#include #include #include #include #include "ball.h" #include "ansi.h" using namespace std; int main(void) { Ball b; int count=0; //seed the random number generator srand(time(0)); cout << clearScreen << cursorOff; b.reset(); //start the ball rolling while(true) { b.draw(); count++; if(count%10 == 0) { srand(time(0)); cout << clearScreen; b.reset(); } //delay usleep(500000); b.erase(); b.update(); } }