Script started on Thu Aug 30 21:48:37 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. You have no unread notes. <100%hp 100%mn 98%mv> 1 You attempt to hide. <100%hp 100%mn 98%mv> 4 You attempt to move silently. <100%hp 100%mn 98%mv> wh [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Dwarf ] Armonk the Greater Demon Slayer [ Draco ] [Helper] Xenthiel the Avatar of an Immortal [ D-Elf ] Shouzo the Uraken [ Draco ] [Helper] Ithrowus the Anti-Hero [ Mino ] Boshune the Footman [ Dwarf ] Dwyrm the Barbarian Hero [ Draco ] [Helper] Damend the Avatar of a God [ Chnge ] Smidge the Alchemist [ Half ] Bartelby the Master of Hearing [ Grif ] [Helper] Selvatarm the Green Death Players found: 11 <100%hp 100%mn 98%mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 98%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 97%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 96%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 95%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 94%mv> l young You do not see that here. <100%hp 100%mn 100%mv> l clerical You do not see that here. <100%hp 100%mn 100%mv> s l stue dent Concentrating so hard he does not see you, this young student from the seminary utters words under his breath, attempting to get the pronunciation right, infused with faith that his god will hear him and answer him in short order. In between each supplication, you hear him utter a prayer of thanksgiving to his god. Apparently his god is very accommodating. A young student of the ways of the divine is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 100%mv> l cityguard You see a centaur, half human-half beast, wearing the uniform of a cityguard (made to his form). He does his best to keep law and order. You see on his face a look of chiseled determination against the forces of chaos and crime, but also a look of need. Since the Glyndane aldermen lowered the pay of the cityguards, the old guards left and these new hires are not quite as buff against the forces of crime and chaos. Maybe the Mayor should have raised the taxes after all? Glyndane cityguard is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 97%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. <100%hp 100%mn 96%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 95%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 94%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 93%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 92%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 91%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 97%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 96%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 95%mv> w Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Ofcol, the kobold tunnels, or the training grounds...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 94%mv> w Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. A building rises to the south, but its entrance is not facing this road. [Exits: east west] A large cockroach scuttles across the ground. <100%hp 100%mn 93%mv> n Alas, you cannot go that way. <100%hp 100%mn 93%mv> e Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Ofcol, the kobold tunnels, or the training grounds...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 92%mv> n City Hall This building is filled with tables and parchments covered with writing and official looking seals. The overall tone in here is argumentative among those officials who work here. On the western wall is a tapestry of the mayor sitting at his desk looking very official. On the northern wall is a tapestry of all the aldermen standing together and faking smiles. Below that tapestry is a plaque with the symbol of the Empire on it. Even with martial law, the local city government gets the same arguing done each day and little else. [Exits: south] A citizen of Glyndane is here, taking a stroll in the fresh air. <100%hp 100%mn 91%mv> s l citizen Nothing unusual or distinctive about this one. Just another human. A citizen is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 91%mv> s Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Ofcol, the kobold tunnels, or the training grounds...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 90%mv> e Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 88%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 87%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 86%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 85%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 84%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices supplications. <100%hp 100%mn 83%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 82%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 81%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 80%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 79%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 78%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] A smiling merchant wanders along the streets. <100%hp 100%mn 77%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 85%mv> l sak ck A brownish leather-like sack rests here. <100%hp 100%mn 85%mv> exam sack A brownish leather-like sack rests here. A Big Ol'Pack Sack holds: (18) a warm loaf of bread (Glowing) a war banner ( 3) (Glowing) a potion of bravery ( 6) (Glowing) a potion of fate (18) a pale green potion (15) a blue potion <100%hp 100%mn 85%mv> s Alas, you cannot go that way. <100%hp 100%mn 85%mv> e Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 84%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 83%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 82%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 81%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 80%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 78%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 77%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 84%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] <100%hp 100%mn 83%mv> e Main Street You are standing on Main Street, a grimy cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North and south are buildings whose entrances open to another street. [Exits: east west] <100%hp 100%mn 82%mv> e Spring Square You are at the intersection of Main Street and Spring Road. The street intersection is busy here, but the real noise comes from farther to the west at Market Square. Beneath you, the cobblestones of the roads' intersection are grimy, and the spaces between the stones are filled with dirt, probably some of it there since before the fall of Arcana. [Exits: north east south west] A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 81%mv> 1 You attempt to hide. <100%hp 100%mn 81%mv> 4 You attempt to move silently. <100%hp 100%mn 81%mv> e Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] A young student practices graceful fighting forms. A child plays here, pretending to be a cityguard. <100%hp 100%mn 80%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. [Exits: east west] <100%hp 100%mn 79%mv> w Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] A young student practices graceful fighting forms. A child plays here, pretending to be a cityguard. <100%hp 100%mn 78%mv> l student This young one is a little short by human standards, but human all the same. He has a gracefulness in form that gives the observer a feeling that he is flying. Yet his feet do touch the ground on the rare occasion that he is not leaping into the air and executing a graceful kick or punch. The fluidity of his movements seems too refined for one so young. As he breathes, you catch the unmistakable odor of alcohol. You see a thin, pliable book caught between his blue belt embroidered with cranes and his white gi, and the words, "Drunk Monk" just above the blue fabric of the belt. Young student of the School of the Crane is in perfect condition. You peek at the inventory: Drunk Monk <100%hp 100%mn 78%mv> l Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] A young student practices graceful fighting forms. A child plays here, pretending to be a cityguard. <100%hp 100%mn 78%mv> l child This one is much too busy at play to pay attention to you. A child is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 78%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. [Exits: east west] <100%hp 100%mn 77%mv> e Inside the East Gate The great eastern gate opens the great battlements for travel passage. Many a merchant enters at this gate and marches down Main Street to the Market Square. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] <100%hp 100%mn 76%mv> e Outside the East Gate The great eastern gate of Glyndane leads west into the city beyond the great battlements. On either side of it is a tower, above which fly the flags of the city. A well-kept road winds its way eastward and far on the horizon you can see what appears to be a manor of some sort. [Exits: east west] <100%hp 100%mn 75%mv> w Inside the East Gate The great eastern gate opens the great battlements for travel passage. Many a merchant enters at this gate and marches down Main Street to the Market Square. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] <100%hp 100%mn 74%mv> e Outside the East Gate The great eastern gate of Glyndane leads west into the city beyond the great battlements. On either side of it is a tower, above which fly the flags of the city. A well-kept road winds its way eastward and far on the horizon you can see what appears to be a manor of some sort. [Exits: east west] <100%hp 100%mn 73%mv> w Inside the East Gate The great eastern gate opens the great battlements for travel passage. Many a merchant enters at this gate and marches down Main Street to the Market Square. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] <100%hp 100%mn 72%mv> w Torrential rain begins to fall as a storm erupts. The crackling sound of thunder booms. <100%hp 100%mn 80%mv> Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. [Exits: east west] <100%hp 100%mn 78%mv> w Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] A young student practices graceful fighting forms. A child plays here, pretending to be a cityguard. <100%hp 100%mn 77%mv> w Spring Square You are at the intersection of Main Street and Spring Road. The street intersection is busy here, but the real noise comes from farther to the west at Market Square. Beneath you, the cobblestones of the roads' intersection are grimy, and the spaces between the stones are filled with dirt, probably some of it there since before the fall of Arcana. [Exits: north east south west] A large cockroach scuttles across the ground. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 76%mv> w Main Street You are standing on Main Street, a grimy cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North and south are buildings whose entrances open to another street. [Exits: east west] <100%hp 100%mn 75%mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] <100%hp 100%mn 74%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 73%mv> w Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Damend the Avatar of a God is here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 72%mv> l damend Before you is a lizard like race with over laping dark copper scales that are gleaming britely in your eyes His sharp talons are 5 inch's long adding to his all ready strong looking body. His long stubby tail looks as if it can brake a rock in too two. the next thing your eyes fall on is his large leathery wings that have a brighter scale color than the out side And his wings are so big his short snout helps his solid black The sign of the street gang is burnt in to his left cheak scale's it looks painful you also note burnt and blood staned scale's frome his fiteing his teeth also have been dulled buy all the biteing a taring one tooth is missing what looks like smokeing water hits his teeth as he takes breaths Damend is in perfect condition. Damend is using: silver locket a steel breastplate some dark leather leggings a pair of sandals (Humming) a pair of whispering sleeves (Humming) an electric shield thief's belt a shark bone bracer the Whip of Life You peek at the inventory: a key (Glowing) (Humming) a strange energy bow (Glowing) a white cape (Glowing) (Humming) a glowing key picture a bag a carafe of fine elvish wine <100%hp 100%mn 72%mv> Ithrowus has arrived. The skeleton of The Count has arrived. The skeleton of a lady has arrived. The skeleton of a winged, fiery-haired man has arrived. <100%hp 100%mn 72%mv> Armonk has arrived. Ithrowus leaves north. The skeleton of a winged, fiery-haired man leaves north. Armonk leaves north. The skeleton of a lady leaves north. The skeleton of The Count leaves north. <100%hp 100%mn 72%mv> l ithrowus Ithrowus yells, 'Dwyrm! Prepare to die!' <100%hp 100%mn 72%mv> You do not see that here. <100%hp 100%mn 72%mv> Selvatarm has arrived. <100%hp 100%mn 72%mv> l Ithrowus yells, 'Die Dwyrm, you tactless killer!' <100%hp 100%mn 72%mv> armonk Selvatarm leaves north. <100%hp 100%mn 72%mv> You do not see that here. <100%hp 100%mn 72%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 71%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 70%mv> n Armonk has arrived. <100%hp 100%mn 70%mv> Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices supplications. A young clerical student devoutly practices supplications. <100%hp 100%mn 69%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Armonk the Greater Demon Slayer is here. A young clerical student devoutly practices cantrips. <100%hp 100%mn 68%mv> Armonk leaves west. <100%hp 100%mn 68%mv> l   w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 67%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A short cityguard stands vigil against lawlessness in Glyndane. <100%hp 100%mn 66%mv> The thunderclap from the storm seems to cease. <100%hp 100%mn 74%mv> Dwyrm has arrived. <100%hp 100%mn 74%mv> Dwyrm leaves north. <100%hp 100%mn 74%mv> l Ithrowus yells, 'Die Dwyrm, you annoying swine!' <100%hp 100%mn 74%mv> ^R l  <100%hp 100%mn 74%mv> s Alas, you cannot go that way. <100%hp 100%mn 74%mv> s Ithrowus has arrived. <100%hp 100%mn 74%mv> Alas, you cannot go that way. <100%hp 100%mn 74%mv> Ithrowus leaves east. <100%hp 100%mn 74%mv> Dwyrm has arrived. <100%hp 100%mn 74%mv> Dwyrm leaves east. <100%hp 100%mn 74%mv> Armonk has arrived. <100%hp 100%mn 74%mv> e Armonk leaves east. <100%hp 100%mn 74%mv> Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Armonk the Greater Demon Slayer is here. <100%hp 100%mn 73%mv> Armonk leaves east. <100%hp 100%mn 73%mv> Selvatarm has arrived. <100%hp 100%mn 73%mv> Selvatarm leaves west. <100%hp 100%mn 73%mv> Selvatarm has arrived. <100%hp 100%mn 73%mv> Selvatarm leaves east. <100%hp 100%mn 73%mv> alias 2 look armonk 2 is now realiased to 'look armonk'. <100%hp 100%mn 73%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A short cityguard stands vigil against lawlessness in Glyndane. <100%hp 100%mn 72%mv> w Alas, you cannot go that way. <100%hp 100%mn 72%mv> s Alas, you cannot go that way. <100%hp 100%mn 72%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 71%mv> e Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. (Charmed) A giant stands by awaiting his master's command. Selvatarm the Green Death is here. A young clerical student devoutly practices cantrips. <100%hp 100%mn 70%mv> A young student of the ways of the divine has arrived. <100%hp 100%mn 70%mv> 2 You do not see that here. <100%hp 100%mn 70%mv> l s Selvatarm stops using Leather Armor made from the skin of a blood hound. Selvatarm wears Leather Armor made from the skin of the skeleton of a lady on his torso. <100%hp 100%mn 70%mv> elva Selvatarm drops Leather Armor made from the skin of a blood hound. <100%hp 100%mn 70%mv> tarm There is a large creature here resembling an eagle on its head, its shoulders, and its front legs. Along its hind, you see that it is formed like a lion. The griffon's feathers are pearl white as the lion's fur is bright gold they both seem to glisten in the light. The claws on front of this creature are nearly six inches long, and look extremely sharp. The hind legs look strong, as the are based with massive paws that look about eight inches in diameter. Looking closer at this magnificent creature you notice.... Selvatarm has a few scratches. Selvatarm is using: an opal set in a silver ring an opal set in a silver ring (Glowing) a flame red cape a jewel-encrusted collar Leather Armor made from the skin of the skeleton of a lady a steel spiked helm a pair of silver glasses a jewel-encrusted earring a jewel-encrusted earring the leg scales of a gold dragon a misty bracelet an onyx bracelet a pair of eelskin boots some sleeves made from the skin of a ghostly figure of a warrior a priest's black gown a silver-studded belt buckle a misty bracelet a misty bracelet a platinum claw a platinum claw You peek at the inventory: a snare a log trap a vine trap a potion of granular herbs a tan potion of herbs a purple potion ( 2) an adamantite claw ( 2) a golden claw (Humming) the Sword of Demons some misty boots a leather backpack ( 2) a striped wooden claw 2 gold coins, and 36 silver coins. <100%hp 100%mn 70%mv> You no longer feel stealthy. <100%hp 100%mn 77%mv> Armonk has arrived. <100%hp 100%mn 77%mv> Armonk leaves north. <100%hp 100%mn 77%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 77%mv> Dwyrm has arrived. <100%hp 100%mn 77%mv> Dwyrm leaves north. <100%hp 100%mn 77%mv> Ithrowus yells, 'Help! I am being attacked by Dwyrm!' <100%hp 100%mn 77%mv> Selvatarm leaves north. <100%hp 100%mn 77%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 76%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A short cityguard stands vigil against lawlessness in Glyndane. <100%hp 100%mn 75%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 74%mv> recall You step out of the shadows. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 37%mv> Ithrowus has arrived. The skeleton of The Count has arrived. The skeleton of a winged, fiery-haired man has arrived. Armonk has arrived. <100%hp 100%mn 37%mv> Ithrowus leaves north. The skeleton of a winged, fiery-haired man leaves north. Armonk leaves north. The skeleton of The Count leaves north. <100%hp 100%mn 37%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 36%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 35%mv> You look up and notice that it is no longer raining. You are thirsty. <100%hp 100%mn 43%mv> 2 Ithrowus has arrived. The skeleton of The Count has arrived. The skeleton of a winged, fiery-haired man has arrived. Armonk has arrived. <100%hp 100%mn 43%mv> Ithrowus leaves west. The skeleton of a winged, fiery-haired man leaves west. Armonk leaves west. The skeleton of The Count leaves west. <100%hp 100%mn 43%mv> You do not see that here. <100%hp 100%mn 43%mv> 2  <100%hp 100%mn 43%mv> Dwyrm has arrived. <100%hp 100%mn 43%mv> 2 Dwyrm leaves north. <100%hp 100%mn 43%mv> You do not see that here. <100%hp 100%mn 43%mv> 2 You do not see that here. <100%hp 100%mn 43%mv> Dwyrm has arrived. <100%hp 100%mn 43%mv> Dwyrm leaves west. <100%hp 100%mn 43%mv> Dwyrm yells, 'Die, Ithrowus you dirty fool!' <100%hp 100%mn 43%mv> You are thirsty. <100%hp 100%mn 51%mv> Ithrowus yells, 'Help! Dwyrm just tried to kick dirt in my eyes!' <100%hp 100%mn 51%mv> Dwyrm yells, 'Help! Someone just kicked dirt in my eyes!' <100%hp 100%mn 51%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 50%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices supplications. A young clerical student devoutly practices cantrips. <100%hp 100%mn 48%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 47%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 46%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 45%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 44%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] A smiling merchant wanders along the streets. <100%hp 100%mn 43%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 42%mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. Directly northward is a small square beyond which is the Imperial Senate building. There is a busy intersection just to the east where Autumn Square intersects. [Exits: north east west] <100%hp 100%mn 41%mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. To the northeast, you can see the Imperial Senate building, and to the east you hear the noise from the Market Square. To the west is the West Gate of Glyndane. [Exits: east west] <100%hp 100%mn 40%mv> w Inside the West Gate The great western gate opens the great battlements for travel passage. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 39%mv> You are thirsty. <100%hp 100%mn 47%mv> w Outside the West Gate To your west is the great western gate which opens into the city of Glyndane. On either side of the gate is a tower, and running north and south from those towers are the great battlements erected for defense of the city from outside invaders. To the west is wilderness, however, a small path has been cleared away and in the distance, you vaguely hear the sound of battle and cheering. [Exits: east west] <100%hp 100%mn 46%mv> w Stone-paved Road You stand before the West Gate of Glyndane. Two tall towers rise up on either side of it, and a sturdy wall extends north and south. The road is paved with smooth cobblestones, and it extends westward. [Exits: east west] <100%hp 100%mn 45%mv> drink flagon You cannot find it. <100%hp 100%mn 45%mv> inv You are carrying: a purple cloak A steel helm a Big Ol'Pack Sack a bladder a small lantern <100%hp 100%mn 45%mv> dirnk bl       rink bladder You drink water from a bladder. Your thirst is quenched. <100%hp 100%mn 45%mv> w Stone-paved Road You walk upon a road paved with smooth cobblestones. To the east is a wall surrounding a city, and two high towers and a great gate between them. To the west the road continues. North of the road tall thin trees grow. Some of them show evidence of wind damage, and there are a few branches on the ground. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: east west] <100%hp 100%mn 44%mv> w Stone-paved Road You walk upon a road paved with smooth cobblestones. To the east is a wall surrounding a city, and two high towers and a great gate between them. To the west the road continues. Looking north you see tall thin trees, some of them showing a little wind damage. Near the base of some of the trees are tangles of fallen branches. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: east west] <100%hp 100%mn 43%mv> w Stone-paved Road You walk upon a road paved with smooth cobblestones. North of the road some tall thin trees are growing. Some of them show signs of wind damage, and on the ground are tangled branches blown free from above. To the west the road continues. A path leads through the thin trees to the north and south. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: north east south west] <100%hp 100%mn 42%mv> ww Huh? <100%hp 100%mn 42%mv> w Stone-paved Road You walk upon a road paved with smooth cobblestones. North of the road some tall thin trees are growing. Some of them show signs of wind damage, and on the ground are tangled branches blown free from above. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: east] <100%hp 100%mn 41%mv> w Alas, you cannot go that way. <100%hp 100%mn 41%mv> e Stone-paved Road You walk upon a road paved with smooth cobblestones. North of the road some tall thin trees are growing. Some of them show signs of wind damage, and on the ground are tangled branches blown free from above. To the west the road continues. A path leads through the thin trees to the north and south. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: north east south west] <100%hp 100%mn 40%mv> e Stone-paved Road You walk upon a road paved with smooth cobblestones. To the east is a wall surrounding a city, and two high towers and a great gate between them. To the west the road continues. Looking north you see tall thin trees, some of them showing a little wind damage. Near the base of some of the trees are tangles of fallen branches. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: east west] <100%hp 100%mn 38%mv> e Stone-paved Road You walk upon a road paved with smooth cobblestones. To the east is a wall surrounding a city, and two high towers and a great gate between them. To the west the road continues. North of the road tall thin trees grow. Some of them show evidence of wind damage, and there are a few branches on the ground. Occasional gusts of wind blow through the trees, causing them to sway violently. [Exits: east west] <100%hp 100%mn 37%mv> e Stone-paved Road You stand before the West Gate of Glyndane. Two tall towers rise up on either side of it, and a sturdy wall extends north and south. The road is paved with smooth cobblestones, and it extends westward. [Exits: east west] <100%hp 100%mn 36%mv> e Outside the West Gate To your west is the great western gate which opens into the city of Glyndane. On either side of the gate is a tower, and running north and south from those towers are the great battlements erected for defense of the city from outside invaders. To the west is wilderness, however, a small path has been cleared away and in the distance, you vaguely hear the sound of battle and cheering. [Exits: east west] <100%hp 100%mn 43%mv> e Inside the West Gate The great western gate opens the great battlements for travel passage. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 42%mv> u On the Wall Walk by the Ramparts above the West Gate You are standing on wall walk by the strong ramparts surrounding the city, built to keep out invaders. The crenelation is designed for maximum defense with high, thick merlons, while the embrasures allow archers to target oncoming hordes. Looking down below at the outside of the wall, you see a glacis designed to withstand battering rams. Down and to the west you see a road leading westward through the wilderness. You are above the gate, and you can see the portcullis is raised to let people pass during these peaceful times. [Exits: north south down] <100%hp 100%mn 41%mv> d Inside the West Gate The great western gate opens the great battlements for travel passage. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 40%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. To the northeast, you can see the Imperial Senate building, and to the east you hear the noise from the Market Square. To the west is the West Gate of Glyndane. [Exits: east west] <100%hp 100%mn 39%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. Directly northward is a small square beyond which is the Imperial Senate building. There is a busy intersection just to the east where Autumn Square intersects. [Exits: north east west] <100%hp 100%mn 38%mv> e Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 37%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] A smiling merchant wanders along the streets. <100%hp 100%mn 36%mv> l merchant This fellow has no overhead to worry about, no rent or payment on a shop. His clothing is neat and clean, though his boots seem a bit worn from so much walking. His golden hair is long, tied back with a thong of leather, but wisps blow in the breeze. Brown eyes sparkle with joy of life. He seems a very happy fellow indeed for one who seems to be a transient. Wandering merchant is in perfect condition. You peek at the inventory: a holy symbol of Dielantha a holy symbol of Xeonauz a holy symbol of Drinlinda a holy symbol of Melykurion a holy symbol of Liefdei a holy symbol of Carenthir a holy symbol of Huerkin a holy symbol of Illunus a holy symbol of Lord Morrbway a holy symbol of Kontina (Glowing) a holy symbol of Tiltan <100%hp 100%mn 36%mv> list [Lv Price Qty] Item [40 69000 -- ] a holy symbol of Dielantha [40 69000 -- ] a holy symbol of Xeonauz [40 69000 -- ] a holy symbol of Drinlinda [40 69000 -- ] a holy symbol of Melykurion [40 69000 -- ] a holy symbol of Liefdei [40 69000 -- ] a holy symbol of Carenthir [40 69000 -- ] a holy symbol of Huerkin [40 69000 -- ] a holy symbol of Illunus [40 69000 -- ] a holy symbol of Lord Morrbway [40 69000 -- ] a holy symbol of Kontina [40 34500 -- ] a holy symbol of Tiltan <100%hp 100%mn 36%mv> e Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 43%mv> n e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 42%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 41%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 40%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 38%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] You see a simple flail. You see here a pair of gloves. A shimmering robe is here, pulsing with magical power. You see a pair of ankle-high soft leather boots. A pair of leggings was left here. A pile of light cloth is here. A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. <100%hp 100%mn 37%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] The corpse of a young student of the arcane arts is lying here. <100%hp 100%mn 36%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] You see a simple flail. You see here a pair of gloves. A shimmering robe is here, pulsing with magical power. You see a pair of ankle-high soft leather boots. A pair of leggings was left here. A pile of light cloth is here. (Charmed) A giant stands by awaiting his master's command. (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. Selvatarm the Green Death is here. A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. <100%hp 100%mn 35%mv> Selvatarm leaves north. <100%hp 100%mn 35%mv> Dwyrm has arrived. <100%hp 100%mn 35%mv> Dwyrm leaves south. <100%hp 100%mn 35%mv> l giant You do not see that here. <100%hp 100%mn 35%mv> l Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] You see a simple flail. You see here a pair of gloves. A shimmering robe is here, pulsing with magical power. You see a pair of ankle-high soft leather boots. A pair of leggings was left here. A pile of light cloth is here. A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. <100%hp 100%mn 35%mv> Boshune has arrived. <100%hp 100%mn 35%mv> Boshune leaves south. <100%hp 100%mn 35%mv> Dwyrm yells, 'Help! Someone just kicked dirt in my eyes!' <100%hp 100%mn 35%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] The corpse of a young student of the arcane arts is lying here. <100%hp 100%mn 34%mv> The corpse of a young student of the arcane arts decays into dust. <100%hp 100%mn 42%mv> Selvatarm has arrived. <100%hp 100%mn 42%mv> Selvatarm leaves west. <100%hp 100%mn 42%mv> l Ithrowus yells, 'Dwyrm! Prepare to die!' <100%hp 100%mn 42%mv> se  ^R l  <100%hp 100%mn 42%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 41%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 40%mv> Ithrowus yells, 'Dwyrm! Prepare to die!' <100%hp 100%mn 40%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <100%hp 100%mn 39%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 38%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 37%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 36%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 35%mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 33%mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <100%hp 100%mn 31%mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <100%hp 100%mn 29%mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 27%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 34%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 33%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 32%mv> w Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 31%mv> l gateguard Big, brooding, and thoroughly unpleasant looking, this large human sternly guards the gates of Ethshar from potential attack. Emblazoned on his studded leather armor is the mark of the golden fist, symbol of the Golden Fist Brigade. This band of mercenaries are known to work for the highest bidder on a contractual basis. Making them one of the most reliable mercenary bands in all of Thera. His sole duty is to man the gates and keep troublemakers away. An Ethsharian gateguard is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 31%mv> vis You trample around loudly again. <100%hp 100%mn 31%mv> l Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 31%mv> 4 You attempt to move silently. <100%hp 100%mn 31%mv> l Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east] An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 31%mv> w An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 100%mn 39%mv> pay fee Huh? <100%hp 100%mn 39%mv> give 2 silver guard You give an Ethsharian gateguard 2 silver. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard opens the grand gate. An Ethsharian gateguard ushers your party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <100%hp 100%mn 39%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 38%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 37%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 36%mv> l woman This husky woman is neither attractive nor ugly. She patrols the streets in simple leather armor emblazoned with a golden fist, the mark of the Golden Fist Brigade. This band of mercenaries are known to work for the highest bidder on a contractual basis. Making them one of the most reliable mercenary bands in all of thera. This woman's job is to keep the peace in Ethshar, at the same time, to make sure the enemies of the Brigade's employers are but to a quick and painful death. A female of the Golden Fist Brigade is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 36%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 43%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 42%mv> w Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] A natural spring flows from the ground here. <100%hp 100%mn 41%mv> fill bladder You fill a bladder with water from a natural spring. <100%hp 100%mn 41%mv> drink spin  ring You drink water from a natural spring. Your thirst is quenched. <100%hp 100%mn 41%mv> 1 You attempt to hide. <100%hp 100%mn 41%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 41%mv> w Ithrowus has arrived. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 40%mv> w West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] <100%hp 100%mn 38%mv> l w West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 37%mv> w West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] A child 'sneaks' around along the sides of the buildings, pretending to be a thief in the shadows. <100%hp 100%mn 36%mv> l north Nothing special there. <100%hp 100%mn 36%mv> The sun slowly disappears in the west. <100%hp 100%mn 44%mv> scan n You peer intently north. === 1 north === <100%hp 100%mn 44%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the west the rangers guild can be seen. Park Avenue continues to the north while the West Main Street is to the south. [Exits: north south west] <100%hp 100%mn 43%mv> s West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] A child 'sneaks' around along the sides of the buildings, pretending to be a thief in the shadows. <100%hp 100%mn 42%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. To the west the rangers guild can be seen. Park Avenue continues to the north while the West Main Street is to the south. [Exits: north south west] <100%hp 100%mn 41%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the north and south. [Exits: north south] <100%hp 100%mn 40%mv> n Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the south while to the north lies the point where Park Avenue ends and Combatant Avenue begins. [Exits: north south] <100%hp 100%mn 39%mv> n Corner of Park and Combatant The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue extends to the east while Park Avenue heads to the south. [Exits: east south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 38%mv> n s Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the south while to the north lies the point where Park Avenue ends and Combatant Avenue begins. [Exits: north south] <100%hp 100%mn 37%mv> s Park Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the north and south. [Exits: north south] <100%hp 100%mn 36%mv> n nPark Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Park Avenue continues to the south while to the north lies the point where Park Avenue ends and Combatant Avenue begins. [Exits: north south] <100%hp 100%mn 35%mv> Corner of Park and Combatant The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue extends to the east while Park Avenue heads to the south. [Exits: east south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 34%mv> e Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The warriors guild is to the north. Combatant Avenue continues to the east while the Corner of Park Avenue and Combatant Avenue is to the west. [Exits: north east west] <100%hp 100%mn 33%mv> e Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. The monks guild is to the north. Combatant Avenue continues to the east and west. [Exits: north east west] <100%hp 100%mn 32%mv> e Combatant Avenue The road is rather new looking and clean, paved with large granite blocks. The buildings around you are all made of clean, sturdy marble. Combatant Avenue continues to the west while to the east is Combatant Square. [Exits: east west] <100%hp 100%mn 38%mv> e Northern Road - Square of the Shield You are in a large square busy with people moving all around. The square under you is made of a huge solid block of white marble. Merchants are going south to the inner city to sell their goods, while others are going east and west to their guilds. A few people are going north towards the Northern Gates to leave the city. Combatant Avenue heads west while Celestial Way heads east. The Northern Road goes south towards the merchants quarters and north towards the Northern Gate from here. [Exits: north east south west] <100%hp 100%mn 37%mv> s Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The road connects the Northern Market and the Square of the Shield. [Exits: north south] A cartographer stands here, scribbling intently on a map. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Elvenhame, Lacunae, the Emerald forest, or the Warlord's lair...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 36%mv> l cartographer This tall human cartographer is dressed in a plain brown shift that falls to his knees, dark red stockings, and shiny boots of black leather. The long, curling blond hair on his head is capped by a wide black beret that he wears at rather an odd angle so it covers his left ear. The young man is paying very little attention to the goings-on of Ethshar, but is furiously scribbling a map on a wide piece of yellowed parchment. He evidently spends much of his time in this pursuit, as his fingers are stained with the ink of his quill. Occasionally he will peer off into the distance, murmuring directions to himself, only to resume his mapmaking. The cartographer is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 36%mv> The cartographer peers off into the distance, muttering to himself. <100%hp 100%mn 36%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A carefree child skips and runs in the street. <100%hp 100%mn 35%mv> The night has begun. You look up and notice that it is no longer raining. <100%hp 100%mn 43%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 42%mv> s Gemstones This fine jewelry store is made of a emerald style marble. The store is full of showcases which glitter with different gems and rings to purchase. In the back of the store is a workbench with various tools for cutting gems and creating jewelry to wear. [Exits: north] A small ring of silver lies here. A ring formed of delicate copper braiding is almost invisible on the ground. Willa is here, fashioning a new ring. <100%hp 100%mn 49%mv> take ring You step out of the shadows. You get a silver ring. <100%hp 100%mn 49%mv> take ring You get ring of grace. <100%hp 100%mn 49%mv> wear ring You stop using a silver ring. You wear ring of grace on your left finger. <108%hp 109%mn 49%mv> wear ring You stop using ring of grace. You wear a silver ring on your left finger. <100%hp 100%mn 49%mv> score You are Zeptaru the Sharper. Level 9, 19 years old (35 hours). You are young. You joined Dark Mists 88 days, 19 hours, 30 minutes, and 43 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 49% movement. You have 0 practices and 0 training sessions. You are carrying 22/39 items with weight 168/290 pounds. Str: 17(??) Int: 20(??) Wis: 21(??) Dex: 21(??) Con: 15(??) You have scored 23560 exp, and have 1 gold and 656 silver coins. You need 3008 exp to level. Wimpy set to 10% hit points. Hometown is Glyndane. You are standing. You are superbly armored against piercing. You are superbly armored against bashing. You are superbly armored against slashing. You are heavily armored against magic. You are neutral, and impulsively inclined. You are affected by the following: Sneak <100%hp 100%mn 49%mv> l Gemstones This fine jewelry store is made of a emerald style marble. The store is full of showcases which glitter with different gems and rings to purchase. In the back of the store is a workbench with various tools for cutting gems and creating jewelry to wear. [Exits: north] Willa is here, fashioning a new ring. <100%hp 100%mn 57%mv> list [Lv Price Qty] Item [15 197 -- ] a gold ring with emerald clusters [23 11545 -- ] a ring of striking [21 7882 -- ] a diamond engagement ring [26 18081 -- ] a gold wedding band [46 49491 1 ] a blue dragonscale necklace <100%hp 100%mn 57%mv> l Gemstones This fine jewelry store is made of a emerald style marble. The store is full of showcases which glitter with different gems and rings to purchase. In the back of the store is a workbench with various tools for cutting gems and creating jewelry to wear. [Exits: north] Willa is here, fashioning a new ring. <100%hp 100%mn 57%mv> n North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 56%mv> w Corner of Taraxipus and North Market The brick paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 63%mv> s Taraxipus Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the west a large iron gate has been hastily erected to keep foot traffic out. To the north the Corner of Taraxipus Avenue and the North Market Street meet while to the south the Western Circa Crossing is to be found. To the east is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the western wall of the Ethsharian Temple. [Exits: north south] <100%hp 100%mn 62%mv> n Corner of Taraxipus and North Market The brick paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 61%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 60%mv> n Armor Shop This small shop is made of grey marble. The walls are covered with samples of the fine armor made by skilled hands. There are small statues here and there wearing full suits of the prized armor of the shop. There are fitting rooms in each corner of the shop to make sure your purchases fit. You can go to the street by going south, or go up the stairs to the second level of the armor shop. [Exits: south up] Gladruk is here, working on eelskin gloves. Gladruk tells you, 'Welcome to my shop! Please let me help you into some new armor.' <100%hp 100%mn 58%mv> list [Lv Price Qty] Item [31 3201 1 ] an elite guard's turban [30 2397 1 ] an elite guard's aba [31 5716 1 ] an elite guard's boots [15 130 1 ] gloves [21 1728 -- ] a coral helm [22 1775 -- ] a suit of coral platemail [25 3025 -- ] a shark bone bracer [22 1900 -- ] a pair of coral armguards [18 734 -- ] a pair of eelskin gloves [23 2140 -- ] a pair of coral leggings [19 989 -- ] a pair of eelskin boots <100%hp 100%mn 58%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armories while the Jeweler is found to the south. North Market Street heads to the east while the Corner of Taraxipus Avenue and North Market Street is found to the west. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] A large cockroach scuttles across the ground. <100%hp 100%mn 57%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A carefree child skips and runs in the street. <100%hp 100%mn 56%mv> n Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The road connects the Northern Market and the Square of the Shield. [Exits: north south] A cartographer stands here, scribbling intently on a map. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Elvenhame, Lacunae, the Emerald forest, or the Warlord's lair...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 55%mv> list You cannot do that here. <100%hp 100%mn 55%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A carefree child skips and runs in the street. <100%hp 100%mn 54%mv> s Alas, you cannot go that way. <100%hp 100%mn 54%mv> n Northern Road The road is rather new looking and clean, paved with fine brick. The buildings around you are all made of clean, sturdy marble. The road connects the Northern Market and the Square of the Shield. [Exits: north south] A cartographer stands here, scribbling intently on a map. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Elvenhame, Lacunae, the Emerald forest, or the Warlord's lair...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 53%mv> s North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A carefree child skips and runs in the street. <100%hp 100%mn 52%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 51%mv> n Weapon Shop This small shop is made of grey marble. The walls are covered in the finest weapons ever made. The room shimmers with light reflecting off well polished blades. There is a small bench behind the counter where the weapons are carefully constructed after the metals have been forged. You can go back to the street by going south, or you can go up the stairs to the second level of the weapons shop. [Exits: south up] A large cockroach scuttles across the ground. Karim's muscles gleam with sweat as he hammers away at another new weapon. Karim tells you, 'Welcome! Can't travel the land without a good weapon.' Karim tells you, 'Can I interest you in something made of coral perhaps?' <100%hp 100%mn 50%mv> list [Lv Price Qty] Item [22 2414 -- ] a fine coral longsword [22 2308 -- ] a fine coral axe [20 1607 -- ] a coral tipped spear [19 1130 -- ] a heavy coral mace [20 1544 -- ] a coral dagger <100%hp 100%mn 50%mv> s sNorth Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 57%mv> Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] Mauney Hatcher is carefully inspecting some of his work. Mauney Hatcher nods at you as you enter. <100%hp 100%mn 56%mv> list [Lv Price Qty] Item [15 900 -- ] a small green pill [20 300 -- ] a small white pill [20 10 -- ] a small black pill [20 400 -- ] a brown staff <100%hp 100%mn 56%mv> n North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 55%mv> w North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east west] A carefree child skips and runs in the street. <100%hp 100%mn 54%mv> e North Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponaries while the Herbalist is found to the south. North Market Street heads to the west while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms, obviously this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 53%mv> e Corner of Circa and North Market The brick paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 52%mv> n s Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north the Corner of Circa Avenue and the North Market Street meet while to the south the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and theirmany symbols and symbolisms, obviously this is the eastern wall of the Ethsharian Temple. [Exits: north east south] <100%hp 100%mn 51%mv> s East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] A citizen of Ethshar walks along the road. <100%hp 100%mn 50%mv> l citizen There is nothing special about the citizen, other than the fact that the citizen chooses to live freely under the protection of the Syndicate Family. A citizen is in perfect condition. You peek at the inventory: Nothing. <100%hp 100%mn 50%mv> l East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] A citizen of Ethshar walks along the road. <100%hp 100%mn 57%mv> s Circa Avenue The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian map shop is to the east while Eastern Circa Crossing is to the north and the Corner of Circa Avenue and South Market Street is to the south. To the west is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the eastern wall of the Ethshar Park. [Exits: north east south] A child is here playing in the street. <100%hp 100%mn 56%mv> s Corner of Circa and South Market The brick paved streets of Circa and South Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks while the South Market Street is to the west and Circa Avenue heads to the north. [Exits: north west] A citizen of Ethshar stops and watches people on the road. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 55%mv> w South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian general store is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 54%mv> s General Goods This is a small simple store, made of sandstone colored marble. There are various items along the walls and in showcases to buy. The only exit is back to the street to the north. [Exits: north] Durwood straightens out his shelved stock. Durwood stops stocking shelves for a moment and looks at you. <100%hp 100%mn 53%mv> list [Lv Price Qty] Item [ 1 90 -- ] a small torch [10 200 -- ] a large torch with a magical flame [10 1000 -- ] a small hemp bag [25 62000 -- ] a green robe [ 1 200 -- ] a tin bottle <100%hp 100%mn 53%mv> n South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The Ethsharian general store is to the south while the South Market Street continues on to the east and the Corner of Taraxipus Avenue and South Market Street is to the west. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 52%mv> w South Market Street The brick paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble block. The Market Street continues east and west while the bridge is to the south. To the north is a fine white marble wall decorated with engravings of nature and beauty, obviously this is the southern wall of the Ethshar Park. [Exits: east south west] <100%hp 100%mn 51%mv> s Southern Road - Bridge Heavily worn bricks pave this street as it heads north and south. In the center of this part of the road is a large stone bridge that spans the Dark River. There is a large stone stairwell leading down to the River, allowing access to and from the River. To the south of the bridge is Professional Square while to the north can be the merchants district. [Exits: north south] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 50%mv> lis You cannot do that here. <100%hp 100%mn 58%mv> d The iron wrought gate is closed. <100%hp 100%mn 58%mv> open d Ok. <100%hp 100%mn 58%mv> d You need a boat to go there. <100%hp 100%mn 58%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 28%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 27%mv> s Alas, you cannot go that way. <100%hp 100%mn 27%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 26%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 25%mv> w Someone leaves north. <100%hp 100%mn 25%mv> Alas, you cannot go that way. <100%hp 100%mn 25%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small torch is on the ground. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 24%mv> 1 You attempt to hide. <100%hp 100%mn 24%mv> 4 You attempt to move silently. <100%hp 100%mn 24%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 23%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 22%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 21%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A young thief practices hiding and sneaking in the shadows. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 20%mv> s Autumn Road You are on Autumn Road, a narrow, dirt-encrusted cobblestone byway running north and south. From the east you hear a myriad of sounds: rushing winds, water, crackling fire, the grating of rock. A sign hangs above the arched doorway. To the west is a building with a sign hanging over the door which reads, 'GYMNASIUM'. [Exits: north east south west] A smiling merchant wanders along the streets. A young clerical student devoutly practices supplications. <100%hp 100%mn 19%mv> w Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] A sick-looking dog sniffs the ground, seeking food. A cartographer stands here, scribbling intently on a map. A neatly dressed young woman smiles at you from behind her desk. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Glyndane, Elvenhame, the gymnasium, Ethshar or Tyr-Zinet...' The cartographer tells you, '...or maybe even New Ofcol, Aesil am Boovair in DDA, or even Sheqeston...' The cartographer tells you, '..just say so, and I can probably help you out!' A receptionist smiles happily. <100%hp 100%mn 18%mv> steal key woman Got it! <100%hp 97%mn 18%mv> unlock s You no longer feel stealthy. <100%hp 100%mn 26%mv> opYou step out of the shadows. *Click* <100%hp 100%mn 26%mv> en s Ok. <100%hp 100%mn 26%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 26%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north is a door leading to the entrance, to the south the hallway extends. [Exits: north south] <100%hp 100%mn 25%mv> close n Ok. <100%hp 100%mn 25%mv> lock n *Click* <100%hp 100%mn 25%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends. [Exits: north south] <100%hp 100%mn 25%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 100%mn 24%mv> s Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] <100%hp 100%mn 24%mv> s Alas, you cannot go that way. <100%hp 100%mn 24%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] <100%hp 100%mn 23%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] <100%hp 100%mn 23%mv> u Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] <100%hp 100%mn 22%mv> u Alas, you cannot go that way. <100%hp 100%mn 22%mv> n Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] <100%hp 100%mn 22%mv> open w Ok. <100%hp 100%mn 22%mv> w Office This is the office of someone who apparently likes weapons. Behind the polished maplewood desk, in a polished rack on the wall, is a huge golden scimitar gleaming in the light from torches on the walls. There is a door to the east. [Exits: east] A young warrior student brandishes a sword. A tenth year hand-to-hand student challenges you to practice your techniques on him. A young warrior student tests his sword in one hand and then the other.. A young warrior student tests his sword in one hand and then the other.. <100%hp 100%mn 21%mv> e Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south west] <100%hp 100%mn 21%mv> open e Ok. <100%hp 100%mn 21%mv> e Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: west] Grinning evilly, a draconian student of war considers you as an opponent. A young draconian dances nimbly yet handles a claw clumsily. A young draconian student challenges you to spar with him. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 20%mv> close w Ok. <100%hp 100%mn 20%mv> back    alias 2 back drac                  You are hungry. <100%hp 100%mn 28%mv> alias 2 back draconian 2 is now realiased to 'back draconian'. <100%hp 100%mn 28%mv> 2 You trample around loudly again. Your backstab misses draconian warrior student. Draconian warrior student is in perfect condition. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student has some small wounds. <100%hp 100%mn 28%mv> Your slash misses draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student has some small wounds. <100%hp 100%mn 28%mv> Your slash hits draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student has quite a few wounds. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is bleeding profusely. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is gushing blood. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is spasming in shock. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is writhing in agony. <100%hp 100%mn 28%mv> Your slash hits draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 28%mv> Your slash injures draconian warrior student. Draconian warrior student is DEAD!! You receive 97 experience points. Draconian warrior student hits the ground ... DEAD. You get 90 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 28%mv> wo You have 1 gold, 746 silver, and 23657 experience (2911 exp to level). <100%hp 100%mn 28%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A young clerical student devoutly practices cantrips. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 14%mv> You are hungry. <100%hp 100%mn 22%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 21%mv> get bread bag I see no bag here. <100%hp 100%mn 21%mv> eat bread You do not have that item. <100%hp 100%mn 21%mv> get bread sack You get a warm loaf of bread from a Big Ol'Pack Sack. <100%hp 100%mn 21%mv> eat sack That is not edible. <100%hp 100%mn 21%mv> get brea        eat g bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 21%mv> get bread sack You get a warm loaf of bread from a Big Ol'Pack Sack. <100%hp 100%mn 21%mv> eat bread You eat a warm loaf of bread. You are full. <100%hp 100%mn 21%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 20%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 18%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small torch is on the ground. A small brown bird sings a happy song here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 17%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 16%mv> s Ye Olde General Store You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small sign hangs on the wall. A well-polished stair in the southwest corner leads upward. [Exits: north up] A young student of the arts of war practices sword fighting forms. The shopkeeper sits behind the counter waiting patiently for you to purchase something. <100%hp 100%mn 15%mv> u The Hammer & Anvil Upstairs from Ye Olde General Store is this finely decorated room with a curved bar in the northeast corner. Behind the bar, the barkeep keeps the mugs filled with foaming ale. There is laughter and the occasional story of heroism and close escapes. Torches along the wall burn low, but you can see well enough to avoid tripping over the occasional drunk napping on the floor. A well-polished stair in the southwest corner leads down. [Exits: down] (Holy Aura) A well-groomed dwarf keeps filling mugs with foaming ale. The bartender tells you, 'Would ye like a copy o' the winning poems from the Poetry Contest?' The bartender tells you, 'One o' them is about Kije when he was a young lad.' The bartender tells you, 'Another is about Cedric, the Guiding Light o' Thera.' The bartender tells you, 'A third I have is a nice short tanka by Vallen.' The bartender beams broadly at nothing in particular. <100%hp 100%mn 15%mv> list [Lv Price Qty] Item [ 0 120 -- ] a foaming mug of ale [ 1 150 -- ] a glass of caudell [ 0 60 -- ] a bark-covered flagon <100%hp 100%mn 15%mv> buy 5.flagon The bartender tells you, 'I do not sell that -- try 'list'.' <100%hp 100%mn 23%mv> buy flagon You buy a bark-covered flagon for 60 silver. <100%hp 100%mn 23%mv> bu  y 4.flagon The bartender tells you, 'I do not sell that -- try 'list'.' <100%hp 100%mn 23%mv> buy 4*la  flagon You haggle with the bartender. You buy a bark-covered flagon[4] for 160 silver. <100%hp 100%mn 23%mv> wo You have 1 gold, 526 silver, and 23657 experience (2911 exp to level). <100%hp 100%mn 23%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A young clerical student devoutly practices cantrips. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 11%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 10%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 9%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 8%mv> w Alas, you cannot go that way. <100%hp 100%mn 8%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small torch is on the ground. A small brown bird sings a happy song here. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 15%mv> w 1 Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 14%mv> 4You attempt to hide. <100%hp 100%mn 14%mv> You attempt to move silently. You begin sneaking. <100%hp 100%mn 14%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 13%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 12%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 11%mv> s Autumn Road You are on Autumn Road, a narrow, dirt-encrusted cobblestone byway running north and south. From the east you hear a myriad of sounds: rushing winds, water, crackling fire, the grating of rock. A sign hangs above the arched doorway. To the west is a building with a sign hanging over the door which reads, 'GYMNASIUM'. [Exits: north east south west] A smiling merchant wanders along the streets. A young clerical student devoutly practices supplications. <100%hp 100%mn 10%mv> w Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] A cartographer stands here, scribbling intently on a map. A neatly dressed young woman smiles at you from behind her desk. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Glyndane, Elvenhame, the gymnasium, Ethshar or Tyr-Zinet...' The cartographer tells you, '...or maybe even New Ofcol, Aesil am Boovair in DDA, or even Sheqeston...' The cartographer tells you, '..just say so, and I can probably help you out!' A receptionist smiles happily. <100%hp 100%mn 8%mv> unlock s You step out of the shadows. *Click* <100%hp 100%mn 8%mv> open s Ok. <100%hp 100%mn 8%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north is a door leading to the entrance, to the south the hallway extends. [Exits: north south] <100%hp 100%mn 8%mv> close n Ok. <100%hp 100%mn 8%mv> lock n *Click* <100%hp 100%mn 8%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends. [Exits: north south] <100%hp 100%mn 7%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 100%mn 7%mv> s Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] <100%hp 100%mn 6%mv> s Alas, you cannot go that way. <100%hp 100%mn 6%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] <100%hp 100%mn 6%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] <100%hp 100%mn 5%mv> u Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] <100%hp 100%mn 5%mv> n Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] A young warrior student tests his sword in one hand and then the other.. <100%hp 100%mn 4%mv> open e Ok. <100%hp 100%mn 4%mv> e Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: west] The corpse of draconian warrior student is lying here. A young draconian dances nimbly yet handles a claw clumsily. A young draconian dances nimbly yet handles a claw clumsily. A young draconian student challenges you to spar with him. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 4%mv> close w Ok. <100%hp 100%mn 4%mv> sacrifice corpse The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 12%mv> 2 You trample around loudly again. Your backstab misses draconian warrior student. Draconian warrior student is in perfect condition. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student hops backward and dodges your slash. Draconian warrior student is in perfect condition. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. You lean back and dodge draconian warrior student's slash. Your slash hits draconian warrior student. Draconian warrior student has some small wounds. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. You scramble backward and dodge draconian warrior student's slash. Your slash hits draconian warrior student. Draconian warrior student has some small wounds. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 12%mv> 3 Your kicked dirt scratches draconian warrior student. Draconian warrior student is blinded by the dirt in his eyes! Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is bleeding profusely. <100%hp 100%mn 12%mv> 5 Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is gushing blood. <100%hp 100%mn 12%mv> Your trip misses draconian warrior student. Draconian warrior student is gushing blood. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is spasming in shock. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 12%mv> 3 He has already been blinded from the dirt in his eyes. Draconian warrior student is writhing in agony. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash hits draconian warrior student. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 12%mv> 5 Your trip misses draconian warrior student. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 12%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is DEAD!! You receive 102 experience points. You hear draconian warrior student's death cry. You get 65 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 12%mv> drink flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 12%mv> drink flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 20%mv> 2 Your backstab MUTILATES draconian warrior student! Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 20%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is bleeding profusely. <100%hp 100%mn 20%mv> 3 Your slash wounds draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is screaming in pain. <100%hp 100%mn 20%mv> Your kicked dirt misses draconian warrior student. Draconian warrior student is screaming in pain. <100%hp 100%mn 20%mv> Your slash hits draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is spasming in shock. <100%hp 100%mn 20%mv> 5 Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is writhing in agony. <100%hp 100%mn 20%mv> Your trip misses draconian warrior student. You learn from your mistakes, and your trip skill improves. Draconian warrior student is writhing in agony. <100%hp 100%mn 20%mv> Draconian warrior student leans back and dodges your slash. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is writhing in agony. <100%hp 100%mn 20%mv> Your slash wounds draconian warrior student. Draconian warrior student is DEAD!! You receive 121 experience points. Draconian warrior student's severed head plops on the ground. You get 74 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 20%mv> 3 But you are not in combat! <100%hp 100%mn 20%mv> 2 Your backstab DISEMBOWELS draconian warrior student! Draconian warrior student is bleeding profusely. <100%hp 100%mn 20%mv> Your slash wounds draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is gushing blood. <100%hp 100%mn 20%mv> 2 Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is screaming in pain. <100%hp 100%mn 20%mv> 3 You are facing the wrong end. Draconian warrior student is screaming in pain. <100%hp 100%mn 20%mv> Your kicked dirt misses draconian warrior student. Draconian warrior student is screaming in pain. <100%hp 100%mn 20%mv> Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is writhing in agony. <100%hp 100%mn 20%mv> 5 Your slash injures draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 20%mv> You quickly stick your leg behind draconian warrior student's left leg and trip him! Your trip grazes draconian warrior student. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 27%mv> Your slash hits draconian warrior student. Draconian warrior student is DEAD!! You receive 116 experience points. Draconian warrior student's severed head plops on the ground. You get 78 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 27%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: none] ( 3) The corpse of draconian warrior student is lying here. ( 2) The severed head of draconian warrior student is lying here. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 27%mv> sacrifice corpse The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 27%mv> sacrifice corpse The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 27%mv> sacrifice           ! The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 27%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: none] ( 2) The severed head of draconian warrior student is lying here. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 27%mv> open w Ok. <100%hp 100%mn 27%mv> w Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north east south] A young warrior student tests his sword in one hand and then the other.. <100%hp 100%mn 27%mv> close e Ok. <100%hp 100%mn 27%mv> n Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north and south. [Exits: north south] <100%hp 100%mn 26%mv> n Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends south. [Exits: south] <100%hp 100%mn 34%mv> s Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north and south. [Exits: north south] <100%hp 100%mn 33%mv> open w Ok. <100%hp 100%mn 33%mv> w Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. It is hard to tell what the original color scheme was. A charred door is visible to the east. Candles in bronze sconces light this otherwise dark room. [Exits: east] Standing tall and proud, a young centaur warrior brandishes a club. A tenth year student of hand-to-hand combat regards you with a challenge. Brandishing a club, a young centaur invites you to spar. Standing tall and proud, a young centaur warrior brandishes a club. A young student of magic attempts to cast a magic missile at you! <100%hp 100%mn 33%mv> e Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north and south. [Exits: north south west] <100%hp 100%mn 32%mv> open e Ok. <100%hp 100%mn 32%mv> e Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A pair of torches hang from a sturdy chain connected to the ceiling. There is a door to the west. [Exits: west] A young troll is here, looking mean and boisterous. Snarling, a troll swings his weapon at you. Looking tough, a troll brandishes his weapon at you. <100%hp 100%mn 32%mv> close w Ok. <100%hp 100%mn 32%mv> 2 They are not here. <100%hp 100%mn 32%mv> alias 2 back troll 2 is now realiased to 'back troll'. <100%hp 100%mn 32%mv> 2 Your backstab decimates troll warrior student. Troll warrior student has quite a few wounds. <100%hp 100%mn 32%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is covered in bleeding wounds. <100%hp 100%mn 32%mv> 3 Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is bleeding profusely. <100%hp 100%mn 32%mv> Your kicked dirt scratches troll warrior student. Troll warrior student is blinded by the dirt in his eyes! Troll warrior student is bleeding profusely. <100%hp 100%mn 32%mv> 5 Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is gushing blood. <100%hp 100%mn 32%mv> Your slash grazes troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is screaming in pain. <100%hp 100%mn 32%mv> You quickly stick your leg behind troll warrior student's right leg and trip him! Your trip scratches troll warrior student. Troll warrior student is screaming in pain. <100%hp 100%mn 32%mv> Your slash misses troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student rears back and kicks out at you! Troll warrior student's kick grazes you. Troll warrior student is screaming in pain. <94%hp 100%mn 32%mv> 5 You hook troll warrior student's right ankle with your foot and trip him! Your trip nicks troll warrior student. Troll warrior student is screaming in pain. <94%hp 100%mn 32%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is spasming in shock. <94%hp 100%mn 32%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is writhing in agony. <98%hp 100%mn 40%mv> 5 You hook troll warrior student's right ankle with your foot and trip him! Your trip nicks troll warrior student. Troll warrior student is writhing in agony. <98%hp 100%mn 40%mv> Your slash injures troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student tries to disarm you, but fails. Troll warrior student is convulsing on the ground. <98%hp 100%mn 40%mv> Your slash grazes troll warrior student. Troll warrior student is DEAD!! You receive 84 experience points. Troll warrior student's severed head plops on the ground. You get 73 silver coins from the corpse of troll warrior student. <98%hp 100%mn 40%mv> l Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A pair of torches hang from a sturdy chain connected to the ceiling. There is a door to the west. [Exits: none] The corpse of troll warrior student is lying here. The severed head of troll warrior student is lying here. Snarling, a troll swings his weapon at you. Looking tough, a troll brandishes his weapon at you. <98%hp 100%mn 40%mv> 2 Your backstab misses troll warrior student. Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student has some small wounds. <98%hp 100%mn 40%mv> 3 Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student has quite a few wounds. <98%hp 100%mn 40%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student tries to disarm you, but fails. Troll warrior student is covered in bleeding wounds. <98%hp 100%mn 40%mv> Your kicked dirt grazes troll warrior student. Troll warrior student is blinded by the dirt in his eyes! Troll warrior student is covered in bleeding wounds. <98%hp 100%mn 40%mv> 5 Your slash grazes troll warrior student. Troll warrior student's smash misses you. Troll warrior student is bleeding profusely. <98%hp 100%mn 40%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is gushing blood. <98%hp 100%mn 40%mv> You quickly stick your leg behind troll warrior student's left leg and trip him! Your trip scratches troll warrior student. Troll warrior student is gushing blood. <98%hp 100%mn 40%mv> Troll warrior student leans to his right and dodges your slash. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student's trip misses you. Troll warrior student is gushing blood. <98%hp 100%mn 40%mv> 5 Your trip misses troll warrior student. Troll warrior student is gushing blood. <98%hp 100%mn 40%mv> Your slash injures troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is screaming in pain. <98%hp 100%mn 40%mv> 5 You quickly stick your leg behind troll warrior student's left leg and trip him! Your trip scratches troll warrior student. Troll warrior student is spasming in shock. <98%hp 100%mn 40%mv> Your slash grazes troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is spasming in shock. <98%hp 100%mn 40%mv> 5 Your trip misses troll warrior student. Troll warrior student is spasming in shock. <98%hp 100%mn 40%mv> Troll warrior student hops backward and dodges your slash. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is spasming in shock. <98%hp 100%mn 40%mv> Your slash grazes troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student tries to disarm you, but fails. Troll warrior student is writhing in agony. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student is convulsing on the ground. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student is DEAD!! You receive 94 experience points. You hear troll warrior student's death cry. You get 8 silver coins and 1 gold coins from the corpse of troll warrior student. <100%hp 100%mn 47%mv> l Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A pair of torches hang from a sturdy chain connected to the ceiling. There is a door to the west. [Exits: none] ( 2) The corpse of troll warrior student is lying here. The severed head of troll warrior student is lying here. Looking tough, a troll brandishes his weapon at you. <100%hp 100%mn 47%mv> 2 Your backstab misses troll warrior student. Troll warrior student is in perfect condition. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student has a few bruises. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student's trip misses you. Troll warrior student has some small wounds. <100%hp 100%mn 47%mv> Your slash grazes troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student tries to disarm you, but fails. Troll warrior student has quite a few wounds. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student is covered in bleeding wounds. <100%hp 100%mn 47%mv> 3 Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student tries to disarm you, but fails. Troll warrior student is bleeding profusely. <100%hp 100%mn 47%mv> Your kicked dirt misses troll warrior student. Troll warrior student is bleeding profusely. <100%hp 100%mn 47%mv> 3 Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student is gushing blood. <100%hp 100%mn 47%mv> Your slash grazes troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student's kick misses you. Troll warrior student is gushing blood. <100%hp 100%mn 47%mv> Your kicked dirt scratches troll warrior student. Troll warrior student is blinded by the dirt in his eyes! Troll warrior student is screaming in pain. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is spasming in shock. <100%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash grazes you. Troll warrior student's smash misses you. Troll warrior student is spasming in shock. <96%hp 100%mn 47%mv> 5 Your trip misses troll warrior student. Troll warrior student is spasming in shock. <96%hp 100%mn 47%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student's trip misses you. Troll warrior student is writhing in agony. <100%hp 100%mn 55%mv> Your slash hits troll warrior student. Troll warrior student's smash misses you. Troll warrior student's smash misses you. Troll warrior student is convulsing on the ground. <100%hp 100%mn 55%mv> 5 You kick out troll warrior student's left leg and trip him! Your trip nicks troll warrior student. Troll warrior student is convulsing on the ground. <100%hp 100%mn 55%mv> Your slash grazes troll warrior student. Troll warrior student is DEAD!! You receive 94 experience points. You hear troll warrior student's death cry. You get 64 silver coins from the corpse of troll warrior student. <100%hp 100%mn 55%mv> l Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A pair of torches hang from a sturdy chain connected to the ceiling. There is a door to the west. [Exits: none] ( 3) The corpse of troll warrior student is lying here. The severed head of troll warrior student is lying here. <100%hp 100%mn 55%mv> sacrifice corpse The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 55%mv> ~ Huh? <100%hp 100%mn 55%mv> 1 <100%hp 100%mn 55%mv> ! Huh? <100%hp 100%mn 55%mv> ! Huh? <100%hp 100%mn 55%mv> sacriice corpe se Huh? <100%hp 100%mn 55%mv> l Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A pair of torches hang from a sturdy chain connected to the ceiling. There is a door to the west. [Exits: none] ( 2) The corpse of troll warrior student is lying here. The severed head of troll warrior student is lying here. <100%hp 100%mn 55%mv> sacrifice corpse The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 55%mv> ! The gods give you 27 silver coins for your sacrifice. <100%hp 100%mn 55%mv> l Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A pair of torches hang from a sturdy chain connected to the ceiling. There is a door to the west. [Exits: none] The severed head of troll warrior student is lying here. <100%hp 100%mn 55%mv> opne w Huh? <100%hp 100%mn 63%mv> open w Ok. <100%hp 100%mn 63%mv> w Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north and south. [Exits: north east south west] Brandishing a club, a young centaur invites you to spar. Standing tall and proud, a young centaur warrior brandishes a club. <100%hp 100%mn 63%mv> open w It is already open. <100%hp 100%mn 63%mv> w Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. It is hard to tell what the original color scheme was. A charred door is visible to the east. Candles in bronze sconces light this otherwise dark room. [Exits: east] A tenth year student of hand-to-hand combat regards you with a challenge. Standing tall and proud, a young centaur warrior brandishes a club. A young student of magic attempts to cast a magic missile at you! <100%hp 100%mn 62%mv> e Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north and south. [Exits: north east south west] Brandishing a club, a young centaur invites you to spar. Standing tall and proud, a young centaur warrior brandishes a club. <100%hp 100%mn 62%mv> s s Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] A young warrior student tests his sword in one hand and then the other.. <100%hp 100%mn 61%mv> s Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] <100%hp 100%mn 61%mv> Alas, you cannot go that way. <100%hp 100%mn 61%mv> d Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] <100%hp 100%mn 60%mv> n Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north. To the south the it ends in a stairwell. [Exits: north south] <100%hp 100%mn 60%mv> opne e Huh? <100%hp 100%mn 60%mv> opn en e Ok. <100%hp 100%mn 60%mv> e Training room You have to be careful as you walk in here. The floor is slippery with... blood! Fresh red blood covers most of the floor. Candles in sconces in every corner light up the room so you can see the extent of the gore. The east wall has a 'message' scrawled in blood. To the west you see a door. [Exits: west] Smiling invitingly, a young warrior student invites you to a duel. Swinging his longsword, a young warrior student practices his techniques. Swinging his longsword, a young warrior student practices his techniques. <100%hp 100%mn 59%mv> w Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north. To the south the it ends in a stairwell. [Exits: north east south] <100%hp 100%mn 58%mv> close e Ok. <100%hp 100%mn 58%mv> open w Ok. <100%hp 100%mn 58%mv> w Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the east. Candles in wrought-iron sconces give little light. [Exits: east] A dark-elf warrior student practices sword techniques with a pair of scimitars. An elf with black skin, white hair, and lavender eyes practices his skills. A dark-skinned elf with white hair practices his scimitar techniques. A young girl utters a cantrip for a magic missile! She loses her concentration. <100%hp 100%mn 58%mv> close e Ok. <100%hp 100%mn 58%mv> back elf Your backstab MUTILATES a dark-elf warrior student! A dark-elf warrior student is DEAD!! You receive 57 experience points. You hear a dark-elf warrior student's death cry. You get 129 silver coins from the corpse of a dark-elf warrior student. <100%hp 100%mn 58%mv> back elf You are sober. <100%hp 100%mn 66%mv> Your backstab wounds a dark-elf warrior student. A dark-elf warrior student is DEAD!! You receive 53 experience points. You hear a dark-elf warrior student's death cry. You get 139 silver coins from the corpse of a dark-elf warrior student. <100%hp 100%mn 66%mv> back elf Your backstab MUTILATES a dark-elf warrior student! A dark-elf warrior student is DEAD!! You receive 60 experience points. You hear a dark-elf warrior student's death cry. You get 148 silver coins from the corpse of a dark-elf warrior student. <100%hp 100%mn 66%mv> back elf They are not here. <100%hp 100%mn 66%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the east. Candles in wrought-iron sconces give little light. [Exits: none] ( 3) The corpse of a dark-elf warrior student is lying here. A young girl utters a cantrip for a magic missile! She loses her concentration. <100%hp 100%mn 66%mv> sacrifice corpse The gods give you 21 silver coins for your sacrifice. <100%hp 100%mn 66%mv> ! The gods give you 21 silver coins for your sacrifice. <100%hp 100%mn 66%mv> ! The gods give you 21 silver coins for your sacrifice. <100%hp 100%mn 66%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the east. Candles in wrought-iron sconces give little light. [Exits: none] A young girl utters a cantrip for a magic missile! She loses her concentration. <100%hp 100%mn 66%mv> open w I see no door w here. <100%hp 100%mn 66%mv> open e Ok. <100%hp 100%mn 66%mv> e Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north. To the south the it ends in a stairwell. [Exits: north south west] <100%hp 100%mn 65%mv> close w Ok. You are sober. <100%hp 100%mn 73%mv> n Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north and south. [Exits: north south] <100%hp 100%mn 73%mv> drink flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 73%mv> drink flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 73%mv> open w Ok. <100%hp 100%mn 73%mv> w Training Room There are more bloodstains than scuffmarks on the floor in this training room. The walls have been battered and dented. A lone torch hangs from a sturdy chain connected to the ceiling. There is a door to the east. [Exits: east] A young dwarf from the warrior guild is here practicing his skills. A young dwarf practices his axe technique here. A young dwarf from the warrior guild is here practicing his skills. A young girl utters a cantrip for a magic missile! She loses her concentration. <100%hp 100%mn 72%mv> e Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north and south. [Exits: north south west] <100%hp 100%mn 72%mv> open e Ok. <100%hp 100%mn 72%mv> e Training Room This room is dark, there are no candles burning, no torch lit to shed light on the room. With your own light source you barely make out the chains and shackles attached to the walls, some of them still attached to fleshless skeletons. The air smells of death and rot. On the west wall is a door. [Exits: west] A young duergar is here, practicing his longsword techniques. A young duergar is here, practicing his longsword techniques. Grinning evilly, a young duergar swings his longsword at you. <100%hp 100%mn 71%mv> close w Ok. <100%hp 100%mn 71%mv> back duergar Your backstab MUTILATES young duergar warrior student! Young duergar warrior student is spasming in shock. <100%hp 100%mn 71%mv> Your slash wounds young duergar warrior student. Young duergar warrior student is DEAD!! You receive 32 experience points. You hear young duergar warrior student's death cry. You get 76 silver coins from the corpse of young duergar warrior student. <100%hp 100%mn 71%mv> back duergar Your backstab devastates young duergar warrior student. Young duergar warrior student is bleeding profusely. <100%hp 100%mn 71%mv> Your slash hits young duergar warrior student. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student is screaming in pain. <100%hp 100%mn 71%mv> Young duergar warrior student hops backward and dodges your slash. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student tries to disarm you, but fails. Young duergar warrior student is screaming in pain. <100%hp 100%mn 71%mv> Your slash misses young duergar warrior student. Young duergar warrior student's cleave misses you. Young duergar warrior student is screaming in pain. <100%hp 100%mn 79%mv> Young duergar warrior student leans to his right and dodges your slash. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student is screaming in pain. <100%hp 100%mn 79%mv> 3 Your kicked dirt grazes young duergar warrior student. Young duergar warrior student is blinded by the dirt in his eyes! Young duergar warrior student is spasming in shock. <100%hp 100%mn 79%mv> Your slash hits young duergar warrior student. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student is writhing in agony. <100%hp 100%mn 79%mv> 5 Your slash injures young duergar warrior student. Young duergar warrior student is DEAD!! You receive 34 experience points. Young duergar warrior student's heart is torn from his chest. You get 44 silver coins and 1 gold coins from the corpse of young duergar warrior student. <100%hp 100%mn 79%mv> l But you are not fighting anyone! <100%hp 100%mn 79%mv> Training Room This room is dark, there are no candles burning, no torch lit to shed light on the room. With your own light source you barely make out the chains and shackles attached to the walls, some of them still attached to fleshless skeletons. The air smells of death and rot. On the west wall is a door. [Exits: none] ( 2) The corpse of young duergar warrior student is lying here. The torn-out heart of young duergar warrior student is lying here. Grinning evilly, a young duergar swings his longsword at you. <100%hp 100%mn 79%mv> back duergar Your backstab MUTILATES young duergar warrior student! Young duergar warrior student is gushing blood. <100%hp 100%mn 79%mv> Your slash injures young duergar warrior student. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student is spasming in shock. <100%hp 100%mn 79%mv> Your slash hits young duergar warrior student. Young duergar warrior student's cleave misses you. Young duergar warrior student's cleave misses you. Young duergar warrior student is convulsing on the ground. <100%hp 100%mn 79%mv> Your slash injures young duergar warrior student. Young duergar warrior student is DEAD!! You receive 38 experience points. You hear young duergar warrior student's death cry. You get 50 silver coins from the corpse of young duergar warrior student. <100%hp 100%mn 79%mv> sacrifice corpse The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 79%mv> ! The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 79%mv> ! The gods give you 18 silver coins for your sacrifice. <100%hp 100%mn 79%mv> open w Ok. <100%hp 100%mn 79%mv> w Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north and south. [Exits: north east south west] <100%hp 100%mn 78%mv> n Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. To the south the hallway extends. [Exits: south] <100%hp 100%mn 78%mv> open e Ok. <100%hp 100%mn 78%mv> e Training Room There are broken blood-stained blades on the scuffed, bloody hardwood floor, and three daggers are buried to the hilt in one of the walls. A chain hangs a short distance from the ceiling, its lowest link twisted and open. The walls have brass sconces for candles, but only half of the sconces are filled with the burning tapers. Shadows move with you, haunting your every move. To the west you see a door. [Exits: west] A draconian warrior student is here practicing his sword techniques. A draconian warrior student laughs at you as he feints an attack. A draconian student swings his blood-stained sword at you. <100%hp 100%mn 85%mv> close w Ok. <100%hp 100%mn 85%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 85%mv> Your slash hits young draconian warrior student. Young draconian warrior student's slash misses you. Young draconian warrior student's slash misses you. Young draconian warrior student has some small wounds. <100%hp 100%mn 85%mv> 3 Your slash hits young draconian warrior student. Young draconian warrior student's slash misses you. Young draconian warrior student's slash misses you. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 85%mv> Your kicked dirt scratches young draconian warrior student. Young draconian warrior student is blinded by the dirt in his eyes! Young draconian warrior student is bleeding profusely. <100%hp 100%mn 85%mv> Your slash hits young draconian warrior student. Young draconian warrior student's slash misses you. Young draconian warrior student's slash misses you. Young draconian warrior student is screaming in pain. <100%hp 100%mn 85%mv> 5 Your slash injures young draconian warrior student. Young draconian warrior student's slash misses you. Young draconian warrior student's slash misses you. Young draconian warrior student is writhing in agony. <100%hp 100%mn 85%mv> You kick out young draconian warrior student's right leg and trip him! Your trip nicks young draconian warrior student. Young draconian warrior student is writhing in agony. <100%hp 100%mn 85%mv> Your slash injures young draconian warrior student. Young draconian warrior student is DEAD!! You receive 24 experience points. You hear young draconian warrior student's death cry. You get 10 silver coins and 1 gold coins from the corpse of young draconian warrior student. <100%hp 100%mn 85%mv> back student Your backstab DISEMBOWELS young draconian warrior student! Young draconian warrior student is convulsing on the ground. <100%hp 100%mn 85%mv> Your slash injures young draconian warrior student. Young draconian warrior student is DEAD!! You receive 21 experience points. Young draconian warrior student spills his guts all over the floor. You get 73 silver coins from the corpse of young draconian warrior student. <100%hp 100%mn 85%mv> con student Young draconian warrior student looks like an easy kill. Young draconian warrior student grins evilly at you. <100%hp 100%mn 85%mv> back student Your backstab DISEMBOWELS young draconian warrior student! Young draconian warrior student is convulsing on the ground. <100%hp 100%mn 85%mv> Your slash injures young draconian warrior student. Young draconian warrior student is DEAD!! You receive 26 experience points. You hear young draconian warrior student's death cry. You get 117 silver coins from the corpse of young draconian warrior student. <100%hp 100%mn 85%mv> sacrifice corpse The gods give you 15 silver coins for your sacrifice. <100%hp 100%mn 93%mv> ! The gods give you 15 silver coins for your sacrifice. <100%hp 100%mn 93%mv> ! The gods give you 15 silver coins for your sacrifice. <100%hp 100%mn 93%mv> l Training Room There are broken blood-stained blades on the scuffed, bloody hardwood floor, and three daggers are buried to the hilt in one of the walls. A chain hangs a short distance from the ceiling, its lowest link twisted and open. The walls have brass sconces for candles, but only half of the sconces are filled with the burning tapers. Shadows move with you, haunting your every move. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 93%mv> open e I see no door e here. <100%hp 100%mn 93%mv> ope  n w Ok. <100%hp 100%mn 93%mv> w Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. To the south the hallway extends. [Exits: east south] <100%hp 100%mn 93%mv> open w Ok. <100%hp 100%mn 93%mv> w Training Room The hardwood floor is scuffed and stained from heavy use. Along one wall is a locked rack containing swords of various sizes and shapes. A similarly locked rack full of daggers is found against another wall. Maces fill a third locked rack, and axes a fourth. From the center of the ceiling a sturdy iron chain hangs. At the end of the chain is a huge lantern with a large candle within a clear crystal globe. The candle is lit, the flame dancing as though the air were moving within the crystal. There is a door to the east. [Exits: east] A centaur student from the warrior guild is here practicing his sword techniques. A centaur warrior student swings his sword as he practices. Standing tall, a centaur warrior student practices his techniques. <100%hp 100%mn 92%mv> open w I see no door w here. <100%hp 100%mn 92%mv> e Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. To the south the hallway extends. [Exits: east south west] <100%hp 100%mn 92%mv> e Training Room There are broken blood-stained blades on the scuffed, bloody hardwood floor, and three daggers are buried to the hilt in one of the walls. A chain hangs a short distance from the ceiling, its lowest link twisted and open. The walls have brass sconces for candles, but only half of the sconces are filled with the burning tapers. Shadows move with you, haunting your every move. To the west you see a door. [Exits: west] A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 91%mv> w Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. To the south the hallway extends. [Exits: east south west] <100%hp 100%mn 91%mv> s Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north and south. [Exits: north east south west] <100%hp 100%mn 90%mv> opn   s Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north. To the south the it ends in a stairwell. [Exits: north south] <100%hp 100%mn 90%mv> s Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] <100%hp 100%mn 89%mv> s Alas, you cannot go that way. <100%hp 100%mn 89%mv> d Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] <100%hp 100%mn 88%mv> n Hallway Deep purple and red carpet extends from wall to wall. On the east and west walls are doors. The hallway extends northward. To the south is a stairwell. [Exits: north south] <100%hp 100%mn 88%mv> opne e Huh? <100%hp 100%mn 88%mv> open e Ok. <100%hp 100%mn 88%mv> e Training Room A mat is set out on the floor, and the walls look matted for safety. Hanging from the ceiling above is a chain and a wrought iron circle containing lit torches which brighten the room. There is a door to the west. [Exits: west] A young troll feints a swing at your head and taunts you. A young troll laughs evilly at you as he swings his mace. A young troll feints a swing at your head and taunts you. <100%hp 100%mn 95%mv> close w Ok. <100%hp 100%mn 95%mv> open e I see no door e here. <100%hp 100%mn 95%mv> open u I see no door u here. <100%hp 100%mn 95%mv> e Alas, you cannot go that way. <100%hp 100%mn 95%mv> w The door is closed. <100%hp 100%mn 95%mv> back troll Your backstab misses young troll warrior student. Young troll warrior student is in perfect condition. <100%hp 100%mn 95%mv> Your slash hits young troll warrior student. Young troll warrior student's slice misses you. Young troll warrior student's slice misses you. Young troll warrior student has some small wounds. <100%hp 100%mn 95%mv> 3 Your slash injures young troll warrior student. Young troll warrior student's slice misses you. Young troll warrior student's slice misses you. Young troll warrior student is bleeding profusely. <100%hp 100%mn 95%mv> Your kicked dirt misses young troll warrior student. Young troll warrior student is bleeding profusely. <100%hp 100%mn 95%mv> Your slash hits young troll warrior student. Young troll warrior student's slice misses you. Young troll warrior student's slice misses you. Young troll warrior student is screaming in pain. <100%hp 100%mn 95%mv> Your slash hits young troll warrior student. Young troll warrior student's slice misses you. Young troll warrior student's slice misses you. Young troll warrior student is writhing in agony. <100%hp 100%mn 95%mv> Your slash grazes young troll warrior student. You duck and dodge young troll warrior student's slice. Young troll warrior student's slice misses you. Young troll warrior student is convulsing on the ground. <100%hp 100%mn 95%mv> Your slash hits young troll warrior student. Young troll warrior student is DEAD!! You receive 13 experience points. Young troll warrior student hits the ground ... DEAD. You get 96 silver coins from the corpse of young troll warrior student. <100%hp 100%mn 95%mv> open w Ok. <100%hp 100%mn 95%mv> w Hallway Deep purple and red carpet extends from wall to wall. On the east and west walls are doors. The hallway extends northward. To the south is a stairwell. [Exits: north east south] <100%hp 100%mn 95%mv> s Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] <100%hp 100%mn 99%mv> s Alas, you cannot go that way. <100%hp 100%mn 99%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] <100%hp 100%mn 98%mv> u Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] <100%hp 100%mn 98%mv> opn en u I see no door u here. <100%hp 100%mn 98%mv> opne  en e I see no door e here. <100%hp 100%mn 98%mv> open w I see no door w here. <100%hp 100%mn 98%mv> n Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] Brandishing a club, a young centaur invites you to spar. <100%hp 100%mn 97%mv> open e Ok. <100%hp 100%mn 97%mv> e Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: west] A young draconian dances nimbly yet handles a claw clumsily. A draconian student of war practices his techniques. A young draconian dances nimbly yet handles a claw clumsily. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 97%mv> close w Ok. <100%hp 100%mn 97%mv> back student Your backstab MUTILATES draconian warrior student! Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 97%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is gushing blood. <100%hp 100%mn 97%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is screaming in pain. <100%hp 100%mn 97%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash wounds draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 97%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash wounds draconian warrior student. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 97%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student tries to disarm you, but fails. Your slash injures draconian warrior student. Draconian warrior student is DEAD!! You receive 118 experience points. Draconian warrior student's severed head plops on the ground. You get 56 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 97%mv> back student Your backstab MUTILATES draconian warrior student! Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 97%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash hits draconian warrior student. Draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> 3 Your kicked dirt misses draconian warrior student. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash hits draconian warrior student. Draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> 5 Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash hits draconian warrior student. Draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 100%mv> You quickly stick your leg behind draconian warrior student's left leg and trip him! Your trip nicks draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash hits draconian warrior student. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is DEAD!! You receive 121 experience points. You hear draconian warrior student's death cry. You get 54 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 100%mv> back student Your backstab maims draconian warrior student. Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student scrambles backward and dodges your slash. Draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student tries to disarm you, but fails. Your slash injures draconian warrior student. Draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> 2 You are facing the wrong end. Draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> 3 Your kicked dirt scratches draconian warrior student. Draconian warrior student is blinded by the dirt in his eyes! Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is spasming in shock. <100%hp 100%mn 100%mv> 5 Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is convulsing on the ground. <100%hp 100%mn 100%mv> You hook draconian warrior student's right ankle with your foot and trip him! Your trip grazes draconian warrior student. Draconian warrior student is DEAD!! You receive 101 experience points. Draconian warrior student's heart is torn from his chest. You get 99 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 100%mv> wo You have 4 gold, 2342 silver, and 24968 experience (1600 exp to level). <100%hp 100%mn 100%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: none] ( 3) The corpse of draconian warrior student is lying here. The torn-out heart of draconian warrior student is lying here. The severed head of draconian warrior student is lying here. A young draconian dances nimbly yet handles a claw clumsily. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 100%mv> back stud      k draconian Your backstab MUTILATES draconian warrior student! Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash grazes draconian warrior student. Draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> 3 5 Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your kicked dirt scratches draconian warrior student. Draconian warrior student is blinded by the dirt in his eyes! Draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash hits draconian warrior student. Draconian warrior student is spasming in shock. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 100%mv> You quickly stick your leg behind draconian warrior student's left leg and trip him! Your trip scratches draconian warrior student. Draconian warrior student is writhing in agony. <100%hp 100%mn 100%mv> Draconian warrior student's slash misses you. Draconian warrior student's slash misses you. Your slash injures draconian warrior student. Draconian warrior student is DEAD!! You receive 98 experience points. Draconian warrior student's heart is torn from his chest. You get 77 silver coins from the corpse of draconian warrior student. <100%hp 100%mn 100%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: none] ( 4) The corpse of draconian warrior student is lying here. ( 2) The torn-out heart of draconian warrior student is lying here. The severed head of draconian warrior student is lying here. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 100%mv> sacriice cor       fice corpse The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 100%mv> ! The gods give you 30 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: none] ( 2) The torn-out heart of draconian warrior student is lying here. The corpse of draconian warrior student is lying here. The severed head of draconian warrior student is lying here. Smiling invitingly, a tenth year hand-to-hand student invites you to spar. A frail girl attempts to cast a magic missile in your direction. <100%hp 100%mn 100%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A young clerical student devoutly practices cantrips. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 50%mv> 1 You attempt to hide. <100%hp 100%mn 50%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 50%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 48%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A young clerical student devoutly practices cantrips. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 47%mv> e Alas, you cannot go that way. <100%hp 100%mn 47%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 46%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 45%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 44%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A young clerical student devoutly practices cantrips. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 43%mv> wo You have 4 gold, 2509 silver, and 25066 experience (1502 exp to level). <100%hp 100%mn 43%mv> drop 2000 silver OK. <100%hp 100%mn 43%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 42%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 49%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 48%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small torch is on the ground. A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 47%mv> wh [ Grif ] [Helper] Eyrien the Dragoon [ Elf ] [Helper] Vhenun Hunt, Voice of the Alliance, Leader of Street Gangsters [ Chnge ] Xerxyz the Hero of Magical Transference [ Human ] Drizjata the Monk Hero, Underboss of Street Gangsters [ Half ] Barutis the Master of Shuto [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Draco ] [Helper] Xenthiel the Avatar of an Immortal [ Chnge ] Tygore the Student of Channeling [ D-Elf ] Shouzo the Uraken Players found: 9 <100%hp 100%mn 47%mv> tell Xex rxyz Greetings You step out of the shadows. You tell a cloaked figure, 'Greetings' <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 55%mv> A cloaked figure tells you, 'Yes?' <100%hp 100%mn 55%mv> reply Could ye help instru Damend has entered the realm. <100%hp 100%mn 55%mv> ct me on hw to              ^R reply Could ye help instr                    The thunderclap from the storm seems to cease. You are sober. <100%hp 100%mn 63%mv> Could ye help me? I seek the key to the man   Manor east of Glyndane You step out of the shadows. You tell a cloaked figure, 'Could ye help me? I seek the key to the Manor east of Glyndane' <100%hp 100%mn 63%mv> hide You attempt to hide. <100%hp 100%mn 63%mv> Damend recites a prayer to Riallus, 'euhz'. <100%hp 100%mn 63%mv> A cloaked figure tells you, 'I know of no such key.' <100%hp 100%mn 63%mv> You are sober. <100%hp 100%mn 71%mv> reply Aye Damend bows deeply. <100%hp 100%mn 71%mv> , thank ye. You step out of the shadows. You tell a cloaked figure, 'Aye, thank ye.' <100%hp 100%mn 71%mv> l damend Before you is a lizard like race with over laping dark copper scales that are gleaming britely in your eyes His sharp talons are 5 inch's long adding to his all ready strong looking body. His long stubby tail looks as if it can brake a rock in too two. the next thing your eyes fall on is his large leathery wings that have a brighter scale color than the out side And his wings are so big his short snout helps his solid black The sign of the street gang is burnt in to his left cheak scale's it looks painful you also note burnt and blood staned scale's frome his fiteing his teeth also have been dulled buy all the biteing a taring one tooth is missing what looks like smokeing water hits his teeth as he takes breaths Damend is in perfect condition. Damend is using: silver locket a steel breastplate some dark leather leggings a pair of sandals (Humming) a pair of whispering sleeves (Humming) an electric shield thief's belt a shark bone bracer the Whip of Life You peek at the inventory: ( 3) fried halfling bits a deep-yellow potion a black crayon (Glowing) (Humming) a glowing key picture a bag a carafe of fine elvish wine <100%hp 100%mn 71%mv> bow You bow deeply. <100%hp 100%mn 71%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: (Glowing) a war banner a silver ring a silver ring a hardened leather vest A steel helm a pair of silver glasses some scale mail leggings boots of silence gloves a pair of red sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger <100%hp 100%mn 71%mv> say I seek the key to the Manor You say, 'I seek the key to the Manor' <100%hp 100%mn 71%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small torch is on the ground. Damend the Avatar of a God is here. A young clerical student devoutly practices supplications. A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 71%mv> say Could ye di  help me fin    You are sober. <100%hp 100%mn 78%mv> sir? You say, 'Could ye help me sir?' <100%hp 100%mn 78%mv> drink flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 78%mv> Damend says, 'i can what is it called' <100%hp 100%mn 78%mv> say That I do not know the name of the key Damend recites a prayer to Riallus, 'fibuhz iqfzbh'. <100%hp 100%mn 78%mv> You say, 'That I do not know the name of the key' <100%hp 100%mn 78%mv> say It is the Manor east and south of Glyndane. You say, 'It is the Manor east and south of Glyndane.' <100%hp 100%mn 86%mv> Damend says, 'then no im sorry but best of luck' <100%hp 100%mn 86%mv> say Whe at do ye mean by the name? You say, 'What do ye mean by the name?' <100%hp 100%mn 86%mv> Damend says, 'like small key or gold key' <100%hp 100%mn 86%mv> Damend says, 'what you see when you look at it' <100%hp 100%mn 94%mv> Damend drops a glowing key. <100%hp 100%mn 94%mv> Damend says, 'now look around' <100%hp 100%mn 94%mv> Damend says, 'see' <100%hp 100%mn 94%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> Damend gets a glowing key. <100%hp 100%mn 100%mv> Young student of the arts of war has arrived. <100%hp 100%mn 100%mv> Damend leaves east. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> say I      A young student of the ways of the divine leaves east. <100%hp 100%mn 100%mv> You are sober. You no longer feel stealthy. <100%hp 100%mn 100%mv> ^[  1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> The sky gets very cloudy and a calmness begins here. You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> Young student of the arts of war leaves north. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> A flying cockroach has arrived. The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> Tygore has arrived. <100%hp 100%mn 100%mv> Tygore utters the words, 'dueab daggasz'. Tygore opens a small vortex to unleash a powerful magic missile. Tygore unleashes a magic missile at a flying cockroach. Tygore's magic missile misses a flying cockroach. The vortex closes in a flash of light. <100%hp 100%mn 100%mv> Tygore's whip misses a flying cockroach. A flying cockroach's sting misses Tygore. <100%hp 100%mn 100%mv> Tygore utters the words, 'dueab daggasz'. <100%hp 100%mn 100%mv> Tygore's whip scratches a flying cockroach. A flying cockroach's sting misses Tygore. <100%hp 100%mn 100%mv> Tygore utters the words, 'dueab daggasz'. Tygore opens a small vortex to unleash a powerful magic missile. Tygore unleashes a magic missile at a flying cockroach. Tygore's magic missile scratches a flying cockroach. The vortex closes in a flash of light. <100%hp 100%mn 100%mv> Tygore's whip misses a flying cockroach. A flying cockroach's sting misses Tygore. A flying cockroach falls flat on its face. <100%hp 100%mn 100%mv> Tygore utters the words, 'dueab daggasz'. Tygore opens a small vortex to unleash a powerful magic missile. Tygore unleashes a magic missile at a flying cockroach. Tygore's magic missile nicks a flying cockroach. The vortex closes in a flash of light. <100%hp 100%mn 100%mv> Tygore's whip scratches a flying cockroach. A flying cockroach's sting misses Tygore. <100%hp 100%mn 100%mv> Tygore utters the words, 'dueab daggasz'. Tygore's whip misses a flying cockroach. A flying cockroach's sting misses Tygore. <100%hp 100%mn 100%mv> Tygore's whip scratches a flying cockroach. A flying cockroach's sting misses Tygore. <100%hp 100%mn 100%mv> Tygore utters the words, 'dueab daggasz'. Tygore opens a small vortex to unleash a powerful magic missile. Tygore unleashes a magic missile at a flying cockroach. Tygore's magic missile devastates a flying cockroach. A flying cockroach is DEAD!! A flying cockroach hits the ground ... DEAD. Tygore sacrifices the corpse of a flying cockroach to the gods. The vortex closes in a flash of light. <100%hp 100%mn 100%mv> Tygore goes to sleep. <100%hp 100%mn 100%mv> Tygore wakes and stands up. <100%hp 100%mn 100%mv> Tygore has left the realm. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 100%mv> You no longer feel stealthy. <100%hp 100%mn 100%mv> You disappear into the void. Alas, all good things must come to an end. Connection closed by foreign host. $ e fg /bin/ksh: fg: %%: no such job $ exit Script done on Thu Aug 30 22:37:09 2007