Anyone here worked on RIP art back in the days? reddit / bbs ---------------------------------------------------------------------- chungleong 路 2023-03-21 19:29 When I was a teenager I wrote a shareware RIP drawing program. It was rather crash-prone as I recall. It was cheap though compared to the Telegrafix solution and the unregistered version was fully functional. You just have to sit through a 30-second nag screen at program start. I鈥檓 curious if anyone still remembers my nag screen. Someone was annoyed enough that he upped and made a crack 馃槀 ---------------------------------------------------------------------- mydarkerside 路 2023-03-21 20:00 I did some ANSI art back in the day (91-95). RIP sounds sooo familiar! I might've dabbled in it briefly I think. Was it like a higher definition version of ANSI art? Edit: I had to Google it...was RIP basically the animated version of ANSI art? 2nd Edit: Ohhh.. I think I'm remembering it a little now. Yeah, it was the vector based art. I do remember using a program to do a couple of RIP drawings, but never used them for anything. I was just into art at the time. ---------------------------------------------------------------------- aguyfromhere 路 2023-03-21 20:22 I did both RIP and ANSI for a time in the early-mid 90s. ---------------------------------------------------------------------- aguyfromhere 路 2023-03-21 20:24 RIP was "Remote Imaging Protocol" it was more akin to how HTML renders in the browser. You would send plain text with control codes and it was rendered in the client as vector shapes, colors and text. ---------------------------------------------------------------------- chungleong 路 2023-03-21 20:26 Did you use Tombstone? If not then you probably used my program since RIPaint was horribly expensive. ---------------------------------------------------------------------- aguyfromhere 路 2023-03-21 20:27 Tombstone sounds familiar. Not sure, it's been ages! ---------------------------------------------------------------------- chungleong 路 2023-03-21 20:32 Mine was called DeadPaint. The start-up screen is a little animation that I thought was cool at the time 馃お ---------------------------------------------------------------------- deekaph 路 2023-03-21 20:46 I loved ripterm I thought it was the bandwidth saving solution for the future! Can鈥檛 be right every time ---------------------------------------------------------------------- french909 路 2023-03-21 21:18 Ohhhh - I remember that! Wow. I'm old. ---------------------------------------------------------------------- WWIVPENGUIN 路 2023-03-21 21:30 I used to write a bunch of (mostly) WWIV mods, utilities and doors back in the day. They were almost all freeware or shareware $5-10 to register. One day I found somebody wrote a keygen for my programs, it was such a cool feeling that somebody liked my stuff well enough to go to the trouble. Almost everything I wrote, I wrote for my own use, anybody that wanted a copy just had to ask. ---------------------------------------------------------------------- candyraver 路 2023-03-21 21:58 [iph] here 馃 ---------------------------------------------------------------------- ebola_flakes_II 路 2023-03-21 22:35 I never created art. But I recall as a sysop when I discovered a RIP based BBS software and was all excited thinking it might be the future. I don't recall what the BBS software was and I also don't recall that there were any RIP BBS's in my area code. But yeah, it was mildly mind-blowing to me at the time! ---------------------------------------------------------------------- chungleong 路 2023-03-21 22:51 SearchLight probably. That was the one BBS software that fully embraced RIP. TeleGrafix actually had a RIP-based web browser. It was genuinely impressive. It was based on RIP 2.0 though which never caught on. Or saw day of light for that matters. ---------------------------------------------------------------------- A_Downboat_Is_A_Sub 路 2023-03-21 23:11 I remember some door games and a BBS or two having RIP support. HTML and the WWW really torpedoed what would have been a semi-revolutionary thing if it had been given more time to develop. ---------------------------------------------------------------------- ozyx7 路 2023-03-22 00:50 I did a bit of ANSI and RIP art back in the mid-1990s. I used TheDraw and Tombstone respectively. ---------------------------------------------------------------------- digitlman 路 2023-03-22 01:27 [http://wiki.synchro.net/history:museum:rip](http://wiki.synchro.net/h istory:museum:rip) ---------------------------------------------------------------------- PotentialDeadbeat 路 2023-03-22 02:19 I didnt create the graphics, but used VRIP and others scripts on my v6.x VBBS box to display RIPart. I vaguely remember trying my hand at it but never was good at the art side, I was using it for a skin or a login screen if I recall. You had to have a viewer which was browser- like. It was on the cusp of my dabbling with the early internet. Beside mail handlers RIP seemed like it was one of the last attempts as a big innovations in BBS before it all went bust. ---------------------------------------------------------------------- rumdumpstr 路 2023-03-22 02:34 It was so ahead of it's time. It was a shame to see that it didn't take off wildly like I had expected. ---------------------------------------------------------------------- [deleted] 路 2023-03-22 02:35 [deleted] ---------------------------------------------------------------------- parkerlewis 路 2023-03-22 04:02 It鈥檚 been nearly 30 years but I definitely remember RIP art; Tombstone and DeadPaint both sound familiar to me but I was mostly an ANSI/TheDraw person in my limited attempts at making art. Fond memories of those BBS days! ---------------------------------------------------------------------- SpaghettiSort 路 2023-03-22 04:57 I remember RIP, but I also remember NAPLPS. I thought NAPLPS was going to take the BBS world by storm! Spoiler alert: it did not. ---------------------------------------------------------------------- nevarro 路 2023-03-22 05:48 Back in the early 90's, I watched the RIP art in LORD slowly draw. I loved it. I wrote RIP for every screen by hand for my own BBS recently to give a nod to those days and for the fun and challenge. Here's a slideshow of the RIP screens: https://serionbbs.com/ansi-rip-art?rip_only ---------------------------------------------------------------------- ImHiiiiiiiiit 路 2023-03-22 16:24 First time I logged into a BBS using RIPterm I thought I was seeing the future. Then the web came. ---------------------------------------------------------------------- eric9603 路 2023-03-22 17:21 Man.. I almost forgot about RIP graphics! ---------------------------------------------------------------------- deekaph 路 2023-03-22 20:13 When you think about it though, the web evolved with the philosophy in mind, static content is cached on CDNs to reduce full route traffic which is exactly what ripterm did but on a much simpler scale. ---------------------------------------------------------------------- pheller10 路 2023-03-23 12:18 Though millions of people did experience NAPLPS, through Prodigy. ---------------------------------------------------------------------- SpaghettiSort 路 2023-03-23 14:36 Yes! I only learned about that fairly recently, but in a way it made me happy. ---------------------------------------------------------------------- pheller10 路 2023-03-23 14:39 There is an effort underway to revive/preserve the Prodigy experience. Eventually you'll be able to easily run the original client in Dosbox and connect to a mock server where you can see some recovered, recreated, and original NAPLPS. More at [https://www.prodigyreloaded.com](https://www.prodigyreloaded.com) if of interest to you. ---------------------------------------------------------------------- Vacman85 路 2023-04-21 20:58 Yep! RIP Paint and Wildcat 5! ---------------------------------------------------------------------- jezusjonz 路 2023-11-12 20:28 I did ripterm art back in the day before aol came along. It had alot of promise and could have been pretty great if we didn't get the internet when we did. I became a beta tester for their 2nd generation system and art program after being accused by Telegraphix of hacking their program. I'm no programmer but their code was easy to read. I did about a 2 minute clip of the opening scene of the movie Heavy Metal were a corvette comes out of the bottom of the shuttle and lands on earth. I had the floating Heavy Metal movie logo at the end. I'd sent it to Telegraphix to show them what could be done with it. They didn't believe me. When you grow up wanting to be an animator and can clip and paste you can all kinds of fun. Oh the simple days.