화요일 2026년1월20일 - CoS, Session 2: Death in the Death House We return to the Death House this session with our heroes: Costin "Păcălici" Vaduva (Swashbuckler), Gideon Driscoll "The Phantom Walker" (Bard), Reduvia "Lady Mantis" (Monk), and Zoaphiel (Investigator). Having just discovered the secret door leading to the passage back to the Den of Wolves, the group makes careful note of it in case the need arises for a quick exit out of the dungeon level of the house. They then carry on their investigation of the first level of the dungeon before finally descending to it's depths. However, the two cult leaders, now malevolent ghasts, strike hard at the group, and three of them are at various points in the fight knocked unconscious, with Gideon being the only one not downed. However, due to some timely healing, the group manages to overcome the undead and uncovers more valuable loot, including some powerful cloth armor. Following the sound of cultic chant, they at last descend into the depths of evil and, after some minor detours in the nearby prison block, enter the ritual chamber. Here they are incredibly cautious, yet, despite their precautions, were unable to discern the nearby lurking shambler. Eventually, Lady Mantis takes a leap onto the dias, which prompts the restless phantoms of the cult to cry out that, "One must die!". Refusing the demand, the group momentarily catches the attention of Strahd, whose disembodied voice comments that theirs was an interesting choice, but that he would now see if they could survive it. Following this brief commentary, the cult cries out to Lorghoth the Decayer to fall upon the group for their infidelity and the shambler rises out of the refuse and moves to attack. The group briefly attempts combat, but soon realises they are outmatched by this foe and quickly begin to retreat towards the first floor of the mansion. Tragically, not all of them were as quick to react, with Costin pausing his retreat to try and aid Lady Mantis in battling the beast. This delay proved costly, however, when he was caught by Lorghoth and struck down by a single mighty blow from which he could not recover, especially with the hope of aid vanishing with his allies rapid retreat. After some deft attempts at navigating the deadly blades that replaced the doors after the rejected ritual, the group at last escaped the Death House and were able to briefly mourn the loss of their compatriot. Time was running out, however, as the sun began to set and the group needed to see what could be discovered in the village. They quickly made their way to the village square, where they found a sparsely populated tavern and another clue, this time in the form of a person. It was none other than the son of the Burgomaster, whose letter supposedly drew them into the land of Barovia in the first place. Speaking quickly with them, Ismark Kolyanovich discerned that despite the deception, these people could be the ones he hoped for, people strong and brave enough to rescue his sister from the clutches of the lord of the land, Count Strahd the vampire. Here the session ends with the group resting at the manor of the burgomaster. The group seems willing to take up the quest, but Ireena Kolyana complicates it by insisting that her adoptive father, the burgomaster, be given proper last rights, having recently passed away. Our next session will also introduce a new hero, a native to the village of Barovia and a stalwart friend of Ismark and Ireena.