Five Reasons to Read Ready Player One For the month of February, my book club has been reading Ernest Cline's _Ready Player One_. Not only did I fall madly in love with this work of fiction, and not only did I thoroughly enjoy Wil Wheaton's delivery of the book in its audio format, but I also discovered that, for the first time in years, a book honestly left me with a whole lot to talk about, so I thought a review might be in order. What better place to deliver a review on a book so centered around vintage geek culture than through the gopher protocol? As such, let me introduce you to my Top Five Reasons why everyone needs to read Ernest Cline's _Ready Player One_. Reason #1: Is that a DeLorean in your pocket, or are you just happy to see me? Look -- it probably doesn't take much to figure out that I am a sucker for a well-placed geeky pop culture reference. Considering that nearly every paragraph of this novel referred to a movie, a song, a television show, a video game, or a vintage computer that I was intimately aquainted with in my youth, I spent the majority of the novel vibrating from my barely-contained squees of happiness. There were even major plot-points that mirrored well-known science fiction, fantasy, and video game tropes. I also loved that the book did not focus solely on the 1980s, even though that was (understandably) the nexus of the vintage geek obsessions. The pop culture references stretched back to the 1970s with _Monty Python and the Holy Grail_, and stretched forward to the 2000s with references to _Firefly_, just to name a couple of examples. Cline was not just embodying a specific time period in geek culture; Cline was actually illustrating the entirety of geek culture. I found this delightful because it's *my* culture, a culture full of awkward kids playing Dungeons and Dragons and reading fantasy novels and chatting on the Internet, a culture that you don't often see represented outside of those circles unless it's being mocked or transformed for comedic effect. I could tell that Cline was a geek talking about geeks, and the act of reading this book was one nerdgasm after another for me. Reason #2: "Infinite diversity in infinite combinations – therein lies oustrength and therein lies our joy." ~ George Takei Like any representation of culture, geek culture is often depicted as being a total boy's club, with the only visible population being awkward heterosexual white men. One of my favorite things about _Ready Player One_ is the way it truly celebrates diversity. An array of characters represent and celebrate the shared geeky thread among various races and orientations, accurately representating just how incredibly diverse this culture can be. One of the major plot twists of the novel directly confronts our preconceived notions of race and of sexuality in a manner that emphasizes and celebrates relationships, trust, and core personalities. Even so, Cline is not heavy-handed in his treatment of race and gender -- these are just aspects of geek culture that are as understood and accepted as lightsabers or joysticks or twenty-sided dice. Parzival's acknowledgement and acceptance of these differences as they appear mirror the sort of acknowledgement and acceptance I have seen among my own geeky friends and aquaintances -- Cline's treatment of these issues feels as genuine as what I have experienced in real life, and I love that I can find that reflected in a book. Reason #3: From an interview with Joss Whedon - "Q: So, why do you write these strong female characters? A: Because you're still asking me that question." Many science fiction and fantasy novels -- much like the rest of modern culture -- severely lacks a focus on strong female characters. When I was only a few chapters in to _Ready Player One_, I had assumed that this novel would be no different -- after all, I was just watching Parzival sit around in chat rooms trash-talking with his male peers in a highly adolescently masculine manner. When Art3mis came onto the scene and continued to play an important role as one of the main characters of the novel, I was pleased to see that the female geek was so accurately represented. She was strong, intelligent, capable, emotional, and passionate, but she was also extremely self-conscious and often used her bravado as a mask. She was interesting, intricate, and multi-faceted -- something you don't often see in novels of any sort, and something that is often lacking in geek culture specifically. We live in an age where the Internet passionately debates the role of women in geek culture, so it was refreshing to see such an accurate, close-to-home depiction of the sort of awesome geek women who have always been an intricate part of this culture -- y'know, women like me. Reason #4: I Fought the Man, and the Man Lost In much the same way I was geeking out over the copious pop culture references in the book, I was also delighted that the Big Bad of the novel was focused on the evil inherent in large corporations. One of the typical storylines to science fiction and fantasy involves a group of mismatched underlings banding together on a quest to fight against a major evil force (Star Wars, Lord of the Rings). I loved that this book followed that same basic storyline while making Big Business the ultimate evil. And Sorrento from Innovative Online Industries shapes up into a pretty epic final boss. Reason #5: The Moral of the Story Is... Okay, I confess -- I'm also a sucker for stories with a moral. I blame my background in storytelling and fairy tales. Happily, Cline delivers several major morals throughout the course of the novel -- the importance of teamwork, the importance of relationships, and the danger of becoming to wrapped up in the virtual and ignoring or neglecting the real world. This is best demonstrated in this quote from the character James Halliday in the novel: "I created the Oasis because I never felt at home in real world. I didn't know how to connect with the people there. I was afraid for all of my life, right up until I knew it was ending. That was when I realized as terrifying and painful as reality can be, it's also the only place where you can find true happiness. Because reality is real." I feel like, in many ways, the elders of geek culture are often trying to deliver this very message to the youth. For example, this is the sort of message I try to get my daughter to understand every day. Almost all of my daughter's activities and interactions are centered around the Internet, and I often feel as if I'm in the position of encouraging her to unplug, experience, and interact with the real world. I think it's harder for the younger generations of geeks to fully understand that there is such a thing as too much information, as being too connected, that going somewhere with no Internet access is actually somewhat refreshing. I'm not sure yet if this is a generational attitude or just the sort of wise retrospective that comes with age, but I definitely see my own thoughts mirrored in Halliday's words. And I love that a book that so obviously celebrates geek culture can simultaneously serve as a cautionary tale about that lifestyle. I want my daughter to read this book. * _Ready Player One_ was an enjoyable, lighthearted, thoroughly fun read -- the sort of book I would, under normal circumstances, feel guilty about reading. (I think I still have that module from Graduate School installed in my brain where I'm convinced that anything that isn't incredibly painful to read must not be truly great literature.) However, due to Cline's celebration of the diversity and underlying morality of geek culture, I can honestly be proud to revel in such an enjoyable book, and proceed to recommend it to friends and family and everybody else on the Internet. Read and delight and revel in this book -- you won't be sorry, and I won't judge. And don't forget to find Ernest Cline's Ready Player One playlist on Spotify to listen to while you read. One day I hope to be as kick-ass as this guy.