Script started on Mon Sep 3 01:30:33 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west.From the south you hear the sound of water spraying, but a rock wall blocks your view. [Exits: east west] You have no unread notes. <100%hp 100%mn 98%mv> 1 You attempt to hide. <100%hp 100%mn 98%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 98%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame a gold ring with emerald clusters ring of grace a thin leather cape a thin leather cape A steel helm some scale mail leggings some solid leather boots some hardened leather gloves some scale mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer a pewter practice dagger <100%hp 100%mn 98%mv> The sky gets very cloudy and a calmness begins here. You are thirsty. <100%hp 100%mn 100%mv> whe pk Players near you: (PK) Zeptaru Winter Road <100%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru Winter Road Beazer Spring Square Draeth Market Square <100%hp 100%mn 100%mv> remove rig ng You step out of the shadows. You stop using a gold ring with emerald clusters. <109%hp 100%mn 100%mv> remove ring You stop using ring of grace. <102%hp 94%mn 100%mv> The day has begun. You are thirsty. <100%hp 100%mn 100%mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west.From the south you hear the sound of water spraying, but a rock wall blocks your view. [Exits: east west] <100%hp 100%mn 100%mv> get     drink bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> wh [12 Chnge Thi] (PK) Zeptaru the Magsman [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ D-Elf ] Sorani the Mistress of Severance [ Giant ] Gromm the Knight Hero [ Chnge ] (PK) Bayard the Conjurer [ Draco ] Xenthiel the Avatar of an Implementor [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Beazer the Sensei, Knight of the Asp [ Giant ] Felton the Master Woodsman [ Half ] Barutis the Adept of Mind [ Human ] [JUSTICAR] Draeth the Knight Hero [ Elf ] Maranwe the Weapon Master [ Giant ] Ralyum the Demon Slayer [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Arbor ] Nordvralk Ironroot the Holy Hero [ Draco ] Caulkor the Covert [ Human ] Chaddiru the Adept of Mind Players found: 17 <100%hp 100%mn 100%mv> Bayard tells you, 'Hello again' <100%hp 100%mn 100%mv> reply The sun rises in the east. You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> Aye, hello how do ye fare? You tell Bayard, 'Aye, hello how do ye fare?' <100%hp 100%mn 100%mv> Bayard tells you, 'I am well... did you retrieve your wears?' <100%hp 100%mn 100%mv> ooc     reply I let the coward have my sspa      y spoils      fine equipment You tell Bayard, 'I let the coward have my fine equipment' <100%hp 100%mn 100%mv> reply I was not prepared to be poisoned You tell Bayard, 'I was not prepared to be poisoned' <100%hp 100%mn 100%mv> reply Alas I fe led but the cowards poison consumed me. You tell Bayard, 'Alas I fled but the cowards poison consumed me.' <100%hp 100%mn 100%mv> Bayard tells you, 'Nearly me too' <100%hp 100%mn 100%mv> The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> Bayard tells you, 'I am continuing if you come across equipment and wish to join' <100%hp 100%mn 100%mv> reply He laughed at me and started dropping common items Caulkor has arrived. <100%hp 100%mn 100%mv> fr Caulkor looks at you. <100%hp 100%mn 100%mv> om my bounty You tell Bayard, 'He laughed at me and started dropping common items from my bounty' Caulkor leaves west. <100%hp 100%mn 100%mv> s Alas, you cannot go that way. <100%hp 100%mn 100%mv> reply I attemptl ed to fight him but alas, the gods protected him from me You tell Bayard, 'I attempted to fight him but alas, the gods protected him from me' <100%hp 100%mn 100%mv> reply He would not have survived                                 <100%hp 100%mn 100%mv> <100%hp 100%mn 100%mv> reply I am going to                     reply Alas, my soul seeks to vent                        p       Pe y       reply Perhaps another time, Bayard. You tell Bayard, 'Perhaps another time, Bayard.' <100%hp 100%mn 100%mv> Bayard tells you, 'Indeed' <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You no longer feel stealthy. <100%hp 100%mn 100%mv> reply I feel like a fool You tell Bayard, 'I feel like a fool' <100%hp 100%mn 100%mv> ooc Bayard this game is hard [OOC] to Bayard: this game is hard <100%hp 100%mn 100%mv> [OOC] Bayard: first character? <100%hp 100%mn 100%mv> Glyndane cityguard yells, 'Dervine is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <100%hp 100%mn 100%mv> ooc bayard, second character but f my first one didn't get too far They are not here. <100%hp 100%mn 100%mv> ooc bayard Glyndane cityguard yells, 'Dervine is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <100%hp 100%mn 100%mv> ,    yes this    it is, you i go us ess not? [OOC] to Bayard: yes it is, you i guess not? <100%hp 100%mn 100%mv> [OOC] Bayard: no... but we will help you through it <100%hp 100%mn 100%mv> The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 100%mv> ooc thanks its really fun, but like i said, i feel        ts hard They are not here. <100%hp 100%mn 100%mv> ooc bayard thanks, Glyndane cityguard yells, 'Mikhale is a criminal! PROTECT THE INNOCENT!! BANZAI!!' Glyndane cityguard yells, 'Dervine is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <100%hp 100%mn 100%mv> i this game is really fun, but diff You hear something's death cry. <100%hp 100%mn 100%mv> icult [OOC] to Bayard: thanks, this game is really fun, but difficult <100%hp 100%mn 100%mv> ooc it   bay [OOC] Bayard: yeah.. you'll get the hang of it <100%hp 100%mn 100%mv> ard   ^R ooc iba    You no longer want OOC tells. <100%hp 100%mn 100%mv> ooc You are allowing OOC tells. <100%hp 100%mn 100%mv> ooc bayard             <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You are hungry. <100%hp 100%mn 100%mv> whe Players near you: (PK) Zeptaru Winter Road Mikhale Winter Road Gromm Market Square Beazer Tranquility Dojo <100%hp 100%mn 100%mv> ooc bayard what is the g The sky gets very cloudy and a calmness begins here. You are hungry. <100%hp 100%mn 100%mv> is people just kill each other for q equipment? He cannot hear you. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get bread bag I see nothing like that in the bag. <100%hp 100%mn 100%mv> exam bag A small bag. A bag holds: a small torch a bladder a tome of battle tactics a tome of holy tactics <100%hp 100%mn 100%mv> inv You are carrying: a canoe a pewter practice flail ( 2) a pewter bracer ( 4) a bark-covered flagon a hardened leather vest (Humming) a white wand a pale blue stone a gold ring with emerald clusters a steel buckler ( 2) a bag straw broom a parchment containing a map map of western Thera map of eastern Thera ring of grace a small hemp bag a steel-capped practice staff a brown staff a bladder a long spear <100%hp 100%mn 100%mv> put ring ba I see no ba here. <100%hp 100%mn 100%mv> put ring bag You put a gold ring with emerald clusters in a bag. <100%hp 100%mn 100%mv> put ring bag You put ring of grace in a bag. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> put flail bag It will not fit. <100%hp 100%mn 100%mv> put all.brace  r bag You put a pewter bracer in a bag. You put a pewter bracer in a bag. <100%hp 100%mn 100%mv> put stone bag You put a pale blue stone in a bag. <100%hp 100%mn 100%mv> put want  d d  d bag You put a white wand in a bag. <100%hp 100%mn 100%mv> put allmp  .mpa  ap bag You put a parchment containing a map in a bag. You put map of western Thera in a bag. You put map of eastern Thera in a bag. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. You are hungry. <100%hp 100%mn 100%mv> inv You are carrying: a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a bladder a long spear <100%hp 100%mn 100%mv> get bread hemp You get a warm loaf of bread from a small hemp bag. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are no longer famished. You are hungry. <100%hp 100%mn 100%mv> get bread hemp You get a warm loaf of bread from a small hemp bag. <100%hp 100%mn 100%mv> get   eat bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> get bread sack I see no sack here. <100%hp 100%mn 100%mv> get bread hemp You get a warm loaf of bread from a small hemp bag. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are full. <100%hp 100%mn 100%mv> The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame a thin leather cape a thin leather cape A steel helm some scale mail leggings some solid leather boots some hardened leather gloves some scale mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer a pewter practice dagger <100%hp 100%mn 100%mv> sc You are Zeptaru the Magsman. Level 12, 20 years old (43 hours). You are young. You joined Dark Mists 91 days, 23 hours, 17 minutes, and 3 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 0 practices and 0 training sessions. You are carrying 29/38 items with weight 210/292 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 14(??) You have scored 37026 exp, and have 5 gold and 14 silver coins. You need 3582 exp to level. Wimpy set to 40% hit points. Hometown is Glyndane. You are standing. You are well-armored against piercing. You are well-armored against bashing. You are well-armored against slashing. You are armored against magic. You are neutral, and impulsively inclined. You are not affected by anything. <100%hp 100%mn 100%mv> tell brayard where are   ye the grove They are not here. <100%hp 100%mn 100%mv> tell bayard where art thou? You tell Bayard, 'where art thou?' <100%hp 100%mn 100%mv> Bayard tells you, 'North of Tyr-Zinet' <100%hp 100%mn 100%mv> reply Aye I think i can find ye You tell Bayard, 'Aye I think i can find ye' <100%hp 100%mn 100%mv> n Alas, you cannot go that way. <100%hp 100%mn 100%mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west.From the south you hear the sound of water spraying, but a rock wall blocks your view. [Exits: east west] <100%hp 100%mn 100%mv> l inv You do not see that here. <100%hp 100%mn 100%mv> w Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A spring of holy water flows here. <100%hp 100%mn 99%mv> fill bladder You fill a bladder with water from a spring of holy water. <100%hp 100%mn 99%mv> fill all.bladder You do not have that item. <100%hp 100%mn 99%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a large torch with a magical flame a thin leather cape a thin leather cape A steel helm some scale mail leggings some solid leather boots some hardened leather gloves some scale mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer a pewter practice dagger <100%hp 100%mn 99%mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A spring of holy water flows here. <100%hp 100%mn 100%mv> inv You are carrying: a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a bladder a long spear <100%hp 100%mn 100%mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A spring of holy water flows here. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> Bayard tells you, 'I can wait in tyr-zinet if you wish' <100%hp 100%mn 100%mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A spring of holy water flows here. <100%hp 100%mn 100%mv> reply I will be there The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> ^R reply I will be there                      <100%hp 100%mn 100%mv> reply Aye, I need a couple of supplies first                                            r Someone peers intently north. <100%hp 100%mn 100%mv> eply I want to ry and find my  way there You tell Bayard, 'I want to ry and find myway there' <100%hp 100%mn 100%mv> re  reply I think i can find it You tell Bayard, 'I think i can find it' <100%hp 100%mn 100%mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A spring of holy water flows here. <100%hp 100%mn 100%mv> w Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 99%mv> s Alas, you cannot go that way. <100%hp 100%mn 99%mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] Caulkor the Covert is here. A young clerical student devoutly practices supplications. A citizen of Glyndane is here, taking a stroll in the fresh air. <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A large cockroach scuttles across the ground. A young clerical student devoutly practices supplications. <100%hp 100%mn 99%mv> whe pk \Players near you: (PK) Zeptaru Bridge Street <100%hp 100%mn 99%mv> Huh? <100%hp 100%mn 99%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 97%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Caulkor the Covert is here. (Enlisted) A hired henchman is hovering here. (Enlisted) A hired henchman is hovering here. (Holy Aura) (CRIMINAL) Mikhale, Oracle of Faith is here. Kelthe the Weapon Master is here. Maranwe the Weapon Master is here. (Translucent) Gromm the Knight Hero is here. <100%hp 100%mn 96%mv> Caulkor shrugs helplessly. <100%hp 100%mn 96%mv> Mikhale says, 'Hey, Gromm did.' <100%hp 100%mn 96%mv> Gromm looks at Kelthe. <100%hp 100%mn 96%mv> Gromm lets out a blood freezing warcry! Gromm yells, 'Raaaaaaaaawwrrghh!' <100%hp 100%mn 100%mv> l c Mikhale says, 'I didn't strike anyone.' <100%hp 100%mn 100%mv> aulkor Gromm gets a wild look in his eyes. <100%hp 100%mn 100%mv> A large pure white dragon like creature stands within the shadows before you. His entire body is covered in smooth snow white scales each fitting perfectly with the next. He is able to stand upright like a humanoid at a height of about six feet. His head is like that of his ancestors large and squarish even though it still appears quite lizard like. His eyes are pure white in color and no pupils can bee seen and his nostrils are simply two small slits at the end of of his snout and each breath he takes small plums of freezing air escape them. Upon his right cheek a fresh scar in the shape of a coin can be seen. Caulkor has some small wounds. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <100%hp 100%mn 100%mv> l Mikhale says, 'Check your mind and you'll see that I'm right.' <100%hp 100%mn 100%mv> gromm Before you stands a giant of immense proportions. He stands just under fifteen feet in height. He looks as though he would be unable to move efficiently, with an incredible bulk about every muscle. The pure thickness of his limbs seems to emanate a sense of solidarity. His skin is heavily tanned and very rough, covered with a thick mat of hair and scattered with scars of varying size and shape. His gaunt face and hollow cheeks make him appear underfed, while his shining blue eyes indicates that he is full of life. His hair is brown and stringy, and it swings about as he moves his head. Gromm is in perfect condition. Gromm is using: an opal set in a silver ring (Glowing) (Humming) an opal set in a silver ring (Humming) a jewel-encrusted collar (Glowing) (Humming) a jewel-encrusted collar (Glowing) (Humming) the Hide of a Beholder a centaur helm (Humming) a pair of silver glasses (Glowing) a jewel-encrusted earring (Humming) a jewel-encrusted earring (Glowing) (Humming) strong iron leggings a pair of nyad leather boots (Humming) a pair of falconer's gloves (Glowing) (Humming) bolted steel sleeves (Glowing) a leather backpack (Humming) a wide belt of tanned leather (Humming) a steel centaur bracer (Glowing) a steel centaur bracer (Glowing) (Humming) Spear of Destiny a ribboned spear You peek at the inventory: ( 2) (Glowing) a potion of bravery a grubby worm nugget ( 2) a small green pill ( 2) (Glowing) a potion of fate a canoe a barrel of beer a seashell ring a suit of dryad leather armor <100%hp 100%mn 100%mv> Gromm says, 'Yah, dat were all mes.' <100%hp 100%mn 100%mv> l mikhale Standing before you is a tall, slim, elvish-looking man draped in the billowing robes of a priest. His once regal clothing looks worn and weathered. Imprints of various rings and amulets are still present on his skin and look as if they' ve been recently removed. The few jewels that still adorn his body are tarnish ed and faded. His short silver hair is pulled back tightly behind his head and secured by a small metal clip, accentuating the hard lines of his face. You no tice the glint of metal on his right wrist where he wears a beautifully crafted bracer. The bracer shines brightly in stark contrast with the rest of his humb le wares. When he folds his arms into the deep sleeves of his robes you can se e a miniature replica of his bracer suspended from a silver chain hanging aroun d his neck. Seared into the palm of his hand is the image of the coiled asp. Mikhale is in perfect condition. Mikhale is using: (Glowing) [HOT] Ring of the Troll Shaman (Glowing) (Humming) [HOT] gem-studded ring [HOT] a rosary made from carved bone beads [HOT] a rosary made from carved bone beads [HOT] a flawless white smock [HOT] dark mitre [HOT] a pair of glowing spectacles (Glowing) (Humming) [HOT] a jewel-encrusted earring (Glowing) (Humming) [HOT] a feathered earring [HOT] green velvet leggings lined with silver ringmail (Humming) [HOT] The Boots of Immunity [HOT] a pair of dryad leather gloves (Humming) [HOT] a pair of whispering sleeves (Glowing) (Humming) [HOT] a heavy iron shield [HOT] a priest's black gown [HOT] a belt made of dragon nail links (Glowing) [HOT] the Holy Asp and Leaf Bracer [HOT] a holy bracelet of beads [HOT] a piece of the infinity vine the mark of the asp a Coin with Two Swords crossed behind it You peek at the inventory: [HOT] a steel spiked helm [HOT] a mat made of lion hair [HOT] a pair of silver boots [HOT] a pair of green velvet sleeves lined with silver ringmail [HOT] a leather backpack (Glowing) (Humming) [HOT] the claw of cleansing <100%hp 100%mn 100%mv> Kelthe says, 'Gromm. Why you strike em?' <100%hp 100%mn 100%mv> Caulkor says, 'Indeed.' <100%hp 100%mn 100%mv> Gromm scratches his head. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> l kelthe Caulkor looks at a hired henchman. <100%hp 100%mn 100%mv> ()()()()()()()()()()()()()() Here is a dwarven male, drapped in rags and torn clothing. The dwarven male stands no taller then 5 feet and no bigger then 300 pounds. The dwarf has long black hair and a soft smooth brown skin tone. Unlike his ancestors this dwarf has no beard or any facial hair for that manner. The dwarf is youthful and built rather well in masculine framing. His eyes are a soft brown color which seems to match th color of his torn clothing quite well. The torn clothing about his body seems to be of some old imperial fashion. The sight of old emblems and tarnished Seals adorn his gear. The dwarven male's arms are bulky as well as his sturdy, rock hard legs and thighs. Upon his left finger is a gold tarnished ring, which would symbolize this dwarf was once married. Other then the normal features of a dwarven male, the smell which sways about this dwarf is one that is quite pleasant. ()()()()()()()()()()()()()() Kelthe is in perfect condition. Kelthe is using: (Glowing) (Humming) a gold ring with emerald clusters (Glowing) a gold ring with emerald clusters a long cloak of shadows (Humming) A grey silken cloak (Glowing) standard issue platemail Helm of the White Rose a pair of wire rimmed spectacles (Glowing) (Humming) a jewel-encrusted earring (Glowing) a jewel-encrusted earring Breeches of the White Rose Boots of the White Rose (Glowing) (Humming) the Claws of the Basilisk Armguards of the White Rose (Glowing) (Humming) a heavy iron shield (Glowing) (Humming) A fine elven robe (Glowing) a Samurai black belt an iron studded bracer an iron studded bracer (Glowing) (Humming) a shining scimitar called 'Twinkle' You peek at the inventory: ( 2) a small green pill ( 2) (Glowing) a potion of bravery ( 2) (Glowing) glowing potion (Humming) the strange bone a leather backpack 881 gold coins, and 1161 silver coins. <100%hp 100%mn 100%mv> Gromm says, 'Why yous asking mes?' <100%hp 100%mn 100%mv> Caulkor looks at a hired henchman. <100%hp 100%mn 100%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 99%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Caulkor the Covert is here. (Enlisted) A hired henchman is hovering here. (Enlisted) A hired henchman is hovering here. (Holy Aura) (CRIMINAL) Mikhale, Oracle of Faith is here. Kelthe the Weapon Master is here. Maranwe the Weapon Master is here. (Translucent) Gromm the Knight Hero is here. <100%hp 100%mn 98%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 97%mv> s Ye Olde General Store You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small sign hangs on the wall. A well-polished stair in the southwest corner leads upward. [Exits: north up] A child sits on the ground playing with a handful of small shiny stones. The shopkeeper sits behind the counter waiting patiently for you to purchase something. <100%hp 100%mn 96%mv> list [Lv Price Qty] Item [40 9056 1 ] a white tunic with a white lace halter [40 9016 1 ] a long, ankle-length white skirt covered with white lace [40 1876 1 ] a white lace cap [ 0 105 -- ] a small lantern [ 0 33 -- ] a bladder [ 0 12 -- ] a bag [ 0 42 -- ] a box [ 0 1260 -- ] a canoe <100%hp 100%mn 96%mv> buy 2.bl        wo You have 5 gold, 14 silver, and 37026 experience (3582 exp to level). <100%hp 100%mn 96%mv> buy 2*bladder You haggle with General Store Shopkeeper. You buy a bladder[2] for 44 silver. <100%hp 100%mn 96%mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 99%mv> w Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Caulkor the Covert is here. (Enlisted) A hired henchman is hovering here. (Enlisted) A hired henchman is hovering here. (Holy Aura) (CRIMINAL) Mikhale, Oracle of Faith is here. (Chromatic Aura) Kelthe the Weapon Master is here. Maranwe the Weapon Master is here. (Translucent) Gromm the Knight Hero is here. <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 97%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 96%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A large cockroach scuttles across the ground. A young clerical student devoutly practices supplications. <100%hp 100%mn 95%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. A citizen of Glyndane is here, taking a stroll in the fresh air. <100%hp 100%mn 94%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 93%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 92%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices cantrips. <100%hp 100%mn 91%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 90%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 89%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 88%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 87%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 86%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] <100%hp 100%mn 85%mv> e Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. <100%hp 100%mn 84%mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 82%mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen slowly approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] <100%hp 100%mn 78%mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated, albeit, in less a lush sprawl of flora. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the road leads to the City of Ethshar. [Exits: east west] <100%hp 100%mn 74%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] <100%hp 100%mn 71%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] <100%hp 100%mn 70%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] A middle aged man struggles to continue his journey. <100%hp 100%mn 69%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] <100%hp 100%mn 68%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] <100%hp 100%mn 67%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood and the dark forest of the Grove of Despair meet as if they are soldiers on a battlefield, lined up to go to battle. [Exits: east west] A middle aged man struggles to continue his journey. <100%hp 100%mn 66%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the fields are filled with fewer trees and the grass is not as tall it is to the west. [Exits: east west] <100%hp 100%mn 66%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: south west] <100%hp 100%mn 65%mv> e Someone tells you, 'Just go north from right outside the eastern gates' Alas, you cannot go that way. <100%hp 100%mn 65%mv> s Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north south] <100%hp 100%mn 64%mv> s Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north east] <100%hp 100%mn 63%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] A middle aged man struggles to continue his journey. <100%hp 100%mn 62%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] <100%hp 100%mn 68%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east, a range of hills can be seen looming ever closer. [Exits: east west] <100%hp 100%mn 67%mv> e Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east is the foot of a range of hills called the Sultan's Guard. Beyond these hills lies the trading city of Tyr-Zinet. [Exits: east west] <100%hp 100%mn 66%mv> e At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rise up before you to the east. There is a path that leads up to it to the east that was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills, and for the first time you realize just how hot it really is away from the protection of Sultan's Guard. You are not the only one to notice this effect. By the side of the road, a vendor has set up a makeshift shop beneath a large canvas. The canopy extends to the north a bit, providing an excellent place to rest and recover from the long journey. [Exits: north west up] A vest of hard leather lies here. (Glowing) A war banner is on the floor here. A pair of grey soft leather boots was left here. It appears as though some large bird has lost a claw. (Translucent) (Chromatic Aura) A small gnome fans himself while he waits for customers. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A gnome vendor tells you, 'Good day, young one. There is a priest here that will gladly' A gnome vendor tells you, 'help you on your way, you need only ask him for his help.' A gnome vendor tells you, 'If you need to rest more than just your legs, there is a small' A gnome vendor tells you, 'rest area to the north of here that I have set up. Also I sell' A gnome vendor tells you, 'water if you need to soothe your parched throat.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <100%hp 100%mn 65%mv> P say Please   grand t me the strength to carry on. You say, 'Please grant me the strength to carry on.' <100%hp 100%mn 65%mv> ! Ple   say Please, grant me the strent th                                alias mv Pl  say Plesa The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 72%mv> ^R alias mv say Ples ase, grant me the strent ght  th to carry on. mv is now aliased to 'say Please, grant me the strength to carry on.'. <100%hp 100%mn 72%mv> mv You say, 'Please, grant me the strength to carry on.' A priest of the Wheel utters the word, 'bantisaza'. You feel less tired. <100%hp 100%mn 97%mv> ! You say, 'Please, grant me the strength to carry on.' A priest of the Wheel utters the word, 'bantisaza'. You feel fully refreshed! <100%hp 100%mn 100%mv> l At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rise up before you to the east. There is a path that leads up to it to the east that was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills, and for the first time you realize just how hot it really is away from the protection of Sultan's Guard. You are not the only one to notice this effect. By the side of the road, a vendor has set up a makeshift shop beneath a large canvas. The canopy extends to the north a bit, providing an excellent place to rest and recover from the long journey. [Exits: north west up] A vest of hard leather lies here. (Glowing) A war banner is on the floor here. A pair of grey soft leather boots was left here. It appears as though some large bird has lost a claw. (Translucent) (Chromatic Aura) A small gnome fans himself while he waits for customers. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. <100%hp 100%mn 100%mv> w Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east is the foot of a range of hills called the Sultan's Guard. Beyond these hills lies the trading city of Tyr-Zinet. [Exits: east west] <100%hp 100%mn 99%mv> e At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rise up before you to the east. There is a path that leads up to it to the east that was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills, and for the first time you realize just how hot it really is away from the protection of Sultan's Guard. You are not the only one to notice this effect. By the side of the road, a vendor has set up a makeshift shop beneath a large canvas. The canopy extends to the north a bit, providing an excellent place to rest and recover from the long journey. [Exits: north west up] A vest of hard leather lies here. (Glowing) A war banner is on the floor here. A pair of grey soft leather boots was left here. It appears as though some large bird has lost a claw. (Translucent) (Chromatic Aura) A small gnome fans himself while he waits for customers. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A gnome vendor tells you, 'Good day, young one. There is a priest here that will gladly' A gnome vendor tells you, 'help you on your way, you need only ask him for his help.' A gnome vendor tells you, 'If you need to rest more than just your legs, there is a small' A gnome vendor tells you, 'rest area to the north of here that I have set up. Also I sell' A gnome vendor tells you, 'water if you need to soothe your parched throat.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <100%hp 100%mn 98%mv> u In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the east and declining steeply to the west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east down] <100%hp 100%mn 96%mv> e In Sultan's Guard This path has been carved out of the hills. The two parts of the path head east and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east west] <100%hp 100%mn 93%mv> e In Sultan's Guard This path has been carved out of the hills. The two parts of the path head south and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: south west] A man is standing here, apparently taking a break from his hectic day. <100%hp 100%mn 91%mv> s In Sultan's Guard This path has been carved out of the hills. The two parts of the path head north and east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Located at the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: north east] A pile of coins. ( 2) A pile of cloth lies on the ground. A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. A scimitar lies on the ground. <100%hp 100%mn 88%mv> take coins You get 747 silver coins and 11 gold coins. <100%hp 100%mn 88%mv> l   exam cloth You do not see that here. <100%hp 100%mn 96%mv> l In Sultan's Guard This path has been carved out of the hills. The two parts of the path head north and east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Located at the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: north east] ( 2) A pile of cloth lies on the ground. A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. A scimitar lies on the ground. <100%hp 100%mn 96%mv> l In Sultan's Guard This path has been carved out of the hills. The two parts of the path head north and east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Located at the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: north east] ( 2) A pile of cloth lies on the ground. A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. A scimitar lies on the ground. <100%hp 100%mn 96%mv> e In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the west and declining steeply to the east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: west down] <100%hp 100%mn 93%mv> d At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rises up before you to the west. The path that leads up to it to the west was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills and for the first time you realize just how hot it really is away from the protection of the Sultan's Guard. To the east, you can see the city of Tyr-Zinet. Towering over everything else is the sultan's palace, the jewel of Tyr-Zinet. On either side of the path known as the Sultan's Tears, palm trees were planted by the Sultan's men in the hopes of providing some measure of comfort from the intense heat of the arid sun. In all directions except west, nothing but the occasional underbrush or cactus can be seen in the surroundings. The heat shimmers off the sand in endless waves, a testament to the harsh environment that Tyr-Zinet calls home. [Exits: east west up] <100%hp 100%mn 91%mv> e On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the Sultan's palace can be seen sticking out of the ground like an enormous shining shell on an even more enormous beach. [Exits: east west] A woman strolls through the city, taking in the beauty of it all. A middle aged man struggles to continue his journey. <100%hp 100%mn 90%mv> e On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills, thusly the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen in the distance, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen far off in the distance embracing the sparkling Sultan's Palace as if protecting it from harm. [Exits: east west] A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <100%hp 100%mn 89%mv> e On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, far off in the distance, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen in the distance embracing the Sultan's Palace as if protecting it from harm. [Exits: east west] <100%hp 100%mn 88%mv> e On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, as far as the naked eye can see, the hills of Tyr-Zinet are barely seen through the haze of the heat. This range of hills is called the Sultan's Guard. To the east, the walls of Tyr-Zinet can be seen clearly now. The Sultan's Palace rises out of the city like a jewel set in sandstone. The top of the palace is domed in shining gold. Truly, the Sultan is a man of great wealth. [Exits: east west] A middle aged man struggles to continue his journey. <100%hp 100%mn 87%mv> e Outside the Western Gate Here you stand, in the shadow of massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city: pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while, there are guards manning the gates keeping the peace; while the throng of humanity enters and leaves the city. The Sultan's Tears heads out into the arid land to the west from here. [Exits: east west] A man is standing here, apparently taking a break from his hectic day. <100%hp 100%mn 86%mv> e Inside the Western Gate Inside the city of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong, salty stench. From where you stand, you see the enormous gates of the Western Gate swing wide open, providing a free flow of human traffic. To the east, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the western wall and the Sultan's Palace. [Exits: east south west] A nomad merchant looks you over. A nomad merchant looks you over. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <100%hp 100%mn 85%mv> w Outside the Western Gate Here you stand, in the shadow of massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city: pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while, there are guards manning the gates keeping the peace; while the throng of humanity enters and leaves the city. The Sultan's Tears heads out into the arid land to the west from here. [Exits: east west] A man is standing here, apparently taking a break from his hectic day. <100%hp 100%mn 84%mv> The thunderclap from the storm seems to cease. <100%hp 100%mn 92%mv> e Inside the Western Gate Inside the city of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong, salty stench. From where you stand, you see the enormous gates of the Western Gate swing wide open, providing a free flow of human traffic. To the east, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the western wall and the Sultan's Palace. [Exits: east south west] A nomad merchant looks you over. A nomad merchant looks you over. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <100%hp 100%mn 91%mv> e On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the west, you can see the enormous stone gates of the Western Gate. [Exits: north east west] A stern looking guard gazes at all that passes by, keeping an eye out for trouble. A beggar sits on the floor asking for coins. <100%hp 100%mn 90%mv> e On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A finely dressed gnome man casually strolls by. <100%hp 100%mn 89%mv> e On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] An exterminator is here, diligently guarding against pests. <100%hp 100%mn 88%mv> e Before the Sultan's Gates Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. Instead of seeing the fantastic calligraphy on the walls here, you see the gates to the Sultan's Palace. The throng of humanoids give the gates and the guards that defend it wide berth, to the point of pushing their neighbors just to maintain a respectful distance between them and the guards. The gates are made of white ivory inlaid into wood. The gate is heavily designed in calligraphy and traced with gold ink. You begin to wonder if the calligraphy has a meaning, or if it is just a design. Regardless, it is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east south west] A child dressed in rich clothes runs by laughing. <100%hp 100%mn 87%mv> e On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A nomad merchant looks you over. A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Silverwood, the grove of despair,' The cartographer tells you, 'Arkham or Glyndane. Just say so, and I can probably help you out!' <100%hp 100%mn 86%mv> A nomad merchant slowly reaches around with his left hand and touches his back, as if making sure something is there. <100%hp 100%mn 86%mv> e On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A large cockroach scuttles across the ground. A Glyndane man walks briskly, trying to keep his son and wife next to him. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <100%hp 100%mn 85%mv> 1 You attempt to hide. <100%hp 100%mn 85%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 85%mv> e On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the east, you can see the enormous stone gates of the Eastern Gate. [Exits: north east west] A beggar sits on the floor asking for coins. <100%hp 100%mn 84%mv> whe Players near you: (PK) Zeptaru On The Citizen's Walk <100%hp 100%mn 84%mv> e Inside the Eastern Gate Inside the City of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong salty stench. From where you stand, you see the enormous gates of the Eastern Gate swing wide open, providing a free flow of human traffic. To the west, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the eastern wall and the Sultan's Palace. [Exits: east south west] A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <100%hp 100%mn 83%mv> e Outside the Eastern Gate Here you stand in the shadow of the massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them, nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city; pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while there are guards manning the gates keeping the peace while the throng of humanity enters and leaves the city. The Fisherman's Lament heads off to the east to the piers on the Dragon Sea. To the south is a white, medium sized adobe house that blocks any progress. To the north is an outcropping of the sandstone walls that prevents any move- ment in that direction. [Exits: east west] A stern looking lady stands here examining her surroundings. A young man dressed in lightweight clothing periodically looks up to the sky. <100%hp 100%mn 82%mv> n e The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that it even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A far less travelled path breaks away to the north from this point. [Exits: north east south west] A gaunt man dressed in shoddy clothing mumbles to himself. <100%hp 100%mn 81%mv> e The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A vacant lot filled with merchant wagons is to the north. To the south appears to be a fallow field surrounded in a haphazardly erected fence. [Exits: north east south west] An older man with grey streaks in his hair stands here in thought. <100%hp 100%mn 80%mv> e The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. Muddy paths strewn with the filth of both humanoid and beast lie to the north and south. The Fisherman's Lament heads to the west and to the east. [Exits: north east south west] A grey seagull with white wings moves about the docks looking for fish. <100%hp 100%mn 79%mv> w The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A vacant lot filled with merchant wagons is to the north. To the south appears to be a fallow field surrounded in a haphazardly erected fence. [Exits: north east south west] An older man with grey streaks in his hair stands here in thought. <100%hp 100%mn 78%mv> w The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that it even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A far less travelled path breaks away to the north from this point. [Exits: north east south west] A gaunt man dressed in shoddy clothing mumbles to himself. <100%hp 100%mn 77%mv> w Outside the Eastern Gate Here you stand in the shadow of the massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them, nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city; pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while there are guards manning the gates keeping the peace while the throng of humanity enters and leaves the city. The Fisherman's Lament heads off to the east to the piers on the Dragon Sea. To the south is a white, medium sized adobe house that blocks any progress. To the north is an outcropping of the sandstone walls that prevents any move- ment in that direction. [Exits: east west] A stern looking lady stands here examining her surroundings. A young man dressed in lightweight clothing periodically looks up to the sky. <100%hp 100%mn 76%mv> w Inside the Eastern Gate Inside the City of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong salty stench. From where you stand, you see the enormous gates of the Eastern Gate swing wide open, providing a free flow of human traffic. To the west, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the eastern wall and the Sultan's Palace. [Exits: east south west] A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <100%hp 100%mn 75%mv> e Outside the Eastern Gate Here you stand in the shadow of the massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them, nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city; pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while there are guards manning the gates keeping the peace while the throng of humanity enters and leaves the city. The Fisherman's Lament heads off to the east to the piers on the Dragon Sea. To the south is a white, medium sized adobe house that blocks any progress. To the north is an outcropping of the sandstone walls that prevents any move- ment in that direction. [Exits: east west] A stern looking lady stands here examining her surroundings. A young man dressed in lightweight clothing periodically looks up to the sky. <100%hp 100%mn 74%mv> e The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that it even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A far less travelled path breaks away to the north from this point. [Exits: north east south west] A gaunt man dressed in shoddy clothing mumbles to himself. <100%hp 100%mn 73%mv> n You step out of the shadows. A Path Less Travelled This path does not bear the marks of wear and tear that the Fisherman's Lament or the Citizen's Way bear. For some reason few people journey down this path, one can only guess why. To the west is an extension of the massive sandstone walls and thus it prevents any passage in that direction. To the east is an open space that several wagons are resting in, apparently travelling merchants looking to sell their wares in the port city of Tyr-Zinet. To the south the wide path of the Fisherman's Lament can be seen ferrying the masses to and fro. The rarely travelled path continues northward. [Exits: north east south] The sun slowly disappears in the west. <100%hp 100%mn 80%mv> n A Path Less Travelled This path does not bear the marks of wear and tear that the Fisherman's Lament or the Citizen's Way bear. For some reason few people journey down this path, one can only guess why. To the west, the massive sandstone walls give way to arid, desert- like conditions. There is no benefit from venturing in that direction. To the east is a humble looking adobe home that could sorely use a new coat of paint and maybe some repairs. To the south and the north the rarely travelled path continues. [Exits: north east south] A vest looking to be made from a tree lies here. <100%hp 100%mn 79%mv> n A Path Less Travelled This path does not bear the marks of wear and tear that the Fisherman's Lament or the Citizen's Way bear. For some reason few people journey down this path, one can only guess why. To the west one can see the arid, desert-like conditions of the surrounding environment. There is no benefit from venturing in that direction. To the east is an open space that several wagons are resting in, apparently travelling merchants looking to sell their wares in the port city of Tyr-Zinet. Beyond the open space the foothills of the Northern Reaches can be seen. The Reaches are a series of hills that stretch all the way from Grove of Despair down to Tyr-Zinet. To the south and the north the rarely travelled path continues. [Exits: north east south] <100%hp 100%mn 85%mv> n A Path Less Travelled To the east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and south. To the south and southwest, the city of Tyr-Zinet and its outlying fishing village can be seen as well as distantly heard. [Exits: north south] <100%hp 100%mn 84%mv> n A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the west and south. To the south and southwest the city of Tyr-Zinet and its outlying fishing village can be seen. [Exits: south west] A woman from Glyndane walks about looking for shopping bargains. <100%hp 100%mn 83%mv> w A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and east. To the south, the city of Tyr-Zinet and its outlying fishing village can be seen. [Exits: north east] <100%hp 100%mn 82%mv> n A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and south. To the south the only thing that can be seen is the twinkling golden dome of the Sultan's Palace. [Exits: north south] A middle aged man struggles to continue his journey. <100%hp 100%mn 81%mv> n A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the south and west. To the south the only thing that can be seen is the twinkling golden dome of the Sultan's Palace. [Exits: south west] <100%hp 100%mn 80%mv> w A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and east. To the south the only thing that can be seen is the twinkling golden dome of the Sultan's Palace. [Exits: north east] <100%hp 100%mn 79%mv> n At the Base of the Northern Reaches To the north are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path, at this place, no longer follows the foothills but rather enters the Northern Reaches themselves. The path heads up into the Reaches via a series of very steep steps and natural footholds. [Exits: south up] <100%hp 100%mn 78%mv> u In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: west down] (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <100%hp 100%mn 76%mv> mv You say, 'Please, grant me the strength to carry on.' A priest of the Wheel utters the word, 'bantisaza'. You feel fully refreshed! <100%hp 100%mn 100%mv> w In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: north east] <100%hp 100%mn 97%mv> n In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: south down] <100%hp 100%mn 95%mv> n d Edge of the Forest To the north a vast forest stretches out before you. It appears dark and foreboding, perhaps there is a good reason why it is called the Grove of Despair? To the south of you the Northern Reaches sprawl out to the west and east providing a kind of natural barrier from the rest of the world. Where you stand now is the border between the Grove of Despair and the Northern Reaches. It is as if the Gods took a divine blade and made a cut in the ground, right where you stand. For the trees of the Grove of Despair all stop at the same line. [Exits: north up] <100%hp 100%mn 93%mv> n Entrance to the Grove of Despair Tree growth around this area seems to be a bit erratic. The trees look almost deformed in a way as they twist in turn towards the sky, as if the light itself was harming them instead of giving them life. They arch over the path here, creating a nice piece of shade. One tree in particular stands out from the rest as it has a sign nailed to its trunk. On another tree is a small nondescript plaque. [Exits: north east south west] <100%hp 100%mn 91%mv> 1 The shadows here are too natural to blend with. <100%hp 100%mn 91%mv> The forest guardian has arrived. <100%hp 100%mn 91%mv> reply I am at the entrance You tell the cartographer, 'I am at the entrance' <100%hp 100%mn 91%mv> The night has begun. You look up and notice that it is no longer raining. You are thirsty. <100%hp 100%mn 99%mv> tell Brayard I am at the entrance They are not here. <100%hp 100%mn 99%mv> tell bayard I am at the entrance of the grove of despair They are not here. <100%hp 100%mn 99%mv> wh [ Chnge ] Faeltym the Maker of Staves [ Draco ] Caulkor the Covert [ Dwarf ] Kelthe the Weapon Master [ Draco ] (CRIMINAL) Gralthourne Arydovich the Hero of the Hunt [12 Chnge Thi] (PK) Zeptaru the Magsman [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ Giant ] Gromm the Knight Hero [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Barutis the Adept of Mind [ Human ] [JUSTICAR] Draeth the Knight Hero [ Elf ] Maranwe the Weapon Master [ Giant ] Ralyum the Demon Slayer [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Arbor ] Nordvralk Ironroot the Holy Hero [ Human ] Chaddiru the Adept of Mind Players found: 15 <100%hp 100%mn 99%mv> Someone has arrived. <100%hp 100%mn 99%mv> The forest guardian leaves north. <100%hp 100%mn 99%mv> Someone beckons for everyone to follow. <100%hp 100%mn 99%mv> Someone bows deeply. <100%hp 100%mn 99%mv> You are thirsty. <100%hp 100%mn 100%mv> foll  ow someone They are not here. <100%hp 100%mn 100%mv> Someone swallows a lembas leaf. <100%hp 100%mn 100%mv> l Entrance to the Grove of Despair Tree growth around this area seems to be a bit erratic. The trees look almost deformed in a way as they twist in turn towards the sky, as if the light itself was harming them instead of giving them life. They arch over the path here, creating a nice piece of shade. One tree in particular stands out from the rest as it has a sign nailed to its trunk. On another tree is a small nondescript plaque. [Exits: north east south west] <100%hp 100%mn 100%mv> follow someone They are not here. <100%hp 100%mn 100%mv> reply I cannot folow You tell the cartographer, 'I cannot folow' <100%hp 100%mn 100%mv> Someone says, 'Let us grow stronger' <100%hp 100%mn 100%mv> say I cannot follow ? You say, 'I cannot follow ?' <100%hp 100%mn 100%mv> You are thirsty. <100%hp 100%mn 100%mv> drink bladde Someone nods. <100%hp 100%mn 100%mv> r?  \You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> Bayard fades into existence. <100%hp 100%mn 100%mv> Bayard utters the words, 'aculaictha aazag'. <100%hp 100%mn 100%mv> follow bayard Huh? <100%hp 100%mn 100%mv> Bayard utters the word, 'olgabar'. <100%hp 100%mn 100%mv> follow Baya Bayard utters the word, 'olgabar'. You feel someone protecting you. <100%hp 100%mn 100%mv> Bayard says, 'Now you can' <100%hp 100%mn 100%mv> The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> rd You now follow Bayard. <100%hp 100%mn 100%mv> fo Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <100%hp 100%mn 100%mv> l Bayard You are already following Bayard. <100%hp 100%mn 100%mv> Bayard eats a magic mushroom. <100%hp 100%mn 100%mv> You join Bayard's group. <100%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. Beginning of Grove of Despair The forest, if it can be called that, stretches out to the north, east, and west. The trees have a peculiar look to them. No birds chirp and no crickets are singing. The ground is soft to the touch, as if it just rained but there are no tracks from any animals here. [Exits: north east west] ( 2) A thin dagger lies here on the ground. A white prayer mat has been left behind here. ( 3) It appears as though some large bird has lost a claw. A huge bat is here. <100%hp 100%mn 98%mv> Bayard leaves west. You follow Bayard. Southwest Corner of the Grove of Despair Trees and undergrowth bar your passage further west or south. The trees are particulary dense in this part of the forest, growing together so well overhead that barely any light shines through to lighten your path. [Exits: north east] A vest looking to be made from a tree lies here. It appears as though some large bird has lost a claw. A huge bat is here. <100%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A huge bat is here. <100%hp 100%mn 94%mv> Bayard leaves west. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A huge bat is here. <100%hp 100%mn 92%mv> Bayard leaves west. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A vest looking to be made from a tree lies here. A thin dagger lies here on the ground. A huge bat is here. <100%hp 100%mn 90%mv> Bayard leaves west. You follow Bayard. Grove of Despair Darker and darker, deeper and deeper. This forest itself gives you the feeling there is no hope left in this world. It saps the strength from you. The trees twine together in their twisted dance towards the sky. [Exits: north east south west] A dark druid's robe lies crumpled in a pile here. A thin dagger lies here on the ground. ( 2) It appears as though some large bird has lost a claw. A huge bat is here. <100%hp 100%mn 88%mv> t Bayard leaves north. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. <100%hp 100%mn 86%mv> ake Bayard peers intently east. <100%hp 100%mn 86%mv> ^R take Bayard leaves east. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. A wild dog stands here, its eyes glowing with hatred and insanity. <100%hp 100%mn 84%mv> ^R tak  te    Bayard's stab injures a wild dog. A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Bayard's stab hits a wild dog. You trample around loudly again. A wild dog leans to his right and dodges your pierce. A wild dog has some small wounds. <100%hp 100%mn 84%mv> say i A wild dog's chomp misses Bayard. A wild dog ducks and dodges your pierce. Bayard's stab hits a wild dog. A wild dog has quite a few wounds. <100%hp 100%mn 84%mv> t needa Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile grazes a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile grazes a wild dog. The vortex closes in a flash of light. A wild dog has quite a few wounds. <100%hp 100%mn 84%mv> good dagg A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Your pierce grazes a wild dog. Bayard's stab hits a wild dog. A wild dog is covered in bleeding wounds. <100%hp 100%mn 84%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile maims a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile maims a wild dog. The vortex closes in a flash of light. A wild dog is writhing in agony. <100%hp 100%mn 84%mv> A wild dog's chomp misses Bayard. Your pierce hits a wild dog. Your pierce hits a wild dog. A wild dog is DEAD!! You receive 191 experience points. You hear a wild dog's death cry. You get 15 silver coins from the corpse of a wild dog. You split 15 silver coins. Your share is 8 silver. The gods give you 39 silver coins for your sacrifice. You split 39 silver coins. Your share is 20 silver. <100%hp 100%mn 84%mv> er 3 You say, 'i needa good dagger' <100%hp 100%mn 84%mv> But you are not in combat! <100%hp 100%mn 84%mv> Bayard leaves east. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. <100%hp 100%mn 82%mv> Bayard nods. <100%hp 100%mn 82%mv> Bayard leaves east. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. A forest guardian stands here patiently watching the forest. Snarling through sharp teeth, a black wolf considers eating you. <100%hp 100%mn 80%mv> The forest guardian leaves west. <100%hp 100%mn 80%mv> Bayard says, 'You backstab' <100%hp 100%mn 80%mv> Bayard leaves west. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. A forest guardian stands here patiently watching the forest. <100%hp 100%mn 78%mv> The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 85%mv> say Aye You say, 'Aye' <100%hp 100%mn 85%mv> l Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. A forest guardian stands here patiently watching the forest. <100%hp 100%mn 85%mv> back guardian Your backstab MUTILATES the forest guardian! The forest guardian has some small wounds. <100%hp 100%mn 85%mv> The forest guardian's magic hits you. Your pierce misses the forest guardian. Bayard's stab hits the forest guardian. The forest guardian has some small wounds. <94%hp 100%mn 85%mv> The forest guardian's magic hits you. The forest guardian leans back and dodges your pierce. The forest guardian leans to his right and dodges your pierce. Bayard's stab hits the forest guardian. The forest guardian has some small wounds. <88%hp 100%mn 85%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. The vortex closes in a flash of light. The forest guardian is covered in bleeding wounds. <88%hp 100%mn 85%mv> You parry the forest guardian's magic and deflect it to the left. The forest guardian leans to his right and dodges your pierce. Bayard's stab injures the forest guardian. The forest guardian is covered in bleeding wounds. <88%hp 100%mn 85%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile hits the forest guardian. The vortex closes in a flash of light. The forest guardian is bleeding profusely. <88%hp 100%mn 85%mv> You parry the forest guardian's magic to the right. Your pierce misses the forest guardian. Your pierce scratches the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is gushing blood. <88%hp 100%mn 85%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile maims the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile injures the forest guardian. The vortex closes in a flash of light. The forest guardian is screaming in pain. <88%hp 100%mn 85%mv> You drop, roll backward, and dodge the forest guardian's magic. Your pierce injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is spasming in shock. <88%hp 100%mn 85%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile thrashes the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. The vortex closes in a flash of light. The forest guardian is writhing in agony. <88%hp 100%mn 85%mv> You parry the forest guardian's magic and deflect it to the left. Your pierce misses the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is convulsing on the ground. <88%hp 100%mn 85%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. The forest guardian is DEAD!! You receive 336 experience points. You hear the forest guardian's death cry. Bayard gets 54 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. The vortex closes in a flash of light. <88%hp 100%mn 85%mv> 3 But you are not in combat! <88%hp 100%mn 85%mv> in Bayard leaves east. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. Snarling through sharp teeth, a black wolf considers eating you. <88%hp 100%mn 83%mv> v You are carrying: ( 3) a bladder a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a long spear <88%hp 100%mn 83%mv> say I need a better dagger You say, 'I need a better dagger' <93%hp 100%mn 91%mv> l Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. Snarling through sharp teeth, a black wolf considers eating you. <93%hp 100%mn 91%mv> back wolf Your backstab MUTILATES the wolf! The wolf is DEAD!! You receive 79 experience points. You hear the wolf's death cry. You get 5 silver coins from the corpse of the wolf. You split 5 silver coins. Your share is 3 silver. The gods give you 30 silver coins for your sacrifice. You split 30 silver coins. Your share is 15 silver. Bayard says, 'We will obtain one when we can' <93%hp 100%mn 91%mv> Bayard leaves east. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A bloody scroll was ripped from the corpse of the guardian. A huge bat is here. Patiently, a forest guardian watches the forest. A forest guardian stands here patiently watching the forest. <93%hp 100%mn 89%mv> back guardian Your backstab MUTILATES the forest guardian! The forest guardian has some small wounds. <93%hp 100%mn 89%mv> You hop backward and dodge the forest guardian's magic. The forest guardian leans to his left and dodges your pierce. Bayard's stab injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian has quite a few wounds. <93%hp 100%mn 89%mv> You lean back and dodge the forest guardian's magic. Your pierce misses the forest guardian. The forest guardian has quite a few wounds. <93%hp 100%mn 89%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile mauls the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. The vortex closes in a flash of light. The forest guardian is covered in bleeding wounds. <93%hp 100%mn 89%mv> 3 Your kicked dirt nicks the forest guardian. The forest guardian is blinded by the dirt in his eyes! You lean back and dodge the forest guardian's magic. Your pierce misses the forest guardian. Your pierce hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is bleeding profusely. <93%hp 100%mn 89%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile hits the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile mauls the forest guardian. The vortex closes in a flash of light. The forest guardian is gushing blood. <93%hp 100%mn 89%mv> You parry the forest guardian's magic and deflect it away from yourself. Your pierce hits the forest guardian. Your pierce hits the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is screaming in pain. <93%hp 100%mn 89%mv> 5 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile decimates the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. The vortex closes in a flash of light. The forest guardian is writhing in agony. <93%hp 100%mn 89%mv> The forest guardian's magic hits you. Your pierce injures the forest guardian. Your pierce injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is convulsing on the ground. <86%hp 100%mn 89%mv> Your trip misses the forest guardian. You learn from your mistakes, and your trip skill improves. The forest guardian is convulsing on the ground. <86%hp 100%mn 89%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile grazes the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile injures the forest guardian. The forest guardian is DEAD!! You receive 305 experience points. You hear the forest guardian's death cry. Bayard gets 42 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. The vortex closes in a flash of light. <86%hp 100%mn 89%mv> wo You have 15 gold, 863 silver, and 37939 experience (2669 exp to level). <91%hp 100%mn 96%mv> l Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] It appears as though some large bird has lost a claw. A bloody scroll was ripped from the corpse of the guardian. A huge bat is here. A forest guardian stands here patiently watching the forest. <91%hp 100%mn 96%mv> Bayard peers intently east. <91%hp 100%mn 96%mv> back guardian Your backstab decimates the forest guardian. The forest guardian has a few bruises. <91%hp 100%mn 96%mv> The forest guardian's magic hits you. Your pierce misses the forest guardian. Bayard's stab hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian has some small wounds. <85%hp 100%mn 96%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile grazes the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile hits the forest guardian. The vortex closes in a flash of light. The forest guardian has quite a few wounds. <85%hp 100%mn 96%mv> 2 The forest guardian's magic injures you. Your pierce misses the forest guardian. Bayard's stab injures the forest guardian. The forest guardian has quite a few wounds. <76%hp 100%mn 96%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile thrashes the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile mauls the forest guardian. The vortex closes in a flash of light. The forest guardian is covered in bleeding wounds. <76%hp 100%mn 96%mv> You do not see that here. The forest guardian is covered in bleeding wounds. <76%hp 100%mn 96%mv> Your kicked dirt nicks the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is bleeding profusely. <76%hp 100%mn 96%mv> You strike aside the forest guardian's magic. Your pierce hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is bleeding profusely. <76%hp 100%mn 96%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates the forest guardian. The forest guardian is gushing blood. <76%hp 100%mn 96%mv> You parry the forest guardian's magic and deflect it downward. Your pierce injures the forest guardian. The forest guardian is screaming in pain. <76%hp 100%mn 96%mv> Bayard utters the words, 'gorienna tuaog'. The forest guardian is screaming in pain. <76%hp 100%mn 96%mv> You hook the forest guardian's right ankle with your foot and trip him! Your trip nicks the forest guardian. You scramble backward and dodge the forest guardian's magic. Your pierce injures the forest guardian. Your pierce grazes the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is spasming in shock. <76%hp 100%mn 96%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS the forest guardian! The forest guardian is convulsing on the ground. <76%hp 100%mn 96%mv> You lean back and dodge the forest guardian's magic. Your pierce grazes the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is convulsing on the ground. <76%hp 100%mn 96%mv> A dark apprentice slowly fades into existence. A dark apprentice utters the word, 'hzszriyh'. A dark apprentice vanishes! The forest guardian is convulsing on the ground. <76%hp 100%mn 96%mv> 5 You hook the forest guardian's right ankle with your foot and trip him! Your trip grazes the forest guardian. Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands mauls the forest guardian. The forest guardian is DEAD!! You receive 296 experience points. You hear the forest guardian's death cry. Bayard gets 36 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. <76%hp 100%mn 96%mv> inv You are carrying: ( 3) a bladder a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a long spear <76%hp 100%mn 96%mv> Bayard peers intently north. <76%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. <76%hp 100%mn 94%mv> Bayard peers intently north. <76%hp 100%mn 94%mv> The forest guardian has arrived. <81%hp 100%mn 100%mv> back guardian Your backstab DISMEMBERS the forest guardian! The forest guardian has some small wounds. <81%hp 100%mn 100%mv> Your pierce grazes the forest guardian. Your pierce injures the forest guardian. You have become better at second attack! Bayard's stab hits the forest guardian. Bayard's stab injures the forest guardian. The forest guardian's magic grazes you. The forest guardian is covered in bleeding wounds. <76%hp 100%mn 100%mv> Your pierce misses the forest guardian. Bayard's stab hits the forest guardian. You scramble backward and dodge the forest guardian's magic. The forest guardian is covered in bleeding wounds. <76%hp 100%mn 100%mv> 3 Your kicked dirt nicks the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is covered in bleeding wounds. <76%hp 100%mn 100%mv> Your pierce hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian's magic injures you. The forest guardian is bleeding profusely. <67%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS the forest guardian! The forest guardian is screaming in pain. <67%hp 100%mn 100%mv> Your pierce scratches the forest guardian. Your pierce grazes the forest guardian. Bayard's stab misses the forest guardian. The forest guardian's magic hits you. The forest guardian is screaming in pain. <62%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the forest guardian. The forest guardian is spasming in shock. <62%hp 100%mn 100%mv> Your pierce injures the forest guardian. Your pierce hits the forest guardian. Bayard's stab misses the forest guardian. You lean to the left and dodge the forest guardian's magic. The forest guardian is spasming in shock. <62%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the forest guardian. The forest guardian is writhing in agony. <62%hp 100%mn 100%mv> 3 Your pierce hits the forest guardian. Bayard's stab hits the forest guardian. You hop to the left and parry the forest guardian's magic to the right. The forest guardian is convulsing on the ground. <62%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. The forest guardian is convulsing on the ground. <62%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates the forest guardian. The forest guardian is DEAD!! You receive 275 experience points. You hear the forest guardian's death cry. Bayard gets 26 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. <62%hp 100%mn 100%mv> 5 But you are not fighting anyone! <62%hp 100%mn 100%mv> l Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A sharp dagger gleams in the light. A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. <62%hp 100%mn 100%mv> take ddagg    agger You get dagger. <62%hp 100%mn 100%mv> hold dagge You look up and notice that it is no longer raining. <67%hp 100%mn 100%mv> r You stop using a pewter practice dagger. You wield dagger. You feel quite confident with dagger. <66%hp 100%mn 100%mv> compare dagger A pewter practice dagger looks worse than dagger. <66%hp 100%mn 100%mv> drop dagger You drop a pewter practice dagger. <66%hp 100%mn 100%mv> l Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A practice dagger lies here, waiting for a wielder. A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. <66%hp 100%mn 100%mv> back      gtell hunter? You tell the group 'hunter?' <66%hp 100%mn 100%mv> A wild dog has arrived. <66%hp 100%mn 100%mv> Bayard nods. <66%hp 100%mn 100%mv> back dog Your backstab maims a wild dog. A wild dog has quite a few wounds. <66%hp 100%mn 100%mv> A wild dog's chomp misses you. A wild dog's chomp misses you. Your slash hits a wild dog. Your slash injures a wild dog. Bayard's stab misses a wild dog. Bayard's stab hits a wild dog. A wild dog is bleeding profusely. <66%hp 100%mn 100%mv> 3 A wild dog's chomp misses you. A wild dog's chomp grazes you. Your slash injures a wild dog. Your slash misses a wild dog. Bayard's stab hits a wild dog. A wild dog is screaming in pain. <63%hp 100%mn 100%mv> Your kicked dirt misses a wild dog. A wild dog is screaming in pain. <63%hp 100%mn 100%mv> A wild dog's chomp misses you. A wild dog's chomp grazes you. Your slash injures a wild dog. Bayard's stab hits a wild dog. A wild dog is spasming in shock. <60%hp 100%mn 100%mv> 5 You drop, roll backward, and dodge a wild dog's chomp. A wild dog's chomp grazes you. Your slash injures a wild dog. Bayard's stab injures a wild dog. A wild dog is writhing in agony. <60%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile thrashes a wild dog. A wild dog is DEAD!! You receive 165 experience points. You hear a wild dog's death cry. Bayard gets 13 silver coins from the corpse of a wild dog. Bayard sacrifices the corpse of a wild dog to the gods. The vortex closes in a flash of light. <60%hp 100%mn 100%mv> back But you are not fighting anyone! <60%hp 100%mn 100%mv> hund ter Your backstab misses the hunter. The hunter is in perfect condition. <60%hp 100%mn 100%mv> The hunter's pierce misses you. Your slash injures the hunter. Your slash hits the hunter. Bayard's stab hits the hunter. Bayard's stab hits the hunter. The hunter has quite a few wounds. <60%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the hunter. Bayard's magic missile injures the hunter. Bayard unleashes a magic missile at the hunter. Bayard's magic missile maims the hunter. The vortex closes in a flash of light. The hunter is screaming in pain. <60%hp 100%mn 100%mv> 3 You duck and parry the hunter's pierce. Your slash misses the hunter. Bayard's stab hits the hunter. The hunter is screaming in pain. <60%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the hunter. Bayard's magic missile decimates the hunter. Bayard unleashes a magic missile at the hunter. Bayard's magic missile grazes the hunter. The vortex closes in a flash of light. The hunter is writhing in agony. <60%hp 100%mn 100%mv> 5 Your kicked dirt misses the hunter. The hunter is writhing in agony. <60%hp 100%mn 100%mv> The hunter's pierce misses you. Your slash hits the hunter. Your slash wounds the hunter. The hunter is DEAD!! You receive 123 experience points. The hunter's severed head plops on the ground. You get a thin dagger from the corpse of the hunter. You get 10 silver coins from the corpse of the hunter. You split 10 silver coins. Your share is 5 silver. The gods give you 36 silver coins for your sacrifice. You split 36 silver coins. Your share is 18 silver. <60%hp 100%mn 100%mv> Bayard peers intently west. <60%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. Well of Lost Hope Jutting forth from the ground like a twisted altar, it seems to scream to the sky to be freed from this place. Once, long ago, before the forest was cursed, this was the Well of Hope but the name is now changed to what is more appropriate given its state. Vines snake up through the rocks that make up this well and the bucket to lower down is in shambles. [Exits: north east south west] A huge bat is here. <60%hp 100%mn 98%mv> Bayard leaves west. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. Snarling, a black wolf considers whether you are worthy prey. A trog is here, looming menacingly. <60%hp 100%mn 96%mv> But you are not fighting anyone! <60%hp 100%mn 96%mv> back hunter Your backstab DISMEMBERS the hunter! The hunter is covered in bleeding wounds. <60%hp 100%mn 96%mv> Your slash wounds the hunter. Your slash injures the hunter. Bayard's stab injures the hunter. Bayard's stab hits the hunter. The hunter's pierce grazes you. The hunter is spasming in shock. <55%hp 100%mn 96%mv> 3 Your slash wounds the hunter. Your slash misses the hunter. Bayard's stab injures the hunter. You scramble backward and dodge the hunter's pierce. The hunter is convulsing on the ground. <55%hp 100%mn 96%mv> Your kicked dirt grazes the hunter. The hunter is blinded by the dirt in his eyes! The hunter is convulsing on the ground. <55%hp 100%mn 96%mv> 5 Your slash injures the hunter. The hunter is DEAD!! You receive 126 experience points. The hunter's head is shattered, and his brains splash all over you. You get a thin dagger from the corpse of the hunter. You get 24 silver coins from the corpse of the hunter. You split 24 silver coins. Your share is 12 silver. The gods give you 36 silver coins for your sacrifice. You split 36 silver coins. Your share is 18 silver. <55%hp 100%mn 96%mv> l But you are not fighting anyone! <55%hp 100%mn 96%mv> Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] The splattered brains of the hunter are lying here. A huge bat is here. Snarling, a black wolf considers whether you are worthy prey. A trog is here, looming menacingly. <55%hp 100%mn 96%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the wolf. Bayard's magic missile hits the wolf. The wolf is DEAD!! You receive 79 experience points. The wolf's head is shattered, and his brains splash all over you. Bayard gets 6 silver coins from the corpse of the wolf. Bayard sacrifices the corpse of the wolf to the gods. The vortex closes in a flash of light. <55%hp 100%mn 96%mv> bac   l Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] The splattered brains of the wolf are lying here. The splattered brains of the hunter are lying here. A huge bat is here. A trog is here, looming menacingly. <60%hp 100%mn 100%mv> back    gtell trog? You tell the group 'trog?' <60%hp 100%mn 100%mv> Bayard nods. <60%hp 100%mn 100%mv> back trog Your backstab misses the trog. The trog is in perfect condition. <60%hp 100%mn 100%mv> Your slash hits the trog. Your slash hits the trog. Bayard's stab hits the trog. Bayard's stab hits the trog. You scramble backward and dodge the trog's slash. The trog has some small wounds. <60%hp 100%mn 100%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile grazes the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile injures the trog. The vortex closes in a flash of light. Your slash misses the trog. Bayard's stab hits the trog. The trog's slash hits you. The trog has quite a few wounds. <52%hp 100%mn 100%mv> Your kicked dirt misses the trog. The trog has quite a few wounds. <52%hp 100%mn 100%mv> 3 Your slash misses the trog. Your slash misses the trog. The trog's slash injures you. The trog has quite a few wounds. <44%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile hits the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile hits the trog. The vortex closes in a flash of light. The trog has quite a few wounds. <44%hp 100%mn 100%mv> Your slash misses the trog. Bayard's stab hits the trog. The trog's slash injures you. You choose a direction at random and begin to run... Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] It appears as though some large bird has lost a claw. You flee from combat! You lost 10 exp. <34%hp 100%mn 98%mv> But you are not in combat! <34%hp 100%mn 98%mv> w Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] <34%hp 100%mn 96%mv> e Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] It appears as though some large bird has lost a claw. <34%hp 100%mn 94%mv> e Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] <34%hp 100%mn 92%mv> w Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] It appears as though some large bird has lost a claw. <34%hp 100%mn 90%mv> n Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] The splattered brains of the wolf are lying here. The splattered brains of the hunter are lying here. Bayard is here, fighting the trog. The trog is here, fighting Bayard. <34%hp 100%mn 88%mv> Bayard's stab injures the trog. Your slash hits the trog. The trog is convulsing on the ground. <34%hp 100%mn 88%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS the trog! The trog is DEAD!! You receive 296 experience points. The trog's heart is torn from his chest. Bayard gets 105 silver coins from the corpse of the trog. Bayard sacrifices the corpse of the trog to the gods. <38%hp 100%mn 95%mv> Bayard says, 'Can you circlestab?' <38%hp 100%mn 95%mv> sk Your list of skills: Level 1: dagger 86% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip  89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 75% pick lock 75% Level 12: second attack  76% fast healing 55% Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Bayard peers intently west. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <38%hp 100%mn 95%mv> Bayard leaves west. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. <38%hp 100%mn 93%mv> <38%hp 100%mn 93%mv> Bayard leaves west. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. An escaped prisoner stumbles along here, desperately seeking help. <38%hp 100%mn 91%mv> r say nay Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile hits the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile mauls the prisoner. The vortex closes in a flash of light. <38%hp 100%mn 91%mv> You say, 'nay' <38%hp 100%mn 91%mv> The prisoner's punch injures Bayard. Bayard's stab hits the prisoner. Your slash misses the prisoner. The prisoner has some small wounds. <38%hp 100%mn 91%mv> 2 You do not see that here. Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile maims the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile injures the prisoner. The vortex closes in a flash of light. The prisoner is covered in bleeding wounds. <38%hp 100%mn 91%mv> Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is covered in bleeding wounds. <38%hp 100%mn 91%mv> The prisoner is covered in bleeding wounds. <38%hp 100%mn 91%mv> 5 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile maims the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. The vortex closes in a flash of light. You quickly stick your leg behind the prisoner's left leg and trip him! Your trip scratches the prisoner. The prisoner is bleeding profusely. <38%hp 100%mn 91%mv> Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is bleeding profusely. <38%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile maims the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. The vortex closes in a flash of light. The prisoner is gushing blood. <38%hp 100%mn 91%mv> The prisoner's punch hits Bayard. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is gushing blood. <38%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile decimates the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile hits the prisoner. The vortex closes in a flash of light. Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab hits the prisoner. The prisoner is spasming in shock. <38%hp 100%mn 91%mv> The prisoner's punch hits Bayard. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is spasming in shock. <38%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile injures the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile thrashes the prisoner. The vortex closes in a flash of light. The prisoner is writhing in agony. <38%hp 100%mn 91%mv> Your slash hits the prisoner. Your slash misses the prisoner. Bayard's stab hits the prisoner. The prisoner is convulsing on the ground. <38%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile hits the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile wounds the prisoner. The prisoner is DEAD!! You receive 280 experience points. You hear the prisoner's death cry. Bayard gets 10 silver coins from the corpse of the prisoner. Bayard sacrifices the corpse of the prisoner to the gods. The vortex closes in a flash of light. <38%hp 100%mn 91%mv> l Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. <38%hp 100%mn 91%mv> gtell should i change to bat? You tell the group 'should i change to bat?' <45%hp 100%mn 99%mv> Bayard peers intently west. <45%hp 100%mn 99%mv> Bayard tells the group 'Nay' <45%hp 100%mn 99%mv> Bayard leaves west. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] The severed head of the hunter is lying here. A practice dagger lies here, waiting for a wielder. A huge bat is here. <45%hp 100%mn 97%mv> Bayard leaves west. You follow Bayard. Well of Lost Hope Jutting forth from the ground like a twisted altar, it seems to scream to the sky to be freed from this place. Once, long ago, before the forest was cursed, this was the Well of Hope but the name is now changed to what is more appropriate given its state. Vines snake up through the rocks that make up this well and the bucket to lower down is in shambles. [Exits: north east south west] A huge bat is here. A black wolf stands here, snarling at you. <45%hp 100%mn 95%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the wolf. Bayard's magic missile injures the wolf. The wolf is DEAD!! You receive 74 experience points. You hear the wolf's death cry. Bayard gets 4 silver coins from the corpse of the wolf. Bayard sacrifices the corpse of the wolf to the gods. The vortex closes in a flash of light. <45%hp 100%mn 95%mv> 2 You do not see that here. <45%hp 100%mn 95%mv> Bayard peers intently north. <45%hp 100%mn 95%mv> l Well of Lost Hope Jutting forth from the ground like a twisted altar, it seems to scream to the sky to be freed from this place. Once, long ago, before the forest was cursed, this was the Well of Hope but the name is now changed to what is more appropriate given its state. Vines snake up through the rocks that make up this well and the bucket to lower down is in shambles. [Exits: north east south west] A huge bat is here. Bayard peers intently south. <45%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Grove of Despair Rises in the ground seem to abound here, small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A delicious magic mushroom is here. A huge bat is here. A trog is here, looming menacingly. <45%hp 100%mn 93%mv> ba Bayard utters the words, 'yuzyaz yabantis'. The trog is surrounded by a pink outline. <45%hp 100%mn 93%mv> ck Bayard's stab injures the trog. Your slash wounds the trog. The trog has some small wounds. <45%hp 100%mn 93%mv> Backstab whom? The trog has some small wounds. <45%hp 100%mn 93%mv> 3 Your kicked dirt scratches the trog. The trog is blinded by the dirt in his eyes! The trog has some small wounds. <45%hp 100%mn 93%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. The vortex closes in a flash of light. The trog's slash misses Bayard. Your slash hits the trog. Your slash wounds the trog. The trog is covered in bleeding wounds. <45%hp 100%mn 93%mv> 5 The trog's slash misses Bayard. Your slash misses the trog. Your slash hits the trog. Bayard's stab hits the trog. The trog is covered in bleeding wounds. <45%hp 100%mn 93%mv> 3 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the trog! The trog is gushing blood. <45%hp 100%mn 93%mv> You kick out the trog's left leg and trip him! Your trip nicks the trog. The trog is gushing blood. <45%hp 100%mn 93%mv> The trog's slash misses Bayard. Your slash injures the trog. Your slash hits the trog. Bayard's stab hits the trog. The trog is screaming in pain. <45%hp 100%mn 93%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands thrashes the trog. The trog is spasming in shock. <45%hp 100%mn 93%mv> He has already been blinded from the dirt in his eyes. Your slash misses the trog. Bayard's stab hits the trog. The trog is spasming in shock. <45%hp 100%mn 93%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the trog. The trog is writhing in agony. <45%hp 100%mn 93%mv> The trog's slash hits Bayard. Your slash misses the trog. Bayard's stab hits the trog. The sky appears somewhat cloudy, and it begins to rain. The trog is writhing in agony. <48%hp 100%mn 100%mv> inv You are carrying: ( 2) a thin dagger ( 3) a bladder a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a long spear Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the trog. The trog is writhing in agony. <48%hp 100%mn 100%mv> The trog's slash hits Bayard. Your slash injures the trog. Your slash misses the trog. Bayard's stab hits the trog. The trog is convulsing on the ground. <48%hp 100%mn 100%mv> compare dag Bayard utters the words, 'gorienna tuaog'. The trog is convulsing on the ground. <48%hp 100%mn 100%mv> ger The trog's slash hits Bayard. The trog scrambles backward and dodges your slash. Bayard's stab misses the trog. The trog is convulsing on the ground. <48%hp 100%mn 100%mv> A thin dagger and dagger look about the same. The trog is convulsing on the ground. <48%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the trog! The trog is DEAD!! You receive 261 experience points. The trog spills his guts all over the floor. Bayard gets 10 silver coins and 1 gold coins from the corpse of the trog. Bayard sacrifices the corpse of the trog to the gods. <48%hp 100%mn 100%mv> drop 2.dagger You drop a thin dagger. <48%hp 100%mn 100%mv> Bayard peers intently west. <48%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A huge bat is here. A charred skeleton lies here, unmoving. A charred skeleton lies here, unmoving. <48%hp 100%mn 98%mv> drop dagger You drop a thin dagger. <48%hp 100%mn 98%mv> Bayard utters the words, 'yuzyaz yabantis'. The skeleton is surrounded by a pink outline. <48%hp 100%mn 98%mv> Bayard looks at the skeleton. <48%hp 100%mn 98%mv> Bayard utters the words, 'yuzyaz yabantis'. The skeleton is surrounded by a pink outline. <48%hp 100%mn 98%mv> con skeleton Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the skeleton! <48%hp 100%mn 98%mv> The skeleton looks just a little tough. The skeleton grins evilly at you. <48%hp 100%mn 98%mv> Bayard's stab injures the skeleton. Your slash wounds the skeleton. The skeleton's slash misses Bayard. The skeleton is covered in bleeding wounds. <48%hp 100%mn 98%mv> 3 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the skeleton! Your kicked dirt scratches the skeleton. The skeleton is blinded by the dirt in his eyes! The skeleton is gushing blood. <48%hp 100%mn 98%mv> Your slash wounds the skeleton. Your slash injures the skeleton. The skeleton's slash misses Bayard. The skeleton is spasming in shock. <48%hp 100%mn 98%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the skeleton! The skeleton is convulsing on the ground. <48%hp 100%mn 98%mv> Your slash wounds the skeleton. The skeleton is DEAD!! You receive 212 experience points. The skeleton spills his guts all over the floor. You get a charred sword from the corpse of the skeleton. You get 20 silver coins from the corpse of the skeleton. You split 20 silver coins. Your share is 10 silver. The gods give you 45 silver coins for your sacrifice. You split 45 silver coins. Your share is 23 silver. <48%hp 100%mn 98%mv> But you are not fighting anyone! <54%hp 100%mn 100%mv> l Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands thrashes the skeleton. Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A steaming pile of the skeleton's entrails is lying here. A thin dagger lies here on the ground. Bayard is here, fighting the skeleton. (Pink Aura) the skeleton is here, fighting Bayard. <54%hp 100%mn 100%mv> Bayard's stab wounds the skeleton. Your slash wounds the skeleton. The skeleton has quite a few wounds. <54%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. The skeleton has quite a few wounds. <54%hp 100%mn 100%mv> Your slash injures the skeleton. Your slash wounds the skeleton. Bayard's stab hits the skeleton. The skeleton is bleeding profusely. <54%hp 100%mn 100%mv> 3 Your kicked dirt nicks the skeleton. The skeleton is blinded by the dirt in her eyes! The skeleton is gushing blood. <54%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS the skeleton! The skeleton is spasming in shock. <54%hp 100%mn 100%mv> Your slash injures the skeleton. Bayard's stab injures the skeleton. The skeleton's slash misses Bayard. The skeleton is convulsing on the ground. <54%hp 100%mn 100%mv> 3 5 Your slash injures the skeleton. Bayard's stab injures the skeleton. The skeleton is DEAD!! You receive 247 experience points. The skeleton hits the ground ... DEAD. Bayard gets 18 silver coins from the corpse of the skeleton. Bayard sacrifices the corpse of the skeleton to the gods. <54%hp 100%mn 100%mv> But you are not in combat! <54%hp 100%mn 100%mv> But you are not fighting anyone! <54%hp 100%mn 100%mv> wo Bayard leaves west. You follow Bayard. Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A huge bat is here. A trog is here, looming menacingly. <54%hp 100%mn 98%mv> You have 15 gold, 949 silver, and 40365 experience (243 exp to level). <54%hp 100%mn 98%mv> Bayard utters the words, 'yuzyaz yabantis'. The trog is surrounded by a pink outline. <54%hp 100%mn 98%mv> The trog's slash misses Bayard. Bayard's stab injures the trog. Your slash misses the trog. The trog has a few scratches. <54%hp 100%mn 98%mv> 3 Your kicked dirt misses the trog. The trog has a few scratches. <54%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile decimates the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. The vortex closes in a flash of light. The trog has some small wounds. <54%hp 100%mn 98%mv> The trog's slash grazes Bayard. Your slash misses the trog. The trog has some small wounds. <54%hp 100%mn 98%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile hits the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile grazes the trog. The vortex closes in a flash of light. The trog has quite a few wounds. <54%hp 100%mn 98%mv> The trog's slash hits Bayard. Your slash misses the trog. Bayard's stab injures the trog. The trog has quite a few wounds. <54%hp 100%mn 98%mv> Your kicked dirt nicks the trog. The trog is blinded by the dirt in his eyes! The trog has quite a few wounds. <54%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile injures the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. The vortex closes in a flash of light. The trog is covered in bleeding wounds. <54%hp 100%mn 98%mv> The trog's slash misses Bayard. Your slash injures the trog. Bayard's stab hits the trog. The trog is bleeding profusely. <54%hp 100%mn 98%mv> 5 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile decimates the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile grazes the trog. The vortex closes in a flash of light. Your slash misses the trog. The trog ducks and dodges your slash. Bayard's stab hits the trog. The trog is screaming in pain. <54%hp 100%mn 98%mv> You kick out the trog's right leg and trip him! Your trip scratches the trog. The trog is screaming in pain. <54%hp 100%mn 98%mv> The trog's slash misses Bayard. Your slash injures the trog. Your slash wounds the trog. Bayard's stab grazes the trog. The trog is spasming in shock. <54%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile thrashes the trog. The vortex closes in a flash of light. The trog is writhing in agony. <54%hp 100%mn 98%mv> 5 You hook the trog's left ankle with your foot and trip him! Your trip scratches the trog. The trog is writhing in agony. <54%hp 100%mn 98%mv> The trog's slash misses Bayard. Your slash hits the trog. Your slash misses the trog. Bayard's stab hits the trog. The trog is convulsing on the ground. <54%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile injures the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile hits the trog. The trog is DEAD!! You receive 254 experience points. You raise a level!! You gain 15/183 hp, 8/199 mana, 6/212 move, and 4/4 practices. You hear the trog's death cry. Bayard gets 101 silver coins from the corpse of the trog. Bayard sacrifices the corpse of the trog to the gods. The vortex closes in a flash of light. <50%hp 95%mn 95%mv> sk Your list of skills: Level 1: dagger 86% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 75% pick lock 75% Level 12: second attack 76% fast healing 55% Level 13: lash 1% Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] A wild dog has arrived. [Hit Return to continue] Bayard leaves south. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. [Hit Return to continue] Bayard leaves south. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. [Hit Return to continue] Bayard leaves south. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A vest looking to be made from a tree lies here. A thin dagger lies here on the ground. A huge bat is here. [Hit Return to continue] Bayard leaves south. You follow Bayard. Grove of Despair Trees twist and turn around you, the wind blows a slight breeze through the leaves but still the forest has an eternal quiet that seems to hang over it. Some light filters in through the treetops so you can find your way. [Exits: north east west down] A huge bat is here. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <56%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. Grove of Despair Twisting and turning, these trees seem to grow in no particular direction other than to seek escape from the very forest that brought them to be. Twigs and dead leaves cover the ground while the various trees' roots grow sporadically, seeking nourishment. [Exits: north west] ( 2) It appears as though some large bird has lost a claw. A huge bat is here. A wild dog stands here, its eyes glowing with hatred and insanity. <56%hp 100%mn 90%mv> Bayard leaves west. You follow Bayard. Grove of Despair Trees twist and turn around you, the wind blows a slight breeze through the leaves but still the forest has an eternal quiet that seems to hang over it. Some light filters in through the treetops so you can find your way. [Exits: north east west down] A huge bat is here. <56%hp 100%mn 88%mv> sk Bayard leaves west. You follow Bayard. Entrance to the Grove of Despair Tree growth around this area seems to be a bit erratic. The trees look almost deformed in a way as they twist in turn towards the sky, as if the light itself was harming them instead of giving them life. They arch over the path here, creating a nice piece of shade. One tree in particular stands out from the rest as it has a sign nailed to its trunk. On another tree is a small nondescript plaque. [Exits: north east south west] A huge bat is here. Snarling through sharp teeth, a black wolf considers eating you. <56%hp 100%mn 86%mv> Your list of skills: Level 1: dagger 86% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 75% pick lock 75% Level 12: second attack 76% fast healing 55% Level 13: lash 1% Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Bayard leaves south. You follow Bayard. Edge of the Forest To the north a vast forest stretches out before you. It appears dark and foreboding, perhaps there is a good reason why it is called the Grove of Despair? To the south of you the Northern Reaches sprawl out to the west and east providing a kind of natural barrier from the rest of the world. Where you stand now is the border between the Grove of Despair and the Northern Reaches. It is as if the Gods took a divine blade and made a cut in the ground, right where you stand. For the trees of the Grove of Despair all stop at the same line. [Exits: north up] A huge bat is here. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a Bayard leaves up. You follow Bayard. In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: south down] A huge bat is here. <56%hp 100%mn 83%mv> Bayard leaves south. You follow Bayard. In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: north east] A huge bat is here. <56%hp 100%mn 81%mv> sk Your list of skills: Level 1: dagger 86% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 75% pick lock 75% Level 12: second attack 76% fast healing 55% Level 13: lash 1% Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Bayard drops a mat made of lion hair. [Hit Return to continue] Bayard goes to sleep on a mat made of lion hair. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <56%hp 100%mn 81%mv> help lash Your research into that topic reveals the following: LASH Syntax: lash In the bygone days of Thera, a group of dexterous mortals found a devious use for two the less used weapons of combat. With the long rope like weapons of the flail and whip, these mortals found a way to trip up their enemies. With great skill they were able to wrap their whips and flails around the legs of their enemies, causing them to fall over. A successful lash will always daze your enemy for a small duration due to the force with which they they are thrown to the ground. <56%hp 100%mn 81%mv> l In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: north east] A mat made of lion hair lies here. A huge bat is sleeping on a mat made of lion hair. <56%hp 100%mn 81%mv> sit mat You sit on a mat made of lion hair. <56%hp 100%mn 81%mv> 1 The shadows here are too natural to blend with. <56%hp 100%mn 81%mv> 4 Better stand up first. <56%hp 100%mn 81%mv> stand You stand up. <68%hp 100%mn 98%mv> sit You sit down. <68%hp 100%mn 98%mv> whe Players near you: (PK) Zeptaru In the Northern Reaches (PK) Bayard In the Northern Reaches <68%hp 100%mn 98%mv> gr Bayard's group: [13 Thi] Zeptaru   68%hp 100%mn  98%mv  5245 tnl [14 Ele] Bayard  100%hp  82%mn 100%mv  4760 tnl <68%hp 100%mn 98%mv> You look up and notice that it is no longer raining. <72%hp 100%mn 100%mv> stand You stand up. <78%hp 100%mn 100%mv> Bayard wakes and stands up. <78%hp 100%mn 100%mv> Bayard gets a mat made of lion hair. <78%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: south down] A huge bat is here. <78%hp 100%mn 97%mv> Bayard leaves down. You follow Bayard. Edge of the Forest To the north a vast forest stretches out before you. It appears dark and foreboding, perhaps there is a good reason why it is called the Grove of Despair? To the south of you the Northern Reaches sprawl out to the west and east providing a kind of natural barrier from the rest of the world. Where you stand now is the border between the Grove of Despair and the Northern Reaches. It is as if the Gods took a divine blade and made a cut in the ground, right where you stand. For the trees of the Grove of Despair all stop at the same line. [Exits: north up] A huge bat is here. <78%hp 100%mn 95%mv> Bayard leaves north. You follow Bayard. Entrance to the Grove of Despair Tree growth around this area seems to be a bit erratic. The trees look almost deformed in a way as they twist in turn towards the sky, as if the light itself was harming them instead of giving them life. They arch over the path here, creating a nice piece of shade. One tree in particular stands out from the rest as it has a sign nailed to its trunk. On another tree is a small nondescript plaque. [Exits: north east south west] A huge bat is here. Snarling through sharp teeth, a black wolf considers eating you. <78%hp 100%mn 94%mv> Bayard's stab injures the wolf. The wolf is DEAD!! You receive 60 experience points. The wolf spills her guts all over the floor. Bayard gets 6 silver coins from the corpse of the wolf. Bayard sacrifices the corpse of the wolf to the gods. <78%hp 100%mn 94%mv> 2  <78%hp 100%mn 94%mv> wh Bayard leaves east. You follow Bayard. Grove of Despair Trees twist and turn around you, the wind blows a slight breeze through the leaves but still the forest has an eternal quiet that seems to hang over it. Some light filters in through the treetops so you can find your way. [Exits: north east west down] A huge bat is here. <78%hp 100%mn 92%mv> [ Gnome ] Yreobryn the Bishop [ Chnge ] Faeltym the Craftsman [ Draco ] Caulkor the Covert [ Dwarf ] Kelthe the Weapon Master [ Draco ] (CRIMINAL) Zhane the Master of Shadows, Captain of the Bluebeard's Pirates [ Draco ] (CRIMINAL) Gralthourne Arydovich the Hero of the Hunt [13 Chnge Thi] (PK) Zeptaru the Highwayman [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ Giant ] Gromm the Knight Hero [ Chnge ] (PK) Bayard the Creator [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Beazer the Sensei, Knight of the Asp [ Half ] Barutis the Adept of Mind [ Human ] [JUSTICAR] Draeth the Knight Hero [ Elf ] Maranwe the Weapon Master [ Giant ] Ralyum the Greater Demon Slayer [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Arbor ] Nordvralk Ironroot the Holy Hero [ Human ] Chaddiru the Adept of Mind Players found: 19 <78%hp 100%mn 92%mv> Bayard leaves east. You follow Bayard. Grove of Despair Twisting and turning, these trees seem to grow in no particular direction other than to seek escape from the very forest that brought them to be. Twigs and dead leaves cover the ground while the various trees' roots grow sporadically, seeking nourishment. [Exits: north west] ( 2) It appears as though some large bird has lost a claw. A huge bat is here. A wild dog stands here, its eyes glowing with hatred and insanity. <78%hp 100%mn 90%mv> l Grove of Despair Twisting and turning, these trees seem to grow in no particular direction other than to seek escape from the very forest that brought them to be. Twigs and dead leaves cover the ground while the various trees' roots grow sporadically, seeking nourishment. [Exits: north west] ( 2) It appears as though some large bird has lost a claw. A huge bat is here. A wild dog stands here, its eyes glowing with hatred and insanity. <78%hp 100%mn 90%mv> Bayard's stab hits a wild dog. <83%hp 100%mn 97%mv> A wild dog's chomp misses Bayard. Bayard's stab hits a wild dog. Your slash hits a wild dog. Your slash hits a wild dog. A wild dog has quite a few wounds. <83%hp 100%mn 97%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile grazes a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile maims a wild dog. The vortex closes in a flash of light. A wild dog is bleeding profusely. <83%hp 100%mn 97%mv> A wild dog's chomp grazes Bayard. A wild dog's chomp misses Bayard. Your slash injures a wild dog. Bayard's stab injures a wild dog. A wild dog is screaming in pain. <83%hp 100%mn 97%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile scratches a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile maims a wild dog. The vortex closes in a flash of light. A wild dog is writhing in agony. <83%hp 100%mn 97%mv> A wild dog's chomp misses Bayard. Your slash hits a wild dog. Bayard's stab hits a wild dog. A wild dog is DEAD!! You receive 123 experience points. A wild dog spills her guts all over the floor. Bayard gets 13 silver coins from the corpse of a wild dog. Bayard sacrifices the corpse of a wild dog to the gods. <83%hp 100%mn 97%mv> 3 But you are not in combat! <83%hp 100%mn 97%mv> l Grove of Despair Twisting and turning, these trees seem to grow in no particular direction other than to seek escape from the very forest that brought them to be. Twigs and dead leaves cover the ground while the various trees' roots grow sporadically, seeking nourishment. [Exits: north west] A steaming pile of a wild dog's entrails is lying here. ( 2) It appears as though some large bird has lost a claw. A huge bat is here. <83%hp 100%mn 97%mv> Bayard leaves north. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A huge bat is here. <83%hp 100%mn 95%mv> Bayard peers intently east. <83%hp 100%mn 95%mv> Bayard peers intently west. <83%hp 100%mn 95%mv> Bayard leaves east. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A huge bat is here. A forest guardian stands here patiently watching the forest. <83%hp 100%mn 93%mv> Bayard utters the words, 'yuzyaz yabantis'. The forest guardian is surrounded by a pink outline. The forest guardian's magic hits Bayard. <83%hp 100%mn 93%mv> The forest guardian's magic hits Bayard. Bayard's stab injures the forest guardian. Your slash hits the forest guardian. The forest guardian has a few bruises. <83%hp 100%mn 93%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the forest guardian. The forest guardian's magic hits Bayard. Your slash hits the forest guardian. Your slash injures the forest guardian. Bayard's stab grazes the forest guardian. The forest guardian has quite a few wounds. <87%hp 100%mn 100%mv> 3 The forest guardian's magic misses Bayard. Your slash hits the forest guardian. Bayard's stab injures the forest guardian. The forest guardian has quite a few wounds. <87%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the forest guardian. Your kicked dirt nicks the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is covered in bleeding wounds. <87%hp 100%mn 100%mv> The forest guardian's magic hits Bayard. Your slash injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is bleeding profusely. <87%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. The forest guardian is bleeding profusely. <87%hp 100%mn 100%mv> Your slash injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is bleeding profusely. <87%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the forest guardian! The forest guardian is screaming in pain. <87%hp 100%mn 100%mv> The forest guardian's magic grazes Bayard. The forest guardian drops, rolls backward, and dodges your slash. The forest guardian hops backward and dodges your slash. Bayard's stab grazes the forest guardian. The forest guardian is screaming in pain. <87%hp 100%mn 100%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates the forest guardian. You kick out the forest guardian's left leg and trip him! Your trip scratches the forest guardian. The forest guardian is spasming in shock. <87%hp 100%mn 100%mv> Your slash misses the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is writhing in agony. <87%hp 100%mn 100%mv> Your slash injures the forest guardian. Your slash wounds the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is convulsing on the ground. <87%hp 100%mn 100%mv> Your slash injures the forest guardian. The forest guardian is DEAD!! You receive 310 experience points. You hear the forest guardian's death cry. You get a large claw from the corpse of the forest guardian. You get 58 silver coins from the corpse of the forest guardian. You split 58 silver coins. Your share is 29 silver. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <87%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. SouthEast Corner of the Grove of Despair Blocked by extreme growth to the east and south, this is the southeast corner of the forest. The tree branches twine overhead, filtering out almost all of the sunlight. [Exits: north east south west] A huge bat is here. A wild dog stands here, its eyes glowing with hatred and insanity. A forest guardian stands here patiently watching the forest. <87%hp 100%mn 98%mv> wo You have 15 gold, 1008 silver, and 41112 experience (4752 exp to level). <87%hp 100%mn 98%mv> Bayard's stab injures a wild dog. <87%hp 100%mn 98%mv> A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Bayard's stab injures a wild dog. A wild dog scrambles backward and dodges your slash. A wild dog has some small wounds. <87%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile devastates a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile thrashes a wild dog. The vortex closes in a flash of light. A wild dog is bleeding profusely. <87%hp 100%mn 98%mv> A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Your slash injures a wild dog. Bayard's stab injures a wild dog. A wild dog is screaming in pain. <87%hp 100%mn 98%mv> 3 Your kicked dirt grazes a wild dog. A wild dog is blinded by the dirt in his eyes! A wild dog is screaming in pain. <87%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile wounds a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile decimates a wild dog. The vortex closes in a flash of light. A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Your slash hits a wild dog. A wild dog is DEAD!! You receive 140 experience points. A wild dog spills his guts all over the floor. You get 34 silver coins from the corpse of a wild dog. You split 34 silver coins. Your share is 17 silver. The gods give you 39 silver coins for your sacrifice. You split 39 silver coins. Your share is 20 silver. <87%hp 100%mn 98%mv> [OOC] Bayard: type autoloot and turn off autolooting <93%hp 100%mn 100%mv> l SouthEast Corner of the Grove of Despair Blocked by extreme growth to the east and south, this is the southeast corner of the forest. The tree branches twine overhead, filtering out almost all of the sunlight. [Exits: north east south west] A steaming pile of a wild dog's entrails is lying here. A huge bat is here. A forest guardian stands here patiently watching the forest. <93%hp 100%mn 100%mv> Bayard utters the words, 'yuzyaz yabantis'. The forest guardian is surrounded by a pink outline. <93%hp 100%mn 100%mv> autolo Bayard's stab hits the forest guardian. Your slash hits the forest guardian. The forest guardian has a few bruises. <93%hp 100%mn 100%mv> ot Autolooting removed. The forest guardian has a few bruises. <93%hp 100%mn 100%mv> The forest guardian leans back and dodges your slash. Your slash injures the forest guardian. The forest guardian has a few bruises. <93%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the forest guardian! The forest guardian has quite a few wounds. <93%hp 100%mn 100%mv> Your slash injures the forest guardian. Your slash injures the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is covered in bleeding wounds. <93%hp 100%mn 100%mv> 3 Your kicked dirt scratches the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is covered in bleeding wounds. <93%hp 100%mn 100%mv> The forest guardian's magic grazes Bayard. Your slash grazes the forest guardian. Your slash injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is bleeding profusely. <93%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands mauls the forest guardian. The forest guardian is gushing blood. <93%hp 100%mn 100%mv> Your slash hits the forest guardian. Your slash hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is screaming in pain. <93%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. The forest guardian is screaming in pain. <93%hp 100%mn 100%mv> The forest guardian's magic hits Bayard. Your slash hits the forest guardian. Your slash injures the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is spasming in shock. <93%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates the forest guardian. The forest guardian is writhing in agony. <93%hp 100%mn 100%mv> Your slash misses the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is convulsing on the ground. <93%hp 100%mn 100%mv> The forest guardian's magic grazes Bayard. Your slash wounds the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is DEAD!! You receive 296 experience points. The forest guardian's leg is sliced from his dead body. Bayard gets 26 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. <93%hp 100%mn 100%mv> 3 But you are not in combat! <93%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. Grove of Despair Darker and darker, deeper and deeper. This forest itself gives you the feeling there is no hope left in this world. It saps the strength from you. The trees twine together in their twisted dance towards the sky. [Exits: north east south west] A dark druid's robe lies crumpled in a pile here. A thin dagger lies here on the ground. ( 2) It appears as though some large bird has lost a claw. A huge bat is here. A large wild dog glares at you, mouth foaming, eyes glowing balefully. A dark guardian of the forest keeps vigilant watch. <98%hp 100%mn 98%mv> Bayard's stab hits a wild dog. <98%hp 100%mn 98%mv> Bayard's stab injures a wild dog. Your slash misses a wild dog. A wild dog leans to her left and dodges your slash. A wild dog has some small wounds. <98%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile grazes a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile mauls a wild dog. The vortex closes in a flash of light. A wild dog is covered in bleeding wounds. <98%hp 100%mn 98%mv> A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Your slash hits a wild dog. Your slash injures a wild dog. Bayard's stab injures a wild dog. A wild dog is gushing blood. <98%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile grazes a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile injures a wild dog. The vortex closes in a flash of light. A wild dog is screaming in pain. <98%hp 100%mn 98%mv> 3 Your kicked dirt grazes a wild dog. A wild dog is blinded by the dirt in her eyes! A wild dog is screaming in pain. <98%hp 100%mn 98%mv> A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Your slash misses a wild dog. Your slash injures a wild dog. Bayard's stab injures a wild dog. A wild dog is writhing in agony. <98%hp 100%mn 98%mv> A wild dog's chomp misses Bayard. Your slash hits a wild dog. Bayard's stab hits a wild dog. A wild dog is convulsing on the ground. <98%hp 100%mn 98%mv> A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. Your slash hits a wild dog. A wild dog is DEAD!! You receive 149 experience points. A wild dog hits the ground ... DEAD. You get 26 silver coins from the corpse of a wild dog. You split 26 silver coins. Your share is 13 silver. The gods give you 39 silver coins for your sacrifice. You split 39 silver coins. Your share is 20 silver. <98%hp 100%mn 98%mv> inv You are carrying: a large claw a charred sword ( 3) a bladder a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a long spear <98%hp 100%mn 98%mv> Bayard utters the words, 'yuzyaz yabantis'. The forest guardian is surrounded by a pink outline. <98%hp 100%mn 98%mv> Bayard's stab hits the forest guardian. The forest guardian scrambles backward and dodges your slash. Your slash hits the forest guardian. The forest guardian has a few bruises. <98%hp 100%mn 98%mv> drop claw You drop a large claw. The forest guardian has a few bruises. <98%hp 100%mn 98%mv> The forest guardian's magic hits Bayard. Your slash injures the forest guardian. Bayard's stab injures the forest guardian. The forest guardian has some small wounds. <98%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS the forest guardian! The forest guardian is covered in bleeding wounds. <98%hp 100%mn 98%mv> Your slash injures the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is bleeding profusely. <98%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. The forest guardian is bleeding profusely. <98%hp 100%mn 98%mv> The forest guardian's magic injures Bayard. Your slash misses the forest guardian. The forest guardian drops, rolls backward, and dodges your slash. Bayard's stab injures the forest guardian. The forest guardian is bleeding profusely. <98%hp 100%mn 98%mv> 3 Your kicked dirt grazes the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is bleeding profusely. <98%hp 100%mn 98%mv> The forest guardian's magic grazes Bayard. The forest guardian ducks and dodges your slash. Bayard's stab hits the forest guardian. The forest guardian is gushing blood. <98%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands wounds the forest guardian. The forest guardian is gushing blood. <98%hp 100%mn 98%mv> The forest guardian's magic hits Bayard. Your slash injures the forest guardian. Your slash injures the forest guardian. Bayard's stab misses the forest guardian. The forest guardian is screaming in pain. <98%hp 100%mn 98%mv> You look up and notice that it is no longer raining. You are hungry. The forest guardian is screaming in pain. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates the forest guardian. The forest guardian is spasming in shock. <100%hp 100%mn 100%mv> Your slash injures the forest guardian. Bayard's stab grazes the forest guardian. The forest guardian is writhing in agony. <100%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands maims the forest guardian. The forest guardian is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures the forest guardian. The forest guardian is convulsing on the ground. <100%hp 100%mn 100%mv> The forest guardian's magic grazes Bayard. Your slash injures the forest guardian. The forest guardian is DEAD!! You receive 326 experience points. The forest guardian spills his guts all over the floor. You get 35 silver coins from the corpse of the forest guardian. You split 35 silver coins. Your share is 18 silver. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <100%hp 100%mn 100%mv> The forest guardian has arrived. <100%hp 100%mn 100%mv> Bayard says, 'Backstab' <100%hp 100%mn 100%mv> l Grove of Despair Darker and darker, deeper and deeper. This forest itself gives you the feeling there is no hope left in this world. It saps the strength from you. The trees twine together in their twisted dance towards the sky. [Exits: north east south west] A steaming pile of the forest guardian's entrails is lying here. ( 3) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. A thin dagger lies here on the ground. Vigilantly, a forest guardian scans the forest for trouble. A huge bat is here. <100%hp 100%mn 100%mv> back guardian Your backstab MUTILATES the forest guardian! You parry the forest guardian's magic to the left. Your slash injures the forest guardian. Bayard's stab hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian has quite a few wounds. <100%hp 100%mn 100%mv> The forest guardian's magic hits you. Your slash misses the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is covered in bleeding wounds. <95%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates the forest guardian. The forest guardian is bleeding profusely. <95%hp 100%mn 100%mv> 3 You parry the forest guardian's magic and deflect it to the left. Your slash injures the forest guardian. The forest guardian is bleeding profusely. <95%hp 100%mn 100%mv> Your kicked dirt nicks the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is bleeding profusely. <95%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands hits the forest guardian. The forest guardian is gushing blood. <95%hp 100%mn 100%mv> You scramble backward and dodge the forest guardian's magic. The forest guardian is gushing blood. <95%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISMEMBERS the forest guardian! The forest guardian is spasming in shock. <95%hp 100%mn 100%mv> The forest guardian's magic hits you. Your slash injures the forest guardian. Your slash hits the forest guardian. Bayard's stab hits the forest guardian. You are hungry. The forest guardian is writhing in agony. <92%hp 100%mn 100%mv> 5 You kick out the forest guardian's right leg and trip him! Your trip nicks the forest guardian. The forest guardian is writhing in agony. <92%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS the forest guardian! The forest guardian is DEAD!! You receive 317 experience points. The forest guardian spills his guts all over the floor. Bayard gets 52 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. <92%hp 100%mn 100%mv> l Grove of Despair Darker and darker, deeper and deeper. This forest itself gives you the feeling there is no hope left in this world. It saps the strength from you. The trees twine together in their twisted dance towards the sky. [Exits: north east south west] ( 2) A steaming pile of the forest guardian's entrails is lying here. ( 3) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. A thin dagger lies here on the ground. A huge bat is here. <92%hp 100%mn 100%mv> Bayard peers intently west. <92%hp 100%mn 100%mv> Bayard peers intently north. <92%hp 100%mn 100%mv> Bayard peers intently south. <92%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. <92%hp 100%mn 98%mv> Bayard leaves north. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. A hunter prowls the forest for any type of game, maybe even you. Balefully staring at you through wild, glowing eyes, a hateful wild dog foams at the mouth. <92%hp 100%mn 96%mv> back hunter You have become better at backstab! Your backstab DISEMBOWELS the hunter! The hunter is covered in bleeding wounds. <92%hp 100%mn 96%mv> Your slash injures the hunter. Bayard's stab hits the hunter. Bayard's stab hits the hunter. The hunter's pierce grazes you. The hunter is gushing blood. <87%hp 100%mn 96%mv> 3 Your slash hits the hunter. Bayard's stab injures the hunter. The hunter's pierce misses you. The hunter is spasming in shock. <87%hp 100%mn 96%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands maims the hunter. The hunter is convulsing on the ground. <87%hp 100%mn 96%mv> 5 Your kicked dirt scratches the hunter. The hunter is blinded by the dirt in his eyes! The hunter is convulsing on the ground. <87%hp 100%mn 96%mv> Your slash injures the hunter. The hunter is DEAD!! You receive 114 experience points. You hear the hunter's death cry. You get 30 silver coins from the corpse of the hunter. You split 30 silver coins. Your share is 15 silver. The gods give you 36 silver coins for your sacrifice. You split 36 silver coins. Your share is 18 silver. <87%hp 100%mn 96%mv> 3 But you are not fighting anyone! <87%hp 100%mn 96%mv> But you are not in combat! <87%hp 100%mn 96%mv> l Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A dark druid's robe lies crumpled in a pile here. ( 3) It appears as though some large bird has lost a claw. A thin dagger lies here on the ground. A huge bat is here. Balefully staring at you through wild, glowing eyes, a hateful wild dog foams at the mouth. <87%hp 100%mn 96%mv> back Bayard utters the word, 'olgabar'. <87%hp 100%mn 96%mv> dog Your backstab DISEMBOWELS a wild dog! A wild dog is covered in bleeding wounds. <87%hp 100%mn 96%mv> Torrential rain begins to fall as a storm erupts. The crackling sound of thunder booms. You are hungry. A wild dog has quite a few wounds. <92%hp 100%mn 100%mv> Your slash wounds a wild dog. Your slash injures a wild dog. Bayard's stab injures a wild dog. Bayard's stab hits a wild dog. A wild dog's chomp grazes you. A wild dog's chomp hits you. A wild dog is screaming in pain. <84%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile wounds a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile grazes a wild dog. The vortex closes in a flash of light. A wild dog is writhing in agony. <84%hp 100%mn 100%mv> Your slash injures a wild dog. Your slash injures a wild dog. Bayard's stab hits a wild dog. A wild dog is DEAD!! You receive 133 experience points. A wild dog spills her guts all over the floor. Bayard gets 30 silver coins from the corpse of a wild dog. Bayard sacrifices the corpse of a wild dog to the gods. <84%hp 100%mn 100%mv> 3 wo Bayard utters the word, 'olgabar'. <84%hp 100%mn 100%mv> You have 15 gold, 1159 silver, and 42589 experience (3275 exp to level). <84%hp 100%mn 100%mv> l Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A vest looking to be made from a tree lies here. ( 4) It appears as though some large bird has lost a claw. ( 2) A dark druid's robe lies crumpled in a pile here. A steaming pile of a wild dog's entrails is lying here. A thin dagger lies here on the ground. A huge bat is here. Bayard peers intently east. <84%hp 100%mn 100%mv> Bayard peers intently west. <84%hp 100%mn 100%mv> sc Bayard leaves east. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. A large wild dog observes you through baleful eyes, its mouth foaming with disease. <84%hp 100%mn 98%mv> an w You peer intently west. === 1 west === <84%hp 100%mn 98%mv> l Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile maims a wild dog. Bayard unleashes a magic missile at a wild dog. Bayard's magic missile maims a wild dog. The vortex closes in a flash of light. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] Bayard is here, fighting a wild dog. A wild dog is here, fighting Bayard. <84%hp 100%mn 98%mv> Bayard's stab hits a wild dog. Your slash hits a wild dog. A wild dog's chomp grazes Bayard. A wild dog is screaming in pain. <84%hp 100%mn 98%mv> bac    Your slash hits a wild dog. Bayard's stab injures a wild dog. A wild dog's chomp misses Bayard. A wild dog is spasming in shock. <84%hp 100%mn 98%mv> A wild dog is spasming in shock. <84%hp 100%mn 98%mv> 2 You do not see that here. A wild dog is spasming in shock. <84%hp 100%mn 98%mv> Your slash misses a wild dog. Your slash hits a wild dog. Bayard's stab hits a wild dog. A wild dog's chomp misses Bayard. A wild dog's chomp misses Bayard. A wild dog is writhing in agony. <84%hp 100%mn 98%mv> 3 Your kicked dirt misses a wild dog. A wild dog is writhing in agony. <84%hp 100%mn 98%mv> Your slash injures a wild dog. Bayard's stab hits a wild dog. A wild dog is DEAD!! You receive 149 experience points. A wild dog's arm is sliced from her dead body. Bayard gets 29 silver coins from the corpse of a wild dog. Bayard sacrifices the corpse of a wild dog to the gods. <84%hp 100%mn 98%mv> 3 Bayard peers intently west. <84%hp 100%mn 98%mv> sk Bayard peers intently north. <84%hp 100%mn 98%mv> Bayard peers intently south. <84%hp 100%mn 98%mv> Bayard leaves north. You follow Bayard. Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A vest looking to be made from a tree lies here. It appears as though some large bird has lost a claw. A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. <84%hp 100%mn 96%mv> But you are not in combat! <84%hp 100%mn 96%mv> Your list of skills: Level 1: dagger 86% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab  80% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 89% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry 75% pick lock 75% Level 12: second attack 76% fast healing 55% Level 13: lash 1% Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <84%hp 100%mn 96%mv> l Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A vest looking to be made from a tree lies here. It appears as though some large bird has lost a claw. A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. <84%hp 100%mn 96%mv> back hunter Your backstab maims the hunter. The hunter has quite a few wounds. <84%hp 100%mn 96%mv> 3 The day has begun. You are hungry. You feel less armored. The hunter has quite a few wounds. <86%hp 100%mn 100%mv> The hunter's pierce hits you. Your slash hits the hunter. Bayard's stab hits the hunter. Bayard's stab hits the hunter. The hunter is bleeding profusely. <79%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates the hunter. The hunter is screaming in pain. <79%hp 100%mn 100%mv> You duck and dodge the hunter's pierce. Your slash hits the hunter. Your slash injures the hunter. Bayard's stab misses the hunter. The hunter is spasming in shock. <79%hp 100%mn 100%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands devastates the hunter. The hunter is convulsing on the ground. <79%hp 100%mn 100%mv> Your kicked dirt grazes the hunter. The hunter is DEAD!! You receive 102 experience points. The hunter's arm is sliced from his dead body. You get 10 silver coins from the corpse of the hunter. You split 10 silver coins. Your share is 5 silver. The gods give you 36 silver coins for your sacrifice. You split 36 silver coins. Your share is 18 silver. <79%hp 100%mn 100%mv> sBut you are not fighting anyone! <79%hp 100%mn 100%mv> ay I feel less armored You say, 'I feel less armored' <79%hp 100%mn 100%mv> 5 But you are not fighting anyone! <79%hp 100%mn 100%mv> l Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A thin dagger lies here on the ground. The sliced-off arm of the hunter is lying here. A vest looking to be made from a tree lies here. It appears as though some large bird has lost a claw. A huge bat is here. <79%hp 100%mn 100%mv> Bayard utters the word, 'olgabar'. You feel someone protecting you. <79%hp 100%mn 100%mv> Bayard peers intently east. <79%hp 100%mn 100%mv> s Bayard peers intently west. <79%hp 100%mn 100%mv> Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] The sliced-off arm of a wild dog is lying here. <79%hp 100%mn 98%mv> n Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A thin dagger lies here on the ground. The sliced-off arm of the hunter is lying here. A vest looking to be made from a tree lies here. It appears as though some large bird has lost a claw. <79%hp 100%mn 96%mv> e Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A burnt sword lies here on the ground. A thin dagger lies here on the ground. A huge bat is here. A charred skeleton lies here, unmoving. <79%hp 100%mn 94%mv> Bayard utters the words, 'yuzyaz yabantis'. The skeleton is surrounded by a pink outline. <79%hp 100%mn 94%mv> back skeleton Your backstab RAZES the skeleton! The skeleton is bleeding profusely. <79%hp 100%mn 94%mv> You lean to the left and dodge the skeleton's slash. Your slash wounds the skeleton. Your slash wounds the skeleton. Bayard's stab injures the skeleton. Bayard's stab hits the skeleton. You are hungry. The skeleton is spasming in shock. <83%hp 100%mn 100%mv> The skeleton's slash misses you. The skeleton ducks and dodges your slash. Your slash wounds the skeleton. Bayard's stab hits the skeleton. The skeleton is writhing in agony. <83%hp 100%mn 100%mv> 3 Your kicked dirt misses the skeleton. The skeleton is writhing in agony. <83%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. The skeleton is writhing in agony. <83%hp 100%mn 100%mv> You parry the skeleton's slash to the right. Your slash misses the skeleton. Bayard's stab hits the skeleton. The skeleton is convulsing on the ground. <83%hp 100%mn 100%mv> 5 Bayard utters the words, 'gorienna tuaog'. You lean to the left and dodge the skeleton's slash. Your slash wounds the skeleton. The skeleton is DEAD!! You receive 205 experience points. You hear the skeleton's death cry. You get 27 silver coins from the corpse of the skeleton. You split 27 silver coins. Your share is 14 silver. The gods give you 45 silver coins for your sacrifice. You split 45 silver coins. Your share is 23 silver. <83%hp 100%mn 100%mv> But you are not fighting anyone! <83%hp 100%mn 100%mv> l Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] ( 2) A burnt sword lies here on the ground. A thin dagger lies here on the ground. A huge bat is here. <83%hp 100%mn 100%mv> drop swa Bayard peers intently north. <83%hp 100%mn 100%mv> ^R drop sword Bayard peers intently south. <83%hp 100%mn 100%mv> You drop a charred sword. <83%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. You notice that some of the trees have knotholes. Hanging out of a few of them are bits of dead grass, as though birds have turned them into natural bird houses. [Exits: north east south west] A huge bat is here. A trog is here, looming menacingly. <83%hp 100%mn 98%mv> back trog Your backstab misses the trog. The trog is in perfect condition. <83%hp 100%mn 98%mv> You lean to the left and dodge the trog's slash. Your slash hits the trog. Bayard's stab hits the trog. Bayard's stab misses the trog. The trog has a few bruises. <83%hp 100%mn 98%mv> 3 You lean to the left and dodge the trog's slash. Your slash injures the trog. Your slash hits the trog. Bayard's stab misses the trog. The trog has some small wounds. <83%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile thrashes the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile devastates the trog. The vortex closes in a flash of light. The trog is covered in bleeding wounds. <83%hp 100%mn 98%mv> Your kicked dirt grazes the trog. The trog is blinded by the dirt in his eyes! The trog is covered in bleeding wounds. <83%hp 100%mn 98%mv> You duck and dodge the trog's slash. Your slash misses the trog. The trog ducks and dodges your slash. Bayard's stab misses the trog. The trog is covered in bleeding wounds. <83%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile hits the trog. The vortex closes in a flash of light. The trog is bleeding profusely. <83%hp 100%mn 98%mv> 3 The trog's slash misses you. Your slash hits the trog. Bayard's stab hits the trog. The trog is bleeding profusely. <83%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile grazes the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile maims the trog. The vortex closes in a flash of light. He has already been blinded from the dirt in his eyes. The trog is screaming in pain. <83%hp 100%mn 98%mv> The trog's slash injures you. Your slash misses the trog. The trog scrambles backward and dodges your slash. Bayard's stab hits the trog. The trog is screaming in pain. <74%hp 100%mn 98%mv> The trog's slash misses you. Your slash misses the trog. Your slash hits the trog. Bayard's stab hits the trog. The trog is spasming in shock. <74%hp 100%mn 98%mv> You are famished! The trog is screaming in pain. <77%hp 100%mn 100%mv> The trog's slash misses you. Your slash hits the trog. Bayard's stab hits the trog. The trog is spasming in shock. <77%hp 100%mn 100%mv> inv You are carrying: ( 3) a bladder a canoe a pewter practice flail ( 4) a bark-covered flagon a hardened leather vest a steel buckler ( 2) a bag straw broom a small hemp bag a steel-capped practice staff a brown staff a long spear The trog is spasming in shock. <77%hp 100%mn 100%mv> The trog's slash misses you. Your slash injures the trog. Bayard's stab hits the trog. The trog is writhing in agony. <77%hp 100%mn 100%mv> 3 Your kicked dirt scratches the trog. The trog is blinded by the dirt in his eyes! Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile grazes the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile maims the trog. The vortex closes in a flash of light. The trog is convulsing on the ground. <77%hp 100%mn 100%mv> The trog's slash grazes you. Your slash hits the trog. The trog is DEAD!! You receive 301 experience points. You hear the trog's death cry. You get 99 silver coins from the corpse of the trog. You split 99 silver coins. Your share is 50 silver. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <72%hp 100%mn 100%mv> get bread hemp Bayard peers intently north. <72%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Dark Woods You cough and struggle for air as the stench of rot, death, and decay fills your nose and lungs making it almost unbearable to breathe. A constant fire envelopes your nose. The trees here grow closely together and have sharp, short thorns that make travel slow and agonizing. A few of the tree trunks have small knotholes. Out from the knotholes hang bits of dead grass. It looks as if birds have made natural birdhouses from the trunks. [Exits: east south west] A huge bat is here. A green-clad hunter with a keen eye looks at you as possible prey. A charred skeleton lies here, unmoving. <72%hp 100%mn 98%mv> You get a warm loaf of bread from a small hemp bag. <72%hp 100%mn 98%mv> eat bread You eat a warm loaf of bread. You are no longer famished. You are hungry. <72%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the hunter. Bayard's magic missile maims the hunter. Bayard unleashes a magic missile at the hunter. Bayard's magic missile grazes the hunter. The vortex closes in a flash of light. <72%hp 100%mn 98%mv> Bayard's stab hits the hunter. Your slash grazes the hunter. The hunter's pierce misses Bayard. The hunter is covered in bleeding wounds. <72%hp 100%mn 98%mv> 3 Your kicked dirt nicks the hunter. The hunter is blinded by the dirt in his eyes! The hunter is covered in bleeding wounds. <72%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the hunter. Bayard's magic missile thrashes the hunter. Bayard unleashes a magic missile at the hunter. Bayard's magic missile hits the hunter. The vortex closes in a flash of light. The hunter is gushing blood. <72%hp 100%mn 98%mv> The hunter scrambles backward and dodges your slash. Your slash hits the hunter. Bayard's stab hits the hunter. The hunter's pierce misses Bayard. The hunter is spasming in shock. <72%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the hunter. Bayard's magic missile wounds the hunter. Bayard unleashes a magic missile at the hunter. Bayard's magic missile mauls the hunter. The vortex closes in a flash of light. Your slash wounds the hunter. The hunter is DEAD!! You receive 109 experience points. You hear the hunter's death cry. You get 14 silver coins from the corpse of the hunter. You split 14 silver coins. Your share is 7 silver. The gods give you 36 silver coins for your sacrifice. You split 36 silver coins. Your share is 18 silver. <72%hp 100%mn 98%mv> 5 But you are not fighting anyone! <72%hp 100%mn 98%mv> get bread hemp You get a warm loaf of bread from a small hemp bag. <72%hp 100%mn 98%mv> eat ber  read You eat a warm loaf of bread. You are no longer hungry. <72%hp 100%mn 98%mv> get bre Bayard utters the words, 'gorienna tuaog'. <72%hp 100%mn 98%mv> ad hemp You get a warm loaf of bread from a small hemp bag. <72%hp 100%mn 98%mv> eat Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the skeleton! <72%hp 100%mn 98%mv> bread You eat a warm loaf of bread. You are full. <72%hp 100%mn 98%mv> 3 But you are not in combat! Bayard's stab injures the skeleton. You have become better at dagger! Your slash injures the skeleton. The skeleton is covered in bleeding wounds. <72%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the skeleton! The skeleton is gushing blood. <72%hp 100%mn 98%mv> 5 The sun rises in the east. The skeleton is gushing blood. <75%hp 100%mn 100%mv> You quickly stick your leg behind the skeleton's right leg and trip her! Your trip grazes the skeleton. The skeleton is gushing blood. <75%hp 100%mn 100%mv> Your slash injures the skeleton. Bayard's stab hits the skeleton. The skeleton's slash misses Bayard. The skeleton is screaming in pain. <75%hp 100%mn 100%mv> Your slash misses the skeleton. Bayard's stab hits the skeleton. The skeleton is spasming in shock. <75%hp 100%mn 100%mv> The skeleton leans to her left and dodges your slash. Bayard's stab hits the skeleton. The skeleton's slash misses Bayard. The skeleton is spasming in shock. <75%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. The skeleton is spasming in shock. <75%hp 100%mn 100%mv> 3 Your kicked dirt scratches the skeleton. The skeleton is blinded by the dirt in her eyes! The skeleton is spasming in shock. <75%hp 100%mn 100%mv> Your slash injures the skeleton. Bayard's stab hits the skeleton. The skeleton's slash misses Bayard. The skeleton is convulsing on the ground. <75%hp 100%mn 100%mv> 5 Your slash hits the skeleton. Your slash hits the skeleton. The skeleton is DEAD!! You receive 219 experience points. The skeleton's heart is torn from her chest. You get 37 silver coins from the corpse of the skeleton. You split 37 silver coins. Your share is 19 silver. The gods give you 45 silver coins for your sacrifice. You split 45 silver coins. Your share is 23 silver. <75%hp 100%mn 100%mv> But you are not fighting anyone! Bayard peers intently east. <75%hp 100%mn 100%mv> Bayard peers intently west. <75%hp 100%mn 100%mv> wo You have 15 gold, 1366 silver, and 43676 experience (2188 exp to level). <75%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. Dark Woods You cough and struggle for air as the stench of rot, death, and decay fills your nose and lungs making it almost unbearable to breathe. A constant fire envelopes your nose. The trees here grow closely together and have sharp, short thorns that make travel slow and agonizing. [Exits: east south west] A dark druid's robe lies crumpled in a pile here. A huge bat is here. Desperately seeking help, an escaped prisoner crashes into trees as he stumbles along his way. An escaped prisoner stumbles along here, desperately seeking help. <75%hp 100%mn 98%mv> back rp  prisoner Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile maims the prisoner. The vortex closes in a flash of light. The prisoner's punch hits Bayard. Bayard's stab hits the prisoner. Your slash misses the prisoner. Your slash misses the prisoner. The prisoner has some small wounds. <75%hp 100%mn 98%mv> You are facing the wrong end. The prisoner has some small wounds. <75%hp 100%mn 98%mv> The prisoner gets a druidian robe. The prisoner's punch hits Bayard. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner has some small wounds. <75%hp 100%mn 98%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile devastates the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile thrashes the prisoner. The vortex closes in a flash of light. The prisoner is covered in bleeding wounds. <75%hp 100%mn 98%mv> 2 You do not see that here. The prisoner is covered in bleeding wounds. <75%hp 100%mn 98%mv> 3 Your kicked dirt nicks the prisoner. The prisoner is blinded by the dirt in his eyes! The prisoner's punch injures Bayard. Your slash misses the prisoner. Your slash injures the prisoner. Bayard's stab misses the prisoner. The prisoner is covered in bleeding wounds. <75%hp 100%mn 98%mv> 5 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile hits the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. The vortex closes in a flash of light. The prisoner is bleeding profusely. <75%hp 100%mn 98%mv> The prisoner's punch injures Bayard. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is bleeding profusely. <75%hp 100%mn 98%mv> gr The prisoner's punch injures Bayard. Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is bleeding profusely. <75%hp 100%mn 98%mv> Your trip misses the prisoner. The prisoner is bleeding profusely. <75%hp 100%mn 98%mv> 5 4 The prisoner's punch hits Bayard. Your slash misses the prisoner. The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> Bayard's group: [13 Thi] Zeptaru   78%hp 100%mn 100%mv  2188 tnl [14 Ele] Bayard   17%hp  30%mn 100%mv  650 tnl The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> ^R You hook the prisoner's left ankle with your foot and trip him! Your trip grazes the prisoner. The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> 3 Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> Your kicked dirt scratches the prisoner. The prisoner is blinded by the dirt in his eyes! The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> sa Your slash misses the prisoner. Bayard's stab hits the prisoner. The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> y I strike next The prisoner's punch injures Bayard. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> You say, 'I strike next' The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> 5 Your slash misses the prisoner. Bayard's stab hits the prisoner. The prisoner is bleeding profusely. <78%hp 100%mn 100%mv> You kick out the prisoner's left leg and trip him! Your trip grazes the prisoner. The prisoner is gushing blood. <78%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile wounds the prisoner. The vortex closes in a flash of light. The prisoner is gushing blood. <78%hp 100%mn 100%mv> Your slash misses the prisoner. The prisoner is gushing blood. <78%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. The prisoner is gushing blood. <78%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands injures the prisoner. The prisoner is screaming in pain. <78%hp 100%mn 100%mv> Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is screaming in pain. <78%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. The prisoner is screaming in pain. <78%hp 100%mn 100%mv> Bayard leaves east. Bayard has fled! The prisoner is screaming in pain. <78%hp 100%mn 100%mv> 5 You hook the prisoner's right ankle with your foot and trip him! Your trip scratches the prisoner. You lean to the left and dodge the prisoner's punch. Your slash misses the prisoner. Your slash misses the prisoner. The prisoner is screaming in pain. <78%hp 100%mn 100%mv> 5 Bayard has arrived. The prisoner is screaming in pain. <78%hp 100%mn 100%mv> The prisoner leaves south. The prisoner's punch hits you. Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab hits the prisoner. Bayard's stab hits the prisoner. The prisoner is spasming in shock. <73%hp 100%mn 100%mv> Your trip misses the prisoner. The prisoner is spasming in shock. <73%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile wounds the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. The vortex closes in a flash of light. The prisoner is spasming in shock. <73%hp 100%mn 100%mv> You drop, roll backward, and dodge the prisoner's punch. Your slash injures the prisoner. Bayard's stab misses the prisoner. The prisoner is writhing in agony. <73%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. The prisoner is writhing in agony. <73%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile grazes the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile hits the prisoner. The vortex closes in a flash of light. The prisoner is writhing in agony. <73%hp 100%mn 100%mv> You hop backward and parry the prisoner's punch. Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is writhing in agony. <73%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile wounds the prisoner. Bayard unleashes a magic missile at the prisoner. Bayard's magic missile wounds the prisoner. The prisoner is DEAD!! You receive 301 experience points. The prisoner's arm is sliced from his dead body. Bayard gets 13 silver coins from the corpse of the prisoner. Bayard sacrifices the corpse of the prisoner to the gods. The vortex closes in a flash of light. <73%hp 100%mn 100%mv> wo You have 15 gold, 1366 silver, and 43977 experience (1887 exp to level). <73%hp 100%mn 100%mv> l Dark Woods You cough and struggle for air as the stench of rot, death, and decay fills your nose and lungs making it almost unbearable to breathe. A constant fire envelopes your nose. The trees here grow closely together and have sharp, short thorns that make travel slow and agonizing. [Exits: east south west] It appears as though some large bird has lost a claw. The sliced-off arm of the prisoner is lying here. A huge bat is here. <73%hp 100%mn 100%mv> Bayard nods. <73%hp 100%mn 100%mv> Bayard leaves east. You follow Bayard. Dark Woods You cough and struggle for air as the stench of rot, death, and decay fills your nose and lungs making it almost unbearable to breathe. A constant fire envelopes your nose. The trees here grow closely together and have sharp, short thorns that make travel slow and agonizing. You notice that some of the trees have knotholes, out of which bits of dead grass hang. Maybe some birds have turned these tree trunks into natural bird houses? [Exits: east south west down] A very large wooden box with a wide hole in the middle sits here. A huge bat is here. A trog is here, looming menacingly. A trog is here, looming menacingly. <73%hp 100%mn 98%mv> back trog Your backstab MUTILATES the trog! The trog has some small wounds. <75%hp 100%mn 100%mv> The trog's slash hits you. Your slash hits the trog. Bayard's stab hits the trog. Bayard's stab hits the trog. The trog has quite a few wounds. <69%hp 100%mn 100%mv> The trog's slash hits you. Your slash wounds the trog. Your slash misses the trog. Bayard's stab hits the trog. The trog is covered in bleeding wounds. <63%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile injures the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile wounds the trog. The vortex closes in a flash of light. The trog is covered in bleeding wounds. <63%hp 100%mn 100%mv> You parry the trog's slash and deflect it away from yourself. Your slash injures the trog. Your slash hits the trog. Bayard's stab misses the trog. The trog is bleeding profusely. <63%hp 100%mn 100%mv> 3 Your kicked dirt nicks the trog. The trog is blinded by the dirt in her eyes! The trog is bleeding profusely. <63%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile injures the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile scratches the trog. The vortex closes in a flash of light. The trog is gushing blood. <63%hp 100%mn 100%mv> You scramble backward and dodge the trog's slash. Your slash hits the trog. Bayard's stab hits the trog. The trog is screaming in pain. <63%hp 100%mn 100%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the trog! The trog's slash hits you. Your slash misses the trog. Bayard's stab hits the trog. The trog is spasming in shock. <57%hp 100%mn 100%mv> You hook the trog's right ankle with your foot and trip her! Your trip grazes the trog. The trog is spasming in shock. <57%hp 100%mn 100%mv> The trog's slash misses you. Your slash hits the trog. Bayard's stab hits the trog. The trog is writhing in agony. <57%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. The trog is writhing in agony. <57%hp 100%mn 100%mv> You parry the trog's slash and deflect it upward. Your slash injures the trog. Your slash injures the trog. Bayard's stab injures the trog. The trog is convulsing on the ground. <57%hp 100%mn 100%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands decimates the trog. The trog is DEAD!! You receive 326 experience points. The trog's severed head plops on the ground. Bayard gets 99 silver coins from the corpse of the trog. Bayard sacrifices the corpse of the trog to the gods. <57%hp 100%mn 100%mv> Bayard leaves south. You follow Bayard. Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. A dark druid wanders the grove. <57%hp 100%mn 98%mv> Bayard leaves east. You follow Bayard. Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. A number of trees have small knotholes, out of which you notice bits of dead grass hanging. Perhaps some birds have taken advantage of this as they turned the tree trunks into natural bird houses. [Exits: north east south west] A huge bat is here. <57%hp 100%mn 96%mv> Bayard leaves west. You follow Bayard. Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. A dark druid wanders the grove. <57%hp 100%mn 94%mv> The thunderclap from the storm seems to cease. <61%hp 100%mn 100%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <61%hp 100%mn 100%mv> Bayard eats a magic mushroom. <61%hp 100%mn 100%mv> Bayard tells the group 'Gain your rank... then we go train' <61%hp 100%mn 100%mv> l Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. A dark druid wanders the grove. <61%hp 100%mn 100%mv> back druit d Your backstab MUTILATES the druid! The druid has some small wounds. <61%hp 100%mn 100%mv> Your slash injures the druid. Bayard's stab hits the druid. Bayard's stab hits the druid. You duck and dodge the druid's punch. The druid has quite a few wounds. <61%hp 100%mn 100%mv> 3 Your slash hits the druid. Your slash hits the druid. Bayard's stab hits the druid. The druid's punch hits you. The druid is covered in bleeding wounds. <54%hp 100%mn 100%mv> Your kicked dirt misses the druid. The druid is covered in bleeding wounds. <54%hp 100%mn 100%mv> Your slash hits the druid. Bayard's stab hits the druid. You drop, roll backward, and dodge the druid's punch. The druid is covered in bleeding wounds. <54%hp 100%mn 100%mv> wo Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile decimates the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile maims the druid. The vortex closes in a flash of light. The druid is gushing blood. <54%hp 100%mn 100%mv> The druid leans back and dodges your slash. Your slash grazes the druid. Bayard's stab hits the druid. You parry the druid's punch to the right. The druid is screaming in pain. <54%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile thrashes the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile mauls the druid. The vortex closes in a flash of light. The druid is writhing in agony. <54%hp 100%mn 100%mv> You have 15 gold, 1366 silver, and 44303 experience (1561 exp to level). The druid is writhing in agony. <54%hp 100%mn 100%mv> Your slash injures the druid. Your slash injures the druid. Bayard's stab hits the druid. You parry the druid's punch to the left. The druid is convulsing on the ground. <54%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile grazes the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile hits the druid. The vortex closes in a flash of light. The druid is convulsing on the ground. <54%hp 100%mn 100%mv> Your slash hits the druid. The druid is DEAD!! You receive 296 experience points. The druid's severed head plops on the ground. You get 40 silver coins from the corpse of the druid. You split 40 silver coins. Your share is 20 silver. The gods give you 60 silver coins for your sacrifice. You split 60 silver coins. Your share is 30 silver. <54%hp 100%mn 100%mv> Bayard leaves west. You follow Bayard. Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] A pile of silver coins. A huge bat is here. An escaped prisoner stumbles along here, desperately seeking help. A hunter prowls the forest for any type of game, maybe even you. Desperately seeking help, an escaped prisoner crashes into trees as he stumbles along his way. <60%hp 100%mn 98%mv> wo You have 15 gold, 1416 silver, and 44599 experience (1265 exp to level). <60%hp 100%mn 98%mv> back prisoner The hunter gets 5000 silver coins. <60%hp 100%mn 98%mv> Your backstab misses the prisoner. The prisoner is in perfect condition. <60%hp 100%mn 98%mv> The prisoner's punch misses you. Your slash misses the prisoner. Bayard's stab misses the prisoner. Bayard's stab misses the prisoner. The prisoner is in perfect condition. <60%hp 100%mn 98%mv> 3 You scramble backward and dodge the prisoner's punch. Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner is in perfect condition. <60%hp 100%mn 98%mv> Your kicked dirt scratches the prisoner. The prisoner is blinded by the dirt in his eyes! The prisoner has a few scratches. <60%hp 100%mn 98%mv> The prisoner's punch hits you. Your slash misses the prisoner. Bayard's stab misses the prisoner. The prisoner has a few scratches. <54%hp 100%mn 98%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands DISEMBOWELS the prisoner! The prisoner has some small wounds. <54%hp 100%mn 98%mv> The prisoner's punch hits you. The prisoner leans back and dodges your slash. Bayard's stab misses the prisoner. The prisoner has some small wounds. <49%hp 100%mn 98%mv> 5 Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands thrashes the prisoner. The prisoner has quite a few wounds. <49%hp 100%mn 98%mv> You hop to the right and parry the prisoner's punch to the left. Your slash misses the prisoner. Your slash misses the prisoner. Bayard's stab hits the prisoner. The prisoner has quite a few wounds. <49%hp 100%mn 98%mv> Your trip misses the prisoner. The prisoner has quite a few wounds. <49%hp 100%mn 98%mv> The prisoner's punch hits you. Your slash hits the prisoner. Bayard's stab hits the prisoner. The prisoner is covered in bleeding wounds. <44%hp 100%mn 98%mv> The prisoner's punch hits you. You choose a direction at random and begin to run... Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] ( 2) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. The severed head of the druid is lying here. You flee from combat! You lost 10 exp. <38%hp 100%mn 96%mv> 3 But you are not in combat! <38%hp 100%mn 96%mv> e Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. A number of trees have small knotholes, out of which you notice bits of dead grass hanging. Perhaps some birds have taken advantage of this as they turned the tree trunks into natural bird houses. [Exits: north east south west] A dark druid tends to the trees in the grove. <38%hp 100%mn 94%mv> w Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] ( 2) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. The severed head of the druid is lying here. <44%hp 100%mn 98%mv> n Dark Woods You cough and struggle for air as the stench of rot, death, and decay fills your nose and lungs making it almost unbearable to breathe. A constant fire envelopes your nose. The trees here grow closely together and have sharp, short thorns that make travel slow and agonizing. You notice that some of the trees have knotholes, out of which bits of dead grass hang. Maybe some birds have turned these tree trunks into natural bird houses? [Exits: east south west down] A vest looking to be made from a tree lies here. It appears as though some large bird has lost a claw. The severed head of the trog is lying here. A very large wooden box with a wide hole in the middle sits here. A trog is here, looming menacingly. <44%hp 100%mn 96%mv> s Bayard has arrived. Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] ( 2) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. The severed head of the druid is lying here. <44%hp 100%mn 94%mv> w Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] An escaped prisoner stumbles along here, desperately seeking help. A hunter prowls the forest for any type of game, maybe even you. Desperately seeking help, an escaped prisoner crashes into trees as he stumbles along his way. <44%hp 100%mn 92%mv> e Dark Woods The canopy of trees weaves together overhead, effectively blocking all light and rain and creating a total absense of light. No breeze stirs the trees or leaves lying on the ground; the air has a strange, thick smell. [Exits: north east south west] ( 2) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. The severed head of the druid is lying here. <44%hp 100%mn 90%mv> Bayard has arrived. <44%hp 100%mn 90%mv> Bayard peers intently west. <44%hp 100%mn 90%mv> s Cave Entrance In the middle of this small open area is what appears to be a fissure leading down into a cave. Mold grows in the rocks of the entrance, giving it a slick, wet look. Inside, it is ominously dark. [Exits: north east south west down] A charred skeleton lies here, unmoving. A charred skeleton lies here, unmoving. A charred skeleton lies here, unmoving. <44%hp 100%mn 88%mv> Bayard has arrived. <44%hp 100%mn 88%mv> Bayard peers intently west. <44%hp 100%mn 88%mv> gr Bayard leaves west. You follow Bayard. Grove of Despair Rises in the ground seem to abound here, small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A delicious magic mushroom is here. A huge bat is here. Desperately seeking help, an escaped prisoner crashes into trees as he stumbles along his way. A dark druid stands here, glancing furtively around. <44%hp 100%mn 86%mv> Bayard's group: [13 Thi] Zeptaru   44%hp 100%mn  86%mv  1275 tnl [15 Ele] Bayard   10%hp  10%mn  92%mv  5988 tnl <44%hp 100%mn 86%mv> Bayard looks at the prisoner. <44%hp 100%mn 86%mv> Bayard gets a magic mushroom. <44%hp 100%mn 86%mv> Bayard eats a magic mushroom. <44%hp 100%mn 86%mv> Bayard peers intently north. <44%hp 100%mn 86%mv> back priso Bayard leaves south. You follow Bayard. Well of Lost Hope Jutting forth from the ground like a twisted altar, it seems to scream to the sky to be freed from this place. Once, long ago, before the forest was cursed, this was the Well of Hope but the name is now changed to what is more appropriate given its state. Vines snake up through the rocks that make up this well and the bucket to lower down is in shambles. [Exits: north east south west] A huge bat is here. Vigilantly, a forest guardian scans the forest for trouble. Snarling through sharp teeth, a black wolf considers eating you. A green-clad hunter scans the forest for game. A trog is here, looming menacingly. <50%hp 100%mn 91%mv> ner They are not here. <50%hp 100%mn 91%mv> Bayard says, 'Backstab the guardian' <50%hp 100%mn 91%mv> back guardian Your backstab DISEMBOWELS the forest guardian! The forest guardian has some small wounds. <50%hp 100%mn 91%mv> The forest guardian's magic hits you. Your slash hits the forest guardian. Bayard's stab injures the forest guardian. The forest guardian has quite a few wounds. <44%hp 100%mn 91%mv> Bayard utters the words, 'gorienna tuaog'. Bayard's burning hands MUTILATES the forest guardian! The forest guardian is covered in bleeding wounds. <44%hp 100%mn 91%mv> You parry the forest guardian's magic and deflect it to the left. Your slash hits the forest guardian. Your slash hits the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is gushing blood. <44%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile injures the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile hits the forest guardian. The vortex closes in a flash of light. The forest guardian is gushing blood. <44%hp 100%mn 91%mv> You drop, roll backward, and dodge the forest guardian's magic. Your slash wounds the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is screaming in pain. <44%hp 100%mn 91%mv> 3 Your kicked dirt scratches the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is screaming in pain. <44%hp 100%mn 91%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile maims the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile hits the forest guardian. The vortex closes in a flash of light. The forest guardian is writhing in agony. <44%hp 100%mn 91%mv> You parry the forest guardian's magic and deflect it away from yourself. Your slash hits the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is convulsing on the ground. <44%hp 100%mn 91%mv> You hop backward and parry the forest guardian's magic. Your slash injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is DEAD!! You receive 277 experience points. You hear the forest guardian's death cry. Bayard gets 32 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. <44%hp 100%mn 91%mv> 5 But you are not fighting anyone! <44%hp 100%mn 91%mv> l Well of Lost Hope Jutting forth from the ground like a twisted altar, it seems to scream to the sky to be freed from this place. Once, long ago, before the forest was cursed, this was the Well of Hope but the name is now changed to what is more appropriate given its state. Vines snake up through the rocks that make up this well and the bucket to lower down is in shambles. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. Snarling through sharp teeth, a black wolf considers eating you. A green-clad hunter scans the forest for game. A trog is here, looming menacingly. <44%hp 100%mn 91%mv> back trog Your backstab misses the trog. The trog is in perfect condition. <48%hp 100%mn 99%mv> The trog's slash misses you. Your slash hits the trog. Bayard's stab hits the trog. Bayard's stab hits the trog. The trog has a few bruises. <48%hp 100%mn 99%mv> Bayard utters the words, 'yuzyaz yabantis'. The trog is surrounded by a pink outline. The trog has a few bruises. <48%hp 100%mn 99%mv> The trog's slash misses you. Your slash wounds the trog. Your slash injures the trog. Bayard's stab hits the trog. The trog has quite a few wounds. <48%hp 100%mn 99%mv> 3 Your kicked dirt scratches the trog. The trog is blinded by the dirt in her eyes! The trog has quite a few wounds. <48%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile hits the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile decimates the trog. The vortex closes in a flash of light. The trog is covered in bleeding wounds. <48%hp 100%mn 99%mv> The trog's slash misses you. Your slash hits the trog. Bayard's stab hits the trog. The trog is bleeding profusely. <48%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile decimates the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile decimates the trog. The vortex closes in a flash of light. The trog's slash misses you. Your slash injures the trog. Your slash misses the trog. The trog is screaming in pain. <48%hp 100%mn 99%mv> 3 She has already been blinded from the dirt in her eyes. The trog is screaming in pain. <48%hp 100%mn 99%mv> You duck and dodge the trog's slash. Your slash hits the trog. Your slash wounds the trog. Bayard's stab hits the trog. The trog is writhing in agony. <48%hp 100%mn 99%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the trog. Bayard's magic missile maims the trog. Bayard unleashes a magic missile at the trog. Bayard's magic missile mauls the trog. The trog is DEAD!! You receive 289 experience points. You hear the trog's death cry. Bayard gets 8 silver coins and 1 gold coins from the corpse of the trog. Bayard sacrifices the corpse of the trog to the gods. The vortex closes in a flash of light. <48%hp 100%mn 99%mv> 5 But you are not fighting anyone! <48%hp 100%mn 99%mv> ooc bayard sorry lag [OOC] to Bayard: sorry lag <48%hp 100%mn 99%mv> wh [ Gnome ] Yreobryn the Arch Bishop [ Chnge ] Faeltym the Master Craftsman [ Draco ] Caulkor the Covert [ Dwarf ] Kelthe the Weapon Master [ Draco ] (CRIMINAL) Gralthourne Arydovich the Hero of the Hunt [13 Chnge Thi] (PK) Zeptaru the Highwayman [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ Giant ] Gromm the Knight Hero [ Chnge ] (PK) Bayard the Savant [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Beazer the Sensei, Knight of the Asp [ Half ] Barutis the Adept of Mind [ Human ] [JUSTICAR] Draeth the Knight Hero [ Elf ] Maranwe the Weapon Master [ Giant ] Ralyum the Dragon Slayer [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Arbor ] Nordvralk Ironroot the Holy Hero [ Human ] Chaddiru the Adept of Mind Players found: 18 <53%hp 100%mn 100%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <53%hp 100%mn 100%mv> l Well of Lost Hope Jutting forth from the ground like a twisted altar, it seems to scream to the sky to be freed from this place. Once, long ago, before the forest was cursed, this was the Well of Hope but the name is now changed to what is more appropriate given its state. Vines snake up through the rocks that make up this well and the bucket to lower down is in shambles. [Exits: north east south west] A vest looking to be made from a tree lies here. ( 2) It appears as though some large bird has lost a claw. A huge bat is here. Snarling through sharp teeth, a black wolf considers eating you. A green-clad hunter scans the forest for game. <53%hp 100%mn 100%mv> Bayard eats a magic mushroom. <53%hp 100%mn 100%mv> Bayard drinks water from a bladder. <53%hp 100%mn 100%mv> Bayard drinks water from a bladder. <53%hp 100%mn 100%mv> back hunter Your backstab DISMEMBERS the hunter! The hunter is covered in bleeding wounds. <53%hp 100%mn 100%mv> You hop to the right and parry the hunter's pierce to the left. Your slash hits the hunter. Your slash hits the hunter. Bayard's stab hits the hunter. Bayard's stab grazes the hunter. The hunter is screaming in pain. <53%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the hunter. Bayard's magic missile decimates the hunter. Bayard unleashes a magic missile at the hunter. Bayard's magic missile decimates the hunter. The vortex closes in a flash of light. The hunter is convulsing on the ground. <53%hp 100%mn 100%mv> The hunter's pierce grazes you. Your slash injures the hunter. The hunter is DEAD!! You receive 109 experience points. The hunter hits the ground ... DEAD. You get 29 silver coins from the corpse of the hunter. You split 29 silver coins. Your share is 15 silver. The gods give you 36 silver coins for your sacrifice. You split 36 silver coins. Your share is 18 silver. <48%hp 100%mn 100%mv> Bayard's stab injures the wolf. The wolf is DEAD!! You receive 58 experience points. You hear the wolf's death cry. Bayard gets 3 silver coins from the corpse of the wolf. Bayard sacrifices the corpse of the wolf to the gods. <48%hp 100%mn 100%mv> 3 But you are not in combat! <48%hp 100%mn 100%mv> Bayard peers intently west. <48%hp 100%mn 100%mv> Bayard leaves south. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. <48%hp 100%mn 98%mv> Bayard peers intently east. <48%hp 100%mn 98%mv> l Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. Bayard leaves east. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] ( 2) A bloody scroll was ripped from the corpse of the guardian. A huge bat is here. A forest guardian stands here patiently watching the forest. <48%hp 100%mn 96%mv> back guardian Your backstab DISMEMBERS the forest guardian! The forest guardian has quite a few wounds. <48%hp 100%mn 96%mv> You look up and notice that it is no longer raining. The forest guardian has some small wounds. <52%hp 100%mn 100%mv> You scramble backward and dodge the forest guardian's magic. Your slash injures the forest guardian. Your slash hits the forest guardian. Bayard's stab injures the forest guardian. Bayard's stab injures the forest guardian. The forest guardian is covered in bleeding wounds. <52%hp 100%mn 100%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile wounds the forest guardian. Bayard unleashes a magic missile at the forest guardian. Bayard's magic missile hits the forest guardian. The vortex closes in a flash of light. The forest guardian is bleeding profusely. <52%hp 100%mn 100%mv> You parry the forest guardian's magic and deflect it away from yourself. Your slash misses the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is bleeding profusely. <52%hp 100%mn 100%mv> Bayard utters the word, 'zolgahtljupz'. Bayard makes the earth tremble and shiver. Bayard's earthquake MUTILATES the forest guardian! The forest guardian is screaming in pain. <52%hp 100%mn 100%mv> 3 Your kicked dirt misses the forest guardian. The forest guardian is screaming in pain. <52%hp 100%mn 100%mv> The forest guardian's magic hits you. Your slash hits the forest guardian. Bayard's stab misses the forest guardian. The forest guardian is screaming in pain. <45%hp 100%mn 100%mv> You duck and dodge the forest guardian's magic. The forest guardian scrambles backward and dodges your slash. Your slash injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is spasming in shock. <45%hp 100%mn 100%mv> You duck and parry the forest guardian's magic. Your slash misses the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is spasming in shock. <45%hp 100%mn 100%mv> 3 Your kicked dirt scratches the forest guardian. The forest guardian is blinded by the dirt in his eyes! The forest guardian is spasming in shock. <45%hp 100%mn 100%mv> The forest guardian's magic hits you. Your slash injures the forest guardian. Your slash injures the forest guardian. Bayard's stab hits the forest guardian. The forest guardian is writhing in agony. <39%hp 100%mn 100%mv> Bayard utters the word, 'zolgahtljupz'. Bayard makes the earth tremble and shiver. Bayard's earthquake MUTILATES the forest guardian! The forest guardian is DEAD!! You receive 277 experience points. You hear the forest guardian's death cry. Bayard gets 29 silver coins from the corpse of the forest guardian. Bayard sacrifices the corpse of the forest guardian to the gods. <39%hp 100%mn 100%mv> 5 But you are not fighting anyone! <39%hp 100%mn 100%mv> wo You have 15 gold, 1449 silver, and 45599 experience (265 exp to level). <39%hp 100%mn 100%mv> l Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A vest looking to be made from a tree lies here. ( 2) It appears as though some large bird has lost a claw. ( 3) A bloody scroll was ripped from the corpse of the guardian. A huge bat is here. <39%hp 100%mn 100%mv> Bayard leaves south. You follow Bayard. SouthEast Corner of the Grove of Despair Blocked by extreme growth to the east and south, this is the southeast corner of the forest. The tree branches twine overhead, filtering out almost all of the sunlight. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. <39%hp 100%mn 98%mv> Bayard leaves east. You follow Bayard. Grove of Despair Darker and darker, deeper and deeper. This forest itself gives you the feeling there is no hope left in this world. It saps the strength from you. The trees twine together in their twisted dance towards the sky. [Exits: north east south west] ( 3) It appears as though some large bird has lost a claw. A dark druid's robe lies crumpled in a pile here. A thin dagger lies here on the ground. A huge bat is here. <39%hp 100%mn 96%mv> Bayard peers intently east. <39%hp 100%mn 96%mv> Bayard peers intently west. <39%hp 100%mn 96%mv> gr Bayard's group: [13 Thi] Zeptaru   39%hp 100%mn  96%mv  265 tnl [15 Ele] Bayard   29%hp  8%mn  97%mv  4613 tnl <39%hp 100%mn 96%mv> Bayard leaves east. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A vest looking to be made from a tree lies here. A thin dagger lies here on the ground. A huge bat is here. <39%hp 100%mn 94%mv> Bayard peers intently north. <39%hp 100%mn 94%mv> Bayard peers intently south. <45%hp 100%mn 100%mv> Bayard peers intently south. <45%hp 100%mn 100%mv> Bayard leaves north. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. <45%hp 100%mn 98%mv> Bayard leaves north. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. <45%hp 100%mn 96%mv> Bayard leaves north. You follow Bayard. Grove of Despair Rises in the ground seem to abound here as small hills dot the landscape. The smell of mold and mildew floats through the air and the smell of death is heavy. The trunks of the trees have scratch marks on them where something has been sharpening its claws. [Exits: north east south west] A huge bat is here. Snarling, a black wolf considers whether you are worthy prey. A dark druid stands here, glancing furtively around. <45%hp 100%mn 94%mv> Bayard utters the words, 'bbantisuhz yiio'. <45%hp 100%mn 94%mv> Bayard utters the words, 'bbantisuhz yiio'. <45%hp 100%mn 94%mv> back dr Bayard utters the words, 'bbantisuhz yiio'. <45%hp 100%mn 94%mv> uid Your backstab MUTILATES the druid! The druid has some small wounds. <45%hp 100%mn 94%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. The druid has some small wounds. <45%hp 100%mn 94%mv> Your slash injures the druid. Bayard's stab injures the druid. Bayard's stab injures the druid. The druid's punch misses you. The druid has quite a few wounds. <45%hp 100%mn 94%mv> 3 Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile grazes the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile thrashes the druid. The vortex closes in a flash of light. The druid is covered in bleeding wounds. <45%hp 100%mn 94%mv> Your slash misses the druid. Bayard's stab hits the druid. You lean back and dodge the druid's punch. The druid is bleeding profusely. <45%hp 100%mn 94%mv> Your kicked dirt scratches the druid. The druid is blinded by the dirt in his eyes! The druid is bleeding profusely. <45%hp 100%mn 94%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile maims the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile hits the druid. The vortex closes in a flash of light. Your slash hits the druid. Bayard's stab injures the druid. You drop, roll backward, and dodge the druid's punch. The druid is screaming in pain. <45%hp 100%mn 94%mv> Your slash misses the druid. Bayard's stab hits the druid. The druid's punch misses you. The druid is screaming in pain. <45%hp 100%mn 94%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile injures the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile wounds the druid. The vortex closes in a flash of light. The druid is spasming in shock. <45%hp 100%mn 94%mv> 5 You quickly stick your leg behind the druid's right leg and trip him! Your trip scratches the druid. The druid is spasming in shock. <45%hp 100%mn 94%mv> Your slash injures the druid. Bayard's stab injures the druid. The druid's punch hits you. The druid is writhing in agony. <39%hp 100%mn 94%mv> Bayard utters the words, 'dueab daggasz'. Bayard opens a small vortex to unleash a volley of magical missiles. Bayard unleashes a magic missile at the druid. Bayard's magic missile injures the druid. Bayard unleashes a magic missile at the druid. Bayard's magic missile thrashes the druid. The druid is DEAD!! You receive 277 experience points. You raise a level!! You gain 8/191 hp, 7/206 mana, 6/218 move, and 4/8 practices. You hear the druid's death cry. Bayard gets 42 silver coins from the corpse of the druid. Bayard sacrifices the corpse of the druid to the gods. The vortex closes in a flash of light. <38%hp 96%mn 91%mv> Bayard eats a magic mushroom. <38%hp 96%mn 91%mv> Bayard drops a mat made of lion hair. <38%hp 96%mn 91%mv> Bayard goes to sleep on a mat made of lion hair. <38%hp 96%mn 91%mv> gtell OK Bayard wakes and stands up. <38%hp 96%mn 91%mv> Bayard gets a mat made of lion hair. <38%hp 96%mn 91%mv> You tell the group 'OK' Bayard leaves south. You follow Bayard. Grove of Despair Quiet. Very Quiet. No crickets or birds chirp and sounds that you were once used to are now alarmingly gone. The forest grows denser and shrubbery is thicker in this part. The ground is slightly soft as if it was just rained on but everything else here is bone dry. It's then that you notice the ground is not wet with rainwater but blood. [Exits: north east south west] A huge bat is here. <38%hp 96%mn 89%mv> Bayard leaves south. You follow Bayard. Grove of Despair Trees wrap around each other in a disgusting eternal dance. You stumble blindly over roots that seconds ago you could have sworn weren't there. Strange arcane words reach your ears, warning those who would enter to turn and run while they still hold their lives. [Exits: north east south west] A huge bat is here. <38%hp 96%mn 88%mv> Bayard leaves south. You follow Bayard. Grove of Despair Seemingly alive, the trees seem to sway and move with a life of their own here within the grove. Could it be the enchantment or just your imagination? They twine together in most spots overhead, effectively blocking a good deal of the sun, or moon, depending on the time. [Exits: north east south west] A vest looking to be made from a tree lies here. A thin dagger lies here on the ground. A huge bat is here. <38%hp 96%mn 86%mv> Bayard leaves south. You follow Bayard. Grove of Despair Trees twist and turn around you, the wind blows a slight breeze through the leaves but still the forest has an eternal quiet that seems to hang over it. Some light filters in through the treetops so you can find your way. [Exits: north east west down] A huge bat is here. <38%hp 96%mn 84%mv> Bayard leaves west. You follow Bayard. Entrance to the Grove of Despair Tree growth around this area seems to be a bit erratic. The trees look almost deformed in a way as they twist in turn towards the sky, as if the light itself was harming them instead of giving them life. They arch over the path here, creating a nice piece of shade. One tree in particular stands out from the rest as it has a sign nailed to its trunk. On another tree is a small nondescript plaque. [Exits: north east south west] It appears as though some large bird has lost a claw. A huge bat is here. <38%hp 96%mn 82%mv> Bayard leaves south. You follow Bayard. Edge of the Forest To the north a vast forest stretches out before you. It appears dark and foreboding, perhaps there is a good reason why it is called the Grove of Despair? To the south of you the Northern Reaches sprawl out to the west and east providing a kind of natural barrier from the rest of the world. Where you stand now is the border between the Grove of Despair and the Northern Reaches. It is as if the Gods took a divine blade and made a cut in the ground, right where you stand. For the trees of the Grove of Despair all stop at the same line. [Exits: north up] A huge bat is here. <38%hp 96%mn 81%mv> Bayard leaves up. You follow Bayard. In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: south down] A huge bat is here. <38%hp 96%mn 79%mv> Bayard leaves south. You follow Bayard. In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: north east] A huge bat is here. <42%hp 100%mn 83%mv> Bayard leaves east. You follow Bayard. In the Northern Reaches The path cuts through the shortest part of the Northern Reaches. The path, while difficult to maneuver, is well marked and relatively safe, as is evident by the numerous old campsites. You can follow the path onward to the west or down toward Tyr-Zinet. The Reaches do not rise very high into the sky, but they do prove difficult in climbing, nonetheless. [Exits: west down] A huge bat is here. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <42%hp 100%mn 81%mv> Bayard leaves down. You follow Bayard. At the Base of the Northern Reaches To the north are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path, at this place, no longer follows the foothills but rather enters the Northern Reaches themselves. The path heads up into the Reaches via a series of very steep steps and natural footholds. [Exits: south up] A huge bat is here. <42%hp 100%mn 79%mv> Bayard leaves south. You follow Bayard. A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and east. To the south the only thing that can be seen is the twinkling golden dome of the Sultan's Palace. [Exits: north east] A huge bat is here. <42%hp 100%mn 78%mv> Bayard leaves east. You follow Bayard. A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the south and west. To the south the only thing that can be seen is the twinkling golden dome of the Sultan's Palace. [Exits: south west] A huge bat is here. A woman from Glyndane walks about looking for shopping bargains. <42%hp 100%mn 77%mv> Bayard leaves south. You follow Bayard. A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and south. To the south the only thing that can be seen is the twinkling golden dome of the Sultan's Palace. [Exits: north south] A huge bat is here. A middle aged man struggles to continue his journey. <42%hp 100%mn 77%mv> Bayard leaves south. You follow Bayard. A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and east. To the south, the city of Tyr-Zinet and its outlying fishing village can be seen. [Exits: north east] A huge bat is here. <42%hp 100%mn 76%mv> Bayard leaves east. You follow Bayard. A Makeshift Path To the north and east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the west and south. To the south and southwest the city of Tyr-Zinet and its outlying fishing village can be seen. [Exits: south west] A huge bat is here. <42%hp 100%mn 75%mv> Bayard leaves south. You follow Bayard. A Path Less Travelled To the east are the Northern Reaches, a stretch of hills that extends from the Grove of Despair all the way down to Tyr-Zinet. The Sultan has not ordered or endorsed an expedition into the Reaches, so for anyone that wishes to travel to the Grove of Despair, they must follow this poorly maintained and rarely used path. The path follows the foothills of the Reaches at this point and continues to the north and south. To the south and southwest, the city of Tyr-Zinet and its outlying fishing village can be seen as well as distantly heard. [Exits: north south] A huge bat is here. <42%hp 100%mn 74%mv> Bayard leaves south. You follow Bayard. A Path Less Travelled This path does not bear the marks of wear and tear that the Fisherman's Lament or the Citizen's Way bear. For some reason few people journey down this path, one can only guess why. To the west one can see the arid, desert-like conditions of the surrounding environment. There is no benefit from venturing in that direction. To the east is an open space that several wagons are resting in, apparently travelling merchants looking to sell their wares in the port city of Tyr-Zinet. Beyond the open space the foothills of the Northern Reaches can be seen. The Reaches are a series of hills that stretch all the way from Grove of Despair down to Tyr-Zinet. To the south and the north the rarely travelled path continues. [Exits: north east south] A huge bat is here. <42%hp 100%mn 73%mv> Bayard leaves south. You follow Bayard. A Path Less Travelled This path does not bear the marks of wear and tear that the Fisherman's Lament or the Citizen's Way bear. For some reason few people journey down this path, one can only guess why. To the west, the massive sandstone walls give way to arid, desert- like conditions. There is no benefit from venturing in that direction. To the east is a humble looking adobe home that could sorely use a new coat of paint and maybe some repairs. To the south and the north the rarely travelled path continues. [Exits: north east south] A vest looking to be made from a tree lies here. A huge bat is here. <42%hp 100%mn 72%mv> Bayard leaves south. You follow Bayard. A Path Less Travelled This path does not bear the marks of wear and tear that the Fisherman's Lament or the Citizen's Way bear. For some reason few people journey down this path, one can only guess why. To the west is an extension of the massive sandstone walls and thus it prevents any passage in that direction. To the east is an open space that several wagons are resting in, apparently travelling merchants looking to sell their wares in the port city of Tyr-Zinet. To the south the wide path of the Fisherman's Lament can be seen ferrying the masses to and fro. The rarely travelled path continues northward. [Exits: north east south] A huge bat is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <42%hp 100%mn 71%mv> Bayard leaves south. You follow Bayard. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that it even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A far less travelled path breaks away to the north from this point. [Exits: north east south west] A huge bat is here. A gaunt man dressed in shoddy clothing mumbles to himself. <42%hp 100%mn 70%mv> Bayard leaves west. You follow Bayard. Outside the Eastern Gate Here you stand in the shadow of the massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them, nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city; pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while there are guards manning the gates keeping the peace while the throng of humanity enters and leaves the city. The Fisherman's Lament heads off to the east to the piers on the Dragon Sea. To the south is a white, medium sized adobe house that blocks any progress. To the north is an outcropping of the sandstone walls that prevents any move- ment in that direction. [Exits: east west] A huge bat is here. A stern looking lady stands here examining her surroundings. A young man dressed in lightweight clothing periodically looks up to the sky. <42%hp 100%mn 69%mv> Bayard leaves west. You follow Bayard. Inside the Eastern Gate Inside the City of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong salty stench. From where you stand, you see the enormous gates of the Eastern Gate swing wide open, providing a free flow of human traffic. To the west, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the eastern wall and the Sultan's Palace. [Exits: east south west] A huge bat is here. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <42%hp 100%mn 68%mv> Bayard leaves west. You follow Bayard. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the east, you can see the enormous stone gates of the Eastern Gate. [Exits: north east west] A huge bat is here. A beggar sits on the floor asking for coins. <42%hp 100%mn 67%mv> Bayard leaves west. You follow Bayard. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A huge bat is here. A strong human man is carrying a heavy looking box. <42%hp 100%mn 66%mv> Bayard leaves west. You follow Bayard. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A huge bat is here. A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Silverwood, the grove of despair,' The cartographer tells you, 'Arkham or Glyndane. Just say so, and I can probably help you out!' The cartographer looks up from his map and nods in greeting. <42%hp 100%mn 66%mv> Bayard leaves west. You follow Bayard. Before the Sultan's Gates Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. Instead of seeing the fantastic calligraphy on the walls here, you see the gates to the Sultan's Palace. The throng of humanoids give the gates and the guards that defend it wide berth, to the point of pushing their neighbors just to maintain a respectful distance between them and the guards. The gates are made of white ivory inlaid into wood. The gate is heavily designed in calligraphy and traced with gold ink. You begin to wonder if the calligraphy has a meaning, or if it is just a design. Regardless, it is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east south west] A huge bat is here. <42%hp 100%mn 65%mv> Bayard leaves west. You follow Bayard. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A huge bat is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. An exterminator is here, diligently guarding against pests. <42%hp 100%mn 64%mv> Bayard leaves west. You follow Bayard. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] A huge bat is here. A woman strolls through the city, taking in the beauty of it all. <42%hp 100%mn 63%mv> Bayard leaves west. You follow Bayard. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the west, you can see the enormous stone gates of the Western Gate. [Exits: north east west] A huge bat is here. A child dressed in rich clothes runs by laughing. A beggar sits on the floor asking for coins. <42%hp 100%mn 62%mv> Bayard leaves west. You follow Bayard. Inside the Western Gate Inside the city of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong, salty stench. From where you stand, you see the enormous gates of the Western Gate swing wide open, providing a free flow of human traffic. To the east, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the western wall and the Sultan's Palace. [Exits: east south west] A huge bat is here. A nomad merchant looks you over. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <42%hp 100%mn 61%mv> Bayard leaves west. You follow Bayard. Outside the Western Gate Here you stand, in the shadow of massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city: pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while, there are guards manning the gates keeping the peace; while the throng of humanity enters and leaves the city. The Sultan's Tears heads out into the arid land to the west from here. [Exits: east west] A huge bat is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <42%hp 100%mn 60%mv> Bayard leaves west. You follow Bayard. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, as far as the naked eye can see, the hills of Tyr-Zinet are barely seen through the haze of the heat. This range of hills is called the Sultan's Guard. To the east, the walls of Tyr-Zinet can be seen clearly now. The Sultan's Palace rises out of the city like a jewel set in sandstone. The top of the palace is domed in shining gold. Truly, the Sultan is a man of great wealth. [Exits: east west] A huge bat is here. A man is standing here, apparently taking a break from his hectic day. A middle aged man struggles to continue his journey. <42%hp 100%mn 59%mv> Bayard leaves west. You follow Bayard. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, far off in the distance, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen in the distance embracing the Sultan's Palace as if protecting it from harm. [Exits: east west] A huge bat is here. <42%hp 100%mn 58%mv> Bayard leaves west. You follow Bayard. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills, thusly the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen in the distance, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen far off in the distance embracing the sparkling Sultan's Palace as if protecting it from harm. [Exits: east west] A huge bat is here. A brown-haired girl is here, playing with a doll. <42%hp 100%mn 57%mv> Bayard leaves west. You follow Bayard. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the Sultan's palace can be seen sticking out of the ground like an enormous shining shell on an even more enormous beach. [Exits: east west] A huge bat is here. A woman strolls through the city, taking in the beauty of it all. A middle aged man struggles to continue his journey. <42%hp 100%mn 56%mv> Bayard leaves west. You follow Bayard. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rises up before you to the west. The path that leads up to it to the west was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills and for the first time you realize just how hot it really is away from the protection of the Sultan's Guard. To the east, you can see the city of Tyr-Zinet. Towering over everything else is the sultan's palace, the jewel of Tyr-Zinet. On either side of the path known as the Sultan's Tears, palm trees were planted by the Sultan's men in the hopes of providing some measure of comfort from the intense heat of the arid sun. In all directions except west, nothing but the occasional underbrush or cactus can be seen in the surroundings. The heat shimmers off the sand in endless waves, a testament to the harsh environment that Tyr-Zinet calls home. [Exits: east west up] A huge bat is here. <42%hp 100%mn 55%mv> Bayard leaves west. You follow Bayard. The Crusader Recruiting Center You stand in a small recruiting office for the Clan of Steel. Tapestries and paintings on the walls show scenes of warriors bearing the mark of the Gauntlet doing battle with all types of mages. Simple wooden benches along the wall provide a place for those who have come to seek knowledge and a place to rest. An old battlescarred veteran stands near the back of the office waiting to answer questions. A simple wooden sign hangs on the wall here. An open door leads out into the city streets. [Exits: east] A huge bat is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. A retired crusader sits behind a desk here. The crusader recruiter nods at you in agreement. The crusader recruiter says, 'Welcome to the Crusader Recruiting Center, Zeptaru. ' The crusader recruiter says, 'I am here to provide answers to questions you may have.' <42%hp 100%mn 55%mv> Bayard leaves east. You follow Bayard. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rises up before you to the west. The path that leads up to it to the west was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills and for the first time you realize just how hot it really is away from the protection of the Sultan's Guard. To the east, you can see the city of Tyr-Zinet. Towering over everything else is the sultan's palace, the jewel of Tyr-Zinet. On either side of the path known as the Sultan's Tears, palm trees were planted by the Sultan's men in the hopes of providing some measure of comfort from the intense heat of the arid sun. In all directions except west, nothing but the occasional underbrush or cactus can be seen in the surroundings. The heat shimmers off the sand in endless waves, a testament to the harsh environment that Tyr-Zinet calls home. [Exits: east west up] A huge bat is here. <42%hp 100%mn 54%mv> Bayard leaves up. You follow Bayard. In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the west and declining steeply to the east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: west down] A huge bat is here. <42%hp 100%mn 52%mv> Bayard leaves west. You follow Bayard. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head north and east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Located at the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: north east] ( 2) A pile of cloth lies on the ground. A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. A huge bat is here. <42%hp 100%mn 50%mv> Bayard leaves north. You follow Bayard. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head south and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: south west] A huge bat is here. <42%hp 100%mn 47%mv> Bayard leaves west. You follow Bayard. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head east and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east west] A huge bat is here. A man is standing here, apparently taking a break from his hectic day. <42%hp 100%mn 45%mv> Bayard leaves west. You follow Bayard. In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the east and declining steeply to the west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east down] A huge bat is here. <42%hp 100%mn 43%mv> Bayard leaves down. You follow Bayard. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rise up before you to the east. There is a path that leads up to it to the east that was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills, and for the first time you realize just how hot it really is away from the protection of Sultan's Guard. You are not the only one to notice this effect. By the side of the road, a vendor has set up a makeshift shop beneath a large canvas. The canopy extends to the north a bit, providing an excellent place to rest and recover from the long journey. [Exits: north west up] A vest of hard leather lies here. A pair of grey soft leather boots was left here. It appears as though some large bird has lost a claw. A huge bat is here. (Translucent) (Chromatic Aura) A small gnome fans himself while he waits for customers. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A gnome vendor tells you, 'Good day, young one. There is a priest here that will gladly' A gnome vendor tells you, 'help you on your way, you need only ask him for his help.' A gnome vendor tells you, 'If you need to rest more than just your legs, there is a small' A gnome vendor tells you, 'rest area to the north of here that I have set up. Also I sell' A gnome vendor tells you, 'water if you need to soothe your parched throat.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <42%hp 100%mn 41%mv> Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east is the foot of a range of hills called the Sultan's Guard. Beyond these hills lies the trading city of Tyr-Zinet. [Exits: east west] A huge bat is here. <42%hp 100%mn 40%mv> Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east, a range of hills can be seen looming ever closer. [Exits: east west] A huge bat is here. <42%hp 100%mn 39%mv> Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] A huge bat is here. <42%hp 100%mn 38%mv> Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] A huge bat is here. A middle aged man struggles to continue his journey. <42%hp 100%mn 37%mv> Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north east] A huge bat is here. <42%hp 100%mn 36%mv> f Bayard leaves north. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north south] A huge bat is here. <42%hp 100%mn 35%mv> ollo Bayard leaves north. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: south west] A huge bat is here. <42%hp 100%mn 34%mv> w s Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the fields are filled with fewer trees and the grass is not as tall it is to the west. [Exits: east west] A huge bat is here. <42%hp 100%mn 33%mv> elf Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood and the dark forest of the Grove of Despair meet as if they are soldiers on a battlefield, lined up to go to battle. [Exits: east west] A huge bat is here. A middle aged man struggles to continue his journey. <42%hp 100%mn 33%mv> Bayard leaves west. You follow Bayard. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] A huge bat is here. <42%hp 100%mn 32%mv> You stop following Bayard. <42%hp 100%mn 32%mv> Bayard leaves west. <42%hp 100%mn 32%mv> Bayard has arrived. <42%hp 100%mn 32%mv> Bayard sits down and thinks deeply. <42%hp 100%mn 32%mv> Bayard says, 'Wacha doen?' <42%hp 100%mn 32%mv> foll    say Fare well and thank ye very much! You say, 'Fare well and thank ye very much!' <47%hp 100%mn 38%mv> say I must part ways for Bayard nods. <47%hp 100%mn 38%mv> now You say, 'I must part ways for now' <47%hp 100%mn 38%mv> Bayard utters the words, 'bbantisuhz yiio'. A magic mushroom suddenly appears. <47%hp 100%mn 38%mv> Bayard eats a magic mushroom. <47%hp 100%mn 38%mv> bow   You bow deeply. <47%hp 100%mn 38%mv> Bayard leaves west. <47%hp 100%mn 38%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ exit Script done on Mon Sep 3 02:31:04 2007