Script started on Mon Sep 17 00:17:24 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A steaming pile of a young student of the art of intrigue and thievery's entrails is lying here. A cityguard stands vigil watching for wrongdoing in the city. You have 1 new note waiting. <613hp 423mn 355mv> note [ 11] Aelson: *A scroll branded with a large gauntlet is handed to you by a grey-elven messenger.* Fri Sep 14 19:54:20 2007 To: all Hail All the Pure of Thera! The Clan of Steel is now seeking those of all the guilds be ye of the Holymen, clerical arts, or of the thieves underground, from the mighty warriors guild, the monk schools and dojos, as well as those of the ranger's forests will also be accepted Those that wish to apply to the Crusades must be of rank twenty-five and send their application to Crusader. The application should include your name, your guild rank, your born race, and your profession. Also include your lord or lady and why you seek the Clan of Steel. *the Crest of the Leader of the Crusades is branded in the parchment* Aelson Roush, Leader of the Neverending Crusades <613hp 423mn 355mv> s tell Adelaide G Tidings, far ir mage You tell Adelaide, 'Tidings, fair mage' <613hp 423mn 355mv> wh [51 Chnge Thi] [SYNDICATE] (GUILDLESS) Jeriath Creed the Consigliere, Provissorio of the Family, Traitor to All Thieves [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Chnge ] Renner the Footpad [ Human ] (PK) Adelaide the Wizard of Light [ Grif ] Polaldon the Truthful [ D-Elf ] Quortiz the Forsaken, Arbiter of the Phoenix [ Draco ] Sever the Thief [ Ilthd ] (CRIMINAL) Wetharorcatu the Apprentice Occultist [ Human ] Chaddiru the Archon of Thought [ Half ] Darla the Adept of Thought [ Chnge ] Spectrus the Temporal Archmage [ Elf ] Kasumi the Scholar of Combat [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 14 <613hp 423mn 355mv> whe Players near you: (PK) Zeptaru Market Square Barius Paladin's Guild House <613hp 423mn 355mv> l sef lf It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 47 minutes, and 9 seconds ago. Race: changeling Sex: male Class: thief You have 613/613 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/42 items with weight 208/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> 1 You attempt to hide. <613hp 423mn 355mv> inv You are carrying: thief's belt (Glowing) a wicked looking dagger a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a brass bracer a pair of falconer's gloves (Glowing) an elemental amulet a thin leather cape a bladder <613hp 423mn 355mv> put belt backpack You step out of the shadows. You put thief's belt in a leather backpack. <613hp 423mn 355mv> put dagger back               hold dagger You stop dual wielding dagger. You dual wield a wicked looking dagger. A wicked looking dagger feels like a part of you! <613hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 47 minutes, and 51 seconds ago. Race: changeling Sex: male Class: thief You have 613/612 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 29/42 items with weight 207/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 19 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> hold dagger You stop dual wielding a wicked looking dagger. You dual wield dagger. Dagger feels like a part of you! <613hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 47 minutes, and 58 seconds ago. Race: changeling Sex: male Class: thief You have 613/613 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 29/42 items with weight 207/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A steaming pile of a young student of the art of intrigue and thievery's entrails is lying here. A cityguard stands vigil watching for wrongdoing in the city. <613hp 423mn 355mv> inv You are carrying: (Glowing) a wicked looking dagger a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a brass bracer a pair of falconer's gloves (Glowing) an elemental amulet a thin leather cape a bladder <613hp 423mn 355mv> put dagger backpack You put a wicked looking dagger in a leather backpack. <613hp 423mn 355mv> inv You are carrying: a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a brass bracer a pair of falconer's gloves (Glowing) an elemental amulet a thin leather cape a bladder <613hp 423mn 355mv> put bracer backpack You put a brass bracer in a leather backpack. <613hp 423mn 355mv> pu  drop cape         l self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> remove        drop cape You drop a thin leather cape. <613hp 423mn 355mv> inv You are carrying: a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a pair of falconer's gloves (Glowing) an elemental amulet a bladder <613hp 423mn 355mv> wear amulet You stop using a jewel-encrusted collar. You wear an elemental amulet around your neck. <613hp 423mn 355mv> wear collar You stop using an elemental amulet. You wear a jewel-encrusted collar around your neck. <613hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 48 minutes, and 44 seconds ago. Race: changeling Sex: male Class: thief You have 613/613 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 26/42 items with weight 203/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> inv You are carrying: a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a pair of falconer's gloves (Glowing) an elemental amulet a bladder <613hp 423mn 355mv> l self      put gloves backpack You put a pair of falconer's gloves in a leather backpack. <613hp 423mn 355mv> l self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> tell Adelaide Titd  dings, fair mage You tell Adelaide, 'Tidings, fair mage' <613hp 423mn 355mv> Someone has arrived. Wetharorcatu has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. <613hp 423mn 355mv> Glyndane cityguard yells, 'Wetharorcatu is a criminal! PROTECT THE INNOCENT!! BANZAI!!' Someone steps in front of someone to take one for the team! Glyndane cityguard's beating wounds someone. <613hp 423mn 355mv> A hired henchman fades into existence. A hired henchman's crush mauls Glyndane cityguard. A hired henchman fades into existence. A hired henchman's crush wounds Glyndane cityguard. A crony brute fades into existence. A crony brute's crush MUTILATES Glyndane cityguard! A growling crony brute fades into existence. A growling crony brute's crush MUTILATES Glyndane cityguard! A growling crony brute's crush MUTILATES Glyndane cityguard! An angry crony brute fades into existence. An angry crony brute's crush MUTILATES Glyndane cityguard! An angry crony brute's crush MUTILATES Glyndane cityguard! An angry crony brute's crush MUTILATES Glyndane cityguard! The zombie of the world fades into existence. The zombie of the world's slash PULVERIZES Glyndane cityguard! The zombie of the world's slash GORES Glyndane cityguard! The zombie of Gabriel the hornblower fades into existence. The zombie of Gabriel the hornblower's pound GORES Glyndane cityguard! The zombie of Gabriel the hornblower's pound GORES Glyndane cityguard! The zombie of a lion fades into existence. The zombie of a lion's pound GORES Glyndane cityguard! The zombie of a lion's pound PULVERIZES Glyndane cityguard! Glyndane cityguard is DEAD!! You hear Glyndane cityguard's death cry. <613hp 423mn 355mv> 1 You attempt to hide. Adelaide tells you, 'greetings ' <613hp 423mn 355mv> 4 You attempt to move silently. <613hp 423mn 355mv> The sky gets very cloudy and a calmness begins here. The guts of a young student of the art of intrigue and thievery decomposes. <613hp 423mn 355mv> Someone utters the words, 'aculaictha aazag'. <613hp 423mn 355mv> Adelaide tells you, 'where art thou ' <613hp 423mn 355mv> whe Players near you: (PK) Zeptaru Market Square Barius Paladin's Guild House <613hp 423mn 355mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] The corpse of Glyndane cityguard is lying here. A leather cape lies here, folded. (Enlisted) A hired henchman is hovering here. (Enlisted) A hired henchman is hovering here. (Hired) A crony brute hovers here uneasily. (Hired) A crony brute hovers here uneasily. (Hired) A crony brute hovers here uneasily. (Animated) A zombie of the world is standing here. (Animated) A zombie of Gabriel the hornblower is standing here. (Animated) A zombie of a lion is standing here. Wetharorcatu is here. <613hp 423mn 355mv> l wetharorcatu A strange moving shadow is standing here restlessly. Every few moments, you think you can make out a face below its veil of darkness, but as quickly as it appears, it is gone again. Wetharorcatu is in perfect condition. You peek at the inventory: Nothing. <613hp 423mn 355mv> Someone utters the words, 'dugg aazag'. A hired henchman slowly fades out of existence. A hired henchman slowly fades out of existence. A crony brute slowly fades out of existence. A growling crony brute slowly fades out of existence. An angry crony brute slowly fades out of existence. The zombie of the world slowly fades out of existence. The zombie of Gabriel the hornblower slowly fades out of existence. The zombie of a lion slowly fades out of existence. <613hp 423mn 355mv> 1 You attempt to hide. <613hp 423mn 355mv> 4 You attempt to move silently. <613hp 423mn 355mv> Thoren has arrived. <613hp 423mn 355mv> reply I am i Thoren's divine power MANGLES Wetharorcatu! Wetharorcatu is DEAD!! You hear Wetharorcatu's death cry. <613hp 423mn 355mv> n Market squ Someone commands their henchmen to escort Thoren. Someone grabs hold of Thoren. Someone grabs hold of Thoren. Thoren yells, 'Help! someone's henchmen are restraining me!' <613hp 423mn 355mv> are You step out of the shadows. You tell Adelaide, 'I am in Market square' <613hp 423mn 355mv> rep Thoren yells, 'Get out of my mind, someone!' Thoren reels as his mind is assaulted with psionic energy! Wetharorcatu fades into existence. Wetharorcatu's psionic blast MUTILATES Thoren! Thoren breaks free from a giant henchman's grasp! Wetharorcatu's henchmen have lost hold of Thoren. <613hp 423mn 355mv> ly Glyn Thoren's kicked dirt misses Wetharorcatu. <613hp 423mn 355mv> dan Thoren's divine power misses Wetharorcatu. Wetharorcatu's wrath misses Thoren. A hired henchman fades into existence. A hired henchman fades into existence. A crony brute fades into existence. A crony brute's crush misses Thoren. A crony brute's crush decimates Thoren. A crony brute gets a wild look in his eyes. A growling crony brute fades into existence. A growling crony brute's crush decimates Thoren. A growling crony brute's crush decimates Thoren. An angry crony brute fades into existence. An angry crony brute's crush misses Thoren. An angry crony brute's crush misses Thoren. The zombie of the world fades into existence. The zombie of the world's slash MUTILATES Thoren! The zombie of Gabriel the hornblower fades into existence. The zombie of a lion fades into existence. The zombie of a lion's pound devastates Thoren. The zombie of the world fades into existence. The zombie of a lion fades into existence. The zombie of the world's slash MUTILATES Thoren! The zombie of the world's slash MUTILATES Thoren! <613hp 423mn 355mv> d e You tell Adelaide, 'Glyndane' <613hp 423mn 355mv> Thoren's divine power MUTILATES Wetharorcatu! Thoren's divine power MUTILATES Wetharorcatu! A hired henchman's crush misses Thoren. A hired henchman's crush injures Thoren. A growling crony brute gets a wild look in his eyes. An angry crony brute's crush devastates Thoren. Wetharorcatu's wrath thrashes Thoren. The zombie of the world's slash MUTILATES Thoren! The zombie of Gabriel the hornblower's pound devastates Thoren. A surge of courage and concern overcomes an angry crony brute as he rescues Wetharorcatu! <613hp 423mn 355mv> Wetharorcatu utters the words, 'yuzyaz yabantis'. Thoren is surrounded by a pink outline. <613hp 423mn 355mv> Thoren leaves west. Thoren has fled! <613hp 423mn 355mv> Thoren has arrived. <613hp 423mn 355mv> Wetharorcatu leaves west. A hired henchman leaves west. A hired henchman leaves west. A crony brute leaves west. A growling crony brute leaves west. An angry crony brute leaves west. The zombie of the world leaves west. The zombie of Gabriel the hornblower leaves west. The zombie of a lion leaves west. The zombie of the world leaves west. The zombie of a lion leaves west. <613hp 423mn 355mv> Thoren leaves east. <613hp 423mn 355mv> Wetharorcatu has arrived. The zombie of a lion has arrived. The zombie of the world has arrived. The zombie of a lion has arrived. The zombie of Gabriel the hornblower has arrived. The zombie of the world has arrived. An angry crony brute has arrived. A growling crony brute has arrived. A crony brute has arrived. A hired henchman has arrived. A hired henchman has arrived. <613hp 423mn 355mv> Wetharorcatu utters the word, 'gjddia'. <613hp 423mn 355mv> 1 You attempt to hide. <613hp 423mn 355mv> 4 You attempt to move silently. Wetharorcatu utters the word, 'gtuoixgzsy'. <613hp 423mn 355mv> Wetharorcatu utters the word, 'gtuoixgzsy'. The shadows around Wetharorcatu seem to shift and take form. <613hp 423mn 355mv> Spectrus has arrived. Someone has arrived. Someone has arrived. <613hp 423mn 355mv> Spectrus leaves west. Someone leaves west. Someone leaves west. <613hp 423mn 355mv> Wetharorcatu leaves west. Wetharorcatu leaves west. A hired henchman leaves west. A hired henchman leaves west. A crony brute leaves west. A growling crony brute leaves west. An angry crony brute leaves west. The zombie of the world leaves west. The zombie of Gabriel the hornblower leaves west. The zombie of a lion leaves west. The zombie of the world leaves west. The zombie of a lion leaves west. <613hp 423mn 355mv> Wetharorcatu has arrived. The zombie of a lion has arrived. The zombie of the world has arrived. The zombie of a lion has arrived. The zombie of Gabriel the hornblower has arrived. The zombie of the world has arrived. An angry crony brute has arrived. A growling crony brute has arrived. A crony brute has arrived. A hired henchman has arrived. A hired henchman has arrived. Wetharorcatu has arrived. You look up and notice that it is no longer raining. <613hp 423mn 355mv> Wetharorcatu stops using a heavy iron shield. <613hp 423mn 355mv> Wetharorcatu holds a white wand in its hands. <613hp 423mn 355mv> Wetharorcatu zaps itself with a white wand. Wetharorcatu is surrounded by a chromatic aura. <613hp 423mn 355mv> Wetharorcatu stops using a white wand. <613hp 423mn 355mv> Wetharorcatu wears a heavy iron shield as a shield. <613hp 423mn 355mv> Adelaide has arrived. <613hp 423mn 355mv> l adelaide Adelaide possesses eyes the color of the bluest sea. She has dark, thin eyebrows and thin, deep pink lips. Her straight hair falls far past her broad shoulders matching the color of the deepest brown tree. Her fair skin has a healthy complexion. She is of medium height with an athletic, womanly figure. She has two wide scars on her left forearm that extend the width of her arm. Her legs appear sturdy and swift. Adelaide is in perfect condition. Adelaide is using: a diamond engagement ring a gold ring with emerald clusters a jewel-encrusted collar bolted steel plate (Glowing) Helm of Kazzal-Bak a monocle a jewel-encrusted earring a jewel-encrusted earring heavy black boots a pair of brass gauntlets a pair of centaur armguards robe (Glowing) an icy girth an opal set in a silver bracelet bolted steel bracer (Glowing) (Humming) A wicked-looking spiked flail You peek at the inventory: a sparkling ruby a goblet of ice cream covered with hot fudge ( 6) a flagon of ale ( 2) a bark-covered flagon a sleeping bag ( 3) goose-liver pate ( 2) a fried, stuffed egg robe a city guard ring ( 2) a bladder a bullwhip a small hemp bag a silver belt with an opal embedded in the buckle a Big Ol'Pack Sack a bag a leather canteen <613hp 423mn 355mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] The corpse of Wetharorcatu is lying here. The corpse of Glyndane cityguard is lying here. A leather cape lies here, folded. Adelaide the Wizard of Light is here. Wetharorcatu is here. (Enlisted) A hired henchman is hovering here. (Enlisted) A hired henchman is hovering here. (Hired) A crony brute hovers here uneasily. (Hired) A crony brute hovers here uneasily. (Hired) A crony brute hovers here uneasily. (Animated) A zombie of the world is standing here. (Animated) A zombie of Gabriel the hornblower is standing here. (Animated) A zombie of a lion is standing here. (Animated) A zombie of the world is standing here. (Animated) A zombie of a lion is standing here. (Translucent) (Chromatic Aura) (CRIMINAL) Wetharorcatu the Apprentice Occultist is here. A young clerical student devoutly practices cantrips. <613hp 423mn 355mv> Adelaide leaves south. <613hp 423mn 355mv> s You have become better at advanced hide! Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] ( 3) A brown glob in a wide saucer lies here. <613hp 423mn 353mv> Adelaide has arrived. <613hp 423mn 353mv> Adelaide leaves north. <613hp 423mn 353mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] The corpse of Wetharorcatu is lying here. The corpse of Glyndane cityguard is lying here. A leather cape lies here, folded. Adelaide the Wizard of Light is here. Wetharorcatu is here. (Enlisted) A hired henchman is hovering here. (Enlisted) A hired henchman is hovering here. (Hired) A crony brute hovers here uneasily. (Hired) A crony brute hovers here uneasily. (Hired) A crony brute hovers here uneasily. (Animated) A zombie of the world is standing here. (Animated) A zombie of Gabriel the hornblower is standing here. (Animated) A zombie of a lion is standing here. (Animated) A zombie of the world is standing here. (Animated) A zombie of a lion is standing here. (Translucent) (Chromatic Aura) (CRIMINAL) Wetharorcatu the Apprentice Occultist is here. A young clerical student devoutly practices cantrips. <613hp 423mn 351mv> Wetharorcatu leaves up. Wetharorcatu leaves up. A hired henchman leaves up. A hired henchman leaves up. A crony brute leaves up. A growling crony brute leaves up. An angry crony brute leaves up. The zombie of the world leaves up. The zombie of Gabriel the hornblower leaves up. The zombie of a lion leaves up. The zombie of the world leaves up. The zombie of a lion leaves up. <613hp 423mn 351mv> vis You trample around loudly again. You step out of the shadows. <613hp 423mn 351mv> The sky gets very cloudy and a calmness begins here. You are thirsty. <613hp 423mn 355mv> Adelaide utters the words, 'aculaictha aazag'. <613hp 423mn 355mv> detect Your awareness improves. <613hp 423mn 355mv> l adelaide Adelaide possesses eyes the color of the bluest sea. She has dark, thin eyebrows and thin, deep pink lips. Her straight hair falls far past her broad shoulders matching the color of the deepest brown tree. Her fair skin has a healthy complexion. She is of medium height with an athletic, womanly figure. She has two wide scars on her left forearm that extend the width of her arm. Her legs appear sturdy and swift. Adelaide is in perfect condition. Adelaide is using: a diamond engagement ring a gold ring with emerald clusters a jewel-encrusted collar bolted steel plate (Glowing) Helm of Kazzal-Bak a monocle a jewel-encrusted earring a jewel-encrusted earring heavy black boots a pair of brass gauntlets a pair of centaur armguards robe (Glowing) an icy girth an opal set in a silver bracelet bolted steel bracer (Glowing) (Humming) A wicked-looking spiked flail You peek at the inventory: a sparkling ruby a goblet of ice cream covered with hot fudge ( 6) a flagon of ale ( 2) a bark-covered flagon a sleeping bag ( 3) goose-liver pate ( 2) a fried, stuffed egg robe a city guard ring ( 2) a bladder a bullwhip a small hemp bag a silver belt with an opal embedded in the buckle a Big Ol'Pack Sack a bag a leather canteen <613hp 423mn 355mv> smile Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Wetharorcatu has arrived. <613hp 423mn 355mv> You smile happily. <613hp 423mn 355mv> Someone leaves up. Wetharorcatu leaves up. Someone leaves up. Someone leaves up. Someone leaves up. Someone leaves up. <613hp 423mn 355mv> say T Adelaide curtseys gracefully for you. <613hp 423mn 355mv> idings You say, 'Tidings' <613hp 423mn 355mv> bow adelaide You bow before her. <613hp 423mn 355mv> nod You nod. <613hp 423mn 355mv> Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Wetharorcatu has arrived. <613hp 423mn 355mv> The sun slowly disappears in the west. You are thirsty. <613hp 423mn 355mv> Someone utters the words, 'rugg oiiy'. Someone turns translucent. <613hp 423mn 355mv> Adelaide leaves north. <613hp 423mn 355mv> Someone leaves up. Wetharorcatu leaves up. Someone leaves up. Someone leaves up. Someone leaves up. <613hp 423mn 355mv> Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Wetharorcatu has arrived. <613hp 423mn 355mv> Adelaide has arrived. <613hp 423mn 355mv> Adelaide leaves south. <613hp 423mn 355mv> Adelaide has arrived. <613hp 423mn 355mv> Someone leaves north. Wetharorcatu leaves north. Someone leaves north. Someone leaves north. Someone leaves north. <613hp 423mn 355mv> wh [ Cen ] (PK) Thoren the Master of War [ Half ] Racinante Delfi, Grand General of the Dome, Master of the Snake School [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [51 Cen Pal] [LIGHT] Barius Bloodmane the Paladin Hero [ Chnge ] Renner the Filcher [ Human ] (PK) Adelaide the Wizard of Light [ Grif ] Polaldon the Truthful [ D-Elf ] Quortiz the Forsaken, Arbiter of the Phoenix [ Draco ] Sever the Knifer [ Human ] Chaddiru the Archon of Thought [ Half ] Darla the Adept of Thought [ Chnge ] Spectrus the Temporal Archmage [ Elf ] Kasumi the Scholar of Combat [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 14 <613hp 423mn 355mv> whe Players near you: (PK) Zeptaru Market Square Barius Paladin's Guild House (PK) Adelaide Market Square Quortiz First Bank of Thera, Glyndane Branch Spectrus Channelers' Guild House <613hp 423mn 355mv> Adelaide says, 'zeptaru let us move to a quieter section of town' <613hp 423mn 355mv> say Aye You are thirsty. <613hp 423mn 355mv> You say, 'Aye' <613hp 423mn 355mv> folo low adelaide You now follow Adelaide. <613hp 423mn 355mv> Adelaide leaves south. You follow Adelaide. Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] ( 3) A brown glob in a wide saucer lies here. Adelaide the Wizard of Light is here. <613hp 423mn 353mv> Adelaide leaves north. You follow Adelaide. Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] The corpse of Wetharorcatu is lying here. The corpse of Glyndane cityguard is lying here. A leather cape lies here, folded. Adelaide the Wizard of Light is here. A young clerical student devoutly practices cantrips. <613hp 423mn 351mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] Adelaide the Wizard of Light is here. Wetharorcatu is here. <613hp 423mn 349mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 347mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 345mv> Adelaide leaves north. You follow Adelaide. Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] Adelaide the Wizard of Light is here. (Companion) (Holy Aura) A tall, winged being radiates goodness, light, and strength. (Holy Aura) Barius the Paladin Hero is here. A citizen of Glyndane is here, walking slowly and studying the road. <613hp 423mn 343mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] Adelaide the Wizard of Light is here. A young clerical student devoutly practices supplications. <613hp 423mn 341mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 339mv> Adelaide leaves north. You follow Adelaide. Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Adelaide the Wizard of Light is here. <613hp 423mn 337mv> Adelaide leaves north. You follow Adelaide. Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 335mv> Adelaide leaves north. You follow Adelaide. Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 333mv> Adelaide leaves north. You follow Adelaide. Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 331mv> Adelaide leaves north. You follow Adelaide. Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 329mv> Adelaide leaves north. You follow Adelaide. At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 326mv> Adelaide leaves north. You follow Adelaide. Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] Adelaide the Wizard of Light is here. <613hp 423mn 322mv> Adelaide leaves down. You follow Adelaide. A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] Adelaide the Wizard of Light is here. <613hp 423mn 318mv> Adelaide leaves down. You follow Adelaide. A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] Adelaide the Wizard of Light is here. <613hp 423mn 313mv> Adelaide leaves down. You follow Adelaide. Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] Adelaide the Wizard of Light is here. <613hp 423mn 308mv> Adelaide leaves down. You follow Adelaide. A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] Adelaide the Wizard of Light is here. <613hp 423mn 303mv> Adelaide leaves south. You follow Adelaide. The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] Adelaide the Wizard of Light is here. Howling loudly, a scarlet kobold regards you malevolently. <613hp 423mn 298mv> Adelaide leaves east. You follow Adelaide. The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Adelaide the Wizard of Light is here. A cerulean kobold practices clumsy battle moves here. A kobold with cobalt fur crouches on the ground, muttering to itself. <613hp 423mn 293mv> Adelaide curtseys gracefully for you. <613hp 423mn 293mv> say Q We must be quick i You are thirsty. <613hp 423mn 329mv> ^R say We must be quick I dont feel safe here You say, 'We must be quick I dont feel safe here' <613hp 423mn 329mv> whe Players near you: (PK) Zeptaru The Kobold Tunnels (PK) Adelaide The Kobold Tunnels <613hp 423mn 329mv> l adelaide Adelaide possesses eyes the color of the bluest sea. She has dark, thin eyebrows and thin, deep pink lips. Her straight hair falls far past her broad shoulders matching the color of the deepest brown tree. Her fair skin has a healthy complexion. She is of medium height with an athletic, womanly figure. She has two wide scars on her left forearm that extend the width of her arm. Her legs appear sturdy and swift. Adelaide is in perfect condition. Adelaide is using: a diamond engagement ring a gold ring with emerald clusters a jewel-encrusted collar bolted steel plate (Glowing) Helm of Kazzal-Bak a monocle a jewel-encrusted earring a jewel-encrusted earring heavy black boots a pair of brass gauntlets a pair of centaur armguards robe (Glowing) an icy girth an opal set in a silver bracelet bolted steel bracer (Glowing) (Humming) A wicked-looking spiked flail You peek at the inventory: a sparkling ruby a goblet of ice cream covered with hot fudge ( 6) a flagon of ale ( 2) a bark-covered flagon a sleeping bag ( 3) goose-liver pate ( 2) a fried, stuffed egg robe a city guard ring ( 2) a bladder a bullwhip a small hemp bag a silver belt with an opal embedded in the buckle a Big Ol'Pack Sack a bag a leather canteen 172 gold coins, and 31 silver coins. <613hp 423mn 329mv> say D DO   o ye have some armor for me? You say, 'Do ye have some armor for me?' <613hp 423mn 329mv> You are thirsty. <613hp 423mn 355mv> drink flagon You cannot find it. <613hp 423mn 355mv> drink water You drink water from a long water flask. You are no longer dehydrated. You are thirsty. <613hp 423mn 355mv> drink water It is already empty. <613hp 423mn 355mv> inv You are carrying: a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet a bladder <613hp 423mn 355mv> drink bladder It is already empty. <613hp 423mn 355mv> drink flask It is already empty. <613hp 423mn 355mv> drop     Adelaide gives you a goblet of ice cream covered with hot fudge. <613hp 423mn 355mv> eat icec  You eat a goblet of ice cream covered with hot fudge. <613hp 423mn 355mv> Adelaide puts a flagon of ale in a Big Ol'Pack Sack. Adelaide puts a flagon of ale in a Big Ol'Pack Sack. Adelaide puts a flagon of ale in a Big Ol'Pack Sack. Adelaide puts a flagon of ale in a Big Ol'Pack Sack. Adelaide puts a flagon of ale in a Big Ol'Pack Sack. Adelaide puts a flagon of ale in a Big Ol'Pack Sack. <613hp 423mn 355mv> Adelaide gets A suit of finely crafted mithril platemail from a Big Ol'Pack Sack. <613hp 423mn 355mv> You are thirsty. <613hp 423mn 355mv> remove breas             Adelaide gives you A suit of finely crafted mithril platemail. <613hp 423mn 355mv> bow adelaide You bow before her. <613hp 423mn 355mv> remove breastplate You do not have that item. <613hp 423mn 355mv> Adelaide gets a commander's helm from a Big Ol'Pack Sack. <613hp 423mn 355mv> inv You are carrying: (Glowing) (Humming) A suit of finely crafted mithril platemail a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet a bladder Adelaide gives you a commander's helm. <613hp 423mn 355mv> l self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> remove platemail You stop using standard issue platemail. <613hp 423mn 355mv> inv You are carrying: (Glowing) a commander's helm (Glowing) (Humming) A suit of finely crafted mithril platemail standard issue platemail a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet a bladder <613hp 423mn 355mv> wear Adelaide gets anti-cyclops elixir from a Big Ol'Pack Sack. Adelaide gets anti-cyclops elixir from a Big Ol'Pack Sack. <613hp 423mn 355mv> 2.platemail You wear standard issue platemail on your torso. <613hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 55 minutes, and 24 seconds ago. Race: changeling Sex: male Class: thief You have 613/613 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 27/42 items with weight 241/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> You are thirsty. <613hp 423mn 355mv> Adelaide gives you anti-cyclops elixir. <613hp 423mn 355mv> smile You smile happily. <613hp 423mn 355mv> inv You are carrying: anti-cyclops elixir (Glowing) a commander's helm (Glowing) (Humming) A suit of finely crafted mithril platemail a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet a bladder <613hp 423mn 355mv> put pl Adelaide gives you anti-cyclops elixir. <613hp 423mn 355mv> ^R put p      <613hp 423mn 355mv> l self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> remove Adelaide gets a thick fur cape from a Big Ol'Pack Sack. <613hp 423mn 355mv> platemail You stop using standard issue platemail. <613hp 423mn 355mv> l self Adelaide gives you a thick fur cape. <613hp 423mn 355mv> It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 55 minutes, and 52 seconds ago. Race: changeling Sex: male Class: thief You have 613/608 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/42 items with weight 244/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are thirsty. You are standing. Armor: pierce: -64 bash: -83 slash: -66 magic: -2 You are superbly armored against piercing. You are almost invulnerable to bashing. You are superbly armored against slashing. You are well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> Adelaide gets thief's belt from a Big Ol'Pack Sack. <613hp 423mn 355mv> l self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <613hp 423mn 355mv> Adelaide gives you thief's belt. <613hp 423mn 355mv> inv You are carrying: thief's belt a thick fur cape ( 2) anti-cyclops elixir (Glowing) a commander's helm (Glowing) (Humming) A suit of finely crafted mithril platemail standard issue platemail a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet a bladder <613hp 423mn 355mv> wear Your mouth is parched! <608hp 423mn 355mv> mithiril You do not have that item. <608hp 423mn 355mv> wea Adelaide gets a strange template from a Big Ol'Pack Sack. <608hp 423mn 355mv> r mithril You wear A suit of finely crafted mithril platemail on your torso. <608hp 423mn 355mv> Adelaide gives you a strange template. <608hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 56 minutes, and 21 seconds ago. Race: changeling Sex: male Class: thief You have 608/616 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 32/42 items with weight 247/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(12) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are thirsty. You are standing. Armor: pierce: -103 bash: -122 slash: -105 magic: -47 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <608hp 423mn 355mv> l self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru has a few scratches. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak (Glowing) (Humming) A suit of finely crafted mithril platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <608hp 423mn 355mv> Adelaide gets a jewel-encrusted earring from a Big Ol'Pack Sack. <608hp 423mn 355mv> Adelaide gives you a jewel-encrusted earring. <608hp 423mn 355mv> remoe ve platep mail You stop using A suit of finely crafted mithril platemail. <608hp 423mn 355mv> sc You are beginning to dehydrate! <608hp 423mn 355mv> You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 56 minutes, and 50 seconds ago. Race: changeling Sex: male Class: thief You have 608/608 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 33/42 items with weight 248/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are thirsty. You are standing. Armor: pierce: -64 bash: -83 slash: -66 magic: -2 You are superbly armored against piercing. You are almost invulnerable to bashing. You are superbly armored against slashing. You are well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <608hp 423mn 355mv> Adelaide gets a shiny badge from a small hemp bag. <608hp 423mn 355mv> Adelaide gives you a shiny badge. <608hp 423mn 355mv> wear platemail You wear A suit of finely crafted mithril platemail on your torso. <608hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 57 minutes, and 3 seconds ago. Race: changeling Sex: male Class: thief You have 608/616 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 34/42 items with weight 249/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(12) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are thirsty. You are standing. Armor: pierce: -103 bash: -122 slash: -105 magic: -47 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <608hp 423mn 355mv> remove platemail You stop using A suit of finely crafted mithril platemail. <608hp 423mn 355mv> l self Adelaide eats a fried, stuffed egg. It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <608hp 423mn 355mv> inv You are carrying: (Glowing) a shiny badge a jewel-encrusted earring a strange template thief's belt a thick fur cape ( 2) anti-cyclops elixir (Glowing) a commander's helm (Glowing) (Humming) A suit of finely crafted mithril platemail standard issue platemail a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet a bladder <608hp 423mn 355mv> wear sta Adelaide gets a metallic orange key from a small hemp bag. Adelaide gets a metallic blue key from a small hemp bag. <608hp 423mn 355mv> ndard You wear standard issue platemail on your torso. <608hp 423mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 105 days, 21 hours, 57 minutes, and 23 seconds ago. Race: changeling Sex: male Class: thief You have 608/613 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 34/42 items with weight 249/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are thirsty. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <608hp 423mn 355mv> Adelaide gives you a metallic blue key. <608hp 423mn 355mv> Adelaide gives you a metallic orange key. <608hp 423mn 355mv> remove You are beginning to dehydrate! <613hp 423mn 355mv> pl   ^R remov      <613hp 423mn 355mv> u Alas, you cannot go that way. <613hp 423mn 355mv> l The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Adelaide the Wizard of Light is here. A cerulean kobold practices clumsy battle moves here. A kobold with cobalt fur crouches on the ground, muttering to itself. <613hp 423mn 355mv> Adelaide utters the words, 'bbantisuhz yiio'. <613hp 423mn 355mv> l The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Adelaide the Wizard of Light is here. A cerulean kobold practices clumsy battle moves here. A kobold with cobalt fur crouches on the ground, muttering to itself. <613hp 423mn 355mv> Adelaide gives you a bladder. <613hp 423mn 355mv> drik nk water You drink water from a bladder. You are no longer dehydrated. You are thirsty. <613hp 423mn 355mv> drink water You drink water from a bladder. Your thirst is quenched. <613hp 423mn 355mv> bow adelaide You bow before her. <613hp 423mn 355mv> say I must take leave my mage You say, 'I must take leave my mage' <613hp 423mn 355mv> bow Adelaide You bow before her. <613hp 423mn 355mv> kiss adelaide You kiss her. <613hp 423mn 355mv> Adelaide gets a small green pill from a Big Ol'Pack Sack. Adelaide gets a small green pill from a Big Ol'Pack Sack. Adelaide gets a small green pill from a Big Ol'Pack Sack. <613hp 423mn 355mv> Adelaide utters the word, 'aaculaahayw'. <613hp 423mn 355mv> Adelaide gives you a small green pill. <613hp 423mn 355mv> Adelaide gives you a small green pill. <613hp 423mn 355mv> Adelaide gives you a small green pill. <613hp 423mn 355mv> bow You bow deeply. <613hp 423mn 355mv> smile You smile happily. <613hp 423mn 355mv> nod adelaide You nod at Adelaide. <613hp 423mn 355mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <613hp 423mn 350mv> n A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] Howling loudly, a scarlet kobold regards you malevolently. <613hp 423mn 345mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <613hp 423mn 340mv> d A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] Howling loudly, a scarlet kobold regards you malevolently. <613hp 423mn 335mv> s The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <613hp 423mn 330mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Crouching in the shadows, a red kobold gibbers. <613hp 423mn 325mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] <613hp 423mn 320mv> e The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Adelaide the Wizard of Light is here. A cerulean kobold practices clumsy battle moves here. A kobold with cobalt fur crouches on the ground, muttering to itself. <613hp 423mn 315mv> Adelaide gets a clear potion from a Big Ol'Pack Sack. Adelaide gets a clear potion from a Big Ol'Pack Sack. Adelaide gets light blue potion from a Big Ol'Pack Sack. <613hp 423mn 351mv> Adelaide utters the word, 'aaculaahayw'. <613hp 423mn 351mv> Adelaide gives you light blue potion. <613hp 423mn 351mv> Adelaide utters the word, 'aaculaahayw'. <613hp 423mn 355mv> Adelaide utters the word, 'aaculaahayw'. <613hp 423mn 355mv> l The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: east west] Adelaide the Wizard of Light is here. A cerulean kobold practices clumsy battle moves here. A kobold with cobalt fur crouches on the ground, muttering to itself. <613hp 423mn 355mv> bow Ade Adelaide gives you a clear potion. <613hp 423mn 355mv> laide You bow before her. <613hp 423mn 355mv> inv You are carrying: a clear potion light blue potion ( 3) a small green pill ( 2) a bladder a metallic orange key a metallic blue key (Glowing) a shiny badge a jewel-encrusted earring a strange template thief's belt a thick fur cape ( 2) anti-cyclops elixir (Glowing) a commander's helm (Glowing) (Humming) A suit of finely crafted mithril platemail a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag (Glowing) an elemental amulet <613hp 423mn 355mv> drop      sc You are Zeptaru the Student of Speed. Level 36, 22 years old (65 hours). You are mature. You joined Dark Mists 105 days, 22 hours, 1 minutes, and 0 seconds ago. Race: changeling Sex: male Class: thief You have 613/613 hit, 423/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 42/42 items with weight 259/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235606 exp, and have 15 gold and 1857 silver coins. You need 10634 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <613hp 423mn 355mv> put key hem       all.key hemp You put a metallic orange key in a small hemp bag. You put a metallic blue key in a small hemp bag. <613hp 423mn 355mv> put bel The cerulean kobold leaves east. <613hp 423mn 355mv> t Adelaide gives you a clear potion. <613hp 423mn 355mv> bac   a backpack You put thief's belt in a leather backpack. <613hp 423mn 355mv> bow You bow deeply. <613hp 423mn 355mv> w The Kobold Tunnels All manner of refuse lines the floor and sides of these tunnels. Ancient discarded weapons, crumbling armor, children's toys, and pieces of wood and stone make up only a fraction of the junk lying about. The kobolds living in these tunnels are obviously avid scavengers. [Exits: north east west] Crouching in the shadows, a red kobold gibbers. <613hp 423mn 350mv> n A Muddy Landing The squishy mud here holds countless imprints of clawed feet, along with a few booted ones. The tunnels are well lit, as burning scones line the walls at an interval of every twenty feet. Though the tunnels appear sturdy, refuse and discarded items lie about, all but hiding the foundation and supports. [Exits: south up] Howling loudly, a scarlet kobold regards you malevolently. <613hp 423mn 345mv> u Before a Landing Just below lies a soft patch of muddy earth. Claw-like footprints are present in the soft earth, which often receives rain from the surface. A burnt-out torch lies in a scone on the northern wall below. The wooden ladder gives out about four feet from the bottom of the shaft. [Exits: up down] <613hp 423mn 340mv> u A Crumbling Tunnel As the tunnel delves deeper into the ground, the temperature drastically cools. A breeze funnels down from the surface above, further lowering the temperature of the earthen pathway. The flimsy ladder of wood continues to provide a way up or down. [Exits: up down] <613hp 423mn 335mv> u A Crumbling Tunnel This tunnel seems to have been clawed straight into the ground by a strong force of many, many workers. A ladder made of flimsy wood provides passage downward into the torch-lit depths. The tunnels below smell of moist earth, and the mutterings of some type of creature echo upward. A large plaque is present in between the rungs of the wooden ladder. [Exits: up down] <613hp 423mn 330mv> u Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] <613hp 423mn 326mv> u Alas, you cannot go that way. <613hp 423mn 326mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] <613hp 423mn 322mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <613hp 423mn 319mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <613hp 423mn 317mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <613hp 423mn 315mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <613hp 423mn 313mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] <613hp 423mn 347mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A young clerical student devoutly practices supplications. <613hp 423mn 345mv> 1 You attempt to hide. <613hp 423mn 345mv> 4 You attempt to move silently. You begin sneaking. <613hp 423mn 345mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <613hp 423mn 343mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <613hp 423mn 341mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <613hp 423mn 339mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <613hp 423mn 337mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young clerical student devoutly practices cantrips. <613hp 423mn 335mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A leather cape lies here, folded. <613hp 423mn 333mv> Adelaide has arrived. <613hp 423mn 333mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] Adelaide the Wizard of Light is here. A young clerical student devoutly practices cantrips. <613hp 423mn 331mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 329mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 327mv> Adelaide leaves north. You follow Adelaide. Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 325mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 323mv> Adelaide leaves north. You follow Adelaide. Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] Adelaide the Wizard of Light is here. A young clerical student devoutly practices supplications. <613hp 423mn 321mv> Adelaide leaves north. You follow Adelaide. Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Adelaide the Wizard of Light is here. <613hp 423mn 319mv> Adelaide leaves north. You follow Adelaide. Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 317mv> Adelaide leaves north. You follow Adelaide. You step out of the shadows. Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 315mv> Adelaide leaves north. You follow Adelaide. Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 313mv> Adelaide leaves north. You follow Adelaide. Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 311mv> Adelaide leaves north. You follow Adelaide. At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 308mv> Adelaide leaves north. You follow Adelaide. Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] Adelaide the Wizard of Light is here. <613hp 423mn 304mv> Adelaide leaves east. You follow Adelaide. The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. You feel calm and relaxed here, as if great burdens have been lifted from Your shoulders. From here, pleasant-looking paths lead east, north and south. To the west, through the trees, You can see a faint trail leading towards the eastern road. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 300mv> Adelaide leaves east. You follow Adelaide. The sacred glade You are standing in the middle of the sacred glades, where the citizens of Ethshar and Glyndane come to celebrate the spring, where farmers give thanks for bountiful harvest in the fall, and where lovers stroll in summer. You feel seasons of remembered happiness and joy taking Your sorrows and worries away from You, leaving You calm and invigorated, ready for the world. Paths lead into the holy grove to the east, north and west, while to the south a wide, sunny field slopes down to a sparkling lake. Above you is a strange shimmering, almost like something from another world.... [Exits: north east south west up] Adelaide the Wizard of Light is here. A small snake slithers between the grass. A small snake slithers between the grass. (Holy Aura) The old Hierophant of the holy grove is here, gathering ivy. <613hp 423mn 296mv> Adelaide leaves west. You follow Adelaide. The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. You feel calm and relaxed here, as if great burdens have been lifted from Your shoulders. From here, pleasant-looking paths lead east, north and south. To the west, through the trees, You can see a faint trail leading towards the eastern road. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 292mv> Adelaide leaves west. You follow Adelaide. Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] Adelaide the Wizard of Light is here. <613hp 423mn 288mv> Adelaide leaves south. You follow Adelaide. At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 284mv> f Adelaide leaves south. You follow Adelaide. Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Adelaide the Wizard of Light is here. <613hp 423mn 281mv> ollow Adelaide leaves east. You follow Adelaide. Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] Adelaide the Wizard of Light is here. <613hp 423mn 279mv> self You stop following Adelaide. Adelaide leaves west. <613hp 423mn 279mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <613hp 423mn 277mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <613hp 423mn 275mv> wAdelaide has arrived. <613hp 423mn 275mv> The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Polaldon the Chivalrous is here. Sever the Quick-Blade is here. <613hp 423mn 273mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <613hp 423mn 271mv> e Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <613hp 423mn 269mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <613hp 423mn 267mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 265mv> Adelaide leaves south. <613hp 423mn 265mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Adelaide the Wizard of Light is here. <613hp 423mn 263mv> Adelaide leaves south. <613hp 423mn 263mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Adelaide the Wizard of Light is here. <613hp 423mn 261mv> Adelaide leaves south. <613hp 423mn 261mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] Adelaide the Wizard of Light is here. A young clerical student devoutly practices supplications. <613hp 423mn 259mv> Adelaide leaves south. <613hp 423mn 259mv> fl ollow self You already follow yourself. <613hp 423mn 295mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <613hp 423mn 293mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <613hp 423mn 291mv> 1 You attempt to hide. <613hp 423mn 291mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <613hp 423mn 289mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ l /bin/ksh: l: not found $ exit Script done on Mon Sep 17 00:34:37 2007