Script started on Wed Aug 29 00:19:27 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 25 April 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o Dark Mists is presently in Beta phase and will be made public as XX XX soon as two major things are settled: XX XX XX XX (1) Houses - We need decent membership in each House as well as XX XX stable House plans. XX XX XX XX (2) Religions - Expect more fanfare to come along with religions. XX [Hit Return to continue] XX Immortals are working out Holy Days and propaganda. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] A girl utters a cantrip for a magic missile! She loses her concentration. You have no unread notes. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. Damend the Avatar of a God is here and is knocked out cold. A young clerical student devoutly practices supplications. <100%hp 100%mn 50%mv> 1 You attempt to hide. Damend leaves west. <100%hp 100%mn 50%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 50%mv> Damend has arrived. <100%hp 100%mn 50%mv> Damend leaves west. <100%hp 100%mn 50%mv> Magical energy fills the room, and Kalzakath appears before you with his entourage. <100%hp 100%mn 50%mv> l kalzakath You see a man here with strange wolfish features. His muzzle is fanged and his nose twitches when his bright blue eyes spot jingling purses. You can see course black hair coming out from the gaps in his clothing. Clawed forepaws grasp the daggers that look to be well honed and poisoned. His padded boots muffle the sounds of his footsteps so that he goes about with out a sound. A royal blue cape flows behind him with the insignia of a sword through a crown on the back. Kalzakath has some small wounds. Kalzakath is using: (Glowing) a spiral dragon ring (Glowing) a gold scarab ring (Humming) A grey silken cloak a light elven cloak (Glowing) skin of a prison guard (Glowing) Blood Covered Demon's Skull Mask (Glowing) (Humming) a pair of silver glasses (Glowing) a feathered earring (Glowing) (Humming) a jewel-encrusted earring strong iron leggings the boots of forest walk a pair razor-edged gloves a pair of red sleeves (Glowing) (Humming) an embroidered silk cape the belt of life (Glowing) a wide copper bracelet (Glowing) a strong iron bracer (Humming) a psi-knife a brown staff a Seal of Justice You peek at the inventory: a brown staff (Glowing) a moonstone water jug A blue hemp Shitagi ( 2) Death's Touch a green serpent-tressed wig (Glowing) the talon of the Blue Dragon (Humming) the black robes of a Zhentil priest (Humming) a psi-knife straight razor a fiery knife a crown of ice the cloak of stealth a Big Ol'Pack Sack (Humming) the Crown of the Mind Flayer a pair of green gloves woven from silk a plain dress pannelled with lightning bolts Kalzakath leaves west. A Justicar defender leaves west. A Justicar guard leaves west. <100%hp 100%mn 50%mv> Relepete yells, 'Help! Save me from someone!' <100%hp 100%mn 50%mv> A Justicar guard yells, 'Jeriath is a criminal! STOP IN THE NAME OF THE LAW!! BANZAI!!' The sky gets very cloudy and a calmness begins here. You are sober. <100%hp 100%mn 57%mv> Relepete has arrived. <100%hp 100%mn 57%mv> Relepete leaves west. Kalzakath yells, 'Help! Jeriath's followers are attacking mine!' Kalzakath yells, 'Help! Jeriath's followers are attacking mine!' <100%hp 100%mn 57%mv> l relepete You do not see that here. <100%hp 100%mn 57%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] (Recruited) a Justicar guard is here, fighting an angry crony brute. (Recruited) A Justicar defender is standing here. A large grey wolf is here. (Hired) an angry crony brute is here, fighting a Justicar guard. (Hired) a scowling crony brute is here, fighting a Justicar guard. (CRIMINAL) (GUILDLESS) Jeriath is here, fighting a Justicar guard. Damend the Avatar of a God is here and is knocked out cold. <100%hp 100%mn 56%mv> l r A Justicar guard's slash mauls an angry crony brute. A Justicar guard's slash decimates an angry crony brute. The gods protect an angry crony brute from a Justicar defender. An angry crony brute's crush DISMEMBERS a Justicar guard! A scowling crony brute's crush misses a Justicar guard. Jeriath's cleave PULVERIZES a Justicar guard! Jeriath's cleave DISMEMBERS a Justicar guard! Jeriath's cleave DISMEMBERS a Justicar guard! A Justicar guard is poisoned by the venom on Black Tide Scimitar. Jeriath's pierce GORES a Justicar guard! A Justicar guard is DEAD!! You hear a Justicar guard's death cry. Jeriath sacrifices the corpse of a Justicar guard to the gods. <100%hp 100%mn 56%mv> ^R l    Jeriath quaffs a potion of bravery. Jeriath is surrounded by a chromatic aura. <100%hp 100%mn 56%mv> <100%hp 100%mn 56%mv> Kalzakath looks at Jeriath. <100%hp 100%mn 56%mv> Damend leaves west. <100%hp 100%mn 56%mv> Jeriath leaves east. An angry crony brute leaves east. A scowling crony brute leaves east. <100%hp 100%mn 56%mv> Damend has arrived. <100%hp 100%mn 56%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 55%mv> Damend has arrived. <100%hp 100%mn 55%mv> Damend leaves west. <100%hp 100%mn 55%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 54%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A spring of holy water flows here. <100%hp 100%mn 53%mv> drink spring You step out of the shadows. You drink water from a spring of holy water. Your thirst is quenched. <100%hp 100%mn 53%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 52%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 51%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] (Hired) A crony brute hovers here uneasily. <100%hp 100%mn 50%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A practice mace lies here, waiting for a wielder. A large cockroach scuttles across the ground. <100%hp 100%mn 49%mv> s A Justicar guard yells, 'Jeriath is a criminal! STOP IN THE NAME OF THE LAW!! BANZAI!!' <100%hp 100%mn 56%mv> Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] (Hired) A crony brute hovers here uneasily. <100%hp 100%mn 55%mv> w Alas, you cannot go that way. <100%hp 100%mn 55%mv> e Kalzakath yells, 'Help! Jeriath's followers are attacking mine!' Kalzakath yells, 'Help! Jeriath's followers are attacking mine!' <100%hp 100%mn 55%mv> Alas, you cannot go that way. <100%hp 100%mn 55%mv> Jeriath yells, 'Die, Relepete, you holy terror!' <100%hp 100%mn 55%mv> A scowling crony brute seems to vanish in an audible puff of smoke. <100%hp 100%mn 55%mv> w Alas, you cannot go that way. <100%hp 100%mn 55%mv> w Alas, you cannot go that way. <100%hp 100%mn 55%mv> l Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 55%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 54%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 53%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 52%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 51%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A practice mace lies here, waiting for a wielder. A large cockroach scuttles across the ground. <100%hp 100%mn 50%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 50%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 49%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. <100%hp 100%mn 48%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 54%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 53%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 52%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 51%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 50%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices supplications. <100%hp 100%mn 49%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 48%mv> Relepete yells, 'Help! Save me from Jeriath!' <100%hp 100%mn 48%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 47%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A practice mace lies here, waiting for a wielder. A large cockroach scuttles across the ground. <100%hp 100%mn 46%mv> w Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Ofcol, the kobold tunnels, or the training grounds...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 45%mv> e Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A practice mace lies here, waiting for a wielder. A large cockroach scuttles across the ground. <100%hp 100%mn 44%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A citizen of Glyndane is here, walking slowly and studying the road. <100%hp 100%mn 43%mv> e Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 42%mv> e Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west.From the south you hear the sound of water spraying, but a rock wall blocks your view. [Exits: east west] <100%hp 100%mn 41%mv> Relepete yells, 'Help! Save me from someone!' <100%hp 100%mn 41%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 20%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] (Chromatic Aura) (Faint Aura) A cloaked bear is here. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 19%mv> A cloaked figure leaves south. <100%hp 100%mn 19%mv> e By the Fountain A lovely granite fountain sitting amidst grimy, dirt-encrusted cobblestones sprays clear water into the air. It splashes down into the pool in which some folk have dropped a few silver pieces, allegedly to bring them good luck. To the north is a rock wall, to the south a building. Westward you see a nice building with an aura of well-being surrounding it. A plaque of silver rests above the open doorway to this building. [Exits: east west] A fountain is here, spraying water up into the air. A young clerical student devoutly practices cantrips. <100%hp 100%mn 18%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 9%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. <100%hp 100%mn 8%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 7%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 6%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A spring of holy water flows here. <100%hp 100%mn 5%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <100%hp 100%mn 11%mv> w Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A spring of holy water flows here. <100%hp 100%mn 10%mv> w wMain Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 9%mv> Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 8%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] A small red-tipped blackbird chirps and trills as he seeks a mate. <100%hp 100%mn 7%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A young thief practices hiding and sneaking in the shadows. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 6%mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. Directly northward is a small square beyond which is the Imperial Senate building. There is a busy intersection just to the east where Autumn Square intersects. [Exits: north east west] A child runs here, laughing and playing. <100%hp 100%mn 5%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 2%mv> A Justicar guard yells, 'Jeriath is a criminal! STOP IN THE NAME OF THE LAW!! BANZAI!!' <100%hp 100%mn 2%mv> e Jeriath yells, 'Die, Relepete, you holy terror!' <100%hp 100%mn 2%mv> Alas, you cannot go that way. <100%hp 100%mn 2%mv> Kalzakath yells, 'Help! Jeriath's followers are attacking mine!' <100%hp 100%mn 2%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. <100%hp 100%mn 1%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 0%mv> e Alas, you cannot go that way. <100%hp 100%mn 0%mv> Damend has arrived. <100%hp 100%mn 0%mv> Damend leaves north. <100%hp 100%mn 0%mv> Damend has arrived. <100%hp 100%mn 0%mv> l Damend leaves west. <100%hp 100%mn 0%mv> dam    ^R <100%hp 100%mn 0%mv> sit You sit down. <100%hp 100%mn 0%mv> Relepete has arrived. <100%hp 100%mn 0%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 0%mv> Jeriath leaves north. A scowling crony brute leaves north. Relepete leaves north. <100%hp 100%mn 0%mv> Relepete yells, 'Damn! someone is hurting me!' Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 0%mv> Kalzakath leaves north. A Justicar defender leaves north. <100%hp 100%mn 0%mv> Relepete has arrived. <100%hp 100%mn 8%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 8%mv> Relepete yells, 'Damn! Jeriath is hurting me!' Relepete counters Jeriath's attack! Relepete's counter strike MUTILATES Jeriath! Jeriath's cleave decimates Relepete. Jeriath's pierce maims Relepete. <100%hp 100%mn 8%mv> A cloaked figure has arrived. <100%hp 100%mn 8%mv> A cloaked figure leaves north. <100%hp 100%mn 8%mv> Relepete braces himself behind his shield and blocks a scowling crony brute's crush. A scowling crony brute's crush mauls Relepete. <100%hp 100%mn 8%mv> A cloaked figure has arrived. Relepete recites a prayer to Carenthir, 'xgruht'. Relepete calls down the wrath of Carenthir upon Jeriath. Relepete's heavenly wrath PULVERIZES Jeriath! <100%hp 100%mn 8%mv> Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 8%mv> A scowling crony brute tries to disarm Relepete, but fails. <100%hp 100%mn 8%mv> Damend has arrived. <100%hp 100%mn 8%mv> Jeriath leaves north. Jeriath has fled! <100%hp 100%mn 8%mv> Kalzakath leaves north. A Justicar defender leaves north. Relepete leaves west. Relepete has fled! <100%hp 100%mn 8%mv> Relepete has arrived. <100%hp 100%mn 8%mv> Jeriath has arrived. <100%hp 100%mn 8%mv> Jeriath whacks Relepete over the head with a heavy looking sack. Ouch. <100%hp 100%mn 8%mv> A cloaked figure looks at Relepete. <100%hp 100%mn 8%mv> Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 8%mv> A cloaked figure smirks. Kalzakath brandishes a brown staff. A wave of calmness passes over you. <100%hp 100%mn 8%mv> Jeriath looks at Relepete. <100%hp 100%mn 8%mv> Damend recites a prayer to Riallus, 'tzus'. <100%hp 100%mn 8%mv> l rele Relepete recites a prayer to Carenthir, 'tuao iy bantisaculadrhaia'. Jeriath yells, 'Help! Carenthir is helping Relepete hurt me!' A huge clenched fist appears above Jeriath and strikes down. Relepete's clenched fist DISEMBOWELS Jeriath! <100%hp 100%mn 8%mv> pe Jeriath smirks. <100%hp 100%mn 8%mv> te A dull sheen describe this set of scales well. Easily 800 pounds and seven and a half feet tall of dragon grade scales and muscle mass. Two eyes backset in his skull are as deep purple as a drow's but without the menace that they could convey. Scale spines protrude from his skull giving it the profile of a jagged set of inverted icicles. Large leatherey wings are folded behind his back neatly and out of the way. His chest is not dissimilar in size to a dwarven ale keg other then the fact that it is covered in a fine mesh of overlapping silverey scales. His right arm, which is about the circumfrence of a human head, has a white cloth band with a silvery four pointed star carefully embroidered into the center. His shield is a whitish-blue bearing the same design that rides uppon his upper arm. A plain but still massive cerimonial broadsword lies sheathed at his side. Uppon one side of the hilt guard is engraved the word "Humility", and uppond the second prong the words "Self Sacrifice" can be seen. His blattle armor is kept clean, but not polished to a gleam. Relepete is bleeding profusely. Relepete is using: a platinum Ofcol signet ring a platinum Ethshar signet ring a holy symbol of Carenthir a holy symbol of Carenthir a flawless white smock a steel spiked helm a pair of nyad leather leggings a pair of toe-spikes (Glowing) (Humming) gauntlets of gilded elysium (Humming) the armguards of strength (Glowing) (Humming) a large shield named 'Passion of Redemption' a rotten woolen cape (Humming) a finely polished walnut plated belt an onyx bracelet an onyx bracelet (Glowing) (Humming) a longsword named 'Lightbringer' a four-pointed star a Seal of Justice You peek at the inventory: (Glowing) a war banner (Glowing) (Humming) a longsword named 'Lightbringer' a canoe the Compendium of the Justicars (Glowing) (Humming) an incandescent walnut staff 176 gold coins, and 149 silver coins. <100%hp 100%mn 8%mv> Jeriath's pierce maims Relepete. A longsword named 'Lightbringer' flares and sears Jeriath! Relepete's divine power devastates Jeriath. <100%hp 100%mn 8%mv> Jeriath leaves north. Jeriath has fled! <100%hp 100%mn 8%mv> A scowling crony brute's crush misses Relepete. Relepete's divine power RAZES a scowling crony brute! A scowling crony brute leaves west. A scowling crony brute has fled! <100%hp 100%mn 8%mv> Relepete leaves north. <100%hp 100%mn 8%mv> Jeriath yells, 'Die, Relepete, you holy terror!' <100%hp 100%mn 8%mv> Kalzakath leaves north. A Justicar defender leaves north. <100%hp 100%mn 8%mv> A cloaked figure leaves north. <100%hp 100%mn 8%mv> l jeriath You do not see that here. <100%hp 100%mn 8%mv> l jer Damend leaves north. <100%hp 100%mn 8%mv> iath You do not see that here. <100%hp 100%mn 8%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 7%mv> Relepete has arrived. <100%hp 100%mn 14%mv> Relepete leaves west. <100%hp 100%mn 14%mv> tell Relepe Damend has arrived. <100%hp 100%mn 14%mv> te Damend leaves west. <100%hp 100%mn 14%mv> Greetings You tell Relepete, 'Greetings' <100%hp 100%mn 14%mv> Relepete tells you, 'a moment' <100%hp 100%mn 14%mv> rely Aye, I can see you are busy battle ing Jeriath Huh? <100%hp 100%mn 21%mv> reply Aye, I Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 21%mv> can s Jeriath leaves west. A scowling crony brute leaves west. <100%hp 100%mn 21%mv> ee ye are busy Relepete yells, 'Help! Someone just kicked dirt in my eyes!' <100%hp 100%mn 21%mv> You tell Relepete, 'Aye, I can see ye are busy' <100%hp 100%mn 21%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A child plays here, pretending to be a famous and powerful mage. A young clerical student devoutly practices supplications. A child leaves east. <100%hp 100%mn 20%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 19%mv> Relepete yells, 'Help! I am being attacked by someone!' <100%hp 100%mn 19%mv> n You are not allowed in there. <100%hp 100%mn 19%mv> n w Relepete has arrived. <100%hp 100%mn 19%mv> Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. Damend the Avatar of a God is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 18%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 18%mv> Damend leaves east. <100%hp 100%mn 18%mv> Jeriath leaves east. A scowling crony brute leaves east. <100%hp 100%mn 18%mv> l da    A cloaked figure has arrived. <100%hp 100%mn 18%mv> ^R You have lost your peace of mind. <100%hp 100%mn 25%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Damend the Avatar of a God is here. <100%hp 100%mn 25%mv> Relepete has arrived. A Justicar defender has arrived. <100%hp 100%mn 25%mv> Relepete leaves west. A Justicar defender leaves west. <100%hp 100%mn 25%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. (Chromatic Aura) (Faint Aura) A cloaked bear is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 24%mv> A cloaked figure leaves east. <100%hp 100%mn 24%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 24%mv> Jeriath leaves north. A scowling crony brute leaves north. <100%hp 100%mn 24%mv> e Relepete yells, 'Help! Someone just kicked dirt in my eyes!' Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Damend the Avatar of a God is here. <100%hp 100%mn 23%mv> A cloaked figure has arrived. <100%hp 100%mn 23%mv> A cloaked figure leaves west. <100%hp 100%mn 23%mv> w Damend leaves west. <100%hp 100%mn 23%mv> Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. (Holy Aura) Relepete the Slayer of Wrongdoings is here. Damend the Avatar of a God is here. (Chromatic Aura) (Faint Aura) A cloaked bear is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 22%mv> A cloaked figure leaves north. <100%hp 100%mn 22%mv> Relepete leaves east. Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 22%mv> A Justicar defender has arrived. <100%hp 100%mn 22%mv> Kalzakath leaves north. A Justicar defender leaves north. <100%hp 100%mn 22%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 22%mv> A Justicar defender yells, 'Jeriath is a criminal! STOP IN THE NAME OF THE LAW!! BANZAI!!' <100%hp 100%mn 22%mv> A Justicar defender's slash misses Jeriath. Jeriath's cleave GORES a Justicar defender! A Justicar defender leaves north. A Justicar defender has fled! <100%hp 100%mn 22%mv> Kalzakath has arrived. A Justicar guard has arrived. A Justicar defender has arrived. <100%hp 100%mn 22%mv> l A Justicar guard yells, 'Jeriath is a criminal! STOP IN THE NAME OF THE LAW!! BANZAI!!' <100%hp 100%mn 22%mv> jer A Justicar guard's slash misses Jeriath. Jeriath's cleave GORES a Justicar guard! A Justicar guard is poisoned by the venom on Black Tide Scimitar. Jeriath's cleave *** DEVASTATES *** a Justicar guard! Kalzakath yells, 'Help! Jeriath's followers are attacking mine!' A scowling crony brute's crush DISMEMBERS a Justicar guard! <100%hp 100%mn 22%mv> iath Tall, long-limbed and thin, this changeling does not so much stand as he does hover, poised in his position as if ready to move. A smooth, almost featureless muzzle sits atop his lanky frame, connected to a long neck. His eyes, yellow and rarely blinking, are almost covered by his thin brown fur. The rest of him is just as nondescript. Fur that is not too dark but not too light, no visible weapons, and loose-fitting clothing in drab colors complete his forgettable appearance. Jeriath has a few bruises. Jeriath is using: (Glowing) [HOT] gem-studded ring (Glowing) [HOT] gem-studded ring (Glowing) [HOT] a jewel-encrusted collar (Glowing) [HOT] a jewel-encrusted collar [HOT] an expertly-forged breastplate [HOT] imperial helmet [HOT] a pair of silver glasses [HOT] a jewel-encrusted earring [HOT] a jewel-encrusted earring [HOT] a pair of dark leather leggings [HOT] a pair of ebony boots [HOT] a pair of green gloves woven from silk [HOT] Demon-hide arm guards made from the hide of demon lord [HOT] the tanned hide of a blue dragon (Glowing) [HOT] a grotesque belt of tongues (Humming) [HOT] a vine bracelet [HOT] A thin iron bracer (Glowing) [HOT] Black Tide Scimitar (Humming) [HOT] the Barbed Dagger of Thiulor a Coin with Two Swords crossed behind it You peek at the inventory: ( 2) (Glowing) [HOT] a potion of bravery (Glowing) [HOT] a wide copper bracelet (Humming) [HOT] a wand of dreams ( 6) (Glowing) [HOT] a potion of fate [HOT] a pair of red sleeves ( 2) [HOT] a bottle of ale [HOT] a sharp shard of obsidian (Glowing) [HOT] Monkey Pie (Monka Style) ( 2) (Glowing) [HOT] glowing potion ( 2) [HOT] a bladder [HOT] a Big Ol'Pack Sack [HOT] a cure homesick potion [HOT] a raft 2905 gold coins, and 66 silver coins. <100%hp 100%mn 22%mv> A cloaked figure has arrived. <100%hp 100%mn 22%mv> A Justicar guard's slash hits Jeriath. A Justicar guard's slash misses Jeriath. A Justicar guard's slash injures Jeriath. A scowling crony brute's crush DISMEMBERS a Justicar guard! Jeriath's cleave DISMEMBERS a Justicar guard! Jeriath's cleave PULVERIZES a Justicar guard! <100%hp 100%mn 22%mv> A cloaked figure leaves east. <100%hp 100%mn 22%mv> A cloaked figure has arrived. <100%hp 100%mn 22%mv> A scowling crony brute's crush DISMEMBERS a Justicar guard! Jeriath's cleave PULVERIZES a Justicar guard! Jeriath's cleave PULVERIZES a Justicar guard! A Justicar guard is DEAD!! You hear a Justicar guard's death cry. Jeriath sacrifices the corpse of a Justicar guard to the gods. <100%hp 100%mn 22%mv> Jeriath leaves east. A scowling crony brute leaves east. <100%hp 100%mn 22%mv> A cloaked figure leaves east. <100%hp 100%mn 22%mv> Damend leaves east. <100%hp 100%mn 22%mv> Kalzakath leaves east. A Justicar defender leaves east. <100%hp 100%mn 22%mv> Relepete yells, 'Help! Save me from someone!' <100%hp 100%mn 22%mv> The night has begun. <100%hp 100%mn 29%mv> l Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 29%mv> w e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 28%mv> e Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 27%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 26%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 25%mv> wo You have 6 gold, 252 silver, and 22718 experience (3850 exp to level). <100%hp 100%mn 25%mv> drop 200 silver OK. <100%hp 100%mn 25%mv> l Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pile of silver coins. A pit for sacrifices is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 25%mv> You no longer feel stealthy. <100%hp 100%mn 32%mv> 1 You attempt to hide. <100%hp 100%mn 32%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 32%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 32%mv> l Jeriath leaves north. A scowling crony brute leaves north. <100%hp 100%mn 32%mv> ^R A Justicar defender yells, 'Jeriath is a criminal! STOP IN THE NAME OF THE LAW!! BANZAI!!' <100%hp 100%mn 32%mv> Relepete has arrived. <100%hp 100%mn 32%mv> Relepete leaves north. <100%hp 100%mn 32%mv> Jeriath yells, 'Die, Relepete, you holy terror!' <100%hp 100%mn 32%mv> Damend has arrived. <100%hp 100%mn 32%mv> n Temple of Light The marble floor is spotless and bright, and the alabaster walls gleam in the candlelight. An altar formed of wood stands in the north-east corner. [Exits: south west] (Holy Aura) Relepete the Slayer of Wrongdoings is here, fighting Jeriath. (Hired) A crony brute hovers here uneasily. (Chromatic Aura) (CRIMINAL) (GUILDLESS) Jeriath is here, fighting Relepete. (Holy Aura) The city's good healer-adept dispenses cures and blessings here. <100%hp 100%mn 31%mv> Damend has arrived. <100%hp 100%mn 31%mv> Relepete braces himself behind his shield and blocks Jeriath's cleave. Relepete raises his shield to block Jeriath's cleave. Relepete snaps his shield before himself, braces it, and blocks a scowling crony brute's crush. Jeriath ducks beneath Relepete's divine power. <100%hp 100%mn 31%mv> Relepete recites a prayer to Carenthir, 'xgruht'. Relepete calls down the wrath of Carenthir upon Jeriath. Relepete's heavenly wrath MUTILATES Jeriath! <100%hp 100%mn 31%mv> Jeriath's kicked dirt nicks Relepete. Relepete is blinded by the dirt in his eyes! A scowling crony brute's crush decimates Relepete. Jeriath's pierce MUTILATES Relepete! Relepete braces himself behind his shield and blocks Jeriath's pierce. A surge of courage and concern overcomes a scowling crony brute as he rescues Jeriath! <100%hp 100%mn 31%mv> Relepete recites a prayer to Carenthir, 'xgruht'. Relepete calls down the wrath of Carenthir upon a scowling crony brute. Relepete's heavenly wrath *** DEMOLISHES *** a scowling crony brute! <100%hp 100%mn 31%mv> Relepete quickly aligns his shield in front of himself and blocks a scowling crony brute's crush. A scowling crony brute tries to disarm Relepete, but fails. Relepete raises his shield to block Jeriath's cleave. Relepete snaps his shield before himself, braces it, and blocks Jeriath's pierce. Relepete's divine power PULVERIZES a scowling crony brute! <100%hp 100%mn 31%mv> Relepete leaves south. Relepete has fled! <100%hp 100%mn 31%mv> Healer-adept recites a prayer to his god, 'reno'. You feel righteous. The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 38%mv> Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 38%mv> Jeriath quaffs a potion of bravery. Jeriath is surrounded by a chromatic aura. <100%hp 100%mn 38%mv> Jeriath leaves south. A scowling crony brute leaves south. <100%hp 100%mn 38%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 38%mv> Jeriath leaves south. A scowling crony brute leaves south. <100%hp 100%mn 38%mv> s Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pile of silver coins. A pit for sacrifices is here. A young clerical student devoutly practices supplications. Relepete yells, 'Help! Someone just kicked dirt in my eyes!' <100%hp 100%mn 37%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 37%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 37%mv> Jeriath leaves west. A scowling crony brute leaves west. <100%hp 100%mn 37%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 37%mv> Jeriath leaves east. A scowling crony brute leaves east. <100%hp 100%mn 37%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pile of silver coins. A pit for sacrifices is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 36%mv> n Relepete yells, 'Die someone, you tactless killer!' <100%hp 100%mn 36%mv> Damend has arrived. <100%hp 100%mn 36%mv> Temple of Light The marble floor is spotless and bright, and the alabaster walls gleam in the candlelight. An altar formed of wood stands in the north-east corner. [Exits: south west] (Recruited) A Justicar defender is standing here. A large grey wolf is here. (Holy Aura) The city's good healer-adept dispenses cures and blessings here. <100%hp 100%mn 35%mv> Healer-adept recites a prayer to his god, 'folibantis lais'. You feel better! <100%hp 100%mn 35%mv> Relepete has arrived. <100%hp 100%mn 35%mv> Healer-adept recites a prayer to his god, 'folibantis lais'. You feel better! <100%hp 100%mn 35%mv> Damend has arrived. <100%hp 100%mn 35%mv> Healer-adept recites a prayer to his god, 'energizer'. <100%hp 100%mn 35%mv> Jeriath has arrived. A scowling crony brute has arrived. <100%hp 100%mn 35%mv> Jeriath attempts to blackjack Relepete but misses. Jeriath's blackjack scratches Relepete. Relepete yells, 'Help! someone tried to blackjack me!' <100%hp 100%mn 35%mv> Damend recites a prayer to Riallus, 'guabhjolgaw'. <100%hp 100%mn 35%mv> Relepete snaps his shield before himself, braces it, and blocks Jeriath's cleave. <100%hp 100%mn 35%mv> Healer-adept recites a prayer to his god, 'folibantis lais'. You feel better! Relepete shivers and suffers. Relepete's poison maims him. <100%hp 100%mn 42%mv> Damend recites a prayer to Riallus, 'guabhjolgaw'. Relepete braces himself behind his shield and blocks a scowling crony brute's crush. A scowling crony brute tries to disarm Relepete, but fails. Jeriath's cleave wounds Relepete. Jeriath's pierce MUTILATES Relepete! <100%hp 100%mn 42%mv> Jeriath grumbles and growls. You wonder what's wrong... <100%hp 100%mn 42%mv> Relepete recites a prayer to Carenthir, 'tuao iy bantisaculadrhaia'. A huge clenched fist appears above Jeriath and strikes down. Relepete's clenched fist DISMEMBERS Jeriath! <100%hp 100%mn 42%mv> Jeriath leaves south. Jeriath has fled! <100%hp 100%mn 42%mv> Jeriath has arrived. <100%hp 100%mn 42%mv> Relepete quickly aligns his shield in front of himself and blocks Jeriath's cleave. Relepete snaps his shield before himself, braces it, and blocks Jeriath's cleave. Relepete's divine power RAZES a scowling crony brute! Relepete's divine power GORES a scowling crony brute! A scowling crony brute is DEAD!! A scowling crony brute spills his guts all over the floor. Relepete sacrifices the corpse of a scowling crony brute to the gods. <100%hp 100%mn 42%mv> Jeriath leaves south. Jeriath has fled! <100%hp 100%mn 42%mv> Jeriath has arrived. <100%hp 100%mn 42%mv> Relepete recites a prayer to Carenthir, 'tuao iy bantisaculadrhaia'. Jeriath yells, 'Help! Carenthir is helping Relepete hurt me!' A huge clenched fist appears above Jeriath and strikes down. Relepete's clenched fist DISEMBOWELS Jeriath! <100%hp 100%mn 42%mv> Jeriath leaves south. Jeriath has fled! <100%hp 100%mn 42%mv> Relepete leaves south. <100%hp 100%mn 42%mv> Healer-adept recites a prayer to his god, 'folibantis lais'. You feel better! <100%hp 100%mn 42%mv> Jeriath yells, 'Die, Relepete, you holy terror!' <100%hp 100%mn 42%mv> l Temple of Light The marble floor is spotless and bright, and the alabaster walls gleam in the candlelight. An altar formed of wood stands in the north-east corner. [Exits: south west] A steaming pile of a scowling crony brute's entrails is lying here. Damend the Avatar of a God is here. (Recruited) A Justicar defender is standing here. A large grey wolf is here. (Holy Aura) The city's good healer-adept dispenses cures and blessings here. Damend leaves south. <100%hp 100%mn 42%mv> Kalzakath leaves south. A Justicar defender leaves south. <100%hp 100%mn 42%mv> Healer-adept recites a prayer to his god, 'folibantis oagzugz'. <100%hp 100%mn 42%mv> Jeriath has arrived. <100%hp 100%mn 42%mv> Healer-adept recites a prayer to his god, 'tzus'. <100%hp 100%mn 42%mv> Relepete has arrived. <100%hp 100%mn 42%mv> Relepete recites a prayer to Carenthir, 'tuao iy bantisaculadrhaia'. Jeriath yells, 'Die, Relepete, you holy terror!' Relepete counters Jeriath's attack! Relepete's counter strike MUTILATES Jeriath! Jeriath's cleave wounds Relepete. Jeriath's pierce maims Relepete. <100%hp 100%mn 42%mv> Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 42%mv> Jeriath tumbles out of the way of Relepete's divine power. <100%hp 100%mn 42%mv> Jeriath's kicked dirt scratches Relepete. Relepete is blinded by the dirt in his eyes! <100%hp 100%mn 42%mv> Kalzakath looks at Relepete. <100%hp 100%mn 42%mv> Relepete sends Jeriath sprawling with a powerful shield bash. Relepete's shield bash wounds Jeriath. Relepete ducks down behind his shield and blocks Jeriath's cleave. Jeriath's cleave wounds Relepete. Relepete is poisoned by the venom on Black Tide Scimitar. Jeriath's pierce maims Relepete. <100%hp 100%mn 42%mv> Jeriath's cleave wounds Relepete. Jeriath's cleave wounds Relepete. Jeriath's cleave wounds Relepete. <100%hp 100%mn 42%mv> Jeriath leaves south. Jeriath has fled! <100%hp 100%mn 42%mv> Jeriath has arrived. <100%hp 100%mn 42%mv> Healer-adept recites a prayer to his god, 'tzus'. <100%hp 100%mn 42%mv> Damend has arrived. Relepete shivers and suffers. Relepete's poison maims him. <100%hp 100%mn 49%mv> Jeriath looks at Relepete. <100%hp 100%mn 49%mv> Jeriath gets a plate of caviar from a Big Ol'Pack Sack. <100%hp 100%mn 49%mv> Jeriath eats a plate of caviar. <100%hp 100%mn 49%mv> Relepete recites a prayer to Carenthir, 'tuao iy bantisaculadrhaia'. Jeriath yells, 'Help! Carenthir is helping Relepete hurt me!' A huge clenched fist appears above Jeriath and strikes down. The blow hammers Jeriath to the ground with savage force! Relepete's clenched fist MASSACRES Jeriath! <100%hp 100%mn 49%mv> Relepete braces himself behind his shield and blocks Jeriath's cleave. <100%hp 100%mn 49%mv> Jeriath's cleave thrashes Relepete. Jeriath's pierce misses Relepete. <100%hp 100%mn 49%mv> Jeriath leaves south. Jeriath has fled! <100%hp 100%mn 49%mv> s Healer-adept recites a prayer to his god, 'energizer'. Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 48%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 47%mv> e Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 46%mv> Jeriath has arrived. A scowling crony brute has arrived. A scowling crony brute has arrived. An angry crony brute has arrived. A hired henchman has arrived. A hired henchman has arrived. <100%hp 100%mn 46%mv> Jeriath leaves west. A hired henchman leaves west. A hired henchman leaves west. An angry crony brute leaves west. A scowling crony brute leaves west. A scowling crony brute leaves west. <100%hp 100%mn 46%mv> Relepete yells, 'Help! Jeriath's henchmen grabbed a hold of me!' <100%hp 100%mn 46%mv> Jeriath has arrived. A scowling crony brute has arrived. A scowling crony brute has arrived. An angry crony brute has arrived. A hired henchman has arrived. Relepete has arrived, being escorted by giant henchmen. A hired henchman has arrived. <100%hp 100%mn 46%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 45%mv> Damend has arrived. <100%hp 100%mn 45%mv> Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 45%mv> e Kalzakath leaves east. A Justicar defender leaves east. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] (Recruited) A Justicar defender is standing here. A large grey wolf is here. <100%hp 100%mn 44%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 43%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 42%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young clerical student devoutly practices cantrips. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 49%mv> Healer-adept recites a prayer to his god, 'reno'. <100%hp 100%mn 49%mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 48%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 47%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Damend the Avatar of a God is here. <100%hp 100%mn 46%mv> w Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 45%mv> w Temple of Light Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north east] A pit for sacrifices is here. A young clerical student devoutly practices supplications. <100%hp 100%mn 44%mv> e Entrance to the Paladin Guild Hall With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young paladin students. The Guild Hall itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 43%mv> e Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Damend the Avatar of a God is here. <100%hp 100%mn 42%mv> Damend recites a prayer to Riallus, 'aculaictha aazag'. <100%hp 100%mn 42%mv> recall You step out of the shadows. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 21%mv> 1 You attempt to hide. <100%hp 100%mn 21%mv> 4 You attempt to move silently. <100%hp 100%mn 21%mv> e Alas, you cannot go that way. <100%hp 100%mn 21%mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 21%mv> w Relepete yells, 'Help! Someone just kicked dirt in my eyes!' <100%hp 100%mn 21%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 20%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 19%mv> e e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 25%mv> Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 24%mv> n Relepete has arrived. <100%hp 100%mn 24%mv> Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young clerical student devoutly practices cantrips. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 23%mv> Relepete has arrived. <100%hp 100%mn 23%mv> Healer-adept recites a prayer to his god, 'bantisaza'. <100%hp 100%mn 23%mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 22%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] (Holy Aura) Relepete the Slayer of Wrongdoings is here. A young clerical student devoutly practices cantrips. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 21%mv> Healer-adept recites a prayer to his god, 'bantisaza'. <100%hp 100%mn 21%mv> Jeriath has arrived. A hired henchman has arrived. A hired henchman has arrived. An angry crony brute has arrived. A scowling crony brute has arrived. A scowling crony brute has arrived. <100%hp 100%mn 21%mv> Relepete yells, 'Help! Save me from Jeriath!' Relepete counters Jeriath's attack! Relepete's counter strike MUTILATES Jeriath! Jeriath's cleave maims Relepete. <100%hp 100%mn 21%mv> An angry crony brute tries to disarm Relepete, but fails. A hired henchman gets a wild look in his eyes. A hired henchman's crush misses Relepete. Relepete's divine power decimates Jeriath. <100%hp 100%mn 21%mv> Relepete charges Jeriath with his shield braced and sends him sprawling! Relepete's shield bash mauls Jeriath. <100%hp 100%mn 21%mv> A hired henchman's crush misses Relepete. A hired henchman's crush misses Relepete. A hired henchman's crush misses Relepete. A scowling crony brute's crush mauls Relepete. Relepete snaps his shield before himself, braces it, and blocks Jeriath's cleave. A surge of courage and concern overcomes a scowling crony brute as he rescues Jeriath! <100%hp 100%mn 21%mv> Jeriath's kicked dirt nicks Relepete. Relepete is blinded by the dirt in his eyes! <100%hp 100%mn 21%mv> Relepete braces himself behind his shield and blocks a hired henchman's crush. Relepete snaps his shield before himself, braces it, and blocks a hired henchman's crush. A hired henchman tries to disarm Relepete, but fails. Relepete braces himself behind his shield and blocks a hired henchman's crush. Jeriath's cleave mauls Relepete. Jeriath's pierce maims Relepete. Relepete is poisoned by the venom on the Barbed Dagger of Thiulor. Relepete's divine power PULVERIZES a scowling crony brute! <100%hp 100%mn 21%mv> Relepete charges a scowling crony brute with his shield braced and sends him sprawling! Relepete's shield bash decimates a scowling crony brute. <100%hp 100%mn 21%mv> Relepete snaps his shield before himself, braces it, and blocks a hired henchman's crush. Relepete braces himself behind his shield and blocks an angry crony brute's crush. A scowling crony brute's crush thrashes Relepete. A scowling crony brute tries to disarm Relepete, but fails. Jeriath's cleave wounds Relepete. Jeriath's cleave wounds Relepete. A longsword named 'Lightbringer' flares and sears a scowling crony brute! Relepete's divine power *** DEVASTATES *** a scowling crony brute! <100%hp 100%mn 21%mv> Jeriath circles Relepete to land a critical strike. Jeriath's circle stab MASSACRES Relepete! <100%hp 100%mn 21%mv> A hired henchman's crush misses Relepete. A hired henchman's crush injures Relepete. Relepete ducks down behind his shield and blocks an angry crony brute's crush. Relepete snaps his shield before himself, braces it, and blocks a scowling crony brute's crush. Relepete ducks down behind his shield and blocks Jeriath's cleave. Relepete's divine power DISEMBOWELS a scowling crony brute! <100%hp 100%mn 21%mv> Relepete leaves east. Relepete has fled! <100%hp 100%mn 21%mv> Relepete has arrived. <100%hp 100%mn 21%mv> Healer-adept recites a prayer to his god, 'tzus'. <100%hp 100%mn 21%mv> Jeriath whacks Relepete over the head with a heavy looking sack. Ouch. <100%hp 100%mn 21%mv> Damend has arrived. <100%hp 100%mn 21%mv> Relepete yells, 'How dare you attack me someone!' Jeriath's cleave decimates Relepete. Jeriath's cleave wounds Relepete. Jeriath's pierce maims Relepete. Jeriath's pierce decimates Relepete. <100%hp 100%mn 21%mv> A cloaked figure has arrived. Relepete ducks down behind his shield and blocks Jeriath's cleave. Relepete snaps his shield before himself, braces it, and blocks Jeriath's cleave. Jeriath's cleave misses Relepete. A scowling crony brute's crush mauls Relepete. Relepete raises his shield to block a scowling crony brute's crush. A scowling crony brute gets a wild look in his eyes. A hired henchman's crush misses Relepete. A hired henchman's crush misses Relepete. A hired henchman's crush hits Relepete. <100%hp 100%mn 21%mv> Relepete leaves east. Relepete has fled! <100%hp 100%mn 21%mv> Relepete has arrived. <100%hp 100%mn 21%mv> Relepete leaves south. <100%hp 100%mn 21%mv> Jeriath leaves south. A scowling crony brute leaves south. A scowling crony brute leaves south. An angry crony brute leaves south. A hired henchman leaves south. A hired henchman leaves south. <100%hp 100%mn 21%mv> Relepete yells, 'Jeriath! Prepare to die!' <100%hp 100%mn 28%mv> A cloaked figure leaves south. <100%hp 100%mn 28%mv> Damend leaves south. <100%hp 100%mn 28%mv> Healer-adept recites a prayer to his god, 'olgabar'. You feel someone protecting you. <100%hp 100%mn 28%mv> Healer-adept recites a prayer to his god, 'folibantis oagzugz'. <100%hp 100%mn 28%mv> Healer-adept recites a prayer to his god, 'folibantis lais'. You feel better! <100%hp 100%mn 28%mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 27%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 26%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 25%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 25%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 24%mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young clerical student devoutly practices cantrips. The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 23%mv> wh [ Giant ] Gromm the Knight Hero [ Half ] Zanzyra the Expert of Kung-Fu [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Troll ] [Helper] Neargul Laerek the Knight Hero [ Chnge ] [JUSTICAR] Kalzakath the Master of Disguise [ Dwarf ] Andreas Vesalius the Barbarian Hero [51 Chnge Thi] [Helper] [SYNDICATE] (GUILDLESS) Jeriath Creed the Consigliere, Provissorio of the Family, Traitor to All Thieves [ Draco ] Celton the Scrivener [ Dwarf ] Dwyrm the Barbarian Hero [ Chnge ] Xerxyz the Hero of Magical Transference [51 Draco Pal] [Helper] [JUSTICAR] Relepete Tharin the Slayer of Wrongdoings, Senior Arbiter-Templar of Humility [ Draco ] Damend the Avatar of a God [52 Dwarf AVA] [CRUSADER] Xartaul Herigauul the Avatar, Chosen of The One True Spell [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements [57 Book DEI] [Helper] [RANDOM] Fizzfaldt the "Cooking Rocks for the Toothless" Cookbook Players found: 15 <100%hp 100%mn 30%mv> Damend has arrived. <100%hp 100%mn 30%mv> Damend leaves south. <100%hp 100%mn 30%mv> Healer-adept recites a prayer to his god, 'folibantis oagzugz'. <100%hp 100%mn 37%mv> Healer-adept recites a prayer to his god, 'folibantis oagzugz'. <100%hp 100%mn 37%mv> Healer-adept recites a prayer to his god, 'folibantis riacanto'. <100%hp 100%mn 37%mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. <100%hp 100%mn 43%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. A child plays here, pretending to be a famous and powerful mage. <100%hp 100%mn 42%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 41%mv> s Xerxyz has arrived. <100%hp 100%mn 41%mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 40%mv> Xerxyz has arrived. <100%hp 100%mn 40%mv> Xerxyz leaves south. <100%hp 100%mn 40%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A spring of holy water flows here. (Chromatic Aura) (Faint Aura) A large, mean looking bear is here. (Recruited) A Justicar defender is standing here. A large grey wolf is here. (GUILDLESS) Jeriath the Consigliere, Provissorio of the Family is here. (Holy Aura) Relepete the Slayer of Wrongdoings is here. <100%hp 100%mn 39%mv> Relepete stops using a vine bracelet. <100%hp 100%mn 39%mv> l jeriath Relepete wears a wide copper bracelet around his left wrist. <100%hp 100%mn 39%mv> Tall, long-limbed, and thin, this changeling does not so much stand as he does hover, poised in his position as if ready to move. A smooth, almost featureless face sits atop his lanky frame, connected to a long neck. His eyes, gray and rarely blinking, are almost covered by his thin brown hair. The rest of him is just as nondescript. Skin that is not too dark but not too light, no visible weapons, and loose-fitting clothing in drab colors complete his forgettable appearance. Jeriath is bleeding profusely. a Coin with Two Swords crossed behind it You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <100%hp 100%mn 39%mv> Xerxyz utters the words, 'zagaia iy egruaaculajy'. Xerxyz closes his eyes in silent medition. <100%hp 100%mn 39%mv> Kalzakath beams a smile at Relepete. <100%hp 100%mn 39%mv> l kalzak Xerxyz utters the words, 'zagaia iy egruaaculajy'. Xerxyz closes his eyes in silent medition. <100%hp 100%mn 39%mv> ath You see a man here with strange wolfish features. His muzzle is fanged and his nose twitches when his bright blue eyes spot jingling purses. You can see course black hair coming out from the gaps in his clothing. Clawed forepaws grasp the daggers that look to be well honed and poisoned. His padded boots muffle the sounds of his footsteps so that he goes about with out a sound. A royal blue cape flows behind him with the insignia of a sword through a crown on the back. Kalzakath has a few bruises. Kalzakath is using: (Glowing) a spiral dragon ring (Glowing) a gold scarab ring (Humming) A grey silken cloak a light elven cloak (Glowing) skin of a prison guard (Glowing) Blood Covered Demon's Skull Mask (Glowing) (Humming) a pair of silver glasses (Glowing) a feathered earring (Glowing) (Humming) a jewel-encrusted earring strong iron leggings the boots of forest walk a pair razor-edged gloves a pair of red sleeves (Glowing) (Humming) an embroidered silk cape the belt of life (Glowing) a wide copper bracelet (Glowing) a strong iron bracer (Humming) a psi-knife a brown staff a Seal of Justice You peek at the inventory: (Glowing) Black Tide Scimitar (Humming) the Barbed Dagger of Thiulor a brown staff (Glowing) a moonstone water jug A blue hemp Shitagi ( 2) Death's Touch a green serpent-tressed wig (Glowing) the talon of the Blue Dragon (Humming) the black robes of a Zhentil priest (Humming) a psi-knife straight razor a fiery knife a crown of ice the cloak of stealth a Big Ol'Pack Sack (Humming) the Crown of the Mind Flayer a pair of green gloves woven from silk a plain dress pannelled with lightning bolts 845 gold coins, and 66 silver coins. <100%hp 100%mn 39%mv> l releb pete Relepete gives Demon-hide arm guards made from the hide of demon lord to Kalzakath. <100%hp 100%mn 39%mv> A dull sheen describe this set of scales well. Easily 800 pounds and seven and a half feet tall of dragon grade scales and muscle mass. Two eyes backset in his skull are as deep purple as a drow's but without the menace that they could convey. Scale spines protrude from his skull giving it the profile of a jagged set of inverted icicles. Large leatherey wings are folded behind his back neatly and out of the way. His chest is not dissimilar in size to a dwarven ale keg other then the fact that it is covered in a fine mesh of overlapping silverey scales. His right arm, which is about the circumfrence of a human head, has a white cloth band with a silvery four pointed star carefully embroidered into the center. His shield is a whitish-blue bearing the same design that rides uppon his upper arm. A plain but still massive cerimonial broadsword lies sheathed at his side. Uppon one side of the hilt guard is engraved the word "Humility", and uppond the second prong the words "Self Sacrifice" can be seen. His blattle armor is kept clean, but not polished to a gleam. Relepete is in perfect condition. Relepete is using: a platinum Ofcol signet ring a platinum Ethshar signet ring a holy symbol of Carenthir a holy symbol of Carenthir a flawless white smock a steel spiked helm a pair of nyad leather leggings a pair of toe-spikes (Glowing) (Humming) gauntlets of gilded elysium (Humming) the armguards of strength (Glowing) (Humming) a large shield named 'Passion of Redemption' a rotten woolen cape (Humming) a finely polished walnut plated belt (Glowing) a wide copper bracelet an onyx bracelet (Glowing) (Humming) a longsword named 'Lightbringer' a four-pointed star You peek at the inventory: a raft imperial helmet A thin iron bracer ( 2) (Glowing) gem-studded ring a cure homesick potion a Big Ol'Pack Sack ( 2) a bladder ( 2) (Glowing) glowing potion the tanned hide of a blue dragon (Glowing) Monkey Pie (Monka Style) a sharp shard of obsidian ( 2) a jewel-encrusted collar (Humming) a vine bracelet a pair of ebony boots (Glowing) a grotesque belt of tongues an expertly-forged breastplate a pair of dark leather leggings (Humming) a wand of dreams (Glowing) (Humming) an incandescent walnut staff (Glowing) (Humming) a longsword named 'Lightbringer' an onyx bracelet <100%hp 100%mn 39%mv> Relepete recites a prayer to Carenthir, 'aaculaahayw'. Xerxyz leaves north. <100%hp 100%mn 39%mv> You no longer feel stealthy. <100%hp 100%mn 47%mv> Relepete stops using a pair of nyad leather leggings. Relepete wears a pair of dark leather leggings on his legs. <100%hp 100%mn 47%mv> Relepete recites a prayer to Carenthir, 'guabhjolgaw'. Relepete is surrounded by a holy aura. <100%hp 100%mn 47%mv> 1 You attempt to hide. <100%hp 100%mn 47%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 47%mv> Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 47%mv> whisper Kalzakath smiles happily. <100%hp 100%mn 47%mv> relept ete Kalzakath stops using a pair of red sleeves. Kalzakath wears Demon-hide arm guards made from the hide of demon lord on his arms. <100%hp 100%mn 47%mv> Greets old fri       frien Kalzakath says, 'hmm facy that' <100%hp 100%mn 47%mv> d You whisper to Relepete, 'Greets friend' <100%hp 100%mn 47%mv> Kalzakath stops using a psi-knife. <100%hp 100%mn 47%mv> Relepete tells you, '*nod* ' <100%hp 100%mn 47%mv> Kalzakath stops using a brown staff. <100%hp 100%mn 47%mv> Kalzakath wields the talon of the Blue Dragon. <100%hp 100%mn 47%mv> Kalzakath dual wields the Barbed Dagger of Thiulor. <100%hp 100%mn 54%mv> Kalzakath's shocking bite PULVERIZES someone! A young student of the art of intrigue and thievery is poisoned by the venom on the talon of the Blue Dragon. Kalzakath's shocking bite PULVERIZES someone! A young student of the art of intrigue and thievery is poisoned by the venom on the talon of the Blue Dragon. Someone is struck by lightning from the talon of the Blue Dragon. Kalzakath's shocking bite GORES a young student of the art of intrigue and thievery! A young student of the art of intrigue and thievery is DEAD!! You hear someone's death cry. Kalzakath gets 34 silver coins from the corpse of a young student of the art of intrigue and thievery. Kalzakath sacrifices the corpse of a young student of the art of intrigue and thievery to the gods. <100%hp 100%mn 54%mv> Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 54%mv> Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 54%mv> Relepete stops using a rotten woolen cape. Relepete wears the tanned hide of a blue dragon about his body. <100%hp 100%mn 54%mv> Relepete nods. <100%hp 100%mn 54%mv> Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 61%mv> Relepete looks at Kalzakath. <100%hp 100%mn 61%mv> Kalzakath yawns. <100%hp 100%mn 61%mv> wh  l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A spring of holy water flows here. A cityguard beats a simple cadence with his front right hoof as you pass by. (Recruited) A Justicar defender is standing here. A large grey wolf is here. (GUILDLESS) Jeriath the Consigliere, Provissorio of the Family is here. (Holy Aura) Relepete the Slayer of Wrongdoings is here. <100%hp 100%mn 61%mv> vis You trample around loudly again. You step out of the shadows. <100%hp 100%mn 61%mv> smile You smile happily. <100%hp 100%mn 61%mv> Kalzakath leaves east. A Justicar defender leaves east. <100%hp 100%mn 61%mv> Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 61%mv> reply Are ye busy, kind sir? You tell Relepete, 'Are ye busy, kind sir?' <100%hp 100%mn 68%mv> Relepete tells you, 'Not any more.' <100%hp 100%mn 68%mv> ooc rele Kalzakath has arrived. A Justicar defender has arrived. <100%hp 100%mn 68%mv> pete this is troy Relepete gives a grotesque belt of tongues to Kalzakath. <100%hp 100%mn 68%mv> :) [OOC] to Relepete: this is troy :) <100%hp 100%mn 68%mv> Kalzakath says, 'Wouldn't be right to leave you defenseless' <100%hp 100%mn 68%mv> Kalzakath gives a long chain mail skirt to Jeriath. <100%hp 100%mn 75%mv> [OOC] Relepete: Sweet man, good to see you on again <100%hp 100%mn 75%mv> Kalzakath smiles happily. <100%hp 100%mn 75%mv> Relepete recites a prayer to Carenthir, 'bbantisuhz yiio'. Half a loaf of holy waybread suddenly appears. <100%hp 100%mn 75%mv> Relepete recites a prayer to Carenthir, 'bbantisuhz yiio'. Half a loaf of holy waybread suddenly appears. <100%hp 100%mn 75%mv> reply I Relepete eats half a loaf of holy waybread. <100%hp 100%mn 75%mv> Relepete eats half a loaf of holy waybread. <100%hp 100%mn 75%mv> am of the 9th ranking goo    , good sir You tell Relepete, 'I am of the 9th ranking, good sir' <100%hp 100%mn 75%mv> Kalzakath puts a brown staff in a Big Ol'Pack Sack. <100%hp 100%mn 75%mv> Kalzakath puts a brown staff in a Big Ol'Pack Sack. <100%hp 100%mn 75%mv> Kalzakath pats Jeriath on his head. <100%hp 100%mn 75%mv> Jeriath raises an eyebrow. Relepete looks at you. <100%hp 100%mn 75%mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a hardened leather vest A steel helm leggings boots of silence gloves a purple cloak <100%hp 100%mn 83%mv> Relepete recites a prayer to Carenthir, 'paix usaeadofrah'. <100%hp 100%mn 83%mv> Jeriath says, 'Why are ya so smug? Ya didn' do anythin'.' <100%hp 100%mn 83%mv> Relepete recites a prayer to Carenthir, 'paix usaeadofrah'. <100%hp 100%mn 83%mv> Jeriath says, 'Relepete did all the work.' <100%hp 100%mn 83%mv> Jeriath says, 'He should be smug.' <100%hp 100%mn 83%mv> Relepete chuckles politely. <100%hp 100%mn 83%mv> Kalzakath says, 'Nah' <100%hp 100%mn 83%mv> say Kalzakath says, 'Hes humble' <100%hp 100%mn 83%mv> Why were ye fighting? You say, 'Why were ye fighting?' Relepete recites a prayer to Carenthir, 'gzus iy fjghabz'. <100%hp 100%mn 83%mv> Jeriath says, 'So, ya bein' smug fer him?' <100%hp 100%mn 83%mv> Kalzakath says, 'I'll smug it up for him' <100%hp 100%mn 83%mv> Relepete recites a prayer to Carenthir, 'olgabar'. <100%hp 100%mn 83%mv> Jeriath says, 'Why?' <100%hp 100%mn 83%mv> Relepete says, 'Jeriath was a criminal' <100%hp 100%mn 83%mv> say Have ye changed his                     Is he Jeriath says, 'Because Justicar's a corrupt group of people...' <100%hp 100%mn 90%mv> no longer a criminal? You say, 'Is he no longer a criminal?' <100%hp 100%mn 90%mv> wh [ Human ] [Helper] Adelaide the Sorceress [ Giant ] Gromm the Knight Hero [ Half ] Zanzyra the Expert of Kung-Fu [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Troll ] [Helper] Neargul Laerek the Knight Hero [ Chnge ] [JUSTICAR] Kalzakath the Master of Disguise [51 Chnge Thi] [Helper] [SYNDICATE] (GUILDLESS) Jeriath Creed the Consigliere, Provissorio of the Family, Traitor to All Thieves [ Draco ] Celton the Scrivener [ Dwarf ] Dwyrm the Barbarian Hero [ Chnge ] Xerxyz the Hero of Magical Transference [51 Draco Pal] [Helper] [JUSTICAR] Relepete Tharin the Slayer of Wrongdoings, Senior Arbiter-Templar of Humility [52 Dwarf AVA] [CRUSADER] Xartaul Herigauul the Avatar, Chosen of The One True Spell [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements [57 Book DEI] [Helper] [RANDOM] Fizzfaldt the "Cooking Rocks for the Toothless" Cookbook Players found: 14 <100%hp 100%mn 90%mv> Relepete says, 'He was brought to justice' <100%hp 100%mn 90%mv> Relepete nods. <100%hp 100%mn 90%mv> Jeriath says, 'That think they have the right ta control the flow of goods in the lands.' <100%hp 100%mn 90%mv> say Wh  Wh Relepete says, 'Not goods, peace' <100%hp 100%mn 90%mv> at doo   goodes Jeriath smirks. <100%hp 100%mn 90%mv> are there that are so Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 97%mv> Jeriath says, 'So peaceful ta kill someone fer breakin' a law.' <100%hp 100%mn 97%mv> delica Jeriath says, 'That's peace!' <100%hp 100%mn 97%mv> te? Relepete stops using an onyx bracelet. <100%hp 100%mn 97%mv> You say, 'What goodes are there that are so delicate?' <100%hp 100%mn 97%mv> Relepete wears a vine bracelet around his right wrist. <100%hp 100%mn 97%mv> tell a Jeriath says, 'Be peaceful or we kill ya!' <100%hp 100%mn 97%mv> delaide come to market Kalzakath will be right back! <100%hp 100%mn 97%mv> square gl Kalzakath utters the words, 'call of duty'. Magical energy surrounds Kalzakath, and he and his followers are whisked away. <100%hp 100%mn 97%mv> yndane You tell Adelaide, 'come to market square glyndane' <100%hp 100%mn 97%mv> Adelaide tells you, 'aye' <100%hp 100%mn 97%mv> Jeriath says, 'Wonder how Cirdan would feel about that?' <100%hp 100%mn 97%mv> say I know of no goodes You say, 'I know of no goodes' <100%hp 100%mn 97%mv> say I have feat sted on brea Jeriath says, 'Delicate?' <100%hp 100%mn 100%mv> d Jeriath says, 'What are ya babblin' about?' <100%hp 100%mn 100%mv> nearly on   Relepete says, 'His teachings are passive aye' <100%hp 100%mn 100%mv> Relepete says, 'The teachings of the star however are not' <100%hp 100%mn 100%mv> for every meal You say, 'I have feasted on bread nearly for every meal' <100%hp 100%mn 100%mv> exam bag A small bag. A bag holds: dagger ( 3) a fried, stuffed egg ( 2) a warm loaf of bread ( 3) fried steak <100%hp 100%mn 100%mv> say even Relepete recites a prayer to Carenthir, 'aaculaahayw'. <100%hp 100%mn 100%mv> ^R say even    Even know I am fortunate Relepete recites a prayer to Carenthir, 'guabhjolgaw'. Relepete is surrounded by a holy aura. <100%hp 100%mn 100%mv> to have an egg and a steak for my dinner You say, 'Even know I am fortunate to have an egg and a steak for my dinner' <100%hp 100%mn 100%mv> get egg b Relepete chuckles politely. <100%hp 100%mn 100%mv> ag You get a fried, stuffed egg from a bag. <100%hp 100%mn 100%mv> Relepete says, 'Indeed.' <100%hp 100%mn 100%mv> eat egg You eat a fried, stuffed egg. <100%hp 100%mn 100%mv> get steak b [NEWBIE] Fizzfaldt: Not being implemented can mean that.. or it can mean that no one's had a chance to code it <100%hp 100%mn 100%mv> ag You get fried steak from a bag. <100%hp 100%mn 100%mv> eat steak You eat fried steak. You are full. <100%hp 100%mn 100%mv> [NEWBIE] Fizzfaldt: oops <100%hp 100%mn 100%mv> Adelaide has arrived. <100%hp 100%mn 100%mv> ju Adelaide gets a long chain mail skirt. <100%hp 100%mn 100%mv> mp Huh? Relepete says, 'I've not eaten but bread in some time' <100%hp 100%mn 100%mv> jump Huh? <100%hp 100%mn 100%mv> bow Jeriath says, 'Ya should have some caviar.' <100%hp 100%mn 100%mv> adelaide You bow before her. <100%hp 100%mn 100%mv> say Relepete shakes his head. <100%hp 100%mn 100%mv> Greetins fa Jeriath says, 'Ya got plenty in the sack ya stole from me.' <100%hp 100%mn 100%mv> ir ma Adelaide smiles happily. <100%hp 100%mn 100%mv> ge You say, 'Greetins fair mage' <100%hp 100%mn 100%mv> Relepete says, 'I've no need for other sustanance' <100%hp 100%mn 100%mv> Adelaide tells you, 'greetings ' <100%hp 100%mn 100%mv> Relepete gets the Compendium of the Justicars from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> sa Relepete looks at you. <100%hp 100%mn 100%mv> ^R s  <100%hp 100%mn 100%mv> Relepete gives you a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> Adelaide looks at you. <100%hp 100%mn 100%mv> bow relepete You bow before him. <100%hp 100%mn 100%mv> Jeriath utters the words, 'mark of syndicate'. <100%hp 100%mn 100%mv> Relepete says, 'Eat heartily sir' <100%hp 100%mn 100%mv> Relepete smiles happily. <100%hp 100%mn 100%mv> l   e Adelaide leaves south. <100%hp 100%mn 100%mv> xam bag A small bag. A bag holds: dagger ( 2) a fried, stuffed egg ( 2) a warm loaf of bread ( 2) fried steak <100%hp 100%mn 100%mv> exam sack A brownish leather-like sack rests here. A Big Ol'Pack Sack holds: a canoe (Glowing) a war banner ( 3) (Glowing) a potion of bravery ( 6) (Glowing) a potion of fate a pair of silver glasses a pair of red sleeves ( 2) a bottle of ale ( 2) a jewel-encrusted earring ( 2) a plate of caviar (18) a pale green potion (15) a blue potion <100%hp 100%mn 100%mv> get ale sack You get a bottle of ale from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> drink ale You drink ale from a bottle of ale. <100%hp 100%mn 100%mv> smile You smile happily. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> say I have been tria   raining with hand-toh -hand students in the gym for Adelaide has arrived. <100%hp 100%mn 100%mv> many days now You say, 'I have been training with hand-to-hand students in the gym for many days now' <100%hp 100%mn 100%mv> Adelaide tells you, 'i have returne' <100%hp 100%mn 100%mv> Adelaide tells you, 'd' <100%hp 100%mn 100%mv> Adelaide drinks water from a spring of holy water. <100%hp 100%mn 100%mv> get Adelaide fills a canteen of water with water from a spring of holy water. <100%hp 100%mn 100%mv> earring sack You get a jewel-encrusted earring from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> Adelaide leaves north. <100%hp 100%mn 100%mv> give  Adelaide has arrived. <100%hp 100%mn 100%mv> ^R gi   <100%hp 100%mn 100%mv> give adelaide        errang     Adelaide waits patiently. <100%hp 100%mn 100%mv> The gods fall down laughing at Adelaide's request for mercy. <100%hp 100%mn 100%mv> ^R give erring adelaide Relepete snickers softly. <100%hp 100%mn 100%mv> You do not have that item. Adelaide waits patiently. <100%hp 100%mn 100%mv> give earr Adelaide murmurs 'Ssssssooonnnn, my pressssscioussss...' <100%hp 100%mn 100%mv> ing adelaide You give a jewel-encrusted earring to Adelaide. <100%hp 100%mn 100%mv> Relepete drops a raft. <100%hp 100%mn 100%mv> get Adelaide smiles happily. <100%hp 100%mn 100%mv> earring sack Adelaide wears a jewel-encrusted earring on her left ear. You get a jewel-encrusted earring from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> give ea Adelaide bows deeply. <100%hp 100%mn 100%mv> rring adelaid Relepete says, 'What is precious to you?' <100%hp 100%mn 100%mv> e You give a jewel-encrusted earring to Adelaide. <100%hp 100%mn 100%mv> Adelaide smiles happily. <100%hp 100%mn 100%mv> Jeriath blinks. <100%hp 100%mn 100%mv> Adelaide wears a jewel-encrusted earring on her right ear. <100%hp 100%mn 100%mv> ooc relepete Adelaide bows deeply. <100%hp 100%mn 100%mv> thats my girlfried  Adelaide kisses you. <100%hp 100%mn 100%mv> nd, :) [OOC] to Relepete: thats my girlfriend, :) <100%hp 100%mn 100%mv> Adelaide winks suggestively. <100%hp 100%mn 100%mv> kiss adelaide You kiss her. <100%hp 100%mn 100%mv> The day has begun. <100%hp 100%mn 100%mv> smile Adelaide blushes. <100%hp 100%mn 100%mv> You smile happily. <100%hp 100%mn 100%mv> Adelaide reaches down and scratches herself... Now she looks VERY happy. <100%hp 100%mn 100%mv> Adelaide falls down laughing. <100%hp 100%mn 100%mv> rofl You roll on the floor, laughing hysterically. <100%hp 100%mn 100%mv> [OOC] Relepete: I saw she joined the group. I snickered that you hooked her <100%hp 100%mn 100%mv> ooc relepete she is worse than i am! [OOC] to Relepete: she is worse than i am! <100%hp 100%mn 100%mv> Oh NO, Adelaide grabs you, throws you in a head lock and NOOGIES you! <100%hp 100%mn 100%mv> Adelaide falls down laughing. <100%hp 100%mn 100%mv> 1 You attempt to hide. <100%hp 100%mn 100%mv> 4 You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A raft has been left here. A spring of holy water flows here. Adelaide the Sorceress is here. A cityguard beats a simple cadence with his front right hoof as you pass by. (GUILDLESS) Jeriath the Consigliere, Provissorio of the Family is here. (Holy Aura) Relepete the Slayer of Wrongdoings is here. <100%hp 100%mn 100%mv> w Freezing rain begins to fall against your face. <100%hp 100%mn 100%mv> hi  ^R <100%hp 100%mn 100%mv> Adelaide struts proudly. <100%hp 100%mn 100%mv> Adelaide beams broadly at nothing in particular. <100%hp 100%mn 100%mv> say Of what news is there of    regarding the evil of Thera? You step out of the shadows. You say, 'Of what news is there regarding the evil of Thera?' <100%hp 100%mn 100%mv> Adelaide tells you, 'i must continue my travels' <100%hp 100%mn 100%mv> bow Relepete shrugs helplessly. <100%hp 100%mn 100%mv> adelaide You bow before her. <100%hp 100%mn 100%mv> say Travel Well    well Adelaide You say, 'Travel well Adelaide' <100%hp 100%mn 100%mv> Adelaide tells you, 'i shall see you shortly' <100%hp 100%mn 100%mv> Adelaide waves happily. <100%hp 100%mn 100%mv> Relepete recites a prayer to Carenthir, 'buss iy ojhw'. Holy energy surrounds Relepete, and he is whisked away. <100%hp 100%mn 100%mv> wave You wave. <100%hp 100%mn 100%mv> The sun rises in the east. <100%hp 100%mn 100%mv> Adelaide leaves south. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A raft has been left here. A spring of holy water flows here. A cityguard beats a simple cadence with his front right hoof as you pass by. (GUILDLESS) Jeriath the Consigliere, Provissorio of the Family is here. <100%hp 100%mn 100%mv> get canoe sack You get a canoe from a Big Ol'Pack Sack. <100%hp 100%mn 100%mv> drop canoe You drop a canoe. <100%hp 100%mn 100%mv> exam sack A brownish leather-like sack rests here. A Big Ol'Pack Sack holds: (Glowing) a war banner ( 3) (Glowing) a potion of bravery ( 6) (Glowing) a potion of fate a pair of silver glasses a pair of red sleeves a bottle of ale ( 2) a plate of caviar (18) a pale green potion (15) a blue potion <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A canoe has been left here. A raft has been left here. A spring of holy water flows here. A cityguard beats a simple cadence with his front right hoof as you pass by. (GUILDLESS) Jeriath the Consigliere, Provissorio of the Family is here. <100%hp 100%mn 100%mv> Adelaide has arrived. <100%hp 100%mn 100%mv> Adelaide leaves south. <100%hp 100%mn 100%mv> Adelaide has arrived. <100%hp 100%mn 100%mv> Adelaide leaves east. <100%hp 100%mn 100%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 99%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] A small red-tipped blackbird chirps and trills as he seeks a mate. A large cockroach scuttles across the ground. <100%hp 100%mn 98%mv> Small bird leaves north. <100%hp 100%mn 98%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 97%mv> You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A child runs here, laughing and playing. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 99%mv> s Autumn Road You are on Autumn Road, a narrow, dirt-encrusted cobblestone byway running north and south. From the east you hear a myriad of sounds: rushing winds, water, crackling fire, the grating of rock. A sign hangs above the arched doorway. To the west is a building with a sign hanging over the door which reads, 'GYMNASIUM'. [Exits: north east south west] <100%hp 100%mn 98%mv> w Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] ( 5) A small key is here. A young woman sitting behind a desk greets you warmly. A cartographer stands here, scribbling intently on a map. A receptionist smiles happily. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Glyndane, Elvenhame, the gymnasium, Ethshar or Tyr-Zinet...' The cartographer tells you, '...or maybe even New Ofcol, Aesil am Boovair in DDA, or even Sheqeston...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 97%mv> unlock s You lack the key. <100%hp 100%mn 97%mv> s The door is closed. <100%hp 100%mn 97%mv> steal key woman Got it! <100%hp 97%mn 97%mv> unlock s *Click* <100%hp 97%mn 97%mv> open s Ok. <100%hp 97%mn 97%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north is a door leading to the entrance, to the south the hallway extends. [Exits: north south] <100%hp 97%mn 96%mv> close n Ok. <100%hp 97%mn 96%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends. [Exits: north south] <100%hp 97%mn 96%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 97%mn 95%mv> s Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] A small torch is on the ground. <100%hp 97%mn 95%mv> s Alas, you cannot go that way. <100%hp 97%mn 95%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] <100%hp 97%mn 94%mv> n Hallway Deep purple and red carpet extends from wall to wall. On the east and west walls are doors. The hallway extends northward. To the south is a stairwell. [Exits: north south] <100%hp 97%mn 94%mv> s Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] <100%hp 97%mn 93%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] A draconian warrior student brandishes a bloody axe. <100%hp 97%mn 93%mv> n Hallway Yellow tile covers the floor, extending from wall to wall. You cannot help but make a clacking noise as you walk. On the east and west walls are doors. The hallway continues to the north. To the south the it ends in a stairwell. [Exits: north south] A young student of magic loses her concentration as she attempts to cast a magic missile at you. <100%hp 97%mn 92%mv> s Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] A draconian warrior student brandishes a bloody axe. <100%hp 97%mn 92%mv> u Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] A girl utters a cantrip for a magic missile! She loses her concentration. <100%hp 97%mn 91%mv> n You feel less armored. <100%hp 100%mn 99%mv> Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] A student of magic loses her concentration as she attempts to cast a magic missile at you. <100%hp 100%mn 98%mv> open e Ok. <100%hp 100%mn 98%mv> e Training Room The walls, ceiling, and floor are blackened, as though someone had let loose a fireball in here. A charred door is visible to the west. A couple candles in burnt copper sconces on each wall shed light in the room. [Exits: west] A tenth year hand-to-hand student challenges you to practice your techniques on him. A draconian student of war practices his techniques. A young draconian dances nimbly yet handles a claw clumsily. A young draconian student challenges you to spar with him. <100%hp 100%mn 98%mv> close w Ok. <100%hp 100%mn 98%mv> drink ale It is already empty. <100%hp 100%mn 98%mv> drop ale You drop a bottle of ale. <100%hp 100%mn 98%mv> get ale You get a bottle of ale. <100%hp 100%mn 98%mv> reca    drink 9.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. <100%hp 100%mn 98%mv> drink 9.flagon You drink sapjuice called Kelthorn Blend from a bark-covered flagon. Your thirst is quenched. You feel drunk. <100%hp 100%mn 98%mv> 2 You trample around loudly again. Your trip misses a tenth year student of hand-to-hand combat. You learn from your mistakes, and your trip skill improves. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <100%hp 100%mn 98%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <100%hp 100%mn 98%mv> sk Your list of skills: Level 1: dagger 81% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 1% recall 76% Level 3: dirt kicking 93% Level 4: sneak 100% Level 5: trip  83% Level 6: peek 100% steal 75% Level 7: hand to hand 97% Level 8: haggle 75% Level 10: shapeshift n/a envenom n/a Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch nicks you. You duck and dodge a tenth year student of hand-to-hand combat's punch. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 98%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. You hop backward and dodge a tenth year student of hand-to-hand combat's punch. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 98%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <100%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. You scramble backward and dodge a tenth year student of hand-to-hand combat's punch. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <98%hp 100%mn 100%mv> A tenth year student of hand-to-hand combat scrambles backward and dodges your punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> A tenth year student of hand-to-hand combat leans back and dodges your punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <97%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch nicks you. You drop, roll backward, and dodge a tenth year student of hand-to-hand combat's punch. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <98%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <96%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. You lean back and dodge a tenth year student of hand-to-hand combat's punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <96%hp 100%mn 100%mv> Your punch misses a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <96%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <96%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <95%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <95%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <95%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <95%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <95%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> 2 3 Your kicked dirt misses a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> 3 Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is covered in bleeding wounds. <99%hp 100%mn 100%mv> Your kicked dirt scratches a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat is blinded by the dirt in his eyes! A tenth year student of hand-to-hand combat is bleeding profusely. <99%hp 100%mn 100%mv> 3 Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> 3 He has already been blinded from the dirt in his eyes. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> He has already been blinded from the dirt in his eyes. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> A tenth year student of hand-to-hand combat leans back and dodges your punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 81% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 1% recall 76% Level 3: dirt kicking 93% Level 4: sneak 100% Level 5: trip 83% Level 6: peek 100% steal 75% Level 7: hand to hand 97% Level 8: haggle 75% Level 10: shapeshift n/a envenom n/a Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. [Hit Return to continue] Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> A tenth year student of hand-to-hand combat scrambles backward and dodges your punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> wh [ Grif ] [Helper] Grayzon the Ranger Squire [ Human ] [Helper] Adelaide the Sorceress [ Giant ] Gromm the Knight Hero [ Half ] Zanzyra the Expert of Kung-Fu [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Troll ] [Helper] Neargul Laerek the Knight Hero [51 Chnge Thi] [Helper] [SYNDICATE] (GUILDLESS) Jeriath Creed the Consigliere, Provissorio of the Family, Traitor to All Thieves [ Draco ] Celton the Accomplished Scrivener [ Dwarf ] Dwyrm the Barbarian Hero [ Chnge ] Xerxyz the Hero of Magical Transference [51 Draco Pal] [Helper] [JUSTICAR] Relepete Tharin the Slayer of Wrongdoings, Senior Arbiter-Templar of Humility [52 Dwarf AVA] [CRUSADER] Xartaul Herigauul the Avatar, Chosen of The One True Spell [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements [57 Book DEI] [Helper] [RANDOM] Fizzfaldt the "Cooking Rocks for the Toothless" Cookbook Players found: 14 A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <100%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. You hop backward and dodge a tenth year student of hand-to-hand combat's punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <100%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <100%hp 100%mn 100%mv> Your punch grazes a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is bleeding profusely. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <99%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch nicks you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch misses a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> You have become better at hand to hand! Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> wh [ Grif ] [Helper] Grayzon the Ranger Squire [ Human ] [Helper] Adelaide the Sorceress [ Giant ] Gromm the Knight Hero [ Half ] Zanzyra the Expert of Kung-Fu [ 9 Chnge Thi] (PK) Zeptaru the Sharper [ Troll ] [Helper] Neargul Laerek the Knight Hero [51 Chnge Thi] [Helper] [SYNDICATE] (GUILDLESS) Jeriath Creed the Consigliere, Provissorio of the Family, Traitor to All Thieves [ Draco ] Celton the Accomplished Scrivener [ Dwarf ] Dwyrm the Barbarian Hero [ Chnge ] Xerxyz the Hero of Magical Transference [51 Draco Pal] [Helper] [JUSTICAR] Relepete Tharin the Slayer of Wrongdoings, Senior Arbiter-Templar of Humility [52 Dwarf AVA] [CRUSADER] Xartaul Herigauul the Avatar, Chosen of The One True Spell [60 Human IMP] [Helper] [CONCLAVE] Riallus WindGust, Lord of the Elements [57 Book DEI] [Helper] [RANDOM] Fizzfaldt the "Cooking Rocks for the Toothless" Cookbook Players found: 14 A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. You scramble backward and dodge a tenth year student of hand-to-hand combat's punch. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> Your punch hits a tenth year student of hand-to-hand combat. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <98%hp 100%mn 100%mv> A tenth year student of hand-to-hand combat leans to his left and dodges your punch. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat's punch misses you. A tenth year student of hand-to-hand combat is bleeding profusely. <100%hp 100%mn 100%mv> open w Ok. A tenth year student of hand-to-hand combat is bleeding profusely. <100%hp 100%mn 100%mv> flee w You choose a direction at random and begin to run... Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north east south] A student of magic loses her concentration as she attempts to cast a magic missile at you. You flee from combat! You lost 10 exp. <100%hp 100%mn 99%mv> sk Your list of skills: Level 1: dagger 81% mace 1% spear 50% sword 1% whip 75% evaluation 100% backstab 79% dodge 100% hide 100% scrolls 75% staves 1% recall 76% Level 3: dirt kicking 93% Level 4: sneak 100% Level 5: trip 83% Level 6: peek 100% steal 75% Level 7: hand to hand  98% Level 8: haggle 75% Level 10: shapeshift n/a envenom n/a Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 99%mv>  quit Your adrenaline is gushing too much to quit! <100%hp 100%mn 99%mv> quit Your adrenaline is gushing too much to quit! <100%hp 100%mn 99%mv> help shield block Your research into that topic reveals the following: SHIELD BLOCK Syntax: automatic (when wearing a shield) One of the more defensive techniques that can be traced back to the human race is that of shield blocking. It is rumored that a human warrior was less adept than his peers in parrying and dodging melee attacks with weapons. Fed up with continually returning to the barracks covered in bruises from head to toe, he went to the mess hall and stole the largest pot lid that the head cook had. He then used the pot lid to deflect the blows of his comrades with as much skill as they did by parrying. Soon after that, various shapes and sizes of shields were developed, all based on the same principle, defense. <100%hp 100%mn 100%mv> You are sober. <100%hp 100%mn 100%mv> help spy Your research into that topic reveals the following: Syntax: spy Spy is a powerful ability that allows a dubious thief to overhear the musings to and from their victim. This ability comes with a significant risk as they may be caught spying, which could lead to an awkward and perhaps embarrassing situation. A thief that wishes to spy upon someone must be in the same spot that their victim is in, hidden in the shadows. One wrong step out of the shadows, and the thief will be seen attempting to overhear their victim. If a thief leaves their victim, they will cease attempting to spy. Those that communicate mentally need not worry about these spying thieves. <100%hp 100%mn 100%mv> Celton has arrived. <100%hp 100%mn 100%mv> Celton leaves north. <100%hp 100%mn 100%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ less dm20080828_4 dm20080828_4: No such file or directory $ exit Script done on Wed Aug 29 00:54:26 2007