[HEA] _____________________ ___ _ |___ ______________| | | | | | | _ | | | | | || | | | | | | || | | | | | | || | | | ____ _ _ _ _ ______ | | | || | | | / __ \ | | / \_/ \ | ___ \ | | | || |__ ____ | | / / \ | | /\ /\ \ | | \ \ | | | || _ \ | _ \ | | \ \__/ | | | |_|| | | |__/ / | | | || | | || |_|| | | \___/|_| |_| |_| | ____/ |_| | || | | || |__ | |____________________ | | _ |__||_| |_|\____/ |________________________| | | |_| | | Lighting Your Apple II Path | | |_|----------------------------------- >>> WELCOME TO THE LAMP! <<< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE BEST OF THE A2 BULLETIN BOARD ON Syndicomm Online "Teaching the Apple II user how to fish since 1998" :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The Lamp! An Onipa'a Software Production Vol. 8, No. 11 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Publisher................................Ryan M. Suenaga, M.S.W., L.S.W. Editor.....................................................Lyle Syverson Internet Email, Publisher.........................thelamp@sheppyware.net Internet Email, Editor................................lyle@FoxValley.net :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~ November 15, 2005HIGH ABOVE THE ROCK RIVER---------------------------------------------[OPN] Edwards Apple Orchard The Apple II ComputersA2 FORUM AT Syndicomm Online (A2Central.com) DISTILLATIONS------------[DAS] Mike Harvey in Syndicomm Chat------------------------------------[MHC] Mike Harvey Chat Transcript in A2 Library------------------------[HCL] History of Storytelling in Video Games---------------------------[SVG] Alt, Option, or Closed Apple?------------------------------------[AOC] Apple Discontinues Successful Products---------------------------[ADS] Andy Molloy At Vintage Computer Festival-------------------------[VCF] Spam Assassin 3.1.0----------------------------------------------[SAN] Music Video "Hey Hey 16K"----------------------------------------[HHK] Bug Found in Silvern Castle--------------------------------------[BSC] Adding Pictures of Monsters in Silvern Castle--------------------[APM] Understanding Computer Storage-----------------------------------[UCS] Which Version of The Lamp do You Read?---------------------------[VTL] Juiced.GS Volume 10, Issue 3 Mailed------------------------------[JGM] Juiced.GS Volume 10, Issue 4 to Ship by the End of Year----------[JTF] Problem - Bernie II the Rescue Under Mac Classic-----------------[PMC] Same Problem Using KEGS?-----------------------------------------[PUK] Various Keystrokes Using KEGS------------------------------------[VKK] Compiling KEGS---------------------------------------------------[CKG] Sun Microsystems Offering $5000 for Top Developer in Contest-----[SMC]SPECIAL From the MacRT Bulletin Board on Syndicomm--------------------[MBB] Sheppy Presents Reflexive Entertainment--------------------------[SRE]ANNOUNCEMENTS FROM SYNDICOMM------------------------------------------[ANS] To Sign up for Syndicomm Online----------------------------------[TSU] New Virus Scanning Software Installed----------------------------[NVS]LETTERS TO THE EDITOR-------------------------------------------------[LTE] Reads HyperCard GS Version of The Lamp An InvitationKFEST 2006------------------------------------------------------------[KF6] KansasFest 2006--------------------------------------------------[KFS]EXTRA INNINGS About The Lamp! ------------------------------------------------ [INN] [*] [*] [*]READING THE LAMP! The index system used by The Lamp! is designed to make""""""""""""""""" your reading easier. To use this system, load thisissue into any word processor or text editor. In the index you will findsomething like:EXTRA INNINGS About The Lamp! ------------------------------------------------ [INN]To read this article, simply use your search or find command to locate[INN]. There is a similar tag at the end of each article: [EOA].[OPN]------------------------------- HIGH ABOVE THE ROCK RIVER |------------------------------------From The Editor"""""""""""""""by Lyle Syverson Edwards Apple Orchard ~~~~~~~~~~~~~~~~~~~~~ For many people an annual visit to Edwards Apple Orchard has become atradition. Edwards started out as another U-pick apple orchard. Over theyears features have been added to be appealing to the whole family...making it a destination for a day trip. You can still pick your own apples. You can also pick your ownpumpkins. The barn has become a store. Here you can select from a half dozenvarieties of apples. Items for sale include apple cider, apple ciderdonuts, apple butter, jams, jellies, honey, baking mixes, soup mixes,candles, and candy. (The Cashew Crunch is so delicious that you might eatall of it before you get back home). The store includes a lunch area... pulled pork bar-b-q sandwiches, hotdogs, apple cider donuts, hot cider, cold cider, milk and coffee. Thetables are old wire reels, the stools are old milk cans. Then there are the features designed to appeal to the children. Walkup to the yellow line near the farmhouse and visit with Rusty, the GoldenRetriever. Feed the goats. (A quarter will get you a handful of goat feedfrom the vending machines). Visit with Hiss and Miss, a pair of outspokengeese. Go for a ride in a horse drawn wagon. In addition to the usual swingsand slides the playground includes several old tractors... climb up on theseat and pretend to drive. When you get home... enjoy your Apples. The Apple II Computers ~~~~~~~~~~~~~~~~~~~~~~ At home and away... enjoy your Apples.[EOA]ASCII ART BEGINS_________ _ _ _|__ __| | | | | | | | | | | | | | | | | | |___ ____ | | _____ __ ___ _ _ _____ | | | | | ___ \ / __ \ | | /____ \ | v v | | v ___ \ | | | | | | | | | /__\ \ | | ____| | | /\ /\ | | / \ \ | | | | | | | | | _____| | | / ___ | | || || | | | | | |_| | | | | | | | |_____ | |____ | |__| | | || || | | \___/ / _ |_| |_| |_| \______| |______| \____^_| |_||_||_| | |\____/ |_| | | | | |_|ASCII ART ENDS[EOA][DAS]----------------------------------------------DISTILLATIONS FROM The A2 FORUM at Syndicomm.com | (A2Central.com) |---------------------------------------------------by Lyle Syverson [MHC]Mike Harvey in Syndicomm Chat"""""""""""""""""""""""""""""The Apple II forum on Syndicomm Online will be hosting Mike Harvey, thefounder and editor of Nibble magazine, in its chat room on Monday, October24, at 6:00 PM Pacific Daylight Time.Please don't forget the news that Mike's just completed the scanning of the-entire- Nibble library of Apple II magazines and books either; checktoday's lead story at http://www.a2central.com/ for more!RyanChief Sysop and Head Geek(A2.RYAN, Cat 2, Top 1, Msg 22)>>>>>"""""And as a reminder to our regulars, 6:00 pm PDT is an hour earlier than ourregularly scheduled mayhem... Don't let old habits cause you to miss this!Of course, I'll be in Parent/Teacher conferences until 9:00 pm EDT, butplan to be there anyway from my school workstation. I hope those parentsdon't get miffed if I turn away to comment. B-{)Kirk, A2 RTC Mangler and Janitor(A2.KIRK, Cat 2, Top 1, Msg 23)>>>>>"""""We had a great chat with Mike Harvey of Nibble last week Monday. I'm sureKirk is working on more guests and a transcript has been uploaded to thelibrary, pending release.RyanChief Sysop and Head Geek(A2.RYAN, Cat 2, Top 8, Msg 584)[EOA][HCL]Mike Harvey Chat Transcript in A2 Library"""""""""""""""""""""""""""""""""""""""""There is a new upload in the a2central.com_archives/Chat_Transcriptsdirectory:File: MikeHarveyRTC.txtSize: 27455Date: Oct 31Transcript of the RTC with Mike Harvey, Founder of Nibble Magazine, that weenjoyed Oct. 24th, 2005. If you missed us, now's your chance to relive theevening!Tony Ward, A2 Librarian(A2.TONY, Cat 2, Top 37, Msg 60)[EOA][SVG]History of Storytelling in Video Games""""""""""""""""""""""""""""""""""""""Currently on display at the library of my college alma mater/employer is"Save the Princess -- The History of Storytelling in Video Games". Theexhibit includes many classic pieces of software and hardware, including aworking NES, that exhibits the evolution of narrative in electronicentertainment and the technology that supported these developments. Thedisplayed software encompasses a variety of Apple II programs, such asZork, Wizardry, Castle Wolfenstein, Ballblazer, Mind Mirror, andAdventureland.The web site for this exhibit ishttp://www.wpi.edu/Academics/Library/About/calendar.html#28896(KGAGNE, Cat 2, Top 6, Msg 136)[EOA][AOC]Alt, Option, or Closed Apple?"""""""""""""""""""""""""""""Alt, option, or closed Apple?RyanChief Sysop and Head Geek(A2.RYAN, Cat 2, Top 8, Msg 586)>>>>>"""""Option.I still use "Open Apple" (or "OA") to refer to the Command key on a Mac,though. This has led to some people thinking I meant Option-Alt.-Ken(KGAGNE, Cat 2, Top 8, Msg 587)>>>>>"""""I called them "Open Apple" and "Closed Apple" on the IIe and IIc, then"Open Apple" and "Option" on the IIgs, which is still what I call them.I have finally started calling "Open Apple" "Command" on the Mac. Took anumber of years. :)Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 2, Top 8, Msg 588)>>>>>"""""Okay, on the other modifier...Apple, open-apple, command, or propellerthingie? :)RyanChief Sysop and Head Geek(A2.RYAN, Cat 2, Top 8, Msg 589)>>>>>"""""It's "open-apple" on an Apple and "apple" on a Mac. Do Macs even have an"apple" key any more?If KEGS can steal the keypresses away from the desktop environment, I'dlike to see both alt keys mapped to OA and the "Flying Windows" keys mappedto option. Then the "other Windows" key can be mapped to the non-existentkeypad = key.Geoff(GEOFF, Cat 2, Top 8, Msg 590)>>>>>""""">> Do Macs even have an "apple" key any more? <"Apple discontinues successful products that people feel some sort ofconnection to. They're the retro-cool thing."Granted, they're talking about iPods - but we Apple II users already knewthat about Apple. :)-Ken(KGAGNE, Cat 4, Top 6, Msg 11)[EOA][VCF]Andy Molloy At Vintage Computer Festival""""""""""""""""""""""""""""""""""""""""The following are excerpts from emails I've received from Apple II user andKFest veteran Andy Molloy:-----Hiya Ken, greetings from Mountain View and the Vintage Computer Festival!This show is a blast, can't believe all the pioneers and others who arehere just hanging out and sharing the history and passion. The first day ofthe show just ended and everyone treked out to a local restaurant--musthave been 50 of us. Hans and Jeri are here, which is cool to see them.Among those I sat across the dinner table were Jason Scott, the director ofBBS: The Documentary (www.bbsdocumentary.com) and this guy who was a bigplayer in the ascii art scene. It was fascinating listening to them. Thesessions so far have been a treat. One was a preview of a new documentarycalled "The Future of Pinball" which had some superb visuals and acompelling story about the fall of pinball giant Williams. The other wasthe 30th anniversary reunion of the Homebrew Computer Club, which was wheremany of the early computer companies grew out of (including Apple). Woz wasthere along with another early Apple employee Alan Baum. Everyone toldgreat stories and the place was standing room only. Even had a big birthdaycake. Oh yeah, how could I forget, I got to play the original SpaceWar on aPDP-1, doesn't get much better than this :) All this fun and there is stillanother full day.-----The second day was just as good, with the highlight being an evening trekdeep into the Santa Cruz hills to visit Bruce Damar's Digibarn, which isliterally a computer museum inside a barn, complete with two large pigs! Hegave about 10 of us (including John Draper aka Captain Crunch of blue boxand Easy Writer fame--an early Apple II word processor) a tour. Lots ofunique Mac and Apple II items including a Lisa and Apple IIc prototype.I forgot to mention but on Saturday Bruce presented Woz with what I thinkwas the original Wonderbook, which was a bunch of the original notes anddocs on the Apple II (pre-Redbook). Woz said he had been wondering for 30years where it went(http://www.digibarn.com/collections/books/woz-wonderbook/index.html).On the Homebrew Computer Club panel from Saturday, Lee Felsenstein saidthat Woz was probably the greatest hacker to have come out of Homebrew. Iconsider that high praise, because Lee chaired the Homebrew meetings,helped start the Community Memory project and was involved with designingseveral computers such as the Osborne I and Sol.Today is Monday and I am off to visit Apple's HQ, the Weird Stuff Warehouseand then off to Boulder Creek and Big Basin Redwoods State Park.(KGAGNE, Cat 5, Top 15, Msg 9)[EOA][SAN]Spam Assassin 3.1.0"""""""""""""""""""Spam Assassin 3.1.0 was released a month ago and I set it up on a few of mymail systems. My users are reporting a very high success rate of itidentifying spam emails. I have folks now who want to be one of my usersjust to get the better spam identification. This spam assassin thing justmight be worth checking out.Geoff(GEOFF, Cat 11, Top 26, Msg 154)[EOA][HHK]Music Video "Hey Hey 16K""""""""""""""""""""""""""If anyone is unfamiliar with the music video "Hey Hey 16K", it's arollicking tribute to the early personal computers (specifically theCommodore, I think), the games we played on it, and the people it inspired.The Flash video, MP3 soundtrack, and other associated goodies are availableat this URL:http://www.aas.mcmail.com/aas024/index.htmMore by this British author at his web site: http://www.mjhibbett.com/-Ken(KGAGNE, Cat 12, Top 10, Msg 5)[EOA][BSC]Bug Found in Silvern Castle"""""""""""""""""""""""""""There's a(nother) bug in Silvern Castle. Setting off a maze teleportercauses the internal maze X,Y coordinates to get set wrong. Normally thisdoesn't cause a problem except when X is zero or negative which causes theautomap to crash with error #53-5495. Depending on your location, it maycause subsequent automap crashes-but once you return to the marketeverything gets reset correctly (until you set off another mazeteleporter).Thanks to Bruce Baker for stumbling upon this.(FINKSTERJ, Cat 14, Top 7, Msg 179)[EOA][APM]Adding Pictures of Monsters in Silvern Castle"""""""""""""""""""""""""""""""""""""""""""""I want to add little pictures of the monsters during combat like Wizardry.I already wrote the routines, but just one problem: I need artwork.Anyone willing to create some standard hires artwork? The pics should fit100x60 or so (105 pixels wide by 63 lines max) on a black background.I can grab the pic from anywhere on the screen, and shrink, or expand theimage as needed if you already have some existing artwork-I just can'tdraw.Any takers?(FINKSTERJ, Cat 14, Top 7, Msg 180)>>>>>"""""Jeff,Do you want color or black and white? (or versions in both?)Can you give us a list of monsters that you would like - in priority order?_________ | homas(TCOMPTER, Cat 14, Top 7, Msg 181)>>>>>"""""Color preferred.Well there's over 250 monsters so that would be too ambitious. I wasthinking just one of each type:PlantVerminRodentBeetleSnakeSpiderCrudWormHumanoidFiendUndeadReptileGiantSpiritDragonFishDinosaurBeast(FINKSTERJ, Cat 14, Top 7, Msg 182)>>>>>"""""Also one of each NPC class:FighterThiefClericMageDruidRangerMonkAssassinWizard(FINKSTERJ, Cat 14, Top 7, Msg 183)>>>>>"""""I liked the Dark Designs (GS) monster/character pictures, which couldn'thave been more than 16 x 16 pixels. (ok, i just checked, they are 16 x 16.Is it normal that I remember which issues they were released on? :)They had 2 pictures for each monster/character, and did a slight animationwhen attacking.Kelvin.(KWS, Cat 14, Top 7, Msg 184)>>>>>"""""Actually coding the routines to display a graphic block was fairly easy,although I did get some of the code ideas from Softdisk's QuickShapesprogram.Using the QuickShapes program I can grab any size graphic block from astandard A2 hires image. To draw the shape is easy too, just load the fileto a buffer than copy each line to the hires screen-you can't just bload itto the screen due to the memory originization of the hires screen.I had about 245 bytes free for ML code, and it took most of that code forthe draw routine, although more than half of it is Y-table lookup tables.The hard part was locating the buffer, since most of the graphics blocksare about 700-1250 bytes long, and I only have less than 3000 of freememory-I can't reserve a fixed buffer since the free space is all locatedin the variable space, not to mention I need headroom to avoid too manygarbage collection slowdowns (even though I'm using a fast garbagecollector).So I came up with a dynamic buffer using an array. I have routines alreadyin place to delete arrays, so I simply dimension an integer array of theright size, then bload the graphic into that memory space, then using MLuse that as the buffer to copy to the hires screen, and at the end deletethe array. I use this technique already to load the maze maps.Since creating say an array that's 1250 bytes long with only 3000 freebytes takes AppleSoft a noticeable delay, and because most shapes are muchsmaller than this, I also came up with a way to only dimension the array tothe size needed by changing the auxtype of each file when it's originallysaved to the length of the file, and with MicroDot it's easy to load afile's auxtype, so I can dimension the array to the exact size needed.I also grabbed all the graphics I need-they all came from a GIF file Ifound that contained images of all the Wizardry images, plus some othersources.Converting GIFs to standard A2 hires images was easy too with IIGIF byJason Harper, a P8 program which was much faster & easier to use than theGS program SuperConvert.(FINKSTERJ, Cat 14, Top 7, Msg 185)>>>>>"""""Hi, Jeff --I dropped you an email on the subject of pixel art. I'm mentioning it herebecause my email domain includes the word "game", which triggers some spamfilters.-Ken(KGAGNE, Cat 14, Top 7, Msg 186)>>>>>"""""Got it. But I'm finding most GIF images don't transfer too well intostandard Apple II hires images; ironically the ones that seem to convertbest are already GIF images of hires images.(FINKSTERJ, Cat 14, Top 7, Msg 187)>>>>>"""""I put 2 sample GIF screenshots of Silvern Castle showing what combat nowlooks like with the monster graphics added at:http://www.syndicomm.com/~finksterj/(FINKSTERJ, Cat 14, Top 7, Msg 188)>>>>>"""""Neat, Jeff :)Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 14, Top 7, Msg 189)>>>>>"""""Those look very nice.Kelvin.(KWS, Cat 14, Top 7, Msg 190)>>>>>"""""I like them, too! Who's the responsible party?Maybe the monster names should be changed to "Groovin' Skeleton" and"Stinky Slime" :)(KGAGNE, Cat 14, Top 7, Msg 191)>>>>>"""""I just realized all these graphics & the rest of Silvern Castle will notfit on an 800K 3.5" disk anymore. Even v1.0 could fit on two sides of a5.25" disk. I guess I've added one too many features.The current version of Silvern Castle with PRODOS, SC.SYSTEM, and thecomplete Silvern Castle folder package + your saved game leaves only about65K of disk space.But if you add up the space needed to save a complete copy of each level'sautomap to speed up the display, that takes an additional 60K per scenario.Already you can only have 1 scenario's worth of automaps; i.e. to play theother scenarios you have to delete the previous scenario automaps. Well,the automaps saves two files, one is a small file that keeps track were youhave been in all 3 scenarios. The other files are packed hires images ofeach scenario's levels for fast viewing. You can turn off saving the hiresimages.But the 34 new monster graphics each take 1K-2K of disk space, or 52Ktotal.Unless you have a hard drive, I think people with only 3.5" drive will haveto delete the automap saved hires images and turn-off the preference thatsaves these images OR turn-off the preference to display the new graphicshapes and delete the graphics.Who would have thought an AppleSoft game would exceed 800K?(FINKSTERJ. Cat 14, Top 7, Msg 192)>>>>>"""""Isn't there a way you could load the graphics from a separate disk? Eitherpre-load them during the game's boot time, or have them on a separate diskin a daisy-chained drive. (I have no inkling of what would be involved inthat -- I'm just throwing out ideas. :)_________ | homas(TCOMPTER, Cat 14, Top 7, Msg 193)>>>>>"""""Surely you don't remember this is an AppleSoft game for a 64K Apple II? :)Subtract ProDOS, MircoDot, hires screen space, ML code, variable space, andprogram space there's no room for 23K of graphic shapes in memory (buttakes 39K of disk space).But memory space is not an issue as I overlay everything as needed anywayto fit. It's disk space that's the problem.I already packed the images as much as I could-down from 52K of disk spaceoriginally.But I already have a solution. The auto-save automap images preferencemust be disabled for those playing on 3.5" disks.(FINKSTERJ, Cat 14, Top 7, Msg 194)[EOA][UCS]Understanding Computer Storage""""""""""""""""""""""""""""""I was speaking with one of my students the other day, comparing USB andFireWire hard drives. I asked him if they still make SCSI; he had no ideawhat I was talking about. A similar blank look was earned by me askingabout IDE.Sigh. Where is our history going?-Ken(KGAGNE, Cat 19, Top 11, Msg 41)>>>>>"""""SCSI hard drives are still made, although they are more specialized todaythan they were in the past (for instance, finding an in production 2.5 inchSCSI drive is an impossible task).IDE, which is "pretty much" the same thing as ATAxyz, is still theprevalent hard drive interface, although SATA is looking pretty darneddecent as well :)RyanChief Sysop and Head Geek(A2.RYAN, Cat 19, Top 11, Msg 42)>>>>>"""""As a passenger of a jet plane, do we need to know about the work of theOrville brothers?To learn how to drive a car, is there a need to point out that the engineneeds cranking first?Carl can point out some of the great phone switch technologies that wasused 30-40 years ago that have since been replaced with something moremodern--but yet doesn't affect the way we need to make a telephone call.There comes to a point of where we have seen technology evolve (that mayhave affected some of us greatly), but will be nothing but a footnote inhistory.Disk related technologies that I think my staff should know should includeiSCSI and Fiber Channel. This is what needs to be taught in school.Geoff(GEOFF, Cat 19, Top 11, Msg 43)>>>>>"""""I agree to some extent with that; there's so much new stuff people have toknow in order to get by in the modern world that eventually you come to apoint where old information needs to be phased out of schools' curricula.Even if that information is still true, you get to a point where you needto prioritize.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 19, Top 11, Msg 44)>>>>>"""""Geoff,Though it's neither a priority nor useful for me to know, for example, thatprograms used to be entered using punch cards and programmers would have towait hours for the program's results to be handed back to them, it's stillsomething I'm aware of, and it makes me appreciate where we are now all themore.Maybe a similar appreciation can't be earned by knowing about SCSI and IDEcompared with USB and FireWire, but it can't hurt.-Ken(KGAGNE, Cat 19, Top 11, Msg 45)>>>>>"""""Firewire and USB drives use IDE drives, but use an I/O protocol (to thehost system) that is very similar to SCSI. Neither has anything to do withthe speed of connections that one gets with firewire offers over USB.You can't describe oranges if you want to refer to apples.Geoff(GEOFF, Cat 19, Top 11, Msg 46)[EOA][VTL]Which Version of The Lamp do You Read?"""""""""""""""""""""""""""""""""""""In answer to the recent question about the Lamp version read: I choose theText without linefeeds, since I want to read it on various platforms (Palm,Mac).As for the web site: NICE JOB in remodeling it. That green paint waspeeling from the walls...Steven Weyhrich -->>>>"""""Is this a totally new install, or an install over Panther? I'm wonderingif the Bernie keyboard enabler was in your Panther install and hasn't madeit over to your Tiger install. I also am not sure how to install that inan all OS X boot system.RyanChief Sysop and Head Geek(A2.RYAN, Cat 29, Top 21, Msg 148)>>>>>"""""Ryan,Your diagnosis seems accurate. Under my OS 9 Keyboard control panel, I donot see Bernie listed. I still have the keyboard layout file, installationof which is accomplished by dragging onto the System suitcase, butattempting to do so in Tiger indicates that "This file is used by OS X". Itried copying from my backups the System file I was using under Panther upuntil I updated it to Tiger, but that didn't provide the Bernie keyboardoption, either.Hmm.-Ken(KGAGNE, Cat 29, Top 21, Msg 149)>>>>>"""""KEGS allows F3 to be used as an alternative to Escape, allowing me accessto TimeOut again (which is good, because Command-Escape doesn't work).But I inadvertently discovered that both KEGS and Bernie will accessTimeOut using a Command-Shift-Escape combo keypress. Not sure why, when itwasn't necessary under Panther... but, whatever works.-Ken(KGAGNE, Cat 29, Top 21, Msg 158)>>>>>"""""EDITOR'S NOTE: This discussion switches to KEGS and is continued in thenext article.[EOA][PUK]Same Problem Using KEGS?""""""""""""""""""""""""If you use KEGS, do you have the same problem?Geoff(GEOFF, Cat 29, Top 21, Msg 150)>>>>>"""""I've never tried KEGS... Maybe I should.(KGAGNE, Cat 29, Top 21, Msg 151)>>>>>"""""I certainly endorse KEGS. I have been using it heavily for the last fewmonths without any problems.A lot of people claim KEGS is hard to use, which I don't understand. Sureit doesn't have pretty icon pictures for the config menu, but it'sAppleWorks like config menu certainly shouldn't be hard for an Apple IIuser.If you use KEGS I recommend also getting CiderPress to easily create newhard drive images, and to transfer files to those images.(FINKSTERJ, Cat 29, Top 21, Msg 152)>>>>>"""""Jeff,CiderPress is a Windows utility, no? That's not an option in this OS Xhousehold...The latest version of KEGS for OS X listed on VersionTracker is a year old,but I'll try downloading and installing that. I hope it works with myexisting Bernie images.-Ken(KGAGNE, Cat 29, Top 21, Msg 153)>>>>>"""""There are two OS X versions of KEGS. One is by Kent Dickey himself, runsunder Carbon, and has to be started from the shell; the other is a morefinished looking version that I don't really like for some reason I can'trecall.RyanChief Sysop and Head Geek(A2.RYAN, Cat 29, Top 21, Msg 154)>>>>>"""""The two Mac versions of KEGS --The Dickey version is based on the current KEGS code, but is really uglyand unfriendly on the Mac.The other version is much nicer looking on the Mac, but is based on a veryold version of the KEGS code.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Topi 21, Msg 155)>>>>>""""">> CiderPress is a Windows utility, no? That's not an option in this OS Xhousehold... <>>>>"""""The current Macintel version of WINE is dreadfully useless. Doesn't run,etc. They claim it works, but they'd have to prove it to me. :)I would love to write a Mac program that does all the stuff CiderPressdoes... but I simply don't have the time.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Top 21, Msg 157)>>>>>"""""Based on what I have seen of Darwine (an obvious first step for a morenative WINE for Mac OS X), it looks good enough to run FishWings. I haveno way to prove this claim.Geoff(GEOFF, Cat 29, Top 21, Msg 159)[EOA][VKK]Various Keystrokes Using KEGS"""""""""""""""""""""""""""""OA-tab and option-tab work perfectly fine in KEGS--I just tried it out.You may find the Windows desktop steals alt-tab (both left-alt andright-alt) before giving the application a chance to use it. There is areason why Kent also mapped OA and option to a function key (well, theSolaris port used the Windows keys for years before the function keysequivalent were added--I take responsibility for that implementation).The better solution is to modify the host OS desktop environment so KEGSsteals all the keypresses (or follow Bernie's example and allow users toenable/disable that capability). Custom code would be needed for everysupported desktop environment. I believe a Windows solution is documentedwell and can be easily found with Google. I really need to sit down oneday and figure out how to do it under GNOME. IMO, the keyboard under KEGSshould look like an extended keyboard, not a native IIgs keyboard. MaybeI've been spoiled having an extended keyboard on my IIgs for 13 years. Ilike having both the apple and option keys on both sides of the keyboard.Geoff(GEOFF, Cat 2, Top 8, Msg 593)>>>>>""""">> OA-tab and option-tab work perfectly fine in KEGS--I just tried it out.You may find the Windows desktop steals alt-tab <> There is a reason why Kent also mapped OA and option to a function key<> The better solution is to modify the host OS desktop environment so KEGSsteals all the keypresses ... I believe a Windows solution is documentedwell and can be easily found with Google <>>>>"""""I should add that it looks like mingw may now be included with cygwin sothe MSYS and separate mingw may no longer be necessary. I'll let that bitof detail be cleared up by those who want to pursue down that avenue.Geoff(GEOFF, Cat 29, Top 41, Msg 42)>>>>>"""""Geoff,Wow.That's a lot of work to compile a program. :-)RyanChief Sysop and Head Geek(A2.RYAN, Cat 29, Top 41, Msg 43)>>>>>"""""It is much easier if you use a modern UNIX since the necessary developmentsoftware is provided for you.But if you go through all the steps to get MSYS, Mingw, and Cygwin working,you have an incredibly powerful development platform. It makes Windowsprogramming really convenient. You just follow the same steps that youwould to program in UNIX and it just works. There is no steep learningcurve and it is nice to see something (especially on Windows) that "justworks".Geoff(GEOFF, Cat 29, Top 41, Msg 44)[EOA][SMC]Sun Microsystems Offering $5000 for Top Developer in Contest""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""How does $5000 for an Apple II related project sound? Sun Microsystems isoffering a prize consisting of $5000 and an Opteron computer for the topdeveloper in a new contest. Details can be found athttp://www.sun.com/software/solaris/contest/univ_challenge.jsp .Students, faculty, and IT staff at a university or college are alleligible.Not sure what can be done? Here are a few ideas:* Add a ProDOS file system to Solaris.* Support RamFAST hard disk partitions from Solaris.* Write a GUI utility to manage ProDOS disk images.* Add a GNOME interface to KEGS to manage configuration options. Provide an install script to automatically add KEGS to the JDS menu.* Integrate GNOME cut/paste with GS/OS applications running in KEGS.* Support audio input with KEGS (so GS/OS applications can record sound) --add a KEGS option to use sound-in, microphone, or CD-in.* Add Appleworks GS import/export to Star Office and Open Office.* Add IIgs graphic files support to Star Office and Open Office.* Play IIgs sound files using standard Solaris tools.Good luck to all who enter this competition.Geoff(GEOFF, Cat 59, Top 6, Msg 1)[EOA][MBB]--------------------------------------SPECIAL From the MacRT FORUM at Syndicomm |-------------------------------------------by Lyle Syverson [SRE]Sheppy Presents Reflexive Entertainment"""""""""""""""""""""""""""""""""""""""Reflexive Entertainment Presents the Most Addictive Casual Games for theMac!November 9, 2004 -- Reflexive introduces Ricochet Lost Worlds and BigKahuna Reef for the Macintosh. Reflexive's CEO, Lars Brubaker said, "Weare pleased to bring our two most successful titles to the Mac world. Webelieve that Ricochet Lost Worlds and Big Kahuna Reef will bring a wholenew level of casual game play to the Mac audience. Over 10 million peoplehave already downloaded and enjoyed these two games, and we are excited tooffer these highly addictive games to Mac users."Ricochet Lost Worlds has stunning visuals and sound effects, a grippingsoundtrack, and compelling level design. It could quite possibly be themost addictive game ever made. This remarkable breakout action game willentertain your whole family for hours on end! Throw into the mix a slew ofinnovative power-ups, a new "Ring Game," and a level editor where you canmake your own levels, and you have an unbeatable combination. RicochetLost Worlds for the Mac can be found athttp://www.RicochetLostWorlds.com/MacBig Kahuna Reef is a gorgeous underwater adventure! Discover Sea Turtlesand other aquatic life as you break open boxes in this classic stylematching game, questing for the Mask of the Tiki. Using the revolutionaryMouse Party, you can play with multiple players on the same computerthrough an almost infinite number of levels, thanks to the included leveleditor. As you play, you will uncover greater challenges including theSkeleton Fish of Kamehameha. Lead on, Kahuna... your quest awaits! BigKahuna Reef for the Mac can be found athttp://www.BigKahunaReef.com/MacReflexive Entertainment, Inc. is an innovative, award winning, Developerwith its key game portal at www.Reflexive.com. Reflexive develops,publishes and distributes over 350 games via the Internet that appeal tothe "casual gamer". The casual gamer is the fastest growing segment fordownloadable games with demographics targeting women over the age of 35.Reflexive debuts four (4) of its own internal titles per year and launchesup to five (5) new casual games a week created by developers from aroundthe world.(SYNDICOMM, Mac Forum, Cat 17, Top 18, Msg 1)>>>>>"""""Reflexive is the company I work for now; these are the first two Mac gamesI was responsible for releasing in my new job. Please give 'em a try andlet me know what you think (and feel free to post nice things about them inreviews on VersionTracker and MacUpdate)... :)Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Mac Forum, Cat 17, Top 18, Msg 2)[EOA][ANS]------------------------------- ANNOUNCEMENTS FROM SYNDICOMM |------------------------------------by Lyle Syverson [TSU]TO SIGN UP FOR SYNDICOMM ONLINE"""""""""""""""""""""""""""""""Please visit our web site at http://www.syndicomm.com for information or tosign up!(Logon message)[EOA][NVS]New Virus Scanning Software Installed"""""""""""""""""""""""""""""""""""""We've installed new virus scanning software that will no longer block Ziparchives in emails; instead, the contents of the Zip files are now scannedfor viruses for you, and if there aren't any, they get forwarded along toyou as usual.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, HelpDesk, Cat 5, Top 5, Msg 45)[EOA][LTE]------------------------------- LETTERS TO THE EDITOR |------------------------------------[HCV]Reads HyperCard GS Version of The Lamp""""""""""""""""""""""""""""""""""""""Hey Lyle,In regards to your question in the most recent _The Lamp!_ issue, I readthe HyperCard GS version. I think this version is a great idea and I havebeen saving them on my *real* GS in this format since you began releasingthem as such.-Nat(Nat Hall, Email, 16 Oct 2005)[EOA]AN INVITATION~~~~~~~~~~~~~Express your opinions about the comings and goings in the world of theApple II computers.Send your comments to Lyle Syverson, Editor The Editor reserves the right to edit any material submitted.The Editor reserves the right to reject any material he considersunsuitable for publication in _The Lamp!_.[EOA][KF6]------------------------------ KFest 2006 |-----------------------------------[KFS]KansasFest 2006"""""""""""""""is scheduled for July 18th-23rd, 2006Mark your calendar... start saving some money. :)[EOA][INN]------------------------------ EXTRA INNINGS |-----------------------------------About The Lamp! The Lamp! is published on the fifteenth of every month on""""""""""""""" the WEB at: http://lamp.a2central.com/This publication produced entirely with real or emulated Apple II computersusing Appleworks 5.1 and Hermes. Apple II Forever! * The Lamp! is (c) copyright 2005 by Ryan M. Suenaga, M.S.W. All rights reserved. * To reach The Lamp! on Internet email send mail to thelamp@sheppyware.net * All issues of The Lamp! are available at The Lamp! Home Page, http://lamp.a2central.com/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Opinions expressed herein are those of the individual authors, and do notnecessarily represent the opinions of A2Central.com, Delphi OnlineServices, Syndicomm, Ryan M. Suenaga, or Lyle Syverson. Forum messages arereprinted verbatim and are included in this publication with permissionfrom the individual authors. A2Central.com, Delphi Online Services,Syndicomm, Ryan M. Suenaga, and Lyle Syverson do not guarantee the accuracyor suitability of any information included herein. We reserve the right toedit all letters and copy.Material published in this edition may not be reprinted without theexpressed written consent of the publisher. Registered computer usergroups, not for profit publications , and other interested parties maywrite the publisher to apply for permission to reprint any or all material.<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<[EOF] .