Script started on Sat Sep 1 14:24:21 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. 1 failed attempts at your password since your last login. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] ( 2) You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A pit for sacrifices is here. A huge cityguard scrutinizes you as he strolls by. You have 2 new notes waiting. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 98%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 97%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 96%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. A large cockroach scuttles across the ground. <100%hp 100%mn 95%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A child plays here, pretending to be a cityguard. <100%hp 100%mn 94%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 93%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <100%hp 100%mn 92%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A large cockroach scuttles across the ground. A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 91%mv> s Approaching the Bridge You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. To the south is the bridge itself, and heading north one would approach one of the busiest places in Glyndane: Market Square. [Exits: north south] <100%hp 100%mn 90%mv> s Glyndane Bridge Rising high above the river is the Glyndane Bridge. It was made by crude masons who knew how to put stones together to make a bridge but had not enough craftsmanship to fashion anything aesthetic from it. The walking surface is smooth enough, worn from generations of feet passing over it. The dirt between the stones shows how often the bridge gets cleaned. You can look out over either side and see the river. On the north banks, you see docks where some people are fishing. [Exits: north south] <100%hp 100%mn 89%mv> n Approaching the Bridge You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. To the south is the bridge itself, and heading north one would approach one of the busiest places in Glyndane: Market Square. [Exits: north south] <100%hp 100%mn 88%mv> n Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A large cockroach scuttles across the ground. A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 87%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <100%hp 100%mn 86%mv> n Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 85%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A child plays here, pretending to be a cityguard. <100%hp 100%mn 84%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. A large cockroach scuttles across the ground. <100%hp 100%mn 83%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A child plays here, pretending to be a cityguard. <100%hp 100%mn 82%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 81%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <100%hp 100%mn 80%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A large cockroach scuttles across the ground. A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 78%mv> w Summer Road You are on Summer Road, a narrow, grimy byway of cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. To the north you see a building whose entrance does not face this road. [Exits: east south west] <100%hp 100%mn 77%mv> s On the Docks Wooden docks slope gently down toward the river, which slowly flows from east to west. To the north is the road. The docks extend westward. [Exits: north south west] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 76%mv> s You step out of the shadows. On the River The river flows from east to west. To the northwest you see the access docks and the city rising up beyond them. The ramparts to the southwest are too steep to climb. Rising up above is the bridge which spans the river. [Exits: north east west] A mangy dog wanders along, looking for food. <100%hp 100%mn 75%mv> w On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] <100%hp 100%mn 75%mv> w On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 74%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. [Exits: east west] <100%hp 100%mn 74%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] <100%hp 100%mn 73%mv> w On the River The river flows from east to west. Here you see where it flows beneath the ramparts which surround the city. The banks are too steep to climb. The high protective wall to the south is also too steep to climb. A hole in the wall at the river's edge allows the river to flow under and down, somehow. Perhaps it is someone's attempt to bring water to the desert to the south? [Exits: east south west] <100%hp 100%mn 73%mv> w Under the Ramparts You are on the Midgaard River as it flows under the western ramparts surrounding the city of Glyndane. Looking at the walls to the north and south, you marvel at how well-formed they are, to prevent anyone from using them to climb up and surprise any guards who might be patrolling above. [Exits: east west] A fish swims in the river. A fish swims in the river here. <100%hp 100%mn 72%mv> w On the River The calmly flowing Midgaard River flows from a well-built arch in the wall to the east, toward the west. Northward you see small trees, and to the south, sand as far as the eye can see. [Exits: east west] A fish swims in the river here. A fish swims in the river here. <100%hp 100%mn 72%mv> w On the River The Midgaard River flows calmly. To the south is a sandy bank which seems to extend southward forever. The northern bank is thick with small trees. To the east you see a wall surrounding a city. [Exits: east west] A fish swims in the river here. A fish swims here in the river. A fish swims in the river. <100%hp 100%mn 79%mv> w On the River The Midgaard River is calm here. To the south is a sandy bank which seems to extend forever. To the north are small trees. The river flows from east to west toward a quickening, where old rubble from the fall of Midgaard still causes a foaming and rapid movement for dangerous river navigation. [Exits: east west] A fish swims in the river here. <100%hp 100%mn 78%mv> w On the River The Midgaard River approaches a rapids caused by strewn rubble, causing white water and swift movement (dangerous). To the west you see a greater danger in the form of huge boulders. To the east, the river is calmer, and the surface does not betray the remnants of the old city wall. [Exits: east west] A fish swims in the river. A fish swims in the river here. <100%hp 100%mn 78%mv> w On the River Rapids Beneath you, the white water rapids through the rubble continue to take you swiftly along. The river twists and turns around huge boulders which once were part of the wall around the old city of Midgaard. [Exits: east south] A fish swims in the river here. A fish swims in the river here. A fish swims in the river here. A fish swims in the river. <100%hp 100%mn 77%mv> w Alas, you cannot go that way. <100%hp 100%mn 77%mv> s On the River The Midgaard River has turned into a twisty turny white water rapids. To the east you see a rocky outcropping with an entrance, through which the river flows, and to the north the river continues its rapid pace, forking past a huge boulder. [Exits: north east west down] <100%hp 100%mn 77%mv> w On the River The river pushes past the eastern wall of Ethshar. Rubble in the water from when the old city of Midgaard fell causes some white water rapids and a somewhat dangerous journey. Sticking out of the water, still attached to a huge bit of stone, is a twisted iron bar, one of several that used to block the hole in the wall through which the river flowed, when Midgaard was a living city. [Exits: east west down] A fish swims in the river. A fish swims in the river here. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <100%hp 100%mn 76%mv> w On the River You see the ruins on the northern riverbank. East of here the river passes under the eastern wall and through its rubble, creating a bit of white water among the rocks, some of which have been chipped away with time. [Exits: east west down] A fish swims in the river. <100%hp 100%mn 76%mv> w On the River The levee is directly north of here, and a small boat landing used at one time for Kate's Diner (you can see the old sign still standing!) is to the south. The river flows in an east west direction. [Exits: east west down] <100%hp 100%mn 75%mv> w On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] A fine filet of bass is here. A fish swims in the river. A fish swims in the river. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <100%hp 100%mn 75%mv> w On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] A fine filet of bass is here. A fish swims in the river. <100%hp 100%mn 74%mv> e On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] A fine filet of bass is here. A fish swims in the river. A fish swims in the river. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <100%hp 100%mn 74%mv> u Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 73%mv> n South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 72%mv> opn   d Alas, you cannot go that way. <100%hp 100%mn 72%mv> open d I see no door d here. <100%hp 100%mn 72%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] ( 2) You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A pit for sacrifices is here. A huge cityguard scrutinizes you as he strolls by. <100%hp 100%mn 40%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 38%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 37%mv> 1 You attempt to hide. <100%hp 100%mn 37%mv> 4 You attempt to move silently. <100%hp 100%mn 37%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 36%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. <100%hp 100%mn 35%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A large cockroach scuttles across the ground. A child plays here, pretending to be a cityguard. <100%hp 100%mn 34%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 33%mv> w You step out of the shadows. Entrance to the Ranger Station The floor is packed dirt, heavily travelled. Along the northern wooden wall is a wooden bench, above which is a trophy of a green dragon's head mounted on polished oak, beneath which is a small plaque bearing the name of the ranger who killed it alone. Over the doorway to the south is a sign. Open doorways lead to the road eastward, and to the small park westward. [Exits: east south west] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 32%mv> e Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 30%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <100%hp 100%mn 29%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A large cockroach scuttles across the ground. A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 28%mv> w Summer Road You are on Summer Road, a narrow, grimy byway of cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. To the north you see a building whose entrance does not face this road. [Exits: east south west] <100%hp 100%mn 27%mv> s On the Docks Wooden docks slope gently down toward the river, which slowly flows from east to west. To the north is the road. The docks extend westward. [Exits: north south west] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 26%mv> s On the River The river flows from east to west. To the northwest you see the access docks and the city rising up beyond them. The ramparts to the southwest are too steep to climb. Rising up above is the bridge which spans the river. [Exits: north east west] A mangy dog wanders along, looking for food. <100%hp 100%mn 25%mv> w On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] <100%hp 100%mn 24%mv> w On the River The river flows from east to west. To the north you see the access docks and the city rising up beyond them. The ramparts to the south are too steep to climb. To the east you see a bridge spanning the river. [Exits: north east west] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 24%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. [Exits: east west] <100%hp 100%mn 23%mv> w On the River The river flows from east to west. To the north you see the city rising up beyond some undeveloped land. The banks are too steep to climb. The ramparts to the south are also too steep to climb. [Exits: east west] <100%hp 100%mn 23%mv> w On the River The river flows from east to west. Here you see where it flows beneath the ramparts which surround the city. The banks are too steep to climb. The high protective wall to the south is also too steep to climb. A hole in the wall at the river's edge allows the river to flow under and down, somehow. Perhaps it is someone's attempt to bring water to the desert to the south? [Exits: east south west] <100%hp 100%mn 22%mv> w Under the Ramparts You are on the Midgaard River as it flows under the western ramparts surrounding the city of Glyndane. Looking at the walls to the north and south, you marvel at how well-formed they are, to prevent anyone from using them to climb up and surprise any guards who might be patrolling above. [Exits: east west] A fish swims in the river. <100%hp 100%mn 22%mv> w On the River The calmly flowing Midgaard River flows from a well-built arch in the wall to the east, toward the west. Northward you see small trees, and to the south, sand as far as the eye can see. [Exits: east west] A fish swims in the river here. A fish swims in the river here. A fish swims in the river here. <100%hp 100%mn 21%mv> w On the River The Midgaard River flows calmly. To the south is a sandy bank which seems to extend southward forever. The northern bank is thick with small trees. To the east you see a wall surrounding a city. [Exits: east west] A fish swims in the river here. A fish swims here in the river. A fish swims in the river. <100%hp 100%mn 21%mv> w On the River The Midgaard River is calm here. To the south is a sandy bank which seems to extend forever. To the north are small trees. The river flows from east to west toward a quickening, where old rubble from the fall of Midgaard still causes a foaming and rapid movement for dangerous river navigation. [Exits: east west] <100%hp 100%mn 20%mv> w On the River The Midgaard River approaches a rapids caused by strewn rubble, causing white water and swift movement (dangerous). To the west you see a greater danger in the form of huge boulders. To the east, the river is calmer, and the surface does not betray the remnants of the old city wall. [Exits: east west] A fish swims in the river here. A fish swims in the river. A fish swims in the river here. <100%hp 100%mn 20%mv> w On the River Rapids Beneath you, the white water rapids through the rubble continue to take you swiftly along. The river twists and turns around huge boulders which once were part of the wall around the old city of Midgaard. [Exits: east south] A fish swims in the river here. A fish swims in the river here. A fish swims in the river here. A fish swims in the river. <100%hp 100%mn 19%mv> s On the River The Midgaard River has turned into a twisty turny white water rapids. To the east you see a rocky outcropping with an entrance, through which the river flows, and to the north the river continues its rapid pace, forking past a huge boulder. [Exits: north east west down] <100%hp 100%mn 18%mv> w On the River The river pushes past the eastern wall of Ethshar. Rubble in the water from when the old city of Midgaard fell causes some white water rapids and a somewhat dangerous journey. Sticking out of the water, still attached to a huge bit of stone, is a twisted iron bar, one of several that used to block the hole in the wall through which the river flowed, when Midgaard was a living city. [Exits: east west down] A fish swims in the river. A fish swims in the river here. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <100%hp 100%mn 18%mv> w You are hungry. <100%hp 100%mn 26%mv> On the River You see the ruins on the northern riverbank. East of here the river passes under the eastern wall and through its rubble, creating a bit of white water among the rocks, some of which have been chipped away with time. [Exits: east west down] A fish swims in the river. <100%hp 100%mn 25%mv> get bread sack You get a warm loaf of bread from a Big Ol'Pack Sack. <100%hp 100%mn 25%mv> eat s bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 25%mv> w On the River The levee is directly north of here, and a small boat landing used at one time for Kate's Diner (you can see the old sign still standing!) is to the south. The river flows in an east west direction. [Exits: east west down] <100%hp 100%mn 25%mv> w On the River North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, torn and riddled with gaping holes from a disaster. The supports for this bridge look no better. It's a wonder the thing still stands, and is still used. It's a health hazard! An accident waiting to happen! [Exits: east west up down] A fine filet of bass is here. A fish swims in the river. A fish swims in the river. A fish swims here in the river. A small snail crawls along the bridge support. A small snail crawls along the bridge support. A small snail crawls along the bridge support. <100%hp 100%mn 24%mv> w On the River North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. [Exits: east west down] A fine filet of bass is here. A fish swims in the river. <100%hp 100%mn 24%mv> w Under the Bridge The arch under the bridge is covered by riverweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. [Exits: east west up down] A fish swims here in the river. A small snail crawls along under the wall. A small snail crawls along under the wall. A small snail crawls along under the wall. <100%hp 100%mn 23%mv> w On the Dark River The River flows to the east past the wall of Ethshar. Rubble and ruin from the fall of old Midgaard still make the river navigation dangerous. Westward through the boulders and chunks of rock which were once the wall of the old city, the river snakes through a dark forest. [Exits: east west down] A fish swims here in the river. A fish swims here in the river. A fish swims here in the river. <100%hp 100%mn 23%mv> w On the Dark River The River continues east and west, flowing swiftly past boulders and chunks of rock, remnants of the once great wall surrounding the city of Midgaard. White water rapids make the journey swift and somewhat dangerous. The new wall of Ethshar which has risen in its place speaks of the spirit of the people in the face of desolation. Unfortunately, the imperial coffers did not pay to have the river dredged. [Exits: east west down] <100%hp 100%mn 22%mv> w On the Dark River East and west the river continues to meander through the woods. The rubble here does not break the surface and cause white wate rapids, as it does to the east, but you can tell looking at the water's surface that there are dangerous sharp stones beneath the water waiting to rip into what carries you over the river. You hear the sounds of chopping wood far off in the distance. The river itself forks, part of it flowing northward. [Exits: north east west down] A fish swims in the river. A fish swims here in the river. <100%hp 100%mn 22%mv> n A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] A ferocious warg is here, snarling angrily at you. A large, black wolf is here, glaring hungrily at you. A ferocious warg is here, snarling angrily at you. You drop, roll backward, and dodge the ferocious warg's bite. The ferocious warg's bite misses you. The ferocious warg is in perfect condition. <100%hp 100%mn 21%mv> You trample around loudly again. Your slash injures the ferocious warg. The ferocious warg's bite misses you. The ferocious warg tries to disarm you, but fails. The ferocious warg's bite misses you. The ferocious warg tries to disarm you, but fails. The ferocious warg has quite a few wounds. <100%hp 100%mn 21%mv> Your slash injures the ferocious warg. The ferocious warg's bite misses you. The ferocious warg's bite misses you. The ferocious warg is bleeding profusely. <100%hp 100%mn 21%mv> Your slash wounds the ferocious warg. The ferocious warg's bite misses you. The ferocious warg's bite misses you. The ferocious warg is spasming in shock. <100%hp 100%mn 21%mv> Your slash hits the ferocious warg. The ferocious warg's bite misses you. The ferocious warg's bite misses you. The ferocious warg is convulsing on the ground. <100%hp 100%mn 28%mv> Your slash misses the ferocious warg. The ferocious warg's bite misses you. The ferocious warg's trip misses you. The ferocious warg's bite misses you. The ferocious warg is convulsing on the ground. <100%hp 100%mn 28%mv> The ferocious warg leans back and dodges your slash. The ferocious warg's bite misses you. The ferocious warg's bite misses you. The ferocious warg is convulsing on the ground. <100%hp 100%mn 28%mv> The large, black wolf leaves west. The ferocious warg is convulsing on the ground. <100%hp 100%mn 28%mv> Your slash hits the ferocious warg. The ferocious warg is DEAD!! You receive 21 experience points. The ferocious warg spills its guts all over the floor. The ferocious warg's bite misses you. The ferocious warg is in perfect condition. <100%hp 100%mn 28%mv> recall Your slash injures the ferocious warg. The ferocious warg's bite misses you. The ferocious warg has quite a few wounds. <100%hp 100%mn 28%mv> You failed! The ferocious warg has quite a few wounds. <100%hp 100%mn 28%mv> recall Your slash wounds the ferocious warg. The ferocious warg's bite misses you. The ferocious warg is gushing blood. <100%hp 100%mn 28%mv> You failed! The ferocious warg is gushing blood. <100%hp 100%mn 28%mv> Your slash hits the ferocious warg. The ferocious warg's bite misses you. The ferocious warg is spasming in shock. <100%hp 100%mn 28%mv> 3 Your kicked dirt nicks the ferocious warg. The ferocious warg is blinded by the dirt in its eyes! The ferocious warg is spasming in shock. <100%hp 100%mn 28%mv> Your slash injures the ferocious warg. The ferocious warg's bite misses you. The ferocious warg is convulsing on the ground. <100%hp 100%mn 28%mv> l Your slash wounds the ferocious warg. The ferocious warg is DEAD!! You receive 24 experience points. The ferocious warg's arm is sliced from its dead body. <100%hp 100%mn 28%mv> A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] ( 2) The corpse of the ferocious warg is lying here. The sliced-off arm of the ferocious warg is lying here. A steaming pile of the ferocious warg's entrails is lying here. <100%hp 100%mn 28%mv> sacrifice corpse The gods give you 15 silver coins for your sacrifice. <100%hp 100%mn 28%mv> sacrifice corpse The gods give you 15 silver coins for your sacrifice. <100%hp 100%mn 28%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] ( 2) You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A pit for sacrifices is here. A huge cityguard scrutinizes you as he strolls by. <100%hp 100%mn 14%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 13%mv> A disgusting cockroach has arrived. <100%hp 100%mn 21%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 20%mv> 1 You attempt to hide. <100%hp 100%mn 20%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 20%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 18%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. <100%hp 100%mn 17%mv> fill bladder You step out of the shadows. You fill a bladder with water from a natural spring. <100%hp 100%mn 17%mv> drink spring You drink water from a natural spring. Your thirst is quenched. <100%hp 100%mn 17%mv> 1 You attempt to hide. <100%hp 100%mn 17%mv> 4 You attempt to move silently. <100%hp 100%mn 17%mv> scoe Huh? <100%hp 100%mn 17%mv> sc You are Zeptaru the Sharper. Level 9, 19 years old (37 hours). You are young. You joined Dark Mists 90 days, 11 hours, 56 minutes, and 14 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 17% movement. You have 0 practices and 0 training sessions. You are carrying 27/41 items with weight 177/290 pounds. Str: 17(??) Int: 20(??) Wis: 21(??) Dex: 21(??) Con: 15(??) You have scored 24095 exp, and have 5 gold and 49 silver coins. You need 2473 exp to level. Wimpy set to 10% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are superbly armored against magic. You are neutral, and impulsively inclined. You are affected by the following: Sneak <100%hp 100%mn 17%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 25%mv> sit You sit down. <100%hp 100%mn 25%mv> exam sack A brownish leather-like sack rests here. A Big Ol'Pack Sack holds: dagger (15) a warm loaf of bread (Glowing) a war banner ( 3) (Glowing) a potion of bravery ( 6) (Glowing) a potion of fate (18) a pale green potion (15) a blue potion <100%hp 100%mn 33%mv> get blue ss ack You step out of the shadows. You get a blue potion from a Big Ol'Pack Sack. <100%hp 100%mn 33%mv> quaff blue You quaff a blue potion. Your eyes tingle. <100%hp 100%mn 33%mv> Someone has arrived. <100%hp 100%mn 33%mv> Someone leaves north. <100%hp 100%mn 33%mv> 1 You attempt to hide. <100%hp 100%mn 41%mv> 4 Better stand up first. <100%hp 100%mn 41%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. <100%hp 100%mn 41%mv> Someone has arrived. <100%hp 100%mn 41%mv> Someone leaves south. <100%hp 100%mn 41%mv> Adelaide yells, 'Help! I am being attacked by someone!' <100%hp 100%mn 41%mv> stand You stand up. <100%hp 100%mn 41%mv> e The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 49%mv> Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 48%mv> s Ye Olde General Store You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small sign hangs on the wall. A well-polished stair in the southwest corner leads upward. [Exits: north up] A man reeking of liquor lifts a bottle-shaped plain brown sack to his mouth. The shopkeeper sits behind the counter waiting patiently for you to purchase something. <100%hp 100%mn 47%mv> list General Store Shopkeeper says, 'I do not trade with folks I cannot see.' You cannot do that here. <100%hp 100%mn 47%mv> vis You trample around loudly again. You step out of the shadows. <100%hp 100%mn 47%mv> list [Lv Price Qty] Item [ 0 105 -- ] a small lantern [ 0 33 -- ] a bladder [ 0 12 -- ] a bag [ 0 42 -- ] a box [ 0 1260 -- ] a canoe <100%hp 100%mn 47%mv> buy 2 bla    *bladder You haggle with General Store Shopkeeper. You buy a bladder[2] for 50 silver. <100%hp 100%mn 47%mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 46%mv> w wMarket Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. <100%hp 100%mn 45%mv> Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 100%mn 44%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 51%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 50%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 48%mv> e e Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 47%mv> e Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 46%mv> Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 100%mn 45%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. <100%hp 100%mn 44%mv> w wh [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Human ] [Helper] Adelaide the Mistress of Sorcery [ Half ] Bartelby the Master of Hearing [ Chnge ] Quorin the Spell Student [ Draco ] [Helper] (CRIMINAL) Ithrowus Eowon the Anti-Hero [ Half ] Zanzyra the Expert of Judo [ Draco ] [Helper] Korbec the Archmage of Focus [ Chnge ] Heloise, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Ilthd ] Sirulen the Grand Mystic [53 Cen ANG] [Helper] [LIGHT] Tiltan T'Renolya, Druid of Healing and Health, Student of Nature [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements Players found: 11 <100%hp 100%mn 44%mv> Adelaide has arrived. <100%hp 100%mn 44%mv> l adelaide Adelaide possesses eyes the color of the bluest sea. She has dark, thin eyebrows and thin, deep pink lips. Her straight hair falls far past her broad shoulders matching the color of the deepest brown tree. Her fair skin has a healthy complexion. She is of medium height with an athletic, womanly figure. She has two wide scars on her left forearm that extend the width of her arm. Her legs appear sturdy and swift. Adelaide is in perfect condition. Adelaide is using: a silver ring chainmail a steel buckler robe a belt of steel links (Glowing) An ornate mithril dagger You peek at the inventory: a small green pill ( 7) (Glowing) a bright ball of light a canoe a bark-covered flagon ( 2) a small lantern ( 3) a silver ring ( 3) a bright green potion a walking staff ( 2) a claw a milky white potion A steel helm an envelope containing a note of introduction Drunk Monk a scroll of paper a belt of steel links ( 2) a bladder a bag straw broom <100%hp 100%mn 44%mv> hug adelaide You hug her. <100%hp 100%mn 52%mv> Adelaide hugs you. <100%hp 100%mn 52%mv> Adelaide drools all over herself -- making a TERRIBLE mess! <100%hp 100%mn 52%mv> Adelaide dances wildly before you! <100%hp 100%mn 52%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 52%mv> Adelaide falls down laughing. <100%hp 100%mn 52%mv> squeal Adelaide whistles appreciatively. You squeal with delight! <100%hp 100%mn 52%mv> Sirulen has arrived. <100%hp 100%mn 52%mv> Someone leaves east. <100%hp 100%mn 52%mv> Adelaide looks at you. <100%hp 100%mn 52%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 60%mv> Sirulen has arrived. <100%hp 100%mn 60%mv> l  l sirulen With his red fire eyes, ebony black hairs, long legs and arms, deatly face he is monster. He has bristly and very long a body. And he has scary tottoos. He has special bruises on dorsal, maybe mark of whip... He has large foots, hands and ears. And he has long a proboscis. With his long and black nails, horny hans macabre a warrior really... Someone is in perfect condition. Sirulen is using: (Glowing) gem-studded ring (Glowing) gem-studded ring Red Rose Amulet a holy symbol of Illunus a stoney breastplate Helm of the Red Rose a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of dragonscale gauntlets a heavy iron shield a bearskin cloak a silver belt with an opal embedded in the buckle A thin iron bracer A thin iron bracer A Short-Handled Rake <100%hp 100%mn 60%mv> Adelaide gives you Drunk Monk. <100%hp 100%mn 60%mv> drop drunk You drop Drunk Monk. <100%hp 100%mn 60%mv> say Already read it Sirulen gets Drunk Monk. You say, 'Already read it' <100%hp 100%mn 60%mv> Sirulen utters the word, 'aaculaahayw'. <100%hp 100%mn 68%mv> beckon adelaide You beckon for Adelaide to follow! <100%hp 100%mn 68%mv> Adelaide gets a warm loaf of bread from a bag. <100%hp 100%mn 68%mv> Adelaide eats a warm loaf of bread. <100%hp 100%mn 68%mv> Sirulen drops Drunk Monk. <100%hp 100%mn 68%mv> Someone giggles. <100%hp 100%mn 68%mv> Sirulen leaves north. <100%hp 100%mn 68%mv> tell Zanzyra do ye want to lead the group? You tell Zanzyra, 'do ye want to lead the group?' <100%hp 100%mn 76%mv> Zanzyra shrugs helplessly. <100%hp 100%mn 76%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small book with a handwritten title reading, "Drunk Monk", lies here. A natural spring flows from the ground here. Zanzyra the Expert of Judo is here. Adelaide the Mistress of Sorcery is here. <100%hp 100%mn 76%mv> Zanzyra beckons for everyone to follow. <100%hp 100%mn 76%mv> be  foll zanzyra        ow zanzy Adelaide joins Zanzyra's group. <100%hp 100%mn 76%mv> ra You now follow Zanzyra. <100%hp 100%mn 76%mv> Zanzyra mulls over the idea at hand. Please be patient. <100%hp 100%mn 84%mv> Zanzyra says, 'I can't group Zeptaru.' <100%hp 100%mn 84%mv> folow self Huh? <100%hp 100%mn 84%mv> follow self You stop following Zanzyra. <100%hp 100%mn 84%mv> Zanzyra says, 'What circle, Zeptaru?' <100%hp 100%mn 84%mv> say I am only of the 8 9th rand king You say, 'I am only of the 9th ranking' <100%hp 100%mn 92%mv> Adelaide looks at Zanzyra. <100%hp 100%mn 92%mv> l zanzyra A halfling, obviously, but slightly taller than most female halflings, her eyes blaze brilliant blue, sparkling with wit and determination. Tan skin is supple yet taut over trained, developed muscles. Scars decorate her hands, as do some fresh scabs, but they only add to her mysterious allure. Long, dark hair is braided and rolled in a bun held there with two small polished sticks? She wears plain, baggy clothes and a colored belt. Zanzyra has a few bruises. Zanzyra is using: an opal set in a silver ring an opal set in a silver ring a jewel-encrusted collar a jewel-encrusted collar a crown of woven rowan leaves a pair of falconer's gloves a druidian robe (Glowing) Green Belt of the Tiger an onyx bracelet an onyx bracelet You peek at the inventory: a light elven cloak a bladder a Big Ol'Pack Sack a seashell ring <100%hp 100%mn 92%mv> Zanzyra says, 'Maybe around Adelaide.' <100%hp 100%mn 92%mv> reply Ay Zanzyra looks at you. <100%hp 100%mn 100%mv> e They are not here. <100%hp 100%mn 100%mv> say Aye You say, 'Aye' <100%hp 100%mn 100%mv> fl ollow Adelaide looks at you. <100%hp 100%mn 100%mv> adelaide You now follow Adelaide. <100%hp 100%mn 100%mv> Zanzyra looks at Adelaide. <100%hp 100%mn 100%mv> follow self You stop following Adelaide. <100%hp 100%mn 100%mv> say I must train on my own for now I suppose You say, 'I must train on my own for now I suppose' <100%hp 100%mn 100%mv> Zanzyra says, 'Probably.' <100%hp 100%mn 100%mv> say Am i strong enought ot  to venture Zanzyra looks at you. <100%hp 100%mn 100%mv> into the swamps? You say, 'Am i strong enought to venture into the swamps?' <100%hp 100%mn 100%mv> Zanzyra gives you a light elven cloak. <100%hp 100%mn 100%mv> wear Zanzyra says, 'Probably not.' <100%hp 100%mn 100%mv> cloak You wear a light elven cloak around your neck. <100%hp 101%mn 100%mv> bow zanzyra You bow before her. <100%hp 100%mn 100%mv> Zanzyra says, 'You'll probably want to go to the Kobold caverns or something.' <100%hp 100%mn 100%mv> say Ae ye, I w Someone has arrived. <100%hp 100%mn 100%mv> ^R say Aye, I s Zanzyra beckons Adelaide to follow. Sirulen drinks water from a natural spring. <100%hp 100%mn 100%mv> ha Someone drinks water from a natural spring. <100%hp 100%mn 100%mv> ll You say, 'Aye, I shall' <100%hp 100%mn 100%mv> Sirulen leaves north. <100%hp 100%mn 100%mv> say What ranking are ye Zanzyra? You say, 'What ranking are ye Zanzyra?' <100%hp 100%mn 100%mv> Zanzyra says, '22nd.' <100%hp 100%mn 100%mv> say I have a feeling Sirulen will be watching me You say, 'I have a feeling Sirulen will be watching me' <100%hp 100%mn 100%mv> Adelaide looks at Zanzyra. <100%hp 100%mn 100%mv> say Lying in wait You say, 'Lying in wait' <100%hp 100%mn 100%mv> Zanzyra smirks. <100%hp 100%mn 100%mv> Zanzyra says, 'There will always be someone...' <100%hp 100%mn 100%mv> Zanzyra nods. <100%hp 100%mn 100%mv> say Fare wellyou Zanzyra beckons Adelaide to follow. <100%hp 100%mn 100%mv> ^R say Fare wellyo  Small bird has arrived. <100%hp 100%mn 100%mv> You say, 'Fare welly' <100%hp 100%mn 100%mv> Zanzyra smiles happily. <100%hp 100%mn 100%mv> Zanzyra says, 'You too.' <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young thief practices hiding and sneaking in the shadows. <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 98%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 97%mv> n nBridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 96%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 95%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 94%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 93%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 92%mv> n n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 91%mv> Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 90%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 88%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 86%mv> d A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 84%mv> 1 You attempt to hide. <100%hp 100%mn 84%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 84%mv> d A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] A kobold with cobalt fur crouches on the ground, muttering to itself. <100%hp 100%mn 82%mv> The cobalt kobold leaves down. <100%hp 100%mn 82%mv> d Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] A kobold with cobalt fur crouches on the ground, muttering to itself. <100%hp 100%mn 79%mv> l cobolt You do not see that here. <100%hp 100%mn 79%mv> c l cobalt This kobold holds a gleam of dull intelligence in its eye. It seems to be muttering about something in the past, as it occasionally tilts its head back, as if trying to recall something. The cobalt kobold wears a collar of shiny silver. The cobalt kobold is in perfect condition. The cobalt kobold is using: a hardened leather vest You peek at the inventory: Nothing. <100%hp 100%mn 79%mv> kill kobold You step out of the shadows. You trample around loudly again. Your slash injures The cobalt kobold. The cobalt kobold has some small wounds. <100%hp 100%mn 87%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold has quite a few wounds. <100%hp 100%mn 87%mv> The cobalt kobold leans to her right and dodges your slash. The cobalt kobold's claw misses you. The cobalt kobold has quite a few wounds. <100%hp 100%mn 87%mv> Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is bleeding profusely. <100%hp 100%mn 87%mv> Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is gushing blood. <100%hp 100%mn 87%mv> The cobalt kobold hops backward and dodges your slash. The cobalt kobold's claw misses you. The cobalt kobold is gushing blood. <100%hp 100%mn 87%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is screaming in pain. <100%hp 100%mn 87%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is spasming in shock. <100%hp 100%mn 87%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is convulsing on the ground. <100%hp 100%mn 87%mv> Your slash hits The cobalt kobold. The cobalt kobold is DEAD!! You receive 77 experience points. The cobalt kobold's severed head plops on the ground. You get a hardened leather vest from the corpse of The cobalt kobold. You get 61 silver coins from the corpse of The cobalt kobold. <100%hp 100%mn 87%mv> 1 You attempt to hide. <100%hp 100%mn 95%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 95%mv> l Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] The corpse of The cobalt kobold is lying here. The severed head of The cobalt kobold is lying here. <100%hp 100%mn 95%mv> sa  sacrifice corpse You step out of the shadows. The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 95%mv> 1 You attempt to hide. <100%hp 100%mn 95%mv> 4 You attempt to move silently. <100%hp 100%mn 95%mv> l Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] The severed head of The cobalt kobold is lying here. <100%hp 100%mn 95%mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] A kobold with scarlet fur howls its lungs out here. <100%hp 100%mn 92%mv> kill kobold You step out of the shadows. You trample around loudly again. Your slash injures The scarlet kobold. The scarlet kobold has some small wounds. <100%hp 100%mn 100%mv> The scarlet kobold leans to her right and dodges your slash. The scarlet kobold's chomp misses you. The scarlet kobold has some small wounds. <100%hp 100%mn 100%mv> 3 Your kicked dirt scratches The scarlet kobold. The scarlet kobold is blinded by the dirt in her eyes! The scarlet kobold has quite a few wounds. <100%hp 100%mn 100%mv> Your slash wounds The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is bleeding profusely. <100%hp 100%mn 100%mv> 5 Your slash wounds The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is screaming in pain. <100%hp 100%mn 100%mv> You hook The scarlet kobold's left ankle with your foot and trip her! Your trip grazes The scarlet kobold. The scarlet kobold is screaming in pain. <100%hp 100%mn 100%mv> Your slash wounds The scarlet kobold. The scarlet kobold's chomp misses you. The scarlet kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash wounds The scarlet kobold. The scarlet kobold is DEAD!! You receive 78 experience points. You hear The scarlet kobold's death cry. You get 35 silver coins from the corpse of The scarlet kobold. <100%hp 100%mn 100%mv> l A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] The corpse of The scarlet kobold is lying here. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> sacrifice corpes You step out of the shadows. You cannot find it. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> l A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] <100%hp 100%mn 100%mv> s The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <100%hp 100%mn 97%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] <100%hp 100%mn 94%mv> w A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] <100%hp 100%mn 92%mv> w The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] A cobalt-hued kobold crouches on the ground, muttering. Grinning foolishly, a blue kobold wanders nearby. Muttering to itself, a cobalt-furred kobold crouches down. <100%hp 100%mn 97%mv> kill kobold You step out of the shadows. You trample around loudly again. Your slash injures The cobalt kobold. The cobalt kobold has some small wounds. <100%hp 100%mn 97%mv> The cobalt kobold drops, rolls backward, and dodges your slash. The cobalt kobold's claw misses you. The cobalt kobold has some small wounds. <100%hp 100%mn 97%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold has quite a few wounds. <100%hp 100%mn 97%mv> 3 Your kicked dirt grazes The cobalt kobold. The cobalt kobold is blinded by the dirt in her eyes! The cobalt kobold is covered in bleeding wounds. <100%hp 100%mn 97%mv> 5 Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is gushing blood. <100%hp 100%mn 97%mv> Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is screaming in pain. <100%hp 100%mn 97%mv> You hook The cobalt kobold's right ankle with your foot and trip her! Your trip grazes The cobalt kobold. The cobalt kobold is spasming in shock. <100%hp 100%mn 97%mv> Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is writhing in agony. <100%hp 100%mn 97%mv> Your slash injures The cobalt kobold. The cobalt kobold is DEAD!! You receive 89 experience points. You hear The cobalt kobold's death cry. You get a belt of steel links from the corpse of The cobalt kobold. You get 64 silver coins from the corpse of The cobalt kobold. <100%hp 100%mn 97%mv> ki   The cobalt kobold leaves east. <100%hp 100%mn 97%mv> alias 2 kill kobold 2 is now realiased to 'kill kobold'. <100%hp 100%mn 97%mv> 2 Your slash injures The blue kobold. The blue kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash injures The blue kobold. You scramble backward and dodge The blue kobold's scratch. The blue kobold is bleeding profusely. <100%hp 100%mn 97%mv> 3 Your kicked dirt scratches The blue kobold. The blue kobold is blinded by the dirt in her eyes! The blue kobold is gushing blood. <100%hp 100%mn 97%mv> Your slash injures The blue kobold. The blue kobold's scratch misses you. The blue kobold is spasming in shock. <100%hp 100%mn 97%mv> 5 Your slash injures The blue kobold. The blue kobold's scratch misses you. The blue kobold is convulsing on the ground. <100%hp 100%mn 97%mv> You quickly stick your leg behind The blue kobold's left leg and trip her! Your trip scratches The blue kobold. The blue kobold is DEAD!! You receive 40 experience points. The blue kobold spills her guts all over the floor. You get some scale mail leggings from the corpse of The blue kobold. You get 19 silver coins from the corpse of The blue kobold. <100%hp 100%mn 97%mv> You are hungry. <100%hp 100%mn 100%mv> get bread a sack You get a warm loaf of bread from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> get bread sack You get a warm loaf of bread from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are full. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> l The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] The corpse of The blue kobold is lying here. A steaming pile of The blue kobold's entrails is lying here. The corpse of The cobalt kobold is lying here. <100%hp 100%mn 100%mv> sacrifice corpse You step out of the shadows. The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> l The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] A steaming pile of The blue kobold's entrails is lying here. <100%hp 100%mn 100%mv> w A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] A clumsy kobold with cerulean fur grunts as he attempts to learn weapon technique. Whistling, a blue kobold wanders by. <100%hp 100%mn 97%mv> 2 You step out of the shadows. You trample around loudly again. Your slash injures The cerulean kobold. The cerulean kobold has some small wounds. <100%hp 100%mn 97%mv> 3 Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold has some small wounds. <100%hp 100%mn 97%mv> Your kicked dirt grazes The cerulean kobold. The cerulean kobold is blinded by the dirt in his eyes! The cerulean kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is covered in bleeding wounds. <100%hp 100%mn 97%mv> Your slash hits The cerulean kobold. The cerulean kobold's slash scratches you. The cerulean kobold is covered in bleeding wounds. <97%hp 100%mn 97%mv> 5 Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is bleeding profusely. <100%hp 100%mn 100%mv> You kick out The cerulean kobold's right leg and trip him! Your trip grazes The cerulean kobold. The cerulean kobold is bleeding profusely. <100%hp 100%mn 100%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is gushing blood. <100%hp 100%mn 100%mv> Your slash hits The cerulean kobold. You lean to the right and dodge The cerulean kobold's slash. The cerulean kobold is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash wounds The cerulean kobold. The cerulean kobold is DEAD!! You receive 152 experience points. The cerulean kobold's arm is sliced from his dead body. You get a purple cloak from the corpse of The cerulean kobold. You get 76 silver coins from the corpse of The cerulean kobold. <100%hp 100%mn 100%mv> wo You have 4 gold, 453 silver, and 24531 experience (2037 exp to level). <100%hp 100%mn 100%mv> inv You are carrying: a purple cloak some scale mail leggings a belt of steel links a hardened leather vest ( 3) a bladder a glinting silver bracelet a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drop      l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a war banner ring of grace a silver ring cloak of Nightwing a light elven cloak vest a leather cap made from the skin of the skeleton of a winged, fiery-haired man a pair of silver glasses some scale mail leggings boots of silence gloves a pair of red sleeves a purple cloak a belt of steel links a white gold bracelet dagger <100%hp 100%mn 100%mv> inv You are carrying: a purple cloak some scale mail leggings a belt of steel links a hardened leather vest ( 3) a bladder a glinting silver bracelet a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drop cloak You drop a purple cloak. <100%hp 100%mn 100%mv> sacrifice cloak The gods give you 13 silver coins for your sacrifice. <100%hp 100%mn 100%mv> drop leggings You drop some scale mail leggings. <100%hp 100%mn 100%mv> sacrifice leggings The gods give you 21 silver coins for your sacrifice. <100%hp 100%mn 100%mv> drop vest You drop a hardened leather vest. <100%hp 100%mn 100%mv> sacrifice vest The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l wear bracelet You wear a glinting silver bracelet around your right wrist. <100%hp 100%mn 100%mv> score You are Zeptaru the Sharper. Level 9, 19 years old (37 hours). You are young. You joined Dark Mists 90 days, 12 hours, 12 minutes, and 45 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 0 practices and 0 training sessions. You are carrying 31/41 items with weight 195/290 pounds. Str: 17(??) Int: 20(??) Wis: 21(??) Dex: 21(??) Con: 15(??) You have scored 24531 exp, and have 4 gold and 505 silver coins. You need 2037 exp to level. Wimpy set to 10% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are superbly armored against magic. You are neutral, and impulsively inclined. You are affected by the following: Detect invis <100%hp 100%mn 100%mv> l A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] The corpse of The cerulean kobold is lying here. The sliced-off arm of The cerulean kobold is lying here. Whistling, a blue kobold wanders by. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> 2 Your slash hits The blue kobold. The blue kobold has some small wounds. <100%hp 100%mn 100%mv> Your slash injures The blue kobold. The blue kobold's scratch misses you. The blue kobold is bleeding profusely. <100%hp 100%mn 100%mv> 3 Your kicked dirt scratches The blue kobold. The blue kobold is blinded by the dirt in his eyes! The blue kobold is bleeding profusely. <100%hp 100%mn 100%mv> Your slash hits The blue kobold. The blue kobold's scratch misses you. The blue kobold is screaming in pain. <100%hp 100%mn 100%mv> 5 Your slash injures The blue kobold. You lean back and dodge The blue kobold's scratch. The blue kobold is writhing in agony. <100%hp 100%mn 100%mv> You quickly stick your leg behind The blue kobold's left leg and trip him! Your trip scratches The blue kobold. Your slash wounds The blue kobold. The blue kobold is DEAD!! You receive 40 experience points. You hear The blue kobold's death cry. You get some solid leather boots from the corpse of The blue kobold. You get 18 silver coins from the corpse of The blue kobold. <100%hp 100%mn 100%mv> l inv You are carrying: some solid leather boots a belt of steel links ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drink flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. <100%hp 100%mn 100%mv> drink flagon It is already empty. <100%hp 100%mn 100%mv> drink 2.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 100%mv> drink 2.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 100%mv> l A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] The corpse of The blue kobold is lying here. The sliced-off arm of The cerulean kobold is lying here. <100%hp 100%mn 100%mv> s The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] Crouching in the shadows, a red kobold gibbers. Hatefully peering about, a crimson kobold curses at you. Gibbering, a red-furred kobold crouches in the shadows. <100%hp 100%mn 97%mv> 2 Your slash injures The red kobold. The red kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash injures The red kobold. The red kobold's bite misses you. The red kobold is bleeding profusely. <100%hp 100%mn 97%mv> The red kobold ducks and dodges your slash. The red kobold's bite misses you. The red kobold is bleeding profusely. <100%hp 100%mn 97%mv> 3 Your kicked dirt scratches The red kobold. The red kobold is blinded by the dirt in his eyes! The red kobold is gushing blood. <100%hp 100%mn 97%mv> Your slash injures The red kobold. The red kobold's bite misses you. The red kobold is spasming in shock. <100%hp 100%mn 97%mv> 5 Your slash injures The red kobold. The red kobold is DEAD!! You receive 36 experience points. The red kobold's heart is torn from his chest. You get a thin leather cape from the corpse of The red kobold. You get 21 silver coins from the corpse of The red kobold. <100%hp 100%mn 97%mv> But you are not fighting anyone! <100%hp 100%mn 97%mv> alias 2 back kobold 2 is now realiased to 'back kobold'. <100%hp 100%mn 97%mv> l The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] The corpse of The red kobold is lying here. The torn-out heart of The red kobold is lying here. Hatefully peering about, a crimson kobold curses at you. Gibbering, a red-furred kobold crouches in the shadows. <100%hp 100%mn 97%mv> 2 Your backstab misses The crimson kobold. The crimson kobold is in perfect condition. <100%hp 100%mn 97%mv> Your slash misses The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is in perfect condition. <100%hp 100%mn 97%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has some small wounds. <100%hp 100%mn 97%mv> Your slash misses The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has some small wounds. <100%hp 100%mn 97%mv> The crimson kobold drops, rolls backward, and dodges your slash. The crimson kobold's grep misses you. The crimson kobold has some small wounds. <100%hp 100%mn 97%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has quite a few wounds. <100%hp 100%mn 97%mv> 3 Your kicked dirt misses The crimson kobold. The crimson kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has quite a few wounds. <100%hp 100%mn 100%mv> 3 Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your kicked dirt scratches The crimson kobold. The crimson kobold is blinded by the dirt in his eyes! The crimson kobold is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your slash wounds The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> The crimson kobold braces himself behind his shield and blocks your slash. The crimson kobold's grep misses you. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> The crimson kobold leans back and dodges your slash. The crimson kobold's grep misses you. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> The crimson kobold ducks down behind his shield and blocks your slash. The crimson kobold's grep misses you. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> The crimson kobold ducks and dodges your slash. The crimson kobold's grep misses you. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is gushing blood. <100%hp 100%mn 100%mv> The red kobold leaves south. Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is screaming in pain. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash misses The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 100%mv> The crimson kobold scrambles backward and dodges your slash. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is convulsing on the ground. <100%hp 100%mn 100%mv> You no longer see invisible objects. The crimson kobold is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. The crimson kobold is DEAD!! You receive 146 experience points. The crimson kobold's heart is torn from his chest. You get a steel buckler from the corpse of The crimson kobold. You get 73 silver coins from the corpse of The crimson kobold. <100%hp 100%mn 100%mv> wear steel Your hands are full. <100%hp 100%mn 100%mv> l The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] The corpse of The crimson kobold is lying here. The torn-out heart of The crimson kobold is lying here. The corpse of The red kobold is lying here. The torn-out heart of The red kobold is lying here. <100%hp 100%mn 100%mv> inv You are carrying: a steel buckler a thin leather cape some solid leather boots a belt of steel links ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> wear buckler Your hands are full. <100%hp 100%mn 100%mv> l The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] The corpse of The crimson kobold is lying here. The torn-out heart of The crimson kobold is lying here. The corpse of The red kobold is lying here. The torn-out heart of The red kobold is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! You cannot find it. <100%hp 100%mn 100%mv> l The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] The torn-out heart of The crimson kobold is lying here. The torn-out heart of The red kobold is lying here. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> s Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] Gibbering, a red-furred kobold crouches in the shadows. A red kobold crouches in the shadows, gibbering. <100%hp 100%mn 97%mv> 2 You step out of the shadows. You trample around loudly again. Your backstab devastates The red kobold. The red kobold is gushing blood. <100%hp 100%mn 97%mv> Your slash injures The red kobold. The red kobold's bite misses you. The red kobold is writhing in agony. <100%hp 100%mn 97%mv> Your slash injures The red kobold. The red kobold is DEAD!! You receive 34 experience points. You hear The red kobold's death cry. You get a hardened leather vest from the corpse of The red kobold. You get 42 silver coins from the corpse of The red kobold. <100%hp 100%mn 97%mv> 3 But you are not in combat! <100%hp 100%mn 97%mv> wo You have 4 gold, 749 silver, and 24787 experience (1781 exp to level). <100%hp 100%mn 100%mv> l Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] The corpse of The red kobold is lying here. A red kobold crouches in the shadows, gibbering. <100%hp 100%mn 100%mv> 2 Your backstab GORES The red kobold! The red kobold is DEAD!! You receive 36 experience points. You hear The red kobold's death cry. You get a hardened leather vest from the corpse of The red kobold. You get 15 silver coins from the corpse of The red kobold. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] <100%hp 100%mn 100%mv> w A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] ( 2) It appears as though some large bird has lost a claw. A bright green potion lies here, waiting to be consumed. A milky white potion rests here. <100%hp 100%mn 98%mv> take all.potion You get a bright green potion. You get a milky white potion. <100%hp 100%mn 98%mv> put all.potion sack You put a milky white potion in a Big Ol'Pack Sack. You put a bright green potion in a Big Ol'Pack Sack. <100%hp 100%mn 98%mv> l A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] ( 2) It appears as though some large bird has lost a claw. <100%hp 100%mn 100%mv> take cl  all.claw You get a claw. You get a claw. <100%hp 100%mn 100%mv> l A Cluttered Room All manner of kobold junk lies piled high in this room, which probably served its previous inhabitants as a library or room of study, judging from the shelves and desks scattered about. [Exits: east] <100%hp 100%mn 100%mv> e Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] <100%hp 100%mn 98%mv> s Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] Whistling, a blue kobold wanders by. <100%hp 100%mn 95%mv> 1 You attempt to hide. <100%hp 100%mn 95%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 95%mv> l blue This small blue kobold grins foolishly as it meanders about whistling a tuneless melody. It wears mismatched armor, and seems to be some type of guard or sentry. The blue kobold wears a dull pewter collar. The blue kobold is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 95%mv> 2 You step out of the shadows. You trample around loudly again. Your backstab devastates The blue kobold. The blue kobold is gushing blood. <100%hp 100%mn 95%mv> Your slash injures The blue kobold. The blue kobold's scratch misses you. The blue kobold is spasming in shock. <100%hp 100%mn 95%mv> Your slash injures The blue kobold. The blue kobold is DEAD!! You receive 33 experience points. You hear The blue kobold's death cry. You get 24 silver coins from the corpse of The blue kobold. <100%hp 100%mn 95%mv> inv You are carrying: ( 2) a claw ( 2) a hardened leather vest a steel buckler a thin leather cape some solid leather boots a belt of steel links ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> wear collar You do not have that item. <100%hp 100%mn 100%mv> l Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] The corpse of The blue kobold is lying here. <100%hp 100%mn 100%mv> s The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] <100%hp 100%mn 97%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] Balefully looking around, a crimson-furred kobold curses under its breath. A crimson-furred kobold curses under its breath and looks balefully at you. <100%hp 100%mn 94%mv> 2 Your backstab DISMEMBERS The crimson kobold! The crimson kobold is gushing blood. <100%hp 100%mn 94%mv> The crimson kobold scrambles backward and dodges your slash. You lean to the right and dodge The crimson kobold's grep. The crimson kobold is gushing blood. <100%hp 100%mn 94%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is screaming in pain. <100%hp 100%mn 94%mv> The crimson kobold ducks and dodges your slash. The crimson kobold's grep misses you. The crimson kobold is screaming in pain. <100%hp 100%mn 94%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <100%hp 100%mn 94%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash wounds The crimson kobold. The crimson kobold is DEAD!! You receive 168 experience points. The crimson kobold spills his guts all over the floor. You get 37 silver coins from the corpse of The crimson kobold. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> l The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] The corpse of The crimson kobold is lying here. A steaming pile of The crimson kobold's entrails is lying here. A crimson-furred kobold curses under its breath and looks balefully at you. <100%hp 100%mn 100%mv> 2 Your backstab misses The crimson kobold. The crimson kobold is in perfect condition. <100%hp 100%mn 100%mv> Your slash wounds The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has some small wounds. <100%hp 100%mn 100%mv> 3 Your slash misses The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has some small wounds. <100%hp 100%mn 100%mv> 5 Your kicked dirt misses The crimson kobold. The crimson kobold has some small wounds. <100%hp 100%mn 100%mv> Your slash wounds The crimson kobold. The crimson kobold's grep misses you. The crimson kobold has quite a few wounds. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is covered in bleeding wounds. <100%hp 100%mn 100%mv> You hook The crimson kobold's right ankle with your foot and trip her! Your trip grazes The crimson kobold. Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is gushing blood. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is gushing blood. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. You scramble backward and dodge The crimson kobold's grep. The crimson kobold is screaming in pain. <100%hp 100%mn 100%mv> Your slash hits The crimson kobold. You scramble backward and dodge The crimson kobold's grep. The crimson kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. You are sober. The crimson kobold is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold is DEAD!! You receive 160 experience points. You hear The crimson kobold's death cry. You get some hardened leather gloves from the corpse of The crimson kobold. You get 41 silver coins from the corpse of The crimson kobold. <100%hp 100%mn 100%mv> drink 2.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 100%mv> drink 2.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 100%mv> drin    l The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] ( 2) The corpse of The crimson kobold is lying here. A steaming pile of The crimson kobold's entrails is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A steaming pile of The crimson kobold's entrails is lying here. <100%hp 100%mn 100%mv> w The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north east] <100%hp 100%mn 97%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] A steaming pile of The crimson kobold's entrails is lying here. <100%hp 100%mn 94%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] A cerulean-furred kobold clumsily practices here with a weapon. <100%hp 100%mn 92%mv> 2 Your backstab MUTILATES The cerulean kobold! The cerulean kobold is covered in bleeding wounds. <100%hp 100%mn 92%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is bleeding profusely. <100%hp 100%mn 92%mv> The cerulean kobold leans to her left and dodges your slash. The cerulean kobold's slash misses you. The cerulean kobold is bleeding profusely. <100%hp 100%mn 92%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is gushing blood. <100%hp 100%mn 100%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is spasming in shock. <100%hp 100%mn 100%mv> The cerulean kobold leans back and dodges your slash. The cerulean kobold's slash misses you. The cerulean kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is writhing in agony. <100%hp 100%mn 100%mv> The cerulean kobold leans to her right and dodges your slash. The cerulean kobold's slash misses you. The cerulean kobold is writhing in agony. <100%hp 100%mn 100%mv> 3 Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is convulsing on the ground. <100%hp 100%mn 100%mv> Your kicked dirt scratches The cerulean kobold. The cerulean kobold is blinded by the dirt in her eyes! The cerulean kobold is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The cerulean kobold. The cerulean kobold is DEAD!! You receive 137 experience points. The cerulean kobold's severed head plops on the ground. You get 88 silver coins from the corpse of The cerulean kobold. <100%hp 100%mn 100%mv> 5 wo You have 4 gold, 1062 silver, and 25321 experience (1247 exp to level). <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] The corpse of The cerulean kobold is lying here. The severed head of The cerulean kobold is lying here. <100%hp 100%mn 100%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] Balefully looking around, a crimson-furred kobold curses under its breath. <100%hp 100%mn 97%mv> 2 Your backstab decimates The crimson kobold. The crimson kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is covered in bleeding wounds. <100%hp 100%mn 97%mv> 3 Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> Your kicked dirt scratches The crimson kobold. The crimson kobold is blinded by the dirt in his eyes! The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is gushing blood. <100%hp 100%mn 100%mv> 5 Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is screaming in pain. <100%hp 100%mn 100%mv> You hook The crimson kobold's right ankle with your foot and trip him! Your trip nicks The crimson kobold. The crimson kobold is screaming in pain. <100%hp 100%mn 100%mv> Your slash wounds The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <100%hp 100%mn 100%mv> Your slash wounds The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The crimson kobold. The crimson kobold is DEAD!! You receive 146 experience points. The crimson kobold spills his guts all over the floor. You get 50 silver coins from the corpse of The crimson kobold. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] The corpse of The crimson kobold is lying here. A steaming pile of The crimson kobold's entrails is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north east] A steaming pile of The crimson kobold's entrails is lying here. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. <100%hp 100%mn 100%mv> e You step out of the shadows. Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] Laughing cruelly, the kobold overlord threatens the other kobolds. <100%hp 100%mn 97%mv> 2 Your backstab maims The kobold overlord. The kobold overlord has a few bruises. <100%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has a few bruises. <100%hp 100%mn 100%mv> 3 Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your kicked dirt misses The kobold overlord. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> The kobold overlord scrambles backward and dodges your slash. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> 3 Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your kicked dirt scratches The kobold overlord. The kobold overlord is blinded by the dirt in his eyes! The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> 5 Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> You quickly stick your leg behind The kobold overlord's right leg and trip him! Your trip nicks The kobold overlord. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord leans to his left and dodges your slash. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord hops backward and dodges your slash. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord leans back and dodges your slash. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge scratches you. The kobold overlord has quite a few wounds. <97%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <97%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord has quite a few wounds. <97%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is bleeding profusely. <97%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is bleeding profusely. <97%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is bleeding profusely. <97%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is bleeding profusely. <97%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> The kobold overlord ducks and dodges your slash. The kobold overlord's charge misses you. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord scrambles backward and dodges your slash. The kobold overlord's charge misses you. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord scrambles backward and dodges your slash. The kobold overlord's charge misses you. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> 3 Your kicked dirt nicks The kobold overlord. The kobold overlord is blinded by the dirt in his eyes! The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash misses The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord ducks and dodges your slash. The kobold overlord's charge misses you. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord leans back and dodges your slash. The kobold overlord's charge misses you. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. You drop, roll backward, and dodge The kobold overlord's charge. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord leans to his left and dodges your slash. The kobold overlord's charge misses you. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash wounds The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash hits The kobold overlord. The kobold overlord's charge misses you. The kobold overlord is nearly dead. <100%hp 100%mn 100%mv> Your slash injures The kobold overlord. The kobold overlord is DEAD!! You receive 154 experience points. You hear The kobold overlord's death cry. You get 74 silver coins from the corpse of The kobold overlord. <100%hp 100%mn 100%mv> wo You have 4 gold, 1222 silver, and 25621 experience (947 exp to level). <100%hp 100%mn 100%mv> l Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] The corpse of The kobold overlord is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 39 silver coins for your sacrifice. <100%hp 100%mn 100%mv> wo You have 4 gold, 1261 silver, and 25621 experience (947 exp to level). <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> l Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <100%hp 100%mn 100%mv> inv You are carrying: some hardened leather gloves ( 2) a claw ( 2) a hardened leather vest a steel buckler a thin leather cape some solid leather boots a belt of steel links ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> inv You are carrying: some hardened leather gloves ( 2) a claw ( 2) a hardened leather vest a steel buckler a thin leather cape some solid leather boots a belt of steel links ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a pewter bracer a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a war banner ring of grace a silver ring cloak of Nightwing a light elven cloak vest a leather cap made from the skin of the skeleton of a winged, fiery-haired man a pair of silver glasses some scale mail leggings boots of silence gloves a pair of red sleeves a purple cloak a belt of steel links a white gold bracelet a glinting silver bracelet dagger <100%hp 100%mn 100%mv> l Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <100%hp 100%mn 100%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] A cerulean kobold practices clumsy battle moves here. <100%hp 100%mn 97%mv> 2 You step out of the shadows. You trample around loudly again. Your backstab maims The cerulean kobold. The cerulean kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is covered in bleeding wounds. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is gushing blood. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is screaming in pain. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is spasming in shock. <100%hp 100%mn 97%mv> 3 Your kicked dirt scratches The cerulean kobold. The cerulean kobold is blinded by the dirt in his eyes! Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is writhing in agony. <100%hp 100%mn 100%mv> The cerulean kobold ducks and dodges your slash. The cerulean kobold's slash misses you. The cerulean kobold is writhing in agony. <100%hp 100%mn 100%mv> Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The cerulean kobold. The cerulean kobold is DEAD!! You receive 165 experience points. You hear The cerulean kobold's death cry. You get a belt of steel links from the corpse of The cerulean kobold. You get a pewter bracer from the corpse of The cerulean kobold. You get 78 silver coins from the corpse of The cerulean kobold. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] <100%hp 100%mn 100%mv> wo You have 4 gold, 1375 silver, and 25786 experience (782 exp to level). <100%hp 100%mn 100%mv> w Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] <100%hp 100%mn 97%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] <100%hp 100%mn 94%mv> e A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] A crimson kobold peers about in a hateful manner, cursing under its breath. <100%hp 100%mn 92%mv> 2 Your backstab DISEMBOWELS The crimson kobold! The crimson kobold is bleeding profusely. <100%hp 100%mn 92%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is gushing blood. <100%hp 100%mn 92%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is screaming in pain. <100%hp 100%mn 92%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is spasming in shock. <100%hp 100%mn 92%mv> Your slash injures The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 92%mv> The crimson kobold leans back and dodges your slash. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 92%mv> The crimson kobold hops backward and dodges your slash. The crimson kobold's grep misses you. The crimson kobold is writhing in agony. <100%hp 100%mn 92%mv> 3 Your kicked dirt nicks The crimson kobold. The crimson kobold is blinded by the dirt in his eyes! The crimson kobold is writhing in agony. <100%hp 100%mn 92%mv> Your slash hits The crimson kobold. The crimson kobold's grep misses you. The crimson kobold is convulsing on the ground. <100%hp 100%mn 92%mv> Your slash wounds The crimson kobold. The crimson kobold is DEAD!! You receive 166 experience points. The crimson kobold's head is shattered, and his brains splash all over you. You get 59 silver coins from the corpse of The crimson kobold. <100%hp 100%mn 92%mv> You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> drink 2.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 100%mv> ! You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 100%mv> ! It is already empty. <100%hp 100%mn 100%mv> drink 3.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 100%mv> l A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] The corpse of The crimson kobold is lying here. The splattered brains of The crimson kobold are lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] The splattered brains of The crimson kobold are lying here. <100%hp 100%mn 100%mv> s The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <100%hp 100%mn 97%mv> s A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] Bellowing loudly, a blue-furred kobold taskmaster struts about here. <100%hp 100%mn 94%mv> 2 Your backstab misses The kobold taskmaster. The kobold taskmaster is in perfect condition. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has a few scratches. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has a few scratches. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has a few bruises. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has some small wounds. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> The kobold taskmaster ducks and dodges your slash. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> 3 Your kicked dirt misses The kobold taskmaster. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> The kobold taskmaster hops backward and dodges your slash. The kobold taskmaster's charge misses you. The kobold taskmaster has quite a few wounds. <100%hp 100%mn 100%mv> 3 Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your kicked dirt nicks The kobold taskmaster. The kobold taskmaster is blinded by the dirt in his eyes! The kobold taskmaster is covered in bleeding wounds. <100%hp 100%mn 100%mv> sk Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your list of skills: Level 1: dagger  84% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 1% recall 76% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip  86% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift n/a envenom n/a Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> Your slash grazes The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> 5 You kick out The kobold taskmaster's left leg and trip him! Your trip grazes The kobold taskmaster. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> 3 Your kicked dirt misses The kobold taskmaster. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> 3 The kobold taskmaster leans to his right and dodges your slash. The kobold taskmaster's charge misses you. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> Your kicked dirt scratches The kobold taskmaster. The kobold taskmaster is blinded by the dirt in his eyes! Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is bleeding profusely. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is gushing blood. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is gushing blood. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is gushing blood. <100%hp 100%mn 100%mv> The kobold taskmaster drops, rolls backward, and dodges your slash. The kobold taskmaster's charge misses you. The kobold taskmaster is gushing blood. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. You duck and dodge The kobold taskmaster's charge. The kobold taskmaster is gushing blood. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is screaming in pain. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is screaming in pain. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> Your slash hits The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is spasming in shock. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> 3 Your kicked dirt nicks The kobold taskmaster. The kobold taskmaster is blinded by the dirt in his eyes! The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> The kobold taskmaster drops, rolls backward, and dodges your slash. The kobold taskmaster's charge misses you. The kobold taskmaster is writhing in agony. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash wounds The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is convulsing on the ground. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster's charge misses you. The kobold taskmaster is nearly dead. <100%hp 100%mn 100%mv> Your slash injures The kobold taskmaster. The kobold taskmaster is DEAD!! You receive 146 experience points. You hear The kobold taskmaster's death cry. You get 48 silver coins from the corpse of The kobold taskmaster. <100%hp 100%mn 100%mv> wo You have 4 gold, 1518 silver, and 26098 experience (470 exp to level). <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] The corpse of The kobold taskmaster is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 39 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> n read sentance Read what? <100%hp 100%mn 100%mv> l wall You do not see that here. <100%hp 100%mn 100%mv> l sentence You do not see that here. <100%hp 100%mn 100%mv> l rockface You do not see that here. <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> wo You have 4 gold, 1557 silver, and 26098 experience (470 exp to level). <100%hp 100%mn 100%mv> l A Great Cave-In Moving the fathomless tons of rock blocking the way southward seems to have been too great an effort for the kobolds to mount, so the tunnels stop here. It would take a trained work force years of excavation to move the rockfall southward, or a great work of magic. A sentence carved into the rockface of the west wall sums up the thoughts of most travelers and treasure-hunters: What lies beyond? [Exits: north] <100%hp 100%mn 100%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <100%hp 100%mn 97%mv> n A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] Whistling tunelessly, a kobold wanders the tunnel here. <100%hp 100%mn 94%mv> 2 You step out of the shadows. You trample around loudly again. Your backstab misses The blue kobold. Your slash wounds The blue kobold. The blue kobold's scratch misses you. The blue kobold has quite a few wounds. <100%hp 100%mn 94%mv> The blue kobold ducks and dodges your slash. The blue kobold's scratch misses you. The blue kobold has quite a few wounds. <100%hp 100%mn 94%mv> Your slash hits The blue kobold. The blue kobold's scratch misses you. The blue kobold is bleeding profusely. <100%hp 100%mn 94%mv> Your slash hits The blue kobold. The blue kobold's scratch misses you. The blue kobold is screaming in pain. <100%hp 100%mn 94%mv> The blue kobold ducks and dodges your slash. The blue kobold's scratch misses you. The blue kobold is screaming in pain. <100%hp 100%mn 94%mv> Your slash injures The blue kobold. The blue kobold's scratch misses you. The blue kobold is writhing in agony. <100%hp 100%mn 94%mv> The blue kobold ducks and dodges your slash. You scramble backward and dodge The blue kobold's scratch. The blue kobold is writhing in agony. <100%hp 100%mn 94%mv> Your slash wounds The blue kobold. The blue kobold is DEAD!! You receive 34 experience points. The blue kobold's heart is torn from his chest. You get 21 silver coins from the corpse of The blue kobold. <100%hp 100%mn 94%mv> l A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] The corpse of The blue kobold is lying here. The torn-out heart of The blue kobold is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A cobalt-hued kobold crouches on the ground, muttering. <100%hp 100%mn 97%mv> 2 Your backstab decimates The cobalt kobold. The cobalt kobold is covered in bleeding wounds. <100%hp 100%mn 97%mv> 3 Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is bleeding profusely. <100%hp 100%mn 97%mv> 5 Your slash injures The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is gushing blood. <100%hp 100%mn 97%mv> Your kicked dirt nicks The cobalt kobold. The cobalt kobold is blinded by the dirt in her eyes! The cobalt kobold is screaming in pain. <100%hp 100%mn 97%mv> The cobalt kobold hops backward and dodges your slash. The cobalt kobold's claw misses you. The cobalt kobold is screaming in pain. <100%hp 100%mn 97%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is spasming in shock. <100%hp 100%mn 97%mv> You quickly stick your leg behind The cobalt kobold's right leg and trip her! Your trip scratches The cobalt kobold. The cobalt kobold is spasming in shock. <100%hp 100%mn 97%mv> Your slash hits The cobalt kobold. The cobalt kobold's claw misses you. The cobalt kobold is writhing in agony. <100%hp 100%mn 97%mv> Your slash wounds The cobalt kobold. The cobalt kobold is DEAD!! You receive 82 experience points. You hear The cobalt kobold's death cry. Some scale mail sleeves: you cannot carry that many items. <100%hp 100%mn 97%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] The corpse of The cobalt kobold is lying here. <100%hp 100%mn 97%mv> sacrife    fice corpse The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. Some sleeves of scale mail rest here. <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a pewter bracer ( 2) a belt of steel links some hardened leather gloves ( 2) a claw ( 2) a hardened leather vest a steel buckler a thin leather cape some solid leather boots ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drop bra   all.bracer You drop a pewter bracer. You drop a pewter bracer. <100%hp 100%mn 100%mv> sacrivi  fice all.bracer The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. Some sleeves of scale mail rest here. <100%hp 100%mn 100%mv> drop gloves You drop some hardened leather gloves. <100%hp 100%mn 100%mv> d sacrifice all.gloves The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. Some sleeves of scale mail rest here. <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a belt of steel links ( 2) a claw ( 2) a hardened leather vest a steel buckler a thin leather cape some solid leather boots ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drop all.vest You drop a hardened leather vest. You drop a hardened leather vest. <100%hp 100%mn 100%mv> sacrifice all.vest The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. Some sleeves of scale mail rest here. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. Some sleeves of scale mail rest here. <100%hp 100%mn 100%mv> l inv You are carrying: ( 2) a belt of steel links ( 2) a claw a steel buckler a thin leather cape some solid leather boots ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drop all.belf t You drop a belt of steel links. You drop a belt of steel links. <100%hp 100%mn 100%mv> sacrifice all.belt The gods give you 24 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. Some sleeves of scale mail rest here. <100%hp 100%mn 100%mv> sacrivi  fice sleeves The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] A pile of silver coins. <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a claw a steel buckler a thin leather cape some solid leather boots ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> drop cape You drop a thin leather cape. <100%hp 100%mn 100%mv> sacrifice cape The gods give you 12 silver coins for your sacrifice. <100%hp 100%mn 100%mv> stop      drop boots You drop some solid leather boots. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] Some leather boots lie here. A pile of silver coins. <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a claw a steel buckler ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> exam note The small note reads.. "Master; We have not managed to pilfer the home of that blasted centaur, but we shall try again as soon as possible. A mirror was taken from the house of that patheticially vain elf, and was stored. Haflak was captured by Marshall Diana and can be considered as good as lost. I suggest we divide his things among ourselves. I want the golden comb for myself." <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] Some leather boots lie here. A pile of silver coins. <100%hp 100%mn 100%mv> ssacri     acrivice boots Huh? <100%hp 100%mn 100%mv> sacrifice boots The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> take coins You get 24 silver coins. <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a claw a steel buckler ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> sc You are Zeptaru the Sharper. Level 9, 19 years old (37 hours). You are young. You joined Dark Mists 90 days, 12 hours, 52 minutes, and 38 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 0 practices and 0 training sessions. You are carrying 32/41 items with weight 219/290 pounds. Str: 17(??) Int: 20(??) Wis: 21(??) Dex: 21(??) Con: 15(??) You have scored 26214 exp, and have 4 gold and 1827 silver coins. You need 354 exp to level. Wimpy set to 10% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are superbly armored against magic. You are neutral, and impulsively inclined. You are not affected by anything. <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> wo You have 4 gold, 1827 silver, and 26214 experience (354 exp to level). <100%hp 100%mn 100%mv> wo h [ Half ] Zanzyra the Shaolin Master [ Giant ] [Helper] [JUSTICAR] Cragh Crunch, Magistrate of the Stronghold, Leader of The Citizen Brigade [ Draco ] [Helper] Korbec the Archmage of Focus [ Half ] Barutis the Adept of Mind [ Chnge ] Darago Enchanti the Hero of Magical Transference, ArchWizard of Twilight [ G-Elf ] Xanathar the Student of Earth [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Human ] [Helper] Adelaide the Maker of Stones [ Chnge ] Quorin the Delver in Spells [ Chnge ] Heloise, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements Players found: 11 <100%hp 100%mn 100%mv> l The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] <100%hp 100%mn 100%mv> d A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] A kobold overlord stands here, threatening its subordinates. <100%hp 100%mn 97%mv> 2 You step out of the shadows. You trample around loudly again. Your backstab maims The kobold overlord. The kobold overlord has a few bruises. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> 3 The kobold overlord's charge misses you. The kobold overlord hops backward and dodges your slash. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> Your kicked dirt scratches The kobold overlord. The kobold overlord is blinded by the dirt in his eyes! The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> 5 The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> You kick out The kobold overlord's right leg and trip him! Your trip scratches The kobold overlord. The kobold overlord has some small wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord leans to his right and dodges your slash. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord hops backward and dodges your slash. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash hits The kobold overlord. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash hits The kobold overlord. The kobold overlord has quite a few wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord leans to his right and dodges your slash. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord scrambles backward and dodges your slash. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord leans back and dodges your slash. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord leans back and dodges your slash. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord drops, rolls backward, and dodges your slash. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> 5 Your trip misses The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> 3 The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your kicked dirt grazes The kobold overlord. The kobold overlord is blinded by the dirt in his eyes! The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash misses The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash misses The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord ducks and dodges your slash. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> 5 You quickly stick your leg behind The kobold overlord's left leg and trip him! Your trip scratches The kobold overlord. The kobold overlord is covered in bleeding wounds. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> 5 Your trip misses The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash hits The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> 5 The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> You quickly stick your leg behind The kobold overlord's left leg and trip him! Your trip grazes The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> 5 You hook The kobold overlord's right ankle with your foot and trip him! Your trip nicks The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash misses The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash hits The kobold overlord. The kobold overlord is bleeding profusely. <100%hp 100%mn 100%mv> 5 You quickly stick your leg behind The kobold overlord's left leg and trip him! Your trip grazes The kobold overlord. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is gushing blood. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord drops, rolls backward, and dodges your slash. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord leans to his right and dodges your slash. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash hits The kobold overlord. The kobold overlord is screaming in pain. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord is spasming in shock. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. You have become better at dagger! Your slash injures The kobold overlord. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash misses The kobold overlord. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is writhing in agony. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash misses The kobold overlord. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash wounds The kobold overlord. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord scrambles backward and dodges your slash. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. The kobold overlord leans to his right and dodges your slash. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash hits The kobold overlord. The kobold overlord is convulsing on the ground. <100%hp 100%mn 100%mv> The kobold overlord's charge misses you. Your slash injures The kobold overlord. The kobold overlord is DEAD!! You receive 166 experience points. You hear The kobold overlord's death cry. You get 55 silver coins from the corpse of The kobold overlord. <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a claw a steel buckler ( 3) a bladder a canoe a small note ( 5) a bark-covered flagon a Big Ol'Pack Sack a small lantern <100%hp 100%mn 100%mv> l A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] The corpse of The kobold overlord is lying here. <100%hp 100%mn 100%mv> sacrifice overlord You cannot find it. <100%hp 100%mn 100%mv> l A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] The corpse of The kobold overlord is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 39 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> n Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] Balefully looking around, a crimson-furred kobold curses under its breath. <100%hp 100%mn 97%mv> 2 You step out of the shadows. You trample around loudly again. Your backstab misses The crimson kobold. The crimson kobold is in perfect condition. <100%hp 100%mn 97%mv> The crimson kobold's grep misses you. Your slash wounds The crimson kobold. The crimson kobold has some small wounds. <100%hp 100%mn 97%mv> The crimson kobold's grep misses you. The crimson kobold drops, rolls backward, and dodges your slash. The crimson kobold has some small wounds. <100%hp 100%mn 97%mv> The crimson kobold's grep scratches you. Your slash injures The crimson kobold. The crimson kobold has quite a few wounds. <97%hp 100%mn 97%mv> The crimson kobold's grep misses you. The crimson kobold ducks and dodges your slash. The crimson kobold has quite a few wounds. <97%hp 100%mn 97%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. The crimson kobold is covered in bleeding wounds. <97%hp 100%mn 97%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. You are thirsty. You are hungry. The crimson kobold is bleeding profusely. <100%hp 100%mn 100%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. The crimson kobold is gushing blood. <100%hp 100%mn 100%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. The crimson kobold is screaming in pain. <100%hp 100%mn 100%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. The crimson kobold is spasming in shock. <100%hp 100%mn 100%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. The crimson kobold is writhing in agony. <100%hp 100%mn 100%mv> The crimson kobold's grep misses you. Your slash misses The crimson kobold. The crimson kobold is writhing in agony. <100%hp 100%mn 100%mv> The crimson kobold's grep misses you. Your slash injures The crimson kobold. The crimson kobold is DEAD!! You receive 162 experience points. You hear The crimson kobold's death cry. You get 75 silver coins from the corpse of The crimson kobold. <100%hp 100%mn 100%mv> wo You have 4 gold, 1996 silver, and 26544 experience (24 exp to level). <100%hp 100%mn 100%mv> drink bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> drink 3.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 100%mv> drink 34 .flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 100%mv> drink 3.fl           <100%hp 100%mn 100%mv> l Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] The corpse of The crimson kobold is lying here. <100%hp 100%mn 100%mv> sacrifice corpse The gods give you 36 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] <100%hp 100%mn 100%mv> wo You have 4 gold, 2032 silver, and 26544 experience (24 exp to level). <100%hp 100%mn 100%mv> d A Pier Over the Underground Sea This wooden pier is obviously not kobold work, as it has stood through countless ages. The underground sea stretches into darkness far to the north. Formless shapes of white, eyeless fish can be seen in the water immediately near the torchlight of the stone tunnel southward. [Exits: up] A clumsy kobold with cerulean fur grunts as he attempts to learn weapon technique. <100%hp 100%mn 97%mv> 2 Your backstab devastates The cerulean kobold. The cerulean kobold has quite a few wounds. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is covered in bleeding wounds. <100%hp 100%mn 97%mv> Your slash thrashes The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is gushing blood. <100%hp 100%mn 97%mv> Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is screaming in pain. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is spasming in shock. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is writhing in agony. <100%hp 100%mn 97%mv> Your slash hits The cerulean kobold. The cerulean kobold's slash misses you. The cerulean kobold is convulsing on the ground. <100%hp 100%mn 97%mv> Your slash injures The cerulean kobold. The cerulean kobold is DEAD!! You receive 140 experience points. You raise a level!! You gain 12/158 hp, 7/168 mana, 6/196 move, and 3/3 practices. You hear The cerulean kobold's death cry. You get a thin leather cape from the corpse of The cerulean kobold. You get 41 silver coins from the corpse of The cerulean kobold. <92%hp 95%mn 94%mv> 1 You attempt to hide. <92%hp 95%mn 94%mv> 4 You attempt to move silently. You begin sneaking. <92%hp 95%mn 94%mv> l A Pier Over the Underground Sea This wooden pier is obviously not kobold work, as it has stood through countless ages. The underground sea stretches into darkness far to the north. Formless shapes of white, eyeless fish can be seen in the water immediately near the torchlight of the stone tunnel southward. [Exits: up] The corpse of The cerulean kobold is lying here. <92%hp 95%mn 94%mv> u Descending to the Underground Sea This stone tunnel descends downward to a pier and a great underground sea. Buckets for the collection of water are scattered around the area for thirsty kobolds. Ancient hieroglyphics depicting humanoid figures sailing on skiffs across an underground sea line the walls here. [Exits: south down] <92%hp 95%mn 91%mv> s A Moist Tunnel Moisture has collected for ages in this stone tunnel, forming countless stalactites and stalagmites which make footing treacherous. This part of the catacombs sloped downwards to a shadowy dock which stretches out over a vast underground sea. [Exits: north up] <97%hp 100%mn 96%mv> u The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: south down] <97%hp 100%mn 94%mv> s A Great Cavern The height of this cavern must place its top somewhere near the surface. In fact, during the day, a small trickle of natural light can be seen filtering through the soil above. A few bones from ancient adventurers are scattered in the center of this chamber, directly under the "hole" in the ceiling far above. [Exits: north east south west] <97%hp 100%mn 91%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east west] Gibbering, a red-furred kobold crouches in the shadows. <97%hp 100%mn 89%mv> e Fathomless Depths The mossy glow of the upper caverns recedes here, and the frequency of the torches picks up again to keep the tunnels lit. The chilly temperature here gives testament to the fact that these catacombs are far underground. [Exits: east south west] Bellowing loudly, a blue-furred kobold taskmaster struts about here. <97%hp 100%mn 86%mv> e The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north west] A kobold with scarlet fur howls its lungs out here. A red kobold utters gibberish from the shadows. <97%hp 100%mn 84%mv> n The Glowing Tunnels The torches which regularly adorned the walls become more irregular in this section of the tunnels. Instead, the catacombs are lit by a soft, glowing lichen which grows profusely on all of the tunnel walls. There is much moisture here, and stalactites hang from the ceiling. [Exits: north south] <97%hp 100%mn 81%mv> n The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: east south west] Howling loudly, a scarlet kobold regards you malevolently. Gibbering, a red-furred kobold crouches in the shadows. <97%hp 100%mn 79%mv> e The Ancient Catacombs Ageless hieroglyphics depicting short humanoids working, playing, and building are hewn into the stone of these catacombs. The runes surrounding these pictographs are reminiscent of ancient dwarven works. Kobold litter is still present here and there, but these deep caverns are much cleaner by comparison. [Exits: north west] <97%hp 100%mn 76%mv> n Stone Catacombs Kobold yammerings echo strangely through these ancient rune-covered halls. Torches line the walls at regular intervals in scones of blackened iron. The scent of kobold filth recedes at this point, as it is overpowered by the more ancient scent of the musty depths. [Exits: north south] Crouching to the ground, a cobalt-furred kobold mutters. <97%hp 100%mn 73%mv> n Stone Catacombs The catacombs recede here from kobold diggings to fins workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly eastward. [Exits: north east south] <97%hp 100%mn 71%mv> n The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] Crouching to the ground, a cobalt-furred kobold mutters. A clumsy kobold with cerulean fur practices battle technique. <97%hp 100%mn 68%mv> n A Bend in the Kobold Tunnels The earthen tunnels lead westward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: south west] <97%hp 100%mn 66%mv> n w The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] <97%hp 100%mn 63%mv> w A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Eastward is a bend to the south, and westward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] A howling kobold with scarlet fur attacks your ears with disturbing noise. <97%hp 100%mn 61%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Muttering to itself, a cobalt-furred kobold crouches down. A cerulean-furred kobold clumsily practices here with a weapon. <97%hp 100%mn 58%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <97%hp 100%mn 56%mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Crouching in the shadows, a red kobold gibbers. <100%hp 100%mn 61%mv> w A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] <100%hp 100%mn 58%mv> w The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] Howling loudly, a scarlet kobold regards you malevolently. A red kobold crouches in the shadows, gibbering. <100%hp 100%mn 56%mv> w A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] <100%hp 100%mn 53%mv> s The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] Whistling, a blue kobold wanders by. <100%hp 100%mn 51%mv> s Stone Catacombs The catacombs recede here from kobold diggings to fine workmanship, which is most likely dwarven. Strange runes line the walls here; these are also vaguely reminiscent of dwarven work. A darkened room lies directly westward. [Exits: north south west] A kobold with cobalt fur crouches on the ground, muttering to itself. Gibbering, a red-furred kobold crouches in the shadows. <100%hp 100%mn 48%mv> n The Kobold Tunnels The tunnel here widens into a natural stone cavern instead of a clawed out earthen pathway. Perhaps the kobolds stumbled onto some ancient dwarven catacombs when they chose the site for their dwelling. An alcove of some sort lies directly southward. [Exits: north south] Whistling, a blue kobold wanders by. <100%hp 100%mn 45%mv> n A Bend in the Kobold Tunnels The earthen tunnels lead eastward as far as the eye can see. To the immediate south is a separate room clawed out of the earth. Farther south, a wall displaying some type of strange hieroglyphics is present. The gibbering of kobolds echos through the tunnels. [Exits: east south] <100%hp 100%mn 43%mv> n Alas, you cannot go that way. <100%hp 100%mn 43%mv> e The Kobold Tunnels The earthen tunnels of the kobolds are lined with torches, giving all light to see by. The surroundings are cluttered with various findings from the surface world. Most of the objects are complete junk that caught a certain kobold's fancy at the time. [Exits: east west] Howling loudly, a scarlet kobold regards you malevolently. A red kobold crouches in the shadows, gibbering. <100%hp 100%mn 40%mv> e A Junction in the Kobold Tunnels The tunnel splits here with an unusual accumulation of junk. To the south lies a relatively quiet, clean tunnel. Westward is a bend to the south, and eastward, the tunnel stretches into another junction and perhaps a bend. [Exits: east south west] <100%hp 100%mn 38%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Crouching in the shadows, a red kobold gibbers. <100%hp 100%mn 35%mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <100%hp 100%mn 33%mv> n A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] <100%hp 100%mn 30%mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] A scarlet-furred kobold howls disturbingly here. <100%hp 100%mn 28%mv> u A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <100%hp 100%mn 25%mv> u A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <100%hp 100%mn 22%mv> u You step out of the shadows. Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 20%mv> u s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 18%mv> s s s s sAlong the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 17%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 16%mv> s s sDirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 15%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 14%mv> sInside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 13%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 12%mv> 1 Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 11%mv> Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 10%mv> 4 Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 9%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A child sits on the ground playing with a handful of small shiny stones. <100%hp 100%mn 8%mv> Huh? <100%hp 100%mn 8%mv> You attempt to move silently. <100%hp 100%mn 15%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 14%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. Korbec the Archmage of Focus is here. <100%hp 100%mn 13%mv> l korbec An elogant, mystical and slender creature lingers about the room with a harmonized presence. The creature looks much like those of the Ancient Dragons, however it's wings are shorter and mass is quite small. The head is short and round. It's ears stands up aside it's head and it's nose stretch from his face like a dragon's snout. It's eyes are golden and it's fangs are sharp as they are seen out the corners of it's mouth. The Dragon's scales are gold with a soft hum lingering about. This creature seem to have been created with great design, it's very structure is flawlass as it's Ancestors once were. It's scales are pure and without marking. It's claws are sharp and well trimmed along the tough gathering of it's skin. The legs of the Dragon are short, but sturdy and quite masculine. It's Talons are sharp and defined with such structure only a dragon could maintain. The scales overlap one another in such an artistic form, as the Dragon's skin unifies itself into a perfect blend. About the arms are Metallic bracers, they seem to be contructed from some form of mortal creation. And about the is a Massive Amulet, glowing with a Blue Aura. The Amulet has the words Moon Goddess upon it. Crafted into the Amulet are small Hourglasses as they seem to shift with the Dragon's every move. The Amulet is made of Pure amber and gold, and bolted unto the Dragon's armor with brass bolts, constructed with diamond tips. The marvelous create seems quite burdened with the many scrolls and parchments it carries upon it's back. The Dragon wings are wide and beautifully scupltured unto this Mortal frame. This is all that can be seen beside the robe of the GML wrapped about it's body. Korbec is in perfect condition. Korbec is using: (Glowing) (Humming) a gold ring with emerald clusters (Glowing) (Humming) a gold ring with emerald clusters (Glowing) (Humming) a fine-looking collar (Glowing) a holy symbol of Riallus (Glowing) the Ethereal Gown of the Founder (Glowing) (Humming) a cuendillar battle helm (Glowing) (Humming) a pair of wire rimmed spectacles (Glowing) (Humming) a jewel-encrusted earring (Glowing) (Humming) a jewel-encrusted earring (Glowing) (Humming) a pair of black iron leggings (Glowing) (Humming) a pair of black iron boots (Glowing) (Humming) a pair of black iron armlets (Glowing) a dwarven battle shield (Glowing) a leather backpack (Glowing) (Humming) a silver belt with an opal embedded in the buckle (Glowing) (Humming) an elemental bracelet (Glowing) (Humming) an elemental bracelet (Glowing) (Humming) a black singletail You peek at the inventory: straight razor <100%hp 100%mn 13%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <100%hp 100%mn 12%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 11%mv> e Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <100%hp 100%mn 10%mv> s The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east] <100%hp 100%mn 9%mv> open d d Ok. <100%hp 100%mn 9%mv> Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west up] A large cockroach scuttles across the ground. <100%hp 100%mn 7%mv> s A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] <100%hp 100%mn 5%mv> s A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] <100%hp 100%mn 2%mv> e A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A small snake slithers here. <100%hp 100%mn 0%mv> n You are too exhausted. <100%hp 100%mn 0%mv> e s 1 You attempt to hide. <100%hp 100%mn 0%mv> 4 You attempt to move silently. <100%hp 100%mn 0%mv> sit You sit down. <100%hp 100%mn 0%mv> sc You are Zeptaru the Rogue. Level 10, 19 years old (38 hours). You are young. You joined Dark Mists 90 days, 13 hours, 2 minutes, and 36 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 0% movement. You have 3 practices and 1 training sessions. You are carrying 33/42 items with weight 222/291 pounds. Str: 17(??) Int: 20(??) Wis: 21(??) Dex: 21(??) Con: 15(??) You have scored 26684 exp, and have 4 gold and 2073 silver coins. You need 4276 exp to level. Wimpy set to 10% hit points. Hometown is Glyndane. You are sitting. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are superbly armored against magic. You are neutral, and impulsively inclined. You are affected by the following: Sneak <100%hp 100%mn 0%mv> sk Your list of skills: Level 1: dagger  85% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 1% recall 76% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 86% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] You are sober. [Hit Return to continue] You are sober. [Hit Return to continue] You are sober. [Hit Return to continue] You are sober. [Hit Return to continue] You are sober. [Hit Return to continue] You no longer feel stealthy. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 76%mv> n Better stand up first. <100%hp 100%mn 76%mv> stand You stand up. <100%hp 100%mn 76%mv> n You step out of the shadows. Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] A large cockroach scuttles across the ground. <100%hp 100%mn 75%mv> e Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 74%mv> train i wis Your wisdom increases! <100%hp 100%mn 74%mv> sco  You are Zeptaru the Rogue. Level 10, 19 years old (38 hours). You are young. You joined Dark Mists 90 days, 13 hours, 9 minutes, and 29 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 74% movement. You have 3 practices and 0 training sessions. You are carrying 33/42 items with weight 222/291 pounds. Str: 17(??) Int: 20(??) Wis: 22(??) Dex: 21(??) Con: 15(??) You have scored 26684 exp, and have 4 gold and 2073 silver coins. You need 4276 exp to level. Wimpy set to 10% hit points. Hometown is Glyndane. You are standing. You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are superbly armored against magic. You are neutral, and impulsively inclined. You are not affected by anything. <100%hp 100%mn 74%mv> You are hungry. <100%hp 100%mn 82%mv> get 2.f bread sa         *bread sack You get a warm loaf of bread from a Big Ol'Pack Sack. You get a warm loaf of bread from a Big Ol'Pack Sack. <100%hp 100%mn 82%mv> eat 2*bread You do not have that item. <100%hp 100%mn 82%mv> eat bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 82%mv> eat bread You eat a warm loaf of bread. You are full. <100%hp 100%mn 82%mv> sk  prac list Level 1: dagger 85% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 1% recall 76% Level 3: dirt kicking 97% Level 4: sneak 100% Level 5: trip 86% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 75% Level 10: shapeshift 100% envenom 1% 21 Total skills, 70.33% learned. 17 practiced skills, 86.65% learned. 7 total skills mastered, 33.33% total mastery. 0 total spells mastered, 0.00% total mastery. 7 total mastered, 33.33% total mastery. <100%hp 100%mn 82%mv> help envenom Your research into that topic reveals the following: ENVENOM Syntax: envenom The envenom skill is a cowardly skill practiced by thieves, designed to win a battle through alchemy and treachery rather than skill or strength. Or, put another way, it's a skill used by the smart to kill the foolish. Food, drink, and weapons may be envenomed, with varying effects. Poisoned food or drink puts a mild poison spell on the consumer, and is unlikely to be more than a minor inconvenience (after all, the typical adventurer could drink sewer water with only a trace of the runs). A poisoned weapon, on the other hand, can inflict serious damage on an opponent as the poison burns through his bloodstream. But be careful, blade venom evaporates quickly and is rendered almost powerless by repeated blows in combat. <100%hp 100%mn 89%mv> help staves Your research into that topic reveals the following: STAVES Syntax: brandish Lady Xyza looked down upon all those who used her gift and smiled. She was pleased, but she saw many that could not use her gift the same way her gifted could. This troubled her, since she wished all to use magic. So She created the first stave and taught those mortals that were not gifted to use them. To the rare few mortals, she taught the secret of crafting staves. <100%hp 100%mn 97%mv> prac staves You practice staves. <100%hp 100%mn 100%mv> prac staves You practice staves. <100%hp 100%mn 100%mv> prac staves You are now learned at staves. <100%hp 100%mn 100%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 100%mv> wh [51 Dwarf Cha] [Helper] [CONCLAVE] Glod Glodsson the Hero of Magical Transference, ArchWizard of Twilight [ Half ] Zanzyra the Shaolin Master [ Draco ] [Helper] Korbec the Archmage of Focus [ Half ] Barutis the Adept of Mind [ Chnge ] Darago Enchanti the Hero of Magical Transference, ArchWizard of Twilight [ G-Elf ] Xanathar the Student of Earth [10 Chnge Thi] (PK) Zeptaru the Rogue [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements Players found: 8 <100%hp 100%mn 100%mv> newbie  talk Can anyone              I seek help with lea        knowing the ways of staves, can anyone help direct me [NEWBIE] Zeptaru: I seek help knowing the ways of staves, can anyone help direct me <100%hp 100%mn 100%mv> [NEWBIE] someone: I can <100%hp 100%mn 100%mv> n [NEWBIE] someone: You are trying to use a magical staff? <100%hp 100%mn 100%mv> ew  ^R <100%hp 100%mn 100%mv> newbietalk I just became learned at staves [NEWBIE] Zeptaru: I just became learned at staves <100%hp 100%mn 100%mv> neb wbietalk something about it m being magic from lady Z [NEWBIE] someone: Do you have a staff to use? <100%hp 100%mn 100%mv> newbietalk err lady                     ^R newbietalk something about it being magic from lady        [NEWBIE] Zeptaru: something about it being magic from <100%hp 100%mn 100%mv> newbietalk lady xyx   xyxa                     <100%hp 100%mn 100%mv> help staves Your research into that topic reveals the following: STAVES Syntax: brandish Lady Xyza looked down upon all those who used her gift and smiled. She was pleased, but she saw many that could not use her gift the same way her gifted could. This troubled her, since she wished all to use magic. So She created the first stave and taught those mortals that were not gifted to use them. To the rare few mortals, she taught the secret of crafting staves. <100%hp 100%mn 100%mv> newbies [NEWBIE] Cragh: Well, if you do find any staves, the way to use it is as follows: <100%hp 100%mn 100%mv> ^R newbietalk brandish is the syntax [NEWBIE] Zeptaru: brandish is the syntax <100%hp 100%mn 100%mv> [NEWBIE] Cragh: Hold it, and brandish it. <100%hp 100%mn 100%mv> newbietalk Co [NEWBIE] Cragh: You can use it on yourself or another target. <100%hp 100%mn 100%mv> uld ye tell me what staves do or can n do? [NEWBIE] Zeptaru: Could ye tell me what staves do or can do? <100%hp 100%mn 100%mv> newbietalk or where to find one to practice this sk [NEWBIE] Cragh: For example if you had a staff of sleep and wanted to put a kitten to sleep, you would type brandish staff kitten <100%hp 100%mn 100%mv> ill? [NEWBIE] Zeptaru: or where to find one to practice this skill? <100%hp 100%mn 100%mv> You suddenly feel heavier as the Grand Pooh-Ba's Staff pops into your inventory! <100%hp 100%mn 100%mv> zept    new [NEWBIE] Riallus: There. I've transferred a staff to you. <100%hp 100%mn 100%mv> bietalk Thank ye kindly, :) [NEWBIE] Zeptaru: Thank ye kindly, :) <100%hp 100%mn 100%mv> [NEWBIE] Riallus: That should be sufficient to practice with. <100%hp 100%mn 100%mv> exam staff This is the Grand Pooh-Ba's ceremonial staff. In his officiation over the Brownie-Pixie Bonanzas, this hoary willow staff is used both to conjure up simple fare and beverage, and to thump over- enthusiastic party-goers over the head. <100%hp 100%mn 100%mv> [NEWBIE] Cragh: If you have any other questions, don't hesitate to ask. Most people here are very helpful. <100%hp 100%mn 100%mv> newbietalk So it is kind of like a wizards staff? [NEWBIE] Zeptaru: So it is kind of like a wizards staff? <100%hp 100%mn 100%mv> remove dagger You stop using dagger. <100%hp 100%mn 100%mv> gold staff Huh? <100%hp 100%mn 100%mv> ho [NEWBIE] Cragh: Yup. There are two kinds of staves in the game. One you use, much like a wand. The other is a weapon, like a quarterstaff. <100%hp 100%mn 100%mv> ld staff You hold the Grand Pooh-Ba's Staff in your hands. <100%hp 100%mn 100%mv> brandish staff You brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. <100%hp 100%mn 100%mv> brandish staff You brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. <100%hp 100%mn 100%mv> reply are there                 newbietalk How can I learn wh  how to conjure up different items with this staff? [NEWBIE] Zeptaru: How can I learn how to conjure up different items with this staff? <100%hp 100%mn 100%mv> newbietalk I made a mushroom! [NEWBIE] Zeptaru: I made a mushroom! <100%hp 100%mn 100%mv> A cockroach has arrived. <100%hp 100%mn 100%mv> [NEWBIE] Cragh: There ya go. You've figured it out. <100%hp 100%mn 100%mv> [NEWBIE] Riallus: Each staff that can be brandished has different abilities. Once you get the spell 'Identify', you'll be able to identify the staff and determine what magic it holds. <100%hp 100%mn 100%mv> identify staff Huh? <100%hp 100%mn 100%mv> newbietalk I don't believe [NEWBIE] Riallus: Well, if you were a wizard, that is. <100%hp 100%mn 100%mv> I'll learn that skill, i am a not a wizard [NEWBIE] Zeptaru: I don't believe I'll learn that skill, i am not a wizard <100%hp 100%mn 100%mv> [NEWBIE] Cragh: There are scrolls you can buy that do the same thing. <100%hp 100%mn 100%mv> [NEWBIE] Riallus: Those without that spell need to hire others to do it, or you can find scrolls or wands that will do it for you. <100%hp 100%mn 100%mv> ze  newbie [NEWBIE] Cragh: to use a scroll, type recite scroll <100%hp 100%mn 100%mv> talk Ahh, so since I won't learn wands I can use scrolls instead? [NEWBIE] Zeptaru: Ahh, so since I won't learn wands I can use scrolls instead? <100%hp 100%mn 100%mv> newbietalk I ama  a changeling thief class [NEWBIE] Zeptaru: I am a changeling thief class <100%hp 100%mn 100%mv> [NEWBIE] Cragh: Every class learns different spells and skills <100%hp 100%mn 100%mv> [NEWBIE] Cragh: That is a good class to learn with. <100%hp 100%mn 100%mv> tell Riallus A cockroach leaves west. <100%hp 100%mn 100%mv> Thank ye kind [NEWBIE] Cragh: If you find it to be too difficult, try a grey-elf cleric. <100%hp 100%mn 100%mv> lord A cockroach has arrived. <100%hp 100%mn 100%mv> You tell Riallus, 'Thank ye kind lord' <100%hp 100%mn 100%mv> Riallus tells you, 'My pleasure. Welcome.' <100%hp 100%mn 100%mv> [NEWBIE] Cragh: Well, I have to go to a wedding. Good luck to you. <100%hp 100%mn 100%mv> r tell cragh Thank ye kind sir! You tell Cragh, 'Thank ye kind sir!' <100%hp 100%mn 100%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ exit Script done on Sat Sep 1 15:54:41 2007