#AREA Avalon~ #AUTHOR Kelvin Shadow~ #RANGES 0 65 0 65 $ #RESETMSG The mists of Avalon seem to sweep across the magical isle...~ #FLAGS 1 5 #ECONOMY 0 0 #HELPS 1 Avalon~ Author: Kelvin Shadow Description: Avalon is a small populated town in the middle of nowhere. Includes mobs, repairs, and shops. Notes: Avalon is a small city that could be used to connect other major areas. It served it's main purpose by linking 4 other larger areas together to the north, east, south, and west exits of the town. Objects were made, as well as the shops and shop keepers, but have not been linked together so that people can pick and choose how and where they want things sold. ~ 0 $~ #MOBILES #500 Xander sage~ Xander, the Sage~ An ancient looking sage watches you with a smile. ~ This is a man who eyes speak volumes, mostly of knowledge and friendship. He seems to thrive on greeting and helping new travelers into the land. Xander's face is covered in wrinkles, and even though he must be very old, you sense an even deeper wisdom within his soul. His flowing white robes bear the insignia of Avalon. ~ 16777219 6291624 1000 C 50 0 -212 3000d1+0 100d10+1000 0 0 8 8 1 20 25 25 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 1 8192 3072 0 2097152 6147 > speech_prog help~ tell $n This is the capital city. Home to a great market place where you can find stores and services for all of your adventuring needs. Avalon is a land of great mystery and wonder, but also of danger, so do be careful...~ > act_prog p arrives from above.~ smile $n tell $n Welcome to Avalon! I am Xander, the sage. You must have many questions about our land. Please say help for more information...you may learn something useful... ~ | #501 Andar weaponsmith~ Andar, the Weaponsmith~ A battle worn weaponsmith is busy at work here. ~ Andar is a battle scarred warrior. Though too old to adventure the way he used to, he has found happiness creating the finest weapons in all the land. ~ 16777219 0 350 C 50 0 -212 1691d1+0 0d0+0 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #502 Link armourer~ Link, the Armourer~ A young armourer puts the final touch on his newest creation. ~ Link is yound for an Elf, but carries the wisom of his people within him. He is known for his talented armor craftsmanship and a sharp wit. ~ 16777219 0 350 C 50 0 -212 1452d1+0 0d0+0 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #503 Aurora shopkeeper~ Aurora, the Shopkeeper~ The shopkeeper is waiting to help you. ~ Aurora is a true beauty of the Avalonian people. She smiles as she catches you looking at her... ~ 16777219 0 350 C 50 0 -212 2119d1+0 0d0+0 0 0 8 8 2 13 13 13 13 13 25 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #504 Buffy grocer~ Buffy, the Grocer~ The grocer awaits your decision. ~ You can tell Buffy's soft face hides the hard heart of an experienced warrior. Rumor has it she battled alongside Andar, the weapon smith, in their earlier days... ~ 16777219 0 350 C 50 0 -212 1322d1+0 0d0+0 0 0 8 8 2 13 13 13 13 13 25 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #505 Braxus blacksmith~ Braxus, the Blacksmith~ A tough looking blacksmith works diligently in the corner. ~ Muscles ripple along this burly man's arms and chest. Untold years of his work has made him the most experienced black smith in all the land. If he can't fix it...it's probably toast... ~ 16777219 0 350 C 50 0 -212 1687d1+0 0d0+0 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #506 Myrn magician~ Myrn, the Magician~ A magician watches you beneath her flowing white robes. ~ Myrn supplies most of Avalon with the nessesary magical merchandise required by all serious adventurers. You've heard tales she once traveled the lands herself...but traded in her spellslinging for shopkeeping long ago.. ~ 16777219 0 350 C 50 0 -212 1837d1+0 0d0+0 0 0 8 8 2 13 25 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #507 Jallarial Jeweler~ Jallarial, the Jeweler~ A women wearing the finest of jeweles is here to help you. ~ Jallarial took over the family business when her father died years ago. A life time of knowlege in the realm of precious stones and gems run in her viens like drops of diamond red blood.. ~ 16777219 0 350 C 50 0 -212 2499d1+0 0d0+0 0 0 8 8 2 13 13 13 13 13 25 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #508 Zebon inn keeper~ Zebon, the Innkeeper~ The Inn keeper is busy at work here. ~ He is known as the crankiest man in all of Avalon. If ever there were a more irritable, grouchy, old dwarf...Zebon would hunt him down and kill him... ~ 16777219 0 350 C 50 0 -212 1436d1+0 0d0+0 0 0 8 8 1 13 13 13 13 25 13 13 0 0 0 0 0 2 0 0 0 1 1 0 0 0 0 0 3072 0 0 0 #509 Avalonian woman~ a woman~ A woman is shopping here. ~ The woman smiles at you, and then continues about her business. ~ 16777409 0 0 C 1 0 94 8d1+0 1d5+1 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 #510 Avalonian man~ a man~ A man is working here. ~ The man tips his hat to you, and then continues with his work. ~ 16777409 0 0 C 1 0 94 8d1+0 1d5+1 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 #511 Avalonian child~ a child~ A child is playing here. ~ The child stares at you for a moment, and then goes back to playing games. ~ 16777409 0 0 C 1 0 94 8d1+0 1d5+1 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 #512 Avalonian beggar~ a poor beggar~ A poor old beggar roams in street in sorrow. ~ This poor beggar roams the street in search of his next meal. His cloths are old and worn, but you sense something odd beneath those tattered rags. The man ignores your stares and mumbles something about how delicious a hotdog would be. ~ 197 0 0 C 1 0 94 8d1+0 1d6+1 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 #513 Avalonian thief~ a thief~ A sneaky looking thief is hiding here...looking for it's next victim. ~ This vile scoundral preys upon the money sacks of citizens and adventurers. He notices you watching him and glares back in defiance. ~ 65605 98304 -350 C 5 17 69 53d1+0 1d10+2 0 0 8 8 1 15 15 15 20 15 15 20 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 0 0 263184 2 #514 drunken fool~ a drunken fool~ A drunken fool is in search of his next drink. ~ Rumor has it that this man used to be quite the adventurer, and has seen more of Avalon than any other...until he fell prey to the drink he loved so much. Now he spends his days here. Looking for someone to buy him a drink and share a tale or two. ~ 3 0 0 C 1 0 0 8d1+0 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isnpc($n) else tell $n How about buying an old man a drink or two? tell $n I have some information which may be of some value... tell $n And for a price I will perhaps share it with you. endif~ | #515 Avalonian gate guard~ a gate guard~ A guard keeps a vigilant watch here. ~ Like the other city guards, this one is equiped with armor and weaponry of Avalon's finest quality. The guards main duty is to protect the capital from invaders and wandering monsters that might try to attack the city. Though guard duety these days consits mostly of patroling the streets for market place thieves. ~ 65 4202536 350 C 30 0 -87 1095d1+0 5d10+10 0 0 8 8 1 20 15 15 20 20 15 15 0 0 0 0 0 0 0 0 0 1 1 2 0 0 15 3072 0 0 0 524291 #516 Avalonian patrol guard~ a patrol guard~ A guard is patrolling the roads here. ~ Like the other city guards, this one is equiped with armor and weaponry of Avalon's finest quality. The guards main duty is to protect the capital from invaders and wandering monsters that might try to attack the city. Though guard duety these days consits mostly of patroling the streets for market place thieves. ~ 65 4202536 350 C 30 0 -87 1095d1+0 5d10+10 0 0 8 8 1 20 15 15 20 20 15 15 0 0 0 0 0 0 0 0 0 1 1 2 0 0 15 3072 0 0 0 524291 #550 new mob~ A newly created mob~ A newly created mob is standing here ~ Someone has abandoned a new mob here ~ 1 0 0 C 1 0 0 8d1+0 0d0+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #500 Avalonian longbow~ an Avalonian longbow~ A longbow from the land of Avalon has been left here.~ ~ 7 320 270337 0 0 0 0 4 0 0 E ~ ~ A 18 2 #501 Avalonian arrow~ an Avalonian arrow~ An arrow from the land of Avalon has been left here.~ ~ 57 320 1 0 0 0 0 1 0 0 E ~ ~ #502 Avalonian quaterstaff~ an Avalonian quaterstaff~ A quarterstaff from the land of Avalon has been left here.~ ~ 5 320 8193 0 0 0 7 3 0 0 E ~ ~ A 12 20 #503 Avalonian longsword~ an Avalonian longsword~ A longsword from the land of Avalon has been left here.~ ~ 5 320 8193 0 0 0 3 5 0 0 E ~ ~ A 13 20 #504 Avalonian shield~ an Avalonian shield~ A shield from the land of Avalon has been left here.~ ~ 9 320 513 10 10 0 0 5 0 0 E ~ ~ A 23 2 #505 Avalonian brestplate~ an Avalonian brestplate~ A breastplate from the land of Avalon has been left here.~ ~ 9 320 9 10 10 0 0 5 0 0 E ~ ~ A 24 2 #506 Avalonian guantlets~ a pair of Avalonian guantlets~ A pair of guantlets from the land of Avalon has been left here.~ ~ 9 320 129 5 5 0 0 2 0 0 E ~ ~ A 21 2 #507 Avalonian boots~ a pair of Avalonian boots~ A pair of boots from the land of Avalon has been left here.~ ~ 9 320 65 5 5 0 0 2 0 0 E ~ ~ A 22 2 #508 leather sack~ a leather sack~ A leather sack has been left here.~ ~ 15 0 1 75 1 0 1 1 1000 100 E ~ ~ #509 green lantern~ a green lantern~ A green lantern has been left here.~ ~ 1 0 1 0 0 0 0 1 0 0 E ~ ~ #510 note paper~ a piece of note paper~ A piece of note paper has been left here.~ ~ 47 0 1 0 0 0 0 1 0 0 E ~ ~ #511 feather quill~ a feather quill~ A feather quill has been left here.~ ~ 21 0 1 0 0 0 0 1 0 0 E ~ ~ #512 Avalonian map~ a map of Avalon~ A map of Avalon has been left here.~ ~ 0 0 1 0 0 0 0 1 100 10 E map note avalon~ The map describes the major areas within the land of Avalon from the crossings in the city, and provides some helpful information... North: Emberwood Forest -Temple of Fire East: Boulderbane Canyon -Temple of Air South: Serpentine Sea -Temple of Water West: Hawkeye Mounatin -Temple of Air ~ #513 chicken~ a piece of roasted chicken~ A suculent piece of roasted chicken has been left here.~ %s delicately nibble$q on a piece of $p. ~ 19 0 1 10 0 0 0 2 100 10 E ~ ~ #514 garden salad~ a bowl of fresh garden salad~ A bowl of fresh garden salad has been left here.~ %s savor$q $p. ~ 19 0 1 2 0 0 0 1 20 2 E ~ ~ #515 hotdog~ a delicious looking hotdog~ A delicious looking hotdog has been left here...all alone...~ %s savagly devour$q $p. ~ 19 0 1 5 0 0 0 1 50 5 E ~ ~ #516 lemonade~ a tall glass of ice cold lemonade~ A tall glass of ice cold lemonade has been left here.~ %s take$q a sip from $p. ~ 17 0 1 10 10 6 0 1 200 20 E ~ ~ #517 chocolate milk~ a mug of chocolate flavored milk~ A mug of chocolate flavored milk has been left here.~ %s take$q a gulp from $p. ~ 17 0 1 10 10 10 0 1 200 20 E mug chocolate milk~ You begin to wonder if chocolate milk really does come from brown cows...anything is possible... ~ #518 healing elixir~ a healing elixir~ A potion of some sort has been left here.~ ~ 10 64 1 25 28 -1 -1 2 50000 5000 E ~ ~ #519 magical cure~ a magical cure~ A potion of some sort has been left here.~ ~ 10 64 1 25 43 16 35 2 10000 1000 E ~ ~ #520 rose petal~ a red rose petal~ A petal from a red rose has been left here.~ ~ 32 262208 1 0 0 0 0 1 1000 100 E ~ ~ #521 crystal lense~ a crystal lense~ A crystal lense has been left here.~ ~ 3 64 1 25 1 0 53 1 500 50 E ~ ~ #522 invisibility potion~ an invisibility potion~ A potion of some sort has been left here.~ ~ 10 64 1 25 29 -1 -1 2 2000 200 E ~ ~ #523 recall scroll~ a recall scroll~ A scroll of some sort has been left here.~ ~ 2 0 1 25 42 -1 -1 1 200 20 E ~ ~ #524 diamond ring~ a diamond ring~ A diamond ring has been carelessly left here.~ ~ 9 524608 3 3 3 0 0 1 100000 10000 E ~ ~ A 24 5 #525 ruby earing~ a ruby earing~ A ruby earing has been carelessly left here.~ ~ 9 524608 0 3 3 0 0 1 50000 5000 E ~ ~ A 24 2 #526 ginger ale~ a mug of ginger ale~ A mug of ginger ale sits here.~ %s chug$q $p. ~ 17 0 0 5 5 3 0 1 200 20 E ~ ~ #527 misty wine~ a bottle of misty wine~ A bottle of misty wine sits here.~ %s takes a drink from $p. ~ 17 321 1 10 10 2 0 1 500 50 E ~ ~ #528 dead rat~ a dead rat~ A smelly rat lies dead on the ground.~ %s savagly devour$q $p. ~ 19 321 1 0 0 0 0 1 0 0 E ~ ~ #529 Object name~ A newly created object~ A newly created object sits here. ~ ~ 13 0 0 0 0 0 0 1 0 0 E ~ ~ #530 Object name~ A newly created object~ A newly created object sits here. ~ ~ 13 0 0 0 0 0 0 1 0 0 E ~ ~ #531 red crystal~ a red crystal~ A red crystal has been carelessly dropped here. ~ ~ 8 320 0 0 0 0 0 1 0 0 E ~ ~ A 31 2 A 1 2 #532 orange crystal~ an orange crystal~ An orange crystal has been carelessly dropped here. ~ ~ 8 320 0 0 0 0 0 1 0 0 E ~ ~ A 31 2 A 2 2 #533 yellow crystal~ a yellow crystal~ A yellow crystal has been carelessly dropped here. ~ ~ 8 320 0 0 0 0 0 1 0 0 E ~ ~ A 31 2 A 5 2 #534 green crystal~ a green crystal~ A green crystal has been carelessly dropped here. ~ ~ 8 320 0 0 0 0 0 1 0 0 E ~ ~ A 31 2 A 3 2 #535 blue crystal~ a blue crystal~ A blue crystal has been carelessly dropped here. ~ ~ 8 320 0 0 0 0 0 1 0 0 E ~ ~ A 31 2 A 4 2 #536 purple crystal~ a purple crystal~ A purple crystal has been carelessly dropped here. ~ ~ 8 320 0 0 0 0 0 1 0 0 E ~ ~ A 31 2 A 25 2 #550 Object name~ A newly created object~ A newly created object sits here. ~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #500 The Crossings~ You stand in the middle of a busy intersection to the capital of Avalon. The streets are teaming with activity as people from all walks of life go about their day. The very spot upon which you stand is the nexus of this magical isle. The point where roads from all four corners of the land converge...more affectionately referred to as "The Crossings". ~ 0 0 1 D0 Exit description~ ~ 0 0 501 D1 Exit description~ ~ 0 0 505 D2 Exit description~ ~ 0 0 509 D3 Exit description~ ~ 0 0 513 S #501 Ember Street~ This road leads north to the market place where you can detect the everyday noise of city life. By the sound of the merchant cries and civilian jabber up ahead, you determine that it can't be too far from here. To the south, you can almost make out the familiar sight of the crossings. ~ 0 0 1 D2 Exit description ~ ~ 0 0 500 D0 Exit description~ ~ 0 0 502 S #502 Ember Street~ The market place is crowded with busy people trying to get thier shopping done. Eager merchants hassle you to spend your gold as you attempt to continue on your way. To the east you can see a shop selling battle weaponry and another shop to the west selling combat armor. ~ 0 0 1 D2 Exit description ~ ~ 0 0 501 D0 Exit description~ ~ 0 0 503 D3 Exit description~ ~ 0 0 521 D1 Exit description~ ~ 0 0 522 S #503 Ember Street~ The lengthy cobblestone road stretches for a long ways. Small buildings and homes of citizens line the streets. The road continues north to the outer city, or south to the market place. ~ 0 0 1 D2 Exit description ~ ~ 0 0 502 D0 Exit description~ ~ 0 0 504 S #504 Ember Street~ This is the outer edge of the city, where the only noises consist of cheerful birds, and only a few homes dart the landscape here and there. The inner city can be vaguely seen to the south, and the northern gate in the opposite direction. ~ 0 0 1 D2 Exit description ~ ~ 0 0 503 D0 Exit description~ ~ 0 0 517 S #505 Boulder Avenue~ This road leads east to the market place where you can detect the everyday noise of city life. By the sound of the merchant cries and civilian jabber up ahead, you determine that it can't be too far from here. To the west, you can almost make out the familiar sight of the crossings. ~ 0 0 1 D3 Exit description ~ ~ 0 0 500 D1 Exit description~ ~ 0 0 506 S #506 Boulder Avenue~ The market place is crowded with busy people trying to get thier shopping done. Eager merchants hassle you to spend your gold as you attempt to continue on your way. You can see an quaint little shop to the north and smell a grocery to the south. ~ 0 0 1 D3 Exit description ~ ~ 0 0 505 D1 Exit description~ ~ 0 0 507 D0 Exit description~ ~ 0 0 523 D2 Exit description~ ~ 0 0 524 S #507 Boulder Avenue~ The lengthy cobblestone road stretches for a long ways. Small buildings and homes of citizens line the streets. The road continues east to the outer city, or west to the market place. ~ 0 0 1 D3 Exit description ~ ~ 0 0 506 D1 Exit description~ ~ 0 0 508 S #508 Boulder Avenue~ This is the outer edge of the city, where the only noises consist of cheerful birds, and only a few homes dart the landscape here and there. The inner city can be vaguely seen to the west, and the eastern gate in the opposite direction. ~ 0 0 1 D3 Exit description ~ ~ 0 0 507 D1 Exit description~ ~ 0 0 518 S #509 Serpentine Street~ This road leads south to the market place where you can detect the everyday noise of city life. By the sound of the merchant cries and civilian jabber up ahead, you determine that it can't be too far from here. To the north, you can almost make out the familiar sight of the crossings. ~ 0 0 1 D0 Exit description ~ ~ 0 0 500 D2 Exit description~ ~ 0 0 510 S #510 Serpentine Street~ The market place is crowded with busy people trying to get thier shopping done. Eager merchants hassle you to spend your gold as you attempt to continue on your way. You can hear the sound of a blacksmiths hammer to the west, and smell the nose tickling odour of spell components to the east. ~ 0 0 1 D0 Exit description ~ ~ 0 0 509 D2 Exit description~ ~ 0 0 511 D3 Exit description~ ~ 0 0 525 D1 Exit description~ ~ 0 0 526 S #511 Serpentine Street~ The lengthy cobblestone road stretches for a long ways. Small buildings and homes of citizens line the streets. The road continues south to the outer city, or north to the market place. ~ 0 0 1 D0 Exit description ~ ~ 0 0 510 D2 Exit description~ ~ 0 0 512 S #512 Serpentine Street~ This is the outer edge of the city, where the only noises consist of cheerful birds, and only a few homes dart the landscape here and there. The inner city can be vaguely seen to the north, and the southern gate in the opposite direction. ~ 0 0 1 D0 Exit description ~ ~ 0 0 511 D2 Exit description~ ~ 0 0 519 S #513 Hawkeye Avenue~ This road leads west to the market place where you can detect the everyday noise of city life. By the sound of the merchant cries and civilian jabber up ahead, you determine that it can't be too far from here. To the east, you can almost make out the familiar sight of the crossings. ~ 0 0 1 D1 Exit description ~ ~ 0 0 500 D3 Exit description~ ~ 0 0 514 S #514 Hawkeye Avenue~ The market place is crowded with busy people trying to get thier shopping done. Eager merchants hassle you to spend your gold as you attempt to continue on your way. An elegant looking store is visible to the north, while the sounds of laughter from a busy taven can be heard to the south. ~ 0 0 1 D1 Exit description ~ ~ 0 0 513 D3 Exit description~ ~ 0 0 515 D0 Exit description~ ~ 0 0 527 D2 Exit description~ ~ 0 0 528 S #515 Hawkeye Avenue~ The lengthy cobblestone road stretches for a long ways. Small buildings and homes of citizens line the streets. The road continues west to the outer city, or east to the market place. ~ 0 0 1 D1 Exit description ~ ~ 0 0 514 D3 Exit description~ ~ 0 0 516 S #516 Hawkeye Avenue~ This is the outer edge of the city, where the only noises consist of cheerful birds, and only a few homes dart the landscape here and there. The inner city can be vaguely seen to the east, and the western gate in the opposite direction. ~ 0 0 1 D1 Exit description ~ ~ 0 0 515 D3 Exit description~ ~ 0 0 520 S #517 The Northern Gate~ This is the northern gate. The only thing that stands between the capital city and the menacing world outsite. Guards are posted here to keep dangerous monsters from wandering inside. You can leave the city by heading north, or go deeper into it by proceeding south. ~ 0 0 1 D2 Exit description ~ ~ 0 0 504 S #518 The Eastern Gate~ This is the eastern gate. The only thing that stands between the capital city and the menacing world outsite. Guards are posted here to keep dangerous monsters from wandering inside. You can leave the city by heading east, or go deeper into it by proceeding west. ~ 0 0 1 D3 Exit description ~ ~ 0 0 508 S #519 The Southern Gate~ This is the southern gate. The only thing that stands between the capital city and the menacing world outsite. Guards are posted here to keep dangerous monsters from wandering inside. You can leave the city by heading south, or go deeper into it by proceeding north. ~ 0 0 1 D0 Exit description ~ ~ 0 0 512 S #520 The Western Gate~ This is the western gate. The only thing that stands between the capital city and the menacing world outsite. Guards are posted here to keep dangerous monsters from wandering inside. You can leave the city by heading west, or go deeper into it by proceeding east. ~ 0 0 1 D1 Exit description ~ ~ 0 0 516 S #521 The Weapon Shop~ This is obviously the weaponry. Racks line the walls of this shop, each filled to the brim with deadly looking weapons. You can tell that the are of the best quality as each masterpiece seems to give off it's own magical aura. The only exit is to the east. ~ 0 1024 1 D1 Exit description ~ ~ 0 0 502 S #522 The Armour Shop~ This shop is a dedicated to the creation of armor and shields. Protective suits and clothing suitable for almost every race are here on display here. You can almost sense the protective magic radiating from these finely crafted items. A door leads out of the shop to the west. ~ 0 1024 1 D3 Exit description ~ ~ 0 0 502 S #523 The General Store~ This antique looking shop appears older than any other you've seen in the city. It has an antique quality and light cinnamon scent that makes you feel right at home. Here, you can purchase all the basic necessities of adventure. A doorway leads out of the shop to the south. ~ 0 1024 1 D2 Exit description ~ ~ 0 0 506 S #524 The Grocery Store~ Wonderful smells of unusual new foods tantalize your taste buds and make your mouth water. The grocer has prepared several meals and drinks very unique to Avalon for travelers to take on their journeys. The only exit is to the north. ~ 0 1024 1 D0 Exit description ~ ~ 0 0 506 S #525 The Blacksmith's Tent~ The blacksmith's tent is sweltering with heat. Tools of all different shapes and sizes can be found wherever you look. People bring thier damaged and battle worn equiptment here to have them repaired. You can leave the tent by exiting east. ~ 0 1024 1 D1 Exit description ~ ~ 0 0 510 S #526 The Magician's Alcove~ The unusual smells of the mage's trade linger in the air about this small store. Magical artifacts and powerful devices are kept on display, but more common items of created by the shops keeper can be purchased here...for a price. Mystic enchantments are cast upon all of the merchandise, some you recognize easily, but others remain a mystery. A doorway to the west leads out of the shop ~ 0 1024 1 D3 Exit description ~ ~ 0 0 510 S #527 The Shimmering Jewel~ This is the most extravagent and elegant store you have seen in all the city. Beatifuly designed tapestries and magnificent paintings hang from the walls around you. Your eyes are captivated by the precious stones, jewels, treasures, and gems on display. Perhaps some of them are for sale? The exit lies to the south. ~ 0 1024 1 D2 Exit description ~ ~ 0 0 514 S #528 The Misty Inn~ Welcome to The Misty Inn, where travelers, citizens, and adventurers from all across the land meet to share their tales. Tables and chairs are scattered around the room for patrons and guests, while a soft warm fireplace burns in the corner. Word has it, this is the best place to go when looking for recent rumors and the lastest gossip. A bar stands along the wall, and the doorway to the north. ~ 0 1024 1 D0 Exit description ~ ~ 0 0 514 S #0 #RESETS M 0 500 1 500 M 0 516 1 501 M 0 510 1 502 M 0 513 1 505 M 0 509 1 506 M 0 516 1 509 M 0 511 1 510 M 0 513 1 513 M 0 512 1 514 M 0 515 1 517 M 0 515 1 517 M 0 515 1 518 M 0 515 1 518 M 0 515 1 519 M 0 515 1 519 M 0 515 1 520 M 0 515 1 520 M 0 501 1 521 M 0 502 1 522 M 0 503 1 523 M 0 504 1 524 M 0 505 1 525 M 0 506 1 526 M 0 507 1 527 M 0 508 1 528 M 0 514 1 528 S #SHOPS 501 5 0 0 0 0 120 90 0 0 ; Andar, the Weaponsmith 502 0 0 0 0 0 120 90 0 0 ; Link, the Armourer 503 15 17 0 0 0 120 90 0 0 ; Aurora, the Shopkeeper 504 19 0 0 0 0 120 90 0 0 ; Buffy, the Grocer 506 10 2 3 4 0 120 90 0 0 ; Myrn, the Magician 507 8 0 0 0 0 120 90 0 0 ; Jallarial, the Jeweler 508 0 0 0 0 0 120 90 0 0 ; Zebon, the Innkeeper 0 #REPAIRS 505 9 5 15 100 1 0 0 ; Braxus, the Blacksmith 0 #SPECIALS M 513 spec_thief S #$