mn 83%mv> e The wooden bridge You have stepped upon a wooden bridge. It looks old but safe to cross. It is made of a wood you haven't seen before. [Exits: east west] <76%hp 100%mn 83%mv> w The ancient path The path runs north and east from here. You notice some markers placed along the side of the path. [Exits: north east] <76%hp 100%mn 82%mv> n The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] <76%hp 100%mn 81%mv> n The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] <76%hp 100%mn 81%mv> n The ancient path You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the north you can see the T-crossing and the path continues south. [Exits: north south] <76%hp 100%mn 80%mv> n The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] <76%hp 100%mn 79%mv> w Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] <76%hp 100%mn 79%mv> w Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] <76%hp 100%mn 79%mv> w Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] A cute rabbit is here. <76%hp 100%mn 78%mv> s You are hungry. <80%hp 100%mn 88%mv> Path in the foothills You are walking on a narrow path in the foothills. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path goes north and west. [Exits: north west] <80%hp 100%mn 88%mv> s Alas, you cannot go that way. <80%hp 100%mn 88%mv> w Path in the foothills You are walking on a path situated in the small foothills. The winds are more than average here but it feels nice. You can follow the path east or west. [Exits: east west] <80%hp 100%mn 87%mv> s w Path in the foothills You are on the path leading through the small foothills. The wind blow through your hair as you study the beautiful landscaping here. From the north you sense a certain freshness. The path continues east and south. You smell freshness from north. [Exits: north east south] <80%hp 100%mn 87%mv> s Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautiful landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. [Exits: north east south west] <80%hp 100%mn 86%mv> s Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The Path leads north and south and to the west you see a large sign. [Exits: north south west] <80%hp 100%mn 86%mv> s Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path leads north and south. To the east and the west you have the grassy plains. [Exits: north east south west] <80%hp 100%mn 86%mv> s Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues north and west. [Exits: north west] <80%hp 100%mn 85%mv> s Alas, you cannot go that way. <80%hp 100%mn 85%mv> s Alas, you cannot go that way. <80%hp 100%mn 85%mv> w Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east and west. [Exits: east west] <80%hp 100%mn 85%mv> s Alas, you cannot go that way. <80%hp 100%mn 85%mv> w Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] <80%hp 100%mn 85%mv> s Outer Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <80%hp 100%mn 84%mv> open s Ok. <80%hp 100%mn 84%mv> s An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <80%hp 100%mn 84%mv> s An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <80%hp 100%mn 84%mv> pay   give 2 silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard ushers your party into Ethshar. Inner Northern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the north leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the south. [Exits: north east south west] A citizen of Ethshar watches you with interest. The grand gate closes. <80%hp 100%mn 84%mv> s Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The northern gates are to found to the north and the Square of the Shield is to the south. [Exits: north south] <80%hp 100%mn 84%mv> s Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] A citizen of Ethshar walks along the road. <80%hp 100%mn 84%mv> s Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The road connects the Northern Market and the Square of the Shield. [Exits: north south] A cartographer stands here, scribbling intently on a map. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <80%hp 100%mn 83%mv> n Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] A citizen of Ethshar walks along the road. <80%hp 100%mn 83%mv> e Celestial Way The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the north a small alley runs between two buildings. Celestial Way continues to the east while the Square of the Shield can be seen to the west. [Exits: north east west] <80%hp 100%mn 83%mv> e Celestial Way The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The clerics guild is to the north while Celestial Way continues to the east and west. [Exits: north east west] <80%hp 100%mn 82%mv> e Celestial Way The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the north is the paladins guild. Celestial Way continues to the west while the Corner of Celestial Way and Elemental Avenue is found to the east. [Exits: north east west] <80%hp 100%mn 82%mv> e Corner of Celestial and Elemental The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Celestial Way extends to the west while Elemental Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <80%hp 100%mn 82%mv> e s Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the north is the Corner where Celestial Avenue meets up with Elemental Avenue from the south. [Exits: north south] <80%hp 100%mn 81%mv> s Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the east is the elementalists guild. Elemental Avenue continues to the north and south. [Exits: north east south] <80%hp 100%mn 81%mv> s Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To channelers guild is to the east. Elemental Avenue continues to the north while the East Main Street is to the south. [Exits: north east south] <80%hp 100%mn 81%mv> n Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the east is the elementalists guild. Elemental Avenue continues to the north and south. [Exits: north east south] <80%hp 100%mn 80%mv> s Elemental Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To channelers guild is to the east. Elemental Avenue continues to the north while the East Main Street is to the south. [Exits: north east south] <80%hp 100%mn 80%mv> s East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <80%hp 100%mn 80%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] A large cockroach scuttles across the ground. <80%hp 100%mn 79%mv> e You are hungry. <82%hp 100%mn 89%mv> Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north south west] <82%hp 100%mn 89%mv> open e Ok. <82%hp 100%mn 89%mv> e Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <82%hp 100%mn 88%mv> e City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <82%hp 100%mn 88%mv> e The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <82%hp 100%mn 88%mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <82%hp 100%mn 87%mv> e Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <82%hp 100%mn 87%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <82%hp 100%mn 86%mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <82%hp 100%mn 86%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <82%hp 100%mn 85%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <82%hp 100%mn 85%mv> n Alas, you cannot go that way. <82%hp 100%mn 85%mv> d A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <82%hp 100%mn 84%mv> d A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <82%hp 100%mn 83%mv> d Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <82%hp 100%mn 82%mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] <82%hp 100%mn 81%mv> d Alas, you cannot go that way. <82%hp 100%mn 81%mv> s The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <82%hp 100%mn 80%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A cobalt-hued kobold crouches on the ground, muttering. <82%hp 100%mn 79%mv> s w A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A cobalt-hued kobold crouches on the ground, muttering. A howling kobold with scarlet fur attacks your ears with disturbing noise. <82%hp 100%mn 78%mv> s A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] Hatefully peering about, a crimson kobold curses at you. A cerulean-furred kobold clumsily practices here with a weapon. <82%hp 100%mn 77%mv> 1 You attempt to hide. <82%hp 100%mn 77%mv> 4 You attempt to move silently. <82%hp 100%mn 77%mv> s Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. Kobold refuse still litters these fine halls. [Exits: north south] A red kobold utters gibberish from the shadows. <82%hp 100%mn 76%mv> s Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] Grinning foolishly, a blue kobold wanders nearby. A red kobold crouches in the shadows, gibbering. <82%hp 100%mn 75%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <82%hp 100%mn 74%mv> s Alas, you cannot go that way. <82%hp 100%mn 74%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A crimson kobold peers about in a hateful manner, cursing under its breath. <82%hp 100%mn 73%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <82%hp 100%mn 72%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] <82%hp 100%mn 71%mv> s Alas, you cannot go that way. <82%hp 100%mn 71%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <82%hp 100%mn 70%mv> s An Ancient Armory Broken weapons racks and decayed practice dummies are the main feature of this room. The kobolds seem to have taken the dwarves' idea, though, as several weapons that look new and perhaps even useable lie scattered about. A scent of mildew permeates this deep part of the caverns. [Exits: north] A practice sword lies here, waiting for a wielder. A practice mace lies here, waiting for a wielder. A practice axe lies here, waiting for a wielder. A practice spear lies here, waiting for a wielder. A practice whip lies here, waiting for a wielder. <82%hp 100%mn 69%mv> take si  whip You step out of the shadows. You get a leather practice whip. <82%hp 100%mn 69%mv> hold      remove dagger You stop using dagger. <82%hp 100%mn 69%mv> d You are hungry. <85%hp 100%mn 79%mv> ^R remove dagger You stop using dagger. <85%hp 100%mn 79%mv> get     take sword You get a pewter practice sword. <85%hp 100%mn 79%mv> take mace You get a pewter practice mace. <85%hp 100%mn 79%mv> putt  dagger backpack You put dagger in a leather backpack. <85%hp 100%mn 79%mv> put dagger bacp kb pack You put dagger in a leather backpack. <85%hp 100%mn 79%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet <85%hp 100%mn 79%mv> hold s whip You wield a leather practice whip. You are skilled with a leather practice whip. <85%hp 100%mn 79%mv> remove all You stop using a leather practice whip. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using silver breastplate. You stop using a purple cloak. You stop using a thin leather cape. <90%hp 105%mn 88%mv> revert Your wings fold away and you slowly reform yourself. <90%hp 105%mn 88%mv> You are hungry. <93%hp 100%mn 98%mv> l An Ancient Armory Broken weapons racks and decayed practice dummies are the main feature of this room. The kobolds seem to have taken the dwarves' idea, though, as several weapons that look new and perhaps even useable lie scattered about. A scent of mildew permeates this deep part of the caverns. [Exits: north] A practice axe lies here, waiting for a wielder. A practice spear lies here, waiting for a wielder. <93%hp 100%mn 98%mv> e wear all You wield a pewter practice mace. You are skilled with a pewter practice mace. You dual wield a leather practice whip. You are skilled with a leather practice whip. You wear a small hemp bag about your body. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear an elite guard's leg guards on your legs. You wear a ring of striking on your left finger. You wear an elemental amulet around your neck. You wear an opal set in a silver ring on your right finger. You wear an onyx bracelet around your right wrist. You wear silver breastplate on your torso. You wear a thin leather cape around your neck. <88%hp 94%mn 93%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a small hemp bag a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet a pewter practice mace a leather practice whip <88%hp 94%mn 93%mv> remove        n Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <88%hp 94%mn 92%mv> n Alas, you cannot go that way. <88%hp 94%mn 92%mv> w The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] <88%hp 94%mn 90%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <88%hp 94%mn 88%mv> n The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A crimson kobold peers about in a hateful manner, cursing under its breath. <88%hp 94%mn 87%mv> back kobol          lash kobold You lash The crimson kobold's legs, sending him crashing to the ground. You trample around loudly again. Your lash hits The crimson kobold. You learn from your mistakes, and your downstrike skill improves. The crimson kobold has a few bruises. <88%hp 94%mn 87%mv> Your smash wounds The crimson kobold. Your sting injures The crimson kobold. Your smash wounds The crimson kobold. Your sting injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is screaming in pain. <88%hp 94%mn 87%mv> Your smash wounds The crimson kobold. Your smash injures The crimson kobold. Your sting misses The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <88%hp 94%mn 87%mv> Your smash mauls The crimson kobold. The crimson kobold is DEAD!! You receive 0 experience points. The crimson kobold hits the ground ... DEAD. You get some scale mail leggings from the corpse of The crimson kobold. You get 35 silver coins from the corpse of The crimson kobold. The gods give you 36 silver coins for your sacrifice. <88%hp 94%mn 87%mv> You are famished! <89%hp 98%mn 92%mv> get steak backpack I see nothing like that in the backpack. <89%hp 98%mn 92%mv> ea  get set  teak hemp I see nothing like that in the hemp. <89%hp 98%mn 92%mv> e exam backpack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: ( 2) dagger ( 8) fried chicken a sharp knife a small lantern a seashell ring a warm loaf of bread (Glowing) a large torch with a magical flame <89%hp 98%mn 92%mv> get chicken backpack You get fried chicken from a leather backpack. <89%hp 98%mn 92%mv> eat chicken You eat fried chicken. You are no longer famished. You are hungry. <89%hp 98%mn 92%mv> l The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] <89%hp 98%mn 92%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] A crimson-furred kobold curses under its breath and looks balefully at you. <89%hp 98%mn 90%mv> bac   lash kobold You lash at The crimson kobold's legs but miss. Your lash misses The crimson kobold. The crimson kobold is in perfect condition. <89%hp 98%mn 90%mv> Your smash injures The crimson kobold. Your sting wounds The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has quite a few wounds. <89%hp 98%mn 90%mv> You are hungry. The crimson kobold has quite a few wounds. <90%hp 100%mn 100%mv> The crimson kobold raises his shield to block your smash. Your sting injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is covered in bleeding wounds. <90%hp 100%mn 100%mv> Your smash decimates The crimson kobold. Your smash mauls The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <90%hp 100%mn 100%mv> Your smash decimates The crimson kobold. Your sting hits The crimson kobold. The crimson kobold is DEAD!! You receive 0 experience points. The crimson kobold's heart is torn from his chest. You get a steel buckler from the corpse of The crimson kobold. You get 67 silver coins from the corpse of The crimson kobold. The gods give you 36 silver coins for your sacrifice. <90%hp 100%mn 100%mv> drink rum You drink rum from a bottle of rum. <90%hp 100%mn 100%mv> drink rum You drink rum from a bottle of rum. You feel drunk. <90%hp 100%mn 100%mv> w Alas, you cannot go that way. <90%hp 100%mn 100%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] <90%hp 100%mn 98%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <90%hp 100%mn 96%mv> e Alas, you cannot go that way. <90%hp 100%mn 96%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] Grinning foolishly, a blue kobold wanders nearby. A red kobold crouches in the shadows, gibbering. <90%hp 100%mn 94%mv> kill kobold Your smash mauls The blue kobold. Your smash wounds The blue kobold. Your sting wounds The blue kobold. The blue kobold is DEAD!! You receive 0 experience points. The blue kobold spills his guts all over the floor. You get 20 silver coins from the corpse of The blue kobold. The gods give you 18 silver coins for your sacrifice. <90%hp 100%mn 94%mv> kill kobol They are not here. <90%hp 100%mn 94%mv> kill kobold Your smash thrashes The red kobold. Your sting mauls The red kobold. The red kobold is writhing in agony. <90%hp 100%mn 94%mv> Your smash wounds The red kobold. The red kobold is DEAD!! You receive 0 experience points. The red kobold spills her guts all over the floor. You get 30 silver coins from the corpse of The red kobold. The gods give you 18 silver coins for your sacrifice. <90%hp 100%mn 94%mv> l Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] A steaming pile of The red kobold's entrails is lying here. A steaming pile of The blue kobold's entrails is lying here. <90%hp 100%mn 94%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <90%hp 100%mn 92%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] <90%hp 100%mn 90%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] The torn-out heart of The crimson kobold is lying here. <90%hp 100%mn 89%mv> w Alas, you cannot go that way. <90%hp 100%mn 89%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] A clumsy kobold with cerulean fur grunts as he attempts to learn weapon technique. <90%hp 100%mn 87%mv> You are hungry. <93%hp 100%mn 97%mv> n Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] Whistling tunelessly, a kobold wanders the tunnel here. Gibbering, a red-furred kobold crouches in the shadows. <93%hp 100%mn 95%mv> con red Your sneeze would kill The red kobold. The red kobold grins evilly at you. <93%hp 100%mn 95%mv> w A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] A bright green potion lies here, waiting to be consumed. A milky white potion rests here. ( 2) It appears as though some large bird has lost a claw. <93%hp 100%mn 94%mv> take potion You get a bright green potion. <93%hp 100%mn 94%mv> take potion You get a milky white potion. <93%hp 100%mn 94%mv> quaff white You quaff a milky white potion. You feel fully refreshed! <93%hp 100%mn 100%mv> e Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] Whistling tunelessly, a kobold wanders the tunnel here. Gibbering, a red-furred kobold crouches in the shadows. <93%hp 100%mn 98%mv> e Alas, you cannot go that way. <93%hp 100%mn 98%mv> quaff green You quaff a bright green potion. You feel better! <95%hp 100%mn 98%mv> e Alas, you cannot go that way. <95%hp 100%mn 98%mv> w A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] ( 2) It appears as though some large bird has lost a claw. <95%hp 100%mn 97%mv> sc You are Zeptaru the Master of Smell. Level 28, 21 years old (53 hours). You are mature. You joined Dark Mists 93 days, 20 hours, 44 minutes, and 4 seconds ago. Race: changeling Sex: male Class: thief You have 95% hit, 100% mana, 97% movement. You have 8 practices and 0 training sessions. You are carrying 27/45 items with weight 222/305 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 21(25) Con: 15(12) You have scored 152736 exp, and have 0 gold and 2852 silver coins. You need 6528 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are drunk. You are hungry. You are standing. Armor: pierce: -116 bash: -121 slash: -117 magic: -41 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 18 Damroll: 18 You are neutral, and impulsively inclined. <95%hp 100%mn 97%mv> l A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] ( 2) It appears as though some large bird has lost a claw. <95%hp 100%mn 97%mv> e Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] Whistling tunelessly, a kobold wanders the tunnel here. Gibbering, a red-furred kobold crouches in the shadows. <95%hp 100%mn 96%mv> You are famished! <96%hp 100%mn 100%mv> get chicken backb pack You get fried chicken from a leather backpack. <96%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are no longer famished. You are hungry. <96%hp 100%mn 100%mv> get chicken bak ckpack You get fried chicken from a leather backpack. <96%hp 100%mn 100%mv> eat chicken You eat fried chicken. You are no longer hungry. <96%hp 100%mn 100%mv> l Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] Whistling tunelessly, a kobold wanders the tunnel here. Gibbering, a red-furred kobold crouches in the shadows. <96%hp 100%mn 100%mv> w A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] ( 2) It appears as though some large bird has lost a claw. <96%hp 100%mn 98%mv> w Alas, you cannot go that way. <96%hp 100%mn 98%mv> e Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] Whistling tunelessly, a kobold wanders the tunnel here. Gibbering, a red-furred kobold crouches in the shadows. <96%hp 100%mn 97%mv> e Alas, you cannot go that way. <96%hp 100%mn 97%mv> s Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] A clumsy kobold with cerulean fur grunts as he attempts to learn weapon technique. <96%hp 100%mn 96%mv> back kobold You must wield a dagger to backstab. <96%hp 100%mn 96%mv> l kobold The cerulean kobold is occupying its time making militant postures at its surroundings. Its beady eyes are particularly fixed upon its shadow as it goes into contortions. The kobold wears a collar of dull gold. The cerulean kobold is in perfect condition. You peek at the inventory: Nothing. <96%hp 100%mn 96%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] The torn-out heart of The crimson kobold is lying here. <96%hp 100%mn 94%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] <96%hp 100%mn 92%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <96%hp 100%mn 90%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] <96%hp 100%mn 88%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <96%hp 100%mn 87%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] A kobold taskmaster struts about here, bellowing orders. <98%hp 100%mn 95%mv> backkob         lash kobold You lash The kobold taskmaster's legs, sending her crashing to the ground. Your lash hits The kobold taskmaster. The kobold taskmaster has a few scratches. <98%hp 100%mn 95%mv> Your smash mauls The kobold taskmaster. Your smash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has a few bruises. <98%hp 100%mn 95%mv> Your smash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <98%hp 100%mn 95%mv> Your smash thrashes The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <98%hp 100%mn 95%mv> Your smash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <98%hp 100%mn 95%mv> Your smash thrashes The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <98%hp 100%mn 95%mv> Your smash thrashes The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <98%hp 100%mn 95%mv> Your smash decimates The kobold taskmaster. Your sting wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is covered in bleeding wounds. <98%hp 100%mn 95%mv> Your smash wounds The kobold taskmaster. You have become better at mace! Your smash wounds The kobold taskmaster. Your sting injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is bleeding profusely. <98%hp 100%mn 95%mv> Your smash decimates The kobold taskmaster. Your sting mauls The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is gushing blood. <98%hp 100%mn 95%mv> Your smash thrashes The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is gushing blood. <98%hp 100%mn 95%mv> Your smash mauls The kobold taskmaster. Your sting injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is screaming in pain. <100%hp 100%mn 100%mv> Your smash thrashes The kobold taskmaster. Your smash decimates The kobold taskmaster. Your sting injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> 5 You quickly stick your leg behind The kobold taskmaster's left leg and trip her! Your trip scratches The kobold taskmaster. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> Your smash thrashes The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> Your smash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> Your smash decimates The kobold taskmaster. Your sting misses The kobold taskmaster. Your sting injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is convulsing on the ground. <100%hp 100%mn 100%mv> Your smash misses The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is convulsing on the ground. <100%hp 100%mn 100%mv> Your smash decimates The kobold taskmaster. The kobold taskmaster is DEAD!! You receive 0 experience points. The kobold taskmaster's severed head plops on the ground. You get 95 silver coins from the corpse of The kobold taskmaster. The gods give you 39 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a small hemp bag a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet a pewter practice mace a leather practice whip <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a steel buckler some scale mail leggings a pewter practice sword a long water flask a bottle of rum ( 3) a bladder a leather backpack a purple cloak <100%hp 100%mn 100%mv> drop leggings             u Alas, you cannot go that way. <100%hp 100%mn 100%mv> wear cla oak You stop using a small hemp bag. You wear a purple cloak about your body. <100%hp 100%mn 94%mv> n Alas, you cannot go that way. <100%hp 100%mn 94%mv> u Alas, you cannot go that way. <100%hp 100%mn 94%mv> n Alas, you cannot go that way. <100%hp 100%mn 94%mv> w Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <100%hp 100%mn 93%mv> n w The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] <100%hp 100%mn 91%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <100%hp 100%mn 89%mv> n The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] <100%hp 100%mn 88%mv> n Alas, you cannot go that way. <100%hp 100%mn 88%mv> n Alas, you cannot go that way. <100%hp 100%mn 88%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <100%hp 100%mn 86%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] A steaming pile of The red kobold's entrails is lying here. A steaming pile of The blue kobold's entrails is lying here. A red kobold utters gibberish from the shadows. <100%hp 100%mn 84%mv> n Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. Kobold refuse still litters these fine halls. [Exits: north south] Hatefully peering about, a crimson kobold curses at you. <100%hp 100%mn 82%mv> n A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] A cerulean-furred kobold clumsily practices here with a weapon. <100%hp 100%mn 81%mv> n A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A cobalt-hued kobold crouches on the ground, muttering. <100%hp 100%mn 79%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A cobalt-hued kobold crouches on the ground, muttering. <100%hp 100%mn 77%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <100%hp 100%mn 76%mv> n A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] <100%hp 100%mn 74%mv> remove all You stop using a pewter practice mace. You stop using a leather practice whip. You stop using a brass bracer. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's turban. You stop using an elite guard's leg guards. You stop using a ring of striking. You stop using an elemental amulet. <105%hp 105%mn 78%mv> bat You are wearing items which disrupt the flow of shapeshifting to that shape. <105%hp 105%mn 78%mv> l self It is pitch black ... <105%hp 105%mn 78%mv> wear amulet You wear an elemental amulet around your neck. <105%hp 105%mn 78%mv> ls    self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate a purple cloak an onyx bracelet <100%hp 100%mn 88%mv> inv You are carrying: ( 2) a steel buckler some scale mail leggings a pewter practice mace a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag a brass bracer some polished steel bracers a pair of falconer's gloves a silver belt with an opal embedded in the buckle an elite guard's boots an elite guard's turban an elite guard's leg guards ( 3) a bladder a ring of striking a leather backpack <100%hp 100%mn 88%mv> wear all You wear a steel buckler as a shield. You wear some scale mail leggings on your legs. You wield a pewter practice mace. You are skilled with a pewter practice mace. You wear a brass bracer around your left wrist. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's turban on your head. You wear a ring of striking on your left finger. <94%hp 94%mn 88%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban some scale mail leggings an elite guard's boots a pair of falconer's gloves some polished steel bracers a steel buckler a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet a pewter practice mace <94%hp 94%mn 88%mv> remove pw ewter You stop using a pewter practice mace. <94%hp 94%mn 88%mv> l e self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban some scale mail leggings an elite guard's boots a pair of falconer's gloves some polished steel bracers a steel buckler a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet <94%hp 94%mn 88%mv> w remove steel You stop using a steel buckler. <94%hp 94%mn 88%mv> ho  l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban some scale mail leggings an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet <94%hp 94%mn 88%mv> inv You are carrying: ( 2) a steel buckler a pewter practice mace a pewter practice sword a leather practice whip a long water flask a bottle of rum a small hemp bag an elite guard's leg guards ( 3) a bladder a leather backpack <94%hp 94%mn 88%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ e com COMMODE (c)1994 smj@sdf.lonestar.org - Version 14 Type 'h' for Commands room-name # created time topic -------------------------------------------------------------------------------- coding 12 30-Aug-07 11:25:02 anything but code it seems lobby 3 26-Jun-07 21:56:34 The Welcoming Room anonymous 1 04-Sep-07 20:43:40 A NONY MOUSE -------------------------------------------------------------------------------- TIP: Use 's' to send a private message. TIP: Press [RETURN] to Speak. [you are in 'lobby' among 4] compunet@droog drives@vinland rapture@droog zeptar@sdf Welcome to COM MODE. This room is a starting place where new folks can ask questions and get help from experienced users. Abuse of new users in this room will not be tolerated and can be reported to 'abuse@freeshell.org'. :goto> coding [you are in 'coding' among 13] alterego@faeroes felix@sdf hapiworm@faeroes kemohari@sdf malloc@sdf rdhatt@otaku zeptar@sdf davek@vinland gabrielp@faeroes helf@faeroes kered557@sdf nullogic@otaku vn@sdf _ _____ __ __ _____ ___ ) ____) | | ( ( ) ) | \ ( (___ | |\/| | \ \/ / | | \___ \ | | | | \ / | | ____) ) | | | | ) / | | ( (_____| |__| |___/ (________| /__ Unlinking TTY .. $ exit Script done on Tue Sep 4 23:20:14 2007