//*** PROGRAM XTIX *** By Jim Gallagher - jimandmo@surfside.net


    This is an anacrostics program.  It is written in EUPHORIA - an
    interpretive language from Rapid Deployment Software -
    www.rapideuphoria.com.  I have bound the original source (XTIX.EX)
    with the EUPHORIA interpreter and libraries into an executable
    module (XTIX.EXE).

    The puzzles that I have written have been done with the help of an
    anacrostics editor from Country Roads Software - www.entrypoints.com.

    First you must select the puzzle you wish to work on from a list
    displayed on the screen.

    After you select the puzzle you wish to work on, the puzzle will be
    displayed on the screen - you may input letters or cursor control
    characters - use the underscore character to erase letters and the F1
    key to toggle from top to bottom.  When you are finished with the
    puzzle or want to quit enter period (.), at this time you may enter X
    to exit immediately, C to continue solving or S to save the answers
    you have so far for future solving.



    Puzzle files need to reside on the same directory as the XTIX.EX file
    or the XTIX.EXE file.

    The first 4 characters of their name is "XTIX".

    The last 4 characters of their name must be digits.

    The extension of the puzzle files are "PUZ".

    An example of a valid puzzle name is:

        "XTIX0001.PUZ".

    The first record identifies the file and gives a title and author to
    the puzzle for the selection list at the beginning of the program.

    The second through forty-first records give the definitions and
    locations for the top part of the puzzle.   The second through
    twenty-first records refer to the left hand side of the screen, the
    twenty-second through forty-first refer to the right hand side of the
    screen.  The pointers point to the corresponding letter on the bottom
    - lines 21 through 24 - of the screen - these point to the actual
    occurence of the letter on the bottom regardless of spaces.

    The next record must contain the literal starting in column 1:
    "QUOTATION WORD ENDINGS:"; this record is followed by records which
    contain the number of the last letter in every word of the quotation.



    The first 30 characters of the first record of the puzzle file must
    be "DEFINITIONS AND LOCATIONS FOR ", columns 31 thru 70 of the first
    record should contain a name for the puzzle and the author.

    The second through forty-first records have the following format:

        column  1 - 29 = Definition for top entry.

        column 30 - 69 = 10 occurences of a three digit pointer to the
                         quotation followed by a space.

        column 70 - 79 = Corresponding answer letter value, 1 through 10.
                         These columns are not used at this time and may
                         not be included.

        column 80 - 81 = A space and a small "x" - you do not need to
                         include these.

    The forty-second record must contain "QUOTATION WORD ENDINGS:" in
    columns 1 thru 23.

    The forty-third and subsequent records contain 17 occurences of the
    number of the last letter in each word of the quotation in columns 2
    through 69.

    Look at any of the PUZ files with a text editor to get a better idea
    of how these files are built.