F6K'S DOS JOURNAL, FIRST REALITY TEST: KID PIX (1991) September 3, 2026 I've been trying to optimize my DOS system for more or less two weeks now, while at the same time going though FTP archives looking for the right applications for my son, before testing them myself. But I have to face it: I can't wait the system to be fully functional, with adapted menus, etc. And in any case, he is the final judge as to whether he likes or not the chosen programs, whether he enjoys them, or not, and if he asks to play again with them. Plus I need to know if my efforts are worth the effort or not. Who knows? Maybe he will not be that interested by interacting with computers. So the sooner I take action and really put him, in charge, in front of it, the better. I should have seen it coming though, but finding age-appropriate educational programs and games is harder than it looks. There is plenty of material online - that is not the issue - but: 1) the edutainment program really needs to be age-appropriate, otherwise he quickly loses interest or, more often, gets (rage-)frustrated if it's too difficult or if it doesn't make sense for a 4 year old child; 2) I need to find an unrestricted version of the program, avoiding as far as possible sharewares unless the DISCLAIMER at the gate isn't too hard to pass (hitting the SPACE bar is ok; having to move around menus is not), assuming that the shareware version is fully functional (even if limited in scope) and can be use indefinitely (meaning I have to rule out sharewares that only allow a set number of uses); 3) it has to actually work on my USB DOS system not just in DOSBox Emulator or QEMU (though that point is open to debate between me and myself). In other words, it takes quite a bit of time, to say the least, to do the research and the tests to sift through the options available out there and find what might actually work. In addition, it goes without saying that there's an unspoken point 4: obviously even if those previous conditions are met, Sosito has to actually like the program and be interested in using it... So, what worked and what did not? Over time, I'm going to fill this DOS Journal with various programs I find interesting, but as of today, and for this text file, let's just concentrate on my very first day at the hunt: I wanted to have some drawing software. Well, quite easy, I told myself; as it happens, there is one in the system Anna propose (http://agk.sdf.org/ware/): GrafX2 (1996). But no joy, I have an error: E.O.S Eclipse Operating System Version 3.05 Copyright (c) Eclipse 1996-97 - System VCPI Version 1.00 - Available memory: D18873Kb - Error exception 14: Page fault The user manual indicates that at least 3 Mb of RAM is required, 8 Mb being optimal. It detects that I have 18873Kb if I'm not mistaken, so I guess the problem doesn't lie there. And I have not yet managed to glean anything from this cryptic error message. Since GrafX2 looks great on the paper, I keep it in my working direction hoping to find a solution (by the way, a note to myself: I have to remind myself to try it with QEMU and DOSBox). Ok, first try failed; but "wha' abou' ay reploicemen'", I told meself? "GrafX2 shureli ayn't tha onli viayble solution ou' there". It was the evening, Sosito was already asleep since two or three hours, so after spending some time going in circles, and taken by the Three Princes of Serendip, I foud myself headlessly browsing the HTTP world. Finally I ended up to an old website that I used to frequent so many years ago for DOS games, searching for new ones I could play before heading the bed: abandonware-france.org. And I said out loud: "Oy, they moygh' have some'hing for tha li'le one!" And that's how I found Kid Pix (1991) by Craig Hickman. At first glance, it clearly looks like simpler than GrafX2 but I guess it's good, since I want programs easily usable by my son. And, "oh moy", it is good. There's the usual functions: a 16-color palette, icons for pens, brush, etc., in a hand-left column. There's a very simple menu on top but it can be hidden completely for the youngest (which I do). There's no scrolling, no zooming, the drawing stays within the limit of the screen. There's an undo function too (very important!) with its own funny icon (a confused face), and even a way understandable icon to erase everything in a blast which delighted my son. And that's just the point: everything is simple enough and the icons have meanings for my son. For instance, there is the truck icon which is use to "move things around". Oh, and everything is done using a single mouse button, which is in fact (while I think about it now) quite mandatory for a child that age. Apparently there are too funny sounds when you click on the icons and for some events, but we didn't tried the program with the sound blaster emulation on. The entry on abandonware-france.org is rich in explanations of why this program is such a good one. In 1989, Craig Hickman, like myself, wanted to introduce his 3 years old son Ben to MacPaint but the boy was frustrated by messages he couldn't read and icons he couldn't understand. Consequently Craig Hickman decided to write his own software aimed at children. He even went to his son's preschool class so other children could try it (and, I guess, give him some feedbacks about what did or did not worked for them). That is exactly the kind of software I want: something conceived and developed specifically for kindergarteners by their loving parents (yes, Craig Hickman had quite the success and a lot of money two years later, but clearly it wasn't his motivation at first). In short, and to conclude about Kid Pix with just three words: A Must Have. More about Kid Pix: gopher://gopherpedia.com/0/Kid%20Pix