# # Vectrex Overlay file for MINSTORM 3D # # Overlays are disabled by default overlay enable # muss fuer farben bei imager enabled sein #SCREEN DIVX 0 98 #SCREEN DIVY 0 92 # for Imager Mode 6 SCREEN DIVX 0 150 SCREEN DIVY 0 132 SCREEN DIVX 1 78 SCREEN DIVY 1 74 SCREEN DIVX 2 61 SCREEN DIVY 2 58 SCREEN DIVX 3 49 SCREEN DIVY 3 46 SCREEN DIVX 4 39 SCREEN DIVY 4 37 #COLOR 1 screen colour 13 15 0 0 255 screen colour 13 14 0 0 240 screen colour 13 13 0 0 225 screen colour 13 12 0 0 210 screen colour 13 11 0 0 195 screen colour 13 10 0 0 180 screen colour 13 9 0 0 165 screen colour 13 8 0 0 150 screen colour 13 7 0 0 135 screen colour 13 6 0 0 120 screen colour 13 5 0 0 105 screen colour 13 4 0 0 90 screen colour 13 3 0 0 75 screen colour 13 2 0 0 60 screen colour 13 1 0 0 30 screen colour 13 0 0 0 0 #COLOR 3 screen colour 12 15 0 255 0 screen colour 12 14 0 240 0 screen colour 12 13 0 225 0 screen colour 12 12 0 210 0 screen colour 12 11 0 195 0 screen colour 12 10 0 180 0 screen colour 12 9 0 165 0 screen colour 12 8 0 150 0 screen colour 12 7 0 135 0 screen colour 12 6 0 120 0 screen colour 12 5 0 105 0 screen colour 12 4 0 90 0 screen colour 12 3 0 75 0 screen colour 12 2 0 60 0 screen colour 12 1 0 30 0 screen colour 12 0 0 0 0 #COLOR 2 screen colour 11 15 255 0 0 screen colour 11 14 240 0 0 screen colour 11 13 225 0 0 screen colour 11 12 210 0 0 screen colour 11 11 195 0 0 screen colour 11 10 180 0 0 screen colour 11 9 165 0 0 screen colour 11 8 150 0 0 screen colour 11 7 135 0 0 screen colour 11 6 120 0 0 screen colour 11 5 105 0 0 screen colour 11 4 90 0 0 screen colour 11 3 75 0 0 screen colour 11 2 60 0 0 screen colour 11 1 30 0 0 screen colour 11 0 0 0 0 3D_IMAGER_GAME FULLREFRESH COLOR_1_DEGREES 57#62#57 #blau COLOR_2_DEGREES 13#15#13 #ret COLOR_3_DEGREES 110#103#110 #green IMAGER_MODE 2 # 0 links einfarbig \ eigene overlays moeglich # 1 rechts einfarbig / # 2 rot blau # 3 links farbig # 4 rechts farbig # 5 farbig (chaos) # 6 links links, rechts rechts farbig beide hoechstwerte liegen # auf dem jeweiligen Bildschirmrand, fuer das notwendige Scaling # muss man selber sorgen WHEEL_TICKS 65024 #0,04334933333ms = 23Hz ;42000 #42000 #for mode 6