Question about UnrealIRCd and G:Lines reddit / irc ---------------------------------------------------------------------- SamuelHusky · 2012-07-18 13:45 I'm having trouble finding anything relating to this in the documentation however lets say we have 3 servers called A, B and C If a G:line is issued on server A does it sync to B and C aswell? In other words if server A's ircd got restarted would B or C tell it that a G:line existed or does it remain on a per server basis and in the case of a restart the G:line gets removed despite it being a network wide ban? Edit: missed a bit off the end of the question. Sorry ---------------------------------------------------------------------- ComradePyro · 2012-07-18 14:25 G:Lines propogate to all servers on the network. That is the point of a a G:Line. ---------------------------------------------------------------------- SamuelHusky · 2012-07-18 14:33 So basically, unless the whole network gets restarted at the same time the servers will just re propagate? ---------------------------------------------------------------------- ComradePyro · 2012-07-18 14:35 Should be so, test it and find out. ---------------------------------------------------------------------- SamuelHusky · 2012-07-18 14:38 Thanks very much for your help. ---------------------------------------------------------------------- Albertrud · 2012-07-18 16:02 Yes, and incase the G:Line is set during a netsplit it would be burst to all other servers upon reconnecting.