#AREA Ashanderi~ #AUTHOR Coeus~ #RANGES 1 100 1 100 $ #RESETMSG Your vision blurs as the city realigns itself.~ #FLAGS 0 #ECONOMY 0 101926205 #HELPS 0 COEUS ASHANDERI "KAERINOTH MUD"~ Ashanderi was created by Coeus Malkiri of Kaerinoth MUD (kaerinoth.widomaker.com port 4000). ~ #MOBILES #301 ashanderi guard~ an Ashanderi city guard~ An Ashanderi guard is here, keeping the peace. ~ ~ 65 0 0 C 17 0 -50 6d10+650 5d10+35 300 0 8 8 1 16 11 11 12 17 13 13 0 0 0 0 0 0 3 0 0 1 1 0 6 7 2047 16 0 0 128 524290 #302 taran armorer~ Taran~ Taran the armorer is here. ~ Taran is as short and stocky as dwarves go. His long white beard reaches to the ground. He looks up from working on a platemail to greet you. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 1 18 13 13 13 17 13 13 -6 0 0 -7 -8 2 3 0 0 526367 1 1 15 15 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Greetings, $n! How may I help you? endif ~ | #303 ashir mandragoran~ Ashir~ Lady Ashir Mandragoran is here healing people. ~ Ashir Mandragoran, healer of the city of Ashanderi, stands here. She spends all her days helping weary adventurers. ~ 131075 4194472 0 C 100 0 -300 1d1+19999 4d25+120 1 0 8 8 2 11 18 18 18 12 18 15 -8 -8 -8 -8 -8 0 1 0 0 784767 1 2 10 10 2031 0 1056768 0 226492416 14562 #304 garath weaponsmith~ Garath~ Garath the weaponsmith is here. ~ Garath is an average-looking man. He has no execptional features. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 1 18 13 13 13 17 13 13 -6 0 0 -7 -8 3 3 0 0 526367 1 1 15 15 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Welcome to my shop, $n. endif ~ | #305 Jolien~ Jolien~ Jolien is here managing the store. ~ Jolien is an average middle-class girl. She tends to her family's store and watches her younger brothers and sisters. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 2 12 15 15 17 12 15 15 -6 0 0 -7 -8 1 6 0 0 526367 1 1 15 15 2047 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say 'Allo, $n! Can I be helpin' ya with somethin'? endif ~ | #306 tain~ Tain~ Tain is fiddling with a new spell here. ~ Taim is skinny, even for an elf. He is naturally quite short, and while he looks rather dimwitted, he could quite possibly be the brightest person in the city. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 1 10 18 18 15 13 14 14 -6 0 0 -7 -8 1 3 0 0 526367 1 1 15 15 2031 1056768 0 0 1879052288 100354 > greet_prog 100~ if Ispc($n) say Greetings, my good neighbor. How may I help you? endif ~ | #307 ashanderi guard gate~ an Ashanderi gate guard~ An Ashanderi guard is here, protecting the gates. ~ ~ 3 0 0 C 17 0 0 5d15+675 5d10+35 500 0 8 8 1 16 11 11 12 17 13 13 0 0 0 0 0 0 3 0 0 1 1 0 7 8 2047 16 0 0 128 524290 #308 girl~ a girl~ A girl skips around happily here. ~ ~ 193 0 0 C 5 0 0 2d5+45 2d5+9 10 0 8 8 2 9 11 12 14 8 16 14 0 0 0 0 0 0 3 0 0 1 1 0 1 2 2031 0 0 0 0 2 #309 boy~ a boy~ A young boy wanders around here. ~ ~ 193 0 0 C 6 0 0 2d5+55 2d4+6 50 0 8 8 1 9 11 12 14 8 16 14 0 0 0 0 0 0 3 0 0 1 1 0 2 2 2031 0 0 0 0 2 > rand_prog 10~ emote bends down in the dirt and picks up a stick. ~ | #310 commoner~ a commoner~ A commoner goes about his business here. ~ ~ 65 0 0 C 8 0 0 4d5+70 3d5+9 50 0 8 8 1 12 12 11 11 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 4 4 2031 0 0 0 0 2 > rand_prog 5~ emote mutters something about the price of cheese these days. ~ | #311 morin~ Morin~ Morin is here feeding her pet cat. ~ Morin is a young-looking pixie, though that says nothing for her age. She flies about her store tending the animals carefully and lovingly. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 100000 0 8 8 2 6 16 15 18 7 17 15 -6 0 0 -7 -8 4 3 0 0 526367 1 1 3 4 2031 1056768 0 0 137363456 524290 > greet_prog 100~ if Ispc($n) say Hello there! Welcome to my humble shop! endif ~ | #312 leande healer~ Leande~ Leande is here mixing salves. ~ Leande is a half-elven beauty. Her ears and eyes have a touch of sharpness to them that accents her normal human features. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 2 12 17 18 15 12 16 11 -6 0 0 -7 -8 8 1 0 0 526367 1 1 15 15 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Welcome, tired adventurer. Stay and rest a while. endif ~ | #313 jhan blacksmith~ Jhan~ Jhan is polishing a newly-repaired blade here. ~ Jhan is an exceptionally strong dwarf, as you can see by his bulging muscles. He looks up from the blade he is working on as you glance at him. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 1 0 8 8 1 18 13 13 13 17 13 13 -6 0 0 -7 -8 2 3 0 0 526367 1 1 15 15 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Hello there, $n! Can I help you with something? endif ~ | #314 aelgar baker~ Aelgar~ Aelgar is here baking a batch of rolls. ~ Aelgar is a stout man, about 3 feet in diameter. He has a little tuft of brown hair on the top of his otherwise bald head. Ades is quite skinny and frail, but from the look of success about his shop, a very talented alchemist. Aelgar is a stout man, about 3 feet in diameter. He has a little tuft of brown hair on the top of his otherwise bald head. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 100000 0 8 8 1 14 15 14 15 13 14 17 -6 0 0 -7 -8 3 3 0 0 526367 1 1 15 15 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Hello, $n. Welcome to the best bakery in all of Kaerinoth! endif ~ | #315 ades alchemist~ Ades~ Ades is here brewing a potion. ~ Ades is quite skinny and frail, but from the look of success about his shop, a very talented alchemist. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 1 9 18 17 14 7 9 13 -6 0 0 -7 -8 0 3 0 0 526367 1 1 15 15 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Salutations, $n! Feel free to look around. endif ~ | #316 pony handsome~ a pony~ A handsome pony is here, waiting to be ridden. ~ ~ 262403 0 0 C 10 0 0 3d10+90 2d4+5 0 0 8 8 2 11 12 7 13 11 15 15 0 0 0 0 0 86 3 0 0 512 512 0 2 4 369165885 0 0 0 32 2 #317 horse~ a medium-sized horse~ A medium-sized horse snorts and stomps about here. ~ ~ 327939 24 0 C 25 0 0 5d10+450 4d6+10 0 0 8 8 1 14 13 8 11 13 15 15 0 0 0 0 0 76 3 0 0 512 512 1 3 5 369100349 0 0 0 33 2 #318 van~ Van~ Van is here tending to a horse. ~ Jhan is an exceptionally strong dwarf, as you can see by his bulging muscles. He looks up from the blade he is working on as you glance at him. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 1 0 8 8 1 18 16 13 13 17 13 13 0 0 0 0 0 2 3 0 0 5 4 1 0 0 2031 1056768 0 0 144 524290 > greet_prog 100~ if Ispc($n) say Welcome to my stables, $n. endif ~ | #319 mare horse~ the beautiful mare~ A beautiful white mare slowly trots in a circle. ~ This white mare sports a brilliant white coat and whinnies at your approach. She appears ready to serve anyone. ~ 262403 0 0 C 20 0 80 2d100+100 3d10+10 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 86 3 0 0 512 512 2 0 0 369166013 2 0 2048 32 2 #320 warhorse horse~ the warhorse~ A mighty black warhorse beats angrily at the ground here. ~ The black steed snorts as you examine him. His fine black coat shines brightly regardless of light and the warhorse seems as though it could run tirelessly for days. ~ 262403 0 0 C 30 0 80 3d100+250 3d10+30 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 86 3 0 0 512 512 2 0 0 67261 2 0 2048 32 2 #321 dragon~ a pet dragon~ A small pet dragon plays with its fire here. ~ ~ 262403 524824 0 C 70 0 0 10d20+3500 5d20+100 0 0 8 8 1 12 15 14 14 13 16 16 0 0 0 -2 0 31 3 0 0 2048 2048 2 8 8 362173 1 0 34 8196 514 #322 cat~ a black cat~ A black cat mews softly here. ~ The black cat appears frightened out of its mind... ~ 259 0 0 C 5 0 20 2d75+50 3d10+20 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 74 3 0 0 512 512 2 3 3 67261 0 0 2048 2 2 #323 brown bear~ a brown bear~ A large brown bear roars loudly here. ~ ~ 259 0 0 C 10 0 0 5d7+180 3d4+18 0 0 8 8 0 15 9 9 10 16 9 13 0 0 0 0 0 24 3 0 0 512 512 1 3 4 329471 0 0 1024 130 2 #324 grey wolf~ a grey wolf~ A light grey wolf growls softly at you. ~ ~ 263 520 0 C 30 0 0 6d12+575 5d13+50 0 0 8 8 2 13 15 10 14 13 13 13 0 0 0 0 0 69 3 0 0 512 512 1 4 6 329405 0 0 0 3 2 #325 hawk~ a hawk~ A proud hawk is perched here. ~ ~ 259 524800 0 C 16 0 0 5d10+300 3d4+35 0 0 8 8 2 15 15 11 14 12 14 13 0 0 0 0 0 78 3 0 0 512 512 0 4 7 296125 0 0 0 512 2 #326 spider~ a spider~ A giant spider crawls along here. ~ ~ 259 512 0 C 46 0 0 10d15+1000 5d7+70 0 0 8 8 2 13 15 10 15 11 8 13 0 0 0 0 0 63 3 0 0 256 256 0 6 8 1213 0 0 0 8 2 #327 worshipper ~ a worshipper~ A devout worshipper is here, mumbling some prayers. ~ ~ 3 0 0 C 12 0 0 5d6+90 5d5+14 250 0 8 8 1 12 14 16 11 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 6 5 2031 0 0 0 4194304 2 #328 acolyte~ an acolyte~ An acolyte is here, speaking softly to herself. ~ ~ 3 0 0 C 12 0 0 7d5+320 5d5+14 250 0 8 8 2 11 15 14 15 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 4 4 2031 0 0 0 33554432 2 #329 adept mage~ The adept~ A Tower adept is here, transporting people to other worlds. ~ ~ 3 184 0 C 100 0 -300 1d1+31999 100d100+1000 0 0 8 8 1 18 18 18 18 13 13 18 -30 -30 -30 -30 -30 0 3 0 0 1048575 1 0 40 40 2047 8192 1048576 0 671089152 7 > speech_prog p Take me to Darkhaven.~ say Fare thee well, $n! mpechoat $n Your vision blurs as you are teleported. mptrans $n 21000 mpat $n mpechoaround $n $n appears in a flash of light. mpat $n mpforce $n look mpat $n mpechoat $n The Tower Adept smiles and disappears. ~ > speech_prog p Take me to Darkhaven~ say Fare thee well, $n! mpechoat $n Your vision blurs as you are teleported. mptrans $n 21000 mpat $n mpechoaround $n $n appears in a flash of light. mpat $n mpforce $n look mpat $n mpechoat $n The Tower Adept smiles and disappears. ~ | #330 ivory tower guard~ an Ivory Tower guard~ An Ivory Tower guard stands here at attention. ~ ~ 65 0 0 C 17 0 -50 8d14+740 10d5+60 300 0 8 8 1 16 11 11 12 17 13 13 0 0 0 0 0 0 3 0 0 1 1 0 8 9 2047 16 0 0 128 524290 #331 secretary~ a secretary~ A secretary is here, filing a book of records. ~ ~ 3 0 0 C 45 0 -80 20d10+5500 10d10+250 4000 0 8 8 2 11 16 12 17 11 16 13 0 0 0 0 0 1 1 0 0 3 3 1 9 4 2047 0 0 0 32 2 #332 seer tower~ the Seer~ The Tower Seer is here, reading through a report. ~ ~ 3 0 0 C 70 0 -80 0d0+0 0d0+0 0 0 8 8 0 12 18 18 14 11 13 13 0 0 0 0 0 1 0 0 0 3 2 0 6 6 2047 1048576 0 0 671088640 6 #333 captain guard~ The Captain~ The Captain of the Guard is here, looking over records. ~ ~ 3 0 0 C 55 0 0 40d20+5200 20d20+250 10000 0 8 8 1 17 14 11 11 17 13 13 0 0 0 0 0 3 3 0 0 131073 131072 2 15 18 2047 8192 0 0 416 524290 #334 librarian head~ the head librarian~ The head librarian is here, her nose in a book. ~ ~ 3 0 0 C 30 0 0 10d6+890 7d7+115 900 0 8 8 2 9 16 17 14 9 11 15 0 0 0 0 0 4 3 0 0 65545 1 0 8 5 2047 0 0 0 0 2 #335 Ordith~ Ordith~ Ordith is here, tampering with a wand. ~ Ades is quite skinny and frail, but from the look of success about his shop, a very talented alchemist. ~ 16777219 40 0 C 100 0 -50 1d1+9999 50d10+500 500000 0 8 8 1 9 18 17 14 7 9 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 2031 1056768 0 0 144 524290 #399 dummy~ some swirling colors~ Some swirling colors dance around here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 8 8 0 > greet_prog 100~ if Isimmort($n) else mpechoaround $n The swirling colors converge around $n and force $m downstairs. mpechoat $n The colors converge around you and force you back downstairs. mpforce $n down endif ~ | #0 #OBJECTS #301 shiny sword ashanderi~ an Ashanderi guard sword~ An Ashanderi guard issue sword is here.~ ~ 5 0 8193 12 5 4 3 8 1010 101 #302 iron shield~ an iron shield~ A large iron shield with Coeus' sigil is here.~ ~ 9 0 513 0 9 0 0 5 700 70 #303 blade fire bright~ a blade of fire~ A bright blade of fire burns here.~ ~ 5 9792 8193 12 40 2 1 7 90000 4000 A 56 88 A 30 26 #304 silver platemail~ silver platemail~ Some platemail with Coeus' sigil is here.~ ~ 9 64 9 12 0 20 0 0 13 10000 1000 E sigil~ The sigil is of a circle, half-black and half-white, separated by a sinuous line. ~ E platemail~ This platemail is shiny and seems to have a magical touch to it. Coeus' sigil is painted on the center. ~ #305 torch~ a torch~ A torch is attached to the wall here.~ ~ 37 0 0 0 0 -1 0 1 0 0 > pull_prog 100~ mpopenpassage 385 387 east mpecho A secret door creaks open to the east. ~ | #306 staff~ a staff~ A long staff is here.~ ~ 5 8192 8193 12 3 5 0 7 500 50 #307 club~ a club~ A large club is here.~ ~ 5 8192 8193 12 4 4 7 8 440 44 #308 dagger~ a small dagger~ A small dagger is here.~ ~ 5 8192 8193 12 2 5 11 1 350 35 #309 fountain~ the fountain of Ashanderi~ The fountain of Ashanderi gurgles quietly here.~ ~ 25 0 0 0 0 0 0 1 0 0 #310 hard leather jacket~ a hard leather jacket~ A leather jacket is here.~ ~ 9 0 9 8 0 9 0 0 6 900 90 #311 leather vest~ a leather vest~ A plain leather vest is here.~ ~ 9 0 9 2 0 4 0 0 2 700 70 #312 soft leather boots~ soft leather boots~ Some soft leather boots are here.~ ~ 9 0 65 0 3 0 0 2 400 40 #313 soft leather jacket~ a soft leather jacket~ A plain leather jacket is here.~ ~ 9 0 9 8 0 7 0 0 6 750 75 #314 shovel~ an iron shovel~ An iron shovel has been discarded here.~ ~ 59 8192 16385 0 0 0 0 5 20 2 #315 white healing salve bottle~ a white healing salve~ A bottle of a healing salve is here.~ ~ 60 0 1 25 7 7 4 16 -1 1 185 18 #316 cinnamon roll~ a sticky cinnamon roll~ A sticky glazed cinnamon roll steams here.~ ~ 19 0 1 13 0 0 0 2 70 7 #317 cookie~ a cookie~ A delicious cookie is here.~ ~ 19 0 1 5 0 0 0 1 20 2 #318 loaf bread~ a loaf of bread~ A freshly baked loaf of bread is here.~ ~ 19 0 1 10 0 0 0 1 60 6 #319 pound cake~ a piece of pound cake~ A piece of pound cake is here.~ ~ 19 0 1 19 0 0 0 1 115 11 #320 torch~ a torch~ A plain wooden torch has been left lying here.~ ~ 1 0 1 0 0 24 0 1 10 1 #321 waterskin skin~ a waterskin~ A waterskin has been left here.~ ~ 17 0 1 15 15 0 0 1 40 4 #322 backpack pack~ a backpack~ A soft leather backpack is sitting here.~ ~ 15 0 1 40 0 0 12 3 100 10 #323 parchment sheet~ a sheet of parchment~ A thin sheet of parchment is here.~ ~ 47 8192 16384 0 0 0 0 1 5 0 #324 quill feather~ a quill~ A feather dipped in ink lies here.~ ~ 21 0 1 15 15 0 0 2 30 3 #325 blue potion bottle~ a blue potion~ A bottle of some blue liquid is here.~ ~ 10 0 1 10 228 -1 -1 2 2000 200 #326 green bottle potion~ a green potion~ A bottle of some green liquid is here.~ ~ 10 0 1 20 227 56 -1 2 2700 270 #327 white potion bottle~ a white potion~ A white potion bubbles in a bottle here.~ ~ 10 0 1 20 4 61 -1 2 3400 340 #328 sparkling wand~ a sparkling wand~ A sparkling wand lies discarded here.~ ~ 3 8192 16385 10 10 10 10 4 10500 1050 #329 crystal staff~ a crystal staff~ A crystal staff is here, ringing softly.~ ~ 4 8224 16385 30 5 5 15 1 150000 15000 #330 misty orb~ a misty orb~ A misty orb has been carefully set down here.~ ~ 3 0 16385 20 10 10 91 1 10000 1000 #331 medallion silver~ a silver medallion~ A silver medallion with an archaic inscription is here.~ ~ 9 8193 5 5 5 0 0 1 600000 60000 A 56 215 A 56 111 #332 thick salve~ a thick salve~ A thick, pasty salve is in a jar here.~ ~ 60 8192 1 10 5 5 3 61 -1 1 4000 400 #333 white herbs~ some white herbs~ Some white leaves are here.~ ~ 32 0 16385 0 3 6 0 3 760 76 #334 eyepatch patch~ a medicinal eyepatch~ A white eyepatch is here.~ ~ 60 0 131073 10 1 1 5 14 -1 1 3400 655 #335 torch~ a torch~ A plain wooden torch has been left lying here.~ ~ 1 8192 16385 0 0 24 0 1 50 5 #336 a wooden pipe~ a wooden pipe~ A beautiful wooden pipe is here.~ ~ 30 0 16385 1 0 0 0 1 300 30 #337 bag leather~ a leather herb bag~ A leather bag used for holding herbs is here.~ ~ 31 0 16385 20 0 0 0 2 175 17 #338 tourniquet~ a tourniquet~ A triangular tourniquet fashioned from wool is here.~ ~ 60 0 1 10 1 1 3 16 16 1 180 18 #339 orange potion~ an orange potion~ A bottle containing an orange liquid is here.~ ~ 10 0 1 32 215 212 -1 2 3350 335 #340 bandage~ a bandage~ A plain white bandage is here.~ ~ 60 0 1 15 2 2 4 61 16 1 4500 450 #341 empty flask~ an empty flask~ An empty flask lays here gathering dust.~ ~ 10 0 16385 1 -1 -1 -1 1 15000 1500 #342 blank scroll~ a blank scroll~ A blank scroll lays here gathering dust.~ ~ 2 0 16385 0 -1 -1 -1 2 10000 1000 #343 doll rag~ a rag doll~ A beat-up rag doll lies here discarded.~ ~ 5 0 8193 6 2 8 0 1 85 8 #344 stick~ a stick~ A short stick is here.~ ~ 5 0 8193 10 4 8 0 1 50 5 #0 #ROOMS #301 Northwest corner of the courtyard~ The northwest corner looks exactly like the rest of the courtyard. The walls rise high above your head. Small shrubs have been planted along the edge of the walls, adding an organic touch to an otherwise sterile environment. ~ 0 0 1 D1 ~ ~ 0 -1 302 D2 ~ ~ 0 -1 304 S #302 Before the Ivory Tower steps~ Above you to the north stands the huge Ivory Tower. To the south, the courtyard stretches out, meeting Elisane Avenue at the entrance. The courtyard is very busy at all times of the day. People walk up and down the steps frequently, often studying with a master or supplicating the patron god of the city. ~ 0 0 1 D0 ~ ~ 0 -1 309 D1 ~ ~ 0 -1 303 D2 ~ ~ 0 -1 353 D3 ~ ~ 0 -1 301 S #303 Northeast corner of the courtyard~ The northeast corner looks exactly like the rest of the courtyard. The walls rise high above your head. Small shrubs have been planted along the edge of the walls, adding an organic touch to an otherwise sterile environment. ~ 0 0 1 D2 ~ ~ 0 -1 305 D3 ~ ~ 0 -1 302 S #304 The Ivory Tower courtyard~ This courtyard is extremely clean and tidy. Even bits of dirt straying from the ground by the wall are soon swept up by a servant. The bushes planted along the inside edge of the wall rise almost halfway to the top of the walls. ~ 0 0 1 D0 ~ ~ 0 -1 301 D1 ~ ~ 0 -1 353 D2 ~ ~ 0 -1 306 S #305 The Ivory Tower courtyard~ This courtyard is extremely clean and tidy. Even bits of dirt straying from the ground by the wall are soon swept up by a servant. The bushes planted along the inside edge of the wall rise almost halfway to the top of the walls. ~ 0 0 1 D0 ~ ~ 0 -1 303 D2 ~ ~ 0 -1 308 D3 ~ ~ 0 -1 353 S #306 Southwest corner of the courtyard~ This corner of the courtyard has a few marble benches placed near the bushes, though they look to be used rarely. They match the white marble of the tile exactly. ~ 0 0 1 D0 ~ ~ 0 -1 304 D1 ~ ~ 0 -1 307 S #307 Entrance to the Tower Courtyard~ Huge sparkling gates mark the entrance to the Ivory Tower courtyard. People shove through the crowds, attempting to hurry to their destinations. The noise of the city pervades the air here, but seems quieter to the north. To the south stretches Leitia Way. Elisane Avenue runs east-west directly south of here. ~ 0 0 1 D0 ~ ~ 0 -1 353 D1 ~ ~ 0 -1 308 D2 ~ ~ 0 -1 310 D3 ~ ~ 0 -1 306 S #308 Southeast corner of the courtyard~ The courtyard is extremely clean and tidy. Even bits of dirt straying from the ground by the wall are soon swept up by a servant. The bushes planted along the inside edge of the wall rise almost halfway to the top of the walls. You also spot a few flowers among the bushes. ~ 0 0 1 D0 ~ ~ 0 -1 305 D3 ~ ~ 0 -1 307 S #309 The Ivory Tower steps~ The white marble steps that lead to the tower are cut at perfect angles, and the corner of each step looks sharp enough to cut flesh. Above you, the steps stop suddenly and a huge wooden door proudly marks the entrance to the Tower. ~ 0 4 1 D0 ~ ~ 0 -1 318 D2 ~ ~ 0 -1 302 S #310 Elisane Avenue at Leitia Way~ Elisane Avenue intersects Leitia Way here at the entrance to the Tower courtyard. This area is the busiest in the whole of the city. The white gates leading to the courtyard sparkle to the north. Shops line the street to the south, and the courtyard can be seen far to the south. The city gates lie to the east and west. ~ 0 0 1 D0 ~ ~ 0 -1 307 D1 ~ ~ 0 -1 332 D2 ~ ~ 0 -1 352 D3 ~ ~ 0 -1 320 S #311 A secretary's office~ This secretary's office has been outfitted with all sorts of shelves and cabinets for the storage of records and other papers. The secretary's desk is set against the northern wall, next to the door leading to the Seer's office. ~ 0 0 0 D0 ~ door~ 3 -1 368 D1 ~ ~ 0 -1 314 S #312 Hallway to the altar~ Many beautiful and intricate tapestries hang on the walls along this hallway. Each describe a different period in the history of Kaerinoth. The floor is tiled exactly like the rest of the tower, with the alternating black and white tiles. North are the Tower altars, and the main hall is south. ~ 0 8 0 D0 ~ ~ 0 -1 367 D2 ~ ~ 0 -1 315 S #313 The Tower library~ The enormous library continues here. Many of the volumes on the shelves are huge-some as much as 4 or 5 inches thick. The light is subdued here, provided by oil lamps at each table and set on the walls. To the west is the librarian's office. ~ 0 8 1 D0 ~ ~ 0 -1 369 D3 ~ door~ 3 -1 325 S #314 The Administrative Hall~ This hallway is decorated with the portraits of past Seers and Captains. The Office of the Seer, the head administrator of the Tower, is to the west. The Captain of the Guard occupies the office to the south. ~ 0 8 0 D1 ~ ~ 0 -1 315 D2 ~ ~ 0 -1 317 D3 ~ ~ 0 -1 311 S #315 Inside the Ivory Tower~ The hallway opens up to the rest of the Tower here. To the east and west is Tower library and the administrative offices. The northern hallway leads to the Tower altars. Above you is the Hall of Temples, and below lies the Tower portals. The entrance to the Tower is south. ~ 0 8 0 D0 ~ ~ 0 -1 312 D1 ~ ~ 0 -1 316 D2 ~ ~ 0 -1 318 D3 ~ ~ 0 -1 314 D4 ~ ~ 0 -1 375 D5 ~ ~ 0 -1 385 S #316 The hall to the library~ Tapestries hang along the walls here as in the hallway leading to the altars. To the east, you can see many shelves of books and records. The room to the west is the main hall of the Tower. ~ 0 8 0 D1 ~ ~ 0 -1 369 D3 ~ ~ 0 -1 315 S #317 A secretary's office~ This office is equipped with all the necessary tools for secretarial work. A large file cabinet stands against the east wall. The secretary's desk is positioned agains the west wall, in front of the door to the Captain's office. Shelves on the southern wall hold an array of quills, parchments, and bottles of ink. ~ 0 8 0 D0 ~ ~ 0 -1 314 D3 ~ door~ 3 -1 319 S #318 Entrance to the Ivory Tower~ The broad oak doors that mark the entrance to the Tower are kept perpetually open. The doors are carved with intricate designs, and a huge circle with a single dividing line is cut in the exact center. Large ivory pillars stand around the entrance. You can see much of the southern part of the city from this position. ~ 0 8 0 D0 ~ ~ 0 -1 315 D2 ~ ~ 0 -1 309 S #319 The Captain of the Guard's office~ The Captain's office is furnished with lavish rugs, leather furniture, and oil portraits. The desk has been placed on the western wall, under a large half-circle, painted in the purest white. A door to the east leads back to the secretary's office, and a window south looks out upon the courtyard. ~ 0 8 0 D1 ~ door~ 3 -1 317 D2 You look through the window at the courtyard. ~ window~ 33554432 -1 301 S #320 Elisane Avenue~ The street here is beautiful, paved with ivory-white stones imbued with flecks of gold, creating a sparkling sight at any time of day. Tall buildings line the street to the north and south. A bit to the west is one of the city gates, the other far to the east. ~ 0 0 1 D1 ~ ~ 0 -1 310 D3 ~ ~ 0 -1 321 S #321 Elisane Avenue at Ivo Street~ Elisane Avenue meets Ivo Street at this point. The gleaming street reflects the light brilliantly here. The flecks of light shine onto the buildings, creating a spectacular effect. The Ivory Tower rises to the northeast, and you can see the entrance to the courtyard eastwards. ~ 0 0 1 D0 ~ ~ 0 -1 322 D1 ~ ~ 0 -1 320 D3 ~ ~ 0 -1 347 S #322 Ivo Street~ This road leads around the Tower, linking the northern and southern halves of the island. Nothing can be seen of the courtyard, as a large marble wall stands between you and it. The western side of the street is occupied by houses and other buildings. ~ 0 0 1 D0 ~ ~ 0 -1 323 D2 ~ ~ 0 -1 321 S #323 Ivo Street~ This road leads around the Tower, linking the northern and southern halves of the island. Nothing can be seen of the courtyard, as a large marble wall stands between you and it. The western side of the street is occupied by houses and other buildings. ~ 0 0 1 D0 ~ ~ 0 -1 324 D2 ~ ~ 0 -1 322 S #324 Ivo Street~ This road leads around the Tower, linking the northern and southern halves of the island. Nothing can be seen of the courtyard, as a large marble wall stands between you and it. The western side of the street is occupied by houses and other buildings. ~ 0 0 1 D0 ~ ~ 0 -1 329 D2 ~ ~ 0 -1 323 S #325 The librarian's office~ The librarian's office is filled to the ceiling with books and parchments. Shelves hang from every wall, supporting thick volumes and stacks of paper. The librarian's desk is in the center of the room, covered with organized piles of papers. ~ 0 8 0 D1 ~ door~ 3 -1 313 S #326 Selene Way~ Selene Way is a very subdued street, most of the shops occupying it being quite expensive. A horse is painted on the eastern store's sign, and a wand on the western's. Selene meets Tova Road southwards, and more shops lie to the north. ~ 0 0 1 D0 ~ ~ 0 -1 328 D1 ~ ~ 0 -1 362 D2 ~ ~ 0 -1 331 D3 ~ ~ 0 -1 361 S #327 GUARD REPOPS~ ~ 0 12 0 D0 ~ ~ 0 -1 338 D1 ~ ~ 0 -1 343 D2 ~ ~ 0 -1 356 D3 ~ ~ 0 -1 347 D4 ~ ~ 0 -1 331 D5 ~ ~ 0 -1 310 D6 ~ ~ 0 -1 303 D7 ~ ~ 0 -1 301 D8 ~ ~ 0 -1 333 D9 ~ ~ 0 -1 321 S #328 Selene Way~ The street continues, running from the northernmost point of the island south to the Tower. More shops lie to the sides of the street. A sign marks the eastern store as the local pet shop, and the western shop is marked by a sign painted with baked goods. ~ 0 0 1 D0 ~ ~ 0 -1 338 D1 ~ ~ 0 -1 364 D2 ~ ~ 0 -1 326 D3 ~ ~ 0 -1 366 S #329 Ivo Street at Tova Road~ Ivo Street turns and becomes Tova Road here. Despite the change of name, the streets stay exactly the same. Buildings line the road to the north and west, and the wall around the Tower looms southeast of here. ~ 0 0 1 D1 ~ ~ 0 -1 330 D2 ~ ~ 0 -1 324 S #330 Tova Road~ This street leads east-west, linking Ivo and Morin to Selene Way. The Tower stands south of here, a large wall blocking your view of the bottom portion of it. To the east, you can see Selene Way. ~ 0 0 1 D1 ~ ~ 0 -1 331 D3 ~ ~ 0 -1 329 S #331 Tova Road at Selene Way~ Tova Road intersects Selene Way at this junction. Shops line the northern street, and beyond the street you can spot the river flowing around the city. The Tower rises directly south of here. From far above, flashing lights shoot out of a window. ~ 0 0 1 D0 ~ ~ 0 -1 326 D1 ~ ~ 0 -1 342 D3 ~ ~ 0 -1 330 S #332 Elisane Avenue~ The street here is beautiful, paved with ivory-white stones imbued with flecks of gold, creating a sparkling sight at any time of day. Tall buildings line the street to the north and south. A bit to the east is one of the city gates, the other far to the west. ~ 0 0 1 D1 ~ ~ 0 -1 333 D3 ~ ~ 0 -1 310 S #333 Elisane Avenue at Morin Street~ Elisane Avenue meets Morin Street at this point. The gleaming street reflects the light brilliantly here. The flecks of light shine onto the buildings, creating a spectacular effect. The Ivory Tower rises to the northeast, and you can see the entrance to the courtyard eastwards. ~ 0 0 1 D0 ~ ~ 0 -1 334 D1 ~ ~ 0 -1 343 D3 ~ ~ 0 -1 332 S #334 Morin Street~ Morin Street connects the northern part of the city to the southern, leading around the Tower. The courtyard wall rises to the east, preventing you from seeing into the courtyard. Various buildings have been constructed on the east side of the street. ~ 0 0 1 D0 ~ ~ 0 -1 335 D2 ~ ~ 0 -1 333 S #335 Morin Street~ Morin Street connects the northern part of the city to the southern, leading around the Tower. The courtyard wall rises to the east, preventing you from seeing into the courtyard. Various buildings have been constructed on the east side of the street. ~ 0 0 1 D0 ~ ~ 0 -1 336 D2 ~ ~ 0 -1 334 S #336 Morin Street~ Morin Street connects the northern part of the city to the southern, leading around the Tower. The courtyard wall rises to the east, preventing you from seeing into the courtyard. Various buildings have been constructed on the east side of the street. ~ 0 0 1 D0 ~ ~ 0 -1 341 D2 ~ ~ 0 -1 335 S #337 CITIZEN REPOPS~ ~ 0 4 1 D0 ~ ~ 0 -1 338 D1 ~ ~ 0 -1 43 D2 ~ ~ 0 -1 356 D3 ~ ~ 0 -1 347 D4 ~ ~ 0 -1 331 D5 ~ ~ 0 -1 310 D6 ~ ~ 0 -1 303 D7 ~ ~ 0 -1 301 D8 ~ ~ 0 -1 333 D9 ~ ~ 0 -1 321 S #338 Selene Way~ Selene Way begins abrubtly here, a large fence separating the road from the water, with a fair sized plot of land between. There is almost no traffic here, save the occasional shopper. A house eastwards is labeled as the city healer's, and the western storefront is owned by an old alchemist. ~ 0 0 1 D1 ~ ~ 0 -1 373 D2 ~ ~ 0 -1 328 D3 ~ ~ 0 -1 351 S #339 On the docks~ The docks here are sturdy, built from a solid, magically enhanced wood. The river flows gently southward beneath your feet. In the distance, you can see the sails of boats, and even what may be a city far to the south. A good number of ships are docked here, the crews loading and unloading their cargo. ~ 0 0 1 D1 ~ ~ 0 -1 356 S #340 On the docks~ The docks here are sturdy, built from a solid, magically enhanced wood. The river flows gently southward beneath your feet. In the distance, you can see the sails of boats, and even what may be a city far to the south. A good number of ships are docked here, the crews loading and unloading their cargo. ~ 0 0 1 D3 ~ ~ 0 -1 356 S #341 Tova Road at Morin Street~ Tova Road turns and becomes Morin Street here. Despite the change of name, the the streets stay exactly the same. Buildings line the street north and east, and the wall around the Tower looms southeast of here. ~ 0 0 1 D2 ~ ~ 0 -1 336 D3 ~ ~ 0 -1 342 S #342 Tova Road~ This street leads east-west, linking Morin and Ivo to Selene Way. The Tower stands south of here, a large wall blocking your view of the bottom portion of it. To the west, you can see Selene Way. ~ 0 0 1 D1 ~ ~ 0 -1 341 D3 ~ ~ 0 -1 331 S #343 Elisane Avenue~ The main road of Ashanderi, Elisane Avenue, runs directly through the city. The street is very busy, transporting pedestrians and wagons in and out of the gates. The intersection of Elisane and Morin is west of here, and the gates leading out of the city are east. ~ 0 0 1 D1 ~ ~ 0 -1 346 D3 ~ ~ 0 -1 333 S #344 The Magic Shoppe~ This part of the shop looks more like a workshop than a store. A bench holds all kinds of tools, both magical and mundane. A shelf holds wands and staves waiting to be fixed or recharged with spells. The walls of the room are filled with engravings and paintings of far-off places and magical scenes. ~ 0 4 1 D1 ~ ~ 0 -1 361 S #345 The Tower Stables~ These rooms serve as the holding pens for the Tower mounts. Doors to the east and north separate the horses from the drakes. The area is clean, though it smells badly, as can be expected. Torches burn brightly on the walls, causing flickering shadows to dance about. A sign hangs against the south wall. ~ 0 4 1 D0 ~ door~ 1 -1 348 D3 ~ ~ 0 -1 385 E sign~ The sign reads: CAUTION! These mounts are specially trained to allow certain riders to use them. Do not attempt to mount any animal found here. ~ S #346 Eastern Ashanderi gate~ Inside the gates, you can see much of the city stretch out before you. Elisane Avenue leads west to the fabled Ivory Tower, intersecting with several streets along the way. To the east, a bridge reaches over the river and lands on the eastern shore, leading to the wilderness. ~ 0 0 1 D1 ~ gate~ 3 -1 390 D3 ~ ~ 0 -1 343 S #347 Elisane Avenue~ Elisane Avenue, the main road of Ashanderi, runs directly through the city. The street is very busy, transporting pedestrians and wagons in and out of the gates. The intersection of Elisane and Ivo is east of here, and the gates leading out of the city are west. ~ 0 0 1 D1 ~ ~ 0 -1 321 D3 ~ ~ 0 -1 350 S #348 The horses' stalls~ This is the area in which the horses are kept. The hay is fresh and clean here, having just been replaced. Several stalls line the walls, holding a fair number of horses. Stable boys dash about, feeding and grooming their charged mounts. ~ 0 4 1 D2 ~ ~ 0 -1 345 S #349 A drake's stall~ ~ 0 4 1 D1 ~ ~ 0 -1 377 D3 ~ ~ 0 -1 345 S #350 Western Ashanderi gate~ Inside the gates, you can see much of the city stretch out before you. Elisane Avenue leads east to the fabled Ivory Tower, intersecting with several streets along the way. To the west, a bridge reaches over the river and lands on the western shore, leading to the wilderness. ~ 0 0 1 D1 ~ ~ 0 -1 347 D3 ~ gate~ 3 -1 386 S #351 The Corner Alchemist~ This shop is cluttered with bottles of potions and powders. An illegible sign hung above the counter apparently displays the prices. All sorts of gurgling and bubbling can be heard from a back room. Occasionally, distracted mutters drift in also. ~ 0 12 0 D1 ~ ~ 0 -1 338 S #352 Leitia Way~ Leitia Way leads north and south, intersecting with Elisane Avenue to the north and stopping at the harbor southwards. The Tower stands above you to the north. A sign with a painted breastplate hangs above the door to the western building, and one with a sword above the eastern building. ~ 0 0 1 D0 ~ ~ 0 -1 310 D1 ~ ~ 0 -1 358 D2 ~ ~ 0 -1 354 D3 ~ ~ 0 -1 357 S #353 Center of the Tower courtyard~ Standing in the center of the courtyard, the Ivory Tower looms far above you to the north. The tiled floor of the courtyard is shiny, worn smooth over the years by the passage of many feet. Even now, many people pass you as they hurry to their destination. ~ 0 0 1 D0 ~ ~ 0 -1 302 D1 ~ ~ 0 -1 305 D2 ~ ~ 0 -1 307 D3 ~ ~ 0 -1 304 S #354 Leitia Way~ The street continues here, less crowded and busy than to the north. A couple storefronts can be seen northwards, and south is the harbor. A sign above the east store labels it as the general store, and the western store is identified with a painting of an anvil. ~ 0 0 1 D0 ~ ~ 0 -1 352 D1 ~ ~ 0 -1 360 D2 ~ ~ 0 -1 356 D3 ~ ~ 0 -1 359 S #355 A stairway~ You feel great power from above... ~ 0 8 0 D4 ~ ~ 0 -1 300 D5 ~ ~ 0 -1 375 E colors~ The swirling colors dance around gently... ~ S #356 Ashanderi Harbor~ From here you can see the southern portion of the Isica River, which flows around the island city of Ashanderi. To the east and west are the docks of the harbor. Northward stretches Elisane Avenue and its shops, and beyond that stands the Ivory Tower. ~ 0 0 1 D0 ~ ~ 0 -1 354 D1 ~ ~ 0 -1 340 D3 ~ ~ 0 -1 339 S #357 Taran's Armory~ The armory is stocked full of a variety of armors and other types of bodily protection. Full suits of armor hang on bodyforms. A large array of shields lean against the wall near the shelves holding gauntlets, boots, and other small items of protection. ~ 0 8 0 D1 ~ ~ 0 -1 352 S #358 Garath's Weapons~ This shop is decorated with weapons along with hunting trophies, including one piece taken from a now-headless dragon. The weapons range from mundane daggers and swords to exotic spears and throwing stars. One large rack holds most of the store's inventory. ~ 0 8 0 D3 ~ ~ 0 -1 352 S #359 The Smithy~ The smity is dark, lit only by the flickering light of the hearthfire. A huge iron anvil stands before the fireplace, and a bucket of water next to it. A table near a wall holds weapons, armors, and other items waiting to be repaired. ~ 0 8 0 D1 ~ ~ 0 -1 354 S #360 The General Store~ Shevles upon shelves store the vast inventory of this store. Vials, flasks, torches, powders, herbs; all that and more is arranged neatly on the shelves. Several miscellaneous items lean against the counter and closets, such as shovels and fishing knives. The counter is at the eastern wall of the room, and several customers stand in line before it. ~ 0 8 0 D3 ~ ~ 0 -1 354 S #361 The Magic Shoppe~ This shop is neatly organized, each bottle, shelf, and drawer labeled with the contents. Wands, staves, powders, and other glowing, magical items rest in storage spaces. Behind the counter is a case containing extremely rare and potent artifacts. ~ 0 8 0 D1 ~ ~ 0 -1 326 D3 ~ ~ 0 -1 344 S #362 Van's Stables~ The stables are dirty, as can be expected. Hay covers the floor, which is not even paved. The horses are kept in spacious stalls crafted from wooden beams. The smell of manure pervades the air. One satisfied customer leads his newly aquired possesion from the stables. ~ 0 4104 0 D3 ~ ~ 0 -1 326 S #363 Stable Storage~ ~ 0 12 0 S #364 The Pet Shop~ This shop collects and sells various pets. Some cages hold tiny kittens, while other sturdier ones contain baby dragons or wolves. A sign above the counter guarantees that all pets are housebroken and tame. More animal sounds can be heard in a back room. ~ 0 4104 0 D3 ~ ~ 0 -1 328 S #365 Pet Shop Storage~ ~ 0 524 0 S #366 The Bakery~ This bakery is quite a mess. A thin sheet of flour covers nearly everything in sight. Empty bowls and pans litter the counter. Shelves are stocked with non-perishable baked goods, and a table displays perishable foods. You overhear people proclaiming the baker as the best in the realm, despite the mess. ~ 0 8 0 D1 ~ ~ 0 -1 328 S #367 The Tower altars~ Many altars are arranged around here, all decorated exactly the same. A simple blue cloth covers each altar, and a large silver bowl sits before each. A large statue of Coeus Malkiri is carved into the northern wall. Many people come, mumble a quick prayer or supplication, and leave with no word to anyone else in the room. ~ 0 8 0 D2 ~ ~ 0 -1 312 S #368 The Office of the Seer~ The Seer's office is decorated tastefully. A few artifacts from around the realm are displayed on small tables. The desk is positioned near the northern wall. The white half of Coeus' sigil is proudly displayed above the desk. ~ 0 8 0 D2 ~ door~ 3 -1 311 S #369 The Tower library~ This library is the greatest in the known world, and fabled among scholars. Only a portion of it is open to the public, however. Shelves stretch to the east and south, each nearly touching the ceiling. Several desks are arranged around the room, occupied by people studying or searching for new knowledge. ~ 0 8 0 D2 ~ ~ 0 -1 313 D3 ~ ~ 0 -1 316 S #370 The Temple of Thought~ This Temple is devoted to the mind. Blue banners with an identical glyph as seen above the doorway hang from the walls. A plain blue cloth seems to hang in midair, as if the table did not exists. A silver bowl sits upon the cloth, filled with coins and parchments. ~ 0 8 0 D2 ~ ~ 0 -1 374 S #371 The Temple of Light~ Lamps burn brightly, illuminating the whole room. A table stands in the middle of the room, covered by a white cloth. On it sit a few bowls, candles, and burning incense. Banners hang on the east and west walls, both stitched with the familiar white half circle. ~ 0 8 0 D2 ~ ~ 0 -1 375 S #372 The Temple of Nature~ This Temple is decorated with banners of vines and greenery. A wooden table is covered in a green cloth, its legs carved to look like crawling vines. A bowl carved from pine sits on the table, containing flowers, fruits, and similar plants. The air smells of morning dew on a cool morning. ~ 0 8 0 D2 ~ ~ 0 -1 376 S #373 The Healing Hut~ This house if decorated plainly, the owner choosing to spend profits on more medicines and devices of healing. The window in the front of the store is displayed with bottles of herbs, salves, and medicines. A bed allows patients to rest before leaving the house. ~ 0 12 0 D3 ~ ~ 0 -1 338 S #374 The Hall of Temples~ This wing of the second floor houses the Temple of the Body to the south, and the Temple of Thought to the north. A strange glyph is carved above the northern door, and a human figure carved above the door to the south. ~ 0 8 0 D0 ~ ~ 0 -1 370 D1 ~ ~ 0 -1 375 D2 ~ ~ 0 -1 378 S #375 The Hall of Temples~ This level of the Tower is set aside for devotions. The white half circle is painted above the northern door, and the black half on the southern. Four more rooms can be seen to the east and west. Devotees come and go as they finish their prayers. ~ 0 8 0 D0 ~ ~ 0 -1 371 D1 ~ ~ 0 -1 376 D2 ~ ~ 0 -1 379 D3 ~ ~ 0 -1 374 D5 ~ ~ 0 -1 315 S #376 The Hall of Temples~ The western wing of the Hall of Temples holds the Temple of Nature and the Temple of Magic. A spiral symbol is cut into the southern doorway, and a sun into the northern. You can spot several druids and rangers to the north, and mages and agurers inhabit the southern temple. ~ 0 8 1 D0 ~ ~ 0 -1 372 D2 ~ ~ 0 -1 380 D3 ~ ~ 0 -1 375 S #377 A drake's stall~ ~ 0 12 1 D3 ~ ~ 0 -1 349 S #378 The Temple of the Body~ Grey candles drip slowly here, illuminating the room. The Temple is decorated in grey cloths, and the banners on the east and west walls have the grey sillouette of a large man embroidered on them. The table in the center of the room looks tremendously heavy, made from a rich wood. A grey cloth covers the table. ~ 0 8 0 D0 ~ ~ 0 -1 374 S #379 The Temple of Shadow~ This whole room is shrouded in darkness. A few scant candles burn on the table, which is covered in a black cloth. A bowl filled with blood sits in the center of the table. Two banners hang from the east and west walls, both embroidered with the black half circle. ~ 0 8 0 D0 ~ ~ 0 -1 375 S #380 The Temple of Magic~ The Temple of Magic is lit by candleless flames, suspended in midair in a dazzling patern. The table is made from a mysterious alloy, similar to mithril, but embued with magic. The table is covered by a red cloth, on which sits a bowl of the same material as the table. The banners hanging from the walls to your left and right are sewn with an intricate pattern and sparkles in the light. ~ 0 8 0 D0 ~ ~ 0 -1 376 S #381 A blank white room~ This room holds the heathens who commit blasphemy agains their god, Coeus. Occasionally, Coeus takes mercy upon the offender and releases him after a short period of time. ~ 0 7611532 0 100 367 0 S #384 The Tower transportation room~ This room holds adepts and mages who serve the Tower as expers on means of teleportation. In the center of the room is a large circle, where the victim stands as they are teleported to their destination. The room is undecorated otherwise, the only furniture being the chairs the mages rest in. A sign hangs on the western wall. ~ 0 8 0 D1 ~ ~ 0 -1 385 E sign western wall~ The sign reads: To teleport to another city, simply say, "Take me to ." Acceptable cities: Darkhaven ~ S #385 Beneath the Tower~ The hallway here has been dug from the packed dirt and clay beneath the Tower. Despite the rugged look the wooden beams and packed dirt give the room, it still maintains the air of quality the whole Tower exudes. ~ 0 8 0 D1 ~ ~ 0 -1 345 D3 ~ ~ 0 -1 384 D4 ~ ~ 0 -1 315 S #386 On the bridge~ The bridge that spans the Isica River is quite large, and is made from the same flecked stone as can be seen to the east. A golden railing runs along either edge of the bridge, beneath which all sorts of aquatic life swim about in the crystal-clear waters of the river. ~ 0 12 0 D1 ~ gate~ 3 -1 350 D3 ~ ~ 0 -1 392 S #387 A secret passage~ ~ 0 8 0 D0 ~ ~ 0 -1 388 D1 ~ ~ 0 -1 389 S #388 A secret room~ ~ 0 8 0 D2 ~ ~ 0 -1 387 S #389 A secret room~ ~ 0 4 1 D3 ~ ~ 0 -1 387 S #390 On the bridge~ The bridge that spans the Isica River is quite large, and is made from the same flecked stone as can be seen to the west. A golden railing runs along either edge of the bridge, beneath which all sorts of aquatic life swim about in the crystal-clear waters of the river. ~ 0 4 1 D1 ~ ~ 0 -1 391 D3 ~ gate~ 3 -1 346 S #391 On the bridge~ The bridge that links the sparkling island city to the mainland meets the ground here. A stall made for a single guard stands by the northern side of the bridge. An array of people pass by on their way into the city, a few gazing upon it in unconcealed awe. ~ 0 4 1 D3 ~ ~ 0 -1 390 S #392 On the bridge~ The bridge that links the sparkling island city to the mainland meets the ground here. A stall made for a single guard stands by the northern side of the bridge. 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