.TH LAYER 2X .SH NAME lalloc, lfree, ltofront, ltoback, lcstring \- graphics layers .SH SYNOPSIS .nf .B #include .B #include .B #include .B #include .PP .B Layer* lalloc(Cover *c, Rectangle r) .PP .B void lfree(Layer *l) .PP .B void ltofront(Layer *l) .PP .B void ltoback(Layer *l) .PP .B void lcstring(Bitmap *b, int height, uchar *widths, uchar *msg, int n) .SH DESCRIPTION The layer library extends the functionality of the bitmap graphics library (see .IR graphics (2)) to overlapping independent rectangular windows, or .I layers, on a single bitmap, typically the screen. The entry points .BR bitblt , .BR point , .BR segment , .BR string , .BR subfontstring , and .BR texture are overloaded in the layer library to apply these routines equally to bitmaps and layers. Other than .I lcstring, which is rarely needed, there are no special entry points for drawing on layers. .PP The data structures associated with the main type, .BR Layer , are defined in .BR : .IP .EX .ta 6n +\w'Bitmap 'u +\w'*ground; 'u typedef struct Layer Layer; typedef struct Cover Cover; typedef enum Lvis { Visible, Obscured, Invisible, }Lvis; struct Layer { Bitmap; /* Bitmap.cache!=0 ==> layer */ Layer *next; /* next layer from front to back */ Cover *cover; /* layer etc. from which this is derived */ int user; /* a place for the user to stick stuff */ Lvis vis; /* visibility state */ }; struct Cover { Layer *layer; /* layer on which these are painted */ Layer *front; /* first sublayer */ Bitmap *ground; /* background texture */ }; .EE .PP .B Layers and .B Bitmaps are distinguished by the .B cache element of their structures: .B cache is non-zero in a .BR Layer . The layer library's versions of the graphics routines listed above use .B cache to decide how to implement their operations. These functions operate on type .BR Bitmap* but because .B Bitmap is included in .BR Layer , the C compiler will permit passing a .B Layer to these routines. The routines promote the type to .B Layer* if they see .B cache is non-zero. (Note that these actions apply only in the layer library; although .B cache is defined in .BR Bitmaps , the standard graphics library does not support layers.) .PP .I Lalloc allocates a new .B Layer to occupy .B Rectangle .I r in a .BR Bitmap . The argument .B Cover .I c connects the set of .B Layers to a .I covering .BR Bitmap . Before the first call to .I lalloc, .I c should be allocated and initialized so .IB c ->cover is the .B Bitmap on which the .B Layers will be drawn, .IB c ->front is zero, .IB c ->ground is a background texture to fill the interstices between .BR Layers , and .IB c ->cover is textured with .IB c ->ground . It is legal for .IB c ->cover itself to be a .B Layer for recursive layering. The rectangle .I r may have arbitrary overlap, including none, with the .IB c ->cover->r . After calling .I lalloc, the new .B Layer is fully visible (as far as geometry permits) on the covering .B Bitmap and is cleared to all zeros. .PP .I Lfree frees the .B Layer .I l and restores the contents of its covering .BR Bitmap . .PP .I Ltofront makes .I l fully visible within its covering .BR Bitmap . .I Ltoback pushes .I l behind any other .B Layers on the same covering .BR Bitmap . Neither function changes the x-y location of the .BR Layer . .PP .I Lcstring is peculiar to programs, such as .IR 8½ (1), that multiplex client access to the display. It acts as a feed-through for the .B 's' message generated by .B string (see .IR bit (3)). .I B is the bitmap (or layer) and .I height is the height of the font in which the string is to be drawn. .I Widths is an array of character widths, indexed by font cache position. .I Msg is a pointer to the .B string message; it contains the header and .I n cache indices. .SH SEE ALSO .IR graphics (2), .IR bitblt (2), .IR cachechars (2), .IR bit (3)