[KALAH.HLP]
The following is  a description of  the rules for  the game of  KALAH.
These instructions  are displayed  interactively if  desired when  the
game starts.  The  following text as  well as the  board is  displayed
simultaniously in order to make these instructions clearer.

The game of KALAH is a game of logic using pegs as the means to battle
wits between you and the computer.  Kalah is a game originally of
African origin and sometimes goes by the name MANKALAH.

The game is played  on a board  with six bins for  each player, and  a
Kalah (a larger bin) to hold your winning pegs.  In each turn a player
moves by  removing  all of  the  pegs from  one  bin, which  are  then
redistributed  counter  clockwise  around  the  board,  one  per  bin.
Depending on which bin  was selected, a user  can increase his  score,
capture some of his opponent's pegs, or get a free move.

The game ends  when one player  runs out  of pegs, and  cannot make  a
move.  The object is  to finish the  game with more  pegs in your  own
Kalah than your opponent has in his.

To make a move, select a bin numbered 1-6.  There must be at least one
peg in that bin.  The computer will automatically remove the pegs from
the selected bin, and distribute them for you, placing one in each bin
counter clockwise around  the board, though  never in your  opponent's
Kalah.  Each time pegs land in your Kalah, your score is increased.

A "Free move" is granted whenever the last peg being distributed lands
in your Kalah.  There is no limit to the number of free moves a player
can make. 

A "Capture" takes place  when the last  peg lands in  one of your  own
empty bins,  and there  are  pegs in  the  corresponding bin  on  your
opponent's side.   The  pegs in  your  opponent's bin  are  considered
captured, and, along with the peg used for the capture, are moved into
your Kalah.

The game ends  when one player  runs out  of pegs, and  cannot make  a
move.  The player who has pegs  remaining, gets those pegs moved  into
his Kalah.

Be careful!  The  winner is  the player with  the most  pegs in  their
Kalah, not necessarily the one who finishes first.

Helpful strategies:
 o Your best offense is a good defense!
 o Try to limit the number of free moves your opponent  takes.   You
   can  block  him  by moving alot of pegs.
 o Make sure you are free of any captures.
 o Keep your eyes out for free moves.
 o Check  to see if you  can make a  capture.   Remember, a capture
   ends your turn so look for free moves first!

