#AREA Village of the Damned~ #VERSION 1 #CLIMATE 0 0 0 #AUTHOR Kamir~ #RANGES 40 50 35 60 $ #RESETMSG Creeping darkness within the area filters out rays of light.~ #FLAGS 0 20 #ECONOMY 0 99000000 #MOBILES #1600 beast swamp creature~ The swamp beast~ Out of the darkness leaps forth the hideous swamp beast! ~ This beast is very bright, not in an intellictual way, but a shining way. Its body glows with an unholy radiating light, orange in aura. It seems to be missing a neck, and the head directly connects to its shoulder. Glowing black eyes from its reddish sockets stare deep into you, almost searching your soul. Much larger in proportion than even your average troll, this beast is not one customer to mess around with... ~ 97 4194472 -1000 C 42 0 0 0d0+0 0d0+0 98000 20000 112 112 0 20 10 13 13 20 13 13 -5 0 -5 10 -5 36 0 0 0 8192 8192 0 0 0 1527 0 1048576 8192 2 0 > act_prog flees~ mpat $n mea $n The swamp beast gives chase, and is gaining on you. Suddenly, mpat $n mea $n a sudden flash illuminating the whole swamp temporarily blinded mpat $n mea $n you, and the beast is gone. mpat $n c blind ~ > fight_prog 40~ mea $n $i lunges toward you with total abandonment!!! mer $n $i lunges toward $n with total abandonment!!! if rand(40) growl mea $n $i lifts you up like a flea and slams you down...HARD!!!! mpdamage $n 89 mer $n $i lifts $n up like a flea and slams $m down...HARD!!! else if rand(35) mea $n $i attempts to swipe you with $l claws, but miss... mpecho $i beats $l chest and growls in anger!!! else mea $n $i bares $l claws, and swipes you across the chest! mer $n $i bares $l claws, and swipes $n across the chest! mpdamage $n 96 endif endif ~ | #1601 ghoul beast~ The swamp ghoul~ Emerging from the shadows, an apparition spots you and attack! ~ Like many other ghouls, this hideous beast's body is composed of strange materials, some of them oozing green liquids. It seems to be very mad upon your intrusion, and seeks to destroy any intruder in the swamp. ~ 97 4194472 -1000 C 39 0 0 0d0+0 0d0+0 100000 20000 112 112 0 13 13 13 13 13 13 13 -5 5 5 -5 -5 36 0 0 0 4096 4096 0 0 0 49 0 0 0 2 0 > act_prog flees~ mpecho As $n fearfully flees toward safety, the swamp ghoul gives chase, mpecho hurling volleys of magical blasts after $n. mpat $n mpechoat $n The swamp ghoul unleashes a barrage of spells on you!!! mpat $n mpdamage $n 200 mpat $n mpforce $n yell OHhh....The searing pain!!! ~ | #1602 wraith swamp~ The swamp wraith~ Blurry as the fog surrounding you, a hideous beast attacks! ~ This hideous beast is blurry, without an sort of physical properties. Its body seems to be completely of a strange aura of energy, and totally devoid of flesh. ~ 97 4194472 -1000 C 40 0 0 0d0+0 0d0+0 102000 540000 112 112 0 13 13 13 13 13 13 13 -5 -5 -5 -5 -5 36 0 0 0 8193 8192 0 0 0 63 0 0 0 129 0 > act_prog flees~ mpat $n tell $n No one can escape my wrath!!! mpat $n mpdamage $n 199 mptransfer $n ~ > fight_prog 40~ mpecho The swamp wraith unsheathes its deadly talons... if rand(40) mea $n $i swipes you with its razor-sharp claws, gashing your exposed flesh!!! mpdamage $n 69 else if rand(30) mea $n You dodge away just in time as $i slashes you with its claws... mer $n $n dodges away just in time as $n slashes $m with its claws... yell Tis' luck $n, you won't have a second chance!!! else mea $n $i lunges toward you, unleashing a barrages of slashes with its mea $n sharpened claws!!! mer $n $i lunges toward $n, unleashing a barrages of slashes with $l claws!!! mpdamage $n 75 endif endif ~ | #1603 wolf howling~ The howling wolf~ A mournful wolf howls at the darkened moon. ~ Its eyes glowing, yet its appearance is not at all sinister. This wolf seems to be very sad, even though you can't really tell what it is thinking just from facial expression. ~ 69 0 -1000 C 37 0 0 0d0+0 0d0+0 36000 90000 112 112 0 13 13 13 13 13 13 13 -5 -6 -5 10 10 69 0 0 0 1 1 0 0 0 1597 0 0 0 5 2 > fight_prog 35~ pounce $n mea $n $i circles around you, obviously looking for weaknesses no doubt... mer $n $i circles around $n, obviously looking for weaknesses no doubt... if rand(35) mea $n $i bares $l fangs, and lightning fast, takes a bite out of your leg!!! mer $n $i bares $l fangs, and takes a bite out of $n's leg!!! mpforce $n yell Owh....THAT HURTS!!! mpdamage $n 140 else if rand(35) mea $n $i pounces upon you, bringing you down to your knees!! mea $n $i attempts to take a bite out of your neck, but misses... mer $n $i pounces upon $n, bringing $m down to $s knees! mer $n $i attempts to take a bite out of $n's neck, but misses... snarl $n else mea $n $i leaps at you, with all four paws gouging at your face! mer $n $i almost gouges $n's eyes out with $l paws!! mpdamage $n 105 endif endif ~ | #1604 swamp wraith~ The swamp wraith~ Blurry as the fog surrounding you, a hideous beast attacks! ~ This hideous beast is blurry, without an sort of physical properties. Its body seems to be completely of a strange aura of energy, and totally devoid of flesh. ~ 97 4194432 -1000 C 39 0 0 0d0+0 0d0+0 102000 65000 112 112 0 13 13 13 13 13 13 13 11 4 -10 10 5 36 0 0 0 8192 8192 0 0 0 49 0 0 0 3 0 > act_prog flees~ mea $n Escaping from this beast is not easy, instantly, it catches up with you!! mea $n With blood-red tenacles, it got hold of you, pulling you back!!! mptransfer $n ~ | #1605 wild wolf warg~ A mad warg~ Foaming from the mouth, this wild wolf doesn't look friendly at all! ~ This warg in every respect is out for blood. Its crimson red eyes reflect it thirst for death. Though small in appearance, it seems dangerous enough to take out any careless adventurer. ~ 101 0 -1000 C 41 0 0 0d0+0 0d0+0 34000 23100 112 112 0 13 13 13 13 13 13 13 -5 -5 -6 -7 10 69 0 0 0 1 1 0 0 0 134547197 0 0 0 1 0 > fight_prog 40~ if rand(45) mea $n $i suddenly charges toward you with total abandonment! mea $n $l teeth sinking deep within your flesh, you let out a howl of pain! mpdamage $n 85 mpforce $n , lets out a howl from pain! else if rand(30) mea $n $i springs upon you, ripping the flesh from your left ear! mpforce $n yell Ow!!!! mea $n Blood flows from your left ear upon your armor! mer $n $i bit off chunks of flesh from $n's left ear! mpdamage $n 60 else mea $n $i turns around with its rear facing you, and lets out a rip roarer! mer $n $i's fart engulfs $n in a cloud of green smoke! mpdamage $n 55 endif endif ~ | #1606 vampire bat~ A vampire bat~ Swooping from above the branch, a dark shadow descends!!! ~ Growing to a great multitudes within the Dark Forest, the vampire bat has became a symbol for fear and death for adventurers. Rumors have it that the bats themselves were created by the Dark Lord to guard entrance to the town of Dugarz. Those who have ventured far and wide into the Dark Forest have rarely came out of it unscathed, and many were reported to have bite marks upon their necks. ~ 65 589824 -1000 C 42 0 0 0d0+0 0d0+0 38000 23000 112 112 0 13 13 13 13 13 13 13 5 5 5 5 5 23 0 0 0 1 1 0 0 0 558640 0 0 0 33554435 2 > entry_prog 25~ if ispc($r) mpecho $i seems to be in a great thirst for blood... mpkill $r else endif ~ > greet_prog 20~ if ispc($r) mpecho $i seems to be in a great thirst for blood... mpkill $r else endif ~ > fight_prog 35~ if rand(25) mea $n The bat's eyes filled with bloodlust, it heads straight for your neck!! bite $n feed feed mer $n The bat took a bite out of $n's neck! else if rand(35) mea $n $i spreads its wings, and swipe you across the face! mpdamage $n 100 mer $n $i swipes $n with its wings! else mpecho $i lets out a ear shattering sonic shriek! mpdamage $r 60 mpdamage $r 30 mpdamage $r 80 endif endif ~ > death_prog 75~ mea $n The vampire bat begins to reel from your blows, and slowly falls to mea $n the ground. Its mangled body reveals nothing, however, its skull lays mea $n intact. From within, two protruding pair of fangs fall loose, dropping mea $n from the bat's mouth and into the ground. mpoload 1602 ~ | #1607 weredog~ A weredog~ Cursed with a werewolf's bite, the weredog spots you and kills!!! ~ The weredog is a cross between a ravenous wolf and a rabid dog, if there's any difference between the two. Forever cursed to be in a malevolent state of mind, the weredog has been known to attack anything or anyone it could spot. ~ 97 0 -1000 C 38 0 0 0d0+0 0d0+0 40000 125000 112 112 0 13 13 13 13 13 13 13 4 4 4 4 4 69 0 0 0 512 512 0 0 0 134547133 0 0 0 1 2 > death_prog 25~ mea $n Your last blow cleanly slices off the tail of the weredog! mea $n It lays before you, still twitching with life... mpoload 1666 ~ | #1608 scavenging beast~ A scavenging beast~ A huge apparition with sharp talons lurks the graveyard... ~ The graveyard scavenger has existed for centuries, even before the rise of the Dark Psionicist. Its main function is to cleanse the graveyard of any dismembered limbs and parts. The graveyard its dormain, beast will not let anything living trespass upon its home, and has been known to attack on sight. ~ 65 128 -1000 C 40 0 0 0d0+0 0d0+0 54000 23000 112 112 0 13 13 13 13 13 13 13 -1 -1 -1 -1 -1 87 0 0 0 1 1 0 0 0 854015 2013 2048 0 2 524290 > entry_prog 20~ if ispc($r) say Begone to the land of the living $n...Less yee want to enter the realms say of the dead!!! cackle mpkill $r else endif ~ > greet_prog 20~ if ispc($r) say Begone to the land of the living $n...Less yee want to enter the realms say of the dead!!! cackle mpkill $r else endif ~ | #1609 headless ghost Nareth~ Nareth~ Body without head, a ghost called Nareth haunts the graveyard. ~ A former prominent member of Dugarz, Nareth was cursed by the Dark Psionicist to forever wander the graveyard without a head. Legend has it that Nareth was a childhood rival of the Dark Psionicist. When the Dark Psionicist came to power, his first goal was to make life a living hell for Nareth. The result is this living ghost you see before you. ~ 16777281 1048704 -1000 C 46 0 0 0d0+0 0d0+0 52000 12000 112 112 1 13 13 13 13 13 13 13 -5 -1 -3 3 4 67 0 0 0 4096 4096 0 0 0 2047 0 0 0 12 2 > entry_prog 20~ if ispc($r) mea $r The ghost of Nareth unexpectedly attacks you! mpkill $r else endif ~ > greet_prog 25~ if ispc($r) mea $r The ghost of Nareth unexpectedly attacks you! mpkill $r else endif ~ | #1610 unrest corpse~ The unrest corpse~ Awaken from its slumber, the unrest corpse spots you!!! ~ Like all things within this graveyard, this corpse is restless after all the evil has seeped within the valley. Many undeads have ravished in the darkness, and this corpse is no exception. ~ 65 60 -1000 C 44 0 0 0d0+0 0d0+0 50000 6790 112 112 1 13 13 13 13 13 13 13 -5 -5 -3 2 1 67 0 0 0 4096 4096 0 0 0 2047 0 0 0 5 524289 > entry_prog 20~ if ispc($r) mea $r $i lurks toward you and attacks unexpectedly! mpkill $r else endif ~ > greet_prog 20~ if ispc($r) mea $r $i lurks toward you and attacks unexpectedly! mpkill $r else endif ~ | #1611 zombie~ A limbless zombie~ Packing quite a bite, a zombie without any limbs trudges forward. ~ Before you lies a corpse that completely lacks any legs or arms. However, it seems to be moving, quite fast actually. You wonder how this is possible... ~ 65 188 -1000 C 44 0 0 0d0+0 0d0+0 56000 89000 112 112 1 13 13 13 13 13 13 13 -5 -5 2 4 5 71 0 0 0 4096 4096 0 0 0 1593 0 0 0 1 2 > entry_prog 20~ if ispc($r) say OoooH....Flesh of the living! , licks its chops and slowly trudges toward you! mpkill $r else endif ~ > greet_prog 20~ if ispc($r) say OoooH....Flesh of the living! , licks its chops and slowly trudges toward you! mpkill $r else endif ~ | #1612 undead cat pet~ An undead pet~ An undead cat lurks the animal cemetary, looking for victims. ~ This cat is of noble breed, and died quite happily. Unfortunately, it was summoned out of its grave by the Dark Psionicist unholy powers, and cursed to forever haunt the graveyard. ~ 97 0 -1000 C 42 0 0 0d0+0 0d0+0 42000 89000 112 112 1 13 13 13 13 13 13 13 -5 -7 10 11 -9 67 0 0 0 1 1 0 0 0 2047 0 0 0 2 2 #1613 weeping willow~ Weeping willow~ A huge tree with drooping branches embraces your presence!!! ~ The weeping willow was originally of lifeless descent. Things changed however, as the auras of death and decay penetrate the already unholy graveyard, the willow was brought to life. It now carries with it a bloodlust for the living. ~ 16777283 128 -1000 C 45 0 0 0d0+0 0d0+0 58000 90000 112 112 1 13 13 13 13 13 13 13 -5 -5 -5 -5 -5 84 0 0 0 1 1 0 0 0 0 0 0 0 384 2 > fight_prog 40~ if rand(20) mea $n The tree suddenly uproots its trunk from the earth, and charge forward! mer $n The tree suddenly uproots its trunk from the earth, charging toward $n! stun $n else if rand(15) mea $n Branching out its long limbs, the weeping willow attempts to swipe you! mer $n $i attempts to swipe $n off $s feet but missess! else if rand(30) mea $n $i rustles $l leaves in anger! mer $n $i rustles $l leaves in anger of missing $n! else mea $n Using $l branches as limbs, $i menacingly charge toward you! mea $n $l branches pound you across the chest, swiping you across the temple! mer $n $i lurks toward $n and give $m quite a beating! mpdamage $n 155 endif endif endif ~ | #1614 undead elf~ An elven corpse~ An elven corpse searches the graveyard for living victims. ~ A high elf in its former days, this corpse now lurches the graveyard for any foolish adventurer. Its mangled body reveals an unnatural cause of death, probably through torture or mutilation. ~ 65 168 -1000 C 43 0 0 0d0+0 0d0+0 60000 21000 112 112 1 13 13 13 13 13 13 13 -5 -5 -5 -5 -5 67 0 0 0 1 1 0 0 0 2047 0 0 0 262145 2 > entry_prog 20~ if ispc($r) mpkill $r else endif ~ > greet_prog 15~ if ispc($r) mpkill $r else endif ~ | #1615 hawk zombie~ A lifeless hawk~ An undead hawk searches the living for raw flesh!!! ~ A prized predator in its "living days", this undead hawk now hunts any unfortunate souls crossing its path. ~ 65 524328 -1000 C 45 0 0 0d0+0 0d0+0 42000 22110 112 112 1 13 13 13 20 13 13 13 -3 1 3 -3 -4 87 0 0 0 1 1 0 0 0 296509 0 0 0 514 2 > entry_prog 20~ if ispc($r) mpkill $r else endif ~ > greet_prog 15~ if ispc($r) mpkill $r else endif ~ | #1616 dog pet undead thok~ Man's best friend~ Searching for raw flesh, an undead dog ravages the cemetary. ~ The dog whimpers sadness as you closely look at it. Dead or alive, this canine is faithful to its owner till the end. In fact, it seems to still be looking for its owner. ~ 65 0 -1000 C 39 0 0 0d0+0 0d0+0 44000 12000 112 112 1 13 13 13 13 13 13 13 -5 12 23 -2 3 30 0 0 0 1 1 0 0 0 134547389 0 0 0 3 2 #1617 war warmonger~ A belligerent nature~ A warlike nature flourishes with each kill one makes... ~ The manifestation of war and anger stands before you. Its huge violent wrath embodies within each individual, silent yet calculating. Deaths and wars its nourishments, the continuation of the struggle its chum. ~ 3 272629928 -1000 C 49 0 0 0d0+0 0d0+0 116000 50000 112 112 1 20 20 20 20 20 20 20 -2 -2 -2 -2 -2 0 0 0 0 1 1 0 0 0 0 2108064 2048 0 946 3 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1770 1752 0 mpforce $n look ~ > fight_prog 35~ mea $r War summons a barage of spells on you! c magnetic $r c galvanic $r c spectral $r c hand $r c 'faerie fire' $r ~ | #1618 peace~ Peace~ Tranquility deep within oneself flourishes with goodwill toward all. ~ An overwhelming peace washes over the room, merely by the presence of its inhabitants. The glowing yet subtle aura of peace and tranquility possesses such power and might that one can't possibly imagine that it would. ~ 3 272638124 1000 C 52 0 0 0d0+0 0d0+0 560000 0 112 112 1 20 20 20 20 20 20 20 -3 -3 -3 -3 -3 0 0 0 0 1 1 0 0 0 0 3158543 2048 0 551583904 524295 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1771 1752 0 mpforce $n look ~ > fight_prog 30~ say Why dost thou want to fight me $n? say This is such a trivial matter...But if thee are looking for a fight, say Then I'll have to oblige. zap $n c gas c unravel c fireball c blind c 'acid breath' ~ > all_greet_prog 100~ mea $n Shining forth from the cloudiness of heaven, a sudden emotion of mea $n calmness overwhelm you. Solidified to a physical form, the emotion mea $n appears as a bright light, holding a single dove feather, the mea $n symbol of peace. if isnpc($n) mea $n A sense of peace looks at you, and you fall DEAD.... mpslay $n else if isgood($n) say Welcome to my dormain brave $n. Seeing that you soul is cleansed and say full of Peace, I shall grant you the spell of protection against evil. c bless $n say Within your soul, I sense an urge to destroy Darkness. A task so great as say that, I must not deter you on your journey. say However, if you wish to leave, you must best me in combat. smile $n else if isneutral($n) say I sense Chaos and War within your nature $n. Such emotions are not say welcomed in my dormain. Begone Emissary of War!!!! mpkill $n endif endif endif ~ | #1619 life~ Life~ Continuing existence vibrates the beginning of things. ~ The protectorate of all that is living shimmers beneath its aura of creation. The exact nature of one that is Living cannot be easily discerned with the naked eye, but a yearning deep within one's soul. ~ 3 272638124 1000 C 53 0 0 0d0+0 0d0+0 560000 0 112 112 1 20 20 20 20 20 20 20 -2 -3 -4 -4 -5 0 0 0 0 1 1 0 0 0 0 1032192 2048 0 100810904 195 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1772 1850 0 mpforce $n look if rand(75) mpe As it lays gasping for air, Life is suddenly extinguished. pea All that remains is its aura, shining brightly on. mpoload 1627 drop all else mpe The main purpose of life lives on! mpoload 1629 endif ~ > fight_prog 30~ grin say No chance you've got against me! say I AM LIFE, I CANNOT BE DESTROYED! cackle c acetum c gas c 'fire breath' c 'acid breath' ~ | #1620 death~ Death~ Perishment of life thrives in its dark recess of being. ~ The darkening aura and cessation of Life stands here with evil intent. Its purpose to crush the idealogies and powers of Light and Life. The siphoning auras of crimson electricity washes over the room like a cover of blood. The figure standing in front of you is devoid of all form and shape, but rather a malignant mass of dark energy. ~ 3 4194476 -1000 C 51 0 0 0d0+0 0d0+0 600000 0 112 112 1 20 20 20 20 20 20 20 -2 -3 -4 -4 -5 0 0 0 0 1 1 0 0 0 0 525632 2048 0 201334960 524483 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1773 1850 0 mpforce $n look if rand(10) mpe Truly to form at its final end, Death cackles with an insane glee as mpe life slowly seeps from its fallen form. The only memory of its once evil mpe existence comes in the form of a wickedly looking visor. mpoload 1610 drop all else endif ~ > fight_prog 30~ ponder say Yes, this will do nicely... c sonic c acetum ~ | #1621 Evil~ Evil~ Wickedness from within thrives at one's unholy thoughts. ~ The bane of all that is Good stands here, with a sly smirk across its face. Totally devoid of all shape and form, Evil is rather a greenish aura of energy floating in the air. ~ 3 71303336 -1000 C 50 0 0 0d0+0 0d0+0 620000 0 112 112 1 20 20 20 20 20 20 20 -5 -5 -5 -5 -5 0 0 0 0 1 1 0 0 0 0 3158543 2048 0 379740464 524355 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1774 1805 0 mpforce $n look if rand(50) mpe As its form crumbles to the floor below, the true essence of evil arises. mpe The evil takes the form of a hideous mask, showing Evil's corruption. mpoload 1604 else endif ~ > fight_prog 30~ yell Feel the WRATH of EVIL! c 'dispel magic' c 'dispel magic' c acetum c quantum c gas ~ | #1622 good~ Good~ Shining brightly as the sun, Goodness radiates forth goodwill. ~ The epitome of the Righteous stands before you in all its glory. Shimmering lights from the Heavens shower Goodness in rays of light. There is to be found none ill intent within this specimen of Good, only Goodness exists here. ~ 3 272638124 1000 C 53 0 0 0d0+0 0d0+0 640000 0 112 112 1 20 20 20 20 20 20 20 10 30 -25 -20 -5 0 0 0 0 1 1 0 0 0 1024 3153920 2048 0 83894496 524355 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1775 1805 0 mpforce $n look ~ > fight_prog 30~ c acetum c gas c sonic c quantum c unravel ~ | #1623 civilized civilized~ A state of Civilized~ A nature of being civilized is thriving with one's every action... ~ All that is the modern example of man's behavior stands here before you. Its methods tested by the conscience of its morals, the State of Civilized symbolizes everything that is the goodness within every man's heart. ~ 3 272638124 1000 C 52 0 0 0d0+0 0d0+0 660000 0 112 112 1 20 20 20 20 20 13 20 -5 -5 -5 -5 -5 0 0 0 0 1 1 0 0 0 0 144 2048 0 90235152 524483 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1776 1789 n mpforce $n look ~ > fight_prog 30~ c sonic c gas c flamestrike c sonic ~ | #1624 barbaric barbarian~ The barbarian~ A lower stage of development struggles to survive within oneself. ~ A gigantic brute with no capacity for reason and logic stands here before you. Like something out of a prehistoric page, the barbarian symbolizes the lower stage, or the dormant stage of development earlier in man's history. ~ 3 4194472 -1000 C 51 0 0 0d0+0 0d0+0 660000 0 112 112 1 20 20 20 20 20 20 20 -5 -5 -5 -5 -5 0 0 0 0 1 1 0 0 0 0 527 2048 0 691 3 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1777 1789 n mpforce $n look ~ > fight_prog 30~ gouge kick bash stun gouge ~ | #1625 order~ Order~ The state of Order shimmers with the Lawful. ~ Order breeds rules and laws for the mind and soul. Laws and Order set to govern those who need organization, for those who long for stability, and for those who yearn completion. ~ 3 272638124 1000 C 53 0 0 0d0+0 0d0+0 620000 0 112 112 1 20 20 20 20 20 20 20 -6 -6 -4 -4 -1 0 0 0 0 1 1 0 0 0 0 2066 2103552 0 568610835 524483 > fight_prog 30~ gouge stun bash c acetum c gas c sonic ~ > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1778 1849 0 mpforce $n look if rand(19) mpoload 1624 else endif ~ | #1626 chaos~ Chaos ~ A state of complete and thorough disorder and confusion. ~ Order's nemesis Chaos swirls around in a mass of darkness and confusion. To comprehend chaos is to experience utter disorganization, to live with no rules and constant changes. ~ 3 71303340 -1000 C 52 0 0 0d0+0 0d0+0 700000 0 112 112 1 20 20 20 20 20 20 20 -20 -20 -20 -20 -20 0 0 0 0 1 1 0 0 0 0 4194303 2048 0 266426 524355 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1779 1849 0 mpforce $n look if rand(60) mea $n A bright flame of cHaoS hovers from the corpse! mpoload 1662 else if rand(40) mea $n A glowing orb ascends from the fallen form of ChaOS! mpoload 1674 endif endif~ > fight_prog 30~ c quantum c acetum c 'acid breath' c 'fire breath' c gas c unravel ~ | #1627 guardian flames~ The Guardian of &RFire&w~ A guardian of flames rests in his sanctum. ~ The Guardian of Fire is a creature of immense size. It seethes under scorching currents of flames and seems to be enjoying it. ~ 3 33554600 0 C 54 0 0 0d0+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 -5 -5 -5 -5 -5 0 0 0 0 1 1 0 0 0 15 0 2049 2 335544480 2 > speech_prog p I seek fire~ say Well, then. That wasn't so hard, was it. say If fire is what you desired, then fire is what you shall received. mea $n &i looks down at the ground, and a hole open underneath. mea $n You are dragged down into the hole! mer $n $n falls through a hole in the ground! mptransfer $n 1858 mpat $n mpforce $n look ~ > all_greet_prog 100~ say What manners of business do you seek $n? say If you seek fire, then say so! say Explain yourself, speak now $n! ~ | #1628 bliss happiness~ Bliss~ The state of absolute joy is standing here before you. ~ The epitome of absolute Happiness. Bliss personifies what all creatures great and small desire; the unconditional sensation of being fulfilled. ~ 3 168 1000 C 54 0 0 8d1+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 447 2192 2048 0 16432 3 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1912 1753 0 mpforce $n look ~ > fight_prog 30~ c galvanic c 'dispel magic' c 'faerie fire' c gas c acetum ~ | #1629 Melancholy sadness~ Melancholy~ An aura of gloom presides over its sanctum. ~ Melancholy epitomizes the spirit of sadness. Here in its sanctum, Melancholy glooms even more so. ~ 3 4194472 -1000 C 53 0 0 8d1+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1259 245760 2048 0 131218 524291 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1911 1753 0 mpforce $n look if rand(23) mpoload 1626 else endif~ | #1630 magmus~ &rM&xa&rg&xm&ru&xs&w~ Lord Magmus of &rFire&w seethes under torrents of flames. ~ Magmus is the Guardian of Fire. It possesses complete control of the fire element. ~ 3 33554560 0 C 56 0 0 0d0+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 15 0 2049 2 335552640 3 > death_prog 100~ mea $n An artifact drops from $i's being as $i crumbles! mpoload 1713 mpopenpassage 1871 1828 0 mea $n A northward passage opens as the guardian crumbles to the ground! ~ > fight_prog 75~ c 'fire breath' c flamestrike c fireball c gas c acid~ | #1631 translucent wight~ A translucent wight~ A wight devoid of form seeks for flesh of the living! ~ This is one of the most dangerous creatures in the forest. Though it is relatively harmless individually, in group these wights can be outright deadly. ~ 2097157 37749288 -1000 C 44 0 0 0d0+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 68 3 0 0 65537 65536 0 0 0 0 1048576 10240 0 1342177915 0 > entry_prog 100~ if ispc($n) and ovnumhere(1711) == 1 or isnpc($n) growl $n else cackle mpkill $n endif ~ > all_greet_prog 100~ if ispc($n) and ovnumhere(1711) == 1 growl $n else if isnpc($n) else cackle mpkill $n endif endif ~ | #1632 guardian water~ The Guardian of Water~ A being of pure water stands here before you. ~ The Guardian of Water has complete control over the water element. Here in its domain, the magnitude of its strength is immeasurable. ~ 1 272629928 0 C 52 0 0 8d1+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 2 1 160 3 > death_prog 100~ mea $n An artifact drops to the ground as $i crumbles. mpoload 1716 mpopenpassage 1910 1828 0 mea $n A northward passage opens as the guardian crumbles to the ground! ~ > fight_prog 45~ c gas c acid c frost ~ | #1633 earth guardian~ The Guardian of Earth~ A being covered by dirt stands here before you. ~ The Guardian of the Earth possesses complete control of the earth element. Here in its domain, its powers are immeasurable. ~ 1 0 0 C 48 0 0 8d1+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 8192 1048576 0 0 > fight_prog 50~ c earthquake c 'acid breath' c gas ~ > death_prog 100~ mea $n An artifact drops from $i's being as $i crumbles! mpoload 1715 mpopenpassage 1894 1828 0 mea $n A northward passage opens as the guardian crumbles to the ground! ~ | #1634 air guardian~ The Guardian of Air~ A being of pure air floats before you. ~ The Guardian of the Air possesses complete control over the air element. Here in its domain, the guardian's powers are immeasurable. ~ 1 0 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 4 1048576 0 0 > death_prog 100~ mea $n An artifact drops from $i's being as $i crumbles! mpoload 1714 mpopenpassage 1857 1828 0 mea $n A northward passage opens as the guardian crumbles to the ground!~ > fight_prog 45~ c 'lightning breath' c frost c acid c acetum c sonic ~ | #1635 drooling zombie~ The drooling zombie~ Missing half its jaw, a zombie drools spits of green. ~ A zombie with a body part missing, not quite an unusual sight in this accursed town. The zombie's mangled tongue dapples greening blood from its gurgling throat. This is quite a sight to be seen. ~ 1 0 -1000 C 44 0 0 0d0+0 0d0+0 32000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 0 0 0 2047 0 0 0 32 2 > entry_prog 20~ if ispc($r) mpe A drooling zombie suddenly appears with a thirst for blood! mpkill $r else endif ~ > greet_prog 15~ if ispc($r) mpe A drooling zombie suddenly appears with a thirst for blood! mpkill $r else endif ~ | #1636 armless zombie~ An armless zombie~ A zombie frantically searches the streets for its arms. ~ This zombie seems to have recently lost its arm and now is franticly searching for it. The zombie leers around with dripping blood and a touch of venom in its eyes. Be careful! ~ 1 0 -1000 C 44 0 0 0d0+0 0d0+0 28000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 0 0 0 1981 0 0 0 32 2 > entry_prog 19~ if ispc($r) say kdhs! Xdkfajs! mpkill $r else endif ~ > greet_prog 15~ if ispc($r) say kdhs! Xdkfajs! mpkill $r else endif ~ | #1637 legless zombie 2v~ A legless zombie~ Having no legs, this zombie gets around by using its arms. ~ This is such a sad sight to behold. A zombie has no legs at all, just its body and a pair of arms. Amazingly though, it still can move around with efficient speed and dexterity. ~ 1 0 -1000 C 45 0 0 0d0+0 0d0+0 26000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 0 0 0 1915 0 0 0 16 2 > death_prog 90~ mea $n The arm of the zombie fell off as you lay dying on the ground! mpoload 1614 ~ | #1638 noble zombie~ A zombie noble~ Even though it's dead, this zombie looks dignified as ever. ~ Though undead, this zombie still retains some of the haughty attitude it had while alive. It seems to look down on all the other zombies as being inferior, and looks at you with the same gesture. ~ 1 0 -1000 C 47 0 0 0d0+0 0d0+0 68000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 0 0 0 2047 0 0 0 130 2 #1639 mud mudmonster~ The mudmonster~ Arising from the swamp, a beast completely made of mud attacks! ~ Only in horror tales and dreams could such a creature exists, but it is an alive and breathing organism standing before you. The mudmonster has no definite form or shape, but dripping masses of mud from its body. ~ 1 0 -1000 C 43 0 0 0d0+0 0d0+0 58000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 0 0 2047 0 0 0 129 2 #1640 inner self yourself~ Your inner demon~ Your worst fear comes alive within this inner demon. ~ All that is deep within oneself is displayed here. The fears and anxieties exhibit themselves as negativities to deter one's drive to success. ~ 33 373293228 -1000 C 55 0 0 0d0+0 0d0+0 740000 0 112 112 1 13 13 13 13 13 13 13 -9 -9 -9 -9 -9 0 0 0 0 1 1 0 0 0 2047 0 0 0 134217907 524487 > fight_prog 50~ stun punch c gas c 'lightning breath' c frost c 'fire breath' c sonic ~ > death_prog 100~ mea $n Gasping for every last breath, your inner demon crawls toward you, mea $n perhaps seeking sympathy. whisper $n You haven't won yet $n, this is just the beginning... , crackles with an insane glee, then falls dead on the ground. mea $n Strangely, a maniacal laughter follows, and slowly emerging from the mea $n pit is a hideously scarred translucent spirit. mpmload 1641 ~ | #1641 spirit Zitheran~ Zitheran's spirit~ The spirit of the mad psionist Zitheran hovers above. ~ An airy spirit of the Mad Psionicist glows with an unholy aura in the darkened room. Even though this is just a mental projection of the Psionicist himself, it carries a mind of its own, yet still fully devoted to its accursed master. ~ 33 339738796 -1000 C 55 0 0 0d0+0 0d0+0 900000 0 112 112 1 13 13 13 13 13 13 13 -9 -9 -9 -9 -9 84 0 0 0 1 1 0 0 0 1919 0 0 0 335700115 524487 > death_prog 100~ mpe The air spirit of the dark Psionicist falters and yields under your blows! say This shall not be the end $n, my master shall avenge my death! mea $n As the spirit of the Dark Psionicist crumbles to the ground, mea $n an eastward passage opens! mpopenpassage 1804 1795 1 mpforce $n look ~ | #1642 psionist Zitheran~ The Mad Psionist Zitheran~ Surrounded by dark auras, the Mad Psionist shimmers in his unholy existence. ~ The Mad Psionicist Zitheran is the most powerful psionicist in all the lands. Though many attempts have been carried to totally crush his empire, none had ever succeeded. By his thoughts alone, he could destroy even the most powerful of mortals, and even the Immortals themselves find him quite a formidable opponent indeed. ~ 35 374349992 -1000 C 60 0 0 1d1+32767 0d0+0 5000000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 0 0 73729 1 0 0 0 2047 4194287 8448 16 2112086016 524359 > fight_prog 90~ yawn say Your pathetic attempts amuse me $n. say I will now show you...REAL POWER! if rand(60) say You can't even begin to fathom the extent of my powers! say And you wish to destroy me?!?! What a JOKE! laugh $n say HoW about THIS for a taste! punch gouge punch bash stun c necromantic else if rand(50) gasp say Well...Well...Well...You're actually hurting me $n. say Time for me to return the favor! c unravel c swordbait c razorbait c 'ethereal funnel' c necromantic else if rand(40) muhaha yell Pathetic fool! You could ONLY WISH to destroy me! yell TIME TO>>>DIE $n! mea $n $i screams out in pain as currents of horrors emanate from &l mind! mea $n Zitheran's mental &RA&xN&RG&xU&RI&xS&RH&w lashes out at you! mpdamage $n 500 else endif endif endif ~ > death_prog 100~ mpopenpassage 1795 1600 0 mea $n A passage opens as the Dark Psionicist crumbles to the ground! if rand(40) mpoload 1672 drop all if rand(30) mpoload 1712 drop all else mpoload 1628 drop all endif endif ~ | #1643 kaerin half-elven archmage~ Kaerin~ The Archmage long awaits for brave and noble adventurers. ~ Since the arrival of the Dark Psionicist, the half-elf mage known as Kaerin has dutifully awaits for a day when an adventurer would dare to challenge the grip of Zitheran. Kaerin in his own rights is a powerful mage indeed, yet his powers are nothing compare to those of the Dark Psionicist. ~ 3 4202684 1000 C 55 0 0 0d0+0 0d0+0 980000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 1 0 0 0 3 1 0 0 0 2047 4194303 2304 0 2145906688 199 > speech_prog p death to Zitheran!~ if OvnumHere(1632) == 1 and Ovnumhere(1713) == 1 and OvnumHere(1714) == 1 and OvnumHere(1715) == 1 and Ovnumhere(1716) == 1 mptransfer $n 1806 mpat $n mpforce $n look mpat $n tell $n Find the wisdom and strength to defeat Zitheran $n. Godspeed.. else smile $n tell $n I am not THAT senile $n. endif ~ > speech_prog p I am ready~ say The forest before the village of Dugarz is impassible. say It is littered with evil and darkness. That is why thou say shall need this $n, the Protection of the High Gods. mpoload 1711 give protection $n say Having the protection will increase the chance of thou say safely survive the evil. But take heed $n, the Protection say does not last long. Godspeed $n...I shall hope to see thee again. mea $n With a wave of his hands, Kaerin transport you to another place... mer $n With a wave of his hands, Kaerin transport $n to another place... mptransfer $n 1602 mpat $n mpforce $n look ~ > speech_prog p no~ if level($n) < 45 tell $n I ask not of your service $n for thee art not ready. smile $n else sigh tell $n The forces of good shall be in great peril without tell $n your help, but I have to respect your decision. smile $n endif ~ > speech_prog p yes~ if level($n) < 45 cackle tell $n Surely, this must be a joke $n. Thou are not READY. Thou will DIE. tell $n Come back when 'tis time $n, when thee had gained enough experience. else smile $n tell $n Surely, the forces of Darkness shall be in great peril with tell $n you on the side of Order and Righteousness. chat Let it be known that $n has joined in the fight chat to vanquish Darkness in the Realms! tell $n If you had visited the village of Dugarz, you would know tell $n what kind of conditions the people and town are in. They tell $n have fallen before the Gods of Law, thus worshipping forsaken tell $n entities of Darkness. The cause of all this lies within a tell $n powerful priest of the Dark One, the one citizens of Law tell $n fearfully whisper his name, Zitheran. He possesses unspeakable tell $n powers, not to mention unparalleled evilness. The only hope tell $n of perhaps restoring the town to its former glory is to tell $n defeat this priest, and you're the key to his demise. tell $n However, one cannot gain access to his dormain without tell $n special arcane links of magic, and these items must be tell $n gathered before you go onto your journey. tell $n First of all, Seek out the Bane of the Gods within the graveyard tell $n adjacent to Dugarz. It possesses the power of a former fallen tell $n god who has allied himself with the Dark Lord. Take heed $n, tell $n for though its powers are tempting, DON'T EVER WEAR THE BANE. tell $n Afterward, seek a paladin by the name of Solas within the forest tell $n of Dugarz and give him the Bane. He possesses the knowledge for tell $n thee to continue with thy quest. say To begin your quest, all you have to say is 'I am ready'. endif ~ > all_greet_prog 100~ if isimmort($n) say Well, what do we have here? An Immortal I see. How may I be of service to say you Oh great one? bow $n else if isnpc($n) say Hey! You're not supposed to be here. Sorry I have to do this... mpslay $n else if ispc($n) if level($n) < 45 say Welcome to my domain brave $n. , looks at you closely, from head to toe. say Hmm...I don't know what I can do to help you, but there's nothing much you say can do to help me. Perhaps you can gain more experience, then we can talk. else say Ahh...Another brave and courageous adventurer to help me defeat the forces say of Darkness. I see that you're ready $n. Thee art strong and stout, with say enough experience to see the treacheries of the world. Will you help me say $n to defeat the emissary of Darkness that has plagued this town? , waits patiently for an answer from you, may it be a YES or a NO. else if OvnumHere(1632) == 1 and Ovnumhere(1713) == 1 and OvnumHere(1714) == 1 and OvnumHere(1715) == 1 and Ovnumhere(1716) == 1 tell $n Congratulations $n. You've proven yourself worthy to combat the tell $n Dark Psionicist. Whenever you're ready $n, say 'death to Zitheran!'. else endif endif endif endif endif ~ | #1644 truth~ Truth~ The Truth within one's heart follows one's noble deeds. ~ The complete factual and logically derivative of information thrives with each correct judgement. Truth is eternal, for it can never be argued against or for; it simply exists. ~ 3 272629932 1000 C 52 0 0 0d0+0 0d0+0 720000 0 112 112 1 13 13 13 13 13 13 13 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 1063583 2048 0 335700112 524291 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1780 1786 0 mpforce $n look ~ | #1645 lies~ Lies~ Make-beliefs within one's dark heart exist solely to corrupt. ~ Rumors and falsehoods thrive within the sanctum of Lies. Its main purpose to corrupt and destroy, Lies is within every man's heart and mind, driving him illogical and immoral judgements. ~ 3 -2080366420 -1000 C 53 0 0 0d0+0 0d0+0 74000 0 112 112 1 13 13 13 13 13 13 13 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 3174959 2048 0 335700130 524355 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1781 1786 0 mpforce $n look if rand(50) mpoload 1623 mpe The purpose of Lies is severed from its fallen form. else mpoload 1656 mpe The sarcastic facade of lies is severed from its fallen form. endif ~ | #1646 love~ Love~ Warming embrace of unconditional Love conquers all despairs. ~ The pure essence of Love, unrequitted and unconditional, stands here before you. Its embrace that of a familar one, its purpose for the betterment of man. Love shall conquer all. All one needs is love. ~ 3 306192552 1000 C 51 0 0 0d0+0 0d0+0 76000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 3158685 2048 0 31461936 2622531 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1782 1754 0 mpforce $n look ~ | #1647 hate~ Hate~ Hatred within one's heart has dictated one's every action. ~ The pure essence of unrequited hate hovers about. ~ 1 356524160 -1000 C 52 0 0 0d0+0 0d0+0 78000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 3272736 2048 0 335765808 524355 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1783 1754 0 mpforce $n look ~ | #1648 old elder~ Old Age~ Decrepited by time, one's current self has definite limits. ~ Ravaged by time, the personification of Old Age stands here. Perhaps the most elusive aspect of life is time, of which man has no control over. It is within this unfortunate binding that Old Age is forced to endured. ~ 3 71311528 0 C 53 0 0 0d0+0 0d0+0 820000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 0 2048 0 358768800 524611 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1784 1788 0 mpforce $n look ~ | #1649 youth young~ Youth~ Energized by one's youth, nothing seems impossible. ~ Here is the epitome of all that is vibrant and new within the beginning of things. Youth is the thing that every creature desires. It is the one thing that perhaps only through immortality can be acheived. ~ 1 339746984 0 C 50 0 0 0d0+0 0d0+0 860000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 0 2099200 0 335831344 524483 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1785 1788 0 mpforce $n look if rand(25) mea $n The vibrance of youth ascends from its fallen form! mpoload 1619 else endif ~ | #1650 honor~ Honor~ One's Honor is on the line, tested by one's integrity. ~ The physical essence of Honor stands here guarding the path to Justice. ~ 3 373293228 1000 C 54 0 0 0d0+0 0d0+0 880000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1615 4194303 0 0 268435608 524483 > death_prog 100~ mea $n Honor says to you "How do you expect to exist without me? Why $n? WHY!" mea $n Honor screams at you "FOOL! You heed not my warning, now you will DIE!" mpslay $n ~ > all_greet_prog 100~ say Welcome $n. Your journey is almost over. say I shall not deter you on your quest. say However, take this to heart: your actions dictate your fate. Choose wisely. ~ | #1651 justice~ Justice~ A sense of Justice is here judging one's actions. ~ Here stands the physical embodiment of justice. ~ 67 -1778384852 1000 C 58 0 0 1d1+26000 0d0+0 1000000 0 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 619 4192255 3072 0 2351280 524483 > act_prog p up.~ mpclosepassage 1802 4 ~ > fight_prog 90~ say Is this the best you could do $n?! say I've fought chunks of stool more powerful than you! HAH! c gas c sonic c fireball c 'lightning breath' if rand(70) say Woh! You're getting better at this. say But here's a little something I learn a while back. grin c 'dispel magic' $n c 'dispel magic' $n c 'dispel magic' $n c 'dispel magic' $n c quantum if rand(50) say DAMN! You are GOOD! say BUt no matter, all could be mended. wink c sonic c acetum gouge if rand(35) yell NO! This cannot BE! say Mortal! YOU WILL PERISH! mpdamage $n 700 else endif endif endif ~ > speech_prog p NO~ say NO $n? Then what are you doing here then?!? say Begone with you! mptransfer $n 1600 ~ > speech_prog ruby~ if rand(30) say You choose...CORRECTLY $n. say I shall let you continue on your quest. mea $n Justice waves its hands in the air and reveals a upward passage. say Proceed when you are ready $n. mpopenpassage 1802 1804 4 else say You choose...INCORRECTLY $n. say I cannot let you proceed on your quest. say 'Tis time thee return to thy beginning. mptransfer $n 1600 endif ~ > speech_prog diamond~ if rand(30) say You choose...CORRECTLY $n. say I shall let you continue on your quest. mea $n Justice waves its hands in the air and reveals a upward passage. say Proceed when you are ready $n. mpopenpassage 1802 1804 4 else say You choose...INCORRECTLY $n. say I cannot let you proceed on your quest. say 'Tis time thee return to thy beginning. mptransfer $n 1600 endif ~ > speech_prog copper~ if rand(30) say You choose...CORRECTLY $n. say I shall let you continue on your quest. mea $n Justice waves its hands in the air and reveals a upward passage. say Proceed when you are ready $n. mpopenpassage 1802 1804 4 else say You choose...INCORRECTLY $n. say I cannot let you proceed on your quest. say 'Tis time thee return to thy beginning. mptransfer $n 1600 endif ~ > speech_prog p YES~ smile say Welcome to your destiny $n. I am ... JUSTICE. What you wish to destroy say is a life. The taking of a life is within my jurisdiction. However, there say is much evil with this life you wish to destroy. I shall give you a chance say Choose well, and I shall let you proceed with your quest. mea $n Justice shows you 3 rings: DIAMOND, RUBY, COPPER. tell $n Choose the correct ring and I shall let you pass. State your choice. ~ > all_greet_prog 100~ mpclosepassage 1802 4 say AH! I've been expecting you for some time now $n. Your arrival is most say timing. Perhaps you wishes to destroy the Dark Psionicist, YES or NO. ~ > death_prog 15~ if isevil($n) or isneutral($n) mea $n Gasping with his last breath, Justice beckons you closer, mea $n whispering in your ears. whisper $n You shall not have final victory, emissary of Darkness... mpdamage $n 300 mpoload 1613 drop scale else if isgood($n) whisper $n Tis' good to die at the hands of a brave adventurer like whisper $n yerself $n. Walk in the path of Justice always. whisper $n May my parting gift be sweet. smile $n if rand(50) mpoload 1613 drop scale mea $n With a last gasping breath, Justice fell over toward an eternal sleep. else if rand(49) mpoload 1612 drop justice mea $n With a last gasping breath, Justice fell over toward an eternal sleep. else mpoload 1605 drop halo mea $n With a last gasping breath, Justice fell over toward an eternal sleep. endif endif endif endif ~ | #1652 forgiveness~ Forgiveness~ One's generosity Forgives all the wrongs that had been done. ~ Here stands the physical embodiment of Forgiveness. ~ 1 37757100 1000 C 54 0 0 0d0+0 0d0+0 660000 0 112 112 1 20 20 20 20 20 13 13 -30 -30 -30 -30 -30 0 0 0 0 1 1 0 0 0 0 0 2048 0 23068690 524483 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1800 1787 0 mpforce $n look ~ | #1653 revenge vengeance~ Revenge~ Vengeance within one's heart is dictating every action. ~ Here stands the physical embodiment of Revenge. ~ 3 104865964 -1000 C 53 0 0 0d0+0 0d0+0 680000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 2048 0 335962264 524483 > death_prog 100~ mea $n A passage opens as $i falls to the ground...DEAD! mpopenpassage 1801 1787 0 mpforce $n look if rand(25) mea $n A band of cold crystal falls off from the corpse of $i. mpoload 1621 else endif ~ | #1654 zombie faceless~ A faceless zombie~ Even a freak for its own kind, a zombie without a face trudges on. ~ This zombie has no face. Strangely, it still seems to know where it's going. ~ 65 40 -1000 C 45 0 0 0d0+0 0d0+0 52000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 0 0 0 511 0 0 0 48 2 #1655 perching raven~ A perching raven~ Black as night, this bird foretold of omens to come. ~ This raven perches on the branch of a decaying tree. ~ 3 268435496 -1000 C 46 0 0 0d0+0 0d0+0 16000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 87 0 0 0 1 1 0 0 0 296633 0 0 0 129 2 #1656 bloody butcher zombie~ The zombie butcher~ Incompetent in its zombie state to run a shop, this zombie still tries. ~ This zombie was once a man. It was once the best butcher in all of Dugarz. Now it is nothing more than a pile of rotten flesh. ~ 3 40 -1000 C 47 0 0 0d0+0 0d0+0 38000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 0 0 0 65535 0 0 0 134217857 2 #1657 nothingness nothing~ Nothingness~ Nothingness within you is here doing absolutely nothing. ~ NOTHING! ~ 65 1146882 -1000 C 49 0 0 0d0+0 0d0+0 42000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 2048 0 2 2 #1658 skeleton~ A skeleton~ Abandoned of all flesh, a skeleton spots you and attacks!!! ~ A skeleton with no attachments of flesh. All that appears before you is a frame of bones. ~ 65 0 -1000 C 43 0 0 0d0+0 0d0+0 50000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 60 0 0 0 1 1 0 0 0 455 0 0 0 16 2 #1659 mutilated corpse~ The mutilated corpse ~ Mutilated beyond recognition, a corpse returns for vengeance. ~ This is one of many adventurers who venture into the town of Dugarz and met their demise. Now, this adventurer joins the rest of the town undead population. ~ 67 0 -1000 C 42 0 0 0d0+0 0d0+0 18000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 0 0 2047 0 0 0 33554945 2 #1660 owl~ An owl~ A lone owl flies high among the branches, echoing cries of warning. ~ Through the thick, rotten air, this owl flies throughout the darkened grove, calling out a shrill hoot of warning to those who trample within the unholy confines of the cemetery. ~ 65 524288 -1000 C 42 0 0 0d0+0 0d0+0 42000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 87 0 0 0 1 1 0 0 0 296504 0 0 0 513 2 #1661 savage beast~ The savage beast~ A monstrosity of the graveyard, a huge beast feeds upon the corpses. ~ Growling loudly as it chews upon one of the several corpses that it violently ripped out of one of the crypts, the beast splatters blood across its face, drooling the rusty red liquid from a mouth filled with jagged teeth. Upon noticing your presence, the beast drops the bloody corpse and turns to you... ~ 65 33554432 -1000 C 46 0 0 0d0+0 0d0+0 34000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 0 0 2047 0 0 0 3 2 #1662 banshee wailing~ A wailing banshee~ Shrieking savage cries, a ghostly wraith lurks the swamp. ~ This wraith has a knack for shrieking horrific sonic waves. ~ 65 1048576 -1000 C 48 0 0 0d0+0 0d0+0 44000 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 36 0 0 0 1 1 0 0 0 2047 0 0 0 131 0 #1663 copper golem~ A copper golem~ A golem completely made of copper wrecks havoc in the room. ~ A golem of pure copper. ~ 3 262144 -1000 C 47 0 0 0d0+0 0d0+0 56000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 40 0 0 0 1 1 0 0 0 2047 0 0 0 16 2 #1664 stone golem~ A stone golem~ This golem of stone is here making a mess. ~ A golem of pure stone. ~ 3 262144 -1000 C 49 0 0 0d0+0 0d0+0 58000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 40 0 0 0 1 1 0 0 0 517 0 0 0 16 2 #1665 warrior zombie~ A zombie warrior~ Cladded in full armor, a zombie limps toward you. ~ State of living undead does not discourage this warrior from performing his duties. ~ 67 37748904 -1000 C 45 0 0 0d0+0 0d0+0 52000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 71 3 0 0 1 1 0 0 0 79 8304 2048 0 134218160 524354 #1666 forest ghoul~ A forest ghoul~ Crawling out of its habitat, the remains of a corpse grab your leg! ~ This ghastly ghoul lurks the forest preying on unsuspecting adventurers. Its whole existence centers around the attacks of living flesh. ~ 65 1048616 -1000 C 42 0 0 0d0+0 0d0+0 28000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 36 0 0 0 65537 65536 0 0 0 75 1056896 2048 0 513 2 #1667 giant spider~ A giant spider~ Spinning huge webs, a spider the size of a horse hops from tree to tree. ~ This spider is one of many that inhabits the evil confines of the Dark Forest. Its size greatly augmented by years of feeding off unsuspecting adventurers, the spider is quite a formidable foe. ~ 65 0 -1000 C 44 0 0 0d0+0 0d0+0 20000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1077 0 0 0 1 2 #1668 reanimated corpse~ A re-animated corpse~ Required of its service by the Dark Lord, a corpse arise from its tomb. ~ The dark magiks of the Dark Psionicist allow this living corpse to prey on the living. ~ 3 307241128 -1000 C 48 0 0 0d0+0 0d0+0 46000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 65537 65536 0 0 0 2047 4192255 2048 0 691 524355 > death_prog 10~ mpoload 1695 100 50 ~ | #1669 avatar adventurer undead~ An undead adventurer~ An undead adventurer wanders the forest looking for redemption. ~ Although long dead, this adventurer was resurrected from his grave through the magics of the Dark Forest. Like all the walking deads, he must consume living flesh to stay alive. However, his morals have kept him from committing such depraved acts. But his hunger is growing... ~ 65 0 -1000 C 47 0 0 0d0+0 0d0+0 70000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 0 0 2047 0 0 0 160 2 > greet_prog 20~ if ispc($r) mea $r $i lurches toward you with eyes of bloodlust! say NO! I CANNOT! scream mea $r $i momentarily stop as if to collect his thoughts. mea $r $i suddenly looks up with a grin. mpkill $r else endif ~ > entry_prog 15~ if ispc($r) mea $r $i lurches toward you with eyes of bloodlust! say NO! I CANNOT! scream mea $r $i momentarily stop as if to collect his thoughts. mea $r $i suddenly looks up with a grin. mpkill $r else endif ~ | #1670 wingless eagle~ A wingless eagle~ Wingless and undead, an eagle perches proudly on its headstone. ~ Its pride has not been lost even though it's dead, this eagle still maintain its post in the afterlife. ~ 3 0 -1000 C 46 0 0 0d0+0 0d0+0 42000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 87 0 0 0 1 1 0 0 0 786617 0 0 0 514 2 > fight_prog 25~ mpecho With an earth-shattering shriek, the eagle spreads its claws! if rand(40) mea $n The eagle spread its claw, and rake you across the face!!! mpdamage $n 80 mer $n The eagle spreads its claws, and rake $n across $s face!!! mer $n OUch...That must have hurt!!! else if rand(30) mea $n The eagle attempts to gouge out your eyes with its claws, but miss... mer $n The eagle attempts to gouge out $n's eyes, but miss... else mea $n With its talonous claws, the eagle pierces through your eyes!!! mpdamage $n 90 gouge mer $n The eagle gouges $n's eyes out with its sharp claws! mpforce $n yell I can't see anymore, Oh, the Pain!!! endif endif ~ > death_prog 55~ mea $n Unable to descend after savage blows after savage blows, the undead mea $n eagle begins to reel, and limply collapse to the ground. As it lays mea $n writhing in agony, you manage to slice off one of its talonous claws, mea $n claiming it as a trophy. mer $n $n slices off a claw of the undead eagle. mpoload 1679 ~ | #1671 guard undead~ The undead guard~ Maggots appear from the flesh of the gateguard of Dugarz. ~ Loyal to its job till the end, this townguard refuses peace in the afterlife and now exists as an undead. ~ 67 0 -1000 C 48 0 0 0d0+0 0d0+0 50000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 0 0 2047 0 0 0 134217760 2 #1672 rat scurrying~ A scurrying rat~ A rat quickly across the ground in front of you. ~ This rat is perhaps the only living things wandering this graveyard. ~ 193 0 -1000 C 41 0 0 0d0+0 0d0+0 10000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 54 0 0 0 1 1 0 0 0 134284321 0 0 0 1 0 #1673 weeping mother~ A weeping mother~ Lamenting the town's current condition, a mother sits in despair. ~ So much grief has consumed this once living mother that she cannot help but cries for all eternity. ~ 3 0 -1000 C 46 0 0 0d0+0 0d0+0 36000 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 0 0 2047 0 0 0 544 2 > all_greet_prog 100~ if ispc($n) weep say Bring me back my son! cry else endif ~ | #1674 blacksmith undead~ The undead blacksmith~ Forever cursed working within his shop, a blacksmith stands here. ~ The blacksmith is a member of the undead. However, he seems to still be able to fulfill his job. ~ 65 0 -1000 C 47 0 0 0d0+0 0d0+0 70000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 0 0 2047 0 2048 0 130 2 #1675 guard undead townguard~ An undead townguard~ A townguard patrols the streets of Dugarz. ~ Loyal to its job till the end, this townguard refuses peace in the afterlife and now exists as an undead. ~ 1 40 -1000 C 45 0 0 0d0+0 0d0+0 68000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 0 0 2047 0 2048 0 16 2 > all_greet_prog 100~ if ispc($n) growl $n else endif ~ > entry_prog 100~ if ispc($n) growl else endif ~ | #1676 slayer undead Solas~ Solas~ The slayer of the undead hacks his way through the forest. ~ Solas is a powerfully built dwarven warrior. He has been imprisoned within the Dark Forest by magical means. His skills are impressive; hardened by years of fighting the undead. ~ 16777281 4202684 1000 C 57 0 0 1d1+25000 0d0+0 700000 0 112 112 1 20 13 13 13 19 13 13 -30 -30 -30 -30 -30 0 3 0 0 1 1 0 0 0 2047 4184063 10240 0 1016 524487 > death_prog 2~ mea $n $i staggers back in agony as you strike a fatal blow! say This will not be the end of me yet $n! I will RETURN! mea $n $i falls limply to the ground, clutching some sort of artifact. mpoload 1640 ~ > speech_prog p more info~ if ovnumhere(1632) == 1 say To continue onto your quest, you must seek the 4 elemental say artifacts within the temple of the town. Only the force of the say elements can help you to journey into the realms of the mind. say These artifacts must be collected in order. Start off with the say path of fire within the temple. Each artifact you collected is say a key to the next one. Once you have collected the say four artifacts, give them to Kaerin. else growl $n endif ~ > give_prog bane gods~ say OH MY GOSH! I've GOT IT after all these centuries of searching! say Thank you $n! Thank you so much $n! , openly weeps before your eyes. , slowly regains his composure and stands up. say Yes, the destruction of this accursed Bane will be the beginning of the ' end for Zitheran. And you, $n, will be the main instrument of his downfall. say I have more information for you. All you have to do is say 'more info'. mpjunk bane mpoload 1632 say And oh, I forgot this. This is evidence to show Kaerin that you've say retrieved the Bane for me. give paste $n ~ > speech_prog p no~ bah $n say If you want not to destroy the darkness, then leave me be $n. evilgrin $n ~ > fight_prog 45~ say Well, well, what do we have here, a servant of the Dark Psionicist say disguising to follow the the path of Order? say You won't take me alive foolish one. In all my years of killing the say undead, I never thought I might have to take on an adventurer. laugh say No matter, there's a first for everything! cackle if rand(40) say Though I don't know much magiks, I still can take thee $r! mpecho $i slashes wildly around, with deadly proficiency! mpdamage $r 100 mpdamage $r 90 mpdamage $r 150 say How do you like that $r? My years of fighting won't go to waste! else if rand(25) mea $r $i holds you by the helm, and knees you in the face! mpdamage $r 400 else if rand(20) say This will hurt you much more than it will hurt me... laugh kick punch gouge stun bash else say Here's a few magic tricks I learn while in this forest. Wanna see them? mpforce $n nod say I'll take that as a yes! c 'quantum spike' $r c necromantic $r c gas c 'acid breath' endif endif endif ~ > speech_prog p yes~ tell $n Good, so am I. Well, there's not much I can do to leave this accursed tell $n forest since once I leave here, I shall perish instantly. , smiles in respond to the shocked expression on your face... say Yes, it's true. To this day, I'm more than 200 years old, at least. say This forest is unchanging, and it has preserved me here forever. say Well, what are yee waiting for, go forth and slay the servant of Chaos. , urges you to leave him in peace. ~ > greet_prog 100~ if class($n) == vampire or class($n) == necromancer or class($n) == demon or class($n) == psionicist yell Die vile Lucifer's spawn!!! cackle mea $n Solas looks menacingly toward you!! mpkill $n else if ispc($n) tell $n What brings you to these woods $n? I hope you're not lost as I am. tell $n Strange though, it seems I'm trapped here for centuries, and nothing tell $n really change around here since the coming of the Dark Psionicist. tell $n Pray tell that you're trying to slay him too, yes? endif endif ~ | #1677 lost soul~ A lost soul~ A lost soul wanders the purgatory looking for redemption. ~ This is one of many souls the Dark Psionicist has corrupted. ~ 1 98494 -1000 C 39 0 0 0d0+0 0d0+0 50000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 84 0 0 0 4096 4096 0 0 0 0 4194303 10240 0 2080378880 2 #1678 dracolich lich prexus~ The Dracolich Prexus~ Auras of unholy energies siphons from this Dracolich of the Dark Psionicist. ~ After the Paladins slayed Zitheran, they turned their attention upon the demon imp Prexus. However, Prexus' unholy auras protect him from harm, and the Paladins were helpless to destroy him. Thus they created a magically sealed tomb which they encased him within, never to be released by any minions of Zitheran or the Dark One ever again. Being entombed for centuries, Prexus had practiced even greater magiks than his master could ever imagine, and thus in consequence, he turned into a dracolich. ~ 35 104857788 -1000 C 53 0 0 0d0+0 0d0+0 700000 0 112 112 1 20 20 20 20 20 20 20 -25 -25 -25 -25 -25 84 0 0 0 4096 4096 0 0 0 2047 4194302 2048 1 2145903106 524359 > death_prog 85~ mpoload 1648 ~ | #1679 psionicist jurgan~ The Master Psionicist Jurgan~ Jurgan the Master Psionicist shimmers with an unholy light. ~ Jurgan was the former master of Zitheran. However, Zitheran powers quickly eclipsed his. Jealousy aroused within Jurgan and he sought to destroy the Dark Psionicist. His attempt failed miserably and he was slain. His magiks were strong enough to revive him, but unfortunately as a member of the undead. ~ 35 105906364 -1000 C 55 0 0 0d0+0 0d0+0 70000 0 112 112 1 20 20 20 20 20 20 20 -25 -25 -25 -25 -25 84 0 0 0 4096 4096 0 0 0 0 4194287 2048 16 2145908736 524359 > death_prog 75~ mpoload 1667 ~ | #1680 mayor~ The undead mayor~ The mayor of Dugarz is here, struggling in its undead state. ~ This undead being before you was the former mayor of Dugarz. To bargain for immortality, the mayor agreed to be rid of his soul. Unbeknownst to him, the soul is the essence of true life. And now without a soul, the mayor has been reduced to a state of undead. ~ 35 71303356 -1000 C 52 0 0 0d0+0 0d0+0 70000 0 112 112 1 20 20 20 20 20 20 20 0 0 0 0 0 84 0 0 0 4096 4096 0 0 0 0 4194295 0 0 459 524295 > death_prog 75~ mpoload 1669 ~ | #1681 avatar protectorate~ Kamir's avatar ~ An avatar of Lord Kamir is here protecting his domain. ~ Forged from the fires of hell, and the icy waters of Atlantis, Kamir's avatar is one powerful being. Legend has it that since the avatar possesses so much power, even the gods of Olympus had troubles combatting this creature. Its entire body is composed of missing components from dead corpses. Its head is a cross between that of a dwarf and a dragon, complete with dragon's fangs and the stout nose of a dwarf. The bulging left arm suggests that it was probably from a huge troll, and the rigid right arm is most like from a gith. Strangely, its body is lithe, resembling one of an elf. The legs are much more human-like. Kamir had made this creature to protect his dummy room. Please do not remove it, for some mob programs required this mob. Modifications are welcomed :) ~ 32775 382739132 1000 C 50 0 0 0d0+0 0d0+0 1000000 500000 112 112 1 20 20 20 20 20 20 20 -30 -30 -30 -30 -30 0 0 7 450 1048575 1 0 0 0 2047 0 0 0 2021711999 2621443 #1682 last mob~ border mob~ A newly created mob is standing here ~ Someone has abandoned a new mob here ~ 1 0 0 C 1 0 0 8d1+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1600 wraith scimitar~ Wraith Scimitar~ Glowing with an unholy aura, a curved blade sits here.~ ~ 5 593 8193 0 12 0 0 3 5 40000 40 A 18 10 A 27 64 A 19 11 #1601 altar thanatos image~ an image of Thanatos~ Swirling image of the Archmage Thanatos serves as the altar.~ ~ 46 65 0 0 0 0 0 0 10001 0 0 > exa_prog 100~ mea $n Suddenly, the planes shifted all around, and everything is a blur... mea $n Before you can get your bearings together, a loud cough is heard, mea $n and at once, you have a feeling this is not a place you want to be. mer $n A strange current of energy pulls $n toward Thanatos' image, mer $n sucking $m in!!! mptransfer $n 1651 mpat 1651 mpforce $n look ~ | #1602 vampire fang~ fangs of the vampire~ Two sharp pointed set of fangs draws your blood source.~ ~ 5 20 8193 0 12 0 0 10 1 36000 0 A 27 256 A 18 12 A 19 9 #1603 scythe death~ Scythe of Death~ A huge sickle as bright the crescent moon stops all Life.~ ~ 5 2645 8193 0 13 0 0 1 5 45000 0 A 23 -15 A 12 100 A 27 2 A 24 -5 A 13 100 A 18 7 A 19 10 A 5 2 #1604 mask evil~ Mask of Evil~ Facewear in the image of an angel seems to hide its real intetions.~ ~ 9 2644 1 0 0 0 0 0 1 49000 0 A 12 50 A 20 -15 A 26 1048576 A 13 40 A 3 2 A 18 5 A 19 6 A 2 2 A 17 -15 A 25 3 #1605 halo holy cloud~ Cloudy Halo~ A band of heavenly light shines brightly in the sunlight here.~ ~ 9 3393 17 0 0 0 0 0 1 40000 0 A 24 -15 A 21 -15 A 19 11 A 13 65 A 18 8 A 12 90 A 27 160 A 4 3 A 17 -10 #1606 blunt sword stone~ A huge blunt sword~ A sword made of stone looks like it could need some sharpening.~ ~ 5 20 8193 0 0 0 0 3 8 48000 0 A 1 5 A 9 10 A 19 17 A 18 8 #1607 blade katana~ A refined blade~ Perfectly balanced, this sword is for the likes of experts.~ ~ 5 265 8193 0 0 0 0 1 1 45000 0 A 2 5 A 19 8 A 18 12 #1608 feather dove~ Feather of the Dove~ Clear as marble, this feather of a dove instill peacefulness within.~ ~ 4 1283 16385 0 55 15 15 -1 1 45600 0 'bless' A 27 516 A 12 130 A 19 9 A 18 9 A 23 -15 #1609 fountain bloody~ a bloody fountain~ Grotesgely formed, this fountain is sprouting blood.~ ~ 25 20 0 0 0 0 0 0 10001 0 0 #1610 vision death~ Vision of Death~ Dark glasses emante forth unseen demise of Life.~ ~ 9 2644 131073 0 0 0 0 0 1 46550 0 A 24 -15 A 5 1 A 12 80 A 13 70 A 19 11 A 18 8 A 26 40 #1611 withered dove feather~ Withering Dove Feather~ Single feather of a dove withered in the sunlight.~ ~ 4 597 16385 0 55 5 5 -1 1 5000 50 'weaken' A 19 -100 A 18 -100 A 17 100 A 9 20 #1612 justice crushing blow~ &WJ&Gu&Ws&Gt&Wi&Gc&We~ Forged in Truth and Law, the crushing blow of Justice vanquishes Evils.~ ~ 5 3403 8193 0 0 0 0 8 10 50000 0 A 30 211 A 12 100 A 13 100 A 19 10 A 18 10 A 28 512 A 17 -20 > zap_prog 100~ mea $n Thee hath no regards for my warnings $n... mea $n Now thee shall pay the consequences!!! mpdamage $n 500 c 'faerie fire' $n c curse $n mpforce $n remove justice mpforce $n drop justice mpforce $n sacrifice justice~ > get_prog 100~ mea $n As you were about to pick up the fabled blade Justice, mea $n a voice echoes out "Only those worthy may wield the power of Justice." mea $n Those dark at heart and whose intents are solely upon evil, leave mea $n this blade alone, else thee shall find thyself in grave danger... ~ > wear_prog 100~ mea $n Your morals are boosted to high levels of the Gods. Seeing fit, you're mea $n bestowed the power to detect evil within the hearts of others. c 'detect hidden' $n c 'detect evil' $n if rand(25) mea $n Wrapping Justice in your hands, you feel all your burdens released. c 'cure blindness' $n c 'cure poison' $n c 'remove curse' $n if rand(15) mea $n Bestowed upon you are the most potent of Justice's powers... mprestore $n 300 c sanctuary $n c fly $n c 'restore mana' $n c bless $n else mea $n As you wield Justice, magical auras spread throughout your being... c shield $n c 'fireshield' $n c 'iceshield' $n c armor $n endif endif ~ | #1613 scale justice~ Scale of Justice~ Scale use to measure deeds of adventurers lies here.~ ~ 4 3401 16385 0 50 10 10 -1 2 10000 0 'detect evil' A 22 -15 A 23 -15 A 19 11 A 18 11 A 3 2 A 13 50 A 12 150 #1614 arm decapitated~ a severed arm~ Mangled and grotesgely severed, an arm still wriths in agony.~ ~ 5 262160 8193 0 0 0 0 7 5 100 0 A 13 10 A 19 11 #1615 rotten teeth~ a set of rotten teeth~ Straight from the mouth of a beast, a rotten set of teeth looks dangerous.~ ~ 5 262160 8193 0 0 0 0 10 1 120 0 A 13 30 A 18 8 A 19 7 #1616 butcher knife~ a butcher's knife~ A gigantic knife with dual edges could slice through anything.~ ~ 5 16 8193 0 0 0 0 1 3 2000 0 A 18 10 A 19 7 #1617 truth fact~ Truth~ Word of factual information destroys all lies.~ ~ 5 1353 8193 0 0 0 0 12 1 50000 0 A 26 12582972 A 13 100 A 19 11 A 18 13 #1618 ebony cane~ an ebony cane~ A dark looking cane foretells your future decrepit self.~ ~ 3 4228 16385 0 50 5 5 -1 2 55000 0 'weaken' A 18 -500 A 19 -500 A 40 -50 A 17 150 A 25 -5 A 9 30 #1619 youth energy~ Energy of Youth~ Around your body this pulsating robe of youth could fit.~ ~ 9 1345 9 256 0 0 0 0 2 49000 0 A 28 2097152 A 19 13 A 18 9 A 12 100 A 13 100 A 9 -20 #1620 revenge~ Revenge~ Pulsating with excited energy, this blade of death glooms here.~ ~ 5 598 8193 0 0 0 0 5 2 48000 0 A 4 -3 A 17 -15 A 13 80 A 27 128 A 19 8 A 18 9 A 30 4 #1621 vengeance~ Vengeance~ A band of cold heartless vengeance lies here.~ ~ 9 2561 2049 128 0 0 0 0 1 45800 0 A 18 10 A 19 10 A 14 -200 A 13 75 A 3 -2 A 12 89 #1622 willow branch~ a willow branch~ Twisting and deformed looking, a willow branch lies in the dirt.~ ~ 3 0 16385 0 50 4 4 -1 1 1500 0 'faerie fire' A 12 200 #1623 deceiver~ Deceiver~ Twisting in its indefinite form, a headwear lies here.~ ~ 9 2645 17 0 0 0 0 0 2 40000 0 A 13 88 A 12 130 A 19 9 A 18 11 A 5 2 A 27 2048 A 3 3 #1624 comfort elbow~ Comfort~ The embodiment of abstract comfort lies here.~ ~ 9 449 257 64 0 0 0 0 1 45000 0 A 13 80 A 12 90 A 17 -15 A 18 11 A 19 10 #1625 diamond bracelet~ Diamond Bracelet~ Glittering with flashes of light, a round band of jewelry lies here.~ ~ 9 33097 4097 0 0 0 0 0 1 51000 0 A 23 -15 A 12 50 A 3 -1 A 13 80 A 19 8 A 19 9 A 25 2 #1626 pressure shoulder~ Pressure~ The embodiment of abstract pressure lies here.~ ~ 9 4224 5 0 0 0 0 0 15 45800 0 A 27 16384 A 1 -2 A 13 90 A 19 9 A 18 8 #1627 orb existence shining floating~ Orb of Shining Existence~ A shimmering orb of multicolor lights lies here.~ ~ 1 1345 1 0 0 0 -1 0 1 47000 0 A 26 67117056 A 21 -10 A 24 -10 A 22 -10 A 19 8 A 18 8 A 23 -10 A 12 95 > damage_prog 100~ mpe The fire of existence can never be extinguished! mpoload 1627 50 drop orb~ | #1628 aura decay floating~ &OD&ze&Oc&za&Oy~ A rotting aura of decay floats nearby.~ ~ 1 512 1 0 0 0 -1 0 1 9800 0 A 19 10 A 18 8 A 13 150 A 17 -25 A 26 33554432 A 26 2097152 #1629 existence~ &CExis&Wtence~ Layered with continuously bands symbolize ever present existence.~ ~ 9 1280 257 32 0 0 0 0 1 36500 0 A 17 -15 A 12 30 A 19 7 A 18 8 A 13 60 A 26 16777216 A 23 -8 #1630 mithril scabbard~ &WM&wi&Wt&wh&Wr&wi&Wl&w Scabbard~ A mithril tube used to enclose the blade of a sword lies here.~ ~ 5 1025 8193 0 0 0 0 3 2 45800 0 A 26 8192 A 27 16 A 12 150 A 13 50 A 18 11 A 19 13 #1631 satchel magic runed~ Blue Runed Satchel~ Small blue bag with a band for carrying over the shoulder lies here.~ ~ 15 1 16385 0 1000 0 -1 0 2 0 0 #1632 herb oily paste~ an oily paste~ An ointment made from herbs lies here waiting to be put over wounds.~ ~ 60 64 16385 0 60 50 50 0 -1 -1 1 5890 589 'restore mana' 'restore mana' #1633 sash diamond~ Diamond-encrusted Sash~ A length of cloth worn around the waist embroidered with diamonds lies here.~ ~ 9 1 2049 64 0 0 0 0 1 51000 0 A 18 4 A 19 8 A 13 80 A 12 45 A 24 -10 #1634 glass bead necklace~ Glass Bead Necklace~ A neckwear with scorch bands of glass fashioned around it .~ ~ 9 320 5 0 0 0 0 0 1 5000 0 A 19 9 A 18 8 A 12 55 A 13 80 A 21 -8 A 17 -5 #1635 studded jeweled breastplate~ &CJ&Re&Cw&Re&Cl&Re&Cd&R-&CS&Rt&Cu&Rd&Cd&Re&Cd&R &WBreastplate~ Different assortments of jewels are encrusted onto a chestwear.~ ~ 9 320 9 24 0 0 0 0 12 49000 0 A 12 100 A 13 200 A 1 5 A 17 -15 #1636 ebony gauntlet~ &WE&zb&Wo&zn&Wy&z G&Wa&zu&Wn&zt&Wl&ze&Wt~ Protruding iron tips make this ebony gauntlet truly dangerous.~ ~ 9 598 129 0 0 0 0 0 6 45800 0 A 12 50 A 13 75 A 56 230 A 18 9 A 19 8 A 17 -15 A 26 32770 #1637 gorget mithril~ &WM&wi&Wt&wh&wr&Wi&wl Gorget~ Shimmering metal covers this neckwear of mithril.~ ~ 9 320 5 0 0 0 0 0 2 55500 0 A 4 2 A 12 70 A 13 60 A 18 9 A 19 9 A 31 2 #1638 armlet mithril~ &WM&wi&Wt&wh&Wr&wi&Wl&w Armlet~ Shimmering metal covers this armwear of mithril.~ ~ 9 321 257 24 0 0 0 0 2 52000 0 A 56 1 A 27 65536 A 12 50 A 13 75 A 18 8 A 19 7 A 24 -10 #1639 adz~ Bloody Adz~ An ax with a blade set across the end of the handle curving inward.~ ~ 5 513 8193 0 0 0 0 3 10 21000 0 A 13 50 A 1 2 A 18 6 A 19 11 #1640 mithril anklets~ &WM&wi&Wt&wh&Wr&wi&Wl &wAnklets~ A round band of mithril shimmers in the light.~ ~ 9 80 65 0 0 0 0 0 3 50700 0 A 17 -10 A 2 2 A 13 45 A 19 9 A 18 8 #1641 pikestaff~ Pikestaff~ A wooden staff with a pike permanently attached to it leans here.~ ~ 5 0 8193 0 0 0 0 7 12 45000 0 A 18 7 A 21 -10 A 24 -5 A 20 -7 A 22 -5 A 23 -7 #1642 banded chainmail~ Banded Chainmail~ A banded chain of golden mail lies here.~ ~ 9 1 9 32 0 0 0 0 12 50800 0 A 12 75 A 23 -10 A 13 85 A 19 5 A 56 39 #1643 scale robe dragonscale~ &GD&gr&Ga&gg&Go&gn&Gs&gc&Ga&gl&Ge &wRobe~ A huge robe of green dragonscale lies here.~ ~ 9 0 1025 64 0 0 0 0 2 51022 0 A 21 -20 A 1 2 A 12 40 A 13 50 A 18 9 A 19 11 > wear_prog 100~ c fireshield $n c iceshield $n~ | #1644 greaves cloud~ Greave of Cloud~ A pair of leggings made of pure cloud floats here.~ ~ 9 1345 33 0 0 0 0 0 2 49825 0 A 18 10 A 12 100 A 19 12 A 14 200 A 2 3 A 26 524288 #1645 shamsheer dark~ Pitch-Dark Shamsheer~ A double edge scimitar gleams wickedly in the sunlight.~ ~ 5 604 8193 0 0 0 0 3 10 45000 0 A 18 12 A 19 13 #1646 glaive crystal~ Crystal Glaive~ A polearm of crystal fashioned with a sharp edge reflects the light.~ ~ 5 1 8193 0 0 0 0 8 5 45221 0 A 13 100 A 18 10 A 19 10 A 30 62 #1647 belt giant strength~ Belt of Giant Strength~ Looping band of huge stone circles around here.~ ~ 9 0 2049 24 0 0 0 0 10 42565 0 A 1 6 A 13 100 A 18 10 A 19 8 A 20 -10 A 17 -15 #1648 bracer ebony~ &WE&zb&wo&zn&Wy &zB&Wr&za&Wc&ze&Wr~ Dark as the night sky, a wicked bracer lies here.~ ~ 9 596 4097 0 0 0 0 0 5 50000 0 A 12 85 A 13 75 A 17 -11 A 14 45 A 18 8 A 19 9 #1649 vambraces gilded~ &OG&Yi&Ol&Yd&Oe&Yd&O V&Ya&Om&Yb&Or&Ya&Oc&Ye&Os~ Covered with shimmering gold, a pair of iron vambraces lie here.~ ~ 9 1025 257 16 0 0 0 0 4 49800 0 A 19 8 A 18 9 A 12 60 A 13 50 A 46 5 A 25 1 A 32 5 #1650 garde armor spiked~ Spiked Garde Armor~ Looping chainmail of wickedly pointy spikes lies here.~ ~ 9 0 9 64 0 0 0 0 14 45000 0 A 12 75 A 21 -10 A 13 25 A 18 6 A 19 5 A 5 2 A 4 2 A 2 2 A 1 2 #1651 cape billowing cloud~ Billowing Cape~ Floating in mid-air, a billowing cape with a cloud symbol lies here.~ ~ 9 3 1025 128 0 0 0 0 2 52000 0 A 6 1 A 13 100 A 19 5 A 23 -15 A 18 5 A 12 40 A 26 2097152 #1652 hood shadows~ Hood of Shadows~ A wicked-looking dark hood lies heaped in the corner.~ ~ 9 532 17 0 0 0 0 0 3 42540 0 A 27 262144 A 19 9 A 18 11 A 56 235 A 13 50 A 12 50 A 26 98306 #1653 ring scorched band mithril~ Scorched Band of Mithril~ A small loop of mithril with a red ruby encrusted lies here.~ ~ 9 0 3 0 0 0 0 0 1 49000 0 A 31 2 A 23 -15 A 12 80 A 13 50 A 17 -12 A 18 8 A 19 8 #1654 cudgel oak~ Cudgel of Oak~ Adorned with ancient runes, a rather large cudgel lies here.~ ~ 5 0 8193 0 0 0 0 7 7 50400 0 E runes rune~ The letterings are so ancient, you really can't make anything out.... ~ A 26 16777216 A 18 10 A 19 11 #1655 buckler shield hide~ Buckler of Animal Hide~ Fashioned out of animal hide, this shield looks strong enough.~ ~ 9 0 513 0 0 0 0 0 6 45000 0 A 56 19 A 13 180 A 27 2 A 17 -15 #1656 smirk~ a smirk~ A grinning smile looks up from a face of lies.~ ~ 9 532 1 0 0 0 0 8 1 25000 0 A 18 9 A 19 8 A 21 -15 A 13 90 A 12 60 A 17 -10 #1657 earring diamond~ Diamond Earring~ Glittering from the sunlight, a diamond earring lies here.~ ~ 9 1 65537 0 0 0 0 0 1 50000 0 A 13 90 A 18 7 A 19 8 A 12 100 A 31 3 A 25 5 #1658 gauntlets bloody~ Bloody Gauntlet~ Fresh blood still drips from this gauntlet of point spikes.~ ~ 9 596 129 0 0 0 0 0 5 50300 0 A 19 12 A 12 80 A 18 9 A 13 90 A 26 4 A 17 -7 #1659 claw amethyst~ Amethyst Claw~ Reflecting off purple light, a translucent claw glistens here.~ ~ 5 1 8193 0 0 0 0 5 4 45000 0 A 12 55 A 13 75 A 20 -10 A 18 6 A 19 8 A 30 6 #1660 fiery eyes~ &YF&Ri&Ye&Rr&Yy&R E&Yy&Re&Ys&z of&R Z&Yi&Rt&Yh&Re&Yr&Ra&Yn~ Bloodshot eyes penetrate through your soul, reading your thoughts.~ ~ 9 2645 131073 0 0 0 0 0 1 45000 34500 A 27 3 A 13 150 A 12 100 A 19 15 A 18 15 #1661 webbing sticky~ Sticky Webbing~ A heap of sticky spider's web sits in a corner.~ ~ 9 4 9 64 0 0 0 0 1 51000 0 A 2 -3 A 21 -15 A 14 -25 A 19 11 A 13 85 A 18 4 #1662 sigil malice~ Sigil of Malice~ Glowing brightly in an unholy light, a sigil quietly hums its dark tune.~ ~ 1 599 16385 0 0 0 -1 0 1 50000 0 A 21 -11 A 23 -11 A 26 4194344 A 12 30 A 13 70 A 19 11 A 19 8 A 20 -11 A 24 -11 > damage_prog 100~ mpoload 1662 50 drop malice mpforce $n get malice mpforce $n wear all~ | #1663 ring marble diamond~ Diamonds encrusted Marble Ring~ Diamond studs adorned this thickset ring of marble.~ ~ 9 1 3 0 0 0 0 0 1 20000 0 A 13 50 A 12 50 A 18 8 A 19 7 A 9 -5 A 25 3 A 3 1 #1664 aura life~ Aura of Life~ Vitality seen through the eyes of adventurers.~ ~ 9 3393 131073 0 0 0 0 0 1 39000 0 A 18 10 A 27 16 A 13 95 A 12 75 A 26 4194304 A 4 3 A 17 -10 > wear_prog 100~ mea $n Booming vitality flows into your being. mer $n Booming vitality flows into $n's body as $n wears the Aura of Life. c refresh ~ | #1665 human hide shield~ a humanhide shield~ Adorned with the skin of a human, this dark shield is truly grotesque.~ ~ 9 266964 513 0 0 0 0 0 8 45000 0 A 27 8192 A 1 2 A 13 68 A 18 9 A 19 10 A 3 -2 A 17 -12 A 25 -3 #1666 tail weredog~ Tail of a Weredog~ Covered with blood, a severed tail of a dog lies here.~ ~ 5 20 8193 0 0 0 0 26 2 20000 0 A 19 8 A 18 8 > wear_prog 100~ mea $n _red The weredog's tail springs to life, twitching in your hand!!! mer $n_red The weredog's tail springs to life in $n's hands! ~ | #1667 boots demonhide demon~ DemonHide Boots~ A pair of boots fashioned from the hide of a demon lies here.~ ~ 9 84 65 0 0 0 0 0 3 50000 0 A 48 5 A 12 150 A 13 75 A 18 12 A 19 8 A 31 5 A 40 15 A 2 3 #1668 flight boots~ Boots of Flight~ Extremely light and small, this pair of boots floats in mid-air.~ ~ 9 320 65 0 0 0 0 0 1 50000 0 A 12 140 A 17 -15 A 2 2 A 18 12 > wear_prog 100~ c fly $n c float $n ~ | #1669 trollhide hide leggings~ TrollHide Leggings~ Thick and sturdy as the leg of a troll, a pair of leggings lay here.~ ~ 9 0 33 32 0 0 0 0 5 43500 0 A 13 79 A 27 32 A 18 8 A 19 7 A 1 3 > wear_prog 90~ if race($n) == troll mea $n The leggings slip perfectly onto your legs. else mea $n These leggings are too big for you. mpforce $n remove trollhide endif ~ | #1670 amulet dead~ Amulet of the Dead~ A neck-band with a red bloodstone tied to it lies here.~ ~ 9 2580 5 0 0 0 0 0 1 49500 0 A 12 150 A 13 75 A 18 12 A 19 12 A 4 -2 A 3 -2 A 29 3072 A 25 -5 #1671 shoes mudding~ a pair of mudding shoes~ These brown shoes made from animal hide is used for wading through mud.~ ~ 9 0 65 0 0 0 0 0 2 25860 0 A 13 95 A 48 -5 A 40 -5 A 25 -2 A 2 -2 A 18 4 A 19 4 #1672 bloodstone blood stone ruby~ &RB&rl&Ro&ro&Rd&rS&Rt&ro&Rn&re~ Dark fingernails with extremely long tips wrap around this ruby stone.~ ~ 9 -2147481003 16385 0 0 0 0 0 5 55000 0 A 28 8 A 18 12 A 19 12 A 24 -15 A 21 -15 A 20 -15 A 23 -15 A 13 140 A 12 120 > zap_prog 100~ mea $n The Bloodstone jumps out of your grasp. mpforce $n sac bloodstone~ > wear_prog 100~ if isevil($n) mea $n Wrapping your hands around this vial of stone, you sense a scourching mea $n power surging throughout your being. mer $n $n's eyes gleam wickedly as auras of dark energies surround $m. c sanctuary $n c shield $n c inner $n c armor $n c fireshield $n c iceshield $n else mpdamage $n 666 endif ~ | #1673 pendant reflection~ Pendant of Reflection~ Mirrored within this pendant is one's true self.~ ~ 9 1 5 0 0 0 0 0 1 85200 0 A 23 -8 A 17 -15 A 3 1 A 13 75 A 12 75 A 18 9 #1674 chaos~ Chaos~ A swirling mist of absolute chaos floats about, consuming all in its path.~ ~ 9 2581 9 128 0 0 0 0 1 46666 0 A 26 2097152 A 12 150 A 26 1048576 A 26 268435456 A 13 150 #1675 maul stone~ a stone maul~ This huge maul of stone would require a lot of strength to lift it.~ ~ 5 262144 8193 0 0 0 0 0 15 50200 0 A 19 12 A 1 5 #1676 cloak flowing white~ &WWhite Flowing Cloak~ Flowing with the wind, a cloak of the purest white lies here.~ ~ 9 1 9 32 0 0 0 0 1 45000 0 A 12 100 A 13 30 A 31 5 A 19 6 A 18 9 A 17 -10 #1677 insignia dragon tattoo~ Dragon Insignia Tattoo~ A tatoo in the shape of a recoiling dragon is here.~ ~ 9 0 257 12 0 0 0 0 1 50000 0 A 20 -10 A 3 2 A 25 2 A 19 7 A 18 7 A 13 50 A 12 80 #1678 stone shovel~ a stone shovel~ A shovel of stone lies here, collecting dust.~ ~ 59 0 16385 0 0 0 0 0 1 3450 345 #1679 eagle claw~ claw of the undead eagle~ A sharp claw from that of an eagle lies here.~ ~ 5 262172 8193 0 0 0 0 5 2 45090 0 A 13 150 A 13 4 A 19 4 #1680 charred remains~ the charred remains~ Charred remains of thieves lay here, still siphoning wafts of smoke.~ ~ 23 0 0 0 0 0 0 0 50 0 0 #1681 pool of blood~ a pool of blood~ A fresh pool of blood stains the walkway.~ ~ 27 0 0 0 0 0 0 0 20 0 0 #1682 body dead~ a dead body~ Long perished through unknown causes, a corpse is decomposing.~ ~ 23 0 0 0 0 0 0 0 40 0 0 #1683 pile dead bodies corpses~ a pile of corpse~ Layered upon each other, piles of corpses secrete an unbearable stench.~ ~ 23 0 0 0 0 0 0 0 200 0 0 #1684 fountain granite~ a granite fountain~ Filled with stagnant water in its waterbowl, a stone fountain barely stands.~ ~ 25 0 0 0 0 0 0 0 20 0 0 #1685 blood stale~ a stale pool of blood~ Turning to a dark red, this stale pool of blood excete a nasty odor.~ ~ 27 0 0 0 0 0 0 0 1 0 0 #1686 corpse adventurer~ the corpse of an adventurer~ The corpse of an adventurer lies here, recently mutilated.~ ~ 23 0 0 0 0 0 0 0 20 0 0 #1687 corpse pile~ a pile of corpses~ Piles upon piles of dead corpses are neatly stacked in a heap.~ ~ 23 0 0 0 0 0 0 0 1 0 0 #1688 avatar dagger~ Avatar's Dagger~ A wicked short blade gleams in the sunlight.~ ~ 5 -2147475093 8193 0 13 0 0 11 2 50000 0 A 19 10 A 18 10 A 13 300 > wear_prog 100~ mea $n The dagger jumps into your hands, fitting perfectly with your grasp. c sanctuary $n c iceshield $n c fireshield $n c bless $n c armor $n c inner $n c heal $n c 'restore mana' $n~ | #1689 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1770 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1826 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1771 endif endif endif ~ | #1690 sarcophagus~ a sarcophagus~ A sarcophagus of ancient craftsmanship lies in the corner.~ ~ 15 16 0 0 100 5 -1 0 1 0 0 > act_prog p opens a sarcophagus.~ mea $n Fool! What have you DONE! mpmload 1678 55 mpforce prexus yell I LIVE! mpforce prexus say Flesh of the living! I must feed!~ | #1691 silver coffin~ a silver coffin~ A huge coffin of silver lines the walkway on the right.~ ~ 15 16 0 0 1000 5 -1 0 1000 0 0 > act_prog p opens a silver coffin.~ mea $n When you open the silver coffin, a hand devoid of flesh shot from mea $n the inside, causing you to stumble backward out of surprise and fright. mer $n $n stumbles backward in surprise upon opening the silver coffin. mea $n Slowly it creaks, and with a mighty thrust, the lid easily comes off! mer $n The lid of the coffin comes off! mpmload 1680 50 mpforce mayor say After all these time, I'm free at last! mpforce mayor emote stretches out his bony frame and takes a long yawn. mpforce mayor say Thank you $n for freeing me, and in turn I shall give you mpforce mayor say a reward, your ETERNAL REWARD!!! mpforce mayor cackle mpforce mayor mpkill $n ~ | #1692 gold coffin golden~ a golden coffin~ A huge coffin of gold lines the walkway on the left.~ ~ 15 16 0 0 100 5 -1 0 1 0 0 > act_prog p opens a golden coffin.~ mea $n A voice echoes out to you as you open the golden coffin... mea $n "After all these centuries of bondage, I AM FINALLY FREE!" mpmload 1679 55 mea $n A figure slowly emerges from the coffin and attacks ~ | #1693 fountain youth~ the fountain of youth~ Freshly sparkling water from the purest of streams flows gently.~ ~ 25 1 0 0 0 0 0 0 1 0 0 #1694 essence evil~ Essence of Evil~ The darkest blade of pure corruption flickers with an unholy aura.~ ~ 5 -2147481057 8193 0 13 0 0 10 6 48000 0 A 30 63 A 13 100 A 12 50 A 26 128 A 18 15 A 19 15 > wear_prog 100~ if isevil($n) mea $n _bla Darkness surrounds your being as you wield the Essence of Evil. mer $n_bla Darkness surrounds $n as &n wields the Essence of Evil. else mea $n _red Thee art not worthy to wield the Darkness that abounds all. mpforce $n yell I'm not worthy! mpdamage $n 666 mpforce $n drop essence mpforce $n sacrifice essence endif ~ | #1695 bane gods~ Bane of the Gods~ A long flowing robe of arcane designs flutters defiantly in the winds.~ ~ 9 87 1025 256 0 0 0 0 1 49500 0 A 21 -45 A 24 -45 A 23 -50 A 19 50 A 18 50 A 12 500 A 13 500 A 31 5 A 17 -50 > wear_prog 100~ if isimmort($n) else mea $n Foolish mortal, do you really think you can handle the powers of a GOD! mea $n Thee art not worthy; for thy foolishness shall cost thee thy LIFE! mpforce $n chat SO MUCH POWER! ARRHHHH!!!!! mpslay $n mppurge corpse endif ~ > get_prog 100~ mea $n The Bane of the Gods whispers to you "Wear me $n, and possess the power mea $n of a GOD! You shall be invincible, you shall slay all those who oppose mea $n your POWER! WEAR ME!~ | #1696 claw power~ Curling Words of Fate~ A huge polearm of crystal glistens in the sunlight....~ ~ 5 -2147483349 8193 0 13 0 0 10 5 40000 0 A 12 50 A 18 15 A 19 15 A 17 -50 > wear_prog 15~ mea $n Flowing torrents of sanctified energy flows within your being.... mprestore $n 500 c 'restore mana' $n c 'restore mana' $n c 'restore mana' $n c 'restore mana' $n c 'restore mana' $n~ | #1697 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1911 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1853 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1912 endif endif endif ~ | #1698 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1783 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1836 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1782 endif endif endif ~ | #1699 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1781 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1851 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1780 endif endif endif ~ | #1700 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1801 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1852 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1800 endif endif endif ~ | #1701 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1784 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1838 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1785 endif endif endif ~ | #1702 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1755 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1833 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1776 endif endif endif ~ | #1703 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1774 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1831 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1775 endif endif endif ~ | #1704 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1790 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1829 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1772 endif endif endif ~ | #1705 burning fire~ a fire~ A small flickering fire warms the room with radiance.~ ~ 34 1 0 0 0 0 0 0 1 0 0 #1706 mirror reflection~ the mirror~ One of the many mirrors within the hallway is reflecting off light.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if isevil($n) mea $n As you look at the mirror, horrific howls cackle through your mind. mea $n Nothing abounds this madness, only to be equalled by your evilness. mea $n A closer look reveals your true evil nature, the slayer of Elves, Men, mea $n Pixies, Gnomes, and other races of Light. Suddenly, the mirror before mea $n you swirls in multitudes of colors, and literally sucking you in!!! mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1765 else if isneutral($n) mea $n As you look at the mirror, a feeling of indifference crosses your mind. mea $n Your neutrality toward the struggle between Good and Evil shall not mea $n protect you. A closer look within the mirror reveals your true soul. mea $n Twisted, yet straight, light, yet dark, evil, yet good. Such is your mea $n nature. Befitting to your chosen path, swirling masses of colors mea $n surround your being, and transfer you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1835 else if isgood($n) mea $n Goodness overflows your being, regardless of your chosen class or race. mea $n This is such the state of Order, and Forgiveness set forth by the Gods mea $n of Light, whose bestowments upon their children have everlasting mea $n effects. Your shimmering being radiates forth Goodness, a will to mea $n vanquish all Evil. To your chosen path, swirling clouds of holy mea $n surround your being, taking you to another plane of existence. mea $n Recovering your bearings, you suddenly realize that you're no longer mea $n where you were just a second ago. mptransfer $n 1778 endif endif endif ~ | #1707 cyan potion~ a cyan potion~ A cyan potion lies mysteriously here.~ ~ 10 0 16385 0 60 -1 -1 -1 1 2000 200 'iceshield' 'fireshield' 'shockshield' A 28 16 #1708 blue potion~ a blue potion~ A bluish potion lies here.~ ~ 10 0 16385 0 1 -1 -1 -1 1 450 45 'remove curse' 'cure poison' 'cure blindness' A 28 128 A 25 2 #1709 tapestry wind~ blue tapestry~ A lightly color tapestry depicting a bluish sky hangs on the wall.~ ~ 12 0 0 0 0 0 0 0 1 0 0 > exa_prog 100~ if ovnumhere(1715) == 1 mea $n The blue swirls within the tapestry begin to twist and turn, forming mea $n a funnel of blue, sucking you in! mea $n You quickly recover to discover that you are now in the tapestry! mer $n $n disappears before your eyes as $e looks at the tapestry! mptransfer $n 1854 mpat $n mpforce $n look else mea $n You're missing something... endif ~ | #1710 beaker violet~ a violet beaker~ A violet beaker lies here.~ ~ 10 1 16385 0 60 -1 -1 -1 1 0 0 'dragon wit' 'sagacity' 'trollish vigor' A 28 64 A 55 5 #1711 special protection~ Protection of the High Gods~ The Protection of the High Gods ensures safe passage. ~ ~ 9 67 1 0 0 0 0 0 1 0 0 #1712 mental prowess~ Mental Prowess~ The physical embodiment of abstract intelligence lies here.~ ~ 9 66048 17 0 0 0 0 0 3 50000 0 A 12 100 A 13 130 A 18 11 A 19 8 A 28 8192 A 3 2 #1713 fire artifact~ Fire Artifact~ An artifact of fire lies here.~ ~ 13 0 1 0 0 0 0 0 1 0 0 #1714 Air Artifact~ Air Artifact~ An artifact of the air lies here. ~ ~ 13 0 1 0 0 0 0 0 1 0 0 #1715 earth artifact~ Earth Artifact~ An artifact of the earth lies here.~ ~ 13 0 1 0 0 0 0 0 1 0 0 #1716 water artifact~ Water Artifact~ An artifact of water lies here.~ ~ 13 0 1 0 0 0 0 0 1 0 0 #1717 border object~ border object~ A newly created object sits here. ~ ~ 13 0 0 0 0 0 0 0 1 0 0 #0 #ROOMS #1600 A Pebble Road~ Setting apart from the normal view of most well traveled road, this trail seems to lead nowhere, just south toward a &xdarkened&w valley. Awashed by rain and &Wsnow&w through the duration of the seasons, this path, though made of stone, had lost its once grandure stature. As a result of lack of care and nurture, plants and shrubs surrounding this path had all shriveled up and died. Here and there, even through the cover of the ever presence darkness, one could hear faint moans of pain far off in the distance. Besides the road, a &PSIGN&w is planted nearby. Maybe you should &PLOOK SIGN. ~ 0 1 2 0 0 0 D2 The Path Continues ~ ~ 0 -1 1601 0 E sign~ VILLAGE OF THE DAMNED is a dangerous area, filled with aggressive mobs and deadly traps. On the flip side, the most of the area is nonrecall, so you can't just simply recall in a tight situation. It is advised that adventurers should travel in groups, or at least be completely equiped before entering. Kamir Done on: 10/31/2000 ~ S #1601 The Path Continues~ Winding and twisting into what seem to be a maze of footpaths, this small road is barely visible to most. Nothing bounds the road, not even the shriveled shrubs that one can spot to the north. There is an eerie chill that seems to inhabit the area, penetrating the flesh of anyone foolish enough to venture upon this road. &xDarkness&w, and rolling fog in the distance, give an unholy aura to the whole place. Perhaps it's wise to turn back now while still having the chance. ~ 0 1 2 0 0 0 D0 A Pebble Road ~ ~ 0 -1 1600 0 D2 A Fork in the Road ~ ~ 0 -1 1602 0 S #1602 A Fork in the Road~ With a sudden change in direction, the stone road meanders into three directions. Toward the south the road continues, together with the imminent &zdarkness&w that awaits. The east provides some comfort with faint, yet luminiscent, rays of &Wlight&w from above though it looks dangerous enough to KILL. However, with random obstruction to the west created by occasional thick fog and chilly wind, one cannot determine what lies there. North is the path whence thee came. ~ 0 5 2 0 0 0 D0 The Path Continues ~ ~ 0 -1 1601 0 D3 Entering the Foggy Swamp ~ ~ 0 -1 1603 0 D1 Exit description ~ ~ 0 -1 1654 0 D2 Exit description ~ ~ 0 -1 1655 0 > all_greet_prog 100~ mea $n A voice whispers out to you.... mea $n "Danger lies within the forest. Escape to the sanctuary of the swamp" mea $n "Seek the one called Kaerin; he and only he holds the key to salvation."~ | S #1603 Entering the Foggy Swamp~ The fog doesn't seem to lift at all. All around, what seem to be chattering of the area's native inhabitants can be heard. Croaks of frogs and toads, howling of wolves, and the ever present *click clack* buzzing of insects mix together, creating a chorus of nocturnal symphony. If one is to stay here long enough, would notice that the air gets ever so damper at each passing of the fog. Making matters worse, the ground is extremely muddy, and with each passing seconds, one's legs seem to sink deeper into it. ~ 0 3153925 3 0 0 0 D1 A Fork in the Road ~ ~ 0 -1 1602 0 D2 The Swamp ~ ~ 0 -1 1604 0 S #1604 Lost in the Swamp~ It seems not a good idea at all to be lost within this swamp. Through each increasing second, one's heart (if one has one) seems to pound more rapidly. Threatening cries of nocturnal creatures, notably the howling of wolves, would certainly bring fear into the heart of even the bravest adventurer. The ground is wet and mushy, muddy, and keeps dragging you down. Nothing can be seen as far as the eye can see, nothing but the thickening fog that surrounds the area. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1609 0 D1 Lost in the Swamp ~ ~ 0 -1 1605 0 D3 Lost in the Swamp ~ ~ 0 -1 1606 0 D2 Lost in the Swamp ~ ~ 0 -1 1607 0 S #1605 Lost in the Swamp~ The surrounding darkness creeps all around, ready to pounce upon any ill-fated soul happening to wander this accursed swamp. Bogs slowly float with the slow, yet moving, current of the swamp toward the east. From above the fog in the tree-tops, hooting owls signal the start of another hunt, possibly their first of the night. Fog slithers its way into all corners of the swamp, filling every empty spot left, even the hollow bark of fallen trees. The ground is no longer as muddy as other area you have been to in this swamp, however it is still wet and mushy. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1604 0 D2 Lost in the Swamp ~ ~ 0 -1 1606 0 D1 Lost in the Swamp ~ ~ 0 -1 1608 0 D3 Lost in the Swamp ~ ~ 0 -1 1607 0 > greet_prog 30~ mea $n A voice in your mind says "It is hopeless....Give up!"~ | S #1606 Lost in a Swamp~ Ill-fated are those who "happened" to be lost in this unholy swamp. The thick fog obstructs seems to obstruct everything in view. Because of the fog, much of what exist in the swamp are merely illusions of the mind, conjured by the imagination. The threatening glowing eyes of nocturnal beasts are frightening indeed. The wet ground beneath smoothers the slowly moving current of the swamp. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1612 0 D2 Lost in the Swamp ~ ~ 0 -1 1611 0 D1 Lost in the Swamp ~ ~ 0 -1 1610 0 D3 Lost in the Swamp ~ ~ 0 -1 1609 0 S #1607 Lost in a Swamp~ Looking around you, nothing can be seen but the thick fog that covers the whole area. Occasionally, you hear what seem to be crackling sounds, and running toward it only to discover that it was only a recently fell tree. The muddy ground deters your movements, limiting you to only a few directions at a time. Surround you is the darkness that refuses to go away. Strange, not even a tear of light would shed upon this area. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1612 0 D2 Lost in the Swamp ~ ~ 0 -1 1604 0 D3 Lost in the Swamp ~ ~ 0 -1 1605 0 D1 Lost in the Swamp ~ ~ 0 -1 1610 0 S #1608 The Mud Pit~ Ahh....You have such luck to be within this huge mud pit. Slowly, it pulls you downward. With every muscle within your body, trying to free yourself, but to no avail. Now it has reach your chest, slowly engulfing your arms. The more struggle you put up, the more it seems to just suck you in. Fell vines can be spot to your left and right, but it's too late for that. As your slowly descend into the mud, skeletal remains of past adventurers losing their lives protrude forth from the mud. &RYOU ARE DEAD&w!!!! &W<<<<====================>>>>&w ~ 0 33562759 3 0 0 0 S #1609 Lost in the Swamp~ The dreaded feeling of lost, to step into unfamiliar territory, and never to be found again fill your every thought. There seem to be no way out of here, and with the thickening fog, the odds are stacked against you. Rapidly decaying organism and their corpses littered the muddy ground that you walk on. Guts pour out of recently deceased corpses as you step upon them. The odor arising from the decaying carcasses is unbearable, causing every breath you take in a struggle for survival. ~ 0 36970625 3 0 0 0 D2 Lost in the Swamp ~ ~ 0 -1 1613 0 D0 Lost in the Swamp ~ ~ 0 -1 1608 0 D1 Lost in the Swamp ~ ~ 0 -1 1618 0 D3 Lost in the Swamp ~ ~ 0 -1 1610 0 > greet_prog 20~ mea $n A voice in your mind says "There's no way out..."~ | S #1610 More of the Swamp~ This swamp seems to stretch for miles around, without an end or a beginning. Wading through the mud, the slime, the decaying carcasses of animals; something an adventurer like you wouldn't normally do. Worse of all, the anxiety, the overwhelming feeling that you might not make it out of here, seems to strengthen itself within your mind. Contributing to this is the focus of the the swamp's inhabitants upon you. They just seem to watch from afar, not doing anything, but watch... ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1615 0 D1 Lost in the Swamp ~ ~ 0 -1 1616 0 D2 Lost in the Swamp ~ ~ 0 -1 1611 0 D3 Lost in the Swamp ~ ~ 0 -1 1608 0 S #1611 More of the Swamp~ Ripples of water batter against your knees, then suddenly die out. From far away, you could hear a *splish splash* sound, much like that of an object or something entering the water. So there must be a way out of here, a bank of some sort, that borders the swamp. However, the thickening fog keeps obstructing your visibility, limiting your vision to just several steps ahead. Discerning your current location is a difficult task within itself, no familar landmarks to guide you, just the ever present numbness experienced while standing in the cold swampl ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1610 0 D1 Lost in the Swamp ~ ~ 0 -1 1618 0 D2 Lost in the Swamp ~ ~ 0 -1 1615 0 D3 Lost in the Swamp ~ ~ 0 -1 1614 0 S #1612 More of the Swamp~ Dark magic...That must explain it; how else could a swamp be dark like this in all hours of the day? If it's dark magic, then who would want to imprison you within this swamp, and for what purposes? Perhaps to guard a something, or to just warn adventurers like yourself not to meddle with the tranquility of the area. Whatever the reason, it seems to take forever for you just to see, with the fog in the way. Things seem bleak, adding to the fact that you're in constant danger of sinking deeper into the mud. The area's inhabitants don't seem friendly either; eyes from all around, red and glowing they are, stare at you. It's best to keep moving, before it's too late. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1610 0 D1 Lost in the Swamp ~ ~ 0 -1 1605 0 D2 Lost in the Swamp ~ ~ 0 -1 1614 0 D3 Lost in the Swamp ~ ~ 0 -1 1616 0 S #1613 More of the Swamp~ The swamp just go on and on...There's no way out apparently. Almost every directions have been tried, and they just seem to lead you in a circle. The odor from dead carcasses within the swamp is unbearable. This, and the fact that your presence is not welcomed here, would cause any adventurer to be extra careful. Flinters of wood float by you slowly, like all things nonliving things within this area. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1619 0 D1 Lost in the Swamp ~ ~ 0 -1 1617 0 D2 Lost in the Swamp ~ ~ 0 -1 1618 0 D3 Lost in the Swamp ~ ~ 0 -1 1614 0 > greet_prog 20~ mpecho Watch your back..... if rand(25) mpmload 1601 39 else if rand(15) mpmload 1602 38 endif endif ~ | S #1614 Lost in the Swamp~ Of all the adventures you had, of all the obstacles you faced, this one seems the hardest, the most difficult, and definitely the most bizarre. Whatever direction you turn to, you seem to end up where you started from. The longer you stay here however, the more dangerous it becomes, with all those glaring eyes from the darkness staring at you. They don't seem friendly, to say the least. Then there's the issue of you getting stuck in the mud, along with the dead corpses floating around. Definitely NOT an ideal situation to be in. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1620 0 D1 Lost in the Swamp ~ ~ 0 -1 1622 0 D2 Lost in the Swamp ~ ~ 0 -1 1615 0 D3 Lost in the Swamp ~ ~ 0 -1 1610 0 > rand_prog 20~ mpecho A loud thud can be heard all around as another tree fell to its death. ~ | S #1615 Lost in the Swamp~ You are still lost in the swamp, with no way to go but circles. It's getting darker by the minute, even though the place is dark all the time. Owls and nocturnal creatures up on treetops, staring at you up from above. They seem ready, almost formulating a plan to pounce you at any second now. The discomfort of knowing that you might have to defend your life within this place, and possibility die here, creeps into your mind. The stench of dead carcasses is getting much denser, along with the thickening fog. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1607 0 D1 Lost in the Swamp ~ ~ 0 -1 1626 0 D2 Lost in the Swamp ~ ~ 0 -1 1625 0 D3 Lost in the Swamp ~ ~ 0 -1 1618 0 S #1616 Lost in a Swamp~ There's no way out of here, only perhaps through dying. The moist air in the atmosphere makes it extremely difficult to breath, and due to the stench from the mud below you. There seem to be no wind, just an eerie silence about, no rustling of leaves or flow of water. Eyes from everywhere concentrate upon your position, and by the looks of things, they seem to harbour evil intents. The decaying bogs surrounding you makes it very difficult to move, and they seem to pull you down with a downward spiral. It's best to keep on moving. ~ 0 36970625 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1615 0 D1 Lost in the Swamp ~ ~ 0 -1 1614 0 D2 Lost in the Swamp ~ ~ 0 -1 1612 0 D3 Lost in the Swamp ~ ~ 0 -1 1611 0 S #1617 Lost in a Swamp~ The even-flow of the water produces no noise, not even a soft soothing sound usually made by flowing water. Skeletons of animals float along the current, decaying by minute. Maggots appear out of these skeletons, some as big as your toe! Strange, a quite big skeleton just float by, with 4 limbs and a head. Hmmm....It couldn't have been that of a human, could it?!?! The air is filled with moisture and stench of death, carried from the corpses of the dead. ~ 0 36970625 3 0 0 0 D3 Lost in the Swamp ~ ~ 0 -1 1621 0 D0 Lost in the Swamp ~ ~ 0 -1 1616 0 D1 Lost in the Swamp ~ ~ 0 -1 1615 0 D2 Lost in the Swamp ~ ~ 0 -1 1614 0 S #1618 Under a Falling Tree~ *Crack* Just when you're about to see what's going one, a huge tree fell over, knocking you out, FOREVER. After all those times, after all those adventures, how ironic that you would get killed by something as simple as a tree...Well, at least you're out of that accursed swamp, perhaps a second chance for you to start things all over. The weight of the tree F/r\a/G\m/E\n/T\e/D your bones!!! <<<<=================>>>> ~ 0 8199 3 0 0 0 S #1619 The Swamp~ This area is beginning to give you the creeps. All around are trees, nothing but trees, and their onimous shadows casting upon the swamp's water. Nothing can be seen around but the darkness, and the glowing eyes penetrating throughout the forest. Cold water soaks up your boots, sending a chilly shiver throughout your being. Damn this accursed swamp, nothing but the stench of death in the air, and the mortified darkness that surrounds all. ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1618 0 D1 Lost in the Swamp ~ ~ 0 -1 1620 0 D2 Lost in the Swamp~ ~ 0 -1 1616 0 D3 Lost in the Swamp ~ ~ 0 -1 1615 0 S #1620 More of the Swamp~ The swamp just goes on and on, without an ending or a beginning. Even the most patient of adventurers must have worn weary and restless by now, being stuck in this infernal maze-like, damp, and definitely dangerous place. Rotting stench of flesh wifts its way throughout the swamp, sending an unique aroma that no words can describe. Animal excretions doesn't help the situation either, and they are getting all over your footwear. An urgency feeling arose deep within you, encouraged by the hostile atmosphere surrounding you from all those red glowing eyes in the darkness. ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1619 0 D1 Lost in the Swamp ~ ~ 0 -1 1618 0 D2 Lost in the Swamp~ ~ 0 -1 1616 0 D3 Lost in the Swamp ~ ~ 0 -1 1615 0 S #1621 More of the Swamp~ The swamp keeps going on in all directions. Howlings of wolves can be heard in the distance, along with the crocking of toads, and the hooting of owls. The fog in this place keeps on flowing, and increasing as it gets darker, as if the swamp isn't dark enough already. Is this what it comes down to? An adventurer and the swamp? Dying here is not a pleasant idea, evident by the floating carcasses of long deceased animals. The mud is almost knee level, and it keeps pulling you downward. It's best to keep moving. ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1627 0 D1 Lost in the Swamp ~ ~ 0 -1 1612 0 D3 Lost in the Swamp ~ ~ 0 -1 1608 0 D2 Lost in the Swamp ~ ~ 0 -1 1607 0 S #1622 More of the Swamp~ Endlessly slithering throughout every part of your body, a sudden chill penetrates your body and travel from head to toe. It's not the temperature, for the swamp is extremely damp, but the anxiety and nervousness one experiences when in a situation of danger. Every cardinal direction seems to lead back where you started from, and the local inhabitants does not seem to be all that helpful either. In fact, they seem rather hostile and dangerous, judging by the faint growling in the distance. It's best that one gets out of this place before it's too late. ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1604 0 D1 Lost in the Swamp ~ ~ 0 -1 1605 0 D2 Lost in the Swamp ~ ~ 0 -1 1624 0 D3 Lost in the Swamp ~ ~ 0 -1 1623 0 > greet_prog 20~ mpecho An beastial growling can be heard faintly in the distance...~ | S #1623 More of the Swamp~ Your situation seems helpless; no directions for a way out, nothing could aid you in this place, not even magic. Tangled in the swamp are long vines of amber, twisting and rolling into bundles of sturdy ropes. Some of more thicker vines seemed to have strange markings on them. Perhaps they are directions out of here, or just another trap for you to fall in. Whatever the case, it's suggested that one should look at it. You can't stand here for too long; the mud is grabbing you from below, strange. Without steady movements, it seems almost impossible to escape the deadly grasp of this sticky mud. ~ 0 3416193 3 0 0 0 D2 Lost in the Swamp ~ ~ 0 -1 1613 0 D1 Lost in the Swamp ~ ~ 0 -1 1625 0 D0 Lost in the Swamp ~ ~ 0 -1 1611 0 D3 Lost in the Swamp ~ ~ 0 -1 1610 0 E vines marking markings vine~ It looks like an inscription of an adventurer like yourself, and by the scratches next to the vines, you can barely make out the name Darus the Mighty. More of the inscription can be seen... Hunger, no water, all seems hopeless. Wandering this swamp for weeks, I have been looking for the fabled Archmage Kaerin Half-Elven, who alone held the secret to destroy Zitheran. Even though he is rumored to be immortal, yet even his magic is not powerful enough to destroy the Dark Psionist. I'm the last of my kind, the last of the Warriors of Light. Whoever find this message, may it please your heart to continue my mission. Seek out Kaerin Half-Elven and possess the wisdom to destroy the Dark Psionist. Zitheran's power is ever-growing since his last demise, pray God that you will be able to stop him in time..... ~ S #1624 The Swamp~ More of the swamp continues here, however, things seem much more sinister and the fog is much thicker around here. Your vision is temporarily blocked by the fog, and you can't see much more around. Soft rustling of leaves high above, and a sudden chill of intensely cold wind hardened your skin to rough goosebumps. A low whining can be heard, then a rat-tack of some sort, from across the swamp it seems. You can see a light from afar, glowing with intensity. How can something glows so bright that it could be seen from a long distance far away in this dense fog? The bright light seems to be moving toward you. Perhaps it's someone who lived around here coming to help you, but you can't tell whether it's friendly or not.... ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1607 0 D3 Lost in the Swamp ~ ~ 0 -1 1615 0 D1 Lost in the Swamp ~ ~ 0 -1 1623 0 D2 Lost in the Swamp ~ ~ 0 -1 1612 0 > all_greet_prog 25~ mea $n An strange light moves swiftly about the swamp, turning toward your mea $n direction. With a sudden jerk, it stops and revealing itself to be mea $n some kind of beast, with jaws wide open to swallow you whole.... if rand(50) mpmload 1600 41 else if rand(40) mpmload 1602 39 else if rand(30) mpmload 1603 39 endif endif endif ~ | S #1625 The Swamp~ Looks like you're still stuck in this accursed swamp. No doubt about it, this is the work of black magic. How else could you explain the eternal darkness bounding the area, not to mention the densing fog that creeps around, obscurring your vision. The mud below seems to have a life of its own, sucking you in every second of the way. The only comfort you could find in this place is the absence of cold winds, or else you would be freezing to death by now. However, things still look bleak. No way out, it is futile to escape from this place, no matter whatever method you use. ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1624 0 D1 Lost in the Swamp ~ ~ 0 -1 1623 0 D2 Lost in the Swamp ~ ~ 0 -1 1622 0 D3 Lost in the Swamp ~ ~ 0 -1 1620 0 S #1626 The Swamp~ Complete and utter silence, save for the occasional howling of wolves and the rapid beating of your heart. No birds chirping, no light all around, and surrounded by complete darkness. It's a good thing that one possesses a light, or else one wouldn't be able to even see one's hand. The cover of darkness begins to play tricks on your mind, creating images of hideous beasts emerging out of the shadow to mangle out. Breeding deep within this swamp, a perfect place for the dead, and haven for the accursed. ~ 0 3416193 3 0 0 0 D0 Lost in the Swamp ~ ~ 0 -1 1608 0 D1 Lost in the Swamp ~ ~ 0 -1 1618 0 D2 Lost in the Swamp ~ ~ 0 -1 1607 0 D3 Lost in the Swamp~ ~ 0 -1 1614 0 > greet_prog 20~ mpechoat 0.$n The mud below condenses together, forming a hideously mpechoat 0.$n deformed mud beast, and with one swipe, it shaved off your mpechoat 0.$n head from your shoulder!!! mpechoat 0.$n YOU ARE DEAD!!! ~ | S #1627 The Swamp Continues~ The swamp seems to continue endlessly in all cardinal directions. All around you are blurry traces of fog, which begins to disperse quite a bit in this part of the swamp. A flicker of light flash weakly, penetrating through the fog. Strange, you could almost see a cottage of some sort far ahead, but it could just be an illusion. On the far side of the swamp, you can spot multitudes of animals going about their nocturnal lives. Even though you're still lost, the current situation provides some hope within, perhaps a chance to get out of here. ~ 0 3416193 3 0 0 0 D2 Lost in the Swamp ~ ~ 0 -1 1628 0 D1 Lost in the Swamp ~ ~ 0 -1 1611 0 D3 Lost in the Swamp ~ ~ 0 -1 1626 0 D0 Lost in the Swamp ~ ~ 0 -1 1625 0 S #1628 The Swamp Continues~ Strange flicker of light emanates forth from the distance, almost drawing you in with a magnetic pulse. There is a dim chance of hope that one might be able to get out of here, if followed the appropriate direction. The dispersing fog enables your vision to go further toward the light, and you spot several huge figures in the distance. They seem almost inanimated, like statues, with slight movements every now and then. ~ 0 3154053 3 0 0 0 D1 End of the Swamp ~ ~ 0 -1 1629 0 D3 Lost in the Swamp ~ ~ 0 -1 1627 0 D0 Lost in the Swamp ~ ~ 0 -1 1621 0 D2 Lost in the Swamp ~ ~ 0 -1 1617 0 S #1629 End of the Swamp~ Ahh....Escape at last. No more filthy swamp to wade in, nothing but the dry earth to trod upon. Well, not exactly, but this bank will do. You are on the bank of the swamp, going in a north-south direction. There's a little bit of light toward your east, must be the flicker of light you spot far away in the swamp. It is much better on dry land, something solid for you to stand upon, unlike the accursed mushy mud. Besides the bank, you can spot some wild animals just snoopy around, all of whom had glowing eyes. ~ 0 3153921 3 0 0 0 D0 The Footpath ~ ~ 0 -1 1630 0 D2 The Footpath ~ ~ 0 -1 1631 0 D3 Exit description ~ ~ 0 -1 1605 0 D1 Shadowy Shrub ~ shrub~ 1059 -1 1641 0 S #1630 Besides the Swamp~ The bank of the swamp continues on and on, without ever stopping, just like the swamp. Even though it's dry land here, the earth is very damp and moist, probably from the lack of sunlight. Shriveled bushes lined the way, which seems to be quite frequented. The prints on the path remained indistinctive however, and they seem to be nonhuman. A great multitudes of animals just seem to gaze at the swamp, almost wishing to cross it. There's great sorrows in their eyes, something like longing. ~ 0 3153921 3 0 0 0 D2 The Footpath~ ~ 0 -1 1629 0 D0 The Footpath~ ~ 0 -1 1636 0 S #1631 Path around the Swamp~ This print-worn path circles around the swamp, providing easy access for those who had survived its horrors. Little vegetation can be seen around, save for the slender and leafless shrubs lining the walkway. Incredibly soft and even for any walkway, this path seems to have been frequented a lot, probably by the local nonhuman inhabitants. It's doubtful that any adventurers would journey to such a dim location such as this. Longing howling of wolves can be heard nearby. ~ 0 3153921 3 0 0 0 D0 The Footpath ~ ~ 0 -1 1629 0 D2 The Footpath~ ~ 0 -1 1632 0 S #1632 On the Path Surrounding the Swamp~ The worn footpath continues in a north-south direction, curving slightly to the west in the south. This road, incredibly well-kept, is unnaturally rockless and even provides padding for your feet. How could a footpath in the middle of a swamp be this well-kept is beyond anyone's guess. Mourning cries can be heard all around, particularly within the depth of the swamp. Occasionally, cries of fear and horrors faintly float by; must be novice adventurers. All these sounds are not really music to your ears. ~ 0 3153921 3 0 0 0 D0 The Footpath ~ ~ 0 -1 1631 0 D2 The Footpath~ ~ 0 -1 1633 0 S #1633 On a Path Surrounding the Swamp~ The footpath stops abruptly, and curves to the west. More of the same thing can be seen; even walkway surrounding by shriveling trees. Speaking of which, some greenery, very dark though, can be spot all around. They are so dark, almost black, that most of the green is hidden away. Vines grow nearby the road, grabbing onto slender trees that hardly can support the weight. Petrified by time, bushes line the walkway, forever frozen in their current state. ~ 0 3153921 3 0 0 0 D0 The Footpath~ ~ 0 -1 1632 0 D3 The Footpath~ ~ 0 -1 1634 0 S #1634 Path Surrounding the Swamp~ Amazing. The road surrounding the swamp seems much shorter than the swamp itself. Such a thing is impossible in reality, but with magic, it's very possible. Droplets of midnight dew trickles from leaves of dying trees, and down to puddles below. There never seem to be any light around, just the eternal darkness that bounds everything within this place. How the inhabitants could survive in such an ordeal is beyond anyone's guess. Yet despite all of this darkness, the road is incredibly tidy and well-groomed. There hardly are any pebbles of even the smallest grain on the road, just the smooth dirt pounding softly with each step you take. The road curves slightly to the east, and continues on. ~ 0 3153921 3 0 0 0 D1 The Footpath ~ ~ 0 -1 1633 0 D3 The Footpath ~ ~ 0 -1 1635 0 S #1635 Path around the Swamp~ The road curves a little bit to the north, and it continues to the east. Even though the vegetation within this area is sparse, the rows of trees at each corner of the path are very densely stacked together. Shriveled trees clamped together, a sight yet to behold. Their twigs snap due to the pressure, slowly, but continous at each pressing second. Seem like those trees couldn't hold it any longer, and are likely to crumble down any second now. Yet stranger, the decrepited trees firm themselves, of course, with great strain, and no longer bent over like they once were. ~ 0 3153921 3 0 0 0 D1 The Footpath ~ ~ 0 -1 1634 0 D0 The Footpath~ ~ 0 -1 1640 0 S #1636 Path Surrounding the Swamp~ Devoid of light, and seemingly life. Whispers of willows as each freezing breeze billows by, reminding of untold tales. The area is so sad; rotting trees with sagging branches, and their dark leaves absorbing in all the available light. To make matters worse, the local inhabitants don't seem at all too cheerful about anything, not even the faint wailings coming from the swamp. However, only a gloomy place could expect something like this. No laughter, just ominous silence, and the impending dagger ripping out any adventurer's apart; the mind and its thoughts. ~ 0 3153921 3 0 0 0 D2 The Footpath ~ ~ 0 -1 1630 0 D0 The Footpath~ ~ 0 -1 1637 0 S #1637 Path Surrounding the Swamp~ At the corner of the footpath are towering trees that seem to hover over you, almost watching your every movement. Toward the west the path continues, and it slightly curves to the south. Such spectacle to the senses, nothing. Lack of smell, devoid of sight, no feeling of touch, silence of hearing. Yes, nothing in particular is interesting in this place. Except for the eternal darkness, and the soft wailings coming from the swamp of course. However, within this morbid place, the road seems to be in excellent condition. Not even a grain of pebble, just smooth dirt pushing against your footwear. Strangely enough, even with all this ominous atmosphere, there's a sense of tranquility floating around. It seems as if everyone within the area know just what to do, and expects no harm from it. ~ 0 3153921 3 0 0 0 D2 The Footpath ~ ~ 0 -1 1636 0 D3 The Footpath~ ~ 0 -1 1638 0 S #1638 Path Surrounding the Swamp~ Continuing east and west, the footpath lies. Nothing in obstruction, just clear pathway for decent walking. No stray animals sniffing around, none of that threatening mood one is forced to face in the swamp. Sure, the trees sometimes sway to the faint rhymth of the breeze and create nostalgic longings of comfort and shelter, but safety still exists. Weirder than most threatening atmosphere, the inhabitants of the area seem to be quite shy and friendly. Once or twice twitching their heads forth from the bushes, and revealing glowing red eyes in the dark. ~ 0 3153921 3 0 0 0 D1 The Footpath~ ~ 0 -1 1637 0 D3 The Footpath~ ~ 0 -1 1639 0 S #1639 Path around the Swamp~ This is more of the same ol' dirt road. Nothing interesting, nothing at all. The rows of trees continue to form a crooked circle around the footpath, restricting passage. However, this doesn't seem to stop the local inhabitants from venturing around. It's amazing that they could move with such ease, no sounds heard, within this darkened place. By the glowing lights by the far side of the swamp, one could see packs of wolves, running wildly along the sleeping swamp. Up on the trees, flocks of owls descend from above, gliding with abandonment, almost like hawks. Pattering of feet echo lightly as hundreds of rats run for cover from the owls and hawks in the dark sky. These animals seem attuned with each other, for they seem more than just regular animals. Their hunting methods, the wolves, much like that of men in search of prey. The scurrying of rats, perhaps patterned after tunneling of dwarves. ~ 0 3153921 3 0 0 0 D1 The Footpath ~ ~ 0 -1 1638 0 D2 The Footpath~ ~ 0 -1 1640 0 S #1640 End of the Path~ The path goes on in a north south direction, but toward the east, a spectre of dim light can be seen. Might be your ticket out of here. Concealing within the trees, the door seems oblivious to the untrained eyes, but not to an adventurer's eyes. Dark slithering vines cover the knob of the wooden door, however, it seems to be rotting away with time. A good kick might just bust it wide open. Upon this very spot, all attention concentrate upon you. The faint wailing stops, replaced by the intensified glowing stares from afar, above, and under. Perhaps it's wise to get out of here... ~ 0 3153921 3 0 0 0 D0 The Footpath ~ ~ 0 -1 1639 0 D2 The Footpath ~ ~ 0 -1 1635 0 D1 A Fork in the Road ~ ~ 1 -1 1602 0 S #1641 Dark Shrubs~ The trees surrounding this area seem very dense, and closely knitted together, as if to protect something. Swaying slightly with the breeze, the trees, however, revealed a dim light ahead. Vines upon layers of vines limit your movement. Even in the darkness, maggots manage to make themselves seen, glowing dimly in the dark. They are just huge, fattened on decaying animals within this place. Branches of vines just seem to be everywhere, in your face, and some wrap themselves around your waist. They seem almost...alive... ~ 0 3153925 3 0 0 0 D3 End of the Swamp ~ shrub~ 1059 -1 1629 0 D0 A Cottage's Front Door ~ vines~ 1057 -1 1642 0 S #1642 A Cottage's Front Door~ There's life within this swamp after all, as evident by the door you're standing next to. The warmth of the candlelight from within can be felt all around. The vines make a natural barrier as to block out most of the light, perhaps repelling adventurers from this place. From outside, the cottage looks small and comfortable. The cottage is just barely higher than your head. Its inhabitant must be one of small stature. Visible through the low florescent windows are a warm fireplace, large paintings on the wall, and doors from within. The setting of the place looks comforting enough, and not a bad idea at all, considering that much needed rest after wading through the swamp. Maybe you should come in, but then again, it's impolite to intrude upon's someone else property without proper invitation. ~ 0 3153921 3 0 0 0 D2 Dark Shrubs ~ vines~ 1057 -1 1641 0 D0 Within the Cottage ~ front door~ 1025 -1 1643 0 S #1643 Within the Cottage~ Things looks even better within this cottage. A comforting warmth radiates forth from the fireplace to the north, and you could almost feel the heat penetrating your cold skin. Brightly lit candles on the wall provide the necessary light for you to even discern more of the area. On both sides of you are open rooms, and they seem to be empty, at the moment. Utter silence, no sound at all. Even the wailings from the swamp are filtered out, leaving nothing except for the rapid beating of your heart. ~ 0 3153928 0 0 0 0 D2 A Cottage's Front Door ~ front door~ 1025 -1 1642 0 D1 A Large Living Room ~ ~ 0 -1 1653 0 D3 A Small Bedroom ~ ~ 0 -1 1652 0 D0 Source of the Warmth ~ ~ 0 -1 1644 0 S #1644 Source of the Warmth~ Shadows of light dance on the ceiling, creating spectacular visions of flames. The burning logs within the fireplace keep on burning nonstop. However, there's something strange with the fireplace, for it seems to be much smaller than the regular ones, yet still able to produce a tremendous amount of heat. The orange light flickers off and on from the flame, almost alive. There's something unsettling about this place, judging from your natural instinct. Yet, despite all of these oddities, this truly is a serene place. No sounds, except for the quiet crackling of the burning wood, can be heard. A perfect place to get some rest after all those adventures. ~ 0 6300680 0 0 0 0 D2 Within the Cottage ~ ~ 0 -1 1643 0 D5 Hall Of Repose ~ secret~ 1 -1 1646 0 S #1645 Spikes and Chains~ Within seconds entering this room, you suddenly realize you just made a huge mistake. No platform underneath to support your stance, adding to the fact that the floor below is filled with standing sabres and knives, equals your ultimate DEMISE. Even the walls of the room are layered with various instruments of death, such as the spiked ball and chains, spiked coffins, not to mention the exotic executioner's block. The knives beneath pIERced through your heart... ~ 0 7 0 0 0 0 D3 Hall of Repose ~ ~ 0 -1 1646 0 S #1646 Hall of Repose~ You stumble from above into this secret chamber beneath the cottage. A hall leading in a north-south direction leads to various destinations. Dimly lit candlelight hanging on the wall provides decent light for you to get by, however, without your light source, you wouldn't be able to see anything at all. Like all underground tunnel, this hallway has very little air to it, and very narrow. Yet the walls are smooth, and the floor underneath, like the pathway around the swamp, is free of rocks. ~ 0 3153928 0 0 0 0 D1 Spikes & Chains ~ ~ 0 -1 1645 0 D3 Small Pantry ~ ~ 0 -1 1648 0 D2 Hall of Repose ~ ~ 0 -1 1647 0 S #1647 Hall of Repose~ The hall continues toward the north, with doors leading east and west from here. Candlelight hanging on the ceiling provides just enough light to shine throughout this room. The incredibly low ceiling suggests that whoever dwells here is one of small stature. However, the hallway is extremely neat, free of rubbles and dirt that usually can be found in underground tunnels. Smooth as mink, the walls present quite a spectacle to the eyes. Embedded within them are glittering diamonds of various sizes and shapes. Strangely enough, they can't be removed; perhaps just to be gazed upon. ~ 0 3153929 0 0 0 0 D1 Messy Creation ~ ~ 0 -1 1649 0 D3 Altar of the Archmage ~ ~ 0 -1 1650 0 D0 Hall of Repose ~ ~ 0 -1 1646 0 S #1648 Small Pantry~ Neatly stacked upon the shelves are salted and dried meat of animals. Strangely enough, none of the meat seem to be coming from the area's inhabitants, but from an outside source. Freshness in question, not even a sign of mold nor rot. Waft of aroma arises from the bread, playing a game of cat and mouse with your scent of smell. Near the corner of the room are bundles of grain, and some rats. However, these rats feed not from the grain from the bundles, but from the bowls of food put there. There seems to be an understanding between the cottage's inhabitant and the animals living here. ~ 0 3153928 0 0 0 0 D1 Hall of Repose ~ ~ 0 -1 1646 0 S #1649 Messy Creation~ My...My...Such a messy place, pandemonium otherwise. Potions and various pills scatter all over the room. Shattered vials and potions look dangerous enough to cut your skin. The walls are painted to a multicolor appearance due to the spills of colored vials and potions. A glowing greenish water forms puddles in various places within the room. The source of pandemonium seems to be coming from two very hyperactive creature inhabiting the room. ~ 0 3153928 0 0 0 0 D3 Hall of Repose ~ ~ 0 -1 1647 0 S #1650 Altar of the Archmage~ Instruments of magic, including wands, staffs, and spellbooks, placed upon the high altar. A statue, one of the Archmage Thanatos, constructed of silver and gold. Oddly shaped, yet it still presents a spectacle to the eyes. High regards for the Master Wizard is obvious from this statue. A comfortable yet alarming sense of dread dawn upon the room, perhaps a presence unrevealing yet watching your every actions. Dark, ominous shadows from the the single burning flame lighting the room plays tricks with your mind. Even though unseen, a magical embracing aura can be felt all around. An orange light shines from above, pin-pointing down toward an X marked spot on the floor. ~ 0 3153928 0 0 0 0 D1 Hall of Repose ~ ~ 0 -1 1647 0 S #1651 Beneath the Altar~ Beneath the altar of Thanatos is a magical dormain of an elf. Magical contraptions cluttered this tiny room, limiting just enough space for just an individual to stand. Wondrous indeed despite its puny size, this room is one that bards would sing about in their songs. Like many other rooms within this cottage, it is darkly lit with ever burning candles. The candles themselves are fashioned to dragons' claws, which served as holders. Containers labeled "Eyes of Newt", "Red Dragon Claws" and the sort, needed for enchantments are all here. However lacking furniture, saved for a rather large table, this room is covered with pots, pans, potions, and shelves of books. The curious might find these books useful, for they seem to contain spells long thought just legends. ~ 0 3153932 0 0 0 0 E books shelf shelves book~ ================ * \ - - - - - - \ * *\ - - - - - - \ * *|=============| * *| | * *| Death Touch | * *| & | * *| Simple | * *| SpellCasting| * *| | * *| | * | By: | *| Kamir Rimak| * * * * * * * ~ S #1652 A Small Bedroom~ Quite small, yet very comfortable. A lamp nearby the bed provides some light upon this place. Hard baked earth underneath makes for uncomfortable walking or standing. The walls are plain, and undecorated, save for some paintings. The bed of furs and feathers seem to be very comfortable, and the built-in fireplace on the southern wall near the windows provide some heat. The only attraction this room could offer are the windows, overlooking the whole swamp. ~ 0 3153928 0 0 0 0 D1 Within the Cottage ~ ~ 0 -1 1643 0 S #1653 A Large Living Room~ Hard leather couches form a circle around the room. They are in uniform with each other, and look very expensive. A chandelier overhead lit with candles provide the room with light. Fur rugs line the floors, looking so brand new that you wonder if they ever were stepped on. Not a sign of dust, nor anything dirty. A glass cabinet toward the corner contains what seems to be bottles of spirits. Unfortunately, a strange looking lock of some sort has been placed upon its doors. Shelves of books line the wall, each volume neatly stacked by their categories. The shape of this huge livingroom is that of a square, and at each corner, there's a marble pedestal supporting the ceiling, which is oval shaped. Paintings of a snow-capped mountain in the background, fronted by an odd looking man, is one of many eye-popping spectacles within this room. ~ 0 8 0 0 0 0 D3 Within the Cottage ~ ~ 0 -1 1643 0 S #1654 Over the Cliff~ Oh....Great...Now you're standing in the air. Hmm....I wonder if you could fly, and even if you could, the cold draft from above acting as a huge magnet is pulling you down. Deceived by the light, perhaps giving new meanings to the phrase "walk toward the light." Such sad sorrow that an adventurer like yeself had to die in such an indignified manner, but let's this be a lesson: Be careful where you walk (or fly) to. You're F a l l i n g D o w n and S m a s h e d into the rocks beneath. Dying a horrible death :) ~ 0 2 3 0 0 0 D3 A Fork in the Road ~ ~ 0 -1 1602 0 S #1655 The Dark Forest~ The forest here is truly dark, fitting its name the Dark Forest. The huge fir trees with their huge branches and leaves, act as natural canopies, filtering out all the light. Thick and hideous-looking, these trees are not of natural breed. No sunlight upon to feed themselves, these trees have taken a liking to drawing the breath from the air as their main source of food. No wonder there seems to be a shortage of oxygen within this place. Above the treetops, huge webs, much bigger than those of regular spiders, hang. Worse yet, howlings of wolves, and the occasional beatings of wings made this a truly terrifying forest. ~ 0 3416065 3 0 0 0 D0 A Fork in the Road ~ ~ 0 -1 1602 0 D3 The Dark Forest ~ ~ 0 -1 1656 0 D2 Exit description ~ ~ 0 0 1821 0 D1 Exit description ~ ~ 0 0 1822 0 S #1656 The Dark Forest~ The sheer darkness of the forest single-handedly is responsible for the growing dread and fear within you. Slight breeze carries with it faint howlings in the distant. Snapping twigs, one, two, three, increasing at every second. Even the huge trees, whose barks are at least 50 yards in perimeter, seem to speak of unspeakable terror within the forest in their ancient tongues. Webs of enormous proportion spread themselves plainly on the forest trail, blocking almost every exit. Stuck on them are remains of some animals, much bigger than those of normal humans. On the ground, even in this darkness, droplets of stained blood can be seen. Looking closely, you could see, yes, no...this can't be...a torn off finger nail... ~ 0 3416065 3 0 0 0 D1 The Dark Forest ~ ~ 0 -1 1655 0 D2 The Dark Forest ~ ~ 0 -1 1657 0 D0 Exit description ~ ~ 0 0 1825 0 D3 Exit description ~ ~ 0 0 1824 0 > entry_prog 45~ mpecho Faintly heard cries in the distant echo throughout the forest...~ | S #1657 The Dark Forest~ Wingless flutters, utterless laughter, bounding the forest in a swift calmness of the winds. Rapid beatings of feet, yet much more vocal, shockwaved across the forest, sending unsettled dust billowing through the air. What animal would possess such a mighty walk, to be able to echo its movements throughout the forest? Huge blankets of webs spin and wrap themselves above the branches of the trees, and some are even on the trail you're following right now. Dew forming on leaves from the canopies above drip down on your head, clanking as they hit your headwear. No matter how frightening, this sudden interruption of the dew reminds you of the forest's beauty. Its ancient trees are undoubtedly the oldest in all the realms, judging from their sizes. The huge branches could protect all underneath, even in the most violent of thunderstorms. The natural inhabitants, no matter how fearsome, are still just animals driven to survival. ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1656 0 D1 The Dark Forest ~ ~ 0 -1 1658 0 D2 Exit description ~ ~ 0 0 1824 0 D3 Exit description ~ ~ 0 0 1822 0 > entry_prog 50~ mpecho Trembling shockwaves echo throughout the forest...~ | S #1658 The Dark Forest~ Darkness bounds everything, and anything within this forest. Gigantic webs blanket the branches, and some even on the ground. Dark spots, unrecognizable in the darkness, can be discerned in these webs. Not even a ray of light can escape the canopy overhead, which seems like miles away. Big and ancient as they are, these trees in the darkness can be pretty fearsome in their appearances alone. Twisting branches, mangled barks, just to mention a few, relive encounters with horrors long past. However, the trees seem to be the least of worries, for there are quite some lifely inhabitants within the forest. Pattering of feet, soft howlings in the distance, and flutters of wings, indicate that nocturnal animals within this forest are out for the hunt. But hunt what, or who? ~ 0 3416065 3 0 0 0 D3 The Dark Forest ~ ~ 0 -1 1657 0 D2 The Dark Forest ~ ~ 0 -1 1659 0 D0 Exit description ~ ~ 0 0 1821 0 D1 Exit description ~ ~ 0 0 1822 0 S #1659 The Dark Forest~ Continuing darkness surrounds all. Perhaps just a small forest, the darkness makes this place seems much bigger than it is. Trembles of feet on the ground indicate that something is on the move, to where is the question. Columns of huge webs surround the tree branches, and even some are spreaded ground level. Rugged terrain makes a walk within this forest much more burdensome than others. Loose rocks, and even huge boulders, block sometimes what seem to be trails. Whether they are intentional or not, no one can really tells. Huge tree trunks are constantly in your face, almost like they are blocking your way. Growing closely together, these trees have create a natural 'house' from harm for the inhabitants beneath. ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1658 0 D3 The Dark Forest ~ ~ 0 -1 1660 0 D1 Exit description ~ ~ 0 0 1823 0 D2 Exit description ~ ~ 0 0 1824 0 S #1660 The Dark Forest~ Everywhere, darkness bounds. Associated with darkness, conjuring images of fearsome characters beginning to pop in your head. Tricks of the dark, or are they omens of things to come? Almost trip over a huge rock, conveniently placed on the side of yet another trail, you retain your balance. Blankets of webs cover the branches under the forest canopy, and some are placed spread-out ground level. Ahead, more trails can be spot, even in this darkness, thanks to your light. Nonstop howlings and pattering of feet get louder and louder each counting seconds. What could be making those horrifying sounds? ~ 0 3416065 3 0 0 0 D1 The Dark Forest ~ ~ 0 -1 1659 0 D2 The Dark Forest ~ ~ 0 -1 1661 0 D0 Exit description ~ ~ 0 0 1825 0 D3 Exit description ~ ~ 0 0 1821 0 > rand_prog 35~ mpecho Patters of feet get louder...Louder...LOuder...LOUder...LOUDer... ~ | S #1661 The Dark Forest~ The realization that you're not alone in this forest suddenly dawns upon you. There are natural inhabitants within this accursed forest after all, those bats, wolves, and stranger beasts. Darkness abound, nothing helps in terms of visuals for you. Perhaps these trees could help, so big and wide, perfect hiding places for you. The huge columns of webs that surround the forest doesn't help either; they seem to be blocking your way in every direction. The invisible daggers pierced through your heart: your thoughts and mind. Thump...Thump...It draws closer at each heartbeat. ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1660 0 D3 Edge of the Forest ~ ~ 0 -1 1674 0 D1 Exit description ~ ~ 0 0 1821 0 D2 Exit description ~ ~ 0 0 1822 0 S #1662 Descending the Valley~ The rugged terrain of the hills make it quite a task just keeping yourself in motion. Constant fear of falling over flashes across your mind. Loose rocks fall tumbling down the hill with each step you take. Grabbing onto rocks while lowering yourself down the hill can be quite dangerous since they could give way any minute. No shrubs nor trees to grab on, just the barren and rocky side of this steep hill. Down below, drops seem even more threatening, judging by their depth. ~ 0 3153921 4 0 0 0 D5 Descending the Valley ~ ~ 0 -1 1663 0 > entry_prog 25~ mea $n You loose your footing, almost falling down to your death mea $n splattered on the jagged rocks below. mpdamage $n 55~ | S #1663 Descending the Valley~ Your descend down the valley is not as easy as it seems. Pebbles of rocks from above keep falling down on your head, and if you try to look up, they get in your eyes. Even more burdensome are the equipment being carried with you; they seem to weigh a ton. The valley below is covered in perpetual darkness, with a dark cloud hanging over it. Looking about, there's another place, though as dark as the valley itself, on the western edge, lingers and seem to be quite lively. Just below you is a huge boulder protruding out from the hill, and a trail around it toward the east can be seen. ~ 0 3153921 4 0 0 0 D1 A Sharp Turn ~ ~ 0 -1 1664 0 S #1664 A Sharp Turn~ Curving around the huge boulder that protrudes from the hillside is dangerous enough as it is. Sloping toward the east are even more boulders, of which you can't really make out. The ground is not as steep as the slopes above, but steep nonetheless. Downward from here the steep hill continue toward the valley below. Surging fog suddenly slithers down the hillside from the dark forest above, obscurring your vision. Perhaps it's wise to be extra careful from now on. ~ 0 3153921 4 0 0 0 D5 Descending the Valley ~ ~ 0 -1 1665 0 D1 Jagged Rocks ~ ~ 0 -1 1666 0 > entry_prog 25~ if dex($n) < 15 mea $n As you slowly maneuvers yourself around the huge boulder, your footing mea $n slip, and you find yourself careening toward the east with momentum. mpforce $n e endif ~ | S #1665 Descending the Valley~ The fog above keeps rolling down the hillside, making it very dangerous for you to travel down. The surrounding darkness that haunts the valley below creeps its way toward the hills, contributing to your troubles. Small pieces of jagged rocks hurl down from above, loosed from their crevaces. Darkening sky indicates sign of rain, but you can't really tell since most of this place are already dark enough. It looks like you got just a short way to go, and a small trail can be barely visible down in the distance. ~ 0 3153921 4 0 0 0 D5 Descending the Valley ~ ~ 0 -1 1667 0 S #1666 Jagged Rocks~ You stumble from the sharp turn and into a deep drop, splattering your guts down on the rocks below. What a way to go...Tasting the bittersweet scent of death, not by natural or by something living, but the exhiliration of jumping to your ultimate demise, the thrill of it, is worth a thousand deaths. It seems all a blur, quite harmless to say the least, and not a tingle of pain can be felt. Your guts S/p\E/w out on the rocks, oozing out the day's meal!! ~ 0 2 4 0 0 0 D3 A Sharp Turn ~ ~ 0 -1 1664 0 S #1667 Descending the Valley~ It looks like there's going to be no more hill to climb down, and the ground is getting to be quite even. Breathing a sign of relief, you began to examine the area. Rolling fog from above pours down the hillside and into the valley. Upward, the climb seems to be quite steep, and jagged rocks falling down now and then. Flashing lights to your east further south give the impression that there's life down here after all. ~ 0 3153921 4 0 0 0 D2 Uneven Grounds ~ ~ 0 -1 1668 0 S #1668 Uneven Grounds~ The trail down the valley begins toward the west. Strange howls can be heard in the distance, not of animals, but unholy nonetheless. Shrubs can be spot sprouting around the trail, frail looking, but living. High above up in the Dark Forest, the nocturnal hunting ritual begins anew. Howlings of its dark inhabitants echo throughout the valley, and in response, the town below gives a strange howl of its own. Maybe it's the wind, but one can never be too sure. ~ 0 3153921 4 0 0 0 D3 An Ancient Trail ~ ~ 0 -1 1669 0 S #1669 An Ancient Trail~ A barely visible footpath serves as the trail downward the valley. By the look of it, this valley is not particularly popular in all respect. Dark clouds, ever present, hang over the valley and its surrounding areas. Nowhere are signs of life, nothing but the darkness and silence bounding all things. There seems to be another trail toward the west, marked by a slender grassless line. Rising fog, mixed with mist, cover the pathway, and you can't really see anything. Southward, the trail continues toward the town in the valley. ~ 0 3153921 4 0 0 0 D1 Uneven Grounds ~ ~ 0 -1 1668 0 D2 Following the Trail ~ ~ 0 -1 1670 0 D3 Darkened Footpath ~ ~ 0 -1 1675 0 S #1670 Following the Trail~ You continue on the trail southward the valley. Ascending fog blocks most of the pathway, just leaving enough visuals for you to see just about several paces ahead. Shriveling shrubs of dark hues line the pathway. Some of them almost seem to struggle on for dear life, however, without any sunlight, this could prove to be impossible. A damp cold chill floats from down below, seeping into your clothing. The trail continues toward the south. ~ 0 1 2 0 0 0 D0 An Ancient Trail ~ ~ 0 -1 1669 0 D2 Following the Trail ~ ~ 0 -1 1671 0 S #1671 Following the Trail~ The air, shivers with an eerie chill, and the rolling fog, creates strange illusions. Apparition like in appearance, these illusions come out of nowhere and appear right in your face. As you attempt to touch them, disolving with the mist, and slowly disperse into thin air. Shuddering these thoughts, you continue on. The valley seems to be much closer than before, appearing right before you just several paces ahead. Its grand wall of stone and marble stands mightily in the darkness, and you see nothing more. ~ 0 1 2 0 0 0 D0 Following the Trail ~ ~ 0 -1 1670 0 D1 End of the Trail ~ ~ 0 -1 1672 0 S #1672 End of the Trail~ Abruptly, the trail ends here. Wild grass, most of them brown due to lack of sunlight, seems to be flourishing quite well in this area. Toward the west is the front gate, and in front of you, is the stone wall surrounding the town. No light can be seen from within, not even a glimmer. A dark cloud hangs over the town, and from within, you hear soft murmurs, quite inhuman. An eerie chill courses its way from above the hills, penetrating your skin. ~ 0 1 2 0 0 0 D3 Following the Trail ~ ~ 0 -1 1671 0 D2 The Front Gate ~ ~ 0 -1 1673 0 S #1673 The Front Gate~ You stand before the front gate into the town. Made of oak wood and iron boundings, this gate seems not at all that strong. Strangely, loud pounding from within doesn't even faze the door's position; this door must be magic. Peeking in, the town seems to be in constant peace, no noise, except for soft murmurs, can be heard. The streets are a mess; debris, some of them red as blood, splatters the walkways. What could possibly happen in their? Nothing of interest catches your eyes, except for the guard who's constantly standing here, guarding the gate. ~ 0 1 2 0 0 0 D0 End of the Trail ~ ~ 0 -1 1672 0 D2 Within Dugarz ~ front gate~ 1057 -1 1707 0 S #1674 Edge of the Forest~ Alas, the total darkness of the forest is behind you, upon your discovery of its edge. You're on top of a hill, a very high hill indeed. From the top, you could make out a town of some sort down below in the valley, however, covered in darkness. Down below, a scraggly trail can barely be made out. Jagged peaks look dangerous enough to kill, protruding from the sides of the descend. It looks like a long way down, and could present a challenge because of the steep valley. Toward your east the Dark Forest lumbers, with its mysteries and terrors. ~ 0 5 3 0 0 0 D1 The Dark Forest ~ ~ 0 -1 1661 0 D2 Descending the Valley ~ ~ 0 -1 1662 0 S #1675 Darkened Footpath~ Visions of death flashes before your eye, tricks of the dark. Lining on both sides of the pathway are withered trees, an ancient breed long uncare for. Besides these trees, no signs of life can be seen. The pathway seems old and muddy, from the falling dew of winter. And from the look of things, it hasn't been used in a long time. The darkness is at its purest around this area, so dark that you barely can spot your hands. Toward the east the dark pathway continues... ~ 0 1 2 0 0 0 D1 An Ancient Trail ~ ~ 0 -1 1669 0 D3 Darkened Footpath ~ ~ 0 -1 1676 0 S #1676 Darkened Footpath~ The pathway ends here, curving toward the south. Even in this darkness, you can make out a huge iron banner curving over a double door, an area surrounding by a stone wall. The fog around that area is extremely dense, and you see no more. Looking around, nothing of interest catches your attention. The ever-present mist flutters in the air, and small droplets of dew descend from above. No vegetation, except for some withered trees, can be seen. These trees line the pathway. ~ 0 1 2 0 0 0 D1 Darkened Footpath ~ ~ 0 -1 1675 0 D2 Entrance to the Graveyard ~ ~ 0 -1 1677 0 S #1677 Entrance to the Graveyard~ A huge iron banner hangs above you, with inscriptions on it. The double door flings open upon your entrance, what a weird place. Encrusted with stones, the iron double door looks sturdy and heavy enough, so it's not the wind. Stone wall, layered with barbed wire on top, fences the whole area from your view. The only thing to do is go inside and take a look. Ghostly whispers from within seem inviting. Besides the double door, you can make out a small sign by the bushes. ~ 0 5 2 0 0 0 D0 Darkened Footpath ~ ~ 0 -1 1676 0 D2 Pathway between the graveyard ~ ~ 0 -1 1678 0 E sign credits~ This portion of Village of the Damned is heavily based on Eldaera's Unholy Grounds. Thanks for the great descriptions :) ~ E iron banner~ A closer look reveals a sign in ancient tongues. However, you can slightly make out the meaning... MAY THE SOULS REST IN PEACE... ~ S #1678 Pathway Between the Graveyard~ Ahh...So this must be the graveyard. The stench of death, rotting with the fog, assails your senses. Freakish wailings of the wind, howls its way throughout the graveyard. Echoing faint cries of agony, perhaps just a trick of the wind, but one can not be sure. Rustling leaves, billows high up in the air, then settle down on the graves. Fences of solid iron barricade two sides of the walkway, leading straight toward the south. On both sides of you, there seem to be two separate cemetaries. Soft pattering of feet from within, ghostly it seems, can be heard. ~ 0 5 2 0 0 0 D0 Entrance to the Graveyard ~ ~ 0 -1 1677 0 D2 Pathway Between the Graveyard ~ ~ 0 -1 1679 0 D3 The Pet Cemetary ~ ~ 0 -1 1683 0 D1 Civil Cemetary ~ ~ 0 -1 1694 0 S #1679 Pathway Between the Graveyard~ Animalish wailings can be heard toward your west, while quiet rumbling and digging can be heard toward the east. The darkened skies give omens of things to come, and things that exist within this place. Paved with grained stone, the pathway between the two graveyards is extremely neat and tidy, devoid of wild grass and other plants. It also could be that no such vegetation could grow within this place. ~ 0 5 2 0 0 0 D0 athway Between the Graveyard ~ ~ 0 -1 1678 0 D2 Pathway Between the Graveyard ~ ~ 0 -1 1680 0 S #1680 Pathway Between the Graveyard~ A strange shiver penetrates your skin, and touches your very bones. It's not the cold, for the wind rarely picks up around here, but the perpetual darkness that bounds all. Such luck that the iron fence separating the two graveyards is in place, else, much worse monstrosities could appear at any moment. Forged of bronze and steel, ghastly statues of the Gods, whose purposes were to protect the living from the dead, topple over each other. Twisted and deformed by time and the darkness, their powers aren't of much use here. ~ 0 5 2 0 0 0 D0 Pathway Between the Graveyard ~ ~ 0 -1 1679 0 D2 Pathway Between the Graveyard ~ ~ 0 -1 1681 0 S #1681 Pathway Between the Graveyard~ Overgrown vines wrap themselves around the iron fences, and some are already on the pathway you're on. Lichens and moss of all sorts, pitch dark through lack of sunlight, still manage to flourish. Regurgitating noises can be heard from within both sides of the graveyard as patches of thick fog roll into the cemetary. Settling comfortably on the ground, and fill up deep holes that are otherwise visible. You almost stumble on a huge rock as a result, which is covered by the fog. ~ 0 5 2 0 0 0 D0 Pathway Between the Graveyard ~ ~ 0 -1 1680 0 D2 Pathway Between the Graveyard ~ ~ 0 -1 1682 0 S #1682 Pathway Between the Graveyard~ Looking ahead, you see no more of the pathway. Stopped by a wall of solid stone, there's no way out of here except to turn back. The fog, increasing at every moment, blankets the ground as well as the air. Moving around, you almost slide into a small hole of some sort, and regain your balance just in time. Perhaps this is one digged by scavengers in search of treasures or something. Weird, you could almost hear a twig or two snap. Maybe there's someone or something within this graveyard after all.... ~ 0 5 2 0 0 0 D0 Pathway Between the Graveyard ~ ~ 0 -1 1681 0 S #1683 The Pet Cemetary~ Stone statues of animals, big and small, form a circle around a tree growing here. There's an eerie silence about as you enter, and even in this darkness, you can see shadows darting off in the distance. The rising fog obscurs much of the cemetary, but from the statues, you know that this part of the graveyard is reserved for deceased pets. Mossy stones upon the ground, lined with marble, suggest that this cemetary was once a glorious place of greenery. ~ 0 8193 2 0 0 0 D1 Pathway Between the Graveyard ~ ~ 0 -1 1678 0 D2 Man's Best Friend ~ ~ 0 -1 1684 0 D3 Open Coffin ~ ~ 0 -1 1687 0 S #1684 Man's Best Friend~ A single headstone with the engravings "THOK, May You Find Peace in Heaven" bends over a grave. It's a bit hard to find heaven among this accursed place, more like hellish. The rolling fog slowly settles over the grave, and only sparsely grown plants can be visible. Like much of the other ones, this grave is overgrown with dark vines beyond recognition. However, you still can make out a huge gaping hole in the center of the grave, probably dug up a long time ago. Chiseled marks, scratched upon the headstone, give evidence that the grave was violated by corpse scavengers, but most likely graverobbers. Who would do such a thing like this and not let the dead rest in peace? ~ 0 8193 2 0 0 0 D0 The Pet Cemetary ~ ~ 0 -1 1683 0 D3 An Exhumed Grave ~ ~ 0 -1 1685 0 S #1685 An Exhumed Grave~ A pointy skull, browned with dirt, lies crushed beyond recognition on the ground in front of a toppling headstone. An uneasy sensation fills your stomach, as stench from the opened grave reaches your noise. Molds grow wildly on the tombstone, hidding what seems to be engravings upon it. Maggots and beetles of enormous sizes crawl quickly from the skull, feeding from its decaying flesh. Signs of gnawing suggest that perhaps wild wolves had salvaged what's left of this grave, mealing upon the corpse, leaving behind only the rotting bones and flesh, which were too meager to be eaten. The thick air causes you to struggle for each breath while examining the cracked heastone before you. The skeletal remains of the corpse lies strewn all around, with fragments of bones decaying with the mist. ~ 0 8193 2 0 0 0 D1 Man's Best Friend ~ ~ 0 -1 1684 0 D2 An Unknown Grave ~ ~ 0 -1 1686 0 S #1686 An Unknown Grave~ Edged in blood, the word "UNKNOWN" is engraved across a barren headstone. Devoid of decoration, nor information about the corpse, you wonder what could be in there. Such knowledge is difficult to obtain, for the ground is wet with dew, and the tombstone itself is overgrown with moss and lichens. Stagnant stench arises from the puddle of water next too the grave, making it very difficult for you to breathe. Splints of stones slowly crumble under the weight of the heavy lid, but strong enough not to crumble altogether. Somewhere in the distance, an owl hoots cries of warning. ~ 0 8193 2 0 0 0 D0 An Exhumed Grave ~ ~ 0 -1 1685 0 D1 Death of a Proud Beast ~ ~ 0 -1 1691 0 S #1687 Open Coffin~ Decaying skeletal remains within the grave shines brightly in the moonlight. Strange, the remains look as if they were licked cleaned to an ivory white... What could do such a thing? This question still fresh on your mind, you set out to examine the grave. The headstone reveals nothing about the corpse; the marked engravings are all covered in moss, growing in thick patches. The lid of the casket is wide open, almost with care that it was opened. Mounds of dirt on the sides seem unsuppressed, giving the impression that the grave was just dug up recently. ~ 0 8193 2 0 0 0 D1 The Pet Cemetary ~ ~ 0 -1 1683 0 D0 Burried Headstone ~ ~ 0 -1 1688 0 S #1688 Burried Headstone~ Reeling from the aura death surrounding this area, you hurry along, trying to get out of this accursed place. The mist thickens, darkened the whole area. Going along, you notice a rather large headstone halfly burried in the dirt, with all sorts of moss and lichens growing on it. The fog encircles the stone, creating an unholy aura, drawing you in. Cracked on its side and head, the stone present no clear markings on it. The grave next to the headstone peacefully rests, with no sign of being exhumed. This is one of the lucky graves within this cemetary. ~ 0 8193 2 0 0 0 D2 Open Coffin ~ ~ 0 -1 1687 0 D3 Fountain on the Grave ~ ~ 0 -1 1689 0 S #1689 Fountain on the Grave~ Drifting through the wind, sad and dejected, is a cry of a lone wolf. A tingle travels down your spine as you hear the its melancholy melodies. Tall brown weeds, dried by the lack of sunlight, grow wildly around a fountain of marble, almost blocking it from view. Dirt and grass, carried by the wind from neighboring plants into the fountain, decompose in the murky stagnant water that fills the waterbowl, adding an even more repugnant stench to this already unbearable odor. Protesting such smell, you quickly turn around, just in time to avoid the stench deadly effect. ~ 0 8193 2 0 0 0 D1 Burried Headstone ~ ~ 0 -1 1688 0 D2 Uneven Mounds of the Dead ~ ~ 0 -1 1690 0 S #1690 Uneven Mounds of the Dead~ Large mounds of dirt, protruding out of the earth, lie here uneven on the ground. What make these mounds, and for what purposes, you wonder. Instantly answer, crawling out of the mounds are pack of rats, almost running away from something. Yelping in fear, you back up, trip over a loose rock and fall backward, landing on your back. Looking around from this angle, you see several headstones, half burried in the earth. Like the the mounds, these headstones seem like a haven for rats. Herds of them, gorging out of graves after their meals of decayed flesh. ~ 0 8193 2 0 0 0 D0 Fountain on the Grave ~ ~ 0 -1 1689 0 D3 Burried Alive ~ ~ 0 -1 1692 0 S #1691 Death of a Proud Beast~ As you find your way among the ruins of the graveyard, you come across this incredible display of grave's decency. Gasping in surprise, you see before you a grave unblemished by chiseled marks, nor vines nor moss that deprave many other graves. Headstone clear as marble, and engraved upon it is the crest of an eagle, proudly perching upon a branch. Below, the name "Houk" is encrypted in black letterings. The grave itself is a mound of dirt, neatly protected by a running small fence of iron which repels rats. Strangely, it's almost if the grave is empty, a restlessness overcoming its containment. ~ 0 8193 2 0 0 0 D3 An Unknown Grave ~ ~ 0 -1 1686 0 S #1692 Burried Alive~ Looking around this accursed place, you see nothing but darkness. Far in the distance, mournful howls of a wolf echo throughout the area, overcoming you with alarm. Quickly turning around, you stop dead in your track, attention upon a single grave of dark hues. Ghastly, a single hand of bone protrude forth from the dirt, almost as if the corpse refuse to die. The headstone reveals nothing about the dead one here, but you have a feeling that this person wasn't really dead when burried. Whimsically, a single red rose is put between the boned fingers, make it appear as if the hand is actually clasping the rose tightly. Who would have such a sick sense of humor? ~ 0 8193 2 0 0 0 D1 Uneven Mounds of the Dead ~ ~ 0 -1 1690 0 D3 Fallen Headstone ~ ~ 0 -1 1693 0 S #1693 Fallen Headstone~ Tumbling through this accursed graveyard, you encounter quite a curious plot of burial. Fallen on its side, the headstone before you in completely covered in vines, yet its complexion still shines brightly in the moonlight. Summoning enough courage, you wipe away the vines, only to reveal moss and lichens growing wildly upon the stone. However, deep etchings on the headstone inform that the corpse was one of a hawk, layed to rest by its own through old age. Far away, mournful wailings of the wind, interwine with dejected howls of a wolf, send echoes across the graveyards, and truly create a frightening effect. ~ 0 8193 2 0 0 0 D1 Burried Alive ~ ~ 0 -1 1692 0 S #1694 Civil Cemetary~ Stumbling through the misty fog, you end up on one side of the graveyard. Statues of Gods, and mortals as well, forever placed in a protective circle on your left. Petrified, they seem, not of natural causes were these statues made. Above the fog, holy markings of the cross can be seen, as well as much elegant burial plots, give you the impression that the area is reserved for nobility. However, as the mist slowly retreats to its dark dormain, you notice unkempt graves, left open for rats to feast upon. Perhaps it's not as well kempt as the area seems to be. ~ 0 8193 2 0 0 0 D3 Pathway Between the Graveyard ~ ~ 0 -1 1678 0 D2 Grave of a Fallen Warrior ~ ~ 0 -1 1695 0 D1 A Nameless Grave ~ ~ 0 -1 1696 0 S #1695 Grave of a Fallen Warrior~ Terrifying howlings of a wolf send you scrambling for safety, as each heartbeat gets heavier and heavier at every second. Tumbling through the rolling fog, you almost trip over what seems to be a huge tomb of some sort. Looking sideway, a holy cross in the shape of a sword, still gleaming in the moonlight despite being covered in vines and moss. Scurrying out of the grave plots are maggots and insects of all sorts, perhaps full after their meals, and startle by your presence. Crossing shields and swords, forever engraved upon the tomb's lid, give the impression that the one who lay here was once of great glory and legends. The enormous tomb, of stone and steel framings, laid undisturbed by grave scavengers, for it is of huge proportions and would take a lot of effort to look through. ~ 0 8193 2 0 0 0 D0 Civil Cemetary ~ ~ 0 -1 1694 0 D1 Fallen Headstone ~ ~ 0 -1 1697 0 D2 Overgrown Mound ~ ~ 0 -1 1698 0 S #1696 Nameless Grave~ Hurrying along, you hear a twigs or two snap in the distance. Stop dead in your track, and nothing more can be heard. Looking about for signs of whatever is making the noise, you come across a simple looking tomb with a blank headstone. Like many other graves, this one is overgrown with vines, and moss. Black beetles, the size of your toes no less, scurry about, looking for fresh meat. No doubt, whoever burried here was dead a long time ago. However, the grave looks like it was recently dug up and reburried. Hmm...What could possibly happen here? ~ 0 8193 2 0 0 0 D3 Civil Cemetary ~ ~ 0 -1 1694 0 D2 Housing the Holy Cross ~ ~ 0 -1 1701 0 D1 Dark Vines ~ ~ 0 -1 1702 0 S #1697 Fallen Headstone~ The stench of death in the air is overbearing, mixed with dropping dews from the sky above create an unbearable effect. Seeking comfort and shelter, you quicken your pace, only to find yourself trip over a headstone laid fallen in the dirt. Quite sturdy looking slab of stone, this one seems to have survived a lot of ordeals, including the weather and ravages of rats. The grave besides it looks ancient, covered in thick vines and fungus. Engravings on the stone are covered in mud, and you see nothing more. ~ 0 8193 2 0 0 0 D3 Grave of a Fallen Warrior ~ ~ 0 -1 1695 0 D0 Death of a Maiden ~ ~ 0 -1 1699 0 S #1698 Overgrown Mound~ Staying as inconspicuous as possible, you quiet trod within this cemetary, trying not to make any sound as to wake its inhabitants. Dim spectres in the darkness hide the aura of death that surrounds this place. Rolling fog creeps into every crevaces within this graveyard, filling every holes that could be potential dangers. Fiendish laughter, much like that of hyenas, yet much more sinister, echoes throughout, silencing the mournful howlings of a wolf. Backing up from all this montrosity, you find yourself up on quite a big mound of dirt. Looking down, you see some liquid seeping beneath. A closer look reveals that it's blood, quite fresh actually. The quite glossy looking headstone suggests that whoever here was burried quite recently. ~ 0 6299649 2 0 0 0 D0 Grave of a Fallen Warrior ~ ~ 0 -1 1695 0 S #1699 Death of a Maiden~ Mournful howlings of a wolf continues, randomly interrupted by sinister laughter that echoes throughout the graveyard. Billowing in the air is the misty fog, which surrounds and covers almost everything within this graveyard, not to mention obstructing your vision. Searching for direction, you suddenly comes across a beautiful grave in all respect. Fresh roses, still carry with them sweet fragrances, lay in a dozen besides the headstone. Encrusted upon the tombstone, which is above the earth and made of stone, are things of delicacies. Etched in red paint are flowers, multitudes of them, and prancing ponies. Running your hand over the lid, you discover a smooth texture, and glide your fingers across the top portion. Looking about, you begin to make out the letterings upon the headstone, which has a picture of lovely maiden. ~ 0 8193 2 0 0 0 D2 Fallen Headstone ~ ~ 0 -1 1697 0 D1 Grave of the Accursed ~ ~ 0 -1 1700 0 E headstone~ The headstone features a lovely painting of a maiden, etched in stone. Below the picture, you manage to make out some letterings... Isabella Lislk Born on the 8th Year of Our Lord Deceased on the 25th Year of Our Lord May her soul rest in Peace ~ S #1700 Grave of the Accursed~ Truly frightening wailings from afar, resulting in a shiver running down your spine. Semi-translucent shadows within the darkness play tricks on your mind, summoning forth demons of undescribable terror. Then it gets closer, the wailings, and louder, and when you can't stand it anymore, it stops. All around, patches of fog blurs your vision, and cover the ground underneath, hiding dangerous potential potholes. Overgrown vines, some as huge as your arms, litter the pathway, playing a game of cat and mouse with your legs. Walking along, you trip over a huge dangling vine, partially blocked from vision by the fog. Packing your bearings, you see ahead quite a grostesge grave, covered by bones and guarded by scavenging rats. ~ 0 8193 2 0 0 0 D3 Death of a Maiden ~ ~ 0 -1 1699 0 > entry_prog 50~ mpforce $n , raves like a crazy lunatic. mea $n $n raves like a crazy lunatic.~ | S #1701 Housing the Holy Cross~ Remembrance of its former glory, a small chapel of some sort lays in front of you. Of stone and wood, this chapel no longer can even support itself, thus crumbling in the fog. However, shining brightly even in this darkened mist, a Holy Cross reflects a dim flicker of hope to adventurers within this graveyard. Glowing with a holy light, the cross seems to repel all the unholiness within the graveyard, protecting whoever seek it. Unfortunately, the cross itself is situated atop the chapel, which is crumbling, and at any given moment, the cross itself will fall and topple over. ~ 0 3154949 2 0 0 0 D0 Nameless Grave ~ ~ 0 -1 1696 0 D1 Grounds of the Dead ~ ~ 0 -1 1703 0 S #1702 Dark Vines~ The trail of vines continue, with huge tendrils grabbing your legs every step of the way. Dangling above your head, these vines house insects, bugs, and maggots, which occasionally drop on your head unexpectedly. Arching over a rather big tree, these vines seem to have a life of their own, watching your every action. Branches of the tree lay twisted like skeletal remains upon the graves, perhaps sending warnings to whoever foolish enough to stay around. Twigs and small splinters of vines lay scattered over the ground, resulting in soft crackles as you walk. ~ 0 8193 2 0 0 0 D3 Nameless Grave ~ ~ 0 -1 1696 0 S #1703 Grounds of the Dead~ A barren plot of land that you're standing on presents no special attractions. All around you, the fog covers most of the ground, hiding unknown dangers underneath. Darkness bounds everything, living or nonliving, within the graveyard, and carries with it unholy bearings. No graves in sight, just you and the breezy winds, which perk up blades of dry grasses and pick up fragments of twigs, then deposit them upon the many graves in the distant after dying out. The twigs underneath your feet don't crackle for they are moist with dew, but rather seem to yield to your weight. No potential dangers in sight, but you're in the open, a perfect target for attack. Better get out of here fast while you still can. ~ 0 8193 2 0 0 0 D3 Housing the Holy Cross ~ ~ 0 -1 1701 0 D2 An Exhumed Grave ~ ~ 0 -1 1704 0 D1 An Open Casket ~ ~ 0 -1 1705 0 S #1704 An Exhumed Grave~ Examining grave plots after grave plots, you come across a horrible stench of decaying flesh. Searching for the source, you discover what seems to be a recently exhumed grave. Whoever attempted to dig up this plot seemed to leave in a hurry, for their tools are still left behind. On both sides of the grave are two brown mounds of dirt, undisturbed. Maggots, the size of your toes, and black beetles crawl out from underneath, from what looks like the deceased corpse in the hole. Perhaps startled by your presence, or already mealed upon the decayed corpse, they come out in huge numbers, with so great a force that the corpse begins to turn over. There lies within is a pointy skull, licked cleaned by wolves perhaps. A look of horror flashes across its face, with jaws wide opened. ~ 0 8193 2 0 0 0 D0 Grounds of the Dead ~ ~ 0 -1 1703 0 S #1705 An Open Casket~ Stumbling through this graveyard, you suddenly find yourself loosing balance, and almost fall over. Regaining your composure and stance, you look around, and discover a coffin with its lid wide open. A closer examination from within reveals that the coffin is empty, only smeared with traces of dirt. Stricken with terror at the realization that whoever burried within somehow had disappeared, you back up and look around. Nothing in sight but the darkness. Somewhere within the graveyard, loud howls can be heard, melancholy. ~ 0 8193 2 0 0 0 D3 Grounds of the Dead ~ ~ 0 -1 1703 0 D2 A Shattered Grave ~ ~ 0 -1 1706 0 S #1706 A Shattered Grave~ Shattered beyond recognition, a former plot of a grave sits on the ground before you. In its sorry state, one could only guess that it was depraved of its beauty by vandalism, or perhaps by time. Slashes of blood marked a red X across the headstone, with drips still flowing down. Vines, and snapped twigs cover the grave, disallowing you to view its vacant lot. Mournfully, howls of a wolf echo in the distant, and an owl hoots cries of warnings. ~ 0 8193 2 0 0 0 D0 An Open Casket ~ ~ 0 -1 1705 0 > all_greet_prog 5~ recho Slowly beyond the mist, a shadowy figure arises. You can't really see recho what it looks like, except for two glowing sockets in the dark. Limply, recho yet surely, it walks toward you!!! mpmload 1668 49~ | S #1707 Within Dugarz~ You stand within the gates of Dugarz, in awe of its once magnificent buildings, but now just ruins. Splendors of the past, evidence by the huge towers and courts, are now layered in cobwebs. The streets, of stone and marble, shimmer lightly in the moonlight, mournful of their once past glories. Strewn upon these streets are bodies, dead and decaying. Pools of blood flow freely upon the granite pavement, blemishing the its structure. Loud murmurs, and occasional screams, can be heard in the distance. Once within this place, it seems much safer to be outside. ~ 0 8193 1 0 0 0 D0 The Front Gate ~ front gate~ 1057 -1 1673 0 D2 Branching Road within Dugarz ~ ~ 0 -1 1708 0 S #1708 Branching Road within Dugarz~ Avoiding all the trash laying upon the streets, not to mention the pools of blood you encountered, and alas, you make it toward the main road within Dugarz. Toward the south the road continues. A sign by the southeast street indicates that the once named Saint Way, is now renamed Lucifer's Way. Hope Street, going toward the southwest, is renamed Shattered Hope. Piles of human excements lay on the ground, unattended, and uncleansed. However, the inhabitants within don't seem to care about the beauty, nor sanitary, condition of their once proud town. ~ 0 8193 1 0 0 0 D0 Within Dugarz ~ ~ 0 -1 1707 0 D8 Lucifer's Way ~ ~ 0 -1 1709 0 D9 Shattered Hope ~ ~ 0 -1 1724 0 D2 Battered Street ~ ~ 0 -1 1728 0 S #1709 Lucifer's Way~ Aptly named, this former Saint's Way is now littered with human corpses, some of adventurers foolish enough to venture here. No words could describe the pandemonium left of this street section. Shattered bottles of spirits lay waste on the granite pavement, and the once shimmering marble and stone walkway stained with human excrements and blood. What's left of the buildings on both sides of the street are not much. Their charred remains still drifts fragrance of death through the air. ~ 0 8193 1 0 0 0 D7 Branching Road within Dugarz ~ ~ 0 -1 1708 0 D8 Lucifer's Way ~ ~ 0 -1 1710 0 S #1710 Lucifer's Way~ Lucifer's Way continues toward the northeast and southwest, along with its aura of death. Piles upon piles of dead corpses lay strewn upon the pavement, with horrors upon their faces. The streets, once the pride of the town, now turn into murky stains of brown, yellow, and red due to unattended excrements and pools of free flowing blood. Their source unknown, these pools of blood seems to be everywhere, and you're standing in one right now. Buildings, which were once proudly displayed with their engraved rubies and gems on the outer walls, now lay waste in crumbling heaps. Next too the ruins are charred remains, probably thieves no doubt, attempting to scavenge the gems from the buildings' walls upon its collapse. ~ 0 8193 1 0 0 0 D7 Lucifer's Way ~ ~ 0 -1 1709 0 D8 Lucifer's Way ~ ~ 0 -1 1711 0 S #1711 Lucifer's Way~ Continuing toward the northwest and southeast, Lucifer's Way go on. Trudging through the sticky, not to mention stagnant, pools of blood has soak up your footwear, turning them into a reddish hue. Stench of human excrements arise from piles upon piles of dead bodies. Toward your north and south are residential homes, now burned and lay crumbling in the dust. Shops of goods, pieces of armors, lay strewn to the west, indicating that it used to be some sort of armoury. Strangely, all the lights within the town are out, leaving only the moonlight to guide your steps. ~ 0 8193 1 0 0 0 D7 Lucifer's Way ~ ~ 0 -1 1710 0 D8 Lucifer's Way ~ ~ 0 -1 1712 0 S #1712 Lucifer's Way~ Empty of culture long ago, this town has de-evolved with time, turning into his filth you see before you. Petrified statues of unknown citizens lay frozen in their state, with looks of horrors upon their faces. Collapsing buildings crumble before your very eyes, with dust bowls billowing in the air after each toppling. Blood smears the once magnificent walkway, staining it with multitudes of trash from severed fingers to animal excrements. Moanfully in the near distance, sobbing sounds can be heard, then heavy shuffling of feet. Disgusted with the town's current condition, you trudge on. ~ 0 8193 1 0 0 0 D7 Lucifer's Way ~ ~ 0 -1 1711 0 D8 Corner of Lucifer's Way and Death Terrace ~ ~ 0 -1 1713 0 S #1713 Corner of Lucifer's Way and Death Terrace~ You stand at the corner of Lucifer's Way and Death Terrace. Backs of the buildings, rotting with time, face you, crumbling in great piles. The spires of the town's walls, which reach high up into the air, flutters weakly against the windless sky. Rat-infested buildings once of great grandeur now topple over each other, crumbling from the inside out. Above, it's ominously dark all the time, and nothing of life can be detected within this town, except for the bodies that trudge throughout the streets, neither living nor dead. ~ 0 8193 1 0 0 0 D7 Lucifer's Way ~ ~ 0 -1 1712 0 D9 Death Terrace ~ ~ 0 -1 1714 0 D3 Eternal Darkness ~ ~ 0 -1 1736 0 S #1714 Death Terrace~ Appropriately named for its foul stench of death, Death Terrace is one of the many twisted and branching streets within Dugarz. Horrors of the town's past display freely upon the pavement, and even on the sides of buildings. Graffiti in blood scribbled upon the walls of stone, dripping by their sides. However, the area is intensely quiet, and very little, if there's any at all, activity going on. Insane laughter echoes throughout, then silenced by the mournful cries of the dead. ~ 0 8193 1 0 0 0 D6 Corner of Lucifer's Way and Death Terrace ~ ~ 0 -1 1713 0 D9 Death Terrace ~ ~ 0 -1 1715 0 S #1715 Death Terrace~ Death Terrace continues toward the northeast and southwest. Reveling at the sight of once magnificent buildings, one cannot help but feel a bit sad about their current state. Crumbling down by lack of care, dilapidated buildings lay in heaps, with rats and other beasts crawling out of their ruins. Quiet running of water echoes from below, and you peer intensely around looking for the source. Near the gutter, dimples of red water splatter against the stone pavement before receding back to the sewers. ~ 0 8193 1 0 0 0 D6 Death Terrace ~ ~ 0 -1 1714 0 D9 Death Terrace ~ ~ 0 -1 1716 0 S #1716 Death Terrace~ Within the shadows of the darkness, shades of deep red blood splatters across the pavement, follow by loud screams, then all suddenly die down. Shivering to your bones caused by the cold wind, you decide to pick up your pace. However, the incandescent darkness gives warnings of things unknown in the shadows, and you decide to scan around for signs of dangers. Nothing abound the Death Terrace that you're standing around. Barred windows of broken glasses rotting away with time, with splinters of wood slowly detaching themselves from the poles, then slowly falling to the ground. Like everything within this town, the ground in front of you is of a deep hue of red, almost soaked with bloodbath caused long ago. With no movements in the darkness, it's best to move on. ~ 0 8193 1 0 0 0 D6 Death Terrace ~ ~ 0 -1 1715 0 D9 Death Terrace ~ ~ 0 -1 1717 0 S #1717 Death Terrace~ The darkness creates phantasmic illusions of fear within anyone who passes through this street. Gory visions of death hovers above, filling your every thoughts. Breaking through this silence, soft murmurs faintly float by from all direction. As you look around for the source, you can make out quite a mess left behind by the town's inhabitants. Small buildings on both sides of you are decaying with time, even though they are made of sturdy stone. Almost an acidic formula, it erodes the stones into pile of heaps. The wooden doors rotting, mealed upon by hugely deformed maggots. Toward the Northeast Death Terrace continues, while to the Southwest is the Corner of Death Terrace and Residential Evil. ~ 0 8193 1 0 0 0 D6 Death Terrace ~ ~ 0 -1 1716 0 D9 Corner of Death Terrace and Residential Evil ~ ~ 0 -1 1718 0 S #1718 Corner of Death Terrace and Residential Evil~ You stand at the corner of Death Terrace and Residential Evil. Not much of a spectacle like the rest of the town, this corner divides the mostly empty street of Death Terrace and the residential section of Dugarz. Nauseating stench of death hovers above in the air, refusing to leave the town. Corpses of dead adventurers who braved this town lay in heaps, and their flowing blood staining the marble pavement. Dirt, mixed with blood and guts, makes quite a mess out of the once beautiful marble streets of this town. If only it could be cleaned, then its former glories would once be revived. ~ 0 8193 1 0 0 0 D7 Residential Evil ~ ~ 0 -1 1719 0 D6 Death Terrace ~ ~ 0 -1 1717 0 D0 Battered Street ~ ~ 0 -1 1734 0 S #1719 Residential Evil~ Small houses of stone and wood indicate that this is the residential section of Dugarz, poorly developed to say the least. Pieces of wood litter the stone pavement, and what seem to be charred remains of stone strewn upon the marble streets. Crumbling with every second, these houses would sooner turn to a dusty heap than one could image. Loud murmurs come from within the ruins, echoing faint cries of death. Most of the house around here are decaying rapidly, although some still can be accessed, like the one to your east. ~ 0 8193 1 0 0 0 D7 Residential Evil ~ ~ 0 -1 1720 0 D8 Corner of Death Terrace and Residential Evil ~ ~ 0 -1 1718 0 D1 Bloodbath ~ door~ 1057 -1 1748 0 S #1720 Residential Evil~ Dilapidated houses lay out to waste on both sides of you, crumbling at every second. Shadows from within these dwellings slightly shift their focuses upon your entrance, and then disappear into thin air. Much of the ruins look to be recently destroyed, judging by the glossy tumbling marble blocks that litter the walkway. A spectacle to be seen, a housed almost completely charred situated to your east. Strange how siphoning smoke would still wafts its scent through the air, and yet an even more stranger phenomenon, how could the house, made of stone, burn? ~ 0 8193 1 0 0 0 D7 Residential Evil ~ ~ 0 -1 1721 0 D8 Residential Evil ~ ~ 0 -1 1719 0 D1 Burned House ~ door~ 1057 -1 1742 0 S #1721 Residential Evil~ Rows of houses, crumbling down at every second, continue on both sides of you. Nothing of interest catches your attention, but perhaps for the extreme silence piercing through from your south. Not a sound can be heard from there, and amazingly, the house stands tall, unaffected by time. This is such a contrast from the piles of debris littering the street from the other houses. Strange spectacle of all, the wooden houses seem to be crumbling and breaking out like stones, yet the stone houses burn causticly like wood. ~ 0 8193 1 0 0 0 D7 Residential Evil ~ ~ 0 -1 1722 0 D8 Residential Evil ~ ~ 0 -1 1720 0 D2 Eternal Slumber ~ door~ 1057 -1 1749 0 S #1722 Residential Evil~ Slightly taller than the average troll, the stone houses on both sides of you seem to be burned inside out. The wooden houses, which one may think is more likely to burn, are crumbling down like blocks of stone. Pieces of lanterns, of exquisite designs and craftmanship, are strewn upon the street along with other debris. With their entire foundation destroyed, these houses are unaccessible. Suddenly, a loud *THUMP* echoes throughout the street, followed by cries of pain and anguish. As you investigate the source, you come across a recently toppled house. A closer look reveals dangling human arms, dripping with blood. Yet another foolish adventurers choosing to enter these highly unsafe houses, and only to find their demises. ~ 0 8193 1 0 0 0 D7 Corner of Residential Evil and Shattered Hope ~ ~ 0 -1 1723 0 D8 Residential Evil ~ ~ 0 -1 1721 0 S #1723 Corner of Residential Evil and Shattered Hope~ You stand at the corner of Residential Evil and Shattered Hope. Toward your northeast is the highly decorative section of Dugarz, by which is now renamed Shattered Hope. As to your southeast, there lies multitudes of houses, some burned, some crumbling down like blocks of stone, thus giving it the name of Residential Evil. Total darkness abound toward your east, and you see nothing more, as to suit its name of Eternal Darkness. By the shades of the moonlight, you can closely discern upon the town ruins, and great blocks of stone and marble they are. Past of legend and lore, these buildings contain ancient knowledge forever lost with the town decadence. ~ 0 8193 1 0 0 0 D6 Shattered Hope ~ ~ 0 -1 1727 0 D8 Residential Evil ~ ~ 0 -1 1722 0 D1 Eternal Darkness ~ ~ 0 -1 1735 0 S #1724 Shattered Hope~ Once the pride and joy of Dugarz, the former Dapre de Vane is now renamed Shattered Hope. In all the realms, this section of Dugarz was well known for its artistic and architectural advancements. Here, inventors created fantastic innovations, such as the water mill, which was later used by the halflings in the Shire, and of course, the famous Darkhaven Cathedral, by which Dugarz's architects designed the whole thing. No longer boasting of its magnificent glories, Shattered Hope now lay in ruins. Remembrance of its past are all around, from the severed gold banister of arcane designs laying strewn on the street, to the unfinished paintings covered in dust. All things of beauty decayed, such is the purpose of the Dark One. ~ 0 8193 1 0 0 0 D6 Branching Road within Dugarz ~ ~ 0 -1 1708 0 D9 Shattered Hope ~ ~ 0 -1 1725 0 S #1725 Shattered Hope~ Of small statures, the buildings laying in ruins around you once boasted great minds and ideas. Though now laying in ruins, they still carry with them a sense of magnificence, though unseen, yet it's still there. Rotting upon the marble pavement and streets are easels of different designs, though their paints have long dried off. The sidewalks splatter with fragments of stone, some of them probably from all the statues surrounding the walkway. To see such great art destroyed would bring sadness to anyone's heart. ~ 0 8193 1 0 0 0 D6 Shattered Hope ~ ~ 0 -1 1724 0 D9 Shattered Hope ~ ~ 0 -1 1726 0 S #1726 Shattered Hope~ If such greatness can be so easily destroyed, then all others must be nothing. Despair sets in as you travel upon this street, combined with sadness for lost glories. Chips of stone and flinters litter the sidewalks, giving it a coarse appearance, a far outcry from its once smooth and glossy marble state. Golden statues of enormous sizes, decapitated, and lay on their sides. Attempts to loot the gold from them had been unsuccessful, judging by the charred remains of some individuals, and to next too them are flint chisels. The houses loom ominously low in the sky, devoid of inhabitants and any signs of life. ~ 0 8193 1 0 0 0 D6 Shattered Hope ~ ~ 0 -1 1725 0 D9 Shattered Hope ~ ~ 0 -1 1727 0 S #1727 Shattered Hope~ High above in the clouds, darkness reigns over the town of Dugarz. There seems to be no escape from its deadly grasp, and those who attempt to resist have failed miserably, such as the case of the former Dapre de Vane in Dugarz. Once a magnificent sight to behold, and the root of learnings in all the realms, the former Dapre de Vane had been reduced to its current shabby existence by the Dark Lord. Now taking the its appropriate name of Shattered Hope, the street and its section features nothing but ruins. Danger lays abroad in every corner, waiting for a chance to spring upon its unsuspecting victims. You sense an uneasiness abound. ~ 0 8193 1 0 0 0 D6 Shattered Hope ~ ~ 0 -1 1726 0 D9 Corner of Residential Evil and Shattered Hope ~ ~ 0 -1 1723 0 S #1728 Battered Street~ This is Battered Street, appropriately named for its rugged terrain and uneven surface. What more can be said, it seems that the street itself was dug up and the cast foundation destroyed. Remains of the once magnificent marble street now lay in ruins. Buildings, quite bigger than the rest in the town, tower over you. However, there are no life within them, only the occasional drops of falling sand quietly pounding against the blood-stained pavement. An uneasy gloominess surfaces from your surrounding, and you could almost hear quiet footsteps in the distance. Eyes, bright as the moon above, shimmers with an unholy aura in the darkness. ~ 0 8193 1 0 0 0 D0 Branching Road within Dugarz ~ ~ 0 -1 1708 0 D2 Battered Street ~ ~ 0 -1 1729 0 S #1729 Battered Street~ In its glory days of old, Battered Street used to feature an abundant of shops that catered to the needs of the town, as well as the surrounding countryside. Merchants, as well as farmers, hawked their goods to possible customers with their fresh produces. Now laying in ruins, the shops are nothing but remembrance of their former glories. Traces of the shops can be seen all around, with their shattered tents, and spilled vegetables, which are homes to the maggots. Indeed, there is a shop toward your west, ominously dark, but nonetheless a shop that survived the town deteriation. ~ 0 8193 1 0 0 0 D0 Battered Street ~ ~ 0 -1 1728 0 D2 Battered Street ~ ~ 0 -1 1730 0 D3 Unkempt Shop ~ ~ 0 -1 1741 0 S #1730 Battered Street~ Their hawking yells still floating in the air, ghostly cries of merchants deafen your ears. Mournful to say the least, filled with sadness for their eternal resonance. All around you are remains of the town's farmers' markets and shops, all laying in ruins. Tents, along with food stands, crumble in the marble streets. The stone pavement, once of great renounce, is now stained with decomposed goods, mainly the vegetables. A great multitudes of maggots appear from these ruins, probably feeding upon the rottten goods. ~ 0 2105345 1 0 0 0 D0 Battered Street ~ ~ 0 -1 1729 0 D2 Dugarz's Town Square ~ ~ 0 -1 1731 0 D1 Stench of Death ~ ~ 0 -1 1743 0 S #1731 Dugarz's Town Square~ You stand amidst the town of Dugarz, at the center of it all. Strangely, no zombies or undead litter this place, and some are even repel by it. Buildings once stood proud at the corner of the square now lay crumbling in the dust. The few that survive breed indefinite evil from within. A stone lectern, used by the town speaker on special occasions, now lays abandoned, gathering cobwebs. Vegetable stands, which were common in the days of old, now broken, and pile up with the dust. Even the marble public fountain now supplies nothing but sprouting blood. Perhaps the only welcoming site of this common area is sight of a temple northeast from here. It looks gloomly and menacing against the darkened landscape. ~ 0 2106373 1 0 0 0 D0 Battered Street ~ ~ 0 -1 1730 0 D2 Battered Street ~ ~ 0 -1 1732 0 D3 Eternal Darkness ~ ~ 0 -1 1738 0 D1 Eternal Darkness ~ ~ 0 -1 1739 0 D6 Exit description ~ ~ 0 -1 1827 0 S #1732 Battered Street~ The ruins of shops continue on both sides of you, all in such sorry states. Leaning against the crumbling buildings of stone, the shop stands are crushed by the buildings' toppling weight. Rotten goods lay waste, mealed upon by the multitudes of maggots and other scavengers that populate this particular area of the town. The mess around you indicates that the curse placed upon this town was sudden and swift, not allowing any time for its inhabitants to evactuate. Toward the north, you see the townsquare, which is the center of Dugarz. Toward the south Battered Street continues, and a shop lays to your west. ~ 0 8193 1 0 0 0 D0 Dugarz's Town Square ~ ~ 0 -1 1731 0 D2 Battered Street ~ ~ 0 -1 1733 0 D3 Death of a Salesman ~ ~ 0 -1 1744 0 S #1733 Battered Street~ The ever resonant hawkings of goods echo through the air, pounding your eardrums with deafening effects. The strange thing is that no one is around, yet the cries are so real, so lively, so determined that even after death, they still exist. Unholy auras of death surround the area, with soft pattering of feet to make your heart jumps a bit faster. All around you, ruins of once prosperous shops and tents crumble in the dust, depraving the once magnificent pavement and streets of the town. Not all things are destroyed, however, as evident by the constant pounding of hammer toward your east, perhaps signifying a forge of some sort. ~ 0 8193 1 0 0 0 D0 Battered Street ~ ~ 0 -1 1732 0 D2 Battered Street ~ ~ 0 -1 1734 0 D1 Bloody Forge ~ ~ 0 -1 1745 0 S #1734 Battered Street~ Various produces of agriculture are strewn upon the pavement of the street, obviously some catastrophe must have happened here, like the rest of the town. Soft wailings erupt in sonic hawkings, which sound like talks of merchants and farmers, echo in the air, almost deafening your hearings. Tents crumbled under the deteriation of time, turning to dust, blowing away with the calm winds. Clothes of the tents, which are used to repel rain and sun, are covered with holes, probably chewed upon by the rats and maggots that live here. Dull poles that were used to support the tents crack into sharp points, looking very dangerous indeed. ~ 0 8193 1 0 0 0 D0 Battered Street ~ ~ 0 -1 1733 0 D2 Corner of Death Terrace and Residential Evil ~ ~ 0 -1 1718 0 S #1735 Eternal Darkness~ Appropriate to its name, this section of the town is completely covered in darkness, with little moonlight to guide your steps. If not for your light, it's doubtful that you would be able to see anything at all. Even in this state, you can sense a presence about, as evident by the glowing eyes in the shadows, signifying possible dangers. As you feel your way in the darkness, you come across a rough surface of stone, perhaps a wall of a building. Closer examination reveals that it's a shop of some sort, recently crumbled after years of slow deteriation. ~ 0 8193 1 0 0 0 D3 Corner of Residential Evil and Shattered Hope ~ ~ 0 -1 1723 0 D1 Eternal Darkness ~ ~ 0 -1 1737 0 S #1736 Eternal Darkness~ Shrouded in the cover of darkness, you can barely make your way about, if not for your light and the incandescent moonlight above. The darkness conjures images of horrors, flashing before your eyes of its unspeakable evil. Death and decadence within this town has totally corrupted its once magnificent spectacles and sights, rendering Dugarz into a rotting corpse, serving evil purposes of the Dark One. Loose stones, as a result of the town's deteriation, almost trip you over. The uneven walkway is a farcry from its once grandeur state of smooth and glossy marble. ~ 0 8193 1 0 0 0 D1 Corner of Lucifer's Way and Death Terrace ~ ~ 0 -1 1713 0 D3 Eternal Darkness ~ ~ 0 -1 1740 0 D0 Fresh Meat and Brains ~ ~ 0 -1 1746 0 S #1737 Eternal Darkness~ The manifestation of evil emanates its dark auras abound, draining the life and light from this town, filling the empty void with apparent darkness. As one of the few adventurers who have made it this far within the town, only to witness its decadence and depravity, a sense of disgust overcomes you. Not only does the town not live up to its lore of glories, but in many ways it disappoint observers of taste. Darkness shrouds the town in total confusion, and only your light and the incandescent moonlight are visible. ~ 0 8193 1 0 0 0 D3 Eternal Darkness ~ ~ 0 -1 1735 0 D1 Eternal Darkness ~ ~ 0 -1 1738 0 D2 Freak Corral ~ ~ 0 -1 1747 0 S #1738 Eternal Darkness~ An almost complete absence of light assails the area, saved for your light and the incandescent moonlight from above the clouds. An eerie chill, quite unusual for this town, penetrate your flesh, and tightens your goosebumped skin. Feeling your way about the darkness, you came across a rough surface, probably a wall of some sort. High above, a glimmer of light can be seen through a window, slowly burning itself out. Such is the sight of hope within this town, a flickering flame, but will eventually die out. However, toward your east, the townsquare can be seen, and it looks like a safe haven for adventurers. ~ 0 8193 1 0 0 0 D3 Eternal Darkness ~ ~ 0 -1 1737 0 D1 Dugarz's Town Square ~ ~ 0 -1 1731 0 S #1739 Eternal Darkness~ Strangely, there are creatures who could survive in this darkness, as apparent by the glowing eyes in the shadows. However, they do not present any immediate hostile intents, but perhaps just to observe you out of curiosity. The way within this darkness is almost impossible, and you have to feel your way around, like being blind. Moonlight overhead provides little light, but thanks to your light, most of the room illuminates with a fiery glow. It brightens toward your west, which is the townsquare of Dugarz. ~ 0 8193 1 0 0 0 D1 Eternal Darkness ~ ~ 0 -1 1740 0 D3 Dugarz's Town Square ~ ~ 0 -1 1731 0 S #1740 Eternal Darkness~ The darkness surrounds everything around you, leeching the light from its holy sanctum, and filling the empty void with the evil of darkness. Lifeless in all aspects, the area emanates an aura of death. Not even the moonlight high above can penetrate through the darkness, nor does it gives even a gleam of hope. Strange, flickers of candlelight high above, from the buildings on both sides of you it seems, glow with holy luminescence. Perhaps the last hope of survival and redemption within this town rely on those light. How ironic, in all the places within this town, the only hope lies within its most vile section. ~ 0 8193 1 0 0 0 D3 Eternal Darkness ~ ~ 0 -1 1739 0 D1 Eternal Darkness ~ ~ 0 -1 1736 0 S #1741 Unkempt Shop~ The chilling suspense, the omiminous silence, all mix together in a deadly effect. As oppose to most shops you have come across, this one is barren with trash and litter of all sort. Tables trampled over, toppling atop a pile of chairs. It seems that this place in its more magnificent days was the shop of an alchemist, or scribe. Rags hang upon the walls of wood, with blood splatters all over the place. Upon the walls are scratches, which look like human nails, but much more savage in appearance. Standing about just over your head, this shop is quite small, yet comfortable in its own way. Just too bad that its owner is not here. ~ 0 8201 0 0 0 0 D1 Battered Street ~ ~ 0 -1 1729 0 S #1742 Burned House~ Burned from the inside out, this house of stone is completely charred. Splinters of stone slowly detach themselves from the columns of the house, and fall aimlessly to the dirt below. The foundation long ago ripped from its marble and stone state, only to reveal the dirt below. An aroma floats from one corner of the room, reaching your nostrils. Carried to its fragrance, you seek the source. CHARRED SKELETONS..., your find, and they are still siphoning with smoke. With mouths wide open, the blackened skulls revel horror in their looks, perhaps sending warnings to all who dare to venture to this town. ~ 0 8201 0 0 0 0 D3 Residential Evil ~ door~ 1057 -1 1720 0 S #1743 Stench of Death~ The nauseating stench of death is at its strongest here, wafting sour aromas of decay throughout the whole room. Decorating with paintings of ancient Gods and Heroes long ago past, whose named are forever engraved upon the slabs of stone, ranging from HAUS to THORIC. Walls of stone absorb in all the freezing cold associates with this darkness, and its tendrils of chill brushes against your body. Pretty much like a regular house, this one features all the essential needs, a bed, a table, and some chairs. Dilapidated by time, and scavengers, the furniture are of no use, and they are more like to crumble. Strangely, amidst all this chill, a blazing fireplace in the northern wall burns brightly, yet giving no heat. ~ 0 8201 0 0 0 0 D3 Battered Street ~ ~ 0 -1 1730 0 > rand_prog 15~ mpecho Chilling tendrils brushes against your body... mpdamage $n 45~ | S #1744 Death of a Salesman~ Upon your entrance into this shop, you're shocked by all scene unfolding before your very eyes. Featuring a stone table, several chairs, and A LOT of SKELETONS. One of which sits behind the table, possibly of a salesman, with outreach hands toward you, leaning toward in a manner of begging. Its mouth wide open, perhaps seeking out a cry for help even in its current state. What struck you the most about the skeleton is that a dagger is lodged behind its back, perhaps forever engraved there. Seated upon the chairs are even more skeletons, whose opened jaws suggested a whole different story. Their fingers of bones and hands are pointing toward the salesman, possibly laughing at his demise. Red stains the floor below, perhaps of blood long ago dried by time. ~ 0 8201 0 0 0 0 D1 Battered Street ~ ~ 0 -1 1732 0 S #1745 Bloody Forge~ What left of a forge of some sort lay in ruins. Scrapes of metal, and iron tools of all kinds litter the ground. The only thing intact within this place is the oversized anvil in the center of the forge. A blazing fire, though giving no heat, burns brightly in the corner, without any logs. A rather short yet huge skeleton lays in the corner, perhaps content with its death. Paintings upon the walls suggest that this forge was widely recognized throughout the realms for its quality. Strangely, still lingering in the air is the heavy clanking of metals, giving the impression that the forge is still operative. ~ 0 8201 0 0 0 0 D3 Battered Street ~ ~ 0 -1 1733 0 E paintings painting~ Engraved upon the walls are paintings of famous adventurers and Gods who had came here to order their armors and weapons. Among those featured are the Grand Paladin of Redferne, the Dragon of the Holy Grove, and of course, the ever lovable froghemoth of Haon Dor. ~ E skeleton~ The skeleton was of a dwarf, judging by its size and height. Throughout the realms, dwarves have always made the best blacksmith, and this one is no exception. ~ E fire fireplace~ Perhaps magically endowed, the fireplace keeps blazing despite giving up any heat, nor using any logs. ~ E anvil~ Upon closer examination, the anvil seems to be of a strange material, not iron, steel, or any known metals. However, no dents can be seemed upon it, suggesting that whatever the material, it must have been very sturdy. ~ S #1746 Fresh Meat and Brains~ A former butcher shop, this now defunct and depraved store features only the most grotesge meat in all the realms. Rotting by lack of care and time, the meat are mealed upon by the oversized maggots inhabiting the place. From these piles of dead and rotten meat comes an unbearable aroma, undescrible to say the least. The wall-papers are all splattered with blood from the meat, some still dripping onto the floor below. Bloodsoaked aprons hanging upon a line of rope, perhaps out to dry, but not likely to make it since they seem very fragile and are about to rip apart. Such disgust, yet strangely however, a butcher still stands here, perhaps minding his own shop till infinity. ~ 0 8201 0 0 0 0 D2 Eternal Darkness ~ ~ 0 -1 1736 0 S #1747 Freak Corral~ Long ago abandoned because of lack of profit, this corral features more than just horses, but many other beasts of burden as well. Big cages housed the skeletons of typical house pets, such as dogs and cats. Smaller ones house the skeletons of parrots and many other birds of prey, such as the hawk and eagle. Looking around, you notice several other skeletons, much bigger than the typical humanoid or sentient beings at the least. Contentment flashes across their faces, signifying that their demises were that of joys. As you venture deeper into the corral, you came across barbed fences of rusting iron. Within them are skeletons of much bigger beasts, perhaps of oxen and buffaloes. Suddenly, a repugnant fragrance floats from the horses' corral. Covering your nose, you venture further to seek out the source. Laying before your eyes are piles upon piles of dung, oozing with maggots and other saprophytes. Ewww.... ~ 0 8201 0 0 0 0 D0 Eternal Darkness ~ ~ 0 -1 1737 0 S #1748 Bloodbath~ Completely covered in blood, this house seemed to have suffered unspeakable tragedies. Visions of death flashes within the surroundings, emanating an ancient evil long ago past. The walls of deep crimson red absorb in the surrounding light, appearing almost black. Suffering cries of death linger in the air, refusing to die even all this time. Below your feet are puddles of blood, though long deposited, they refused to dry up, thus forever maintaining their liquid state. Simple furniture adorn the room, though all of them are splattered with blood. ~ 0 8201 0 0 0 0 D3 Residential Evil ~ door~ 1057 -1 1719 0 S #1749 Eternal Slumber~ Upon entering this room, you are overcame by a silence unparalleled. No sounds can be heard, not even a whisper. You began to open your mouth to speak, yet a magical force disallows the sound to carry any further, thus out came nothing. Even with this omiminous silence, the room's view is extremely grand in all its glories. Rays of darkness seep through the luminescent windows and into the room. Adorning the walls are paintings, many of which are of simple designs and craftmanship. Like most houses, this one features a bed made of stone, wickered chairs, and an oaken table in the center. Further in the back you can see the kitchen. However, the crumbling door disallows you to venture any further. ~ 0 73737 0 0 0 0 D0 Residential Evil ~ door~ 1057 -1 1721 0 S #1750 Kamir's Resting Place~ This is Kamir's favorite room, filled with his favorite things. Glistening rays of light bounce off from his crystal bed, with mink sheets and fur mattresses. Bookshelves line the wall; each volume beckons to be read. A dim light gives further view of the room, which is quite big. Blades of mithril adorn the wall. After a long day of work, Kamir relaxes in his room, takes out a book and start reading. His little joys are often interrupted by frequent wailings from his family, though he ignore them most of the time. Guarding his room is an Avatar, whose power goes beyond human comprehension. The Avatar is to keep everyone out of Kamir's domain, except for Kamir. The room is most of the time empty due to the fact that Kamir has a lot to do, such as going to school and finding a part time job... ~ 0 3147276 0 0 0 0 S #1751 Hall of Reflection~ Shimmering mirrors of all shapes and sizes adorn the walls. It's like you're in a funhouse; some mirrors make you look fat, some make you look slim. The chandelier overhead ray tears of light, and in response, the mirrors reflect them, creating a spectacular display of the colors of the rainbow. An aura of peace seeps through the room, only to be negated by the evil presence of war. The mirrors not only reflect your physical appearance, but also your past deeds. As you look closer, however, your image begins to change. Swirling darkness invade the crystal clear perception, and the light overhead goes out... ~ 0 36709900 0 0 0 0 > rand_prog 15~ recho Loud cackles of sinister laughter echo through the citadel...~ | S #1752 Hall of Reflection~ You proceed down this hall of multicolor lights and mirrors. They reflect upon what you have done in your past adventures, and right before your very eyes, flashes of memories invade your being. Images within the mirrors begin to swirl in a circular motion, as to depict your eventual demise. Empty beyond recognition, this foreboding hallway shimmers an invisible presence of death, hovering above, unseen, yet existing. However, an aura of emerging life filters out some of the darkness, and fill the hallway with vitality. ~ 0 36709900 0 0 0 0 S #1753 Hall of Reflection~ As you enter the room, the door toward your south slowly creeps together, and in a flash of light, it's gone. Dim, yet luminescent light from above shines onto the glass floor, reflecting rays of bouncing light within the hallway. Such spectacle, to be complete, yet offers a chance for reflection upon one's past deeds. The silence within the area is almost complete, as the hallway stretches out toward the north. A commanding sense of goodness hovers over the room, filling one's heart with complete righteousness. Yet not to be missed, an equally powerful aura of evil penetrates the room, filtering the existing good, and replaces with evilness. ~ 0 36709900 0 0 0 0 S #1754 Hall of Reflection~ Simple caricatures of yourself shine upon the mirrors within the hallway. Abound by nothing but mirrors, this room gives one the chance to reflect back on what one has done. The mirrors are magical in all aspects, for not only they reflect one's physicality, but also one's soul. Bouncing lights from above supplied by an unseen luminescent source reflect off the mirrors, and onto the glass floor. Despite all of this sophistication, an uncommonly aura of reversion penetrates through this section of the hallway. A calling of some sort, almost a howl of savagery shatters the silence. Only to be negated, an equally powerful aura of progress and change combat the reversion, for destiny has it that the two should lock in an eternal struggle. ~ 0 36709900 0 0 0 0 S #1755 Barren Wasteland~ Nothing in sight for miles around, saved for the dust and the dried earth beneath your feet. The sky glows with an unholy aura of red, and orange, striking those below with rays of searing heat. The sun shimmers with a crimson red, seemingly bleeding from something yet unknown. OH the HORROR! As you gaze down upon the darkened earth of brown, several protruding bones lay scattered in the dust, like that of Men. Slowly continuing forward, all directions around you are all the like; the windswept sands of barren that surrounds this unholy place. ~ 0 36970625 10 0 0 0 D1 Barren Wasteland ~ ~ 0 -1 1756 0 D0 Barren Wasteland ~ ~ 0 -1 1755 0 D3 Barren Wasteland ~ ~ 0 -1 1755 0 D2 Barren Wasteland ~ ~ 0 -1 1755 0 S #1756 Barren Wasteland~ The windswept sand dunes pile up high as towering castle in the clouds. Booming its murmur of death and decadence, the winds howl across the barren land, signaling the start of yet another death. For as far as the eyes can see, nothing but the sand and the barren land lay in view. From above, the blood red sun emanates forth its rays of searing heat, dehydrating the land, sucking all of its nutrients. The result is the cracked earth beneath your feet, completely devoid of water or any other liquid. High up in the sky, clouds of orange and red hovers like angels of death, perhaps watching you from a distance. ~ 0 36970625 10 0 0 0 D3 Barren Wasteland ~ ~ 0 -1 1755 0 D2 Barren Wasteland ~ ~ 0 -1 1757 0 D0 Barren Wasteland ~ ~ 0 -1 1755 0 D1 Barren Wasteland ~ ~ 0 -1 1756 0 S #1757 Barren Wasteland~ Trudging through this desert is a huge obstacle for any adventurer. No end in sight, slowly, despair sets in. The blasting sand obscurs your vision, and your stance. Struggling against the wind that always seems to go against you, it's almost hopeless. Every step you take, you are pushed back severals and can't seem to continue on. Sand dunes the size of houses scatter across the horizon, offering no end to this accursed place. The intense sun overhead radiates forth rays of extreme heat, searing your skin with pain. ~ 0 36970625 10 0 0 0 D3 Barren Wasteland ~ ~ 0 -1 1758 0 D0 Barren Wasteland ~ ~ 0 -1 1755 0 D2 Barren Wasteland ~ ~ 0 -1 1756 0 D1 Barren Wasteland ~ ~ 0 -1 1755 0 S #1758 Barren Wasteland~ Dry as the earth beneath your feet, the air around you seems to be putrid. No vegetations in sight, saved for the rolling balls of dried plants that occupy this place. Perhaps there's an escape somewhere from all of this, but where? Harboring this thought in your mind, the sun from above strikes down at you with its rays of searing heat, burning your skin to a crisp. Adventuring instincts dictates that one should have a water container ready in a situation such as this, if that's the case. The orange sky in the heavens sends forth its clouds to watch over your every action. Shifting in focus as fast as your movement, these clouds appear to follow you wherever you go. ~ 0 36970625 10 0 0 0 D1 Barren Wasteland ~ ~ 0 -1 1757 0 D2 Barren Wasteland ~ ~ 0 -1 1759 0 D0 Barren Wasteland ~ ~ 0 -1 1755 0 D3 Barren Wasteland ~ ~ 0 -1 1755 0 S #1759 Barren Wasteland~ Though the barren wasteland continues in all directions, one's adventuring instincts could tell one that there's a glimmer of hope surrounding this area. Perhaps a portal out of here, however, it's nowhere in plain sight. Whatever the case, it's wise to get out of here as soon as possible, for those menacing clouds up in the sky seem to be more daring, closing upon your location. The blood red sun's searing heat strikes your being, wisping smoke from your skin. Hopelessness sets in, magnifies by the unending barren wastelands that cover all directions. The sand dunes of gigantic proportions stand high like castles of olden kings, forever guarding this accursed land. ~ 0 36970625 10 0 0 0 D4 Dwelling of the Barbarian ~ ~ 0 -1 1777 0 S #1760 E~ There's nothing here but siphoning auras of energy, a landscape lay to waste by...nothing. No wind, no sounds, absolutely nothing. However, an aura of indifference seems to hover about, carving out its niche within this barren land. There doesn't seem to be any support underneath your feet, nor is there any sky above. All around, things keep continuing forward, with no end of nothingness in sight. ~ 0 36970625 2 0 0 0 D0 Emptiness ~ ~ 0 -1 1761 0 D1 Emptiness ~ ~ 0 -1 1809 0 D2 Emptiness ~ ~ 0 -1 1810 0 D3 Emptiness ~ ~ 0 -1 1811 0 S #1761 M~ You continue onward, toward...nothing. Nothing in the sky, no clouds, no sun, no wind. Nothing on the earth; no vegetation, no land, no earth. It almost seem like you're floating on thin air, but it doesn't seem to be case. Even though you can walk on it, it has no real substance, just like...nothing. The nothingness continues in all directions, and there's doesn't seem to be an end to it. ~ 0 36970625 2 0 0 0 D2 Emptiness ~ ~ 0 -1 1760 0 D3 Emptiness ~ ~ 0 -1 1762 0 D1 Emptiness ~ ~ 0 -1 1812 0 D0 Emptiness ~ ~ 0 -1 1813 0 S #1762 P~ Perhaps a metaphor for something, this nothingness continues on. The windless air, the airless yet supporting atmosphere, and the cloudless and sunless sky hovering above. Nothing in plain sight, nor nothing hidden. Everything is here, yet nothing exists. Even the earth beneath your feet, if that's earth, is nothing. No substance, no realism, no hope, just absolutely nothing. Things do not change around; they all remain the same, for nothing is here, nor anything at all. ~ 0 36970625 2 0 0 0 D1 Emptiness ~ ~ 0 -1 1761 0 D2 Emptiness ~ ~ 0 -1 1763 0 D0 Emptiness ~ ~ 0 -1 1809 0 D3 Emptiness ~ ~ 0 -1 1810 0 S #1763 T~ Truly befitting its name, there's nothing here but emptiness, physical as well as emotional. It brings no spectacle to the eyes, ear, or heart for that matter. Nothing ever changes, for nothing is here, nothing every get destroyed, for there's nothing to destroy. A part of you, this nothingness continues without any purpose, just lingering inside your being. It eats everything in its path, filling things of substances with absolutely... nothing. If continues to thrive, sooner or later, it shall destroy all within its path of...nothingness. ~ 0 36970625 2 0 0 0 D0 Emptiness ~ ~ 0 -1 1762 0 D3 Emptiness ~ ~ 0 -1 1764 0 D1 Emptiness ~ ~ 0 -1 1811 0 D2 Emptiness ~ ~ 0 -1 1812 0 S #1764 Y~ Emptiness of unbearable kind in all aspects of life. Nothing exists of joy, of mourning, nor of hope. Just emptiness, plain and simple. It exists solely to destroy, as this example here. The skyless sun, the cloudless sky, the earthless floor. No substance, nothing but...nothing. The airless atmosphere, though threatening, seems to contain nothing to harm, nor to heal. Devoid of hope, nor fill of it. The afterglow of an unspeakable tragedy, this emptiness from within resembles, or perhaps the wandering of no goals, no hope, nothing but to solely exists as it does. However, this emptiness exists within a certain view. If one wishes to escape, the only way is through another's perception. ~ 0 36970629 2 0 0 0 D1 Emptiness ~ ~ 0 -1 1763 0 D0 Glowing shimmering multicolor lights. ~ perception~ 1057 -1 1751 0 D2 Emptiness ~ ~ 0 -1 1813 0 D3 Emptiness ~ ~ 0 -1 1809 0 S #1765 Maze of Confusion~ Leading into this maze is quite a confusing statment. No end in sight, just you and the walls of the maze. Of stone and embedded mithril, it could withstand the strongest bash of a warrior, and resist the powerful blast of a mage's quantum spike. Things seem to be confusing you, looking in all directions. Temporarily dazed by a magical force of some sort, you just in time regain your consciousness, only to be even more confused. What's your purpose in this maze? Why are you here? What's this voice ringing in your head? And why does people come to you to die?.... ~ 0 36970625 0 0 0 0 D0 Maze of Confusion ~ ~ 0 -1 1766 0 D1 Maze of Confusion ~ ~ 0 -1 1814 0 D2 Maze of Confusion ~ ~ 0 -1 1815 0 D3 Maze of Confusion ~ ~ 0 -1 1816 0 S #1766 Maze of Confusion~ The maze continues onward, leading off from all directions. Atmospheric wise, this maze could present quite a challenge to even the most cunning of adventurers. Twisting halls of stone and mithril, in this semi-corporeal darkness, can be difficult to distinguish from one another. The walls of smooth and glossy earth, delicate in many ways, yet seemingly could withstand the most powerful of force. However unnerving, this maze brings a sense of confusion to it, as like most other mazes. ~ 0 36970625 0 0 0 0 D2 Maze of Confusion ~ ~ 0 -1 1765 0 D1 Maze of Confusion ~ ~ 0 -1 1767 0 D0 Maze of Confusion ~ ~ 0 0 1816 0 D3 Maze of Confusion ~ ~ 0 0 1817 0 S #1767 Maze of Confusion~ The confusion continues on, with no state of being in order. Everything is a mess within this maze, from the corpses littering the walkway, to the swirlings mists of darkness overhead. Though the walls of stone embedded mithril are the only things here of consistency, they are in many ways seemed to be made out of confusion and chaos themselves. Leading off in many directions, the maze continues onward. ~ 0 36970625 0 0 0 0 D3 Maze of Confusion ~ ~ 0 -1 1766 0 D2 Maze of Confusion ~ ~ 0 -1 1768 0 D0 Maze of Confusion ~ ~ 0 0 1765 0 D1 Maze of Confusion ~ ~ 0 0 1766 0 S #1768 Maze of Confusion~ Which way did you come in? Hmm...Everything seems to be alike, so alike, that it's so confusing. Spinning around, you realize that this is no ordinary maze, but one that designed to alter its victims sense of direction and state of being. Chaos and disorder run amock here, aided by their ally Chaos. Saved for the stone walls of mithril, everything here is of darkness' designs. From the bloodsoaked walkways, which are littered with corpses long dead, to the swirling crimson red sky overhead. The high walls of mithril and stone disallow anyway to climb upon it, and the net of energy overhead resists any magical attempts. ~ 0 36970625 0 0 0 0 D0 Maze of Confusion ~ ~ 0 -1 1767 0 D3 Maze of Confusion ~ ~ 0 -1 1769 0 D1 Maze of Confusion ~ ~ 0 0 1814 0 D2 Maze of Confusion ~ ~ 0 0 1815 0 S #1769 Maze of Confusion~ Lack of light and other unknown factors make this place very dim. From the swirling masses of crimson red in the sky, one could barely made out the lay of the maze. The walls of mithriled stone stand erect, way above, almost reaching the sky. Though delicate in appearance, the walls are of utmost strength, as demonstrated by the shattered maces strewn around. Small splinters of iron and wooden barely scratch the walls' surface. Only big enough for two persons to pass through, the narrow maze continues on in all directions. ~ 0 36970625 0 0 0 0 D1 Maze of Confusion ~ ~ 0 -1 1768 0 D0 Maze of Confusion ~ ~ 0 -1 1767 0 D2 Maze of Confusion ~ ~ 0 -1 1768 0 D3 Maze of Confusion ~ ~ 0 -1 1817 0 D4 State of Chaos ~ ~ 0 -1 1779 0 S #1770 Chamber of War~ Various instruments of warfare adorn the translucent walls of this quite barren room. How can solid pieces of armoury and weapons could be hanged upon something so intangible such as these walls is beyond your comprehension. The smell of battlefield, the sweats and blood, interwined with the rapid anticipation of the comming battle boil your blood from within. To fight is to have glory, as described in paintings of war and battles within the room. A battle axe of garguantuan proportion lay encased within a box of solid crystal, and looks to be the most prized possession within this room. Suddenly, the rapid hoof beats assault your senses, as you realize that you're in the middle of a battlefield. Just as a warhorse is about to trample over you, it suddenly disappears as soon as it touches your being. Strange. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1770 n~ | S #1771 Sanctum of Peace~ A sense of peace exhumes within the room, filling every inch of your body with a strange new sensation of peacefulness. Time seems to stand still here, with no sorrow or worries of the outside world to bother you. Crystal chandeliers from above reflect off rays of sunlight into the room, and as these rays hit you, an almost uncontrollable urge overcomes your being to just lay down and sleep. Masking no pretenses, hiding no secrets, this place is plainly decorated with paintings that sooth the minds and heal the soul. The floor below you is even of soft materials; clouds, which seem to be quite solid yet fluffy enough for you to trod upon. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1771 n~ | S #1772 Dwelling of Life~ The earth and the sky come together in this holy union of creation. The myth that heaven is a place on earth is no longer a myth, but the truth as you can clearly touch and see the sky above you. Masses of clouds hover over your head, barely grazing your hair as they blows along the current of the wind. Just a bit down below you, shrubs and greenery flourishes with the changing of the seaons, as time here goes extremely fast as the growth of new things and yet more hope increase. Shrubs of the earth speak their language of the winds, and you see ponds of water that would certainly satisfy your thirst. As you look across the pond, you see a fawn lapping droplets of water upon its tongue, carefully watched over by its mother. Such images of life dawn upon your being, filling your spirit with newness. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1772 n~ | S #1773 Obscurity of Death~ Nothing lays here but the devoid of life. A dark barren land surrounded by mounting sands, this place offers nothing but death for those who are unlucky enough to venture here. The flowing sand dunes creep across the barren land, like a slithering snake waiting to spring its next victim. The harsh winds carry with them pellets of sands that get in your eyes, obscurring your vision. High up from above, a swirling mass of darkness looks down on you, almost as if watching your every move. Slowly you continue on, and suddenly trip on something. Kicking the sands off it, the thing you just trip on turns out to be a skeleton! Devoid of flesh, its mouth hang wide open, perhaps dying from lack of water. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1773 n~ | S #1774 Antechamber of Evil~ Darkness abounds, as things of the dark emerge from the shadows to serve their Dark Master. Shouts of death and murder echo through the room, which is of blood red. Images of death and evil begin to flash across your mind, corrupting your very soul. Though the evil is not likely to take a physical form, you know that it exists. Through the darkness and creeping pools of blood that spew forth from the earth, you can hear cries of pain and sufferings. The earth beneath cries out for redemption, as evil brings on forth the decadence of good and destroys all that is just. Taking a leave from all these images, you slowly walk toward the window pane to perhaps take a view of the outside. To your horror on the outside, famished corpses of humans, elves, dwarves and other races of light are put upon crucifixes of death, not to die but to suffer eternally for their struggles against the forces of evil. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1774 n~ | S #1775 Altar of Good~ Goodness personifies itself within its holy sanctum. Good will and deeds of the ages are proudly put on display, with promises of more good to come in the future. A glowing light shines forth from above, emanating an aura of righteousness and give hope to what is just and right. The light glistening off your armor and reflects to every corner of the room. Drapes of sky blue reminds you of goodness' allies in peace and life. There's no evilness within this sanctum, no stained heart nor stained hands of blood, just pure goodness, unsaturated and complete. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1775 n~ | S #1776 Haven of the Civilized~ Moderations of the aristocrats and modernization show grandeurs of the state of being civilized. Nowhere else on this realms can you see so much art, so much technology, so much...taste. Yes, everything here are of top notched technology and the ways of civilization are shown. Scriptures of the modern ways and teachings, from the infamous lecture of Darkhaven's own executioner to the spiritual-uplifting speech of the Grand Paladin. That is the state of civilized, no needless violence, and peace through negotiations. War doesn't exist here, neither does chaos or their emissaries. Though it may seems to be perfect in appearance, below the surface of this lies the stain of corruption. For no civilization is perfect, yet many strive to be. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1776 n~ | S #1777 Dwelling of the Barbarian~ Resistance to the winds of change only results in this filthy hole of a habitat you see before you. The barren landscape, though not desert like in any means, stretches across the horizon and beyond. You're in a cave of some sort, with ancient writings upon the walls of crude instruments and tools. Reversion to the state of barbaric, this shows how barbaric the uncivilized can be. Lacking technology and other means of betterment, the place offers no comfort nor warmth to the weary adventurer. Tipping icicles from above are frozen forever, and it's unlike that anyone of them would fall on your head. However, beneath all this, a presence of peace and calmness can be felt. The barbaric ways are much simpler than the challenging concepts of civilization, and the uncivilized are much better suited toward truth and honesty. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1777 n~ | S #1778 State of Order~ Arrangements of things, from the littlest to the biggest tile upon the floor, clearly shows that this place is of Order. Strict sets of rules and laws must be followed at all time, without any exceptions. The beauties of order are shown here, from the discipline and toughness that it reflects, to the eternal guidelines of the universe that set all things in creation. Only through order can peace and goodness can achieved, and nothing else matters. Timing of precision, to the smallest details, are in order. To reach greatness and grandeur, order must first be achieved, with Law as one's guidelines. To live is to follow instructions, and only in one's follow of instructions can one live. ~ 0 36708372 0 0 0 0 > leave_prog 100~ mpclosepassage 1778 n~ | S #1779 State of Chaos~ All things are in disarrangement within this room. Nothing really matters much except for the total abandonment of order and law. A sky humming with hues of gold and red hovers above, causing all things below to swirm in discontentment. Pandemonium and chaos seek to destroy all life, even those beneficial to their cause. For Chaos is the epitome of death and destruction and nothing else. Chaos stirs restlessness from the hearts of the foolish to rebel against the goodness of Order. Seeking its own brand of destruction, Chaos first manipulates those in no positions, then it slowly eats away their thinkings to fill their minds with hatred and anger. The results are wars, famine, deaths, confusion, and total depravity of the mind and spirit. ~ 0 36708421 0 0 0 0 > leave_prog 100~ mpclosepassage 1779 n~ | S #1780 Truth~ All things of proven information flash across one's mind upon entering this haven of Truth. Factual information, unabridged and unrevised, can bring about peace and prosperity that the Dark Cities can enjoy. Life imitates what's happening in its sphere, and the truth tells only of facts. Like a man thirsting for love, righteousness thirsts for truth. Chains unbounded, shackles sliced, these are the things that Truth can help one. The truth shall set one free and give nourishments for a productive life. Truth has no bias against the weak or strong, for it simply exists as the eternal messenger of goodness and righteousness. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1780 n~ | S #1781 Lies~ Venomous lies drip from the mouth of the corruptors. They may seem pleasant to the ears, but deep from within one can know they are nothing but absolute lies. Lies exist only to corrupt and destroy knowledge. They bring their evilness into the hearts of men, flatter them with poisonous words of the Dark one. Then the poison is injected into men's minds, destroying all things that men live to honor and protect. From the mouths of fools lies are spew forth, eroding all things of righteousness, eating life away like acid through armor. To listen to lies is to throw one's honor and life away. Lies will destroy its followers, as well as seeking to corrupt those who are against it. Only through the aid of righteousness can lies be defeated, and liberation of the heart and mind can begins anew. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1781 n~ | S #1782 Asylum of Love~ One cannot live without Love. It is the force in the universe that binds things together, give life to all things big and small. Love is unconditional, love is eternal. Like love a mother expresses for her children, to the love of a particulary hobby, it forever thrives. Even in the heart of Darkness love continues to live. For without love, all things would perish. For without love, the gods of the Dark Cities would abandone all their subjects. The greatest love can not be expressed in words. Love can conquer all differences and bring those who seem at odds together. Binding everyone toward its loving embrace, is here to stay through eternity. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1782 n~ | S #1783 Adytum of Hate~ Pure unrelent hatred. Crimson red blood flowing in columns from above like a waterfall reflect the feelings of hate. When one's heart is filled with hate, there's no turning back. Hate erodes one's soul from within, and one cannot think of nothing but hatred for all, even for loved ones. Love has no place in hate, hate even hates itself. The wrongs had been done, and only hatred remains forever. Love may bind and gives life to things great and small, but hate seeks to destroy and undo what love has done. Like rising columns of two giants fighting for the vast extent of the skies, Love and Hate would eternally struggle with one another for domination. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1783 n~ | S #1784 Winter of Old~ You find yourself in quite an uncomfortable circumstance of being in a closed and small space just enough for two or less. A small fire is lit, providing warmth and light from the howling winds outside. Though small in appearance, the fire just seems to continually burn without ending. The wall of the hut you're in is of stained cloth, looking to endure many stormy weathers and blizzards. A pole in the center of the hut just barely is strong enough to support the whole hut, though it may be a surprise that something so small and slender could endure this kind of weather. Taking a peek of the outside, you see nothing but snow and unending snow. Things seem to be very old and ancient around here as time nears its end. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1784 n~ | S #1785 Spring of Youth~ Vibrant life blossums with the coming of spring as all things grow and begin anew. Things of the earth bloom from the soil, covering everything in sight with greenery. Just the pure adrenaline of youth, the newness in every one of us in the beginnings, is eternally inset here. Nothing ever changes, just the continuing development of life to its fullest. Structurally sound, this place is like a garden receiving blessings from the heavens. Tears of light from above shine forth and give life to all things of the earth. Animals also inhabit this place of serenity. Chirping birds sing their songs of spring, and down below on the ground, a groundhog comes out of its hole to signal the start of spring and end of winter. A small fountain stands in the middle of the garden, continuously pouring water from an unknown source. ~ 0 36708356 0 0 0 0 > leave_prog 100~ mpclosepassage 1785 n~ | S #1786 Hall of Reflection~ Total light dominates this section of the hallway. Almost out of nowhere, the rays of light bounces off the glass floor, and into your eyes. Temporarily blinded for a few seconds, you slowly regain your vision, only to see the room in a whole new perspective. Not only does the mirros upon the walls of the room reflect your physical appearance, but your soul as well. Curious, you peer closer at the images, and see yourself in the past. This experience perhaps offer one a chance to reflect back on past deeds. Total confusion suddenly invades one's mind; a complete disarrangement of what's moral and just. However, a commanding presence of law seeks to sooth out the confusion, locking in an eternal combat within your mind. ~ 0 36709388 0 0 0 0 S #1787 Hall of Reflection~ An overwhelming aura of light bounces its rays all over the room, reflecting off from the multitudes of mirrors lining the wall. The glassy floor underneath magnifies this effect a thousandfold, and all one could see about are just blinding flashes of light. These mirrors seem not only to serve its obvious purpose of physical reflection, but mental and soul reflection as well. For the past deeds done, all are reflected and summarized with each pane of the mirror. Temporarily vision regained, you manage to make out the continuous hallway of light toward the north. False accounts somehow manage to invade your mind, filling it with lies. Struggling on the other side is the words of truth, whose dedication to bring you factual information is challenged by the deceiver. ~ 0 36709388 0 0 0 0 S #1788 Hall of Reflection~ The hallway of mirrors continues here, with multicolor rays of the rainbow shining from above. Though its source unknown, the light overhead is magical in all aspects. Much brighter than the usual light of the sun, and much more concentrated, almost searing your skin with heat. However, it brings an uncommon warmth to the room, almost a sense belonging. Clearly showing in the mirrors, one's reflections could be seen from all and every angles. Such is not only the purpose of the mirrors it seem, but also to examine the soul of those who dare look at them. Desire for particulars fills one's heart, overcoming one's soul with longings. Strangely, a sense of despise also has invaded one's heart and mind, forever combating around one's desire. ~ 0 36709388 0 0 0 0 S #1789 Hall of Reflection~ One's reflections fill up most of the room, shifting layers of armors and movements. The luminescent light overhead provides an over abundance of brightness to this room, perhaps a little too much to say the least. Limited by just a few paces on both sides of you, but the long hallway of mirrors continue toward the north. The mirrors of arcane designs seem not only to reflect your physicality, but also the dark recess of your mind also. Unannounced, images of deteriation attack your mind; decrepit beings whose slow movements deter by the ravages of time. However, a fresh scent of newness and beginnings within you fights back, filtering out time's deadly effects. ~ 0 36709388 0 0 0 0 S #1790 Valley of the Dead~ The airy chill sends tingles down your spine, as your skin hardens to show goosebumps. No signs of life pervade this valley of complete darkness. All around are darkness, utterless in sounds. Hooting cries of the winds give warnings to all those who venture here, as malicious images of fiends and demons flashes across your mind. Up above the night sky, the clouds darknen to a crimson red, absorbing all the light within the area. The valley features more than just darkness, as apparent by the crunching sounds make by your feet as you move onward. Littered on the ground are ivory white skeletons of humans, layering the valley with death. ~ 0 36970625 2 0 0 0 D1 Valley of the Dead ~ ~ 0 -1 1791 0 D0 Valley of the Dead ~ ~ 0 -1 1818 0 D2 Valley of the Dead ~ ~ 0 -1 1819 0 D3 Valley of the Dead ~ ~ 0 -1 1820 0 S #1791 Valley of the Dead~ Littered with rotten corpse and ivory white skeletons, this valley features the most sickening example of living atrocities ever seen. Many skeletons have weapons still stuck between their ribs, legs, and even some with shattered skulls. Situated between two hills, the valley runs through an impossible terrain of rocky soil. Though long damp by the bloodshed of the dead, not a single living plant seems to be around. All is quiet within the valley, however, an occasional crunching sound can be heard in the distance. A airy chill of the dead sends tingles down your spine, carrying with it the scent of sickening tainted blood. ~ 0 36970625 2 0 0 0 D3 Valley of the Dead ~ ~ 0 -1 1790 0 D2 Valley of the Dead ~ ~ 0 -1 1792 0 D0 Valley of the Dead ~ ~ 0 -1 1790 0 D1 Valley of the Dead ~ ~ 0 -1 1818 0 > entry_prog 50~ recho Shattered bones beneath your feet magically band together into a recho physical form. Quick as a flash, the result can be seen, a skeleton! mpmload 1658 50 ~ | S #1792 Valley of the Dead~ The surrounding hills on both sides of you present an unknown nervousness about. The rocky surfaces and their steep ascends make it almost impossible to climb over the hills, though many die in their attempts as described by the trails of skeletons leading toward them. Menacing in their presence, the hills look as if to swallow whoever travel between them whole. Though disturbed by this, you should even be more troubled by the fact that little pattering of feet can be heard from above. Crimson red in its appearance, the night sky overhead seems to leech out all the light from this valley. Signs of life diminish through lack of light, and all that remains is the tainted scent of death. ~ 0 36970625 2 0 0 0 D0 Valley of the Dead ~ ~ 0 -1 1791 0 D3 Valley of the Dead ~ ~ 0 -1 1793 0 D1 Valley of the Dead ~ ~ 0 -1 1818 0 D2 Valley of the Dead ~ ~ 0 -1 1791 0 S #1793 Valley of the Dead~ The valley stumbles southward in a downward motion. A small trail of some sort can be seen in the crimson light of the overhead night sky. Also revealed in the darkness are ivory white skeletons, now mixing with recently deceased corpses still dripping blood. Maggots of all sizes and shapes scurry away when you approach, hiding down in their dens of earth. The hills on both sides of you present an imminent danger to your being, almost a cry out for your demise. Like a giant maw preparing to swallow its victims, the hills narrow itself as you continue on. ~ 0 36970625 2 0 0 0 D1 Valley of the Dead ~ ~ 0 -1 1792 0 D0 Valley of the Dead ~ ~ 0 -1 1794 0 D2 Valley of the Dead ~ ~ 0 -1 1790 0 D3 Valley of the Dead ~ ~ 0 -1 1820 0 S #1794 Valley of the Dead~ A chilling wind pervades the valley, rolling down from the hills on both sides of you. Sending warnings of possible dangers, it carries with it a scent of death, an aroma of fresh blood. You're nearly at the bottom of the valley now, as huge skeletons begin to resurface. Those of beasts and non-humanoids create quite an uneven trail for you to walk upon. However unnerving, just the thought of victory over death greatly enhances your courage, as all around are signs of death. Perhaps the only living thing within this valley, your aura draws an unnatural attraction to your surroundings, almost magnetized. ~ 0 36970629 2 0 0 0 D2 Valley of the Dead ~ ~ 0 -1 1793 0 D0 Valley of the Dead ~ ~ 0 -1 1818 0 D1 Valley of the Dead ~ ~ 0 -1 1819 0 D3 Valley of the Dead ~ ~ 0 -1 1820 0 D5 The Purgatory ~ ~ 0 -1 1796 0 S #1795 Dark Throne of the Psionicist~ In a separate plane of existence, the Dark Psionicist rarely leaves his sanctum of evil, unless it's time to feed. As the overlord and master of Dugarz, Zitheran commands absolute loyalty from his subjects, even in their deaths. ~ 0 36708360 0 0 0 0 > leave_prog 100~ mpclosepassage 1795 n~ | S #1796 The Purgatory~ A forboding sanctuary of the death, dark as the midst of the night, cold as the chills of Hellspires, the purgatory is home to the death and corrupted souls of evil. The chilling darkness penetrates every corner of the area, staining the already unholies with its dark auras of decay. By the looks of things, you know that this place is not quite what you would call home. The swirling mass of darkness overhead seems to have eyes within them, watching you from above. However untamed, the purgatory seems to have a set of orders to it. From the neatly stacked rows of coffin, to the orderly walkways, this is quite a contrast from what one might have in mind of a purgatory. Still, remembrance of its evilness lurks around, in evidence of pools of blood and the scarred remains of some unlucky souls. ~ 0 36708353 0 0 0 0 D1 The Purgatory ~ ~ 0 -1 1797 0 E swirling mass darkness~ Within the center of the darkness are two swirling masses of crimson red, like glowing eyes upon the midnight sky. As you gaze upward, the swirling masses of darkness seem to come closer and closer... ~ > act_prog p looks at the swirling mass darkness~ mea $n Screams from above shatter across your brains, sending waves of mea $n shock throughout your being. mea $n AAAAHHHHHHHHHHHHHHHHHHHHHHHHH............... mea $n As you hold your ears to drive out the pain, the swirling mass of mea $n darkness swoops down from the heavens, sucking you in with it! mptransfer ~ | S #1797 The Purgatory~ Auras of death pervade from the mass of darkness above, if this place isn't evil enough. Though hope and life have no part in this evilness, a sense of peace and calmness still floats around, even in the darkest of places. Not limited to just the coffins, huge sarcophagi of gigantic proportions lay down upon the cold slabs of stone on both sides of you. Looking around, you see that this purgatory twists and turns almost in every angle, so far as to the eyes could see. Ancient writings upon the wall, lit up by the eternally burning torches hanging at a downward angle, shine their shadows upon the sarcophagi. The purgatory, though small in appearance, continues on. ~ 0 36708353 0 0 0 0 D3 The Purgatory ~ ~ 0 -1 1796 0 D2 The Purgatory ~ ~ 0 -1 1798 0 E writings~ Of ancient hierolyphics, you can't really make out anything. Despite this fact, the characters upon the walls can be translated into a universal alphabet. You see slain soldiers upon a barren fields, and in the center of it all is a shinning light, reflecting off from the sun. On both sides of the light, though far in a distance, are two swirling masses of darkness. Probing their unholy magic, the darkness seek to encircle the light, and at the same time keeping a considerable distance. ~ S #1798 The Purgatory~ Ancient writings, though un-deciphered to common in their archaic state, clearly point out the conflicts between the natural forces of being. Darkness pervades their forms, yet these writings still shine with the aid of the dim torch light upon the walls of the purgatory. Though not huge in size, the purgatory continues in many directions, twisting its ways among the many rows of coffins on both sides of the walkway. Formidable in many respects are the swirling mass of darkness above, which seems to watch your every movements. Unholy screams shatter the silence of the purgatory, and from above, rumbling peals of thunder crush the uneasy watch. Looking up, you see the masses of swirling darkness begin to recede, moving toward another location. ~ 0 36708353 0 0 0 0 D0 The Purgatory ~ ~ 0 -1 1797 0 D3 The Purgatory ~ ~ 0 -1 1799 0 S #1799 The Purgatory~ Evil siphons its dark auras of energy about, sending vaporous clouds of darkened smoke across the floor of the purgatory. Though unseen, you could feel a slight breeze from somewhere within this room, coming from an unknown direction. What to make of the place? The pavement of stones, now devoid of coffins, slabbed on both sides of you, the walkway. Cobwebs of gargantuan sizes blanket the ceiling, and some even attach themselves to the torches hanging on the walls. Modernized writings, though still can't be deciphered, litter the walls, their shadows magnified by the torches. ~ 0 40902661 0 0 0 0 D1 The Purgatory ~ ~ 0 -1 1798 0 E portal~ The swirling mass of darkness reveals to be a portal through which lies the unknown. Stepping forward is a huge decision, for what lies within the portal could bring you to your ultimate demise, or to your deserving triumph. ~ E writings~ More familiar forms of letterings can be seen, however, they are still ancient to your common knowledge. An arrow of some sort points the way to a swirling mass of darkness, a doorway of some sort to another dimension. Looking deeper, you see none other than YOURSELF standing right in front of the portal! ~ S #1800 Embrace of Forgiveness~ Once upon this chamber, you feel an overwhelming emotion of peace and calmness. No evil thoughts intrude upon you. Looking around, you see that the room is devoid of any decorations, and there seems to be no walls. The room just keep on going and going. A rather small plaque floats in mid-air, apparently the attention point of this room. Puffy clouds of blue and white emerges from below, and incredibly strong for their vaporous forms. There's no limit to the size or shapes of the room, and appealing to your alignment, the room changes its appearance. ~ 0 36708356 0 0 0 0 E plaque~ LOVE THY NEIGHBOR AS THEE LOVE THYSELF.... ~ > leave_prog 100~ mpclosepassage 1800 n~ | S #1801 Wrath of Vengeance~ Overwhelming senses of hatred and anger bottle up inside your being, and you have nothing but ill will toward all. However unfurling, the sweet and satisfying effect of vengeance is having its way with you, like a bear drawn to honey. Quite disturbed, you somehow manage to shake yourself free of this emotion only to come face to face with the harsh reality this place has to offer. Craving for hatred and death, the vengeance of this place is so intense that it cries out for death. Once in a while, you could see the walls of crimson seep blood through their pores, releasing redness in its darkest shade. The ceiling above offers no ending in sight, just continuation. This reminds you of the unending loop of vengeance has to offer, with no possible resolution in sight. ~ 0 36708357 0 0 0 0 > leave_prog 100~ mpclosepassage 1801 n~ | S #1802 Court of Justice~ A state of Law and Order abounds, mixed with the emotions of Vengence. The court is of common size, though an aura of peace and and holiness demands your attention. There lies a sculpture of a woman holding a scale of some sort, though she's blindfolded. Under the sculpture is a plaque, beckoning you closer to read it. Like a regular courtroom, this one features rows of pews in the front, and standing space in the back. However, unlike any courtroom you have ever seen, this one is completely of ivory white. The judge is a man of commanding presence who sits upon the high altar, sending out sentences to violators of the Law. There's a row of twelve seats reserved to the members of the jury, however, no juror is in sight, just the judge. ~ 0 36708868 0 0 0 0 E plaque~ Those of evil intents shall find themselves in great peril. Those of pure heart shall be rewarded for their struggles against Chaos. Justice shall see all Justice shall strike its enemies Justice shall free all Justice shall harbor no animosity Justice is not blind Justice mends those unbinds Justice looks evil in the eye Justice struggles for what's right Beware the wrath of Justice For its blade is swift and deadly But love also inhibites Justice For it shall love compassionately ~ S #1803 Your Honor at Test~ Upon your entrance, a strange aroma of sickly blood penetrates your being. Those of high courage and deep understanding might find this smell similar to that of the battlefield, though much more concentrated. Much like the walls of the Hall of Reflection, this one features everything that you have ever done in your adventures, from bad to good, from just to unjust. Through it all, your integrity is tested, your Honor sliced and dissected, in attempts to find out if you are worthy of it all. Though what the prize lays unknown, the test seems vigorous enough, from the flashing images zapping upon the walls, to the multicolor effects dashing from one corner of the room to the next. Even if deep down inside fear is taking its toll, perhaps you can find comfort that you're in no immediate danger, for whoever inhabits this place doesn't seem too fond of combat. ~ 0 3153932 0 0 0 0 D0 Court of Justice ~ ~ 0 -1 1802 0 S #1804 Chamber of the Dark Psionist~ Evil leeches within this room. Flowing columns of blood waterfall from above, and flow swiftly between the pathway. The walls, which steem with life, harbors those souls who are too weak to resist the Dark Psionist. Faintly, their cries can be heard, perhaps warnings to all who attempt to slay the Dark Psionist. Anguished as they are, there's a bit of redemption for knowing that someone is brave enough to venture this far. Laying in the center of the room is a hole of unknown depth. From below, ghastly apparitions, though harmless, flock toward you, then dissipate into thin air. The ceiling above is of swirling mass of darkness, with loud rumbling coming from the heavens. The sky is infinitely covered in blood-red in deeper hues of sunset. Covered in ebony black and red lich claws, the throne lies. It exhumes Death, for it feeds upon the living, energizing its Master with power. ~ 0 36708365 0 0 0 0 > entry_prog 100~ recho _red Maniacal laughter shatters the eerie silence, continous, then recho _blu abruptly stops. Echoing through your head is this fiendish recho _red laughter, never stopping. Suddenly, a flash of darkness ascends recho _blu from below the pit, and you find yourself face to face with the recho _red Master of this accursed place. Somehow, he looks very familar... mpmload 1640 ~ > leave_prog 100~ mpclosepassage 1804 e~ | S #1805 Hall of Reflection~ As you enter the room from the south, the door behind you quietly closes without a sound. Like all of the mirrored hallways, this one is quite spectacular in its own right. Chandeliers spinn rays of light throughout the room, filling every spots with its radiance. The unknown source from above can almost be made out, of which seems to be a bright ball of hovering light. The mirrors themselves serve not only the purpose of phyiscal reflections, but also to reflect one's soul. The hallway of mirrors ends abruptly here, with a steep climb upward. Redemption fills your being, as the cold stare of revenge creeps down your spine. ~ 0 36709900 0 0 0 0 S #1806 The PlaneScape of the Mind~ This is the beginning of the planescape of your mind, inhabited by the Dark Psionicist. It feeds upon your every thought, your emotions, and your deeds. Swirling masses of crimson red inhabited over the night sky, with crackling peals of thunder in the distance. Rumbling cackles of insanity fill the planescape, with ascending clouds of purple hues. From afar, you notice a glittering walkway of silver and light, reflecting off even from this distance. A conflict seems to be going on, as the struggle deep within you rages on. So, this must be the planescape of the mind. ~ 0 3154948 0 0 0 0 D4 The PlaneScape of the Mind ~ ~ 0 -1 1807 0 S #1807 The PlaneScape of the Mind~ The planescape of your mind continues upward, climbing toward a final climax. The conflicting emotions, the seas of storms withing yourself, is on displayed, as a result of the Dark Psionicist tinkering. His presence can be felt all around, as shivers of chill, not from the air, but from fear tingle down your spine. The swirling masses of dark crimson red resembles the night sky, with purple clouds of different shapes dominating the atmosphere above. Gurgling in its game of cat and mouse, thundering peals crackle in the distance, perhaps to ward off any unwanted intrusion, giving warnings to all those who dare to venture upon this foresaken state of being. ~ 0 3154948 0 0 0 0 D4 The PlaneScape of the Mind ~ ~ 0 -1 1808 0 S #1808 The PlaneScape of the Mind~ This is the final straw, and your last chance to turn back. You may recall here, and it's wise to do so if you're not prepare to meet the challenges ahead. You're on top of the planescape, inhabited by blood red nodules pulsing with energy, their corsating veins protrude forth from the earth, faking the impression of life. From here, you can see the rest of the planescape since you're on top of the mountain. Laying to the north are vast mazes, of unspeakable horror, whose experimentations even your mind can't begin to comprehend. Also in the distance, there lay a long road of shimmering light, reflecting off from the crimson red sky above. Toward your north is a vast area of absolute...emptiness. ~ 0 3146756 0 0 0 0 D0 Emptiness ~ ~ 0 -1 1809 0 S #1809 E~ There's nothing here but siphoning auras of energy, a landscape lay to waste by...nothing. No wind, no sounds, absolutely nothing. However, an aura of indifference seems to hover about, carving out its niche within this barren land. There doesn't seem to be any support underneath your feet, nor is there any sky above. All around, things keep continuing forward, with no end of nothingness in sight. ~ 0 36708353 2 0 0 0 D0 Exit description ~ ~ 0 -1 1760 0 D1 Exit description ~ ~ 0 -1 1761 0 D2 Exit description ~ ~ 0 -1 1762 0 D3 Exit description ~ ~ 0 -1 1763 0 S #1810 M~ You continue onward, toward...nothing. Nothing in the sky, no clouds, no sun, no wind. Nothing on the earth; no vegetation, no land, no earth. It almost seem like you're floating on thin air, but it doesn't seem to be case. Even though you can walk on it, it has no real substance, just like...nothing. The nothingness continues in all directions, and there's doesn't seem to be an end to it. ~ 0 36970625 2 0 0 0 D0 Exit description ~ ~ 0 -1 1809 0 D1 Exit description ~ ~ 0 -1 1763 0 D2 Exit description ~ ~ 0 -1 1760 0 D3 Exit description ~ ~ 0 -1 1761 0 S #1811 P~ Perhaps a metaphor for something, this nothingness continues on. The windless air, the airless yet supporting atmosphere, and the cloudless and sunless sky hovering above. Nothing in plain sight, nor nothing hidden. Everything is here, yet nothing exists. Even the earth beneath your feet, if that's earth, is nothing. No substance, no realism, no hope, just absolutely nothing. Things do not change around; they all remain the same, for nothing is here, nor anything at all. ~ 0 36970625 2 0 0 0 D0 Exit description ~ ~ 0 -1 1809 0 D1 Exit description ~ ~ 0 -1 1810 0 D3 Exit description ~ ~ 0 -1 1761 0 S #1812 T~ Truly befitting its name, there's nothing here but emptiness, physical as well as emotional. It brings no spectacle to the eyes, ear, or heart for that matter. Nothing ever changes, for nothing is here, nothing every get destroyed, for there's nothing to destroy. A part of you, this nothingness continues without any purpose, just lingering inside your being. It eats everything in its path, filling things of substances with absolutely... nothing. If continues to thrive, sooner or later, it shall destroy all within its path of...nothingness. ~ 0 36970625 2 0 0 0 D0 Exit description ~ ~ 0 -1 1809 0 D1 Exit description ~ ~ 0 -1 1810 0 D2 Exit description ~ ~ 0 -1 1811 0 D3 Exit description ~ ~ 0 -1 1763 0 S #1813 E~ Truly befitting its name, there's nothing here but emptiness, physical as well as emotional. It brings no spectacle to the eyes, ear, or heart for that matter. Nothing ever changes, for nothing is here, nothing every get destroyed, for there's nothing to destroy. A part of you, this nothingness continues without any purpose, just lingering inside your being. It eats everything in its path, filling things of substances with absolutely... nothing. If continues to thrive, sooner or later, it shall destroy all within its path of...nothingness. ~ 0 36970625 2 0 0 0 D0 Exit description ~ ~ 0 -1 1760 0 D1 Exit description ~ ~ 0 -1 1762 0 D2 Exit description ~ ~ 0 -1 1761 0 D3 Exit description ~ ~ 0 -1 1763 0 S #1814 Maze of Confusion~ Leading into this maze is quite a confusing statment. No end in sight, just you and the walls of the maze. Of stone and embedded mithril, it could withstand the strongest bash of a warrior, and resist the powerful blast of a mage's quantum spike. Things seem to be confusing you, looking in all directions. Temporarily dazed by a magical force of some sort, you just in time regain your consciousness, only to be even more confused. What's your purpose in this maze? Why are you here? What's this voice ringing in your head? And why does people come to you to die?.... ~ 0 36970625 0 0 0 0 D0 Maze of Confusion ~ ~ 0 -1 1765 0 D1 Maze of Confusion ~ ~ 0 -1 1766 0 D2 Maze of Confusion ~ ~ 0 -1 1767 0 D3 Maze of Confusion ~ ~ 0 -1 1768 0 S #1815 Maze of Confusion~ The maze continues onward, leading off from all directions. Atmospheric wise, this maze could present quite a challenge to even the most cunning of adventurers. Twisting halls of stone and mithril, in this semi-corporeal darkness, can be difficult to distinguish from one another. The walls of smooth and glossy earth, delicate in many ways, yet seemingly could withstand the most powerful of force. However unnerving, this maze brings a sense of confusion to it, as like most other mazes. ~ 0 36970625 0 0 0 0 D0 Maze of Confusion ~ ~ 0 -1 1814 0 D1 Maze of Confusion ~ ~ 0 -1 1765 0 D2 Maze of Confusion ~ ~ 0 -1 1766 0 D3 Maze of Confusion ~ ~ 0 -1 1767 0 S #1816 Maze of Confusion~ The confusion continues on, with no state of being in order. Everything is a mess within this maze, from the corpses littering the walkway, to the swirlings mists of darkness overhead. Though the walls of stone embedded mithril are the only things here of consistency, they are in many ways seemed to be made out of confusion and chaos themselves. Leading off in many directions, the maze continues onward. ~ 0 36970625 0 0 0 0 D0 Maze of Confusion ~ ~ 0 -1 1814 0 D1 Maze of Confusion ~ ~ 0 -1 1815 0 D2 Maze of Confusion ~ ~ 0 -1 1767 0 D3 Maze of Confusion ~ ~ 0 -1 1768 0 S #1817 Maze of Confusion~ Which way did you come in? Hmm...Everything seems to be alike, so alike, that it's so confusing. Spinning around, you realize that this is no ordinary maze, but one that designed to alter its victims sense of direction and state of being. Chaos and disorder run amock here, aided by their ally Chaos. Saved for the stone walls of mithril, everything here is of darkness' designs. From the bloodsoaked walkways, which are littered with corpses long dead, to the swirling crimson red sky overhead. The high walls of mithril and stone disallow anyway to climb upon it, and the net of energy overhead resists any magical attempts. ~ 0 36970625 0 0 0 0 D0 Maze of Confusion ~ ~ 0 -1 1814 0 D1 Maze of Confusion ~ ~ 0 -1 1815 0 D2 Maze of Confusion ~ ~ 0 -1 1816 0 D3 Maze of Confusion ~ ~ 0 -1 1766 0 S #1818 Valley of the Dead~ The airy chill sends tingles down your spine, as your skin hardens to show goosebumps. No signs of life pervade this valley of complete darkness. All around are darkness, utterless in sounds. Hooting cries of the winds give warnings to all those who venture here, as malicious images of fiends and demons flashes across your mind. Up above the night sky, the clouds darknen to a crimson red, absorbing all the light within the area. The valley features more than just darkness, as apparent by the crunching sounds make by your feet as you move onward. Littered on the ground are ivory white skeletons of humans, layering the valley with death. ~ 0 36970625 2 0 0 0 D0 Valley of the Dead ~ ~ 0 -1 1790 0 D1 Valley of the Dead ~ ~ 0 -1 1791 0 D2 Valley of the Dead ~ ~ 0 -1 1792 0 D3 Valley of the Dead ~ ~ 0 -1 1793 0 S #1819 Valley of the Dead~ Littered with rotten corpse and ivory white skeletons, this valley features the most sickening example of living atrocities ever seen. Many skeletons have weapons still stuck between their ribs, legs, and even some with shattered skulls. Situated between two hills, the valley runs through an impossible terrain of rocky soil. Though long damp by the bloodshed of the dead, not a single living plant seems to be around. All is quiet within the valley, however, an occasional crunching sound can be heard in the distance. A airy chill of the dead sends tingles down your spine, carrying with it the scent of sickening tainted blood. ~ 0 36970625 2 0 0 0 D0 Valley of the Dead ~ ~ 0 -1 1793 0 D1 Valley of the Dead ~ ~ 0 -1 1792 0 D2 Valley of the Dead ~ ~ 0 -1 1791 0 D3 Valley of the Dead ~ ~ 0 -1 1790 0 > entry_prog 50~ recho Shattered bones beneath your feet magically band together into a recho physical form. Quick as a flash, the result can be seen, a skeleton! mpmload 1658 40 ~ | S #1820 Valley of the Dead~ The surrounding hills on both sides of you present an unknown nervousness about. The rocky surfaces and their steep ascends make it almost impossible to climb over the hills, though many die in their attempts as described by the trails of skeletons leading toward them. Menacing in their presence, the hills look as if to swallow whoever travel between them whole. Though disturbed by this, you should even be more troubled by the fact that little pattering of feet can be heard from above. Crimson red in its appearance, the night sky overhead seems to leech out all the light from this valley. Signs of life diminish through lack of light, and all that remains is the tainted scent of death. ~ 0 36970625 2 0 0 0 D0 Valley of the Dead ~ ~ 0 -1 1818 0 D1 Valley of the Dead ~ ~ 0 -1 1791 0 D2 Valley of the Dead ~ ~ 0 -1 1792 0 D3 Valley of the Dead ~ ~ 0 -1 1793 0 S #1821 The Dark Forest~ The sheer darkness of the forest single-handedly is responsible for the growing dread and fear within you. Slight breeze carries with it faint howlings in the distant. Snapping twigs, one, two, three, increasing at every second. Even the huge trees, whose barks are at least 50 yards in perimeter, seem to speak of unspeakable terror within the forest in their ancient tongues. Webs of enormous proportion spread themselves plainly on the forest trail, blocking almost every exit. Stuck on them are remains of some animals, much bigger than those of normal humans. On the ground, even in this darkness, droplets of stained blood can be seen. Looking closely, you could see, yes, no...this can't be...a torn off finger nail... ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1656 0 D1 The Dark Forest ~ ~ 0 -1 1657 0 D2 The Dark Forest ~ ~ 0 -1 1658 0 D3 The Dark Forest ~ ~ 0 -1 1659 0 > entry_prog 45~ mpecho Faintly heard cries in the distant echo throughout the ~ | S #1822 The Dark Forest~ Wingless flutters, utterless laughter, bounding the forest in a swift calmness of the winds. Rapid beatings of feet, yet much more vocal, shockwaved across the forest, sending unsettled dust billowing through the air. What animal would possess such a mighty walk, to be able to echo its movements throughout the forest? Huge blankets of webs spin and wrap themselves above the branches of the trees, and some are even on the trail you're following right now. Dew forming on leaves from the canopies above drip down on your head, clanking as they hit your headwear. No matter how frightening, this sudden interruption of the dew reminds you of the forest's beauty. Its ancient trees are undoubtedly the oldest in all the realms, judging from their sizes. The huge branches could protect all underneath, even in the most violent of thunderstorms. The natural inhabitants, no matter how fearsome, are still just animals driven to survival. ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1821 0 D1 The Dark Forest ~ ~ 0 -1 1822 0 D2 The Dark Forest ~ ~ 0 -1 1660 0 D3 The Dark Forest ~ ~ 0 -1 1659 0 > entry_prog 50~ recho Trembling shockwaves echo throughout the ~ | S #1823 The Dark Forest~ Darkness bounds everything, and anything within this forest. Gigantic webs blanket the branches, and some even on the ground. Dark spots, unrecognizable in the darkness, can be discerned in these webs. Not even a ray of light can escape the canopy overhead, which seems like miles away. Big and ancient as they are, these trees in the darkness can be pretty fearsome in their appearances alone. Twisting branches, mangled barks, just to mention a few, relive encounters with horrors long past. However, the trees seem to be the least of worries, for there are quite some lifely inhabitants within the forest. Pattering of feet, soft howlings in the distance, and flutters of wings, indicate that nocturnal animals within this forest are out for the hunt. But hunt what, or who? ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1656 0 D1 The Dark Forest ~ ~ 0 -1 1657 0 D2 The Dark Forest ~ ~ 0 -1 1658 0 D3 The Dark Forest ~ ~ 0 -1 1659 0 S #1824 The Dark Forest~ Continuing darkness surrounds all. Perhaps just a small forest, the darkness makes this place seems much bigger than it is. Trembles of feet on the ground indicate that something is on the move, to where is the question. Columns of huge webs surround the tree branches, and even some are spreaded ground level. Rugged terrain makes a walk within this forest much more burdensome than others. Loose rocks, and even huge boulders, block sometimes what seem to be trails. Whether they are intentional or not, no one can really tells. Huge tree trunks are constantly in your face, almost like they are blocking your way. Growing closely together, these trees have create a natural 'house' from harm for the inhabitants beneath. ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1660 0 D1 The Dark Forest ~ ~ 0 -1 1825 0 D2 The Dark Forest ~ ~ 0 -1 1824 0 D3 The Dark Forest ~ ~ 0 -1 1822 0 S #1825 The Dark Forest~ Everywhere, darkness bounds. Associated with darkness, conjuring images of fearsome characters beginning to pop in your head. Tricks of the dark, or are they omens of things to come? Almost trip over a huge rock, conveniently placed on the side of yet another trail, you retain your balance. Blankets of webs cover the branches under the forest canopy, and some are placed spread-out ground level. Ahead, more trails can be spot, even in this darkness, thanks to your light. Nonstop howlings and pattering of feet get louder and louder each counting seconds. What could be making those horrifying sounds? ~ 0 3416065 3 0 0 0 D0 The Dark Forest ~ ~ 0 -1 1822 0 D1 The Dark Forest ~ ~ 0 -1 1656 0 D2 The Dark Forest ~ ~ 0 -1 1657 0 D3 The Dark Forest ~ ~ 0 -1 1658 0 > rand_prog 35~ mpecho Patters of feet get louder...Louder...LOuder...LOUder...LOUDer... ~ | S #1826 Between Peace and War~ Due to one's alignment, one is now standing between the gates of War and Peace. On one side, the calmness and fulfilling gate of Peace stands, accepting its followers. On the other side, the dreaded gate of War stands tall, stained with blood of its fallen victims. Cries of death and pain arise from the gate of War and in the distance, one can see armies crushing innocents. The clashing sounds of swords and weapons loudly clang in the air, wafting from the battlefields with the aromas of blood and death. Serenity from the gate of Peace protrudes a sense unlike any others. Calmness of the soul and spirit are fulfilled from within. ~ 0 36708356 0 0 0 0 D1 Chamber of War ~ ~ 0 -1 1770 0 D3 Sanctum of Peace ~ ~ 0 -1 1771 0 S #1827 Outside a Dilapidated Temple~ Extending high into the horizon is a huge temple of marble and stone. Unfortunate, however, that the marble and stone are stained with the crimson red of blood. The temple itself is surrounded by withering greenery. An oval arch bends in a half-moon loop welcomes visitors to the temple. Ahead one can see two menacing figures hooded in black guarding the entrance into the temple. They indeed could spell trouble. Toward the southwest is the town's square. ~ 0 2105348 1 0 0 0 D9 Dugarz's Town Square ~ ~ 0 -1 1731 0 D0 Entrance to the Temple ~ ~ 0 -1 1828 0 S #1828 Entrance to the Temple~ The enormity of the temple is even more impressive up close. The spires of the temple high above penetrate the darkness, challenging the sky for dominance. The green marble exterior covering of the temple is now violated by vines of vegetation, desecrating the once magnificent walls. The vines manage somehow to grip onto the smooth marble and seem to thrive. Up ahead is a huge gate of jaded stone. On the left and right hand side of the gate are two enormous sculptured phoenixes of pure bronze. ~ 0 3153920 1 0 0 0 D2 Outside a Dilapidated Temple ~ ~ 0 -1 1827 0 D0 Inside the Temple ~ gate~ 3 -1 1830 0 S #1829 Between Life and Death~ This is the grained path between Life and Death, and you're standing in between the two opposing forces. One's disconcern for Life will eventually seeks out Death, and one's disconcern with Death will eventually seeks out Life. Within the gloomy sanctum of Death, across from the slender gate of skeletons, one can see acres upon acres of unholy grounds. The cemetary, a graveyard of the accursed, the stench of death hovers above in its section. Peals of lightning upon the sky strike down several grave plots, and you can see the darkened skeletons underneath, even from this far a distance. Whereas the gloominess of Death inhabits one side of the path, the other side is vibrant with Life. In all its glories, you can see before your very eyes a gate of vines and leaves. A peep hole gives you a glance from within, a sanctuary of things ever flourishing. Adventurers who have high regards for life are seen within, enjoying the beauties that life got to offer. ~ 0 36708356 0 0 0 0 D1 Dwelling of Life ~ ~ 0 -1 1772 0 D3 Valley of the Dead ~ ~ 0 -1 1790 0 S #1830 Inside the Temple~ The inside of the temple greatly exaggerated its huge yet humble exterior. Luminous candle lights flicker against the almost transparent walls of mithril. Unlike the outside of the temple, the inside shows no sign of decay. It seems almost if the inside is regularly being tend to thus showing its prestine appearance. There are four branching corridors from here, one to the north, one to the east, one to the west, and one up from here. The corridors are similarly lighted by candles, and there seem to be no end to them. ~ 0 3153920 0 0 0 0 D2 Entrance to the Temple ~ gate~ 3 -1 1828 0 D0 The Hallway ~ ~ 0 -1 1832 0 D4 Windy Hallway ~ ~ 0 -1 1872 0 D1 Eastern Hallway ~ ~ 0 -1 1880 0 D3 Western Hallway ~ ~ 0 -1 1895 0 S #1831 Between Good and Evil~ This is the path between the two most familiar opposing forces of the cosmos, Good and Evil. Locked in an eternal struggle for domination, these two forces dictate the lives of everyone in all corners of the realm. There's no escaping them, for they are within the hearts of men ever since his birth. On one side is the forces of Evil preparing to wage wars upon the forces of Good. Evil is power, and absolute Evil, or absolute power, corrupts absolutely. Evil seeks to stir Chaos, cause corruption, death, and the demise of all that is Good. Despicable beyond comprehension, Evil is willing to do anything to reach its goals, including killing those who follow it. On the other side is the forces of Good preparing to defend itself against the forces of Evil. Goodness is the natural state of men, and with injustice can Evil enters their hearts. Goodness emanates an aura unlike any other, an aura of holiness and peace, with goodwill toward all. ~ 0 36708356 0 0 0 0 D1 AnteChamber of Evil ~ ~ 0 -1 1774 0 D3 Altar of Good ~ ~ 0 -1 1775 0 S #1832 The Hallway~ This corridor leads toward an eternity toward the north. Flashes of candle light bounce off the mithril walls into rays of silver. The width of the corridor is impressive. It could easily contain two trolls lumbering side by side and perhaps still leave enough room for a human to pass through. Looking up, one could notice the arched design of the ceiling. Repeated paintings of flickering flames and phoenixes decorated the ceiling. ~ 0 3153920 0 0 0 0 D2 Inside the Temple ~ ~ 0 -1 1830 0 D0 The Hallway ~ ~ 0 -1 1834 0 S #1833 Between Progress and Reversion~ This is a crossroads between worlds. On one side is the ultimate progress of change, while the other side is the conservatism of the uncivilized. These forces are not enemies, but things everyone must confront within themselves. However, they do represent conflicting forces in the realm that every mortal and immmortal alike must face. To the left and are the technological wonders of civilization. Gazing in amazement, one beholds upon the wonders of the world, from the pyramids to the famous Darkhaven Cathedral. Thousands of years, it had been a long time since human has became civilized and build themselves a way of life that's compatible to their environment. But look yonder, human is tearing the earth apart with their new machineries of war and death. Cities crumbles, and many cry out for help. Yet the wars wage on, for along with technologies, humans have deem themselves above all the rest. Thus he forgets who he really is, that of dust and the earth. Taking one's eyes off from the civilization on one side, one revert attention toward a primitive settings amidst a barren landscape. Nothing seems to be of modern conveniences, no fire, no metals, no nothing. All one could really see is a shallow cave with several beings within it. Slowly they emerge from the cave. A quick look show that they are of the ancient people, a people so long ago that history forgot. However incivilized, one could see the sentiments and love these people possess. They are simple of mind, but they knew care and love, and that's all that really matters. ~ 0 36708356 0 0 0 0 D1 Haven of the Civilized ~ ~ 0 -1 1776 0 D3 Barren Wasteland ~ ~ 0 -1 1755 0 S #1834 The Hallway~ The mithril hallway is characterized by flickering flames that seem to have a life of their own. The curved ceiling above reflects even more light into the area. Of gilded gold and other precious metals, the ceiling gives the impression that whoever commissioned the building of this temple must have been one of great wealth. The wide hallway continues onward toward the north. ~ 0 3153920 0 0 0 0 D2 The Hallway ~ ~ 0 -1 1832 0 D0 The Hallway ~ ~ 0 -1 1837 0 S #1835 Between Order and Chaos~ A crossroads of the ever presenting government of man, Order and Chaos. These two forces are the results of Good and Evil, and as old as the beginning of man. Grappling for domination, rising high into the heavens, these two forces clash. They seem like two gigantic giants fighting for domination of the sky, however, it's not the sky they're fighting for, but the fates of man. Chaos with its army of berserkers and death rage across the battlefields, leaving nothing in its path. Adventurers who follow the ways of Chaos are promoted to its highest ranks and receive dark blessings from its unholy priests. Chaos plagues man with its confusion, tempting man away from his morals and ways of life. On the other side of the battlefield is the forces of Order. They glisten in the sunlight with their mithril armors and weapons. Striking their cries of wars, adventurers who follow the path of Order are blessed with renew strength from holiness high upon the heavens. Together, these two forces clash in an eternal battle for control of man. ~ 0 36708356 0 0 0 0 D1 State of Order ~ ~ 0 -1 1778 0 D3 Maze of Confusion ~ ~ 0 -1 1765 0 S #1836 Between Love and Hate~ You stand between the opposing forces of Love and Hate. You see a heart shaped gate leading into the sanctum of Love, while a fiery gate of brimstone siphons into the haven of Hate. These forces are as old as time itself, forever locked in an eternal struggle till the end of time. An overwhelming peace and calmness seep into your being as you gaze upon the gate of Love. Love from within its gate knows no boundaries, just unrelenting and unconditional Love. Love between two different sexes, love between a parent and a child, love between a being and his goals, are all shown to its fullest extent. To be forever blissful in Love, and never to have any worries in the whole world. Taking your leave from love, you come across the seething undiluted power of hate. For so strong is hate, that it's easier to hate than to love. Hate for life, hate for others, hate for justice, and other forms of hate results in what you see before you: total destruction of the soul and mind. The barren land stands proudly, with its master of Hate presiding over its fallen followers. ~ 0 36708356 0 0 0 0 D1 Asylum of Love ~ ~ 0 -1 1782 0 D3 Adytum of Hate ~ ~ 0 -1 1783 0 S #1837 The Hallway~ It's a wonder that the hallway could be this bright, the candles could be burning so brightly, that there must be someone in charge of this place. However, by the looks of things, not a soul is in sight. The mystery thickens. What seems to be the end of the hallway is up ahead. The flickering light seems to be much brighter there. ~ 0 3153920 0 0 0 0 D2 The Hallway ~ ~ 0 -1 1834 0 D0 A Split in the Hall ~ ~ 0 -1 1839 0 S #1838 Between Dusk and Dawn~ A fork in the road between the gates of tomorrow and the path of yesterday. On one side is the youth and ever flowing energy associated with it, while the other side is the decrepit frame of the aged. You're in the middle of this, between the dawn and the evening of life. Noon-ish someone would say, but nonetheless the crossroads between two different powers of time. The gate leading into the flowing energy of youth is decorated with things from childhood. Toys of different assortments, with kids laughing their heads off. All seems so blissful from within, as a garden of vibrant youth emanates forth its aura of flourishing life. The gate leading into the age of the decrepit seems to wither with time. Its grandeurs now past, the age offers nothing but reverence and no more. Inside the gate is a small hut of some sort and it's snowing within. ~ 0 36708356 0 0 0 0 D1 Winter of Old ~ ~ 0 -1 1784 0 D3 Spring of Youth ~ ~ 0 -1 1785 0 S #1839 A Split in the Hall~ This split in the hallway redirects in three directions. Toward the south is the hallway of mithril walls and ever-burning candles. Though brightly lit, the hallway to the south is by far no comparison to the hallway to the east, which is literally on FIRE. Toward the west is a room of some sort. It seems to be generating much heat, though the source is still yet unknown. ~ 0 0 0 0 0 0 D2 The Hallway ~ ~ 0 -1 1837 0 D1 Path of Flames ~ ~ 0 -1 1840 0 D3 A Volcano in a Temple? ~ ~ 0 -1 1841 0 S #1840 Path of Flames~ This is the beginning of a hallway going toward the east. What sets this hallway apart from every other hallways an adventurer might have encounter before is in plain eyes-view. Charring heat, generated by fiery flames encompass the hallway. The walls themselves seem to be on fire. Though the source is unknown, this fire has an unnatural aura to it. The fire cackle and bursts upon occasions, yet it never dies out. ~ 0 4 0 0 0 0 D3 A Split in the Hallway ~ ~ 0 -1 1839 0 D1 Hallway of Flames ~ ~ 0 -1 1842 0 S #1841 A Volcano in a Temple?~ As you stumble into the room, your danger sense kicks in over-drive. What appears to be the source of heat within this room is an ACTIVE VOLCANO! But how can that be, an active volcano in a temple? As you gaze in amazement, life is slowly seeped from your being as the intensed heat sucks every fiber of vapor from your body. What remains of you is a dried up corpses, devoid of any fluid. OUCh! That got to hurt! ~ 0 7 0 0 0 0 D1 ~ ~ 0 -1 1839 0 S #1842 Hallway of Flames~ The fiery hallway continues to the east. Crackling flames dance all around you as you slowly move through the hallway. Though it seems unnatural, but these flames appear to possess a life of their own. Perhaps they're just playing with you. Like a predator plays with its prey. Whatever the case, it's wise to get out of this heat as soon as possible. The boiling heat could kill. ~ 0 0 0 0 0 0 D3 Path of Flames ~ ~ 0 -1 1840 0 D1 Hallway of Flames ~ ~ 0 -1 1843 0 > entry_prog 25~ mea $r The flames brush against your body, burning your skin. mpdamage $r ~ | S #1843 Hallway of Flames~ The flaming hallway continues to the east and west. This heat could be described as unbearable at least. The walls themselves are on fire. Strange though, that even in this heat, the fire is limited to only this section of the temple. The fire doesn't seem to spread elsewhere. Even stranger is that the flames seem almost...alive. Looking about, one could almost see faint outline of doors of some sort toward the north and south. However, these doors are sealed tight by the flames, making it impossible to open them. ~ 0 0 0 0 0 0 D3 Hallway of Flames ~ ~ 0 -1 1842 0 D1 Hallway of Flames ~ ~ 0 -1 1844 0 > entry_prog 25~ mea $r The flames brush against your body, burning your skin. mpdamage $r ~ | S #1844 Hallway of Flames~ The penetrating heat radiates throughout your being. The flames ever burning, never stopping. Flickering lights, dancing flames, burning embers. A walk through this hallway could be that of through hell. But what makes this worse is that this is no hell. This is the current situation, with the experience of hell bestowed upon the living. The hallway continues toward the east and west. ~ 0 0 0 0 0 0 D3 Hallway of Flames ~ ~ 0 -1 1843 0 D1 Hallway of Flames ~ ~ 0 -1 1845 0 > entry_prog 25~ mea $r The flames brush against your body, burning your skin. mpdamage $r ~ | S #1845 Hallway of Flames~ The approach toward the east of what seems to be the end of this horrendous hallway of hell. The fiery flames refuse to burn themselves out. In contrary, in fact, that they seems to be much stronger in effect, much more horrifying in intensity. This reflects in the increasing heat. Perspiration flows like rivers, of sweat, down into the floor. The sweat then sizzles immediately as vapors diminish into thin air. Perhaps it's best to hurry on and leave this heat while you still can. ~ 0 0 0 0 0 0 D3 Hallway of Flames ~ ~ 0 -1 1844 0 D1 Hallway of Flames ~ ~ 0 -1 1846 0 > entry_prog 25~ mea $r The flames brush against your body, burning your skin. mpdamage $r ~ | S #1846 Hallway of Flames~ Toward the east is the end of the hallway. However, the heat is at its most intensity right here. The flickering flames are no longer. They are replaced by torrents upon torrents of angry, red auras of hell. The flames in this room are no longer flames, but something else. They seem almost thirsty, almost hungry, to scorche any living thing that walks through them. Perhaps a last remembrance before the heat dies out. ~ 0 0 0 0 0 0 D3 Hallway of Flames ~ ~ 0 -1 1845 0 D1 End of the Hallway ~ ~ 0 -1 1847 0 > entry_prog 25~ mea $r The flames brush against your body, burning your skin. mpdamage $r ~ | S #1847 End of the Hallway~ Finally, you have reach the end of the hallway. The flames are no longer here. Strange indeed that as you turn your head and observe the hallway to your west, the flames seem almost angry that you have left them. Even stranger is that the end of the hallway is not even hot. It seems that the flames, as well as heat, is limited to the west only; here is a paradise of mediocre temperatures. The end of this hallway has nothing of interest except for a little knob on the wall. ~ 0 0 0 0 0 0 D3 Hallway of Flames ~ ~ 0 -1 1846 0 D0 ~ knob~ 1067 -1 1848 0 S #1848 Chamber of the Guardian~ Although this room is devoid of any heat or flames, its surroundings give the impression that the room is inhabited by a one of great knowledge of fire. The walls are red and orange in appearance. Swirling masses of more red and orange adorn the ceiling. Hanging upon the walls are paintings of phoenixes rising from their ashes. Once again, there is no heat or flames chasing you around, but the bright colors associated with fire make this room much hotter than it really is. By no means you are alone in this room. There seems to be a presence of some sort, an invisible and hidden presence watching your every movement. ~ 0 3153932 0 0 0 0 D2 ~ knob~ 3 -1 1847 0 S #1849 The End to the Hall of Reflection~ Never such in your dreams could this be: the end to the winding Hall of Reflection. This is such an accomplishment, to go through all the trials and tribulations and come out...alive. Such exhiliration courses throughout your being. It lifts up the mind, body, and spirit. The hallway itself magically disappears toward the south, leaving behind only a memory of its existence. The journey continues on upward from here. Whatever lies there is the beginning in the next chapter of the journey. ~ 0 3153932 0 0 0 0 D4 Your Honor at Test ~ ~ 0 -1 1803 0 S #1850 Hall of Reflection~ This is one of the 10 mirrored halls within this accursed place. It seems now that the only way to escape from this hall and continue onward is to examine the mirror which is placed here. However devious the gist of it all, one must admit that the halls possess unparallel beauty in terms of lighting and that special "feeling." This must be true since the lights gently bounces off mirrors to mirrors and onto the ceiling, which is also composed entirely of mirrors. Together, these bouncing rays create a spectular show of light and colors. ~ 0 3153932 0 0 0 0 S #1851 Between Truth and Lies~ For those of neutral alignment, this is the crossroads between the forces of Truth and Lies. Toward the east lies the sanctum of Truth. Within its glorious and humble self, Truth exudes confidence and expect nothing less but loyalty to its subject. There exists a state of perpetual trust and harmony. Towar the west lies the sanctum of Lies and its followers. Lies seeks to spread Chaos within its domain. It seeks to destroy all that is trusthworthy within the spirit, to corrupt the very essence of loyalty that exist. Whatever path one may choose, it is sure to be that of an arduous one. ~ 0 36708356 0 0 0 0 D1 The Truth ~ ~ 0 -1 1780 0 D3 The Lies ~ ~ 0 -1 1781 0 S #1852 Between Revenge and Forgiveness~ One of neutral alignment finds oneself here, the crossroads between the forces of Vengeance and Forgiveness. Toward the east lies the sanctum of Forgiveness. Its goodwill seems to spread toward all. Its goal and message is loud and clear: all shall be forgiven. The forces of Forgiveness seeks to promote understanding and a sense of worth within its followers. Opposing the forces of Forgiveness lies to the west the forces of Vengeance. Vengeance knows only one thing: payback. And payback is what it wants: an eye for an eye. Vengeance does not discriminate, it simply hates. ~ 0 36708356 0 0 0 0 D1 Embrace of Forgiveness ~ ~ 0 -1 1800 0 D3 Wrath of Vengeance ~ ~ 0 -1 1801 0 S #1853 Between Bliss and Melancholy~ The neutral walkway between the two opposing forces of Bliss and Melancholy lies here. Toward the east one could discern the sanctum of bliss. Bliss is altogether forever, un-discriminating, plain joy. Bliss seeks to make its follower be happy as can be. Sometimes it's useful not to have a care in the world, and just...be. The opposition to Bliss is Melancholy, which lies to the west. Melancholy is the epitome of negativity. Melancholy sees no beauty, no meaning, no joy. Melancholy perceives the world as a melting pot of unhappiness and tragedies. ~ 0 36708356 0 0 0 0 D1 Bliss ~ ~ 0 -1 1912 0 D3 Melancholy ~ ~ 0 -1 1911 0 S #1854 The Air~ The vast expanse of the sky hovers all around you. It is strange, however, that one could just escape the confines of the temple and end up here in one step. Surely, magic must somehow figure in this. All around you is the open sky. All paths lead toward endless directions. ~ 0 3153924 9 0 0 0 D5 Falling Down From the Sky ~ ~ 0 -1 1856 0 D0 The Air ~ ~ 0 -1 1855 0 D2 The Air ~ ~ 0 -1 1855 0 D4 In the Air! ~ ~ 0 -1 1877 0 D1 The Air ~ ~ 0 -1 1855 0 D3 In the Air! ~ ~ 0 -1 1877 0 S #1855 The Air~ The winds howl and thrash around all from all directions. There is no escaping the wind. It's just there. All around is more of the same thing. The sky and its clouds hover about aimlessly. ~ 0 3153924 9 0 0 0 D0 The Air ~ ~ 0 -1 1854 0 D5 Falling Down from the Sky! ~ ~ 0 -1 1856 0 D2 In the Air! ~ ~ 0 -1 1877 0 D4 The Air ~ ~ 0 -1 1854 0 D1 In the Air! ~ ~ 0 -1 1878 0 D3 The Air ~ ~ 0 -1 1854 0 S #1856 Falling Down From the Sky!~ Ur...Oh...One wrong step and you go through the air, through the clouds, hurling toward your death. Seconds later, your body smacks against the earth, spilling out your guts. Needless to say, YOU ARE DEAD!!! ~ 0 6 9 0 0 0 S #1857 Before the Air Ruler~ Of pure ethereal air, this place possibly is the most impressive room you've ever seen. Columns of wind support a huge cloud that serves to keep out the sun during the day. On both sides of you are more clouds serving as furniture. Directly in front of you is a huge throne of marble. It somehow manages to stay afloat in midair, and there is someone sitting in it. ~ 0 3153924 9 0 0 0 > leave_prog 100~ mpclosepassage 1857 n~ | S #1858 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3416201 0 0 0 0 D1 Fiery Cavern ~ ~ 0 -1 1859 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1859 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D2 Fiery Cavern ~ ~ 0 -1 1860 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1860 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D0 Fiery Cavern ~ ~ 0 -1 1861 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 S #1861 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D1 Fiery Cavern ~ ~ 0 -1 1862 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 S #1862 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D3 Fiery Cavern ~ ~ 0 -1 1863 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 S #1863 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D0 Fiery Cavern ~ ~ 0 -1 1864 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1864 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D2 Fiery Cavern ~ ~ 0 -1 1865 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1865 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D3 Fiery Cavern ~ ~ 0 -1 1866 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 S #1866 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D1 Fiery Cavern ~ ~ 0 -1 1867 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1867 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D2 Fiery Cavern ~ ~ 0 -1 1868 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1868 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D3 Fiery Cavern ~ ~ 0 -1 1869 0 D0 Fiery Cavern ~ ~ 0 -1 1858 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 S #1869 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. ~ 0 3153929 0 0 0 0 D0 Fiery Cavern ~ ~ 0 -1 1870 0 D2 Fiery Cavern ~ ~ 0 -1 1858 0 D1 Fiery Cavern ~ ~ 0 -1 1858 0 D3 Fiery Cavern ~ ~ 0 -1 1858 0 S #1870 Fiery Cavern~ Deep within the earth, this cavernous pathway gives off heat unbearable to those of normal endurance. All around, the ceiling, walls, even the floor itself is composed to molten larva. Some have cooled off to become some sort of charred blackish obsidian scalps. Fortunately, these scalps form a protective barriers to limit the flow of the larva. However, it appears as if there are some cracks in the scalps and some simmering larva are sipping through. All around the pathways lead. Choosing the correct one is a task within itself. Downward from here a flicker of flame shines through the cracks. ~ 0 3153933 0 0 0 0 D5 A Simple Dwelling ~ flame~ 1027 -1 1871 0 S #1871 A Simple Dwelling~ A rather small dwelling lies smack in the middle of this forsaken place. This seems to be the core of the earth itself as bubbling larva shoots forth from the crevaces underneath. The floor of the dwelling is of cooled larva which condensed to form an obsidian layer over the larva. However humble in appearance, this place definitely has an aura of radiance about it. What is this radiance? Hard to tell. ~ 0 3153933 0 0 0 0 > leave_prog 100~ mpclosepassage 1871 n ~ | S #1872 Windy Hallway~ A strong gust of wind blows from the north and dissipates as soon as it hits the southern wall. The wind is somehow prevented from flowing downward by mysterious means. The hallway leading toward the north doesn't seem at all like a hallway. The howls of wind and currents create this eerie feeling that this is nothing but a wind tunnel. Strange though that the candles that lit this hallway doesn't seem to be bother by the strong winds in the slightest. Toward the north, the hallway leads to what seems to be a dead end. ~ 0 3153928 0 0 0 0 D5 Inside the Temple ~ ~ 0 -1 1830 0 D0 Windy Hallway ~ ~ 0 -1 1873 0 S #1873 Windy Hallway~ The hallway continues to the north as the force of the winds begins to really pick up its pace. The winds shriek and howl to create an unholy tune. Though listened closely, one can hear that the sounds made by the winds are somewhat ...human-like. A strange occurence diverts one attention to the howls of the winds as a candle suddenly dies out. How can that be? ~ 0 3153932 0 0 0 0 D2 Windy Hallway ~ ~ 0 -1 1872 0 D0 Windy Hallway ~ ~ 0 -1 1874 0 > entry_prog 25~ mea $r The force of the winds lifts you up and hurl you toward the south! mpdamage $r 50 mpforce $r s~ | S #1874 Windy Hallway~ The wailings and howls and shrieks get louder and louder as you approach toward the north. But why? Toward the north appears to be nothing but a dead end. Or is the dead end more than what it seems? Only way to find out. A quick glance around the hallway reveals that most of the candles in this section are completely out or burning as brightly as ever. Toward the north the winds really pick up with tremendous force. ~ 0 1581068 0 0 0 0 D2 Windy Hallway ~ ~ 0 -1 1873 0 D0 Windy Hallway ~ ~ 0 -1 1875 0 > entry_prog 50~ mea $r The force of the winds lifts you up and hurl you toward the south! mpdamage $r 100 mpforce $r s ~ | S #1875 Windy Hallway~ The winds seem to be originated from here as columns of winds swirl and dance in mini-twisters. You struggle to remain in footing and not get blown away. However, toward the north all seems to be in tranquility as it appears to be devoid of any winds. All the candles in this section of the hallway are off. ~ 0 3153932 0 0 0 0 D2 Windy Hallway ~ ~ 0 -1 1874 0 D0 End of the Hallway ~ ~ 0 -1 1876 0 > entry_prog 75~ mea $r The force of the winds lifts you up and hurl you toward the south! mpdamage $r 150 mpforce $r ~ | S #1876 End of the Hallway~ This is the end of the hallway of winds. Strangely, no winds occupy this area. All seems to be in tranquility. However, just several paces to the south, the winds howls and shriek to an unholy tune. The end of the hallway holds no more interest than a wall of brick. There is no exits here, nor entrances, that could lead elsewhere. Perhaps the only item of interest is a lightly color tapestry showing a bluish sky. Perhaps examining it could reveal more. ~ 0 3153932 0 0 0 0 D2 Windy Hallway ~ ~ 0 -1 1875 0 S #1877 In the Air!~ The vast expanse of the sky continues toward infinity. There doesn't seem to be any ends in sight. It just continues on and on. There is a sense of peace of mind and spirit as the light from above bathes you in its warm embrace. Fluffy clouds of white floats on by and rays of light shine from above. All is serene here. ~ 0 3153920 9 0 0 0 D0 The Air ~ ~ 0 -1 1854 0 D2 The Air ~ ~ 0 -1 1855 0 D5 Falling Down From the Sky! ~ ~ 0 -1 1856 0 D4 In the Air! ~ ~ 0 -1 1877 0 D1 The Air ~ ~ 0 -1 1855 0 D3 The Air ~ ~ 0 -1 1855 0 S #1878 In the Air!~ The vast expanse of the sky continues toward infinity. There doesn't seem to be any ends in sight. It just continues on and on. There is a sense of peace of mind and spirit as the light from above bathes you in its warm embrace. Fluffy clouds of white floats on by and rays of light shine from above. All is serene here. ~ 0 3153920 9 0 0 0 D4 In the Air! ~ ~ 0 -1 1879 0 D0 The Air ~ ~ 0 -1 1855 0 D2 The Air ~ ~ 0 -1 1854 0 D1 In the Air! ~ ~ 0 -1 1877 0 D5 Falling Down From the Sky! ~ ~ 0 -1 1856 0 D3 In the Air! ~ ~ 0 -1 1878 0 S #1879 In the Air!~ The vast expanse of the sky continues toward infinity. There doesn't seem to be any ends in sight. It just continues on and on. There is a sense of peace of mind and spirit as the light from above bathes you in its warm embrace. Fluffy clouds of white floats on by and rays of light shine from above. All is serene here. ~ 0 3153920 9 0 0 0 D0 Before the Air Ruler ~ ~ 0 -1 1857 0 D5 Falling Down from the Sky! ~ ~ 0 -1 1856 0 S #1880 Eastern Hallway~ This hallway leads eastward to what seems to be a dead end. However, the dead end might hold some interests and could be more than what it appears to be. This hallway is like the rest of the hallway in this temple. The only slight difference noticed are the traces of dirt that litter the floor of this hallway. Looks like somebody forgot their spring cleaning. ~ 0 3153932 0 0 0 0 D3 ~ ~ 0 -1 1830 0 D1 ~ ~ 0 -1 1881 0 S #1881 Eastern Hallway~ The hallway continues east toward a dead end. The dead end ahead seems to hold more than what it appears to be. Best way to find out is to continue on. Candles light the hallway from all sides. Traces of dirt litter the floor and some are even smeared on the walls. This hallway looks as if it had not been cleaned in a while. ~ 0 3153928 0 0 0 0 D3 ~ ~ 0 -1 1880 0 D1 ~ ~ 0 -1 1882 0 S #1882 Eastern Hallway~ This hallway leads toward what seems to be a dead end. However, something is amiss here. Perhaps it's the simplicity of the dead end that holds something deeper than what it appears to be. The best way to find out is to continue on. This area of the hallway, like the other areas of this eastward hallway, doesn't seem to be cleaned in a while. Batches of dirt smear the floor as well as the walls. The candles here are gathering cobwebs. It's a wonder at all that they still work. ~ 0 1581064 0 0 0 0 D3 ~ ~ 0 -1 1881 0 D1 ~ ~ 0 -1 1883 0 S #1883 The End of the Hallway~ The end of the eastward hallway lies here. Besides from the rather large patch of brown dirt on the floor, nothing seems to spark any kind of interest. This is rather plain compare other hallways' ends you might have encountered. The area is poorly lit. The room is rather messy with dirt and soil. If there is something of interest here, it must be really well hidden. ~ 0 19931144 0 0 0 0 D3 ~ ~ 0 -1 1882 0 D5 ~ dirt~ 1067 1716 1884 0 S #1884 Descending into the Earth~ This is a HUGE hole leading downward into the earth itself. There isn't any light around to show what's going on, but the soundless echoes indicate that this hole is quite deep also. ~ 0 19931145 0 0 0 0 D5 Descending into the Earth ~ ~ 0 -1 1885 0 S #1885 Descending into the Earth~ This is a HUGE hole leading downward into the earth itself. There isn't any light around to show what's going on, but the soundless echoes indicate that this hole is quite deep also. ~ 0 19931145 0 0 0 0 D4 ~ ~ 0 -1 1884 0 D5 ~ ~ 0 -1 1886 0 S #1886 Descending into the Earth~ This is a HUGE hole leading downward into the earth itself. There isn't any light around to show what's going on, but the soundless echoes indicate that this hole is quite deep also. ~ 0 19931145 0 0 0 0 D4 ~ ~ 0 -1 1885 0 D5 ~ ~ 0 -1 1887 0 S #1887 Descending into the Earth~ This is a HUGE hole leading downward into the earth itself. There isn't any light around to show what's going on, but the soundless echoes indicate that this hole is quite deep also. ~ 0 19931145 0 0 0 0 D4 ~ ~ 0 -1 1886 0 D5 ~ ~ 0 -1 1888 0 S #1888 The Bottom of the Hole~ Amazingly, there is a bottom to the huge hole leading into the earth. Looking up, one can see nothing but darkness except for the faint shadows projected on the sides of the hole. It appears that the way upward is sealed. Looking ahead, a cavern of some sort can be spotted toward the south. Whatever destination the southern cavern leads to will soon be revealed. ~ 0 3153933 0 0 0 0 D4 ~ ~ 0 -1 1887 0 D2 ~ ~ 0 -1 1889 0 S #1889 An Underground Cavern~ The cavern appears to meander toward an unknown destination. Of stone and dwarven craftmanship, the cavern carries an air of royalty about it. The walls of the cavern are carved smooth and the floor free of dirt. There is, however, an odor of soil about. Wherever or whatever the cavern leads to, you have a feeling you'll soon find out. ~ 0 3153929 13 0 0 0 D0 ~ ~ 0 -1 1888 0 D1 ~ ~ 0 -1 1890 0 S #1890 An Underground Cavern~ The cavern appears to meander toward an unknown destination. Of stone and dwarven craftmanship, the cavern carries an air of royalty about it. The walls of the cavern are carved smooth and the floor free of dirt. There is, however, an odor of soil about. Wherever or whatever the cavern leads to, you have a feeling you'll soon find out. ~ 0 3153929 13 0 0 0 D3 ~ ~ 0 -1 1889 0 D0 ~ ~ 0 -1 1891 0 S #1891 An Underground Cavern~ The cavern appears to meander toward an unknown destination. Of stone and dwarven craftmanship, the cavern carries an air of royalty about it. The walls of the cavern are carved smooth and the floor free of dirt. There is, however, an odor of soil about. Wherever or whatever the cavern leads to, you have a feeling you'll soon find out. ~ 0 3153921 13 0 0 0 D2 ~ ~ 0 -1 1890 0 D3 ~ ~ 0 -1 1892 0 S #1892 An Underground Cavern~ The cavern appears to meander toward an unknown destination. Of stone and dwarven craftmanship, the cavern carries an air of royalty about it. The walls of the cavern are carved smooth and the floor free of dirt. There is,however, an odor of soil about. Wherever or whatever the cavern leads to, you have a feeling you'll soon find out. ~ 0 3153921 13 0 0 0 D1 ~ ~ 0 -1 1891 0 D2 ~ ~ 0 -1 1893 0 S #1893 An Underground Cavern~ The cavern appears to meander toward an unknown destination. Of stone and dwarven craftmanship, the cavern carries an air of royalty about it. The walls of the cavern are carved smooth and the floor free of dirt. There is, however, an odor of soil about. Wherever or whatever the cavern leads to, you have a feeling you'll soon find out. There appears to be a dwelling of some sort downward from here. ~ 0 3153921 13 0 0 0 D0 ~ ~ 0 -1 1892 0 D5 ~ ~ 0 -1 1894 0 S #1894 The Earth Chamber~ This chamber is deep within the earth itself. There is an aura of royalty about though the chamber is quite plain. No worldly fancies decorate the chamber except for some cave drawings scribbled upon the walls. Barely visible is a throne of some sort carved inward toward the northern wall. Whoever or whatever dwells here must be one of great simplicity. ~ 0 3153933 0 0 0 0 > leave_prog 100~ mpclosepassage 1894 n ~ | S #1895 Western Hallway~ This western hallway is strangely damp. There are even traces of moisture all around. Droplets of dew soar from the ceiling, clashing against the marble floor. There are some light penetrating through the light thickness of the moisture. The light appears to be coming from the west. ~ 0 3153920 0 0 0 0 D1 ~ ~ 0 -1 1830 0 D3 ~ ~ 0 -1 1896 0 S #1896 Western Hallway~ The thickness of the moisture increases toward the west. There are more dew droplets from the ceiling than ever. Some clash against your armor and others simply fall to the ground creating huge puddles. The light toward the west grows brighter and brighter as one proceeds toward it. ~ 0 3153924 0 0 0 0 D1 ~ ~ 0 -1 1895 0 D3 ~ ~ 0 -1 1897 0 S #1897 Western Hallway~ Suffocating moisture thickens the air. There is little breathing room as the liquified air penetrates every crevaces of the area. The moisture creates a transparent fog that blankets the room. It is almost impossible to proceed any further if not for the bright glowing light ahead toward the west. It looks especially unsafe to continue on. An adventurer's intuition might warn one of hidden dangers within this fog, but perhaps curiosity might win over. ~ 0 3153924 0 0 0 0 D1 ~ ~ 0 -1 1896 0 D3 ~ ~ 0 -1 1898 0 S #1898 Western Hallway~ The thick fog continues with increase in humidity. The air is extremely thick. Humans might find this environment similar to that of fish out of water. The moisture clings to the ceiling forming huge icicles that occassionally fall from above. Fortunately, the bright light is at its brightest toward the west. This might be an indication that the end of the hallway is near. ~ 0 3153924 0 0 0 0 D1 ~ ~ 0 -1 1897 0 D3 ~ ~ 0 -1 1899 0 > entry_prog 100~ mea $n A huge icicle from above falls on you! mpdamage $n 175 ~ | S #1899 End of the Hallway~ This is the end of the hallway, and also the source of the illumating light. The light seems to be coming from above. However, the moisture is also at its most penetrating here. Just above, there is a blanket of what appears to be water. The experience is comparable to that of looking up at the sunny sky while underwater. Water on the floor is also at its deepest. The level is about knee-high for a human. There also appears to be an exit from all this water downward from here. ~ 0 3153924 0 0 0 0 D1 ~ ~ 0 -1 1898 0 D5 Underwater ~ water~ 1057 1713 1900 0 > act_prog p opens the water~ mea $n Torrents of water rushes from below. mea $n Yet somehow you're pulled downward into the current. mpforce $n down mpclosepassage 1899 down ~ | S #1900 Following the Current~ A swirling current carries you toward a yet undetermined destination. It curves, twists, and turns with such speed and force that even the strongest warrior has no control over it. However, the current does appear to be heading somewhere. It takes a turn toward the south up ahead. ~ 0 3153924 8 0 0 0 D2 ~ ~ 0 -1 1901 0 S #1901 Following the Current~ A swirling current carries you toward a yet undetermined destination. It curves, twists, and turns with such speed and force that even the strongest warrior has no control over it. However, the current does appear to be heading somewhere. It takes a turn toward the west up ahead. ~ 0 3153924 8 0 0 0 D3 ~ ~ 0 -1 1902 0 S #1902 Following the Current~ A swirling current carries you toward a yet undetermined destination. It curves, twists, and turns with such speed and force that even the strongest warrior has no control over it. However, the current does appear to be heading somewhere. It takes a turn toward the north up ahead. ~ 0 3153924 8 0 0 0 D0 ~ ~ 0 -1 1903 0 S #1903 Following the Current~ A swirling current carries you toward a yet undetermined destination. It curves, twists, and turns with such speed and force that even the strongest warrior has no control over it. However, the current does appear to be heading somewhere. It takes a turn toward the east up ahead. ~ 0 3153924 8 0 0 0 D1 ~ ~ 0 -1 1904 0 S #1904 Following the Current~ A swirling current carries you toward a yet undetermined destination. It curves, twists, and turns with such speed and force that even the strongest warrior has no control over it. However, the current does appear to be heading somewhere. The current is moving downward at this point toward a dark abyss. ~ 0 3153924 8 0 0 0 D5 ~ ~ 0 -1 1905 0 S #1905 Into the Watery Abyss~ Sparkles of foam and tiny rays of light penetrate through the darkness of the abyss. There are, however, some signs of life about. Illuminating jelly fishes dart about in the distance. Their florescent bodies provide just enough light for you to examine your bearings. ~ 0 3153924 8 0 0 0 D5 ~ ~ 0 -1 1906 0 S #1906 The Watery Abyss~ The abyss continues downward deeper into who-knows-what. The water is cold and damp. There are conflicting currents about as they brush against your being. Aquatic creatures rapidly ascend from below, as if to escape something terrible. Their pace and numbers greatly deter your journey downward. However, an unnatural pull aids you in your journey. ~ 0 3153924 8 0 0 0 D5 ~ ~ 0 -1 1907 0 S #1907 The Watery Abyss~ The abyss continues downward. There is silence as most of the aquatic creatures are no longer this deep in the abyss. The "pull" that drags you downward this abyss begins to ease up a bit. It looks like the abyss is coming to an end very soon. ~ 0 3153924 8 0 0 0 D5 ~ ~ 0 -1 1908 0 S #1908 The Watery Abyss~ The abyss continues on, but the currents are not as strong as before. It allows a little bit of breathing air. Strangely, the water pressure is not that noticeable around here. It is strangely soothing and light. If it were not for the water, one could almost relate to the ease of movement around here on land. ~ 0 3153924 8 0 0 0 D5 ~ ~ 0 -1 1909 0 S #1909 Near the Source~ The abyss is coming to an end northward from here. Unlike the thrashing currents of the abyss, northward there is no sound. However, this peacefulness exists only to arouse suspicion. Whatever the case, all appears to be tranquil. ~ 0 3153924 8 0 0 0 D0 ~ ~ 0 -1 1910 0 S #1910 Source of the Abyss~ The source of the abyss is a swirling mass of water, similar to that of an eye of a hurricane. There are thundering crashes of water all about the source. Yet a sense of peace and serenity permiates through the area. A throne of coral preceeds by marble steps highlights the area. There appear to be an occupant dwelling here. Perhaps it's wise to pay him much respect. ~ 0 3153924 8 0 0 0 > leave_prog 100~ mpclosepassage 1910 n~ | S #1911 Melancholy~ An aura of gloom emanates from within this sanctum of darkness. Although the aura does not speak of evilness, there lies an indescribeable sadness to it. There doesn't seem to be much of anything around to remind one of joyful moments. A darkening fog obstructs the complete view of the room. Yet it is doubtful that anything interesting dwells within this sanctum. ~ 0 36708361 0 0 0 0 > leave_prog 100~ mpclosepassage 1911 n ~ | S #1912 Bliss~ An unidentifiable source of extreme happiness encompasses this area. There is no escape from this unrelenting bliss. Puffy cumulous clouds adorn the sky above as rays of warm soft light slowly float into the room. All appears to be tranquil and full of peace here. ~ 0 36708360 0 0 0 0 > leave_prog 100~ mpclosepassage 1912 n ~ | S #1913 FINAL ROOM~ Darkness falls before the light, Toward a dawn faking flight Dwell upon the memories of those forgotten And where the shadows meet the light A sweet savor of life's parting To value the days leading to night ~ 0 0 0 0 0 0 S #0 #RESETS M 0 1639 1 1614 ; Mob: #1639 The mudmonster => #1614 Lost in the Swamp M 0 1601 1 1615 ; Mob: #1601 The swamp ghoul => #1615 Lost in the Swamp M 0 1602 1 1617 ; Mob: #1602 The swamp wraith => #1617 Lost in a Swamp M 0 1601 1 1619 ; Mob: #1601 The swamp ghoul => #1619 The Swamp M 0 1604 1 1621 ; Mob: #1604 The swamp wraith => #1621 More of the Swamp E 1 1600 1 16 ; -- Equip: #1600 Wraith Scimitar (Wield) M 0 1604 1 1623 ; Mob: #1604 The swamp wraith => #1623 More of the Swamp M 0 1660 1 1625 ; Mob: #1660 An owl => #1625 The Swamp M 0 1603 1 1629 ; Mob: #1603 The howling wolf => #1629 End of the Swamp O 0 1705 1 1644 ; Object: #1705 a fire => #1644 Source of the Warmth M 0 1664 1 1649 ; Mob: #1664 A stone golem => #1649 Messy Creation M 0 1663 1 1649 ; Mob: #1663 A copper golem => #1649 Messy Creation O 0 1601 1 1650 ; Object: #1601 an image of Thanatos => #1650 Altar of the Archmage M 0 1643 1 1651 ; Mob: #1643 Kaerin => #1651 Beneath the Altar E 1 1643 1 12 ; -- Equip: #1643 &GD&gr&Ga&gg&Go&gn&Gs&gc&Ga&gl&Ge &wRobe (About) E 1 1633 1 13 ; -- Equip: #1633 Diamond-encrusted Sash (Waist) M 0 1605 1 1655 ; Mob: #1605 A mad warg => #1655 The Dark Forest M 0 1631 1 1655 ; Mob: #1631 A translucent wight => #1655 The Dark Forest M 0 1667 1 1656 ; Mob: #1667 A giant spider => #1656 The Dark Forest M 0 1631 1 1656 ; Mob: #1631 A translucent wight => #1656 The Dark Forest M 0 1607 1 1657 ; Mob: #1607 A weredog => #1657 The Dark Forest M 0 1667 1 1657 ; Mob: #1667 A giant spider => #1657 The Dark Forest M 0 1631 1 1657 ; Mob: #1631 A translucent wight => #1657 The Dark Forest M 0 1605 1 1658 ; Mob: #1605 A mad warg => #1658 The Dark Forest M 0 1669 1 1658 ; Mob: #1669 An undead adventurer => #1658 The Dark Forest M 0 1631 1 1658 ; Mob: #1631 A translucent wight => #1658 The Dark Forest M 0 1606 1 1659 ; Mob: #1606 A vampire bat => #1659 The Dark Forest M 0 1613 1 1659 ; Mob: #1613 Weeping willow => #1659 The Dark Forest M 0 1631 1 1659 ; Mob: #1631 A translucent wight => #1659 The Dark Forest M 0 1607 1 1660 ; Mob: #1607 A weredog => #1660 The Dark Forest M 0 1666 1 1660 ; Mob: #1666 A forest ghoul => #1660 The Dark Forest M 0 1631 1 1660 ; Mob: #1631 A translucent wight => #1660 The Dark Forest M 0 1605 1 1661 ; Mob: #1605 A mad warg => #1661 The Dark Forest M 0 1631 1 1661 ; Mob: #1631 A translucent wight => #1661 The Dark Forest M 0 1671 1 1673 ; Mob: #1671 The undead guard => #1673 The Front Gate E 1 1675 1 16 ; -- Equip: #1675 a stone maul (Wield) M 0 1655 1 1683 ; Mob: #1655 A perching raven => #1683 The Pet Cemetary M 0 1608 1 1684 ; Mob: #1608 A scavenging beast => #1684 Man's Best Friend M 0 1612 1 1684 ; Mob: #1612 An undead pet => #1684 Man's Best Friend M 0 1616 1 1685 ; Mob: #1616 Man's best friend => #1685 An Exhumed Grave M 0 1615 1 1686 ; Mob: #1615 A lifeless hawk => #1686 An Unknown Grave M 0 1672 1 1687 ; Mob: #1672 A scurrying rat => #1687 Open Coffin M 0 1660 1 1687 ; Mob: #1660 An owl => #1687 Open Coffin M 0 1661 1 1688 ; Mob: #1661 The savage beast => #1688 Burried Headstone M 0 1613 1 1689 ; Mob: #1613 Weeping willow => #1689 Fountain on the Grave O 0 1684 1 1689 ; Object: #1684 a granite fountain => #1689 Fountain on the Grave M 0 1615 1 1689 ; Mob: #1615 A lifeless hawk => #1689 Fountain on the Grave M 0 1670 1 1691 ; Mob: #1670 A wingless eagle => #1691 Death of a Proud Beast M 0 1672 1 1692 ; Mob: #1672 A scurrying rat => #1692 Burried Alive M 0 1610 1 1695 ; Mob: #1610 The unrest corpse => #1695 Grave of a Fallen Warrior M 0 1665 1 1695 ; Mob: #1665 A zombie warrior => #1695 Grave of a Fallen Warrior E 1 1655 1 11 ; -- Equip: #1655 Buckler of Animal Hide (Shield) E 1 1642 1 5 ; -- Equip: #1642 Banded Chainmail (Body) E 1 1639 1 16 ; -- Equip: #1639 Bloody Adz (Wield) M 0 1672 1 1696 ; Mob: #1672 A scurrying rat => #1696 Nameless Grave M 0 1672 1 1697 ; Mob: #1672 A scurrying rat => #1697 Fallen Headstone M 0 1659 1 1697 ; Mob: #1659 The mutilated corpse => #1697 Fallen Headstone M 0 1608 1 1698 ; Mob: #1608 A scavenging beast => #1698 Overgrown Mound M 0 1609 1 1699 ; Mob: #1609 Nareth => #1699 Death of a Maiden M 0 1672 1 1699 ; Mob: #1672 A scurrying rat => #1699 Death of a Maiden M 0 1608 1 1700 ; Mob: #1608 A scavenging beast => #1700 Grave of the Accursed M 0 1611 1 1702 ; Mob: #1611 A limbless zombie => #1702 Dark Vines M 0 1614 1 1703 ; Mob: #1614 An elven corpse => #1703 Grounds of the Dead M 0 1611 1 1706 ; Mob: #1611 A limbless zombie => #1706 A Shattered Grave O 0 1683 1 1707 ; Object: #1683 a pile of corpse => #1707 Within Dugarz O 0 1681 1 1707 ; Object: #1681 a pool of blood => #1707 Within Dugarz O 0 1682 1 1708 ; Object: #1682 a dead body => #1708 Branching Road within Dugarz O 0 1681 1 1708 ; Object: #1681 a pool of blood => #1708 Branching Road within Dugarz M 0 1675 1 1708 ; Mob: #1675 An undead townguard => #1708 Branching Road within Dugarz E 1 1675 1 16 ; -- Equip: #1675 a stone maul (Wield) O 0 1683 1 1709 ; Object: #1683 a pile of corpse => #1709 Lucifer's Way O 0 1681 1 1709 ; Object: #1681 a pool of blood => #1709 Lucifer's Way M 0 1611 1 1709 ; Mob: #1611 A limbless zombie => #1709 Lucifer's Way E 1 1615 1 16 ; -- Equip: #1615 a set of rotten teeth (Wield) O 0 1680 1 1710 ; Object: #1680 the charred remains => #1710 Lucifer's Way O 0 1681 1 1710 ; Object: #1681 a pool of blood => #1710 Lucifer's Way O 0 1682 1 1711 ; Object: #1682 a dead body => #1711 Lucifer's Way O 0 1681 1 1711 ; Object: #1681 a pool of blood => #1711 Lucifer's Way M 0 1635 1 1711 ; Mob: #1635 The drooling zombie => #1711 Lucifer's Way O 0 1681 1 1712 ; Object: #1681 a pool of blood => #1712 Lucifer's Way O 0 1682 1 1712 ; Object: #1682 a dead body => #1712 Lucifer's Way O 0 1686 1 1713 ; Object: #1686 the corpse of an adventurer => #1713 Corner of Lucifer's Way and Death Terrace O 0 1685 1 1713 ; Object: #1685 a stale pool of blood => #1713 Corner of Lucifer's Way and Death Terrace M 0 1654 1 1713 ; Mob: #1654 A faceless zombie => #1713 Corner of Lucifer's Way and Death Terrace M 0 1675 1 1713 ; Mob: #1675 An undead townguard => #1713 Corner of Lucifer's Way and Death Terrace M 0 1675 1 1718 ; Mob: #1675 An undead townguard => #1718 Corner of Death Terrace and Residential Evil O 0 1687 1 1718 ; Object: #1687 a pile of corpses => #1718 Corner of Death Terrace and Residential Evil M 0 1675 1 1723 ; Mob: #1675 An undead townguard => #1723 Corner of Residential Evil and Shattered Hope O 0 1609 1 1731 ; Object: #1609 a bloody fountain => #1731 Dugarz's Town Square M 0 1675 1 1731 ; Mob: #1675 An undead townguard => #1731 Dugarz's Town Square M 0 1635 1 1733 ; Mob: #1635 The drooling zombie => #1733 Battered Street M 0 1638 1 1735 ; Mob: #1638 A zombie noble => #1735 Eternal Darkness M 0 1637 1 1738 ; Mob: #1637 A legless zombie => #1738 Eternal Darkness M 0 1636 1 1740 ; Mob: #1636 An armless zombie => #1740 Eternal Darkness M 0 1673 1 1742 ; Mob: #1673 A weeping mother => #1742 Burned House M 0 1674 1 1745 ; Mob: #1674 The undead blacksmith => #1745 Bloody Forge M 0 1656 1 1746 ; Mob: #1656 The zombie butcher => #1746 Fresh Meat and Brains E 1 1616 1 16 ; -- Equip: #1616 a butcher's knife (Wield) M 0 1681 1 1750 ; Mob: #1681 Kamir's avatar => #1750 Kamir's Resting Place E 1 1688 1 18 ; -- Equip: #1688 Avatar's Dagger (Dual Wield) E 0 1696 1 16 ; -- Equip: #1696 Curling Words of Fate (Wield) O 0 1689 1 1751 ; Object: #1689 the mirror => #1751 Hall of Reflection O 0 1697 1 1752 ; Object: #1697 the mirror => #1752 Hall of Reflection O 0 1698 1 1753 ; Object: #1698 the mirror => #1753 Hall of Reflection O 0 1699 1 1754 ; Object: #1699 the mirror => #1754 Hall of Reflection M 0 1617 1 1770 ; Mob: #1617 A belligerent nature => #1770 Chamber of War E 1 1647 1 13 ; -- Equip: #1647 Belt of Giant Strength (Waist) E 1 1645 1 16 ; -- Equip: #1645 Pitch-Dark Shamsheer (Wield) M 0 1618 1 1771 ; Mob: #1618 Peace => #1771 Sanctum of Peace E 1 1608 1 17 ; -- Equip: #1608 Feather of the Dove (Hold) E 1 1649 1 10 ; -- Equip: #1649 &OG&Yi&Ol&Yd&Oe&Yd&O V&Ya&Om&Yb&Or&Ya&Oc&Ye&Os (Arms) M 0 1619 1 1772 ; Mob: #1619 Life => #1772 Dwelling of Life E 1 1634 1 3 ; -- Equip: #1634 Glass Bead Necklace (Neck-1) E 1 1664 1 20 ; -- Equip: #1664 Aura of Life (Eyes) M 0 1620 1 1773 ; Mob: #1620 Death => #1773 Obscurity of Death E 1 1670 1 4 ; -- Equip: #1670 Amulet of the Dead (Neck-2) E 1 1611 1 17 ; -- Equip: #1611 Withering Dove Feather (Hold) E 1 1603 1 11 ; -- Equip: #1603 Scythe of Death (Shield) M 0 1621 1 1774 ; Mob: #1621 Evil => #1774 Antechamber of Evil E 1 1659 1 16 ; -- Equip: #1659 Amethyst Claw (Wield) E 1 1652 1 6 ; -- Equip: #1652 Hood of Shadows (Head) M 0 1622 1 1775 ; Mob: #1622 Good => #1775 Altar of Good E 1 1676 1 5 ; -- Equip: #1676 &WWhite Flowing Cloak (Body) E 1 1641 1 16 ; -- Equip: #1641 Pikestaff (Wield) M 0 1623 1 1776 ; Mob: #1623 A state of Civilized => #1776 Haven of the Civilized E 1 1631 1 17 ; -- Equip: #1631 Blue Runed Satchel (Hold) E 1 1607 1 16 ; -- Equip: #1607 A refined blade (Wield) M 0 1624 1 1777 ; Mob: #1624 The barbarian => #1777 Dwelling of the Barbarian E 1 1606 1 16 ; -- Equip: #1606 A huge blunt sword (Wield) M 0 1625 1 1778 ; Mob: #1625 Order => #1778 State of Order E 1 1663 1 1 ; -- Equip: #1663 Diamonds encrusted Marble Ring (Finger-L) E 1 1651 1 12 ; -- Equip: #1651 Billowing Cape (About) M 0 1626 1 1779 ; Mob: #1626 Chaos => #1779 State of Chaos E 1 1645 1 16 ; -- Equip: #1645 Pitch-Dark Shamsheer (Wield) E 1 1636 1 9 ; -- Equip: #1636 &WE&zb&Wo&zn&Wy&z G&Wa&zu&Wn&zt&Wl&ze&Wt (Hands) E 1 1677 1 10 ; -- Equip: #1677 Dragon Insignia Tattoo (Arms) M 0 1644 1 1780 ; Mob: #1644 Truth => #1780 Truth E 1 1617 1 16 ; -- Equip: #1617 Truth (Wield) M 0 1645 1 1781 ; Mob: #1645 Lies => #1781 Lies E 1 1645 1 16 ; -- Equip: #1645 Pitch-Dark Shamsheer (Wield) E 1 1650 1 5 ; -- Equip: #1650 Spiked Garde Armor (Body) M 0 1646 1 1782 ; Mob: #1646 Love => #1782 Asylum of Love E 1 1657 1 19 ; -- Equip: #1657 Diamond Earring (Ears) M 0 1647 1 1783 ; Mob: #1647 Hate => #1783 Adytum of Hate E 1 1658 1 9 ; -- Equip: #1658 Bloody Gauntlet (Hands) E 1 1646 1 16 ; -- Equip: #1646 Crystal Glaive (Wield) M 0 1648 1 1784 ; Mob: #1648 Old Age => #1784 Winter of Old E 1 1661 1 5 ; -- Equip: #1661 Sticky Webbing (Body) E 1 1618 1 17 ; -- Equip: #1618 an ebony cane (Hold) O 0 1693 1 1785 ; Object: #1693 the fountain of youth => #1785 Spring of Youth M 0 1649 1 1785 ; Mob: #1649 Youth => #1785 Spring of Youth E 1 1673 1 3 ; -- Equip: #1673 Pendant of Reflection (Neck-1) O 0 1700 1 1786 ; Object: #1700 the mirror => #1786 Hall of Reflection O 0 1701 1 1787 ; Object: #1701 the mirror => #1787 Hall of Reflection O 0 1702 1 1788 ; Object: #1702 the mirror => #1788 Hall of Reflection O 0 1703 1 1789 ; Object: #1703 the mirror => #1789 Hall of Reflection M 0 1642 1 1795 ; Mob: #1642 The Mad Psionist Zitheran => #1795 Dark Throne of the Psionicist E 1 1660 1 20 ; -- Equip: #1660 &YF&Ri&Ye&Rr&Yy&R E&Yy&Re&Ys&z of&R Z&Yi&Rt&Yh&Re&Yr&Ra&Yn (Eyes) E 1 1694 1 16 ; -- Equip: #1694 Essence of Evil (Wield) O 0 1691 1 1796 ; Object: #1691 a silver coffin => #1796 The Purgatory O 0 1690 1 1797 ; Object: #1690 a sarcophagus => #1797 The Purgatory M 0 1677 1 1797 ; Mob: #1677 A lost soul => #1797 The Purgatory M 0 1677 1 1798 ; Mob: #1677 A lost soul => #1798 The Purgatory O 0 1692 1 1798 ; Object: #1692 a golden coffin => #1798 The Purgatory M 0 1652 1 1800 ; Mob: #1652 Forgiveness => #1800 Embrace of Forgiveness E 1 1625 1 14 ; -- Equip: #1625 Diamond Bracelet (Wrist-L) M 0 1653 1 1801 ; Mob: #1653 Revenge => #1801 Wrath of Vengeance E 1 1620 1 16 ; -- Equip: #1620 Revenge (Wield) M 0 1651 1 1802 ; Mob: #1651 Justice => #1802 Court of Justice E 1 1646 1 16 ; -- Equip: #1646 Crystal Glaive (Wield) M 0 1650 1 1803 ; Mob: #1650 Honor => #1803 Your Honor at Test O 0 1704 1 1805 ; Object: #1704 the mirror => #1805 Hall of Reflection M 0 1657 1 1809 ; Mob: #1657 Nothingness => #1809 E M 0 1657 1 1810 ; Mob: #1657 Nothingness => #1810 M M 0 1657 1 1811 ; Mob: #1657 Nothingness => #1811 P M 0 1657 1 1812 ; Mob: #1657 Nothingness => #1812 T M 0 1657 1 1813 ; Mob: #1657 Nothingness => #1813 E M 0 1666 1 1821 ; Mob: #1666 A forest ghoul => #1821 The Dark Forest M 0 1631 1 1821 ; Mob: #1631 A translucent wight => #1821 The Dark Forest M 0 1667 1 1822 ; Mob: #1667 A giant spider => #1822 The Dark Forest M 0 1631 1 1822 ; Mob: #1631 A translucent wight => #1822 The Dark Forest M 0 1676 1 1823 ; Mob: #1676 Solas => #1823 The Dark Forest E 1 1630 1 16 ; -- Equip: #1630 &WM&wi&Wt&wh&Wr&wi&Wl&w Scabbard (Wield) E 1 1635 1 5 ; -- Equip: #1635 &CJ&Re&Cw&Re&Cl&Re&Cd&R-&CS&Rt&Cu&Rd&Cd&Re&Cd&R &WBreastplate (Body) E 1 1637 1 3 ; -- Equip: #1637 &WM&wi&Wt&wh&wr&Wi&wl Gorget (Neck-1) E 1 1653 1 1 ; -- Equip: #1653 Scorched Band of Mithril (Finger-L) E 1 1638 1 10 ; -- Equip: #1638 &WM&wi&Wt&wh&Wr&wi&Wl&w Armlet (Arms) M 0 1631 1 1823 ; Mob: #1631 A translucent wight => #1823 The Dark Forest M 0 1606 1 1824 ; Mob: #1606 A vampire bat => #1824 The Dark Forest M 0 1631 1 1824 ; Mob: #1631 A translucent wight => #1824 The Dark Forest M 0 1613 1 1825 ; Mob: #1613 Weeping willow => #1825 The Dark Forest E 1 1622 1 17 ; -- Equip: #1622 a willow branch (Hold) M 0 1631 1 1825 ; Mob: #1631 A translucent wight => #1825 The Dark Forest M 0 1627 1 1848 ; Mob: #1627 The Guardian of &RFire&w => #1848 Chamber of the Guardian O 0 1706 1 1850 ; Object: #1706 the mirror => #1850 Hall of Reflection M 0 1634 1 1857 ; Mob: #1634 The Guardian of Air => #1857 Before the Air Ruler M 0 1630 1 1871 ; Mob: #1630 &rM&xa&rg&xm&ru&xs&w => #1871 A Simple Dwelling O 0 1709 1 1876 ; Object: #1709 blue tapestry => #1876 End of the Hallway M 0 1633 1 1894 ; Mob: #1633 The Guardian of Earth => #1894 The Earth Chamber M 0 1600 1 1904 ; Mob: #1600 The swamp beast => #1904 Following the Current E 1 1665 1 11 ; -- Equip: #1665 a humanhide shield (Shield) M 0 1604 1 1905 ; Mob: #1604 The swamp wraith => #1905 Into the Watery Abyss E 1 1600 1 16 ; -- Equip: #1600 Wraith Scimitar (Wield) M 0 1639 1 1906 ; Mob: #1639 The mudmonster => #1906 The Watery Abyss E 1 1671 1 8 ; -- Equip: #1671 a pair of mudding shoes (Feet) M 0 1600 1 1907 ; Mob: #1600 The swamp beast => #1907 The Watery Abyss M 0 1662 1 1909 ; Mob: #1662 A wailing banshee => #1909 Near the Source M 0 1632 1 1910 ; Mob: #1632 The Guardian of Water => #1910 Source of the Abyss M 0 1662 1 1911 ; Mob: #1662 A wailing banshee => #1911 Melancholy M 0 1629 1 1911 ; Mob: #1629 Melancholy => #1911 Melancholy E 1 1654 1 16 ; -- Equip: #1654 Cudgel of Oak (Wield) M 0 1602 1 1912 ; Mob: #1602 The swamp wraith => #1912 Bliss M 0 1628 1 1912 ; Mob: #1628 Bliss => #1912 Bliss E 1 1644 1 7 ; -- Equip: #1644 Greave of Cloud (Legs) E 1 1668 1 8 ; -- Equip: #1668 Boots of Flight (Feet) O 0 1601 1 1913 ; Object: #1601 an image of Thanatos => #1913 FINAL ROOM S #SPECIALS M 1618 spec_cast_adept ; Peace M 1619 spec_cast_adept ; Life S #HELPS 1 'VILLAGE OF THE DAMNED'~ In centuries past, the town of Dugarz lies in tranquility. That was before the ascension of the dreaded psionicist Zenithar. Now, the town lies in ruins, littered with the undead. Recommended experience: 35 - 50~ 0 $~ #$