Script started on Mon Sep 3 20:46:51 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. A large cockroach scuttles across the ground. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. You have no unread notes. <99%hp 100%mn 100%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. A large cockroach scuttles across the ground. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <99%hp 100%mn 100%mv> l self Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also He stands five feet from paw to shoulder He appears calm and unthreatening His eyes are a glowing lemon color Zeptaru has a few scratches. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a steel buckler a leather backpack a belt of steel links an onyx bracelet a pewter bracer dagger <99%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru Thieves' Underground <99%hp 100%mn 100%mv> who [21 Chnge Thi] (PK) [Helper] (Short Description) Zeptaru the Spy [ Troll ] Sengeril Stregheria the Knight Hero [ Dwarf ] Kelthe the Knight Hero [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Chnge ] Slash the Apprentice of Magic [ Chnge ] [JUSTICAR] Vander Laefsor the Indomitable Hand of the Law, High Arbiter of the Stronghold [ Human ] Chaddiru the Adept of Mind [ Half ] Barutis the Adept of Mind Players found: 8 <99%hp 100%mn 100%mv> desc ++ Spiked is his matted purple fir  uir  r. Your description, which is too short, is: Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also He stands five feet from paw to shoulder He appears calm and unthreatening His eyes are a glowing lemon color Spiked is his matted purple fur. <100%hp 100%mn 100%mv> desc clear Your description has been cleared. <100%hp 100%mn 100%mv> desc ++ S    Its face looks strong and lea       and lean. Your description, which is too short, is: Its face looks strong and lean. <100%hp 100%mn 100%mv> desc ++ About five feet long              six foot long and four feet high it stands. Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. <100%hp 100%mn 100%mv> des   desc ++ Thick purple fur en               k, neatly spiked purple fur covers it  s body. Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. <100%hp 100%mn 100%mv> desc ++ Yew llow beady eyes protrude like lemon drops.                          gleam as                    , lemon colored                        Bartelby has entered the realm. <100%hp 100%mn 100%mv> Bartelby nods. <100%hp 100%mn 100%mv> l bartelby Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. l bartelby <100%hp 100%mn 100%mv> l bartelby You do not see that here. <100%hp 100%mn 100%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. A large cockroach scuttles across the ground. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru Thieves' Underground <100%hp 100%mn 100%mv> desc Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. l bartelby <100%hp 100%mn 100%mv> desc ++ It has yellow, lemon co  colored (g GLOWING) eyes. Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. l bartelby It has yellow, lemon colored (GLOWING) eyes. <100%hp 100%mn 100%mv> Ziphilyn tells you, 'Tidings, shifter.' <100%hp 100%mn 100%mv> reply Hail, ye. You tell Ziphilyn, 'Hail, ye.' <100%hp 100%mn 100%mv> desc Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. l bartelby It has yellow, lemon colored (GLOWING) eyes. <100%hp 100%mn 100%mv> desc ++       help desc Your research into that topic reveals the following: PHYSICAL DESCRIPTION Syntax: description desc (parameters) desc clear Clears your description. desc show Shows your description. desc showlines Shows your description with line numbers. desc format This will wordwrap your description at 80 characters per line. desc + (string) desc ++ (string) example: desc 5 ++ He has soft blue eyes. Would insert 'He has soft blue eyes.' before the fifth line. Number can be between 1 and the number of lines in your description. If is ommitted, it adds to the end. ++ is identical to +, but ++ will show you your description [Hit Return to continue] Ziphilyn tells you, 'Interested in joining myself for a little bit of a hunt.' [Hit Return to continue] after every line you add. desc - desc -- example: desc 5 -- This would remove the fifth line of your description. example: desc 3 - This would remove the third line of your description. If is omitted, it will remove the last line of your description. Descriptions are mandatory here, no exceptions. Your description defines who you are in this vast world, and without one, or without a suitable one, you might as well be a tree, or a building, because no one will be able to tell the difference save for the equipment you are carrying. Your description should give an image of yourself, what you look like to someone looking at you, first and foremost. When you write a description, ask yourself, "If I were looking at myself in a mirror, what would I see?" That should be your physical description. For example, it is a good idea to include your build, features such as hair color and eye color, features that stand out such as scars or tattoos, and [Hit Return to continue] any defining clothing you wear. These could be anything from tribal amulets to a special scabbard you wear to hold your sword. DO NOT include actions of any kind in your description. DO NOT include any reactions to your presence in your description. For example: You see Grog emerge from the forest and grin at you. IS NOT ACCEPTABLE Grog's bulging muscles send a wave of fear through you. IS NOT ACCEPTABLE However, for example: Grog is clad in camouflaged animal skins, showing his affinity for the outdoors. His bulging muscles are truly powerful; they ripple with every step he takes. IS ACCEPTABLE AND ENCOURAGED DO NOT include anything about your philosophy or alignment in your physical description-- that is to be put in your psychological description. See 'help PSYCHOLOGICAL DESCRIPTION' Your description must be at least six lines long and be relatively free of grammar and spelling errors. Take pride in your character by taking enough [Hit Return to continue] time to make sure your English is readable and interesting. Descriptions MUST be completed by the 6th rank, and anyone of the 6th rank or higher found without a description, or without an acceptable one, will be taken to the Realm of the Dead, and will remain there until an immortal deems your desc acceptable. Acceptable descriptions can be written using one to two paragraphs. If you are caught attempting to murder someone and you do not have a description, you will be very sorry you neglected to write one. If you are caught giving equipment to someone who does not have a suitable description, you will be very sorry you ignored to take notice of your environment. The gods will not be merciful. IMPORTANT TO CHANGELINGS: You need a physical description for each of your forms: normal, bat, wolf, bear. When you receive the ability to shift into a new form, write a description for it. <100%hp 100%mn 100%mv> desc showlines Showing your description with line numbers. 1 : Its face looks strong and lean. 2 : About six foot long and four feet high it stands. 3 : Thick, neatly spiked purple fur covers its body. 4 : l bartelby 5 : It has yellow, lemon colored (GLOWING) eyes. <100%hp 100%mn 100%mv> desc - 4 Ok. <100%hp 100%mn 100%mv> desc Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. l bartelby <100%hp 100%mn 100%mv> e desc - 4 Ok. <100%hp 100%mn 100%mv> desc Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. <100%hp 100%mn 100%mv> desc ++ It has ye A cockroach leaves west. <100%hp 100%mn 100%mv> llow, lemon colored (glowing) eyes. Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. <100%hp 100%mn 100%mv> reply Ayre  e, where we be fo  off to? You tell Ziphilyn, 'Aye, where we be off to?' <100%hp 100%mn 100%mv> desc Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> Ziphilyn tells you, 'I await you in Elvenhame, and we will be hunting some elves just north of there.' <100%hp 100%mn 100%mv> sc You are Zeptaru the Spy. Level 21, 20 years old (48 hours). You are young. You joined Dark Mists 92 days, 18 hours, 26 minutes, and 56 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 8 practices and 1 training sessions. You are carrying 36/41 items with weight 205/299 pounds. Str: 17(17) Int: 20(20) Wis: 22(22) Dex: 21(22) Con: 15(15) You have scored 94026 exp, and have 0 gold and 2594 silver coins. You need 4254 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are heavily armored against bashing. You are heavily armored against slashing. You are well-armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift : modifies form by 12 permanently : modifies none by 0 permanently <100%hp 100%mn 100%mv> deesc ++        sc This large  , purple wolf wh You are hungry. <100%hp 100%mn 100%mv> ^R desc This large, purple wolf weighs nearly 300  lbs. Syntax: psych (parameters) desc (parameters) desc clear Clears your description. desc show Shows your description. desc showlines Shows your description with line numbers. desc + (string) desc ++ (string) example: desc 5 ++ He has soft blue eyes. Would insert 'He has soft blue eyes.' before the fifth line. Number can be between 1 and the number of lines in your description. If is ommitted, it adds to the end. + is identical to ++, but ++ will show you your description after every line you add. desc - desc -- example: desc 5 -- This would remove the fifth line of your description. example: desc 3 - This would remove the third line of your description. If is omitted, it will remove the last line of your description. desc format This will wordwrap your description at 72 characters per line. Anything else will show you this syntax string. <100%hp 100%mn 100%mv> s desc Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. <100%hp 100%mn 100%mv> desc ++ This large, purple wolf weight s at least 300lb You are hungry. <100%hp 100%mn 100%mv> s. Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. <100%hp 100%mn 100%mv> ge  eat bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 100%mv> w Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] A large cockroach scuttles across the ground. <100%hp 100%mn 100%mv> s It is pitch black ... <100%hp 100%mn 99%mv> w It is pitch black ... <100%hp 100%mn 97%mv> w Alas, you cannot go that way. <100%hp 100%mn 97%mv> n It is pitch black ... <100%hp 100%mn 96%mv> n It is pitch black ... <100%hp 100%mn 95%mv> open u It is already open. <100%hp 100%mn 95%mv> u The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east down] A man reeking of liquor lifts a bottle-shaped plain brown sack to his mouth. A large cockroach scuttles across the ground. <100%hp 100%mn 94%mv> w Alas, you cannot go that way. <100%hp 100%mn 94%mv> w Alas, you cannot go that way. <100%hp 100%mn 94%mv> n Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <100%hp 100%mn 94%mv> w Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 93%mv> shapeshift bat You are wearing items which disrupt the flow of shapeshifting to that shape. <100%hp 100%mn 93%mv> d remove all You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a leather backpack. You stop using dagger. You stop using a gold ring with emerald clusters. You stop using silver breastplate. You stop using a pair of chain mail sleeves. You stop using a steel buckler. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <105%hp 100%mn 104%mv> shapeshift bat Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <105%hp 81%mn 104%mv> wear all You wear an opal set in a silver ring on your left finger. You wear an onyx bracelet around your left wrist. You wear a leather backpack about your body. You hold fried fish in your hands. You wield dagger. You feel quite confident with dagger. You wear a gold ring with emerald clusters on your right finger. You wear silver breastplate on your torso. You wear a pair of chain mail sleeves on your arms. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <100%hp 81%mn 93%mv> w Entrance to the Ranger Station The floor is packed dirt, heavily travelled. Along the northern wooden wall is a wooden bench, above which is a trophy of a green dragon's head mounted on polished oak, beneath which is a small plaque bearing the name of the ranger who killed it alone. Over the doorway to the south is a sign. Open doorways lead to the road eastward, and to the small park westward. [Exits: east south west] A child plays here, pretending to be a thief. <100%hp 81%mn 93%mv> w Dirt Path in the Park You are on a dirt path in the park, surrounded by trees and grass. From above you hear the songs of birds. Little squirrels and chipmunks run from tree to tree, stopping long enough to sniff the air, regard you, and return to their own business. To the east is a wooden structure half-open to the fresh air, through which you can see to the road beyond. Looking up through the trees you see a gorgeous rainbow. [Exits: east south] A small bird trills happily as you pass by. A young student of the arts of war practices sword fighting forms. <100%hp 81%mn 92%mv> n Alas, you cannot go that way. <100%hp 81%mn 92%mv> e Entrance to the Ranger Station The floor is packed dirt, heavily travelled. Along the northern wooden wall is a wooden bench, above which is a trophy of a green dragon's head mounted on polished oak, beneath which is a small plaque bearing the name of the ranger who killed it alone. Over the doorway to the south is a sign. Open doorways lead to the road eastward, and to the small park westward. [Exits: east south west] A child plays here, pretending to be a thief. <100%hp 81%mn 91%mv> e You have become better at meditation! <100%hp 89%mn 100%mv> Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 89%mn 99%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <100%hp 89%mn 98%mv> <100%hp 89%mn 98%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 89%mn 98%mv> meditate You assume a very comfortable position and begin to meditate. <100%hp 89%mn 98%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 89%mn 97%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 89%mn 97%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A large cockroach scuttles across the ground. <100%hp 89%mn 97%mv> ns Huh? <100%hp 89%mn 97%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 89%mn 96%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 89%mn 96%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 89%mn 95%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 89%mn 95%mv> s The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] A man behind the counter is chopping a side of beef into cubes. Butcher grins. Butcher tells you, 'Welcome to my shoppe. What would you like?' Butcher tells you, 'Please check the list to see what I'm selling today.' <100%hp 89%mn 95%mv> wo You have 0 gold, 2594 silver, and 94030 experience (4250 exp to level). <100%hp 89%mn 95%mv> lsit Huh? <100%hp 89%mn 95%mv> list [Lv Price Qty] Item [ 1 143 -- ] tripas [ 1 130 -- ] roast heart [ 1 117 -- ] fried gizzards [ 1 65 -- ] fried steak [ 1 58 -- ] fried chicken [ 1 52 -- ] fried fish <100%hp 89%mn 95%mv> buy 5*steak You haggle with Butcher. You buy fried steak[5] for 245 silver. <100%hp 89%mn 95%mv> sc You are Zeptaru the Spy. Level 21, 20 years old (48 hours). You are young. You joined Dark Mists 92 days, 18 hours, 29 minutes, and 16 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 89% mana, 95% movement. You have 8 practices and 1 training sessions. You are carrying 40/41 items with weight 203/299 pounds. Str: 17(17) Int: 20(20) Wis: 22(22) Dex: 21(22) Con: 15(15) You have scored 94030 exp, and have 0 gold and 2349 silver coins. You need 4250 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are heavily armored against bashing. You are very well-armored against slashing. You are well-armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift : modifies size by -1 permanently : modifies none by 0 permanently : modifies form by 11 permanently <100%hp 89%mn 95%mv> buy stead k You buy fried steak for 65 silver. <100%hp 96%mn 100%mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 96%mn 99%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Myung the Adept of Thought is here. The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 96%mn 99%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 96%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 96%mn 98%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A large cockroach scuttles across the ground. <100%hp 96%mn 97%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 96%mn 97%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A young clerical student devoutly practices supplications. A small grey bird chirps happily as you pass by. <100%hp 96%mn 97%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 96%mn 96%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 96%mn 96%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 96%mn 95%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 96%mn 95%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 96%mn 95%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 96%mn 94%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 96%mn 94%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 96%mn 93%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 96%mn 93%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 96%mn 93%mv> w An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 96%mn 93%mv> w An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 96%mn 93%mv> give 2 silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard ushers your party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <100%hp 96%mn 93%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 96%mn 92%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 96%mn 92%mv> whe Players near you: (PK) Zeptaru East Main Street - Square of Arcani Kelthe Warrior Guild Chaddiru Monk Guild <100%hp 96%mn 92%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 96%mn 91%mv> reply Aye, I am here You tell Butcher, 'Aye, I am here' <100%hp 96%mn 91%mv> wh [ D-Elf ] (PK) Breyn the Grand Sorcerer [ D-Elf ] (PK) Ziphilyn the Rogue Knight [ Cen ] Drusilla the Student of Battle [21 Chnge Thi] (PK) [Helper] Zeptaru the Spy [ Troll ] Sengeril Stregheria the Knight Hero [ Dwarf ] Kelthe the Knight Hero [ Chnge ] [JUSTICAR] Vander Laefsor the Indomitable Hand of the Law, High Arbiter of the Stronghold [ Chnge ] (PK) Bayard the Student of Ice [ Human ] Chaddiru the Adept of Mind [ Half ] Barutis the Adept of Mind [ Giant ] Rathas the Crocodile Totem Bearer Players found: 11 <100%hp 96%mn 91%mv> tell Bayard Aye I am here You tell Bayard, 'Aye I am here' <100%hp 100%mn 100%mv> yes ll Howl! You yell 'Howl!' <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a leather backpack a belt of steel links an onyx bracelet a pewter bracer dagger fried fish <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You are thirsty. <100%hp 100%mn 100%mv> who [ Draco ] Eurynome the Ruffian [ D-Elf ] (PK) Breyn the Grand Sorcerer [ D-Elf ] (PK) Ziphilyn the Rogue Knight [ Cen ] Drusilla the Student of Battle [21 Chnge Thi] (PK) [Helper] Zeptaru the Spy [ Troll ] Sengeril Stregheria the Knight Hero [ Dwarf ] Kelthe the Knight Hero [ Chnge ] [JUSTICAR] Vander Laefsor the Indomitable Hand of the Law, High Arbiter of the Stronghold [ Chnge ] (PK) Bayard the Student of Ice [ Human ] Chaddiru the Adept of Mind [ Dwarf ] Dwyrm the Barbarian Hero [ Half ] Barutis the Adept of Mind [ Giant ] Rathas the Crocodile Totem Bearer Players found: 13 <100%hp 100%mn 100%mv> Bayard tells you, 'Where?' <100%hp 100%mn 100%mv> reply In elvenhame           Ethshar You tell Bayard, 'In Ethshar' <100%hp 100%mn 100%mv> Bayard tells you, 'Wish to rank again?' <100%hp 100%mn 100%mv> reply Aye You tell Bayard, 'Aye' <100%hp 100%mn 100%mv> A child has arrived. <100%hp 100%mn 100%mv> You are thirsty. <100%hp 100%mn 100%mv> drink bladderf You cannot find it. <100%hp 100%mn 100%mv> drink bladder It is already empty. <100%hp 100%mn 100%mv> drink 2.bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> l East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A child giggles and plays in the street. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 100%mv> s Alas, you cannot go that way. <100%hp 100%mn 100%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 99%mv> s Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian map shop is to the east while Eastern Circa Crossing is to the north and the Corner of Circa Avenue and South Market Street is to the south. To the west is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the eastern wall of the Ethshar Park. [Exits: north east south] <100%hp 100%mn 99%mv> e Map Shop This is a small simple store, made of sandstone colored marble. The store is rather dark and lit by candles, and the walls are covered in shelves holding books and parchments of various types. The only exit is to the west. [Exits: west] Brin looks up at you, wondering what you want. Brin tells you, 'Welcome. I deal in maps, though I have no current ones.' <100%hp 100%mn 98%mv> w Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian map shop is to the east while Eastern Circa Crossing is to the north and the Corner of Circa Avenue and South Market Street is to the south. To the west is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the eastern wall of the Ethshar Park. [Exits: north east south] <100%hp 100%mn 98%mv> w Alas, you cannot go that way. <100%hp 100%mn 98%mv> s Corner of Circa and South Market The brick paved streets of Circa and South Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the South Market Street is to the west and Circa Avenue heads to the north. [Exits: north west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 97%mv> e Alas, you cannot go that way. <100%hp 100%mn 97%mv> w South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian general store is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 97%mv> w South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 97%mv> l s Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 96%mv> Ziphilyn tells you, 'you come?' <100%hp 100%mn 96%mv> lsit Huh? <100%hp 100%mn 96%mv> reply Aye Bayard joins us You tell Ziphilyn, 'Aye Bayard joins us' <100%hp 100%mn 100%mv> n South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 99%mv> w South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian fish shop is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 99%mv> w Corner of Taraxipus and South Market The brick paved streets of Traxipus and South Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the South Market Street is to the east and Taraxipus Avenue heads to the north. [Exits: north east] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> n Taraxipus Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. The Ethsharian Pub, The Turnbull Pub is to the west while the Western Circa Crossing is to the north and the corner of Taraxipus Avenue and South Market Street is to the south. To the east is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the western wall of the Ethshar Park. [Exits: north south west] <100%hp 100%mn 98%mv> whe Players near you: (PK) Zeptaru Taraxipus Avenue Kelthe Warrior Guild Chaddiru Monk Guild <100%hp 100%mn 98%mv> n West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] A citizen of Ethshar stands here. <100%hp 100%mn 97%mv> w Ziphilyn tells you, 'I cannot venture with Bayard, and I allready have another.' <100%hp 100%mn 97%mv> West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 97%mv> w West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] <100%hp 100%mn 97%mv> wh [ Dwarf ] [JUSTICAR] Drehse the Armor Splitter [ Draco ] Eurynome the Ruffian [ D-Elf ] (PK) Ziphilyn the Rogue Knight [ Cen ] Drusilla the Student of Battle [21 Chnge Thi] (PK) [Helper] Zeptaru the Spy [ Troll ] Sengeril Stregheria the Knight Hero [ Dwarf ] Kelthe the Knight Hero [ Chnge ] [JUSTICAR] Vander Laefsor the Indomitable Hand of the Law, High Arbiter of the Stronghold [ Chnge ] (PK) Bayard the Student of Ice [ Human ] Chaddiru the Adept of Mind [ Dwarf ] Dwyrm the Barbarian Hero [ Half ] Barutis the Adept of Mind [ Giant ] Rathas the Crocodile Totem Bearer Players found: 13 <100%hp 100%mn 97%mv> reply *frown. So it is. You tell Ziphilyn, '*frown. So it is.' <100%hp 100%mn 100%mv> Bayard has arrived. A heat elemental has arrived. <100%hp 100%mn 100%mv> Bayard beckons for everyone to follow. <100%hp 100%mn 100%mv> follow bayard You now follow Bayard. <100%hp 100%mn 100%mv> g You join Bayard's group. <100%hp 100%mn 100%mv> ^R Bayard leaves north. A heat elemental leaves north. You follow Bayard. Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the west the rangers guild can be seen. Park Avenue continues to the north while the West Main Street is to the south. [Exits: north south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 99%mv> Bayard leaves north. You follow Bayard. Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the north and south. [Exits: north south] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 99%mv> g Bayard leaves north. A heat elemental leaves north. You follow Bayard. Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the south while to the north lies the point where Park Avenue ends and Combatant Avenue begins. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 98%mv> tell Bayard leaves north. You follow Bayard. Corner of Park and Combatant The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue extends to the east while Park Avenue heads to the south. [Exits: east south] Bayard the Student of Ice is here. A hefty woman patrols the streets of Ethshar, keeping the peace. A heat elemental has arrived. <100%hp 100%mn 98%mv> hail Bayard leaves east. A heat elemental leaves east. You follow Bayard. Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The warriors guild is to the north. Combatant Avenue continues to the east while the Corner of Park Avenue and Combatant Avenue is to the west. [Exits: north east west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 97%mv> You tell the group 'hail' Bayard leaves east. You follow Bayard. Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The monks guild is to the north. Combatant Avenue continues to the east and west. [Exits: north east west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 97%mv> Bayard leaves east. A heat elemental leaves east. You follow Bayard. Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue continues to the west while to the east is Combatant Square. [Exits: east west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 97%mv> Bayard leaves east. You follow Bayard. Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 96%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The northern gates are to found to the north and the Square of the Shield is to the south. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Inner Northern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the north leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the south. [Exits: north east south west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 100%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Outer Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north south] The tiny head of an insect lies on the ground. (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 99%mv> Bayard leaves north. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 99%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 98%mv> Bayard leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north south] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 97%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 94%mv> Bayard tells the group 'Tidings' <100%hp 100%mn 94%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. A cute rabbit is here. Ziphilyn tells you, 'Do you wish to come with myself, and Breyn?' <100%hp 100%mn 93%mv> Bayard leaves east. You follow Bayard. The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. [Exits: north east south west] Bayard the Student of Ice is here. A cute rabbit is here. A heat elemental has arrived. <100%hp 100%mn 92%mv> Bayard leaves east. A heat elemental leaves east. You follow Bayard. The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 91%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 89%mv> Bayard leaves east. A heat elemental leaves east. You follow Bayard. Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 88%mv> Bayard leaves east. You follow Bayard. Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 88%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. The foothills You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. [Exits: east south] Some herbs are lying here, small green leaves and tiny pink flowers. (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 87%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 86%mv> Bayard leaves east. A heat elemental leaves east. You follow Bayard. Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 85%mv> Bayard leaves north. You follow Bayard. Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 85%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 84%mv> Bayard leaves east. You follow someone. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 84%mv> Bayard leaves east. Someone leaves east. You follow someone. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 84%mv> Bayard leaves east. You follow someone. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 83%mv> Bayard leaves east. Someone leaves east. You follow someone. Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 83%mv> Bayard leaves north. You follow Bayard. Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Bayard the Student of Ice is here. Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A heat elemental has arrived. <100%hp 100%mn 82%mv> Bayard leaves north. Someone leaves north. You follow someone. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 82%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Student of Ice is here. A girl from Ofcol is here, playing in the streets. A strong human cityguard strolls by, watching for crime in the streets. A heat elemental has arrived. <100%hp 100%mn 82%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. A well-dressed Ofcol boy plays roughly in the streets. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 81%mv> Bayard leaves north. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Bayard the Student of Ice is here. A girl from Ofcol is here, playing in the streets. A strong human cityguard strolls by, watching for crime in the streets. A heat elemental has arrived. <100%hp 100%mn 81%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. An absentminded woman goes about her business. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 80%mv> l Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Student of Ice is here. A blonde-haired girl is here, playing with a doll. Ever vigilant, a strong human cityguard patrols the streets. A heat elemental has arrived. <100%hp 100%mn 80%mv> ic Bayard leaves north. A heat elemental leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. A well-dressed Ofcol boy plays roughly in the streets. A blonde-haired girl is here, playing with a doll. <100%hp 100%mn 80%mv> e You do not see that here. Bayard leaves north. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Bayard the Student of Ice is here. Running, a citizen of Ofcol rushes to attend to his business. A brown-haired girl is here, playing with a doll. Ever vigilant, a strong human cityguard patrols the streets. A heat elemental has arrived. <100%hp 100%mn 79%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 79%mv> Bayard leaves north. You follow Bayard. Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Bayard the Student of Ice is here. An Ofcol boy plays roughly in the streets. A woman oblivious of her surroundings goes about her daily business. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A heat elemental has arrived. <100%hp 100%mn 78%mv> Bayard leaves north. Someone leaves north. You follow someone. Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 78%mv> Bayard leaves north. You follow Bayard. A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 77%mv> Bayard leaves north. Someone leaves north. You follow someone. A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 76%mv> Bayard leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 75%mv> Bayard leaves east. Someone leaves east. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 73%mv> Bayard leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 71%mv> Bayard leaves north. Someone leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 68%mv> Bayard leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 66%mv> Bayard leaves north. Someone leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 64%mv> Bayard leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 62%mv> Bayard leaves west. Someone leaves west. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 60%mv> Bayard leaves down. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 58%mv> Bayard leaves north. Someone leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 56%mv> g Bayard leaves down. You follow Bayard. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 55%mv> tell nice element Bayard drops a mat made of lion hair. <100%hp 100%mn 55%mv> al You tell the group 'nice elemental' <100%hp 100%mn 55%mv> Bayard tells the group 'A passing or two for my mind' <100%hp 100%mn 55%mv> gr Bayard's group: [21 Thi] Zeptaru  100%hp 100%mn  55%mv  4250 tnl [23 Mob] A heat elemental 100%hp 100%mn 100%mv  34500 tnl [23 Ele] Bayard  100%hp  29%mn  39%mv  8256 tnl <100%hp 100%mn 55%mv> not You no longer accept transfered objects. <100%hp 100%mn 55%mv> no  nod You nod. <100%hp 100%mn 64%mv> Bayard goes to sleep on a mat made of lion hair. <100%hp 100%mn 64%mv> sit mat You sit on a mat made of lion hair. <100%hp 100%mn 64%mv> l bayard Standing in front of you is a human around six feet tall. His hair is brown and long, curls flowing in the back. His eyes are piercing with color, a mixture of blue, grey, and green gazing out. His nose is long and above average in size, a huge bump in the middle. His body is covered in robes and armor, his hands barely exposed. A faint glow can be seen coming from his hands, a wand held in his left. Bayard is in perfect condition. Bayard is using: an opal set in a silver ring a thin leather cape a thin leather cape a leather vest a red rose a pair of leather leggings lined with mithril a pair of leather boots a pair of falconer's gloves (Glowing) purple mage's robe a silver belt with an opal embedded in the buckle an opal set in a silver bracelet (Glowing) (Humming) The Claw of Khisanth (Glowing) (Humming) A leather bound book labelled "missiles" <100%hp 100%mn 74%mv> l heat You do not see that here. <100%hp 100%mn 74%mv> l elemental Like a huge bonfire he stands there burning, the heat he emits is overwhelming to you. A heat elemental is in perfect condition. You peek at the inventory: Nothing. 4 gold coins, and 324 silver coins. <100%hp 100%mn 74%mv> l elemental Like a huge bonfire he stands there burning, the heat he emits is overwhelming to you. A heat elemental is in perfect condition. <100%hp 100%mn 84%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a leather backpack a belt of steel links an onyx bracelet a pewter bracer dagger fried fish <100%hp 100%mn 84%mv> stand You stand up. <100%hp 100%mn 84%mv> l The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] A mat made of lion hair lies here. (Summoned) A burning column of flames stands here. Bayard the Student of Ice is sleeping on a mat made of lion hair. <100%hp 100%mn 84%mv> sit mat You sit on a mat made of lion hair. <100%hp 100%mn 84%mv> eat Bayard wakes and stands up. <100%hp 100%mn 94%mv> fish You do not have that item. <100%hp 100%mn 94%mv> stand You stand up. <100%hp 100%mn 94%mv> r Bayard leaves north. Someone leaves north. You follow someone. The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 94%mv> emove Bayard leaves south. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] A mat made of lion hair lies here. Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 93%mv> f Bayard leaves east. Someone leaves east. You follow someone. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 93%mv> ish Bayard leaves north. You follow Bayard. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] Bayard the Student of Ice is here. The groundskeeper stands here, waving at you with his shovel. A heat elemental has arrived. <100%hp 100%mn 93%mv> You stop using fried fish. <100%hp 100%mn 93%mv> e Bayard leaves south. A heat elemental leaves south. You follow Bayard. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 92%mv> at Bayard leaves west. You follow Bayard. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] A mat made of lion hair lies here. Bayard the Student of Ice is here. A heat elemental has arrived. <100%hp 100%mn 92%mv> fish Bayard gets a mat made of lion hair. <100%hp 100%mn 92%mv> You eat fried fish. You are full. Bayard leaves east. Someone leaves east. You follow someone. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <100%hp 100%mn 91%mv> Bayard leaves north. You follow Bayard. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] Bayard the Student of Ice is here. The groundskeeper stands here, waving at you with his shovel. A heat elemental has arrived. <100%hp 100%mn 91%mv> Bayard opens the door. <100%hp 100%mn 91%mv> Bayard leaves north. A heat elemental leaves north. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <100%hp 100%mn 91%mv> Bayard leaves west. You follow Bayard. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] Bayard the Student of Ice is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. A heat elemental has arrived. <100%hp 100%mn 90%mv> Bayard says, 'Backstabing?' <100%hp 100%mn 90%mv> nod to roll You nod at a troll skeleton. A troll skeleton nods at you in agreement. <100%hp 100%mn 90%mv> shrug You shrug. <100%hp 100%mn 90%mv> Bayard stops using A leather bound book labelled "missiles". Bayard holds A leather bound book labelled "inferno" in his hands. <100%hp 100%mn 90%mv> ba Bayard says, 'Your choice' <100%hp 100%mn 90%mv> ck skeleton Your backstab maims a troll skeleton. A troll skeleton has a few scratches. <100%hp 100%mn 99%mv> 3 Bayard utters the word, 'aayzyai'. A troll skeleton has a few scratches. <100%hp 100%mn 99%mv> Your slash hits a troll skeleton. Your slash wounds a troll skeleton. A heat elemental's flaming bite misses a troll skeleton. Bayard's acidic bite misses a troll skeleton. A heat elemental's flaming bite maims a troll skeleton. A troll skeleton's slash mauls you. A troll skeleton has some small wounds. <91%hp 100%mn 99%mv> 6 Your slash hits a troll skeleton. Your slash injures a troll skeleton. A heat elemental's flaming bite MUTILATES a troll skeleton! A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <91%hp 100%mn 99%mv> 7 Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has quite a few wounds. <91%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames GORES a troll skeleton! A zombie troll appears blinded by the smoke. Bayard's wall of black flames GORES a zombie troll! A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 99%mv> Your slash injures a troll skeleton. A heat elemental's flaming bite MUTILATES a troll skeleton! Bayard's acidic bite decimates a troll skeleton. A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton's slash misses you. A zombie troll's claw misses Bayard. A troll skeleton is bleeding profusely. <91%hp 100%mn 99%mv> Your slash injures a troll skeleton. Your slash wounds a troll skeleton. A heat elemental's flaming bite MUTILATES a troll skeleton! A heat elemental's flaming bite MUTILATES a troll skeleton! Bayard's acidic bite thrashes a troll skeleton. A troll skeleton's slash misses you. A zombie troll's claw misses Bayard. A troll skeleton is gushing blood. <91%hp 100%mn 99%mv> Not while you are defending yourself! A troll skeleton is gushing blood. <91%hp 100%mn 99%mv> You rear back and kick out at a troll skeleton! Your kick mauls a troll skeleton. A troll skeleton is screaming in pain. <91%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames PULVERIZES a troll skeleton! Bayard's wall of black flames PULVERIZES a zombie troll! A troll skeleton is spasming in shock. <91%hp 100%mn 99%mv> Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A heat elemental's flaming bite MUTILATES a troll skeleton! Bayard's acidic bite misses a troll skeleton. You learn from your mistakes, and your parry skill improves. You drop, roll backward, and dodge a troll skeleton's slash. A troll skeleton is writhing in agony. <91%hp 100%mn 99%mv> Your slash injures a troll skeleton. A heat elemental's flaming bite MUTILATES a troll skeleton! A heat elemental's flaming bite MUTILATES a troll skeleton! Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash misses you. A zombie troll's claw injures Bayard. A troll skeleton is convulsing on the ground. <91%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MASSACRES a troll skeleton! A troll skeleton is DEAD!! You receive 88 experience points. A troll skeleton's head is shattered, and his brains splash all over you. Bayard sacrifices the corpse of a troll skeleton to the gods. A zombie troll's claw misses Bayard. <91%hp 100%mn 99%mv> Bayard's acidic bite decimates a zombie troll. A zombie troll is poisoned by the venom on The Claw of Khisanth. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is bleeding profusely. <91%hp 100%mn 99%mv> Your slash injures a zombie troll. A heat elemental's flaming bite MUTILATES a zombie troll! A heat elemental's flaming bite MUTILATES a zombie troll! Bayard's acidic bite decimates a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is spasming in shock. <91%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames MANGLES a zombie troll! A zombie troll is nearly dead. <91%hp 100%mn 99%mv> Your slash injures a zombie troll. A zombie troll is DEAD!! You receive 63 experience points. A zombie troll spills his guts all over the floor. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <91%hp 100%mn 99%mv> 6 But you are not fighting anyone. <91%hp 100%mn 99%mv> l At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] A steaming pile of a zombie troll's entrails is lying here. The splattered brains of a troll skeleton are lying here. (Summoned) A burning column of flames stands here. Bayard the Student of Ice is here. <91%hp 100%mn 99%mv> wo Bayard sits down and thinks deeply. <91%hp 100%mn 99%mv> You have 0 gold, 2318 silver, and 94183 experience (4097 exp to level). <91%hp 100%mn 99%mv> Energy overwhelms a heat elemental, and he returns to the ethereal abyss. <93%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. <93%hp 100%mn 99%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <93%hp 100%mn 99%mv> remove all You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a leather backpack. You stop using dagger. You stop using a gold ring with emerald clusters. You stop using silver breastplate. You stop using a pair of chain mail sleeves. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <99%hp 100%mn 110%mv> shapeshift wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. Each of your changeling forms has a separate description. This form does not have a long enough description. <99%hp 81%mn 110%mv> wear all You hold fried steak in your hands. You wear an opal set in a silver ring on your left finger. You wear an onyx bracelet around your left wrist. You wear a leather backpack about your body. You wield dagger. You feel quite confident with dagger. You wear a gold ring with emerald clusters on your right finger. You wear silver breastplate on your torso. You wear a pair of chain mail sleeves on your arms. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <93%hp 81%mn 99%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <93%hp 81%mn 99%mv> desc ++    Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. <93%hp 81%mn 99%mv> Bayard looks at a troll skeleton. <93%hp 81%mn 99%mv> Bayard nods at a troll skeleton. A troll skeleton nods at Bayard. <93%hp 81%mn 99%mv> back skeleton Your backstab MUTILATES a troll skeleton! A troll skeleton has a few bruises. <95%hp 84%mn 100%mv> Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. Bayard's acidic bite misses a troll skeleton. Bayard's acidic bite decimates a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton has some small wounds. <95%hp 84%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MANGLES a troll skeleton! A troll skeleton has quite a few wounds. <95%hp 84%mn 100%mv> 3 Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton is covered in bleeding wounds. <87%hp 84%mn 100%mv> 7 Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <87%hp 84%mn 100%mv> Your slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <87%hp 84%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MASSACRES a troll skeleton! A troll skeleton is bleeding profusely. <87%hp 84%mn 100%mv> Your slash grazes a troll skeleton. Your slash injures a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <87%hp 84%mn 100%mv> You attack a troll skeleton with a stomp kick! Your kick decimates a troll skeleton. A troll skeleton is gushing blood. <87%hp 84%mn 100%mv> Your slash hits a troll skeleton. Your slash hits a troll skeleton. Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <87%hp 84%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MANGLES a troll skeleton! A troll skeleton is spasming in shock. <87%hp 84%mn 100%mv> Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <87%hp 84%mn 100%mv> Your slash misses a troll skeleton. A troll skeleton leans to his left and dodges your slash. Your slash hits a troll skeleton. Bayard's acidic bite maims a troll skeleton. You duck and dodge a troll skeleton's slash. A troll skeleton is writhing in agony. <87%hp 84%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MANGLES a troll skeleton! A troll skeleton is DEAD!! You receive 312 experience points. A troll skeleton spills his guts all over the floor. Bayard sacrifices the corpse of a troll skeleton to the gods. <87%hp 84%mn 100%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Student of Ice is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <87%hp 84%mn 99%mv> desc ++ It  It seems       reminds y Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MANGLES a troll mummy! Bayard's acidic bite misses a troll mummy. Your slash misses a troll mummy. Your slash misses a troll mummy. A troll mummy has a few bruises. <89%hp 88%mn 100%mv> ou of a large dog Your slash misses a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite mauls a troll mummy. A troll mummy's pound decimates Bayard. A troll mummy has some small wounds. <89%hp 88%mn 100%mv> Your description, which is too short, is: Its face looks strong and lean. About six foot long and four feet high it stands. Thick, neatly spiked purple fur covers its body. It has yellow, lemon colored (glowing) eyes. This large, purple wolf weighs at least 300lbs. It reminds you of a large dog A troll mummy has some small wounds. <89%hp 88%mn 100%mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy has some small wounds. <89%hp 88%mn 100%mv> A troll mummy drops, rolls backward, and dodges your slash. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy has some small wounds. <89%hp 88%mn 100%mv> 6 Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames PULVERIZES a troll mummy! Bayard's wall of black flames PULVERIZES a zombie troll! A troll mummy has quite a few wounds. <89%hp 88%mn 100%mv> 6 Your slash misses a troll mummy. Your slash hits a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy has quite a few wounds. <89%hp 88%mn 100%mv> 6You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is covered in bleeding wounds. <89%hp 88%mn 100%mv> Your slash misses a troll mummy. A troll mummy scrambles backward and dodges your slash. Bayard's acidic bite wounds a troll mummy. A troll mummy is poisoned by the venom on The Claw of Khisanth. A troll mummy is covered in bleeding wounds. <89%hp 88%mn 100%mv> 3 Bayard utters the word, 'aayzyai'. A troll mummy is covered in bleeding wounds. <89%hp 88%mn 100%mv> 7 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! Your slash hits a troll mummy. Your slash misses a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite misses a troll mummy. A zombie troll's claw hits Bayard. A troll mummy is covered in bleeding wounds. <89%hp 88%mn 100%mv> 6 Your slash misses a troll mummy. A troll mummy leans back and dodges your slash. Your slash injures a troll mummy. Bayard's acidic bite mauls a troll mummy. A troll mummy's pound wounds Bayard. A zombie troll's claw misses Bayard. A troll mummy is bleeding profusely. <89%hp 88%mn 100%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames RAZES a troll mummy! A zombie troll appears blinded by the smoke. Bayard's wall of black flames RAZES a zombie troll! A troll mummy is bleeding profusely. <89%hp 88%mn 100%mv> Your circle stab misses a troll mummy. A troll mummy is bleeding profusely. <89%hp 88%mn 100%mv> 6 Your slash hits a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite misses a troll mummy. A zombie troll's claw misses Bayard. A troll mummy is gushing blood. <89%hp 88%mn 100%mv> 6 Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A zombie troll's claw misses Bayard. A troll mummy is gushing blood. <89%hp 88%mn 100%mv> Your kicked dirt misses a troll mummy. A troll mummy is gushing blood. <89%hp 88%mn 100%mv> 6 Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris maims a troll mummy. A troll mummy is gushing blood. <89%hp 88%mn 100%mv> Your slash misses a troll mummy. A troll mummy leans back and dodges your slash. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound mauls Bayard. A zombie troll's claw misses Bayard. A troll mummy is gushing blood. <89%hp 88%mn 100%mv> The sun slowly disappears in the west. The sky appears somewhat cloudy, and it begins to rain. A troll mummy shivers and suffers. A troll mummy's poison thrashes him. A troll mummy is gushing blood. <90%hp 90%mn 100%mv> 6 Your slash injures a troll mummy. A troll mummy ducks and dodges your slash. Bayard's acidic bite misses a troll mummy. A troll mummy's pound mauls Bayard. A troll mummy is gushing blood. <90%hp 90%mn 100%mv> You rear back and kick out at a troll mummy! Your kick injures a troll mummy. A troll mummy is gushing blood. <90%hp 90%mn 100%mv> 6 Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite injures a troll mummy. A troll mummy's pound thrashes Bayard. A troll mummy is gushing blood. <90%hp 90%mn 100%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll mummy appears blinded by the smoke. Bayard's wall of black flames PULVERIZES a troll mummy! Bayard's wall of black flames PULVERIZES a zombie troll! A troll mummy is screaming in pain. <90%hp 90%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is spasming in shock. <90%hp 90%mn 100%mv> Your slash injures a troll mummy. Your slash misses a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Bayard's acidic bite decimates a troll mummy. A troll mummy's pound mauls Bayard. A troll mummy is spasming in shock. <90%hp 90%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is spasming in shock. <90%hp 90%mn 100%mv> Your slash wounds a troll mummy. Your slash injures a troll mummy. A zombie troll's claw wounds Bayard. A troll mummy is writhing in agony. <90%hp 90%mn 100%mv> Bayard utters the word, 'yabantisghbantisud'. A troll mummy is writhing in agony. <90%hp 90%mn 100%mv> 6 Your slash misses a troll mummy. Your slash misses a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite decimates a troll mummy. A zombie troll's claw misses Bayard. A troll mummy is writhing in agony. <90%hp 90%mn 100%mv> Bayard utters the word, 'yabantisghbantisud'. Bayard clenches a fist and releases a stream of searing flames! Bayard's firestream devastates a troll mummy. A troll mummy is writhing in agony. <90%hp 90%mn 100%mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is convulsing on the ground. <90%hp 90%mn 100%mv> 6 Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses Bayard. A zombie troll's claw misses Bayard. A troll mummy is convulsing on the ground. <90%hp 90%mn 100%mv> Bayard utters the word, 'yabantisghbantisud'. Bayard clenches a fist and releases a stream of searing flames! Bayard's firestream DISEMBOWELS a troll mummy! A troll mummy is nearly dead. <90%hp 90%mn 100%mv> 6 Your slash misses a troll mummy. Your slash grazes a troll mummy. A troll mummy is DEAD!! You receive 340 experience points. A troll mummy spills his guts all over the floor. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. A zombie troll's claw hits Bayard. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> Bayard's acidic bite maims a zombie troll. A zombie troll is poisoned by the venom on The Claw of Khisanth. Your slash wounds a zombie troll. Your slash injures a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is screaming in pain. <90%hp 90%mn 100%mv> Bayard utters the word, 'yabantisghbantisud'. A zombie troll is screaming in pain. <90%hp 90%mn 100%mv> Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is spasming in shock. <90%hp 90%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a zombie troll! A zombie troll is convulsing on the ground. <90%hp 90%mn 100%mv> Your slash hits a zombie troll. Your slash misses a zombie troll. Your slash injures a zombie troll. Bayard's acidic bite misses a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is convulsing on the ground. <90%hp 90%mn 100%mv> Your slash injures a zombie troll. A zombie troll is DEAD!! You receive 221 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <90%hp 90%mn 100%mv> 6 6 6But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> But you are not fighting anyone. <90%hp 90%mn 100%mv> wo Bayard leaves north. You follow someone. At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <90%hp 90%mn 99%mv> You have 0 gold, 2407 silver, and 95056 experience (3224 exp to level). <90%hp 90%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MASSACRES a troll skeleton! <90%hp 90%mn 99%mv> Bayard's acidic bite maims a troll skeleton. Your slash hits a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton leans to his right and dodges your slash. A troll skeleton has quite a few wounds. <90%hp 90%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton has quite a few wounds. <92%hp 93%mn 100%mv> 6 6 6 6 6 6 6 Your slash injures a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite devastates a troll skeleton. A troll skeleton's slash thrashes Bayard. A troll skeleton is covered in bleeding wounds. <92%hp 93%mn 100%mv> 6 63 3 3 3 Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MASSACRES a troll skeleton! A troll skeleton leans to his right and dodges your slash. Your slash misses a troll skeleton. Your slash hits a troll skeleton. Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is gushing blood. <92%hp 93%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is screaming in pain. <92%hp 93%mn 100%mv> Your slash misses a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash injures Bayard. A troll skeleton is screaming in pain. <92%hp 93%mn 100%mv> Your circle stab misses a troll skeleton. A troll skeleton is screaming in pain. <92%hp 93%mn 100%mv> A troll skeleton leans to his left and dodges your slash. You have become better at enhanced damage! Your slash wounds a troll skeleton. Your slash misses a troll skeleton. Bayard's acidic bite devastates a troll skeleton. A troll skeleton's slash thrashes Bayard. A troll skeleton is spasming in shock. <92%hp 93%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike *** DEMOLISHES *** a troll skeleton! A troll skeleton is writhing in agony. <92%hp 93%mn 100%mv> Your slash hits a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. Bayard's acidic bite mauls a troll skeleton. A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton is convulsing on the ground. <92%hp 93%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is DEAD!! You receive 331 experience points. A troll skeleton's severed head plops on the ground. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <92%hp 93%mn 100%mv> But you are not fighting anyone. <92%hp 93%mn 100%mv> But you are not fighting anyone. <92%hp 93%mn 100%mv> But you are not fighting anyone. <92%hp 93%mn 100%mv> But you are not fighting anyone. <92%hp 93%mn 100%mv> But you are not fighting anyone. <92%hp 93%mn 100%mv> Huh? <92%hp 93%mn 100%mv> But you are not in combat! <92%hp 93%mn 100%mv> But you are not in combat! <92%hp 93%mn 100%mv> l Huh? <92%hp 93%mn 100%mv> l At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] The severed head of a troll skeleton is lying here. Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. <92%hp 93%mn 100%mv> Bayard leaves east. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] Bayard the Student of Ice is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <92%hp 93%mn 99%mv> back Bayard says, 'Backstb' <92%hp 93%mn 99%mv> troll Your backstab maims a troll mummy. A troll mummy has a few scratches. <92%hp 93%mn 99%mv> Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. Bayard's acidic bite misses a troll mummy. You parry a troll mummy's pound and deflect it upward. A troll mummy has a few scratches. <92%hp 93%mn 99%mv> 3 Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike *** DEMOLISHES *** a troll mummy! A troll mummy has some small wounds. <92%hp 93%mn 99%mv> 6 Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. You learn from your mistakes, and your parry skill improves. A troll mummy's pound mauls you. A troll mummy has some small wounds. <83%hp 93%mn 99%mv> 6 6 6 6 6Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has some small wounds. <83%hp 93%mn 99%mv> Your slash injures a troll mummy. A troll mummy scrambles backward and dodges your slash. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <83%hp 93%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Your slash injures a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite mauls a troll mummy. A troll mummy's pound misses you. A troll mummy has some small wounds. <84%hp 96%mn 100%mv> Not while you are defending yourself! Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. You lean back and dodge a troll mummy's pound. A troll mummy has some small wounds. <84%hp 96%mn 100%mv> Not while you are defending yourself! A troll mummy has some small wounds. <84%hp 96%mn 100%mv> Not while you are defending yourself! A troll mummy has some small wounds. <84%hp 96%mn 100%mv> Not while you are defending yourself! A troll mummy has some small wounds. <84%hp 96%mn 100%mv> Not while you are defending yourself! A troll mummy has some small wounds. <84%hp 96%mn 100%mv> A troll mummy ducks and dodges your slash. Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite decimates a troll mummy. You learn from your mistakes, and your parry skill improves. You lean to the left and dodge a troll mummy's pound. A troll mummy has some small wounds. <84%hp 96%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MASSACRES a troll mummy! A troll mummy has quite a few wounds. <84%hp 96%mn 100%mv> 6 Huh? Your slash hits a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy's pound decimates you. A troll mummy is covered in bleeding wounds. <74%hp 96%mn 100%mv> 7 You strike at a troll mummy's torso with a heel kick! Your kick injures a troll mummy. A troll mummy is covered in bleeding wounds. <74%hp 96%mn 100%mv> A troll mummy drops, rolls backward, and dodges your slash. Your slash misses a troll mummy. A troll mummy scrambles backward and dodges your slash. Bayard's acidic bite misses a troll mummy. You duck and parry a troll mummy's pound. A troll mummy is covered in bleeding wounds. <74%hp 96%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike DISEMBOWELS a troll mummy! A troll mummy is covered in bleeding wounds. <74%hp 96%mn 100%mv> Your slash injures a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite misses a troll mummy. You parry a troll mummy's pound to the left. A troll mummy is bleeding profusely. <74%hp 96%mn 100%mv> You have become better at dagger! Your slash injures a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite decimates a troll mummy. You hop backward and dodge a troll mummy's pound. A troll mummy is bleeding profusely. <74%hp 96%mn 100%mv> 3 Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is bleeding profusely. <74%hp 96%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris thrashes a troll mummy. The fiery debris strike a troll mummy. Bayard's blast of fiery debris decimates a troll mummy. A troll mummy is bleeding profusely. <74%hp 96%mn 100%mv> Your slash injures a troll mummy. Your slash hits a troll mummy. Your slash wounds a troll mummy. Bayard's acidic bite decimates a troll mummy. You parry a troll mummy's pound and deflect it upward. A troll mummy is gushing blood. <74%hp 96%mn 100%mv> Your slash injures a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is gushing blood. <74%hp 96%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris MUTILATES a troll mummy! The fiery debris strike a troll mummy. Bayard's blast of fiery debris injures a troll mummy. Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <74%hp 96%mn 100%mv> Your slash misses a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite decimates a troll mummy. You duck and parry a troll mummy's pound. A troll mummy is screaming in pain. <74%hp 96%mn 100%mv> Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <74%hp 96%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris MUTILATES a troll mummy! The fiery debris strike a troll mummy. Bayard's blast of fiery debris decimates a troll mummy. A troll mummy is spasming in shock. <74%hp 96%mn 100%mv> Your slash injures a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Bayard's acidic bite devastates a troll mummy. You learn from your mistakes, and your parry skill improves. A troll mummy's pound decimates you. A troll mummy is spasming in shock. <65%hp 96%mn 100%mv> Your slash misses a troll mummy. Your slash hits a troll mummy. Bayard's acidic bite wounds a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is spasming in shock. <65%hp 96%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris decimates a troll mummy. A troll mummy is spasming in shock. <65%hp 96%mn 100%mv> The night has begun. A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is writhing in agony. <66%hp 98%mn 100%mv> Your slash misses a troll mummy. Your slash misses a troll mummy. Your slash misses a troll mummy. You lean to the right and dodge a troll mummy's pound. A troll mummy is writhing in agony. <66%hp 98%mn 100%mv> Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy's pound mauls you. A troll mummy is writhing in agony. <57%hp 98%mn 100%mv> Bayard utters the word, 'aurusd'. The fiery debris strike a troll mummy. Bayard's blast of fiery debris wounds a troll mummy. A troll mummy is writhing in agony. <57%hp 98%mn 100%mv> Your slash misses a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite misses a troll mummy. You parry a troll mummy's pound and deflect it away from yourself. A troll mummy is writhing in agony. <57%hp 98%mn 100%mv> 6 Not while you are defending yourself! A troll mummy is writhing in agony. <57%hp 98%mn 100%mv> 6 6 Not while you are defending yourself! A troll mummy is writhing in agony. <57%hp 98%mn 100%mv> 6Not while you are defending yourself! A troll mummy is writhing in agony. <57%hp 98%mn 100%mv> Your slash hits a troll mummy. Your slash misses a troll mummy. Bayard's acidic bite decimates a troll mummy. A troll mummy is poisoned by the venom on The Claw of Khisanth. A troll mummy's pound thrashes you. A troll mummy is writhing in agony. <49%hp 98%mn 100%mv> 3 Huh? A troll mummy is writhing in agony. <49%hp 98%mn 100%mv> 3 Your kicked dirt misses a troll mummy. A troll mummy is writhing in agony. <49%hp 98%mn 100%mv> A troll mummy scrambles backward and dodges your slash. You have become better at dagger! Your slash hits a troll mummy. Bayard's acidic bite misses a troll mummy. A troll mummy's pound thrashes you. A troll mummy is writhing in agony. <41%hp 98%mn 100%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile scratches a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy is convulsing on the ground. <41%hp 98%mn 100%mv> 3 3 Your slash misses a troll mummy. Your slash injures a troll mummy. Bayard's acidic bite devastates a troll mummy. A troll mummy's pound decimates you. A troll mummy is convulsing on the ground. <32%hp 98%mn 100%mv> 3 Bayard stops using A leather bound book labelled "inferno". Bayard holds A leather bound book labelled "missiles" in his hands. Your kicked dirt grazes a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is convulsing on the ground. <32%hp 98%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. A troll mummy is DEAD!! You receive 368 experience points. You hear a troll mummy's death cry. Bayard sacrifices the corpse of a troll mummy to the gods. The vortex closes in a flash of light. <32%hp 98%mn 100%mv> But you are not in combat! <32%hp 98%mn 100%mv> But you are not in combat! <32%hp 98%mn 100%mv> lBut you are not in combat! <32%hp 98%mn 100%mv> imp Huh? <32%hp 98%mn 100%mv> Bayard tells the group 'Sleep on the mat' <32%hp 98%mn 100%mv> Bayard drops a mat made of lion hair. <32%hp 98%mn 100%mv> Bayard goes to sleep on a mat made of lion hair. <32%hp 98%mn 100%mv> s remove all You stop using fried steak. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a leather backpack. You stop using dagger. You stop using a gold ring with emerald clusters. You stop using silver breastplate. You stop using a pair of chain mail sleeves. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <34%hp 98%mn 111%mv> A divine presence coughs loudly. <34%hp 98%mn 111%mv> shapeshift bat Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <34%hp 79%mn 111%mv> sleep mat You go to sleep on a mat made of lion hair. <37%hp 89%mn 100%mv> e wake You wake and stand up. <37%hp 89%mn 100%mv> wear all You hold fried steak in your hands. You wear an opal set in a silver ring on your left finger. You wear an onyx bracelet around your left wrist. You wear a leather backpack about your body. You wield dagger. You feel quite confident with dagger. You wear a gold ring with emerald clusters on your right finger. You wear silver breastplate on your torso. You wear a pair of chain mail sleeves on your arms. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <35%hp 89%mn 89%mv> sleep mat You go to sleep on a mat made of lion hair. <35%hp 89%mn 89%mv> <35%hp 89%mn 89%mv> <61%hp 100%mn 100%mv> gr Bayard's group: [21 Thi] Zeptaru   61%hp 100%mn 100%mv  2513 tnl [23 Ele] Bayard   65%hp  61%mn 100%mv  5802 tnl <61%hp 100%mn 100%mv> whe Bayard wakes you. You wake and stand up. <61%hp 100%mn 100%mv> Players near you: (PK) Zeptaru Along the Cemetary Fence (PK) Bayard Along the Cemetary Fence <61%hp 100%mn 100%mv> Bayard gets a mat made of lion hair. <61%hp 100%mn 100%mv> Bayard leaves south. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <61%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. The vortex closes in a flash of light. <61%hp 100%mn 99%mv> Bayard's acidic bite misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash wounds Bayard. A troll skeleton has some small wounds. <61%hp 100%mn 99%mv> 3 Your kicked dirt misses a troll skeleton. A troll skeleton has some small wounds. <61%hp 100%mn 99%mv> 6 6 6 6 6 6 A troll skeleton scrambles backward and dodges your slash. Your slash misses a troll skeleton. Bayard's acidic bite devastates a troll skeleton. A troll skeleton has quite a few wounds. <61%hp 100%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <61%hp 100%mn 99%mv> 3 6 6 6 6 6 You have become better at enhanced damage! Your slash hits a troll skeleton. Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is covered in bleeding wounds. <61%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <61%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is gushing blood. <61%hp 100%mn 99%mv> Your slash injures a troll skeleton. Your slash injures a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton is gushing blood. <61%hp 100%mn 99%mv> Your slash hits a troll skeleton. Bayard's acidic bite MUTILATES a troll skeleton! A troll skeleton's slash decimates Bayard. A troll skeleton is screaming in pain. <61%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile grazes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is spasming in shock. <61%hp 100%mn 99%mv> A troll skeleton scrambles backward and dodges your slash. Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash mauls Bayard. A troll skeleton is spasming in shock. <61%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is convulsing on the ground. <61%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is DEAD!! You receive 326 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <61%hp 100%mn 99%mv> You look up and notice that it is no longer raining. <64%hp 100%mn 100%mv> en dagge Bayard leaves south. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Bayard the Student of Ice is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <64%hp 100%mn 99%mv> r But you are not fighting anyone. <64%hp 100%mn 99%mv> But you are not fighting anyone. <64%hp 100%mn 99%mv> Huh? <64%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile mauls a zombie troll. The vortex closes in a flash of light. But you are not in combat! <64%hp 100%mn 99%mv> But you are not fighting anyone. <64%hp 100%mn 99%mv> But you are not fighting anyone. <64%hp 100%mn 99%mv> But you are not fighting anyone. <64%hp 100%mn 99%mv> But you are not fighting anyone. <64%hp 100%mn 99%mv> But you are not fighting anyone. <64%hp 100%mn 99%mv> Dagger is already envenomed. Bayard's acidic bite misses a zombie troll. Your slash wounds a zombie troll. Your slash hits a zombie troll. A zombie troll has quite a few wounds. <64%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. The vortex closes in a flash of light. A zombie troll is bleeding profusely. <64%hp 100%mn 99%mv> Your slash injures a zombie troll. Bayard's acidic bite decimates a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is gushing blood. <64%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. The vortex closes in a flash of light. A zombie troll is writhing in agony. <64%hp 100%mn 99%mv> 6 You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! Your slash wounds a zombie troll. A zombie troll is poisoned by the venom on dagger. Bayard's acidic bite mauls a zombie troll. A zombie troll is DEAD!! You receive 226 experience points. You hear a zombie troll's death cry. Bayard sacrifices the corpse of a zombie troll to the gods. <64%hp 100%mn 99%mv> wo Bayard leaves south. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Student of Ice is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <64%hp 100%mn 99%mv> en You have 0 gold, 2497 silver, and 96321 experience (1959 exp to level). <64%hp 100%mn 99%mv> dagger Dagger is already envenomed. <64%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames PULVERIZES a troll skeleton! Bayard's wall of black flames PULVERIZES a zombie troll! <64%hp 100%mn 99%mv> 6 But you are not fighting anyone. <64%hp 100%mn 99%mv> Bayard's acidic bite misses a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash thrashes Bayard. A zombie troll's claw injures Bayard. A troll skeleton has some small wounds. <64%hp 100%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton has quite a few wounds. <64%hp 100%mn 99%mv> 6 6 6 A troll skeleton ducks and dodges your slash. Your slash hits a troll skeleton. Bayard's acidic bite misses a troll skeleton. A zombie troll's claw injures Bayard. A troll skeleton has quite a few wounds. <64%hp 100%mn 99%mv> 3 Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames RAZES a troll skeleton! Bayard's wall of black flames RAZES a zombie troll! A troll skeleton is covered in bleeding wounds. <64%hp 100%mn 99%mv> 6 6 6 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton scrambles backward and dodges your slash. Your slash injures a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton is bleeding profusely. <64%hp 100%mn 99%mv> Your slash injures a troll skeleton. Bayard's acidic bite decimates a troll skeleton. A troll skeleton is poisoned by the venom on The Claw of Khisanth. A troll skeleton is bleeding profusely. <64%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames MANGLES a troll skeleton! A zombie troll appears blinded by the smoke. Bayard's wall of black flames MANGLES a zombie troll! A troll skeleton is screaming in pain. <64%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is spasming in shock. <64%hp 100%mn 99%mv> Your slash injures a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is spasming in shock. <64%hp 100%mn 99%mv> Your slash misses a troll skeleton. Your slash injures a troll skeleton. Bayard's acidic bite misses a troll skeleton. A zombie troll's claw injures Bayard. A troll skeleton is spasming in shock. <64%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is writhing in agony. <64%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames *** DEVASTATES *** a troll skeleton! A troll skeleton is DEAD!! You receive 305 experience points. A troll skeleton spills his guts all over the floor. Bayard sacrifices the corpse of a troll skeleton to the gods. Bayard's wall of black flames *** DEVASTATES *** a zombie troll! <64%hp 100%mn 99%mv> Bayard's acidic bite misses a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is convulsing on the ground. <64%hp 100%mn 99%mv> He has already been blinded. A zombie troll is convulsing on the ground. <67%hp 100%mn 100%mv> woYou circle around a zombie troll to land a critical strike. Your circle stab DISEMBOWELS a zombie troll! A zombie troll is DEAD!! You receive 228 experience points. A zombie troll spills his guts all over the floor. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <67%hp 100%mn 100%mv> Bayard leaves south. You follow someone. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Bayard the Student of Ice is here. A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <67%hp 100%mn 99%mv> But you are not fighting anyone. <67%hp 100%mn 99%mv> But you are not fighting anyone. <67%hp 100%mn 99%mv> But you are not fighting anyone. <67%hp 100%mn 99%mv> You have 0 gold, 2533 silver, and 96854 experience (1426 exp to level). <67%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <67%hp 100%mn 99%mv> Bayard's acidic bite misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton has some small wounds. <67%hp 100%mn 99%mv> 3 Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has some small wounds. <67%hp 100%mn 99%mv> 6 6 6 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. Your slash wounds a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash misses a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is covered in bleeding wounds. <67%hp 100%mn 99%mv> 6 3 6 6 Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is covered in bleeding wounds. <67%hp 100%mn 99%mv> 6 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is gushing blood. <67%hp 100%mn 99%mv> You learn from your mistakes, and your circle stab skill improves. Your circle stab misses a troll skeleton. A troll skeleton is gushing blood. <67%hp 100%mn 99%mv> Your slash misses a troll skeleton. You have become better at enhanced damage! A troll skeleton leans to his left and dodges your slash. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is gushing blood. <67%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is screaming in pain. <67%hp 100%mn 99%mv> Your slash misses a troll skeleton. Bayard's acidic bite maims a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is screaming in pain. <67%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is writhing in agony. <67%hp 100%mn 99%mv> Your circle stab misses a troll skeleton. A troll skeleton is writhing in agony. <67%hp 100%mn 99%mv> Your slash hits a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is writhing in agony. <67%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is convulsing on the ground. <67%hp 100%mn 99%mv> Your circle stab misses a troll skeleton. A troll skeleton is convulsing on the ground. <67%hp 100%mn 99%mv> Your slash hits a troll skeleton. A troll skeleton is DEAD!! You receive 303 experience points. A troll skeleton's arm is sliced from his dead body. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <67%hp 100%mn 99%mv> 6 Bayard leaves south. You follow someone. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] Bayard the Student of Ice is here. The groundskeeper stands here, waving at you with his shovel. <67%hp 100%mn 99%mv> 6 6 6 6 Bayard leaves north. You follow someone. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] The sliced-off arm of a troll skeleton is lying here. Bayard the Student of Ice is here. A large mummified corpse wanders around here. <67%hp 100%mn 98%mv> Bayard leaves east. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] Bayard the Student of Ice is here. (Translucent) The shimmering ghost of a troll floats here. A rotting troll shambles around here. <67%hp 100%mn 98%mv> But you are not fighting anyone. <67%hp 100%mn 98%mv> But you are not fighting anyone. <67%hp 100%mn 98%mv> But you are not in combat! <67%hp 100%mn 98%mv> But you are not fighting anyone. <67%hp 100%mn 98%mv> But you are not fighting anyone. <67%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. The vortex closes in a flash of light. But you are not fighting anyone. <67%hp 100%mn 98%mv> But you are not fighting anyone. Bayard's acidic bite misses a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is covered in bleeding wounds. <67%hp 100%mn 98%mv> You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! A zombie troll is bleeding profusely. <67%hp 100%mn 98%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. Your slash injures a zombie troll. Your slash hits a zombie troll. Bayard's acidic bite decimates a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is spasming in shock. <67%hp 100%mn 98%mv> 6 6 6 66 6 You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! A zombie troll is convulsing on the ground. <67%hp 100%mn 98%mv> 6 6 6 Your slash grazes a zombie troll. Bayard's acidic bite wounds a zombie troll. A zombie troll's claw wounds Bayard. A zombie troll is convulsing on the ground. <67%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 219 experience points. A zombie troll's head is shattered, and his brains splash all over you. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <67%hp 100%mn 98%mv> 3 But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> Huh? <71%hp 100%mn 100%mv> Bayard leaves north. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Student of Ice is here. A large mummified corpse wanders around here. A rotting troll shambles around here. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> Huh? <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> Huh? <71%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. The vortex closes in a flash of light. <71%hp 100%mn 99%mv> Bayard's acidic bite decimates a zombie troll. A zombie troll scrambles backward and dodges your slash. Your slash hits a zombie troll. A zombie troll has quite a few wounds. <71%hp 100%mn 99%mv> s No way! You are still fighting! A zombie troll has quite a few wounds. <71%hp 100%mn 99%mv> 3 Your kicked dirt scratches a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll has quite a few wounds. <71%hp 100%mn 99%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. The vortex closes in a flash of light. Your slash injures a zombie troll. Bayard's acidic bite maims a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is gushing blood. <71%hp 100%mn 99%mv> 6 6 6 6 6 6 6 Your slash injures a zombie troll. Bayard's acidic bite decimates a zombie troll. A zombie troll is poisoned by the venom on The Claw of Khisanth. A zombie troll's claw misses Bayard. A zombie troll is screaming in pain. <71%hp 100%mn 99%mv> 6 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile thrashes a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. The vortex closes in a flash of light. A zombie troll is writhing in agony. <71%hp 100%mn 99%mv> He has already been blinded from the dirt in his eyes. A zombie troll is writhing in agony. <71%hp 100%mn 99%mv> Your circle stab misses a zombie troll. A zombie troll is writhing in agony. <71%hp 100%mn 99%mv> Your slash grazes a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash hits a zombie troll. Bayard's acidic bite misses a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is writhing in agony. <71%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 238 experience points. You hear a zombie troll's death cry. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> wo You have 0 gold, 2578 silver, and 97618 experience (662 exp to level). <71%hp 100%mn 99%mv> Bayard says, 'shape into a wolf' <71%hp 100%mn 99%mv> Bayard peers intently north. <71%hp 100%mn 99%mv> Bayard leaves north. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Student of Ice is here. A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <71%hp 100%mn 99%mv> remove all You stop using fried steak. You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using a leather backpack. You stop using dagger. You stop using a gold ring with emerald clusters. You stop using silver breastplate. You stop using a pair of chain mail sleeves. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <75%hp 100%mn 110%mv> shapeshift wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. Each of your changeling forms has a separate description. This form does not have a long enough description. <75%hp 81%mn 110%mv> wear all You hold fried steak in your hands. You wear an opal set in a silver ring on your left finger. You wear an onyx bracelet around your left wrist. You wear a leather backpack about your body. You wield dagger. You feel quite confident with dagger. You wear a gold ring with emerald clusters on your right finger. You wear silver breastplate on your torso. You wear a pair of chain mail sleeves on your arms. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <71%hp 81%mn 99%mv> eat s Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. The vortex closes in a flash of light. <71%hp 81%mn 99%mv> teak Bayard's acidic bite misses a troll skeleton. Your slash wounds a troll skeleton. Your slash injures a troll skeleton. A troll skeleton has some small wounds. <71%hp 81%mn 99%mv> You are too busy fighting to worry about food. A troll skeleton has some small wounds. <71%hp 81%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <71%hp 81%mn 99%mv> 3 Your kicked dirt misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton scrambles backward and dodges your slash. A troll skeleton ducks and dodges your slash. Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash wounds Bayard. A troll skeleton is covered in bleeding wounds. <71%hp 81%mn 99%mv> 6 6 6 6 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <72%hp 82%mn 100%mv> 6 6 6 Your slash injures a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash wounds a troll skeleton. Bayard's acidic bite misses a troll skeleton. A troll skeleton's slash wounds Bayard. A troll skeleton is bleeding profusely. <72%hp 82%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is gushing blood. <72%hp 82%mn 100%mv> Your slash injures a troll skeleton. Your slash misses a troll skeleton. Bayard's acidic bite decimates a troll skeleton. A troll skeleton's slash wounds Bayard. A troll skeleton is screaming in pain. <72%hp 82%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is screaming in pain. <72%hp 82%mn 100%mv> h Bayard leaves east. Bayard has fled! Your slash hits a troll skeleton. A troll skeleton leans to his left and dodges your slash. A troll skeleton ducks and dodges your slash. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is spasming in shock. <72%hp 82%mn 100%mv> old shield Not while you are defending yourself! A troll skeleton is spasming in shock. <72%hp 82%mn 100%mv> Not while you are defending yourself! A troll skeleton is spasming in shock. <72%hp 82%mn 100%mv> Not while you are defending yourself! A troll skeleton is spasming in shock. <72%hp 82%mn 100%mv> Not while you are defending yourself! A troll skeleton is spasming in shock. <72%hp 82%mn 100%mv> Not while you are defending yourself! Your slash hits a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash mauls you. A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> Not while you are defending yourself! A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> Not while you are defending yourself! A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> Not while you are defending yourself! A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> Your hands are full. A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> Bayard has arrived. A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> A troll skeleton ducks and dodges your slash. Your slash hits a troll skeleton. Your slash misses a troll skeleton. Bayard's acidic bite misses a troll skeleton. You parry a troll skeleton's slash to the right. A troll skeleton is spasming in shock. <64%hp 82%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is writhing in agony. <64%hp 82%mn 100%mv> remove steak You stop using fried steak. A troll skeleton scrambles backward and dodges your slash. Your slash wounds a troll skeleton. Bayard's acidic bite decimates a troll skeleton. You hop to the left and parry a troll skeleton's slash to the right. A troll skeleton is convulsing on the ground. <64%hp 82%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is nearly dead. <64%hp 82%mn 100%mv> hold shie Your slash hits a troll skeleton. A troll skeleton is DEAD!! You receive 301 experience points. A troll skeleton's head is shattered, and his brains splash all over you. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <64%hp 82%mn 100%mv> ld Bayard drops a mat made of lion hair. You wear a steel buckler as a shield. <64%hp 82%mn 100%mv> Bayard goes to sleep on a mat made of lion hair. <64%hp 82%mn 100%mv> sleep mat You go to sleep on a mat made of lion hair. <64%hp 82%mn 100%mv> wake You wake and stand up. <64%hp 82%mn 100%mv> gtell what all do i r Bayard wakes and stands up. <66%hp 87%mn 100%mv> em Bayard gets a mat made of lion hair. <66%hp 87%mn 100%mv> vove to shapeshift You tell the group 'what all do i remvove to shapeshift' <66%hp 87%mn 100%mv> Bayard tells the group 'I forget' <66%hp 87%mn 100%mv> Bayard stops using a leather vest. <66%hp 87%mn 100%mv> Bayard's body suddenly seems to flow into a new shape! <66%hp 87%mn 100%mv> Bayard tells the group 'For wolf, just your torso wear' <66%hp 87%mn 100%mv> gtell what about bat You tell the group 'what about bat' <66%hp 87%mn 100%mv> ooc bayard shit i gtg [OOC] to Bayard: shit i gtg <67%hp 91%mn 100%mv> exit    quit Alas, all good things must come to an end. You stop following Bayard. Glod stops following you. Connection closed by foreign host. $ exit Script done on Mon Sep 3 21:19:31 2007