#include "paddle.h" #include "ansi.h" #include #include using namespace std; int main(void) { //paddles Paddle player1(1); Paddle player2(2); //mode bool mode = true; //true 1 goes up 2 goes down, false reversed int count = 0; //do this for a while for( ; /* ever */ ; ) { /* erase the paddle */ player1.erase(); player2.erase(); /* moves the paddles */ if(mode) { player1.moveUp(); player2.moveDown(); } else { player1.moveDown(); player2.moveUp(); } //draw the paddles player1.draw(); player2.draw(); count++; if(count % 10 == 0) mode = !mode; //sleep a little usleep(500000); } return 0; }