University MUCK Final Project -*-org-*- Date: 2011/11/28 * General See project guidelines[1]. Area should be modeled on amusement park ride: - A short SEQUENCE of sections (1 or few rooms). - Each section should be highly atmospheric and exciting, but efficient, using only minimum necessary desc., message, objects, actions. - Each section embodies an act in a drama (5-act Classical model). - Puzzles fitting to overall drama and particular act control passage from section to section (backtracking may not be allowed). Real-world examples: Disney's Haunted Mansion and Pirates of the Caribbean, roller coasters. * Technique 1. Thouroughly exploit creative potential of TinyMUD exit-lock-message model. 2. Restrict area to one player at a time. * Notes [1]: building-final.txt