Demo Scene I clicked a link on HN and found this website [0]. It was the first website related to demo scene that I visited, although I have heard about the demo scene before. A few days earlier I was lamenting the demolishing force of capital on the creative population. The force of capital makes everything repetitive and "profitable". Perhaps that is not the case. What I see are products produced by the creative _industry_. But artisans still exist in the age of industrialization. Author of the 32 byte life game featured on HN today wrote about how he cut the size down from 65 bytes to 32 [1]. Could be some fun reading if I know how to read ASM. [0] https://www.pouet.net/ [1] http://www.sizecoding.org/wiki/Game_of_Life_32b