[HEA] _____________________ ___ _ |___ ______________| | | | | | | _ | | | | | || | | | | | | || | | | | | | || | | | ____ _ _ _ _ ______ | | | || | | | / __ \ | | / \_/ \ | ___ \ | | | || |__ ____ | | / / \ | | /\ /\ \ | | \ \ | | | || _ \ | _ \ | | \ \__/ | | | |_|| | | |__/ / | | | || | | || |_|| | | \___/|_| |_| |_| | ____/ |_| | || | | || |__ | |____________________ | | _ |__||_| |_|\____/ |________________________| | | |_| | | Lighting Your Apple II Path | | |_|----------------------------------- >>> WELCOME TO THE LAMP! <<< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE BEST OF THE A2 BULLETIN BOARD ON Syndicomm Online "Teaching the Apple II user how to fish since 1998" :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The Lamp! An Onipa'a Software Production Vol. 8, No. 8 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Publisher................................Ryan M. Suenaga, M.S.W., L.S.W. Editor.....................................................Lyle Syverson Internet Email, Publisher.........................thelamp@sheppyware.net Internet Email, Editor................................lyle@FoxValley.net :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~ August 15, 2005HIGH ABOVE THE ROCK RIVER---------------------------------------------[OPN] The Burpee Museum Fascination With the OldA2 FORUM AT Syndicomm Online (A2Central.com) DISTILLATIONS------------[DAS] New Uploads to the A2 Library------------------------------------[NUL] Timeout-Relogin In WEB Access of Forums--------------------------[TOR] Bug in Silvern Castle v8.3---------------------------------------[BSC] Work Being Done on Silvern Castle v8.4---------------------------[WBD] Silvern Castle Disk Image Available------------------------------[DIA] Comments on Silvern Castle v8.3----------------------------------[CSC] Nibble Magazine on DVD or CDs------------------------------------[NDC] ClickIP Released-------------------------------------------------[CIP] First CD of "The Definitive GS+" Available-----------------------[TDG] Setting up the KEGS Emulator-------------------------------------[TKE] Using HFS on IIgs Emulators--------------------------------------[UHE] Using the Kegs32 Emulator----------------------------------------[UKT] The AppleWin Emulator--------------------------------------------[AWE] KEGS for Windows-------------------------------------------------[KFW] Needs a Commented Source Listing For Applesoft-------------------[LFA] Design Help With an 8-bit Assembly Routine-----------------------[HAR] Help With TextEdit-----------------------------------------------[HWT]ILLUMINATING THE LAMP-------------------------------------------------[ITL] An overview of GEnieLamp A2 and The Lamp! To be ContinuedANNOUNCEMENTS FROM SYNDICOMM------------------------------------------[ANS] To Sign up for Syndicomm Online----------------------------------[TSU]LETTERS TO THE EDITOR-------------------------------------------------[LTE] No Letters to the Editor This Month An InvitationKFEST 2005------------------------------------------------------------[KF5] Pre KFest Activity-----------------------------------------------[PKA] INET Connection - Safe Travel------------------------------------[ICS] BastelCard - Roast-----------------------------------------------[BCR] Regrets Not Being Able to Attend This Year-----------------------[NAA] Pictures From KFest 2005-----------------------------------------[PKF] Last Ones Out----------------------------------------------------[LOO]KFEST 2006------------------------------------------------------------[KF6] KansasFest 2006--------------------------------------------------[KFS] Plans to Attend KFest 2006---------------------------------------[PTA]EXTRA INNINGS About The Lamp! ------------------------------------------------ [INN] [*] [*] [*]READING THE LAMP! The index system used by The Lamp! is designed to make""""""""""""""""" your reading easier. To use this system, load thisissue into any word processor or text editor. In the index you will findsomething like:EXTRA INNINGS About The Lamp! ------------------------------------------------ [INN]To read this article, simply use your search or find command to locate[INN]. There is a similar tag at the end of each article: [EOA].[OPN]------------------------------- HIGH ABOVE THE ROCK RIVER |------------------------------------From The Editor"""""""""""""""by Lyle Syverson The Burpee Museum ~~~~~~~~~~~~~~~~~ Two doors South of the patio High Above The Rock River we see theBurpee Museum of Natural History. This little museum has great animal andgeology exhibits. During the school year students come by the bus load to explore theexhibits and participate in hands on learning activities. Several times ayear you can participate in a family outing searching for fossils atseveral local sites. The Burpee Museum boasts a popular new exhibit... a dinosaur namedJane... a skeleton of a juvenile Tyrannosaurus rex... estimated to be 11years old at the time of death... estimated to have lived some 66 millionyears ago. This fossil was discovered by staff members and volunteers on anexpedition to Montana in 2001. Time for research and preparation led tothe opening of the exhibit just this Spring. Fascination With the Old ~~~~~~~~~~~~~~~~~~~~~~~~ Interest in the old also characterizes the Apple II computers... thereis something fascinating about them... resulting in a desire work withthem... enhance them... invent for them. Use your imagination to do morewith your Apple II... share with us what you have done.[EOA]ASCII ART BEGINS_________ _ _ _|__ __| | | | | | | | | | | | | | | | | | |___ ____ | | _____ __ ___ _ _ _____ | | | | | ___ \ / __ \ | | /____ \ | v v | | v ___ \ | | | | | | | | | /__\ \ | | ____| | | /\ /\ | | / \ \ | | | | | | | | | _____| | | / ___ | | || || | | | | | |_| | | | | | | | |_____ | |____ | |__| | | || || | | \___/ / _ |_| |_| |_| \______| |______| \____^_| |_||_||_| | |\____/ |_| | | | | |_|ASCII ART ENDS[EOA][DAS]----------------------------------------------DISTILLATIONS FROM The A2 FORUM at Syndicomm.com | (A2Central.com) |---------------------------------------------------by Lyle Syverson [NUL]NEW UPLOADS TO THE A2 LIBRARY"""""""""""""""""""""""""""""There is a new upload in the games/adventure/prodos8 directory:File: scptcv83.bxySize: 10624Date: Jul 20Patch for Silvern Castle v8.3The original Silvern Castle v8.3 update release contains a bug that cancause combat to hang under certain circumstances. This patched SC.ACTIONfile will repair and fix this error.Uploaded courtesy of the author, Jeff Fink.Tony Ward, A2 Librarian(A2.TONY, Cat 2, Top 37, Msg 57)>>>>>"""""There is a new upload in thesystem_software/misc_16-bit/inits_and_finder_extras/Misc directory:File: ClickIP1b1.BXYSize: 4096Date: Jul 27ClickIP 1.0b1 is a Permanent Initialization File that works in conjunctionwith the SideClick Contextual Menu Manager to display the IP address of theApple IIgs it's installed with. Requires a minimum of System 6.0.1,Marinetti 2.0.1, and SideClick 1.0.Beta freeware from Ryan Suenaga; email bug reports to a2.ryan@syndicomm.comTony Ward, A2 Librarian(A2.TONY, Cat 2, Top 37, Msg 58)[EOA][TOR]TIMEOUT-RELOGIN IN WEB ACCESS OF FORUMS"""""""""""""""""""""""""""""""""""""""Is there any way to change the time-out period before I have to relogin?It seems I can't post a reply fast enough without having my time expire,forcing me to login again. Very frustrating!(FINKSTERJ, Cat 2, Top 18, Msg 42)>>>>>"""""Jeff,Is this via the web interface? I don't know if the timeout can be changed,but I usually write my responses in another application (Microsoft Word,Appleworks, ProTERM, etc.), then cut-and-paste when I'm done. That way,the web can't make me lose anything.-Ken(KGAGNE, Cat 2, Top 18, Msg)>>>>>"""""Yeah, from the web interface.Usually I'm too lazy to start up MS Word just to cut & paste here, but Imay have to.(FINKSTERJ, Cat 2, Top 18, Msg 44)>>>>>"""""I usually use the web interface. If I time out while writing a reply, Irelogin then (as the screen suggests) I simply hit the back button untilthe edit box reappears (complete with all my text), then press the Postbutton again and everything works as normal.Having said that, I'm paranoid enough that I select and copy the textbefore hitting the Post button. (The first time if I think of it!)Peter peterw@syndicomm.comPalm OS Community Bulletin Board Manager(PETERW, Cat 2, Top 18, Msg 45)>>>>>"""""When I get the time-out message I always hit the back button, copy myreply, relogin, then goto the right category and paste the message. Verytedious.Now if I can just relogin, then hit the back button to post at least thatsaves some steps.But it seems the time-out interval is only 5-10 minutes, or maybe I'm justa real slow typer. If the time-out interval can be changed to at least 30minutes that should be sufficient.(FINKSTERJ, Cat 2, Top 18, Msg 46)>>>>>"""""The timeout when posting is supposed to be around 30 minutes but is muchshorter; we've not yet been able to figure out why. I'll prod Dave to seeif he has any new insights. :)Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 2, Top 18, Msg 47)>>>>>"""""Dave's changed the timeout to an hour (just this minute). See if that'sany better. :)Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 2, Top 18, Msg 48)>>>>>"""""Yep, seems to work better now!Urge to kill fading!Thanks,Jeff(FINKSTERJ, Cat 2, Top 18, Msg 49)>>>>>"""""Good Fix there. I used the Web interface, *most* of the time. It's justmore convenient for me. Usually, I've just highlighted everything before Iclick post and copied it to the clipboard.just in case.The new delay will let me take my time:)Dain(A2.DAIN, Cat 2, Top 18, Msg 50)[EOA][BSC]BUG IN Silvern Castle v8.3""""""""""""""""""""""""""Silvern Castle v8.3 has a bug in the combat module that can cause theprogram to hang, depending on your parties actions and characters.What happens is this: If all the monsters have been killed, and there aresome characters in your party who have not had their turn and their combataction was to fight, the program hangs trying to find an alive monsterbecause I inadvertently removed the code that prevents this.To fix, do the following from BASIC.SYSTEM:LOAD SC.ACTION3600 B=0: FOR C=0 TO GB-1: G=GB%(C): IF G THEN A=0: FOR W=0 TO 7: A=A+(J%(G-1,W,0) < 7): NEXT: B=B+A: IF A=0 THEN GB%(C)=03500 N=N+1: ON N=39 GOTO 3550: T=OD%(N) SAVE SC.ACTIONLine 3500 must be truncated to make room to fit the new additions to line3600.If you would rather not edit these lines manually, I will be releasing ashrinkit file of just the patched SC.ACTION file sometime in the next fewdays.This bug was reported by Jon Rose. I never triggered this bug with anyparties I created, so this bug got out without me catching it.-Jeff Fink(FINKSTERJ, Cat 14, Top 7, Msg 154)[EOA][WBD]WORK BEING DONE ON Silvern Castle v8.4""""""""""""""""""""""""""""""""""""""I have just finished coding some cool new features for Silvern Castle.They will be incorporated into the new v8.4 update due to be released inthe next for months. Sometimes these updates come fast & furious when theurge to program strikes!Instant AutoMaps!Interactive AutoNotes!NPC lairs!New & improved initiative formula-no more sorting!New preferences: Adjust the wandering monster encounter frequency Toggle shareware/freeware features on/off Select display mode per module (text or hires @ camp, maze, market, etc) Adjust mundane loot frequency-Jeff(FINKSTERJ, Cat 14, Top 7, Msg 155)[EOA][DIA]Silvern Castle DISK IMAGE AVAILABLE"""""""""""""""""""""""""""""""""""For anybody who needs a disk image to play Silvern Castle on an emulator,just send me an email and I will send you one.Until recently I had no idea this was so hard since Silvern is distributedonly as a shrinkit file.It seems the most popular emulator on the PC, AppleWin, only accepts 140Kdisk images. Since Silvern requires a 3.5" disk image at a minimum, Idon't know how anybody could play it with AppleWin. Now AppleWin v1.12.6.0allows hard drive images, so you could fake it using an 800K disk image asyour hard drive image, but this is very difficult to figure out for mostpeople.Other emulators like KEGS support 800K disk images directly, but even so,you still need to supply PRODOS to get a bootable image, and if you want toupgrade and keep your current characters as opposed to just getting a newinstallation, you need GShrinkit or the classic version as well (or insteadyou could use the finder or another copy program to transfer yourcharacters).However, I prefer to use larger hard drive images because newer featureslike the instant automap coming out with the v8.4 update will require moreroom to store all 3 scenario's worth of automap pictures.So let me know if you need an 800K disk image for KEGS, or a hard driveimage for AppleWin v1.12.6.0 or KEGS (either 1.5MB, or any size youspecify).-Jeff(FINKSTERJ, Cat 14, Top 7, Msg 161)>>>>>"""""Btw, what is the status of distributing these programs?PRODOSBASIC.SYSTEMSHRINKIT (the 8-bit version)(FINKSTERJ, Cat 14, Top 7, Msg 162)>>>>>""""">> PRODOS>> BASIC.SYSTEM>> SHRINKIT (the 8-bit version)I don't think there are any issues with the first two; ShrinkIt, too,should be okay, as a freeware title.Jeff, if you'd like to make disk images available for download, let meknow, and we can arrange for them to be posted on A2Central.com.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 14, Top 7, Msg 163)>>>>>"""""Sheppy has posted a 1.5MB hard drive image of Silvern Castle that is usableby KEGS, AppleWin, and probably most other emulators over on A2Central.com.Hopefully everyone who's asked for a disk image usable with their emulatorin the past find it useful.I tested it with KEGS v0.91 and AppleWin v1.12.6.0, if your emulator isn'tlisted, let me know if there is any problems and what disk image yourequire.I will make future Silvern Castle updates available as shrinkit archives asbefore as well as these hard drive images.-Jeff(FINKSTERJ, Cat 14, Top 7, Msg 164)[EOA][CSC]COMMENTS ON Silvern Castle v8.3"""""""""""""""""""""""""""""""Hey Jeff. I'm going through 8.3I haven't used this since about 7.4.My guys are getting killed and I don't have the money to resurrect them.Am I forgetting? It seems there is little money i this game. I recallgetting more loot in the field.I turned off copper and silver coins, this seems too much detail. So whenI get loot on level one I get listed all these coins often adding up to agp, but then I'm told the coins are worthless. If the coins are worthless,then don't list them. I do not want to know what I threw away. I recentlygot coins that added up to over 5 gp but again my party threw them allaway. It would seem you can't have it both ways, either I get 5 gp orthings should not be listed at all.Even with copper and silver turned off you know their presence. I guess Icould fool with them but them you need the dpockets spell to help withencumbrance. It may be fun to program but I'd rather just know it's tooheavy or not. It's too much detail.(BBAKER, Cat 14, Top 7, Msg 156)>>>>>"""""Well, I said all the negative stuff. But for the positive, I love thisgame on a simulator. I got the speed working now so the maps just zipsopen when I need it. The game moves pretty fast even at regular Apple 2espeed.BTW: If you can search for secret doors in this game I've forgotten how.Thanks Jeff for helping me get this simulation on the applewin going andfor providing the 8.3 in a hard drive image.(BBAKER, Cat 14, Top 7, Msg 157)>>>>>"""""Hi Bruce!I like the detail when getting loot, but I see your point. What I shoulddo in the next release is when you set the preference for loot to berestricted to gold pieces only, it should display a simple message withoutthe detail.If you don't like encumbrance, turn the feature off in the preferences.To search for secret doors the hard way, walk into a wall; if there's asecret door, you'll go through. The easy way is to cast magical light.I find compared to the original release that the first few levels now areway too easy-looks like you been relying too much on your super charactersbefore now!BTW, have you had any luck getting your super characters back in the game?-Jeff(FINKSTERJ, Cat 14, Top 7, Msg 158)>>>>>"""""Hi Jeff,Well, I'll use the super characters on my Apple II on the emulator I've gotcharacters named after Kfest conferees. heheFor now it's been interesting to use normal guys.Right now I've got a group of mostly level four guys on level two. I'm notsure its too easy.But I'm still griping about the money routine. It has serious problem,IMO. I just beat a big group and had 32 gp of coin but each guy got 3 gpmaybe. The extra just gets cut. If I use gp only I should get the whole32. This is truly weird.I guess you have spent a lot of time on the other way to play. But if weget a choice the gp only needs some attention.Now to change my job description (from fighter to fighter) we have to paymoney. That's new isn't it. But I'm bummed that the only way to get moneyis to sell stuff and that is pretty slow. I have trouble buying spells, Ican't afford to resurrect my dead guys.BTW I have two guys described as "out". I thought I carried them back tothe inn. Well, I know I did.Enough for now.Bruce(BBAKER, Cat 14, Top 7, Msg 159)>>>>>"""""Well maybe the whole loot display needs a little more explanation.Right now, the loot display always shows the total loot found, includingall gold, silver, and copper pieces. When you set the preference torestrict loot to gp, only the gp is taken by your party. The sp & cp isleft behind. This could be why you see you found the sum of 32gp, but onlygot 3gp per character-if you look closely you probably found only 18individual gp total, the rest of the sum was probably sp & cp.If you think you should get all of the loot in gp, that would be a bit outof line IMO. Don't expect low-level monsters to carry much gp.Now I recommend with low-level parties that you turn off the restrict lootto gp preference, and also turn off the encumbrance preference if you like.The restrict gp preference is really only for parties on the higher mazelevels anyway to automatically skip picking up the cp & sp.The next release will at least skip showing all sp & cp when the restrictloot preference is set to gp to avoid this misunderstanding.The best way to acquire loot is in lair chests. Don't expect to get richknocking off wandering groups of orcs & zombies!To change class has always cost money, the only thing different is now youget to keep all your spells (even if you change from mage to cleric orfighter, although you have to wait until level 20-25 to cast spells as afighter).The only way to get characters to show as OUT is if you assembled a partyfor the first time, or after disbanding previously, and you exit SilvernCastle without saving the game. Characters who are OUT can be recovered atthe guild.The only thing to say about whether Silvern Castle is too easy or too harddepends on who's playing. One person who contacted me recently thinks thegame is extremely easy! You say it's too hard. Now compared to v1.0 thegame is much easier. I think you got so used to your super charactersbowling over any opposition you forgot to play defensively with weakercharacters! :)My advice is not to attempt level 2 until all your characters are over20hp, or at least the front 3 can protect the back 3.BTW, did you discover the Proving Grounds in the Tavern? This allows youto swap ability skills or for hit points. You might want to try it.Hope this helps,Jeff(FINKSTERJ, Cat 14, Top 7, Msg 160)>>>>>"""""THis is great making a ready to use SC for emulators. I am loving mine.Jeff, I did have to remember for a while but no the fighting is not toohard. It may be too easy. I've been saving a lot but have not had toreboot in a while. I am currently running a group that is mostly up toeight on level five. I run into a lot of level three and four guys, evenlevel 2 guys. I figured I'd find mostly level five guys.But lairs are still disappointing. I am now running with small coins w/oencumbrances. Lairs might give 35 gp (the equivalent). I ran into onelair, spiders I think, that had no chest at all.I just don't remember the loot being this paltry. Was it really? I thinkone thing that I remember you said you changed was that the probability ofgetting great loot is now much less. Tell me about it. Even on level fiveI'm getting mostly leather, sm shields, and torches. Where are the greatartifacts that I cannot identify until my cleric is level 15 or so? So farI've seen nothing over +1 and precious few of those.That's what seems drastically different: the loot. How long has it beenlike this? I guess with at least four guys equipped with something socolossal that they never have to attack twice I didn't not notice thechange.Bruce(BBAKER, Cat 14, Top 7, Msg 165)>>>>>""""">> I just don't remember the loot being this paltry. Was it really? <>>>>"""""My major issue with HFS is the lack of native GS tools to repair the diskstructure if something goes wrong. For those with Mac's that's probablynot a concern, but should be taken into consideration for those with accessto PC's only.(FINKSTERJ, Cat 29, Top 5, Msg 234)>>>>>"""""Another reason to avoid PCs. ;)Seriously, though, Apple's HFS repair utility from Mac OS X is open source,so someone could download it and port it to Windows. I don't know how muchwork would be involved (probably not much, if you had Cygwin installed).Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Top 5, Msg 24)[EOA][UKT]USING THE Kegs32 EMULATOR"""""""""""""""""""""""""I downloaded Kegs32, so now what?? I mean can someone in plain Englishexplain how to run this thing? Does this thing run straight from WindowsXP? Nothing seems to happen when I run the kegs32.exe file.I see from the read.me file I need a ROM image from my GS. These thingsprobably exist on the web somewhere, but I got dozens of real GS computersto get ROM images. What are the steps to get a ROM image? I have noproblem transferring files from my GS to my PC so I just need to know howto grab the ROM image to a file.Also, edit the config file to change disk images????? How do I do thatfrom Windows XP?But seriously, I need help! I used to know this UNIX and DOS shell stuff,but like a bad memory, I've suppressed all PC knowledge prior to XP. Imust be the last person to exclusively use only real Apple II computers upuntil now (except at work).-Jeff(FINKSTERJ, Cat 29, Top 11, Msg 29)>>>>>"""""Jeff,I hardly run KEGS and I try really hard not to use Windows, but I can tellyou that the easiest way to get a ROM image from a real GS is to use SarahShepherd's GSROMGrabber.http://sarah.sheppyware.net/Click on the GSROMGrabber link. :)RyanChief Sysop(A2.RYAN, Cat 29, Top 11, Msg 30)>>>>>"""""Nice try, but GSROMGrabber doesn't work on my ROM1 GS. When I get to thepart where it wants to save the file it locks up tight; can't even reset,have to power-down to reboot. Did the same thing on my other ROM1.Rebooting shows the file was created but it's empty.If I think about this I'm sure I can extract the ROM image myself.Now, as far as the rest of you go, do you still use real Apple IIgscomputers or do you use emulation, if so, which one? I'm looking for aviable alternative for the future; I've already experienced hardwarefailures on some of my GS machines. Although I only program 8-bit stuff,all my programming utilities are GS tools, so a GS emulator is called for.I will never get a Mac; it's an expensive niche machine only. Theengineering applications I use to pay the bills are only available forWintel PC's.If my tone sounds a bit harsh, it's because you emulator writers haven'tmade this an easy path so far!-Jeff(FINKSTERJ, Cat 29, Top 11, Msg 31)>>>>>"""""Jeff,Kegswin.exe can be run directly (from the start menu, windows explorer,etc) or from the cmd.exe shell (modern equivalent of command.com). If yourun it directly, it creates a terminal window for text output (errormessages, debugger, etc). If there isn't a rom file, it exits immediately,so you won't see the error message about the rom file. If you run it fromcmd.exe, you will see the error messages.Once kegs is running, the F4 key lets you browse for disk images to use.You need to reset your "IIgs" for the change to take effect.Kelvin(KWS, Cat 29, Top 11, Msg 32)>>>>>""""">> Nice try, but GSROMGrabber doesn't work on my ROM1 GS. <> Now, as far as the rest of you go, do you still use real Apple IIgscomputers or do you use emulation, if so, which one? <>>>>"""""Well I found an alternative to getting the ROM image, see this link to grabthe ROM from BASIC!http://apple2.org.za/gswv/a2zine/GS.WorldView/Resources/CSA2.JEWELS/Building.GS.ROM.image.txtOnce I got the ROM image I was able to boot the emulator. Now that it runsI see I can set the disk images from the menu without messing with anyconfig files.So after this I made a disk image of the boot disk that came with System6.0.1. So now that I have a way to get to the finder, that's the last diskimage I'll ever need!!I used CiderPress to create two blank 32M hard drive images. Than using mySuperdrive and Peter Watson's MSDOS utilities, I transfer shrinkit filesfrom my GS and transfer them to the hard drive image on my PC usingCiderPress. After booting the GS emulator I run GShrinkit to unpack thesefiles-this is much better than using disk images.Now I got my full GS system folder with all my development tools on theemulator's hard drive image. And it works!This is great running GS software at an effective 86Mhz-according toKEGS32.Now I'm a happy camper!-Jeff(FINKSTERJ, Cat 29, Top 11, Msg 34)>>>>>"""""If you are running Kegs32 then you have an old version of Kegs you shouldreally go to http://kegs.sourceforge.net and download the newest version onKegs.(TECHNERD, Cat 29, Top 11, Msg 35)>>>>>"""""Jeff, I'll have to come back to you for help with this some time.I did have kegs going but right now it seems broke. But I don't have timefor that right now.What is the program you use? I've not heard of it before.(BBAKER, Cat 29, Top 11, Msg 36)>>>>>""""">> What is the program you use? I've not heard of it before. <>>>>"""""KEGS32 is based on a 5-6 year old version of KEGS and hasn't seen anupgrade in years. KEGS is still actively supported, has many additionalbugs fixed compared to the older version, and is simply the bestcross-platform emulation of a IIgs (any code which I will contribute to anemulator will be exclusively to KEGS). If you wish to stay partial toKEGS32 for whatever reason, your best bet would be migrate to ActiveGSAppsince that is based on KEGS32 and heavily modified with custom code andcontains fixes/features through KEGS 0.85.Geoff(GEOFF, Cat 29, Top 11, Msg 37)>>>>>""""">> If you are running Kegs32 then you have an old version of Kegs youshould really go to http://kegs.sourceforge.net and download the newestversion on Kegs. <>>>>"""""If you open it with Winzip it's easyJust extract all the files to A directory of your choice some of the fileswont extract because they are Mac files.. then put your rom image in thesame Directory as kegswin.exe. start it up and hit F4 to start configuringit...(TECHNERD, Cat 29, Top 11, Msg 40)>>>>>"""""My problem is XP has an integrated zip compress/extract feature that seemsonly to work with *.zip files. So I had to downloaded WinZip. Also had tochange the KEGS file extension from *.tar to *.gz, otherwise WinZipwouldn't open it.Well I'm running KEGS v0.91 now. It's got some positives and negativescompared to the v0.60 I downloaded earlier.Negatives:No full screen mode anymore (this is the more important feature!) :(Harder to use config menuCan't turn off debug infoPositives:Seems faster, now my effective GS speed is 95Mhz (was 87Mhz)Able to emulate 8MB or more memory (was 4MB)11 hard drive images!!! (was only 2) :)Able to set limited 8Mhz speed (was only 1Mhz, 2.5Mhz, or unlimited) :)And speed selection much easierMouser pointer much better nowAll in all this seems to be a better update. Although the loss of fullscreen mode is the one feature I really want, although since AppleWin usesthe same hard drive image I can run 8-bit stuff full screen if I reallywant to from there.My biggest problem with v0.60 was that at the faster speed I couldn'tscroll GS/OS windows slow enough without going to 2.5Mhz (the only nextslowest speed), which was too slow. Now with 8Mhz selected just bypressing F6 this is much better. Having more hard drive images is a realplus too!Thanks everyone!-Jeff(FINKSTERJ, Cat 29, Top 11, Msg 41)>>>>>"""""To get kegs to go full screen you would have to add a lot of code thatwould only work in windows and you would need to mess with directx or openGL(TECHNERD, Cat 29, Top 11, Msg 42)>>>>>"""""Both KEGS32 and KEGS 0.91 support up to 20 hard disk images, but you willhave to edit the KEGS config file manually to support that many. If onereturns to use the KEGS/KEGS32 interface for adding/removing disks, thelimit of 11 or 2 returns.Geoff(GEOFF, Cat 29, Top 11, Msg 43)>>>>>"""""I thought Open-GL was cross-platform. Would it not be possible for anOpen-GL full screen mode to work on UNIX and Mac too?From a UNIX stand point, it might just be easier to create a new X displayat 800x600 and switch to that when full screen mode is activated. Add somelogic to center the drawing. No need to worry about Open GL.Geoff(GEOFF, Cat 29, Top 11, Msg 44)>>>>>"""""OpenGL is cross-platform, but the APIs used to establish a GL context, setit to full screen, etc. are not part of OpenGL itself.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Top 11, Msg 45)>>>>>"""""Why in KEGS is the GS clock one hour too fast? I'm in CST land, not EST.No matter if I change it in the control panel, it always gets reset.Can this be changed? It's only a minor nuisance. Must be some Wintelproblem; the Windows clock is correct.(FINKSTERJ, Cat 29, Top 11, Msg 46)>>>>>"""""Move to Indiana, Hawaii, or Arizona so you don't have to worry aboutDaylight savings.Geoff(GEOFF, Cat 29, Top 11, Msg 47)[EOA][AWE]THE AppleWin EMULATOR"""""""""""""""""""""What I'm I doing wrong?I'm trying to use AppleWin 12.6, but every time I try to use it with any3.5" disk image I create, it says it doesn't support the format.First, can AppleWin use 3.5" 800K ProDOS disk images?Second, what disk image format does it want?I made a .2img disk image of a bootable ProDOS 3.5" disk using Imagemakeron my GS, which I then transferred over to my windows machine.I also found CiderPress, which opens this image without problems. FromCiderPress, I converted the Imagemaker .2im file to every other disk imageformat it supports, but when I try to open these disk image files withAppleWin it doesn't recognize then.All the 140K disk images I found on the internet open with AppleWin withoutproblems.Help!(FINKSTERJ, Cat 29, Top 14, Msg 4)>>>>>"""""Well I think I solved my problems with AppleWin. I'm convinced it doesn'tlike 3.5" disk images, although 140K and hard drive images are fine. Isthis true?I wanted to run Silvern Castle under AppleWin, but all methods to use a3.5" disk image have failed. So I tried Ciderpress to create a blank harddrive image, and then used the add files option to transfer files from the3.5" disk image to the hard drive image. AppleWin seems to like this harddrive image, but not 3.5" disk images. Go figure.The Ciderpress program is great, but it doesn't deal with folderscorrectly. I had to create a disk image of my old Copy 2+ disk to copy thefiles into the correct folders because although the subfolders were in thecorrect place they were empty with the files they should have contained inthe root level.Now as far as Silvern Castle goes, it run just fine with AppleWin althoughat the fastest speed the messages went by too fast to read. At least withmy windows computer if I manually adjust the Silvern Castle time delayspeed to the largest value possible (65,535 instead of 4000 as currently)the messages can be read even with AppleWin set to the fastest speed.I want to try KEGS, but the file comes as a tar.gz extension which I haveno idea how to uncompress.-JeffI also tried ApplePC, but it has some hires display bugs that make thetitle page and automap unreadable in some circumstances.(FINKSTERJ, Cat 29, Top 14, Msg 5)>>>>>"""""Use gunzip to handle the gz archive and tar to handle the tar archive:gunzip foo.tar.gztar xvf foo.tarI think Winzip can be used as well.Geoff(GEOFF, Cat 29, Top 14, Msg 6)>>>>>"""""Winzip works fine but chokes on the Mac files in the archive..... To getaround this don't select the Mac files...(TECHNERD, Cat 29, Top 14, Msg 7)>>>>>"""""I solved all issues with AppleWin 1.12.6.0 and disk images.I refuse to use nulib2 from the DOS shell to extract shrinkit files.If it wasn't for Andy Fadden's Windows program CiderPress I never wouldhave been able to create disk images to use with AppleWin and easierimport/export files between disk images. It's shareware for only $9.95 soI highly recommend anyone using AppleWin who needs to manage disk/harddrive images to check this program out.-Jeffhttp://www.faddensoft.com/ciderpress/(FINKSTERJ, Cat 29, Top 14, Msg 8)>>>>>"""""CiderPress is in general an excellent program; it's one of the fewacceptable reasons to use Windows. :)Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Top 14, Msg 9)[EOA][KFW]KEGS for Windows""""""""""""""""I have KEGS v0.91 running now for a few days and here are my impressionscompared to AppleWin v1.12.6.0:KEGS for Windows AppleWin------------------------------------ -------------------------------------GS emulation :) No GS emulationExcellent sound :) No sound unless in 1Mhz mode1Mhz, 2.8Mhz, 8Mhz, or fastest Any ratio between 1Mhz and fastest :)No full screen Full screen! :)OA and option keys at same time :) Only one or the other at one time2 140K; 2 800K; 11 hard drives! :) 2 140K; 2 hard drives (max 32Meg)Applesoft flies! :) Applesoft seems much slowerConfig options fairly decent Best config options for ease of useBasically if KEGS would support full screen I would never use AppleWinagain. Now at least for classic A2 stuff, I still use AppleWin. For GSstuff there's no choice.One thing I noticed with Silvern Castle is it plays much faster with KEGSthan with AppleWin. Although there are differences. For one, SC messagedelays are coded with assembly using a scalable delay loop around thefirmware WAIT routine; in KEGS the delay time seems to always run at 1Mhzwhereas in AppleWin it runs at the fastest speed; this has forced me toincrease the highest delay value to 65,500 just to keep messages fromscrolling by too fast.Since AppleWin and KEGS both use the same disk images I use the same harddrive images with both. Although I don't use them at the same time, Idon't think that would be a good idea.One problem with AppleWin is hard drive images must have the HDR extension;KEGS doesn't seem to care if they are PO or HDR.With CiderPress I can make huge 100Meg+ disk images that GS/OS can formatwith HFS. Now on a real GS I use HFS do keep the number of 32Meg ProDOSpartitions from exceeding a reasonable number. With KEGS I don't recommendHFS due to the ease of adding/swapping any number of hard drive images asneeded.So far every GS or classic A2 program I really want runs with KEGS, now ifit would just do full screen I would trash AppleWin.(FINKSTERJ, Cat 29, Top 41, Msg 19)>>>>>"""""Another issue I have with KEGS is the limited ability to select the speedat which the emulated GS runs.The standard 1Mhz, 2.8Mhz, 8Mhz, and Unlimited settings are not enough.Some programs like WolfGS 3D or using the mouse in finder windows runs toofast at the unlimited setting, but too slow at 8Mhz.Wish you could select any ratio or at least have some additionalintermediate settings.EEGS says my effective GS speed is approx 100Mhz at the unlimited setting.Never thought I would complain about GS programs running too fast!(FINKSTERJ, Cat 29, Top 41, Msg 20)>>>>>"""""I don't know if there is a solution for Wolfenstein, but the GS toolboxuses the WaitUntil BRAM byte for some timing operations. Increase thatvalue and it will help with operations such as using scrollbars. Moreinformation can be found on page 188 of the System 6 Programmer'sReference.This is a GS software problem (the IIgs engineering team provided asolution 14 years ago), not a KEGS problem. The 8 MHz speed option in KEGSis for ZIP GS acceleration compatibility.Geoff(GEOFF, Cat 29, Top 41, Msg 21)>>>>>"""""Sure, but there's no reason why KEGS can't allow other speed ratios likeAppleWin does.I'm thinking if it had maybe a few intermediate settings between 12-20Mhzany speed problems with GS software would be minimal compared to going from8Mhz to Unlimited, which is about 100Mhz on my computer.Anyone with souped-up ZipGSX accelerators over 8Mhz have problems withscroll windows being too fast?(FINKSTERJ, Cat 29, Top 41, Msg 22)>>>>>"""""I hope WaitUntil is during the handling of mouse clicks in the scrollbarcontrol. A single-click on a hyper-accelerated system may be interpretedas multiple single-clicks. I see this happening with KEGS showing aneffective GS speed of 120 MHz.Has anybody looked through the scrollbar control code and know how theWaitUntil tool call is applied?Geoff(GEOFF, Cat 29, Top 41, Msg 23)>>>>>"""""According to the Programmer's Reference for System 6, it's called each timethe value of the scroll bar changes.You can set the value of BRAM location $60 to control how long WaitUntilwaits. If the value is $00 or $FF, the wait delay specified when WaitUntilis unaffected.However, for any other value of BRAM $60, the actual delay time waited is:(BRAM$60-1) * delayAmount/960ths of a secondSo if you want to make the delay twice as long, you can put a 3 at BRAM$60.If nobody's written a CDEV to control this value, it might be a greatthird-party opportunity; it's something that would be awfully useful foremulator users.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Top 41, Msg 24)>>>>>"""""Somebody already has! It's a CDEV called Extra Bits by Josef Wankerl ofEGO. I forgot about this thing, of course I have mine set to zero sincethat's best on a real GS.Warning! Don't set this to a real high value of you'll be waiting a longtime. I reset WaitUntil to 200, now it takes forever to do anything. Ittook 10 minutes just to open the graphic control panel to reset it back toa lower number. It seems a 1 is all that's necessary.-Jeff(FINKSTERJ, Cat 29, Top 41, Msg 25)>>>>>"""""Now can anyone explain to me why the keyboard repeat speed is so SLOW withKEGS? This is not a problem with AppleWin. Using classic AppleWorks withKEGS is a pain without a faster repeat speed.I set my control panel repeat speed & delay to the fastest possible-no realdifference. What gives?(FINKSTERJ, Cat 29, Top 41, Msg 26)>>>>>""""">> Now can anyone explain to me way the keyboard repeat speed is so SLOWwith KEGS? <>>>>Sheppy's right, a WaitUntil value of 3 seems best with my effective 100MhzGS. Looks like I had the emulated speed set to 8Mhz when I thought aWaitUntil value of 1 was enough.Even though clicking through scrolling windows is now adequate, everythingis slowed down, even opening windows, but this is minor.Now maybe I'm asking too much here, but I still think if KEGS offered morespeed options between 8Mhz and Unlimited (maybe 16Mhz) I wouldn't have tokeep toggling back to 8Mhz to run some programs like WolfGS 3D (which runstoo slow at 8Mhz, but too fast at Unlimited).(FINKSTERJ, Cat 29, Top 41, Msg 27)>>>>>"""""Someone could probably come up with a patch that would use different delaymultipliers for WaitUntil when processing a scroll bar than other times.Maybe patch TrackControl so that while a control is being tracked, the BRAM$60 value for the multiplier is changed.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 29, Top 41, Msg 28)>>>>>"""""I dug up ExtraBits so I can see if it would fix my single-click problem inthe scrollbar. Changing the WaitUntil value did not help. I am currentlyinclined to believe that is not a problem with KEGS, but a toolboxproblem--who would have planned for a GS running at 135 MHz? :)Geoff(GEOFF, Cat 29, Top 41, Msg 29)>>>>>"""""Changing the WaitUntil value with ExtraBits does help, but does notcompletely solve the single-click problem in the scrollbar as you say. Atleast now it seems I only get 2 clicks per every mouse click; before I wasprobably getting dozens. Now at least clicking the up & down buttons inthe scrollbar is a workable alternative.-Jeff(FINKSTERJ, Cat 29, Top 41, Msg 30)>>>>>"""""I was seeing two single-click events with WaitUntil set to its defaultvalue and other values (I tried 2,3, and 5).Geoff(GEOFF, Cat 29, Top 41, Msg 31)>>>>>""""">> I am currently inclined to believe that is not a problem with KEGS, buta toolbox problem--who would have planned for a GS running at 135 MHz? :)<>>>>"""""Load GS/OS under KEGS on a fast host system. Single click any area of astandard toolbox scrollbar control (scroll by line, scroll by window-size,etc.). Did the contents of the window scroll as if you clicked it once orclicked it twice?Geoff(GEOFF, Cat 29, Top 41, Msg 33)>>>>>"""""Well when I use Kegs it runs about 120Mhz Sim and 100Mhz Effective and Idon't have any problems with extra clicks when scrolling.(TECHNERD, Cat 29, Top 41, Msg 34)>>>>>""""">> Well when I use Kegs it runs about 120Mhz Sim and 100Mhz Effective and Idon't have any problems with extra clicks when scrolling. <>>>>"""""What type of mouse are you using? I am using a PS2 optical mouse pluggedinto a kvm switch which converts it to a usb protocol.. Maybe that doessomething to the signal..(TECHNERD, Cat 29, Top 41, Msg 36)>>>>>""""">> What mouse am I using... <>>>>"""""I'm using a Logitech USB mouse with the Xfree86 drivers. Since the host OSevent manager is between KEGS and the actual mouse driver, I doubt themouse or its driver is relevant. Also, there is a different hooks to getthe mouse information for Windows, X, and native MacOS X.Geoff(GEOFF, Cat 29, Top 41, Msg 39)[EOA][LFA]NEEDS A COMMENTED SOURCE LISTING FOR Applesoft"""""""""""""""""""""""""""""""""""""""""""""Does anybody know or have a good commented source listing for Applesoft?I've always wanted one.Thanks to the Time in a Bottle CD I found something called AppleSoftConcordance by Steve Weyhrich that helped with calling address of internalroutines. I also picked up a CD from the new Call-Apple with the oldAppleSoft In Depth article that also documented these internal call points.However, I seem to remember you could buy a commented source disassembly ofAppleSoft from Roger Wagner as part of the Merlin Assembler and also fromthe S-C Assembler.As luck would have it, someone seems to have uploaded the S-C Assemblerdissembly of AppleSoft, but the website is down (only 15 days prior to melooking for it!).Can anybody help?(FINKSTERJ, Cat 51, Top 10, Msg 4)>>>>>"""""Jeffhttp://www.stjarnhimlen.se/apple2/applesoft.ziphttp://www.stjarnhimlen.se/apple2/That seems to have disk images for applesoft source code in S-C assemblerformat. I don't have the dos 3.3 FST installed in my hd image, so I can'tcheck it.A while ago, I was digging through the TIAB archives, and found the AALdisk with AppleSoft source code.... yippeee.... oops, it was encrypted andyou had to pay extra for it...dratKelvin(KWS, Cat 51, Top 10, Msg 5)>>>>>"""""The AppleSoft disassembly that came with Merlin was actually a program thatdisassembled and commented the program in the ROM of your computer. Iprinted it out (years ago) and it fills a notebook. I will see if I canprint it and save the file on disk - I don't remember if that was an optionbut it probably was. I'd be happy to send you the notebook but a disk fileis a lot more portable.Margaret(MARGARET, Cat 51, Top 10, Msg 6)[EOA][HAR]Design Help With an 8-bit Assembly Routine""""""""""""""""""""""""""""""""""""""""""I'd like to ask for a little design help and direction with an 8-bitassembly routine I'm working on for a new AppleWorks Timeout Module or DotCommand.The routine takes a ProDOS 8 file (full pathname passed to it) and sends itdirectly to one of the serial ports, without any translation or protocol.It doesn't need to be fancy or fast, just as small as possible.The purpose is to bypass completely loading the file into the AppleWorksdesktop, which has limitations imposed by both the number of lines and thetype of data (text only).Some might suggest the already existing TimeOut Telecomm app, but it sendsvia protocol. ProTerm, of course, has the same capability, but I need tostay within the AppleWorks application.I don't mind doing the hard work myself, but could one of you moreexperienced kind souls list a few lines of commented assembler for me for?I know I need to pass the pathname, call the MLI, open the file, read ablock or so, send it out, read another to the end, send it out close andquit.But, does anybody have some sample code handy, or just some advice?You might compare this to an assembly language 'TYPE' command to an outputport, except I won't have BASIC.SYSTEM available to use.I know the mini assembler and Merlin 8/16 fairly well, but that's about it.Thanks.Hugh...FWIW, the intent of this is to send some high level PostScript (possiblyPDF, depending upon the printer) and HP/GL files to the printer from withinAppleWorks.(HUGHHOOD, Cat 51, Top 44, Msg 1)>>>>>"""""Whew, that's a good bit of code. Your best bet, really, is to download acopy of Beneath Apple ProDOS, which you can download on A2Central.com freeof charge.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 51, Top 44, Msg 2)>>>>>"""""Eric,Thanks. You were even more help than you intended. I dug out my old copy of Beneath Apple ProDOS, not imagining it would tellme much more than Apple's ProDOS 8 Technical Reference, Dennis' & Tom'sProDOS Inside and Out or Gary Little's two ProDOS books already had, andI'll be darned, back in Appendix A is a commented source code listing for a'TYPE' command.It's set up as a Basic System external command, but I'll strip the parts Ineed, change the output hooks, and go from there. The comments are a bighelp.Thanks for opening my eyes.Hugh...(HUGHHOOD, Cat 51, Top 44, Msg 3)[EOA][HWT]HELP WITH TextEdit""""""""""""""""""If I have a TextEdit field being used with no menu bar (like in a NDA), howdo I implement the standard command (open apple) key equivalents for cut,paste, etc.?Thanks.RyanChief Sysop(A2.RYAN, Cat 56, Top 34, Msg 10)>>>>>"""""It's been a while (quite a while!) but from memory the text edit controlhandles cut and paste automatically. Alternatively, all applications aresupposed to provide cut, copy and paste in their edit menu and you canhandle those as though you had your own menu.That's my memory, but I repeat that it's been a while... :-)(And I don't have a GS emulator set up to do a quick check.)If you really get stuck, Ryan, I'll have a look at the MUG! code becauseI'm pretty sure that it supports Copy (at least) in text edit boxes.Peter peterw@syndicomm.comPalm OS Community Bulletin Board Manager(PETERW, Cat 56, Top 34, Msg 11)>>>>>""""">> It's been a while (quite a while!) but from memory the text edit controlhandles cut and paste automatically. <> Alternatively, all applications are supposed to provide cut, copy andpaste in their edit menu and you can handle those as though you had yourown menu. <>>>>"""""If your program is using TaskMasterDA to do its event processing, the Editmenu items in the application's menu bar should work automatically.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 56, Top 34, Msg 13)>>>>>"""""Thanks, guys. I'll look into it (must be a bug on my end ;-)Another question: was the Rez flag to limit the number of lines in aTextEdit control ever implemented? And if not, is there any way to limithow many lines someone enters in the control?RyanChief Sysop and Head Geek(A2.RYAN, Cat 56, Top 34, Msg 14)>>>>>"""""My memory "RAM" is definitely in need of an upgrade! :-)The TextEdit control by default supports Ctrl-X,C,V for Cut,Copy,Paste. Youcan use a "Keystroke filter procedure" to trap and/or redefine keys (seeToolbox Ref 3, P.49-19), but the last time I looked at it (a long timeback!) I remember deciding it seemed all too hard.The NDA can use the application's Edit menu items, but I'm not sure if thathas any relevance in the middle of TextEdit control processing.I had a look at the MUG! code, but the only notes to myself that I foundbasically said to disable use of the application's Edit menu items in modaldialogues because it "plays havoc with resource ownership". (Of course itcould just have been me doing something wrong.)The source code was made available for the EgoEd NDA from GS+ (is that partof the GS+ CD collection?) and that was a good example of how to code withTextedit in an NDA. (And in Pascal from memory!)Peter peterw@syndicomm.comPalm OS Community Bulletin Board Manager(PETERW, Cat 56, Top 34, Msg 15)>>>>>"""""The maximum number of lines field remains unsupported; however, the maximumnumber of characters field does work.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 56, Top 34, Msg 16)[EOA][ITL]------------------------ ILLUMINATING THE LAMP |-----------------------------An overview of GEnieLamp A2 and The Lamp!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~To be Continued"""""""""""""""Note from October 2004 issue: I'll say goodbye for now, but I'm not fading away as I did in 1995.I'll return some time next year to do another couple of Illuminating TheLamp columns for 2003 and 2004.Steven Weyhricha2history@syndicomm.comhttp://apple2history.org[EOA][ANS]------------------------------- ANNOUNCEMENTS FROM SYNDICOMM |------------------------------------by Lyle Syverson [TSU]TO SIGN UP FOR SYNDICOMM ONLINE"""""""""""""""""""""""""""""""Please visit our web site at http://www.syndicomm.com for information or tosign up!(Logon message)[EOA][LTE]------------------------------- LETTERS TO THE EDITOR |------------------------------------NO LETTERS TO THE EDITOR THIS MONTH"""""""""""""""""""""""""""""""""""The mail box for Letters to the Editor remained empty this month.[EOA]AN INVITATION~~~~~~~~~~~~~Express your opinions about the comings and goings in the world of theApple II computers.Send your comments to Lyle Syverson, Editor The Editor reserves the right to edit any material submitted.The Editor reserves the right to reject any material he considersunsuitable for publication in _The Lamp!_.[EOA][KF5]------------------------------ KFest 2005 |-----------------------------------[PKA]Pre KFest Activity""""""""""""""""""Prior to KFest 2004, I had the pleasure of hosting Ryan Suenaga, JeriEllsworth, Andy Molloy, and Kelvin Sherlock; the pictures from ourexperiences then are still available online athttp://www.syndicomm.com/~kgagne/kenfest2004/I had the opportunity to make a tradition of this pre-KFest convening ofApple II users this year when Andy Molloy appeared on my doorstep. Theadventures Andy and Ken (and Dean Nichols and Steve Cavanaugh) are nowpresented athttp://www.syndicomm.com/~kgagne/kenfest2005/-Ken(KGAGNE, Cat 5, Top 7, Msg 65)[EOA][ICS]INET CONNECTION - SAFE TRAVEL"""""""""""""""""""""""""""""Thank you for all the hard work getting connectivity. I know my "Mac"running Windows XP appreciates it.I hope all KFesters making the trek out this year have a safe journey.Geoff(GEOFF, Cat 5, Top 7, Msg 66)>>>>>""""">> Thank you for all the hard work getting connectivity. I know my "Mac"running Windows XP appreciates it. <> I hope all KFesters making the trek out this year have a safe journey.<>>>>"""""The BastelCard sounds really neat.The roast went well, I thought.Eric "Sheppy" Shepherd sheppy@syndicomm.comOwner, Syndicomm http://www.syndicomm.com Building communities, bit by bit.(SYNDICOMM, Cat 5, Top 7, Msg 70)>>>>>"""""It was a very good roast, except for a few techical glitches, mostlyGeoff's. :) Carl Knoblock - Retired - Mon 25 Jul 05 7:21:29 pm cknoblo@cox.com - Via Spectrum v2.5.3 & SOAR v1.0b10 KFest 2005, July 19-24, 2005 - 6 days till KFest On cable via LANceGS & Marinetti 2.0.1 - Thank you, Richard. A2 RTC Staff - Sunday Night House Party - carlk@syndicomm.com(CARLK, Cat 5, Top 7, Msg 76)>>>>>""""">> The roast went well, I thought. <>>>>"""""Yes, Dain, you were missed. We could have used you in the roast of Ken ;-)Actually, you were very missed in all sincerity (as well as a lot of therest of you who missed out this year).Let's hope we have a KFest 2006--Rockhurst certainly is a step up fromAvila!RyanChief Sysop and Head Geek(A2.RYAN, Cat 5, Top 7, Msg 72)[EOA][PKF]PICTURES FROM KFest 2005""""""""""""""""""""""""OK pictures up at yahoo, specificallyhttp://pg.photos.yahoo.com/ph/brb4311/album?.dir=/ee80I typed that manually, hope it works.Brucesome of them are just personal whims of mine, sunsets ad pretty trees,etc.(BBAKER, Cat 5, Top 7, Msg 73)>>>>>"""""Your link worked. Thank you for posting your photos online. Anyone elseout there have any?Dain(A2.DAIN, Cat 5, Top 7, Msg 74)>>>>>"""""Dain,I posted this link to the KFest list mid-week:http://www.syndicomm.com/~kgagne/kfest2005That link has half the pictures I've taken. I'll eventually get them allup at that same URL.-Ken(KGAGNE, Cat 5, Top 7, Msg 78)[EOA][LOO]LAST ONES OUT"""""""""""""Tony, Hans, Austin, and I were the last ones out of Rockhurst on Sundayafternoon. The black hole of Avilla sucked us back once again to grablunch at Dick Clark's American Bandstand restaurant (next to the KCMasterpiece on Metcalf which had been a staple outing in KFest past). Thefood was good, but filling. Tony decided to take a different route home toget some sight seeing done. Tony headed off to the airport.I dropped Hans back off at Rockhurst where he had coordinated to meet hisride later in the day. Austin and I jetted to the airport. I wasimpressed how cheap gas was in the area when I filled up my rental beforethe return. It is only $2.10 per gallon. Over a quarter cheaper thanhome.I got Austin to the airport in plenty of time. As for myself, afterseveral flight delays (the engines wouldn't start, the radar navigationsystem wasn't working, etc.), I got home a little after 2:00 a.m.Geoff(GEOFF, Cat 5, Top 7, Msg 79)[EOA][KF6]------------------------------ KFest 2006 |-----------------------------------[KFS]KansasFest 2006"""""""""""""""is scheduled for July 18th-23rd, 2006Mark your calendar... start saving some money. :)[EOA][PTA]PLANS TO ATTEND KFest 2006""""""""""""""""""""""""""Kfest for the last 5 years has always welcome diversion from real life, andI was sad when I had to miss version 2005. Right now my plans are toattend the 2006 version. I hope to see you all there. I'm opening atopic, so we can all discuss the future of this fun week. July 18th-23rd2006 at Rockhurst University, Kansas City.Be sure to also check http://www.kfest.org for information as it becomesavailable. You can also see pictures of Kfests past.Dain350 days and counting.(A2.DAIN, Cat 5, Top 11, Msg 1)[EOA][INN]------------------------------ EXTRA INNINGS |-----------------------------------About The Lamp! The Lamp! is published on the fifteenth of every month on""""""""""""""" the WEB at: http://lamp.a2central.com/This publication produced entirely with real or emulated Apple II computersusing Appleworks 5.1 and Hermes. Apple II Forever! * The Lamp! is (c) copyright 2005 by Ryan M. Suenaga, M.S.W. All rights reserved. * To reach The Lamp! on Internet email send mail to thelamp@sheppyware.net * All issues of The Lamp! are available at The Lamp! Home Page, http://lamp.a2central.com/>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Opinions expressed herein are those of the individual authors, and do notnecessarily represent the opinions of A2Central.com, Delphi OnlineServices, Syndicomm, Ryan M. Suenaga, or Lyle Syverson. Forum messages arereprinted verbatim and are included in this publication with permissionfrom the individual authors. A2Central.com, Delphi Online Services,Syndicomm, Ryan M. Suenaga, and Lyle Syverson do not guarantee the accuracyor suitability of any information included herein. We reserve the right toedit all letters and copy.Material published in this edition may not be reprinted without theexpressed written consent of the publisher. Registered computer usergroups, not for profit publications , and other interested parties maywrite the publisher to apply for permission to reprint any or all material.<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<[EOF] .