Script started on Fri Oct 12 00:51:36 2007 $ telnet telnet> darkmists.org 2222 ?Invalid command telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: Connection closed by foreign host. $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 27 September 2007: XX XX XX XX o A number of new changes have been implemented. Please see the XX XX forum. XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX [Hit Return to continue] XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. 1 failed attempts at your password since your last login. You have been purged of limited possessions. Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] (Hide) A young thief practices hiding and sneaking in the shadows. You have 12 new notes waiting. <613hp 423mn 355mv> hide You attempt to hide. <613hp 423mn 355mv> notes Huh? <613hp 423mn 355mv> note [ 1] The Theran Observer: ANNOUNCEMENT: Syndicate Prints Ethsharian Gate Passes for the Public Wed Sep 19 04:50:24 2007 To: All Therans The Godfather of the Syndicate had announced in the past that plans were underway appease the traffic jams and disgruntled travelers seeking entry into Ethshar. As of this day, the Theran Observer is proud to announce that the Godfather has finally made good on his promise. Gate pass sales are now a permenant fixture within the walls of Ethshar and provide a much needed relief for frequent travelers to Ethshar. From this reporters perspective, it seems the Syndicate may be a force for the common man, unlike Justicars. At least the Godfather acts upon the general will of people whom he protects. What more can be asked of a leader? <613hp 423mn 355mv> Nic has arrived. <613hp 423mn 355mv> Nic says, 'n' <613hp 423mn 355mv> Nic leaves north. <613hp 423mn 355mv> Someone looks at you. <613hp 423mn 355mv> hide You attempt to hide. <598hp 423mn 355mv> l Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] (Hide) A young thief practices hiding and sneaking in the shadows. <598hp 423mn 355mv> l thief He is well-cloaked against most eyes, but you can make out his mischievous smile, his glowing red eyes showing a little wisdom to the ways of the street if not to life itself. His scales are clean but avoid shining to help him keep his cover, and his wings are folded back, but somehow you know that with lightning-fast reflexes he can spread those wings and fly. A young student of the art of intrigue and thievery is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 39 silver coins. <598hp 423mn 355mv> who [ Draco ] Sarlic the Forest Squire [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Dwarf ] Valyani the Squire Candidate [ Giant ] Dominus the Arch Bishop, Bearer of the Third Eye [ Half ] Brookly the Robber [ Arbor ] Orthal Zartin'el the Holy Hero [ Cen ] Valdrium Ventres the Novice Hero, Knight of the Silver Dragon [ Giant ] Sentorg the Skull Cracker [ Dwarf ] Rangiku the Untouchable [ Chnge ] Aydra Laefsor the Archon of Light, Poet Laureate of the Sublime Chord [ Mino ] (PK) Dreogan the Master Arboreal Stalker [ Half ] Beazer Burdorn the Monk Hero, Knight of the Asp [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ Human ] Trelton the Learned of Kung-Fu [ Half ] (PK) Frederick the Cardinal of the Seas [ Half ] Duritz Claypool, Mr. Smalls, Champion of Honor, Warlord of the Crusades [ Chnge ] (PK) Nic the Student of Space [ Chnge ] Bhaalilrsy the Mystic [ Elf ] (PK) Sylvanna the Lady of the White Rose [52 Chnge AVA] [SYNDICATE] (OUTLAW) (GUILDLESS) Jeriath the Shadow, Overtaken by the Creeping Darkness Players found: 20 <598hp 423mn 355mv> whe Players near you: Sarlic Entrance to the Paladin Guild Hall (PK) Zeptaru Bridge Street Dominus Glyndane Seminary <598hp 423mn 355mv> You look up and notice that it is no longer raining. <598hp 423mn 355mv> l Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] (Hide) A young thief practices hiding and sneaking in the shadows. <598hp 423mn 355mv> shapeshift thief You step out of the shadows. Which form was that? <598hp 423mn 355mv> shapeshifft thief Huh? <598hp 423mn 355mv> l Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <598hp 423mn 355mv> hide You attempt to hide. <598hp 423mn 355mv> w Alas, you cannot go that way. <598hp 423mn 355mv> e Alas, you cannot go that way. <598hp 423mn 355mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <598hp 423mn 353mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] (Hide) A young thief practices hiding and sneaking in the shadows. (Hide) A young thief practices hiding and sneaking in the shadows. <598hp 423mn 351mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. A smiling merchant wanders along the streets. <598hp 423mn 349mv> shapeshif The sky appears somewhat cloudy, and it begins to rain. <598hp 423mn 355mv> t merchant You step out of the shadows. The thick fur about your body recedes as you assume a new form. You go into a trance as your form shifts. You find the form too challenging and fail the shapeshifting. <598hp 373mn 355mv> shapeshift merchant You go into a trance as your form shifts. You find the form too challenging and fail the shapeshifting. <598hp 323mn 355mv> shapeshift merchant You go into a trance as your form shifts. You find the form too challenging and fail the shapeshifting. <598hp 273mn 355mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. A smiling merchant wanders along the streets. <598hp 273mn 355mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A young student of the arts of war practices sword fighting forms. <598hp 273mn 353mv> shapw eshift student You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You are not sure how long you can maintain this form. <598hp 223mn 353mv> l self She is concentrating on her swings, the weight of her weapon, the wind, every factor that affects her movements and fluidity. For a brief moment she looks up at you, then returns to her training. Young student of the arts of war is in perfect condition. Young student of the arts of war is using: a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <598hp 223mn 353mv> w Alas, you cannot go that way. <562hp 248mn 355mv> e Alas, you cannot go that way. <562hp 248mn 355mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <562hp 248mn 353mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <562hp 248mn 351mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] <562hp 248mn 349mv> w Summer Road You are on Summer Road, a narrow, grimy byway of cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. To the north you see a building whose entrance does not face this road. [Exits: east south west] A small brown bird sings a happy song here. A large cockroach scuttles across the ground. <562hp 248mn 347mv> w Summer Road You are on Summer Road, a narrow, dirt-encrusted byway of cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. To the north you see trees and grass, and a dirt path. [Exits: north east south west] <562hp 248mn 345mv> w Summer Road You are on Summer Road, a narrow byway of grimy cobblestones running east and west. To the south are docks by the river. You smell the distinctive smell of river water. To the north you see trees, grass, and a dirt path. [Exits: north east south west] <562hp 248mn 343mv> w Corner of Summer and Autumn You are at the corner where Summer Road meets Autumn Road. Summer Road extends eastward, Autumn Road northward. The intersection is formed of the same dirt-encrusted, grimy cobblestones as form the roads meeting here. You smell the distinctive odor of river water nearby. [Exits: north east south] <562hp 248mn 341mv> n Autumn Road You are on Autumn Road, a narrow dirt-encrusted byway of grimy cobblestones running north and south. To the east you see trees, grass, and a dirt path. [Exits: north east south] <562hp 248mn 339mv> n Autumn Road You are on Autumn Road, a narrow byway of dirty cobblestones running north and south. To the east is a building whose entrance does not face this road. [Exits: north south] <562hp 248mn 337mv> n Autumn Road You are on Autumn Road, a narrow, dirt-encrusted cobblestone byway running north and south. From the east you hear a myriad of sounds: rushing winds, water, crackling fire, the grating of rock. A sign hangs above the arched doorway. To the west is a building with the word 'GYMNASIUM' carved above the doorway. [Exits: north east south] An engraved plaque is here affixed to the entrance of the Gymnasium. <562hp 248mn 335mv> n Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] The tiny head of an insect lies on the ground. A large cockroach scuttles across the ground. <562hp 248mn 333mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <562hp 248mn 331mv> e Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] (Hide) A young thief practices hiding and sneaking in the shadows. <562hp 248mn 329mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <562hp 248mn 327mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. A smiling merchant wanders along the streets. <562hp 248mn 325mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <562hp 248mn 323mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A natural spring flows from the ground here. A smiling merchant wanders along the streets. <562hp 248mn 321mv> Wandering merchant leaves north. <562hp 248mn 321mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ exi   exit Script done on Fri Oct 12 00:55:43 2007