.TH RAND 2 .SH NAME rand, lrand, frand, nrand, lnrand, srand \- random number generator .SH SYNOPSIS .B #include .br .B #include .PP .ta \w'\fLdouble 'u .B int rand(void) .PP .B long lrand(void) .PP .B double frand(void) .PP .B int nrand(int val) .PP .B long lnrand(long val) .PP .B void srand(long seed) .SH DESCRIPTION .I Rand returns a uniform pseudo-random number .IR x , .RI 0≤ x <2\u\s715\s10\d. .PP .I Lrand returns a uniform .B long .IR x , .RI 0≤ x <2\u\s731\s10\d. .PP .I Frand returns a uniform .B double .IR x , .RI 0.0≤ x <1.0, This function calls .I lrand twice to generate a number with as many as 62 significant bits of mantissa. .PP .I Nrand returns a uniform integer .IR x , .RI 0≤ x < val. .I Lnrand is the same, but returns a .BR long . .PP The algorithm is additive feedback with: .IP x[n] = (x[n\(mi273] + x[n\(mi607]) mod .if t 2\u\s731\s0\d .if n 2^31 .LP giving a period of .if t 2\u\s730\s10\d \(mu (2\u\s7607\s10\d \- 1). .if n 2^30 × (2^607 - 1). .PP The generators are initialized by calling .I srand with whatever you like as argument. To get a different starting value each time, .IP .L srand(time(0)) .LP will work as long as it is not called more often than once per second. Calling .IP .L srand(1) .LP will initialize the generators to their starting state. .SS Alef There is no .I rand in Alef. .SH SOURCE .B /sys/src/libc/port/rand.c