Script started on Thu Sep 13 06:14:00 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. You have no unread notes. <506hp 423mn 334mv> wh [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Sentry [ Half ] Renzo the Novice of Kung-Fu [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [ Draco ] (PK) Siyangephoya the Warder Baron Players found: 8 <506hp 423mn 334mv> whe pk Players near you: (PK) Zeptaru Temple of Balance Donation Room <506hp 423mn 334mv> whe Players near you: (PK) Zeptaru Temple of Balance Donation Room Drehse Market Square <506hp 423mn 334mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices supplications. <506hp 423mn 333mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <506hp 423mn 332mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] The tiny head of an insect lies on the ground. <506hp 423mn 331mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. A stone tower suddenly comes to life, snarling at you, 'Prepare to die!' (Translucent) Drehse the Knight Hero is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <506hp 423mn 330mv> bow You bow deeply. <506hp 423mn 334mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger <506hp 423mn 334mv> Rathas has arrived. <506hp 423mn 334mv> Rathas sits down and rests. <506hp 423mn 334mv> l Rathas nods. <506hp 423mn 334mv> rathas This giant stands a tall 15 feet, and his weight is cumbersome. His bones are large, and his skin is dark, making him very tough. His hair is long and black, unkept, and rather wild looking. Dirty armor covers his body, with cloaks of browns and greens worn. The axe is his favorite weapon, but enjoys his mace and staff. This giant is most at home in the woods, under his favorite oak tree. Paint is often on his skin, it is there to affect his skills in battle. Rathas has some small wounds. Rathas is using: a small spiked ring a small spiked ring (Glowing) (Humming) a jewel-encrusted collar (Glowing) (Humming) a jewel-encrusted collar (Glowing) (Humming) a suit of spiked adamantite platemail (Glowing) (Humming) a spiked adamantite battle helm (Glowing) a pair of silver glasses (Glowing) (Humming) a jewel-encrusted earring (Glowing) (Humming) a jewel-encrusted earring a set of arborian leggings (Glowing) (Humming) spiked adamantite battle boots some spiked adamantite gauntlets (Glowing) some spiked adamantite sleeves (Glowing) (Humming) a cow skin (Glowing) (Humming) a black iron girth (Glowing) a wide sapphire bracelet (Humming) a fine copper bracelet (Humming) the Battleaxe of Sha'Mi (Glowing) twisted staff of pine A fierce looking lion You peek at the inventory: a lembas leaf a pelt from the skin of Glunneran (Glowing) (Humming) the Ring of Rock Channeling a steel breastplate a steel helmet a set of steel sleeves a set of steel leggings some bright orange moss with a strong scent of cinnamon a small green pill (Glowing) a potion of bravery a Big Ol'Pack Sack <506hp 423mn 334mv> Rathas looks at a giant living tower. <506hp 423mn 334mv> Rathas looks at you. <506hp 423mn 334mv> bow You bow deeply. <506hp 423mn 334mv> Rathas nods at you in agreement. <506hp 423mn 334mv> Rathas tells you, 'me and anotder may be getting some lessons, if you want to travel along, yous can ' <506hp 423mn 334mv> Rathas stands up. <506hp 423mn 334mv> foll     Rathas leaves east. <506hp 423mn 334mv> tell    e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <506hp 423mn 333mv> tell rathas Aye You tell Rathas, 'Aye' Drehse has arrived. A Justicar defender has arrived. A Justicar defender has arrived. <506hp 423mn 333mv> Drehse leaves east. A Justicar defender leaves east. A Justicar defender leaves east. <506hp 423mn 333mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] A young clerical student devoutly practices cantrips. <506hp 423mn 332mv> er  re Rathas tells you, 'me just waiting on da draconian' <506hp 423mn 334mv> ply Where to? You tell Rathas, 'Where to?' <506hp 423mn 334mv> e Main Street You are standing on Main Street, a grimy cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North and south are buildings whose entrances open to another street. [Exits: east west] <506hp 423mn 333mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] A young clerical student devoutly practices cantrips. <506hp 423mn 332mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <506hp 423mn 331mv> w Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. A stone tower suddenly comes to life, snarling at you, 'Prepare to die!' A cityguard beats a simple cadence with his front right hoof as you pass by. <506hp 423mn 330mv> Rathas tells you, 'me not know yet' <506hp 423mn 330mv> inv You are carrying: (Glowing) dagger sword a long water flask ( 2) a leather backpack silver breastplate a bottle of rum a small hemp bag a thin leather cape a bladder <506hp 423mn 330mv> Rathas has arrived. <506hp 423mn 330mv> l Rathas leaves south. <506hp 423mn 330mv> self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger <506hp 423mn 330mv> hold You look up and notice that it is no longer raining sleet. <506hp 423mn 334mv> dagger You dual wield dagger. Dagger feels like a part of you! <506hp 423mn 334mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few scratches. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger (Glowing) dagger <506hp 423mn 334mv> Rathas yells, 'For da woods!' <506hp 423mn 334mv> The sky gets very cloudy and a calmness begins here. <507hp 423mn 334mv> wh [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Sentry [ Half ] Renzo the Novice of Kung-Fu [ Draco ] (PK) Siyangephoya the Warder Baron Players found: 6 <507hp 423mn 334mv> Rathas tells you, 'Siyangephoya says he is detained at this moment, what ye want to bash on?' <507hp 423mn 334mv> You look up and notice that it is no longer raining sleet. <507hp 423mn 334mv> reply Do ye know where to battle head                               Troll cemetary? You tell Rathas, 'Troll cemetary?' <507hp 423mn 334mv> Rathas tells you, 'me asked Azeban, but he not answers me' <507hp 423mn 334mv> Rathas tells you, 'me can try, me wweapons not flamy' <507hp 423mn 334mv> Rathas has arrived. <507hp 423mn 334mv> Rathas leaves north. <507hp 423mn 334mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] The tiny head of an insect lies on the ground. <507hp 423mn 333mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices supplications. A young student of the arts of war practices sword fighting forms. <507hp 423mn 332mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices supplications. <507hp 423mn 331mv> n Rathas has arrived. <507hp 423mn 331mv> Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A large cockroach scuttles across the ground. <507hp 423mn 330mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A young clerical student devoutly practices supplications. <507hp 423mn 329mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A large cockroach scuttles across the ground. <507hp 423mn 328mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <507hp 423mn 327mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A large cockroach scuttles across the ground. <507hp 423mn 326mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] The tiny head of an insect lies on the ground. <507hp 423mn 325mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <507hp 423mn 324mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <507hp 423mn 323mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <507hp 423mn 322mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <507hp 423mn 321mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <507hp 423mn 320mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <507hp 423mn 319mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <507hp 423mn 318mv> e The day has begun. <507hp 423mn 334mv> The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <507hp 423mn 333mv> n The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] <507hp 423mn 332mv> n The Plains You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has already traveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it seems to have made up its mind to enter the hills far away north. [Exits: north south] <507hp 423mn 331mv> s The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] <507hp 423mn 330mv> w On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] <507hp 423mn 329mv> w On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] <507hp 423mn 328mv> n On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] <507hp 423mn 327mv> n A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] <507hp 423mn 326mv> w A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] The torn-out heart of a path guard is lying here. A large wooden sign is here. A deer is standing here chewing idly upon some grass. <507hp 423mn 325mv> Rathas tells you, 'where ye go?' <507hp 423mn 325mv> w On a beaten path You are on a small badly maintained pathway. To the west you can see the plains of the north stretching out before you, while east of here the path heads into some low lying hills. [Exits: east west] A small rabbit twitches its nose and hops about you. <507hp 423mn 324mv> w Before a small wooden bridge You stand at a small bridge spanning a shallow river intersecting the dirt path. To the west, across the bridge, you can see the wide open plains of the north spreading out. The path itself heads east towards the low lying hills of moria. [Exits: east west] <507hp 423mn 323mv> w Upon a small wooden bridge You are on a badly kept wooden bridge over a shallow, almost insignificant river. There is a beaten pathway heading eastwards, or you can go west across the bridge towards the northern plains. [Exits: east west] <507hp 423mn 322mv> w At the edge of the northern plains You are at the end of a small dirt pathway heading east towards a small wooden bridge. To the west you can see the open plains that stretch out north of the city of Ethshar. [Exits: east west] <507hp 423mn 321mv> w Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. To the east you can make out a small dirt trail. [Exits: north east south] A bunch of pretty wild flowers is here. A cute rabbit is here. <507hp 423mn 319mv> n Grassy plains You walk in the grassy plains. The wind is fairly strong. [Exits: south west] <507hp 423mn 316mv> n w Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautiful landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. [Exits: north east south west] <507hp 423mn 314mv> n Path in the foothills You are on the path leading through the small foothills. The wind blow through your hair as you study the beautiful landscaping here. From the north you sense a certain freshness. The path continues east and south. You smell freshness from north. [Exits: north east south] <507hp 423mn 313mv> n The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] <507hp 423mn 311mv> n Alas, you cannot go that way. <507hp 423mn 311mv> n Alas, you cannot go that way. <507hp 423mn 311mv> w The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. [Exits: north east south west] <507hp 423mn 308mv> n Mountain You are climbing a large mountain which towers over Ofcol. The path continues up the mountain then stops suddenly. [Exits: south up] <507hp 423mn 304mv> s The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. [Exits: north east south west] <507hp 423mn 300mv> e The pool in the foothills You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... the mountains. [Exits: east south west] <507hp 423mn 334mv> e Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] A cute rabbit is here. <507hp 423mn 331mv> e Path in the foothills You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. To the north you can see a path winding towards some mountains. [Exits: north east south west] <507hp 423mn 329mv> e Path in the foothills You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. [Exits: north east west] <507hp 423mn 328mv> e Path in the foothills You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. [Exits: east west] <507hp 423mn 327mv> e The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] <507hp 423mn 326mv> e n Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] <507hp 423mn 325mv> n Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] <507hp 423mn 324mv> reply Ofcol You tell Rathas, 'Ofcol' <507hp 423mn 324mv> n A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] <507hp 423mn 323mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] <507hp 423mn 322mv> Rathas tells you, 'me on da way' <507hp 423mn 322mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] <507hp 423mn 321mv> e A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] <507hp 423mn 320mv> e Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] <507hp 423mn 319mv> n Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <507hp 423mn 318mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human cityguard strolls by, watching for crime in the streets. <507hp 423mn 317mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <507hp 423mn 316mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Ever vigilant, a strong human cityguard patrols the streets. <507hp 423mn 315mv> n The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <507hp 423mn 314mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human in cityguard armor patrols the streets. <507hp 423mn 313mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. <507hp 423mn 312mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] <507hp 423mn 311mv> n The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <507hp 423mn 310mv> wh [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Sentry [ Half ] Renzo the Novice of Kung-Fu [ Draco ] (PK) Siyangephoya the Warder Baron Players found: 6 <507hp 423mn 310mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Along the Dirt Road <507hp 423mn 310mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Yin's Apothecary <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Impy Way <507hp 423mn 334mv> reppl  ly I am  am at   t the Big Intersection You tell Rathas, 'I am at the Big Intersection' <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas First Theran Bank of Ofcol <507hp 423mn 334mv> wo You have 12 gold, 232 silver, and 231132 experience (3228 exp to level). <507hp 423mn 334mv> The sun rises in the east. <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas The Big Intersection <507hp 423mn 334mv> Rathas tells you, 'der two big intersections?' <507hp 423mn 334mv> l The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <507hp 423mn 334mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human cityguard strolls by, watching for crime in the streets. <507hp 423mn 333mv> n Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <507hp 423mn 332mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human cityguard strolls by, watching for crime in the streets. <507hp 423mn 331mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. <507hp 423mn 330mv> reply South of the North Gate on i Imp  y Way You tell Rathas, 'South of the North Gate on Impy Way' <507hp 423mn 334mv> whe Players near you: (PK) Zeptaru The Big Intersection (PK) Rathas Impy Way <507hp 423mn 334mv> Rathas has arrived. <507hp 423mn 334mv> Rathas nods. <507hp 423mn 334mv> f Rathas now follows you. <507hp 423mn 334mv> ollo    group ratha Rathas looks at you. <507hp 423mn 334mv> s Huh? <507hp 423mn 334mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human cityguard strolls by, watching for crime in the streets. Rathas has arrived. <507hp 423mn 333mv> n Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Rathas has arrived. <507hp 423mn 332mv> n Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Rathas has arrived. <507hp 423mn 331mv> n A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] A boy from Ofcol plays roughly in the streets. Rathas has arrived. <507hp 423mn 329mv> n A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Rathas has arrived. <507hp 423mn 327mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Rathas has arrived. <507hp 423mn 323mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east up] Rathas has arrived. <507hp 423mn 318mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Rathas has arrived. <507hp 423mn 313mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Rathas has arrived. <507hp 423mn 308mv> Rathas messes about in the undergrowth but comes up looking perplexed. <507hp 423mn 308mv> Rathas messes about in the undergrowth but comes up looking perplexed. <507hp 423mn 308mv> Rathas messes about in the undergrowth but comes up looking perplexed. <507hp 423mn 334mv> Rathas messes about in the undergrowth but comes up looking perplexed. <507hp 423mn 334mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Rathas has arrived. <507hp 423mn 329mv> Rathas messes about in the undergrowth but comes up looking perplexed. <507hp 423mn 329mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Rathas has arrived. <507hp 423mn 324mv> Rathas messes about in the undergrowth but comes up looking perplexed. <507hp 423mn 324mv> d Alas, you cannot go that way. <507hp 423mn 324mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Rathas has arrived. <507hp 423mn 319mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Rathas has arrived. <507hp 423mn 314mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east south] An Ofcol boy plays roughly in the streets. Rathas has arrived. <507hp 423mn 309mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west down] Rathas has arrived. <507hp 423mn 304mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Rathas has arrived. <507hp 423mn 299mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Rathas has arrived. <507hp 423mn 294mv> Rathas paints himself with an ornate design. <507hp 423mn 294mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Rathas has arrived. <507hp 423mn 291mv> e Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Rathas has arrived. <507hp 423mn 290mv> n At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] The groundskeeper stands here, waving at you with his shovel. Rathas has arrived. <507hp 423mn 289mv> open n Ok. <507hp 423mn 289mv> n Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <507hp 423mn 288mv> remove breastplate You do not have that item. <507hp 423mn 288mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger (Glowing) dagger <507hp 423mn 288mv> remove      remove bracers You stop using some polished steel bracers. <507hp 423mn 334mv> wolf Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <507hp 373mn 334mv> wear breastplate You wear silver breastplate on your torso. <507hp 373mn 334mv> wear bracers You wear some polished steel bracers on your arms. <507hp 373mn 334mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <507hp 373mn 334mv> back skeleton Your backstab misses a troll skeleton. Your second backstab wounds a troll skeleton. A troll skeleton has a few scratches. <507hp 373mn 334mv> Your thrust wounds a troll skeleton. Your thrust wounds a troll skeleton. You hop backward and dodge a troll skeleton's slash. A troll skeleton has a few bruises. <507hp 373mn 334mv> Your thrust devastates a troll skeleton. Your thrust injures a troll skeleton. Your thrust misses a troll skeleton. Your slash wounds a troll skeleton. You hop backward and parry a troll skeleton's slash. A troll skeleton has some small wounds. <507hp 373mn 334mv> 3 Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton has some small wounds. <507hp 373mn 334mv> Your thrust wounds a troll skeleton. Your thrust injures a troll skeleton. Your thrust thrashes a troll skeleton. A troll skeleton is poisoned by the venom on a wicked looking dagger. Your slash injures a troll skeleton. Your thrust wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton has quite a few wounds. <507hp 373mn 334mv> Your thrust thrashes a troll skeleton. Your thrust wounds a troll skeleton. Your slash wounds a troll skeleton. Your slash wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <507hp 373mn 334mv> gr Rathas says, 'group me' A troll skeleton is covered in bleeding wounds. <507hp 373mn 334mv> Zeptaru's group: [35 Thi] Zeptaru  100%hp  88%mn 100%mv  3228 tnl A troll skeleton is covered in bleeding wounds. <507hp 373mn 334mv> Your thrust injures a troll skeleton. A troll skeleton is poisoned by the venom on a wicked looking dagger. Your thrust wounds a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <507hp 373mn 334mv> group ratha Your thrust wounds a troll skeleton. Your thrust devastates a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is bleeding profusely. <507hp 373mn 334mv> s Rathas joins your group. A troll skeleton is bleeding profusely. <507hp 373mn 334mv> Rathas's beating *** DEVASTATES *** a troll skeleton! Rathas's smash *** DEMOLISHES *** a troll skeleton! Rathas's smash MANGLES a troll skeleton! A troll skeleton is DEAD!! You receive 21 experience points. You hear a troll skeleton's death cry. <507hp 373mn 334mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] The corpse of a troll skeleton is lying here. A large decaying skeleton staggers around the cemetary. Rathas the Monkey Totem Bearer is here. A large mummified corpse wanders around here. <507hp 383mn 334mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Rathas has arrived. <507hp 383mn 333mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <507hp 383mn 332mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. Rathas has arrived. <507hp 383mn 331mv> back ghost Your backstab PULVERIZES a troll ghost! A troll ghost has a few scratches. <507hp 383mn 331mv> A troll ghost scrambles backward and dodges your thrust. Your thrust injures a troll ghost. Your slash thrashes a troll ghost. Your slash misses a troll ghost. Rathas's beating GORES a troll ghost! Rathas's beating GORES a troll ghost! Rathas's smash GORES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! You parry a troll ghost's chill to the left. A troll ghost has quite a few wounds. <507hp 383mn 331mv> Rathas gets Griff's Roast Duck from a Big Ol'Pack Sack. A troll ghost has quite a few wounds. <507hp 383mn 331mv> 3 Your thrust wounds a troll ghost. Your thrust injures a troll ghost. Your thrust wounds a troll ghost. Rathas's beating misses a troll ghost. A troll ghost's chill maims you. A troll ghost has quite a few wounds. <468hp 383mn 331mv> Your kicked dirt grazes a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost ducks and dodges your thrust. Your thrust wounds a troll ghost. Rathas lands a crushing blow! Rathas's beating PULVERIZES a troll ghost! Rathas's smash DISEMBOWELS a troll ghost! You drop, roll backward, and dodge a troll ghost's chill. A troll ghost is covered in bleeding wounds. <468hp 383mn 331mv> Rathas gets Griff's Roast Duck from a Big Ol'Pack Sack. A troll ghost is covered in bleeding wounds. <468hp 383mn 331mv> Your thrust injures a troll ghost. Your thrust injures a troll ghost. Your slash wounds a troll ghost. Rathas's beating DISMEMBERS a troll ghost! Rathas's smash GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You scramble backward and dodge a troll ghost's chill. A troll ghost is bleeding profusely. <468hp 383mn 331mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil PULVERIZES a troll ghost! A troll ghost is gushing blood. <468hp 383mn 331mv> Your thrust decimates a troll ghost. Your thrust injures a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. A troll ghost leans back and dodges your thrust. Your slash wounds a troll ghost. Rathas's beating GORES a troll ghost! Rathas lands a crushing blow! Rathas's beating RAZES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You parry a troll ghost's chill and deflect it to the left. A troll ghost is spasming in shock. <468hp 383mn 331mv> Your thrust injures a troll ghost. Your thrust injures a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. Your thrust wounds a troll ghost. A troll ghost leans back and dodges your slash. Rathas's beating DISMEMBERS a troll ghost! Rathas's beating DISMEMBERS a troll ghost! Rathas lands a crushing blow! You parry a troll ghost's chill to the right. A troll ghost is writhing in agony. <468hp 383mn 331mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is writhing in agony. <468hp 383mn 331mv> Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Rathas's beating GORES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost is DEAD!! You receive 312 experience points. You hear a troll ghost's death cry. <468hp 383mn 331mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] The corpse of a troll ghost is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <468hp 383mn 331mv> scan n You peer intently north. === 1 north === A large mummified corpse wanders around here. A rotting troll shambles around here. <468hp 383mn 331mv> n Rathas tries to cover himself with the single leaf on the ground. <468hp 383mn 331mv> ^R <468hp 383mn 331mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] The corpse of a troll ghost is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <473hp 395mn 334mv> scan w Rathas eats Griff's Roast Duck. <473hp 395mn 334mv> You peer intently west. === 1 west === A large mummified corpse wanders around here. A rotting troll shambles around here. <473hp 395mn 334mv> Rathas eats Griff's Roast Duck. <473hp 395mn 334mv> scan e You peer intently east. === 1 east === (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. === 2 east === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <473hp 395mn 334mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A pair of armguards lies here neglected. (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Rathas has arrived. <473hp 395mn 333mv> back ghost Your backstab misses a troll ghost. Your second backstab misses a troll ghost. A troll ghost is in perfect condition. <473hp 395mn 333mv> A troll ghost scrambles backward and dodges your thrust. Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Rathas's smash misses a troll ghost. Rathas's beating DISMEMBERS a troll ghost! Rathas's beating PULVERIZES a troll ghost! You scramble backward and dodge a troll ghost's chill. A troll ghost has a few bruises. <473hp 395mn 333mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil DISMEMBERS a troll ghost! A troll ghost has some small wounds. <473hp 395mn 333mv> 3 A troll ghost drops, rolls backward, and dodges your thrust. Your thrust wounds a troll ghost. A troll ghost leans back and dodges your slash. Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You parry a troll ghost's chill to the right. A troll ghost has quite a few wounds. <473hp 395mn 333mv> Your kicked dirt scratches a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost has quite a few wounds. <473hp 395mn 333mv> Your thrust mauls a troll ghost. A troll ghost scrambles backward and dodges your thrust. Your slash injures a troll ghost. Rathas lands a crushing blow! Rathas's beating RAZES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost's chill maims you. A troll ghost is covered in bleeding wounds. <432hp 395mn 333mv> Your thrust wounds a troll ghost. Your thrust injures a troll ghost. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. Rathas's beating GORES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You parry a troll ghost's chill and deflect it away from yourself. A troll ghost is gushing blood. <432hp 395mn 333mv> Rathas stops dual wielding twisted staff of pine. A troll ghost is gushing blood. <432hp 395mn 333mv> Rathas takes his weapon and smashes a troll ghost's head with a loud crack! Rathas's bashing DISEMBOWELS a troll ghost! A troll ghost is gushing blood. <432hp 395mn 333mv> Your thrust wounds a troll ghost. Your thrust mauls a troll ghost. Your slash injures a troll ghost. Rathas's beating PULVERIZES a troll ghost! You scramble backward and dodge a troll ghost's chill. A troll ghost is screaming in pain. <432hp 395mn 333mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is screaming in pain. <432hp 395mn 333mv> Your thrust injures a troll ghost. Your thrust thrashes a troll ghost. Your slash wounds a troll ghost. A troll ghost's chill misses you. A troll ghost is screaming in pain. <432hp 395mn 333mv> 3 Your thrust wounds a troll ghost. Your thrust injures a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. Rathas lands a crushing blow! Rathas's beating MANGLES a troll ghost! Rathas's beating RAZES a troll ghost! You scramble backward and dodge a troll ghost's chill. A troll ghost is spasming in shock. <432hp 395mn 333mv> He has already been blinded from the dirt in his eyes. A troll ghost is spasming in shock. <432hp 395mn 333mv> Rathas's bashing misses a troll ghost. A troll ghost is spasming in shock. <432hp 395mn 333mv> Your thrust wounds a troll ghost. Your thrust injures a troll ghost. Rathas's beating misses a troll ghost. Rathas's beating PULVERIZES a troll ghost! A troll ghost's chill decimates you. A troll ghost is writhing in agony. <403hp 395mn 333mv> Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Your thrust mauls a troll ghost. Your slash injures a troll ghost. Rathas's beating PULVERIZES a troll ghost! Rathas lands a crushing blow! You scramble backward and dodge a troll ghost's chill. A troll ghost is convulsing on the ground. <403hp 395mn 333mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is convulsing on the ground. <403hp 395mn 333mv> Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Rathas's beating GORES a troll ghost! A troll ghost is DEAD!! You receive 296 experience points. You hear a troll ghost's death cry. <403hp 395mn 333mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] The corpse of a troll ghost is lying here. A pair of armguards lies here neglected. Rathas the Monkey Totem Bearer is here. A large mummified corpse wanders around here. <409hp 406mn 334mv> scan e You peer intently east. === 1 east === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <409hp 406mn 334mv> scan n Rathas dual wields twisted staff of pine. <409hp 406mn 334mv> You peer intently north. === 1 north === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <409hp 406mn 334mv> scan s You peer intently south. === 1 south === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. === 2 south === A large mummified corpse wanders around here. A rotting troll shambles around here. <409hp 406mn 334mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <409hp 406mn 333mv> back mummy Your backstab DISMEMBERS a troll mummy! Your second backstab thrashes a troll mummy. A troll mummy has a few bruises. <409hp 406mn 333mv> Your thrust injures a troll mummy. A troll mummy ducks and dodges your thrust. Rathas's beating GORES a troll mummy! Rathas's beating DISMEMBERS a troll mummy! Rathas's smash GORES a troll mummy! Rathas's smash misses a troll mummy. Rathas lands a crushing blow! Rathas's beating RAZES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! A troll mummy's pound decimates you. A troll mummy is covered in bleeding wounds. <380hp 406mn 333mv> 3 Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil PULVERIZES a troll mummy! You have become better at advanced daggers! A troll mummy scrambles backward and dodges your thrust. Your thrust injures a troll mummy. Your slash wounds a troll mummy. Your slash wounds a troll mummy. You scramble backward and dodge a troll mummy's pound. A troll mummy is bleeding profusely. <380hp 406mn 333mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is bleeding profusely. <380hp 406mn 333mv> Your thrust wounds a troll mummy. Your thrust decimates a troll mummy. A troll mummy is poisoned by the venom on a wicked looking dagger. Your thrust wounds a troll mummy. A troll mummy is poisoned by the venom on a wicked looking dagger. Your slash injures a troll mummy. Rathas's beating PULVERIZES a troll mummy! Rathas's beating DISMEMBERS a troll mummy! A troll mummy's pound misses you. A troll mummy is screaming in pain. <380hp 406mn 333mv> Your thrust injures a troll mummy. Your thrust decimates a troll mummy. Your slash thrashes a troll mummy. Rathas's beating DISMEMBERS a troll mummy! A troll mummy's pound misses you. A troll mummy is spasming in shock. <380hp 406mn 333mv> Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil GORES a troll mummy! A troll mummy is writhing in agony. <380hp 406mn 333mv> Your thrust wounds a troll mummy. Your thrust wounds a troll mummy. Your thrust wounds a troll mummy. Your slash wounds a troll mummy. Rathas's beating GORES a troll mummy! Rathas's smash GORES a troll mummy! A troll mummy's pound misses you. A troll mummy is nearly dead. <380hp 406mn 333mv> 3 He has already been blinded from the dirt in his eyes. A troll mummy is nearly dead. <380hp 406mn 333mv> Your thrust wounds a troll mummy. A troll mummy is DEAD!! You receive 142 experience points. A troll mummy's leg is sliced from his dead body. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <380hp 406mn 333mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The sliced-off leg of a troll mummy is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <380hp 406mn 333mv> scan w You peer intently west. === 1 west === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 west === (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <380hp 406mn 333mv> w Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <380hp 406mn 332mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <380hp 406mn 331mv> back ghost Your backstab DISMEMBERS a troll ghost! Your second backstab mauls a troll ghost. A troll ghost has a few scratches. <380hp 406mn 331mv> Rathas's beating DISMEMBERS a troll ghost! Rathas lands a crushing blow! Rathas's smash MASSACRES a troll ghost! A troll ghost has some small wounds. <380hp 406mn 331mv> 3 Your thrust injures a troll ghost. Your thrust injures a troll ghost. Your thrust decimates a troll ghost. Your slash wounds a troll ghost. Rathas's smash DISMEMBERS a troll ghost! Rathas lands a crushing blow! Rathas's beating RAZES a troll ghost! You hop to the right and parry a troll ghost's chill to the left. A troll ghost has quite a few wounds. <383hp 415mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is covered in bleeding wounds. <383hp 415mn 334mv> Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Your slash mauls a troll ghost. Rathas's beating DISEMBOWELS a troll ghost! Rathas's beating DISMEMBERS a troll ghost! You drop, roll backward, and dodge a troll ghost's chill. A troll ghost is bleeding profusely. <383hp 415mn 334mv> Your kicked dirt nicks a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is bleeding profusely. <383hp 415mn 334mv> Your thrust wounds a troll ghost. Your thrust mauls a troll ghost. Your thrust decimates a troll ghost. Your slash thrashes a troll ghost. Rathas's beating misses a troll ghost. Rathas's smash DISMEMBERS a troll ghost! A troll ghost's chill misses you. A troll ghost is gushing blood. <383hp 415mn 334mv> Your thrust wounds a troll ghost. Your thrust hits a troll ghost. Your thrust wounds a troll ghost. Rathas's beating PULVERIZES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You parry a troll ghost's chill and deflect it to the left. A troll ghost is screaming in pain. <383hp 415mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is screaming in pain. <383hp 415mn 334mv> Your thrust thrashes a troll ghost. Your thrust injures a troll ghost. Your thrust thrashes a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. Your thrust wounds a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. Rathas's beating DISMEMBERS a troll ghost! Rathas lands a crushing blow! Rathas's beating MASSACRES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You duck and parry a troll ghost's chill. A troll ghost is writhing in agony. <383hp 415mn 334mv> 3 He has already been blinded from the dirt in his eyes. A troll ghost is writhing in agony. <383hp 415mn 334mv> Your thrust maims a troll ghost. Your thrust wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost is poisoned by the venom on dagger. Rathas's beating GORES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! A troll ghost's chill misses you. A troll ghost is convulsing on the ground. <383hp 415mn 334mv> Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. A troll ghost leans back and dodges your slash. Your slash wounds a troll ghost. Rathas's beating DISMEMBERS a troll ghost! A troll ghost is DEAD!! You receive 317 experience points. A troll ghost's heart is torn from his chest. <383hp 415mn 334mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] The corpse of a troll ghost is lying here. The torn-out heart of a troll ghost is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <383hp 415mn 334mv> scan s You peer intently south. === 1 south === (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. === 2 south === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <383hp 415mn 334mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Rathas has arrived. <383hp 415mn 333mv> back ghost Your backstab MASSACRES a troll ghost! A troll ghost is poisoned by the venom on a wicked looking dagger. Your second backstab misses a troll ghost. A troll ghost has a few bruises. <383hp 415mn 333mv> Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. A troll ghost leans back and dodges your slash. Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You parry a troll ghost's chill and deflect it to the left. A troll ghost has some small wounds. <383hp 415mn 333mv> 3 Rathas's pugil misses a troll ghost. A troll ghost has some small wounds. <383hp 415mn 333mv> Your thrust misses a troll ghost. Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Your slash injures a troll ghost. Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You lean to the left and dodge a troll ghost's chill. A troll ghost has quite a few wounds. <383hp 415mn 333mv> Your kicked dirt grazes a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is covered in bleeding wounds. <383hp 415mn 333mv> Your thrust injures a troll ghost. Your thrust wounds a troll ghost. Your slash wounds a troll ghost. Rathas's beating PULVERIZES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! You hop to the right and parry a troll ghost's chill to the left. A troll ghost is bleeding profusely. <383hp 415mn 333mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil PULVERIZES a troll ghost! A troll ghost is bleeding profusely. <383hp 415mn 333mv> Your thrust injures a troll ghost. Your thrust wounds a troll ghost. Your thrust injures a troll ghost. A troll ghost leans to his left and dodges your slash. Rathas's smash DISEMBOWELS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! You scramble backward and dodge a troll ghost's chill. A troll ghost is gushing blood. <383hp 415mn 333mv> Your thrust mauls a troll ghost. Your thrust wounds a troll ghost. Rathas's beating GORES a troll ghost! A troll ghost's chill devastates you. A troll ghost is screaming in pain. <345hp 415mn 333mv> You are hungry. A troll ghost shivers and suffers. A troll ghost's poison injures him. A troll ghost is screaming in pain. <349hp 423mn 334mv> Rathas looks at you. Your thrust wounds a troll ghost. A troll ghost scrambles backward and dodges your thrust. Rathas's beating PULVERIZES a troll ghost! A troll ghost's chill MUTILATES you! A troll ghost is screaming in pain. <302hp 423mn 334mv> 3 Your kicked dirt scratches a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is screaming in pain. <302hp 423mn 334mv> Your thrust thrashes a troll ghost. Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. Rathas's beating GORES a troll ghost! Rathas's smash DISEMBOWELS a troll ghost! A troll ghost's chill devastates you. A troll ghost is spasming in shock. <264hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is writhing in agony. <264hp 423mn 334mv> Your thrust wounds a troll ghost. Your thrust misses a troll ghost. Your slash wounds a troll ghost. Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISEMBOWELS a troll ghost! You hop to the right and parry a troll ghost's chill to the left. A troll ghost is convulsing on the ground. <264hp 423mn 334mv> Your thrust wounds a troll ghost. Your thrust decimates a troll ghost. Rathas lands a crushing blow! Rathas's beating RAZES a troll ghost! You strike aside a troll ghost's chill. A troll ghost is nearly dead. <264hp 423mn 334mv> Your thrust wounds a troll ghost. A troll ghost is DEAD!! You receive 296 experience points. You hear a troll ghost's death cry. The gods give you 120 silver coins for your sacrifice. You split 120 silver coins. Your share is 60 silver. <264hp 423mn 334mv> w Rathas tells the group 'soemones get you recentlys?' <264hp 423mn 334mv> o You have 12 gold, 345 silver, and 232518 experience (1842 exp to level). <264hp 423mn 334mv> Rathas looks at a troll mummy. <264hp 423mn 334mv> gtell na  Nay, wh Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! <264hp 423mn 334mv> y do ye Rathas's beating misses a troll mummy. Rathas's smash DISMEMBERS a troll mummy! Your thrust wounds a troll mummy. Your thrust mauls a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses Rathas. A troll mummy has quite a few wounds. <264hp 423mn 334mv> ask? You tell the group 'Nay, why do ye ask?' A troll mummy has quite a few wounds. <264hp 423mn 334mv> Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil DISMEMBERS a troll mummy! A troll mummy has quite a few wounds. <264hp 423mn 334mv> Your thrust thrashes a troll mummy. Your thrust wounds a troll mummy. Your slash thrashes a troll mummy. Rathas lands a crushing blow! Rathas's beating >>> EXTERMINATES <<< a troll mummy! Rathas's beating DISMEMBERS a troll mummy! Rathas's smash DISEMBOWELS a troll mummy! A troll mummy is screaming in pain. <264hp 423mn 334mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is screaming in pain. <264hp 423mn 334mv> 6 The thunderclap from the storm seems to cease. You are hungry. A troll mummy is screaming in pain. <267hp 423mn 334mv> A troll mummy scrambles backward and dodges your thrust. Your thrust wounds a troll mummy. Your thrust wounds a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your thrust misses a troll mummy. Rathas's beating GORES a troll mummy! Rathas's smash GORES a troll mummy! Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! A troll mummy is convulsing on the ground. <267hp 423mn 334mv> 3 6 A troll mummy leans to his right and dodges your thrust. Your thrust wounds a troll mummy. Your thrust wounds a troll mummy. Rathas's beating DISMEMBERS a troll mummy! A troll mummy is DEAD!! You receive 156 experience points. You hear a troll mummy's death cry. <267hp 423mn 334mv> But you are not fighting anyone. <267hp 423mn 334mv> But you are not in combat! <267hp 423mn 334mv> But you are not fighting anyone. <267hp 423mn 334mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] The corpse of a troll mummy is lying here. Rathas the Monkey Totem Bearer is here. <267hp 423mn 334mv> gr Zeptaru's group: [35 Thi] Zeptaru   52%hp 100%mn 100%mv  1686 tnl [36 Ran] Rathas  100%hp  98%mn 100%mv  13366 tnl <267hp 423mn 334mv> Rathas tells the group 'dat relite armor not good for ranking' <267hp 423mn 334mv> Rathas tells the group 'elite' <267hp 423mn 334mv> gtell Someone gave it to me Rathas sacrifices the corpse of a troll mummy to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <267hp 423mn 334mv> You tell the group 'Someone gave it to me' <267hp 423mn 334mv> Rathas nods. <267hp 423mn 334mv> You are hungry. <272hp 423mn 334mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <272hp 423mn 334mv> inv You are carrying: sword a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a thin leather cape a bladder <272hp 423mn 334mv> get     exam sc Rathas tells the group 'just be sures to remove it before you rank, dat way, you get more health' <272hp 423mn 334mv> ^R exam sack You do not see that here. <272hp 423mn 334mv> wo You have 12 gold, 397 silver, and 232674 experience (1686 exp to level). <272hp 423mn 334mv> gtell Why is it bad armor? You tell the group 'Why is it bad armor?' <272hp 423mn 334mv> Rathas looks at you. <272hp 423mn 334mv> Rathas tells the group 'it ok, but it not make you real healthy>?' <272hp 423mn 334mv> You are hungry. <277hp 423mn 334mv> Rathas tells the group 'OOC-it lowers your con alot' <277hp 423mn 334mv> Rathas peers intently north. <277hp 423mn 334mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] The corpse of a troll ghost is lying here. The torn-out heart of a troll ghost is lying here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <277hp 423mn 333mv> scan n You peer intently north. === 1 north === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 north === A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. <277hp 423mn 333mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <277hp 423mn 332mv> n At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. Rathas has arrived. <277hp 423mn 331mv> You look up and notice that it is no longer raining sleet. You are thirsty. You are hungry. <283hp 423mn 334mv> nod Rathas's beating DISMEMBERS a troll ghost! Rathas lands a crushing blow! Rathas's beating *** DEVASTATES *** a troll ghost! <283hp 423mn 334mv> tr   Your thrust wounds a troll ghost. Your thrust wounds a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. A troll ghost ducks and dodges your slash. Your thrust wounds a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. A troll ghost has some small wounds. <283hp 423mn 334mv> ^R nod  No way! You are still fighting! A troll ghost has some small wounds. <283hp 423mn 334mv> 6 Your thrust injures a troll ghost. A troll ghost ducks and dodges your thrust. Your thrust injures a troll ghost. Your slash injures a troll ghost. Rathas's beating GORES a troll ghost! Rathas lands a crushing blow! Rathas lands a crushing blow! Rathas's smash PULVERIZES a troll ghost! A troll ghost's chill injures Rathas. A troll ghost has quite a few wounds. <283hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost has quite a few wounds. <283hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is covered in bleeding wounds. <283hp 423mn 334mv> 3 Your thrust decimates a troll ghost. Your thrust wounds a troll ghost. A troll ghost scrambles backward and dodges your thrust. You have become better at second attack! Your slash wounds a troll ghost. Your slash injures a troll ghost. Rathas's beating GORES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! A troll ghost's chill injures Rathas. A troll ghost is bleeding profusely. <283hp 423mn 334mv> Your kicked dirt grazes a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is bleeding profusely. <283hp 423mn 334mv> Your thrust wounds a troll ghost. Your thrust decimates a troll ghost. Your thrust wounds a troll ghost. Your thrust injures a troll ghost. Rathas lands a crushing blow! A troll ghost is gushing blood. <283hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is gushing blood. <283hp 423mn 334mv> 6 Your thrust injures a troll ghost. Your thrust injures a troll ghost. Your slash injures a troll ghost. Your slash thrashes a troll ghost. Rathas's beating DISMEMBERS a troll ghost! A troll ghost is screaming in pain. <283hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is screaming in pain. <283hp 423mn 334mv> Your thrust injures a troll ghost. Your thrust devastates a troll ghost. Rathas lands a crushing blow! Rathas's beating MANGLES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! A troll ghost's chill injures Rathas. A troll ghost is spasming in shock. <283hp 423mn 334mv> 6 Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is writhing in agony. <283hp 423mn 334mv> Your thrust wounds a troll ghost. Your thrust decimates a troll ghost. Your thrust injures a troll ghost. Rathas's beating GORES a troll ghost! A troll ghost's chill misses Rathas. A troll ghost is convulsing on the ground. <283hp 423mn 334mv> 6You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost is convulsing on the ground. <283hp 423mn 334mv> A troll ghost scrambles backward and dodges your thrust. Your thrust injures a troll ghost. Rathas's beating misses a troll ghost. Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost is DEAD!! You receive 308 experience points. You hear a troll ghost's death cry. Rathas sacrifices the corpse of a troll ghost to the gods. Rathas splits 120 silver coins. Your share is 60 silver. <283hp 423mn 334mv> But you are not fighting anyone. <283hp 423mn 334mv> l At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <283hp 423mn 334mv> scan e You peer intently east. === 1 east === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 east === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <283hp 423mn 334mv> scan s You peer intently south. === 1 south === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 south === A large decaying skeleton staggers around the cemetary. <283hp 423mn 334mv> You are thirsty. You are famished! <286hp 423mn 334mv> l At the North Western Corner You stand at the North Western corner of the cemetary and you can't help but notice a really disgusting odor coming from the building nearby. From this corner you can see the rest of the small cemetary and you notice that some graves seem to have been disturbed from when you last saw them. [Exits: east south] Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <286hp 423mn 334mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <286hp 423mn 333mv> nod mummy Rathas's beating DISMEMBERS a troll mummy! Rathas's beating PULVERIZES a troll mummy! Rathas's smash GORES a troll mummy! <286hp 423mn 333mv> You nod at a troll mummy. <286hp 423mn 333mv> Rathas's beating PULVERIZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! Rathas lands a crushing blow! Rathas's smash PULVERIZES a troll mummy! Your thrust misses a troll mummy. A troll mummy leans to his left and dodges your thrust. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy is covered in bleeding wounds. <286hp 423mn 333mv> Rathas looks at a zombie troll. A troll mummy is covered in bleeding wounds. <286hp 423mn 333mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is bleeding profusely. <286hp 423mn 333mv> 6 Your thrust wounds a troll mummy. Your thrust wounds a troll mummy. Your thrust wounds a troll mummy. Your slash misses a troll mummy. Rathas's beating GORES a troll mummy! Rathas's beating misses a troll mummy. Rathas's smash DISMEMBERS a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is gushing blood. <286hp 423mn 333mv> Rathas's pugil misses a troll mummy. A troll mummy is gushing blood. <286hp 423mn 333mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! Your thrust injures a troll mummy. Your thrust misses a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! A troll mummy's pound hits Rathas. A troll mummy is spasming in shock. <286hp 423mn 333mv> drin Your thrust decimates a troll mummy. Your thrust wounds a troll mummy. Rathas's beating MANGLES a troll mummy! Rathas's smash GORES a troll mummy! A troll mummy is convulsing on the ground. <286hp 423mn 333mv> k baldder You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is DEAD!! You receive 135 experience points. You hear a troll mummy's death cry. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <286hp 423mn 333mv> drink bladder Rathas looks at a zombie troll. <286hp 423mn 333mv> You cannot find it. <286hp 423mn 333mv> You drink water from a bladder. Your thirst is quenched. <286hp 423mn 333mv> drink bladder You drink water from a bladder. Your thirst is quenched. <286hp 423mn 333mv> exam bag A small bag made of hemp lies here. A small hemp bag holds: ( 3) a bottle of rum <286hp 423mn 333mv> exa You are famished! <290hp 423mn 334mv> m sack You do not see that here. <290hp 423mn 334mv> Rathas begins to behave like a wild animal. <290hp 423mn 334mv> starve You show your prominent ribs and hope that someone will take pity. <290hp 423mn 334mv> s A zombie troll shambles up to you and looks at you hungrily. A zombie troll says, 'Youse looks tasty...' A zombie troll grins. <290hp 423mn 334mv> can s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. === 2 south === A large mummified corpse wanders around here. A rotting troll shambles around here. <290hp 423mn 334mv> s sAmong the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <290hp 423mn 333mv> Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <290hp 423mn 332mv> A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' <290hp 423mn 332mv> Rathas lands a crushing blow! Rathas's beating MASSACRES a troll mummy! Rathas's beating PULVERIZES a troll mummy! <290hp 423mn 332mv> Rathas's smash GORES a troll mummy! Your thrust mauls a troll mummy. Your thrust misses a troll mummy. Your slash wounds a troll mummy. A troll mummy's pound misses Rathas. A troll mummy has quite a few wounds. <290hp 423mn 332mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is covered in bleeding wounds. <290hp 423mn 332mv> Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil DISMEMBERS a troll mummy! A troll mummy is covered in bleeding wounds. <290hp 423mn 332mv> 3 Your thrust maims a troll mummy. Your thrust wounds a troll mummy. Your thrust decimates a troll mummy. A troll mummy ducks and dodges your slash. Your slash injures a troll mummy. Rathas's beating GORES a troll mummy! Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! Rathas's smash DISMEMBERS a troll mummy! A troll mummy's pound hits Rathas. A troll mummy is screaming in pain. <290hp 423mn 332mv> 6 Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is screaming in pain. <290hp 423mn 332mv> Your thrust injures a troll mummy. A troll mummy leans to his right and dodges your thrust. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Rathas's beating GORES a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is spasming in shock. <290hp 423mn 332mv> Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil GORES a troll mummy! A troll mummy is writhing in agony. <290hp 423mn 332mv> Your thrust misses a troll mummy. Your thrust maims a troll mummy. Your thrust decimates a troll mummy. A troll mummy is poisoned by the venom on a wicked looking dagger. Your slash wounds a troll mummy. Rathas lands a crushing blow! Rathas's beating MANGLES a troll mummy! Rathas's beating DISMEMBERS a troll mummy! A troll mummy is DEAD!! You receive 149 experience points. A troll mummy's arm is sliced from his dead body. Rathas sacrifices the corpse of a troll mummy to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <290hp 423mn 332mv> But you are not fighting anyone. <290hp 423mn 332mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. Rathas the Monkey Totem Bearer is here. A rotting troll shambles around here. <290hp 423mn 332mv> The thunderclap from the storm seems to cease. You are famished! <293hp 423mn 334mv> inv You are carrying: sword a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a thin leather cape a bladder <293hp 423mn 334mv> exam Rathas paints himself with an ornate design. <293hp 423mn 334mv> backpack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: ( 2) a seashell ring ( 8) a blue potion an apron Farmer Griff's Culinary Secrets the Grand Pooh-Ba's Staff <293hp 423mn 334mv> get Rathas looks at a zombie troll. <293hp 423mn 334mv> sta Rathas's beating PULVERIZES a zombie troll! Rathas's beating PULVERIZES a zombie troll! Rathas's smash PULVERIZES a zombie troll! <293hp 423mn 334mv> ff Rathas's beating GORES a zombie troll! Rathas's smash GORES a zombie troll! Rathas lands a crushing blow! Rathas's beating RAZES a zombie troll! Your thrust decimates a zombie troll. A zombie troll is DEAD!! You receive 0 experience points. You hear a zombie troll's death cry. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <293hp 423mn 334mv> backpack You get the Grand Pooh-Ba's Staff from a leather backpack. <293hp 423mn 334mv> h remove dagger You stop dual wielding dagger. <293hp 423mn 334mv> remove dagger You stop using a wicked looking dagger. <293hp 423mn 334mv> hold staff You hold the Grand Pooh-Ba's Staff in your hands. <293hp 423mn 334mv> brandish staff You brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. <293hp 423mn 334mv> brandish staff You brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. <293hp 423mn 334mv> brandish Rathas sacrifices the arm of a troll mummy to the gods. <293hp 423mn 334mv> sta You are famished! <295hp 423mn 334mv> ff You brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. Rathas peers intently east. <295hp 423mn 334mv> eat mu Rathas peers intently west. <295hp 423mn 334mv> shroom Rathas peers intently east. <295hp 423mn 334mv> eat musYou eat a magic mushroom. You are no longer starving. You are hungry. <295hp 423mn 334mv> hroom You eat a magic mushroom. You are no longer hungry. <295hp 423mn 334mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <295hp 423mn 333mv> scan e You peer intently east. === 1 east === === 2 east === A large decaying skeleton staggers around the cemetary. <295hp 423mn 333mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Rathas has arrived. <295hp 423mn 332mv> scan e You peer intently east. === 1 east === A large decaying skeleton staggers around the cemetary. === 2 east === A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <295hp 423mn 332mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <295hp 423mn 331mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Rathas has arrived. <295hp 423mn 330mv> re Rathas's beating DISMEMBERS a troll ghost! <295hp 423mn 330mv> move staff Your punch thrashes a troll ghost. A troll ghost hops backward and dodges your punch. A troll ghost has a few scratches. <295hp 423mn 330mv> You stop using the Grand Pooh-Ba's Staff. A troll ghost has a few scratches. <295hp 423mn 330mv> ho Rathas's pugil misses a troll ghost. A troll ghost has a few scratches. <295hp 423mn 330mv> ld Your punch wounds a troll ghost. A troll ghost hops backward and dodges your punch. Rathas's beating GORES a troll ghost! A troll ghost has some small wounds. <295hp 423mn 330mv> dagger You wield dagger. Dagger feels like a part of you! A troll ghost has some small wounds. <295hp 423mn 330mv> A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' A troll ghost has some small wounds. <295hp 423mn 330mv> Your slash wounds a troll ghost. A troll ghost drops, rolls backward, and dodges your slash. Rathas's beating DISEMBOWELS a troll ghost! A troll ghost has some small wounds. <295hp 423mn 330mv> A troll ghost ducks and dodges your slash. Your slash injures a troll ghost. Rathas's beating DISMEMBERS a troll ghost! A troll ghost's chill wounds Rathas. A troll ghost has some small wounds. <295hp 423mn 330mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil PULVERIZES a troll ghost! A troll ghost has quite a few wounds. <295hp 423mn 330mv> Your slash injures a troll ghost. A troll ghost ducks and dodges your slash. Your slash wounds a troll ghost. Your slash wounds a troll ghost. Rathas's beating DISMEMBERS a troll ghost! A troll ghost has quite a few wounds. <295hp 423mn 330mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is bleeding profusely. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger A troll ghost has quite a few wounds. <298hp 423mn 334mv> Your slash wounds a troll ghost. Your slash wounds a troll ghost. Rathas lands a crushing blow! Rathas's smash DISMEMBERS a troll ghost! A troll ghost is covered in bleeding wounds. <298hp 423mn 334mv> hold dagger You dual wield a wicked looking dagger. A wicked looking dagger feels like a part of you! A troll ghost is covered in bleeding wounds. <298hp 423mn 334mv> Your slash thrashes a troll ghost. Your slash wounds a troll ghost. A troll ghost is poisoned by the venom on dagger. A troll ghost ducks and dodges your slash. Your thrust injures a troll ghost. Rathas's beating PULVERIZES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! A troll ghost is bleeding profusely. <298hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil PULVERIZES a troll ghost! A troll ghost is gushing blood. <298hp 423mn 334mv> Your slash wounds a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost's chill injures Rathas. A troll ghost is gushing blood. <298hp 423mn 334mv> 6 You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is gushing blood. <298hp 423mn 334mv> 6 Your slash injures a troll ghost. Your slash decimates a troll ghost. A troll ghost leans to his right and dodges your slash. Your thrust mauls a troll ghost. Your slash injures a troll ghost. Your thrust wounds a troll ghost. Rathas lands a crushing blow! Rathas's beating *** DEVASTATES *** a troll ghost! Rathas's beating GORES a troll ghost! A troll ghost is spasming in shock. <298hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is writhing in agony. <298hp 423mn 334mv> 3 Your slash wounds a troll ghost. Your slash injures a troll ghost. Your slash misses a troll ghost. Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost is writhing in agony. <298hp 423mn 334mv> gr Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil PULVERIZES a troll ghost! A troll ghost is convulsing on the ground. <298hp 423mn 334mv> Your slash injures a troll ghost. Your slash wounds a troll ghost. Rathas's beating PULVERIZES a troll ghost! A troll ghost is DEAD!! You receive 263 experience points. You hear a troll ghost's death cry. Rathas sacrifices the corpse of a troll ghost to the gods. Rathas splits 120 silver coins. Your share is 60 silver. <298hp 423mn 334mv> But you are not in combat! <298hp 423mn 334mv> Zeptaru's group: [35 Thi] Zeptaru   58%hp 100%mn 100%mv  829 tnl [36 Ran] Rathas   97%hp 100%mn 100%mv  12535 tnl <298hp 423mn 334mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] Rathas the Monkey Totem Bearer is here. A rotting troll shambles around here. <298hp 423mn 334mv> scan w You peer intently west. === 1 west === A large decaying skeleton staggers around the cemetary. === 2 west === <298hp 423mn 334mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. === 2 south === A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. <298hp 423mn 334mv> s Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] A large decaying skeleton staggers around the cemetary. (Translucent) The shimmering ghost of a troll floats here. Rathas has arrived. <298hp 423mn 333mv> Rathas's beating GORES a troll ghost! Rathas's beating RAZES a troll ghost! Rathas's beating DISMEMBERS a troll ghost! Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost scrambles backward and dodges your slash. Your thrust injures a troll ghost. Your thrust misses a troll ghost. A troll ghost's chill thrashes Rathas. A troll ghost has some small wounds. <298hp 423mn 333mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost has quite a few wounds. <298hp 423mn 333mv> 3 Your kicked dirt nicks a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost has quite a few wounds. <298hp 423mn 333mv> 6 A troll ghost ducks and dodges your slash. A troll ghost hops backward and dodges your slash. Rathas's beating DISMEMBERS a troll ghost! A troll ghost's chill wounds Rathas. A troll ghost has quite a few wounds. <302hp 423mn 334mv> 6 Your slash misses a troll ghost. A troll ghost drops, rolls backward, and dodges your slash. A troll ghost leans to his right and dodges your thrust. Rathas lands a crushing blow! Rathas's smash DISMEMBERS a troll ghost! A troll ghost has quite a few wounds. <302hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost is covered in bleeding wounds. <302hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is covered in bleeding wounds. <302hp 423mn 334mv> 6 A troll ghost leans back and dodges your slash. Your slash wounds a troll ghost. Your thrust injures a troll ghost. Your thrust misses a troll ghost. A troll ghost is covered in bleeding wounds. <302hp 423mn 334mv> Your slash injures a troll ghost. Your slash wounds a troll ghost. Your thrust injures a troll ghost. Your slash injures a troll ghost. Rathas's beating GORES a troll ghost! A troll ghost is bleeding profusely. <302hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost is bleeding profusely. <302hp 423mn 334mv> 6 Your slash wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost's chill wounds Rathas. A troll ghost is bleeding profusely. <302hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is gushing blood. <302hp 423mn 334mv> Your slash injures a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. Your thrust wounds a troll ghost. A troll ghost is poisoned by the venom on a wicked looking dagger. Your slash wounds a troll ghost. Rathas's beating PULVERIZES a troll ghost! A troll ghost's chill wounds Rathas. A troll ghost is screaming in pain. <302hp 423mn 334mv> 6 Your slash mauls a troll ghost. Your slash wounds a troll ghost. Your slash thrashes a troll ghost. Your thrust wounds a troll ghost. Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost's chill injures Rathas. A troll ghost is spasming in shock. <302hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is spasming in shock. <302hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! Your slash misses a troll ghost. Your slash wounds a troll ghost. Your thrust injures a troll ghost. Rathas's beating misses a troll ghost. Rathas's smash DISMEMBERS a troll ghost! Rathas's smash DISEMBOWELS a troll ghost! A troll ghost's chill wounds Rathas. A troll ghost is convulsing on the ground. <302hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! Your slash injures a troll ghost. Your slash injures a troll ghost. Rathas's beating GORES a troll ghost! A troll ghost is DEAD!! You receive 298 experience points. A troll ghost's heart is torn from his chest. Rathas sacrifices the corpse of a troll ghost to the gods. Rathas splits 120 silver coins. Your share is 60 silver. <302hp 423mn 334mv> l Rathas applies some bright orange moss with a strong scent of cinnamon to his wounds. <302hp 423mn 334mv> Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north south west] The torn-out heart of a troll ghost is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <302hp 423mn 334mv> s At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] A large mummified corpse wanders around here. (Translucent) The shimmering ghost of a troll floats here. Rathas has arrived. <302hp 423mn 333mv> Rathas applies some bright orange moss with a strong scent of cinnamon to your wounds. A warm feeling fills your body. <402hp 423mn 333mv> Rathas's beating RAZES a troll ghost! <402hp 423mn 333mv> Rathas's beating GORES a troll ghost! Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! Your slash injures a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost is poisoned by the venom on dagger. A troll ghost scrambles backward and dodges your thrust. Your slash wounds a troll ghost. You have become better at third attack! A troll ghost shivers and suffers. A troll ghost's poison grazes him. A troll ghost has quite a few wounds. <407hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost has quite a few wounds. <407hp 423mn 334mv> 6 You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost has quite a few wounds. <407hp 423mn 334mv> Your slash wounds a troll ghost. Your slash wounds a troll ghost. Rathas's beating GORES a troll ghost! Rathas lands a crushing blow! A troll ghost's chill wounds Rathas. A troll ghost is covered in bleeding wounds. <407hp 423mn 334mv> 6 Your slash injures a troll ghost. Your slash injures a troll ghost. Your slash mauls a troll ghost. A troll ghost ducks and dodges your thrust. Rathas's beating GORES a troll ghost! Rathas's beating GORES a troll ghost! A troll ghost's chill wounds Rathas. A troll ghost is bleeding profusely. <407hp 423mn 334mv> 3 You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is bleeding profusely. <407hp 423mn 334mv> 6 Your slash wounds a troll ghost. A troll ghost ducks and dodges your slash. Your slash injures a troll ghost. A troll ghost leans to his left and dodges your thrust. Your thrust wounds a troll ghost. Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost's chill misses Rathas. A troll ghost is gushing blood. <407hp 423mn 334mv> Your slash wounds a troll ghost. Your slash injures a troll ghost. Rathas's smash misses a troll ghost. A troll ghost is screaming in pain. <407hp 423mn 334mv> Your kicked dirt nicks a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is screaming in pain. <407hp 423mn 334mv> Rathas's pugil misses a troll ghost. A troll ghost is screaming in pain. <407hp 423mn 334mv> Your slash wounds a troll ghost. A troll ghost drops, rolls backward, and dodges your slash. Your slash wounds a troll ghost. Your slash wounds a troll ghost. Your thrust injures a troll ghost. Rathas's beating DISMEMBERS a troll ghost! A troll ghost's chill misses Rathas. A troll ghost is screaming in pain. <407hp 423mn 334mv> 6 Your slash injures a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. Your thrust wounds a troll ghost. Rathas lands a crushing blow! Rathas's beating *** DEMOLISHES *** a troll ghost! A troll ghost is writhing in agony. <407hp 423mn 334mv> You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost is writhing in agony. <407hp 423mn 334mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A troll ghost is writhing in agony. <407hp 423mn 334mv> Your slash wounds a troll ghost. Your slash misses a troll ghost. Your slash wounds a troll ghost. A troll ghost drops, rolls backward, and dodges your thrust. Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! Rathas's beating GORES a troll ghost! A troll ghost is DEAD!! You receive 305 experience points. A troll ghost's arm is sliced from his dead body. Rathas sacrifices the corpse of a troll ghost to the gods. Rathas splits 120 silver coins. Your share is 60 silver. <407hp 423mn 334mv> But you are not fighting anyone. <407hp 423mn 334mv> l At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] The sliced-off arm of a troll ghost is lying here. Rathas the Monkey Totem Bearer is here. A large mummified corpse wanders around here. <407hp 423mn 334mv> sa can w You peer intently west. === 1 west === (Translucent) The shimmering ghost of a troll floats here. A rotting troll shambles around here. === 2 west === A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <407hp 423mn 334mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A natural spring flows from the ground here. (Translucent) The shimmering ghost of a troll floats here. A rotting troll shambles around here. Rathas has arrived. <407hp 423mn 333mv> Rathas tells the group 'OOC-be sure to remove that elite armor before this next one is dead' <414hp 423mn 334mv> wo You have 12 gold, 778 silver, and 234136 experience (224 exp to level). <414hp 423mn 334mv> re  gtell one sec You tell the group 'one sec' <414hp 423mn 334mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <414hp 423mn 334mv> remove turban You stop using an elite guard's turban. <414hp 423mn 334mv> remove guards You stop using an elite guard's leg guards. <414hp 423mn 334mv> Rathas tells the group 'ooc-or remove all, then once dead, wear all...' <414hp 423mn 334mv> remove boots You stop using an elite guard's boots. <414hp 423mn 334mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has some small wounds. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <414hp 423mn 334mv> sc You are Zeptaru the Godfather. Level 35, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 3 minutes, and 54 seconds ago. Race: changeling Sex: male Class: thief You have 414/507 hit, 423/423 mana, 334/319 movement. You have 3 practices and 0 training sessions. You are carrying 26/47 items with weight 144/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 234136 exp, and have 12 gold and 778 silver coins. You need 224 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -78 bash: -84 slash: -75 magic: -37 You are superbly armored against piercing. You are almost invulnerable to bashing. You are superbly armored against slashing. You are very well-armored against magic. Hitroll: 12 Damroll: 16 You are neutral, and impulsively inclined. <414hp 423mn 334mv> gtell o The thunderclap from the storm seems to cease. <422hp 423mn 319mv> k You tell the group 'ok' <422hp 423mn 319mv> Rathas tells the group 'ooc- see the difference in your constution?' <422hp 423mn 319mv> gtell Aye Rathas drinks water from a natural spring. <422hp 423mn 319mv> ^R gtell Aye i see it You tell the group 'Aye i see it' <422hp 423mn 319mv> Rathas's beating GORES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! <422hp 423mn 319mv> A zombie troll shambles up to you and looks at you hungrily. A zombie troll says, 'Youse looks tasty...' A zombie troll grins. <422hp 423mn 319mv> Rathas's beating RAZES a troll ghost! Rathas's beating GORES a troll ghost! Your slash misses a troll ghost. Your slash hits a troll ghost. A troll ghost has some small wounds. <422hp 423mn 319mv> 6 You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost has quite a few wounds. <422hp 423mn 319mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil DISMEMBERS a troll ghost! A troll ghost has quite a few wounds. <422hp 423mn 319mv> 6 Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost scrambles backward and dodges your slash. Rathas's beating DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost's chill thrashes Rathas. A troll ghost is covered in bleeding wounds. <422hp 423mn 319mv> 3 You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is bleeding profusely. <422hp 423mn 319mv> Your slash injures a troll ghost. A troll ghost drops, rolls backward, and dodges your slash. Your slash wounds a troll ghost. Your thrust injures a troll ghost. Rathas's smash DISMEMBERS a troll ghost! A troll ghost is bleeding profusely. <422hp 423mn 319mv> 6 Your slash mauls a troll ghost. Your slash injures a troll ghost. A troll ghost scrambles backward and dodges your slash. Your thrust injures a troll ghost. Rathas's beating GORES a troll ghost! A troll ghost is gushing blood. <422hp 423mn 319mv> Your kicked dirt scratches a troll ghost. A troll ghost is blinded by the dirt in his eyes! A troll ghost is gushing blood. <422hp 423mn 319mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil GORES a troll ghost! A zombie troll starts moaning. A zombie troll says, 'Mes wants braiiiiiiins....' A troll ghost is gushing blood. <422hp 423mn 319mv> Your slash injures a troll ghost. Your slash mauls a troll ghost. Rathas lands a crushing blow! Rathas's beating === EVISCERATES === a troll ghost! Rathas's beating GORES a troll ghost! A troll ghost's chill misses Rathas. A troll ghost is spasming in shock. <422hp 423mn 319mv> 6 Your slash wounds a troll ghost. Your slash hits a troll ghost. A troll ghost hops backward and dodges your thrust. Rathas lands a crushing blow! Rathas's beating MASSACRES a troll ghost! Rathas's smash DISMEMBERS a troll ghost! A troll ghost is convulsing on the ground. <422hp 423mn 319mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is convulsing on the ground. <422hp 423mn 319mv> Rathas pugils a troll ghost with a bone crushing pugil! Rathas's pugil PULVERIZES a troll ghost! A troll ghost is convulsing on the ground. <422hp 423mn 319mv> Your slash hits a troll ghost. Your slash wounds a troll ghost. Your slash wounds a troll ghost. A troll ghost is DEAD!! You receive 289 experience points. You raise a level!! You gain 17/524 hp, 8/431 mana, 6/325 move, and 4/7 practices. A troll ghost spills his guts all over the floor. The gods give you 120 silver coins for your sacrifice. You split 120 silver coins. Your share is 60 silver. <422hp 423mn 319mv> But you are not fighting anyone. <422hp 423mn 319mv> Rathas's beating PULVERIZES a zombie troll! Rathas's beating GORES a zombie troll! <422hp 423mn 319mv> Rathas's beating PULVERIZES a zombie troll! Rathas's smash GORES a zombie troll! Your slash mauls a zombie troll. Your slash injures a zombie troll. Your slash wounds a zombie troll. A zombie troll's claw misses Rathas. You can benefit from the application of herbs again. A zombie troll is spasming in shock. <426hp 431mn 325mv> 6 You circle around a zombie troll to land a critical strike. Your circle stab DISEMBOWELS a zombie troll! Rathas's pugil misses a zombie troll. A zombie troll is writhing in agony. <426hp 431mn 325mv> Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your slash wounds a zombie troll. Your thrust wounds a zombie troll. A zombie troll is DEAD!! You receive 0 experience points. A zombie troll's severed head plops on the ground. The gods give you 72 silver coins for your sacrifice. You split 72 silver coins. Your share is 36 silver. <426hp 431mn 325mv> Rathas looks at you. <426hp 431mn 325mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] The severed head of a zombie troll is lying here. A steaming pile of a troll ghost's entrails is lying here. A natural spring flows from the ground here. Rathas the Monkey Totem Bearer is here. <426hp 431mn 325mv> smile     say Heh You say, 'Heh' <426hp 431mn 325mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] The severed head of a zombie troll is lying here. A steaming pile of a troll ghost's entrails is lying here. A natural spring flows from the ground here. Rathas the Monkey Totem Bearer is here. <426hp 431mn 325mv> scac   can w You peer intently west. === 1 west === A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. === 2 west === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <426hp 431mn 325mv> scan e You peer intently east. === 1 east === A large mummified corpse wanders around here. <426hp 431mn 325mv> scan n You peer intently north. === 1 north === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 north === A large decaying skeleton staggers around the cemetary. === 3 north === A large mummified corpse wanders around here. === 4 north === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <426hp 431mn 325mv> scan s You peer intently south. <426hp 431mn 325mv> scan n You peer intently north. === 1 north === A large mummified corpse wanders around here. A rotting troll shambles around here. === 2 north === A large decaying skeleton staggers around the cemetary. === 3 north === A large mummified corpse wanders around here. === 4 north === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <426hp 431mn 325mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <426hp 431mn 324mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <426hp 431mn 323mv> scan n You peer intently north. === 1 north === A large mummified corpse wanders around here. === 2 north === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <426hp 431mn 323mv> scan      n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] A pair of armguards lies here neglected. A large mummified corpse wanders around here. Rathas has arrived. <431hp 431mn 324mv> bac   sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 5 minutes, and 26 seconds ago. Race: changeling Sex: male Class: thief You have 431/524 hit, 431/431 mana, 324/325 movement. You have 7 practices and 0 training sessions. You are carrying 26/47 items with weight 145/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 234425 exp, and have 12 gold and 874 silver coins. You need 11815 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -78 bash: -84 slash: -75 magic: -37 You are superbly armored against piercing. You are almost invulnerable to bashing. You are superbly armored against slashing. You are very well-armored against magic. Hitroll: 12 Damroll: 16 You are neutral, and impulsively inclined. <431hp 431mn 324mv> Rathas tells the group 'how good dat brass bracer?' <431hp 431mn 324mv> Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! Your slash wounds a troll mummy. Your slash decimates a troll mummy. A troll mummy scrambles backward and dodges your slash. A troll mummy has some small wounds. <431hp 431mn 324mv> Your slash wounds a troll mummy. Your slash injures a troll mummy. Your thrust devastates a troll mummy. Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! Rathas lands a crushing blow! Rathas's beating *** DEVASTATES *** a troll mummy! A troll mummy is bleeding profusely. <431hp 431mn 324mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is bleeding profusely. <431hp 431mn 324mv> Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil PULVERIZES a troll mummy! A troll mummy is gushing blood. <431hp 431mn 324mv> You have become better at advanced daggers! Your slash mauls a troll mummy. Your slash wounds a troll mummy. Rathas's beating GORES a troll mummy! Rathas's beating DISMEMBERS a troll mummy! Rathas's beating PULVERIZES a troll mummy! A troll mummy is spasming in shock. <431hp 431mn 324mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is writhing in agony. <431hp 431mn 324mv> Your slash wounds a troll mummy. Your slash injures a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Rathas's beating GORES a troll mummy! A troll mummy is convulsing on the ground. <431hp 431mn 324mv> 3 Your slash injures a troll mummy. Your slash wounds a troll mummy. Rathas's beating GORES a troll mummy! A troll mummy is nearly dead. <431hp 431mn 324mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil GORES a troll mummy! A troll mummy is DEAD!! You receive 109 experience points. A troll mummy's arm is sliced from his dead body. Rathas sacrifices the corpse of a troll mummy to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <431hp 431mn 324mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] The sliced-off arm of a troll mummy is lying here. A pair of armguards lies here neglected. Rathas the Monkey Totem Bearer is here. <431hp 431mn 324mv> scan n You peer intently north. === 1 north === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <431hp 431mn 324mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A natural spring flows from the ground here. A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <436hp 431mn 324mv> Rathas drinks water from a natural spring. <436hp 431mn 324mv> ta Rathas's beating misses a troll mummy. <436hp 431mn 324mv> Rathas lands a crushing blow! Rathas's beating MANGLES a troll mummy! Your slash thrashes a troll mummy. Your slash hits a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Your thrust injures a troll mummy. A troll mummy's pound misses Rathas. A troll mummy has some small wounds. <436hp 431mn 324mv> 6 Huh? A troll mummy has some small wounds. <436hp 431mn 324mv> Your slash thrashes a troll mummy. Your slash thrashes a troll mummy. Your slash mauls a troll mummy. Your thrust wounds a troll mummy. Rathas's beating DISMEMBERS a troll mummy! Rathas's smash DISMEMBERS a troll mummy! A troll mummy's pound injures Rathas. A troll mummy is covered in bleeding wounds. <436hp 431mn 324mv> Rathas pugils a troll mummy with a bone crushing pugil! Rathas's pugil GORES a troll mummy! A troll mummy is covered in bleeding wounds. <436hp 431mn 324mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is bleeding profusely. <436hp 431mn 324mv> 6 Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash thrashes a troll mummy. Your thrust injures a troll mummy. Rathas's beating misses a troll mummy. Rathas's beating GORES a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is gushing blood. <436hp 431mn 324mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is screaming in pain. <436hp 431mn 324mv> Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. A troll mummy leans to his left and dodges your thrust. Your slash thrashes a troll mummy. You have become better at advanced daggers! A troll mummy hops backward and dodges your thrust. Rathas's beating GORES a troll mummy! Rathas's smash DISMEMBERS a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is spasming in shock. <436hp 431mn 324mv> Rathas stops dual wielding twisted staff of pine. A troll mummy is spasming in shock. <436hp 431mn 324mv> 6 Rathas takes his weapon and smashes a troll mummy's head with a loud crack! Rathas's bashing DISMEMBERS a troll mummy! A troll mummy is writhing in agony. <436hp 431mn 324mv> Your slash mauls a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash injures a troll mummy. Your thrust hits a troll mummy. Rathas lands a crushing blow! Rathas's beating RAZES a troll mummy! Rathas's beating RAZES a troll mummy! A troll mummy is DEAD!! You receive 112 experience points. You hear a troll mummy's death cry. Rathas sacrifices the corpse of a troll mummy to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <436hp 431mn 324mv> But you are not fighting anyone. <436hp 431mn 324mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A natural spring flows from the ground here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <436hp 431mn 324mv> scan w You peer intently west. === 1 west === A rotting troll shambles around here. === 2 west === A large decaying skeleton staggers around the cemetary. <436hp 431mn 324mv> scan e You peer intently east. === 1 east === A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. <436hp 431mn 324mv> e At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] A rotting troll shambles around here. (Translucent) The shimmering ghost of a troll floats here. Rathas has arrived. <436hp 431mn 323mv> e Alas, you cannot go that way. <436hp 431mn 323mv> Rathas's beating RAZES a troll ghost! Rathas's beating PULVERIZES a troll ghost! <436hp 431mn 323mv> Rathas's beating RAZES a troll ghost! Rathas's beating PULVERIZES a troll ghost! Your slash wounds a troll ghost. Your slash wounds a troll ghost. Your thrust wounds a troll ghost. A troll ghost has quite a few wounds. <436hp 431mn 323mv> Rathas takes his weapon and smashes a troll ghost's head with a loud crack! A troll ghost looks very disoriented. Rathas's bashing DISMEMBERS a troll ghost! A troll ghost has quite a few wounds. <436hp 431mn 323mv> Your slash injures a troll ghost. Your slash misses a troll ghost. Your slash hits a troll ghost. Your slash misses a troll ghost. Rathas's beating DISMEMBERS a troll ghost! A troll ghost is covered in bleeding wounds. <439hp 431mn 325mv> 6 You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is covered in bleeding wounds. <439hp 431mn 325mv> Your slash injures a troll ghost. Your slash injures a troll ghost. Rathas's beating *** DEVASTATES *** a troll ghost! A troll ghost is bleeding profusely. <439hp 431mn 325mv> 6 You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! Your slash thrashes a troll ghost. Your slash wounds a troll ghost. A troll ghost drops, rolls backward, and dodges your thrust. A troll ghost is gushing blood. <439hp 431mn 325mv> Rathas takes his weapon and smashes a troll ghost's head with a loud crack! Rathas's bashing DISMEMBERS a troll ghost! A troll ghost is gushing blood. <439hp 431mn 325mv> 6 Your slash mauls a troll ghost. Your slash injures a troll ghost. A troll ghost is poisoned by the venom on dagger. Your slash wounds a troll ghost. A troll ghost is poisoned by the venom on dagger. Your slash thrashes a troll ghost. Rathas lands a crushing blow! A troll ghost is gushing blood. <439hp 431mn 325mv> You circle around a troll ghost to land a critical strike. Your circle stab DISEMBOWELS a troll ghost! A troll ghost is screaming in pain. <439hp 431mn 325mv> 6 Your slash wounds a troll ghost. Your slash injures a troll ghost. A troll ghost ducks and dodges your slash. Rathas lands a crushing blow! Rathas's beating *** SLAUGHTERS *** a troll ghost! Rathas's beating DISMEMBERS a troll ghost! A troll ghost is spasming in shock. <439hp 431mn 325mv> Rathas takes his weapon and smashes a troll ghost's head with a loud crack! Rathas's bashing DISMEMBERS a troll ghost! A troll ghost ducks and dodges your slash. Your slash thrashes a troll ghost. Your thrust thrashes a troll ghost. Rathas lands a crushing blow! Rathas's beating *** DEMOLISHES *** a troll ghost! A troll ghost's chill wounds Rathas. A troll ghost is convulsing on the ground. <439hp 431mn 325mv> You circle around a troll ghost to land a critical strike. Your circle stab DISMEMBERS a troll ghost! A troll ghost is convulsing on the ground. <439hp 431mn 325mv> 6 Your slash wounds a troll ghost. Your slash thrashes a troll ghost. A troll ghost leans back and dodges your slash. Rathas's beating PULVERIZES a troll ghost! A troll ghost is DEAD!! You receive 256 experience points. You hear a troll ghost's death cry. Rathas sacrifices the corpse of a troll ghost to the gods. Rathas splits 120 silver coins. Your share is 60 silver. <439hp 431mn 325mv> But you are not fighting anyone. <439hp 431mn 325mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A natural spring flows from the ground here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <439hp 431mn 324mv> e At the North Eastern corner You stand at the North Eastern corner of the cemetary. From here you notice that cemetary really isn't very big, possibly because not many trolls die peacefully and get buried. When you look down you notice a strange liquid seeping through the ground, and upon closer inspection, you see that it's fresh blood. [Exits: south west] A rotting troll shambles around here. Rathas has arrived. <439hp 431mn 323mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. === 2 south === A rotting troll shambles around here. <439hp 431mn 323mv> scan n You peer intently north. <439hp 431mn 323mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. === 2 south === A rotting troll shambles around here. <439hp 431mn 323mv> scan e You peer intently east. <439hp 431mn 323mv> scan w You peer intently west. === 1 west === A large decaying skeleton staggers around the cemetary. === 2 west === A rotting troll shambles around here. <439hp 431mn 323mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a small shack. [Exits: east south west] A natural spring flows from the ground here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <439hp 431mn 322mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A rotting troll shambles around here. Rathas has arrived. <439hp 431mn 321mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. === 2 south === <439hp 431mn 321mv> scan n   e You peer intently east. === 1 east === A large decaying skeleton staggers around the cemetary. === 2 east === A rotting troll shambles around here. <444hp 431mn 325mv> Rathas tells the group 'der any tuff stuff we needs to not run into in here?' <444hp 431mn 325mv> Rathas peers intently east. <444hp 431mn 325mv> Rathas peers intently west. <444hp 431mn 325mv> Rathas peers intently south. <444hp 431mn 325mv> g shrug You shrug. <444hp 431mn 325mv> Rathas nods. <444hp 431mn 325mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. === 2 south === <444hp 431mn 325mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <444hp 431mn 324mv> scan e You peer intently east. === 1 east === === 2 east === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <444hp 431mn 324mv> scan s You peer intently south. === 1 south === === 2 south === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <444hp 431mn 324mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Rathas has arrived. <444hp 431mn 323mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. === 2 south === A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. <444hp 431mn 323mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Rathas has arrived. <444hp 431mn 322mv> s Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A large decaying skeleton staggers around the cemetary. A large mummified corpse wanders around here. Rathas has arrived. <444hp 431mn 321mv> back mummy Rathas's beating PULVERIZES a troll mummy! Rathas's beating MANGLES a troll mummy! <444hp 431mn 321mv> That person is moving around too much to backstab. <444hp 431mn 321mv> The thunderclap from the storm seems to cease. <449hp 431mn 325mv> Rathas's beating RAZES a troll mummy! Rathas's beating RAZES a troll mummy! Your slash misses a troll mummy. Your slash injures a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. A troll mummy's pound hits Rathas. A troll mummy is covered in bleeding wounds. <449hp 431mn 325mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is covered in bleeding wounds. <449hp 431mn 325mv> 6 Your slash mauls a troll mummy. Your slash misses a troll mummy. Rathas's beating RAZES a troll mummy! A troll mummy's pound hits Rathas. A troll mummy is bleeding profusely. <449hp 431mn 325mv> 6 Rathas takes his weapon and smashes a troll mummy's head with a loud crack! A troll mummy looks very disoriented. Rathas's bashing DISEMBOWELS a troll mummy! A troll mummy is gushing blood. <449hp 431mn 325mv> You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is gushing blood. <449hp 431mn 325mv> Your slash thrashes a troll mummy. Your slash injures a troll mummy. A troll mummy leans to his left and dodges your thrust. Rathas lands a crushing blow! Rathas's beating MANGLES a troll mummy! A troll mummy is screaming in pain. <449hp 431mn 325mv> 6 Your slash wounds a troll mummy. Your slash wounds a troll mummy. Rathas's beating PULVERIZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is writhing in agony. <449hp 431mn 325mv> You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is writhing in agony. <449hp 431mn 325mv> Rathas takes his weapon and smashes a troll mummy's head with a loud crack! Rathas's bashing DISEMBOWELS a troll mummy! A troll mummy is convulsing on the ground. <449hp 431mn 325mv> Your slash mauls a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash injures a troll mummy. Rathas's beating GORES a troll mummy! A troll mummy is DEAD!! You receive 130 experience points. A troll mummy spills his guts all over the floor. Rathas sacrifices the corpse of a troll mummy to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <449hp 431mn 325mv> l But you are not fighting anyone. <449hp 431mn 325mv> Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A steaming pile of a troll mummy's entrails is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <449hp 431mn 325mv> scan e You peer intently east. === 1 east === === 2 east === A large mummified corpse wanders around here. <449hp 431mn 325mv> e Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A natural spring flows from the ground here. Rathas has arrived. <449hp 431mn 324mv> e At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] A large mummified corpse wanders around here. Rathas has arrived. <449hp 431mn 323mv> Rathas lands a crushing blow! Rathas's beating *** SLAUGHTERS *** a troll mummy! <449hp 431mn 323mv> 8 You need to be wielding a whip or flail to lash. Rathas's beating PULVERIZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! Your slash injures a troll mummy. Your slash injures a troll mummy. Your thrust injures a troll mummy. A troll mummy's pound injures Rathas. A troll mummy is covered in bleeding wounds. <449hp 431mn 323mv> Rathas takes his weapon and smashes a troll mummy's head with a loud crack! Rathas's bashing MUTILATES a troll mummy! A troll mummy is covered in bleeding wounds. <449hp 431mn 323mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is covered in bleeding wounds. <449hp 431mn 323mv> Your slash thrashes a troll mummy. Your slash misses a troll mummy. Your thrust wounds a troll mummy. Rathas's beating PULVERIZES a troll mummy! A troll mummy is bleeding profusely. <449hp 431mn 323mv> Your slash mauls a troll mummy. Your slash injures a troll mummy. Your slash injures a troll mummy. Rathas's beating misses a troll mummy. Rathas's beating PULVERIZES a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is screaming in pain. <449hp 431mn 323mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! A troll mummy is screaming in pain. <449hp 431mn 323mv> Your slash injures a troll mummy. Your slash decimates a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy leans to his right and dodges your thrust. Your slash injures a troll mummy. Rathas's beating RAZES a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is spasming in shock. <449hp 431mn 323mv> 6 Rathas takes his weapon and smashes a troll mummy's head with a loud crack! Rathas's bashing DISEMBOWELS a troll mummy! A troll mummy is writhing in agony. <449hp 431mn 323mv> You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! Your slash mauls a troll mummy. Your slash injures a troll mummy. Rathas's beating GORES a troll mummy! A troll mummy is convulsing on the ground. <449hp 431mn 323mv> Your slash injures a troll mummy. Your slash injures a troll mummy. Rathas's beating MANGLES a troll mummy! A troll mummy is DEAD!! You receive 133 experience points. You hear a troll mummy's death cry. Rathas sacrifices the corpse of a troll mummy to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <454hp 431mn 325mv> l At the South Eastern Corner You stand at the South Eastern corner of the cemetary. With your back against the fence corner and the other two walls of the fence at your sides, you probably would be able to prevent any attackers from surrounding you here. Or maybe not. [Exits: north west] Rathas the Monkey Totem Bearer is here. <454hp 431mn 325mv> scn an w You peer intently west. === 1 west === === 2 west === A large decaying skeleton staggers around the cemetary. <454hp 431mn 325mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east west] A natural spring flows from the ground here. Rathas has arrived. <454hp 431mn 324mv> w Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A steaming pile of a troll mummy's entrails is lying here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <454hp 431mn 323mv> scan n You peer intently north. === 1 north === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. === 2 north === <454hp 431mn 323mv> scan    scan w You peer intently west. === 1 west === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <454hp 431mn 323mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Rathas has arrived. <454hp 431mn 322mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Rathas has arrived. <454hp 431mn 321mv> scan e You peer intently east. === 1 east === A large decaying skeleton staggers around the cemetary. === 2 east === A rotting troll shambles around here. <454hp 431mn 321mv> scan n w You peer intently west. === 1 west === A large decaying skeleton staggers around the cemetary. <454hp 431mn 321mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <454hp 431mn 320mv> scan e You peer intently east. === 1 east === === 2 east === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. <454hp 431mn 320mv> scan w You peer intently west. === 1 west === A large mummified corpse wanders around here. A rotting troll shambles around here. <454hp 431mn 320mv> scan n You peer intently north. === 1 north === A rotting troll shambles around here. <454hp 431mn 320mv> w Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] A large mummified corpse wanders around here. A rotting troll shambles around here. Rathas has arrived. <454hp 431mn 319mv> Rathas's beating PULVERIZES a troll mummy! <454hp 431mn 319mv> Rathas's beating PULVERIZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your thrust wounds a troll mummy. A troll mummy has quite a few wounds. <454hp 431mn 319mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISEMBOWELS a troll mummy! Rathas takes his weapon and smashes a troll mummy's head with a loud crack! Rathas's bashing DISMEMBERS a troll mummy! A troll mummy is covered in bleeding wounds. <457hp 431mn 325mv> Your slash wounds a troll mummy. Your slash mauls a troll mummy. Your slash injures a troll mummy. Your thrust wounds a troll mummy. Your slash wounds a troll mummy. Your thrust wounds a troll mummy. Rathas's beating PULVERIZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! A troll mummy's pound misses Rathas. A troll mummy is gushing blood. <457hp 431mn 325mv> 6 You circle around a troll mummy to land a critical strike. Your circle stab DISMEMBERS a troll mummy! A troll mummy is screaming in pain. <457hp 431mn 325mv> Your slash hits a troll mummy. A troll mummy hops backward and dodges your slash. Your thrust injures a troll mummy. Your thrust injures a troll mummy. Rathas's beating RAZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! A troll mummy's pound injures Rathas. A troll mummy is spasming in shock. <457hp 431mn 325mv> Rathas takes his weapon and smashes a troll mummy's head with a loud crack! Rathas's bashing DISMEMBERS a troll mummy! A troll mummy is writhing in agony. <457hp 431mn 325mv> Your slash wounds a troll mummy. A troll mummy leans to his right and dodges your slash. Your thrust injures a troll mummy. A troll mummy is poisoned by the venom on a wicked looking dagger. Rathas's beating PULVERIZES a troll mummy! Rathas's beating PULVERIZES a troll mummy! A troll mummy's pound hits Rathas. A troll mummy is nearly dead. <457hp 431mn 325mv> Your slash mauls a troll mummy. A troll mummy is DEAD!! You receive 112 experience points. You hear a troll mummy's death cry. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <457hp 431mn 325mv> l Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. [Exits: north east south] Rathas the Monkey Totem Bearer is here. A rotting troll shambles around here. <457hp 431mn 325mv> scan n You peer intently north. === 1 north === A large decaying skeleton staggers around the cemetary. <457hp 431mn 325mv> scan s You peer intently south. === 1 south === A large decaying skeleton staggers around the cemetary. === 2 south === <457hp 431mn 325mv> w Alas, you cannot go that way. <457hp 431mn 325mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <457hp 431mn 324mv> scan n You peer intently north. === 1 north === A rotting troll shambles around here. <457hp 431mn 324mv> n Along the Cemetary Fence You are walking along the high fence surrounding the cemetary. This seems a safe thing to do, since you suspect many of the buried dead are not sleeping very well. At least with your back to the fence, you can fend attackers off easier. To the north you can open a gate to a building from which a foul smell emerges. [Exits: east south west] A rotting troll shambles around here. Rathas has arrived. <457hp 431mn 323mv> scan w You peer intently west. === 1 west === A large decaying skeleton staggers around the cemetary. <457hp 431mn 323mv> s Rathas paints himself with an ornate design. <457hp 431mn 323mv> can e You peer intently east. === 1 east === A large decaying skeleton staggers around the cemetary. === 2 east === A rotting troll shambles around here. <457hp 431mn 323mv> Rathas lets out a blood freezing warcry! Rathas yells, 'For da woods!' <462hp 431mn 325mv> n The door is closed. <462hp 431mn 325mv> open n Ok. <462hp 431mn 325mv> scan n You peer intently north. === 1 north === <462hp 431mn 325mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A funny smell comes from the north. One of the graves has a stick with a ribbon tied to it wedged into the damp earth. A rotten smell emanates from the grave, and the dirt seems to churn as if something buried is trying to get out. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. Rathas has arrived. <462hp 431mn 324mv> Rathas peers intently north. <462hp 431mn 324mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] Rathas has arrived. <462hp 431mn 323mv> gtell what about below the stones? You tell the group 'what about below the stones?' <462hp 431mn 323mv> Rathas peers intently east. <462hp 431mn 323mv> Rathas tells the group 'dat be ok too' <462hp 431mn 323mv> s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Rathas has arrived. <470hp 431mn 324mv> s Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A steaming pile of a troll mummy's entrails is lying here. A large decaying skeleton staggers around the cemetary. Rathas has arrived. <470hp 431mn 323mv> s Rathas tells the group 'except me cant rescues' The door is closed. <470hp 431mn 323mv> gtell are they rela  ally that tough? You tell the group 'are they really that tough?' <470hp 431mn 323mv> Rathas shrugs helplessly. <470hp 431mn 323mv> Rathas looks at you. <470hp 431mn 323mv> gtell I have Rathas tells the group 'you need some gears' <470hp 431mn 323mv> n ^R gtell I have             <478hp 431mn 325mv> gtell I know not     not where Rathas tells the group 'lets go to Ofcol, den you follow me' <478hp 431mn 325mv> to get stuff You tell the group 'I know not where to get stuff' <478hp 431mn 325mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east west] A steaming pile of a troll mummy's entrails is lying here. Rathas the Monkey Totem Bearer is here. A large decaying skeleton staggers around the cemetary. <478hp 431mn 325mv> s The door is closed. <478hp 431mn 325mv> open s Ok. <478hp 431mn 325mv> s At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] The groundskeeper stands here, waving at you with his shovel. Rathas has arrived. <478hp 431mn 324mv> s Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Rathas has arrived. <478hp 431mn 323mv> w The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Rathas has arrived. <478hp 431mn 322mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Rathas has arrived. <478hp 431mn 319mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Rathas has arrived. <478hp 431mn 314mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Rathas has arrived. <478hp 431mn 309mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Rathas has arrived. <478hp 431mn 304mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Rathas has arrived. <478hp 431mn 299mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Rathas has arrived. <478hp 431mn 294mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] Rathas has arrived. <478hp 431mn 289mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Rathas has arrived. <484hp 431mn 325mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] A brown-haired girl is here, playing with a doll. Rathas has arrived. <484hp 431mn 320mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Rathas has arrived. <484hp 431mn 315mv> d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Rathas has arrived. <484hp 431mn 311mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] Rathas has arrived. <484hp 431mn 309mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Rathas has arrived. <484hp 431mn 307mv> s Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. A strong human cityguard stands by the Gate, watching for crime and danger. Sternly, a strong human cityguard stands watch by the Gate. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. Rathas has arrived. <484hp 431mn 306mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human cityguard strolls by, watching for crime in the streets. Rathas has arrived. <484hp 431mn 305mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] A strong human cityguard regards you solemnly as he patrols the streets. Rathas has arrived. <484hp 431mn 304mv> follow self You already follow yourself. <484hp 431mn 304mv> Rathas tells the group 'me not know where all da godo stuff is, but me can help youz some, you are of da light rights?' <484hp 431mn 304mv> foll t rathas You now follow Rathas. <484hp 431mn 304mv> Rathas dual wields twisted staff of pine. <484hp 431mn 304mv> gtell Aye  , I seek the path of neu Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Rathas the Monkey Totem Bearer is here. <484hp 431mn 303mv> tra Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human in cityguard armor patrols the streets. <484hp 431mn 302mv> lity Rathas leaves east. You follow Rathas. Alex's General Merchandise The building here is partially constructed, but the workers freely tell you its going to be a general store when completed. Numerous wooden shelves line the walls, and while empty for now, they will soon be filled with the base necessities for Theran adventurers. [Exits: west] Rathas the Monkey Totem Bearer is here. One of Ofcol's citizens is here, going about her daily business. A slim bespecled man is here watching everything in his store closely. <492hp 431mn 324mv> You tell the group 'Aye, I seek the path of neutrality' <492hp 431mn 324mv> Rathas tells the group 'so you be neutrals?' <492hp 431mn 324mv> Rathas leaves west. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human in cityguard armor patrols the streets. <492hp 431mn 323mv> Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Rathas the Monkey Totem Bearer is here. A strong human in cityguard armor patrols the streets. <492hp 431mn 322mv> Rathas leaves south. You follow Rathas. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human in cityguard armor patrols the streets. <492hp 431mn 321mv> Rathas leaves east. You follow Rathas. Raff Way You are on Raff Way. To the east, Raff Way continues until it hits the golden citadel, the dome of which can be seen from here. To the west, you see the Big Intersection where Raff Way meets Impy Way. [Exits: east west] Rathas the Monkey Totem Bearer is here. A worshipper from the village is here to visit the temple. A strong human cityguard strolls by, watching for crime in the streets. <492hp 431mn 320mv> Rathas leaves west. You follow Rathas. The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human in cityguard armor patrols the streets. <492hp 431mn 319mv> Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <492hp 431mn 318mv> Rathas leaves east. You follow Rathas. Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] Rathas the Monkey Totem Bearer is here. A proud and well armored pony is here waiting on his customers. <492hp 431mn 317mv> list [Lv Price Qty] Item [55 121754 1 ] the cloak of stealth [54 244204 1 ] the Impaler [60 96600 1 ] Auferon's bow of angels [54 385106 1 ] a mithril-laced adamantite hammer [35 23138 1 ] a suit of centaur plate [31 17717 2 ] a pair of centaur armguards [32 20081 4 ] a steel centaur bracer [30 20521 2 ] a centaur helm [30 16152 2 ] some fourlegged leggings [35 19645 1 ] a small spiked ring [51 195341 1 ] a Dragon Crest signet ring [52 73692 1 ] an obsidian-tipped spear [52 44217 1 ] fine fur cloak [34 10471 1 ] a pair of nyad leather boots [31 16947 1 ] A thin iron bracer [25 9719 5 ] a blue steel helm and visor [23 22089 5 ] a two-handed sword [26 11924 5 ] a pair of blue steel vambraces [23 7936 5 ] a pair of blue steel greaves [20 4271 5 ] a steel breastplate [25 9763 2 ] a pair of red steel greaves [30 26927 5 ] a minotaur glaive [28 14857 5 ] a pair of red steel vambraces [27 11743 5 ] a red steel helm and visor [56 142163 1 ] the balron's whip [51 83463 1 ] a fire-wreathed whip named Resonance [51 100360 1 ] a cloak of shadows [46 30678 1 ] a pitch-black ring [48 53775 1 ] a sickle of carved human bone [32 8576 2 ] heavy black boots [51 345527 1 ] a set of platinum hoof-plates [59 661610 1 ] the Great axe of the Redhawks [30 14766 3 ] imperial helmet [32 18293 3 ] standard issue platemail [31 15745 2 ] strong iron leggings [31 27622 2 ] a steel imperial sword [33 20982 2 ] a heavy iron shield [56 755881 1 ] A longsword named Truth's Light [60 932965 1 ] platinum gauntlets [60 232385 1 ] string of pearls [60 589493 1 ] Gabriel's horn [56 478548 1 ] platinum wings [50 34954 1 ] a ring of rough coal [57 540482 1 ] a ring of clear diamond [10 74 1 ] a large metal shield [60 313901 1 ] a spiral silver horn [57 407773 2 ] golden unicorn figurine [55 74818 1 ] a cloak wreathed in lightning [54 102812 1 ] a suit of fine copper chainmail [53 381012 1 ] Chromed sleeves inset with emeralds [53 555305 1 ] Emerald-tipped Battleaxe [52 326836 2 ] Chromed leggings inset with emeralds [54 407874 1 ] Emerald-laced Belt [51 287048 1 ] a rune-covered dagger called 'Shadow Stalker' [56 292909 1 ] A sword named True Courage [49 243847 1 ] Lemniscate Signet Ring [32 101522 1 ] A wicked-looking spiked flail [52 86212 2 ] a fine copper helmet [52 89849 2 ] a set of fine copper leggings [52 82341 2 ] a pair of fine copper boots [48 166610 1 ] a heavy adamantite mace [20 2666 -- ] a brass breastplate [17 1003 -- ] a brass helm [17 913 -- ] a pair of brass leg plates [15 95 -- ] a pair of brass boots [15 96 -- ] a pair of brass gauntlets [15 96 -- ] a pair of brass arm plates [15 97 -- ] a brass shield [15 91 -- ] a brass girth [14 77 -- ] a brass bracer [17 1184 -- ] a claymore <492hp 431mn 317mv> gtell Aye You tell the group 'Aye' <492hp 431mn 317mv> Rathas tells the group 'oks, got a boat on ye?' <497hp 431mn 325mv> G Rathas leaves west. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <497hp 431mn 324mv> ^R gtell Nay I can shapeshi Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <497hp 431mn 323mv> ft Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human cityguard strolls by, watching for crime in the streets. <497hp 431mn 322mv> into Rathas leaves east. You follow Rathas. Yin's Apothecary This building, while obviously freshly remodelled, smells of mothballs and all sorts of other odd fragrances. While there is nothing yet to buy, you feel somewhat excited about what might possibly be available soon!. [Exits: west] Rathas the Monkey Totem Bearer is here. An ancient looking oriental man with a long fu-manchu waits here. <497hp 431mn 321mv> a bat You tell the group 'Nay I can shapeshift into a bat' <497hp 431mn 321mv> get ring backpack You get a seashell ring from a leather backpack. <497hp 431mn 321mv> gtell or this ring You tell the group 'or this ring' <497hp 431mn 321mv> Rathas tells the group 'see dis vender, he sell leafs, da be good for nhelping da legs not wear out' <497hp 431mn 321mv> Rathas nods. <497hp 431mn 321mv> Rathas buys a lembas leaf[5]. <503hp 431mn 325mv> buy lembas      lembas You buy a lembas leaf for 110 silver. <503hp 431mn 325mv> wo You have 12 gold, 1085 silver, and 235281 experience (10959 exp to level). <503hp 431mn 325mv> Rathas leaves west. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human cityguard strolls by, watching for crime in the streets. <503hp 431mn 324mv> Rathas leaves north. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <503hp 431mn 323mv> Rathas leaves north. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <503hp 431mn 322mv> Rathas leaves east. You follow Rathas. Talrec's Armory and Weapons Emporium It is no secret that that this shop welcomes the finest armors and weapons in all of Thera. Four large lantern fixtures burn brightly and hang from the ceiling, providing ample light to view the wares Talrec offers. Some of the rarest items in all of There are placed carefully upon floor-to-ceiling shelves lining the walls. A few discarded pieces of metal and leather lie in the corner; a small placard inscribed with the words 'Bargain Bin' has been placed over the pile. Below a torch on the far wall hangs a highly-polished bronze shield with a nice glossy reflective surface, should you care to see how you look with your new set of armor. [Exits: west] Rathas the Monkey Totem Bearer is here. A proud and well armored pony is here waiting on his customers. <503hp 431mn 321mv> list [Lv Price Qty] Item [55 121754 1 ] the cloak of stealth [54 244204 1 ] the Impaler [60 96600 1 ] Auferon's bow of angels [54 385106 1 ] a mithril-laced adamantite hammer [35 23138 1 ] a suit of centaur plate [31 17717 2 ] a pair of centaur armguards [32 20081 4 ] a steel centaur bracer [30 20521 2 ] a centaur helm [30 16152 2 ] some fourlegged leggings [35 19645 1 ] a small spiked ring [51 195341 1 ] a Dragon Crest signet ring [52 73692 1 ] an obsidian-tipped spear [52 44217 1 ] fine fur cloak [34 10471 1 ] a pair of nyad leather boots [31 16947 1 ] A thin iron bracer [25 9719 5 ] a blue steel helm and visor [23 22089 5 ] a two-handed sword [26 11924 5 ] a pair of blue steel vambraces [23 7936 5 ] a pair of blue steel greaves [20 4271 5 ] a steel breastplate [25 9763 2 ] a pair of red steel greaves [30 26927 5 ] a minotaur glaive [28 14857 5 ] a pair of red steel vambraces [27 11743 5 ] a red steel helm and visor [56 142163 1 ] the balron's whip [51 83463 1 ] a fire-wreathed whip named Resonance [51 100360 1 ] a cloak of shadows [46 30678 1 ] a pitch-black ring [48 53775 1 ] a sickle of carved human bone [32 8576 2 ] heavy black boots [51 345527 1 ] a set of platinum hoof-plates [59 661610 1 ] the Great axe of the Redhawks [30 14766 3 ] imperial helmet [32 18293 3 ] standard issue platemail [31 15745 2 ] strong iron leggings [31 27622 2 ] a steel imperial sword [33 20982 2 ] a heavy iron shield [56 755881 1 ] A longsword named Truth's Light [60 932965 1 ] platinum gauntlets [60 232385 1 ] string of pearls [60 589493 1 ] Gabriel's horn [56 478548 1 ] platinum wings [50 34954 1 ] a ring of rough coal [57 540482 1 ] a ring of clear diamond [10 74 1 ] a large metal shield [60 313901 1 ] a spiral silver horn [57 407773 2 ] golden unicorn figurine [55 74818 1 ] a cloak wreathed in lightning [54 102812 1 ] a suit of fine copper chainmail [53 381012 1 ] Chromed sleeves inset with emeralds [53 555305 1 ] Emerald-tipped Battleaxe [52 326836 2 ] Chromed leggings inset with emeralds [54 407874 1 ] Emerald-laced Belt [51 287048 1 ] a rune-covered dagger called 'Shadow Stalker' [56 292909 1 ] A sword named True Courage [49 243847 1 ] Lemniscate Signet Ring [32 101522 1 ] A wicked-looking spiked flail [52 86212 2 ] a fine copper helmet [52 89849 2 ] a set of fine copper leggings [52 82341 2 ] a pair of fine copper boots [48 166610 1 ] a heavy adamantite mace [20 2666 -- ] a brass breastplate [17 1003 -- ] a brass helm [17 913 -- ] a pair of brass leg plates [15 95 -- ] a pair of brass boots [15 96 -- ] a pair of brass gauntlets [15 96 -- ] a pair of brass arm plates [15 97 -- ] a brass shield [15 91 -- ] a brass girth [14 77 -- ] a brass bracer [17 1184 -- ] a claymore <503hp 431mn 321mv> Rathas buys a small spiked ring. <503hp 431mn 321mv> Rathas gives you a small spiked ring. <503hp 431mn 321mv> wear ring You stop using a ring of striking. You wear a small spiked ring on your left finger. <510hp 431mn 325mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few scratches. Zeptaru is using: a small spiked ring an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <510hp 431mn 325mv> remove opal You stop using a silver belt with an opal embedded in the buckle. <510hp 431mn 325mv> wear striking You stop using a small spiked ring. You wear a ring of striking on your left finger. <510hp 431mn 325mv> wear spi Rathas tells the group 'dat ring good for more damage, but not hit as well as da striking ring' <510hp 431mn 325mv> ked You stop using a ring of striking. You wear a small spiked ring on your left finger. <510hp 431mn 325mv> remo Rathas tells the group 'but, spiked one cant be enchanted , but da opal ring can' <510hp 431mn 325mv> ve opal    silver You stop using silver breastplate. <510hp 431mn 325mv> ls  self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet a pair of falconer's gloves some polished steel bracers a purple cloak a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <510hp 431mn 325mv> wear striking              Rathas tells the group 'we go to arkham' <507hp 413mn 325mv> rem Rathas leaves west. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <507hp 413mn 324mv> ove s Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Ever vigilant, a strong human cityguard patrols the streets. <507hp 413mn 323mv> ilve Rathas leaves south. You follow Rathas. Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong human cityguard strolls by, watching for crime in the streets. <507hp 413mn 322mv> r i Rathas leaves south. You follow Rathas. Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Rathas the Monkey Totem Bearer is here. Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. <507hp 413mn 321mv> Rathas leaves south. You follow Rathas. Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 320mv> ^R remove silver ring You stop using an opal set in a silver ring. Rathas leaves east. You follow Rathas. Along the Dirt Road The dirt road closely follows the south wall of Ofcol, and leads off into the countryside. Peasant farmers can be seen along it wheeling carts of various goods for sale in the city. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 319mv> Rathas leaves east. You follow Rathas. Along the Dirt Road The dirt road closely follows the south wall of Ofcol to the west, but veers off into the hills to the south beyond this point. Peasant farmers can be seen along it wheeling carts of various goods for sale in the city. [Exits: south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 318mv> Rathas leaves south. You follow Rathas. Along the Dirt Road The dirt road here comes to an abrupt end, and the farms of the peasants can be seen in the surrounding hills. A small village can be seen where the peasants live. To the west is a building, its door closed. On the wooden shingle hanging above the door is a simple picture of a lone tree. [Exits: north south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 317mv> l Rathas leaves south. You follow Rathas. Path in the Pasture A bit of the grass has been trampled down through use as a path toward Aselan to the south, and Ofcol to the north. Some of the grass here still stands, a number of the leaves growing tall through lack of a cow or sheep to graze upon them. To the west you see a low rock wall, beyond which is an orchard. A gate in the wall allows passage to the west. Northwest is the rangers' area. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <507hp 413mn 316mv> ist Rathas leaves south. You follow Rathas. Path in the Pasture A bit of the grass has been trampled down through use as a path toward Aselan to the south, and Ofcol to the north. Some of the grass here still stands, a number of the leaves growing tall through lack of a cow or sheep to graze upon them. To the west is a low rock wall, beyond which is an orchard. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <507hp 413mn 315mv> You cannot do that here. <507hp 413mn 315mv> Rathas leaves south. You follow Rathas. On the path to Ofcol You are on a well kept, tidy dirt pathway through a pasture. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues northwards towards Ofcol through a pastureland to the north. An orchard grows to the west, behind a low rock wall, and fields of grain grow to the northeast. [Exits: north east] Rathas the Monkey Totem Bearer is here. A bored looking guard is here watching for any problems. <507hp 413mn 314mv> Rathas leaves east. You follow Rathas. On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east and west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 314mv> l Rathas leaves east. You follow Rathas. On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east, to a t-junction, and west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 314mv> On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east, to a t-junction, and west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 314mv> Rathas leaves east. You follow Rathas. A T-junction in the pathway You stand at a junction along a well worn pathway through the low lying hills. The path heads east towards some darker mountains, south along the main route, and west towards Ofcol. [Exits: east south west] A well kept signpost is here. Rathas the Monkey Totem Bearer is here. <507hp 413mn 313mv> Rathas leaves south. You follow Rathas. On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] Rathas the Monkey Totem Bearer is here. <507hp 413mn 312mv> Rathas leaves south. You follow Rathas. On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path heads north and south. [Exits: north south] Rathas the Monkey Totem Bearer is here. A man with a backpack is here walking along the pathway. <507hp 413mn 311mv> Rathas leaves south. You follow Rathas. A junction in the pathway You are at a small branch in the main pathway between Ofcol and Ethshar. To the east you can see Aselan Keep, which is open to visitors to stay in overnight while travelling through. The path heads north, south and west. [Exits: north east south west] A broken wooden sign is here. Rathas the Monkey Totem Bearer is here. A bored looking guard is here watching for any problems. <507hp 413mn 310mv> Rathas leaves south. You follow Rathas. On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] Rathas the Monkey Totem Bearer is here. <507hp 413mn 309mv> Rathas leaves south. You follow Rathas. On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] A broken cart is here, left to rot beside the path. Rathas the Monkey Totem Bearer is here. <507hp 413mn 308mv> Rathas leaves south. You follow Rathas. On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] Rathas the Monkey Totem Bearer is here. A deer is standing here chewing idly upon some grass. <507hp 413mn 307mv> Rathas leaves south. You follow Rathas. A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. Rathas the Monkey Totem Bearer is here. A bored looking guard is here watching for any problems. <507hp 413mn 306mv> Rathas leaves east. You follow Rathas. A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Rathas the Monkey Totem Bearer is here. A small rabbit twitches its nose and hops about you. <507hp 413mn 305mv> Rathas leaves south. You follow Rathas. On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <507hp 413mn 304mv> Rathas leaves south. You follow Rathas. On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] Rathas the Monkey Totem Bearer is here. <507hp 413mn 303mv> l Rathas leaves east. You follow Rathas. On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 302mv> s Rathas leaves east. You follow Rathas. The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 301mv> elf Rathas leaves south. You follow Rathas. The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 300mv> Rathas leaves east. You follow Rathas. Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 299mv> He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a light elven cloak (Glowing) an elemental amulet a pair of falconer's gloves some polished steel bracers a purple cloak a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <507hp 413mn 299mv> Rathas leaves east. You follow Rathas. Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 298mv> Rathas leaves east. You follow Rathas. Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 297mv> Rathas leaves east. You follow Rathas. Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 296mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. Rathas the Monkey Totem Bearer is here. <507hp 413mn 295mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 292mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen slowly approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 287mv> inv Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated, albeit, in less a lush sprawl of flora. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the road leads to the City of Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 282mv> You are carrying: a lembas leaf a seashell ring a magic mushroom the Grand Pooh-Ba's Staff sword a long water flask ( 2) a leather backpack silver breastplate an elite guard's turban a bottle of rum a small hemp bag a silver belt with an opal embedded in the buckle an elite guard's boots an elite guard's leg guards a ring of striking an opal set in a silver ring a thin leather cape a bladder Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 279mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 278mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <507hp 413mn 277mv> 1 Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 276mv> You attempt to hide. <507hp 413mn 276mv> Rathas leaves east. You follow Rathas. You step out of the shadows. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 275mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood and the dark forest of the Grove of Despair meet as if they are soldiers on a battlefield, lined up to go to battle. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <507hp 413mn 274mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the fields are filled with fewer trees and the grass is not as tall it is to the west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 273mv> 1 You attempt to hide. Rathas leaves east. You follow Rathas. You step out of the shadows. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 272mv> Rathas leaves south. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north south] Rathas the Monkey Totem Bearer is here. <507hp 413mn 271mv> Rathas leaves south. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north east] Rathas the Monkey Totem Bearer is here. <507hp 413mn 270mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <507hp 413mn 269mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 268mv> inv Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east, a range of hills can be seen looming ever closer. [Exits: east west] Rathas the Monkey Totem Bearer is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <507hp 413mn 267mv> Rathas leaves east. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east is the foot of a range of hills called the Sultan's Guard. Beyond these hills lies the trading city of Tyr-Zinet. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 266mv> You are carrying: a lembas leaf a seashell ring a magic mushroom the Grand Pooh-Ba's Staff sword a long water flask ( 2) a leather backpack silver breastplate an elite guard's turban a bottle of rum a small hemp bag a silver belt with an opal embedded in the buckle an elite guard's boots an elite guard's leg guards a ring of striking an opal set in a silver ring a thin leather cape a bladder <507hp 413mn 266mv> Rathas leaves east. You follow Rathas. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rise up before you to the east. There is a path that leads up to it to the east that was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills, and for the first time you realize just how hot it really is away from the protection of Sultan's Guard. You are not the only one to notice this effect. By the side of the road, a vendor has set up a makeshift shop beneath a large canvas. The canopy extends to the north a bit, providing an excellent place to rest and recover from the long journey. [Exits: north west up] Rathas the Monkey Totem Bearer is here. (Translucent) (Chromatic Aura) A small gnome fans himself while he waits for customers. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A gnome vendor says, 'Ahh, another traveler, is it? Be welcome. There is room in the back' A gnome vendor says, 'if you need to rest. And if you need, take a look at my wares.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' A gnome vendor says, 'Ahh, another traveler, is it? Be welcome. There is room in the back' A gnome vendor says, 'if you need to rest. And if you need, take a look at my wares.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <507hp 413mn 265mv> Rathas leaves up. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the east and declining steeply to the west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east down] Rathas the Monkey Totem Bearer is here. <507hp 413mn 263mv> Rathas leaves east. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head east and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 260mv> Rathas leaves east. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head south and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: south west] Rathas the Monkey Totem Bearer is here. <507hp 413mn 257mv> Rathas leaves south. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head north and east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Located at the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: north east] Rathas the Monkey Totem Bearer is here. <507hp 413mn 254mv> Rathas leaves east. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the west and declining steeply to the east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: west down] Rathas the Monkey Totem Bearer is here. <507hp 413mn 251mv> bat Rathas leaves down. You follow Rathas. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rises up before you to the west. The path that leads up to it to the west was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills and for the first time you realize just how hot it really is away from the protection of the Sultan's Guard. To the east, you can see the city of Tyr-Zinet. Towering over everything else is the sultan's palace, the jewel of Tyr-Zinet. On either side of the path known as the Sultan's Tears, palm trees were planted by the Sultan's men in the hopes of providing some measure of comfort from the intense heat of the arid sun. In all directions except west, nothing but the occasional underbrush or cactus can be seen in the surroundings. The heat shimmers off the sand in endless waves, a testament to the harsh environment that Tyr-Zinet calls home. [Exits: east west up] Rathas the Monkey Totem Bearer is here. <507hp 413mn 249mv> You are wearing items which disrupt the flow of shapeshifting to that shape. <507hp 413mn 249mv> Rathas leaves east. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the Sultan's palace can be seen sticking out of the ground like an enormous shining shell on an even more enormous beach. [Exits: east west] Rathas the Monkey Totem Bearer is here. A finely dressed gnome man casually strolls by. A middle aged man struggles to continue his journey. <507hp 413mn 248mv> r Rathas leaves east. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills, thusly the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen in the distance, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen far off in the distance embracing the sparkling Sultan's Palace as if protecting it from harm. [Exits: east west] Rathas the Monkey Totem Bearer is here. Almost running, this young boy takes in the sights. <507hp 413mn 247mv> emove all You stop using a small spiked ring. You stop using dagger. You stop using a wicked looking dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using an elemental amulet. You stop using an onyx bracelet. You stop using a purple cloak. <507hp 413mn 247mv> bat Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <507hp 363mn 247mv> Rathas swallows a lembas leaf. <507hp 363mn 247mv> The sun slowly disappears in the west. You look up and notice that it is no longer raining sleet. <501hp 400mn 283mv> swallow lem Rathas leaves east. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, far off in the distance, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen in the distance embracing the Sultan's Palace as if protecting it from harm. [Exits: east west] Rathas the Monkey Totem Bearer is here. <501hp 400mn 282mv> ba Rathas leaves east. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, as far as the naked eye can see, the hills of Tyr-Zinet are barely seen through the haze of the heat. This range of hills is called the Sultan's Guard. To the east, the walls of Tyr-Zinet can be seen clearly now. The Sultan's Palace rises out of the city like a jewel set in sandstone. The top of the palace is domed in shining gold. Truly, the Sultan is a man of great wealth. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <501hp 400mn 281mv> s You swallow a lembas leaf. You feel fully refreshed! You feel fully refreshed! Rathas leaves east. You follow Rathas. Outside the Western Gate Here you stand, in the shadow of massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city: pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while, there are guards manning the gates keeping the peace; while the throng of humanity enters and leaves the city. The Sultan's Tears heads out into the arid land to the west from here. [Exits: east west] Rathas the Monkey Totem Bearer is here. <501hp 400mn 309mv> Rathas leaves east. You follow Rathas. Inside the Western Gate Inside the city of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong, salty stench. From where you stand, you see the enormous gates of the Western Gate swing wide open, providing a free flow of human traffic. To the east, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the western wall and the Sultan's Palace. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <501hp 400mn 308mv> Rathas leaves east. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the west, you can see the enormous stone gates of the Western Gate. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A beggar sits on the floor asking for coins. <501hp 400mn 307mv> Rathas leaves east. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <501hp 400mn 306mv> Rathas leaves east. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. An exterminator is here, diligently guarding against pests. <501hp 400mn 305mv> Rathas leaves east. You follow Rathas. Before the Sultan's Gates Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. Instead of seeing the fantastic calligraphy on the walls here, you see the gates to the Sultan's Palace. The throng of humanoids give the gates and the guards that defend it wide berth, to the point of pushing their neighbors just to maintain a respectful distance between them and the guards. The gates are made of white ivory inlaid into wood. The gate is heavily designed in calligraphy and traced with gold ink. You begin to wonder if the calligraphy has a meaning, or if it is just a design. Regardless, it is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <501hp 400mn 304mv> Rathas leaves east. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A Glyndane man walks briskly, trying to keep his son and wife next to him. A cartographer stands here, scribbling intently on a map. <501hp 400mn 303mv> Rathas gets a canoe from a Big Ol'Pack Sack. <501hp 400mn 303mv> Rathas leaves east. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A woman strolls through the city, taking in the beauty of it all. <501hp 400mn 302mv> Rathas leaves east. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the east, you can see the enormous stone gates of the Eastern Gate. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A beggar sits on the floor asking for coins. <501hp 400mn 301mv> Rathas leaves east. You follow Rathas. Inside the Eastern Gate Inside the City of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong salty stench. From where you stand, you see the enormous gates of the Eastern Gate swing wide open, providing a free flow of human traffic. To the west, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the eastern wall and the Sultan's Palace. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <501hp 400mn 300mv> Rathas leaves east. You follow Rathas. Outside the Eastern Gate Here you stand in the shadow of the massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them, nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city; pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while there are guards manning the gates keeping the peace while the throng of humanity enters and leaves the city. The Fisherman's Lament heads off to the east to the piers on the Dragon Sea. To the south is a white, medium sized adobe house that blocks any progress. To the north is an outcropping of the sandstone walls that prevents any move- ment in that direction. [Exits: east west] Rathas the Monkey Totem Bearer is here. A muscled man is lugging a heavy suitcase on his back. A stern looking lady stands here examining her surroundings. A young man dressed in lightweight clothing periodically looks up to the sky. <501hp 400mn 299mv> Rathas leaves east. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that it even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A far less travelled path breaks away to the north from this point. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A gaunt man dressed in shoddy clothing mumbles to himself. <501hp 400mn 298mv> Rathas leaves east. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A vacant lot filled with merchant wagons is to the north. To the south appears to be a fallow field surrounded in a haphazardly erected fence. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. An older man with grey streaks in his hair stands here in thought. <501hp 400mn 297mv> wear Rathas leaves east. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. Muddy paths strewn with the filth of both humanoid and beast lie to the north and south. The Fisherman's Lament heads to the west and to the east. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A muscled man is lugging a heavy suitcase on his back. <501hp 400mn 296mv> al Rathas leaves east. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. The Lament continues to the east and west, passing between two modest-looking adobe huts to the north and south. [Exits: east west] Rathas the Monkey Totem Bearer is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. A heavily tanned woman of middle age carries a heavy, smelly sack. <501hp 400mn 295mv> l Rathas leaves east. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. The Lament continues to the south and west, bending around a hut to the southwest. There is a well used path continuing to the east that goes to the Lighthouse. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A skinny kid wanders around. An older man with grey streaks in his hair stands here in thought. <501hp 400mn 294mv> You wear a small spiked ring on your left finger. You wear a seashell ring on your right finger. You hold the Grand Pooh-Ba's Staff in your hands. You wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear silver breastplate on your torso. You wear some polished steel bracers on your arms. You wear an elite guard's turban on your head. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's leg guards on your legs. You wear an elemental amulet around your neck. You wear an onyx bracelet around your right wrist. <501hp 400mn 294mv> Rathas leaves east. You follow Rathas. Path to the Lighthouse This is a heavily used path that is considered by most as a continuation of the Fisherman's Lament. This path heads east along a cliff path that bends around the foothills of the Northern Reaches and continues onward to the Lighthouse. To the west the path joins with the Fisherman's Lament and the hustle and bustle of one of the main thoroughfares. To the south there is where can see the Dragon Sea in all its horrible glory from the safety of the small cliff. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. A strong dockworker walks by moving crates. <501hp 400mn 293mv> An elite Tyr-Zinet guard leaves south. <501hp 400mn 293mv> Rathas leaves south. You follow Rathas. Atop the Small Cliff The land here for some reason is at a higher elevation than the rest of the village. So from this vantage point one can see in all directions with little interference from any nearby buildings. To the east, off in the distance, the gloomy Dragon Sea can be seen smashing itself against the docks and rocks of Tyr-Zinet. The fishing and trading vessels that are tethered to the docks bob gently as the Dragon Sea relentlessly sends wave after wave towards Tyr-Zinet. To the north and northeast, the foothills of the Norther Reaches can be seen quite visibly. From this vantage point, you can see a path running from the west along the base of the foothills to the east to the Lighthouse and its surrounding garden. From here you can see that the Lighthouse and surrounding garden area stands upon a large, squat plateau that rests squarely between the foot- hills and the Dragon Sea. To the west, the fishing village sprawls out under you, dirty and clean, quiet yet always moving. It is an odd sight to behold, yet it exists. And further to the west beyond the village is the city proper, Tyr-Zinet. The Sultan's Palace dominates the landscape as its golden dome sparkles in the light. To the south and southwest the Ishtar River can be seen slowly widening and turning into the Mouth of Ishtar that will eventually feed the Dragon Sea. [Exits: north south west] Rathas the Monkey Totem Bearer is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. A muscled man is lugging a heavy suitcase on his back. A strong dockworker walks by moving crates. A brawny young man with no shirt confidently stands here. <501hp 400mn 292mv> Rathas leaves south. You follow Rathas. The Fisherman's Market This part of the fishing village has been set up by the fishermen and their families in the hopes of making a little extra gold. Dingy looking stalls are set up every so often, some are empty, some are manned by a citizen of Tyr-Zinet hoping to sell their goods. The goods they offer range from fishing tackle, to fishing equipment, to fish and other marine animals that they have caught from the Dragon Sea. The Market is not nearly as big as the Bazaar, but it does extend to the west and south. To the east is the door to a poorly maintained adobe hut. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. <501hp 400mn 291mv> Rathas leaves south. You follow Rathas. The Fisherman's Market This part of the fishing village has been set up by the fishermen and their families in the hopes of making a little extra gold. Dingy looking stalls are set up every so often, some are empty, some are manned by a citizen of Tyr-Zinet hoping to sell their goods. The goods they offer range from fishing tackle, to fishing equipment, to fish and other marine animals that they have caught from the Dragon Sea. The Market is not nearly as big as the Bazaar, but it does extend to the west and north. To the east there is a causeway that leads to the docks and the Dragon Sea. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. A heavily tanned woman of middle age carries a heavy, smelly sack. <501hp 400mn 290mv> Rathas leaves east. You follow Rathas. The Road to the Docks This is road is considered the life line of Tyr-Zinet. From this road goods travel to and from the docks and Tyr-Zinet. It is as much a lifeline as the Sultan's Tears is. Goods of all manner, from perishables to raw material to finished goods all pass through this part of the road. Fortunately, for both workers and merchants, there is a bar to the south of here. The bar does not look like a type of establishment that nobles would frequent, but it looks warm and dry and to the sailors of the merchant vessels and the fishermen of Tyr-Zinet, that goes a long way. The road descends to the east toward the docks. [Exits: east west] Rathas the Monkey Totem Bearer is here. A strong dockworker walks by moving crates. A man dressed in dusty clothing wanders aimlessly through Tyr-Zinet. An older man with grey streaks in his hair stands here in thought. A gaunt man dressed in shoddy clothing mumbles to himself. <501hp 400mn 289mv> Rathas leaves east. You follow Rathas. Causeway This road is an elevated strip of land that descends to the east toward the dock and ascends up to the fishing village. To the north is a small eddy of the Dragon Sea churning against the rocks. And to the south the Mouth of Ishtar slowly drains into the Dragon Sea. To the east the docks can be seen below you with dozens of ships tethered to it for safety. The movement of people can also be seen. It does not appear too busy at the moment. [Exits: east west] Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. A grey seagull with white wings moves about the docks looking for fish. A young woman in bright yellow blouse scampers by. <501hp 400mn 288mv> Rathas leaves east. You follow Rathas. Causeway This road is an elevated strip of land that descends to the east toward the dock and ascends up to the fishing village. To the north is a small eddy of the Dragon Sea churning against the rocks. And to the south the Mouth of Ishtar slowly drains into the Dragon Sea. To the east the docks can be seen below you with dozens of ships tethered to it for safety. The movement of people can also be seen. It does not appear too busy at the moment. [Exits: east west] Rathas the Monkey Totem Bearer is here. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A brawny young man with no shirt confidently stands here. A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <501hp 400mn 287mv> Rathas leaves east. You follow Rathas. On the Docks The docks of Tyr-Zinet are nearly as legendary as the Sultan's Palace. It is from here that all that goods destined for trade with the continent of Dourudeen, leave from. And it also from here where all the goods that Dourudeen seeks to sell on Aretas, arrive. So one can imagine how extensive the docks would be. The docks continues to the north and the south from this particular spot. All along the docks on either side are various shape and sized boxes and crates. Barrels, fishing line, tackle, nets, bowling pins, and just about anything one would need to sail the Dragon Sea can be seen on the docks either waiting to be loaded or being unloaded. Westward is the ascending causeway that lead to the fishing village and eventually to Tyr-Zinet. To the east the dark and gloomy Dragon Sea churns up its water into a frothy caps. [Exits: north east south west] An enormous galley with five masts is docked here at that docks. Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. A grey seagull with white wings moves about the docks looking for fish. An elf in commoners clothing stands here barking orders to various workers. The Dockmaster says, 'If you need a boat, I'm the man to see. What do you need?' <501hp 400mn 286mv> Rathas leaves north. You follow Rathas. On the Docks The docks of Tyr-Zinet are nearly as legendary as the Sultan's Palace. It is from here that all that goods destined for trade with the continent of Dourudeen, leave from. And it also from here where all the goods that Dourudeen seeks to sell on Aretas, arrive. So one can imagine how extensive the docks would be. The docks continues to the north and the south from this particular spot. All along the docks on either side are various shape and sized boxes and crates. Barrels, fishing line, tackle, nets, bowling pins, and just about anything one would need to sail the Dragon Sea can be seen on the docks either waiting to be loaded or being unloaded. To the east the dark and gloomy Dragon Sea churns up its water into a frothy caps. [Exits: north east south] A small rickety-looking fishing boat is tied to the docks here. Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. A young woman in bright yellow blouse scampers by. <501hp 400mn 285mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as they head west to the port town of Tyr-Zinet. Off to the north, in the distance, you can see the shallows of the Dragon Sea that eventually forms a secluded reef, isolated from the rest of the Dragon Sea. To the west is the docks of Tyr-Zinet, spread out to the north and south. In the northwest the light of the Light- house can be seen shining warmly. To the east and south, the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. An off white seagull glides effortless on the wind as it searches for food. An off white seagull gently floats on the Dragon Sea looking for food. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the west the port city of Tyr-Zinet can be barely seen. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the northeast the dark grey storm clouds seem to be unleashing their fury upon the Dragon Sea. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the east the dark grey storm clouds seem to be unleashing their fury upon the Dragon Sea in the form of a massive hurricane! [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by at a quicker pace as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain from the mighty hurricane that rages to the east. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by at a quicker pace as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain from the mighty hurricane that rages to the east. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] a long piece of water logged wood is here. Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea This is the fringe of the raging hurricane that makes the Dragon Sea a very dangerous place to navigate. The hurricane is called the Tempest by the seafaring merchants, fishermen, and pirates alike. For good reason too, since this is the outer most fringe of the Tempest and the waters rage violently in the angry grasp of the winds. The rain that this hurricane has unleashed feels almost demonic in nature, as they pelt you with incredible ferocity. One can only imagine the power of the Tempest as one goes further into the storm's heart. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <501hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea You are in the body of the Tempest, the ever raging hurricane of the Dragon Sea. Visiblity is nearly zero as the powerful winds whip up the sea into a chaotic, yet extremely powerful, raging force that batters you this way and that. The hazards come not only from below but from above as well. The rain that falls from the Tempest ferociously pierces your clothing as if you were wearing nothing. There is good reason why sailors avoid this part of the Dragon Sea, for only a madman would come here. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. The sky lightens for a moment as lightning forks amongest the clouds of the Tempest! A massive shaft of lightning strikes you! The lightning bolt maims you! A lacedon bursts out of the water and sinks it ghoulish claws into Rathas! The lacedon's attack maims Rathas! The lacedon swims off. <459hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea You are in the body of the Tempest, the ever raging hurricane of the Dragon Sea. Visiblity is nearly zero as the powerful winds whip up the sea into a chaotic, yet extremely powerful, raging force that batters you this way and that. The hazards come not only from below but from above as well. The rain that falls from the Tempest ferociously pierces your clothing as if you were wearing nothing. There is good reason why sailors avoid this part of the Dragon Sea, for only a madman would come here. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <459hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea You are in the body of the Tempest, the ever raging hurricane of the Dragon Sea. Visiblity is nearly zero as the powerful winds whip up the sea into a chaotic, yet extremely powerful, raging force that batters you this way and that. The hazards come not only from below but from above as well. The rain that falls from the Tempest ferociously pierces your clothing as if you were wearing nothing. There is good reason why sailors avoid this part of the Dragon Sea, for only a madman would come here. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <459hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea This is the fringe of the raging hurricane that makes the Dragon Sea a very dangerous place to navigate. The hurricane is called the Tempest by the seafaring merchants, fishermen, and pirates alike. For good reason too, since this is the outer most fringe of the Tempest and the waters rage violently in the angry grasp of the winds. The rain that this hurricane has unleashed feels almost demonic in nature, as they pelt you with incredible ferocity. One can only imagine the power of the Tempest as one goes further into the storm's heart. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <459hp 400mn 284mv> Rathas leaves east. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by at a quicker pace as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain from the mighty hurricane that rages to the north and west. Off to the east the sea can be seen entering into Arkham Bay where the tall masts of ships in dock can be seen off in the horizon. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <459hp 400mn 284mv> Rathas leaves east. You follow Rathas. Arkham Bay This part of the Bay of Arkham is near the border of the Dragon Sea and to the monstrous Tempest that can not only been seen but felt to the west. At this part of the Bay, so close to the Dragon Sea, the sky is a raging torrent of nature at its rawest and most brutal. The massive storm to the west is whipping the waves and wind up into a frenzy of violence. You must use all your concentration to prevent yourself from being over- taken by the violent winds and waves. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <459hp 400mn 284mv> Rathas leaves east. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the west where a monstrous storm can be seen raging. At this part of the Bay, so close to the Dragon Sea, the sky is a foreboding black. The massive storm to the west is causing the waves and wind to act as one, forcing you to be very careful how you navigate in this part of the Bay. To the distant east the dark city of Arkham can barely be seen through the dark gloom that seems to have descended on this part of the Bay. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <470hp 425mn 320mv> Rathas leaves east. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the west where a monstrous storm can be seen raging. Not only is the sky is dark from that massive storm, the winds are moderately strong at this part of the Bay as are the choppy waters. So much so, that the two together make it hard to navigate perfectly. In the east the dark city of Arkham can be seen in the distance in all its gloomy glory. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <470hp 425mn 320mv> Rathas leaves east. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the far west where a monstrous storm can be seen raging. Though the sky is dark from that massive storm, the winds are relatively slow as is the choppy yet manageable waters. To the east the dark city of Arkham can be seen in all its gloomy glory. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <470hp 425mn 320mv> Rathas leaves east. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the far west where a monstrous storm can be seen raging. Though the sky is dark from that massive storm, the winds are relatively slow as is the choppy yet manageable waters. To the east the dark city of Arkham can be seen in all its gloomy glory. The grey stone towers and gothic cathedrals of the city of Arkham to the east provide little comfort from the cold black Arkham Bay. To the north you see dark rocks of the northern arm of the Arkham mountains rise up out of the gloomly atmosphere. [Exits: east south west down] Rathas the Monkey Totem Bearer is here. <470hp 425mn 320mv> Rathas leaves east. You follow Rathas. Harbor The cold and dark Arkham Bay keeps a chill breeze flowing, the black waters seemingly icy cold. A cold winds sweep up every so often bringing hints of a terrible storm, and the periodically smash against the docks as to confirm this. Imperial ships bob about in the docks all around. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <470hp 425mn 320mv> Rathas leaves east. You follow Rathas. The Wharf This long strip of sturdy wooden planking bravely faces the uneasily placid Arkham Bay. Sailors forced into Imperial servitude refurbish the docks to accomodate the size of the massive warships that are arriving soon. The wharf extends to the north and south while to the east, construction has started on a wooden gate to protect Main Street from direct attack. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Spitfire the pirate is here, awaiting the Imperial warships. <470hp 425mn 319mv> Rathas leaves east. You follow Rathas. Main Street Noise of pounding hammers and saws engulf the vicinity as workers toil on the unfinished gates. They look to be of poor quality but the knights are more worried about haste than workmanship. A destroyed shop lies to the south while Main Street continues eastward. Westward lies the Wharf, ships visible in its docks. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An Imperial sentry stands here, scanning for invaders. Leering at you, an Imperial sentry eyes you as though you were a troublesome invader. <470hp 425mn 318mv> Rathas leaves east. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <470hp 425mn 317mv> 1 You attempt to hide. <470hp 425mn 317mv> 4 You attempt to move silently. You begin sneaking. <470hp 425mn 317mv> Rathas leaves east. You follow Rathas. Main Street A hollow sound rings about this road, almost that of an anvil being relentlessly pounded upon. The ringing sound that fits in so well in other cities seems almost foreboding here. Trash and papers rustle across the street, largely ignored by the soldiers who are more concerned with fortifying the city. A blacksmith's shop lies southward and a mercenary dealer sits to the north. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <470hp 425mn 316mv> Rathas leaves east. You follow Rathas. Main Street The stones of the street show extreme wear, evidence of the heavy traffic to the city center. A broken sign dangles from the northern entranceway, a crossed axe and sword can be made out on its face. Southward, a shattered doorway leads into a ramshackle building. 'Dojo' is etched crudely onto the wall outside. Main Street continues on east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <470hp 425mn 315mv> Rathas leaves east. You follow Rathas. Main Street The street has been reduced to simple dirt from the footfalls of the armored sentries. Any remaining stones are broken and strewn about, waiting for the street sweeper to pick them up. A massive cathedral of faded grey stone stands southward while Main Street stretches to the west. The road opens up into the Town Square to the east. Toward the north is an archway of dark grey stone, a little rough in places but mostly smooth to the touch. Engraved into the stone at the curving arch is the word, GYMNASIUM. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <470hp 425mn 314mv> Rathas leaves east. You follow Rathas. Town Square This is the intersection between Main Street and Dragon Road. Pale citizens mill about, some filling buckets with dirty water. A statue stands crumbling atop the weather worn fountain, its features eroded away some time ago. Main Street stretches to the east and west while Dragon Road extends north and south. A large cathedral towers over the other buildings to the southwest. [Exits: north east south west] A dark fountain is dry and cracked, only a bit of muddy water left within. Rathas the Monkey Totem Bearer is here. <470hp 425mn 313mv> Rathas drinks murky water from a fountain. <470hp 425mn 313mv> Rathas leaves north. You follow Rathas. Dragon Road The name of this road implies power, majesty, and strength. A sad attempt at humor, this road leads to the darker and most desolate byways of the city. Once majestic roads are cracked, the stones beneath your feet being reduced to mere dust. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A redheaded Arkham citizen eyes the ground as he walks timidly through town. Gish'ka Kahn, former Captain of the Arkham Guard is here. <470hp 425mn 312mv> Rathas looks at Gish'ka Kahn. <470hp 425mn 312mv> vis You trample around loudly again. You step out of the shadows. <470hp 425mn 312mv> Rathas looks at you. <470hp 425mn 312mv> l self It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has some small wounds. Zeptaru is using: a small spiked ring a seashell ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a leather backpack a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger the Grand Pooh-Ba's Staff <470hp 425mn 312mv> remove elite You stop using an elite guard's turban. Rathas leaves north. You follow Rathas. Dragon Road This is the juncture between Dragon Road, Eldritch Lane to the west, and Arcanus Avenue to the east. A grey film of dirt and grime seems to hold the city in its grasp, the colors of life itself fading and being pushed farther and farther from this town of Arkham. The stones beneath your feet are slick with an oily substance, pools of it forming in many places. A lantern creaks in the breeze, the glass shattered, the light extinguished. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <470hp 425mn 311mv> d Rathas leaves north. You follow Rathas. Dragon Road The road becomes mere dirt and trees, a barely distinguishable path leading from the town of Arkham. The trees seem to be scarred and dark, the bark ripped from the trunks in some places. Stones lay broken and scattered about the path, just left for reasons unknown, abandoned in the mists of time. [Exits: north south] Rathas the Monkey Totem Bearer is here. <470hp 425mn 310mv> rop e Rathas leaves north. You follow Rathas. Dragon Road The trees are moderately thick here, though the stench of Arkham wafts faintly from the south. To the north the forest grows thicker, and to the west a large castle stands. A small contingent of Imperial knights marches towards its gates. Eastward lies a great pavilion, complete with tents, a cobblestone path, and a pavilion square. Contruction has begun on a northern gate for the city, but shows little progress so far. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Standing tall, an Imperial sentry stands vigil, watching for invaders. Standing tall, an Imperial sentry stands vigil, watching for invaders. <470hp 425mn 308mv> li Rathas leaves west. You follow Rathas. Castle Grounds Westward lies a great castle made of grey stone. Dark figures patrol the walls, and deadly murder holes for archers line the top of the keep. The crest of the Arkham Militia hangs on a sign here warning potential tresspassers away. Dragon Road lies eastward. [Exits: east west] Rathas the Monkey Totem Bearer is here. A red-haired Imperial bodyguard watches over the Commander. The Commander of the Arkham armies stands here, planning his negotiations. A black-haired Imperial bodyguard watches over the Commander. <470hp 425mn 306mv> te  ^R drop el        <470hp 425mn 306mv> 1 You attempt to hide. <481hp 431mn 325mv> An Imperial bodyguard checks the ground for tracks. <481hp 431mn 325mv> 4 You attempt to move silently. You begin sneaking. <481hp 431mn 325mv> Rathas lands a crushing blow! An Imperial bodyguard quickly aligns his shield in front of himself and blocks Rathas's beating. Rathas lands a crushing blow! Rathas's smash misses an Imperial bodyguard. <481hp 431mn 325mv> Rathas's beating MASSACRES an Imperial bodyguard! An Imperial bodyguard ducks down behind his shield and blocks Rathas's beating. You step out of the shadows. You trample around loudly again. Your slash decimates an Imperial bodyguard. An Imperial bodyguard tries to disarm Rathas, but fails. An Imperial bodyguard has some small wounds. <481hp 431mn 325mv> An Imperial bodyguard parries your slash and deflects it upward. Your slash mauls an Imperial bodyguard. Rathas's beating RAZES an Imperial bodyguard! An Imperial bodyguard is covered in bleeding wounds. <481hp 431mn 325mv> Rathas pugils an Imperial bodyguard with a bone crushing pugil! Rathas's pugil RAZES an Imperial bodyguard! An Imperial bodyguard is bleeding profusely. <481hp 431mn 325mv> 6 You circle around an Imperial bodyguard to land a critical strike. Your circle stab RAZES an Imperial bodyguard! An Imperial bodyguard is gushing blood. <481hp 431mn 325mv> 6 An Imperial bodyguard parries your slash and deflects it to his left. An Imperial bodyguard quickly aligns his shield in front of himself and blocks your slash. Rathas's beating RAZES an Imperial bodyguard! An Imperial bodyguard raises his shield to block Rathas's smash. An Imperial bodyguard screams and attacks! An Imperial bodyguard disarms Rathas! An Imperial bodyguard's slash thrashes Rathas. An Imperial bodyguard is screaming in pain. <481hp 431mn 325mv> 6 Your circle stab misses an Imperial bodyguard. An Imperial bodyguard is screaming in pain. <481hp 431mn 325mv> Your slash decimates an Imperial bodyguard. Rathas's smash PULVERIZES an Imperial bodyguard! An Imperial bodyguard's slash wounds Rathas. An Imperial bodyguard is spasming in shock. <481hp 431mn 325mv> 3 Rathas gets the Battleaxe of Sha'Mi. An Imperial bodyguard is spasming in shock. <481hp 431mn 325mv> Rathas pugils an Imperial bodyguard with a bone crushing pugil! Rathas's pugil MASSACRES an Imperial bodyguard! An Imperial bodyguard is convulsing on the ground. <481hp 431mn 325mv> Your slash mauls an Imperial bodyguard. An Imperial bodyguard strikes aside your slash. An Imperial bodyguard's slash wounds Rathas. An Imperial bodyguard is convulsing on the ground. <481hp 431mn 325mv> You circle around an Imperial bodyguard to land a critical strike. Your circle stab PULVERIZES an Imperial bodyguard! An Imperial bodyguard is DEAD!! You receive 21 experience points. An Imperial bodyguard's arm is sliced from his dead body. You get 7 silver coins and 2 gold coins from the corpse of an Imperial bodyguard. You split 7 silver coins. Your share is 4 silver. You split 2 gold coins. Your share is 1 gold. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <481hp 431mn 325mv> An Imperial bodyguard quickly aligns his shield in front of himself and blocks Rathas's smash. Rathas's smash PULVERIZES an Imperial bodyguard! An Imperial bodyguard leans to his right and dodges your slash. An Imperial bodyguard hooks Rathas's left ankle with his foot and trips him! An Imperial bodyguard's trip scratches Rathas. An Imperial bodyguard has some small wounds. <481hp 431mn 325mv> 3 Your kicked dirt scratches an Imperial bodyguard. An Imperial bodyguard is blinded by the dirt in his eyes! Rathas stops using twisted staff of pine. Rathas wields the Battleaxe of Sha'Mi. Your slash wounds an Imperial bodyguard. Your slash misses an Imperial bodyguard. Your slash misses an Imperial bodyguard. Rathas's beating misses an Imperial bodyguard. Rathas lands a crushing blow! Rathas's beating *** DEVASTATES *** an Imperial bodyguard! An Imperial bodyguard is covered in bleeding wounds. <481hp 431mn 325mv> Rathas dual wields twisted staff of pine. An Imperial bodyguard is covered in bleeding wounds. <481hp 431mn 325mv> Rathas pugils an Imperial bodyguard with a bone crushing pugil! Rathas's pugil RAZES an Imperial bodyguard! An Imperial bodyguard is bleeding profusely. <481hp 431mn 325mv> Your slash misses an Imperial bodyguard. Rathas's beating PULVERIZES an Imperial bodyguard! An Imperial bodyguard is gushing blood. <481hp 431mn 325mv> 3 An Imperial bodyguard parries your slash and deflects it to his left. Your slash wounds an Imperial bodyguard. An Imperial bodyguard hops backward and parries your slash. Rathas's beating RAZES an Imperial bodyguard! Rathas's smash PULVERIZES an Imperial bodyguard! An Imperial bodyguard's slash wounds Rathas. An Imperial bodyguard is writhing in agony. <481hp 431mn 325mv> He has already been blinded from the dirt in his eyes. An Imperial bodyguard is writhing in agony. <481hp 431mn 325mv> He has already been blinded from the dirt in his eyes. An Imperial bodyguard is writhing in agony. <481hp 431mn 325mv> Rathas pugils an Imperial bodyguard with a bone crushing pugil! Rathas's pugil MASSACRES an Imperial bodyguard! An Imperial bodyguard is convulsing on the ground. <481hp 431mn 325mv> remove Your slash mauls an Imperial bodyguard. An Imperial bodyguard is DEAD!! You receive 21 experience points. An Imperial bodyguard's severed head plops on the ground. You get 10 silver coins and 4 gold coins from the corpse of an Imperial bodyguard. You split 10 silver coins. Your share is 5 silver. You split 4 gold coins. Your share is 2 gold. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <481hp 431mn 325mv> all You stop using a small spiked ring. You stop using a seashell ring. You stop using the Grand Pooh-Ba's Staff. You stop using dagger. You stop using a light elven cloak. You stop using a leather backpack. You stop using silver breastplate. You stop using some polished steel bracers. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using an elite guard's boots. You stop using an elite guard's leg guards. You stop using an elemental amulet. You stop using an onyx bracelet. <481hp 431mn 325mv> wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <481hp 381mn 325mv> wear all You wear a small spiked ring on your left finger. You wear a seashell ring on your right finger. You hold the Grand Pooh-Ba's Staff in your hands. You wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear silver breastplate on your torso. You wear some polished steel bracers on your arms. You wear an elite guard's turban on your head. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elite guard's boots on your feet. You wear an elite guard's leg guards on your legs. You wear an elemental amulet around your neck. You wear an onyx bracelet around your right wrist. <481hp 381mn 325mv> The night has begun. <488hp 391mn 325mv> hold da Rathas tells the group 'ooc-this is decent armor, most get this after being killed, just easy to get and decent' <488hp 391mn 325mv> gger You stop using dagger. You wield a wicked looking dagger. A wicked looking dagger feels like a part of you! <488hp 391mn 325mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a seashell ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a leather backpack a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger the Grand Pooh-Ba's Staff <488hp 391mn 325mv> remove elite You stop using an elite guard's turban. <488hp 391mn 325mv> Rathas tells the group 'iron helmet, iron leggins, standard issue platemail' <488hp 391mn 325mv> reove i ele ite Huh? <488hp 391mn 325mv> remove elite You stop using an elite guard's boots. <488hp 391mn 325mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a seashell ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's leg guards a pair of falconer's gloves some polished steel bracers a leather backpack a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger the Grand Pooh-Ba's Staff <488hp 391mn 325mv> remove elite You stop using an elite guard's leg guards. <488hp 391mn 325mv> drop all.elite You drop an elite guard's turban. You drop an elite guard's boots. You drop an elite guard's leg guards. <488hp 391mn 325mv> Rathas looks at you. <488hp 391mn 325mv> remove staff You stop using the Grand Pooh-Ba's Staff. <496hp 406mn 310mv> hold staff You hold the Grand Pooh-Ba's Staff in your hands. <496hp 406mn 310mv> brandish staff You brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. <496hp 406mn 310mv> brandish staff Rathas tells the group 'the armors better, but not as good hitting and causing da damage' <496hp 406mn 310mv> invYou brandish the Grand Pooh-Ba's Staff. A magic mushroom suddenly appears. <496hp 406mn 310mv> You are carrying: ( 3) a magic mushroom (Glowing) dagger sword a long water flask a bottle of rum a small hemp bag a ring of striking an opal set in a silver ring a leather backpack a purple cloak a thin leather cape a bladder <496hp 406mn 310mv> remove Rathas gets a small green pill from a Big Ol'Pack Sack. <496hp 406mn 310mv> staff You stop using the Grand Pooh-Ba's Staff. <496hp 406mn 310mv> put Rathas gets Griff's Roast Duck from a Big Ol'Pack Sack. <496hp 406mn 310mv> st Rathas eats Griff's Roast Duck. <496hp 406mn 310mv> aff cape    backpack You put the Grand Pooh-Ba's Staff in a leather backpack. <496hp 406mn 310mv> Rathas gets standard issue platemail. <496hp 406mn 310mv> bow You bow deeply. <496hp 406mn 310mv> Rathas gets imperial helmet. <496hp 406mn 310mv> l Castle Grounds Westward lies a great castle made of grey stone. Dark figures patrol the walls, and deadly murder holes for archers line the top of the keep. The crest of the Arkham Militia hangs on a sign here warning potential tresspassers away. Dragon Road lies eastward. [Exits: east west] A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. A pile of cloth lies on the ground. ( 2) A pair of strong iron leggings lies here. ( 2) An imperial issue sword lies here. ( 2) A heavy iron shield has been left here. ( 2) A thin iron bracer has been dropped on the ground. ( 2) A pair of heavy black boots lies on the ground. The severed head of an Imperial bodyguard is lying here. An iron helmet lies on the ground. A suit of standard issue platemail rests here. The sliced-off arm of an Imperial bodyguard is lying here. Rathas the Monkey Totem Bearer is here. The Commander of the Arkham armies stands here, planning his negotiations. <501hp 422mn 310mv> Rathas gets strong iron leggings. <501hp 422mn 310mv> get      Rathas gives you strong iron leggings. <501hp 422mn 310mv> l Castle Grounds Westward lies a great castle made of grey stone. Dark figures patrol the walls, and deadly murder holes for archers line the top of the keep. The crest of the Arkham Militia hangs on a sign here warning potential tresspassers away. Dragon Road lies eastward. [Exits: east west] A pile of cloth and metal lies on the ground. A pair of boots lies on the ground. A pile of cloth lies on the ground. ( 2) An imperial issue sword lies here. ( 2) A heavy iron shield has been left here. ( 2) A thin iron bracer has been dropped on the ground. ( 2) A pair of heavy black boots lies on the ground. The severed head of an Imperial bodyguard is lying here. An iron helmet lies on the ground. A suit of standard issue platemail rests here. A pair of strong iron leggings lies here. The sliced-off arm of an Imperial bodyguard is lying here. Rathas the Monkey Totem Bearer is here. The Commander of the Arkham armies stands here, planning his negotiations. <501hp 422mn 310mv> wear legging Rathas gives you imperial helmet. <501hp 422mn 310mv> s You wear strong iron leggings on your legs. <501hp 422mn 310mv> wear helmet You wear imperial helmet on your head. <501hp 422mn 310mv> get boots You get an elite guard's boots. <501hp 422mn 310mv> drop bootd s You drop an elite guard's boots. <501hp 422mn 310mv> Rathas tells the group 'dis stuff sells oks too' <501hp 422mn 310mv> Rathas gets an elite guard's boots. <509hp 431mn 310mv> Rathas drops an elite guard's boots. <509hp 431mn 310mv> get 2.boots You get heavy black boots. <509hp 431mn 310mv> wear bo Rathas gets heavy black boots. <509hp 431mn 310mv> ots You wear heavy black boots on your feet. <509hp 431mn 310mv> l Castle Grounds Westward lies a great castle made of grey stone. Dark figures patrol the walls, and deadly murder holes for archers line the top of the keep. The crest of the Arkham Militia hangs on a sign here warning potential tresspassers away. Dragon Road lies eastward. [Exits: east west] A pair of boots lies on the ground. A pile of cloth and metal lies on the ground. A pile of cloth lies on the ground. ( 2) An imperial issue sword lies here. ( 2) A heavy iron shield has been left here. ( 2) A thin iron bracer has been dropped on the ground. The severed head of an Imperial bodyguard is lying here. An iron helmet lies on the ground. A suit of standard issue platemail rests here. A pair of strong iron leggings lies here. The sliced-off arm of an Imperial bodyguard is lying here. Rathas the Monkey Totem Bearer is here. The Commander of the Arkham armies stands here, planning his negotiations. <509hp 431mn 310mv> Rathas drops heavy black boots. <509hp 431mn 310mv> ge Rathas looks at you. <509hp 431mn 310mv> ^R g  <515hp 431mn 340mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a seashell ring a light elven cloak (Glowing) an elemental amulet silver breastplate imperial helmet strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger <515hp 431mn 340mv> wear    hold dagger You dual wield dagger. Dagger feels like a part of you! <515hp 431mn 340mv> inv You are carrying: ( 3) a magic mushroom sword a long water flask a bottle of rum a small hemp bag a ring of striking an opal set in a silver ring a leather backpack a purple cloak a thin leather cape a bladder <515hp 431mn 340mv> remove seashell You stop using a seashell ring. <515hp 431mn 340mv> wea Rathas tells the group 'wear da platemail or is da silver one betta?' <515hp 431mn 340mv> r striking You wear a ring of striking on your right finger. <515hp 431mn 340mv> con breastplate They are not here. <515hp 431mn 340mv> l Castle Grounds Westward lies a great castle made of grey stone. Dark figures patrol the walls, and deadly murder holes for archers line the top of the keep. The crest of the Arkham Militia hangs on a sign here warning potential tresspassers away. Dragon Road lies eastward. [Exits: east west] A pair of heavy black boots lies on the ground. A pair of boots lies on the ground. A pile of cloth and metal lies on the ground. A pile of cloth lies on the ground. ( 2) An imperial issue sword lies here. ( 2) A heavy iron shield has been left here. ( 2) A thin iron bracer has been dropped on the ground. The severed head of an Imperial bodyguard is lying here. An iron helmet lies on the ground. A suit of standard issue platemail rests here. A pair of strong iron leggings lies here. The sliced-off arm of an Imperial bodyguard is lying here. Rathas the Monkey Totem Bearer is here. The Commander of the Arkham armies stands here, planning his negotiations. <515hp 431mn 340mv> take platemal il You get standard issue platemail. <515hp 431mn 340mv> con platemail They are not here. <515hp 431mn 340mv> exa   g You look up and notice that it is no longer raining sleet. The head of an Imperial bodyguard crumbles into dust. <522hp 431mn 340mv> tell whats the         h Rathas leaves east. You follow Rathas. Dragon Road The trees are moderately thick here, though the stench of Arkham wafts faintly from the south. To the north the forest grows thicker, and to the west a large castle stands. A small contingent of Imperial knights marches towards its gates. Eastward lies a great pavilion, complete with tents, a cobblestone path, and a pavilion square. Contruction has begun on a northern gate for the city, but shows little progress so far. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Standing tall, an Imperial sentry stands vigil, watching for invaders. Standing tall, an Imperial sentry stands vigil, watching for invaders. <522hp 431mn 338mv> ow can i Rathas leaves north. You follow Rathas. Forest Road Trees spring up around this hard-packed dirt trail, and their overhanging branches shade you from the worst of the sun's rays. North and south of you is more forest. [Exits: north south] Rathas the Monkey Totem Bearer is here. <522hp 431mn 336mv> tell Rathas leaves north. You follow Rathas. Forest Road The road continues as a dirt trail, but the trees are a little less dense, and warm sunlight bleeds through the branches. The road continues north and south, and to the west you can make out a field of warm yellow corn. [Exits: north south west] Rathas the Monkey Totem Bearer is here. <522hp 431mn 334mv> ? Rathas leaves north. You follow Rathas. Forest Road The trees hang low over the road, and are quite dense. However, you can barely make out a farmhouse and a cornfield to the southwest, and this road continues north and south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <522hp 431mn 332mv> Rathas leaves north. You follow Rathas. Forest Road Trees spring up around this hard-packed dirt trail, and their overhanging branches shade you from the worst of the sun's rays. North and south of you is more forest. [Exits: north south] Rathas the Monkey Totem Bearer is here. An Imperial guard walks the streets, glaring at everyone he sees. <522hp 431mn 330mv> You tell the group 'how can i tell?' <522hp 431mn 330mv> wear platemail You stop using silver breastplate. You wear standard issue platemail on your torso. <522hp 431mn 330mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 21 minutes, and 47 seconds ago. Race: changeling Sex: male Class: thief You have 522/574 hit, 431/431 mana, 330/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 209/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235323 exp, and have 15 gold and 1184 silver coins. You need 10917 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -163 bash: -190 slash: -165 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <522hp 431mn 330mv> wear breastplate You stop using standard issue platemail. You wear silver breastplate on your torso. <522hp 431mn 330mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 21 minutes, and 57 seconds ago. Race: changeling Sex: male Class: thief You have 522/569 hit, 431/431 mana, 330/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 209/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235323 exp, and have 15 gold and 1184 silver coins. You need 10917 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -140 bash: -164 slash: -145 magic: -62 You are divinely armored against piercing. You are supremely armored against bashing. You are divinely armored against slashing. You are superbly armored against magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <522hp 431mn 330mv> drop pla Rathas tells the group 'ooc you can put it on, and check your pierce, blunt, slash, magic etc, the lower the number, the better armor it is or' <522hp 431mn 330mv> temail You drop standard issue platemail. <522hp 431mn 330mv> Rathas tells the group 'compare platemail-ooc' <529hp 431mn 340mv> d  Rathas's smash misses an Imperial guard. <529hp 431mn 340mv> Rathas's beating PULVERIZES an Imperial guard! Your thrust mauls an Imperial guard. An Imperial guard parries your thrust to his right. An Imperial guard's slash wounds Rathas. An Imperial guard has some small wounds. <529hp 431mn 340mv> Rathas pugils an Imperial guard with a bone crushing pugil! Rathas's pugil MASSACRES an Imperial guard! Your thrust decimates an Imperial guard. An Imperial guard snaps his shield before himself, braces it, and blocks your thrust. An Imperial guard ducks and parries your thrust. Rathas's beating MANGLES an Imperial guard! An Imperial guard is bleeding profusely. <529hp 431mn 340mv> get platemail You get standard issue platemail. An Imperial guard is bleeding profusely. <529hp 431mn 340mv> Your thrust misses an Imperial guard. An Imperial guard leans to his left and dodges your thrust. Rathas's beating PULVERIZES an Imperial guard! Rathas's beating RAZES an Imperial guard! An Imperial guard's slash injures Rathas. An Imperial guard is spasming in shock. <529hp 431mn 340mv> wear plat Your thrust decimates an Imperial guard. An Imperial guard ducks and dodges your thrust. Rathas lands a crushing blow! An Imperial guard is spasming in shock. <529hp 431mn 340mv> emai Rathas pugils an Imperial guard with a bone crushing pugil! Rathas's pugil RAZES an Imperial guard! An Imperial guard is writhing in agony. <529hp 431mn 340mv> l You stop using silver breastplate. You wear standard issue platemail on your torso. An Imperial guard is writhing in agony. <529hp 431mn 340mv> An Imperial guard parries your thrust and deflects it away from himself. Your thrust thrashes an Imperial guard. An Imperial guard hops backward and parries your slash. Rathas's beating PULVERIZES an Imperial guard! An Imperial guard is DEAD!! You receive 21 experience points. You hear an Imperial guard's death cry. Rathas gets 106 silver coins and 1 gold coins from the corpse of an Imperial guard. Rathas splits 106 silver coins. Your share is 53 silver. Rathas sacrifices the corpse of an Imperial guard to the gods. Rathas splits 90 silver coins. Your share is 45 silver. <529hp 431mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 22 minutes, and 37 seconds ago. Race: changeling Sex: male Class: thief You have 529/574 hit, 431/431 mana, 340/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 210/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235344 exp, and have 15 gold and 1282 silver coins. You need 10896 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -163 bash: -190 slash: -165 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <529hp 431mn 340mv> Rathas leaves north. You follow Rathas. Forest Road Bird songs and the fleeting rustle of bushes greet you as the trees seem to close in on you more and more. The road can hardly be called a road, being nothing more than a bare thin strip of dirt, mostly overgrown with grass. The road continues north and south, and a tiny trail leads east. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <529hp 431mn 338mv> Rathas leaves east. You follow Rathas. A Trail Trees spring up around this hard-packed dirt trail, and though it is tiny it seems to have been traveled recently. North and south of you is more forest, with its narrow trail the only sign of human life. [Exits: east west] Rathas the Monkey Totem Bearer is here. A rat is hiding here, spreading filth and disease. <529hp 431mn 336mv> Rathas leaves east. You follow Rathas. A Trail You find yourself deep in the middle of a very deep and dark forest. [Exits: east west] Rathas the Monkey Totem Bearer is here. <529hp 431mn 334mv> Rathas leaves east. You follow Rathas. A Trail The trail curves around here, heading north and east. To the north you see a crumbling tower, while to the east there is only more forest. [Exits: north east west] Rathas the Monkey Totem Bearer is here. An Imperial guard strolls haughtily by, glaring at everyone. <529hp 431mn 332mv> Rathas leaves east. You follow Rathas. A Trail The hard dirt lies straight and smooth under your feet. However, to the east the forest seems to have taken over the trail. Here it is still calm and the birds overhead sing sweet songs of joy. [Exits: east west] Rathas the Monkey Totem Bearer is here. A deer stands perfectly still here, seemingly unafraid. <529hp 431mn 330mv> Rathas leaves east. You follow Rathas. A Trail The trail here is wildly overgrown with all sorts of vegetation. It seems to have done so unnaturally, however. Maybe this is someone's polite way of telling you to keep out... The trail leads north and south. [Exits: south west] Rathas the Monkey Totem Bearer is here. <529hp 431mn 328mv> Rathas leaves south. You follow Rathas. A Clearing A large grassy circle lies here at the end of the trail. Standing in the clearing is a circle of large stones about the height of a man, approximately fifty feet in diameter. A large slab lies flat at the center of the circle. A thin trail leads north through a thick span of woods. To the south is an old run-down building. A thin path, barely visible runs eastward. [Exits: north east south] Rathas the Monkey Totem Bearer is here. A cute rabbit hops along, unaware of you. (Holy Aura) A witch dances wildly and chants a spell, her hair flying, her eyes wild. <529hp 431mn 326mv> l se Rathas looks at a witch. <529hp 431mn 326mv> lf He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger (Glowing) dagger <529hp 431mn 326mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 22 minutes, and 51 seconds ago. Race: changeling Sex: male Class: thief You have 535/574 hit, 431/431 mana, 340/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 210/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235344 exp, and have 15 gold and 1282 silver coins. You need 10896 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -163 bash: -190 slash: -165 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <535hp 431mn 340mv> Someone begins to behave like a wild animal. <535hp 431mn 340mv> wear cloak You stop using a leather backpack. You wear a purple cloak about your body. <535hp 431mn 340mv> Someone paints themself with an ornate design. <535hp 431mn 340mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger (Glowing) dagger <535hp 431mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 23 minutes, and 3 seconds ago. Race: changeling Sex: male Class: thief You have 535/574 hit, 431/431 mana, 340/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 210/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235344 exp, and have 15 gold and 1282 silver coins. You need 10896 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -171 bash: -198 slash: -173 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <535hp 431mn 340mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger (Glowing) dagger <535hp 431mn 340mv> inv You are carrying: ( 3) a magic mushroom a seashell ring sword a long water flask ( 2) a leather backpack silver breastplate a bottle of rum a small hemp bag an opal set in a silver ring a thin leather cape a bladder <535hp 431mn 340mv> Rathas steps out from his cover. Rathas's surprise attack MASSACRES a witch! <535hp 431mn 340mv> 3 But you are not in combat! <535hp 431mn 340mv> Rathas's beating MUTILATES a witch! Rathas's beating DISEMBOWELS a witch! Rathas's smash DISEMBOWELS a witch! Rathas's smash MUTILATES a witch! Your thrust injures a witch. A witch scrambles backward and dodges your thrust. A witch ducks and parries your slash. A witch is bleeding profusely. <535hp 431mn 340mv> 5 You quickly stick your leg behind a witch's left leg and trip her! Your trip nicks a witch. A witch is bleeding profusely. <535hp 431mn 340mv> 6 Your thrust hits a witch. Your thrust injures a witch. Your slash hits a witch. A witch scrambles backward and dodges your slash. Rathas's beating DISMEMBERS a witch! Rathas lands a crushing blow! Rathas's smash GORES a witch! A witch's wrath misses Rathas. A witch is screaming in pain. <535hp 431mn 340mv> Rathas's pugil misses a witch. A witch is screaming in pain. <535hp 431mn 340mv> You circle around a witch to land a critical strike. Your circle stab MUTILATES a witch! A witch is spasming in shock. <535hp 431mn 340mv> 3 Your thrust injures a witch. Your thrust hits a witch. Your thrust injures a witch. Your thrust injures a witch. Rathas's beating GORES a witch! Rathas's beating DISEMBOWELS a witch! Rathas lands a crushing blow! Rathas's beating DISEMBOWELS a witch! A witch is DEAD!! You receive 25 experience points. A witch's leg is sliced from her dead body. Rathas gets a silver coin from the corpse of a witch. Rathas sacrifices the corpse of a witch to the gods. Rathas splits 93 silver coins. Your share is 46 silver. <535hp 431mn 340mv> But you are not in combat! <535hp 431mn 340mv> Rathas gets a jewel-encrusted earring. <535hp 431mn 340mv> Rathas gets a jewel-encrusted earring. <535hp 431mn 340mv> You look up and notice that it is no longer raining sleet. <540hp 431mn 355mv> Rathas gives you a jewel-encrusted earring. <540hp 431mn 355mv> wear ea Rathas gives you a jewel-encrusted earring. <540hp 431mn 355mv> rring You wear a jewel-encrusted earring on your left ear. <540hp 431mn 355mv> wear earring You wear a jewel-encrusted earring on your right ear. <540hp 431mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 23 minutes, and 39 seconds ago. Race: changeling Sex: male Class: thief You have 540/574 hit, 431/441 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 212/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 15 gold and 1328 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -171 bash: -198 slash: -173 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <540hp 431mn 355mv> Rathas tells the group 'de good for enchanting' <540hp 431mn 355mv> Rathas peers intently east. <540hp 431mn 355mv> Rathas leaves north. You follow Rathas. A Trail The trail here is wildly overgrown with all sorts of vegetation. It seems to have done so unnaturally, however. Maybe this is someone's polite way of telling you to keep out... The trail leads north and south. [Exits: south west] Rathas the Monkey Totem Bearer is here. <540hp 431mn 353mv> Rathas leaves west. You follow Rathas. A Trail The hard dirt lies straight and smooth under your feet. However, to the east the forest seems to have taken over the trail. Here it is still calm and the birds overhead sing sweet songs of joy. [Exits: east west] Rathas the Monkey Totem Bearer is here. A deer stands perfectly still here, seemingly unafraid. <540hp 431mn 351mv> Rathas leaves west. You follow Rathas. A Trail The trail curves around here, heading north and east. To the north you see a crumbling tower, while to the east there is only more forest. [Exits: north east west] Rathas the Monkey Totem Bearer is here. An Imperial guard strolls haughtily by, glaring at everyone. <540hp 431mn 349mv> Rathas leaves west. You follow Rathas. A Trail You find yourself deep in the middle of a very deep and dark forest. [Exits: east west] Rathas the Monkey Totem Bearer is here. <540hp 431mn 347mv> Rathas leaves west. You follow Rathas. A Trail Trees spring up around this hard-packed dirt trail, and though it is tiny it seems to have been traveled recently. North and south of you is more forest, with its narrow trail the only sign of human life. [Exits: east west] Rathas the Monkey Totem Bearer is here. A rat is hiding here, spreading filth and disease. <540hp 431mn 345mv> Rathas leaves west. You follow Rathas. Forest Road Bird songs and the fleeting rustle of bushes greet you as the trees seem to close in on you more and more. The road can hardly be called a road, being nothing more than a bare thin strip of dirt, mostly overgrown with grass. The road continues north and south, and a tiny trail leads east. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <540hp 431mn 343mv> Rathas looks at you. <540hp 431mn 343mv> Rathas leaves south. You follow Rathas. Forest Road Trees spring up around this hard-packed dirt trail, and their overhanging branches shade you from the worst of the sun's rays. North and south of you is more forest. [Exits: north south] An iron helmet lies on the ground. A suit of standard issue platemail rests here. A pair of strong iron leggings lies here. An imperial issue sword lies here. A heavy iron shield has been left here. A thin iron bracer has been dropped on the ground. A pair of heavy black boots lies on the ground. Rathas the Monkey Totem Bearer is here. <540hp 431mn 341mv> Rathas leaves south. You follow Rathas. Forest Road The trees hang low over the road, and are quite dense. However, you can barely make out a farmhouse and a cornfield to the southwest, and this road continues north and south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <540hp 431mn 339mv> Rathas leaves south. You follow Rathas. Forest Road The road continues as a dirt trail, but the trees are a little less dense, and warm sunlight bleeds through the branches. The road continues north and south, and to the west you can make out a field of warm yellow corn. [Exits: north south west] Rathas the Monkey Totem Bearer is here. A crow caws out to the wind. <540hp 431mn 337mv> Rathas leaves south. You follow Rathas. Forest Road Trees spring up around this hard-packed dirt trail, and their overhanging branches shade you from the worst of the sun's rays. North and south of you is more forest. [Exits: north south] Rathas the Monkey Totem Bearer is here. <540hp 431mn 335mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) a wicked looking dagger (Glowing) dagger <540hp 431mn 335mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 24 minutes, and 3 seconds ago. Race: changeling Sex: male Class: thief You have 540/574 hit, 431/441 mana, 335/355 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 212/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 15 gold and 1328 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -171 bash: -198 slash: -173 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <540hp 431mn 335mv> Rathas leaves south. You follow Rathas. Dragon Road The trees are moderately thick here, though the stench of Arkham wafts faintly from the south. To the north the forest grows thicker, and to the west a large castle stands. A small contingent of Imperial knights marches towards its gates. Eastward lies a great pavilion, complete with tents, a cobblestone path, and a pavilion square. Contruction has begun on a northern gate for the city, but shows little progress so far. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Standing tall, an Imperial sentry stands vigil, watching for invaders. Standing tall, an Imperial sentry stands vigil, watching for invaders. <548hp 441mn 353mv> Rathas leaves south. You follow Rathas. Dragon Road The road becomes mere dirt and trees, a barely distinguishable path leading from the town of Arkham. The trees seem to be scarred and dark, the bark ripped from the trunks in some places. Stones lay broken and scattered about the path, just left for reasons unknown, abandoned in the mists of time. [Exits: north south] Rathas the Monkey Totem Bearer is here. <548hp 441mn 351mv> Rathas leaves south. You follow Rathas. Dragon Road This is the juncture between Dragon Road, Eldritch Lane to the west, and Arcanus Avenue to the east. A grey film of dirt and grime seems to hold the city in its grasp, the colors of life itself fading and being pushed farther and farther from this town of Arkham. The stones beneath your feet are slick with an oily substance, pools of it forming in many places. A lantern creaks in the breeze, the glass shattered, the light extinguished. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 350mv> Rathas leaves south. You follow Rathas. Dragon Road The name of this road implies power, majesty, and strength. A sad attempt at humor, this road leads to the darker and most desolate byways of the city. Once majestic roads are cracked, the stones beneath your feet being reduced to mere dust. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A redheaded Arkham citizen eyes the ground as he walks timidly through town. Gish'ka Kahn, former Captain of the Arkham Guard is here. <548hp 441mn 349mv> Rathas leaves south. You follow Rathas. Town Square This is the intersection between Main Street and Dragon Road. Pale citizens mill about, some filling buckets with dirty water. A statue stands crumbling atop the weather worn fountain, its features eroded away some time ago. Main Street stretches to the east and west while Dragon Road extends north and south. A large cathedral towers over the other buildings to the southwest. [Exits: north east south west] A dark fountain is dry and cracked, only a bit of muddy water left within. Rathas the Monkey Totem Bearer is here. <548hp 441mn 348mv> Rathas drinks murky water from a fountain. <548hp 441mn 348mv> Rathas leaves west. You follow Rathas. Main Street The street has been reduced to simple dirt from the footfalls of the armored sentries. Any remaining stones are broken and strewn about, waiting for the street sweeper to pick them up. A massive cathedral of faded grey stone stands southward while Main Street stretches to the west. The road opens up into the Town Square to the east. Toward the north is an archway of dark grey stone, a little rough in places but mostly smooth to the touch. Engraved into the stone at the curving arch is the word, GYMNASIUM. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 347mv> Rathas leaves west. You follow Rathas. Main Street The stones of the street show extreme wear, evidence of the heavy traffic to the city center. A broken sign dangles from the northern entranceway, a crossed axe and sword can be made out on its face. Southward, a shattered doorway leads into a ramshackle building. 'Dojo' is etched crudely onto the wall outside. Main Street continues on east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 346mv> Rathas peers intently north. <548hp 441mn 346mv> gtell t Rathas peers intently south. <548hp 441mn 346mv> hanks Rathas leaves west. You follow Rathas. Main Street A hollow sound rings about this road, almost that of an anvil being relentlessly pounded upon. The ringing sound that fits in so well in other cities seems almost foreboding here. Trash and papers rustle across the street, largely ignored by the soldiers who are more concerned with fortifying the city. A blacksmith's shop lies southward and a mercenary dealer sits to the north. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A dark-haired citizen of Arkham walks with his eyes aimed downward. <548hp 441mn 345mv> Rathas peers intently north. <548hp 441mn 345mv> kind Rathas peers intently south. <548hp 441mn 345mv> giant Rathas leaves west. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 344mv> You tell the group 'thanks kind giant' <548hp 441mn 344mv> Rathas peers intently north. <548hp 441mn 344mv> Rathas peers intently south. <548hp 441mn 344mv> Rathas leaves north. You follow Rathas. Eldritch Lane The loose cobblestones lead you into the darkest corners of this very dark city. Workers can be seen atop the western wall building fortifications to protect the city from outside attack. This road continues to the north, and Main Street is directly to the south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <548hp 441mn 343mv> Rathas leaves north. You follow Rathas. Eldritch Lane The grime and grease of this place seem to be permanently embedded in your skin as you traverse the crowded avenues. The foul odor of rotting garbage floats down from the north. To the east is Patch's Tavern, many off duty guards can be seen within. To the west lies an newly refurbished and whitewashed building. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 342mv> Rathas peers intently east. <548hp 441mn 342mv> Rathas peers intently west. <548hp 441mn 342mv> Rathas peers intently north. <548hp 441mn 342mv> Rathas leaves south. You follow Rathas. Eldritch Lane The loose cobblestones lead you into the darkest corners of this very dark city. Workers can be seen atop the western wall building fortifications to protect the city from outside attack. This road continues to the north, and Main Street is directly to the south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <548hp 441mn 341mv> Rathas leaves south. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 340mv> Rathas peers intently west. <548hp 441mn 340mv> Rathas leaves west. You follow Rathas. Main Street Noise of pounding hammers and saws engulf the vicinity as workers toil on the unfinished gates. They look to be of poor quality but the knights are more worried about haste than workmanship. A destroyed shop lies to the south while Main Street continues eastward. Westward lies the Wharf, ships visible in its docks. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An Imperial sentry stands here, scanning for invaders. Leering at you, an Imperial sentry eyes you as though you were a troublesome invader. <548hp 441mn 339mv> Rathas peers intently south. <548hp 441mn 339mv> Rathas leaves west. You follow Rathas. The Wharf This long strip of sturdy wooden planking bravely faces the uneasily placid Arkham Bay. Sailors forced into Imperial servitude refurbish the docks to accomodate the size of the massive warships that are arriving soon. The wharf extends to the north and south while to the east, construction has started on a wooden gate to protect Main Street from direct attack. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <548hp 441mn 338mv> Rathas peers intently south. <548hp 441mn 338mv> 1 You attempt to hide. <548hp 441mn 338mv> Rathas peers intently north. <548hp 441mn 338mv> 4 You attempt to move silently. You begin sneaking. <548hp 441mn 338mv> Rathas leaves south. You follow Rathas. The Wharf This stretch of wooden planks is lined with ships from all over Thera. Most are Imperial cargo ships bringing resources and men to prepare for oncoming battles. Workers stand upon the eastern wall, fitting wooden planks onto metal braces to provide further protection for the city. The wharf extends north and south while the Arkham Bay sprawls out westward. [Exits: north south west] Rathas the Monkey Totem Bearer is here. A peasant is carrying stock from the ships to the warehouse. An Imperial knight stands here, supervising the ship's unloading. <548hp 441mn 337mv> Rathas peers intently west. <553hp 441mn 355mv> Rathas leaves south. You follow Rathas. The End of the Wharf This is the southernmost point of the wharf. Ships sit in the harbor against the new planking of the restored dock. To the east sits the Wharfside Bar, off duty guards filling it to capacity. Further work to the dock is taking place here as well as atop the eastern Pub. The dock extends northward while the Arkham Bay sprawls out to the west. [Exits: north east west] Rathas the Monkey Totem Bearer is here. An Imperial guard is here, glaring at everyone around him. <553hp 441mn 354mv> Rathas peers intently east. <553hp 441mn 354mv> Rathas leaves north. You follow Rathas. The Wharf This stretch of wooden planks is lined with ships from all over Thera. Most are Imperial cargo ships bringing resources and men to prepare for oncoming battles. Workers stand upon the eastern wall, fitting wooden planks onto metal braces to provide further protection for the city. The wharf extends north and south while the Arkham Bay sprawls out westward. [Exits: north south west] Rathas the Monkey Totem Bearer is here. A peasant is carrying stock from the ships to the warehouse. An Imperial knight stands here, supervising the ship's unloading. <553hp 441mn 353mv> Rathas leaves north. You follow Rathas. The Wharf This long strip of sturdy wooden planking bravely faces the uneasily placid Arkham Bay. Sailors forced into Imperial servitude refurbish the docks to accomodate the size of the massive warships that are arriving soon. The wharf extends to the north and south while to the east, construction has started on a wooden gate to protect Main Street from direct attack. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 352mv> Rathas leaves east. You follow Rathas. Main Street Noise of pounding hammers and saws engulf the vicinity as workers toil on the unfinished gates. They look to be of poor quality but the knights are more worried about haste than workmanship. A destroyed shop lies to the south while Main Street continues eastward. Westward lies the Wharf, ships visible in its docks. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An Imperial sentry stands here, scanning for invaders. Leering at you, an Imperial sentry eyes you as though you were a troublesome invader. <553hp 441mn 351mv> Rathas tells the group 'no problems' <553hp 441mn 351mv> Rathas leaves east. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 350mv> Rathas leaves east. You follow Rathas. Main Street A hollow sound rings about this road, almost that of an anvil being relentlessly pounded upon. The ringing sound that fits in so well in other cities seems almost foreboding here. Trash and papers rustle across the street, largely ignored by the soldiers who are more concerned with fortifying the city. A blacksmith's shop lies southward and a mercenary dealer sits to the north. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 349mv> Rathas leaves east. You follow Rathas. Main Street The stones of the street show extreme wear, evidence of the heavy traffic to the city center. A broken sign dangles from the northern entranceway, a crossed axe and sword can be made out on its face. Southward, a shattered doorway leads into a ramshackle building. 'Dojo' is etched crudely onto the wall outside. Main Street continues on east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 348mv> Rathas leaves east. You follow Rathas. Main Street The street has been reduced to simple dirt from the footfalls of the armored sentries. Any remaining stones are broken and strewn about, waiting for the street sweeper to pick them up. A massive cathedral of faded grey stone stands southward while Main Street stretches to the west. The road opens up into the Town Square to the east. Toward the north is an archway of dark grey stone, a little rough in places but mostly smooth to the touch. Engraved into the stone at the curving arch is the word, GYMNASIUM. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 347mv> Rathas leaves east. You follow Rathas. Town Square This is the intersection between Main Street and Dragon Road. Pale citizens mill about, some filling buckets with dirty water. A statue stands crumbling atop the weather worn fountain, its features eroded away some time ago. Main Street stretches to the east and west while Dragon Road extends north and south. A large cathedral towers over the other buildings to the southwest. [Exits: north east south west] A dark fountain is dry and cracked, only a bit of muddy water left within. Rathas the Monkey Totem Bearer is here. <553hp 441mn 346mv> Rathas peers intently south. <553hp 441mn 346mv> Rathas peers intently east. <553hp 441mn 346mv> Rathas leaves south. You follow Rathas. Dragon Road You stand to the east of a massive cathedral of grey stone with large spires and cracked and old stained glass windows. To the north is an intersection, broken and disused. Dragon Road continues south, leading to more of this city near ruin. [Exits: north south] Rathas the Monkey Totem Bearer is here. <553hp 441mn 345mv> Rathas leaves south. You follow Rathas. Inside the South Gate of Arkham This road ends at a giant iron gate, which seems rusty from disuse. The black iron is rusted and neglected with tattered bits of clothing and dried flesh hanging from the barbs atop the portal. Dragon road leads to the north and to the east Corrine Way stretches past some sagging and desolate dwellings. [Exits: north east south] Rathas the Monkey Totem Bearer is here. A peasant woman in rags walks about dejectedly. A cross-eyed doomsayer rants and raves at the world in general. A weasel slinks in the shadows. An Imperial guard walks the streets, glaring at everyone he sees. <553hp 441mn 344mv> Rathas peers intently east. <553hp 441mn 344mv> Rathas leaves south. You follow Rathas. You step out of the shadows. Along a trail south of Arkham The landscape is rather bland, low meadows are on either side of the trail, but most of the vegetation looks to be in poor health. To the south that changes radically, as you can see a lush forest growing in the distance and high bluffs rising above them. A small sign is erected and points to the south. [Exits: north south] Rathas the Monkey Totem Bearer is here. A citizen of Ofcol goes about his business. <553hp 441mn 343mv> Rathas peers intently south. <553hp 441mn 343mv> Rathas leaves south. You follow Rathas. Along a trail south of Arkham The bland landscape continues, but the forest to the south is becoming closer. You can now also make out a stream flowing through the meadow to the south. The trail continues southward. [Exits: north south] Rathas the Monkey Totem Bearer is here. <553hp 441mn 342mv> Rathas leaves south. You follow Rathas. A bend in the trail south of Arkham The trail bends to the west from here, obviously moving to meet a more convenient way to cross the stream flowing to the south. The fields along the trail are full of tall grass that is much greener than those to the north. A small cabin lies to the east. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 341mv> Rathas peers intently east. <553hp 441mn 341mv> Rathas peers intently west. <553hp 441mn 341mv> Rathas leaves north. You follow Rathas. Along a trail south of Arkham The bland landscape continues, but the forest to the south is becoming closer. You can now also make out a stream flowing through the meadow to the south. The trail continues southward. [Exits: north south] Rathas the Monkey Totem Bearer is here. <553hp 441mn 340mv> Rathas leaves north. You follow Rathas. Along a trail south of Arkham The landscape is rather bland, low meadows are on either side of the trail, but most of the vegetation looks to be in poor health. To the south that changes radically, as you can see a lush forest growing in the distance and high bluffs rising above them. A small sign is erected and points to the south. [Exits: north south] Rathas the Monkey Totem Bearer is here. A citizen of Ofcol goes about his business. <553hp 441mn 339mv> Rathas leaves north. You follow Rathas. Inside the South Gate of Arkham This road ends at a giant iron gate, which seems rusty from disuse. The black iron is rusted and neglected with tattered bits of clothing and dried flesh hanging from the barbs atop the portal. Dragon road leads to the north and to the east Corrine Way stretches past some sagging and desolate dwellings. [Exits: north east south] Rathas the Monkey Totem Bearer is here. A peasant woman in rags walks about dejectedly. A cross-eyed doomsayer rants and raves at the world in general. A weasel slinks in the shadows. An Imperial guard walks the streets, glaring at everyone he sees. <553hp 441mn 338mv> Rathas leaves north. You follow Rathas. Dragon Road You stand to the east of a massive cathedral of grey stone with large spires and cracked and old stained glass windows. To the north is an intersection, broken and disused. Dragon Road continues south, leading to more of this city near ruin. [Exits: north south] Rathas the Monkey Totem Bearer is here. <553hp 441mn 337mv> Rathas leaves north. You follow Rathas. Town Square This is the intersection between Main Street and Dragon Road. Pale citizens mill about, some filling buckets with dirty water. A statue stands crumbling atop the weather worn fountain, its features eroded away some time ago. Main Street stretches to the east and west while Dragon Road extends north and south. A large cathedral towers over the other buildings to the southwest. [Exits: north east south west] A dark fountain is dry and cracked, only a bit of muddy water left within. Rathas the Monkey Totem Bearer is here. <553hp 441mn 336mv> Rathas leaves north. You follow Rathas. Dragon Road The name of this road implies power, majesty, and strength. A sad attempt at humor, this road leads to the darker and most desolate byways of the city. Once majestic roads are cracked, the stones beneath your feet being reduced to mere dust. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A redheaded Arkham citizen eyes the ground as he walks timidly through town. Gish'ka Kahn, former Captain of the Arkham Guard is here. <553hp 441mn 335mv> Rathas peers intently west. <553hp 441mn 335mv> Rathas peers intently east. <553hp 441mn 335mv> Rathas leaves north. You follow Rathas. Dragon Road This is the juncture between Dragon Road, Eldritch Lane to the west, and Arcanus Avenue to the east. A grey film of dirt and grime seems to hold the city in its grasp, the colors of life itself fading and being pushed farther and farther from this town of Arkham. The stones beneath your feet are slick with an oily substance, pools of it forming in many places. A lantern creaks in the breeze, the glass shattered, the light extinguished. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <553hp 441mn 334mv> wh Rathas peers intently west. <553hp 441mn 334mv> [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Fighter [56 Giant GOD] [JUSTICAR] Kaleb the Lord of Duality, Afflicted with the Creeping Darkness Players found: 7 <558hp 441mn 355mv> Rathas peers intently east. <558hp 441mn 355mv> Rathas leaves north. You follow Rathas. Dragon Road The road becomes mere dirt and trees, a barely distinguishable path leading from the town of Arkham. The trees seem to be scarred and dark, the bark ripped from the trunks in some places. Stones lay broken and scattered about the path, just left for reasons unknown, abandoned in the mists of time. [Exits: north south] Rathas the Monkey Totem Bearer is here. <558hp 441mn 354mv> Rathas leaves north. You follow Rathas. Dragon Road The trees are moderately thick here, though the stench of Arkham wafts faintly from the south. To the north the forest grows thicker, and to the west a large castle stands. A small contingent of Imperial knights marches towards its gates. Eastward lies a great pavilion, complete with tents, a cobblestone path, and a pavilion square. Contruction has begun on a northern gate for the city, but shows little progress so far. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. Standing tall, an Imperial sentry stands vigil, watching for invaders. Standing tall, an Imperial sentry stands vigil, watching for invaders. <558hp 441mn 352mv> Rathas peers intently west. <558hp 441mn 352mv> Rathas peers intently east. <558hp 441mn 352mv> Rathas leaves south. You follow Rathas. Dragon Road The road becomes mere dirt and trees, a barely distinguishable path leading from the town of Arkham. The trees seem to be scarred and dark, the bark ripped from the trunks in some places. Stones lay broken and scattered about the path, just left for reasons unknown, abandoned in the mists of time. [Exits: north south] Rathas the Monkey Totem Bearer is here. <558hp 441mn 350mv> Rathas leaves south. You follow Rathas. Dragon Road This is the juncture between Dragon Road, Eldritch Lane to the west, and Arcanus Avenue to the east. A grey film of dirt and grime seems to hold the city in its grasp, the colors of life itself fading and being pushed farther and farther from this town of Arkham. The stones beneath your feet are slick with an oily substance, pools of it forming in many places. A lantern creaks in the breeze, the glass shattered, the light extinguished. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 349mv> Rathas leaves south. You follow Rathas. Dragon Road The name of this road implies power, majesty, and strength. A sad attempt at humor, this road leads to the darker and most desolate byways of the city. Once majestic roads are cracked, the stones beneath your feet being reduced to mere dust. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A redheaded Arkham citizen eyes the ground as he walks timidly through town. Gish'ka Kahn, former Captain of the Arkham Guard is here. <558hp 441mn 348mv> Rathas leaves south. You follow Rathas. Town Square This is the intersection between Main Street and Dragon Road. Pale citizens mill about, some filling buckets with dirty water. A statue stands crumbling atop the weather worn fountain, its features eroded away some time ago. Main Street stretches to the east and west while Dragon Road extends north and south. A large cathedral towers over the other buildings to the southwest. [Exits: north east south west] A dark fountain is dry and cracked, only a bit of muddy water left within. Rathas the Monkey Totem Bearer is here. <558hp 441mn 347mv> Rathas leaves east. You follow Rathas. Main Street The street has been reduced to simple dirt from the footfalls of the armored sentries. Any remaining stones are broken and strewn about, waiting for the street sweeper to pick them up. The south wall of City Hall rises up to the north. The Main Street extends eastward and opens into the Town Square to the west. [Exits: east west] Rathas the Monkey Totem Bearer is here. A depressed merchant wanders about in utter despair. <558hp 441mn 346mv> Rathas leaves east. You follow Rathas. Main Street A stained and chipped sign rattles in the chill wind. A once-happy store, perhaps, but no longer does it contain the least bit of joy. The occasional Imperial guard leaves the store with boxes in hand, while a soft groaning noise can be heard southward. The street continues on both east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 345mv> Rathas peers intently north. <558hp 441mn 345mv> Rathas peers intently south. <558hp 441mn 345mv> Rathas leaves east. You follow Rathas. Main Street The lanterns of the Bullhorn Inn swing back and forth upon rusty chains, squeaking and creating a wretched sound as they move. The inkeeper can be seen inside milling about. To the south runs a blackened and chipped brick wall, and Main Street continues to the east and west. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 344mv> Rathas peers intently north. <558hp 441mn 344mv> Rathas leaves east. You follow Rathas. Inside the East Gate of Arkham Main Street abruptly ends here at the base of a wall. The mortar joining the bricks seems old, a crumbling mortar that flakes off when touched. The road leads to the west, and Ipswich Row runs to the north and south. To the east is a gate leading out of Arkham towards the foul swamps. The gate is not well guarded as little threat is expected from that direction. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 343mv> Rathas mutters something quietly to himself. <558hp 441mn 343mv> whe Players near you: (PK) Zeptaru Inside the East Gate of Arkham (PK) Rathas Inside the East Gate of Arkham <558hp 441mn 343mv> Rathas tells the group 'me looking for jack' <558hp 441mn 343mv> Rathas peers intently north. <558hp 441mn 343mv> Rathas peers intently south. <558hp 441mn 343mv> Rathas leaves east. You follow Rathas. Outside the east gate of Arkham You are on the eastern outskirts of Arkham. A rough, barely used path heads east from the city while the black gates of Arkham open out westwards into it. [Exits: east west] Rathas the Monkey Totem Bearer is here. A staggering pile of bones makes its way towards Arkham. <558hp 441mn 342mv> Rathas peers intently east. <558hp 441mn 342mv> Rathas leaves east. You follow Rathas. On a rough and narrow path You are on what appears to be a newly made path heading east out of Arkham. The dirt is barely trodden down and there doesn't appear to be much traffic though here. The path continues east and west. [Exits: east west] Rathas the Monkey Totem Bearer is here. A pale zombie stumbles through the swamp, flesh rotting away. <558hp 441mn 340mv> wh Rathas leaves west. You follow Rathas. Outside the east gate of Arkham You are on the eastern outskirts of Arkham. A rough, barely used path heads east from the city while the black gates of Arkham open out westwards into it. [Exits: east west] Rathas the Monkey Totem Bearer is here. A staggering pile of bones makes its way towards Arkham. <558hp 441mn 338mv> e Rathas leaves west. You follow Rathas. Inside the East Gate of Arkham Main Street abruptly ends here at the base of a wall. The mortar joining the bricks seems old, a crumbling mortar that flakes off when touched. The road leads to the west, and Ipswich Row runs to the north and south. To the east is a gate leading out of Arkham towards the foul swamps. The gate is not well guarded as little threat is expected from that direction. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 337mv> Players near you: (PK) Zeptaru Inside the East Gate of Arkham (PK) Rathas Inside the East Gate of Arkham <558hp 441mn 337mv> Rathas leaves west. You follow Rathas. Main Street The lanterns of the Bullhorn Inn swing back and forth upon rusty chains, squeaking and creating a wretched sound as they move. The inkeeper can be seen inside milling about. To the south runs a blackened and chipped brick wall, and Main Street continues to the east and west. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 336mv> Rathas leaves west. You follow Rathas. Main Street A stained and chipped sign rattles in the chill wind. A once-happy store, perhaps, but no longer does it contain the least bit of joy. The occasional Imperial guard leaves the store with boxes in hand, while a soft groaning noise can be heard southward. The street continues on both east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 335mv> Rathas leaves west. You follow Rathas. Main Street The street has been reduced to simple dirt from the footfalls of the armored sentries. Any remaining stones are broken and strewn about, waiting for the street sweeper to pick them up. The south wall of City Hall rises up to the north. The Main Street extends eastward and opens into the Town Square to the west. [Exits: east west] Rathas the Monkey Totem Bearer is here. A depressed merchant wanders about in utter despair. <558hp 441mn 334mv> Rathas leaves west. You follow Rathas. Town Square This is the intersection between Main Street and Dragon Road. Pale citizens mill about, some filling buckets with dirty water. A statue stands crumbling atop the weather worn fountain, its features eroded away some time ago. Main Street stretches to the east and west while Dragon Road extends north and south. A large cathedral towers over the other buildings to the southwest. [Exits: north east south west] A dark fountain is dry and cracked, only a bit of muddy water left within. Rathas the Monkey Totem Bearer is here. <558hp 441mn 333mv> Rathas drinks murky water from a fountain. <558hp 441mn 333mv> Rathas leaves west. You follow Rathas. Main Street The street has been reduced to simple dirt from the footfalls of the armored sentries. Any remaining stones are broken and strewn about, waiting for the street sweeper to pick them up. A massive cathedral of faded grey stone stands southward while Main Street stretches to the west. The road opens up into the Town Square to the east. Toward the north is an archway of dark grey stone, a little rough in places but mostly smooth to the touch. Engraved into the stone at the curving arch is the word, GYMNASIUM. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <558hp 441mn 332mv> You look up and notice that it is no longer raining sleet. <563hp 441mn 355mv> Rathas peers intently south. <563hp 441mn 355mv> Rathas leaves west. You follow Rathas. Main Street The stones of the street show extreme wear, evidence of the heavy traffic to the city center. A broken sign dangles from the northern entranceway, a crossed axe and sword can be made out on its face. Southward, a shattered doorway leads into a ramshackle building. 'Dojo' is etched crudely onto the wall outside. Main Street continues on east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <563hp 441mn 354mv> Rathas peers intently north. <563hp 441mn 354mv> remove Rathas peers intently south. <563hp 441mn 354mv> all You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop dual wielding dagger. You stop using a wicked looking dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using a silver belt with an opal embedded in the buckle. You stop using a ring of striking. You stop using an elemental amulet. You stop using an onyx bracelet. You stop using a purple cloak. Rathas leaves west. You follow Rathas. Main Street A hollow sound rings about this road, almost that of an anvil being relentlessly pounded upon. The ringing sound that fits in so well in other cities seems almost foreboding here. Trash and papers rustle across the street, largely ignored by the soldiers who are more concerned with fortifying the city. A blacksmith's shop lies southward and a mercenary dealer sits to the north. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <563hp 441mn 353mv> bat Rathas peers intently north. Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <563hp 391mn 353mv> wear all You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You wear a seashell ring on your right finger. You wield dagger. Dagger feels like a part of you! You dual wield a wicked looking dagger. A wicked looking dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a silver belt with an opal embedded in the buckle about your waist. You wear an elemental amulet around your neck. You wear an onyx bracelet around your right wrist. <563hp 391mn 353mv> Rathas peers intently south. <563hp 391mn 353mv> Rathas leaves west. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <563hp 391mn 352mv> l s Rathas peers intently south. <563hp 391mn 352mv> elf It appears to be a large bat with a wingspan of at least five feet. The texture of its wings seem somewhat rough and slightly furry. The colour of this bat appears to be a purplish tint that blends in and out of the available lighting. Its face is a peculiar shape, similar to that of a fox. Its head is completely covered in a dark alder fur with a purple crown of fur blending around its head. It has long and pointy ears, as those of a lynx, with tufts of purple fur swaying slightly in the breeze. It has a long nose and high cheekbones. You notice its sharp claws and fangs, which are a very deep purple colour. Zeptaru has a few scratches. Zeptaru is using: a small spiked ring a seashell ring a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger Rathas leaves south. You follow Rathas. Alley Rats run into their holes and cats hiss atop piles of garbage as you meander through rubble and the soot-filled air. To the south the alley is a dead end. Flies swarm about piles of garbage, large and unwary. Many land atop you, perhaps seeking to suck you dry as well. [Exits: north south] Rathas the Monkey Totem Bearer is here. A young pickpocket prowls the streets. <563hp 391mn 351mv> Rathas leaves south. You follow Rathas. Dead End The alley ends here. The vile smell of trash grows near intolerable. The rats here are no longer skittish, few bother to look up from their meal of rotten food as you pass by. [Exits: north] Rathas the Monkey Totem Bearer is here. A dark-haired citizen of Arkham walks with his eyes aimed downward. A figure cloaked in shadow waits patiently to sell his stolen goods. <563hp 391mn 350mv> Rathas leaves north. You follow Rathas. Alley Rats run into their holes and cats hiss atop piles of garbage as you meander through rubble and the soot-filled air. To the south the alley is a dead end. Flies swarm about piles of garbage, large and unwary. Many land atop you, perhaps seeking to suck you dry as well. [Exits: north south] Rathas the Monkey Totem Bearer is here. A young pickpocket prowls the streets. <563hp 391mn 349mv> Rathas leaves north. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <563hp 391mn 348mv> Rathas leaves north. You follow Rathas. Eldritch Lane The loose cobblestones lead you into the darkest corners of this very dark city. Workers can be seen atop the western wall building fortifications to protect the city from outside attack. This road continues to the north, and Main Street is directly to the south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <563hp 391mn 347mv> re Rathas leaves north. You follow Rathas. Eldritch Lane The grime and grease of this place seem to be permanently embedded in your skin as you traverse the crowded avenues. The foul odor of rotting garbage floats down from the north. To the east is Patch's Tavern, many off duty guards can be seen within. To the west lies an newly refurbished and whitewashed building. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <563hp 391mn 346mv> move Rathas peers intently east. <563hp 391mn 346mv> seashell You stop using a seashell ring. <563hp 391mn 346mv> Rathas peers intently west. <563hp 391mn 346mv> Rathas leaves north. You follow Rathas. Eldritch Lane The old high-gabled houses seem to become more and more crowded as the street gets more narrow. Dark men trudge down the avenue, pained expressions in their eyes signal that all is not well here. The grime upon these mansions suggests dark things about the future of this city. A large mansion stands to the west. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An alleycat hisses, its fur standing on end. A slimy thief is here, coveting everything you own. <563hp 391mn 345mv> Rathas peers intently east. <563hp 391mn 345mv> put se Rathas peers intently west. <563hp 391mn 345mv> as Rathas leaves west. You follow Rathas. A Renovated Mansion This was once home to one of the richest families in Arkham...three centuries ago. After the owners died, it fell into disrepair, and remained little more than a fire hazard for centuries. Recently, though, a necromantic society purchased the grounds, and has restored it. [Exits: east up] Rathas the Monkey Totem Bearer is here. <563hp 391mn 344mv> hell backpa Rathas peers intently up. <563hp 391mn 344mv> ck You put a seashell ring in a leather backpack. <563hp 391mn 344mv> Rathas leaves east. You follow Rathas. Eldritch Lane The old high-gabled houses seem to become more and more crowded as the street gets more narrow. Dark men trudge down the avenue, pained expressions in their eyes signal that all is not well here. The grime upon these mansions suggests dark things about the future of this city. A large mansion stands to the west. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An alleycat hisses, its fur standing on end. A slimy thief is here, coveting everything you own. <563hp 391mn 343mv> Rathas leaves east. You follow Rathas. Eldritch Lane You dare not stray from the streets, lest you find yourself consumed by the hordes of rats that must surely be lurking in the alleys. Old crones duck back behind tattered curtains as you meet their gaze. Eldritch lane continues east and west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <563hp 391mn 342mv> Rathas peers intently east. <563hp 391mn 342mv> Rathas leaves west. You follow Rathas. Eldritch Lane The old high-gabled houses seem to become more and more crowded as the street gets more narrow. Dark men trudge down the avenue, pained expressions in their eyes signal that all is not well here. The grime upon these mansions suggests dark things about the future of this city. A large mansion stands to the west. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An alleycat hisses, its fur standing on end. A slimy thief is here, coveting everything you own. <563hp 391mn 341mv> Rathas leaves west. You follow Rathas. A Renovated Mansion This was once home to one of the richest families in Arkham...three centuries ago. After the owners died, it fell into disrepair, and remained little more than a fire hazard for centuries. Recently, though, a necromantic society purchased the grounds, and has restored it. [Exits: east up] Rathas the Monkey Totem Bearer is here. <563hp 391mn 340mv> Rathas leaves east. You follow Rathas. Eldritch Lane The old high-gabled houses seem to become more and more crowded as the street gets more narrow. Dark men trudge down the avenue, pained expressions in their eyes signal that all is not well here. The grime upon these mansions suggests dark things about the future of this city. A large mansion stands to the west. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An alleycat hisses, its fur standing on end. A slimy thief is here, coveting everything you own. <563hp 391mn 339mv> Rathas leaves south. You follow Rathas. Eldritch Lane The grime and grease of this place seem to be permanently embedded in your skin as you traverse the crowded avenues. The foul odor of rotting garbage floats down from the north. To the east is Patch's Tavern, many off duty guards can be seen within. To the west lies an newly refurbished and whitewashed building. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <563hp 391mn 338mv> Rathas peers intently east. <574hp 412mn 340mv> 1 You attempt to hide. <574hp 412mn 340mv> Rathas leaves north. You follow Rathas. Eldritch Lane The old high-gabled houses seem to become more and more crowded as the street gets more narrow. Dark men trudge down the avenue, pained expressions in their eyes signal that all is not well here. The grime upon these mansions suggests dark things about the future of this city. A large mansion stands to the west. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An alleycat hisses, its fur standing on end. A slimy thief is here, coveting everything you own. <574hp 412mn 339mv> whe Players near you: (PK) Zeptaru Eldritch Lane (PK) Rathas Eldritch Lane <574hp 412mn 339mv> Rathas looks at a slimy thief. <574hp 412mn 339mv> l Rathas's beating misses a slimy thief. Rathas's beating MASSACRES a slimy thief! <574hp 412mn 339mv> s Rathas's beating RAZES a slimy thief! Rathas's smash RAZES a slimy thief! You step out of the shadows. You trample around loudly again. A slimy thief hops backward and dodges your slash. Your thrust thrashes a slimy thief. A slimy thief's stab misses Rathas. A slimy thief tries to disarm Rathas, but fails. A slimy thief is writhing in agony. <574hp 412mn 339mv> limy You do not see that here. A slimy thief is writhing in agony. <574hp 412mn 339mv> Your slash decimates a slimy thief. A slimy thief drops, rolls backward, and dodges your slash. A slimy thief drops, rolls backward, and dodges your thrust. Rathas's beating MASSACRES a slimy thief! A slimy thief is DEAD!! You receive 0 experience points. A slimy thief's heart is torn from his chest. Rathas gets 170 silver coins and 8 gold coins from the corpse of a slimy thief. Rathas splits 170 silver and 8 gold coins, giving you 85 silver and 4 gold. Rathas sacrifices the corpse of a slimy thief to the gods. Rathas splits 69 silver coins. Your share is 34 silver. <574hp 412mn 339mv> 5 But you are not fighting anyone! <574hp 412mn 339mv> Rathas gets thief's belt. <574hp 412mn 339mv> Rathas stops using a black iron girth. <574hp 412mn 339mv> Rathas wears thief's belt about his waist. <574hp 412mn 339mv> Rathas shrugs helplessly. <574hp 439mn 340mv> Rathas stops using thief's belt. Rathas wears a black iron girth about his waist. <574hp 439mn 340mv> Rathas drops thief's belt. <574hp 439mn 340mv> take belt Rathas tells the group 'nto dat good' <574hp 439mn 340mv> You get thief's belt. <574hp 439mn 340mv> Rathas leaves south. You follow Rathas. Eldritch Lane The grime and grease of this place seem to be permanently embedded in your skin as you traverse the crowded avenues. The foul odor of rotting garbage floats down from the north. To the east is Patch's Tavern, many off duty guards can be seen within. To the west lies an newly refurbished and whitewashed building. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <574hp 439mn 339mv> Rathas peers intently east. <574hp 439mn 339mv> Rathas peers intently west. <574hp 439mn 339mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 27 minutes, and 48 seconds ago. Race: changeling Sex: male Class: thief You have 574/574 hit, 439/441 mana, 339/340 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 215/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 19 gold and 1447 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -163 bash: -190 slash: -165 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 8 Damroll: 17 You are neutral, and impulsively inclined. <574hp 439mn 339mv> wear belt You stop using a silver belt with an opal embedded in the buckle. You wear thief's belt about your waist. <574hp 439mn 339mv> Rathas leaves south. You follow Rathas. Eldritch Lane The loose cobblestones lead you into the darkest corners of this very dark city. Workers can be seen atop the western wall building fortifications to protect the city from outside attack. This road continues to the north, and Main Street is directly to the south. [Exits: north south] Rathas the Monkey Totem Bearer is here. <574hp 439mn 338mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 27 minutes, and 51 seconds ago. Race: changeling Sex: male Class: thief You have 574/557 hit, 439/423 mana, 338/370 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 215/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 19 gold and 1447 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -167 bash: -196 slash: -171 magic: -80 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are superbly armored against magic. Hitroll: 8 Damroll: 17 You are neutral, and impulsively inclined. <574hp 439mn 338mv> Rathas leaves south. You follow Rathas. Main Street The stones of the street are dusty and dull, feeling the wear of the knights' continuous back and forth marching. The shingles of the near by buildings are in dire need of replacement, but remain unattended. Eldritch Lane stretches northward while a small alley proceeds to the south. Main Street continues to the east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <574hp 439mn 337mv> Rathas peers intently west. <574hp 439mn 337mv> Rathas peers intently east. <574hp 439mn 337mv> w Rathas leaves west. You follow Rathas. Main Street Noise of pounding hammers and saws engulf the vicinity as workers toil on the unfinished gates. They look to be of poor quality but the knights are more worried about haste than workmanship. A destroyed shop lies to the south while Main Street continues eastward. Westward lies the Wharf, ships visible in its docks. [Exits: east south west] Rathas the Monkey Totem Bearer is here. An Imperial sentry stands here, scanning for invaders. Leering at you, an Imperial sentry eyes you as though you were a troublesome invader. <574hp 439mn 336mv> ear opal You stop using thief's belt. You wear a silver belt with an opal embedded in the buckle about your waist. Rathas peers intently south. <574hp 439mn 336mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 28 minutes, and 0 seconds ago. Race: changeling Sex: male Class: thief You have 574/574 hit, 439/441 mana, 336/340 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 215/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 19 gold and 1447 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -163 bash: -190 slash: -165 magic: -82 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 8 Damroll: 17 You are neutral, and impulsively inclined. <574hp 439mn 336mv> Rathas leaves west. You follow Rathas. The Wharf This long strip of sturdy wooden planking bravely faces the uneasily placid Arkham Bay. Sailors forced into Imperial servitude refurbish the docks to accomodate the size of the massive warships that are arriving soon. The wharf extends to the north and south while to the east, construction has started on a wooden gate to protect Main Street from direct attack. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <574hp 439mn 335mv> Rathas leaves west. You follow Rathas. Harbor The cold and dark Arkham Bay keeps a chill breeze flowing, the black waters seemingly icy cold. A cold winds sweep up every so often bringing hints of a terrible storm, and the periodically smash against the docks as to confirm this. Imperial ships bob about in the docks all around. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <574hp 439mn 334mv> wear b Rathas peers intently west. <574hp 439mn 334mv> elt You stop using a silver belt with an opal embedded in the buckle. You wear thief's belt about your waist. <574hp 439mn 334mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 28 minutes, and 8 seconds ago. Race: changeling Sex: male Class: thief You have 574/557 hit, 439/423 mana, 334/370 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 215/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 19 gold and 1447 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -167 bash: -196 slash: -171 magic: -80 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are superbly armored against magic. Hitroll: 8 Damroll: 17 You are neutral, and impulsively inclined. <574hp 439mn 334mv> Rathas tells the group 'going on da water agains' <574hp 439mn 334mv> You are thirsty. <557hp 423mn 370mv> drink bladder You drink water from a bladder. Your thirst is quenched. <557hp 423mn 370mv> gtell Aye You tell the group 'Aye' <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the far west where a monstrous storm can be seen raging. Though the sky is dark from that massive storm, the winds are relatively slow as is the choppy yet manageable waters. To the east the dark city of Arkham can be seen in all its gloomy glory. The grey stone towers and gothic cathedrals of the city of Arkham to the east provide little comfort from the cold black Arkham Bay. To the north you see dark rocks of the northern arm of the Arkham mountains rise up out of the gloomly atmosphere. [Exits: east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the far west where a monstrous storm can be seen raging. Though the sky is dark from that massive storm, the winds are relatively slow as is the choppy yet manageable waters. To the east the dark city of Arkham can be seen in all its gloomy glory. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the west where a monstrous storm can be seen raging. Not only is the sky is dark from that massive storm, the winds are moderately strong at this part of the Bay as are the choppy waters. So much so, that the two together make it hard to navigate perfectly. In the east the dark city of Arkham can be seen in the distance in all its gloomy glory. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. Arkham Bay The Bay of Arkham is a much quieter place than to the west where a monstrous storm can be seen raging. At this part of the Bay, so close to the Dragon Sea, the sky is a foreboding black. The massive storm to the west is causing the waves and wind to act as one, forcing you to be very careful how you navigate in this part of the Bay. To the distant east the dark city of Arkham can barely be seen through the dark gloom that seems to have descended on this part of the Bay. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. Arkham Bay This part of the Bay of Arkham is near the border of the Dragon Sea and to the monstrous Tempest that can not only been seen but felt to the west. At this part of the Bay, so close to the Dragon Sea, the sky is a raging torrent of nature at its rawest and most brutal. The massive storm to the west is whipping the waves and wind up into a frenzy of violence. You must use all your concentration to prevent yourself from being over- taken by the violent winds and waves. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by at a quicker pace as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain from the mighty hurricane that rages to the north and west. Off to the east the sea can be seen entering into Arkham Bay where the tall masts of ships in dock can be seen off in the horizon. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea This is the fringe of the raging hurricane that makes the Dragon Sea a very dangerous place to navigate. The hurricane is called the Tempest by the seafaring merchants, fishermen, and pirates alike. For good reason too, since this is the outer most fringe of the Tempest and the waters rage violently in the angry grasp of the winds. The rain that this hurricane has unleashed feels almost demonic in nature, as they pelt you with incredible ferocity. One can only imagine the power of the Tempest as one goes further into the storm's heart. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. The winds pick up for a moment and smash into you! Rathas is hammered by the stinging rain! The stinging rain maims Rathas! <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea You are in the body of the Tempest, the ever raging hurricane of the Dragon Sea. Visiblity is nearly zero as the powerful winds whip up the sea into a chaotic, yet extremely powerful, raging force that batters you this way and that. The hazards come not only from below but from above as well. The rain that falls from the Tempest ferociously pierces your clothing as if you were wearing nothing. There is good reason why sailors avoid this part of the Dragon Sea, for only a madman would come here. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea You are in the body of the Tempest, the ever raging hurricane of the Dragon Sea. Visiblity is nearly zero as the powerful winds whip up the sea into a chaotic, yet extremely powerful, raging force that batters you this way and that. The hazards come not only from below but from above as well. The rain that falls from the Tempest ferociously pierces your clothing as if you were wearing nothing. There is good reason why sailors avoid this part of the Dragon Sea, for only a madman would come here. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea You are in the body of the Tempest, the ever raging hurricane of the Dragon Sea. Visiblity is nearly zero as the powerful winds whip up the sea into a chaotic, yet extremely powerful, raging force that batters you this way and that. The hazards come not only from below but from above as well. The rain that falls from the Tempest ferociously pierces your clothing as if you were wearing nothing. There is good reason why sailors avoid this part of the Dragon Sea, for only a madman would come here. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea This is the fringe of the raging hurricane that makes the Dragon Sea a very dangerous place to navigate. The hurricane is called the Tempest by the seafaring merchants, fishermen, and pirates alike. For good reason too, since this is the outer most fringe of the Tempest and the waters rage violently in the angry grasp of the winds. The rain that this hurricane has unleashed feels almost demonic in nature, as they pelt you with incredible ferocity. One can only imagine the power of the Tempest as one goes further into the storm's heart. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by at a quicker pace as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain from the mighty hurricane that rages to the east. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] a long piece of water logged wood is here. Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by at a quicker pace as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain from the mighty hurricane that rages to the east. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the east the dark grey storm clouds seem to be unleashing their fury upon the Dragon Sea in the form of a massive hurricane! [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the northeast the dark grey storm clouds seem to be unleashing their fury upon the Dragon Sea. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, west, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the west the port city of Tyr-Zinet can be barely seen. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves north. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as it mirrors the sky in both color and disposition. The grey storm clouds above seem to be hovering, as if waiting for the right time to unleash their rain. To the north, east, and south the Dragon Sea's grey cold waters spread onward, uninvitingly. To the west the port city of Tyr-Zinet can be barely seen. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. On the Dragon Sea The dark waters of the Dragon Sea roll by slowly as they head southwest to the port town of Tyr-Zinet. Off to the north, in the distance, you can see the shallows of the Dragon Sea that eventually forms a secluded reef, isolated from the rest of the Dragon Sea. To the west is the docks of Tyr-Zinet, spread out to the north and south. In the northwest the light of the Light- house can be seen shining warmly. To the east and south, the Dragon Sea's grey cold waters spread onward, uninvitingly. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. An off white seagull glides effortless on the wind as it searches for food. An off white seagull gently floats on the Dragon Sea looking for food. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. The Northern End of the Docks The docks of Tyr-Zinet are nearly as legendary as the Sultan's Palace. It is from here that all that goods destined for trade with the continent of Dourudeen, leave from. And it also from here where all the goods that Dourudeen seeks to sell on Aretas, arrive. So one can imagine how extensive the docks would be. The docks continues to the south from this particular spot since this is the northern end. All along the docks on either side are various shape and sized boxes and crates. Barrels, fishing line, tackle, nets, bowling pins, and just about anything one would need to sail the Dragon Sea can be seen on the docks either waiting to be loaded or being unloaded. To the east the dark and gloomy Dragon Sea churns up its water into a frothy caps. [Exits: east south] A large fishing boat has been tied to the docks here. A single mast merchant ship has been tied firmly to the docks here. Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. Holding a stout rod, this fisherman goes off to try his luck on the docks. <557hp 423mn 369mv> Rathas leaves south. You follow Rathas. On the Docks The docks of Tyr-Zinet are nearly as legendary as the Sultan's Palace. It is from here that all that goods destined for trade with the continent of Dourudeen, leave from. And it also from here where all the goods that Dourudeen seeks to sell on Aretas, arrive. So one can imagine how extensive the docks would be. The docks continues to the north and the south from this particular spot. All along the docks on either side are various shape and sized boxes and crates. Barrels, fishing line, tackle, nets, bowling pins, and just about anything one would need to sail the Dragon Sea can be seen on the docks either waiting to be loaded or being unloaded. To the east the dark and gloomy Dragon Sea churns up its water into a frothy caps. [Exits: north east south] A small rickety-looking fishing boat is tied to the docks here. Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. A young woman in bright yellow blouse scampers by. <557hp 423mn 368mv> Rathas leaves south. You follow Rathas. On the Docks The docks of Tyr-Zinet are nearly as legendary as the Sultan's Palace. It is from here that all that goods destined for trade with the continent of Dourudeen, leave from. And it also from here where all the goods that Dourudeen seeks to sell on Aretas, arrive. So one can imagine how extensive the docks would be. The docks continues to the north and the south from this particular spot. All along the docks on either side are various shape and sized boxes and crates. Barrels, fishing line, tackle, nets, bowling pins, and just about anything one would need to sail the Dragon Sea can be seen on the docks either waiting to be loaded or being unloaded. Westward is the ascending causeway that lead to the fishing village and eventually to Tyr-Zinet. To the east the dark and gloomy Dragon Sea churns up its water into a frothy caps. [Exits: north east south west] An enormous galley with five masts is docked here at that docks. Rathas the Monkey Totem Bearer is here. An elf in commoners clothing stands here barking orders to various workers. The Dockmaster says, 'If you need a boat, I'm the man to see. What do you need?' The Dockmaster says, 'If you need a boat, I'm the man to see. What do you need?' <557hp 423mn 367mv> Rathas leaves west. You follow Rathas. Causeway This road is an elevated strip of land that descends to the east toward the dock and ascends up to the fishing village. To the north is a small eddy of the Dragon Sea churning against the rocks. And to the south the Mouth of Ishtar slowly drains into the Dragon Sea. To the east the docks can be seen below you with dozens of ships tethered to it for safety. The movement of people can also be seen. It does not appear too busy at the moment. [Exits: east west] Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A brawny young man with no shirt confidently stands here. A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <557hp 423mn 366mv> Rathas leaves west. You follow Rathas. Causeway This road is an elevated strip of land that descends to the east toward the dock and ascends up to the fishing village. To the north is a small eddy of the Dragon Sea churning against the rocks. And to the south the Mouth of Ishtar slowly drains into the Dragon Sea. To the east the docks can be seen below you with dozens of ships tethered to it for safety. The movement of people can also be seen. It does not appear too busy at the moment. [Exits: east west] Rathas the Monkey Totem Bearer is here. A strong dockworker walks by moving crates. A grey seagull with white wings moves about the docks looking for fish. A young woman in bright yellow blouse scampers by. <557hp 423mn 365mv> Rathas leaves west. You follow Rathas. The Road to the Docks This is road is considered the life line of Tyr-Zinet. From this road goods travel to and from the docks and Tyr-Zinet. It is as much a lifeline as the Sultan's Tears is. Goods of all manner, from perishables to raw material to finished goods all pass through this part of the road. Fortunately, for both workers and merchants, there is a bar to the south of here. The bar does not look like a type of establishment that nobles would frequent, but it looks warm and dry and to the sailors of the merchant vessels and the fishermen of Tyr-Zinet, that goes a long way. The road descends to the east toward the docks. [Exits: east west] Rathas the Monkey Totem Bearer is here. A grey seagull with white wings moves about the docks looking for fish. A man dressed in dusty clothing wanders aimlessly through Tyr-Zinet. An older man with grey streaks in his hair stands here in thought. A gaunt man dressed in shoddy clothing mumbles to himself. <557hp 423mn 364mv> Rathas leaves west. You follow Rathas. The Fisherman's Market This part of the fishing village has been set up by the fishermen and their families in the hopes of making a little extra gold. Dingy looking stalls are set up every so often, some are empty, some are manned by a citizen of Tyr-Zinet hoping to sell their goods. The goods they offer range from fishing tackle, to fishing equipment, to fish and other marine animals that they have caught from the Dragon Sea. The Market is not nearly as big as the Bazaar, but it does extend to the west and north. To the east there is a causeway that leads to the docks and the Dragon Sea. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A heavily tanned woman of middle age carries a heavy, smelly sack. <557hp 423mn 363mv> Rathas leaves north. You follow Rathas. The Fisherman's Market This part of the fishing village has been set up by the fishermen and their families in the hopes of making a little extra gold. Dingy looking stalls are set up every so often, some are empty, some are manned by a citizen of Tyr-Zinet hoping to sell their goods. The goods they offer range from fishing tackle, to fishing equipment, to fish and other marine animals that they have caught from the Dragon Sea. The Market is not nearly as big as the Bazaar, but it does extend to the west and south. To the east is the door to a poorly maintained adobe hut. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A child dressed in rich clothes runs by laughing. <557hp 423mn 362mv> Rathas leaves north. You follow Rathas. Atop the Small Cliff The land here for some reason is at a higher elevation than the rest of the village. So from this vantage point one can see in all directions with little interference from any nearby buildings. To the east, off in the distance, the gloomy Dragon Sea can be seen smashing itself against the docks and rocks of Tyr-Zinet. The fishing and trading vessels that are tethered to the docks bob gently as the Dragon Sea relentlessly sends wave after wave towards Tyr-Zinet. To the north and northeast, the foothills of the Norther Reaches can be seen quite visibly. From this vantage point, you can see a path running from the west along the base of the foothills to the east to the Lighthouse and its surrounding garden. From here you can see that the Lighthouse and surrounding garden area stands upon a large, squat plateau that rests squarely between the foot- hills and the Dragon Sea. To the west, the fishing village sprawls out under you, dirty and clean, quiet yet always moving. It is an odd sight to behold, yet it exists. And further to the west beyond the village is the city proper, Tyr-Zinet. The Sultan's Palace dominates the landscape as its golden dome sparkles in the light. To the south and southwest the Ishtar River can be seen slowly widening and turning into the Mouth of Ishtar that will eventually feed the Dragon Sea. [Exits: north south west] Rathas the Monkey Totem Bearer is here. A muscled man is lugging a heavy suitcase on his back. A brawny young man with no shirt confidently stands here. <557hp 423mn 361mv> Rathas leaves north. You follow Rathas. Path to the Lighthouse This is a heavily used path that is considered by most as a continuation of the Fisherman's Lament. This path heads east along a cliff path that bends around the foothills of the Northern Reaches and continues onward to the Lighthouse. To the west the path joins with the Fisherman's Lament and the hustle and bustle of one of the main thoroughfares. To the south there is where can see the Dragon Sea in all its horrible glory from the safety of the small cliff. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <557hp 423mn 360mv> Rathas leaves west. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. The Lament continues to the south and west, bending around a hut to the southwest. There is a well used path continuing to the east that goes to the Lighthouse. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A strong dockworker walks by moving crates. A skinny kid wanders around. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. An older man with grey streaks in his hair stands here in thought. <557hp 423mn 359mv> Rathas leaves west. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. The Lament continues to the east and west, passing between two modest-looking adobe huts to the north and south. [Exits: east west] Rathas the Monkey Totem Bearer is here. A heavily tanned woman of middle age carries a heavy, smelly sack. <557hp 423mn 370mv> Rathas leaves west. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. Muddy paths strewn with the filth of both humanoid and beast lie to the north and south. The Fisherman's Lament heads to the west and to the east. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 369mv> Rathas leaves west. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that they even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A vacant lot filled with merchant wagons is to the north. To the south appears to be a fallow field surrounded in a haphazardly erected fence. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. An older man with grey streaks in his hair stands here in thought. <557hp 423mn 368mv> g Rathas leaves west. You follow Rathas. The Fisherman's Lament This wide path is called the Fisherman's Lament for a reason. For there was a time when the Dragon Sea rose up to punish the fishermen of Tyr-Zinet in the form of massive tidal waves. The fishermen flocked to the safety of the sandstone walls, begging the Sultan to spare their lives. The Sultan tried to let in as many as possible before he was forced to close the gates to prevent the flooding waters from swamping the Palace and the Bazaar. It is said that the cries of woe for those lost to the waters were so loud that it even rose above the storm's own raging voice. And thus, this path has been called the Fisherman's Lament ever since. It is the road that the fishermen generally take to enter the city. It connects the city proper to the docks. A far less travelled path breaks away to the north from this point. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A muscled man is lugging a heavy suitcase on his back. A gaunt man dressed in shoddy clothing mumbles to himself. <557hp 423mn 367mv> r Rathas leaves west. You follow Rathas. Outside the Eastern Gate Here you stand in the shadow of the massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them, nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city; pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while there are guards manning the gates keeping the peace while the throng of humanity enters and leaves the city. The Fisherman's Lament heads off to the east to the piers on the Dragon Sea. To the south is a white, medium sized adobe house that blocks any progress. To the north is an outcropping of the sandstone walls that prevents any move- ment in that direction. [Exits: east west] Rathas the Monkey Totem Bearer is here. A stern looking lady stands here examining her surroundings. A young man dressed in lightweight clothing periodically looks up to the sky. <557hp 423mn 366mv> Zeptaru's group: [36 Thi] Zeptaru  100%hp 100%mn  98%mv  10871 tnl [36 Ran] Rathas   94%hp 100%mn  94%mv  10717 tnl <557hp 423mn 366mv> Rathas leaves west. You follow Rathas. Inside the Eastern Gate Inside the City of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong salty stench. From where you stand, you see the enormous gates of the Eastern Gate swing wide open, providing a free flow of human traffic. To the west, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the eastern wall and the Sultan's Palace. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A Glyndane man walks briskly, trying to keep his son and wife next to him. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <557hp 423mn 365mv> Rathas leaves west. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the east, you can see the enormous stone gates of the Eastern Gate. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A beggar sits on the floor asking for coins. <557hp 423mn 364mv> Rathas leaves west. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A woman strolls through the city, taking in the beauty of it all. <557hp 423mn 363mv> Rathas leaves west. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A cartographer stands here, scribbling intently on a map. <557hp 423mn 362mv> Rathas leaves west. You follow Rathas. Before the Sultan's Gates Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. Instead of seeing the fantastic calligraphy on the walls here, you see the gates to the Sultan's Palace. The throng of humanoids give the gates and the guards that defend it wide berth, to the point of pushing their neighbors just to maintain a respectful distance between them and the guards. The gates are made of white ivory inlaid into wood. The gate is heavily designed in calligraphy and traced with gold ink. You begin to wonder if the calligraphy has a meaning, or if it is just a design. Regardless, it is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 361mv> Rathas leaves west. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both direction are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. An exterminator is here, diligently guarding against pests. <557hp 423mn 360mv> Rathas leaves west. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 359mv> g Rathas leaves west. You follow Rathas. On The Citizen's Walk Hundreds of people push their way past you as they go about their business. To the south, you see the enormous Sultan's Palace rise up like a monument to the ingenuity and resourcefulness of humankind. The white marble face of the Palace is decorated in stunning calligraphy that flows like a cloud on the wind. Tracing the calligraphy is gold inlay, accenting the power and prestige at the Sultan's disposal. It is an impressive display of both wealth and the Sultan's taste in beautiful art. The Citizen's Walk continues onward to both the east and west and from where you stand, it looks like both directions are packed with sentient beings. To the north, you see the open air bazaar, the Sultan's Grace, which appears to be the final destination for the majority of the people on Citizen's Walk. To the west, you can see the enormous stone gates of the Western Gate. [Exits: north east west] Rathas the Monkey Totem Bearer is here. A beggar sits on the floor asking for coins. <557hp 423mn 358mv> r Rathas leaves west. You follow Rathas. Inside the Western Gate Inside the city of Tyr-Zinet, life is bustling. Hundreds of people dressed in all manners of clothing from all walks of life hustle about their business. The stench of humanity is also very readily apparent. The smell of hundreds of individuals coalesce together to produce a very unpleasant and strong, salty stench. From where you stand, you see the enormous gates of the Western Gate swing wide open, providing a free flow of human traffic. To the east, you see the city of Tyr-Zinet stretch out before you as the main thoroughfare for the city. To the south is an alley that runs between the western wall and the Sultan's Palace. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. A gate guard dressed in armor watches for any signs of law breaking. <557hp 423mn 357mv> Zeptaru's group: [36 Thi] Zeptaru  100%hp 100%mn  96%mv  10871 tnl [36 Ran] Rathas   94%hp 100%mn  88%mv  10717 tnl <557hp 423mn 357mv> Rathas leaves west. You follow Rathas. Outside the Western Gate Here you stand, in the shadow of massive stone gates of Tyr-Zinet. The massive gates are hinged to the thick sandstone walls. One odd thing about the walls: there are no parapets on them nor causeways for patrolling. This leads one to believe that the walls are not designed for defense, but rather to keep the elements out. The sandstone walls climb upwards of thirty feet and are at least six feet thick. There are all manners of people walking into and out of this city: pilgrims, merchants, soldiers, scoundrels, rich, poor, all manners of races as well. All the while, there are guards manning the gates keeping the peace; while the throng of humanity enters and leaves the city. The Sultan's Tears heads out into the arid land to the west from here. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 356mv> Rathas leaves west. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, as far as the naked eye can see, the hills of Tyr-Zinet are barely seen through the haze of the heat. This range of hills is called the Sultan's Guard. To the east, the walls of Tyr-Zinet can be seen clearly now. The Sultan's Palace rises out of the city like a jewel set in sandstone. The top of the palace is domed in shining gold. Truly, the Sultan is a man of great wealth. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <557hp 423mn 355mv> Rathas leaves west. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, far off in the distance, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen in the distance embracing the Sultan's Palace as if protecting it from harm. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 354mv> Rathas leaves west. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills, thusly the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen in the distance, the low riding foothills of Tyr-Zinet. To the east, the walls of Tyr-Zinet can be seen far off in the distance embracing the sparkling Sultan's Palace as if protecting it from harm. [Exits: east west] Rathas the Monkey Totem Bearer is here. Almost running, this young boy takes in the sights. <557hp 423mn 353mv> Rathas leaves west. You follow Rathas. On Sultan's Tears The ground of Sultan's Tears is paved with a mosaic of sandstones. It is said that the Sultan was so distraught over the loss of his trade route with the western cities that he cried to the Gods to show pity on his people. As the story goes, his tears flowed from his palace toward the west to the hills. Thusly, the path you now walk along is the said to be the exact same path the tears took to the hills. The path is protected on the northern and southern side by palm trees. Luckily, too, from the look of the surroundings, the harsh arid sun would have taken its toll by now if the trees were not providing a measure of shade. To the west, the Sultan's Guard can be seen, the low riding foothills of Tyr-Zinet. To the east, the Sultan's palace can be seen sticking out of the ground like an enormous shining shell on an even more enormous beach. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <557hp 423mn 352mv> Rathas leaves west. You follow Rathas. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rises up before you to the west. The path that leads up to it to the west was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills and for the first time you realize just how hot it really is away from the protection of the Sultan's Guard. To the east, you can see the city of Tyr-Zinet. Towering over everything else is the sultan's palace, the jewel of Tyr-Zinet. On either side of the path known as the Sultan's Tears, palm trees were planted by the Sultan's men in the hopes of providing some measure of comfort from the intense heat of the arid sun. In all directions except west, nothing but the occasional underbrush or cactus can be seen in the surroundings. The heat shimmers off the sand in endless waves, a testament to the harsh environment that Tyr-Zinet calls home. [Exits: east west up] Rathas the Monkey Totem Bearer is here. A finely dressed gnome man casually strolls by. <557hp 423mn 351mv> Rathas leaves west. You follow Rathas. The Crusader Recruiting Center You stand in a small recruiting office for the Clan of Steel. Tapestries and paintings on the walls show scenes of warriors bearing the mark of the Gauntlet doing battle with all types of mages. Simple wooden benches along the wall provide a place for those who have come to seek knowledge and a place to rest. An old battlescarred veteran stands near the back of the office waiting to answer questions. A simple wooden sign hangs on the wall here. An open door leads out into the city streets. [Exits: east] Rathas the Monkey Totem Bearer is here. A retired crusader sits behind a desk here. <557hp 423mn 350mv> Rathas leaves east. You follow Rathas. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rises up before you to the west. The path that leads up to it to the west was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills and for the first time you realize just how hot it really is away from the protection of the Sultan's Guard. To the east, you can see the city of Tyr-Zinet. Towering over everything else is the sultan's palace, the jewel of Tyr-Zinet. On either side of the path known as the Sultan's Tears, palm trees were planted by the Sultan's men in the hopes of providing some measure of comfort from the intense heat of the arid sun. In all directions except west, nothing but the occasional underbrush or cactus can be seen in the surroundings. The heat shimmers off the sand in endless waves, a testament to the harsh environment that Tyr-Zinet calls home. [Exits: east west up] Rathas the Monkey Totem Bearer is here. A finely dressed gnome man casually strolls by. <557hp 423mn 349mv> Rathas leaves up. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the west and declining steeply to the east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: west down] Rathas the Monkey Totem Bearer is here. <557hp 423mn 347mv> Rathas leaves west. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head north and east. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Located at the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: north east] Rathas the Monkey Totem Bearer is here. <557hp 423mn 344mv> Rathas leaves north. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head south and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 341mv> Rathas leaves west. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. The two parts of the path head east and west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 338mv> Rathas leaves west. You follow Rathas. In Sultan's Guard This path has been carved out of the hills. There are parts to the path. One is a smooth gradual slope inclining gently to the east and declining steeply to the west. This smooth path is used for caravan wagons and pack animals as they carry goods to and from Tyr-Zinet. The second part of the path is much smaller and is composed of step-like grooves in the ground. Riveted onto the side of the hill on the side of this smaller path is a chain apparently going the entire length of the path through the Guard. This smaller path is used by pilgrims and others travelling by foot. The chain is obviously used to help these travellers navigate the path with ease. [Exits: east down] Rathas the Monkey Totem Bearer is here. A stern looking guard gazes at all that passes by, keeping an eye out for trouble. <557hp 423mn 335mv> Rathas leaves down. You follow Rathas. At the Foot of the Sultan's Guard The hills known as the Sultan's Guard rise up before you to the east. There is a path that leads up to it to the east that was carved out by Sultan's engineers in the hopes of continuing trade with the western cities of Ethshar and Glyndane. The air feels cool beneath the hills, and for the first time you realize just how hot it really is away from the protection of Sultan's Guard. You are not the only one to notice this effect. By the side of the road, a vendor has set up a makeshift shop beneath a large canvas. The canopy extends to the north a bit, providing an excellent place to rest and recover from the long journey. [Exits: north west up] Rathas the Monkey Totem Bearer is here. (Translucent) (Chromatic Aura) A small gnome fans himself while he waits for customers. (Translucent) (Chromatic Aura) A balding priest stands here bestowing the benedictions of his lord. A gnome vendor says, 'Ahh, another traveler, is it? Be welcome. There is room in the back' A gnome vendor says, 'if you need to rest. And if you need, take a look at my wares.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' A gnome vendor says, 'Ahh, another traveler, is it? Be welcome. There is room in the back' A gnome vendor says, 'if you need to rest. And if you need, take a look at my wares.' A priest of the Wheel says, 'Traveler, may the Lord of Exploration guide your feet to lands unknown.' A priest of the Wheel says, 'I will gladly help refresh the tired muscles of all young travelers, ' A priest of the Wheel says, 'they need only ask. 'Please, grant me the strength to carry on.'' <557hp 423mn 333mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east is the foot of a range of hills called the Sultan's Guard. Beyond these hills lies the trading city of Tyr-Zinet. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 332mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush struggling to find nourishment in the harsh sands. The air shimmers as you recognize the intense heat coming off the ground to the south. To the east, a range of hills can be seen looming ever closer. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 331mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 330mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the land is populated by tall sparse grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen looming ever closer. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <557hp 423mn 329mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north east] Rathas the Monkey Totem Bearer is here. <557hp 423mn 328mv> Rathas leaves north. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and north from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, on the horizon, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: north south] Rathas the Monkey Totem Bearer is here. <557hp 423mn 327mv> Rathas leaves north. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues south and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south and west, the land is populated by the occasional tall grass, along with small forms of brush. The air shimmers as you register the heat coming off the ground to the south. To the east, off in the distance, a range of hills can be seen. [Exits: south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 326mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. To the north, in the distance, the dark forest of the Grove of Despair can be seen casting its shadow upon the land. To the south, the fields are filled with fewer trees and the grass is not as tall it is to the west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 325mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood and the dark forest of the Grove of Despair meet as if they are soldiers on a battlefield, lined up to go to battle. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <557hp 423mn 324mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 323mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen in all its majesty. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 322mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] Rathas the Monkey Totem Bearer is here. A middle aged man struggles to continue his journey. <557hp 423mn 321mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road, fields filled with tall grass and an occasional tree can be seen extending as far as the eye can see. To the north, in the distance, the forest of Silverwood can be seen retreating yet further away from the Eastern Road. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 320mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road, the main trade road connecting Ethshar to the Dragon Sea, continues east and west from here. The road is wide on either end, allowing for several lanes of travelers to move freely in both directions. Years of heavy travel have packed the ground into a hard surface akin to paving. On the southern side of the road are fields as far as the eye can see. To the north is a wide path that heads into the forest of Silverwood. The forest comes within dozens of feet of the road as if testing the weight of civilization upon its roots. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 319mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated, albeit, in less a lush sprawl of flora. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the road leads to the City of Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 316mv> Rathas swallows a lembas leaf. <557hp 423mn 316mv> w Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen slowly approaching the road. To the south, the rolling plains of Glyndane appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 311mv> he Rathas leaves west. You follow Rathas. Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 306mv> Players near you: (PK) Zeptaru Along the Eastern Road (PK) Rathas Along the Eastern Road <557hp 423mn 306mv> Rathas leaves west. You follow Rathas. Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. Rathas the Monkey Totem Bearer is here. <557hp 423mn 303mv> Rathas leaves west. You follow Rathas. Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 302mv> Rathas leaves west. You follow Rathas. Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 301mv> Rathas leaves west. You follow Rathas. Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 300mv> Rathas leaves west. You follow Rathas. Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 299mv> Rathas leaves west. You follow Rathas. The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 298mv> Rathas leaves west. You follow Rathas. City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 297mv> Rathas leaves west. You follow Rathas. Outer Eastern Gates The grand gates of the Syndicate City of New Ethshar are here to the west. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east] Rathas the Monkey Totem Bearer is here. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <557hp 423mn 296mv> The sky gets very cloudy and a calmness begins here. <557hp 423mn 332mv> Rathas gives an Ethsharian gateguard some coins. An Ethsharian gateguard quickly pockets the silver pieces and nods. An Ethsharian gateguard opens the grand gate. An Ethsharian gateguard ushers Rathas's party into Ethshar. Inner Eastern Gates The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Eastern Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen and the Eastern Road beyond that. [Exits: north east south west] The grand gate closes. <557hp 423mn 332mv> Rathas leaves west. You follow Rathas. East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 331mv> Rathas leaves west. You follow Rathas. East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Elemental Avenue from the north and the Road of Dark Magic from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar while to the west is the center of the city. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 330mv> Rathas leaves west. You follow Rathas. East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] Rathas the Monkey Totem Bearer is here. A hefty woman patrols the streets of Ethshar, keeping the peace. <557hp 423mn 329mv> Rathas leaves west. You follow Rathas. East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is Eastern Circa Crossing, a few vendors have set up shop on the corners, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far east the Eastern Gate of Ethshar can barely be seen and to the west lies the center of the city. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A citizen of Ethshar strolls by. A child 'sneaks' around along the sides of the buildings, pretending to be a thief in the shadows. <557hp 423mn 328mv> Rathas leaves west. You follow Rathas. East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 327mv> Rathas leaves west. You follow Rathas. Market Square You are standing in the heart of Ethshar. The square is made of a mosiac of tiles forming flowing patterns all radiating outwards from the center of the square. The Syndicate rebuilt the square after the Empire, and later the Covenant, had long abandoned this city. In the center of the square is a large circle of statues facing outwards from one another. The statues are of Lord Kontina, Lord Malignus, Lord Utara, Lord Barsak, Lord Thrym, Lord Radik, Lord Rellion, and Lord Huerkin, the gods of the ancient House of Outlaw. At the base of the statues, ringing them are tastefully decorated wooden benches and a well manicured garden. To the north is the temple of Ethshar and to the south is entrance to the Gardens. At the base of the Lord Huerkins statue is a stone block about two meters high that has a weathered parchment nailed into it. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 326mv> Rathas leaves west. You follow Rathas. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 325mv> Rathas leaves west. You follow Rathas. West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south. This is the Western Circa Crossing, a few vendors have set up shop on the corner, trying to entice you with your exotic wares. Circa Avenue run north and south from here. To the far west the Western Gate of Ethshar can barely be seen and to the east lies the center of the city. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 324mv> Rathas leaves west. You follow Rathas. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] Rathas the Monkey Totem Bearer is here. A child 'sneaks' around along the sides of the buildings, pretending to be a thief in the shadows. A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <557hp 423mn 323mv> Rathas leaves west. You follow Rathas. West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick covered roads of the Park Avenue from the north and Assassin's Row from the south to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 322mv> Rathas leaves west. You follow Rathas. West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] Rathas the Monkey Totem Bearer is here. A large cockroach scuttles across the ground. <557hp 423mn 321mv> Rathas leaves west. You follow Rathas. Inner Western Gate The wall of the guild houses stop here and a large gap continues where the walls should. This large gap is needed to accomodate the Western Gates when they are fully opened. The granite street continues not only west and east from this spot but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen and the forest beyond that. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <557hp 423mn 320mv> Rathas opens the grand gate. <557hp 423mn 320mv> Rathas leaves west. You follow Rathas. Outer Western Gate The grand gates of the Syndicate City of New Ethshar are here to the east. The gates are attatched to a large marble wall that extends around the city, protecting it from wild creatures outside. To the west is a path through the forest. To the east is the city. [Exits: east west] Rathas the Monkey Totem Bearer is here. A citizen of Ethshar stops and watches people on the road. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <557hp 423mn 319mv> Rathas looks at you. <557hp 423mn 319mv> Rathas sits down and thinks deeply. <557hp 423mn 319mv> Rathas leaves west. You follow Rathas. The edge of the forest You are standing at the eastern edge of a big forest. To the east is the West Gate of Ethshar and to the west is a narrow trail, leading in through the forest. A dimly lit path leads north. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 318mv> whe Players near you: (PK) Zeptaru The edge of the forest (PK) Rathas The edge of the forest <557hp 423mn 318mv> Rathas leaves west. You follow Rathas. A trail through the light forest You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. [Exits: east west] Rathas the Monkey Totem Bearer is here. A large, grey wolf is here, glaring hungrily at you. <557hp 423mn 316mv> Rathas leaves west. You follow Rathas. A trail through the light forest You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south and north. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 314mv> Rathas leaves west. You follow Rathas. A trail through the dense forest You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 312mv> Rathas leaves west. You follow Rathas. A trail through the dense forest You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 310mv> Rathas leaves west. You follow Rathas. A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 308mv> Rathas leaves west. You follow Rathas. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in an enormous, deserted hall. To the south, a frail path leads away from the trail. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 306mv> Rathas leaves west. You follow Rathas. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 304mv> gr Zeptaru's group: [36 Thi] Zeptaru  100%hp 100%mn  82%mv  10871 tnl [36 Ran] Rathas   96%hp 100%mn  66%mv  10717 tnl <557hp 423mn 304mv> Rathas leaves west. You follow Rathas. A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south and a cleared path leads to the west. [Exits: north east south west] A colossal tree nearly blocks the way westwards. Rathas the Monkey Totem Bearer is here. <557hp 423mn 302mv> You are hungry. <557hp 423mn 338mv> Rathas leaves south. You follow Rathas. A narrow trail through the deep, dark forest You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the south, a frail path leads away from the trail. [Exits: north south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 336mv> Rathas leaves south. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and east. [Exits: north east] Rathas the Monkey Totem Bearer is here. <557hp 423mn 334mv> Rathas leaves east. You follow Rathas. A junction in the deep, dark forest You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead east, south and west. [Exits: east south west] Rathas the Monkey Totem Bearer is here. A large, black wolf is here, glaring hungrily at you. <557hp 423mn 332mv> Rathas leaves south. You follow Rathas. A junction in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 330mv> Rathas leaves east. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Rathas the Monkey Totem Bearer is here. A vicious warg is here, snarling angrily at you. <557hp 423mn 328mv> Rathas leaves south. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Rathas the Monkey Totem Bearer is here. <557hp 423mn 326mv> Rathas leaves south. You follow Rathas. On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 324mv> Rathas leaves west. You follow Rathas. A dead end path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. [Exits: east] Rathas the Monkey Totem Bearer is here. <557hp 423mn 322mv> gtell Do ye Rathas leaves east. You follow Rathas. On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 320mv> know where Rathas leaves north. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Rathas the Monkey Totem Bearer is here. <557hp 423mn 318mv> bett Rathas leaves south. You follow Rathas. On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 316mv> er places t Rathas leaves west. You follow Rathas. A dead end path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. [Exits: east] Rathas the Monkey Totem Bearer is here. <557hp 423mn 314mv> o fig Rathas leaves east. You follow Rathas. On the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 312mv> ht ar Rathas leaves north. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. [Exits: north south] A large toadstool grows nearby. Rathas the Monkey Totem Bearer is here. <557hp 423mn 310mv> e? Rathas leaves north. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. [Exits: south west] Rathas the Monkey Totem Bearer is here. A vicious warg is here, snarling angrily at you. <557hp 423mn 308mv> You tell the group 'Do ye know where better places to fight are?' <557hp 423mn 308mv> Rathas leaves west. You follow Rathas. A junction in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 306mv> Rathas tells the group 'me do' <557hp 423mn 306mv> Rathas leaves west. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. [Exits: east south] Rathas the Monkey Totem Bearer is here. A large, black wolf is here, glaring hungrily at you. <557hp 423mn 304mv> Rathas peers intently south. <557hp 423mn 304mv> Rathas peers intently east. <557hp 423mn 304mv> Rathas leaves south. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 302mv> Rathas peers intently west. <557hp 423mn 302mv> Rathas leaves west. You follow Rathas. A junction in the deep, dark forest You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 300mv> gtell You are hungry. <557hp 423mn 336mv> J Rathas leaves west. You follow Rathas. A small path in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. [Exits: east south] A large toadstool grows nearby. Rathas the Monkey Totem Bearer is here. <557hp 423mn 334mv> ust let me know Rathas peers intently south. <557hp 423mn 334mv> A Rathas leaves south. You follow Rathas. A junction on the river bank in the deep, dark forest You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 332mv> nd I will assu Rathas leaves west. You follow Rathas. A small path on the river bank in the deep, dark forest You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. [Exits: north east south] A long, grey branch rests heavily on the ground. Rathas the Monkey Totem Bearer is here. <557hp 423mn 330mv> me wolf form. Rathas leaves north. You follow Rathas. A narrow trail through the deep, dark forest You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west, and to the south a frail path leads away from the trail. [Exits: north south west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 328mv> You tell the group 'Just let me know And I will assume wolf form.' <557hp 423mn 328mv> Rathas peers intently north. <557hp 423mn 328mv> Rathas tells the group 'you ok to do dat' <557hp 423mn 328mv> Rathas leaves west. You follow Rathas. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 326mv> Rathas peers intently west. <557hp 423mn 326mv> Rathas leaves west. You follow Rathas. A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 324mv> Rathas peers intently west. <557hp 423mn 324mv> remove Rathas leaves west. You follow Rathas. A dusty trail in the deep, dark forest You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The trail continues north and east. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <557hp 423mn 322mv> all You stop using thief's belt. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a wicked looking dagger. You stop using a light elven cloak. You stop using a leather backpack. You stop using some polished steel bracers. You stop using a brass bracer. You stop using a pair of falconer's gloves. You stop using an elemental amulet. You stop using an onyx bracelet. <557hp 423mn 322mv> wolf Rathas peers intently north. <557hp 423mn 322mv> Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <557hp 373mn 322mv> wear a Rathas leaves north. You follow someone. A dusty trail in the deep, dark forest You are on a dusty trail leading through the deep, dark forest. Ancient, grey trees loom everywhere. The trail continues south and west. A broad irregular path leads eastwards away from the trail. [Exits: east south west] Rathas the Monkey Totem Bearer is here. <557hp 373mn 320mv> ll You wear thief's belt about your waist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You wield dagger. Dagger feels like a part of you! You dual wield a wicked looking dagger. A wicked looking dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a brass bracer around your left wrist. You wear a pair of falconer's gloves on your hands. You wear a ring of striking on your right finger. You wear an elemental amulet around your neck. You wear an onyx bracelet around your right wrist. <557hp 373mn 320mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack thief's belt a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger Rathas peers intently west. <557hp 373mn 320mv> Rathas leaves west. You follow Rathas. At the end of the trail through the deep, dark forest You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. You see a dark grove north of you. The only other exit is east. [Exits: north east] Rathas the Monkey Totem Bearer is here. <557hp 373mn 318mv> Rathas peers intently north. <557hp 373mn 318mv> we Rathas leaves north. You follow Rathas. Entrance to the Shadow Grove Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. [Exits: north south] Rathas the Monkey Totem Bearer is here. <557hp 373mn 316mv> ar cloak You stop using a leather backpack. You wear a purple cloak about your body. <557hp 373mn 316mv> Rathas peers intently north. <557hp 373mn 316mv> l se Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 373mn 314mv> lf He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak thief's belt a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger Rathas peers intently east. <557hp 373mn 314mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (63 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 31 minutes, and 31 seconds ago. Race: changeling Sex: male Class: thief You have 557/557 hit, 373/423 mana, 314/385 movement. You have 7 practices and 0 training sessions. You are carrying 32/47 items with weight 215/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235369 exp, and have 19 gold and 1447 silver coins. You need 10871 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -175 bash: -204 slash: -179 magic: -80 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are superbly armored against magic. Hitroll: 12 Damroll: 17 You are neutral, and impulsively inclined. <557hp 373mn 314mv> Rathas peers intently west. <557hp 373mn 314mv> Rathas peers intently north. <557hp 373mn 314mv> Rathas leaves east. You follow Rathas. Entrance to the Shadow Grove Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. [Exits: north south] Rathas the Monkey Totem Bearer is here. <557hp 373mn 312mv> Rathas peers intently north. You are hungry. <557hp 385mn 384mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 382mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 380mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 378mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 376mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 374mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak thief's belt a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger Rathas peers intently north. <557hp 385mn 374mv> Rathas peers intently west. <557hp 385mn 374mv> Rathas peers intently east. <557hp 385mn 374mv> Rathas peers intently south. <557hp 385mn 374mv> Rathas leaves west. You follow Rathas. Inside a Tavern You are inside a dimly-lit room. The atmosphere makes you feel uncomfortable. In front of you stands a mysterious gypsy. She whispers, 'Your fate and destiny lie beyond this world.' You are still wondering what she means when you notice the cracked crystal ball on the table. Despite the cracks there is a glow of energy emanating from it. [Exits: west down] Rathas the Monkey Totem Bearer is here. <557hp 385mn 373mv> Rathas peers intently north. <557hp 385mn 373mv> Rathas peers intently down. <557hp 385mn 373mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 372mv> Rathas peers intently north. <557hp 385mn 372mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 370mv> Rathas peers intently east. <557hp 385mn 370mv> Rathas peers intently west. <557hp 385mn 370mv> Rathas peers intently south. <557hp 385mn 370mv> Rathas peers intently north. <557hp 385mn 370mv> Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 368mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 366mv> Rathas peers intently west. <557hp 385mn 366mv> Rathas peers intently north. <557hp 385mn 366mv> Rathas peers intently east. <557hp 385mn 366mv> Rathas peers intently south. <557hp 385mn 366mv> Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <557hp 385mn 364mv> Rathas leaves east. You follow Rathas. The Gate Before the Tower The clouds are heavy and dark around this huge, crudely designed rock tower. Shrill cries can be heard far above coming from an unknown source. Before you is a huge silver gate, behind which lies the Dragon Tower. To the west is a dark grove. [Exits: west] Rathas the Monkey Totem Bearer is here. Edgar the Human Swordpupil A tall draconian figure stands here guarding the gate. A tall draconian figure stands here guarding the gate. <557hp 385mn 362mv> Rathas looks at a draconian gate guard. <557hp 385mn 362mv> Rathas mutters something quietly to himself. <557hp 385mn 362mv> l ga  guar Rathas tells the group 'de a little tuff, not to bad doh' <557hp 385mn 362mv> d His muscles ripple as he clenches his sword tightly, barring passage to those who wish to hurt the dragons. He has sworn to protect them and that he has done so far. Long black hair flows down past his shoulders, knotting in places and stuck together with dried blood in others. One thing you gather is that he will protect the Towers with his life. A draconian gate guard is in perfect condition. A draconian gate guard is using: (Glowing) a strong iron bracer a black iron longsword You peek at the inventory: Nothing. 3 gold coins, and 48 silver coins. <557hp 385mn 362mv> You look up and notice that it is no longer raining sleet. You are hungry. <557hp 403mn 385mv> Rathas tells the group 'da bracers are oks' <557hp 403mn 385mv> Rathas tells the group 'me get you dem, and another onyx one ,like ye got' <557hp 403mn 385mv> Rathas tries to cover himself with the single leaf on the ground. <557hp 403mn 385mv> Rathas tries to cover himself with the single leaf on the ground. <557hp 403mn 385mv> Rathas tries to cover himself with the single leaf on the ground. <557hp 403mn 385mv> gtell Aye You tell the group 'Aye' <557hp 403mn 385mv> Rathas paints himself with an ornate design. <557hp 403mn 385mv> gtell I am thankful You tell the group 'I am thankful' <557hp 403mn 385mv> Freezing rain begins to fall against your face. You are hungry. <557hp 420mn 385mv> Rathas's beating MASSACRES a draconian gate guard! Rathas's smash MASSACRES a draconian gate guard! Rathas's beating RAZES a draconian gate guard! <557hp 420mn 385mv> 6 Rathas lands a crushing blow! Rathas lands a crushing blow! Rathas's smash MANGLES a draconian gate guard! Your slash mauls a draconian gate guard. Your slash devastates a draconian gate guard. A draconian gate guard leans back and dodges your slash. Your thrust mauls a draconian gate guard. A draconian gate guard is bleeding profusely. <557hp 420mn 385mv> You circle around a draconian gate guard to land a critical strike. Your circle stab RAZES a draconian gate guard! A draconian gate guard is bleeding profusely. <557hp 420mn 385mv> 3 Rathas pugils a draconian gate guard with a bone crushing pugil! Rathas's pugil RAZES a draconian gate guard! A draconian gate guard is gushing blood. <557hp 420mn 385mv> A draconian gate guard hops to his right and parries your slash to his left. Your slash MUTILATES a draconian gate guard! A draconian gate guard is poisoned by the venom on dagger. Rathas's beating MASSACRES a draconian gate guard! Rathas's smash MASSACRES a draconian gate guard! Rathas lands a crushing blow! A draconian gate guard screams and attacks! You duck and parry a draconian gate guard's stab. You parry a draconian gate guard's stab and deflect it downward. You parry a draconian gate guard's stab and deflect it to the left. You hop backward and parry a draconian gate guard's stab. A draconian gate guard is spasming in shock. <557hp 420mn 385mv> Your kicked dirt scratches a draconian gate guard. A draconian gate guard is blinded by the dirt in his eyes! A draconian gate guard is spasming in shock. <557hp 420mn 385mv> Your slash decimates a draconian gate guard. Your slash decimates a draconian gate guard. Your slash mauls a draconian gate guard. Your thrust decimates a draconian gate guard. A draconian gate guard hops to his left and parries your slash to his right. Rathas's beating MANGLES a draconian gate guard! Rathas's beating MASSACRES a draconian gate guard! A draconian gate guard is DEAD!! You receive 126 experience points. A draconian gate guard's arm is sliced from his dead body. Rathas gets 48 silver coins and 3 gold coins from the corpse of a draconian gate guard. Rathas splits 48 silver and 3 gold coins, giving you 24 silver and 1 gold. Rathas sacrifices the corpse of a draconian gate guard to the gods. Rathas splits 105 silver coins. Your share is 52 silver. A draconian gate guard's stab thrashes you. A draconian gate guard is in perfect condition. <532hp 420mn 385mv> 6 Your slash decimates a draconian gate guard. Your slash decimates a draconian gate guard. A draconian gate guard hops to his left and parries your slash to his right. Your thrust decimates a draconian gate guard. Rathas's beating MASSACRES a draconian gate guard! Rathas lands a crushing blow! Rathas's beating *** DEMOLISHES *** a draconian gate guard! Rathas's beating MASSACRES a draconian gate guard! You parry a draconian gate guard's stab and deflect it to the left. You parry a draconian gate guard's stab and deflect it away from yourself. A draconian gate guard is covered in bleeding wounds. <532hp 420mn 385mv> Rathas pugils a draconian gate guard with a bone crushing pugil! Rathas's pugil MASSACRES a draconian gate guard! A draconian gate guard is bleeding profusely. <532hp 420mn 385mv> 6 Not while you are defending yourself! A draconian gate guard is bleeding profusely. <532hp 420mn 385mv> Not while you are defending yourself! A draconian gate guard is bleeding profusely. <532hp 420mn 385mv> A draconian gate guard leans to his left and dodges your slash. Your slash misses a draconian gate guard. Your thrust decimates a draconian gate guard. A draconian gate guard is poisoned by the venom on a wicked looking dagger. Your thrust mauls a draconian gate guard. Rathas's beating RAZES a draconian gate guard! Rathas's smash misses a draconian gate guard. You parry a draconian gate guard's stab and deflect it upward. A draconian gate guard is gushing blood. <532hp 420mn 385mv> 3 Your kicked dirt scratches a draconian gate guard. A draconian gate guard is blinded by the dirt in his eyes! A draconian gate guard is gushing blood. <532hp 420mn 385mv> Your slash maims a draconian gate guard. Your slash mauls a draconian gate guard. Your slash decimates a draconian gate guard. Your thrust maims a draconian gate guard. Rathas's beating MASSACRES a draconian gate guard! Rathas's beating RAZES a draconian gate guard! Rathas's beating MASSACRES a draconian gate guard! A draconian gate guard's stab MUTILATES you! A draconian gate guard is convulsing on the ground. <489hp 420mn 385mv> 3 Rathas tells the group 'me hit harder now, de not as tuff' A draconian gate guard is convulsing on the ground. <489hp 420mn 385mv> Rathas pugils a draconian gate guard with a bone crushing pugil! Rathas's pugil MASSACRES a draconian gate guard! A draconian gate guard is DEAD!! You receive 107 experience points. A draconian gate guard's arm is sliced from his dead body. Rathas gets 182 silver coins and 1 gold coins from the corpse of a draconian gate guard. Rathas splits 182 silver coins. Your share is 91 silver. Rathas sacrifices the corpse of a draconian gate guard to the gods. Rathas splits 105 silver coins. Your share is 52 silver. <489hp 420mn 385mv> But you are not in combat! <489hp 420mn 385mv> Rathas gets a strong iron bracer. <489hp 420mn 385mv> Rathas gives you a strong iron bracer. <489hp 420mn 385mv> wear brac Rathas gets a strong iron bracer. <489hp 420mn 385mv> er You stop using a brass bracer. You wear a strong iron bracer around your left wrist. <489hp 420mn 385mv> Rathas gives you a strong iron bracer. <489hp 420mn 385mv> You are famished! <491hp 423mn 385mv> w Rathas sacrifices the arm of a draconian gate guard to the gods. <491hp 423mn 385mv> ear i Rathas sacrifices the arm of a draconian gate guard to the gods. <491hp 423mn 385mv> ron You stop using a strong iron bracer. You wear a strong iron bracer around your left wrist. <491hp 423mn 385mv> Rathas gets a black iron longsword. Rathas gets a black iron longsword. <491hp 423mn 385mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has some small wounds. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak thief's belt (Glowing) a strong iron bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <491hp 423mn 385mv> Rathas puts a black iron longsword in a Big Ol'Pack Sack. <491hp 423mn 385mv> inv Rathas puts a black iron longsword in a Big Ol'Pack Sack. You are carrying: (Glowing) a strong iron bracer ( 3) a magic mushroom sword a long water flask ( 2) a leather backpack silver breastplate a bottle of rum a small hemp bag a brass bracer a silver belt with an opal embedded in the buckle an opal set in a silver ring a thin leather cape a bladder <491hp 423mn 385mv> Rathas peers intently west. <491hp 423mn 385mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 383mv> wea Rathas peers intently north. <491hp 423mn 383mv> r Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 381mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 379mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 377mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 375mv> ^R wear Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 373mv> ^R wea    Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 371mv> <491hp 423mn 371mv> Rathas peers intently north. <491hp 423mn 371mv> Rathas peers intently east. <491hp 423mn 371mv> Rathas peers intently west. <491hp 423mn 371mv> Rathas peers intently south. <491hp 423mn 371mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 369mv> inv Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 367mv> You are carrying: (Glowing) a strong iron bracer ( 3) a magic mushroom sword a long water flask ( 2) a leather backpack silver breastplate a bottle of rum a small hemp bag a brass bracer a silver belt with an opal embedded in the buckle an opal set in a silver ring a thin leather cape a bladder <491hp 423mn 367mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 365mv> Rathas peers intently north. <491hp 423mn 365mv> Rathas peers intently west. <491hp 423mn 365mv> Rathas peers intently east. <491hp 423mn 365mv> wear Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 363mv>  ^R wea  Rathas peers intently north. <491hp 423mn 363mv> ^R w  Rathas peers intently west. <491hp 423mn 363mv> <491hp 423mn 363mv> l Rathas peers intently east. <491hp 423mn 363mv> self Rathas peers intently south. He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has some small wounds. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak thief's belt (Glowing) a strong iron bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <491hp 423mn 363mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 361mv> Rathas peers intently north. <491hp 423mn 361mv> Rathas peers intently south. <491hp 423mn 361mv> r Rathas peers intently west. <491hp 423mn 361mv> emove Rathas peers intently east. <491hp 423mn 361mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 359mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <491hp 423mn 357mv> onyx Rathas peers intently north. <491hp 423mn 357mv> You stop using an onyx bracelet. <491hp 423mn 357mv> Rathas peers intently west. <491hp 423mn 357mv> You are famished! <494hp 423mn 385mv> wear Rathas peers intently east. <494hp 423mn 385mv> bracer You wear a strong iron bracer around your right wrist. <494hp 423mn 385mv> Rathas peers intently south. <494hp 423mn 385mv> Rathas leaves south. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 383mv> Rathas leaves south. You follow Rathas. Inside a Tavern You are inside a dimly-lit room. The atmosphere makes you feel uncomfortable. In front of you stands a mysterious gypsy. She whispers, 'Your fate and destiny lie beyond this world.' You are still wondering what she means when you notice the cracked crystal ball on the table. Despite the cracks there is a glow of energy emanating from it. [Exits: west down] Rathas the Monkey Totem Bearer is here. <494hp 423mn 382mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 34 minutes, and 21 seconds ago. Race: changeling Sex: male Class: thief You have 494/552 hit, 423/423 mana, 382/385 movement. You have 7 practices and 0 training sessions. You are carrying 34/47 items with weight 226/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235602 exp, and have 20 gold and 1666 silver coins. You need 10638 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are hungry. You are standing. Armor: pierce: -183 bash: -211 slash: -185 magic: -91 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 14 Damroll: 16 You are neutral, and impulsively inclined. <494hp 423mn 382mv> Rathas peers intently west. <494hp 423mn 382mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 381mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 379mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 377mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 375mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 373mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 371mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <494hp 423mn 369mv> Rathas peers intently north. <494hp 423mn 369mv> Rathas peers intently south. <494hp 423mn 369mv> Rathas peers intently west. <494hp 423mn 369mv> Rathas peers intently east. <494hp 423mn 369mv> Rathas tells the group 'dis place a maze' <494hp 423mn 369mv> Rathas leaves south. You follow Rathas. The Gate Before the Tower The clouds are heavy and dark around this huge, crudely designed rock tower. Shrill cries can be heard far above coming from an unknown source. Before you is a huge silver gate, behind which lies the Dragon Tower. To the west is a dark grove. [Exits: west] Rathas the Monkey Totem Bearer is here. Edgar the Human Swordpupil <494hp 423mn 367mv> Rathas peers intently west. <494hp 423mn 367mv> Rathas opens the silver. <494hp 423mn 367mv> Rathas leaves north. You follow Rathas. The Foyer of the Tower Dark candles rest in holders on the walls. The foyer of the tower is a decently- sized hall as your footsteps echo loudly throughout it. Grand tapestries hang from the walls adorned with fine fabrics from around the world. There are three doors to the north, east and west. To the south is the gate to the tower. [Exits: south] Rathas the Monkey Totem Bearer is here. A small, spotted dragon lies here, looking at you through lazy eyes. <494hp 423mn 366mv> Rathas mutters something quietly to himself. <494hp 423mn 366mv> l dr Edgar has arrived. <494hp 423mn 366mv> agon He is a decent sized dragon, around 20 feet in height/length. You can't exactly make out what type of dragon he is, because his spots are not like any you have seen before. He spurts a little fire from his nose, yawns, and stretches out before you. A young dragon is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. <494hp 423mn 366mv> l edgar Being very young, he doesn't look terribly dangerous. His blue eyes have a naive look about them, as he stares wide-eyed at you and smiles. Edgar says 'pardon me, can you tell me where to buy cups?' Edgar is in perfect condition. You peek at the inventory: Nothing. 0 gold coins, and 0 silver coins. Rathas tells the group 'dis gragon tower, me not want to be here' <494hp 423mn 366mv> You are famished! <497hp 423mn 385mv> Rathas tells the group 'me want mage tower' <497hp 423mn 385mv> Rathas lets out a blood freezing warcry! Rathas yells, 'For da woods!' <497hp 423mn 385mv> Rathas leaves south. You follow Rathas. The Gate Before the Tower The clouds are heavy and dark around this huge, crudely designed rock tower. Shrill cries can be heard far above coming from an unknown source. Before you is a huge silver gate, behind which lies the Dragon Tower. To the west is a dark grove. [Exits: north west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 384mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 382mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 380mv> Rathas peers intently north. <497hp 423mn 380mv> Rathas peers intently south. <497hp 423mn 380mv> Rathas peers intently west. <497hp 423mn 380mv> Rathas peers intently east. <497hp 423mn 380mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 378mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 376mv> Rathas peers intently north. <497hp 423mn 376mv> Rathas peers intently east. <497hp 423mn 376mv> Rathas peers intently west. <497hp 423mn 376mv> Rathas peers intently south. <497hp 423mn 376mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 374mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 372mv> Rathas peers intently west. <497hp 423mn 372mv> Rathas peers intently north. <497hp 423mn 372mv> Rathas peers intently south. <497hp 423mn 372mv> Rathas peers intently east. <497hp 423mn 372mv> Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 370mv> Rathas leaves east. You follow Rathas. The Gate Before the Tower The clouds are heavy and dark around this huge, crudely designed rock tower. Shrill cries can be heard far above coming from an unknown source. Before you is a huge silver gate, behind which lies the Dragon Tower. To the west is a dark grove. [Exits: north west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 368mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 366mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 364mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 362mv> Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 360mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 358mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 356mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <497hp 423mn 354mv> Rathas peers intently north. <497hp 423mn 354mv> Rathas peers intently west. <497hp 423mn 354mv> Rathas peers intently east. <497hp 423mn 354mv> Rathas peers intently south. <497hp 423mn 354mv> The day has begun. You are famished! <499hp 423mn 385mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 383mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 381mv> Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 379mv> Rathas peers intently north. <499hp 423mn 379mv> Rathas peers intently west. <499hp 423mn 379mv> i Rathas peers intently east. <499hp 423mn 379mv> nv You are carrying: ( 3) a magic mushroom sword a long water flask ( 2) a leather backpack silver breastplate a bottle of rum a small hemp bag a brass bracer a silver belt with an opal embedded in the buckle an opal set in a silver ring an onyx bracelet a thin leather cape a bladder <499hp 423mn 379mv> Rathas peers intently south. <499hp 423mn 379mv> Rathas leaves east. You follow Rathas. Entrance to the Shadow Grove Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. [Exits: north south] Rathas the Monkey Totem Bearer is here. <499hp 423mn 377mv> put b Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 375mv> elt ba Rathas peers intently north. <499hp 423mn 375mv> ckpack Rathas peers intently east. You put a silver belt with an opal embedded in the buckle in a leather backpack. <499hp 423mn 375mv> p Rathas peers intently west. <499hp 423mn 375mv> ut brac Rathas leaves east. You follow Rathas. Entrance to the Shadow Grove Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. [Exits: north south] Rathas the Monkey Totem Bearer is here. <499hp 423mn 373mv> elet backpack You put an onyx bracelet in a leather backpack. <499hp 423mn 373mv> Rathas peers intently south. <499hp 423mn 373mv> put ring bac Rathas leaves north. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 371mv> kp Rathas leaves west. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 369mv> ack You put an opal set in a silver ring in a leather backpack. <499hp 423mn 369mv> Rathas peers intently south. <499hp 423mn 369mv> inv Rathas peers intently north. <499hp 423mn 369mv> You are carrying: ( 3) a magic mushroom sword a long water flask ( 2) a leather backpack silver breastplate a bottle of rum a small hemp bag a brass bracer a thin leather cape a bladder <499hp 423mn 369mv> Rathas peers intently east. <499hp 423mn 369mv> Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 367mv> put Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 365mv> s Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 363mv> ilv Rathas leaves east. You follow Rathas. The Shadow Grove You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds moaning and growling come from all directions. All exits lead into shadows, you are very confused. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 361mv> er bac Rathas leaves east. You follow Rathas. A small clearing You are in a small clearing in the shadow grove. There is charred grass underfoot, and the signs of fire here and there. It is almost as if the plant life shuns this spot. The shadowy mist hovers all around, obscuring your view into the grove. A small path leads north to some shadowy structure. All other exits are shrouded in shadowy mist. [Exits: north south] Rathas the Monkey Totem Bearer is here. An emaciated adventurer is here looking lost and hopeless. <499hp 423mn 359mv> kpack You put silver breastplate in a leather backpack. Rathas peers intently north. <499hp 423mn 359mv> Rathas leaves north. You follow Rathas. Entrance to the High Tower You have reached the entrance to the high tower of sorcery. The tower looms above you at an incredible height. It seems to disappear into the storm clouds above. A diamond gate is to the north, guarded by a huge golem. The trail back south has disappeared behind you. [Exits: north] Rathas the Monkey Totem Bearer is here. A huge diamond golem is standing guard here. <499hp 423mn 358mv> Rathas leaves north. You follow Rathas. Inside the High Tower of Sorcery You are inside the high tower of sorcery. The sight is truly amazing. From here, it is obvious that somehow, the tower is much larger on the inside than it is on the outside. Young mages walk about, completely oblivious to your presence. Exits lead north to the common room, west to the dinning room, east to a plain hallway and back south through the gate. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 358mv> Rathas peers intently east. <499hp 423mn 358mv> Rathas leaves east. You follow Rathas. The Hallway You are in a long hallway, it seems rather unremarkable, with grey walls and floor, and a dark ceiling. The hallway continues east and back west. [Exits: east west] Rathas the Monkey Totem Bearer is here. A young mage wanders about, oblivious to all. A young mage wanders about, oblivious to all. <499hp 423mn 358mv> Rathas leaves east. You follow Rathas. The hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. [Exits: east west] Rathas the Monkey Totem Bearer is here. A young mage wanders about, oblivious to all. <499hp 423mn 358mv> Rathas leaves east. You follow Rathas. A bend in the hallway You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. [Exits: west] Rathas the Monkey Totem Bearer is here. <499hp 423mn 358mv> You are beginning to starve! <501hp 423mn 385mv> Rathas opens the door. <501hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> exa Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading from the south. The walls emit a faint magical glow which provides enough light to see by. Stairs lead up to the next level and the hallway leads back south. [Exits: south up] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> m backp Rathas leaves up. You follow Rathas. A hallway You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint moonlight can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. [Exits: east west down] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> ack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: silver breastplate an opal set in a silver ring an onyx bracelet a silver belt with an opal embedded in the buckle ( 2) a seashell ring the Grand Pooh-Ba's Staff ( 8) a blue potion an apron Farmer Griff's Culinary Secrets <501hp 423mn 385mv> eat mushroom You eat a magic mushroom. You are no longer starving. You are hungry. <501hp 423mn 385mv> eat mushroom You eat a magic mushroom. You are no longer hungry. <501hp 423mn 385mv> inv You are carrying: a magic mushroom sword a long water flask ( 2) a leather backpack a bottle of rum a small hemp bag a brass bracer a thin leather cape a bladder <501hp 423mn 385mv> put sword backpack You put sword in a leather backpack. <501hp 423mn 385mv> Rathas tells the group 'dis where da onyx bracelet is at, and, a few decent edaggers' <501hp 423mn 385mv> l A hallway You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint moonlight can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. [Exits: east west down] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> gtell Aye Rathas tells the group 'we get you a collar like mine too' <501hp 423mn 385mv> You tell the group 'Aye' <501hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a door to the north, and the hallway continues west or back east. [Exits: east west] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. Flashes of light can be seen under the doorway to the north. [Exits: east west] Rathas the Monkey Totem Bearer is here. A small kitten is here meowing in terror. A young apprentice is here teasing a cornered kitten. A young apprentice is here teasing a cornered kitten. A young apprentice is here teasing a cornered kitten. <501hp 423mn 385mv> Rathas leaves west. You follow Rathas. A bend in the hallway You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and back east. [Exits: east south] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> Rathas leaves south. You follow Rathas. The hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. There is a closed metal door to the west. [Exits: north south] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> Rathas leaves south. You follow Rathas. A bend in the hallway You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and north. [Exits: north east] Rathas the Monkey Totem Bearer is here. <501hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A sturdy iron door can be seen to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. A pair of disembodied hands floats in the air here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a large oaken door to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. A pair of disembodied hands floats in the air here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow providing enough light to see by. A small door can be seen to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A bend in the hallway You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> whe Players near you: (PK) Zeptaru A bend in the hallway (PK) Rathas A bend in the hallway Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A doorway can be seen to the east. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A wooden door can been seen to the east. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow providing enough light to see by. A glass door can be seen to the east. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. Below the stairs You are at the end of a long hallway. The walls emit a faint magical glow which provides enough light to see by. A lesser guardian is here keeping silent watch on the entrance to the levels above. Stairs lead up and the hallway continues back south. [Exits: south up] Rathas the Monkey Totem Bearer is here. A wooden golem stands a silent vigil here, guarding the stairs. <509hp 423mn 385mv> Rathas leaves up. You follow Rathas. Atop the stairway You are atop a stairway. The halls here look quite a bit less used than those below, which seems to signify that either access to these magic- filled corridors is limited to those of the upper echelon of mages, or there is really nothing of much use or interest here to any of the magic users herein. The walls emit a faint blue magical aura which provides some light. The hallway leads west from here and the stairs go down. [Exits: west down] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway stretching east and west. The walls here emit a faint magical energy providing enough light to see by. There is a thick looking wooden door to the north. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A half closed door can be seen to the north. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A bend in the hallway You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and east from here. [Exits: east south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. An iron bound door can be seen to the west. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A bend in the hallway You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east. [Exits: north east] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A steel door can be seen to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. You can see a steel door to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A bend in the hallway You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. [Exits: north west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. [Exits: north east south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. The end of the hallway You are at the end of a long north-south hallway. The walls emit a faint magical glow which provides enough light to see by. Stairs here lead up to the next level, and the hallway continues south. [Exits: south up] Rathas the Monkey Totem Bearer is here. A wooden golem stands a silent vigil here, guarding the stairs. A wooden golem stands a silent vigil here, guarding the stairs. <509hp 423mn 385mv> Rathas leaves up. You follow Rathas. Atop the stairway You are atop the stairway to the upper levels of the high tower. The walls emit a faint magical glow which provides enough light to see by. A hallway leads west from here, and the stairs lead down. [Exits: west down] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A bend in the hallway You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. [Exits: east south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A bend in the hallway You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. [Exits: north east] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. An emerald door can be seen to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A hallway You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. A bend in the hallway You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. [Exits: north west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves north. You follow Rathas. A hallway You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> l Rathas leaves north. You follow Rathas. The end of the hallway You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. [Exits: south up] Rathas the Monkey Totem Bearer is here. A wooden golem stands a silent vigil here, guarding the stairs. A wooden golem stands a silent vigil here, guarding the stairs. <509hp 423mn 385mv> self Rathas leaves up. You follow Rathas. A corridor You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor it self were alive. [Exits: west down] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer (Glowing) dagger (Glowing) a wicked looking dagger <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A corridor You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves west. You follow Rathas. A bend in the corridor You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. [Exits: east south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A corridor You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. An intersection You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. A corridor You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. The end of the corridor You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. [Exits: north south] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves south. You follow Rathas. The arched entrance You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. [Exits: north up] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves up. You follow Rathas. The landing You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. [Exits: up down] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves up. You follow Rathas. An intersection You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable is to the north. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. A pair of disembodied eyes floats here glaring at you. <509hp 423mn 385mv> wo Rathas leaves east. You follow Rathas. A dark hallway You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> lf You are wearing items which disrupt the flow of shapeshifting to that shape. Rathas leaves east. You follow Rathas. A dark hallway You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. [Exits: east west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. The end of the hallway You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. [Exits: west] Rathas the Monkey Totem Bearer is here. <509hp 423mn 385mv> Rathas opens the door. <509hp 423mn 385mv> Rathas leaves east. You follow Rathas. The chamber of darkness You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A black robed apprentice jumps from the shadows and attacks. <514hp 423mn 385mv> l sel Rathas looks at a black robed apprentice. <514hp 423mn 385mv> f He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a purple cloak thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer (Glowing) dagger (Glowing) a wicked looking dagger <514hp 423mn 385mv> rem Rathas lands a crushing blow! Rathas's beating *** DEVASTATES *** a black robed apprentice! <514hp 423mn 385mv> ^R re   Rathas's beating MASSACRES a black robed apprentice! Rathas's beating MASSACRES a black robed apprentice! A black robed apprentice is DEAD!! You receive 0 experience points. You hear a black robed apprentice's death cry. Rathas gets 111 silver coins and 1 gold coins from the corpse of a black robed apprentice. Rathas splits 111 silver coins. Your share is 55 silver. Rathas sacrifices the corpse of a black robed apprentice to the gods. Rathas splits 60 silver coins. Your share is 30 silver. <514hp 423mn 385mv> remove al Rathas looks at you. <514hp 423mn 385mv> l You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using thief's belt. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a wicked looking dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a pair of falconer's gloves. You stop using a ring of striking. You stop using an elemental amulet. You stop using a purple cloak. <514hp 423mn 385mv> wolf Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <514hp 373mn 385mv> wear all You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear thief's belt about your waist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You wield dagger. Dagger feels like a part of you! You dual wield a wicked looking dagger. A wicked looking dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a pair of falconer's gloves on your hands. You wear a ring of striking on your right finger. You wear an elemental amulet around your neck. <514hp 373mn 385mv> sc Rathas leaves east. You follow Rathas. The inner chamber You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. [Exits: west] Rathas the Monkey Totem Bearer is here. (Chromatic Aura) The master of the black robes is here plotting vile deeds. A black cat with its fur up hisses at you. <514hp 373mn 385mv> You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 38 minutes, and 2 seconds ago. Race: changeling Sex: male Class: thief You have 514/552 hit, 373/423 mana, 385/370 movement. You have 7 practices and 0 training sessions. You are carrying 27/47 items with weight 199/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235602 exp, and have 20 gold and 1751 silver coins. You need 10638 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -175 bash: -203 slash: -177 magic: -91 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 14 Damroll: 16 You are neutral, and impulsively inclined. <514hp 373mn 385mv> Rathas looks at the master of the black robes. <514hp 373mn 385mv> Rathas's beating PULVERIZES the master of the black robes! Rathas's smash misses the master of the black robes. Rathas's beating MUTILATES the master of the black robes! <514hp 373mn 385mv> 6 But you are not fighting anyone. <514hp 373mn 385mv> Rathas's beating DISEMBOWELS the master of the black robes! Rathas's smash MUTILATES the master of the black robes! Your slash hits the master of the black robes. Your slash injures the master of the black robes. The master of the black robes leans back and dodges your slash. Your thrust hits the master of the black robes. The master of the black robes's slice misses Rathas. The master of the black robes is covered in bleeding wounds. <514hp 373mn 385mv> 6 You circle around the master of the black robes to land a critical strike. Your circle stab MUTILATES the master of the black robes! The master of the black robes is bleeding profusely. <514hp 373mn 385mv> Rathas pugils the master of the black robes with a bone crushing pugil! Rathas's pugil DISEMBOWELS the master of the black robes! The master of the black robes is bleeding profusely. <514hp 373mn 385mv> 6 The master of the black robes leans to his right and dodges your slash. The master of the black robes leans to his right and dodges your slash. Your thrust misses the master of the black robes. Rathas's beating DISEMBOWELS the master of the black robes! The master of the black robes's slice misses Rathas. The master of the black robes is gushing blood. <514hp 373mn 385mv> 4 You circle around the master of the black robes to land a critical strike. Your circle stab MUTILATES the master of the black robes! The master of the black robes is screaming in pain. <514hp 373mn 385mv> The master of the black robes leans to his right and dodges your slash. Your slash hits the master of the black robes. The master of the black robes leans to his right and dodges your thrust. Rathas's beating MUTILATES the master of the black robes! Rathas's smash MUTILATES the master of the black robes! The master of the black robes's slice misses Rathas. The master of the black robes is spasming in shock. <514hp 373mn 385mv> Rathas pugils the master of the black robes with a bone crushing pugil! Rathas's pugil DISEMBOWELS the master of the black robes! The master of the black robes is writhing in agony. <514hp 373mn 385mv> The master of the black robes utters the words, 'ubao qsugh'. The master of the black robes's acid blast PULVERIZES you! The master of the black robes is writhing in agony. <428hp 382mn 370mv> Your slash hits the master of the black robes. Your slash hits the master of the black robes. Your slash hits the master of the black robes. The master of the black robes is poisoned by the venom on dagger. Rathas lands a crushing blow! Rathas's smash MUTILATES the master of the black robes! Rathas lands a crushing blow! The master of the black robes's slice misses Rathas. The master of the black robes is convulsing on the ground. <428hp 382mn 370mv> No way! You are still fighting! The master of the black robes is convulsing on the ground. <428hp 382mn 370mv> The master of the black robes drops, rolls backward, and dodges your slash. Your slash hits the master of the black robes. Your slash injures the master of the black robes. The master of the black robes leans to his right and dodges your slash. Your thrust mauls the master of the black robes. The master of the black robes is DEAD!! You receive 18 experience points. You hear the master of the black robes's death cry. You get 47 silver coins from the corpse of the master of the black robes. You split 47 silver coins. Your share is 24 silver. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <428hp 382mn 370mv> 3 But you are not in combat! <428hp 382mn 370mv> Rathas mutters something quietly to himself. <428hp 382mn 370mv> l The inner chamber You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. [Exits: west] A pile of black cloth is on the ground here. A piece of black glass is here. (Glowing) A small clear cube is sitting here. Rathas the Monkey Totem Bearer is here. A black cat with its fur up hisses at you. <428hp 382mn 370mv> Rathas gets a sharp shard of obsidian. <428hp 382mn 370mv> Rathas gives you a sharp shard of obsidian. <428hp 382mn 370mv> hold sh Rathas tells the group 'compare dat one to what ye got' <428hp 382mn 370mv> ard You stop dual wielding a wicked looking dagger. You dual wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! <428hp 382mn 370mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 38 minutes, and 43 seconds ago. Race: changeling Sex: male Class: thief You have 428/552 hit, 382/423 mana, 370/370 movement. You have 7 practices and 0 training sessions. You are carrying 28/47 items with weight 202/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235620 exp, and have 20 gold and 1820 silver coins. You need 10620 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -175 bash: -203 slash: -177 magic: -91 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 14 Damroll: 16 You are neutral, and impulsively inclined. <428hp 382mn 370mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has quite a few wounds. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer (Glowing) dagger a sharp shard of obsidian <428hp 382mn 370mv> Rathas tells the group 'ooc-compare shard' <428hp 382mn 370mv> remove dagger You stop using dagger. <428hp 382mn 370mv> cop mpare shard You do not have that item. <428hp 382mn 370mv> hold shard You do not have that item. <433hp 392mn 370mv> inv You are carrying: a magic mushroom (Glowing) dagger (Glowing) a wicked looking dagger a long water flask a bottle of rum a small hemp bag a brass bracer a leather backpack a purple cloak a thin leather cape a bladder <433hp 392mn 370mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has quite a few wounds. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian <433hp 392mn 370mv> remove shard You stop using a sharp shard of obsidian. <433hp 392mn 370mv> compare shard You are not wearing anything comparable. <433hp 392mn 370mv> d compare dagger You are not wearing anything comparable. <433hp 392mn 370mv> ho Rathas leaves west. You follow Rathas. The chamber of darkness You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. [Exits: north east south west] ( 6) A pile of black cloth is on the ground here. A hoop of black onyx is here. Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> ld shard You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! <433hp 392mn 370mv> com Rathas leaves west. You follow Rathas. The end of the hallway You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. [Exits: east west] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> pare dagger Dagger looks worse than a sharp shard of obsidian. <433hp 392mn 370mv> Rathas leaves west. You follow Rathas. A dark hallway You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. [Exits: east west] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> Rathas leaves west. You follow Rathas. A dark hallway You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. [Exits: east west] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> sc Rathas leaves west. You follow Rathas. An intersection You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable is to the north. [Exits: north east south west down] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 39 minutes, and 25 seconds ago. Race: changeling Sex: male Class: thief You have 433/551 hit, 392/423 mana, 370/370 movement. You have 7 practices and 0 training sessions. You are carrying 28/47 items with weight 202/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235620 exp, and have 20 gold and 1820 silver coins. You need 10620 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -175 bash: -203 slash: -177 magic: -91 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 14 You are neutral, and impulsively inclined. <433hp 392mn 370mv> gt Rathas leaves north. You follow Rathas. A wide hallway You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge grey metal door blocks the way north, it looks quite sturdy. [Exits: south] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> ell it looks Rathas opens the door. <433hp 392mn 370mv> s  Rathas leaves north. You follow Rathas. A wide hallway You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge black obsidian door blocks the way north, it looks quite sturdy. [Exits: south] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> worsl  Rathas opens the door. <433hp 392mn 370mv> e Rathas leaves north. You follow Rathas. A wide hallway You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge white ivory door blocks the way north, it looks quite sturdy. [Exits: south] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> ^R gtell it looks wors Rathas opens the door. <433hp 392mn 370mv> ^R gtell it looks wor       Rathas leaves north. You follow Rathas. The entranceway You are at the entrance to the audience chamber of the grand mistress of magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicolored carpet, which seems to rustle and move at the touch of your boots. [Exits: north south] Rathas the Monkey Totem Bearer is here. <433hp 392mn 370mv> ^R gtell it lo           g Rathas leaves north. You follow Rathas. The audience chamber You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. [Exits: north east south west] Rathas the Monkey Totem Bearer is here. A large calico cat is here. (Chromatic Aura) The Grand Mistress of Magic is sitting here. <433hp 392mn 370mv> tell dagger looks worse You tell the group 'dagger looks worse' <433hp 392mn 370mv> inv You are carrying: a magic mushroom (Glowing) dagger (Glowing) a wicked looking dagger a long water flask a bottle of rum a small hemp bag a brass bracer a leather backpack a purple cloak a thin leather cape a bladder <440hp 403mn 370mv> Rathas looks at you. <440hp 403mn 370mv> hold wicked You dual wield a wicked looking dagger. A wicked looking dagger feels like a part of you! <440hp 403mn 370mv> compare dagger Dagger looks worse than a sharp shard of obsidian. <440hp 403mn 370mv> Rathas nods. <440hp 403mn 370mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 39 minutes, and 54 seconds ago. Race: changeling Sex: male Class: thief You have 440/551 hit, 403/423 mana, 370/370 movement. You have 7 practices and 0 training sessions. You are carrying 28/47 items with weight 202/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235620 exp, and have 20 gold and 1820 silver coins. You need 10620 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -175 bash: -203 slash: -177 magic: -91 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 16 You are neutral, and impulsively inclined. <440hp 403mn 370mv> Rathas tells the group 'if mistress attacks, flee' <440hp 403mn 370mv> gtell aye You tell the group 'aye' <440hp 403mn 370mv> 1 You attempt to hide. <440hp 403mn 370mv> Rathas tells the group 'you got a way to get homes?' <440hp 403mn 370mv> gtell nay I need a pill or Rathas begins to behave like a wild animal. <446hp 413mn 370mv> something You tell the group 'nay I need a pill or something' <446hp 413mn 370mv> Rathas tells the group 'get out of da shadows' <446hp 413mn 370mv> gtell I will gladly buy one You tell the group 'I will gladly buy one' <446hp 413mn 370mv> vis You step out of the shadows. <446hp 413mn 370mv> Rathas gives you a small green pill. <446hp 413mn 370mv> Rathas nods. <446hp 413mn 370mv> wo You have 20 gold, 1820 silver, and 235620 experience (10620 exp to level). <446hp 413mn 370mv> give 1800 silver                give 5 gold Rathas's beating RAZES a calico cat! Rathas's beating MASSACRES a calico cat! Rathas's smash MASSACRES a calico cat! <446hp 413mn 370mv> ratha Rathas's beating MASSACRES a calico cat! Rathas's beating RAZES a calico cat! A calico cat is DEAD!! You receive 0 experience points. A calico cat's heart is torn from her chest. Rathas sacrifices the corpse of a calico cat to the gods. Rathas splits 75 silver coins. Your share is 37 silver. <453hp 423mn 370mv> s You give Rathas 5 gold. <453hp 423mn 370mv> Rathas gets a jewel-encrusted collar. <453hp 423mn 370mv> Rathas gives you a jewel-encrusted collar. <453hp 423mn 370mv> wear collar You stop using a light elven cloak. You wear a jewel-encrusted collar around your neck. <453hp 423mn 370mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 41 minutes, and 14 seconds ago. Race: changeling Sex: male Class: thief You have 453/551 hit, 423/425 mana, 370/370 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 204/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235620 exp, and have 15 gold and 1857 silver coins. You need 10620 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -173 bash: -200 slash: -179 magic: -95 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 9 Damroll: 19 You are neutral, and impulsively inclined. <453hp 423mn 370mv> Rathas looks at the Grand Mistress. <453hp 423mn 370mv> remove coll Rathas sits down and thinks deeply. <453hp 423mn 370mv> ar You stop using a jewel-encrusted collar. <453hp 423mn 370mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 41 minutes, and 24 seconds ago. Race: changeling Sex: male Class: thief You have 453/551 hit, 423/425 mana, 370/370 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 204/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235620 exp, and have 15 gold and 1857 silver coins. You need 10620 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -171 bash: -198 slash: -177 magic: -90 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 9 Damroll: 16 You are neutral, and impulsively inclined. <453hp 423mn 370mv> wear collar You wear a jewel-encrusted collar around your neck. <453hp 423mn 370mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has some small wounds. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <453hp 423mn 370mv> wear cloak You stop using a jewel-encrusted collar. You wear a light elven cloak around your neck. <453hp 423mn 370mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 41 minutes, and 40 seconds ago. Race: changeling Sex: male Class: thief You have 459/551 hit, 423/423 mana, 370/370 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 204/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235620 exp, and have 15 gold and 1857 silver coins. You need 10620 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -175 bash: -203 slash: -177 magic: -91 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 12 Damroll: 16 You are neutral, and impulsively inclined. <459hp 423mn 370mv> Rathas tells the group 'we maybe can kill her' <459hp 423mn 370mv> l queen You do not see that here. <459hp 423mn 370mv> l Rathas paints himself with an ornate design. <459hp 423mn 370mv> mistrell You do not see that here. <459hp 423mn 370mv> l mistress She looks quite comfortable on her emerald throne. Amazingly young and pretty for one of such stature in the guild, no doubt she has kept her youthful appearance through the use of strong magics. Her visage is one of wisdom that could only be gained through having lived several thousand years. The Grand Mistress pets her familiar and smiles at you in confidence. The Grand Mistress is in perfect condition. The Grand Mistress is using: a small emerald ring a tight fitting green dragon scale shirt an emerald bracelet the ebony kris (Glowing) a ward major You peek at the inventory: (Glowing) an intricately carved key 1 gold coins, and 29 silver coins. <459hp 423mn 370mv> shrug You shrug. <459hp 423mn 370mv> Rathas looks at the Grand Mistress. <459hp 423mn 370mv> Rathas tells the group 'da kris is oks' <464hp 423mn 370mv> con mistriss They are not here. <464hp 423mn 370mv> s con mistress You must have a fascination with death. The Grand Mistress seems indifferent towards you. <464hp 423mn 370mv> gr Rathas tells the group 'if ye want it?' <464hp 423mn 370mv> Zeptaru's group: [36 Thi] Zeptaru   84%hp 100%mn 100%mv  10620 tnl [36 Ran] Rathas  100%hp 100%mn 100%mv  10462 tnl <464hp 423mn 370mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has some small wounds. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <464hp 423mn 370mv> gtell we can try if ye a want to You tell the group 'we can try if ye want to' <464hp 423mn 370mv> Rathas quaffs a potion of bravery. Rathas is surrounded by a chromatic aura. <464hp 423mn 370mv> Rathas lands a crushing blow! <469hp 423mn 370mv> The Grand Mistress drops, rolls backward, and dodges your slice. Your slice hits the Grand Mistress. The Grand Mistress hops backward and dodges your slice. The Grand Mistress scrambles backward and dodges your thrust. The Grand Mistress ducks and dodges your slice. The Grand Mistress scrambles backward and dodges your thrust. The Grand Mistress's pierce misses Rathas. The Grand Mistress has a few scratches. <469hp 423mn 370mv> 6 You circle around the Grand Mistress to land a critical strike. Your circle stab MUTILATES the Grand Mistress! The Grand Mistress has a few scratches. <469hp 423mn 370mv> The Grand Mistress utters the words, 'gorienna tuaog'. The Grand Mistress's burning hands decimates you. The Grand Mistress has a few scratches. <435hp 423mn 370mv> 3 Your slice wounds the Grand Mistress. The Grand Mistress leans back and dodges your slice. Your thrust injures the Grand Mistress. The Grand Mistress's pierce misses Rathas. The Grand Mistress has a few scratches. <435hp 423mn 370mv> Rathas pugils the Grand Mistress with a bone crushing pugil! Rathas's pugil MUTILATES the Grand Mistress! The Grand Mistress has a few scratches. <435hp 423mn 370mv> The Grand Mistress leans to her right and dodges your slice. The Grand Mistress scrambles backward and dodges your slice. Your thrust hits the Grand Mistress. The Grand Mistress is poisoned by the venom on a wicked looking dagger. The Grand Mistress has a few scratches. <435hp 423mn 370mv> Your kicked dirt misses the Grand Mistress. The Grand Mistress has a few scratches. <435hp 423mn 370mv> 6 The Grand Mistress leans back and dodges your slice. The Grand Mistress scrambles backward and dodges your slice. Your thrust hits the Grand Mistress. Rathas's beating MUTILATES the Grand Mistress! The Grand Mistress's pierce hits Rathas. The Grand Mistress has a few bruises. <435hp 423mn 370mv> The Grand Mistress utters the word, 'yabantisquss'. The Grand Mistress conjures a raging fireball that scorches everything in its path! The Grand Mistress's fireball >>> ANNIHILATES <<< you! That really did HURT! The Grand Mistress's fireball decimates Rathas. The Grand Mistress has a few bruises. <182hp 423mn 370mv> 3 Rathas pugils the Grand Mistress with a bone crushing pugil! Rathas's pugil MUTILATES the Grand Mistress! The Grand Mistress has a few bruises. <182hp 423mn 370mv> Your slice injures the Grand Mistress. Your slice hits the Grand Mistress. Rathas lands a crushing blow! Rathas's beating maims the Grand Mistress. The Grand Mistress's pierce hits Rathas. The Grand Mistress has a few bruises. <182hp 423mn 370mv> Your circle stab misses the Grand Mistress. The Grand Mistress has a few bruises. <182hp 423mn 370mv> Your slice injures the Grand Mistress. The Grand Mistress drops, rolls backward, and dodges your slice. Your thrust hits the Grand Mistress. Rathas lands a crushing blow! Rathas's beating MUTILATES the Grand Mistress! Rathas lands a crushing blow! Rathas's smash DISEMBOWELS the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress has some small wounds. <182hp 423mn 370mv> 3 Your kicked dirt nicks the Grand Mistress. The Grand Mistress is blinded by the dirt in her eyes! The Grand Mistress has some small wounds. <182hp 423mn 370mv> Rathas says, 'ouch' The Grand Mistress utters the words, 'btuaez gzn'. You feel different. Your slice injures the Grand Mistress. Your slice hits the Grand Mistress. Your thrust hits the Grand Mistress. You have become better at advanced daggers! Your slice hits the Grand Mistress. Rathas lands a crushing blow! Rathas's beating MUTILATES the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress has some small wounds. <182hp 423mn 370mv> 6 Rathas pugils the Grand Mistress with a bone crushing pugil! Rathas's pugil DISEMBOWELS the Grand Mistress! The Grand Mistress has some small wounds. <182hp 423mn 370mv> 6 Your slice mauls the Grand Mistress. Your slice injures the Grand Mistress. Rathas's smash maims the Grand Mistress. Rathas's smash MUTILATES the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress has some small wounds. <182hp 423mn 370mv> 6 She has already been blinded from the dirt in her eyes. The Grand Mistress has some small wounds. <182hp 423mn 370mv> You circle around the Grand Mistress to land a critical strike. Your circle stab MUTILATES the Grand Mistress! The Grand Mistress has some small wounds. <182hp 423mn 370mv> Your slice injures the Grand Mistress. The Grand Mistress scrambles backward and dodges your slice. Your slice injures the Grand Mistress. Your thrust hits the Grand Mistress. Rathas's beating maims the Grand Mistress. Rathas lands a crushing blow! Rathas's smash MUTILATES the Grand Mistress! The Grand Mistress's pierce injures Rathas. The Grand Mistress has quite a few wounds. <182hp 423mn 370mv> 6 The Grand Mistress utters the words, 'gorienna tuaog'. The Grand Mistress's burning hands PULVERIZES you! You sure are BLEEDING! The Grand Mistress has quite a few wounds. <93hp 423mn 370mv> The Grand Mistress leans to her left and dodges your slice. Your slice hits the Grand Mistress. The Grand Mistress scrambles backward and dodges your slice. You have become better at second attack! The Grand Mistress's pierce misses Rathas. The Grand Mistress has quite a few wounds. <93hp 423mn 370mv> fl Rathas's pugil misses the Grand Mistress. The Grand Mistress has quite a few wounds. <93hp 423mn 370mv> ee You circle around the Grand Mistress to land a critical strike. Your circle stab MUTILATES the Grand Mistress! The Grand Mistress has quite a few wounds. <93hp 423mn 370mv> flee The Grand Mistress utters the words, 'gorienna tuaog'. The Grand Mistress's burning hands grazes Rathas. Your slice injures the Grand Mistress. The Grand Mistress leans back and dodges your slice. Your slice injures the Grand Mistress. Rathas's beating MUTILATES the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress has quite a few wounds. <93hp 423mn 370mv> flee Your slice injures the Grand Mistress. Your slice injures the Grand Mistress. Your slice hits the Grand Mistress. The Grand Mistress drops, rolls backward, and dodges your thrust. The Grand Mistress drops, rolls backward, and dodges your slice. Your thrust hits the Grand Mistress. Rathas's beating DISMEMBERS the Grand Mistress! Rathas lands a crushing blow! Rathas's beating MUTILATES the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress has quite a few wounds. <93hp 423mn 370mv> You circle around the Grand Mistress to land a critical strike. Your circle stab MUTILATES the Grand Mistress! The Grand Mistress is covered in bleeding wounds. <93hp 423mn 370mv> The Grand Mistress shivers and suffers. The Grand Mistress's poison wounds her. The heart of a calico cat decomposes. The Grand Mistress is covered in bleeding wounds. <98hp 423mn 370mv> flee The Grand Mistress leans back and dodges your slice. Your slice misses the Grand Mistress. Your slice injures the Grand Mistress. Rathas's smash maims the Grand Mistress. The Grand Mistress's pierce injures Rathas. The Grand Mistress is covered in bleeding wounds. <98hp 423mn 370mv> flee Your circle stab misses the Grand Mistress. Rathas tells the group 'flee if need' The Grand Mistress is covered in bleeding wounds. <98hp 423mn 370mv> Rathas pugils the Grand Mistress with a bone crushing pugil! Rathas's pugil DISEMBOWELS the Grand Mistress! The Grand Mistress is covered in bleeding wounds. <98hp 423mn 370mv> The Grand Mistress leans back and dodges your slice. The Grand Mistress scrambles backward and dodges your slice. Your thrust hits the Grand Mistress. The Grand Mistress's pierce hits Rathas. The Grand Mistress is covered in bleeding wounds. <98hp 423mn 370mv> flee The Grand Mistress utters the words, 'gorienna tuaog'. The Grand Mistress's burning hands PULVERIZES you! You sure are BLEEDING! You choose a direction at random and begin to run... The altar You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser deities line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Xyza, the goddess of magic. Long ivory-hued candles burn in golden sconces on the walls. [Exits: south] You flee from combat! You lost 10 exp. <6hp 423mn 370mv> You are not fighting anyone. <6hp 423mn 370mv> You are not fighting anyone. <6hp 423mn 370mv> 1 You are not fighting anyone. <6hp 423mn 370mv> You are not fighting anyone. <6hp 423mn 370mv> You are not fighting anyone. <6hp 423mn 370mv> You are not fighting anyone. <6hp 423mn 370mv> You attempt to hide. <6hp 423mn 370mv> 4 You attempt to move silently. You begin sneaking. <6hp 423mn 370mv> gr Zeptaru's group: [36 Thi] Zeptaru   1%hp 100%mn 100%mv  10626 tnl [36 Ran] Rathas   88%hp 100%mn 100%mv  10462 tnl <6hp 423mn 370mv> revert You step out of the shadows. Your wolven coat shrinks away and you slowly reform yourself. <6hp 423mn 370mv> 1 You attempt to hide. <6hp 423mn 370mv> 4 You attempt to move silently. <6hp 423mn 370mv> scan e You peer intently east. <6hp 423mn 370mv> scn an w You peer intently west. <17hp 423mn 370mv> Rathas tells the group 'wow' <17hp 423mn 370mv> scan n You peer intently north. <17hp 423mn 370mv> gtell close You tell the group 'close' <17hp 423mn 370mv> gr Zeptaru's group: [36 Thi] Zeptaru   3%hp 100%mn 100%mv  10626 tnl [36 Ran] Rathas   67%hp 100%mn 100%mv  10462 tnl <17hp 423mn 370mv> The Grand Mistress yells, 'Rathas, now you die!' <29hp 423mn 370mv> 1 Rathas has arrived. You attempt to hide. <29hp 423mn 370mv> 4 You attempt to move silently. <29hp 423mn 370mv> Rathas tells the group 'me blinded' <29hp 423mn 370mv> Rathas leaves south. You follow Rathas. The audience chamber You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. [Exits: north east south west] (Chromatic Aura) Rathas the Monkey Totem Bearer is here. (Chromatic Aura) The Grand Mistress of Magic is sitting here. The Grand Mistress yells, 'Rathas, now you die!' The Grand Mistress's pierce misses Rathas. <29hp 423mn 369mv> Rathas pugils the Grand Mistress with a bone crushing pugil! Rathas's pugil DISEMBOWELS the Grand Mistress! <29hp 423mn 369mv> You step out of the shadows. You trample around loudly again. The Grand Mistress ducks and dodges your slice. The Grand Mistress leans to her right and dodges your slice. Your thrust hits the Grand Mistress. Your thrust hits the Grand Mistress. The Grand Mistress's pierce misses Rathas. The Grand Mistress is gushing blood. <29hp 423mn 369mv> The Grand Mistress scrambles backward and dodges your slice. Your slice hits the Grand Mistress. The Grand Mistress drops, rolls backward, and dodges your thrust. The Grand Mistress is gushing blood. <29hp 423mn 369mv> The Grand Mistress shivers and suffers. The Grand Mistress's poison wounds her. The Grand Mistress is gushing blood. <40hp 423mn 370mv> Your slice grazes the Grand Mistress. The Grand Mistress leans to her right and dodges your slice. The Grand Mistress hops backward and dodges your thrust. Your slice hits the Grand Mistress. Rathas lands a crushing blow! Rathas's beating PULVERIZES the Grand Mistress! Rathas's beating MUTILATES the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress is gushing blood. <40hp 423mn 370mv> Rathas pugils the Grand Mistress with a bone crushing pugil! Rathas's pugil DISEMBOWELS the Grand Mistress! The Grand Mistress is screaming in pain. <40hp 423mn 370mv> The Grand Mistress ducks and dodges your slice. Your slice injures the Grand Mistress. Rathas's beating MUTILATES the Grand Mistress! The Grand Mistress's pierce misses Rathas. The Grand Mistress is screaming in pain. <40hp 423mn 370mv> flee You choose a direction at random and begin to run... A dressing room You are in a plush dressing room. Fine garments of many styles and some outlandish colors hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. [Exits: west] You flee from combat! You lost 10 exp. <40hp 423mn 369mv> 1 You attempt to hide. <40hp 423mn 369mv> 4 You attempt to move silently. You begin sneaking. <40hp 423mn 369mv> Rathas tells the group 'time to return to town almost' <40hp 423mn 369mv> gr Zeptaru's group: [36 Thi] Zeptaru   7%hp 100%mn  99%mv  10636 tnl [36 Ran] Rathas   43%hp 100%mn 100%mv  10482 tnl <40hp 423mn 369mv> inv You are carrying: a jewel-encrusted collar a small green pill a magic mushroom (Glowing) dagger a long water flask a bottle of rum a small hemp bag a brass bracer a leather backpack a purple cloak a thin leather cape a bladder <55hp 423mn 370mv> g gtell Return to                r Zeptaru's group: [36 Thi] Zeptaru   9%hp 100%mn 100%mv  10636 tnl [36 Ran] Rathas   13%hp 100%mn  49%mv  10492 tnl <55hp 423mn 370mv> g Rathas tells the group 'me in glyndane' <68hp 423mn 370mv> r te  ^R swallow pill You swallow a small green pill. You step out of the shadows. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. Raken the Fighter is here. A large cityguard nods at you in silent greeting as he patrols the streets. <68hp 423mn 185mv> nod You nod. <68hp 423mn 185mv> Raken looks at you. <68hp 423mn 185mv> l raken You see nothing special about him. Raken is in perfect condition. Raken is using: a seashell ring (Glowing) an onyx choker a wool cloak a leather vest a leather helmet a jewel-encrusted earring a jewel-encrusted earring chainmail skirt steel toe boots gauntlets a pair of leather sleeves a purple cloak a leather belt a pewter bracer sword You peek at the inventory: (Glowing) gem-studded ring A thin iron bracer a brass breastplate a golden necklace a coral helm a pair of brass arm plates robe ( 3) a warm loaf of bread a bladder a bag a bronze bracer a light wooden shield a small torch 101 gold coins, and 592 silver coins. <68hp 423mn 185mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is writhing in agony. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack thief's belt (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <68hp 423mn 185mv> Raken nods sagely. <68hp 423mn 185mv> Someone tells the group 'me was outa herbs' <68hp 423mn 185mv> Raken wears gem-studded ring on his right finger. <68hp 423mn 185mv> gtell I must bid ye farewe                           Raken leaves north. <83hp 423mn 221mv> gtell Aye You tell the group 'Aye' <83hp 423mn 221mv> n Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] Raken the Fighter is here. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <83hp 423mn 219mv> Raken leaves south. <83hp 423mn 219mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <83hp 423mn 217mv> Rathas has arrived. <83hp 423mn 217mv> gtell What do we do now? Rathas applies some bright orange moss with a strong scent of cinnamon to your wounds. A warm feeling fills your body. <183hp 423mn 217mv> You tell the group 'What do we do now?' <183hp 423mn 217mv> Rathas looks at you. <183hp 423mn 217mv> The sky gets very cloudy and a calmness begins here. <194hp 423mn 253mv> Rathas tells the group 'me can get you a better belt, den me have to goes soon' <194hp 423mn 253mv> gtell Aye, let us Rathas tells the group 'rest upm me be back in a minute' <194hp 423mn 253mv> go You tell the group 'Aye, let us go' <206hp 423mn 289mv> gtell aye i res Rathas tells the group 'me go to rockfist' <206hp 423mn 289mv> t here You tell the group 'aye i rest here' <206hp 423mn 289mv> Rathas gets a lembas leaf from a Big Ol'Pack Sack. <206hp 423mn 289mv> follow self Rathas leaves west. You follow Rathas. Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Rathas the Monkey Totem Bearer is here. <206hp 423mn 287mv> You stop following Rathas. Rathas leaves west. <206hp 423mn 287mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <206hp 423mn 285mv> sleep     1 You attempt to hide. <206hp 423mn 285mv> 4 You attempt to move silently. <206hp 423mn 285mv> l shirt You do not see that here. <206hp 423mn 285mv> exam shimmering You do not see that here. <206hp 423mn 285mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <206hp 423mn 285mv> l You look up and notice that it is no longer raining sleet. <223hp 423mn 321mv> skirt Any young lady studying the arcane arts would want this skirt. Full to the calves and pleated, it shimmers with rainbow colors and runes embroidered in gold. <223hp 423mn 321mv> Freezing rain begins to fall against your face. You can benefit from the application of herbs again. <234hp 423mn 357mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <245hp 423mn 370mv> 1 You attempt to hide. <245hp 423mn 370mv> 4 You attempt to move silently. <245hp 423mn 370mv> wh [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Fighter Players found: 6 <245hp 423mn 370mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry  95% pick lock 75% Level 12: second attack  91% fast healing 57% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack  83% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide 76% Level 32: dual backstab 77% Level 35: advanced daggers  92% Level 42: expert hide n/a Level 45: expert daggers n/a <256hp 423mn 370mv> med You assume a very comfortable position and begin to meditate. <267hp 423mn 370mv> You look up and notice that it is no longer raining sleet. <278hp 423mn 370mv> The sky gets very cloudy and a calmness begins here. <294hp 423mn 370mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <294hp 423mn 370mv> med You assume a very comfortable position and begin to meditate. <294hp 423mn 370mv> Rathas tells the group 'me not have the ocoin on me' <308hp 423mn 370mv> gtell What do ye mean? You tell the group 'What do ye mean?' <308hp 423mn 370mv> Rathas tells the group 'me needed to go to the bank firsts' <319hp 423mn 370mv> gtell Where Rathas appears in the room. <319hp 423mn 370mv> ^R gtell Wher  Rathas leaves west. <319hp 423mn 370mv> ^R gtell Wh         <319hp 423mn 370mv> gtell I am hiding her You look up and notice that it is no longer raining sleet. <330hp 423mn 370mv> e at the t Temple of Blanace You tell the group 'I am hiding here at the Temple of Blanace' <330hp 423mn 370mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A skirt of shimmering colors is here. A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <330hp 423mn 370mv> 1 You attempt to hide. <330hp 423mn 370mv> 4 You attempt to move silently. <330hp 423mn 370mv> wh Rathas tells the group 'oks' <330hp 423mn 370mv> [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Soldier Players found: 6 <330hp 423mn 370mv> wh [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Soldier Players found: 6 <330hp 423mn 370mv> whe Players near you: (PK) Zeptaru Temple of Balance Donation Room (PK) Rathas Weapons Shop <330hp 423mn 370mv> surname You will no longer see surnames. <341hp 423mn 370mv> wh [ Chnge ] [JUSTICAR] Rakdos the Thief Hero [ Dwarf ] [JUSTICAR] Drehse the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Soldier Players found: 6 <341hp 423mn 370mv> surname You will now see surnames. <358hp 423mn 370mv> wh [ Chnge ] [JUSTICAR] Rakdos Blackburn the Thief Hero [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Soldier Players found: 6 <358hp 423mn 370mv> Pelting freezing rain begins to furiously slap against your face. The crackling sound of thunder booms. You are thirsty. <372hp 423mn 370mv> psych Your psychological description is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul Out of touch with most inner feelings Doesn't enjoy suffering of the innocent Passive/Aggressive [Mostly] against evil forces Strong sense of morality in treating others with respect <372hp 423mn 370mv> drink bladder You step out of the shadows. You drink water from a bladder. Your thirst is quenched. <372hp 423mn 370mv> Rathas appears in the room. <372hp 423mn 370mv> vis You trample around loudly again. <383hp 423mn 370mv> bow You bow deeply. <383hp 423mn 370mv> Rathas gives you a wide belt of tanned leather. <383hp 423mn 370mv> Rathas smiles happily. <383hp 423mn 370mv> Rathas nods. <383hp 423mn 370mv> smile You smile happily. <383hp 423mn 370mv> wear belt You stop using thief's belt. You wear a wide belt of tanned leather about your waist. <383hp 423mn 370mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 4 hours, 58 minutes, and 49 seconds ago. Race: changeling Sex: sexless Class: thief You have 383/561 hit, 423/423 mana, 370/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 206/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -170 bash: -196 slash: -170 magic: -91 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 15 Damroll: 17 You are neutral, and impulsively inclined. <383hp 423mn 370mv> s compare blet   elt You are not wearing anything comparable. <383hp 423mn 370mv> b Rathas tells the group 'it be less armor, but adds to your hhitting and doing damage' <383hp 423mn 370mv> ^R c  <383hp 423mn 370mv> bow ratha Rathas tells the group 'and can be enchanted and mde betta' <383hp 423mn 370mv> s You bow before her. <394hp 423mn 340mv> Rathas leaves north. <394hp 423mn 340mv> Rathas has arrived. <394hp 423mn 340mv> Rathas leaves west. <394hp 423mn 340mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young student of the arts of war practices sword fighting forms. <394hp 423mn 338mv> gtell Are ye off? You tell the group 'Are ye off?' <394hp 423mn 338mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A pair of sturdy blue boots lie here. <394hp 423mn 336mv> l boots They look extremely durable though heavy. <408hp 423mn 340mv> Rathas tells the group 'after me buy some more pills, and visit ofcol, me will be' <408hp 423mn 340mv> Rathas yells, 'For da woods!' <408hp 423mn 340mv> gtell Aye, fare well a   kind giant. You tell the group 'Aye, fare well kind giant.' <408hp 423mn 340mv> gr Zeptaru's group: [36 Thi] Zeptaru   72%hp 100%mn 100%mv  10636 tnl [36 Ran] Someone   32%hp  94%mn  39%mv  10450 tnl <408hp 423mn 340mv> Someone tells the group 'you too, safe travels' <408hp 423mn 340mv> gtell Many thanks You tell the group 'Many thanks' <408hp 423mn 340mv> Someone tells the group 'anytimes' <408hp 423mn 340mv> Freezing rain begins to fall against your face. <419hp 423mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 0 minutes, and 39 seconds ago. Race: changeling Sex: sexless Class: thief You have 419/561 hit, 423/423 mana, 340/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 206/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -170 bash: -196 slash: -170 magic: -91 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 15 Damroll: 17 You are neutral, and impulsively inclined. <419hp 423mn 340mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has quite a few wounds. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots a pair of falconer's gloves some polished steel bracers a leather backpack a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <419hp 423mn 340mv> Rathas has arrived. <419hp 423mn 340mv> Rathas leaves north. <419hp 423mn 340mv> Young student of the School of the Crane has arrived. <419hp 423mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 1 minutes, and 26 seconds ago. Race: changeling Sex: sexless Class: thief You have 437/561 hit, 423/423 mana, 340/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 206/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -170 bash: -196 slash: -170 magic: -91 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 15 Damroll: 17 You are neutral, and impulsively inclined. <437hp 423mn 340mv> Young student of the School of the Crane leaves south. <437hp 423mn 340mv> Rathas tells the group 'want another ring?' <451hp 423mn 340mv> gtell Aye You tell the group 'Aye' <451hp 423mn 340mv> l Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A pair of sturdy blue boots lie here. <451hp 423mn 340mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] The tiny head of an insect lies on the ground. A young student practices graceful fighting forms. <451hp 423mn 338mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. A young clerical student devoutly practices supplications. A cityguard beats a simple cadence with his front right hoof as you pass by. <451hp 423mn 336mv> gtel Rathas tells the group 'der be one for sale in ofcol' <451hp 423mn 336mv> l I am Drehse has arrived. A Justicar defender has arrived. <451hp 423mn 336mv> Drehse shouts, 'Guards! Guards!' A Justicar defender arrives to answer Drehse's call. <451hp 423mn 336mv> ^R gtell I am           <451hp 423mn 336mv> Rathas tells the group 'its da first ring for sales' You look up and notice that it is no longer raining sleet. <462hp 423mn 340mv> 1 You attempt to hide. <462hp 423mn 340mv> 4 You attempt to move silently. You begin sneaking. <462hp 423mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Knight Hero is here. A young clerical student devoutly practices supplications. A cityguard beats a simple cadence with his front right hoof as you pass by. <462hp 423mn 340mv> bow drehse You bow before him. <462hp 423mn 340mv> Drehse snickers softly. <462hp 423mn 340mv> Drehse bows deeply. <462hp 423mn 340mv> l dre Someone shouts, 'Guards! Guards!' A Justicar defender arrives to answer someone's call. <462hp 423mn 340mv> hse You see before you a stocky dwarf about 5 feet tall. As you look closely at his face it is hard to see past his full silver beard. You distinguish a pair of bright emerald green eyes that are pearl shaped. Upon his cheeks you see a pair of well designed markings, upon his left cheek is a tattoo of a hammer and upon the right is one of a fist. His silver hair runs all the way down his back to his knees and is curled at the end. Drehse is in perfect condition. Drehse is using: (Humming) a Ring of Pure Energy a golden wedding band engraved with the name 'Luba' (Glowing) a necklace of amber the mithril amulet of might a suit of spiked titanium body armor (Glowing) (Humming) a cuendillar battle helm (Glowing) (Humming) a pair of silver glasses (Glowing) (Humming) a jewel-encrusted earring (Glowing) a jewel-encrusted earring some leggings engraved with doves (Humming) a pair of furry rear snog claws the Gauntlets of Courage (Glowing) (Humming) some strong platinum armplates the shredded wings of a fallen angel a broad leather belt with a Ravenpeak insignia buckle (Humming) a finely polished walnut bracer (Humming) a finely polished walnut bracer (Glowing) the Demon-bane (Glowing) (Humming) The dragon bone staff of divine might a Seal of Justice You peek at the inventory: (Glowing) an enchanted pair of elven archer's gloves Demon-hide gauntlets made from the hide of a demon lord (Glowing) a moonstone water jug (Glowing) (Humming) a longbow strung with unicorn hair (Glowing) A longsword named Truth's Light a quiver spun from angel hair ( 2) a torch tied to a cow tail (Glowing) a chest with the symbol of the GML (Glowing) (Humming) a Centaur Robe of Protection 1047 gold coins, and 1443 silver coins. <462hp 423mn 340mv> Rathas tells the group 'ooc-can do stuff like, list rings, that will show the rings for sale etc' <473hp 423mn 340mv> gtell ooc thanks ican        ks long lists are bothersome You tell the group 'ooc thanks long lists are bothersome' <473hp 423mn 340mv> The sun slowly disappears in the west. <487hp 423mn 340mv> Someone steps out of the shadows. Someone utters the word, 'armor'. <487hp 423mn 340mv> Drehse utters the words, 'gzus iy fjghabz'. <487hp 423mn 340mv> Drehse shouts, 'Guards! Guards!' A Justicar sentry arrives to answer Drehse's call. <487hp 423mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar sentry is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Knight Hero is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <487hp 423mn 340mv> wh [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Giant ] (PK) Rathas the Monkey Totem Bearer [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Soldier Players found: 5 <487hp 423mn 340mv> say Hail, Dhreses Someone steps out of the shadows. Someone shouts, 'Guards! Guards!' A Justicar defender arrives to answer someone's call. <503hp 423mn 340mv> You step out of the shadows. You say, 'Hail, Dhreses' <503hp 423mn 340mv> Drehse says, 'tidings' <503hp 423mn 340mv> say How do ye fair this f Drehse looks at you. <503hp 423mn 340mv> ine eve? You say, 'How do ye fair this fine eve?' <503hp 423mn 340mv> Drehse says, 'quite well, thyself?' <503hp 423mn 340mv> smile You smile happily. <503hp 423mn 340mv> say I fair well tonigh  te You say, 'I fair well tonite' <519hp 423mn 340mv> say thank Someone steps out of the shadows. Someone utters the words, 'Seal of Justice'. <519hp 423mn 340mv> ye Drehse gives you an enchanted pair of elven archer's gloves. <519hp 423mn 340mv> You say, 'thank ye' <519hp 423mn 340mv> Someone utters the words, 'Seal of Justice'. <519hp 423mn 340mv> Drehse smiles happily. <519hp 423mn 340mv> smile You smile happily. <519hp 423mn 340mv> wear gloves You stop using a pair of falconer's gloves. You wear an enchanted pair of elven archer's gloves on your hands. <519hp 423mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 5 minutes, and 35 seconds ago. Race: changeling Sex: sexless Class: thief You have 519/576 hit, 423/423 mana, 340/340 movement. You have 7 practices and 0 training sessions. You are carrying 31/47 items with weight 209/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -172 bash: -197 slash: -168 magic: -97 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 17 Damroll: 16 You are neutral, and impulsively inclined. <519hp 423mn 340mv> compare c gloves A pair of falconer's gloves looks worse than an enchanted pair of elven archer's gloves. <519hp 423mn 340mv> say Ye are kind The night has begun. You are hungry. Your body feels familiar again. <532hp 423mn 340mv> You say, 'Ye are kind' <532hp 423mn 340mv> l Drehse smiles happily. <532hp 423mn 340mv> self Someone utters the words, 'detect invis'. <532hp 423mn 340mv> He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru has a few bruises. Zeptaru is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a leather backpack a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <532hp 423mn 340mv> Drehse says, 'I am, smelly here isnt' <532hp 423mn 340mv> eat mushroo Drehse sniffs sadly at someone. <532hp 423mn 340mv> m You eat a magic mushroom. You are no longer hungry. <532hp 423mn 340mv> Someone says, 'To non-criminals he is.' <532hp 423mn 340mv> Drehse looks around and whistles innocently. <532hp 423mn 340mv> say Who is smelly Drehse says, 'fair enough' <532hp 423mn 340mv> ? You say, 'Who is smelly?' <532hp 423mn 340mv> Drehse points excitedly at someone! <532hp 423mn 340mv> l someone You do not see that here. <532hp 423mn 340mv> Someone says, 'ME?' <532hp 423mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar sentry is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Knight Hero is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <532hp 423mn 340mv> Drehse coughs loudly. <550hp 423mn 340mv> Someone lets off a real rip-roarer ... What a stink! <550hp 423mn 340mv> Drehse says, 'see!' <550hp 423mn 340mv> Someone gasps in astonishment. <550hp 423mn 340mv> Drehse says, 'ewww' <550hp 423mn 340mv> Someone's fur shrinks away to nothing as it slowly stands up and takes on a new form. Someone's body suddenly seems to flow into Drehse's shape! <550hp 423mn 340mv> Drehse chuckles politely. <550hp 423mn 340mv> wh [ Dwarf ] [JUSTICAR] Drehse Sicrayancinar-Vs'Intey the Knight Hero [36 Chnge Thi] (PK) [Helper] Zeptaru the Student of Speed [ Chnge ] Azeban the Grand Mystic [ Chnge ] Raken the Soldier Players found: 4 <550hp 423mn 340mv> shapeshift drehse You go into a trance as your form shifts. You find the form too challenging and fail the shapeshifting. <550hp 373mn 340mv> Freezing rain begins to fall against your face. <561hp 394mn 340mv> shapeshift de  defender You go into a trance as your form shifts. You find the form too challenging and fail the shapeshifting. <561hp 344mn 340mv> shapeshift cityguard You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You are not sure how long you can maintain this form. <561hp 294mn 340mv> l self You see a centaur, half human-half beast, wearing the uniform of a cityguard (made to his form). He does his best to keep law and order. You see on his face a look of chiseled determination against the forces of chaos and crime, but also a look of need. Since the Glyndane aldermen lowered the pay of the cityguards, the old guards left and these new hires are not quite as buff against the forces of crime and chaos. Maybe the Mayor should have raised the taxes after all? Glyndane cityguard has a few scratches. Glyndane cityguard is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a leather backpack a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <561hp 294mn 340mv> smile You smile happily. <572hp 319mn 340mv> Someone drinks water from a bladder. <572hp 319mn 340mv> Drehse chuckles politely. <572hp 319mn 340mv> Someone fluidly alters their body and no longer looks like Drehse. Someone's body suddenly seems to flow into a Justicar defender's shape! <572hp 319mn 340mv> l someone You do not see that here. <572hp 319mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar sentry is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Knight Hero is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <572hp 319mn 340mv> Drehse drinks water from a moonstone water jug. <576hp 351mn 340mv> Drehse drinks water from a moonstone water jug. <576hp 351mn 340mv> bear You do not know how to call bears? <576hp 351mn 340mv> shapeshift bear You are wearing items which disrupt the flow of shapeshifting to that shape. <576hp 372mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar sentry is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Knight Hero is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <576hp 372mn 340mv> Someone stops using a suit of dryad leather armor. <576hp 372mn 340mv> Someone stops using Silken Iyeji of a TRUE Samurai. <576hp 372mn 340mv> Someone fluidly alters their body and no longer looks like guard justicar defender. Someone's body suddenly seems to flow into a new shape! <576hp 372mn 340mv> Someone wears a suit of dryad leather armor on their torso. <576hp 372mn 340mv> Someone wears Silken Iyeji of a TRUE Samurai on their arms. <576hp 372mn 340mv> You look up and notice that it is no longer raining sleet. <576hp 406mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar sentry is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. (Translucent) Drehse the Knight Hero is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <576hp 406mn 340mv> Someone eats a gingerbread man cookie. <576hp 406mn 340mv> Someone eats a gingerbread man cookie. <576hp 406mn 340mv> Drehse leaves east. A Justicar defender leaves east. A Justicar defender leaves east. <576hp 406mn 340mv> A Justicar sentry hurries off to return to her duties. <576hp 406mn 340mv> scan e You peer intently east. === 1 east === === 2 east === A young student of the arts of war practices sword fighting forms. A young clerical student devoutly practices cantrips. === 3 east === A young student of the arts of war practices sword fighting forms. <576hp 406mn 340mv> Someone peers intently east. <576hp 406mn 340mv> Someone utters the word, 'invisibility'. <576hp 406mn 340mv> <576hp 406mn 340mv> say Who are ye? You say, 'Who are ye?' <576hp 423mn 340mv> Someone fades into existence. Rakdos steps out of the shadows. <576hp 423mn 340mv> Rakdos nods. <576hp 423mn 340mv> Rakdos says, 'My name is Rakdos.' <576hp 423mn 340mv> nod You nod. <576hp 423mn 340mv> The sky gets very cloudy and a calmness begins here. <576hp 423mn 340mv> l rakados You do not see that here. <576hp 423mn 340mv> l Rakdos says, 'Rakdos Blackburn.' <576hp 423mn 340mv> Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. A young clerical student devoutly practices supplications. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. A large grey wolf is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <576hp 423mn 340mv> l rakados You do not see that here. <576hp 423mn 340mv> Rakdos nods. <576hp 423mn 340mv> Rakdos utters the word, 'invisibility'. Rakdos fades out of existence. <576hp 423mn 340mv> l rakdos You do not see that here. <576hp 423mn 340mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A small, leather canteen was dropped here. A young clerical student devoutly practices supplications. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. A cityguard beats a simple cadence with his front right hoof as you pass by. <576hp 423mn 340mv> Someone gallantly tips their hat. <576hp 423mn 340mv> l Someone has left the realm. A Justicar defender slowly fades away. A Justicar defender slowly fades away. <576hp 423mn 340mv> raks dos You do not see that here. <576hp 423mn 340mv> l self You see a centaur, half human-half beast, wearing the uniform of a cityguard (made to his form). He does his best to keep law and order. You see on his face a look of chiseled determination against the forces of chaos and crime, but also a look of need. Since the Glyndane aldermen lowered the pay of the cityguards, the old guards left and these new hires are not quite as buff against the forces of crime and chaos. Maybe the Mayor should have raised the taxes after all? Glyndane cityguard is in perfect condition. Glyndane cityguard is using: a small spiked ring a ring of striking a light elven cloak (Glowing) an elemental amulet standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a leather backpack a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) a wicked looking dagger <576hp 423mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 13 minutes, and 38 seconds ago. Race: changeling Sex: male Class: thief You have 576/576 hit, 423/423 mana, 340/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -172 bash: -197 slash: -168 magic: -97 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 17 Damroll: 16 You are neutral, and impulsively inclined. <576hp 423mn 340mv> wear cloak You stop using a leather backpack. You wear a purple cloak about your body. <576hp 423mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 14 minutes, and 12 seconds ago. Race: changeling Sex: male Class: thief You have 576/576 hit, 423/423 mana, 340/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -180 bash: -205 slash: -176 magic: -97 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are almost invulnerable to magic. Hitroll: 17 Damroll: 16 You are neutral, and impulsively inclined. <576hp 423mn 340mv> remove all You stop using an enchanted pair of elven archer's gloves. You stop using a wide belt of tanned leather. You stop using a sharp shard of obsidian. You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using a wicked looking dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a ring of striking. You stop using an elemental amulet. You stop using a purple cloak. <576hp 423mn 355mv> shapeshift b            bat You fluidly alter your structure to its more familiar form. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <576hp 373mn 355mv> wear all You wear an enchanted pair of elven archer's gloves on your hands. You wear a wide belt of tanned leather about your waist. You wear a jewel-encrusted collar around your neck. You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You dual wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a ring of striking on your right finger. <576hp 373mn 355mv> wear cloak You stop using a leather backpack. You wear a purple cloak about your body. <576hp 373mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 14 minutes, and 53 seconds ago. Race: changeling Sex: male Class: thief You have 576/577 hit, 373/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -182 bash: -207 slash: -178 magic: -102 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are divinely armored against magic. Hitroll: 19 Damroll: 19 You are neutral, and impulsively inclined. <576hp 373mn 355mv> You look up and notice that it is no longer raining sleet. <577hp 397mn 355mv> remove all You stop using an enchanted pair of elven archer's gloves. You stop using a wide belt of tanned leather. You stop using a jewel-encrusted collar. You stop using a sharp shard of obsidian. You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a ring of striking. You stop using a purple cloak. <577hp 397mn 355mv> wolf Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <577hp 347mn 355mv> wear all You wear an enchanted pair of elven archer's gloves on your hands. You wear a wide belt of tanned leather about your waist. You wear a jewel-encrusted collar around your neck. You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You dual wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a ring of striking on your right finger. <577hp 347mn 355mv> wear     ear claok You do not have that item. <577hp 347mn 355mv> weae r cloak You stop using a leather backpack. You wear a purple cloak about your body. <577hp 347mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 15 minutes, and 45 seconds ago. Race: changeling Sex: male Class: thief You have 577/577 hit, 347/423 mana, 355/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -182 bash: -207 slash: -178 magic: -102 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are divinely armored against magic. Hitroll: 19 Damroll: 19 You are neutral, and impulsively inclined. <577hp 347mn 355mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <577hp 347mn 355mv> remove all You stop using an enchanted pair of elven archer's gloves. You stop using a wide belt of tanned leather. You stop using a jewel-encrusted collar. You stop using a sharp shard of obsidian. You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a ring of striking. You stop using a purple cloak. <577hp 361mn 355mv> wolf Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <577hp 311mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 16 minutes, and 5 seconds ago. Race: changeling Sex: male Class: thief You have 577/501 hit, 311/415 mana, 355/310 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -20 bash: -20 slash: -20 magic: -20 You are well-armored against piercing. You are well-armored against bashing. You are well-armored against slashing. You are well-armored against magic. Hitroll: 2 Damroll: 3 You are neutral, and impulsively inclined. <577hp 311mn 355mv> wear all You wear an enchanted pair of elven archer's gloves on your hands. You wear a wide belt of tanned leather about your waist. You wear a jewel-encrusted collar around your neck. You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You dual wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a ring of striking on your right finger. <577hp 311mn 355mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 16 minutes, and 8 seconds ago. Race: changeling Sex: male Class: thief You have 577/577 hit, 311/423 mana, 355/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -174 bash: -199 slash: -170 magic: -102 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are divinely armored against magic. Hitroll: 19 Damroll: 19 You are neutral, and impulsively inclined. <577hp 311mn 355mv> wear cloak You stop using a leather backpack. You wear a purple cloak about your body. <577hp 311mn 355mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a small spiked ring a ring of striking a jewel-encrusted collar a light elven cloak standard issue platemail imperial helmet a jewel-encrusted earring a jewel-encrusted earring strong iron leggings heavy black boots (Glowing) an enchanted pair of elven archer's gloves some polished steel bracers a purple cloak a wide belt of tanned leather (Glowing) a strong iron bracer (Glowing) a strong iron bracer a sharp shard of obsidian (Glowing) dagger <577hp 311mn 355mv> wolf You are wearing items which disrupt the flow of shapeshifting to that shape. <577hp 311mn 355mv> remove all You stop using an enchanted pair of elven archer's gloves. You stop using a wide belt of tanned leather. You stop using a jewel-encrusted collar. You stop using a sharp shard of obsidian. You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a ring of striking. You stop using a purple cloak. <577hp 311mn 355mv> wolf Your wolven coat shrinks away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel yourself moving faster in wolf form. <577hp 261mn 355mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. <577hp 261mn 355mv> revert Your wolven coat shrinks away and you slowly reform yourself. <501hp 275mn 310mv> l e self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. <501hp 275mn 310mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 17 minutes, and 0 seconds ago. Race: changeling Sex: male Class: thief You have 501/501 hit, 275/415 mana, 310/310 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -20 bash: -20 slash: -20 magic: -20 You are well-armored against piercing. You are well-armored against bashing. You are well-armored against slashing. You are well-armored against magic. Hitroll: 2 Damroll: 3 You are neutral, and impulsively inclined. <501hp 275mn 310mv> wear all You wear an enchanted pair of elven archer's gloves on your hands. You wear a wide belt of tanned leather about your waist. You wear a jewel-encrusted collar around your neck. You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You dual wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a ring of striking on your right finger. <501hp 275mn 310mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 17 minutes, and 4 seconds ago. Race: changeling Sex: male Class: thief You have 501/577 hit, 275/423 mana, 310/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -174 bash: -199 slash: -170 magic: -102 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are divinely armored against magic. Hitroll: 19 Damroll: 19 You are neutral, and impulsively inclined. <501hp 275mn 310mv> remove all You stop using an enchanted pair of elven archer's gloves. You stop using a wide belt of tanned leather. You stop using a jewel-encrusted collar. You stop using a sharp shard of obsidian. You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a light elven cloak. You stop using a leather backpack. You stop using some polished steel bracers. You stop using a ring of striking. <501hp 275mn 310mv> bat You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! Your feet rise off the ground as you change into bat form. <501hp 225mn 310mv> wear all You wear an enchanted pair of elven archer's gloves on your hands. You wear a wide belt of tanned leather about your waist. You wear a jewel-encrusted collar around your neck. You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You dual wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a ring of striking on your right finger. <501hp 225mn 310mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 17 minutes, and 17 seconds ago. Race: changeling Sex: male Class: thief You have 501/577 hit, 225/423 mana, 310/340 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -174 bash: -199 slash: -170 magic: -102 You are supremely armored against piercing. You are supremely armored against bashing. You are supremely armored against slashing. You are divinely armored against magic. Hitroll: 19 Damroll: 19 You are neutral, and impulsively inclined. <501hp 225mn 310mv> ea   <513hp 253mn 340mv> wear cloak You stop using a leather backpack. You wear a purple cloak about your body. <513hp 253mn 340mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 17 minutes, and 29 seconds ago. Race: changeling Sex: male Class: thief You have 513/577 hit, 253/423 mana, 340/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/47 items with weight 208/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -182 bash: -207 slash: -178 magic: -102 You are supremely armored against piercing. You are god-like against bashing. You are supremely armored against slashing. You are divinely armored against magic. Hitroll: 19 Damroll: 19 You are neutral, and impulsively inclined. <513hp 253mn 340mv> a You are affected by the following: Shapeshift : modifies size by -1 permanently : modifies none by 0 permanently : modifies form by 11 permanently Sneak : modifies none by 0 for about 4 hrs and 36 mins <513hp 253mn 340mv> bear You do not know how to call bears? <560hp 346mn 355mv> remove all You stop using an enchanted pair of elven archer's gloves. You stop using a wide belt of tanned leather. You stop using a jewel-encrusted collar. You stop using a sharp shard of obsidian. You stop using a strong iron bracer. You stop using a strong iron bracer. You stop using a jewel-encrusted earring. You stop using a jewel-encrusted earring. You stop using standard issue platemail. You stop using heavy black boots. You stop using imperial helmet. You stop using strong iron leggings. You stop using a small spiked ring. You stop using dagger. You stop using a light elven cloak. You stop using some polished steel bracers. You stop using a ring of striking. You stop using a purple cloak. <560hp 346mn 355mv> sahpeshift            shapeshift bear Your wings fold away and you slowly reform yourself. You go into a trance as your form shifts. You concentrate a moment and fluidly change your form! You feel much tougher. <501hp 327mn 310mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 20 minutes, and 3 seconds ago. Race: changeling Sex: male Class: thief You have 501/537 hit, 327/415 mana, 310/310 movement. You have 7 practices and 0 training sessions. You are carrying 30/42 items with weight 208/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: 50 bash: 50 slash: 50 magic: 50 You are slightly armored against piercing. You are slightly armored against bashing. You are slightly armored against slashing. You are slightly armored against magic. Hitroll: 4 Damroll: 6 You are neutral, and impulsively inclined. <501hp 327mn 310mv> e wear all You wear an enchanted pair of elven archer's gloves on your hands. You wear a wide belt of tanned leather about your waist. You wear a jewel-encrusted collar around your neck. You wield a sharp shard of obsidian. A sharp shard of obsidian feels like a part of you! You wear a strong iron bracer around your left wrist. You wear a strong iron bracer around your right wrist. You wear a jewel-encrusted earring on your left ear. You wear a jewel-encrusted earring on your right ear. You wear standard issue platemail on your torso. You wear heavy black boots on your feet. You wear imperial helmet on your head. You wear strong iron leggings on your legs. You wear a small spiked ring on your left finger. You dual wield dagger. Dagger feels like a part of you! You wear a light elven cloak around your neck. You wear a leather backpack about your body. You wear some polished steel bracers on your arms. You wear a ring of striking on your right finger. <501hp 327mn 310mv> wear cloak You stop using a leather backpack. You wear a purple cloak about your body. <501hp 327mn 310mv> sc You are Zeptaru the Student of Speed. Level 36, 22 years old (64 hours). You are mature. You joined Dark Mists 102 days, 5 hours, 20 minutes, and 10 seconds ago. Race: changeling Sex: male Class: thief You have 501/613 hit, 327/423 mana, 310/355 movement. You have 7 practices and 0 training sessions. You are carrying 30/42 items with weight 208/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 25(20) Con: 15(15) You have scored 235604 exp, and have 15 gold and 1857 silver coins. You need 10636 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -112 bash: -137 slash: -108 magic: -32 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 21 Damroll: 22 You are neutral, and impulsively inclined. <501hp 327mn 310mv> exit Obvious exits: North - Bridge Street East - Main Street South - Bridge Street West - Main Street Up - Too dark to tell <523hp 383mn 355mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ exit Script done on Thu Sep 13 07:57:26 2007