Script started on Mon Sep 3 18:04:04 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Thief Guild Dark blue marble makes up the walls of the guild, enhanced by streaks of white silver. There are newer practice mats on the floor, however the room stinks of sweat. There are dimmed windows all around, casting shadowed light over the room. The eastern wall has a lot of fresh scrapes and chips cut out of the marble (the vault of the bank is on the other side, but the wall is too thick to get through). On the south wall is an immaculate painting of the Godfather of the Syndicate. The only exit is north to the bar. [Exits: north] A thief stands here examining his envenomed dagger. You have no unread notes. <100%hp 100%mn 100%mv> n Thief Guild Dark blue marble makes up the walls of the guild, enhanced by streaks of white silver. There are dimmed windows all around, casting shadowed light over the room. The room is full of small tables and a large bar, where many a thief have come to boast about himself and slug down a beer. Surrounding the bar are paintings of the Gods of Syndicate, each appearing to be gazing down at the bar itself. The exit to the south goes to the guildmaster, and to the north the foyer. [Exits: north south] Several tables and chairs fill the room. A citizen of Ethshar stops and watches people on the road. A bartender stands here ready to serve you. <100%hp 100%mn 99%mv> n Thief Guild Dark blue marble makes up the walls of the guild, which appear to be enhanced by white silver streaked through the marble. There are small busts of thieves long gone, lining the walls, who have accomplished great things and have stolen even more. Overshining these busts are complete statues of Thieves who served among the Syndicate Family and paid the final price in blood. There are dimmed windows all around, casting shadowed light over the room. To the east you can exit to Assassin's Row, or go south and see the bar and the guildmaster. [Exits: east south] <100%hp 100%mn 99%mv> e Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The thieves guild is to the west. Assassins Row continues to the north while the Professional Lane and Assassins Row meet to the south. [Exits: north south west] <100%hp 100%mn 99%mv> e Alas, you cannot go that way. <100%hp 100%mn 99%mv> w Thief Guild Dark blue marble makes up the walls of the guild, which appear to be enhanced by white silver streaked through the marble. There are small busts of thieves long gone, lining the walls, who have accomplished great things and have stolen even more. Overshining these busts are complete statues of Thieves who served among the Syndicate Family and paid the final price in blood. There are dimmed windows all around, casting shadowed light over the room. To the east you can exit to Assassin's Row, or go south and see the bar and the guildmaster. [Exits: east south] <100%hp 100%mn 98%mv> e Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The thieves guild is to the west. Assassins Row continues to the north while the Professional Lane and Assassins Row meet to the south. [Exits: north south west] <100%hp 100%mn 97%mv> n Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Oddly enough, the building to the west has a strange room jutting out from the second floor. This strange room covers the entrance of to the guild and does not look too sturdy from your vantage point. The nightwalkers guild is to the west. Assassins Row continues to the north and south. [Exits: north south west] A child is here playing in the street. <100%hp 100%mn 96%mv> w You are not allowed in there. <100%hp 100%mn 96%mv> wh [18 Chnge Thi] (PK) [Helper] Zeptaru the Killer [ Half ] Racinante Delfi, Grand General of the Dome, Master of the Snake School [ Draco ] Corwin the Sentry [ D-Elf ] (PK) Faern the Mistress of Sorcery [ G-Elf ] (CRIMINAL) Jalaluddin El'Qadir the Hero of Magical Transference [ Grif ] Xypher the Templar Initiate [ Human ] Lacus the Monastic [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Chnge ] Iluard the Hand of the Dark [ Human ] Chaddiru the Adept of Mind [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Draco ] Xenthiel the Holy Father [ Dwarf ] Kelthe the Grand Battle Master [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [52 Dwarf AVA] [CONCLAVE] Glod Glodsson the Avatar of Magic Players found: 17 <100%hp 100%mn 96%mv> whe Players near you: (PK) Zeptaru Assassins Row Chaddiru Monk Guild <100%hp 100%mn 96%mv> e Alas, you cannot go that way. <100%hp 100%mn 96%mv> w You are not allowed in there. <100%hp 100%mn 96%mv> n Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Assassins Row continues to the south while the West Main Street is to the north. [Exits: north south] <100%hp 100%mn 95%mv> e Alas, you cannot go that way. <100%hp 100%mn 95%mv> n West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <100%hp 100%mn 95%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 94%mv> e West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] <100%hp 100%mn 93%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 92%mv> e Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A pair of leather sandals sits in the corner. You see a white robe hanging here. A pile of white cloth lies here unattended. A white skirt is here. <100%hp 100%mn 91%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 90%mv> e East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 90%mv> 2 You do not see that here. <100%hp 100%mn 90%mv> 1 You attempt to hide. <100%hp 100%mn 90%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 90%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 89%mv> e East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 88%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 95%mv> e Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] A small book lies here. <100%hp 100%mn 94%mv> take book You step out of the shadows. You get a manual of healing arts. <100%hp 100%mn 94%mv> e Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] A large cockroach scuttles across the ground. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 93%mv> 1 You attempt to hide. <100%hp 100%mn 93%mv> 4 You attempt to move silently. <100%hp 100%mn 93%mv> e City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 92%mv> e The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 91%mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 90%mv> Someone has arrived. <100%hp 100%mn 90%mv> e Someone leaves east. Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] (Charmed) A giant stands by awaiting his master's command. <100%hp 100%mn 90%mv> Someone leaves south. <100%hp 100%mn 90%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 89%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] <100%hp 100%mn 88%mv> e Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. <100%hp 100%mn 87%mv> e You step out of the shadows. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 85%mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen slowly approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 82%mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated, albeit, in less a lush sprawl of flora. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the road leads to the City of Ethshar. [Exits: east west] <100%hp 100%mn 78%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] <100%hp 100%mn 76%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] <100%hp 100%mn 76%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] a lean stick awaits a new master. A middle aged man struggles to continue his journey. <100%hp 100%mn 75%mv> e take stick I see no stick here. <100%hp 100%mn 75%mv> take staff You get a walking staff. <100%hp 100%mn 75%mv> hold staff Your hands are full. <100%hp 100%mn 75%mv> remove The thunderclap from the storm seems to cease. <100%hp 100%mn 82%mv> dagger You stop using dagger. <100%hp 100%mn 82%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] <100%hp 100%mn 81%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] <100%hp 100%mn 80%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood and the dark forest of the Grove of Despair meet as if they are soldiers on a battlefield, lined up to go to battle. [Exits: east west] A dusty, heavily used traveling cloak has been discarded here. A middle aged man struggles to continue his journey. <100%hp 100%mn 80%mv> get whip hemp You get a leather practice whip from a small hemp bag. <100%hp 100%mn 80%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the fields are filled with fewer trees and the grass is not as tall it is to the west. [Exits: east west] <100%hp 100%mn 79%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: south west] <100%hp 100%mn 78%mv> e Alas, you cannot go that way. <100%hp 100%mn 78%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the fields are filled with fewer trees and the grass is not as tall it is to the west. [Exits: east west] <100%hp 100%mn 77%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood and the dark forest of the Grove of Despair meet as if they are soldiers on a battlefield, lined up to go to battle. [Exits: east west] A dusty, heavily used traveling cloak has been discarded here. A middle aged man struggles to continue his journey. <100%hp 100%mn 76%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] <100%hp 100%mn 76%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] <100%hp 100%mn 75%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] A middle aged man struggles to continue his journey. <100%hp 100%mn 74%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] <100%hp 100%mn 73%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] <100%hp 100%mn 72%mv> w Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated, albeit, in less a lush sprawl of flora. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the road leads to the City of Ethshar. [Exits: east west] <100%hp 100%mn 70%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] <100%hp 100%mn 68%mv> n A light path through the woods The sunshine glitters off the sparkling dew on the leaves of the maple trees. The undergrowth is sparse here, close to the Eastern Road. [Exits: north south] A cute, fuzzy squirrel crosses the path at breakneck speed. <100%hp 100%mn 67%mv> n A light path through the woods The sunshine glitters off the sparkling dew on the leaves of the maple trees, and a cool breeze causes waves in the green undergrowth. [Exits: north south] <100%hp 100%mn 65%mv> n A light path through the woods The sunshine glitters off the sparkling dew on the leaves of the maple trees which grow here. The green undergrowth waves in the cool breeze. [Exits: north south] <100%hp 100%mn 64%mv> s A light path through the woods The sunshine glitters off the sparkling dew on the leaves of the maple trees, and a cool breeze causes waves in the green undergrowth. [Exits: north south] <100%hp 100%mn 62%mv> s A light path through the woods The sunshine glitters off the sparkling dew on the leaves of the maple trees. The undergrowth is sparse here, close to the Eastern Road. [Exits: north south] A cute, fuzzy squirrel crosses the path at breakneck speed. <100%hp 100%mn 60%mv> s Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] <100%hp 100%mn 66%mv> w Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated, albeit, in less a lush sprawl of flora. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the road leads to the City of Ethshar. [Exits: east west] <100%hp 100%mn 64%mv> w Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen slowly approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 61%mv> w Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 58%mv> w Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. <100%hp 100%mn 56%mv> whe Players near you: (PK) Zeptaru Along the Eastern Road <100%hp 100%mn 56%mv> w Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] <100%hp 100%mn 55%mv> w Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 54%mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] (Charmed) A giant stands by awaiting his master's command. <100%hp 100%mn 53%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 52%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 50%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 49%mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] (Charmed) A giant stands by awaiting his master's command. <100%hp 100%mn 47%mv> l giant You see a giant who will be loyal to his master... for a price. His countenance is fierce, and he appears to be the kind not to mess around with. A neck tag says 'I belong to a cloaked figure'. The giant mercenary has quite a few wounds. You peek at the inventory: Nothing. 0 gold coins, and 7 silver coins. <100%hp 100%mn 47%mv> l giant You see a giant who will be loyal to his master... for a price. His countenance is fierce, and he appears to be the kind not to mess around with. A neck tag says 'I belong to a cloaked figure'. The giant mercenary has quite a few wounds. You peek at the inventory: Nothing. <100%hp 100%mn 47%mv> l giant You see a giant who will be loyal to his master... for a price. His countenance is fierce, and he appears to be the kind not to mess around with. A neck tag says 'I belong to a cloaked figure'. The giant mercenary has quite a few wounds. You peek at the inventory: Nothing. <100%hp 100%mn 47%mv> l giant You see a giant who will be loyal to his master... for a price. His countenance is fierce, and he appears to be the kind not to mess around with. A neck tag says 'I belong to a cloaked figure'. The giant mercenary has quite a few wounds. You peek at the inventory: Nothing. 0 gold coins, and 7 silver coins. <100%hp 100%mn 47%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 46%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 52%mv> d A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 50%mv> d A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 48%mv> get whip hemp I see nothing like that in the hemp. <100%hp 100%mn 48%mv> inv You are carrying: a leather practice whip a walking staff a manual of healing arts (10) a bottle of rum dagger a long water flask ( 3) a bladder a canoe a pewter practice flail a steel buckler a bag a small hemp bag a long spear <100%hp 100%mn 48%mv> hold whip You wield a leather practice whip. You are skilled with a leather practice whip. <100%hp 100%mn 48%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame a thin leather cape a thin leather cape a vest A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer a leather practice whip <100%hp 100%mn 48%mv> Faern tells you, 'Greetings.' <100%hp 100%mn 48%mv> d Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <100%hp 100%mn 46%mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A scarlet-furred kobold howls disturbingly here. <100%hp 100%mn 52%mv> d Alas, you cannot go that way. <100%hp 100%mn 52%mv> lash kobold You lash The scarlet kobold's legs, sending him crashing to the ground. You trample around loudly again. Your lash grazes The scarlet kobold. The scarlet kobold has a few bruises. <100%hp 100%mn 52%mv> Your sting injures The scarlet kobold. Your sting injures The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is covered in bleeding wounds. <100%hp 100%mn 52%mv> Your sting hits The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is bleeding profusely. <100%hp 100%mn 52%mv> lash You lash The scarlet kobold's legs, sending him crashing to the ground. Your lash grazes The scarlet kobold. Your sting misses The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is gushing blood. <100%hp 100%mn 52%mv> lash Your sting hits The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is screaming in pain. <100%hp 100%mn 52%mv> a Your sting grazes The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is spasming in shock. <100%hp 100%mn 52%mv> ^R You lash at The scarlet kobold's legs but miss. Your lash misses The scarlet kobold. The scarlet kobold is spasming in shock. <100%hp 100%mn 52%mv> alias Your sting hits The scarlet kobold. Your sting hits The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is convulsing on the ground. <100%hp 100%mn 52%mv> Your sting grazes The scarlet kobold. The scarlet kobold is DEAD!! You receive 1 experience points. You hear The scarlet kobold's death cry. 23 silver coins: you cannot carry that much weight. The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 52%mv> Your current aliases are: 1: hide -: sacrifice corpse 4: sneak 3: dirt 5: trip 6: circle 2: l siyangephoya 0: tell adelaide 9: shapeshift bat mv: say Please, grant me the strength to carry on. 7: kick x: meditate <100%hp 100%mn 52%mv> alias 8 lash 8 is now aliased to 'lash'. <100%hp 100%mn 59%mv> l A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A pile of silver coins. <100%hp 100%mn 59%mv> reply Hail You tell Faern, 'Hail' <100%hp 100%mn 59%mv> whe Players near you: (PK) Zeptaru A Muddy Landing <100%hp 100%mn 59%mv> wh [ Troll ] Jinky the Great Patriarch [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [18 Chnge Thi] (PK) [Helper] Zeptaru the Killer [ Half ] Racinante Delfi, Grand General of the Dome, Master of the Snake School [ Human ] Starletto the Master of Speed, Chosen Disciple of Mastery [ Draco ] Corwin the Sentry [ D-Elf ] (PK) Faern the Mistress of Sorcery [ G-Elf ] (CRIMINAL) Jalaluddin El'Qadir the Hero of Magical Transference [ Grif ] Xypher the Templar Initiate [ Human ] Lacus the Thoughtful [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Chnge ] Iluard the Hand of the Dark [ Human ] Chaddiru the Adept of Mind [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Draco ] Xenthiel the Holy Father [ Dwarf ] Kelthe the Grand Battle Master [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero Players found: 19 <100%hp 100%mn 59%mv> Faern tells you, 'I am looking to gain one ranking, If you assist me in this task I shall grant you a good many free alchemies and enchantments in the future once I am better at them.' <100%hp 100%mn 66%mv> reply Aye, to where shall we venture? You tell Faern, 'Aye, to where shall we venture?' <100%hp 100%mn 66%mv> Faern tells you, 'Elven farmers?' <100%hp 100%mn 66%mv> Faern tells you, 'actually, if your armed decent we can do pythons and such' <100%hp 100%mn 74%mv> reply Ayel , lets do pythons You tell Faern, 'Aye, lets do pythons' <100%hp 100%mn 74%mv> remove Faern tells you, 'Aye./' <100%hp 100%mn 74%mv> whip You stop using a leather practice whip. <100%hp 100%mn 74%mv> pub   t whip sack    hep mp You put a leather practice whip in a small hemp bag. <100%hp 100%mn 74%mv> hold dagger You wield dagger. You feel quite confident with dagger. <99%hp 100%mn 74%mv> reply I   Where shall we b meet? You tell Faern, 'Where shall we meet?' <100%hp 100%mn 81%mv> whe Players near you: (PK) Zeptaru A Muddy Landing <100%hp 100%mn 81%mv> l Faern tells you, 'ethshar?' <100%hp 100%mn 81%mv> A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A pile of silver coins. <100%hp 100%mn 81%mv> u take coins 23 silver coins: you cannot carry that much weight. <100%hp 100%mn 81%mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <100%hp 100%mn 79%mv> u A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 77%mv> u A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 75%mv> u Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 73%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 72%mv> reply Aye, I must    will be there. You tell Faern, 'Aye, I will be there.' <100%hp 100%mn 72%mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 71%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 70%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 69%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A spring of holy water flows here. <100%hp 100%mn 68%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 67%mv> s The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 75%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 74%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 73%mv> s1 Huh? <100%hp 100%mn 73%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 73%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 72%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A young student practices graceful fighting forms. <100%hp 100%mn 71%mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 71%mv> wo You have 0 gold, 8862 silver, and 72285 experience (4179 exp to level). <100%hp 100%mn 71%mv> dr eop  posit 8000 [OOC] Faern: and its only like 2200exp so it should be well worth it for ya. <100%hp 100%mn 71%mv> silver You deposit 8000 silver. Your new balance is 70 gold, 8000 silver. <100%hp 100%mn 71%mv> s Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A young student practices graceful fighting forms. <100%hp 100%mn 70%mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 69%mv> wo You have 0 gold, 862 silver, and 72285 experience (4179 exp to level). <100%hp 100%mn 69%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 68%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 67%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 66%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A practice dagger lies here, waiting for a wielder. A practice whip lies here, waiting for a wielder. A pit for sacrifices is here. A mangy brown dog wanders the streets. A large cityguard nods at you in silent greeting as he patrols the streets. <100%hp 100%mn 66%mv> drop 800 silver OK. <100%hp 100%mn 73%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 72%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 71%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 71%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 70%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 69%mv> wo You have 0 gold, 62 silver, and 72285 experience (4179 exp to level). <100%hp 100%mn 69%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 68%mv> The cloaked Black Market dealer auctions, 'a steel spiked helm, best your money can buy, only 1000 gold!' Glyndane cityguard yells, 'Zhane is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <100%hp 100%mn 68%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Glyndane cityguard yells, 'Zhane is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <100%hp 100%mn 67%mv> n Glyndane cityguard yells, 'Zhane, now you die!' <100%hp 100%mn 67%mv> Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A spring of holy water flows here. <100%hp 100%mn 66%mv> n fill bla The cloaked Black Market dealer auctions, 'Perfect condition, top quality, a pair of green velvet sleeves lined with silver ringmail for only 1500 gold!' <100%hp 100%mn 66%mv> dder You fill a bladder with water from a spring of holy water. <100%hp 100%mn 66%mv> b fi Someone leaves south. <100%hp 100%mn 66%mv> ll 2.bladder You fill a bladder with water from a spring of holy water. <100%hp 100%mn 66%mv> fill 3.bladder Your container is full. <100%hp 100%mn 66%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 66%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 65%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 64%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 63%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] <100%hp 100%mn 62%mv> e Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. <100%hp 100%mn 61%mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 59%mv> w wAlong the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. <100%hp 100%mn 57%mv> w Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] <100%hp 100%mn 64%mv> Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 63%mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 62%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 61%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 61%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 60%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 59%mv> pay 2 silver guard Huh? <100%hp 100%mn 59%mv> give 2silv     silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard ushers your party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <100%hp 100%mn 59%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] A large cockroach scuttles across the ground. <100%hp 100%mn 58%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 57%mv> whe Players near you: (PK) Zeptaru East Main Street - Square of Arcani (PK) Faern Temple Square Chaddiru Monk Guild <100%hp 100%mn 57%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 57%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 56%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 55%mv> w Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A white skirt is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 54%mv> Faern nods. <100%hp 100%mn 54%mv> Faern looks at you. <100%hp 100%mn 54%mv> l fa Faern now follows you. <100%hp 100%mn 54%mv> ers You do not see that here. <100%hp 100%mn 54%mv> l Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A white skirt is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 54%mv> follow s         Faern says, 'We may be better off with farmers.' <100%hp 100%mn 61%mv> l faern You see a beautiful ebony skinned woman before you. She stands roughly five six and of slender build. Her long flowing white hair sets off her fiery red eyes giving her somewhat of a sinister look. Her lips are lush and full as she has a evil grin upon her face at all times. Her pointed ears stick out on each side a small bit, revealing the ears being heavily pierced along the edges. She is dressed in plain blue robes, covered in runes and ancient script. You notice a small black leather whip about her waist, seems dangerous even in the hands of this stunning figure. You take one last look at Faern and notice...... Faern is in perfect condition. Faern is using: a thin leather cape a thin leather cape silver breastplate (Glowing) a leather helmet some scale mail leggings some solid leather boots some hardened leather gloves some scale mail sleeves a purple cloak a belt of steel links (Glowing) an opal set in a silver bracelet (Glowing) an opal set in a silver bracelet (Glowing) a sharp knife (Glowing) a Four-Leaf Clover You peek at the inventory: a Big Ol'Pack Sack <100%hp 100%mn 61%mv> follow faern You now follow Faern. <100%hp 100%mn 61%mv> Faern stops following you. <100%hp 100%mn 61%mv> You join Faern's group. <100%hp 100%mn 61%mv> Faern nods. <100%hp 100%mn 61%mv> nod You nod. <100%hp 100%mn 61%mv> Faern says, 'Farmers?' <100%hp 100%mn 61%mv> hold dagger You do not have that item. <100%hp 100%mn 61%mv> reply I You follow Faern. Ethshar Gardens Amidst all the marble and brick, stone and steel, animal and human presence the Syndicate was wise enough to retain some of natures more impressive beauty. Within the delicate marble walls is found a well manicured and cared for retreat from the bustle of city life. Doting the small garden paths that meander to and fro are small wooden benches. Market Square can be seen to the north while the gardens spread out to the west and east. [Exits: north east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 60%mv> walk a You follow Faern. Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A white skirt is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 59%mv> ^R reply I walk You follow Faern. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 58%mv> ^R reply I walk   You follow Faern. West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 57%mv> ^R reply I w          You follow Faern. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] Faern the Mistress of Sorcery is here. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 57%mv> You follow Faern. West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. Faern the Mistress of Sorcery is here. <100%hp 100%mn 56%mv> You follow Faern. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 55%mv> You follow Faern. Inner Western Gate The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Western Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen and the forest beyond that. [Exits: north east south] Faern the Mistress of Sorcery is here. <100%hp 100%mn 54%mv> say Lea Faern opens the grand gate. <100%hp 100%mn 61%mv> d You follow Faern. Outer Western Gate The grand gates of the Syndicate City of New Ethshar are here to the east. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the west is a path through the forest. To the east is the city. [Exits: east west] Faern the Mistress of Sorcery is here. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 61%mv> on You follow Faern. The edge of the forest You are standing at the eastern edge of a big forest. To the east is the West Gate of Ethshar and to the west is a narrow trail, leading in through the forest. A dimly lit path leads north. [Exits: north east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 60%mv> You follow Faern. A trail through the light forest You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. [Exits: east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 59%mv> You say, 'Lead on' <100%hp 100%mn 59%mv> You follow Faern. A trail through the light forest You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south and north. [Exits: north east south west] Faern the Mistress of Sorcery is here. John the Lumberjack is here, looking for some trees to chop down. <100%hp 100%mn 57%mv> You follow Faern. A trail through the dense forest You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. [Exits: east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 55%mv> You follow Faern. A trail through the dense forest You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. [Exits: north east south west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 54%mv> You follow Faern. A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. [Exits: east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 52%mv> inv You are carrying: a walking staff a manual of healing arts (10) a bottle of rum a long water flask ( 3) a bladder a canoe a pewter practice flail a steel buckler a bag a small hemp bag a long spear You follow Faern. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in an enormous, deserted hall. To the south, a frail path leads away from the trail. [Exits: east south west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 50%mv> You follow Faern. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 49%mv> You follow Faern. A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south and a cleared path leads to the west. [Exits: north east south west] A colossal tree nearly blocks the way westwards. Faern the Mistress of Sorcery is here. <100%hp 100%mn 47%mv> You follow Faern. The narrow trail This trail looks much spookier than any other that you have seen. The usual animal claw marks and bites on the trees are getting far and few between. The trail continues north and also branches to the west into the forest. [Exits: north south west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 45%mv> ho You follow Faern. The narrow trail This area of the trail is also very peculiar. You can see no signs of animal life whatsoever. The structure of the surrounding trees forces the path to make a sharp turn to the east. To the north a trail heads towards some large mountains. To the east is a small trail leading into the forest. [Exits: north east south] Faern the Mistress of Sorcery is here. <100%hp 100%mn 44%mv> ld da You follow Faern. A thin trail A small dirt track winds out infront of you, twisting and turning through the foothills to the north and through the foreboding mountains that lie on the horizon. The forest spreads out to the south. [Exits: north south] Faern the Mistress of Sorcery is here. Wandering aimlessly, a small bear cub looks at you sadly. A red fox frolics about. <100%hp 100%mn 42%mv> gger You follow Faern. A thin trail A small dirt track winds out in front of you, twisting and turning through the foothills to the north and through the foreboding mountains that lie on the horizon. The forest spreads out to the south, but is quickly fading into the distance. [Exits: east south] Faern the Mistress of Sorcery is here. <100%hp 100%mn 42%mv> You do not have that item. <100%hp 100%mn 42%mv> You follow Faern. A small valley The path disappears between large, rolling hills as it moves closer to the great expanse of the Targoth mountains, shrouded in a thick fog, which obscures all but the lowest peaks, and much of the mountains themselves. [Exits: north west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 40%mv> hol You follow Faern. A small valley Twisting further to the north, the path begins to turn up the sides of the ever growing hills, in perpetual progress toward the mountains which now cover the entirety of the horizon to the north, the forest to the south a good distance away now, and fading in clarity. [Exits: south west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 38%mv> d You follow Faern. On a hill The view from this point is extraordinary. The full expanse of the Haon Dor stretches to the south, the spires of Dragon and Mage Towers appearing out of the mists of the Shadow Grove, and the bustling city of Elvenhame and the city of Ethshar to the east and southeast, respectively. The mountains are very near now, and the temperature has already dropped several degrees in the minor ascension of this hill. [Exits: north east] Faern the Mistress of Sorcery is here. A proud buck stands here, looking at you intently. A tall, mean bear stands here, tempted to eat you. <100%hp 100%mn 36%mv> da You follow Faern. Base of the mountains The crags of the Targoth mountains lie in the distance, as the mountain range extends before you. Just to the north, a large pine forest covers the mountain, blanketing it in green. A small trail disappears into the woods. [Exits: north east south] Faern the Mistress of Sorcery is here. A doe quietly walks about the forest. A small bear cub wanders aimlessly. <100%hp 100%mn 34%mv> gge You follow Faern. A Mountain Pass On either side of the trail you can see towering, impassable mountain ranges. The trail you are on leads down into a valley just beyond. To the far north are three ominous structures; meanwhile, a dark cloud looms far overhead. [Exits: east west] Faern the Mistress of Sorcery is here. An elven villager is here. An elven villager is here. <100%hp 100%mn 32%mv> r You do not have that item. <100%hp 100%mn 32%mv> You follow Faern. The Winding Trail The trail winds through the foothills, descending towards a part of the valley that looks quite tranquil. Puffs of smoke can be seen rising above the valley below. [Exits: north west] Faern the Mistress of Sorcery is here. <100%hp 100%mn 30%mv> You follow Faern. The Winding Trail The trail winds through the foothills, descending towards a part of the valley that looks quite tranquil. Puffs of smoke can be seen rising above the valley below. [Exits: south down] Faern the Mistress of Sorcery is here. An elven guard clad in silver is here. <100%hp 100%mn 28%mv> l You follow Faern. Approaching the Village The trail broadens here as small huts can be seen ahead. Occasionally, a citizen from the town passes by hurriedly towards the mountains for some unknown reason. Remarkably, the landscape surrounding the village is the very image of peace. The rocky hills surrounding the town seem to be home to some fertile rocks. A small sign was set carefully into the soil by one of the trees' branches. You notice that the soil at the base of the wooden stake that holds a wooden panel has been hardly disturbed. The grass here grows unhindered. [Exits: north up] Faern the Mistress of Sorcery is here. An elven villager is here. <100%hp 100%mn 26%mv> s You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north south] Faern the Mistress of Sorcery is here. An elven villager is here. <100%hp 100%mn 25%mv> ^R l You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] A vest of hard leather lies here. ( 6) A brown leather shirt lies forgotten in the mud. a silver breastplate lies here. a silver longsword lies here. a steak of an elven villager is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 24%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north south] Faern the Mistress of Sorcery is here. An elven guard clad in silver is here. <100%hp 100%mn 23%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] Faern the Mistress of Sorcery is here. An elven villager is here. (Holy Aura) The village elder is here sitting in his chair. <100%hp 100%mn 23%mv> in You follow Faern. The Elders Home This place has certainly changed from the old days. Once a humble abode with only the bare necessities for the village elders day-to-day life, it is now ornately adorned with many valuable items. The green carpet has been replaced by a carpet of red silk; upon that is a large wooden chair, where the elder used to sit. Several aides scurry about the home as they go about the day-to-day aspects of running the village. [Exits: west] A large chair decorated with ornate carvings and made from pine is here. Faern the Mistress of Sorcery is here. An elven villager is here. An elven farmer is here tending to the plantlife. <100%hp 100%mn 22%mv> v You do not see that here. <100%hp 100%mn 22%mv> inv You are carrying: a walking staff a manual of healing arts (10) a bottle of rum a long water flask ( 3) a bladder a canoe a pewter practice flail a steel buckler a bag a small hemp bag a long spear <100%hp 100%mn 22%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. An elf farmer's punch misses Faern. <100%hp 100%mn 22%mv> Faern's slash injures an elf farmer. You trample around loudly again. Your slash wounds an elf farmer. Your slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer has some small wounds. <100%hp 100%mn 22%mv> 3 Your kicked dirt nicks an elf farmer. An elf farmer is blinded by the dirt in her eyes! An elf farmer has some small wounds. <100%hp 100%mn 22%mv> hold Faern utters the words, 'laisenna qish'. Faern's lightning bolt thrashes an elf farmer. An elf farmer has quite a few wounds. <100%hp 100%mn 22%mv> Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elven villager screams and attacks! You scramble backward and dodge an elven villager's slap. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 22%mv> whip 8 An elven villager's slap misses you. Your slash hits an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 22%mv> You do not have that item. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 22%mv> You are not wielding any weapon to lash with. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 22%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp DISEMBOWELS an elf farmer! You duck and parry an elven villager's slap. Your slash hits an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is gushing blood. <100%hp 100%mn 22%mv> 8 You are not wielding any weapon to lash with. An elf farmer is gushing blood. <100%hp 100%mn 22%mv> You hop to the left and parry an elven villager's slap to the right. An elven villager's trip misses you. Your slash wounds an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer is screaming in pain. <100%hp 100%mn 22%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp maims an elf farmer. An elf farmer is spasming in shock. <100%hp 100%mn 22%mv> An elven villager's slap misses you. Your slash injures an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch grazes Faern. An elf farmer rears back and strikes Faern with a powerful low kick! An elf farmer's kick wounds Faern. An elf farmer is writhing in agony. <100%hp 100%mn 29%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp maims an elf farmer. An elf farmer is convulsing on the ground. <100%hp 100%mn 29%mv> 6 Not while you are defending yourself! An elf farmer is convulsing on the ground. <100%hp 100%mn 29%mv> You parry an elven villager's slap and deflect it downward. Your slash wounds an elf farmer. Your slash injures an elf farmer. An elf farmer is DEAD!! You receive 212 experience points. An elf farmer's severed head plops on the ground. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. An elven villager is in perfect condition. <100%hp 100%mn 29%mv> An elven villager's slap misses you. An elven villager raises her leg and kicks you with her heel! An elven villager's kick injures you. Your slash injures an elven villager. An elven villager ducks and dodges your slash. Faern's slash hits an elven villager. An elven villager has some small wounds. <94%hp 100%mn 29%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: (Glowing) a large torch with a magical flame a thin leather cape a thin leather cape a vest A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger An elven villager has some small wounds. <94%hp 100%mn 29%mv> An elven villager's slap misses you. An elven villager kicks out your left leg and trips you! An elven villager's trip grazes you. An elven villager hops backward and dodges your slash. Faern's slash hits an elven villager. An elven villager has some small wounds. <92%hp 100%mn 29%mv> Faern tells the group 'should take no time.' An elven villager has some small wounds. <92%hp 100%mn 29%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp DISMEMBERS an elven villager! An elven villager is bleeding profusely. <92%hp 100%mn 29%mv> An elven villager's slap misses you. Your slash injures an elven villager. You have become better at dagger! Your slash injures an elven villager. Faern's slash hits an elven villager. An elven villager is screaming in pain. <92%hp 100%mn 29%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp wounds an elven villager. An elven villager is spasming in shock. <92%hp 100%mn 29%mv> 6 An elven villager's slap misses you. Your slash injures an elven villager. An elven villager has fled! <92%hp 100%mn 29%mv> But you are not fighting anyone. <92%hp 100%mn 29%mv> Faern peers intently west. <92%hp 100%mn 29%mv> 6 But you are not fighting anyone. <92%hp 100%mn 29%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] Faern the Mistress of Sorcery is here. An elven villager is here. An elven villager is here. (Holy Aura) The village elder is here sitting in his chair. <92%hp 100%mn 28%mv> You follow Faern. Leaving the Village You have left most of the busy elven village behind. The road turns back into a path here as it crooks to the east towards some foothills. To the north seems to be a dense pine forest. A small sign has been set into the ground by one of the trees' branches along the path, facing the wood- land. The soil at the base of the sign appears not to have suffered the implantation of the stake that holds the panel. Grass grows happily around the wood. [Exits: north east south] ( 3) a silver longsword lies here. A brown leather shirt lies forgotten in the mud. a silver breastplate lies here. Faern the Mistress of Sorcery is here. An elven villager is here. An elven guard clad in silver is here. An elven farmer is here tending to the plantlife. <92%hp 100%mn 28%mv> You follow Faern. A Well Travelled Path to the Foothills The path narrowly winds through the hills and is approaching what appears to be farmland with many small elves toiling the soil. A small hut can be seen atop one of the distant hills. The smoke from the village can still be viewed rising from the valley to the south. [Exits: east west] A natural spring flows from the ground here. Faern the Mistress of Sorcery is here. <92%hp 100%mn 26%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east west] a silver longsword lies here. a silver breastplate lies here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <92%hp 100%mn 24%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. An elf farmer's punch misses Faern. <92%hp 100%mn 24%mv> An elf farmer's punch hits Faern. Faern's slash hits an elf farmer. An elf farmer leans back and dodges your slash. Your slash hits an elf farmer. An elf farmer has a few bruises. <92%hp 100%mn 24%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp wounds an elf farmer. An elf farmer has some small wounds. <92%hp 100%mn 24%mv> An elf farmer's punch grazes Faern. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer has quite a few wounds. <92%hp 100%mn 24%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp wounds an elf farmer. An elf farmer has quite a few wounds. <92%hp 100%mn 24%mv> aut An elf farmer's punch hits Faern. Your slash grazes an elf farmer. Faern's slash hits an elf farmer. An elf farmer is covered in bleeding wounds. <92%hp 100%mn 24%mv> oloot Automatic corpse looting set. An elf farmer is covered in bleeding wounds. <92%hp 100%mn 24%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp DISEMBOWELS an elf farmer! An elf farmer is bleeding profusely. <92%hp 100%mn 24%mv> An elf farmer's punch hits Faern. Your slash grazes an elf farmer. Faern's slash hits an elf farmer. An elf farmer is gushing blood. <92%hp 100%mn 24%mv> 6 You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is screaming in pain. <92%hp 100%mn 24%mv> 6 Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp GORES an elf farmer! An elf farmer is convulsing on the ground. <92%hp 100%mn 24%mv> An elf farmer's punch misses Faern. Your slash wounds an elf farmer. Faern's slash misses an elf farmer. An elf farmer is convulsing on the ground. <94%hp 100%mn 31%mv> 3 You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is DEAD!! You receive 226 experience points. An elf farmer's arm is sliced from his dead body. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <94%hp 100%mn 31%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north west] ( 4) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. <94%hp 100%mn 29%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east south west] ( 3) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. <94%hp 100%mn 27%mv> But you are not in combat! <94%hp 100%mn 27%mv> Faern peers intently north. <94%hp 100%mn 27%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east west] a steak of an elven miner is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <94%hp 100%mn 25%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. An elf farmer's punch misses Faern. <94%hp 100%mn 25%mv> Faern's slash hits an elf farmer. An elf farmer scrambles backward and dodges your slash. An elf farmer's punch misses Faern. An elf farmer has a few scratches. <94%hp 100%mn 25%mv> 3 Your kicked dirt misses an elf farmer. An elf farmer has a few scratches. <94%hp 100%mn 25%mv> 6 Your slash wounds an elf farmer. Your slash grazes an elf farmer. An elf farmer's punch misses Faern. An elf farmer has some small wounds. <94%hp 100%mn 25%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp injures an elf farmer. An elf farmer has some small wounds. <94%hp 100%mn 25%mv> Your slash hits an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer has quite a few wounds. <94%hp 100%mn 25%mv> You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp mauls an elf farmer. An elf farmer is bleeding profusely. <94%hp 100%mn 25%mv> Your slash injures an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer is gushing blood. <94%hp 100%mn 25%mv> 6 Faern utters the words, 'gtibpaae egrugr'. An elf farmer is gushing blood. <94%hp 100%mn 25%mv> Your slash hits an elf farmer. Faern's slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer is gushing blood. <94%hp 100%mn 25%mv> An elf farmer is gushing blood. <94%hp 100%mn 25%mv> You circle around an elf farmer to land a critical strike. You have become better at circle stab! Your circle stab MUTILATES an elf farmer! An elf farmer is spasming in shock. <94%hp 100%mn 25%mv> 6 Faern utters the words, 'gtibpaae egrugr'. An elf farmer is spasming in shock. <94%hp 100%mn 25%mv> Your slash wounds an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is writhing in agony. <94%hp 100%mn 25%mv> You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp PULVERIZES an elf farmer! An elf farmer is DEAD!! You receive 224 experience points. An elf farmer's arm is sliced from his dead body. Faern sacrifices the corpse of an elf farmer to the gods. Faern splits 60 silver coins. Your share is 30 silver. <94%hp 100%mn 25%mv> wo Faern peers intently north. <94%hp 100%mn 25%mv> You have 0 gold, 150 silver, and 72951 experience (3513 exp to level). <94%hp 100%mn 25%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: south] ( 2) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <94%hp 100%mn 23%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. <94%hp 100%mn 23%mv> inv You are carrying: a walking staff a manual of healing arts (10) a bottle of rum a long water flask ( 3) a bladder a canoe a pewter practice flail a steel buckler a bag a small hemp bag a long spear <94%hp 100%mn 23%mv> Faern's slash misses an elf farmer. Your slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer is in perfect condition. <94%hp 100%mn 23%mv> Faern utters the words, 'gtibpaae egrugr'. An elf farmer is in perfect condition. <94%hp 100%mn 23%mv> Your slash injures an elf farmer. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer has some small wounds. <97%hp 100%mn 30%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp decimates an elf farmer. An elf farmer has quite a few wounds. <97%hp 100%mn 30%mv> An elf farmer hops backward and dodges your slash. Your slash wounds an elf farmer. An elf farmer's punch misses Faern. An elf farmer has quite a few wounds. <97%hp 100%mn 30%mv> Faern utters the words, 'gtibpaae egrugr'. An elf farmer has quite a few wounds. <97%hp 100%mn 30%mv> Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is covered in bleeding wounds. <97%hp 100%mn 30%mv> Faern utters the words, 'gtibpaae egrugr'. An elf farmer is covered in bleeding wounds. <97%hp 100%mn 30%mv> 3 Your kicked dirt scratches an elf farmer. An elf farmer is blinded by the dirt in his eyes! An elf farmer is covered in bleeding wounds. <97%hp 100%mn 30%mv> 6 Your slash injures an elf farmer. Faern's slash decimates an elf farmer. An elf farmer's punch misses Faern. An elf farmer is bleeding profusely. <97%hp 100%mn 30%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp maims an elf farmer. An elf farmer is screaming in pain. <97%hp 100%mn 30%mv> Your slash hits an elf farmer. Faern's slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer is screaming in pain. <97%hp 100%mn 30%mv> Faern utters the words, 'gtibpaae egrugr'. An elf farmer is screaming in pain. <97%hp 100%mn 30%mv> Your circle stab misses an elf farmer. An elf farmer is screaming in pain. <97%hp 100%mn 30%mv> You have become better at dagger! Your slash hits an elf farmer. An elf farmer is spasming in shock. <97%hp 100%mn 30%mv> Your slash hits an elf farmer. Your slash misses an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is spasming in shock. <97%hp 100%mn 30%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp devastates an elf farmer. An elf farmer is writhing in agony. <97%hp 100%mn 30%mv> Your slash hits an elf farmer. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is nearly dead. <97%hp 100%mn 30%mv> Your slash injures an elf farmer. An elf farmer is DEAD!! You receive 198 experience points. You hear an elf farmer's death cry. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <97%hp 100%mn 30%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east west] The sliced-off arm of an elf farmer is lying here. a steak of an elven miner is here. Faern the Mistress of Sorcery is here. <97%hp 100%mn 28%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: south west] ( 5) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. <97%hp 100%mn 26%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east] ( 4) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <97%hp 100%mn 24%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. An elf farmer's punch hits Faern. <97%hp 100%mn 24%mv> Your slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer has a few scratches. <97%hp 100%mn 24%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile hits an elf farmer. The vortex closes in a flash of light. An elf farmer has a few bruises. <97%hp 100%mn 24%mv> Your slash injures an elf farmer. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer has quite a few wounds. <97%hp 100%mn 24%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile hits an elf farmer. The vortex closes in a flash of light. An elf farmer has quite a few wounds. <97%hp 100%mn 24%mv> 3 Your kicked dirt scratches an elf farmer. An elf farmer is blinded by the dirt in her eyes! An elf farmer has quite a few wounds. <100%hp 100%mn 32%mv> 6 Your slash grazes an elf farmer. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 32%mv> Faern utters the words, 'dueab daggasz'. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 32%mv> 6 Your slash misses an elf farmer. Your slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 32%mv> 6 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile thrashes an elf farmer. The vortex closes in a flash of light. An elf farmer is bleeding profusely. <100%hp 100%mn 32%mv> You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is gushing blood. <100%hp 100%mn 32%mv> Your slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer is screaming in pain. <100%hp 100%mn 32%mv> 6 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile wounds an elf farmer. The vortex closes in a flash of light. An elf farmer is screaming in pain. <100%hp 100%mn 32%mv> Your slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer is spasming in shock. <100%hp 100%mn 32%mv> 6 You circle around an elf farmer to land a critical strike. Your circle stab DISEMBOWELS an elf farmer! An elf farmer is convulsing on the ground. <100%hp 100%mn 32%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile wounds an elf farmer. The vortex closes in a flash of light. An elf farmer is convulsing on the ground. <100%hp 100%mn 32%mv> Your slash injures an elf farmer. An elf farmer is DEAD!! You receive 233 experience points. An elf farmer's severed head plops on the ground. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <100%hp 100%mn 32%mv> But you are not fighting anyone. <100%hp 100%mn 32%mv> But you are not fighting anyone. <100%hp 100%mn 32%mv> But you are not fighting anyone. <100%hp 100%mn 32%mv> sk Your list of skills: Level 1: dagger  90% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab  86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a [Hit Return to continue] You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: east west] A large tome lies here, gathering dust. a steak of a brown cow is here. ( 7) a steak of an elf farmer is here. a steak of an elven miner is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. [Hit Return to continue] You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. To the south is a weird- looking barn. [Exits: north south west] ( 3) A brown leather shirt lies forgotten in the mud. ( 4) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 28%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north south] ( 2) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven miner is here looking for gems. An elven farmer is here tending to the plantlife. <100%hp 100%mn 26%mv> Faern blinks. <100%hp 100%mn 26%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: east south] ( 4) a steak of an elf farmer is here. a steak of an elven miner is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 23%mv> You follow Faern. Entrance to a Mine Shaft A dark cavernous entrance is just ahead. From here you can hear the sounds of miners busily working underneath the earth to get at the gems deep within. Every now and then an elven worker emerges or enters the shaft with a small cart full of dirt to be sorted in the village. [Exits: west down] ( 2) a steak of an elf farmer is here. ( 2) a steak of an elven miner is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 21%mv> You follow Faern. Just inside the Elven Mines There isn't much light here beyond what comes from the entrance above. Occasionally, an elf passes by you with a mining cart and a torch. The tunnel continues to the south. [Exits: south up] ( 3) a steak of an elven miner is here. Faern the Mistress of Sorcery is here. An elven miner is here looking for gems. <100%hp 100%mn 19%mv> You follow Faern. Entrance to a Mine Shaft A dark cavernous entrance is just ahead. From here you can hear the sounds of miners busily working underneath the earth to get at the gems deep within. Every now and then an elven worker emerges or enters the shaft with a small cart full of dirt to be sorted in the village. [Exits: west down] ( 2) a steak of an elf farmer is here. ( 2) a steak of an elven miner is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 17%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: east south] ( 4) a steak of an elf farmer is here. a steak of an elven miner is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 15%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north south] ( 2) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven miner is here looking for gems. An elven farmer is here tending to the plantlife. <100%hp 100%mn 13%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. To the south is a weird- looking barn. [Exits: north south west] ( 3) A brown leather shirt lies forgotten in the mud. ( 4) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. <100%hp 100%mn 11%mv> Faern boggles at the concept. <100%hp 100%mn 11%mv> You follow Faern. Before the Temple Gates You stand before the gates of an odd looking temple. It is odd because the temple, or at least you think it's a temple, looks to slightly resemble a barn. The open doors allow a strange, low hum to be heard from the inside. You're not sure if you're hearing correctly but it sounds like "Moooooooooo". To the sides of the doors are a pair of statues carved to look like minotaur, their horns curving together to form an arch over the doorway. A sign is nailed to the base of one of the statues. [Exits: north south] a steak of Siyangephoya is here. A natural spring flows from the ground here. ( 3) A cow horn drinking horn lies here. ( 3) A helmet carved from a cow skull lies here. ( 2) A cow skin lies here. A knife made of cow horn is here. Faern the Mistress of Sorcery is here. A minotaur fighter in chainmail armor is here. A dark brown cow is here. A dark brown cow is here. A cow encased in armor is here. A minotaur fighter glares icily at you. A minotaur fighter glares at Faern. <100%hp 100%mn 9%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. To the south is a weird- looking barn. [Exits: north south west] ( 3) A brown leather shirt lies forgotten in the mud. ( 4) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. <100%hp 100%mn 7%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: east west] A large tome lies here, gathering dust. a steak of a brown cow is here. ( 7) a steak of an elf farmer is here. a steak of an elven miner is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. An elven farmer is here tending to the plantlife. <100%hp 100%mn 12%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east] The severed head of an elf farmer is lying here. ( 4) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 10%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: south west] ( 5) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 8%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east west] The sliced-off arm of an elf farmer is lying here. a steak of an elven miner is here. Faern the Mistress of Sorcery is here. <100%hp 100%mn 6%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east south west] ( 3) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <100%hp 100%mn 4%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. An elf farmer's punch misses Faern. <100%hp 100%mn 4%mv> Faern's slash hits an elf farmer. Your slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer has a few bruises. <100%hp 100%mn 4%mv> 3 Your kicked dirt scratches an elf farmer. An elf farmer is blinded by the dirt in his eyes! An elf farmer has a few bruises. <100%hp 100%mn 4%mv> Your slash hits an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer has some small wounds. <100%hp 100%mn 4%mv> 6 Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp decimates an elf farmer. An elf farmer has quite a few wounds. <100%hp 100%mn 4%mv> 6 Your slash wounds an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 4%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp MUTILATES an elf farmer! An elf farmer is bleeding profusely. <100%hp 100%mn 4%mv> You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is screaming in pain. <100%hp 100%mn 4%mv> Your slash injures an elf farmer. Your slash wounds an elf farmer. An elf farmer's punch misses Faern. An elf farmer is spasming in shock. <100%hp 100%mn 4%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile devastates an elf farmer. The vortex closes in a flash of light. An elf farmer is writhing in agony. <100%hp 100%mn 4%mv> 6 Your slash injures an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer kicks out Faern's right leg and trips her! An elf farmer's trip grazes Faern. An elf farmer is writhing in agony. <100%hp 100%mn 4%mv> You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is DEAD!! You receive 219 experience points. You hear an elf farmer's death cry. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <100%hp 100%mn 4%mv> You follow Faern. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: east south] ( 3) a steak of an elf farmer is here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <100%hp 100%mn 2%mv> But you are not fighting anyone. <100%hp 100%mn 2%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. <100%hp 100%mn 2%mv> Faern's slash hits an elf farmer. An elf farmer ducks and dodges your slash. An elf farmer has a few scratches. <100%hp 100%mn 2%mv> inv You are carrying: a walking staff a manual of healing arts (10) a bottle of rum a long water flask ( 3) a bladder a canoe a pewter practice flail a steel buckler a bag a small hemp bag a long spear An elf farmer has a few scratches. <100%hp 100%mn 2%mv> 3 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile grazes an elf farmer. The vortex closes in a flash of light. Your slash injures an elf farmer. Your slash wounds an elf farmer. An elf farmer has some small wounds. <100%hp 100%mn 2%mv> Your kicked dirt nicks an elf farmer. An elf farmer is blinded by the dirt in her eyes! An elf farmer has some small wounds. <100%hp 100%mn 2%mv> 6 Your slash injures an elf farmer. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer's kick misses Faern. An elf farmer has quite a few wounds. <100%hp 100%mn 2%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile injures an elf farmer. The vortex closes in a flash of light. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 2%mv> Your slash hits an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 2%mv> 6 You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is gushing blood. <100%hp 100%mn 2%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile grazes an elf farmer. The vortex closes in a flash of light. An elf farmer is gushing blood. <100%hp 100%mn 2%mv> rem Your slash injures an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer is screaming in pain. <100%hp 100%mn 2%mv> ove torch Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile thrashes an elf farmer. The vortex closes in a flash of light. An elf farmer is screaming in pain. <100%hp 100%mn 2%mv> You circle around an elf farmer to land a critical strike. Your circle stab MUTILATES an elf farmer! An elf farmer is writhing in agony. <100%hp 100%mn 2%mv> Your slash thrashes an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch misses Faern. An elf farmer is writhing in agony. <100%hp 100%mn 2%mv> 6 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile wounds an elf farmer. The vortex closes in a flash of light. An elf farmer is convulsing on the ground. <100%hp 100%mn 9%mv> 3 Your slash wounds an elf farmer. Your slash hits an elf farmer. An elf farmer is DEAD!! You receive 221 experience points. You hear an elf farmer's death cry. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <100%hp 100%mn 9%mv> You stop using a large torch with a magical flame. <100%hp 100%mn 9%mv> But you are not fighting anyone. <100%hp 100%mn 9%mv> But you are not in combat! <100%hp 100%mn 9%mv> You follow someone. In the Hilly Farmland The hills here have been amazingly cultivated, despite the fact that they seem to be made of sheer rock. The hills have a definite slope and it is tiresome just to climb them, much less plant crops in them. [Exits: north east west] The sliced-off arm of an elf farmer is lying here. a silver longsword lies here. a silver breastplate lies here. Faern the Mistress of Sorcery is here. An elven farmer is here tending to the plantlife. <100%hp 100%mn 7%mv> Faern utters the words, 'yuzyaz yabantis'. An elf farmer is surrounded by a pink outline. <100%hp 100%mn 7%mv> hold shiel Your slash injures an elf farmer. Your slash injures an elf farmer. An elf farmer's punch misses Faern. An elf farmer has some small wounds. <100%hp 100%mn 7%mv> d Faern utters the words, 'dueab daggasz'. You wear a steel buckler as a shield. An elf farmer has some small wounds. <100%hp 100%mn 7%mv> Your slash hits an elf farmer. Faern's slash injures an elf farmer. An elf farmer's punch hits Faern. An elf farmer has some small wounds. <100%hp 100%mn 7%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile grazes an elf farmer. The vortex closes in a flash of light. An elf farmer has some small wounds. <100%hp 100%mn 7%mv> Your slash wounds an elf farmer. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch misses Faern. An elf farmer kicks out Faern's right leg and trips her! An elf farmer's trip grazes Faern. An elf farmer is covered in bleeding wounds. <100%hp 100%mn 7%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile wounds an elf farmer. The vortex closes in a flash of light. Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch hits Faern. An elf farmer is bleeding profusely. <100%hp 100%mn 7%mv> gr Faern's group: [18 Thi] Zeptaru  100%hp 100%mn  7%mv  2640 tnl [19 Cha] Faern   71%hp  13%mn  72%mv  553 tnl An elf farmer is bleeding profusely. <100%hp 100%mn 7%mv> Your slash wounds an elf farmer. Faern's slash misses an elf farmer. An elf farmer's punch hits Faern. An elf farmer is gushing blood. <100%hp 100%mn 7%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp decimates an elf farmer. An elf farmer is screaming in pain. <100%hp 100%mn 7%mv> Your slash injures an elf farmer. An elf farmer leans back and dodges your slash. Faern's slash hits an elf farmer. An elf farmer's punch hits Faern. An elf farmer is spasming in shock. <100%hp 100%mn 7%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile maims an elf farmer. The vortex closes in a flash of light. An elf farmer is writhing in agony. <100%hp 100%mn 7%mv> Your slash injures an elf farmer. Faern's slash hits an elf farmer. An elf farmer's punch hits Faern. An elf farmer is writhing in agony. <100%hp 100%mn 7%mv> 3 Your kicked dirt scratches an elf farmer. An elf farmer is blinded by the dirt in his eyes! An elf farmer is convulsing on the ground. <100%hp 100%mn 7%mv> 6 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile grazes an elf farmer. The vortex closes in a flash of light. An elf farmer is convulsing on the ground. <100%hp 100%mn 7%mv> 6 6 Your slash injures an elf farmer. An elf farmer's punch hits Faern. An elf farmer is convulsing on the ground. <100%hp 100%mn 7%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elf farmer. Faern's magic missile scratches an elf farmer. The vortex closes in a flash of light. An elf farmer is convulsing on the ground. <100%hp 100%mn 7%mv> Your slash wounds an elf farmer. An elf farmer is DEAD!! You receive 221 experience points. You hear an elf farmer's death cry. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <100%hp 100%mn 7%mv> But you are not fighting anyone. <100%hp 100%mn 7%mv> But you are not fighting anyone. <100%hp 100%mn 7%mv> But you are not fighting anyone. <100%hp 100%mn 7%mv> You follow someone. A Well Travelled Path to the Foothills The path narrowly winds through the hills and is approaching what appears to be farmland with many small elves toiling the soil. A small hut can be seen atop one of the distant hills. The smoke from the village can still be viewed rising from the valley to the south. [Exits: east west] A natural spring flows from the ground here. Faern the Mistress of Sorcery is here. An elven guard clad in silver is here. <100%hp 100%mn 5%mv> Faern peers intently east. <100%hp 100%mn 13%mv> Faern utters the words, 'yuzyaz yabantis'. An elven guard is surrounded by a pink outline. <100%hp 100%mn 13%mv> Faern's slash misses an elven guard. Your slash injures an elven guard. Your slash injures an elven guard. An elven guard's slash wounds Faern. An elven guard has a few bruises. <100%hp 100%mn 13%mv> 5 Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp mauls an elven guard. An elven guard has some small wounds. <100%hp 100%mn 13%mv> Your trip misses an elven guard. An elven guard has some small wounds. <100%hp 100%mn 13%mv> Your slash hits an elven guard. Faern's slash misses an elven guard. An elven guard's slash injures Faern. An elven guard rears back and kicks out at Faern! An elven guard's kick mauls Faern. An elven guard has some small wounds. <100%hp 100%mn 13%mv> 3 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elven guard. Faern's magic missile hits an elven guard. The vortex closes in a flash of light. An elven guard has some small wounds. <100%hp 100%mn 13%mv> 6 Your kicked dirt scratches an elven guard. An elven guard is blinded by the dirt in his eyes! Your slash wounds an elven guard. Faern's slash misses an elven guard. An elven guard's slash misses Faern. An elven guard's slash misses Faern. An elven guard has quite a few wounds. <100%hp 100%mn 13%mv> 6 Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elven guard. Faern's magic missile injures an elven guard. The vortex closes in a flash of light. Your slash hits an elven guard. Faern's slash misses an elven guard. An elven guard's slash misses Faern. An elven guard's slash wounds Faern. An elven guard tries to disarm Faern, but fails. An elven guard is covered in bleeding wounds. <100%hp 100%mn 13%mv> Your slash injures an elven guard. Your slash injures an elven guard. Faern's slash misses an elven guard. An elven guard's slash misses Faern. An elven guard is covered in bleeding wounds. <100%hp 100%mn 13%mv> Faern winces in agony. You circle around an elven guard to land a critical strike. Your circle stab DISEMBOWELS an elven guard! An elven guard is gushing blood. <100%hp 100%mn 13%mv> Your slash injures an elven guard. Faern's slash grazes an elven guard. An elven guard's slash wounds Faern. An elven guard is gushing blood. <100%hp 100%mn 13%mv> Faern has fled! <100%hp 100%mn 13%mv> Not while you are defending yourself! An elven guard is gushing blood. <100%hp 100%mn 13%mv> Your slash injures an elven guard. Faern's slash grazes an elven guard. Faern's slash misses an elven guard. An elven guard's slash misses you. An elven guard's slash wounds you. An elven guard is screaming in pain. <91%hp 100%mn 13%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp hits an elven guard. An elven guard is screaming in pain. <91%hp 100%mn 13%mv> 3 He has already been blinded from the dirt in his eyes. An elven guard is screaming in pain. <91%hp 100%mn 13%mv> Your slash grazes an elven guard. Your slash injures an elven guard. An elven guard's slash misses you. An elven guard's slash wounds you. An elven guard is spasming in shock. <83%hp 100%mn 13%mv> Faern utters the words, 'gtibpaae egrugr'. Faern's shocking grasp hits an elven guard. An elven guard is spasming in shock. <83%hp 100%mn 13%mv> Your slash injures an elven guard. Faern's slash grazes an elven guard. You lean to the right and dodge an elven guard's slash. An elven guard gets a wild look in his eyes. An elven guard is spasming in shock. <83%hp 100%mn 13%mv> Your slash hits an elven guard. Your slash injures an elven guard. Faern's slash hits an elven guard. You lean to the left and dodge an elven guard's slash. An elven guard is spasming in shock. <83%hp 100%mn 13%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elven guard. Faern's magic missile injures an elven guard. The vortex closes in a flash of light. An elven guard is writhing in agony. <83%hp 100%mn 13%mv> Your slash injures an elven guard. Faern's slash hits an elven guard. An elven guard's slash misses you. You hop backward and dodge an elven guard's slash. An elven guard is writhing in agony. <83%hp 100%mn 13%mv> Faern utters the words, 'dueab daggasz'. Faern opens a small vortex to unleash a powerful magic missile. Faern unleashes a magic missile at an elven guard. Faern's magic missile grazes an elven guard. The vortex closes in a flash of light. An elven guard is writhing in agony. <83%hp 100%mn 13%mv> Your slash injures an elven guard. Your slash injures an elven guard. You lean to the right and dodge an elven guard's slash. An elven guard raises his leg and kicks you with his heel! An elven guard's kick wounds you. An elven guard is convulsing on the ground. <74%hp 100%mn 13%mv> Faern utters the words, 'dueab daggasz'. An elven guard is convulsing on the ground. <74%hp 100%mn 13%mv> Your slash injures an elven guard. An elven guard is DEAD!! You receive 280 experience points. You hear an elven guard's death cry. You get silver breastplate from the corpse of an elven guard. You get silver longsword from the corpse of an elven guard. You get 33 silver coins from the corpse of an elven guard. You split 33 silver coins. Your share is 17 silver. The gods give you 66 silver coins for your sacrifice. You split 66 silver coins. Your share is 33 silver. The sky appears somewhat cloudy, and it begins to rain. <78%hp 100%mn 20%mv> sk Your list of skills: Level 1: dagger 90% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <78%hp 100%mn 20%mv> l A Well Travelled Path to the Foothills The path narrowly winds through the hills and is approaching what appears to be farmland with many small elves toiling the soil. A small hut can be seen atop one of the distant hills. The smoke from the village can still be viewed rising from the valley to the south. [Exits: east west] A brownish leather-like sack rests here. A natural spring flows from the ground here. Faern the Channeler is here. <78%hp 100%mn 20%mv> scan n You peer intently north. <78%hp 100%mn 20%mv> You follow someone. Leaving the Village You have left most of the busy elven village behind. The road turns back into a path here as it crooks to the east towards some foothills. To the north seems to be a dense pine forest. A small sign has been set into the ground by one of the trees' branches along the path, facing the wood- land. The soil at the base of the sign appears not to have suffered the implantation of the stake that holds the panel. Grass grows happily around the wood. [Exits: north east south] ( 3) a silver longsword lies here. A brown leather shirt lies forgotten in the mud. Faern the Channeler is here. An elven farmer is here tending to the plantlife. An elven villager is here. <78%hp 100%mn 19%mv> scan e You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] Faern the Channeler is here. (Holy Aura) The village elder is here sitting in his chair. <78%hp 100%mn 18%mv> You peer intently east. === 1 east === <78%hp 100%mn 18%mv> l A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] Faern the Channeler is here. (Holy Aura) The village elder is here sitting in his chair. <78%hp 100%mn 18%mv> back farmer They are not here. <78%hp 100%mn 18%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north south] Faern the Channeler is here. An elven villager is here. An elven guard clad in silver is here. <78%hp 100%mn 17%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] A vest of hard leather lies here. ( 6) A brown leather shirt lies forgotten in the mud. a silver breastplate lies here. a silver longsword lies here. a steak of an elven villager is here. Faern the Channeler is here. <78%hp 100%mn 16%mv> You follow Faern. A Small Hut The hut is a humble abode as only the barest of necessities are found within it. Outside the door of this home one can see the busy path and the many elven villagers scurrying along it. [Exits: east] Faern the Channeler is here. <78%hp 100%mn 15%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north east south west] A vest of hard leather lies here. ( 6) A brown leather shirt lies forgotten in the mud. a silver breastplate lies here. a silver longsword lies here. a steak of an elven villager is here. Faern the Channeler is here. <78%hp 100%mn 14%mv> You follow Faern. A Road Through the Village This road was once only a small path, but has since been paved with brown clay bricks. Busy elven villagers, farmers and even a few elven business- men bustle along it, obviously thinking of some task that awaits them. The village of Ithil'Sila (Moon Star) has grown from its earliest inception, although the buildings are still huts. [Exits: north south] Faern the Channeler is here. An elven guard clad in silver is here. An elven villager is here. <78%hp 100%mn 14%mv> ta You follow Faern. Approaching the Village The trail broadens here as small huts can be seen ahead. Occasionally, a citizen from the town passes by hurriedly towards the mountains for some unknown reason. Remarkably, the landscape surrounding the village is the very image of peace. The rocky hills surrounding the town seem to be home to some fertile rocks. A small sign was set carefully into the soil by one of the trees' branches. You notice that the soil at the base of the wooden stake that holds a wooden panel has been hardly disturbed. The grass here grows unhindered. [Exits: north up] Faern the Channeler is here. An elven villager is here. <78%hp 100%mn 13%mv> ^R t  You follow someone. The Winding Trail The trail winds through the foothills, descending towards a part of the valley that looks quite tranquil. Puffs of smoke can be seen rising above the valley below. [Exits: south down] Faern the Channeler is here. <78%hp 100%mn 11%mv> You follow someone. The Winding Trail The trail winds through the foothills, descending towards a part of the valley that looks quite tranquil. Puffs of smoke can be seen rising above the valley below. [Exits: north west] Faern the Channeler is here. <78%hp 100%mn 9%mv> You follow someone. A Mountain Pass On either side of the trail you can see towering, impassable mountain ranges. The trail you are on leads down into a valley just beyond. To the far north are three ominous structures; meanwhile, a dark cloud looms far overhead. [Exits: east west] Faern the Channeler is here. An elven villager is here. An elven villager is here. <78%hp 100%mn 7%mv> You follow someone. Base of the mountains The crags of the Targoth mountains lie in the distance, as the mountain range extends before you. Just to the north, a large pine forest covers the mountain, blanketing it in green. A small trail disappears into the woods. [Exits: north east south] Faern the Channeler is here. A doe quietly walks about the forest. <78%hp 100%mn 5%mv> You follow someone. On a hill The view from this point is extraordinary. The full expanse of the Haon Dor stretches to the south, the spires of Dragon and Mage Towers appearing out of the mists of the Shadow Grove, and the bustling city of Elvenhame and the city of Ethshar to the east and southeast, respectively. The mountains are very near now, and the temperature has already dropped several degrees in the minor ascension of this hill. [Exits: north east] Faern the Channeler is here. A tall, mean bear stands here, tempted to eat you. A proud buck stands here, looking at you intently. <78%hp 100%mn 3%mv> You follow someone. A small valley Twisting further to the north, the path begins to turn up the sides of the ever growing hills, in perpetual progress toward the mountains which now cover the entirety of the horizon to the north, the forest to the south a good distance away now, and fading in clarity. [Exits: south west] Faern the Channeler is here. <78%hp 100%mn 1%mv> You follow someone. You are too exhausted. <78%hp 100%mn 1%mv> The day has begun. <82%hp 100%mn 8%mv> l A small valley Twisting further to the north, the path begins to turn up the sides of the ever growing hills, in perpetual progress toward the mountains which now cover the entirety of the horizon to the north, the forest to the south a good distance away now, and fading in clarity. [Exits: south west] <82%hp 100%mn 8%mv> s scan s You peer intently south. === 1 south === <82%hp 100%mn 8%mv> scan e You peer intently east. <82%hp 100%mn 8%mv> l A small valley Twisting further to the north, the path begins to turn up the sides of the ever growing hills, in perpetual progress toward the mountains which now cover the entirety of the horizon to the north, the forest to the south a good distance away now, and fading in clarity. [Exits: south west] <82%hp 100%mn 8%mv> s Faern tells the group 'whoops.' <82%hp 100%mn 8%mv> can w You peer intently west. === 1 west === A tall, mean bear stands here, tempted to eat you. A proud buck stands here, looking at you intently. <82%hp 100%mn 8%mv> reply I must rest                   s remove all You stop using a pair of chain mail sleeves. You stop using dagger. You stop using a vest. You stop using a purple cloak. You stop using a steel buckler. You stop using a pewter bracer. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <83%hp 100%mn 10%mv> shapeshift bat You look up and notice that it is no longer raining. <86%hp 100%mn 19%mv> ^R shapeshift ba             wa ear all You wield silver longsword. You are skilled with silver longsword. You wear silver breastplate on your torso. You hold a walking staff in your hands. You wear a pair of chain mail sleeves on your arms. You wear a purple cloak about your body. You wear a pewter bracer around your left wrist. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <86%hp 100%mn 14%mv> You follow Faern. On a hill The view from this point is extraordinary. The full expanse of the Haon Dor stretches to the south, the spires of Dragon and Mage Towers appearing out of the mists of the Shadow Grove, and the bustling city of Elvenhame and the city of Ethshar to the east and southeast, respectively. The mountains are very near now, and the temperature has already dropped several degrees in the minor ascension of this hill. [Exits: north east] Faern the Channeler is here. A tall, mean bear stands here, tempted to eat you. A proud buck stands here, looking at you intently. <86%hp 100%mn 12%mv> gtell w Faern utters the word, 'ysw'. Your feet rise off the ground. <86%hp 100%mn 12%mv> hich one You tell the group 'which one' <86%hp 100%mn 12%mv> You follow Faern. A small valley Twisting further to the north, the path begins to turn up the sides of the ever growing hills, in perpetual progress toward the mountains which now cover the entirety of the horizon to the north, the forest to the south a good distance away now, and fading in clarity. [Exits: south west] Faern the Channeler is here. <86%hp 100%mn 11%mv> You follow Faern. A small valley The path disappears between large, rolling hills as it moves closer to the great expanse of the Targoth mountains, shrouded in a thick fog, which obscures all but the lowest peaks, and much of the mountains themselves. [Exits: north west] Faern the Channeler is here. <86%hp 100%mn 10%mv> You follow Faern. A thin trail A small dirt track winds out in front of you, twisting and turning through the foothills to the north and through the foreboding mountains that lie on the horizon. The forest spreads out to the south, but is quickly fading into the distance. [Exits: east south] Faern the Channeler is here. <86%hp 100%mn 9%mv> You follow Faern. A thin trail A small dirt track winds out infront of you, twisting and turning through the foothills to the north and through the foreboding mountains that lie on the horizon. The forest spreads out to the south. [Exits: north south] Faern the Channeler is here. Wandering aimlessly, a small bear cub looks at you sadly. A red fox frolics about. <86%hp 100%mn 9%mv> You follow Faern. The narrow trail This area of the trail is also very peculiar. You can see no signs of animal life whatsoever. The structure of the surrounding trees forces the path to make a sharp turn to the east. To the north a trail heads towards some large mountains. To the east is a small trail leading into the forest. [Exits: north east south] Faern the Channeler is here. <86%hp 100%mn 8%mv> You follow someone. The narrow trail This trail looks much spookier than any other that you have seen. The usual animal claw marks and bites on the trees are getting far and few between. The trail continues north and also branches to the west into the forest. [Exits: north south west] Faern the Channeler is here. <86%hp 100%mn 7%mv> You follow someone. A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south and a cleared path leads to the west. [Exits: north east south west] A colossal tree nearly blocks the way westwards. Faern the Channeler is here. <86%hp 100%mn 6%mv> You follow someone. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] Faern the Channeler is here. <86%hp 100%mn 6%mv> You follow someone. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in an enormous, deserted hall. To the south, a frail path leads away from the trail. [Exits: east south west] Faern the Channeler is here. <86%hp 100%mn 5%mv> You follow someone. A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. [Exits: east west] Faern the Channeler is here. <86%hp 100%mn 4%mv> You follow someone. A trail through the dense forest You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. [Exits: north east south west] Faern the Channeler is here. <86%hp 100%mn 4%mv> You follow Faern. A trail through the dense forest You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. [Exits: east west] Faern the Channeler is here. <86%hp 100%mn 3%mv> You follow Faern. A trail through the light forest You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south and north. [Exits: north east south west] Faern the Channeler is here. <86%hp 100%mn 2%mv> You follow Faern. A trail through the light forest You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. [Exits: east west] Faern the Channeler is here. John the Lumberjack is here, looking for some trees to chop down. <86%hp 100%mn 1%mv> You follow Faern. The edge of the forest You are standing at the eastern edge of a big forest. To the east is the West Gate of Ethshar and to the west is a narrow trail, leading in through the forest. A dimly lit path leads north. [Exits: north east west] Faern the Channeler is here. <86%hp 100%mn 1%mv> You follow Faern. Outer Western Gate The grand gates of the Syndicate City of New Ethshar are here to the east. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the west is a path through the forest. To the east is the city. [Exits: east west] Faern the Channeler is here. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <86%hp 100%mn 0%mv> An Ethsharian gateguard steps in front of Faern. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <86%hp 100%mn 0%mv> Faern gives an Ethsharian gateguard some coins. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard ushers Faern's party into Ethshar. Inner Western Gate The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Western Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen and the forest beyond that. [Exits: north east south west] The grand gate closes. <86%hp 100%mn 0%mv> You follow Faern. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] Faern the Channeler is here. <86%hp 100%mn 0%mv> You follow Faern. West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. Faern the Channeler is here. <86%hp 100%mn 0%mv> You follow Faern. You are too exhausted. <86%hp 100%mn 0%mv> Faern nods. <86%hp 100%mn 0%mv> You are thirsty. <90%hp 100%mn 6%mv> Faern bows deeply. <90%hp 100%mn 6%mv> Faern says, 'Thank you.' <90%hp 100%mn 6%mv> follow self You stop following Faern. <90%hp 100%mn 6%mv> say Is that all? You say, 'Is that all?' <90%hp 100%mn 6%mv> wo You have 0 gold, 350 silver, and 74325 experience (2139 exp to level). <90%hp 100%mn 6%mv> bow You bow deeply. <90%hp 100%mn 6%mv> The sun rises in the east. You are thirsty. You are hungry. <95%hp 100%mn 13%mv> drink rum It is already empty. <95%hp 100%mn 13%mv> r drink 2.rum You drink rum from a bottle of rum. <95%hp 100%mn 13%mv> drink 2.rum You drink rum from a bottle of rum. You feel drunk. <95%hp 100%mn 13%mv> l West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <95%hp 100%mn 13%mv> take    l West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <95%hp 100%mn 13%mv> l West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <95%hp 100%mn 13%mv> l faern You do not see that here. <95%hp 100%mn 13%mv> tell faern Aye is that all? You tell Faern, 'Aye is that all?' <95%hp 100%mn 13%mv> Faern tells you, 'Aye.' <95%hp 100%mn 13%mv> You are hungry. <98%hp 100%mn 19%mv> tell Faern Fare well the Faern tells you, 'I will let you know when I am better at my abilities.' <98%hp 100%mn 19%mv> ^R tell Faern Fare well th e hee You tell Faern, 'Fare well thee' <98%hp 100%mn 19%mv> l West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <98%hp 100%mn 19%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <98%hp 100%mn 19%mv> e West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] <98%hp 100%mn 18%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] <98%hp 100%mn 18%mv> e Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A white skirt is here. <98%hp 100%mn 18%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <98%hp 100%mn 17%mv> e East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <98%hp 100%mn 17%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <98%hp 100%mn 17%mv> e East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <98%hp 100%mn 16%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <98%hp 100%mn 16%mv> e Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north south west] You are hungry. <100%hp 100%mn 22%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 22%mv> wo You have 0 gold, 350 silver, and 74325 experience (2139 exp to level). <100%hp 100%mn 22%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 21%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 21%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 21%mv> n Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A citizen of Ethshar watches you with interest. <100%hp 100%mn 20%mv> remove all You stop using silver longsword. You stop using silver breastplate. You stop using a walking staff. You stop using a pair of chain mail sleeves. You stop using a purple cloak. You stop using a pewter bracer. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <100%hp 100%mn 28%mv> shapeshift bat You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <100%hp 78%mn 28%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. <100%hp 78%mn 28%mv> l Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A citizen of Ethshar watches you with interest. <100%hp 78%mn 28%mv> You are thirsty. You are hungry. <100%hp 86%mn 37%mv> n Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 86%mn 36%mv> list You cannot do that here. <100%hp 86%mn 36%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 86%mn 36%mv> s Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. Mauney Hatcher nods at you as you enter. <100%hp 86%mn 35%mv> list [Lv Price Qty] Item [15 900 -- ] a small green pill [20 300 -- ] a small white pill [20 10 -- ] a small black pill [20 400 -- ] a brown staff <100%hp 86%mn 35%mv> buy green Mauney Hatcher tells you, 'You cannot afford to buy a small green pill.' <100%hp 86%mn 35%mv> n North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 86%mn 35%mv> e Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 86%mn 34%mv> s Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A citizen of Ethshar watches you with interest. <100%hp 86%mn 34%mv> e Sancho McCloon's Joke Store This is a large building with a variety of different potions, pills, wands and other items scattered all around in no particular order. A long wooden counter reaches from one end of the room to the other and various candles and parchments lie scattered about it. The lights in the building are very dim, and the windows have very thick blankets to keep out the light. An exit to the west will take you to the paved streets of Circa Avenue. [Exits: west] (Chromatic Aura) Sancho McCloon of the Clan McCloon is here selling various trick items. Sancho McCloon says, 'I am Sancho.' Sancho McCloon taps his chest twice. <100%hp 86%mn 33%mv> w Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A citizen of Ethshar watches you with interest. <100%hp 86%mn 33%mv> w Alas, you cannot go that way. <100%hp 86%mn 33%mv> s East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 86%mn 32%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 86%mn 32%mv> w Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A white skirt is here. <100%hp 86%mn 31%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 86%mn 31%mv> e East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 86%mn 30%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 86%mn 30%mv> e East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 86%mn 29%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 86%mn 29%mv> e Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north south west] <100%hp 86%mn 28%mv> e The grand gate is closed. <100%hp 86%mn 28%mv> e The grand gate is closed. <100%hp 86%mn 28%mv> e The grand gate is closed. <100%hp 86%mn 28%mv> ope The thunderclap from the storm seems to cease. You are thirsty. You are hungry. <100%hp 95%mn 37%mv> n e Ok. <100%hp 95%mn 37%mv> e Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 95%mn 37%mv> drink bladder You fail to reach your mouth. *Hic* <100%hp 95%mn 37%mv> eat bread You do not have that item. <100%hp 95%mn 37%mv> get bread hemp You get a warm loaf of bread from a small hemp bag. <100%hp 95%mn 37%mv> eat bread You eat a warm loaf of bread. You are no longer famished. You are hungry. <100%hp 95%mn 37%mv> e City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 95%mn 36%mv> e The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 95%mn 36%mv> e e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 95%mn 35%mv> e Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 95%mn 35%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 95%mn 34%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 95%mn 34%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A spring of holy water flows here. <100%hp 95%mn 33%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 95%mn 33%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 95%mn 32%mv> 1 You attempt to hide. <100%hp 95%mn 32%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 95%mn 32%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 95%mn 32%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 95%mn 31%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <100%hp 95%mn 31%mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Your financial advisor is here, waiting to help you invest your gold. <100%hp 95%mn 30%mv> You are thirsty. You are hungry. <100%hp 100%mn 39%mv> get bread t hemp You step out of the shadows. You get a warm loaf of bread from a small hemp bag. <100%hp 100%mn 39%mv> eat bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 39%mv> l First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 39%mv> balance You have 70 gold coins and 8000 silver in your account. <100%hp 100%mn 39%mv> take    withdraw You are thirsty. <100%hp 100%mn 48%mv> 4500 silver You withdraw 4500 silver and were charged an additional fee of 225 silver. The total amount withdrawn was 4725 silver. <100%hp 100%mn 48%mv> s Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <100%hp 100%mn 48%mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 100%mn 47%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 47%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 46%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 46%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A spring of holy water flows here. (Animated) A zombie of a giant living tower is standing here. (Animated) A skeleton of The nyad is standing here. <100%hp 100%mn 45%mv> n n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 45%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 44%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 44%mv> w wAlong the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 43%mv> The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 43%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 42%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 42%mv> w An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 100%mn 42%mv> pay 2 sil         give 2 silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard ushers your party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <100%hp 100%mn 42%mv> w You are thirsty. <100%hp 100%mn 50%mv> East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 50%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 50%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 49%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 49%mv> n Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A citizen of Ethshar watches you with interest. <100%hp 100%mn 48%mv> n Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 48%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 47%mv> s Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. Mauney Hatcher nods at you as you enter. <100%hp 100%mn 47%mv> list [Lv Price Qty] Item [15 900 -- ] a small green pill [20 300 -- ] a small white pill [20 10 -- ] a small black pill [20 400 -- ] a brown staff <100%hp 100%mn 47%mv> buy 5*green You cannot carry that many items. <100%hp 100%mn 47%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. <100%hp 100%mn 47%mv> inv You are carrying: silver longsword silver breastplate a walking staff a manual of healing arts a pair of chain mail sleeves (10) a bottle of rum dagger a long water flask a vest ( 3) a bladder a canoe a pewter practice flail a purple cloak a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag ( 2) a pewter bracer ( 2) a thin leather cape a belt of steel links some scale mail leggings some hardened leather gloves A steel helm a long spear some solid leather boots <100%hp 100%mn 47%mv> compare         sc You are Zeptaru the Killer. Level 18, 20 years old (46 hours). You are young. You joined Dark Mists 92 days, 15 hours, 55 minutes, and 5 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 47% movement. You have 2 practices and 0 training sessions. You are carrying 38/39 items with weight 300/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 4848 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are thirsty. You are standing. You are slightly armored against piercing. You are slightly armored against bashing. You are slightly armored against slashing. You are slightly armored against magic. Hitroll: 2 Damroll: 3 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 47%mv> Your mouth is parched! <100%hp 100%mn 51%mv> put flask hemp You put a long water flask in a small hemp bag. <100%hp 100%mn 51%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (46 hours). You are young. You joined Dark Mists 92 days, 15 hours, 55 minutes, and 20 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 51% movement. You have 2 practices and 0 training sessions. You are carrying 37/39 items with weight 300/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 4848 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are thirsty. You are standing. You are slightly armored against piercing. You are slightly armored against bashing. You are slightly armored against slashing. You are slightly armored against magic. Hitroll: 2 Damroll: 3 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 51%mv> inv You are carrying: silver longsword silver breastplate a walking staff a manual of healing arts a pair of chain mail sleeves (10) a bottle of rum dagger a vest ( 3) a bladder a canoe a pewter practice flail a purple cloak a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag ( 2) a pewter bracer ( 2) a thin leather cape a belt of steel links some scale mail leggings some hardened leather gloves A steel helm a long spear some solid leather boots <100%hp 100%mn 51%mv> wear breastplac          all You wield silver longsword. You are skilled with silver longsword. You wear silver breastplate on your torso. You hold a walking staff in your hands. You wear a pair of chain mail sleeves on your arms. You wear a purple cloak about your body. You wear a pewter bracer around your left wrist. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <99%hp 100%mn 37%mv> You are beginning to dehydrate! <100%hp 100%mn 41%mv> drink bladder You drink water from a bladder. You are no longer dehydrated. You are thirsty. <100%hp 100%mn 41%mv> drink bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 41%mv> drink bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 41%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 41%mv> inv You are carrying: a manual of healing arts (10) a bottle of rum dagger a vest ( 3) a bladder a canoe a pewter practice flail a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag a long spear <100%hp 100%mn 41%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (46 hours). You are young. You joined Dark Mists 92 days, 15 hours, 56 minutes, and 16 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 41% movement. You have 2 practices and 0 training sessions. You are carrying 37/40 items with weight 300/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 4848 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are heavily armored against bashing. You are heavily armored against slashing. You are well-armored against magic. Hitroll: 12 Damroll: 4 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 41%mv> drop flail You drop a pewter practice flail. <100%hp 100%mn 41%mv> drop    exam bag A small bag. A bag holds: map of eastern Thera map of western Thera a parchment containing a map (Humming) a white wand a pale blue stone ( 2) a pewter bracer ring of grace a gold ring with emerald clusters a small torch a bladder a tome of battle tactics a tome of holy tactics <100%hp 100%mn 41%mv> we  get ring bag You get ring of grace from a bag. <100%hp 100%mn 47%mv> wear ring You wear ring of grace on your left finger. <104%hp 104%mn 47%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: ring of grace a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer silver longsword a walking staff <104%hp 104%mn 47%mv> get ring bag You get a gold ring with emerald clusters from a bag. <104%hp 104%mn 47%mv> e wear ring You wear a gold ring with emerald clusters on your right finger. <98%hp 104%mn 47%mv> l sl elf It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has a few scratches. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer silver longsword a walking staff <98%hp 104%mn 47%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 15 hours, 57 minutes, and 4 seconds ago. Race: changeling Sex: male Class: thief You have 98% hit, 104% mana, 47% movement. You have 2 practices and 0 training sessions. You are carrying 38/43 items with weight 293/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 4848 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 5 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <98%hp 104%mn 47%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer silver longsword a walking staff <100%hp 100%mn 54%mv> remove staff You stop using a walking staff. <100%hp 100%mn 59%mv> drop staff You drop a walking staff. <100%hp 100%mn 59%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer silver longsword <100%hp 100%mn 59%mv> sacrifice staff The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 59%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A practice flail lies here, waiting for a wielder. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 59%mv> sacrifice flail The gods give you 0 silver coins for your sacrifice. <100%hp 100%mn 59%mv> l slef You do not see that here. <100%hp 100%mn 59%mv> inv You are carrying: a manual of healing arts (10) a bottle of rum dagger a vest ( 3) a bladder a canoe a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag a long spear <100%hp 100%mn 59%mv> exam bag A small bag. A bag holds: map of eastern Thera map of western Thera a parchment containing a map (Humming) a white wand a pale blue stone ( 2) a pewter bracer a small torch a bladder a tome of battle tactics a tome of holy tactics <100%hp 100%mn 59%mv> You are sober. <100%hp 100%mn 66%mv> get holy bag You get a tome of holy tactics from a bag. <100%hp 100%mn 66%mv> get battle bag You get a tome of battle tactics from a bag. <100%hp 100%mn 66%mv> get bladder bag You get a bladder from a bag. <100%hp 100%mn 66%mv> drop bladder You drop a bladder. <100%hp 100%mn 66%mv> drop holy You drop a tome of holy tactics. <100%hp 100%mn 66%mv> drop battle You drop a tome of battle tactics. <100%hp 100%mn 66%mv> drop You are sober. <100%hp 100%mn 73%mv> map   ^R drop     <100%hp 100%mn 73%mv> get stone bag             l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 73%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 15 hours, 59 minutes, and 0 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 73% movement. You have 2 practices and 0 training sessions. You are carrying 37/43 items with weight 282/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 4878 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 5 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 73%mv> inv You are carrying: a manual of healing arts (10) a bottle of rum dagger a vest ( 3) a bladder a canoe a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag a long spear <100%hp 100%mn 73%mv> drop canoe You drop a canoe. <100%hp 100%mn 73%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 15 hours, 59 minutes, and 12 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 73% movement. You have 2 practices and 0 training sessions. You are carrying 36/43 items with weight 250/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 4878 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 5 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 73%mv> You are sober. <100%hp 100%mn 80%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 80%mv> inv You are carrying: a manual of healing arts (10) a bottle of rum dagger a vest ( 3) a bladder a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag a long spear <100%hp 100%mn 80%mv> dro   put dagger hemp You put dagger in a small hemp bag. <100%hp 100%mn 80%mv> get stone bag You get a pale blue stone from a bag. <100%hp 100%mn 80%mv> exam stone A pale blue stone sits here. <100%hp 100%mn 80%mv> l stone A pale blue stone sits here. <100%hp 100%mn 80%mv> weigh stone Huh? <100%hp 100%mn 80%mv> k sk You are sober. <100%hp 100%mn 87%mv> Your list of skills: Level 1: dagger 90% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 87%mv> prac list Level 1: dagger 90% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% [Hit Return to continue] 32 Total skills, 79.00% learned. 31 practiced skills, 81.52% learned. 7 total skills mastered, 21.88% total mastery. 0 total spells mastered, 0.00% total mastery. 7 total mastered, 21.88% total mastery. <100%hp 100%mn 87%mv> You are sober. <100%hp 100%mn 94%mv> <100%hp 100%mn 94%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 94%mv> sa  list [Lv Price Qty] Item [15 900 -- ] a small green pill [20 300 -- ] a small white pill [20 10 -- ] a small black pill [20 400 -- ] a brown staff <100%hp 100%mn 94%mv> buy 5*pill    green You haggle with Mauney Hatcher. Mauney Hatcher tells you, 'Ah, thank you for your purchase! Please come back soon.' Mauney Hatcher recounts the money received and tucks it away. You buy a small green pill[5] for 3375 silver. <100%hp 100%mn 94%mv> pul t all pill     .green hemp You put a small green pill in a small hemp bag. You put a small green pill in a small hemp bag. You put a small green pill in a small hemp bag. You put a small green pill in a small hemp bag. You put a small green pill in a small hemp bag. <100%hp 100%mn 94%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer silver longsword <100%hp 100%mn 100%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 100%mv> inv You are carrying: a pale blue stone a manual of healing arts (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag a long spear <100%hp 100%mn 100%mv> l bag A small bag. <100%hp 100%mn 100%mv> exam bag A small bag. A bag holds: map of eastern Thera map of western Thera a parchment containing a map (Humming) a white wand ( 2) a pewter bracer a small torch <100%hp 100%mn 100%mv> get tro  orch bag You get a small torch from a bag. <100%hp 100%mn 100%mv> drop torch You drop a small torch. <100%hp 100%mn 100%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A small torch is on the ground. A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 100%mv> inv You are carrying: a pale blue stone a manual of healing arts (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag (Glowing) a large torch with a magical flame a small hemp bag a long spear <100%hp 100%mn 100%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 2 minutes, and 19 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 2 practices and 0 training sessions. You are carrying 36/43 items with weight 221/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 1503 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 5 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer silver longsword <100%hp 100%mn 100%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 2 minutes, and 35 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 2 practices and 0 training sessions. You are carrying 36/43 items with weight 221/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 1503 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 5 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 100%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A small torch is on the ground. A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 2 minutes, and 56 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 2 practices and 0 training sessions. You are carrying 36/43 items with weight 221/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74325 exp, and have 0 gold and 1503 silver coins. You need 2139 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 5 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift Fly <100%hp 100%mn 100%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] A small torch is on the ground. A canoe has been left here. A leather book rests here. A holy tome lies here, half open. A bladder of water is on the floor. A small black pill lies here. Mauney Hatcher carefully harvests leaves from a dark green herb plant. <100%hp 100%mn 100%mv> n North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 99%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] <100%hp 100%mn 99%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 99%mv> e Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A child is here playing in the street. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 99%mv> s Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A citizen of Ethshar watches you with interest. <100%hp 100%mn 98%mv> s East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 98%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> e East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 97%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 97%mv> e Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north south west] A large cockroach scuttles across the ground. <100%hp 100%mn 96%mv> e The grand gate is closed. <100%hp 100%mn 96%mv> open e You step out of the shadows. Ok. <100%hp 100%mn 96%mv> e Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 96%mv> e City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 96%mv> e The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 95%mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 95%mv> e Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 94%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 94%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 93%mv> n Alas, you cannot go that way. <100%hp 100%mn 93%mv> d It is pitch black ... <100%hp 100%mn 92%mv> get torch hemp I see no hemp here. <100%hp 100%mn 92%mv> inv You are carrying: (Glowing) a large torch with a magical flame <100%hp 100%mn 92%mv> u Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 91%mv> d It is pitch black ... <100%hp 100%mn 90%mv> hold torch You light a large torch with a magical flame and hold it. <100%hp 100%mn 90%mv> l A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 90%mv> l inv You are carrying: a pale blue stone a manual of healing arts (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag a long spear <100%hp 100%mn 98%mv> put stone bag You put a pale blue stone in a bag. <100%hp 100%mn 98%mv> put healing bag You put a manual of healing arts in a bag. <100%hp 100%mn 98%mv> l A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 98%mv> d A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 96%mv> d Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <100%hp 100%mn 95%mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A scarlet-furred kobold howls disturbingly here. <100%hp 100%mn 94%mv> bak ck kobold You must wield a dagger to backstab. <100%hp 100%mn 94%mv> kil You slowly float to the ground. <100%hp 100%mn 100%mv> l kobold You trample around loudly again. Your slash hits The scarlet kobold. The scarlet kobold has some small wounds. <100%hp 100%mn 100%mv> Your slash injures The scarlet kobold. Your slash injures The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is covered in bleeding wounds. <100%hp 100%mn 100%mv> 3 Your kicked dirt grazes The scarlet kobold. The scarlet kobold is blinded by the dirt in her eyes! The scarlet kobold is bleeding profusely. <100%hp 100%mn 100%mv> Your slash hits The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is gushing blood. <100%hp 100%mn 100%mv> 8 Your slash hits The scarlet kobold. Your slash injures The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is spasming in shock. <100%hp 100%mn 100%mv> You are not wielding any weapon to lash with. The scarlet kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash grazes The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is nearly dead. <100%hp 100%mn 100%mv> Your slash hits The scarlet kobold. The scarlet kobold is DEAD!! You receive 1 experience points. You hear The scarlet kobold's death cry. You get 26 silver coins from the corpse of The scarlet kobold. The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 100%mv> drink ru Barius has arrived. <100%hp 100%mn 100%mv> m It is already empty. <100%hp 100%mn 100%mv> Barius leaves up. <100%hp 100%mn 100%mv> drink 2.rum You drink rum from a bottle of rum. <100%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru A Muddy Landing <100%hp 100%mn 100%mv> hide You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> wh [ Cen ] Drusilla the Student of Battle [ Gnome ] Yreobryn the Cardinal of the Ether [ Troll ] Jinky the Great Patriarch [18 Chnge Thi] (PK) [Helper] Zeptaru the Killer [ Human ] Starletto the Master of Speed, Chosen Disciple of Mastery [ D-Elf ] (PK) Faern the Channeler [ Draco ] Tierney the Initiate of the Hunt [ Grif ] Xypher the Templar Initiate [ Human ] Lacus the Scholar of Combat [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Human ] Chaddiru the Adept of Mind [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Dwarf ] Kelthe the Grand Battle Master [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero Players found: 15 <100%hp 100%mn 100%mv> l A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] <100%hp 100%mn 100%mv> s The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A spring of holy water flows here. <100%hp 100%mn 98%mv> s Alas, you cannot go that way. <100%hp 100%mn 98%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Crouching in the shadows, a red kobold gibbers. Howling loudly, a scarlet kobold regards you malevolently. Howling loudly, a scarlet kobold regards you malevolently. <100%hp 100%mn 97%mv> prac shapeshift 100% detect hidden 75% dagger 90% mace 75% shield block 75% spear 50% sword 75% whip 75% lash 75% evaluation 100% backstab 80% circle stab 86% dirt kicking 97% disarm 75% dodge 100% envenom 1% hand to hand 100% kick 75% parry 76% trip 89% second attack 79% fast healing 55% haggle 75% hide 100% meditation 75% peek 100% pick lock 75% sneak 100% steal 75% plant 75% scrolls 75% staves 75% You have 2 practice sessions left. <100%hp 100%mn 97%mv> hold dagger You step out of the shadows. You do not have that item. <100%hp 100%mn 97%mv> remove sword You stop using silver longsword. <100%hp 100%mn 101%mv> put swa ord bag It will not fit. <100%hp 100%mn 100%mv> l The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Crouching in the shadows, a red kobold gibbers. Howling loudly, a scarlet kobold regards you malevolently. Howling loudly, a scarlet kobold regards you malevolently. <100%hp 100%mn 100%mv> get dagger hemp You get dagger from a small hemp bag. <100%hp 100%mn 100%mv> hold dagger You wield dagger. You feel quite confident with dagger. <99%hp 100%mn 100%mv> drink rum It is already empty. <99%hp 100%mn 100%mv> drink 2.rum You drink rum from a bottle of rum. You feel drunk. <99%hp 100%mn 100%mv> l The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Crouching in the shadows, a red kobold gibbers. Howling loudly, a scarlet kobold regards you malevolently. Howling loudly, a scarlet kobold regards you malevolently. <99%hp 100%mn 100%mv> back kobold You trample around loudly again. Your backstab PULVERIZES The red kobold! The red kobold is DEAD!! You receive 0 experience points. The red kobold hits the ground ... DEAD. You get a hardened leather vest from the corpse of The red kobold. You get 40 silver coins from the corpse of The red kobold. The gods give you 18 silver coins for your sacrifice. <99%hp 100%mn 100%mv> l The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Howling loudly, a scarlet kobold regards you malevolently. Howling loudly, a scarlet kobold regards you malevolently. <99%hp 100%mn 100%mv> The scarlet kobold leaves west. <99%hp 100%mn 100%mv> n w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A spring of holy water flows here. Howling loudly, a scarlet kobold regards you malevolently. <99%hp 100%mn 98%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] A cerulean kobold practices clumsy battle moves here. <99%hp 100%mn 97%mv> w A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] Balefully looking around, a crimson-furred kobold curses under its breath. <99%hp 100%mn 96%mv> w The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] Muttering to itself, a cobalt-furred kobold crouches down. <99%hp 100%mn 95%mv> s Alas, you cannot go that way. <99%hp 100%mn 95%mv> e A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] Balefully looking around, a crimson-furred kobold curses under its breath. <99%hp 100%mn 93%mv> s A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] <99%hp 100%mn 92%mv> s Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. Kobold refuse still litters these fine halls. [Exits: north south] Gibbering, a red-furred kobold crouches in the shadows. <99%hp 100%mn 91%mv> s Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] <100%hp 100%mn 97%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <100%hp 100%mn 96%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A clumsy kobold with cerulean fur practices battle technique. A crimson-furred kobold curses under its breath and looks balefully at you. <100%hp 100%mn 95%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <100%hp 100%mn 93%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] A red kobold utters gibberish from the shadows. <100%hp 100%mn 92%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <100%hp 100%mn 91%mv> s An Ancient Armory Broken weapons racks and decayed practice dummies are the main feature of this room. The kobolds seem to have taken the dwarves' idea, though, as several weapons that look new and perhaps even useable lie scattered about. A scent of mildew permeates this deep part of the caverns. [Exits: north] A practice whip lies here, waiting for a wielder. A practice sword lies here, waiting for a wielder. ( 3) Some sleeves of scale mail rest here. A practice axe lies here, waiting for a wielder. A practice mace lies here, waiting for a wielder. A practice spear lies here, waiting for a wielder. <100%hp 100%mn 90%mv> drop sword You drop silver longsword. <100%hp 100%mn 90%mv> l An Ancient Armory Broken weapons racks and decayed practice dummies are the main feature of this room. The kobolds seem to have taken the dwarves' idea, though, as several weapons that look new and perhaps even useable lie scattered about. A scent of mildew permeates this deep part of the caverns. [Exits: north] a silver longsword lies here. A practice whip lies here, waiting for a wielder. A practice sword lies here, waiting for a wielder. ( 3) Some sleeves of scale mail rest here. A practice axe lies here, waiting for a wielder. A practice mace lies here, waiting for a wielder. A practice spear lies here, waiting for a wielder. <100%hp 100%mn 90%mv> l   inv You are carrying: a hardened leather vest (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag a long spear <100%hp 100%mn 90%mv> drop spear You drop a long spear. <100%hp 100%mn 90%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 90%mv> You are hungry. <100%hp 100%mn 97%mv> get bread hemp I see nothing like that in the hemp. <100%hp 100%mn 97%mv> eat bread You do not have that item. <100%hp 100%mn 97%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> inv You are carrying: a hardened leather vest (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag <100%hp 100%mn 100%mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: ( 5) a small green pill a long water flask a leather practice whip a small lantern <100%hp 100%mn 100%mv> exam bag A small bag. A bag holds: a manual of healing arts a pale blue stone map of eastern Thera map of western Thera a parchment containing a map (Humming) a white wand ( 2) a pewter bracer <100%hp 100%mn 100%mv> inv You are carrying: a hardened leather vest (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag <100%hp 100%mn 100%mv> ex Obvious exits: North - Too dark to tell <100%hp 100%mn 100%mv> l You are hungry. <100%hp 100%mn 100%mv> An Ancient Armory Broken weapons racks and decayed practice dummies are the main feature of this room. The kobolds seem to have taken the dwarves' idea, though, as several weapons that look new and perhaps even useable lie scattered about. A scent of mildew permeates this deep part of the caverns. [Exits: north] A blackened spear with an evil-looking blade lies here. a silver longsword lies here. A practice whip lies here, waiting for a wielder. A practice sword lies here, waiting for a wielder. ( 3) Some sleeves of scale mail rest here. A practice axe lies here, waiting for a wielder. A practice mace lies here, waiting for a wielder. A practice spear lies here, waiting for a wielder. <100%hp 100%mn 100%mv> n Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] A red kobold utters gibberish from the shadows. <100%hp 100%mn 99%mv> n Alas, you cannot go that way. <100%hp 100%mn 99%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] A crimson-furred kobold curses under its breath and looks balefully at you. A cerulean kobold practices clumsy battle moves here. <100%hp 100%mn 97%mv> e A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] A cerulean kobold practices clumsy battle moves here. A kobold with scarlet fur howls its lungs out here. <100%hp 100%mn 96%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A kobold overlord stands here, threatening its subordinates. A kobold with cobalt fur crouches on the ground, muttering to itself. Balefully looking around, a crimson-furred kobold curses under its breath. <100%hp 100%mn 95%mv> Bayard tells you, 'Good tidings friend' <100%hp 100%mn 95%mv> n Alas, you cannot go that way. <100%hp 100%mn 95%mv> w Alas, you cannot go that way. <100%hp 100%mn 95%mv> reply Gr  Hail. You tell Bayard, 'Hail.' <100%hp 100%mn 95%mv> Bayard tells you, 'Wish to gain ranks in a bit?' <100%hp 100%mn 95%mv> n Alas, you cannot go that way. <100%hp 100%mn 95%mv> aye   reply Aye, I must get bre You are hungry. <100%hp 100%mn 100%mv> ad first You tell Bayard, 'Aye, I must get bread first' <100%hp 100%mn 100%mv> n Alas, you cannot go that way. The cobalt kobold leaves down. <100%hp 100%mn 100%mv> n Alas, you cannot go that way. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A kobold overlord stands here, threatening its subordinates. Balefully looking around, a crimson-furred kobold curses under its breath. <100%hp 100%mn 100%mv> s A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] A blue kobold taskmaster struts and bellows. A cerulean kobold practices clumsy battle moves here. A kobold with scarlet fur howls its lungs out here. <100%hp 100%mn 98%mv> w Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] A crimson-furred kobold curses under its breath and looks balefully at you. A cerulean kobold practices clumsy battle moves here. <100%hp 100%mn 97%mv> n Alas, you cannot go that way. <100%hp 100%mn 97%mv> n Alas, you cannot go that way. <100%hp 100%mn 97%mv> w Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] A red kobold utters gibberish from the shadows. <100%hp 100%mn 96%mv> n w The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] <100%hp 100%mn 95%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <100%hp 100%mn 93%mv> n The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A crimson-furred kobold curses under its breath and looks balefully at you. <100%hp 100%mn 92%mv> nn Huh? <100%hp 100%mn 92%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <100%hp 100%mn 91%mv> e Alas, you cannot go that way. <100%hp 100%mn 91%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] <100%hp 100%mn 90%mv> e Alas, you cannot go that way. <100%hp 100%mn 90%mv> n Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. Kobold refuse still litters these fine halls. [Exits: north south] Gibbering, a red-furred kobold crouches in the shadows. <100%hp 100%mn 88%mv> n A Quiet Tunnel This part of the tunnel is not entirely excavated, as roots and plant substances hang down from above. Southward, the tunnel forms into a natural cavern, which is far superior in workmanship compared to the crude diggings of the kobolds. Perhaps the stone catacombs are ancient dwarven work. [Exits: north south] <100%hp 100%mn 87%mv> n A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] Balefully looking around, a crimson-furred kobold curses under its breath. <100%hp 100%mn 86%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] <100%hp 100%mn 85%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] A spring of holy water flows here. Howling loudly, a scarlet kobold regards you malevolently. <100%hp 100%mn 83%mv> n A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] <100%hp 100%mn 82%mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <100%hp 100%mn 81%mv> u A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 80%mv> u A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 78%mv> u Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 78%mv> u Alas, you cannot go that way. <100%hp 100%mn 78%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 77%mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 76%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 76%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] You look up and notice that it is no longer raining. You are famished! <100%hp 100%mn 79%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 78%mv> <100%hp 100%mn 78%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. <100%hp 100%mn 78%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 78%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 77%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 100%mn 77%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 76%mv> Kelthe has arrived. <100%hp 100%mn 76%mv> s Kelthe leaves north. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 76%mv> 1 You attempt to hide. You step out of the shadows. You yell in panic, 'Help! I am being attacked by someone!' A young student of the art of intrigue and thievery steps out of the shadows. You hop backward and parry a young student of the art of intrigue and thievery's slash. A young student of the art of intrigue and thievery is in perfect condition. <100%hp 100%mn 76%mv> 4 No way! You are still fighting! A young student of the art of intrigue and thievery is in perfect condition. <100%hp 100%mn 76%mv> s No way! You are still fighting! Your slash injures a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery's slash grazes you. A young student of the art of intrigue and thievery has a few bruises. <97%hp 100%mn 76%mv> Your slash misses a young student of the art of intrigue and thievery. You parry a young student of the art of intrigue and thievery's slash and deflect it to the left. A young student of the art of intrigue and thievery has a few bruises. <97%hp 100%mn 76%mv> 3 Your kicked dirt grazes a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery is blinded by the dirt in his eyes! A young student of the art of intrigue and thievery has a few bruises. <97%hp 100%mn 76%mv> Your slash injures a young student of the art of intrigue and thievery. Your slash misses a young student of the art of intrigue and thievery. You lean back and dodge a young student of the art of intrigue and thievery's slash. A young student of the art of intrigue and thievery has some small wounds. <97%hp 100%mn 76%mv> Your slash injures a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery's slash misses you. A young student of the art of intrigue and thievery has quite a few wounds. <97%hp 100%mn 76%mv> A young student of the art of intrigue and thievery rips apart your coin purse, spilling your gold! A young student of the art of intrigue and thievery has quite a few wounds. <97%hp 100%mn 76%mv> Your slash injures a young student of the art of intrigue and thievery. You parry a young student of the art of intrigue and thievery's slash and deflect it to the left. A young student of the art of intrigue and thievery's slash misses you. A young student of the art of intrigue and thievery has quite a few wounds. <97%hp 100%mn 76%mv> A young student of the art of intrigue and thievery leaves south. A young student of the art of intrigue and thievery has fled! <97%hp 100%mn 76%mv> l Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <97%hp 100%mn 76%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young thief practices hiding and sneaking in the shadows. <97%hp 100%mn 76%mv> 1 You attempt to hide. <97%hp 100%mn 76%mv> 4 You attempt to move silently. You begin sneaking. <97%hp 100%mn 76%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard looks you over, watching your moves carefully. <97%hp 100%mn 75%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <97%hp 100%mn 75%mv> n Ye Olde Bakery The sweet fragrance of baked goods assails you as you enter this shop. On various counters along the walls are bread, cakes, cookies, and other pastries. There is flour on the wooden floor. On the wall behind the wooden counter is a sign. [Exits: south] A young clerical student devoutly practices supplications. The baker pulls another loaf of bread from his hot oven. <97%hp 100%mn 74%mv> list Baker says, 'I do not trade with folks I cannot see.' You cannot do that here. <97%hp 100%mn 74%mv> You are famished! <100%hp 100%mn 78%mv> s Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 78%mv> s The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] A man behind the counter is chopping a side of beef into cubes. Butcher grins. <100%hp 100%mn 77%mv> vis You trample around loudly again. You step out of the shadows. <100%hp 100%mn 77%mv> list [Lv Price Qty] Item [ 1 143 -- ] tripas [ 1 130 -- ] roast heart [ 1 117 -- ] fried gizzards [ 1 65 -- ] fried steak [ 1 58 -- ] fried chicken [ 1 52 -- ] fried fish <100%hp 100%mn 77%mv> buy 50  10*fish You cannot carry that many items. <100%hp 100%mn 77%mv> bu Someone tells you, 'Meet me in Ethshar?' <100%hp 100%mn 77%mv> y fish You haggle with Butcher. You buy fried fish for 26 silver. <100%hp 100%mn 77%mv> eat fish You eat fried fish. You are no longer famished. You are hungry. <100%hp 100%mn 77%mv> reply Aye You tell someone, 'Aye' <100%hp 100%mn 77%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 77%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 77%mv> buy fish You buy fried fish for 52 silver. <100%hp 100%mn 77%mv> eas t fish You eat fried fish. You are no longer hungry. <100%hp 100%mn 85%mv> wo You have 0 gold, 1536 silver, and 74326 experience (2138 exp to level). <100%hp 100%mn 85%mv> buy fish You haggle with Butcher. You buy fried fish for 39 silver. <100%hp 100%mn 85%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 12 minutes, and 6 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 85% movement. You have 2 practices and 0 training sessions. You are carrying 35/43 items with weight 212/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74326 exp, and have 0 gold and 1497 silver coins. You need 2138 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift <100%hp 100%mn 85%mv> inv You are carrying: fried fish a hardened leather vest (10) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag <100%hp 100%mn 85%mv> drop rum You drop a bottle of rum. <100%hp 100%mn 85%mv> drink rum You drink rum from a bottle of rum. You feel drunk. <100%hp 100%mn 85%mv> drop rum You drop a bottle of rum. <100%hp 100%mn 85%mv> l The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] ( 2) A dark bottle of rum has been left here. A man behind the counter is chopping a side of beef into cubes. <100%hp 100%mn 85%mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 84%mv> n Ye Olde Bakery The sweet fragrance of baked goods assails you as you enter this shop. On various counters along the walls are bread, cakes, cookies, and other pastries. There is flour on the wooden floor. On the wall behind the wooden counter is a sign. [Exits: south] The baker pulls another loaf of bread from his hot oven. <100%hp 100%mn 84%mv> list [Lv Price Qty] Item [ 1 97 -- ] a fried, stuffed egg [ 1 97 -- ] a sweet fried stuffed egg [ 1 156 -- ] chireseye [ 0 11 -- ] a warm loaf of bread [ 0 14 -- ] a batch of cookies [ 0 6 -- ] a blueberry danish [ 0 20 -- ] a cinnamon roll <100%hp 100%mn 84%mv> buy 14*bread You cannot carry that many items. <100%hp 100%mn 84%mv> buy 4*bread You buy a warm loaf of bread[4] for 44 silver. <100%hp 100%mn 91%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 12 minutes, and 43 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 91% movement. You have 2 practices and 0 training sessions. You are carrying 37/43 items with weight 211/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74326 exp, and have 0 gold and 1453 silver coins. You need 2138 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are drunk. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift <100%hp 100%mn 91%mv> buy 4*bread You haggle with Baker. You buy a warm loaf of bread[4] for 32 silver. <100%hp 100%mn 91%mv> 1 You attempt to hide. <100%hp 100%mn 91%mv> 4 You attempt to move silently. <100%hp 100%mn 91%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 12 minutes, and 55 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 91% movement. You have 2 practices and 0 training sessions. You are carrying 41/43 items with weight 215/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74326 exp, and have 0 gold and 1421 silver coins. You need 2138 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are drunk. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift <100%hp 100%mn 91%mv> l Ye Olde Bakery The sweet fragrance of baked goods assails you as you enter this shop. On various counters along the walls are bread, cakes, cookies, and other pastries. There is flour on the wooden floor. On the wall behind the wooden counter is a sign. [Exits: south] The baker pulls another loaf of bread from his hot oven. <100%hp 100%mn 91%mv> s You step out of the shadows. Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 91%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Recruited) A Justicar defender is standing here. Drehse the Armor Splitter is here. A cityguard looks you over, watching your moves carefully. <100%hp 100%mn 90%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 90%mv> You yell in panic, 'Help! I am being attacked by a young student of the art of intrigue and thievery!' A young student of the art of intrigue and thievery's slash misses you. A young student of the art of intrigue and thievery has some small wounds. <100%hp 100%mn 90%mv> Your slash misses a young student of the art of intrigue and thievery. Your slash injures a young student of the art of intrigue and thievery. You scramble backward and dodge a young student of the art of intrigue and thievery's slash. A young student of the art of intrigue and thievery has quite a few wounds. <100%hp 100%mn 90%mv> A young student of the art of intrigue and thievery rips apart your coin purse, spilling your gold! Your slash misses a young student of the art of intrigue and thievery. Your slash injures a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery's slash scratches you. A young student of the art of intrigue and thievery has quite a few wounds. <98%hp 100%mn 90%mv> 3 Your kicked dirt grazes a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery is blinded by the dirt in his eyes! A young student of the art of intrigue and thievery is covered in bleeding wounds. <98%hp 100%mn 90%mv> 5 Your slash misses a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery's slash misses you. A young student of the art of intrigue and thievery is covered in bleeding wounds. <98%hp 100%mn 90%mv> 5 Your slash injures a young student of the art of intrigue and thievery. A young student of the art of intrigue and thievery's slash grazes you. A young student of the art of intrigue and thievery is covered in bleeding wounds. <96%hp 100%mn 90%mv> His feet are not on the ground. A young student of the art of intrigue and thievery is covered in bleeding wounds. <96%hp 100%mn 90%mv> His feet are not on the ground. A young student of the art of intrigue and thievery is covered in bleeding wounds. <96%hp 100%mn 90%mv> A young student of the art of intrigue and thievery rips apart your coin purse, spilling your gold! A young student of the art of intrigue and thievery is covered in bleeding wounds. <96%hp 100%mn 90%mv> Your slash injures a young student of the art of intrigue and thievery. You duck and parry a young student of the art of intrigue and thievery's slash. A young student of the art of intrigue and thievery is bleeding profusely. <96%hp 100%mn 90%mv> A young student of the art of intrigue and thievery leaves south. A young student of the art of intrigue and thievery has fled! <100%hp 100%mn 97%mv> take gold I see no gold here. <100%hp 100%mn 97%mv> take sil   coins I see no coins here. <100%hp 100%mn 97%mv> 3 But you are not in combat! <100%hp 100%mn 97%mv> l Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 97%mv> 1 You attempt to hide. <100%hp 100%mn 97%mv> 4 You attempt to move silently. <100%hp 100%mn 97%mv> Drehse has arrived. A Justicar defender has arrived. <100%hp 100%mn 97%mv> n You step out of the shadows. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 97%mv> Drehse has arrived. A Justicar defender has arrived. <100%hp 100%mn 97%mv> Drehse leaves north. A Justicar defender leaves north. <100%hp 100%mn 97%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 97%mv> n nWinter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 100%mn 96%mv> Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 96%mv> n nBridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 95%mv> Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. <100%hp 100%mn 95%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 95%mv> w Alas, you cannot go that way. <100%hp 100%mn 95%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 94%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 94%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 93%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 93%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 92%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 92%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 92%mv> w An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 100%mn 92%mv> give 2 silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard ushers your party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <100%hp 100%mn 92%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 91%mv> wh [ Giant ] (CRIMINAL) Voren Stonefist the Barbarian Hero [ Dwarf ] [JUSTICAR] Drehse the Armor Splitter [ Ilthd ] Ilthrazyn the Master of the Elements [ Gnome ] Yreobryn the Cardinal of the Ether [ Cen ] Drusilla the Student of Battle [ Troll ] Jinky the Great Patriarch [18 Chnge Thi] (PK) [Helper] Zeptaru the Killer [ Half ] Racinante Delfi, Grand General of the Dome, Master of the Snake School [ D-Elf ] (PK) Faern the Channeler [ Human ] Lacus the Scholar of Combat [ Ilthd ] Etatael the Archmage of Animation [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Human ] Chaddiru the Adept of Mind [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Dwarf ] Kelthe the Grand Battle Master [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 18 <100%hp 100%mn 91%mv> whe Players near you: Ilthrazyn Elementalist Guild Yreobryn Cleric Guild (PK) Zeptaru East Main Street Chaddiru Monk Guild <100%hp 100%mn 91%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 98%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> 1 You attempt to hide. <100%hp 100%mn 98%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 98%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 97%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 97%mv> w Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A white skirt is here. <100%hp 100%mn 97%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 100%mv> reply Hail I am at Ethshar You step out of the shadows. You tell someone, 'Hail I am at Ethshar' <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> The thunderclap from the storm seems to cease. <100%hp 100%mn 100%mv> whe Players near you: Ilthrazyn Elementalist Guild Yreobryn Cleric Guild (PK) Zeptaru Market Square Chaddiru Monk Guild <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 100%mv> The sun slowly disappears in the west. <100%hp 100%mn 100%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 17 minutes, and 1 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 2 practices and 0 training sessions. You are carrying 41/43 items with weight 215/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74326 exp, and have 0 gold and 1419 silver coins. You need 2138 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift <100%hp 100%mn 100%mv> inv You are carrying: ( 8) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag <100%hp 100%mn 100%mv> drop buck         exam bag A small bag. A bag holds: a manual of healing arts a pale blue stone map of eastern Thera map of western Thera a parchment containing a map (Humming) a white wand ( 2) a pewter bracer <100%hp 100%mn 100%mv> get map bag You step out of the shadows. You get map of eastern Thera from a bag. <100%hp 100%mn 100%mv> drop map You drop map of eastern Thera. <100%hp 100%mn 100%mv> get map g bag You get map of western Thera from a bag. <100%hp 100%mn 100%mv> drop map You drop map of western Thera. <100%hp 100%mn 100%mv> get map bag You get a parchment containing a map from a bag. <100%hp 100%mn 100%mv> drop map The night has begun. You are sober. <100%hp 100%mn 100%mv> You drop a parchment containing a map. <100%hp 100%mn 100%mv> get manual bag You get a manual of healing arts from a bag. <100%hp 100%mn 100%mv> drop manual You drop a manual of healing arts. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> take manual You step out of the shadows. You get a manual of healing arts. <100%hp 100%mn 100%mv> exm am manual This small book is bound in brown leather, and appears to be filled with diagrams concerning anatomy and medicine. There are hundreds of pictures showing minotaur bodies in various cros-sections; each image is littered with arrows pointing from a long, indechipherable word to a portion of the body being displayed. <100%hp 100%mn 100%mv> open manual That's not a container. <100%hp 100%mn 100%mv> read manual Read what? <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You are sober. <100%hp 100%mn 100%mv> drop manual You drop a manual of healing arts. <100%hp 100%mn 100%mv> l Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A small book lies here. You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A white skirt is here. <100%hp 100%mn 100%mv> whe Players near you: Ilthrazyn Elementalist Guild Yreobryn Cleric Guild (PK) Zeptaru Market Square Chaddiru Monk Guild <100%hp 100%mn 100%mv> l Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A small book lies here. You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A white skirt is here. <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 100%mv> get bracer bag You get a pewter bracer from a bag. <100%hp 100%mn 100%mv> drop bracer You drop a pewter bracer. <100%hp 100%mn 100%mv> get bracer bag You get a pewter bracer from a bag. <100%hp 100%mn 100%mv> drop bracer You drop a pewter bracer. <100%hp 100%mn 100%mv> l Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A bracer of pewter lies here, gathering dust. A small book lies here. You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A white skirt is here. <100%hp 100%mn 100%mv> sacrfi  ifice bracer The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> sacri You are sober. <100%hp 100%mn 100%mv> fice bracer The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A small book lies here. You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A white skirt is here. <100%hp 100%mn 100%mv> sacrifice book The gods give you one silver coin for your sacrifice. <100%hp 100%mn 100%mv> sacrifice parchment You cannot find it. <100%hp 100%mn 100%mv> sacrifice map The gods give you 0 silver coins for your sacrifice. <100%hp 100%mn 100%mv> s l Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A dusty map lies here. A white skirt is here. <100%hp 100%mn 100%mv> whe Players near you: Ilthrazyn Elementalist Guild Yreobryn Cleric Guild (PK) Zeptaru Market Square Chaddiru Monk Guild <100%hp 100%mn 100%mv> reply Are ye close by You are sober. <100%hp 100%mn 100%mv> frien Heloise has arrived. <100%hp 100%mn 100%mv> d? You tell Bayard, 'Are ye close by friend?' <100%hp 100%mn 100%mv> Heloise leaves west. <100%hp 100%mn 100%mv> l   l Heloise has arrived. <100%hp 100%mn 100%mv> Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A dusty map lies here. A white skirt is here. (Translucent) (Chromatic Aura) Heloise, Nymphalis in Lattice Wonderland is here. Heloise leaves east. <100%hp 100%mn 100%mv> l helo Bayard tells you, 'Im stuck somewhere, waiting for a pill to arrive' <100%hp 100%mn 100%mv> ise You do not see that here. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 100%mv> sc You are Zeptaru the Killer. Level 18, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 21 minutes, and 5 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 2 practices and 0 training sessions. You are carrying 41/43 items with weight 199/297 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 74326 exp, and have 0 gold and 1456 silver coins. You need 2138 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are almost invulnerable to piercing. You are almost invulnerable to bashing. You are almost invulnerable to slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift <100%hp 100%mn 100%mv> inv You are carrying: ( 8) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a steel buckler a bag a small hemp bag <100%hp 100%mn 100%mv> get al Bayard has arrived. <100%hp 100%mn 100%mv> l.  ^R get a      Bayard beckons for everyone to follow. <100%hp 100%mn 100%mv> <100%hp 100%mn 100%mv> smile You smile happily. <100%hp 100%mn 100%mv> follow bayard You now follow Bayard. <100%hp 100%mn 100%mv> You join Bayard's group. <100%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 99%mv> gr Bayard leaves west. You follow Bayard. West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 99%mv> Bayard's group: [19 Ele] Bayard  100%hp 100%mn  80%mv  4668 tnl [18 Thi] Zeptaru  100%hp 100%mn  99%mv  2138 tnl <100%hp 100%mn 99%mv> Bayard leaves south. You follow Bayard. Taraxipus Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. The Ethsharian Pub, The Turnbull Pub is to the west while the Western Circa Crossing is to the north and the corner of Taraxipus Avenue and South Market Street is to the south. To the east is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the western wall of the Ethshar Park. [Exits: north south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 98%mv> Bayard leaves south. You follow Bayard. Corner of Taraxipus and South Market The brick paved streets of Traxipus and South Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the South Market Street is to the east and Taraxipus Avenue heads to the north. [Exits: north east] Bayard the Elemental Apprentice is here. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> Bayard leaves east. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian fish shop is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 97%mv> Bayard leaves east. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 97%mv> Bayard leaves south. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Apprentice is here. A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 97%mv> gr Bayard's group: [19 Ele] Bayard  100%hp 100%mn  77%mv  4668 tnl [18 Thi] Zeptaru  100%hp 100%mn  97%mv  2138 tnl <100%hp 100%mn 97%mv> Bayard leaves south. You follow Bayard. Southern Road - Professional Square You are in a large square busy with people moving all around. The square under you is made of large granite blocks. Merchants are going north to the inner city to sell their goods, while others are going east and west along the Professional Lane to their guilds. A few people are moving south along the Southern Road towards the Southern Gates to leave the city. [Exits: north east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 96%mv> Bayard leaves south. You follow Bayard. Southern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The southern gates are to found to the south, and the Professional Square is to the north. [Exits: north south] Bayard the Elemental Apprentice is here. A citizen of Ethshar walks along the road. <100%hp 100%mn 96%mv> Bayard leaves south. You follow Bayard. Inner Southern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the south leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the north. [Exits: north east west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Southern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The southern gates are to found to the south, and the Professional Square is to the north. [Exits: north south] Bayard the Elemental Apprentice is here. A citizen of Ethshar walks along the road. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Southern Road - Professional Square You are in a large square busy with people moving all around. The square under you is made of large granite blocks. Merchants are going north to the inner city to sell their goods, while others are going east and west along the Professional Lane to their guilds. A few people are moving south along the Southern Road towards the Southern Gates to leave the city. [Exits: north east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Apprentice is here. A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 94%mv> Bayard leaves north. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 94%mv> Bayard leaves south. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Apprentice is here. A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 93%mv> Bayard opens the iron wrought gate. <100%hp 100%mn 93%mv> Bayard leaves down. You follow Bayard. On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] Bayard the Elemental Apprentice is here. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] Bayard the Elemental Apprentice is here. A fish swims in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. A fish swims in the river. A fish swims in the river. A fish swims here in the river. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. <100%hp 100%mn 93%mv> Bayard leaves north. You follow Bayard. A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 92%mv> Bayard leaves west. You follow Bayard. A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Bayard the Elemental Apprentice is here. <100%hp 100%mn 92%mv> Bayard leaves south. You follow Bayard. Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] Bayard the Elemental Apprentice is here. The Swamp Thing shambles about here. It seems hungry. The Swamp Thing's pound misses you. The Swamp Thing is in perfect condition. <100%hp 100%mn 91%mv> You have become better at dagger! You trample around loudly again. Your slash wounds the Swamp Thing. Your slash hits the Swamp Thing. Bayard's pierce misses the Swamp Thing. You hop backward and parry the Swamp Thing's pound. The Swamp Thing has a few bruises. <100%hp 100%mn 91%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the Swamp Thing. Bayard's magic missile maims the Swamp Thing. Bayard unleashes a magic missile at the Swamp Thing. Bayard's magic missile decimates the Swamp Thing. The vortex closes in a flash of light. The Swamp Thing has quite a few wounds. <100%hp 100%mn 91%mv> Your kicked dirt nicks the Swamp Thing. The Swamp Thing is blinded by the dirt in its eyes! The Swamp Thing has quite a few wounds. <100%hp 100%mn 91%mv> 6 Bayard's pierce hits the Swamp Thing. Your slash misses the Swamp Thing. The Swamp Thing's pound misses you. The Swamp Thing has quite a few wounds. <100%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the Swamp Thing. Bayard's magic missile injures the Swamp Thing. Bayard unleashes a magic missile at the Swamp Thing. Bayard's magic missile wounds the Swamp Thing. The vortex closes in a flash of light. The Swamp Thing is covered in bleeding wounds. <100%hp 100%mn 91%mv> Bayard's pierce misses the Swamp Thing. Your slash misses the Swamp Thing. Your slash thrashes the Swamp Thing. The Swamp Thing's pound misses you. The Swamp Thing is covered in bleeding wounds. <100%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the Swamp Thing. Bayard's magic missile decimates the Swamp Thing. Bayard unleashes a magic missile at the Swamp Thing. Bayard's magic missile devastates the Swamp Thing. The vortex closes in a flash of light. Not while you are defending yourself! The Swamp Thing is bleeding profusely. <100%hp 100%mn 91%mv> Bayard's pierce misses the Swamp Thing. The Swamp Thing scrambles backward and dodges your slash. The Swamp Thing's pound misses you. The Swamp Thing is bleeding profusely. <100%hp 100%mn 91%mv> 3 Your kicked dirt scratches the Swamp Thing. The Swamp Thing is blinded by the dirt in its eyes! The Swamp Thing is bleeding profusely. <100%hp 100%mn 98%mv> Bayard looks at you. The Swamp Thing is bleeding profusely. <100%hp 100%mn 98%mv> Bayard's pierce misses the Swamp Thing. Your slash hits the Swamp Thing. You scramble backward and dodge the Swamp Thing's pound. The Swamp Thing is bleeding profusely. <100%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates the Swamp Thing. The Swamp Thing is gushing blood. <100%hp 100%mn 98%mv> 3 Bayard's pierce grazes the Swamp Thing. Your slash hits the Swamp Thing. The Swamp Thing's pound misses you. The Swamp Thing is gushing blood. <100%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS the Swamp Thing! The Swamp Thing is screaming in pain. <100%hp 100%mn 98%mv> It has already been blinded from the dirt in its eyes. The Swamp Thing is screaming in pain. <100%hp 100%mn 98%mv> Bayard's pierce misses the Swamp Thing. Your slash injures the Swamp Thing. The Swamp Thing's pound misses you. The Swamp Thing is spasming in shock. <100%hp 100%mn 98%mv> 6 Not while you are defending yourself! The Swamp Thing is spasming in shock. <100%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the Swamp Thing. The Swamp Thing is spasming in shock. <100%hp 100%mn 98%mv> Bayard's pierce hits the Swamp Thing. Your slash wounds the Swamp Thing. The Swamp Thing's pound misses you. The Swamp Thing is writhing in agony. <100%hp 100%mn 98%mv> 6 Not while you are defending yourself! The Swamp Thing is writhing in agony. <100%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates the Swamp Thing. The Swamp Thing is writhing in agony. <100%hp 100%mn 98%mv> Bayard's pierce misses the Swamp Thing. Your slash injures the Swamp Thing. The Swamp Thing's pound misses you. The Swamp Thing is convulsing on the ground. <100%hp 100%mn 98%mv> 7 Your kick misses the Swamp Thing. The Swamp Thing is convulsing on the ground. <100%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the Swamp Thing. The Swamp Thing is convulsing on the ground. <100%hp 100%mn 98%mv> Bayard's pierce misses the Swamp Thing. Your slash injures the Swamp Thing. The Swamp Thing is DEAD!! You receive 312 experience points. The Swamp Thing's head is shattered, and its brains splash all over you. You get 84 silver coins from the corpse of the Swamp Thing. You split 84 silver coins. Your share is 42 silver. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <100%hp 100%mn 98%mv> 7 But you are not in combat! <100%hp 100%mn 98%mv> wo You have 0 gold, 1534 silver, and 74640 experience (1824 exp to level). <100%hp 100%mn 98%mv> Bayard leaves south. You follow Bayard. Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Bayard the Elemental Apprentice is here. A heap of garbage shambles towards you. A marsh wolf sniffing the ground has followed your scent. <100%hp 100%mn 97%mv> Bayard leaves east. You follow Bayard. Marshy Forest This area is by no means a forest, but for those who dwell in these sparse trees it is one. Occasionally you see a whole humanoid form floating face down in the water, but mostly you only find pieces. You hear a loud bellow in the distance. And feel fear creep into your heart. [Exits: east west] Bayard the Elemental Apprentice is here. A monstrous snake slithers towards you, thinking 'breakfast'. There is a mean looking gnoll here. A swamp troll charges towards you. A swamp troll's claw misses Bayard. <100%hp 100%mn 97%mv> Bayard's pierce grazes a swamp troll. Your slash grazes a swamp troll. Your slash hits a swamp troll. A swamp troll's claw misses Bayard. A swamp troll has some small wounds. <100%hp 100%mn 97%mv> 3 Your kicked dirt nicks a swamp troll. A swamp troll is blinded by the dirt in his eyes! A swamp troll has some small wounds. <100%hp 100%mn 97%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands GORES a swamp troll! A swamp troll is bleeding profusely. <100%hp 100%mn 97%mv> Bayard's pierce hits a swamp troll. Your slash hits a swamp troll. A swamp troll's claw misses Bayard. A swamp troll is gushing blood. <100%hp 100%mn 97%mv> 6 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands PULVERIZES a swamp troll! A swamp troll is writhing in agony. <100%hp 100%mn 97%mv> Bayard's pierce hits a swamp troll. Your slash hits a swamp troll. Your slash hits a swamp troll. A swamp troll is DEAD!! You receive 95 experience points. You hear a swamp troll's death cry. You get 67 silver coins from the corpse of a swamp troll. You split 67 silver coins. Your share is 34 silver. The gods give you 48 silver coins for your sacrifice. You split 48 silver coins. Your share is 24 silver. <100%hp 100%mn 97%mv> But you are not fighting anyone. <100%hp 100%mn 97%mv> l Bayard leaves east. You follow Bayard. An Oozing Bog You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. [Exits: east west] Bayard the Elemental Apprentice is here. A rather large python rests in a coil here. A rather small beast cringes in terror as it notices you. <100%hp 100%mn 96%mv> An Oozing Bog You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. [Exits: east west] Bayard the Elemental Apprentice is here. A rather large python rests in a coil here. A rather small beast cringes in terror as it notices you. <100%hp 100%mn 96%mv> Bayard leaves east. You follow Bayard. An Oozing Bog The ground here is soft and oozing. You feel slimy water seeping into your boots. Better stop and check for leeches when you get out of here. [Exits: east west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 95%mv> Bayard leaves east. You follow Bayard. Into the darkest part of the swamp You stand before land that leads deeper into the depths of swampland. Twisted large willows arch all around, blocking much of the light. Mud, sludge, grime, and murky water ooze all around. Large bugs chirp and buzz at a deafening tone. Creatures of all types slither, waddle, and struggle their way through challenging landscape. [Exits: east west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. <100%hp 100%mn 94%mv> hold      Bayard leaves east. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. <100%hp 100%mn 93%mv> ^R r Bayard leaves east. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A warthog snuffles along the swampy trail. <100%hp 100%mn 92%mv> emove torch You stop using a large torch with a magical flame. <100%hp 100%mn 100%mv> hold shi A warthog leaves west. <100%hp 100%mn 100%mv> el Bayard utters the words, 'aculaictha aazag'. <100%hp 100%mn 100%mv> d You wear a steel buckler as a shield. <100%hp 100%mn 100%mv> Bayard utters the word, 'aaygruzagaia'. <100%hp 100%mn 100%mv> Bayard utters the word, 'aaygruzagaia'. Your eyes glow red. <100%hp 100%mn 100%mv> l In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. <100%hp 100%mn 100%mv> back Bayard leaves west. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Bayard the Elemental Apprentice is here. A warthog snuffles along the swampy trail. Halfway submerged, a crocodile eyes you hungrily. <100%hp 100%mn 99%mv> dr  ^R back     Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates a warthog. <100%hp 100%mn 99%mv> Bayard's pierce hits a warthog. Your slash injures a warthog. Your slash hits a warthog. A warthog's charge misses Bayard. A warthog has some small wounds. <100%hp 100%mn 99%mv> 2 You do not see that here. A warthog has some small wounds. <100%hp 100%mn 99%mv> 3 Your kicked dirt nicks a warthog. A warthog is blinded by the dirt in her eyes! Bayard's pierce hits a warthog. Your slash injures a warthog. A warthog's charge misses Bayard. A warthog has some small wounds. <100%hp 100%mn 99%mv> 6 6 6 6 Bayard's pierce hits a warthog. Your slash injures a warthog. A warthog's charge misses Bayard. A warthog has quite a few wounds. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a warthog. A warthog has quite a few wounds. <100%hp 100%mn 99%mv> Bayard's pierce injures a warthog. Your slash wounds a warthog. Your slash injures a warthog. A warthog's charge misses Bayard. A warthog is covered in bleeding wounds. <100%hp 100%mn 99%mv> You circle around a warthog to land a critical strike. Your circle stab MUTILATES a warthog! A warthog is bleeding profusely. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a warthog! A warthog is bleeding profusely. <100%hp 100%mn 99%mv> Bayard's pierce misses a warthog. A warthog scrambles backward and dodges your slash. A warthog's charge misses Bayard. A warthog is bleeding profusely. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a warthog. A warthog is gushing blood. <100%hp 100%mn 99%mv> Your circle stab misses a warthog. A warthog is gushing blood. <100%hp 100%mn 99%mv> Bayard's pierce grazes a warthog. Your slash injures a warthog. Your slash injures a warthog. A warthog's charge misses Bayard. A warthog is screaming in pain. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands GORES a warthog! A warthog is spasming in shock. <100%hp 100%mn 99%mv> Bayard's pierce hits a warthog. Your slash injures a warthog. A warthog is spasming in shock. <100%hp 100%mn 100%mv> You circle around a warthog to land a critical strike. Your circle stab MUTILATES a warthog! A warthog is writhing in agony. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. A warthog is writhing in agony. <100%hp 100%mn 100%mv> 6 Bayard's pierce misses a warthog. Your slash injures a warthog. A warthog falls flat on her face. A warthog is writhing in agony. <100%hp 100%mn 100%mv> 6 6 6Huh? A warthog is writhing in agony. <100%hp 100%mn 100%mv> Your circle stab misses a warthog. A warthog is writhing in agony. <100%hp 100%mn 100%mv> Bayard's pierce misses a warthog. Your slash injures a warthog. Your slash injures a warthog. A warthog's charge misses Bayard. A warthog is convulsing on the ground. <100%hp 100%mn 100%mv> Bayard's pierce hits a warthog. Your slash injures a warthog. Your slash injures a warthog. A warthog's charge misses Bayard. A warthog is nearly dead. <100%hp 100%mn 100%mv> You circle around a warthog to land a critical strike. Your circle stab MUTILATES a warthog! A warthog is DEAD!! You receive 326 experience points. You hear a warthog's death cry. The gods give you 66 silver coins for your sacrifice. You split 66 silver coins. Your share is 33 silver. <100%hp 100%mn 100%mv> wo Bayard leaves east. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. <100%hp 100%mn 99%mv> Huh? <100%hp 100%mn 99%mv> wo You have 0 gold, 1625 silver, and 75061 experience (1403 exp to level). <100%hp 100%mn 99%mv> gr Bayard's group: [19 Ele] Bayard  100%hp  70%mn  89%mv  3937 tnl [18 Thi] Zeptaru  100%hp 100%mn  99%mv  1403 tnl <100%hp 100%mn 99%mv> l bayard Standing in front of you is a human around six feet tall. His hair is brown and long, curls flowing in the back. His eyes are piercing with color, a mixture of blue, grey, and green gazing out. His nose is long and above average in size, a huge bump in the middle. His body is covered in robes and armor, his hands barely exposed. A faint glow can be seen coming from his hands, a wand held in his left. Bayard is in perfect condition. Bayard is using: (Glowing) A golden ring emanating magical power a silver ring a thin leather cape a thin leather cape a leather vest a red rose a pair of leather leggings a pair of leather boots a pair of falconer's gloves (Glowing) purple mage's robe (Glowing) (Humming) Enchanted Bracer of Binding a pewter bracer a thin dagger (Glowing) (Humming) A leather bound book labelled "missiles" You peek at the inventory: ( 5) a small green pill a mat made of lion hair a bladder a leather backpack (Glowing) (Humming) A leather bound book labelled "cure insomnia" (Glowing) (Humming) A leather bound book labelled "inferno" 62 gold coins, and 9065 silver coins. <100%hp 100%mn 99%mv> Bayard tells the group 'Another will join us' <100%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. Halfway submerged, a crocodile eyes you hungrily. <100%hp 100%mn 99%mv> Bayard leaves west. You follow Bayard. Into the darkest part of the swamp You stand before land that leads deeper into the depths of swampland. Twisted large willows arch all around, blocking much of the light. Mud, sludge, grime, and murky water ooze all around. Large bugs chirp and buzz at a deafening tone. Creatures of all types slither, waddle, and struggle their way through challenging landscape. [Exits: east west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 98%mv> Bayard leaves west. You follow Bayard. An Oozing Bog The ground here is soft and oozing. You feel slimy water seeping into your boots. Better stop and check for leeches when you get out of here. [Exits: east west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. An Oozing Bog You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. [Exits: east west] Bayard the Elemental Apprentice is here. A monstrous snake slithers towards you, thinking 'breakfast'. A rather large python rests in a coil here. A rather small beast cringes in terror as it notices you. <100%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. Marshy Forest This area is by no means a forest, but for those who dwell in these sparse trees it is one. Occasionally you see a whole humanoid form floating face down in the water, but mostly you only find pieces. You hear a loud bellow in the distance. And feel fear creep into your heart. [Exits: east west] Bayard the Elemental Apprentice is here. A heap of garbage shambles towards you. A rather large python rests in a coil here. A swamp troll charges towards you. There is a mean looking gnoll here. A swamp troll's claw misses you. A swamp troll is in perfect condition. <100%hp 100%mn 95%mv> 3 Your kicked dirt nicks a swamp troll. A swamp troll is blinded by the dirt in his eyes! A swamp troll has a few scratches. <100%hp 100%mn 95%mv> A swamp troll's claw misses you. Your slash grazes a swamp troll. Bayard's pierce hits a swamp troll. A swamp troll has a few bruises. <100%hp 100%mn 95%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile MUTILATES a swamp troll! Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile wounds a swamp troll. The vortex closes in a flash of light. A swamp troll is covered in bleeding wounds. <100%hp 100%mn 95%mv> 6 A swamp troll's claw misses you. Bayard's pierce scratches a swamp troll. Your slash hits a swamp troll. A swamp troll is bleeding profusely. <100%hp 100%mn 95%mv> gtell nod Not while you are defending yourself! A swamp troll is bleeding profusely. <100%hp 100%mn 95%mv> Not while you are defending yourself! A swamp troll is bleeding profusely. <100%hp 100%mn 95%mv> You tell the group 'nod' A swamp troll's claw misses you. Bayard's pierce misses a swamp troll. Your slash hits a swamp troll. A swamp troll is bleeding profusely. <100%hp 100%mn 95%mv> 6 Not while you are defending yourself! Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile grazes a swamp troll. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile MUTILATES a swamp troll! The vortex closes in a flash of light. A swamp troll is spasming in shock. <100%hp 100%mn 95%mv> 6 Not while you are defending yourself! A swamp troll is spasming in shock. <100%hp 100%mn 95%mv> A swamp troll's claw grazes you. Bayard's pierce hits a swamp troll. Your slash grazes a swamp troll. Your slash grazes a swamp troll. A swamp troll is writhing in agony. <97%hp 100%mn 95%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile injures a swamp troll. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile MUTILATES a swamp troll! A swamp troll is DEAD!! You receive 88 experience points. A swamp troll spills his guts all over the floor. Bayard gets 49 silver coins from the corpse of a swamp troll. Bayard sacrifices the corpse of a swamp troll to the gods. The vortex closes in a flash of light. But you are not fighting anyone. <97%hp 100%mn 95%mv> Bayard leaves west. You follow Bayard. Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Bayard the Elemental Apprentice is here. A marsh wolf sniffing the ground has followed your scent. <97%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] The splattered brains of the Swamp Thing are lying here. Bayard the Elemental Apprentice is here. <97%hp 100%mn 94%mv> Bayard leaves north. You follow Bayard. A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Bayard the Elemental Apprentice is here. <97%hp 100%mn 93%mv> Bayard leaves east. You follow Bayard. A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Bayard the Elemental Apprentice is here. <97%hp 100%mn 92%mv> Bayard leaves south. You follow Bayard. On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. <97%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims in the river. A fish swims here in the river. <97%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. A fish swims in the river. A fish swims here in the river. <97%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] Bayard the Elemental Apprentice is here. A fish swims in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <97%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. <97%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] Bayard the Elemental Apprentice is here. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <97%hp 100%mn 92%mv> Bayard leaves up. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south down] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Apprentice is here. A large cockroach scuttles across the ground. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <97%hp 100%mn 91%mv> A cockroach leaves south. <100%hp 100%mn 99%mv> The earth trembles and shivers. <100%hp 100%mn 99%mv> The earth trembles and shivers. <100%hp 100%mn 99%mv> Bayard leaves north. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 98%mv> Bayard leaves east. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian general store is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Bayard the Elemental Apprentice is here. <100%hp 100%mn 98%mv> Bayard leaves east. You follow Bayard. Corner of Circa and South Market The brick paved streets of Circa and South Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the South Market Street is to the west and Circa Avenue heads to the north. [Exits: north west] You see a parchment on the ground. It looks like someone drew a map on it. Bayard the Elemental Apprentice is here. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian map shop is to the east while Eastern Circa Crossing is to the north and the Corner of Circa Avenue and South Market Street is to the south. To the west is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the eastern wall of the Ethshar Park. [Exits: north east south] Bayard the Elemental Apprentice is here. <100%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] Bayard the Elemental Apprentice is here. (Summoned) A huge mass of solid earth stands here. (Summoned) A huge mass of solid earth stands here. Ilthrazyn the Master of the Elements is here. <100%hp 100%mn 97%mv> Ilthrazyn leaves west. A stone elemental leaves west. A stone elemental leaves west. <100%hp 100%mn 97%mv> Bayard peers intently east. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] Bayard the Elemental Apprentice is here. (Summoned) A huge mass of solid earth stands here. (Summoned) A huge mass of solid earth stands here. Ilthrazyn the Master of the Elements is here. <100%hp 100%mn 96%mv> Ilthrazyn leaves west. A stone elemental leaves west. A stone elemental leaves west. <100%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A dusty map lies here. A white skirt is here. Bayard the Elemental Apprentice is here. (Summoned) A huge mass of solid earth stands here. (Summoned) A huge mass of solid earth stands here. Ilthrazyn the Master of the Elements is here. <100%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Temple Square You are standing an the Ethsharian Temple's courtyard. This area is made of rich white and black veined marble, the same marble made out of the statues of the various gods that dot this city. You can go east to the Alm's House, a special portion of the Temple devoted to helping the less fortunate in life. Or you can head west to the Temple Altar's room where the High Healer of Ethshar will gladly bestow his healing arts unto you for a price. To the south lies the Market Square, the center of Ethshar. A glowing marble stairway leads downward from this point. As you look down the stair to see where it might lead, you see a sign hanging above the lower steps, that sign reading, "GYMNASIUM AHEAD". [Exits: east south west] A small white fountain gushes forth here. Bayard the Elemental Apprentice is here. (Chromatic Aura) Mari'ala the kindly drow toymaker is here. Mari'ala tells you, 'Hello there.' Mari'ala tells you, 'Feel free to look at the toys I've made.' Mari'ala tells you, 'I'm sure they'll make any child happy.' <100%hp 100%mn 95%mv> Bayard leaves west. You follow Bayard. Temple Altar You are by the temple altar at the western end of the Ethshar Temple of the Gods. This huge altar is made from white polished marble and stands in front of a ten foot tall sitting statue of Lord Styx, the King of the Gods. [Exits: east] Bayard the Elemental Apprentice is here. Kronin the Swordmaster is here. (Holy Aura) The high healer of Ethshar is here, selling his prayers. <100%hp 100%mn 95%mv> Bayard looks at Kronin. The high healer of Ethshar recites a prayer to his god, 'bantisaza'. <100%hp 100%mn 95%mv> Kronin looks at Bayard. <100%hp 100%mn 95%mv> Bayard nods. <100%hp 100%mn 95%mv> Bayard beckons for everyone to follow. <100%hp 100%mn 100%mv> Kronin looks at you. <100%hp 100%mn 100%mv> Kronin nods. <100%hp 100%mn 100%mv> The earth trembles and shivers. <100%hp 100%mn 100%mv> The earth trembles and shivers. <100%hp 100%mn 100%mv> no Kronin joins Bayard's group. <100%hp 100%mn 100%mv> d You nod. <100%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. Temple Square You are standing an the Ethsharian Temple's courtyard. This area is made of rich white and black veined marble, the same marble made out of the statues of the various gods that dot this city. You can go east to the Alm's House, a special portion of the Temple devoted to helping the less fortunate in life. Or you can head west to the Temple Altar's room where the High Healer of Ethshar will gladly bestow his healing arts unto you for a price. To the south lies the Market Square, the center of Ethshar. A glowing marble stairway leads downward from this point. As you look down the stair to see where it might lead, you see a sign hanging above the lower steps, that sign reading, "GYMNASIUM AHEAD". [Exits: east south west] A small white fountain gushes forth here. Bayard the Elemental Apprentice is here. (Chromatic Aura) Mari'ala the kindly drow toymaker is here. Mari'ala tells you, 'Hello there.' Mari'ala tells you, 'Feel free to look at the toys I've made.' Mari'ala tells you, 'I'm sure they'll make any child happy.' Kronin has arrived. <100%hp 100%mn 100%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A dusty map lies here. A white skirt is here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <100%hp 100%mn 99%mv> Bayard leaves east. You follow Bayard. East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] Bayard the Elemental Apprentice is here. Kronin has arrived. <100%hp 100%mn 99%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <100%hp 100%mn 98%mv> Bayard leaves south. You follow Bayard. Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian map shop is to the east while Eastern Circa Crossing is to the north and the Corner of Circa Avenue and South Market Street is to the south. To the west is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the eastern wall of the Ethshar Park. [Exits: north east south] Bayard the Elemental Apprentice is here. Kronin has arrived. <100%hp 100%mn 98%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Corner of Circa and South Market The brick paved streets of Circa and South Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the South Market Street is to the west and Circa Avenue heads to the north. [Exits: north west] You see a parchment on the ground. It looks like someone drew a map on it. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian general store is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Bayard the Elemental Apprentice is here. Kronin has arrived. <100%hp 100%mn 97%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <100%hp 100%mn 97%mv> Bayard leaves south. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south down] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Apprentice is here. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. Kronin has arrived. <100%hp 100%mn 96%mv> Bayard utters the word, 'ysw'. <100%hp 100%mn 96%mv> who [ D-Elf ] (PK) Faern the Channeler [ Mino ] Kronin the Swordmaster [ Grif ] Xypher the Templar Initiate [ Dwarf ] [JUSTICAR] Drehse the Armor Splitter [ Ilthd ] Ilthrazyn the Master of the Elements [ Gnome ] Yreobryn the Cardinal of the Ether [ Chnge ] (PK) Bayard the Elemental Apprentice [ Troll ] Jinky the Great Patriarch [18 Chnge Thi] (PK) [Helper] Zeptaru the Killer [ Draco ] Tierney the Initiate of the Hunt [ Ilthd ] Etatael the Archmage of Animation [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Dwarf ] Kelthe the Supreme Battle Master [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 16 <100%hp 100%mn 96%mv> Bayard gets a two-man raft from a leather backpack. <100%hp 100%mn 96%mv> Bayard leaves down. Kronin leaves down. You follow Bayard. On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <100%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. Kronin has arrived. <100%hp 100%mn 96%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A fish swims in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <100%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. A fish swims in the river. A fish swims here in the river. Kronin has arrived. <100%hp 100%mn 96%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A fish swims in the river. A fish swims here in the river. <100%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] Bayard the Elemental Apprentice is here. A fish swims here in the river. Kronin has arrived. <100%hp 100%mn 96%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <100%hp 100%mn 95%mv> Bayard leaves west. You follow Bayard. A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Bayard the Elemental Apprentice is here. Kronin has arrived. <100%hp 100%mn 95%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] The splattered brains of the Swamp Thing are lying here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <100%hp 100%mn 94%mv> Bayard leaves south. You follow Bayard. Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Bayard the Elemental Apprentice is here. A marsh wolf sniffing the ground has followed your scent. Kronin has arrived. <100%hp 100%mn 93%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. Marshy Forest This area is by no means a forest, but for those who dwell in these sparse trees it is one. Occasionally you see a whole humanoid form floating face down in the water, but mostly you only find pieces. You hear a loud bellow in the distance. And feel fear creep into your heart. [Exits: east west] A steaming pile of a swamp troll's entrails is lying here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A heap of garbage shambles towards you. A rather large python rests in a coil here. There is a mean looking gnoll here. <100%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. An Oozing Bog You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. [Exits: east west] Bayard the Elemental Apprentice is here. A rather small beast cringes in terror as it notices you. Kronin has arrived. <100%hp 100%mn 91%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. An Oozing Bog The ground here is soft and oozing. You feel slimy water seeping into your boots. Better stop and check for leeches when you get out of here. [Exits: east west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A rather large python rests in a coil here. A monstrous snake slithers towards you, thinking 'breakfast'. <100%hp 100%mn 90%mv> re Bayard leaves east. You follow Bayard. Into the darkest part of the swamp You stand before land that leads deeper into the depths of swampland. Twisted large willows arch all around, blocking much of the light. Mud, sludge, grime, and murky water ooze all around. Large bugs chirp and buzz at a deafening tone. Creatures of all types slither, waddle, and struggle their way through challenging landscape. [Exits: east west] Bayard the Elemental Apprentice is here. Kronin has arrived. <100%hp 100%mn 90%mv> ply Bayard leaves east. Kronin leaves east. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. Halfway submerged, a crocodile eyes you hungrily. <100%hp 100%mn 89%mv> nod You tell Mari'ala, 'nod' <100%hp 100%mn 89%mv> Bayard leaves east. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. Kronin has arrived. <100%hp 100%mn 88%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: east south west] A natural spring flows from the ground here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A python slithers nearby, searching for food. <100%hp 100%mn 87%mv> Bayard says, 'Pythons, moccassins, and warthog' <100%hp 100%mn 95%mv> reply busy You tell Mari'ala, 'busy' <100%hp 100%mn 95%mv> nod You nod. <100%hp 100%mn 95%mv> gtell not d You tell the group 'nod' <100%hp 100%mn 95%mv> Bayard says, 'Wish to tank Kronin?' <100%hp 100%mn 95%mv> l In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: east south west] A natural spring flows from the ground here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A python slithers nearby, searching for food. <100%hp 100%mn 95%mv> Kronin says, 'Not really.' <100%hp 100%mn 95%mv> back p Bayard nods. <100%hp 100%mn 95%mv> ython Your backstab MUTILATES a python! A python has a few bruises. <100%hp 100%mn 95%mv> Your slash injures a python. Kronin's smash MUTILATES a python! You duck and dodge a python's crush. A python has some small wounds. <100%hp 100%mn 95%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a python! A python has some small wounds. <100%hp 100%mn 95%mv> Kronin sends a python sprawling with a powerful bash. Kronin's bash grazes a python. Kronin's smash maims a python. Bayard's pierce hits a python. Your slash misses a python. You duck and dodge a python's crush. A python has quite a few wounds. <100%hp 100%mn 95%mv> 3 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is covered in bleeding wounds. <100%hp 100%mn 95%mv> Your kicked dirt scratches a python. A python is blinded by the dirt in his eyes! A python is covered in bleeding wounds. <100%hp 100%mn 95%mv> Kronin's smash devastates a python. Kronin's smash misses a python. Your slash injures a python. A python's crush misses you. A python is covered in bleeding wounds. <100%hp 100%mn 95%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands hits a python. A python is covered in bleeding wounds. <100%hp 100%mn 95%mv> Kronin's smash MUTILATES a python! Bayard's pierce misses a python. Your slash injures a python. A python's crush misses you. A python is bleeding profusely. <100%hp 100%mn 95%mv> Kronin lowers his shoulder and plows into a python, sending him flying! Kronin's bash grazes a python. A python is bleeding profusely. <100%hp 100%mn 95%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds a python. A python is bleeding profusely. <100%hp 100%mn 95%mv> Kronin's smash devastates a python. Bayard's pierce hits a python. Your slash injures a python. Your slash hits a python. You hop to the right and parry a python's crush to the left. A python is gushing blood. <100%hp 100%mn 95%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds a python. A python is gushing blood. <100%hp 100%mn 100%mv> Kronin's smash DISEMBOWELS a python! Bayard's pierce misses a python. Your slash injures a python. You duck and parry a python's crush. A python is screaming in pain. <100%hp 100%mn 100%mv> Kronin lowers his shoulder and rushes into a python, sending him sprawling! Kronin's bash grazes a python. A python is screaming in pain. <100%hp 100%mn 100%mv> 3 Your kicked dirt scratches a python. A python is blinded by the dirt in his eyes! A python is screaming in pain. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands thrashes a python. Kronin's smash maims a python. Bayard's pierce hits a python. A python ducks and dodges your slash. A python's crush misses you. A python is spasming in shock. <100%hp 100%mn 100%mv> 8 Kronin's smash devastates a python. Bayard's pierce hits a python. Your slash hits a python. A python's crush misses you. A python is writhing in agony. <100%hp 100%mn 100%mv> You are not wielding any weapon to lash with. A python is writhing in agony. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates a python. A python is writhing in agony. <100%hp 100%mn 100%mv> 7 Kronin's smash maims a python. Bayard's pierce misses a python. Your slash wounds a python. Your slash hits a python. A python's crush misses you. A python is convulsing on the ground. <100%hp 100%mn 100%mv> You raise your leg and kick a python with your heel! Your kick wounds a python. A python is convulsing on the ground. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands mauls a python. A python is convulsing on the ground. <100%hp 100%mn 100%mv> Kronin's smash maims a python. A python is DEAD!! You receive 494 experience points. You hear a python's death cry. Kronin sacrifices the corpse of a python to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <100%hp 100%mn 100%mv> l In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: east south west] A natural spring flows from the ground here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. <100%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. In the swamp A maze of swampland stretches as far as the eye can reach. The sky can barely be seen due to the thick ceiling of gnarled foilage. Twisted and contored trees as well as the constant flow of sledge beneath you makes orientation difficult. The swampland seems to thrive with life as insects buzz and hidden creatures waddle in the murky water. [Exits: east south west] Bayard the Elemental Apprentice is here. A water moccasin swims through the murky water. A large toad eyes you balefully. Kronin has arrived. <100%hp 100%mn 99%mv> nod moccasin You nod at a water moccasin. <100%hp 100%mn 99%mv> Bayard nods. <100%hp 100%mn 99%mv> back moccasin Your backstab misses a water moccasin. A water moccasin is in perfect condition. <100%hp 100%mn 99%mv> Your slash hits a water moccasin. Kronin's smash maims a water moccasin. Bayard's pierce injures a water moccasin. A water moccasin's bite misses you. A water moccasin has some small wounds. <100%hp 100%mn 99%mv> Kronin's kicked dirt scratches a water moccasin. A water moccasin is blinded by the dirt in her eyes! A water moccasin has some small wounds. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a water moccasin! A water moccasin has quite a few wounds. <100%hp 100%mn 99%mv> Kronin's smash MUTILATES a water moccasin! Bayard's pierce misses a water moccasin. Your slash grazes a water moccasin. A water moccasin's bite misses you. A water moccasin is covered in bleeding wounds. <100%hp 100%mn 99%mv> 3 She has already been blinded from the dirt in her eyes. A water moccasin is covered in bleeding wounds. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a water moccasin. A water moccasin is covered in bleeding wounds. <100%hp 100%mn 99%mv> Kronin's smash maims a water moccasin. Kronin's smash MUTILATES a water moccasin! Bayard's pierce misses a water moccasin. Your slash wounds a water moccasin. Your slash hits a water moccasin. A water moccasin's bite misses you. The sky appears somewhat cloudy, and it begins to rain. A water moccasin is gushing blood. <100%hp 100%mn 100%mv> Kronin lowers his shoulder and plows into a water moccasin, sending her flying! Kronin's bash grazes a water moccasin. A water moccasin is gushing blood. <100%hp 100%mn 100%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a water moccasin! Bayard's pierce hits a water moccasin. You have become better at dagger! Your slash hits a water moccasin. You hop backward and dodge a water moccasin's bite. A water moccasin is spasming in shock. <100%hp 100%mn 100%mv> A water moccasin is already down. A water moccasin is spasming in shock. <100%hp 100%mn 100%mv> 6 Not while you are defending yourself! A water moccasin is spasming in shock. <100%hp 100%mn 100%mv> 7 You strike at a water moccasin's torso with a heel kick! Your kick mauls a water moccasin. A water moccasin is spasming in shock. <100%hp 100%mn 100%mv> Kronin's smash MUTILATES a water moccasin! Bayard's pierce hits a water moccasin. Your slash injures a water moccasin. Your slash injures a water moccasin. You parry a water moccasin's bite to the left. A water moccasin is convulsing on the ground. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a water moccasin! A water moccasin is DEAD!! You receive 422 experience points. You hear a water moccasin's death cry. Bayard sacrifices the corpse of a water moccasin to the gods. <100%hp 100%mn 100%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. <100%hp 100%mn 99%mv> Bayard leaves east. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Apprentice is here. Kronin has arrived. <100%hp 100%mn 98%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. A python slithers nearby, searching for food. <100%hp 100%mn 97%mv> back python Your backstab PULVERIZES a python! A python has a few bruises. <100%hp 100%mn 97%mv> A python leans back and dodges your slash. Kronin's smash DISMEMBERS a python! Kronin's smash maims a python. Bayard's pierce grazes a python. A python's crush misses you. A python has quite a few wounds. <100%hp 100%mn 97%mv> 3 Kronin takes a running start at a python and brings her down with a vicious tackle! Kronin's bash hits a python. Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python has quite a few wounds. <100%hp 100%mn 97%mv> Bayard's pierce misses a python. Your slash injures a python. You drop, roll backward, and dodge a python's crush. A python has quite a few wounds. <100%hp 100%mn 97%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a python! A python is covered in bleeding wounds. <100%hp 100%mn 97%mv> Your kicked dirt scratches a python. A python is blinded by the dirt in her eyes! A python is covered in bleeding wounds. <100%hp 100%mn 97%mv> Kronin's smash DISEMBOWELS a python! Kronin's smash maims a python. Bayard's pierce grazes a python. Your slash hits a python. A python's crush misses you. A python is bleeding profusely. <100%hp 100%mn 97%mv> 7 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. Kronin lowers his shoulder and rushes into a python, sending her sprawling! Kronin's bash grazes a python. A python is gushing blood. <100%hp 100%mn 97%mv> Kronin's smash devastates a python. Kronin's smash devastates a python. Bayard's pierce hits a python. A python leans back and dodges your slash. Your slash injures a python. A python's crush misses you. A python is screaming in pain. <100%hp 100%mn 97%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a python! You rear back and kick out at a python! Your kick injures a python. A python is spasming in shock. <100%hp 100%mn 97%mv> Bayard's pierce misses a python. A python ducks and dodges your slash. Your slash wounds a python. You duck and dodge a python's crush. A python is spasming in shock. <100%hp 100%mn 97%mv> Kronin takes a running start at a python and brings her down with a vicious tackle! Kronin's bash grazes a python. A python is spasming in shock. <100%hp 100%mn 97%mv> A python is already down. Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a python! Kronin's smash misses a python. Bayard's pierce hits a python. A python scrambles backward and dodges your slash. A python's crush misses you. A python is writhing in agony. <100%hp 100%mn 97%mv> 3 She has already been blinded from the dirt in her eyes. A python is writhing in agony. <100%hp 100%mn 97%mv> Kronin's smash maims a python. Kronin's smash MUTILATES a python! Bayard's pierce misses a python. Your slash injures a python. Your slash hits a python. A python's crush misses you. A python is convulsing on the ground. <100%hp 100%mn 97%mv> 7 Your kick misses a python. Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a python! A python is DEAD!! You receive 492 experience points. You raise a level!! You gain 16/276 hp, 8/235 mana, 6/248 move, and 4/6 practices. You hear a python's death cry. Bayard sacrifices the corpse of a python to the gods. <94%hp 96%mn 95%mv> Bayard leaves east. You follow Bayard. In the swamp A maze of swampland stretches as far as the eye can reach. The sky can barely be seen due to the thick ceiling of gnarled foilage. Twisted and contored trees as well as the constant flow of sledge beneath you makes orientation difficult. The swampland seems to thrive with life as insects buzz and hidden creatures waddle in the murky water. [Exits: east south west] Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. Halfway submerged, a crocodile eyes you hungrily. A large toad eyes you balefully. Kronin has arrived. <98%hp 100%mn 99%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A water moccasin swims through the murky water. <98%hp 100%mn 98%mv> Bayard tells the group 'Learning ok?' <98%hp 100%mn 98%mv> Kronin drops an elite guard's aba. <98%hp 100%mn 98%mv> Kronin drops an elite guard's scimitar. <98%hp 100%mn 98%mv> Kronin drops an elite guard's turban. <98%hp 100%mn 98%mv> Kronin drops an elite guard's leg guards. <98%hp 100%mn 98%mv> Kronin drops an elite guard's boots. <98%hp 100%mn 98%mv> smile You smile happily. <98%hp 100%mn 98%mv> l In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] A pair of boots lies on the ground. A pile of cloth and metal lies on the ground. ( 2) A pile of cloth lies on the ground. A scimitar lies on the ground. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A water moccasin swims through the murky water. <98%hp 100%mn 98%mv> back Bayard looks at you. <98%hp 100%mn 98%mv> water They are not here. <98%hp 100%mn 98%mv> l In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] A pair of boots lies on the ground. A pile of cloth and metal lies on the ground. ( 2) A pile of cloth lies on the ground. A scimitar lies on the ground. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A water moccasin swims through the murky water. <98%hp 100%mn 98%mv> A crocodile has arrived. <98%hp 100%mn 98%mv> back moccasin Your backstab MUTILATES a water moccasin! A water moccasin has a few bruises. <98%hp 100%mn 98%mv> 3 Your slash injures a water moccasin. Your slash injures a water moccasin. Kronin's smash maims a water moccasin. Kronin's smash MUTILATES a water moccasin! Bayard's pierce misses a water moccasin. A water moccasin's bite misses you. A water moccasin has quite a few wounds. <98%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS a water moccasin! A water moccasin is bleeding profusely. <98%hp 100%mn 98%mv> 3 A dragonfly leaves south. Kronin's smash maims a water moccasin. Bayard's pierce hits a water moccasin. Your slash misses a water moccasin. A water moccasin's bite misses you. A water moccasin is bleeding profusely. <98%hp 100%mn 98%mv> 7 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS a water moccasin! A water moccasin is screaming in pain. <98%hp 100%mn 98%mv> Your kicked dirt grazes a water moccasin. A water moccasin is blinded by the dirt in her eyes! A water moccasin is screaming in pain. <98%hp 100%mn 98%mv> 5 Kronin's smash maims a water moccasin. Bayard's pierce hits a water moccasin. Your slash hits a water moccasin. A water moccasin's bite misses you. A water moccasin is spasming in shock. <98%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Kronin tells the group 'Not really, I walk in the light, I learn about the same if I were to be ranking alone on evil creatures.' A water moccasin is spasming in shock. <98%hp 100%mn 98%mv> Kronin's smash DISMEMBERS a water moccasin! Bayard's pierce hits a water moccasin. Your slash misses a water moccasin. A water moccasin's bite misses you. A water moccasin is writhing in agony. <98%hp 100%mn 98%mv> She has already been blinded from the dirt in her eyes. A water moccasin is writhing in agony. <98%hp 100%mn 98%mv> You rear back and kick out at a water moccasin! Your kick wounds a water moccasin. A water moccasin is writhing in agony. <98%hp 100%mn 98%mv> Kronin's smash misses a water moccasin. Bayard's pierce misses a water moccasin. Your slash wounds a water moccasin. A water moccasin's bite misses you. A water moccasin is convulsing on the ground. <100%hp 100%mn 100%mv> You quickly stick your leg behind a water moccasin's right leg and trip her! Your trip scratches a water moccasin. A water moccasin is convulsing on the ground. <100%hp 100%mn 100%mv> Kronin's smash MUTILATES a water moccasin! Bayard's pierce hits a water moccasin. A water moccasin is DEAD!! You receive 359 experience points. You hear a water moccasin's death cry. Bayard sacrifices the corpse of a water moccasin to the gods. <100%hp 100%mn 100%mv> Kronin gets an elite guard's leg guards. <100%hp 100%mn 100%mv> Bayard tells the group 'I wal kin the light as well' <100%hp 100%mn 100%mv> Kronin drops an elite guard's leg guards. <100%hp 100%mn 100%mv> Bayard tells the group 'Where would you prefer to go?' <100%hp 100%mn 100%mv> l In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. ( 2) A pile of cloth lies on the ground. A scimitar lies on the ground. Halfway submerged, a crocodile eyes you hungrily. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <100%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Apprentice is here. A python slithers nearby, searching for food. Kronin has arrived. <100%hp 100%mn 99%mv> back python Your backstab RAZES a python! A python has some small wounds. <100%hp 100%mn 99%mv> Your slash misses a python. Your slash injures a python. Kronin's smash maims a python. A python's crush misses you. A python has some small wounds. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands mauls a python. A python has quite a few wounds. <100%hp 100%mn 99%mv> 3 Kronin's smash MUTILATES a python! Bayard's pierce hits a python. A python hops backward and dodges your slash. A python leans back and dodges your slash. You lean to the right and dodge a python's crush. A python has quite a few wounds. <100%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. A python has quite a few wounds. <100%hp 100%mn 99%mv> Your kicked dirt misses a python. A python has quite a few wounds. <100%hp 100%mn 99%mv> Your slash hits a python. You hop to the right and parry a python's crush to the left. A python has quite a few wounds. <100%hp 100%mn 99%mv> 6 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands hits a python. A python has quite a few wounds. <100%hp 100%mn 99%mv> A crocodile has arrived. A python has quite a few wounds. <100%hp 100%mn 99%mv> 5 8 Kronin's smash MUTILATES a python! Kronin's smash MUTILATES a python! Bayard's pierce misses a python. A python leans to her left and dodges your slash. A python ducks and dodges your slash. A python's crush mauls you. A python is bleeding profusely. <90%hp 100%mn 99%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS a python! A python is bleeding profusely. <90%hp 100%mn 99%mv> Not while you are defending yourself! A python is bleeding profusely. <90%hp 100%mn 99%mv> You quickly stick your leg behind a python's right leg and trip her! Your trip scratches a python. A python is bleeding profusely. <90%hp 100%mn 99%mv> Bayard's pierce misses a python. Your slash injures a python. Your slash injures a python. A python's crush misses you. You are thirsty. A python is gushing blood. <92%hp 100%mn 100%mv> Kronin tells the group 'Troll cemetary if we were all better dressed, but we're not.' A python is gushing blood. <92%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is gushing blood. <92%hp 100%mn 100%mv> You are not wielding any weapon to lash with. A python is gushing blood. <92%hp 100%mn 100%mv> Kronin's smash maims a python. Kronin's smash maims a python. Your slash wounds a python. A python's crush thrashes you. A python is screaming in pain. <84%hp 100%mn 100%mv> 3 Your kicked dirt grazes a python. A python is blinded by the dirt in her eyes! A python is screaming in pain. <84%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands injures a python. A python is screaming in pain. <84%hp 100%mn 100%mv> Kronin's smash maims a python. Kronin's smash MUTILATES a python! Bayard's pierce hits a python. Your slash hits a python. Your slash hits a python. A python's crush misses you. A python is writhing in agony. <84%hp 100%mn 100%mv> Kronin's smash maims a python. Kronin's smash MUTILATES a python! Bayard's pierce misses a python. Your slash injures a python. Your slash injures a python. A python's crush thrashes you. A python is convulsing on the ground. <75%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands hits a python. A python is convulsing on the ground. <75%hp 100%mn 100%mv> Bayard's pierce grazes a python. A python leans to her right and dodges your slash. A python's crush misses you. A python is convulsing on the ground. <75%hp 100%mn 100%mv> 5 Your trip misses a python. A python is convulsing on the ground. <75%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is DEAD!! You receive 457 experience points. You hear a python's death cry. Bayard sacrifices the corpse of a python to the gods. <75%hp 100%mn 100%mv> Kronin gets a warm loaf of bread from a Big Ol'Pack Sack. <75%hp 100%mn 100%mv> Kronin gets a warm loaf of bread from a Big Ol'Pack Sack. <75%hp 100%mn 100%mv> Kronin eats a warm loaf of bread. <75%hp 100%mn 100%mv> Kronin eats a warm loaf of bread. <75%hp 100%mn 100%mv> l In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Halfway submerged, a crocodile eyes you hungrily. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. Kronin gets a foaming mug of ale from a Big Ol'Pack Sack. <75%hp 100%mn 100%mv> Kronin drinks ale from a foaming mug of ale. <75%hp 100%mn 100%mv> Kronin drinks ale from a foaming mug of ale. <75%hp 100%mn 100%mv> Kronin drinks ale from a foaming mug of ale. <75%hp 100%mn 100%mv> drin  k rum Bayard leaves east. Kronin leaves east. You follow Bayard. In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. <75%hp 100%mn 99%mv> drink Bayard leaves south. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: north south west] Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. Kronin has arrived. <75%hp 100%mn 98%mv> rum You cannot find it. <75%hp 100%mn 98%mv> Bayard peers intently west. A dragonfly has arrived. <75%hp 100%mn 98%mv> drin Bayard leaves west. Kronin leaves west. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. A dragonfly buzzes annoyingly around you. A python slithers nearby, searching for food. <75%hp 100%mn 97%mv> k 2.rum You drink rum from a bottle of rum. <75%hp 100%mn 97%mv> drink rum You drink rum from a bottle of rum. You feel drunk. <75%hp 100%mn 97%mv> l In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. A dragonfly buzzes annoyingly around you. A python slithers nearby, searching for food. <75%hp 100%mn 97%mv> back python Your backstab PULVERIZES a python! A python has some small wounds. <75%hp 100%mn 97%mv> 3 Your slash misses a python. Your slash injures a python. Kronin's smash devastates a python. Kronin's smash maims a python. Bayard's pierce misses a python. You raise your shield and block a python's crush. A python has some small wounds. <78%hp 100%mn 100%mv> Kronin's kicked dirt scratches a python. A python is blinded by the dirt in her eyes! A python has quite a few wounds. <78%hp 100%mn 100%mv> Bayard utters the words, 'yuzyaz yabantis'. A python is surrounded by a pink outline. A python has quite a few wounds. <78%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce misses a python. A python leans back and dodges your slash. A python's crush thrashes you. A python has quite a few wounds. <69%hp 100%mn 100%mv> She has already been blinded from the dirt in her eyes. A python has quite a few wounds. <69%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands maims a python. A python has quite a few wounds. <69%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce misses a python. Your slash injures a python. A python's crush misses you. A python is covered in bleeding wounds. <69%hp 100%mn 100%mv> 7 Your kick misses a python. A python is covered in bleeding wounds. <69%hp 100%mn 100%mv> 8 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is covered in bleeding wounds. <69%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce hits a python. A python drops, rolls backward, and dodges your slash. Your slash hits a python. A python's crush misses you. A python is bleeding profusely. <69%hp 100%mn 100%mv> You are not wielding any weapon to lash with. A python is bleeding profusely. <69%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a python! A python is gushing blood. <69%hp 100%mn 100%mv> Kronin's smash maims a python. Bayard's pierce hits a python. Your slash hits a python. A python scrambles backward and dodges your slash. A python's crush misses you. A python is gushing blood. <69%hp 100%mn 100%mv> 7 You rear back and strike a python with a powerful low kick! Your kick wounds a python. A python is screaming in pain. <69%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a python! Kronin's smash maims a python. Bayard's pierce hits a python. A python leans to her left and dodges your slash. A python's crush misses you. A python is spasming in shock. <69%hp 100%mn 100%mv> 7 You rear back and strike a python with a powerful low kick! Your kick injures a python. A python is spasming in shock. <69%hp 100%mn 100%mv> Kronin's smash devastates a python. Bayard's pierce hits a python. A python scrambles backward and dodges your slash. Your slash hits a python. A python's crush misses you. A python is writhing in agony. <69%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is writhing in agony. <69%hp 100%mn 100%mv> 7 You attack a python with a stomp kick! Your kick thrashes a python. A python is writhing in agony. <69%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce scratches a python. Your slash hits a python. Your slash injures a python. A python's crush misses you. A python is convulsing on the ground. <69%hp 100%mn 100%mv> Kronin falls flat on his face. Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates a python. A python is DEAD!! You receive 520 experience points. A python spills her guts all over the floor. Bayard sacrifices the corpse of a python to the gods. <69%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. In the swamp A maze of swampland stretches as far as the eye can reach. The sky can barely be seen due to the thick ceiling of gnarled foilage. Twisted and contored trees as well as the constand flow of sledge beneath you makes orientation difficult. The swampland seems to thrive with life as insects buzz and hidden creatures waddle in the murky water. [Exits: north east south west] Bayard the Elemental Apprentice is here. A water moccasin swims through the murky water. Kronin has arrived. <69%hp 100%mn 99%mv> l kronin The being before you should stand at about ten feet in height. His head is that of a bulls, it hair a solid white with a single black patch over his left eye. Protruding from his skull are a pair of thick black horns, their tips seem to be coated in blue metal and sharpened to a dangerous looking set of points. His torso and arms are that of a humans, with a black silk shirt which hangs open at the neck to reveal an amulet made of gold with a silver cow embossed on its face. His lower body reverts back to bovine and is completely white, down to the polished ivory hooves. Kronin is in perfect condition. Kronin is using: a small torch an opal set in a silver ring an opal set in a silver ring a jewel-encrusted collar a jewel-encrusted collar a leather vest a pair of silver glasses a pair of falconer's gloves a pair of red sleeves a cow skin a brown leather bracelet a brown leather bracelet a slim iron staff engraved with the name, 'Kronin' You peek at the inventory: a foaming mug of ale a steel-capped practice staff a canoe a Big Ol'Pack Sack 481 gold coins, and 2689 silver coins. <69%hp 100%mn 99%mv> Bayard drops a mat made of lion hair. <69%hp 100%mn 99%mv> Bayard goes to sleep on a mat made of lion hair. <69%hp 100%mn 99%mv> l bayard Standing in front of you is a human around six feet tall. His hair is brown and long, curls flowing in the back. His eyes are piercing with color, a mixture of blue, grey, and green gazing out. His nose is long and above average in size, a huge bump in the middle. His body is covered in robes and armor, his hands barely exposed. A faint glow can be seen coming from his hands, a wand held in his left. Bayard is in perfect condition. Bayard is using: (Glowing) A golden ring emanating magical power a silver ring a thin leather cape a thin leather cape a leather vest a red rose a pair of leather leggings a pair of leather boots a pair of falconer's gloves (Glowing) purple mage's robe (Glowing) (Humming) Enchanted Bracer of Binding a pewter bracer a thin dagger (Glowing) (Humming) A leather bound book labelled "missiles" <69%hp 100%mn 99%mv> Bayard tells the group 'Hmmm' <69%hp 100%mn 99%mv> You look up and notice that it is no longer raining. <73%hp 100%mn 100%mv> l In the swamp A maze of swampland stretches as far as the eye can reach. The sky can barely be seen due to the thick ceiling of gnarled foilage. Twisted and contored trees as well as the constand flow of sledge beneath you makes orientation difficult. The swampland seems to thrive with life as insects buzz and hidden creatures waddle in the murky water. [Exits: north east south west] A mat made of lion hair lies here. Kronin the Swordmaster is here. Bayard the Elemental Apprentice is sleeping on a mat made of lion hair. A water moccasin swims through the murky water. <73%hp 100%mn 100%mv> back moccasin Your backstab DISEMBOWELS a water moccasin! A water moccasin has some small wounds. <73%hp 100%mn 100%mv> Your slash injures a water moccasin. Your slash injures a water moccasin. Kronin's smash MUTILATES a water moccasin! You lean back and dodge a water moccasin's bite. A water moccasin has quite a few wounds. <73%hp 100%mn 100%mv> Kronin's kicked dirt misses a water moccasin. A water moccasin has quite a few wounds. <73%hp 100%mn 100%mv> Kronin's smash maims a water moccasin. Your slash hits a water moccasin. Your slash injures a water moccasin. A water moccasin's bite misses you. A water moccasin is covered in bleeding wounds. <73%hp 100%mn 100%mv> 3 Your kicked dirt misses a water moccasin. A water moccasin is covered in bleeding wounds. <73%hp 100%mn 100%mv> Kronin's smash maims a water moccasin. Your slash misses a water moccasin. A water moccasin's bite misses you. A water moccasin is bleeding profusely. <73%hp 100%mn 100%mv> Kronin's kicked dirt misses a water moccasin. A water moccasin is bleeding profusely. <73%hp 100%mn 100%mv> Kronin's smash devastates a water moccasin. Your slash wounds a water moccasin. A water moccasin's bite misses you. A water moccasin is gushing blood. <73%hp 100%mn 100%mv> 7 Bayard wakes and stands up. A water moccasin is gushing blood. <73%hp 100%mn 100%mv> Bayard gets a mat made of lion hair. A water moccasin is gushing blood. <73%hp 100%mn 100%mv> Your kick misses a water moccasin. A water moccasin is gushing blood. <73%hp 100%mn 100%mv> Bayard's pierce misses a water moccasin. Bayard's pierce hits a water moccasin. Your slash injures a water moccasin. A water moccasin's bite misses you. A water moccasin is gushing blood. <73%hp 100%mn 100%mv> 7 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS a water moccasin! A water moccasin is screaming in pain. <73%hp 100%mn 100%mv> Kronin's kicked dirt misses a water moccasin. A water moccasin is screaming in pain. <73%hp 100%mn 100%mv> Your kick misses a water moccasin. A water moccasin is screaming in pain. <73%hp 100%mn 100%mv> 7 Kronin's smash DISEMBOWELS a water moccasin! Bayard's pierce misses a water moccasin. Your slash wounds a water moccasin. Your slash injures a water moccasin. A water moccasin's bite misses you. A water moccasin is writhing in agony. <73%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a water moccasin! A water moccasin is convulsing on the ground. <73%hp 100%mn 100%mv> You raise your leg and kick a water moccasin with your heel! Your kick wounds a water moccasin. A water moccasin is convulsing on the ground. <73%hp 100%mn 100%mv> Kronin's smash MUTILATES a water moccasin! A water moccasin is DEAD!! You receive 385 experience points. You hear a water moccasin's death cry. Kronin sacrifices the corpse of a water moccasin to the gods. Kronin splits 75 silver coins. Your share is 25 silver. <73%hp 100%mn 100%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. Halfway submerged, a crocodile eyes you hungrily. Ranger Jim hobbles through the woods, searching for something. <73%hp 100%mn 99%mv> Bayard leaves west. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: north east south west] Bayard the Elemental Apprentice is here. A water moccasin swims through the murky water. A python slithers nearby, searching for food. A large toad eyes you balefully. Kronin has arrived. <73%hp 100%mn 98%mv> back moccasin Your backstab GORES a water moccasin! A water moccasin has some small wounds. <73%hp 100%mn 98%mv> Your slash injures a water moccasin. Kronin's smash MUTILATES a water moccasin! Bayard's pierce injures a water moccasin. You hop backward and dodge a water moccasin's bite. A water moccasin has quite a few wounds. <73%hp 100%mn 98%mv> 3 Kronin's kicked dirt misses a water moccasin. A water moccasin has quite a few wounds. <73%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands maims a water moccasin. A water moccasin is covered in bleeding wounds. <73%hp 100%mn 98%mv> Kronin's smash MUTILATES a water moccasin! Bayard's pierce injures a water moccasin. Your slash hits a water moccasin. A water moccasin's bite misses you. A water moccasin is bleeding profusely. <73%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS a water moccasin! A water moccasin is gushing blood. <73%hp 100%mn 98%mv> Your kicked dirt grazes a water moccasin. A water moccasin is blinded by the dirt in his eyes! A water moccasin is gushing blood. <73%hp 100%mn 98%mv> Kronin's smash maims a water moccasin. Bayard's pierce hits a water moccasin. Your slash wounds a water moccasin. A water moccasin's bite misses you. A water moccasin is spasming in shock. <76%hp 100%mn 100%mv> 7 Kronin's kicked dirt misses a water moccasin. A water moccasin is spasming in shock. <76%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands maims a water moccasin. A water moccasin is spasming in shock. <76%hp 100%mn 100%mv> 7 Kronin's smash DISMEMBERS a water moccasin! Kronin's smash maims a water moccasin. Bayard's pierce misses a water moccasin. Your slash wounds a water moccasin. A water moccasin is DEAD!! You receive 408 experience points. You hear a water moccasin's death cry. The gods give you 75 silver coins for your sacrifice. You split 75 silver coins. Your share is 25 silver. <76%hp 100%mn 100%mv> But you are not in combat! <76%hp 100%mn 100%mv> But you are not in combat! <76%hp 100%mn 100%mv> wo You have 0 gold, 1705 silver, and 78688 experience (4760 exp to level). <76%hp 100%mn 100%mv> l In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. A python slithers nearby, searching for food. A large toad eyes you balefully. <76%hp 100%mn 100%mv> back python Your backstab misses a python. A python is in perfect condition. <76%hp 100%mn 100%mv> Your slash wounds a python. Your slash injures a python. Kronin's smash maims a python. Bayard's pierce misses a python. You lean to the left and dodge a python's crush. A python has a few bruises. <76%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python has some small wounds. <76%hp 100%mn 100%mv> Kronin falls flat on his face. A python has some small wounds. <76%hp 100%mn 100%mv> 3 Your slash hits a python. You lean back and dodge a python's crush. A python has some small wounds. <76%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python has some small wounds. <76%hp 100%mn 100%mv> Your kicked dirt misses a python. A python has some small wounds. <76%hp 100%mn 100%mv> 3 Kronin's smash maims a python. Kronin's smash maims a python. Bayard's pierce misses a python. A python leans to her left and dodges your slash. You scramble backward and dodge a python's crush. A python has quite a few wounds. <76%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python has quite a few wounds. <76%hp 100%mn 100%mv> Bayard's pierce hits a python. Your slash injures a python. A python's crush misses you. A python is covered in bleeding wounds. <76%hp 100%mn 100%mv> Your kicked dirt misses a python. Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds a python. A python is covered in bleeding wounds. <76%hp 100%mn 100%mv> Kronin stands up. A python is covered in bleeding wounds. <76%hp 100%mn 100%mv> 3 Kronin falls flat on his face. Kronin's smash MUTILATES a python! Kronin's smash MUTILATES a python! Bayard's pierce hits a python. A python leans back and dodges your slash. You duck and dodge a python's crush. A python is bleeding profusely. <76%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is bleeding profusely. <76%hp 100%mn 100%mv> Kronin's smash misses a python. Bayard's pierce injures a python. A python scrambles backward and dodges your slash. A python scrambles backward and dodges your slash. A python's crush thrashes you. A python is gushing blood. <67%hp 100%mn 100%mv> Your kicked dirt misses a python. A python is gushing blood. <67%hp 100%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. A python is gushing blood. <67%hp 100%mn 100%mv> Kronin's smash devastates a python. Bayard's pierce misses a python. A python leans to her left and dodges your slash. A python's crush misses you. A python is gushing blood. <67%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce misses a python. A python leans to her left and dodges your slash. Your slash hits a python. You drop, roll backward, and dodge a python's crush. A python is screaming in pain. <67%hp 100%mn 100%mv> Kronin stands up. A python is screaming in pain. <67%hp 100%mn 100%mv> Kronin lowers his shoulder and rushes into a python, sending her sprawling! Kronin's bash grazes a python. A python is screaming in pain. <67%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a python! Kronin's smash DISEMBOWELS a python! Bayard's pierce misses a python. A python leans to her left and dodges your slash. A python's crush misses you. A python is spasming in shock. <67%hp 100%mn 100%mv> You are thirsty. A python is spasming in shock. <70%hp 100%mn 100%mv> Kronin's smash maims a python. Bayard's pierce hits a python. Your slash injures a python. A python's crush misses you. A python is writhing in agony. <70%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a python! A python is writhing in agony. <70%hp 100%mn 100%mv> Kronin's smash maims a python. Bayard's pierce hits a python. A python scrambles backward and dodges your slash. A python's crush misses you. A python is convulsing on the ground. <70%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. A python is convulsing on the ground. <70%hp 100%mn 100%mv> Ranger Jim has arrived. Kronin's smash maims a python. Bayard's pierce hits a python. A python leans back and dodges your slash. A python's crush misses you. A python is convulsing on the ground. <70%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands hits a python. A python is convulsing on the ground. <70%hp 100%mn 100%mv> Kronin looks at Ranger Jim. A python is convulsing on the ground. <70%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! A python is DEAD!! You receive 508 experience points. You hear a python's death cry. Kronin sacrifices the corpse of a python to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <70%hp 100%mn 100%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <70%hp 100%mn 99%mv> l In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: north east south west] Kronin the Swordmaster is here. Bayard the Elemental Apprentice is here. <70%hp 100%mn 99%mv> Bayard peers intently west. <70%hp 100%mn 99%mv> wo You have 0 gold, 1735 silver, and 79196 experience (4252 exp to level). <70%hp 100%mn 99%mv> Bayard leaves west. You follow Bayard. In the swamp A maze of swampland stretches as far as the eye can reach. The sky can barely be seen due to the thick ceiling of gnarled foilage. Twisted and contored trees as well as the constant flow of sledge beneath you makes orientation difficult. The swampland seems to thrive with life as insects buzz and hidden creatures waddle in the murky water. [Exits: north east south west] Bayard the Elemental Apprentice is here. A dragonfly buzzes annoyingly around you. A python slithers nearby, searching for food. A water moccasin swims through the murky water. Kronin has arrived. <70%hp 100%mn 98%mv> gr Bayard's group: [15 War] Kronin  100%hp 100%mn  95%mv  532 tnl [19 Ele] Bayard  100%hp  17%mn  96%mv  360 tnl [19 Thi] Zeptaru   70%hp 100%mn  98%mv  4252 tnl <70%hp 100%mn 98%mv> back Bayard drops a mat made of lion hair. <70%hp 100%mn 98%mv> pyt Bayard goes to sleep on a mat made of lion hair. <70%hp 100%mn 98%mv> hon Your backstab PULVERIZES a python! A python has a few bruises. <70%hp 100%mn 98%mv> A python scrambles backward and dodges your slash. Kronin's smash DISMEMBERS a python! You parry a python's crush and deflect it downward. A python has some small wounds. <70%hp 100%mn 98%mv> Kronin's kicked dirt misses a python. A python has some small wounds. <70%hp 100%mn 98%mv> wake bayar Your slash hits a python. A python's crush misses you. A python has some small wounds. <70%hp 100%mn 98%mv> d You try to wake Bayard. Bayard wakes and stands up. A python has some small wounds. <70%hp 100%mn 98%mv> Bayard gets a mat made of lion hair. A python has some small wounds. <70%hp 100%mn 98%mv> Bayard's pierce misses a python. Bayard's pierce misses a python. A python hops backward and dodges your slash. Your slash injures a python. A python's crush misses you. A python has quite a few wounds. <70%hp 100%mn 98%mv> Kronin's kicked dirt misses a python. A python has quite a few wounds. <70%hp 100%mn 98%mv> Kronin's smash maims a python. Kronin's smash devastates a python. Bayard's pierce misses a python. Your slash hits a python. You scramble backward and dodge a python's crush. A python is covered in bleeding wounds. <70%hp 100%mn 98%mv> Bayard sits down and thinks deeply. A python is covered in bleeding wounds. <70%hp 100%mn 98%mv> You are thirsty. A python has quite a few wounds. <72%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is covered in bleeding wounds. <72%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce misses a python. Your slash hits a python. You lean to the left and dodge a python's crush. A python is covered in bleeding wounds. <72%hp 100%mn 100%mv> Kronin's kicked dirt misses a python. A python is covered in bleeding wounds. <72%hp 100%mn 100%mv> 3 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a python! Your kicked dirt scratches a python. A python is blinded by the dirt in her eyes! Bayard's pierce injures a python. A python drops, rolls backward, and dodges your slash. A python ducks and dodges your slash. A python's crush misses you. A python is bleeding profusely. <72%hp 100%mn 100%mv> Kronin's smash decimates a python. Bayard's pierce hits a python. A python hops backward and dodges your slash. A python's crush misses you. A python is gushing blood. <72%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is gushing blood. <72%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! Bayard's pierce hits a python. A python drops, rolls backward, and dodges your slash. A python's crush misses you. A python is screaming in pain. <72%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a python. A python is screaming in pain. <72%hp 100%mn 100%mv> 8 Kronin's smash maims a python. Kronin's smash devastates a python. Your slash injures a python. Your slash injures a python. A python's crush misses you. A python is writhing in agony. <72%hp 100%mn 100%mv> You are not wielding any weapon to lash with. A python is writhing in agony. <72%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a python. Bayard's magic missile hits a python. Bayard unleashes a magic missile at a python. Bayard's magic missile wounds a python. The vortex closes in a flash of light. A python is writhing in agony. <72%hp 100%mn 100%mv> 7 Kronin takes a running start at a python and brings her down with a vicious tackle! Kronin's bash nicks a python. A python is writhing in agony. <72%hp 100%mn 100%mv> You raise your leg and kick a python with your heel! Your kick wounds a python. A python is writhing in agony. <72%hp 100%mn 100%mv> Your slash misses a python. A python's crush misses you. A python is writhing in agony. <72%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds a python. A python is convulsing on the ground. <72%hp 100%mn 100%mv> A python drops, rolls backward, and dodges your slash. A python's crush misses you. A python is convulsing on the ground. <72%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a python! A python is convulsing on the ground. <72%hp 100%mn 100%mv> Kronin's smash MUTILATES a python! A python is DEAD!! You receive 497 experience points. You hear a python's death cry. Kronin sacrifices the corpse of a python to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <72%hp 100%mn 100%mv> help con Your research into that topic reveals the following: CON - Constitution Your constitution is a rating of how healthy and robust your are. The higher the number the more healthy you are. People with a low con score are very sickly people indeed. Your constitution affects how many hit points you gain per level and also what age you die at, so you want to keep this as high as possible, for if your con score is reduced to 3, you will die forever. Furthermore, every time you die, your constitution score is reduced by 1/5 of a point. <72%hp 100%mn 100%mv> You are thirsty. <75%hp 100%mn 100%mv> Kronin looks at a water moccasin. <75%hp 100%mn 100%mv> Bayard says, 'Get Kronin his rank, then we go to the cemtary' <75%hp 100%mn 100%mv> Bayard drops a mat made of lion hair. <75%hp 100%mn 100%mv> Bayard goes to sleep on a mat made of lion hair. <75%hp 100%mn 100%mv> back moccasin Your backstab DISEMBOWELS a water moccasin! A water moccasin has some small wounds. <75%hp 100%mn 100%mv> Your slash injures a water moccasin. Your slash injures a water moccasin. Kronin's smash maims a water moccasin. A water moccasin's bite misses you. A water moccasin has quite a few wounds. <75%hp 100%mn 100%mv> Kronin's kicked dirt misses a water moccasin. A water moccasin has quite a few wounds. <75%hp 100%mn 100%mv> 5 Kronin's smash maims a water moccasin. Your slash injures a water moccasin. You scramble backward and dodge a water moccasin's bite. A water moccasin is covered in bleeding wounds. <75%hp 100%mn 100%mv> You hook a water moccasin's left ankle with your foot and trip her! Your trip nicks a water moccasin. A water moccasin is covered in bleeding wounds. <75%hp 100%mn 100%mv> Kronin's smash maims a water moccasin. Kronin's smash misses a water moccasin. Your slash injures a water moccasin. Your slash wounds a water moccasin. A water moccasin's bite misses you. A water moccasin is bleeding profusely. <75%hp 100%mn 100%mv> Kronin's kicked dirt misses a water moccasin. A water moccasin is bleeding profusely. <75%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger  92% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a Kronin's smash MUTILATES a water moccasin! Your slash injures a water moccasin. Your slash injures a water moccasin. A water moccasin's bite misses you. [Hit Return to continue] Kronin's smash MUTILATES a water moccasin! Your slash hits a water moccasin. A water moccasin's bite misses you. [Hit Return to continue] Kronin's kicked dirt grazes a water moccasin. A water moccasin is blinded by the dirt in her eyes! Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a A water moccasin is spasming in shock. <75%hp 100%mn 100%mv> Kronin's smash maims a water moccasin. Your slash injures a water moccasin. Your slash injures a water moccasin. A water moccasin's bite misses you. A water moccasin is writhing in agony. <75%hp 100%mn 100%mv> You are thirsty. A water moccasin is writhing in agony. <77%hp 100%mn 100%mv> Kronin's smash devastates a water moccasin. Your slash injures a water moccasin. A water moccasin's bite misses you. A water moccasin is convulsing on the ground. <77%hp 100%mn 100%mv> dri Kronin's kicked dirt misses a water moccasin. A water moccasin is convulsing on the ground. <77%hp 100%mn 100%mv> nk bal Kronin's smash MUTILATES a water moccasin! A water moccasin is DEAD!! You receive 392 experience points. You hear a water moccasin's death cry. Kronin sacrifices the corpse of a water moccasin to the gods. Kronin splits 75 silver coins. Your share is 25 silver. <77%hp 100%mn 100%mv> ^R drink ba ladder You drink water from a bladder. Your thirst is quenched. <77%hp 100%mn 100%mv> Bayard wakes and stands up. <77%hp 100%mn 100%mv> Bayard gets a mat made of lion hair. <77%hp 100%mn 100%mv> gr Bayard's group: [16 War] Kronin   93%hp  96%mn  96%mv  6114 tnl [20 Ele] Bayard  100%hp  28%mn 100%mv  7941 tnl [19 Thi] Zeptaru   77%hp 100%mn 100%mv  3363 tnl <77%hp 100%mn 100%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A python slithers nearby, searching for food. A large toad eyes you balefully. <77%hp 100%mn 99%mv> Bayard leaves west. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: north east south west] Bayard the Elemental Magician is here. Kronin has arrived. <77%hp 100%mn 98%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. In the swamp Stumps and floating logs are scattered around the marshland. The green colored bog of swamp murk makes travel slow and difficult. A pungent odor of wet mud rises from the saturated land. Slime, grasses, roots, and tall willow trees form natural obstacles. [Exits: east south west] A natural spring flows from the ground here. Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <77%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. In the swamp Swampland engulfs this region. Large willow trees loom over the murky swamp. Dark green and brown moss hang from the trees. The land is filtered from sunlight, darkened from the trees and marsh fog. Mud, slime, and all sorts of critters thrive here. [Exits: east south west] Bayard the Elemental Magician is here. A dragonfly buzzes annoyingly around you. A dragonfly buzzes annoyingly around you. A dragonfly buzzes annoyingly around you. Kronin has arrived. <77%hp 100%mn 96%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. In the swamp You stand in the mists of marshland. Reeds of tall sharp grass and bamboo poke out from the soggy ground. The scent of mud and grime is carried by the light breeze. Insects buzz and chirp from all directions. Muck and sludge seem to seep into everything. [Exits: east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. Halfway submerged, a crocodile eyes you hungrily. <77%hp 100%mn 95%mv> Bayard leaves west. You follow Bayard. Into the darkest part of the swamp You stand before land that leads deeper into the depths of swampland. Twisted large willows arch all around, blocking much of the light. Mud, sludge, grime, and murky water ooze all around. Large bugs chirp and buzz at a deafening tone. Creatures of all types slither, waddle, and struggle their way through challenging landscape. [Exits: east west] Bayard the Elemental Magician is here. Kronin has arrived. <77%hp 100%mn 95%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. An Oozing Bog The ground here is soft and oozing. You feel slimy water seeping into your boots. Better stop and check for leeches when you get out of here. [Exits: east west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A rather small beast cringes in terror as it notices you. A rather large python rests in a coil here. A monstrous snake slithers towards you, thinking 'breakfast'. <77%hp 100%mn 94%mv> Bayard leaves west. You follow Bayard. An Oozing Bog You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. [Exits: east west] Bayard the Elemental Magician is here. Kronin has arrived. <77%hp 100%mn 93%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. Marshy Forest This area is by no means a forest, but for those who dwell in these sparse trees it is one. Occasionally you see a whole humanoid form floating face down in the water, but mostly you only find pieces. You hear a loud bellow in the distance. And feel fear creep into your heart. [Exits: east west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A heap of garbage shambles towards you. A swamp troll charges towards you. A swamp troll's claw misses Kronin. A swamp troll tries to disarm Kronin, but fails. <77%hp 100%mn 92%mv> A swamp troll's claw misses Kronin. Kronin's smash MUTILATES a swamp troll! Kronin's smash mauls a swamp troll. Your slash grazes a swamp troll. Your slash hits a swamp troll. Bayard's pierce misses a swamp troll. Bayard's pierce hits a swamp troll. Your slash grazes a swamp troll. A swamp troll is bleeding profusely. <77%hp 100%mn 92%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile hits a swamp troll. Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile MUTILATES a swamp troll! Bayard unleashes a magic missile at a swamp troll. Bayard's magic missile MUTILATES a swamp troll! The vortex closes in a flash of light. A swamp troll is writhing in agony. <77%hp 100%mn 92%mv> Kronin's smash decimates a swamp troll. A swamp troll is DEAD!! You receive 58 experience points. You hear a swamp troll's death cry. Kronin gets 63 silver coins from the corpse of a swamp troll. Kronin splits 63 silver coins. Your share is 21 silver. Kronin sacrifices the corpse of a swamp troll to the gods. Kronin splits 48 silver coins. Your share is 16 silver. <77%hp 100%mn 92%mv> Bayard leaves west. You follow Bayard. Swamp's Edge Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. [Exits: north east south] Bayard the Elemental Magician is here. A rather large python rests in a coil here. There is a mean looking gnoll here. Kronin has arrived. <77%hp 100%mn 91%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. Muddy Path This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. [Exits: north south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A marsh wolf sniffing the ground has followed your scent. <77%hp 100%mn 91%mv> Bayard leaves north. You follow Bayard. A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Bayard the Elemental Magician is here. Kronin has arrived. <77%hp 100%mn 90%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <77%hp 100%mn 89%mv> Bayard leaves south. You follow Bayard. On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] Bayard the Elemental Magician is here. A fish swims here in the river. Kronin has arrived. <77%hp 100%mn 89%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A fish swims here in the river. A fish swims in the river. <77%hp 100%mn 89%mv> Bayard leaves east. You follow Bayard. On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] Bayard the Elemental Magician is here. A fish swims in the river. A fish swims here in the river. Kronin has arrived. <77%hp 100%mn 89%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <77%hp 100%mn 89%mv> Bayard leaves east. You follow Bayard. On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] Bayard the Elemental Magician is here. A fish swims here in the river. A fish swims in the river. A fish swims here in the river. Kronin has arrived. <77%hp 100%mn 89%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large cockroach scuttles across the ground. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <77%hp 100%mn 89%mv> Bayard leaves up. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south down] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Magician is here. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. Kronin has arrived. <77%hp 100%mn 88%mv> Kronin leaves north. <77%hp 100%mn 88%mv> Bayard leaves south. You follow Bayard. Southern Road - Professional Square You are in a large square busy with people moving all around. The square under you is made of large granite blocks. Merchants are going north to the inner city to sell their goods, while others are going east and west along the Professional Lane to their guilds. A few people are moving south along the Southern Road towards the Southern Gates to leave the city. [Exits: north east south west] Bayard the Elemental Magician is here. <77%hp 100%mn 88%mv> Bayard leaves north. You follow Bayard. Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south down] A brown leather shirt lies forgotten in the mud. Bayard the Elemental Magician is here. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <77%hp 100%mn 87%mv> Bayard leaves south. You follow Bayard. Southern Road - Professional Square You are in a large square busy with people moving all around. The square under you is made of large granite blocks. Merchants are going north to the inner city to sell their goods, while others are going east and west along the Professional Lane to their guilds. A few people are moving south along the Southern Road towards the Southern Gates to leave the city. [Exits: north east south west] Bayard the Elemental Magician is here. <77%hp 100%mn 87%mv> Bayard leaves west. You follow Bayard. Professional Lane West The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The Temple of Stupid is to the south. Professional Lane continues to the west and Professional Square is to the east. [Exits: east south west] Bayard the Elemental Magician is here. <77%hp 100%mn 87%mv> Bayard leaves west. You follow Bayard. Professional Lane West The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The boat shop is to the south. Professional Lane continues to the east and west. [Exits: east south west] Bayard the Elemental Magician is here. <77%hp 100%mn 86%mv> Bayard leaves west. You follow Bayard. Professional Lane West The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The First National Bank of Ethshar is to the south. Professional Lane continues to the east while the corner of the Assassins Row and Professional is to the west. [Exits: east south west] Bayard the Elemental Magician is here. <77%hp 100%mn 86%mv> Bayard leaves west. You follow Bayard. Corner of Professional and Assassin The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Assassins Row heads to the north while Professional Lane goes off to the east. [Exits: north east] Bayard the Elemental Magician is here. A citizen of Ethshar stops and watches people on the road. A hefty woman patrols the streets of Ethshar, keeping the peace. <77%hp 100%mn 85%mv> Bayard leaves north. You follow Bayard. Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The thieves guild is to the west. Assassins Row continues to the north while the Professional Lane and Assassins Row meet to the south. [Exits: north south west] Bayard the Elemental Magician is here. <77%hp 100%mn 85%mv> Bayard says, 'Go train if you wish' <81%hp 100%mn 93%mv> Bayard peers intently west. <81%hp 100%mn 93%mv> fo  w Thief Guild Dark blue marble makes up the walls of the guild, which appear to be enhanced by white silver streaked through the marble. There are small busts of thieves long gone, lining the walls, who have accomplished great things and have stolen even more. Overshining these busts are complete statues of Thieves who served among the Syndicate Family and paid the final price in blood. There are dimmed windows all around, casting shadowed light over the room. To the east you can exit to Assassin's Row, or go south and see the bar and the guildmaster. [Exits: east south] <81%hp 100%mn 92%mv> s Thief Guild Dark blue marble makes up the walls of the guild, enhanced by streaks of white silver. There are dimmed windows all around, casting shadowed light over the room. The room is full of small tables and a large bar, where many a thief have come to boast about himself and slug down a beer. Surrounding the bar are paintings of the Gods of Syndicate, each appearing to be gazing down at the bar itself. The exit to the south goes to the guildmaster, and to the north the foyer. [Exits: north south] Several tables and chairs fill the room. A child is here playing in the street. A bartender stands here ready to serve you. <81%hp 100%mn 92%mv> s Thief Guild Dark blue marble makes up the walls of the guild, enhanced by streaks of white silver. There are newer practice mats on the floor, however the room stinks of sweat. There are dimmed windows all around, casting shadowed light over the room. The eastern wall has a lot of fresh scrapes and chips cut out of the marble (the vault of the bank is on the other side, but the wall is too thick to get through). On the south wall is an immaculate painting of the Godfather of the Syndicate. The only exit is north to the bar. [Exits: north] A thief stands here examining his envenomed dagger. <81%hp 100%mn 92%mv> sk Your list of skills: Level 1: dagger 92% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <81%hp 100%mn 92%mv> pr envenom To use the 'practice' command, you must specify at least 'prac' to use the command. <81%hp 100%mn 92%mv> prac envenom You practice envenom. <81%hp 100%mn 92%mv> prac envenom You are now learned at envenom. <85%hp 100%mn 100%mv> prac shapeshift 100% detect hidden 75% dagger 92% mace 75% shield block 75% spear 50% sword 75% whip 75% lash 75% evaluation 100% backstab 80% circle stab 86% dirt kicking 97% disarm 75% dodge 100% envenom 75% hand to hand 100% kick 75% parry 76% trip 89% second attack 79% fast healing 55% haggle 75% hide 100% meditation 75% peek 100% pick lock 75% sneak 100% steal 75% plant 75% scrolls 75% staves 75% You have 4 practice sessions left. <85%hp 100%mn 100%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 35 minutes, and 49 seconds ago. Race: changeling Sex: male Class: thief You have 85% hit, 100% mana, 100% movement. You have 4 practices and 0 training sessions. You are carrying 41/43 items with weight 203/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Infravision Shapeshift <85%hp 100%mn 100%mv> n Thief Guild Dark blue marble makes up the walls of the guild, enhanced by streaks of white silver. There are dimmed windows all around, casting shadowed light over the room. The room is full of small tables and a large bar, where many a thief have come to boast about himself and slug down a beer. Surrounding the bar are paintings of the Gods of Syndicate, each appearing to be gazing down at the bar itself. The exit to the south goes to the guildmaster, and to the north the foyer. [Exits: north south] Several tables and chairs fill the room. A child is here playing in the street. A bartender stands here ready to serve you. <85%hp 100%mn 100%mv> n Thief Guild Dark blue marble makes up the walls of the guild, which appear to be enhanced by white silver streaked through the marble. There are small busts of thieves long gone, lining the walls, who have accomplished great things and have stolen even more. Overshining these busts are complete statues of Thieves who served among the Syndicate Family and paid the final price in blood. There are dimmed windows all around, casting shadowed light over the room. To the east you can exit to Assassin's Row, or go south and see the bar and the guildmaster. [Exits: east south] <85%hp 100%mn 100%mv> e Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The thieves guild is to the west. Assassins Row continues to the north while the Professional Lane and Assassins Row meet to the south. [Exits: north south west] <85%hp 100%mn 99%mv> whe Players near you: Ilthrazyn Elementalist Guild Yreobryn Cleric Guild (PK) Zeptaru Assassins Row Chaddiru Monk Guild <85%hp 100%mn 99%mv> n Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Oddly enough, the building to the west has a strange room jutting out from the second floor. This strange room covers the entrance of to the guild and does not look too sturdy from your vantage point. The nightwalkers guild is to the west. Assassins Row continues to the north and south. [Exits: north south west] <89%hp 100%mn 99%mv> e Alas, you cannot go that way. <89%hp 100%mn 99%mv> w You are not allowed in there. <89%hp 100%mn 99%mv> l Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Oddly enough, the building to the west has a strange room jutting out from the second floor. This strange room covers the entrance of to the guild and does not look too sturdy from your vantage point. The nightwalkers guild is to the west. Assassins Row continues to the north and south. [Exits: north south west] <89%hp 100%mn 99%mv> n Assassins Row The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Assassins Row continues to the south while the West Main Street is to the north. [Exits: north south] A child is here playing in the street. <89%hp 100%mn 99%mv> n West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <89%hp 100%mn 98%mv> w West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] <89%hp 100%mn 98%mv> w Inner Western Gate The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Western Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen and the forest beyond that. [Exits: north east south] <89%hp 100%mn 97%mv> w The grand gate is closed. <89%hp 100%mn 97%mv> gtell I shall return   c                      wo You have 0 gold, 1827 silver, and 80143 experience (3305 exp to level). <89%hp 100%mn 97%mv> gtell I am ready You tell the group 'I am ready' <89%hp 100%mn 97%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has a few bruises. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a steel buckler a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <92%hp 100%mn 100%mv> Kronin has arrived. <92%hp 100%mn 100%mv> inv Kronin opens the grand gate. You are carrying: ( 8) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag <92%hp 100%mn 100%mv> Kronin leaves west. <92%hp 100%mn 100%mv> Bayard tells the group 'I go to get us a dagger' <92%hp 100%mn 100%mv> <92%hp 100%mn 100%mv> reply Aye         gtell Aye You tell the group 'Aye' <92%hp 100%mn 100%mv> l Inner Western Gate The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Western Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen and the forest beyond that. [Exits: north east south west] <92%hp 100%mn 100%mv> e The sun rises in the east. The sky appears cloudy, and it begins to rain. You are sober. <95%hp 100%mn 100%mv> West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] <95%hp 100%mn 99%mv> e West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] The tiny head of an insect lies on the ground. <95%hp 100%mn 99%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] <95%hp 100%mn 98%mv> e West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] <95%hp 100%mn 98%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] <95%hp 100%mn 97%mv> e Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A dusty map lies here. A white skirt is here. <95%hp 100%mn 97%mv> 1 You attempt to hide. <95%hp 100%mn 97%mv> 4 You attempt to move silently. You begin sneaking. <95%hp 100%mn 97%mv> whe Players near you: Ilthrazyn Elementalist Guild Yreobryn Cleric Guild (PK) Zeptaru Market Square Chaddiru Monk Guild <95%hp 100%mn 97%mv> wh [ Giant ] Rathas the Sun Totem Bearer [ Ilthd ] Kjialik Vieli the Hero of the Dark [ Human ] Adelaide the Mistress Craftswoman [ Mino ] Kronin the Lieutenant [ Grif ] Xypher the Templar Initiate [ Ilthd ] Ilthrazyn the Master of the Elements [ Gnome ] Yreobryn the Cardinal of the Ether [ Troll ] Jinky the Great Patriarch [19 Chnge Thi] (PK) [Helper] Zeptaru the Brigand [ Draco ] Tierney the Initiate of the Hunt [ Ilthd ] Etatael the Archmage of Animation [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Human ] Chaddiru the Adept of Mind [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Dwarf ] Kelthe the Supreme Battle Master [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 17 <95%hp 100%mn 97%mv> You are sober. <98%hp 100%mn 100%mv> gr someone's group: [16 War] Kronin  100%hp 100%mn  18%mv  5946 tnl [20 Ele] Someone   98%hp  35%mn  22%mv  7868 tnl [19 Thi] Zeptaru   98%hp 100%mn 100%mv  3305 tnl <98%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> Kronin tells the group 'When do you get napalm?' <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 92% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 75% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 100%mv> Bayard tells the group 'Two ranks' <100%hp 100%mn 100%mv> en dagger You step out of the shadows. You coat dagger with venom. You look up and notice that it is no longer raining. You are sober. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> inv You are carrying: ( 8) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag <100%hp 100%mn 100%mv> l slef You do not see that here. <100%hp 100%mn 100%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a steel buckler a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 100%mv> The sky gets very cloudy and a calmness begins here. You are hungry. <100%hp 100%mn 100%mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: ( 5) a small green pill a long water flask a leather practice whip a small lantern <100%hp 100%mn 100%mv> wo You have 0 gold, 1827 silver, and 80143 experience (3305 exp to level). <100%hp 100%mn 100%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 41 minutes, and 12 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 4 practices and 0 training sessions. You are carrying 41/43 items with weight 203/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Sneak Infravision Shapeshift <100%hp 100%mn 100%mv> Kronin tells the group 'Damn feet.' <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get bread hemp You step out of the shadows. I see nothing like that in the hemp. <100%hp 100%mn 100%mv> eat     exam      inv You are carrying: ( 8) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag <100%hp 100%mn 100%mv> eat brae  ead You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> [NEWBIE] Adelaide: how can i loot a corpse? <100%hp 100%mn 100%mv> l The poison on dagger dries up. <100%hp 100%mn 100%mv> Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] ( 2) A dusty map lies here. A white skirt is here. <100%hp 100%mn 100%mv> gr Bayard's group: [16 War] Kronin  100%hp 100%mn  38%mv  5788 tnl [20 Ele] Bayard   66%hp  27%mn  76%mv  7772 tnl [19 Thi] Zeptaru  100%hp 100%mn 100%mv  3305 tnl <100%hp 100%mn 100%mv> [NEWBIE] Riallus: 'get all corpse' <100%hp 100%mn 100%mv> <100%hp 100%mn 100%mv> Bayard has arrived. <100%hp 100%mn 100%mv> [NEWBIE] Adelaide: that got me the actual corpse <100%hp 100%mn 100%mv> Bayard gives you a leather backpack. <100%hp 100%mn 100%mv> <100%hp 100%mn 100%mv> Bayard gives you an onyx bracelet. <100%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 99%mv> Bayard leaves east. You follow Bayard. East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 99%mv> Bayard leaves north. You follow Bayard. Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 98%mv> Bayard leaves north. You follow Bayard. Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] (Chromatic Aura) Bayard the Elemental Magician is here. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> Bayard leaves west. You follow Bayard. North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. A carefree child skips and runs in the street. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The road connects the Northern Market and the Square of the Shield. [Exits: north south] (Chromatic Aura) Bayard the Elemental Magician is here. A cartographer stands here, scribbling intently on a map. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Elvenhame, Lacunae, the Emerald forest, or the Warlord's lair...' The cartographer tells you, '..just say so, and I can probably help you out!' The cartographer looks up from his map and nods in greeting. <100%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The northern gates are to found to the north and the Square of the Shield is to the south. [Exits: north south] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Inner Northern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the north leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the south. [Exits: east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 95%mv> Bayard opens the grand gate. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Outer Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north south] (Chromatic Aura) Bayard the Elemental Magician is here. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 95%mv> Bayard writhes in agony as plague sores erupt from his skin. Bayard's sickness wounds him. <100%hp 100%mn 100%mv> [NEWBIE] Riallus: Are you doing 'get corpse' or 'get all corpse'/ <100%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 99%mv> Bayard leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north south] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 94%mv> Bayard leaves east. You follow Bayard. The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 93%mv> <100%hp 100%mn 93%mv> Bayard leaves east. You follow Bayard. The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 91%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A cute rabbit is here. <100%hp 100%mn 90%mv> Bayard leaves east. You follow Bayard. Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 89%mv> Bayard leaves east. You follow Bayard. Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 89%mv> Bayard leaves north. You follow Bayard. The foothills You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. [Exits: east south] Some herbs are lying here, small green leaves and tiny pink flowers. (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 88%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 87%mv> Bayard leaves east. You follow Bayard. Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 86%mv> Bayard leaves north. You follow Bayard. Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 86%mv> Bayard leaves north. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves east. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves east. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves east. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 84%mv> Bayard leaves east. You follow Bayard. Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 84%mv> Bayard leaves north. You follow Bayard. Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. <100%hp 100%mn 83%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 83%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 83%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. A well-dressed Ofcol boy plays roughly in the streets. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 82%mv> Bayard leaves north. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 82%mv> Bayard leaves east. You follow Bayard. Raff Way You are on Raff Way. To the east, Raff Way continues until it hits the golden citadel, the dome of which can be seen from here. To the west, you see the Big Intersection where Raff Way meets Impy Way. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 81%mv> Bayard leaves east. You follow Bayard. Raff Way You are on Raff Way. To the east, Raff Way continues until it hits the golden citadel, the dome of which can be seen from here. To the west, Raff way continues towards the middle of Ofcol. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 81%mv> Bayard leaves east. You follow Bayard. Raff Way, Before the Golden Citadel The end of Raff way leads right into the Golden Citadel, one of the holy sites of Ofcol. The massive ornate dome of the building is decorated with what appears to be gold. The building otherwise is made of ordinary stone. Peasants and acolytes can be seen regularly entering the temple to worship various good deities. Raff way also leads back west towards the middle of Ofcol. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A citizen of Ofcol runs by, oblivious to your presence. <100%hp 100%mn 81%mv> Bayard leaves east. You follow Bayard. Entrance to the Golden Citadel Giant marble pillars support the grey stone dome above, and an arched entranceway leads back to Raff Way behind you. The dome is lit by regular rows of white canldes in golden holders. The walls are covered with a thin layer of white marble, but its clear the layer is thin from looking at the beginning of the dome above which is clearly made of simple grey stone. The dome rises above to the center of the building, but is lined with gold statues at regular intervals representing the good deities of Thera, past and present. Acolytes scury about performing temple duties, and peasants enter to worship freely. There are two wings to the great domed Golden Citadel, a north one and a southern one. [Exits: north south west] (Chromatic Aura) Bayard the Elemental Magician is here. An acolyte is here working in the temple. An acolyte is here working in the temple. <100%hp 100%mn 80%mv> Bayard leaves north. You follow Bayard. Within the Golden Citadel Giant marble pillars support the grey stone dome above. The dome is lit by regular rows of white canldes in golden holders. The walls are covered with a thin layer of white marble, but its clear the layer is thin from looking at the beginning of the dome above which is clearly made of simple grey stone. The dome rises above to the center of the building, but is lined with gold statues at regular intervals representing the good deities of Thera, past and present. Acolytes scury about performing temple duties, and peasants enter to worship freely. The altar is just further north, and an alcove to the west is designated for the Ofcol paladin guilds head quarters. [Exits: north south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 80%mv> Bayard leaves north. You follow Bayard. The Altar of the Golden Citadel Lined with gold, the altar is a raised platform, in which is a donation pit for the needy. The dome above is supported by giant marble pillars, and surrounding the backside of the altar are a circle of white candles in golden holders providng more than adequate light. To the west, are the chambers of the Priest Healer of the Citadel. To the south, one can return to the center of the Citadel and exit if one wishes. [Exits: south west] A pit for donations is in carved into the ground. (Chromatic Aura) Bayard the Elemental Magician is here. An acolyte is here working in the temple. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. The Priest's Alcove This corner of the golden citadel is well lit by two rows of white candles in golden holders. The walls are covered with a thin layer of white marble, but its clear the layer is thin from looking at the beginning of the dome above which is clearly made of simple grey stone. The dome rises above to the center of the building, but is lined with gold statues at regular intervals representing the good deities of Thera, past and present. A healer is in this alcove providing his services to the worshippers for a small price. [Exits: east] A brownish leather-like sack rests here. (Chromatic Aura) Bayard the Elemental Magician is here. (Holy Aura) A priest stands here waiting to heal someone. <100%hp 100%mn 80%mv> The priest recites a prayer to his god, 'folibantis oagzugz'. Bayard looks relieved as his sores vanish. <100%hp 100%mn 80%mv> whe Players near you: (PK) Bayard The Priest's Alcove (PK) Zeptaru The Priest's Alcove <100%hp 100%mn 80%mv> [NEWBIE] Adelaide: oops <100%hp 100%mn 80%mv> Bayard leaves east. You follow Bayard. The Altar of the Golden Citadel Lined with gold, the altar is a raised platform, in which is a donation pit for the needy. The dome above is supported by giant marble pillars, and surrounding the backside of the altar are a circle of white candles in golden holders providng more than adequate light. To the west, are the chambers of the Priest Healer of the Citadel. To the south, one can return to the center of the Citadel and exit if one wishes. [Exits: south west] A pit for donations is in carved into the ground. (Chromatic Aura) Bayard the Elemental Magician is here. An acolyte is here working in the temple. <100%hp 100%mn 80%mv> Bayard leaves south. You follow Bayard. Within the Golden Citadel Giant marble pillars support the grey stone dome above. The dome is lit by regular rows of white canldes in golden holders. The walls are covered with a thin layer of white marble, but its clear the layer is thin from looking at the beginning of the dome above which is clearly made of simple grey stone. The dome rises above to the center of the building, but is lined with gold statues at regular intervals representing the good deities of Thera, past and present. Acolytes scury about performing temple duties, and peasants enter to worship freely. The altar is just further north, and an alcove to the west is designated for the Ofcol paladin guilds head quarters. [Exits: north south west] (Chromatic Aura) Bayard the Elemental Magician is here. <100%hp 100%mn 80%mv> Bayard leaves south. You follow Bayard. Entrance to the Golden Citadel Giant marble pillars support the grey stone dome above, and an arched entranceway leads back to Raff Way behind you. The dome is lit by regular rows of white canldes in golden holders. The walls are covered with a thin layer of white marble, but its clear the layer is thin from looking at the beginning of the dome above which is clearly made of simple grey stone. The dome rises above to the center of the building, but is lined with gold statues at regular intervals representing the good deities of Thera, past and present. Acolytes scury about performing temple duties, and peasants enter to worship freely. There are two wings to the great domed Golden Citadel, a north one and a southern one. [Exits: north south west] (Chromatic Aura) Bayard the Elemental Magician is here. An acolyte is here working in the temple. An acolyte is here working in the temple. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. Raff Way, Before the Golden Citadel The end of Raff way leads right into the Golden Citadel, one of the holy sites of Ofcol. The massive ornate dome of the building is decorated with what appears to be gold. The building otherwise is made of ordinary stone. Peasants and acolytes can be seen regularly entering the temple to worship various good deities. Raff way also leads back west towards the middle of Ofcol. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A citizen of Ofcol runs by, oblivious to your presence. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. Raff Way You are on Raff Way. To the east, Raff Way continues until it hits the golden citadel, the dome of which can be seen from here. To the west, Raff way continues towards the middle of Ofcol. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 79%mv> Bayard leaves west. You follow Bayard. Raff Way You are on Raff Way. To the east, Raff Way continues until it hits the golden citadel, the dome of which can be seen from here. To the west, you see the Big Intersection where Raff Way meets Impy Way. [Exits: east west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 79%mv> Bayard leaves west. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 79%mv> Bayard leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] (Chromatic Aura) Bayard the Elemental Magician is here. A well-dressed Ofcol boy plays roughly in the streets. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 78%mv> Bayard leaves east. You follow Bayard. Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] A pile of black cloth is on the ground here. A ring of black opal lies here gathering dust. (Chromatic Aura) Bayard the Elemental Magician is here. A proud and well armored pony is here waiting on his customers. <100%hp 100%mn 78%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <100%hp 100%mn 85%mv> [NEWBIE] Adelaide: oops <100%hp 100%mn 85%mv> Bayard eats a magic mushroom. <100%hp 100%mn 85%mv> list [Lv Price Qty] Item [40 45477 1 ] A psi-sword [52 53811 1 ] the shield of the Obsidian Order [ 6 27 1 ] a pewter bracer [30 9998 1 ] a satin halter [24 1918 1 ] thief's belt [20 6109 1 ] a holy mace [45 78048 1 ] a bloody butcher's cleaver [20 1466 1 ] a long staff [30 21777 1 ] a pair of dragon claws [55 83271 1 ] A staff of living wood [27 2679 1 ] a lady's white gown [46 120162 1 ] The Sword of Fury [45 10755 1 ] a Shield made from the plate of a Cave Fisher [20 69000 1 ] a crossbow named 'Mithril Death' [25 6900 1 ] a quiver's worth of flaming iron quarrels [45 28076 1 ] pair of obsidian armplates [38 37714 1 ] chainmail marked with the symbol of Legion [33 51649 2 ] a holy symbol of Anthatal [34 10016 4 ] a helm made from a dragonskull [ 5 84 2 ] a silver ring [27 15980 1 ] a silver belt with an opal embedded in the buckle [31 21020 1 ] a pair of dragonscale gauntlets [ 4 55 2 ] a belt of steel links [31 16947 3 ] A thin iron bracer [40 79071 1 ] a psi-knife [47 85481 1 ] a pair of dark, red dragonsleeves [45 231050 1 ] the platinum tower shield [54 62233 1 ] the ribcage of the Red Dragon [41 124553 1 ] a Blood-Red Diamond Necklace [50 34500 1 ] the dead star circlet [51 70664 1 ] a crown of ice [43 23562 1 ] charcoal-colored boots [56 241328 1 ] the New Thalos signet ring [51 44469 1 ] a suit of dryad leather armor [49 17648 1 ] vest of green leaves [50 65416 1 ] the dark sword of obsidian [47 16398 1 ] an obsidian-laced cape [20 9985 1 ] a dwarven battle shield [49 255094 1 ] a dwarven spiked battle mace [49 214427 1 ] a suit of heavy dwarven platemail [51 345527 2 ] a set of platinum hoof-plates [48 76620 1 ] a set of iron hoof-plates [50 51283 1 ] a crudely made fur cloak [40 26614 1 ] an obsidian longsword [44 24082 1 ] obsidian boots [45 33070 1 ] an obsidian breastplate [44 26370 1 ] an obsidian helm [51 57957 1 ] the flail of Remembrance [57 224459 1 ] the rear claws of a green dragon [30 7387 2 ] a long cloak of shadows [48 166610 1 ] a heavy adamantite mace [31 27622 3 ] a steel imperial sword [32 8576 4 ] heavy black boots [30 4166 2 ] a dashing city guard cape [30 17829 2 ] a city guard chainmail vest [35 47030 2 ] a city guard lieutenant sword [54 68954 1 ] the cracked skull of the shaman of Varggin Shih [57 36854 1 ] the robe of Pain [35 25303 1 ] an Ofcol signet ring [48 395490 2 ] A platinum poleaxe [12 55 1 ] a light elven cloak [33 25477 1 ] bolted steel plate [51 44597 1 ] the huge, fur-lined shield of the Redhawks [32 18293 5 ] standard issue platemail [30 14766 5 ] imperial helmet [33 20982 5 ] a heavy iron shield [53 555305 1 ] Emerald-tipped Battleaxe [34 20814 1 ] a strong iron bracer [50 175501 1 ] a suit of spiked adamantite platemail [17 1771 1 ] a pair of silver boots [10 44 1 ] some boiled leather armor [21 6284 1 ] a suit of silver plate [16 843 2 ] a silver helm [21 17465 4 ] a mithril longsword [53 27533 1 ] a red dyed kurtee [30 17792 1 ] an electric shield [35 23138 1 ] a suit of centaur plate [39 8266 2 ] a grey monk's robe [54 86628 1 ] the Badge of Order [50 34954 2 ] a ring of rough coal [14 280 2 ] An ornate mithril dagger [40 65413 3 ] An antique silver-plated whip [35 114933 1 ] A fiery dwarven hammer [52 82341 1 ] a pair of fine copper boots [52 89849 2 ] a set of fine copper leggings [52 86212 2 ] a fine copper helmet [54 102812 2 ] a suit of fine copper chainmail [12 59 1 ] A fine elven robe [47 132216 2 ] some spiked adamantite sleeves [47 120791 1 ] some spiked adamantite gauntlets [25 22462 1 ] A suit of finely crafted mithril platemail [51 172368 3 ] spiked adamantite battle boots [51 170465 3 ] some spiked adamantite battle leggings [51 177782 2 ] a spiked adamantite battle helm [32 101522 1 ] A wicked-looking spiked flail [45 293750 1 ] The Crystal Sword [40 103334 2 ] a city guard captain's golden scimitar [40 62454 2 ] a city guard captain's helmet [40 9715 2 ] a city guard captain's jacket [40 19057 2 ] a blue city guard captain's cape [40 18188 2 ] a city guard captain's blue gloves [40 15649 2 ] a pair of city guard captain's boots [40 7686 2 ] a pair of city guard captain's striped trousers [35 61051 1 ] a golden filigree pendant [35 32323 3 ] a black wrist guard [31 15745 4 ] strong iron leggings [34 14543 1 ] a cow horn knife [30 17054 1 ] a cow helmet [33 12444 1 ] a cow horn spike [30 8268 1 ] Bracer of the Rose [32 8237 5 ] a cow skull [29 3629 5 ] a cow skin [30 18153 1 ] a set of four legged cow leg armor [35 58236 1 ] a golden mitre [30 7970 1 ] Breeches of the White Rose [20 2666 -- ] a brass breastplate [17 1003 -- ] a brass helm [17 913 -- ] a pair of brass leg plates [15 95 -- ] a pair of brass boots [15 96 -- ] a pair of brass gauntlets [15 96 -- ] a pair of brass arm plates [15 97 -- ] a brass shield [15 91 -- ] a brass girth [14 77 -- ] a brass bracer [17 1184 -- ] a claymore <100%hp 100%mn 85%mv> l A pair of leather leggings lined with mithril suddenly appears from nowhere and pops into Bayard's possession! <100%hp 100%mn 85%mv> ist [Lv Price Qty] Item [40 45477 1 ] A psi-sword [52 53811 1 ] the shield of the Obsidian Order [ 6 27 1 ] a pewter bracer [30 9998 1 ] a satin halter [24 1918 1 ] thief's belt [20 6109 1 ] a holy mace [45 78048 1 ] a bloody butcher's cleaver [20 1466 1 ] a long staff [30 21777 1 ] a pair of dragon claws [55 83271 1 ] A staff of living wood [27 2679 1 ] a lady's white gown [46 120162 1 ] The Sword of Fury [45 10755 1 ] a Shield made from the plate of a Cave Fisher [20 69000 1 ] a crossbow named 'Mithril Death' [25 6900 1 ] a quiver's worth of flaming iron quarrels [45 28076 1 ] pair of obsidian armplates [38 37714 1 ] chainmail marked with the symbol of Legion [33 51649 2 ] a holy symbol of Anthatal [34 10016 4 ] a helm made from a dragonskull [ 5 84 2 ] a silver ring [27 15980 1 ] a silver belt with an opal embedded in the buckle [31 21020 1 ] a pair of dragonscale gauntlets [ 4 55 2 ] a belt of steel links [31 16947 3 ] A thin iron bracer [40 79071 1 ] a psi-knife [47 85481 1 ] a pair of dark, red dragonsleeves [45 231050 1 ] the platinum tower shield [54 62233 1 ] the ribcage of the Red Dragon [41 124553 1 ] a Blood-Red Diamond Necklace [50 34500 1 ] the dead star circlet [51 70664 1 ] a crown of ice [43 23562 1 ] charcoal-colored boots [56 241328 1 ] the New Thalos signet ring [51 44469 1 ] a suit of dryad leather armor [49 17648 1 ] vest of green leaves [50 65416 1 ] the dark sword of obsidian [47 16398 1 ] an obsidian-laced cape [20 9985 1 ] a dwarven battle shield [49 255094 1 ] a dwarven spiked battle mace [49 214427 1 ] a suit of heavy dwarven platemail [51 345527 2 ] a set of platinum hoof-plates [48 76620 1 ] a set of iron hoof-plates [50 51283 1 ] a crudely made fur cloak [40 26614 1 ] an obsidian longsword [44 24082 1 ] obsidian boots [45 33070 1 ] an obsidian breastplate [44 26370 1 ] an obsidian helm [51 57957 1 ] the flail of Remembrance [57 224459 1 ] the rear claws of a green dragon [30 7387 2 ] a long cloak of shadows [48 166610 1 ] a heavy adamantite mace [31 27622 3 ] a steel imperial sword [32 8576 4 ] heavy black boots [30 4166 2 ] a dashing city guard cape [30 17829 2 ] a city guard chainmail vest [35 47030 2 ] a city guard lieutenant sword [54 68954 1 ] the cracked skull of the shaman of Varggin Shih [57 36854 1 ] the robe of Pain [35 25303 1 ] an Ofcol signet ring [48 395490 2 ] A platinum poleaxe [12 55 1 ] a light elven cloak [33 25477 1 ] bolted steel plate [51 44597 1 ] the huge, fur-lined shield of the Redhawks [32 18293 5 ] standard issue platemail [30 14766 5 ] imperial helmet [33 20982 5 ] a heavy iron shield [53 555305 1 ] Emerald-tipped Battleaxe [34 20814 1 ] a strong iron bracer [50 175501 1 ] a suit of spiked adamantite platemail [17 1771 1 ] a pair of silver boots [10 44 1 ] some boiled leather armor [21 6284 1 ] a suit of silver plate [16 843 2 ] a silver helm [21 17465 4 ] a mithril longsword [53 27533 1 ] a red dyed kurtee [30 17792 1 ] an electric shield [35 23138 1 ] a suit of centaur plate [39 8266 2 ] a grey monk's robe [54 86628 1 ] the Badge of Order [50 34954 2 ] a ring of rough coal [14 280 2 ] An ornate mithril dagger [40 65413 3 ] An antique silver-plated whip [35 114933 1 ] A fiery dwarven hammer [52 82341 1 ] a pair of fine copper boots [52 89849 2 ] a set of fine copper leggings [52 86212 2 ] a fine copper helmet [54 102812 2 ] a suit of fine copper chainmail [12 59 1 ] A fine elven robe [47 132216 2 ] some spiked adamantite sleeves [47 120791 1 ] some spiked adamantite gauntlets [25 22462 1 ] A suit of finely crafted mithril platemail [51 172368 3 ] spiked adamantite battle boots [51 170465 3 ] some spiked adamantite battle leggings [51 177782 2 ] a spiked adamantite battle helm [32 101522 1 ] A wicked-looking spiked flail [45 293750 1 ] The Crystal Sword [40 103334 2 ] a city guard captain's golden scimitar [40 62454 2 ] a city guard captain's helmet [40 9715 2 ] a city guard captain's jacket [40 19057 2 ] a blue city guard captain's cape [40 18188 2 ] a city guard captain's blue gloves [40 15649 2 ] a pair of city guard captain's boots [40 7686 2 ] a pair of city guard captain's striped trousers [35 61051 1 ] a golden filigree pendant [35 32323 3 ] a black wrist guard [31 15745 4 ] strong iron leggings [34 14543 1 ] a cow horn knife [30 17054 1 ] a cow helmet [33 12444 1 ] a cow horn spike [30 8268 1 ] Bracer of the Rose [32 8237 5 ] a cow skull [29 3629 5 ] a cow skin [30 18153 1 ] a set of four legged cow leg armor [35 58236 1 ] a golden mitre [30 7970 1 ] Breeches of the White Rose [20 2666 -- ] a brass breastplate [17 1003 -- ] a brass helm [17 913 -- ] a pair of brass leg plates [15 95 -- ] a pair of brass boots [15 96 -- ] a pair of brass gauntlets [15 96 -- ] a pair of brass arm plates [15 97 -- ] a brass shield [15 91 -- ] a brass girth [14 77 -- ] a brass bracer [17 1184 -- ] a claymore <100%hp 100%mn 85%mv> [NEWBIE] Riallus: Do it again. I'm watching you. <100%hp 100%mn 93%mv> Bayard utters the words, 'bbantisuhz yiio'. <100%hp 100%mn 93%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <100%hp 100%mn 93%mv> Bayard eats a magic mushroom. <100%hp 100%mn 93%mv> Bayard gets a bladder from a leather backpack. <100%hp 100%mn 93%mv> Bayard drinks water from a bladder. <100%hp 100%mn 93%mv> Bayard drinks water from a bladder. <100%hp 100%mn 93%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <100%hp 100%mn 93%mv> ge te Bayard stops using a pair of leather leggings. Bayard wears a pair of leather leggings lined with mithril on his legs. <100%hp 100%mn 93%mv> ll What now? You tell the group 'What now?' <100%hp 100%mn 93%mv> Bayard tells the group 'Hmmm' <100%hp 100%mn 93%mv> whe Players near you: (PK) Bayard Talrec's Armory and Weapons Emporium (PK) Zeptaru Talrec's Armory and Weapons Emporium <100%hp 100%mn 100%mv> wo You have 0 gold, 1827 silver, and 80143 experience (3305 exp to level). <100%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 99%mv> buy Bayard leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 99%mv> dagg Bayard leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 98%mv> er You cannot do that here. <100%hp 100%mn 98%mv> Bayard leaves south. You follow Bayard. Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Bayard the Elemental Magician is here. A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. <100%hp 100%mn 98%mv> Bayard leaves south. You follow Bayard. Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] Bayard the Elemental Magician is here. <100%hp 100%mn 96%mv> Bayard leaves south. You follow Bayard. Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 95%mv> Bayard leaves south. You follow Bayard. Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] Bayard the Elemental Magician is here. <100%hp 100%mn 95%mv> Bayard leaves south. You follow Bayard. The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] Bayard the Elemental Magician is here. <100%hp 100%mn 95%mv> Bayard leaves west. You follow Bayard. Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 94%mv> Bayard leaves west. You follow Bayard. Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 94%mv> Bayard leaves west. You follow Bayard. Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Bayard the Elemental Magician is here. A cute rabbit is here. <100%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 91%mv> Bayard leaves south. You follow Bayard. Path in the foothills You are on the path leading through the small foothills. The wind blow through your hair as you study the beautiful landscaping here. From the north you sense a certain freshness. The path continues east and south. You smell freshness from north. [Exits: north east south] Bayard the Elemental Magician is here. <100%hp 100%mn 91%mv> Bayard leaves south. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautiful landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 90%mv> Bayard leaves south. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The Path leads north and south and to the west you see a large sign. [Exits: north south west] Bayard the Elemental Magician is here. <100%hp 100%mn 90%mv> Bayard leaves west. You follow Bayard. The large garden Plants and flowers of all sorts grow here. You see plants that you don't recognize. A feeling of peace overcomes you. The longer you stay here, the more you want to give up the ways of the world and start a garden. In front of you is a very large sign. [Exits: north east south] Bayard the Elemental Magician is here. (Translucent) (Holy Aura) The druid stands here, gardening. The druid tells you, 'You do not belong in the Shrine of Adorno.' Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] <100%hp 100%mn 89%mv> Bayard leaves south. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 88%mv> Bayard leaves north. You follow Bayard. Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 87%mv> Bayard leaves west. You follow Bayard. A CheckPoint You come upon one of the Covenant's various checkpoints. Knights wearing the mark of the Covenant approach you, checking for contraband and identification. Seeing all papers are in order, they let you pass. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 86%mv> Bayard leaves west. You follow Bayard. Outside the East Gate of Elvenhame You are outside the East Gate of Elvenhame. To the west is the gate itself. To the east are rolling plains, and if you squint and look hard enough, you can see the execution area: Gallow Hill. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <100%hp 100%mn 85%mv> Bayard leaves west. You follow Bayard. Inside the East Gate of Elvenhame You are inside the East Gate of Elvenhame. To the west is the Elven city, with its magnificent buildings and wonderful plant life. To the east is the plains. The gate itself is made of a silvery metal, thick, with sparkling runes engraved upon it. Above are the battlements. Beneath your feet are smooth cobblestones. [Exits: east west up] Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the east is the East Gate. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the south you see a nice building with a sign above the door: "Necromancers' Supply Shoppe". Beneath your feet are smooth cobblestones. [Exits: east south west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. The gate guard stands watch against invaders. <100%hp 100%mn 84%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south you see buildings, but the doors must be on other sides. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 84%mv> Bayard leaves west. You follow Bayard. Guild Square Guild Square is the intersection of Main Road and Guild Road. Lined with fiery-red-leaved maple trees and lavender flowers, this intersection is one of the busiest in Elvenhame. Beneath your feet are smooth cobblestones. [Exits: north east south west] A strange bow-like weapon is here. ( 2) You see an iron skeleton key on the ground. Bayard the Elemental Magician is here. <100%hp 100%mn 83%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. A man weaves as he walks, drunk and reeking. The gate guard stands watch against invaders. <100%hp 100%mn 83%mv> Bayard leaves west. You follow Bayard. East Main Street You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. Beneath your feet are smooth cobblestones. To the north is a small building constructed of evenly formed logs. It has a sloped roof covered with tiles of wood treated with some colorful waxy substance, the result of which being that while rain and weather cannot seep in and rot the tiles, bits of branches and leaves stick to it, and the occasional small stone. Above the entrance is a sign with a picture upon it, no words. The picture is of a sheet of paper with a purple stick figure drawn upon it, and a purple crayon off to the upper right, tilted as though about to draw hair on the hairless stick figure. [Exits: north east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <100%hp 100%mn 83%mv> 1 Bayard leaves west. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. Beneath your feet are smooth cobblestones. To the north is a small building made of logs. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 82%mv> You attempt to hide. <100%hp 100%mn 82%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. To the north is a temple bathed in a good and decent glow. Looking south, you see a temple glowing with a magical aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 82%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The sound of splashing water greets your ears from north and south. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 81%mv> Bayard leaves west. You follow Bayard. Center Square Center Square is one of the busiest intersections in Elvenhame. It is equidistant from the fountains and the temples in the center of the city. Beneath your feet are smooth cobblestones. A tree off to the side bears a news scroll, a weathered parchment nailed crudely to its trunk with metallic nails. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 81%mv> Bayard leaves west. You follow Bayard. West Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The building to the north does not have a door facing this road. To the south you see a fountain shooting red liquid into the air. You hear its splashing. Beneath your feet are smooth cobblestones. [Exits: east south west] Bayard the Elemental Magician is here. A bright yellow bird sings nearby. The cityguard stands ready to defend the lawful. <100%hp 100%mn 81%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. Cityguard Headquarters is to the north. To the south is a dark building, a temple bathed in shadowy aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. A grey-elven citizen self-consciously pats at her new blue robe. The cityguard patroller walks the roadway and watching for trouble. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. City Hall lies to your north. From the building to the south you hear happy noises. The sign above the door shows a picture of an open-mouthed dragon, and the words read, "The Gaping Maw". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard patroller walks the roadway and watching for trouble. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a neat and prim building with impeccable landscaping. The sign above the door reads, "Thou Good and Faithful Servant, Inc." To the south is a store whose sign proclaims, "Necessities 'R' Us". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 79%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <100%hp 100%mn 79%mv> Bayard leaves south. You follow Bayard. The Armory The first thing you notice is the heat. This store is hot. Very hot. By the far stone wall is a small forge, where the blacksmith works, and everywhere else you see piles of stuff: vests, leggings, boots, gloves, armguards... The blacksmith has been busy. The counter near the door is surprisingly clean. A locked box and a card sit upon it. [Exits: north] Bayard the Elemental Magician is here. The gate guard stands watch against invaders. A man reeking of rancid liquor walks with a wobble. Nech'lir the blacksmith hammers the finishing touches on a vest. Taron, the apprentice blacksmith, practices hammering metal on the anvil. <100%hp 100%mn 79%mv> Bayard leaves north. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <100%hp 100%mn 78%mv> Bayard leaves south. You follow Bayard. The Armory The first thing you notice is the heat. This store is hot. Very hot. By the far stone wall is a small forge, where the blacksmith works, and everywhere else you see piles of stuff: vests, leggings, boots, gloves, armguards... The blacksmith has been busy. The counter near the door is surprisingly clean. A locked box and a card sit upon it. [Exits: north] Bayard the Elemental Magician is here. The gate guard stands watch against invaders. A man reeking of rancid liquor walks with a wobble. Nech'lir the blacksmith hammers the finishing touches on a vest. Taron, the apprentice blacksmith, practices hammering metal on the anvil. <100%hp 100%mn 78%mv> Bayard leaves north. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <100%hp 100%mn 85%mv> Bayard leaves north. You follow Bayard. The Butcher Block Along one wall is a long vat with a glass cover, magically chilled. Inside it are different cuts of meat, some spiced and some waiting to be spiced. On the counter is a small card and a locked box. Behind the counter, hung on the wall, is a faded, stained parchment. A cooking fireplace has been added to the back wall, and a few cauldrons hang over the fire, steam rising from them. Not far from the cooking fires are counters for food preparation. It seems the butcher is expanding his services. [Exits: south] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. De'Lyron P'Gille the butcher is here waiting for your order. <100%hp 100%mn 85%mv> Bayard leaves south. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <100%hp 100%mn 84%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a very nice building. Above its door is a sign which says, "All That Glitters". From the south you hear the sound of hammer hitting anvil. The sign above the door reads, "He Who Lives By The Sword (R) Weapons Boutique". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard walks along the road, watching everyone vigilantly. A scrawny calico alleycat searches for food. <100%hp 100%mn 84%mv> Bayard leaves south. You follow Bayard. He Who Lives By The Sword (R) Weapons Boutique The first thing you notice is the heat. This store is hot. Very hot. By the far stone wall is a small forge, where the weaponsmith works, and everywhere else you see piles of swords, axes, daggers... some blades without hilts... On one wall is a collection of whips and flails. The weaponsmith has been busy. The counter near the door is surprisingly clean. A locked box and a card sit upon it. [Exits: north] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. Gethnir'Rah F'nith, the weaponsmith, beats upon the metal of a newly formed blade. <100%hp 100%mn 83%mv> Bayard buys a sharp knife. <100%hp 100%mn 83%mv> Bayard buys a sharp knife. <100%hp 100%mn 83%mv> Bayard stops using a thin dagger. Bayard wields a sharp knife. <100%hp 100%mn 83%mv> Bayard leaves north. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a very nice building. Above its door is a sign which says, "All That Glitters". From the south you hear the sound of hammer hitting anvil. The sign above the door reads, "He Who Lives By The Sword (R) Weapons Boutique". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard walks along the road, watching everyone vigilantly. A scrawny calico alleycat searches for food. <100%hp 100%mn 83%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <100%hp 100%mn 83%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a neat and prim building with impeccable landscaping. The sign above the door reads, "Thou Good and Faithful Servant, Inc." To the south is a store whose sign proclaims, "Necessities 'R' Us". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 82%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. City Hall lies to your north. From the building to the south you hear happy noises. The sign above the door shows a picture of an open-mouthed dragon, and the words read, "The Gaping Maw". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard patroller walks the roadway and watching for trouble. <100%hp 100%mn 82%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. Cityguard Headquarters is to the north. To the south is a dark building, a temple bathed in shadowy aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. A grey-elven citizen self-consciously pats at her new blue robe. The cityguard patroller walks the roadway and watching for trouble. <100%hp 100%mn 81%mv> Bayard leaves east. You follow Bayard. West Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The building to the north does not have a door facing this road. To the south you see a fountain shooting red liquid into the air. You hear its splashing. Beneath your feet are smooth cobblestones. [Exits: east south west] Bayard the Elemental Magician is here. A bright yellow bird sings nearby. The cityguard stands ready to defend the lawful. <100%hp 100%mn 81%mv> Bayard leaves east. You follow Bayard. Center Square Center Square is one of the busiest intersections in Elvenhame. It is equidistant from the fountains and the temples in the center of the city. Beneath your feet are smooth cobblestones. A tree off to the side bears a news scroll, a weathered parchment nailed crudely to its trunk with metallic nails. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 81%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The sound of splashing water greets your ears from north and south. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 80%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. To the north is a temple bathed in a good and decent glow. Looking south, you see a temple glowing with a magical aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 80%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. Beneath your feet are smooth cobblestones. To the north is a small building made of logs. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 79%mv> Bayard leaves east. You follow Bayard. East Main Street You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. Beneath your feet are smooth cobblestones. To the north is a small building constructed of evenly formed logs. It has a sloped roof covered with tiles of wood treated with some colorful waxy substance, the result of which being that while rain and weather cannot seep in and rot the tiles, bits of branches and leaves stick to it, and the occasional small stone. Above the entrance is a sign with a picture upon it, no words. The picture is of a sheet of paper with a purple stick figure drawn upon it, and a purple crayon off to the upper right, tilted as though about to draw hair on the hairless stick figure. [Exits: north east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <100%hp 100%mn 79%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. A man weaves as he walks, drunk and reeking. The gate guard stands watch against invaders. <100%hp 100%mn 79%mv> Bayard utters the words, 'aculaictha aazag'. <100%hp 100%mn 79%mv> Bayard utters the words, 'aculaictha aazag'. <100%hp 100%mn 79%mv> Bayard leaves west. You follow Bayard. East Main Street You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. Beneath your feet are smooth cobblestones. To the north is a small building constructed of evenly formed logs. It has a sloped roof covered with tiles of wood treated with some colorful waxy substance, the result of which being that while rain and weather cannot seep in and rot the tiles, bits of branches and leaves stick to it, and the occasional small stone. Above the entrance is a sign with a picture upon it, no words. The picture is of a sheet of paper with a purple stick figure drawn upon it, and a purple crayon off to the upper right, tilted as though about to draw hair on the hairless stick figure. [Exits: north east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 86%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. Beneath your feet are smooth cobblestones. To the north is a small building made of logs. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. To the north is a temple bathed in a good and decent glow. Looking south, you see a temple glowing with a magical aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves west. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The sound of splashing water greets your ears from north and south. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 85%mv> Bayard leaves west. You follow Bayard. Center Square Center Square is one of the busiest intersections in Elvenhame. It is equidistant from the fountains and the temples in the center of the city. Beneath your feet are smooth cobblestones. A tree off to the side bears a news scroll, a weathered parchment nailed crudely to its trunk with metallic nails. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 84%mv> Bayard leaves west. You follow Bayard. West Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The building to the north does not have a door facing this road. To the south you see a fountain shooting red liquid into the air. You hear its splashing. Beneath your feet are smooth cobblestones. [Exits: east south west] Bayard the Elemental Magician is here. A bright yellow bird sings nearby. The cityguard stands ready to defend the lawful. <100%hp 100%mn 84%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. Cityguard Headquarters is to the north. To the south is a dark building, a temple bathed in shadowy aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. A grey-elven citizen self-consciously pats at her new blue robe. The cityguard patroller walks the roadway and watching for trouble. <100%hp 100%mn 83%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. City Hall lies to your north. From the building to the south you hear happy noises. The sign above the door shows a picture of an open-mouthed dragon, and the words read, "The Gaping Maw". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard patroller walks the roadway and watching for trouble. <100%hp 100%mn 83%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a neat and prim building with impeccable landscaping. The sign above the door reads, "Thou Good and Faithful Servant, Inc." To the south is a store whose sign proclaims, "Necessities 'R' Us". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 83%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <100%hp 100%mn 82%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a very nice building. Above its door is a sign which says, "All That Glitters". From the south you hear the sound of hammer hitting anvil. The sign above the door reads, "He Who Lives By The Sword (R) Weapons Boutique". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard walks along the road, watching everyone vigilantly. A scrawny calico alleycat searches for food. <100%hp 100%mn 82%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. The Bakery & Dairy Bar is to the north, and to the south, the newly-opened Cartographer's shop. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <100%hp 100%mn 81%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. Beneath your feet are smooth cobblestones. Northward you see a park, and a pond. [Exits: north east west] Bayard the Elemental Magician is here. The cityguard stands ready to defend the lawful. <100%hp 100%mn 81%mv> Bayard leaves west. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the west you discern an end to the canopy of leaves. Beneath your feet are smooth cobblestones. Looking northward you see a park. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 81%mv> Bayard leaves west. You follow Bayard. Inside the West Gate of Elvenhame To the east the road is dark, hidden in the shadows of the tunnel caused by the arching of thick trees. To the west is beyond the gate of the city, wilderness. The gate itself is of a silvery metal, thick, and engraved with sparkling runes. Beneath your feet are smooth cobblestones. [Exits: east west up] Bayard the Elemental Magician is here. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. Outside the West Gate of Elvenhame You see the West Gate of Elvenhame, made of silver and bearing sparkling runic engravings. To the west is wilderness, to the east civilization as the elves know it. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. The lieutenant of the cityguard stands here looking bored. <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. You step out of the shadows. A Path in the Wilderness Just beyond Elvenhame's West Gate, you are on a path surrounded by forest. The sun breaks through the leaves of the trees above and lights your way. The path continues westward. To the east is the gate. A small but well- travelled path leads northward. Another path leads southward and westward. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 79%mv> Bayard leaves west. You follow Bayard. A Path in the Wilderness You are on a path surrounded north and south by forest. The sun breaks through the leaves of the trees overhead, lighting your way. The path extends east and west. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 78%mv> Bayard leaves west. You follow Bayard. A Path in the Wilderness You are on a path surrounded by forest. The sun breaks through the leaves of the trees overhead, lighting your way. The path extends east and north. [Exits: north east] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <100%hp 100%mn 77%mv> Bayard leaves north. You follow Bayard. Narrow Path The well-worn path, which extends northward, is surrounded by impassable thickets of scrub, shrub, vines, and thorns. Sharp twigs jut out at you, forcing you to keep to the path. [Exits: north south] Bayard the Elemental Magician is here. A man wanders through the woods, obviously lost. <100%hp 100%mn 77%mv> Bayard gives you a sharp knife. <100%hp 100%mn 77%mv> Bayard leaves north. You follow Bayard. Narrow Path The well-worn path is surrounded east and west by impassable thickets and trees, a dark forest on either side. The path extends north and south. Peering north, you see a massive expanse of brown and green land. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 76%mv> Bayard leaves north. You follow Bayard. Approaching the Field The well-worn path continues north to a mass of ground covered with green moss and dark brown mud. Gazing northward, you see the young forest growing again. In the back of your mind, you remember that this was the site of an ancient woodland sacred to the Lady of Magic, which a terrible weed destroyed, and a terrible fire renewed. You see that the renewal is complete, the growth has taken firm root, as you gaze northward. But here, on either side of the muddy path, young trees stretch upward, unfurling their leaves to catch the light of day. Yes, nature has prevailed here. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 75%mv> Bayard leaves north. You follow Bayard. Entrance to the Field of Fungus and Moss, Ferns and Conifers The ground beneath your feet is covered with dark brown mud, tamped down by frequent travellers. On either side of the muddy path, a strip of continuous green moss grows, beyond which are tall trees. Recent rains have kept the ground moist and soft. To either side of you, east and west, are rock walls. Their southern faces are somewhat clean, but their northern faces are covered with char and soot, as well as a little moss attempting to grow at their bases. Small plants have also taken root among the mossy cover, none having survived the trampling of travelers along the obvious path. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 74%mv> Bayard leaves east. You follow Bayard. On moss-covered ground A blanket of green moss covers the ground here, broken in places by bits of dark brown mud. The moss climbs to a height of one inch against a southern wall otherwise covered with char and ash. The recent rains have moistened and softened the ground, and small mushrooms have taken advantage of it. A number of small green plants have, as well, their bright green leaves unfurled to greet the sun. Some of the plants appear to be shrubs, their stalks hardened with a barky covering. Others appear to be leafy ground cover plants, the sort which look so nice in small pots or along a garden path. [Exits: north east west] Bayard the Elemental Magician is here. (Translucent) A small, translucent, humanoid creature is here, observing you. A small brownish grey mouse with white feet and a long tail scurries by. <100%hp 100%mn 73%mv> Bayard leaves north. You follow Bayard. On moss-covered ground Kept moist by the recent rains, the ground is a massive swirl of mostly dark green moss mixed with lighter shades of green. A number of trees rise upward from the ground, their trunks slowly thick- ening with every season, their eager leaves un- furling to catch the daylight. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 72%mv> hol Bayard leaves north. You follow Bayard. Moss-covered mud and little ferns Most of the ground is covered by velvety green moss. In a few places, tiny spots of dark brown soil peek up from the blanket. A few ferns grow here, their bright green fronts waving gently in the breeze. Emerging through the rain-softened moss, young trees unfurl their small green leaves to capture the sunlight as their trunks slowly thicken with every passing season. [Exits: north east south west] Bayard the Elemental Magician is here. A large cockroach scuttles across the ground. <100%hp 100%mn 72%mv> d knife Bayard leaves north. You follow Bayard. On mossy ground amidst ferns All of the ground here is covered with green moss, and ferns grow here to about a height of twenty-five feet, their bright green fronds waving in the gentle breezes. There is a spot of dark brown soil mixed with grey and black which appears to have been recently disturbed, and seems unable to support the growth of moss. Closer to the slender fern trees, small woody shrubs reach upward, thorny branches covered with lush green leaves eager to drink the sun's rays. Among the thorny branches, tiny brilliant red roses have opened their petals, sharing color and a sweet scent. [Exits: north east south west] Bayard the Elemental Magician is here. A tiny blue and gold butterfly flits from plant to plant. <100%hp 100%mn 71%mv> You stop using dagger. You wield a sharp knife. You feel quite confident with a sharp knife. <100%hp 100%mn 71%mv> Bayard opens the door. <100%hp 100%mn 71%mv> Bayard leaves down. You follow Bayard. Hole in the Ground It is dark in here. The ground seems to close in on you. You can continue downward, or climb upward. [Exits: up down] Bayard the Elemental Magician is here. <100%hp 100%mn 70%mv> Bayard leaves down. You follow Bayard. In the Tunnel Phosphorescent walls glow softly in pink. The hard packed dirt beneath your feet is contrastingly dark. By the colored light of the walls of the tunnel, you can see that you have a choice of moving to the east or the west, or upward. [Exits: east west up] Bayard the Elemental Magician is here. <100%hp 100%mn 69%mv> Bayard leaves west. You follow Bayard. In the Tunnel Phosphorescent walls glow softly pink and light blue. Beneath your feet, the hard packed dirt is dark in comparison. By the brightly colored walls you can tell that the tunnel extends east and west. [Exits: east west] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along, seeking something, or someone, to strangle. <100%hp 100%mn 68%mv> en Bayard leaves west. You follow Bayard. In the Tunnel Phosphorescent walls glow softly light blue. Beneath your feet, the hard packed dirt is dark in comparison. By the brightly colored walls you can tell that the tunnel extends east, west, and to the south. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 66%mv> k  Bayard leaves south. You follow Bayard. In a Tunnel Phosphorescent walls glow softly in light blue. Beneath your feet, the ground is hard packed and dark by comparison. By the brightly lit walls you can see that the tunnel extends north and south. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 65%mv> kn Bayard leaves south. You follow Bayard. In a Tunnel Phosphorescent walls glow softly light blue and pink. Beneath your feet is hard packed earth, dark by comparison. By the brightly lit walls, you can see that the tunnel extends to the north and south. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 64%mv> ife Bayard leaves south. You follow Bayard. In a Tunnel Phosphorescent walls glow softly pink. Beneath your feet is hard packed dirt, by comparison dark. By the light of the brightly lit walls, you can see that the tunnel extends to the north, and that to the east and west are areas of growth. [Exits: north east west] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along the ground, emanating evil. (Dark Aura) Dark vines creep along, seeking something, or someone, to strangle. <100%hp 100%mn 63%mv> You coat a sharp knife with venom. <100%hp 100%mn 63%mv> Bayard leaves east. You follow Bayard. In an Alcove Pinkish light on the walls and ceiling lend an eerie glow to this area of growth, where phosphorescent toadstools glowing green out- number the more normal flowery plants. Emerald leaves and scarlet flowers pulse with an inner light. Beneath all this growth, a carpet of soft green moss covers the hard packed ground. [Exits: west] Delicate links join at a silver setting which houses an opal. Bayard the Elemental Magician is here. A wood-fairy lady is here, fighting the dark forces beneath the forest. A wood-fairy lady is here, fighting the dark forces beneath the forest. (Dark Aura) Dark vines creep along, seeking something, or someone, to strangle. <100%hp 100%mn 62%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 47 minutes, and 31 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 62% movement. You have 4 practices and 0 training sessions. You are carrying 43/43 items with weight 216/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 11 Damroll: 6 You are neutral, and impulsively inclined. You are affected by the following: Sneak Infravision Shapeshift Bayard gets an opal set in a silver bracelet. <100%hp 100%mn 62%mv> [NEWBIE] Adelaide: can i kill citizens? <100%hp 100%mn 62%mv> hold Kronin tells the group 'Come to ofcol' <100%hp 100%mn 62%mv> dagger Bayard tells the group 'Coming' <100%hp 100%mn 62%mv> You stop using a sharp knife. You wield dagger. You feel quite confident with dagger. <100%hp 100%mn 62%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 47 minutes, and 42 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 62% movement. You have 4 practices and 0 training sessions. You are carrying 43/43 items with weight 216/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 12 Damroll: 7 You are neutral, and impulsively inclined. You are affected by the following: Sneak Infravision Shapeshift <100%hp 100%mn 62%mv> Bayard says, 'Put stuff in the backpack' <100%hp 100%mn 62%mv> g Bayard looks at a wood-fairy lady. <100%hp 100%mn 69%mv> ^R <100%hp 100%mn 69%mv> l In an Alcove Pinkish light on the walls and ceiling lend an eerie glow to this area of growth, where phosphorescent toadstools glowing green out- number the more normal flowery plants. Emerald leaves and scarlet flowers pulse with an inner light. Beneath all this growth, a carpet of soft green moss covers the hard packed ground. [Exits: west] Bayard the Elemental Magician is here. A wood-fairy lady is here, fighting the dark forces beneath the forest. A wood-fairy lady is here, fighting the dark forces beneath the forest. (Dark Aura) Dark vines creep along, seeking something, or someone, to strangle. <100%hp 100%mn 69%mv> Bayard looks at you. <100%hp 100%mn 69%mv> inv You are carrying: a sharp knife an onyx bracelet a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag <100%hp 100%mn 69%mv> [NEWBIE] Adelaide: can i kill citizens? <100%hp 100%mn 69%mv> put knife back Bayard leaves west. You follow Bayard. In a Tunnel Phosphorescent walls glow softly pink. Beneath your feet is hard packed dirt, by comparison dark. By the light of the brightly lit walls, you can see that the tunnel extends to the north, and that to the east and west are areas of growth. [Exits: north east west] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along the ground, emanating evil. (Dark Aura) Dark vines creep along, seeking something, or someone, to strangle. <100%hp 100%mn 68%mv> p Bayard leaves north. You follow Bayard. In a Tunnel Phosphorescent walls glow softly light blue and pink. Beneath your feet is hard packed earth, dark by comparison. By the brightly lit walls, you can see that the tunnel extends to the north and south. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 67%mv> ack Bayard leaves north. You follow Bayard. In a Tunnel Phosphorescent walls glow softly in light blue. Beneath your feet, the ground is hard packed and dark by comparison. By the brightly lit walls you can see that the tunnel extends north and south. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 66%mv> You put a sharp knife in a leather backpack. <100%hp 100%mn 66%mv> Bayard leaves north. You follow Bayard. In the Tunnel Phosphorescent walls glow softly light blue. Beneath your feet, the hard packed dirt is dark in comparison. By the brightly colored walls you can tell that the tunnel extends east, west, and to the south. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 64%mv> Bayard leaves west. You follow Bayard. In the Tunnel Phosphorescent walls glow softly light blue and red. Beneath your feet, the hard packed dirt is dark in comparison. By the colorfully lit walls you can tell that the tunnel extends east, west, and to the north. [Exits: north east west] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along, seeking to strangle something, or someone. <100%hp 100%mn 63%mv> Bayard leaves north. You follow Bayard. In a Tunnel Phosphorescent walls glow softly light blue. Beneath your feet, the hard packed earth is dark by comparison. By the brightly lit walls, you can see that the tunnel extends northward and southward. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 62%mv> e Bayard leaves north. You follow Bayard. In a Tunnel Phosphorescent walls glow softly blue. Beneath your feet, the hard packed dirt is dark by comparison. By the brightly lit walls, you can see that the tunnel extends to the south, and that to the east and west there are areas of growth. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 61%mv> a Bayard leaves west. You follow Bayard. In an Alcove The bluish glow on the walls and ceiling lend an eerie light upon the phosphorescent plants which grow here. Large leaves of glowing scarlet drink in that light, while flowers of gold and violet glow softly, beckoning to anyone with a nose to enjoy their fragrances. Beneath these colorful plants is a soft carpet of green moss. [Exits: east] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along, seeking to strangle something, or someone. A wood-fairy lord is here, fighting the dark forces beneath the forest. A wood-fairy lord is here, fighting the dark forces beneath the forest. <100%hp 100%mn 60%mv> r bracele t Bayard looks at a wood-fairy lord. <100%hp 100%mn 60%mv> Huh? <100%hp 100%mn 60%mv> wear bra Bayard requests off a wood-fairy lord. A wood-fairy lord stops using an opal set in a silver ring. A wood-fairy lord gives an opal set in a silver ring to Bayard. <100%hp 100%mn 60%mv> celet You stop using a pewter bracer. You wear an onyx bracelet around your left wrist. <100%hp 100%mn 60%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 48 minutes, and 14 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 60% movement. You have 4 practices and 0 training sessions. You are carrying 42/43 items with weight 215/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 11 Damroll: 10 You are neutral, and impulsively inclined. You are affected by the following: Sneak Infravision Shapeshift <100%hp 100%mn 60%mv> hold knif Bayard gives you an opal set in a silver ring. <100%hp 100%mn 60%mv> e You do not have that item. Bayard leaves east. You follow Bayard. In a Tunnel Phosphorescent walls glow softly blue. Beneath your feet, the hard packed dirt is dark by comparison. By the brightly lit walls, you can see that the tunnel extends to the south, and that to the east and west there are areas of growth. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 58%mv> s Bayard leaves south. You follow Bayard. In a Tunnel Phosphorescent walls glow softly light blue. Beneath your feet, the hard packed earth is dark by comparison. By the brightly lit walls, you can see that the tunnel extends northward and southward. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 57%mv> c You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 48 minutes, and 21 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 57% movement. You have 4 practices and 0 training sessions. You are carrying 43/43 items with weight 216/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 11 Damroll: 10 You are neutral, and impulsively inclined. You are affected by the following: Sneak Infravision Shapeshift <100%hp 100%mn 57%mv> Bayard drops a mat made of lion hair. <100%hp 100%mn 57%mv> Bayard goes to sleep on a mat made of lion hair. <100%hp 100%mn 57%mv> l In a Tunnel Phosphorescent walls glow softly light blue. Beneath your feet, the hard packed earth is dark by comparison. By the brightly lit walls, you can see that the tunnel extends northward and southward. [Exits: north south] A mat made of lion hair lies here. Bayard the Elemental Magician is sleeping on a mat made of lion hair. <100%hp 100%mn 65%mv> inv You are carrying: an opal set in a silver ring a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag a pewter bracer <100%hp 100%mn 65%mv> wear ring You stop using ring of grace. You wear an opal set in a silver ring on your left finger. <96%hp 95%mn 65%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 48 minutes, and 34 seconds ago. Race: changeling Sex: male Class: thief You have 96% hit, 95% mana, 65% movement. You have 4 practices and 0 training sessions. You are carrying 43/40 items with weight 216/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are superbly armored against bashing. You are heavily armored against slashing. You are well-armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Sneak Infravision Shapeshift <96%hp 95%mn 65%mv> Bayard wakes and stands up. <96%hp 95%mn 65%mv> Bayard gets a mat made of lion hair. <96%hp 95%mn 65%mv> Bayard gets a lembas leaf from a leather backpack. <96%hp 95%mn 65%mv> Bayard gets a lembas leaf from a leather backpack. <96%hp 95%mn 65%mv> Bayard swallows a lembas leaf. <96%hp 95%mn 65%mv> Bayard swallows a lembas leaf. <96%hp 95%mn 65%mv> inv You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ring of grace ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag a pewter bracer <96%hp 95%mn 65%mv> Bayard leaves south. You follow Bayard. In the Tunnel Phosphorescent walls glow softly light blue and red. Beneath your feet, the hard packed dirt is dark in comparison. By the colorfully lit walls you can tell that the tunnel extends east, west, and to the north. [Exits: north east west] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along, seeking to strangle something, or someone. <96%hp 95%mn 64%mv> Bayard leaves east. You follow Bayard. In the Tunnel Phosphorescent walls glow softly light blue. Beneath your feet, the hard packed dirt is dark in comparison. By the brightly colored walls you can tell that the tunnel extends east, west, and to the south. [Exits: east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 62%mv> Bayard leaves east. You follow Bayard. In the Tunnel Phosphorescent walls glow softly pink and light blue. Beneath your feet, the hard packed dirt is dark in comparison. By the brightly colored walls you can tell that the tunnel extends east and west. [Exits: east west] Bayard the Elemental Magician is here. (Dark Aura) Dark vines creep along, seeking something, or someone, to strangle. <96%hp 95%mn 61%mv> Bayard leaves east. You follow Bayard. In the Tunnel Phosphorescent walls glow softly in pink. The hard packed dirt beneath your feet is contrastingly dark. By the colored light of the walls of the tunnel, you can see that you have a choice of moving to the east or the west, or upward. [Exits: east west up] Bayard the Elemental Magician is here. <96%hp 95%mn 60%mv> Bayard leaves up. You follow Bayard. Hole in the Ground It is dark in here. The ground seems to close in on you. You can continue downward, or climb upward. [Exits: down] Bayard the Elemental Magician is here. <96%hp 95%mn 59%mv> inv Bayard opens the door. You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ring of grace ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag a pewter bracer <96%hp 95%mn 59%mv> Bayard leaves up. You follow Bayard. On mossy ground amidst ferns All of the ground here is covered with green moss, and ferns grow here to about a height of twenty-five feet, their bright green fronds waving in the gentle breezes. There is a spot of dark brown soil mixed with grey and black which appears to have been recently disturbed, and seems unable to support the growth of moss. Closer to the slender fern trees, small woody shrubs reach upward, thorny branches covered with lush green leaves eager to drink the sun's rays. Among the thorny branches, tiny brilliant red roses have opened their petals, sharing color and a sweet scent. [Exits: north east south west down] Bayard the Elemental Magician is here. A tiny blue and gold butterfly flits from plant to plant. <96%hp 95%mn 58%mv> Bayard leaves south. You follow Bayard. Moss-covered mud and little ferns Most of the ground is covered by velvety green moss. In a few places, tiny spots of dark brown soil peek up from the blanket. A few ferns grow here, their bright green fronts waving gently in the breeze. Emerging through the rain-softened moss, young trees unfurl their small green leaves to capture the sunlight as their trunks slowly thicken with every passing season. [Exits: north east south west] Bayard the Elemental Magician is here. A large cockroach scuttles across the ground. <96%hp 95%mn 57%mv> Bayard leaves west. You follow Bayard. On mossy ground by the little ferns Green moss blankets the ground completely, except where the ferns' thickening trunks break the continuity. Their bright green fronds gently sway in the breezes. Middle-sized trees also rise from the velvety green blanket, their trunks, thickening slowly with every season, cracking the ground cover. Green leaves raise their flattened surfaces upward to catch the sun. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 56%mv> Bayard leaves south. You follow Bayard. On moss covered ground A solid carpet of dark green moss, velvety to the touch, covers the ground. Trees rise upward, crack- ing the cover in places, as their slowly thickening trunks react to the passing of seasons. A lower tier of plants grows here also. Shrubs reach upward, unfurling a thick growth of leaves to catch the sun. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 56%mv> inv Bayard leaves south. You follow Bayard. Entrance to the Field of Fungus and Moss, Ferns and Conifers The ground beneath your feet is covered with dark brown mud, tamped down by frequent travellers. On either side of the muddy path, a strip of continuous green moss grows, beyond which are tall trees. Recent rains have kept the ground moist and soft. To either side of you, east and west, are rock walls. Their southern faces are somewhat clean, but their northern faces are covered with char and soot, as well as a little moss attempting to grow at their bases. Small plants have also taken root among the mossy cover, none having survived the trampling of travelers along the obvious path. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 55%mv> You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ring of grace ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag a pewter bracer <96%hp 95%mn 55%mv> Bayard leaves south. You follow Bayard. Approaching the Field The well-worn path continues north to a mass of ground covered with green moss and dark brown mud. Gazing northward, you see the young forest growing again. In the back of your mind, you remember that this was the site of an ancient woodland sacred to the Lady of Magic, which a terrible weed destroyed, and a terrible fire renewed. You see that the renewal is complete, the growth has taken firm root, as you gaze northward. But here, on either side of the muddy path, young trees stretch upward, unfurling their leaves to catch the light of day. Yes, nature has prevailed here. [Exits: north south] Bayard the Elemental Magician is here. <96%hp 95%mn 54%mv> Bayard leaves south. You follow Bayard. Narrow Path The well-worn path is surrounded east and west by impassable thickets and trees, a dark forest on either side. The path extends north and south. Peering north, you see a massive expanse of brown and green land. [Exits: north south] Bayard the Elemental Magician is here. <96%hp 95%mn 53%mv> Bayard leaves south. You follow Bayard. Narrow Path The well-worn path, which extends northward, is surrounded by impassable thickets of scrub, shrub, vines, and thorns. Sharp twigs jut out at you, forcing you to keep to the path. [Exits: north south] Bayard the Elemental Magician is here. A man wanders through the woods, obviously lost. <96%hp 95%mn 52%mv> Bayard leaves south. You follow Bayard. A Path in the Wilderness You are on a path surrounded by forest. The sun breaks through the leaves of the trees overhead, lighting your way. The path extends east and north. [Exits: north east] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <96%hp 95%mn 52%mv> Bayard leaves east. You follow Bayard. A Path in the Wilderness You are on a path surrounded north and south by forest. The sun breaks through the leaves of the trees overhead, lighting your way. The path extends east and west. [Exits: east west] Bayard the Elemental Magician is here. <96%hp 95%mn 51%mv> Bayard leaves east. You follow Bayard. A Path in the Wilderness Just beyond Elvenhame's West Gate, you are on a path surrounded by forest. The sun breaks through the leaves of the trees above and lights your way. The path continues westward. To the east is the gate. A small but well- travelled path leads northward. Another path leads southward and westward. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 50%mv> Bayard leaves east. You follow Bayard. Outside the West Gate of Elvenhame You see the West Gate of Elvenhame, made of silver and bearing sparkling runic engravings. To the west is wilderness, to the east civilization as the elves know it. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. The lieutenant of the cityguard stands here looking bored. <96%hp 95%mn 49%mv> Bayard leaves east. You follow Bayard. Inside the West Gate of Elvenhame To the east the road is dark, hidden in the shadows of the tunnel caused by the arching of thick trees. To the west is beyond the gate of the city, wilderness. The gate itself is of a silvery metal, thick, and engraved with sparkling runes. Beneath your feet are smooth cobblestones. [Exits: east west up] Bayard the Elemental Magician is here. <96%hp 95%mn 49%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the west you discern an end to the canopy of leaves. Beneath your feet are smooth cobblestones. Looking northward you see a park. [Exits: north east west] Bayard the Elemental Magician is here. <96%hp 95%mn 48%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. Beneath your feet are smooth cobblestones. Northward you see a park, and a pond. [Exits: north east west] Bayard the Elemental Magician is here. <96%hp 95%mn 48%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. The Bakery & Dairy Bar is to the north, and to the south, the newly-opened Cartographer's shop. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard stands ready to defend the lawful. The battlement guard stands watch against invaders. <96%hp 95%mn 47%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a very nice building. Above its door is a sign which says, "All That Glitters". From the south you hear the sound of hammer hitting anvil. The sign above the door reads, "He Who Lives By The Sword (R) Weapons Boutique". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard walks along the road, watching everyone vigilantly. A scrawny calico alleycat searches for food. <96%hp 95%mn 47%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is The Butcher Block, and to the south, The Armory, from which you hear the strains of hammer hitting anvil. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard regards you with interest as he walks by. <96%hp 95%mn 47%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the north is a neat and prim building with impeccable landscaping. The sign above the door reads, "Thou Good and Faithful Servant, Inc." To the south is a store whose sign proclaims, "Necessities 'R' Us". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 46%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. City Hall lies to your north. From the building to the south you hear happy noises. The sign above the door shows a picture of an open-mouthed dragon, and the words read, "The Gaping Maw". Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard patroller walks the roadway and watching for trouble. <96%hp 95%mn 46%mv> Bayard leaves east. You follow Bayard. West Main Road The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. Cityguard Headquarters is to the north. To the south is a dark building, a temple bathed in shadowy aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. A grey-elven citizen self-consciously pats at her new blue robe. The cityguard patroller walks the roadway and watching for trouble. <96%hp 95%mn 45%mv> Bayard leaves east. You follow Bayard. West Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The building to the north does not have a door facing this road. To the south you see a fountain shooting red liquid into the air. You hear its splashing. Beneath your feet are smooth cobblestones. [Exits: east south west] Bayard the Elemental Magician is here. A bright yellow bird sings nearby. The cityguard stands ready to defend the lawful. <96%hp 95%mn 45%mv> Bayard leaves east. You follow Bayard. Center Square Center Square is one of the busiest intersections in Elvenhame. It is equidistant from the fountains and the temples in the center of the city. Beneath your feet are smooth cobblestones. A tree off to the side bears a news scroll, a weathered parchment nailed crudely to its trunk with metallic nails. [Exits: north east south west] Bayard the Elemental Magician is here. The cityguard stands ready to defend the lawful. <96%hp 95%mn 45%mv> i Bayard leaves east. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. The sound of splashing water greets your ears from north and south. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 44%mv> nv Bayard leaves east. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. To the north is a temple bathed in a good and decent glow. Looking south, you see a temple glowing with a magical aura. Beneath your feet are smooth cobblestones. [Exits: north east south west] Bayard the Elemental Magician is here. <96%hp 95%mn 44%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. Beneath your feet are smooth cobblestones. To the north is a small building made of logs. [Exits: north east west] Bayard the Elemental Magician is here. <96%hp 95%mn 43%mv> You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ring of grace ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag a pewter bracer <96%hp 95%mn 43%mv> Bayard leaves east. You follow Bayard. East Main Street You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. Beneath your feet are smooth cobblestones. To the north is a small building constructed of evenly formed logs. It has a sloped roof covered with tiles of wood treated with some colorful waxy substance, the result of which being that while rain and weather cannot seep in and rot the tiles, bits of branches and leaves stick to it, and the occasional small stone. Above the entrance is a sign with a picture upon it, no words. The picture is of a sheet of paper with a purple stick figure drawn upon it, and a purple crayon off to the upper right, tilted as though about to draw hair on the hairless stick figure. [Exits: north east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <96%hp 95%mn 43%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. A man weaves as he walks, drunk and reeking. The gate guard stands watch against invaders. <96%hp 95%mn 43%mv> Bayard leaves east. You follow Bayard. Guild Square Guild Square is the intersection of Main Road and Guild Road. Lined with fiery-red-leaved maple trees and lavender flowers, this intersection is one of the busiest in Elvenhame. Beneath your feet are smooth cobblestones. [Exits: north east south west] A strange bow-like weapon is here. ( 2) You see an iron skeleton key on the ground. Bayard the Elemental Magician is here. <96%hp 95%mn 42%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south you see buildings, but the doors must be on other sides. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. <96%hp 95%mn 42%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the south you see a nice building with a sign above the door: "Necromancers' Supply Shoppe". Beneath your feet are smooth cobblestones. [Exits: east south west] Bayard the Elemental Magician is here. The gate guard stands watch against invaders. The battlement guard stands watch against invaders. <96%hp 95%mn 41%mv> Bayard leaves east. You follow Bayard. East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the east is the East Gate. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <96%hp 95%mn 41%mv> Bayard leaves east. You follow Bayard. Inside the East Gate of Elvenhame You are inside the East Gate of Elvenhame. To the west is the Elven city, with its magnificent buildings and wonderful plant life. To the east is the plains. The gate itself is made of a silvery metal, thick, with sparkling runes engraved upon it. Above are the battlements. Beneath your feet are smooth cobblestones. [Exits: east west up] Bayard the Elemental Magician is here. <96%hp 95%mn 41%mv> You no longer see in the dark. <100%hp 100%mn 48%mv> Bayard leaves east. You follow Bayard. Outside the East Gate of Elvenhame You are outside the East Gate of Elvenhame. To the west is the gate itself. To the east are rolling plains, and if you squint and look hard enough, you can see the execution area: Gallow Hill. Beneath your feet are smooth cobblestones. [Exits: east west] Bayard the Elemental Magician is here. The battlement guard stands watch against invaders. <100%hp 100%mn 48%mv> Bayard leaves east. You follow Bayard. A CheckPoint You come upon one of the Covenant's various checkpoints. Knights wearing the mark of the Covenant approach you, checking for contraband and identification. Seeing all papers are in order, they let you pass. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 47%mv> Bayard leaves east. You follow Bayard. Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 46%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 45%mv> Bayard leaves east. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path leads north and south. To the east and the west you have the grassy plains. [Exits: north east south west] Bayard the Elemental Magician is here. A young, thuggish looking man is here. <100%hp 100%mn 44%mv> Bayard leaves north. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The Path leads north and south and to the west you see a large sign. [Exits: north south west] Bayard the Elemental Magician is here. <100%hp 100%mn 43%mv> Bayard leaves north. You follow Bayard. Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautiful landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 43%mv> Bayard leaves north. You follow Bayard. Path in the foothills You are on the path leading through the small foothills. The wind blow through your hair as you study the beautiful landscaping here. From the north you sense a certain freshness. The path continues east and south. You smell freshness from north. [Exits: north east south] Bayard the Elemental Magician is here. <100%hp 100%mn 43%mv> Bayard leaves north. You follow Bayard. The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 42%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Bayard the Elemental Magician is here. A cute rabbit is here. <100%hp 100%mn 41%mv> Bayard leaves east. You follow Bayard. Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 40%mv> Bayard leaves east. You follow Bayard. Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 39%mv> Bayard leaves east. You follow Bayard. Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 39%mv> Bayard leaves west. You follow Bayard. Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 39%mv> Bayard leaves north. You follow Bayard. The foothills You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. [Exits: east south] Some herbs are lying here, small green leaves and tiny pink flowers. Bayard the Elemental Magician is here. <100%hp 100%mn 38%mv> Bayard leaves east. You follow Bayard. Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 37%mv> Bayard leaves east. You follow Bayard. Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] Bayard the Elemental Magician is here. <100%hp 100%mn 36%mv> Bayard leaves north. You follow Bayard. Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] Bayard the Elemental Magician is here. <100%hp 100%mn 35%mv> Bayard leaves north. You follow Bayard. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] Bayard the Elemental Magician is here. <100%hp 100%mn 35%mv> Bayard leaves east. You follow someone. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 35%mv> Bayard leaves east. You follow someone. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Bayard the Elemental Magician is here. <100%hp 100%mn 34%mv> Bayard leaves east. You follow someone. A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 34%mv> Bayard leaves east. You follow someone. Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] Bayard the Elemental Magician is here. <100%hp 100%mn 33%mv> Bayard leaves north. You follow Bayard. Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Bayard the Elemental Magician is here. A strong human cityguard stands by the Gate, watching for crime and danger. Watching vigilantly, a strong human cityguard stands watch by the Gate. <100%hp 100%mn 33%mv> Bayard leaves north. You follow someone. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 33%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. <100%hp 100%mn 32%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. A strong human in cityguard armor patrols the streets. <100%hp 100%mn 32%mv> Bayard leaves east. You follow Bayard. Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] A pile of black cloth is on the ground here. Bayard the Elemental Magician is here. Kronin the Lieutenant is here. A proud and well armored pony is here waiting on his customers. <100%hp 100%mn 31%mv> Kronin looks at Bayard. <100%hp 100%mn 31%mv> inv You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ring of grace ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag a pewter bracer <100%hp 100%mn 31%mv> Kronin says, 'Buy long for me bayard' <100%hp 100%mn 31%mv> put grace backpack You put ring of grace in a leather backpack. <100%hp 100%mn 31%mv> Bayard buys a long staff. <100%hp 100%mn 31%mv> Kronin nods. <100%hp 100%mn 31%mv> Bayard looks at Kronin. <100%hp 100%mn 31%mv> put Bayard gives a long staff to Kronin. <100%hp 100%mn 39%mv> v bracer Kronin says, 'Don't feel like walking to get it.' <100%hp 100%mn 39%mv> Kronin snickers softly. <100%hp 100%mn 39%mv> backpack You put a pewter bracer in a leather backpack. <100%hp 100%mn 39%mv> l Kronin dual wields a long staff. <100%hp 100%mn 39%mv> ^R inv You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish a hardened leather vest ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag <100%hp 100%mn 39%mv> Bayard shrugs helplessly. <100%hp 100%mn 39%mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru is in perfect condition. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a steel buckler a purple cloak a belt of steel links an onyx bracelet a pewter bracer dagger <100%hp 100%mn 39%mv> drop ves Bayard tells the group 'It is trolls in the cemetary?' <100%hp 100%mn 39%mv> t You drop a hardened leather vest. <100%hp 100%mn 39%mv> l Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] A vest of hard leather lies here. A pile of black cloth is on the ground here. Bayard the Elemental Magician is here. Kronin the Lieutenant is here. A proud and well armored pony is here waiting on his customers. <100%hp 100%mn 39%mv> reply Aye         gtell Lets do it You tell the group 'Lets do it' <100%hp 100%mn 39%mv> l Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] A vest of hard leather lies here. A pile of black cloth is on the ground here. Bayard the Elemental Magician is here. Kronin the Lieutenant is here. A proud and well armored pony is here waiting on his customers. <100%hp 100%mn 47%mv> inv You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish ( 8) a bottle of rum a vest ( 3) a bladder a bag (Glowing) a large torch with a magical flame a small hemp bag <100%hp 100%mn 47%mv> e Bayard leaves west. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Bayard the Elemental Magician is here. A strong human in cityguard armor patrols the streets. Kronin has arrived. <100%hp 100%mn 46%mv> ^R put toc Bayard utters the words, 'aculaictha aazag'. <100%hp 100%mn 46%mv> h rch backpack Bayard utters the words, 'aculaictha aazag'. You do not have that item. <100%hp 100%mn 46%mv> put torch Bayard leaves north. Kronin leaves north. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 46%mv> back Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Bayard the Elemental Magician is here. Ever vigilant, a strong human cityguard patrols the streets. Kronin has arrived. <100%hp 100%mn 45%mv> pa Bayard leaves north. Kronin leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. <100%hp 100%mn 45%mv> ck Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Bayard the Elemental Magician is here. A well-dressed Ofcol boy plays roughly in the streets. Kronin has arrived. <100%hp 100%mn 45%mv> You put a large torch with a magical flame in a leather backpack. <100%hp 100%mn 45%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A strong human cityguard regards you solemnly as he patrols the streets. <100%hp 100%mn 44%mv> Bayard leaves north. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Bayard the Elemental Magician is here. A strong human cityguard strolls by, watching for crime in the streets. Kronin has arrived. <100%hp 100%mn 44%mv> inv Bayard leaves north. Kronin leaves north. You follow Bayard. Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <100%hp 100%mn 43%mv> You are carrying: a leather backpack ( 7) a warm loaf of bread fried fish ( 8) a bottle of rum a vest ( 3) a bladder a bag a small hemp bag <100%hp 100%mn 43%mv> Bayard leaves north. You follow Bayard. Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 43%mv> Bayard peers intently north. <100%hp 100%mn 43%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <100%hp 100%mn 42%mv> Bayard leaves north. You follow Bayard. A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Bayard the Elemental Magician is here. A woman going about her business here does not notice you. Kronin has arrived. <100%hp 100%mn 41%mv> Bayard peers intently east. <100%hp 100%mn 41%mv> Bayard peers intently up. <100%hp 100%mn 41%mv> Bayard leaves up. Kronin leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <100%hp 100%mn 40%mv> Bayard peers intently east. <100%hp 100%mn 40%mv> Bayard leaves east. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 38%mv> dr Bayard peers intently up. <100%hp 100%mn 38%mv> ink Bayard leaves up. Kronin leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. One of Ofcol's citizens is here, going about her daily business. <100%hp 100%mn 36%mv> 2.ru Bayard peers intently north. <100%hp 100%mn 36%mv> , Bayard leaves north. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 34%mv> You cannot find it. <100%hp 100%mn 34%mv> Bayard peers intently up. <100%hp 100%mn 34%mv> Bayard leaves up. Kronin leaves up. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <100%hp 100%mn 32%mv> drink Bayard peers intently north. <100%hp 100%mn 32%mv> 2. Bayard leaves north. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 30%mv> ru Bayard leaves north. Kronin leaves north. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <100%hp 100%mn 28%mv> m Bayard peers intently west. <100%hp 100%mn 28%mv> You drink rum from a bottle of rum. <100%hp 100%mn 28%mv> Bayard leaves west. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 26%mv> Bayard peers intently down. <100%hp 100%mn 26%mv> sc You are Zeptaru the Brigand. Level 19, 20 years old (47 hours). You are young. You joined Dark Mists 92 days, 16 hours, 51 minutes, and 6 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 26% movement. You have 4 practices and 0 training sessions. You are carrying 39/40 items with weight 202/298 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 80143 exp, and have 0 gold and 1827 silver coins. You need 3305 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are superbly armored against bashing. You are heavily armored against slashing. You are well-armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Sneak Shapeshift <100%hp 100%mn 26%mv> You look up and notice that it is no longer raining. You no longer feel stealthy. <100%hp 100%mn 33%mv> Bayard leaves down. Kronin leaves down. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <100%hp 100%mn 31%mv> Bayard peers intently north. <100%hp 100%mn 31%mv> Bayard leaves north. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 29%mv> Bayard peers intently down. <100%hp 100%mn 29%mv> Bayard leaves down. Kronin leaves down. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <100%hp 100%mn 28%mv> Bayard peers intently east. <100%hp 100%mn 28%mv> Bayard peers intently north. <100%hp 100%mn 28%mv> Bayard leaves east. You follow Bayard. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Bayard the Elemental Magician is here. Kronin has arrived. <100%hp 100%mn 28%mv> Bayard peers intently north. <100%hp 100%mn 28%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. The groundskeeper stands here, waving at you with his shovel. <100%hp 100%mn 27%mv> Bayard opens the door. <100%hp 100%mn 27%mv> Bayard leaves north. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Kronin has arrived. <100%hp 100%mn 27%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <100%hp 100%mn 27%mv> Bayard peers intently north. <100%hp 100%mn 27%mv> shrug You shrug. <100%hp 100%mn 27%mv> Bayard tells the group 'Which do we attack?' <100%hp 100%mn 27%mv> shrug Kronin tells the group 'Zombies and skeleton' <100%hp 100%mn 27%mv> You shrug. <100%hp 100%mn 27%mv> gr Bayard's group: [16 War] Kronin  100%hp 100%mn  47%mv  5602 tnl [20 Ele] Bayard  100%hp  86%mn  45%mv  7772 tnl [19 Thi] Zeptaru  100%hp 100%mn  27%mv  3305 tnl <100%hp 100%mn 27%mv> The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 34%mv> Bayard nods. <100%hp 100%mn 34%mv> Bayard utters the word, 'olgabar'. <100%hp 100%mn 34%mv> l At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <100%hp 100%mn 34%mv> Bayard utters the word, 'olgabar'. You feel someone protecting you. <100%hp 100%mn 34%mv> back Bayard stops using A leather bound book labelled "missiles". Bayard holds A leather bound book labelled "inferno" in his hands. <100%hp 100%mn 34%mv> skeleton Your backstab devastates a troll skeleton. Your slash injures a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! You duck and parry a troll skeleton's slash. A troll skeleton has quite a few wounds. <100%hp 100%mn 34%mv> Kronin's smash DISEMBOWELS a troll skeleton! Your slash hits a troll skeleton. A troll skeleton's slash wounds you. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 34%mv> 3 Kronin's smash DISEMBOWELS a troll skeleton! A troll skeleton ducks and dodges your slash. Your slash misses a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 34%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 34%mv> 3 Kronin's smash PULVERIZES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <91%hp 100%mn 34%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MUTILATES a troll skeleton! A troll skeleton is gushing blood. <91%hp 100%mn 34%mv> Kronin's smash DISMEMBERS a troll skeleton! Bayard's slash misses a troll skeleton. A troll skeleton scrambles backward and dodges your slash. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is screaming in pain. <91%hp 100%mn 34%mv> He has already been blinded from the dirt in his eyes. Kronin lowers his shoulder and rushes into a troll skeleton, sending him sprawling! Kronin's bash grazes a troll skeleton. A troll skeleton is screaming in pain. <91%hp 100%mn 34%mv> Kronin's smash DISMEMBERS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <91%hp 100%mn 34%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike DISEMBOWELS a troll skeleton! A troll skeleton is writhing in agony. <91%hp 100%mn 34%mv> Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is writhing in agony. <91%hp 100%mn 34%mv> 3 He has already been blinded from the dirt in his eyes. A troll skeleton is writhing in agony. <91%hp 100%mn 34%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! A troll skeleton is DEAD!! You receive 389 experience points. A troll skeleton spills his guts all over the floor. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <91%hp 100%mn 34%mv> 7 But you are not in combat! <91%hp 100%mn 34%mv> 6 But you are not fighting anyone. <91%hp 100%mn 34%mv> wo You have 0 gold, 1857 silver, and 80532 experience (2916 exp to level). <91%hp 100%mn 34%mv> A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' <95%hp 100%mn 42%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <95%hp 100%mn 41%mv> Bayard looks at a troll mummy. <95%hp 100%mn 41%mv> Kronin peers intently south. <95%hp 100%mn 41%mv> no Bayard leaves south. Kronin leaves south. You follow Bayard. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] A steaming pile of a troll skeleton's entrails is lying here. Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A rotting troll shambles around here. <95%hp 100%mn 41%mv> d m Kronin tells the group 'Left a zombie' <95%hp 100%mn 41%mv> ummy    ^R nod      <95%hp 100%mn 41%mv> Bayard nods. <95%hp 100%mn 41%mv> l At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] A steaming pile of a troll skeleton's entrails is lying here. Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A rotting troll shambles around here. <95%hp 100%mn 41%mv> Bayard utters the word, 'olgabar'. Kronin looks at a zombie troll. <95%hp 100%mn 41%mv> back zombie Kronin tells the group 'BAckstab.' <95%hp 100%mn 41%mv> Your backstab MUTILATES a zombie troll! A zombie troll has a few bruises. <95%hp 100%mn 41%mv> Your slash injures a zombie troll. Kronin's smash MUTILATES a zombie troll! Bayard's slash misses a zombie troll. You parry a zombie troll's claw and deflect it away from yourself. A zombie troll has some small wounds. <95%hp 100%mn 41%mv> Kronin's kicked dirt grazes a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll has quite a few wounds. <95%hp 100%mn 41%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames MANGLES a zombie troll! A zombie troll is bleeding profusely. <95%hp 100%mn 41%mv> 3 Kronin's smash decimates a zombie troll. Kronin's smash thrashes a zombie troll. Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. You duck and dodge a zombie troll's claw. A zombie troll is screaming in pain. <95%hp 100%mn 41%mv> He has already been blinded from the dirt in his eyes. A zombie troll is screaming in pain. <95%hp 100%mn 41%mv> Kronin's smash mauls a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. A zombie troll drops, rolls backward, and dodges your slash. You lean to the right and dodge a zombie troll's claw. A zombie troll is spasming in shock. <95%hp 100%mn 41%mv> 7 You attack a zombie troll with a stomp kick! Your kick injures a zombie troll. A zombie troll is spasming in shock. <95%hp 100%mn 41%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike PULVERIZES a zombie troll! A zombie troll is convulsing on the ground. <95%hp 100%mn 41%mv> 7 Kronin's smash devastates a zombie troll. Kronin's smash mauls a zombie troll. A zombie troll is DEAD!! You receive 303 experience points. A zombie troll's head is shattered, and his brains splash all over you. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <95%hp 100%mn 41%mv> But you are not in combat! <95%hp 100%mn 41%mv> en You are sober. <98%hp 100%mn 49%mv> Kronin peers intently north. <98%hp 100%mn 49%mv> dagger You coat dagger with venom. <98%hp 100%mn 49%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <98%hp 100%mn 48%mv> Kronin tells the group 'Skeleton' <98%hp 100%mn 48%mv> Kronin peers intently north. <98%hp 100%mn 48%mv> back skele Bayard leaves north. Kronin leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <98%hp 100%mn 48%mv> ton Kronin tells the group 'North' <98%hp 100%mn 48%mv> Kronin nods. <98%hp 100%mn 48%mv> Kronin looks at a troll skeleton. <98%hp 100%mn 48%mv> Your backstab MUTILATES a troll skeleton! A troll skeleton has a few scratches. <98%hp 100%mn 48%mv> Kronin peers intently north. A troll skeleton has a few scratches. <98%hp 100%mn 48%mv> Bayard stops using A leather bound book labelled "inferno". Bayard holds A leather bound book labelled "missiles" in his hands. A troll skeleton has a few scratches. <98%hp 100%mn 48%mv> Your slash hits a troll skeleton. You duck and dodge a troll skeleton's slash. A troll skeleton has a few bruises. <98%hp 100%mn 48%mv> Kronin lowers his shoulder and plows into a troll skeleton, sending him flying! Kronin's bash hits a troll skeleton. Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <98%hp 100%mn 48%mv> 3 Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. The poison on dagger has worn off. A troll skeleton's slash wounds you. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 48%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 48%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile grazes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 48%mv> Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <91%hp 100%mn 48%mv> Kronin sends a troll skeleton sprawling with a powerful bash. Kronin's bash hits a troll skeleton. A troll skeleton is bleeding profusely. <91%hp 100%mn 48%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. The vortex closes in a flash of light. A troll skeleton is screaming in pain. <91%hp 100%mn 48%mv> Kronin's smash DISMEMBERS a troll skeleton! Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <91%hp 100%mn 48%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is writhing in agony. <91%hp 100%mn 48%mv> Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <91%hp 100%mn 48%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 373 experience points. You hear a troll skeleton's death cry. Bayard sacrifices the corpse of a troll skeleton to the gods. The vortex closes in a flash of light. <91%hp 100%mn 48%mv> Kronin peers intently north. <91%hp 100%mn 48%mv> wo You have 0 gold, 1881 silver, and 81208 experience (2240 exp to level). <91%hp 100%mn 48%mv> You are sober. <94%hp 100%mn 56%mv> Kronin waits patiently. <94%hp 100%mn 56%mv> l Bayard tells the group 'I think I'll stick with this spell' Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. <94%hp 100%mn 56%mv> back Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <94%hp 100%mn 55%mv> ^R bac    <94%hp 100%mn 55%mv> Kronin looks at a zombie troll. Bayard looks at a zombie troll. <94%hp 100%mn 55%mv> back troll Your backstab misses a zombie troll. A zombie troll is in perfect condition. <94%hp 100%mn 55%mv> Your slash hits a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash misses a zombie troll. A zombie troll's claw injures you. A zombie troll has some small wounds. <89%hp 100%mn 55%mv> Kronin's kicked dirt misses a zombie troll. Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. The vortex closes in a flash of light. A zombie troll is covered in bleeding wounds. <89%hp 100%mn 55%mv> Kronin's smash decimates a zombie troll. Kronin's smash misses a zombie troll. Bayard's slash grazes a zombie troll. Your slash grazes a zombie troll. A zombie troll's claw misses you. A zombie troll is bleeding profusely. <89%hp 100%mn 55%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile thrashes a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. A zombie troll is screaming in pain. <89%hp 100%mn 55%mv> Your kicked dirt nicks a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll is screaming in pain. <89%hp 100%mn 55%mv> Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses you. A zombie troll is spasming in shock. <89%hp 100%mn 55%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. The vortex closes in a flash of light. A zombie troll is writhing in agony. <89%hp 100%mn 55%mv> 7 Kronin's smash mauls a zombie troll. Bayard's slash scratches a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll's claw misses you. A zombie troll is convulsing on the ground. <89%hp 100%mn 55%mv> 5 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 317 experience points. You hear a zombie troll's death cry. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <89%hp 100%mn 55%mv> But you are not in combat! <89%hp 100%mn 55%mv> But you are not fighting anyone! <89%hp 100%mn 55%mv> sk Your list of skills: Level 1: dagger 92% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 75% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage n/a [Hit Return to continue] Bayard leaves north. Kronin leaves north. You follow Bayard. At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. [Hit Return to continue] Bayard leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. A large mummified corpse wanders around here. Kronin has arrived. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <89%hp 100%mn 54%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <89%hp 100%mn 54%mv> back skeleton Your backstab MUTILATES a troll skeleton! A troll skeleton has a few bruises. <89%hp 100%mn 54%mv> You are sober. A troll skeleton has a few scratches. <91%hp 100%mn 62%mv> Your slash hits a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. You raise your shield and block a troll skeleton's slash. A troll skeleton has some small wounds. <91%hp 100%mn 62%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <91%hp 100%mn 62%mv> 3 Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash misses a troll skeleton. Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash misses a troll skeleton. You snap your shield before yourself, brace it, and block a troll skeleton's slash. A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 62%mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <91%hp 100%mn 62%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <91%hp 100%mn 62%mv> 7 Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash misses a troll skeleton. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is gushing blood. <91%hp 100%mn 62%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is screaming in pain. <91%hp 100%mn 62%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISMEMBERS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <91%hp 100%mn 62%mv> Your kick misses a troll skeleton. A troll skeleton is spasming in shock. <91%hp 100%mn 62%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is convulsing on the ground. <91%hp 100%mn 62%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash maims a troll skeleton. A troll skeleton is DEAD!! You receive 415 experience points. You hear a troll skeleton's death cry. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <91%hp 100%mn 62%mv> Bayard leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. A large mummified corpse wanders around here. Kronin has arrived. <91%hp 100%mn 61%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. <91%hp 100%mn 61%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. A large mummified corpse wanders around here. Kronin has arrived. <91%hp 100%mn 60%mv> bac Bayard looks at a troll mummy. <91%hp 100%mn 60%mv> k Kronin shakes his head. <91%hp 100%mn 60%mv> m Bayard leaves south. Kronin leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. <91%hp 100%mn 60%mv> ummy Bayard leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <91%hp 100%mn 60%mv> Your backstab maims a troll mummy. Your slash injures a troll mummy. Kronin's smash decimates a troll mummy. Kronin's smash thrashes a troll mummy. Bayard's slash misses a troll mummy. You scramble backward and dodge a troll mummy's pound. A troll mummy has a few bruises. <91%hp 100%mn 60%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile maims a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile grazes a troll mummy. The vortex closes in a flash of light. Kronin's smash mauls a troll mummy. Kronin's smash decimates a troll mummy. Kronin's smash thrashes a troll mummy. Your slash misses a troll mummy. A troll mummy's pound devastates you. A troll mummy has quite a few wounds. <79%hp 100%mn 60%mv> Kronin's kicked dirt misses a troll mummy. A troll mummy has quite a few wounds. <79%hp 100%mn 60%mv> 3 Kronin's smash mauls a troll mummy. Bayard's slash grazes a troll mummy. Your slash hits a troll mummy. Your slash grazes a troll mummy. You lean to the left and dodge a troll mummy's pound. A troll mummy has quite a few wounds. <79%hp 100%mn 60%mv> Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile hits a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <79%hp 100%mn 60%mv> 7 Kronin's smash wounds a troll mummy. Bayard's slash misses a troll mummy. Your slash misses a troll mummy. Your slash misses a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <79%hp 100%mn 60%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile scratches a troll mummy. The vortex closes in a flash of light. A troll mummy is bleeding profusely. <79%hp 100%mn 60%mv> You are sober. A troll mummy is covered in bleeding wounds. <82%hp 100%mn 67%mv> Kronin's smash mauls a troll mummy. Bayard's slash grazes a troll mummy. Your slash hits a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <82%hp 100%mn 67%mv> You rear back and strike a troll mummy with a powerful low kick! Your kick hits a troll mummy. A troll mummy is bleeding profusely. <82%hp 100%mn 67%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile thrashes a troll mummy. The vortex closes in a flash of light. A troll mummy is gushing blood. <82%hp 100%mn 67%mv> Kronin's kicked dirt misses a troll mummy. A troll mummy is gushing blood. <82%hp 100%mn 67%mv> 7 Kronin's smash mauls a troll mummy. Bayard's slash misses a troll mummy. Your slash hits a troll mummy. Your slash injures a troll mummy. A troll mummy's pound decimates you. A troll mummy is gushing blood. <70%hp 100%mn 67%mv> You attack a troll mummy with a stomp kick! Your kick hits a troll mummy. A troll mummy is gushing blood. <70%hp 100%mn 67%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is screaming in pain. <70%hp 100%mn 67%mv> gr Your slash misses a troll mummy. Your slash misses a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is screaming in pain. <70%hp 100%mn 67%mv> Bayard's group: [16 War] Kronin  100%hp 100%mn  84%mv  3615 tnl [20 Ele] Bayard  100%hp  81%mn  72%mv  5382 tnl [19 Thi] Zeptaru   70%hp 100%mn  67%mv  1508 tnl A troll mummy is screaming in pain. <70%hp 100%mn 67%mv> Kronin's kicked dirt misses a troll mummy. Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile mauls a troll mummy. The vortex closes in a flash of light. A troll mummy is spasming in shock. <70%hp 100%mn 67%mv> Kronin's smash mauls a troll mummy. Bayard's slash misses a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash injures a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <70%hp 100%mn 67%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile injures a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile hits a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile decimates a troll mummy. The vortex closes in a flash of light. A troll mummy is spasming in shock. <70%hp 100%mn 67%mv> Kronin's smash decimates a troll mummy. Bayard's slash misses a troll mummy. Your slash hits a troll mummy. Your slash misses a troll mummy. You scramble backward and dodge a troll mummy's pound. A troll mummy is writhing in agony. <70%hp 100%mn 67%mv> Kronin's kicked dirt misses a troll mummy. A troll mummy is writhing in agony. <70%hp 100%mn 67%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile grazes a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile hits a troll mummy. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! The vortex closes in a flash of light. A troll mummy is writhing in agony. <70%hp 100%mn 67%mv> Kronin's smash mauls a troll mummy. Kronin's smash mauls a troll mummy. Bayard's slash misses a troll mummy. Your slash misses a troll mummy. A troll mummy's pound maims you. A troll mummy is convulsing on the ground. <55%hp 100%mn 67%mv> 3 Your kicked dirt misses a troll mummy. A troll mummy is convulsing on the ground. <55%hp 100%mn 67%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile MUTILATES a troll mummy! Bayard unleashes a magic missile at a troll mummy. Bayard's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy is nearly dead. <55%hp 100%mn 67%mv> Kronin's smash mauls a troll mummy. A troll mummy is DEAD!! You receive 478 experience points. A troll mummy spills his guts all over the floor. Kronin sacrifices the corpse of a troll mummy to the gods. Kronin splits 105 silver coins. Your share is 35 silver. <55%hp 100%mn 67%mv> smile You smile happily. <55%hp 100%mn 67%mv> Bayard tells the group 'Just skeletons and zombies aye?' <55%hp 100%mn 67%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] The splattered brains of a zombie troll are lying here. Kronin the Lieutenant is here. Bayard the Elemental Magician is here. <55%hp 100%mn 67%mv> Bayard leaves east. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Kronin has arrived. <55%hp 100%mn 66%mv> back skeleton Your backstab misses a troll skeleton. A troll skeleton is in perfect condition. <55%hp 100%mn 66%mv> Your slash injures a troll skeleton. Your slash hits a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. A troll skeleton's slash injures you. A troll skeleton has some small wounds. <49%hp 100%mn 66%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile grazes a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <49%hp 100%mn 66%mv> 3 Kronin tells the group 'Unless the changeling has some kind of health restoring powers.' A troll skeleton has quite a few wounds. <49%hp 100%mn 66%mv> Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash maims a troll skeleton. Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. You scramble backward and dodge a troll skeleton's slash. You are sober. A troll skeleton is bleeding profusely. <52%hp 100%mn 74%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is bleeding profusely. <52%hp 100%mn 74%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates a troll skeleton. A troll skeleton is bleeding profusely. <52%hp 100%mn 74%mv> Kronin snickers softly. A troll skeleton is bleeding profusely. <52%hp 100%mn 74%mv> Kronin's smash DISEMBOWELS a troll skeleton! Your slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <52%hp 100%mn 74%mv> Bayard utters the words, 'gorienna tuaog'. A troll skeleton is gushing blood. <52%hp 100%mn 74%mv> Bayard's slash misses a troll skeleton. A troll skeleton hops backward and dodges your slash. A troll skeleton's slash misses you. A troll skeleton is gushing blood. <52%hp 100%mn 74%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates a troll skeleton. A troll skeleton is screaming in pain. <52%hp 100%mn 74%mv> 3 He has already been blinded from the dirt in his eyes. A troll skeleton is screaming in pain. <52%hp 100%mn 74%mv> Kronin lunges at a troll skeleton in a violent body assault, knocking him to the ground hard! Kronin's bash grazes a troll skeleton. A troll skeleton is screaming in pain. <52%hp 100%mn 74%mv> Kronin's smash DISMEMBERS a troll skeleton! Kronin's smash misses a troll skeleton. Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is spasming in shock. <52%hp 100%mn 74%mv> 5 A troll skeleton is already down. A troll skeleton is spasming in shock. <52%hp 100%mn 74%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a troll skeleton! A troll skeleton is spasming in shock. <52%hp 100%mn 74%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is convulsing on the ground. <52%hp 100%mn 74%mv> 3 He has already been blinded from the dirt in his eyes. A troll skeleton is convulsing on the ground. <52%hp 100%mn 74%mv> 3 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS a troll skeleton! A troll skeleton is DEAD!! You receive 455 experience points. You hear a troll skeleton's death cry. Bayard sacrifices the corpse of a troll skeleton to the gods. <52%hp 100%mn 74%mv> But you are not in combat! <52%hp 100%mn 74%mv> wo You have 0 gold, 1946 silver, and 82873 experience (575 exp to level). <52%hp 100%mn 74%mv> gr Kronin peers intently north. Bayard's group: [16 War] Kronin  100%hp 100%mn  90%mv  2741 tnl [20 Ele] Bayard  100%hp  69%mn  76%mv  4256 tnl [19 Thi] Zeptaru   52%hp 100%mn  74%mv  575 tnl <52%hp 100%mn 74%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <52%hp 100%mn 74%mv> meditate A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' <52%hp 100%mn 74%mv> You assume a very comfortable position and begin to meditate. <52%hp 100%mn 74%mv> Bayard looks at a zombie troll. <52%hp 100%mn 74%mv> back skeleton Your backstab misses a troll skeleton. A troll skeleton is in perfect condition. <52%hp 100%mn 74%mv> A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' A troll skeleton is in perfect condition. <52%hp 100%mn 74%mv> Your slash misses a troll skeleton. Your slash misses a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. A troll skeleton's slash thrashes you. A troll skeleton has a few bruises. <43%hp 100%mn 74%mv> Kronin's kicked dirt misses a troll skeleton. A troll skeleton has a few bruises. <43%hp 100%mn 74%mv> 2 Bayard utters the word, 'aayzyai'. A troll skeleton has a few bruises. <43%hp 100%mn 74%mv> 3 Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Your slash hits a troll skeleton. You hop to the right and parry a troll skeleton's slash to the left. A troll skeleton has quite a few wounds. <43%hp 100%mn 74%mv> You do not see that here. A troll skeleton has quite a few wounds. <43%hp 100%mn 74%mv> 6 Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has quite a few wounds. <43%hp 100%mn 74%mv> wo Kronin's smash MUTILATES a troll skeleton! Kronin's smash GORES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <43%hp 100%mn 74%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames DISMEMBERS a troll skeleton! A zombie troll appears blinded by the smoke. Bayard's wall of black flames DISMEMBERS a zombie troll! A troll skeleton is bleeding profusely. <43%hp 100%mn 74%mv> Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash injures you. You choose a direction at random and begin to run... Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A steaming pile of a troll mummy's entrails is lying here. (Translucent) The shimmering ghost of a troll floats here. You flee from combat! You lost 10 exp. <38%hp 100%mn 73%mv> You look up and notice that it is no longer raining. <41%hp 100%mn 81%mv> But you are not fighting anyone. <41%hp 100%mn 81%mv> You have 0 gold, 1946 silver, and 82863 experience (585 exp to level). <41%hp 100%mn 81%mv> scan n You peer intently north. === 1 north === (Translucent) The shimmering ghost of a troll floats here. === 2 north === A large mummified corpse wanders around here. === 3 north === (Translucent) The shimmering ghost of a troll floats here. <41%hp 100%mn 81%mv> scan w You peer intently west. <41%hp 100%mn 81%mv> You hear something's death cry. <41%hp 100%mn 81%mv> scan e You peer intently east. === 1 east === Kronin the Lieutenant is here. Bayard the Elemental Magician is here, fighting a zombie troll. A zombie troll is here, fighting Bayard. === 2 east === A rotting troll shambles around here. A large mummified corpse wanders around here. === 3 east === A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <41%hp 100%mn 81%mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here, fighting a zombie troll. A zombie troll is here, fighting Bayard. Bayard's slash grazes a zombie troll. A zombie troll ducks and dodges your slash. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is gushing blood. <41%hp 100%mn 81%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile mauls a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile mauls a zombie troll. The vortex closes in a flash of light. A zombie troll is screaming in pain. <41%hp 100%mn 81%mv> Kronin's smash mauls a zombie troll. Kronin's smash mauls a zombie troll. Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is writhing in agony. <41%hp 100%mn 81%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES a zombie troll! A zombie troll is convulsing on the ground. <41%hp 100%mn 81%mv> 3 Kronin's smash decimates a zombie troll. A zombie troll is DEAD!! You receive 301 experience points. A zombie troll's severed head plops on the ground. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <41%hp 100%mn 81%mv> But you are not in combat! <41%hp 100%mn 81%mv> wo You have 0 gold, 1970 silver, and 83164 experience (284 exp to level). <41%hp 100%mn 81%mv> Bayard leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Bayard the Elemental Magician is here. A large mummified corpse wanders around here. A rotting troll shambles around here. Kronin has arrived. <41%hp 100%mn 80%mv> gr Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. <41%hp 100%mn 80%mv> Bayard's group: [16 War] Kronin   84%hp 100%mn  96%mv  2016 tnl [20 Ele] Bayard  100%hp  35%mn  81%mv  3316 tnl [19 Thi] Zeptaru   41%hp 100%mn  80%mv  284 tnl <41%hp 100%mn 80%mv> Kronin's smash decimates a zombie troll. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash hits a zombie troll. A zombie troll is covered in bleeding wounds. <41%hp 100%mn 80%mv> 6 You circle around a zombie troll to land a critical strike. Your circle stab devastates a zombie troll. A zombie troll is bleeding profusely. <41%hp 100%mn 80%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. A zombie troll is screaming in pain. <41%hp 100%mn 80%mv> 6 Kronin's smash misses a zombie troll. Kronin's smash mauls a zombie troll. Kronin's smash mauls a zombie troll. Bayard's slash grazes a zombie troll. Your slash hits a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is writhing in agony. <41%hp 100%mn 80%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 287 experience points. You raise a level!! You gain 17/303 hp, 10/255 mana, 6/254 move, and 4/8 practices. A zombie troll's head is shattered, and his brains splash all over you. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <38%hp 96%mn 78%mv> 6 But you are not fighting anyone. <38%hp 96%mn 78%mv> But you are not in combat! <38%hp 96%mn 78%mv> But you are not fighting anyone. <38%hp 96%mn 78%mv> r Bayard leaves north. Kronin leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <38%hp 96%mn 78%mv> emove al You are hungry. <41%hp 100%mn 86%mv> l Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. The vortex closes in a flash of light. <41%hp 100%mn 86%mv> ^R remove al          Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Kronin's smash misses a troll skeleton. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Your slash injures a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton has quite a few wounds. <41%hp 100%mn 86%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <41%hp 100%mn 86%mv> 3 Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is screaming in pain. <41%hp 100%mn 86%mv> 6 s Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile scratches a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. The vortex closes in a flash of light. A troll skeleton is spasming in shock. <41%hp 100%mn 86%mv> hapeshift wo Kronin's smash DISMEMBERS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is writhing in agony. <41%hp 100%mn 86%mv> lf Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is convulsing on the ground. <41%hp 100%mn 86%mv> Kronin's smash MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 445 experience points. A troll skeleton's head is shattered, and his brains splash all over you. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <41%hp 100%mn 86%mv> But you are not fighting anyone. <41%hp 100%mn 86%mv> You are wearing items which disrupt the flow of shapeshifting to that shape. <41%hp 100%mn 86%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] Bayard the Elemental Magician is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <41%hp 100%mn 85%mv> remove all You stop using an opal set in a silver ring. You stop using an onyx bracelet. You stop using dagger. You stop using a gold ring with emerald clusters. You stop using silver breastplate. You stop using a pair of chain mail sleeves. You stop using a purple cloak. You stop using a steel buckler. You stop using a thin leather cape. You stop using a thin leather cape. You stop using a belt of steel links. You stop using some scale mail leggings. You stop using some hardened leather gloves. You stop using A steel helm. You stop using a pewter bracer. You stop using some solid leather boots. <44%hp 100%mn 101%mv> sha Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. The vortex closes in a flash of light. <44%hp 100%mn 101%mv> peshift Kronin's smash MUTILATES a zombie troll! Your punch grazes a zombie troll. Your punch misses a zombie troll. A zombie troll's claw wounds Bayard. A zombie troll is covered in bleeding wounds. <44%hp 100%mn 101%mv> wold No way! You are still fighting! A zombie troll is covered in bleeding wounds. <44%hp 100%mn 101%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. The vortex closes in a flash of light. A zombie troll is gushing blood. <44%hp 100%mn 101%mv> sha Kronin's smash mauls a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash mauls a zombie troll. Bayard's slash misses a zombie troll. Your punch grazes a zombie troll. A zombie troll is spasming in shock. <44%hp 100%mn 101%mv> peshift wo Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 319 experience points. A zombie troll spills his guts all over the floor. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <44%hp 100%mn 101%mv> lf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. Each of your changeling forms has a separate description. This form does not have a description. <44%hp 80%mn 101%mv> wear all You wear an opal set in a silver ring on your left finger. You wear an onyx bracelet around your left wrist. You wear a leather backpack about your body. You hold fried fish in your hands. You wield dagger. You feel quite confident with dagger. You wear a gold ring with emerald clusters on your right finger. You wear silver breastplate on your torso. You wear a pair of chain mail sleeves on your arms. You wear a thin leather cape around your neck. You wear a thin leather cape around your neck. You wear a belt of steel links about your waist. You wear some scale mail leggings on your legs. You wear some hardened leather gloves on your hands. You wear A steel helm on your head. You wear a pewter bracer around your right wrist. You wear some solid leather boots on your feet. <41%hp 80%mn 91%mv> Bayard leaves east. Kronin leaves east. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <41%hp 80%mn 90%mv> l self You see nothing special about him. Zeptaru is gushing blood. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a leather backpack a belt of steel links an onyx bracelet a pewter bracer dagger fried fish <41%hp 80%mn 90%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <41%hp 80%mn 90%mv> re Bayard's slash scratches a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Kronin's smash misses a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Your slash injures a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. A troll skeleton's slash misses Bayard. A troll skeleton has quite a few wounds. <41%hp 80%mn 90%mv> move Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <41%hp 80%mn 90%mv> fish You stop using fried fish. A troll skeleton is bleeding profusely. <41%hp 80%mn 90%mv> Kronin's smash DISMEMBERS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. You have become better at dagger! A troll skeleton drops, rolls backward, and dodges your slash. A troll skeleton's slash thrashes Bayard. You are hungry. A troll skeleton is bleeding profusely. <42%hp 83%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is screaming in pain. <42%hp 83%mn 100%mv> Kronin's smash PULVERIZES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is spasming in shock. <42%hp 83%mn 100%mv> 6 Your circle stab misses a troll skeleton. A troll skeleton is spasming in shock. <42%hp 83%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is writhing in agony. <42%hp 83%mn 100%mv> 3 Kronin's smash MUTILATES a troll skeleton! Bayard's slash scratches a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is convulsing on the ground. <42%hp 83%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. A troll skeleton is DEAD!! You receive 443 experience points. A troll skeleton's heart is torn from his chest. Bayard sacrifices the corpse of a troll skeleton to the gods. The vortex closes in a flash of light. <42%hp 83%mn 100%mv> But you are not in combat! <42%hp 83%mn 100%mv> But you are not fighting anyone. <42%hp 83%mn 100%mv> Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <42%hp 83%mn 99%mv> gr Bayard's group: [16 War] Kronin   91%hp 100%mn  98%mv  594 tnl [20 Ele] Bayard   88%hp  39%mn  89%mv  1434 tnl [20 Thi] Zeptaru   42%hp  83%mn  99%mv  6060 tnl <42%hp 83%mn 99%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <42%hp 83%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. <42%hp 83%mn 99%mv> Bayard's slash scratches a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton leans back and dodges your slash. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton has some small wounds. <42%hp 83%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <42%hp 83%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is covered in bleeding wounds. <42%hp 83%mn 99%mv> 3 Your kicked dirt misses a troll skeleton. A troll skeleton is covered in bleeding wounds. <42%hp 83%mn 99%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is gushing blood. <42%hp 83%mn 99%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton is screaming in pain. <42%hp 83%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. The vortex closes in a flash of light. A troll skeleton is spasming in shock. <42%hp 83%mn 99%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is writhing in agony. <42%hp 83%mn 99%mv> Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is writhing in agony. <42%hp 83%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. The vortex closes in a flash of light. A troll skeleton is nearly dead. <42%hp 83%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! A troll skeleton is DEAD!! You receive 417 experience points. You hear a troll skeleton's death cry. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <42%hp 83%mn 99%mv> 6 Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Elemental Magician is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <42%hp 83%mn 98%mv> But you are not fighting anyone. <42%hp 83%mn 98%mv> But you are not fighting anyone. <42%hp 83%mn 98%mv> wo You have 0 gold, 2030 silver, and 85077 experience (5643 exp to level). Bayard leaves south. Kronin leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <42%hp 83%mn 98%mv> l Bayard leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Elemental Magician is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <42%hp 83%mn 97%mv> ^R i Bayard leaves north. Kronin leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Lieutenant is here. Bayard the Elemental Magician is here. A large mummified corpse wanders around here. <42%hp 83%mn 97%mv> nv You are carrying: ( 7) a warm loaf of bread fried fish ( 8) a bottle of rum a vest ( 3) a bladder a purple cloak a steel buckler a bag a small hemp bag <42%hp 83%mn 97%mv> Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Elemental Magician is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <42%hp 83%mn 97%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile mauls a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. The vortex closes in a flash of light. <42%hp 83%mn 97%mv> You are hungry. <44%hp 85%mn 100%mv> h Bayard's slash grazes a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash mauls a zombie troll. Your slash injures a zombie troll. Your slash grazes a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is covered in bleeding wounds. <44%hp 85%mn 100%mv> old Kronin peers intently west. A zombie troll is covered in bleeding wounds. <44%hp 85%mn 100%mv> sh Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. The vortex closes in a flash of light. A zombie troll is screaming in pain. <44%hp 85%mn 100%mv> ielf d You wear a steel buckler as a shield. Kronin peers intently south. A zombie troll is screaming in pain. <44%hp 85%mn 100%mv> Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. A zombie troll leans back and dodges your slash. Your slash misses a zombie troll. A zombie troll is spasming in shock. <44%hp 85%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. The vortex closes in a flash of light. A zombie troll is convulsing on the ground. <44%hp 85%mn 100%mv> Kronin peers intently north. A zombie troll is convulsing on the ground. <44%hp 85%mn 100%mv> 3 Kronin's smash decimates a zombie troll. Your slash injures a zombie troll. A zombie troll is DEAD!! You receive 263 experience points. A zombie troll's severed head plops on the ground. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 24 silver. <44%hp 85%mn 100%mv> 6 But you are not in combat! <44%hp 85%mn 100%mv> But you are not fighting anyone. <44%hp 85%mn 100%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] Kronin the Champion is here. Bayard the Elemental Magician is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <44%hp 85%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. The vortex closes in a flash of light. <44%hp 85%mn 99%mv> 3 But you are not in combat! <44%hp 85%mn 99%mv> 6 Bayard's slash grazes a zombie troll. A zombie troll hops backward and dodges your slash. A zombie troll hops backward and dodges your slash. Kronin's smash decimates a zombie troll. Kronin's smash MUTILATES a zombie troll! Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is bleeding profusely. <44%hp 85%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab decimates a zombie troll. A zombie troll is bleeding profusely. <44%hp 85%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. The vortex closes in a flash of light. A zombie troll is gushing blood. <44%hp 85%mn 99%mv> Kronin's smash misses a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. Your slash misses a zombie troll. Your slash misses a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is screaming in pain. <44%hp 85%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. The vortex closes in a flash of light. A zombie troll is convulsing on the ground. <44%hp 85%mn 99%mv> Your circle stab misses a zombie troll. A zombie troll is convulsing on the ground. <44%hp 85%mn 99%mv> Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. A zombie troll is DEAD!! You receive 287 experience points. You hear a zombie troll's death cry. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <44%hp 85%mn 99%mv> w Bayard leaves east. You follow Bayard. At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] Bayard the Elemental Magician is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <44%hp 85%mn 99%mv> o You have 0 gold, 2078 silver, and 85627 experience (5093 exp to level). <44%hp 85%mn 99%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Kronin the Champion is here. Bayard the Elemental Magician is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <44%hp 85%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <44%hp 85%mn 98%mv> 3 A troll skeleton drops, rolls backward, and dodges your slash. Your slash hits a troll skeleton. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Your slash injures a troll skeleton. Your slash hits a troll skeleton. A troll skeleton's slash injures Bayard. A troll skeleton is covered in bleeding wounds. <44%hp 85%mn 98%mv> Kronin's kicked dirt misses a troll skeleton. A troll skeleton is covered in bleeding wounds. <44%hp 85%mn 98%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is covered in bleeding wounds. <44%hp 85%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <44%hp 85%mn 98%mv> 3 Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is gushing blood. <44%hp 85%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. The vortex closes in a flash of light. A troll skeleton is screaming in pain. <44%hp 85%mn 98%mv> 6 Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton's slash misses Bayard. A troll skeleton is screaming in pain. <44%hp 85%mn 98%mv> He has already been blinded from the dirt in his eyes. A troll skeleton is screaming in pain. <44%hp 85%mn 98%mv> You circle around a troll skeleton to land a critical strike. Your circle stab devastates a troll skeleton. A troll skeleton is spasming in shock. <44%hp 85%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is writhing in agony. <44%hp 85%mn 98%mv> 6 Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. A troll skeleton is DEAD!! You receive 357 experience points. You hear a troll skeleton's death cry. Bayard sacrifices the corpse of a troll skeleton to the gods. <44%hp 85%mn 98%mv> You are hungry. <45%hp 89%mn 100%mv> But you are not fighting anyone. <45%hp 89%mn 100%mv> Kronin peers intently north. <45%hp 89%mn 100%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Kronin has arrived. <45%hp 89%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. The vortex closes in a flash of light. <45%hp 89%mn 99%mv> Bayard's slash scratches a zombie troll. Kronin's smash mauls a zombie troll. Kronin's smash decimates a zombie troll. A zombie troll leans to his right and dodges your slash. Your slash injures a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll is bleeding profusely. <45%hp 89%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. A zombie troll is gushing blood. <45%hp 89%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab devastates a zombie troll. A zombie troll is screaming in pain. <45%hp 89%mn 99%mv> Kronin's smash misses a zombie troll. Kronin's smash decimates a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is spasming in shock. <45%hp 89%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile wounds a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. A zombie troll is convulsing on the ground. <45%hp 89%mn 99%mv> Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. A zombie troll is DEAD!! You receive 263 experience points. You hear a zombie troll's death cry. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <45%hp 89%mn 99%mv> But you are not fighting anyone. <45%hp 89%mn 99%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <45%hp 89%mn 99%mv> de Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! A troll skeleton appears blinded by the smoke. Bayard's wall of black flames MANGLES a troll skeleton! Bayard's wall of black flames MANGLES a zombie troll! <45%hp 89%mn 99%mv> sc ++ Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash wounds Bayard. A zombie troll's claw hits Bayard. A troll skeleton has quite a few wounds. <45%hp 89%mn 99%mv> Before you sta Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash thrashes Bayard. A troll skeleton is covered in bleeding wounds. <45%hp 89%mn 99%mv> nds a Bayard stops using A leather bound book labelled "missiles". Bayard holds A leather bound book labelled "inferno" in his hands. A troll skeleton is covered in bleeding wounds. <45%hp 89%mn 99%mv> Bayard utters the word, 'yabantisquss'. A troll skeleton is covered in bleeding wounds. <45%hp 89%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Your slash hits a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses Bayard. A zombie troll's claw injures Bayard. A troll skeleton is bleeding profusely. <45%hp 89%mn 99%mv> large wolf Your description, which is too short, is: Before you stands a large wolf A troll skeleton is bleeding profusely. <45%hp 89%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. A troll skeleton ducks and dodges your slash. Your slash hits a troll skeleton. A troll skeleton is screaming in pain. <45%hp 89%mn 99%mv> desc Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball RAZES a troll skeleton! Bayard's fireball MANGLES a zombie troll! A troll skeleton is spasming in shock. <45%hp 89%mn 99%mv> ++ His Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton hops backward and dodges your slash. Your slash hits a troll skeleton. A troll skeleton's slash injures Bayard. A zombie troll's claw misses Bayard. A troll skeleton is writhing in agony. <45%hp 89%mn 99%mv> eyes burn Kronin's smash MUTILATES a troll skeleton! Bayard's slash hits a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton's slash misses Bayard. A zombie troll's claw injures Bayard. The sky gets very cloudy and a calmness begins here. You are hungry. A troll skeleton is writhing in agony. <46%hp 92%mn 100%mv> yellow and Bayard utters the word, 'yabantisquss'. A troll skeleton is writhing in agony. <46%hp 92%mn 100%mv> his Kronin's smash MUTILATES a troll skeleton! Kronin's smash PULVERIZES a troll skeleton! A troll skeleton is DEAD!! You receive 422 experience points. A troll skeleton's heart is torn from his chest. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <46%hp 92%mn 100%mv> fur is dar Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. Kronin's smash devastates a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll's claw hits Bayard. A zombie troll is spasming in shock. <46%hp 92%mn 100%mv> ^R desc ++ His eyes burn yellow and his fur is daee   e Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike PULVERIZES a zombie troll! A zombie troll is writhing in agony. <46%hp 92%mn 100%mv> ep purp Bayard's slash misses a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll scrambles backward and dodges your slash. A zombie troll is writhing in agony. <46%hp 92%mn 100%mv> le. Your description, which is too short, is: Before you stands a large wolf His eyes burn yellow and his fur is deep purple. A zombie troll is writhing in agony. <46%hp 92%mn 100%mv> Kronin's smash decimates a zombie troll. Kronin's smash mauls a zombie troll. A zombie troll is DEAD!! You receive 275 experience points. You hear a zombie troll's death cry. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <46%hp 92%mn 100%mv> 6 But you are not fighting anyone. <46%hp 92%mn 100%mv> wo You have 0 gold, 2156 silver, and 86944 experience (3776 exp to level). <46%hp 92%mn 100%mv> l se el Bayard leaves north. You follow Bayard. At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Kronin has arrived. <46%hp 92%mn 99%mv> f Before you stands a large wolf His eyes burn yellow and his fur is deep purple. Zeptaru is gushing blood. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a steel buckler a leather backpack a belt of steel links an onyx bracelet a pewter bracer dagger <46%hp 92%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile grazes a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. <46%hp 92%mn 99%mv> Bayard's slash misses a zombie troll. Kronin's smash decimates a zombie troll. Your slash injures a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. Your slash misses a zombie troll. A zombie troll has quite a few wounds. <46%hp 92%mn 99%mv> Kronin's kicked dirt nicks a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll has quite a few wounds. <46%hp 92%mn 99%mv> Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. A zombie troll ducks and dodges your slash. A zombie troll ducks and dodges your slash. A zombie troll's claw misses Bayard. A zombie troll is covered in bleeding wounds. <46%hp 92%mn 99%mv> Bayard stops using A leather bound book labelled "inferno". Bayard holds A leather bound book labelled "missiles" in his hands. A zombie troll is covered in bleeding wounds. <46%hp 92%mn 99%mv> desc ++ Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile decimates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. A zombie troll is gushing blood. <46%hp 92%mn 99%mv> he Kronin's smash decimates a zombie troll. Bayard's slash scratches a zombie troll. A zombie troll leans to his left and dodges your slash. Your slash injures a zombie troll. Your slash misses a zombie troll. A zombie troll's claw misses Bayard. A zombie troll is screaming in pain. <46%hp 92%mn 99%mv> has large claw Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile mauls a zombie troll. The vortex closes in a flash of light. A zombie troll is writhing in agony. <46%hp 92%mn 99%mv> s Kronin's smash mauls a zombie troll. Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. A zombie troll scrambles backward and dodges your slash. A zombie troll's claw hits Bayard. A zombie troll is convulsing on the ground. <46%hp 92%mn 99%mv> that are purple Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. A zombie troll is DEAD!! You receive 277 experience points. A zombie troll's heart is torn from his chest. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <46%hp 92%mn 99%mv> also Your description, which is too short, is: Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also <46%hp 92%mn 99%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] The torn-out heart of a troll skeleton is lying here. Kronin the Champion is here. Bayard the Student of the Elements is here. A large mummified corpse wanders around here. <46%hp 92%mn 99%mv> Bayard peers intently south. <46%hp 92%mn 99%mv> You are famished! <47%hp 94%mn 100%mv> de Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] Bayard the Student of the Elements is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <47%hp 94%mn 99%mv> sc Bayard leaves south. Kronin leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Champion is here. Bayard the Student of the Elements is here. A large mummified corpse wanders around here. <47%hp 94%mn 99%mv> ++ Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The severed head of a zombie troll is lying here. Bayard the Student of the Elements is here. A large mummified corpse wanders around here. Kronin has arrived. <47%hp 94%mn 98%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] Kronin the Champion is here. Bayard the Student of the Elements is here. (Translucent) The shimmering ghost of a troll floats here. <47%hp 94%mn 98%mv> He stan Bayard leaves west. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] Bayard the Student of the Elements is here. A large mummified corpse wanders around here. Kronin has arrived. <47%hp 94%mn 97%mv> ds five Bayard leaves west. Kronin leaves west. You follow Bayard. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] Kronin the Champion is here. Bayard the Student of the Elements is here. <47%hp 94%mn 97%mv> fe Bayard leaves east. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] Bayard the Student of the Elements is here. A large mummified corpse wanders around here. Kronin has arrived. <47%hp 94%mn 97%mv> e Bayard opens the door. <47%hp 94%mn 97%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] Kronin the Champion is here. Bayard the Student of the Elements is here. The groundskeeper stands here, waving at you with his shovel. <47%hp 94%mn 96%mv> t f Bayard leaves south. You follow Bayard. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Bayard the Student of the Elements is here. Kronin has arrived. <47%hp 94%mn 96%mv> rom toe to   Bayard leaves west. Kronin leaves west. You follow Bayard. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Kronin the Champion is here. Bayard the Student of the Elements is here. <47%hp 94%mn 95%mv> ^R desc ++ He stands five feet from toe t   Bayard leaves up. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Bayard the Student of the Elements is here. Kronin has arrived. <47%hp 94%mn 94%mv> ^R desc ++ He stands five feet from to    paw to sho Bayard drops a mat made of lion hair. <47%hp 94%mn 94%mv> ul Bayard goes to sleep on a mat made of lion hair. <47%hp 94%mn 94%mv> der Your description, which is too short, is: Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also He stands five feet from paw to shoulder <47%hp 94%mn 94%mv> Kronin goes to sleep. <47%hp 94%mn 94%mv> gr Bayard's group: [17 War] Kronin  100%hp 100%mn  87%mv  4154 tnl [21 Ele] Bayard   48%hp  20%mn  93%mv  6541 tnl [20 Thi] Zeptaru   47%hp  94%mn  94%mv  3499 tnl <47%hp 94%mn 94%mv> Bayard tells the group 'Zeptaru... sleep on th emat' <47%hp 94%mn 94%mv> sleep mat You go to sleep on a mat made of lion hair. <47%hp 94%mn 94%mv> You are famished! <51%hp 100%mn 100%mv> <51%hp 100%mn 100%mv> ea  waw ke You wake and stand up. <51%hp 100%mn 100%mv> get bread hem             eat bread You eat a warm loaf of bread. You are no longer famished. You are hungry. <51%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are no longer hungry. <51%hp 100%mn 100%mv> slee p  p mat You go to sleep on a mat made of lion hair. <51%hp 100%mn 100%mv> l In your dreams, or what? <60%hp 100%mn 100%mv> sc You are Zeptaru the Cut-Throat. Level 20, 20 years old (48 hours). You are young. You joined Dark Mists 92 days, 17 hours, 2 minutes, and 0 seconds ago. Race: changeling Sex: male Class: thief You have 60% hit, 100% mana, 100% movement. You have 8 practices and 1 training sessions. You are carrying 37/41 items with weight 203/299 pounds. Str: 17(17) Int: 20(20) Wis: 22(22) Dex: 21(22) Con: 15(15) You have scored 87221 exp, and have 0 gold and 2156 silver coins. You need 3499 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are sleeping. You are armored against piercing. You are armored against bashing. You are armored against slashing. You are slightly armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently Armor : modifies armor class by -20 for about 3 hrs <60%hp 100%mn 100%mv> wake You wake and stand up. <69%hp 100%mn 100%mv> Bayard stops using a glinting silver bracelet. <69%hp 100%mn 100%mv> Bayard utters the word, 'aaculaahayw'. <69%hp 100%mn 100%mv> l The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] A mat made of lion hair lies here. Kronin the Champion is sleeping on a mat made of lion hair. Bayard the Student of the Elements is here. <69%hp 100%mn 100%mv> gr Bayard's group: [17 War] Kronin  100%hp 100%mn  19%mv  4154 tnl [21 Ele] Bayard  100%hp  94%mn 100%mv  6541 tnl [20 Thi] Zeptaru   69%hp 100%mn 100%mv  3499 tnl <69%hp 100%mn 100%mv> gre  tell I do not seem to heal fast in wolf form You tell the group 'I do not seem to heal fast in wolf form' <69%hp 100%mn 100%mv> Bayard utters the word, 'aaculaahayw'. <69%hp 100%mn 100%mv> Bayard tells the group 'Nay... because you are hasted' <69%hp 100%mn 100%mv> Bayard tells the group 'Switch to human before sleeping' <69%hp 100%mn 100%mv> sc You are Zeptaru the Cut-Throat. Level 20, 20 years old (48 hours). You are young. You joined Dark Mists 92 days, 17 hours, 3 minutes, and 12 seconds ago. Race: changeling Sex: male Class: thief You have 69% hit, 100% mana, 100% movement. You have 8 practices and 1 training sessions. You are carrying 37/41 items with weight 203/299 pounds. Str: 17(17) Int: 20(20) Wis: 22(22) Dex: 21(22) Con: 15(15) You have scored 87221 exp, and have 0 gold and 2156 silver coins. You need 3499 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are superbly armored against piercing. You are superbly armored against bashing. You are superbly armored against slashing. You are very well-armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently Armor : modifies armor class by -20 for about 2 hrs and 40 mins <69%hp 100%mn 100%mv> Bayard utters the word, 'aaculaahayw'. <70%hp 100%mn 100%mv> haste Huh? <70%hp 100%mn 100%mv> l self Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also He stands five feet from paw to shoulder Zeptaru has quite a few wounds. Zeptaru is using: an opal set in a silver ring a gold ring with emerald clusters a thin leather cape a thin leather cape silver breastplate A steel helm some scale mail leggings some solid leather boots some hardened leather gloves a pair of chain mail sleeves a steel buckler a leather backpack a belt of steel links an onyx bracelet a pewter bracer dagger <70%hp 100%mn 100%mv> Bayard wears an opal set in a silver bracelet around his right wrist. <70%hp 100%mn 100%mv> desc Your description, which is too short, is: Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also He stands five feet from paw to shoulder <70%hp 100%mn 100%mv> Kronin wakes and stands up. <70%hp 100%mn 100%mv> Bayard utters the word, 'ysw'. Kronin's feet rise off the ground. <70%hp 100%mn 100%mv> Bayard gets a mat made of lion hair. <70%hp 100%mn 100%mv> Bayard leaves down. Kronin leaves down. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Kronin the Champion is here. Bayard the Student of the Elements is here. <70%hp 100%mn 98%mv> Bayard leaves north. You follow Bayard. The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Bayard the Student of the Elements is here. Kronin has arrived. <70%hp 100%mn 98%mv> Bayard leaves south. Kronin leaves south. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Kronin the Champion is here. Bayard the Student of the Elements is here. <70%hp 100%mn 97%mv> Bayard leaves east. You follow Bayard. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Bayard the Student of the Elements is here. Kronin has arrived. <70%hp 100%mn 97%mv> Bayard leaves north. Kronin leaves north. You follow Bayard. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] Kronin the Champion is here. Bayard the Student of the Elements is here. The groundskeeper stands here, waving at you with his shovel. <70%hp 100%mn 97%mv> Bayard opens the door. <70%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Kronin has arrived. <70%hp 100%mn 96%mv> desc ++ He appears Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. <70%hp 100%mn 96%mv> calm and Bayard's slash misses a troll skeleton. Kronin's smash DISEMBOWELS a troll skeleton! Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton has quite a few wounds. <70%hp 100%mn 96%mv> unthreat Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <70%hp 100%mn 96%mv> ening A troll skeleton's slash misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is covered in bleeding wounds. <70%hp 100%mn 96%mv> Your description, which is too short, is: Before you stands a large wolf His eyes burn yellow and his fur is deep purple. he has large claws that are purple also He stands five feet from paw to shoulder He appears calm and unthreatening A troll skeleton is covered in bleeding wounds. <70%hp 100%mn 96%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <70%hp 100%mn 96%mv> Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton is bleeding profusely. <70%hp 100%mn 96%mv> 3 Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is bleeding profusely. <70%hp 100%mn 96%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. The vortex closes in a flash of light. A troll skeleton is gushing blood. <70%hp 100%mn 96%mv> A troll skeleton's slash misses Bayard. Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. The sun slowly disappears in the west. A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. A troll skeleton is writhing in agony. <71%hp 100%mn 100%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is writhing in agony. <71%hp 100%mn 100%mv> A troll skeleton's slash wounds Bayard. Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is DEAD!! You receive 408 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 30 silver. <71%hp 100%mn 100%mv> 6 But you are not fighting anyone. <71%hp 100%mn 100%mv> woBut you are not fighting anyone. <71%hp 100%mn 100%mv> You have 0 gold, 2186 silver, and 87629 experience (3091 exp to level). <71%hp 100%mn 100%mv> Bayard leaves west. Kronin leaves west. You follow someone. At the South Western Corner Standing at the South Western corner of the cemetary, you discover that whoever built this place definitely had a dwarf to lend a hand in the metalwork for the fence. The metal bars are completely unbendable and lined with small spikes. You seriously wonder if this was to keep people out, or something in. [Exits: north east] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <71%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. <71%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. Bayard creates a wall of black flames! Bayard's wall of black flames GORES a troll skeleton! Bayard's wall of black flames GORES a zombie troll! <71%hp 100%mn 99%mv> A zombie troll's claw hits Bayard. Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Kronin's smash DISEMBOWELS a troll skeleton! Your slash hits a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. A troll skeleton has quite a few wounds. <71%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash hits a troll skeleton. A troll skeleton is covered in bleeding wounds. <71%hp 100%mn 99%mv> Bayard stops using A leather bound book labelled "missiles". Bayard holds A leather bound book labelled "inferno" in his hands. A troll skeleton's slash misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is covered in bleeding wounds. <71%hp 100%mn 99%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball MANGLES a troll skeleton! Bayard's fireball *** DEMOLISHES *** a zombie troll! A troll skeleton is gushing blood. <71%hp 100%mn 99%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is screaming in pain. <71%hp 100%mn 99%mv> A troll skeleton's slash injures Bayard. A zombie troll's claw misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is writhing in agony. <71%hp 100%mn 99%mv> Bayard utters the word, 'yabantisquss'. A troll skeleton is writhing in agony. <71%hp 100%mn 99%mv> 3 Your kicked dirt grazes a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is writhing in agony. <71%hp 100%mn 99%mv> 6 A zombie troll's claw injures Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is nearly dead. <71%hp 100%mn 99%mv> Kronin tells the group 'Can't you circle stab or something Zeptaru?' A troll skeleton is nearly dead. <71%hp 100%mn 99%mv> A troll skeleton's slash misses Bayard. A zombie troll's claw wounds Bayard. Kronin's smash MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 373 experience points. A troll skeleton's arm is sliced from his dead body. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <71%hp 100%mn 99%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball MASSACRES a zombie troll! <71%hp 100%mn 99%mv> But you are not fighting anyone. <73%hp 100%mn 100%mv> Bayard's slash misses a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash injures a zombie troll. Your slash hits a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash mauls a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll is convulsing on the ground. <73%hp 100%mn 100%mv> 6 You circle around a zombie troll to land a critical strike. Your circle stab maims a zombie troll. A zombie troll is DEAD!! You receive 289 experience points. A zombie troll spills his guts all over the floor. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 24 silver. <73%hp 100%mn 100%mv> 6 6 But you are not fighting anyone. <73%hp 100%mn 100%mv> But you are not fighting anyone. <73%hp 100%mn 100%mv> Bayard peers intently north. <73%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Student of the Elements is here. A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. Kronin has arrived. <73%hp 100%mn 99%mv> Bayard leaves north. Kronin leaves north. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <73%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a troll skeleton! <73%hp 100%mn 99%mv> A troll skeleton's slash misses Bayard. Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is covered in bleeding wounds. <73%hp 100%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab decimates a troll skeleton. A troll skeleton is covered in bleeding wounds. <73%hp 100%mn 99%mv> 6 6 6 6 6 A troll skeleton's slash misses Bayard. Kronin's smash misses a troll skeleton. Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. You have become better at dagger! Your slash injures a troll skeleton. A troll skeleton is covered in bleeding wounds. <73%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MUTILATES a troll skeleton! A troll skeleton is bleeding profusely. <73%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab decimates a troll skeleton. A troll skeleton is bleeding profusely. <73%hp 100%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash GORES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton scrambles backward and dodges your slash. A troll skeleton is screaming in pain. <73%hp 100%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. A troll skeleton leans to his right and dodges your slash. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is spasming in shock. <73%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab decimates a troll skeleton. A troll skeleton is writhing in agony. <73%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. A troll skeleton is writhing in agony. <73%hp 100%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Your slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is convulsing on the ground. <73%hp 100%mn 99%mv> 6 6 6 6 You circle around a troll skeleton to land a critical strike. Your circle stab devastates a troll skeleton. A troll skeleton is convulsing on the ground. <73%hp 100%mn 99%mv> A troll skeleton's slash misses Bayard. Kronin's smash MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 378 experience points. You hear a troll skeleton's death cry. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <73%hp 100%mn 99%mv> You are thirsty. <74%hp 100%mn 100%mv> But you are not fighting anyone. Bayard leaves north. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Bayard the Student of the Elements is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a zombie troll! <74%hp 100%mn 99%mv> 6 A zombie troll's claw misses Bayard. Bayard's slash misses a zombie troll. Kronin's smash MUTILATES a zombie troll! Kronin's smash decimates a zombie troll. Your slash injures a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. Your slash grazes a zombie troll. Your slash hits a zombie troll. A zombie troll ducks and dodges your slash. A zombie troll is bleeding profusely. <74%hp 100%mn 99%mv> 6 6Your circle stab misses a zombie troll. A zombie troll is bleeding profusely. <74%hp 100%mn 99%mv> 6 6 6 6 63 6 6 Kronin's smash MUTILATES a zombie troll! Your slash injures a zombie troll. Your slash hits a zombie troll. A zombie troll is screaming in pain. <74%hp 100%mn 99%mv> 6 3 Bayard utters the word, 'ysudzgtunapz'. Your circle stab misses a zombie troll. A zombie troll is screaming in pain. <74%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Kronin's smash maims a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll scrambles backward and dodges your slash. A zombie troll is spasming in shock. <74%hp 100%mn 99%mv> Kronin lashes out wildly with his arms but misses. A zombie troll is spasming in shock. <74%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Kronin's smash misses a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. You have become better at dagger! Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll is writhing in agony. <74%hp 100%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab decimates a zombie troll. A zombie troll is convulsing on the ground. <74%hp 100%mn 99%mv> Kronin's smash MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 259 experience points. A zombie troll hits the ground ... DEAD. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> Huh? <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not in combat! <74%hp 100%mn 99%mv> Bayard leaves north. Kronin leaves north. You follow someone. At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <74%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MUTILATES a troll skeleton! <74%hp 100%mn 99%mv> 6 6But you are not fighting anyone. A troll skeleton's slash misses Bayard. Bayard's slash grazes a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Kronin's smash DISMEMBERS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Your slash misses a troll skeleton. Your slash injures a troll skeleton. A troll skeleton has quite a few wounds. <74%hp 100%mn 99%mv> 6You circle around a troll skeleton to land a critical strike. Your circle stab maims a troll skeleton. A troll skeleton has quite a few wounds. <74%hp 100%mn 99%mv> 6 Kronin lashes out wildly with his arms but misses. A troll skeleton has quite a few wounds. <74%hp 100%mn 99%mv> 6 6 6 6 6 6 6 6 6 A troll skeleton's slash wounds Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash scratches a troll skeleton. Your slash injures a troll skeleton. A troll skeleton scrambles backward and dodges your slash. A troll skeleton is bleeding profusely. <74%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab devastates a troll skeleton. A troll skeleton is bleeding profusely. <74%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike MASSACRES a troll skeleton! A troll skeleton is screaming in pain. <74%hp 100%mn 99%mv> A troll skeleton's slash misses Bayard. Kronin's smash MUTILATES a troll skeleton! Bayard's slash hits a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is spasming in shock. <74%hp 100%mn 99%mv> Kronin lashes out wildly with his arms but misses. A troll skeleton is spasming in shock. <74%hp 100%mn 99%mv> Bayard's slash misses a troll skeleton. A troll skeleton hops backward and dodges your slash. Your slash hits a troll skeleton. The night has begun. A troll skeleton shivers and suffers. A troll skeleton's poison grazes him. You are thirsty. A troll skeleton is spasming in shock. <75%hp 100%mn 100%mv> Your circle stab misses a troll skeleton. A troll skeleton is spasming in shock. <75%hp 100%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. A troll skeleton is spasming in shock. <75%hp 100%mn 100%mv> Kronin's smash DISMEMBERS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton is writhing in agony. <75%hp 100%mn 100%mv> Kronin grabs a troll skeleton, lifts him to his shoulders, and slams him into the ground violently! Kronin's body crush decimates a troll skeleton. A troll skeleton is writhing in agony. <75%hp 100%mn 100%mv> Your circle stab misses a troll skeleton. A troll skeleton is writhing in agony. <75%hp 100%mn 100%mv> Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is convulsing on the ground. <75%hp 100%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike *** DEMOLISHES *** a troll skeleton! A troll skeleton is DEAD!! You receive 441 experience points. You hear a troll skeleton's death cry. Bayard sacrifices the corpse of a troll skeleton to the gods. <75%hp 100%mn 100%mv> 6 6 6 6 6But you are not fighting anyone. <75%hp 100%mn 100%mv> 6But you are not fighting anyone. <75%hp 100%mn 100%mv> 6But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> Huh? <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> But you are not fighting anyone. <75%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <75%hp 100%mn 99%mv> l Huh? <75%hp 100%mn 99%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] Kronin the Champion is here. Bayard the Student of the Elements is here. A rotting troll shambles around here. A large mummified corpse wanders around here. <75%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike *** DEMOLISHES *** a zombie troll! <75%hp 100%mn 99%mv> 6 6 But you are not fighting anyone. <75%hp 100%mn 99%mv> 6 6But you are not fighting anyone. <75%hp 100%mn 99%mv> 6 But you are not fighting anyone. A zombie troll's claw misses Bayard. Bayard's slash misses a zombie troll. Kronin's smash mauls a zombie troll. Kronin's smash decimates a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash injures a zombie troll. A zombie troll drops, rolls backward, and dodges your slash. A zombie troll is gushing blood. <75%hp 100%mn 99%mv> 6 You circle around a zombie troll to land a critical strike. Your circle stab decimates a zombie troll. A zombie troll is gushing blood. <75%hp 100%mn 99%mv> 6 6 6 6 6 6 A zombie troll's claw hits Bayard. Kronin's smash MUTILATES a zombie troll! Kronin's smash mauls a zombie troll. Kronin's smash misses a zombie troll. Bayard's slash misses a zombie troll. A zombie troll scrambles backward and dodges your slash. Your slash hits a zombie troll. A zombie troll is spasming in shock. <75%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a zombie troll! A zombie troll is convulsing on the ground. <75%hp 100%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab decimates a zombie troll. A zombie troll is DEAD!! You receive 261 experience points. A zombie troll's heart is torn from his chest. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 24 silver. <75%hp 100%mn 99%mv> wo But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> You have 0 gold, 2318 silver, and 89634 experience (1086 exp to level). <75%hp 100%mn 99%mv> wo You have 0 gold, 2318 silver, and 89634 experience (1086 exp to level). <75%hp 100%mn 99%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] The torn-out heart of a zombie troll is lying here. Kronin the Champion is here. Bayard the Student of the Elements is here. A large mummified corpse wanders around here. <75%hp 100%mn 99%mv> You are thirsty. <77%hp 100%mn 100%mv> drink bladder It is already empty. <77%hp 100%mn 100%mv> Bayard leaves south. Kronin leaves south. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <77%hp 100%mn 99%mv> drink 2.bladder You drink water from a bladder. Your thirst is quenched. <77%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike DISEMBOWELS a troll skeleton! <77%hp 100%mn 99%mv> A troll skeleton's slash wounds Bayard. Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton leans to his left and dodges your slash. Kronin's smash MUTILATES a troll skeleton! A troll skeleton leans to his right and dodges your slash. Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash hits a troll skeleton. A troll skeleton has some small wounds. <77%hp 100%mn 99%mv> 6 6 You circle around a troll skeleton to land a critical strike. Your circle stab decimates a troll skeleton. A troll skeleton has some small wounds. <77%hp 100%mn 99%mv> 6 6 6 6 6 6 A troll skeleton's slash injures Bayard. Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton ducks and dodges your slash. A troll skeleton has quite a few wounds. <77%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a troll skeleton! A troll skeleton is covered in bleeding wounds. <77%hp 100%mn 99%mv> Your circle stab misses a troll skeleton. Kronin's smash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is bleeding profusely. <77%hp 100%mn 99%mv> 6 Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash GORES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is screaming in pain. <77%hp 100%mn 99%mv> 6 6 6 6 6 Your circle stab misses a troll skeleton. A troll skeleton is screaming in pain. <77%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. A troll skeleton is screaming in pain. <77%hp 100%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton leans to his right and dodges your slash. A troll skeleton is writhing in agony. <77%hp 100%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is convulsing on the ground. <77%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab decimates a troll skeleton. A troll skeleton is DEAD!! You receive 436 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 30 silver. <77%hp 100%mn 99%mv> Bayard leaves south. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> But you are not fighting anyone. <77%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike *** DEMOLISHES *** a zombie troll! <77%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Bayard's slash grazes a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash misses a zombie troll. A zombie troll hops backward and dodges your slash. Your slash injures a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll is bleeding profusely. <77%hp 100%mn 99%mv> 6 6You circle around a zombie troll to land a critical strike. Your circle stab devastates a zombie troll. A zombie troll is gushing blood. <77%hp 100%mn 99%mv> 6 6 6 6 6 6 6 6 6 A zombie troll's claw hits Bayard. Kronin's smash devastates a zombie troll. Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll is spasming in shock. <77%hp 100%mn 99%mv> Kronin's kicked dirt misses a zombie troll. A zombie troll is spasming in shock. <77%hp 100%mn 99%mv> Bayard utters the word, 'ysudzgtunapz'. A zombie troll is spasming in shock. <77%hp 100%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab devastates a zombie troll. A zombie troll's claw hits Bayard. Kronin's smash decimates a zombie troll. Bayard's slash grazes a zombie troll. A zombie troll leans to his left and dodges your slash. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll is writhing in agony. <77%hp 100%mn 99%mv> A zombie troll shivers and suffers. A zombie troll's poison grazes him. A zombie troll is convulsing on the ground. <78%hp 100%mn 100%mv> A zombie troll's claw misses Bayard. Kronin's smash mauls a zombie troll. Kronin's smash decimates a zombie troll. A zombie troll is DEAD!! You receive 308 experience points. A zombie troll's leg is sliced from his dead body. Kronin sacrifices the corpse of a zombie troll to the gods. Kronin splits 72 silver coins. Your share is 24 silver. <78%hp 100%mn 100%mv> But you are not fighting anyone. <78%hp 100%mn 100%mv> But you are not fighting anyone. <78%hp 100%mn 100%mv> But you are not fighting anyone. <78%hp 100%mn 100%mv> But you are not fighting anyone. <78%hp 100%mn 100%mv> Bayard leaves south. Kronin leaves south. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <78%hp 100%mn 99%mv> But you are not fighting anyone. <78%hp 100%mn 99%mv> But you are not fighting anyone. <78%hp 100%mn 99%mv> But you are not fighting anyone. <78%hp 100%mn 99%mv> But you are not fighting anyone. <78%hp 100%mn 99%mv> But you are not fighting anyone. <78%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. <78%hp 100%mn 99%mv> l Bayard utters the word, 'aayzyai'. <78%hp 100%mn 99%mv> Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Champion is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <78%hp 100%mn 99%mv> gr Bayard's group: [17 War] Kronin  100%hp 100%mn  84%mv  813 tnl [21 Ele] Bayard   57%hp  38%mn  99%mv  2528 tnl [20 Thi] Zeptaru   78%hp 100%mn  99%mv  342 tnl <78%hp 100%mn 99%mv> Bayard utters the word, 'aayzyai'. <78%hp 100%mn 99%mv> back skeleton Your backstab misses a troll skeleton. A troll skeleton is in perfect condition. <78%hp 100%mn 99%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball *** DEVASTATES *** a troll skeleton! Bayard's fireball MANGLES a zombie troll! You lean back and dodge a troll skeleton's slash. Bayard's slash misses a troll skeleton. Kronin's smash DISEMBOWELS a troll skeleton! A troll skeleton ducks and dodges your slash. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton has quite a few wounds. <78%hp 100%mn 99%mv> 3 You lean to the right and dodge a troll skeleton's slash. A zombie troll's claw misses Bayard. Kronin's smash DISMEMBERS a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton is bleeding profusely. <78%hp 100%mn 99%mv> Your kicked dirt scratches a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is bleeding profusely. <78%hp 100%mn 99%mv> 7 You duck and parry a troll skeleton's slash. A zombie troll's claw misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is screaming in pain. <78%hp 100%mn 99%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball MUTILATES a troll skeleton! Bayard's fireball *** DEVASTATES *** a zombie troll! A troll skeleton is screaming in pain. <78%hp 100%mn 99%mv> A troll skeleton's slash wounds you. Bayard's slash grazes a troll skeleton. Your slash injures a troll skeleton. Your slash injures a troll skeleton. A troll skeleton hops backward and dodges your slash. A troll skeleton is spasming in shock. <71%hp 100%mn 99%mv> You raise your leg and kick a troll skeleton with your heel! Your kick decimates a troll skeleton. A troll skeleton is spasming in shock. <71%hp 100%mn 99%mv> A troll skeleton's slash misses you. A zombie troll's claw misses Bayard. Kronin's smash misses a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is writhing in agony. <72%hp 100%mn 100%mv> Bayard utters the word, 'yabantisquss'. A troll skeleton is writhing in agony. <72%hp 100%mn 100%mv> 7 Your kick misses a troll skeleton. A troll skeleton is writhing in agony. <72%hp 100%mn 100%mv> You scramble backward and dodge a troll skeleton's slash. A zombie troll's claw misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is convulsing on the ground. <72%hp 100%mn 100%mv> 7 You rear back and strike a troll skeleton with a powerful low kick! Your kick mauls a troll skeleton. A troll skeleton is nearly dead. <72%hp 100%mn 100%mv> You parry a troll skeleton's slash to the left. A zombie troll's claw misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! A troll skeleton is DEAD!! You receive 436 experience points. You raise a level!! You gain 12/315 hp, 9/264 mana, 6/245 move, and 4/12 practices. A troll skeleton spills his guts all over the floor. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <70%hp 96%mn 97%mv> Bayard utters the word, 'aayzyai'. <70%hp 96%mn 97%mv> A zombie troll's claw hits Bayard. Bayard's slash grazes a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. Kronin's smash devastates a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll is writhing in agony. <70%hp 96%mn 97%mv> A zombie troll's claw injures Bayard. Bayard's slash misses a zombie troll. Your slash misses a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll is writhing in agony. <70%hp 96%mn 97%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a zombie troll! A zombie troll is DEAD!! You receive 287 experience points. A zombie troll's heart is torn from his chest. Bayard sacrifices the corpse of a zombie troll to the gods. <70%hp 96%mn 97%mv> 6 6 6But you are not fighting anyone. <70%hp 96%mn 97%mv> 6 But you are not fighting anyone. <70%hp 96%mn 97%mv> 6 But you are not fighting anyone. <70%hp 96%mn 97%mv> 6 But you are not fighting anyone. <70%hp 96%mn 97%mv> 6But you are not fighting anyone. <70%hp 96%mn 97%mv> But you are not fighting anyone. <70%hp 96%mn 97%mv> l Huh? <70%hp 96%mn 97%mv> Bayard peers intently north. <70%hp 96%mn 97%mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The torn-out heart of a zombie troll is lying here. A steaming pile of a troll skeleton's entrails is lying here. Kronin the Champion is here. Bayard the Student of the Elements is here. <70%hp 96%mn 97%mv> Bayard leaves south. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Bayard the Student of the Elements is here. A large mummified corpse wanders around here. Kronin has arrived. <70%hp 96%mn 97%mv> Bayard leaves south. Kronin leaves south. You follow someone. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] Kronin the Champion is here. Bayard the Student of the Elements is here. The groundskeeper stands here, waving at you with his shovel. <70%hp 96%mn 96%mv> Bayard leaves north. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Bayard the Student of the Elements is here. A large mummified corpse wanders around here. Kronin has arrived. <70%hp 96%mn 96%mv> Bayard leaves north. Kronin leaves north. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The torn-out heart of a zombie troll is lying here. A steaming pile of a troll skeleton's entrails is lying here. Kronin the Champion is here. Bayard the Student of the Elements is here. <70%hp 96%mn 95%mv> Bayard leaves east. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <70%hp 96%mn 95%mv> Bayard leaves south. Kronin leaves south. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] Kronin the Champion is here. Bayard the Student of the Elements is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <70%hp 96%mn 95%mv> Bayard utters the word, 'ysudzgtunapz'. You feel less armored. <71%hp 100%mn 100%mv> A zombie troll's claw misses Bayard. Bayard's slash misses a zombie troll. A zombie troll leans to his left and dodges your slash. Your slash injures a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash mauls a zombie troll. A zombie troll leans to his left and dodges your slash. Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll has some small wounds. <71%hp 100%mn 100%mv> 6 6 Your circle stab misses a zombie troll. A zombie troll has some small wounds. <71%hp 100%mn 100%mv> 6 6 6 6 6 6 6 A zombie troll's claw misses Bayard. Kronin's smash devastates a zombie troll. Bayard's slash grazes a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. A zombie troll is covered in bleeding wounds. <71%hp 100%mn 100%mv> 6 6 6 6 6 6 6 Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a zombie troll! A zombie troll is gushing blood. <71%hp 100%mn 100%mv> 6 6 6 6 6 6 6 6 A zombie troll's claw misses Bayard. Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash misses a zombie troll. A zombie troll leans back and dodges your slash. Your slash hits a zombie troll. Your slash wounds a zombie troll. A zombie troll is spasming in shock. <71%hp 100%mn 100%mv> Your circle stab misses a zombie troll. A zombie troll is spasming in shock. <71%hp 100%mn 100%mv> Bayard's slash grazes a zombie troll. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll is spasming in shock. <71%hp 100%mn 100%mv> Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike RAZES a zombie troll! A zombie troll is convulsing on the ground. <71%hp 100%mn 100%mv> You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! A zombie troll is DEAD!! You receive 254 experience points. A zombie troll's leg is sliced from his dead body. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 24 silver. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> skBut you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> But you are not fighting anyone. <71%hp 100%mn 100%mv> skBut you are not fighting anyone. Bayard leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. A large mummified corpse wanders around here. Kronin has arrived. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> But you are not fighting anyone. <71%hp 100%mn 99%mv> skYour list of skills: Level 1: dagger  95% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 75% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage 1% [Hit Return to continue] <71%hp 100%mn 99%mv> Your list of skills: Level 1: dagger 95% mace 75% spear 50% sword 75% whip 75% evaluation 100% backstab 80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 75% Level 11: parry 76% pick lock 75% Level 12: second attack 79% fast healing 55% Level 13: lash 75% Level 14: shield block 75% circle stab 86% kick 75% Level 15: detect hidden 75% Level 16: plant 75% Level 17: disarm 75% meditation 75% Level 20: enhanced damage 1% [Hit Return to continue] Bayard utters the word, 'ysudzgtunapz'. Bayard's flamestrike *** DEMOLISHES *** a zombie troll! [Hit Return to continue] A zombie troll's claw misses Bayard. Bayard's slash grazes a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll leans to his left and dodges your slash. Your slash injures a zombie troll. [Hit Return to continue] Level 21: blackjack 1% Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a A zombie troll is bleeding profusely. <71%hp 100%mn 99%mv> 6 6 You circle around a zombie troll to land a critical strike. You have become better at circle stab! Your circle stab DISMEMBERS a zombie troll! A zombie troll is gushing blood. <71%hp 100%mn 99%mv> 6 6 6 Kronin's smash decimates a zombie troll. Bayard's slash misses a zombie troll. A zombie troll scrambles backward and dodges your slash. Your slash hits a zombie troll. A zombie troll is screaming in pain. <71%hp 100%mn 99%mv> 6 66 6 6 Bayard stops using A leather bound book labelled "inferno". Bayard holds A leather bound book labelled "missiles" in his hands. A zombie troll is screaming in pain. <71%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. A zombie troll is convulsing on the ground. <71%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Kronin's smash mauls a zombie troll. Bayard's slash grazes a zombie troll. A zombie troll leans to his right and dodges your slash. A zombie troll ducks and dodges your slash. A zombie troll is convulsing on the ground. <71%hp 100%mn 99%mv> 7 7 7 7You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! A zombie troll is DEAD!! You receive 266 experience points. A zombie troll spills his guts all over the floor. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 24 silver. <71%hp 100%mn 99%mv> Bayard leaves north. Kronin leaves north. You follow someone. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Kronin the Dragoon is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <71%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. <71%hp 100%mn 99%mv> But you are not fighting anyone. A troll skeleton's slash wounds Bayard. Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton ducks and dodges your slash. Kronin's smash DISEMBOWELS a troll skeleton! Your slash misses a troll skeleton. A troll skeleton leans to his left and dodges your slash. Your slash hits a troll skeleton. A troll skeleton has some small wounds. <71%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton has quite a few wounds. <71%hp 100%mn 99%mv> 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile thrashes a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <72%hp 100%mn 100%mv> 6 6 Kronin's smash DISMEMBERS a troll skeleton! Kronin's smash maims a troll skeleton. Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. A troll skeleton is bleeding profusely. <72%hp 100%mn 100%mv> 7 7 7 You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is gushing blood. <72%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is screaming in pain. <72%hp 100%mn 100%mv> Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash grazes a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. Your slash misses a troll skeleton. A troll skeleton is spasming in shock. <72%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. Bayard's slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is writhing in agony. <72%hp 100%mn 100%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is convulsing on the ground. <72%hp 100%mn 100%mv> A troll skeleton's slash misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash injures a troll skeleton. A troll skeleton is DEAD!! You receive 371 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 30 silver. <72%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] Bayard the Student of the Elements is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <72%hp 100%mn 99%mv> Huh? <72%hp 100%mn 99%mv> But you are not fighting anyone. <72%hp 100%mn 99%mv> Huh? <72%hp 100%mn 99%mv> But you are not in combat! <72%hp 100%mn 99%mv> But you are not in combat! <72%hp 100%mn 99%mv> Huh? Bayard leaves north. Kronin leaves north. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] Kronin the Dragoon is here. Bayard the Student of the Elements is here. A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <72%hp 100%mn 99%mv> But you are not fighting anyone. <72%hp 100%mn 99%mv> But you are not fighting anyone. <72%hp 100%mn 99%mv> But you are not in combat! <72%hp 100%mn 99%mv> But you are not in combat! <72%hp 100%mn 99%mv> But you are not in combat! <72%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton's slash wounds Bayard. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Your slash misses a troll skeleton. Kronin's smash MUTILATES a troll skeleton! Your slash hits a troll skeleton. Your slash injures a troll skeleton. A troll skeleton has quite a few wounds. <72%hp 100%mn 99%mv> 6 You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is covered in bleeding wounds. <72%hp 100%mn 99%mv> 6 6 7 6 Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is covered in bleeding wounds. <72%hp 100%mn 99%mv> 6 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile wounds a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <72%hp 100%mn 99%mv> 7 A troll skeleton's slash wounds Bayard. Kronin's smash MUTILATES a troll skeleton! Bayard's slash hits a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is gushing blood. <72%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is screaming in pain. <72%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile decimates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is spasming in shock. <72%hp 100%mn 99%mv> A troll skeleton's slash misses Bayard. Bayard's slash misses a troll skeleton. A troll skeleton ducks and dodges your slash. Your slash hits a troll skeleton. A troll skeleton is spasming in shock. <72%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is convulsing on the ground. <72%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is convulsing on the ground. <72%hp 100%mn 99%mv> Kronin's smash MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 401 experience points. A troll skeleton's head is shattered, and his brains splash all over you. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <72%hp 100%mn 99%mv> Bayard leaves east. You follow Bayard. At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] Bayard the Student of the Elements is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Kronin has arrived. <72%hp 100%mn 98%mv> But you are not in combat! <72%hp 100%mn 98%mv> But you are not fighting anyone. <72%hp 100%mn 98%mv> But you are not fighting anyone. <72%hp 100%mn 98%mv> But you are not fighting anyone. <72%hp 100%mn 98%mv> But you are not in combat! <72%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile mauls a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. <72%hp 100%mn 98%mv> Bayard's slash grazes a zombie troll. Kronin's smash mauls a zombie troll. Kronin's smash mauls a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash injures a zombie troll. A zombie troll is bleeding profusely. <72%hp 100%mn 98%mv> 6 6You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! A zombie troll is gushing blood. <72%hp 100%mn 98%mv> 6 7 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile maims a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. The vortex closes in a flash of light. A zombie troll is spasming in shock. <72%hp 100%mn 98%mv> 6 6 A zombie troll's claw misses Bayard. Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Your slash injures a zombie troll. A zombie troll ducks and dodges your slash. A zombie troll is convulsing on the ground. <72%hp 100%mn 98%mv> 6 7 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! A zombie troll is DEAD!! You receive 282 experience points. You hear a zombie troll's death cry. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <72%hp 100%mn 98%mv> But you are not fighting anyone. <74%hp 100%mn 100%mv> But you are not fighting anyone. <74%hp 100%mn 100%mv> But you are not in combat! <74%hp 100%mn 100%mv> But you are not fighting anyone. <74%hp 100%mn 100%mv> But you are not fighting anyone. <74%hp 100%mn 100%mv> But you are not fighting anyone. <74%hp 100%mn 100%mv> But you are not in combat! <74%hp 100%mn 100%mv> Bayard leaves south. Kronin leaves south. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Kronin the Dragoon is here. Bayard the Student of Fire is here. A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <74%hp 100%mn 99%mv> Bayard stops using A leather bound book labelled "missiles". Bayard holds A leather bound book labelled "inferno" in his hands. <74%hp 100%mn 99%mv> Bayard utters the word, 'yabantisquss'. Bayard conjures a raging fireball that scorches everything in its path! Bayard's fireball DISMEMBERS a troll skeleton! Bayard's fireball RAZES a zombie troll! <74%hp 100%mn 99%mv> 6 6But you are not fighting anyone. <74%hp 100%mn 99%mv> 6But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> 7 A troll skeleton's slash misses Bayard. A zombie troll's claw injures Bayard. Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash injures a troll skeleton. Your slash hits a troll skeleton. Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Your slash hits a troll skeleton. Your slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton has quite a few wounds. <74%hp 100%mn 99%mv> 6You attack a troll skeleton with a stomp kick! Your kick decimates a troll skeleton. A troll skeleton is covered in bleeding wounds. <74%hp 100%mn 99%mv> 6 6 7 6 6 6 7 Kronin's smash DISEMBOWELS a troll skeleton! Kronin's smash PULVERIZES a troll skeleton! Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash grazes a troll skeleton. Your slash misses a troll skeleton. A troll skeleton scrambles backward and dodges your slash. A troll skeleton is gushing blood. <74%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISEMBOWELS a troll skeleton! A troll skeleton is screaming in pain. <74%hp 100%mn 99%mv> Bayard stops using A leather bound book labelled "inferno". Bayard holds A leather bound book labelled "missiles" in his hands. A troll skeleton is screaming in pain. <74%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile injures a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is spasming in shock. <74%hp 100%mn 99%mv> A troll skeleton's slash wounds Bayard. A zombie troll's claw injures Bayard. Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash misses a troll skeleton. Your slash misses a troll skeleton. A troll skeleton is writhing in agony. <74%hp 100%mn 99%mv> You learn from your mistakes, and your circle stab skill improves. Your circle stab misses a troll skeleton. A troll skeleton is writhing in agony. <74%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton's slash misses Bayard. A zombie troll's claw misses Bayard. Kronin's smash DISEMBOWELS a troll skeleton! A troll skeleton is DEAD!! You receive 410 experience points. A troll skeleton's arm is sliced from his dead body. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <74%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Your slash injures a zombie troll. Your slash hits a zombie troll. Kronin's smash decimates a zombie troll. Your slash hits a zombie troll. Your slash injures a zombie troll. Your slash misses a zombie troll. A zombie troll is covered in bleeding wounds. <74%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. The vortex closes in a flash of light. A zombie troll is gushing blood. <74%hp 100%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab DISEMBOWELS a zombie troll! A zombie troll is screaming in pain. <74%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Kronin's smash decimates a zombie troll. Bayard's slash misses a zombie troll. Your slash injures a zombie troll. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll is spasming in shock. <74%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. A zombie troll is DEAD!! You receive 289 experience points. You hear a zombie troll's death cry. Bayard sacrifices the corpse of a zombie troll to the gods. The vortex closes in a flash of light. <74%hp 100%mn 99%mv> But you are not in combat! <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not fighting anyone. <74%hp 100%mn 99%mv> But you are not in combat! <74%hp 100%mn 99%mv> wo You have 0 gold, 2540 silver, and 93378 experience (4902 exp to level). <74%hp 100%mn 99%mv> wo You have 0 gold, 2540 silver, and 93378 experience (4902 exp to level). <74%hp 100%mn 99%mv> sc You are Zeptaru the Spy. Level 21, 20 years old (48 hours). You are young. You joined Dark Mists 92 days, 17 hours, 10 minutes, and 38 seconds ago. Race: changeling Sex: male Class: thief You have 75% hit, 100% mana, 100% movement. You have 12 practices and 1 training sessions. You are carrying 37/41 items with weight 207/299 pounds. Str: 17(17) Int: 20(20) Wis: 22(22) Dex: 21(22) Con: 15(15) You have scored 93378 exp, and have 0 gold and 2540 silver coins. You need 4902 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are heavily armored against bashing. You are heavily armored against slashing. You are well-armored against magic. Hitroll: 11 Damroll: 13 You are neutral, and impulsively inclined. You are affected by the following: Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently <75%hp 100%mn 100%mv> 1 The shadows here are too natural to blend with. <75%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <75%hp 100%mn 100%mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] The sliced-off arm of a troll skeleton is lying here. Kronin the Dragoon is here. Bayard the Student of Fire is here. <75%hp 100%mn 100%mv> Bayard leaves south. You follow Bayard. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Bayard the Student of Fire is here. A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Kronin has arrived. <75%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile hits a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile devastates a zombie troll. The vortex closes in a flash of light. <75%hp 100%mn 99%mv> A zombie troll's claw misses Bayard. Bayard's slash misses a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Kronin's smash thrashes a zombie troll. You trample around loudly again. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. Your slash hits a zombie troll. A zombie troll is covered in bleeding wounds. <75%hp 100%mn 99%mv> 6 Your circle stab misses a zombie troll. A zombie troll is covered in bleeding wounds. <75%hp 100%mn 99%mv> 6 6 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile injures a zombie troll. Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! Bayard unleashes a magic missile at a zombie troll. Bayard's magic missile MUTILATES a zombie troll! The vortex closes in a flash of light. Kronin's smash MUTILATES a zombie troll! Bayard's slash grazes a zombie troll. Your slash injures a zombie troll. Your slash injures a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll is spasming in shock. <75%hp 100%mn 99%mv> 7 6 6 6 7 Kronin's smash decimates a zombie troll. Kronin's smash decimates a zombie troll. Bayard's slash misses a zombie troll. Your slash hits a zombie troll. A zombie troll is poisoned by the venom on dagger. A zombie troll leans back and dodges your slash. A zombie troll leans back and dodges your slash. A zombie troll is convulsing on the ground. <75%hp 100%mn 99%mv> You circle around a zombie troll to land a critical strike. Your circle stab DISMEMBERS a zombie troll! A zombie troll is DEAD!! You receive 254 experience points. A zombie troll spills his guts all over the floor. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 24 silver. <75%hp 100%mn 99%mv> whe Bayard leaves south. Kronin leaves south. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Kronin the Dragoon is here. Bayard the Student of Fire is here. A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <75%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not in combat! <75%hp 100%mn 99%mv> But you are not fighting anyone. <75%hp 100%mn 99%mv> But you are not fighting anyone. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. Your slash hits a troll skeleton. A troll skeleton has quite a few wounds. <75%hp 100%mn 99%mv> You circle around a troll skeleton to land a critical strike. Your circle stab DISMEMBERS a troll skeleton! A troll skeleton is covered in bleeding wounds. <75%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile hits a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <75%hp 100%mn 99%mv> A troll skeleton's slash wounds Bayard. Kronin's smash MUTILATES a troll skeleton! Bayard's slash misses a troll skeleton. Your slash hits a troll skeleton. A troll skeleton is poisoned by the venom on dagger. A troll skeleton leans back and dodges your slash. Your slash injures a troll skeleton. A troll skeleton is gushing blood. <75%hp 100%mn 99%mv> You attack a troll skeleton with a stomp kick! Your kick mauls a troll skeleton. A troll skeleton is gushing blood. <75%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile mauls a troll skeleton. The vortex closes in a flash of light. A troll skeleton is spasming in shock. <75%hp 100%mn 99%mv> Kronin's smash DISEMBOWELS a troll skeleton! Bayard's slash hits a troll skeleton. Your slash misses a troll skeleton. A troll skeleton drops, rolls backward, and dodges your slash. A troll skeleton is spasming in shock. <75%hp 100%mn 99%mv> Players near you: (PK) Kronin Along the Cemetary Fence (PK) Bayard Along the Cemetary Fence (PK) Zeptaru Along the Cemetary Fence A troll skeleton is spasming in shock. <75%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile MUTILATES a troll skeleton! Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile devastates a troll skeleton. Bayard unleashes a magic missile at a troll skeleton. Bayard's magic missile maims a troll skeleton. The vortex closes in a flash of light. A troll skeleton is convulsing on the ground. <75%hp 100%mn 99%mv> Kronin's smash MUTILATES a troll skeleton! Kronin's smash MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 394 experience points. A troll skeleton's leg is sliced from his dead body. Kronin sacrifices the corpse of a troll skeleton to the gods. Kronin splits 90 silver coins. Your share is 30 silver. <75%hp 100%mn 99%mv> Bayard leaves south. You follow Bayard. At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] Bayard the Student of Fire is here. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Kronin has arrived. <75%hp 100%mn 98%mv> Bayard leaves west. Kronin leaves west. You follow someone. Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] Kronin the Dragoon is here. Bayard the Student of Fire is here. (Translucent) The shimmering ghost of a troll floats here. <77%hp 100%mn 99%mv> Bayard leaves west. You follow Bayard. Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Bayard the Student of Fire is here. A large mummified corpse wanders around here. Kronin has arrived. <77%hp 100%mn 99%mv> Bayard leaves south. Kronin leaves south. You follow someone. At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] Kronin the Dragoon is here. Bayard the Student of Fire is here. The groundskeeper stands here, waving at you with his shovel. <77%hp 100%mn 98%mv> Bayard leaves south. You follow Bayard. Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 98%mv> Bayard leaves west. Kronin leaves west. You follow someone. The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Kronin the Dragoon is here. Bayard the Student of Fire is here. <77%hp 100%mn 97%mv> wh [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Dwarf ] Dwyrm the Barbarian Hero [ Ilthd ] (PK) Skunzite the Nightwalker [ Dwarf ] Ghapenious the Sword Breaker [ Dwarf ] (PK) Reginn the Chivalrous [ Half ] Barutis the Adept of Mind [ Chnge ] Drexen the Pilferer [ Giant ] Rathas the Boar Totem Bearer [ Ilthd ] Kjialik Vieli the Hero of the Dark [ Human ] Adelaide the Mistress Craftswoman [ Mino ] (PK) Kronin the Dragoon [ Ilthd ] Ilthrazyn the Master of the Elements [ Gnome ] Yreobryn the Cardinal of the Ether [ Chnge ] (PK) Bayard the Student of Fire [ Troll ] Jinky the Demon Killer [21 Chnge Thi] (PK) [Helper] (Short Description) Zeptaru the Spy [ Ilthd ] Etatael the Necromancer [ D-Elf ] Grisslyn Val'niss the Anti-Hero of Death, Scythe in the Field of Souls [ Chnge ] Darthan Serinth the Knight Hero [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Dwarf ] Kelthe the Supreme Battle Master Players found: 21 <77%hp 100%mn 97%mv> Bayard says, 'I go practice napalm' <77%hp 100%mn 97%mv> Bayard leaves up. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 96%mv> Bayard leaves south. Kronin leaves south. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Kronin the Dragoon is here. Bayard the Student of Fire is here. <77%hp 100%mn 94%mv> Bayard leaves up. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 92%mv> Bayard leaves east. Kronin leaves east. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Kronin the Dragoon is here. Bayard the Student of Fire is here. <77%hp 100%mn 90%mv> Bayard leaves south. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 88%mv> Bayard leaves south. Kronin leaves south. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Kronin the Dragoon is here. Bayard the Student of Fire is here. One of Ofcol's citizens is here, going about her daily business. <77%hp 100%mn 86%mv> Bayard leaves down. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 84%mv> Bayard leaves south. Kronin leaves south. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Kronin the Dragoon is here. Bayard the Student of Fire is here. <77%hp 100%mn 82%mv> Bayard leaves down. You follow Bayard. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 80%mv> Bayard leaves west. Kronin leaves west. You follow someone. The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Kronin the Dragoon is here. Bayard the Student of Fire is here. <77%hp 100%mn 78%mv> Bayard leaves down. You follow Bayard. A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 76%mv> Bayard leaves south. Kronin leaves south. You follow someone. A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] Kronin the Dragoon is here. Bayard the Student of Fire is here. <77%hp 100%mn 75%mv> Bayard leaves south. You follow Bayard. Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 75%mv> Bayard leaves south. Kronin leaves south. You follow someone. Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Kronin the Dragoon is here. Bayard the Student of Fire is here. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. A strong human in a cityguard uniform keeps watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <77%hp 100%mn 74%mv> Bayard leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Bayard the Student of Fire is here. A strong human cityguard strolls by, watching for crime in the streets. Kronin has arrived. <77%hp 100%mn 74%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Kronin the Dragoon is here. Bayard the Student of Fire is here. A strong human cityguard regards you solemnly as he patrols the streets. <77%hp 100%mn 73%mv> Bayard leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Bayard the Student of Fire is here. Kronin has arrived. <77%hp 100%mn 73%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Kronin the Dragoon is here. Bayard the Student of Fire is here. A strong human cityguard strolls by, watching for crime in the streets. <77%hp 100%mn 73%mv> Bayard leaves south. You follow Bayard. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Bayard the Student of Fire is here. Ever vigilant, a strong human cityguard patrols the streets. Kronin has arrived. <77%hp 100%mn 72%mv> Bayard leaves south. Kronin leaves south. You follow Bayard. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Kronin the Dragoon is here. Bayard the Student of Fire is here. A citizen of Ofcol goes about his business. A strong human cityguard strolls by, watching for crime in the streets. <77%hp 100%mn 72%mv> Bayard leaves west. You follow Bayard. Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see the Big Intersection where Raff Way meets Impy Way. A sign to the north states the Channeler's Guild of Ofcol is here. To the south is an entryway to what appears to be a portal, above which is a sign clearly marked, 'To the Gymnasium'. [Exits: north east west] Bayard the Student of Fire is here. A strong human cityguard strolls by, watching for crime in the streets. Kronin has arrived. <77%hp 100%mn 71%mv> Bayard leaves west. Kronin leaves west. You follow Bayard. Raff Way You are on Raff Way. To the west, Raff Way continues until it hits the stone wall that forms the city of Ofcol's borders. To the east, you see Raff Way continue toward the middle of Ofcol. The sign to the north states the Elementalist's Guild of Ofcol is here. [Exits: north east west] Kronin the Dragoon is here. Bayard the Student of Fire is here. A strong human in cityguard armor patrols the streets. <77%hp 100%mn 71%mv> Kronin leaves east. <77%hp 100%mn 71%mv> get Bayard leaves north. You follow Bayard. You are not allowed in there. <77%hp 100%mn 71%mv> Kronin has arrived. <77%hp 100%mn 71%mv> Kronin leaves east. <77%hp 100%mn 71%mv> Get what? <77%hp 100%mn 71%mv> get p i pill bag I see nothing like that in the bag. <79%hp 100%mn 88%mv> get pill gemp    htmp   emp You get a small green pill from a small hemp bag. <79%hp 100%mn 88%mv> take pill I see no pill here. <79%hp 100%mn 88%mv> swallow pill You swallow a small green pill. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A mangy brown dog wanders the streets. A large cityguard nods at you in silent greeting as he patrols the streets. <79%hp 100%mn 44%mv> 1 You attempt to hide. <79%hp 100%mn 44%mv> 4 <79%hp 100%mn 44%mv> quit Huh? <79%hp 100%mn 44%mv> quit Alas, all good things must come to an end. You stop following Bayard. Connection closed by foreign host. $ exit Script done on Mon Sep 3 19:44:47 2007