More input on our new game reddit / bbs ---------------------------------------------------------------------- ShooterJennings · 2017-09-13 19:31 Working pretty furiously on our new game. Thanks for all the input about the preferred battle engine. Seemed that "turn based" was overwhelmingly preferred, but that doesn't mean the "real time" folks are going to be left out. We are building a hybrid interface for the game so it'll have lots of elements that are similar to "real time" live MUD style interaction. Question number 2. We are working on building a world that changes day-to-day, hour-to-hour. Trying to build something that feels organic, like the real world is. With games now-a-days, we have the ability to have many players playing at the same time. Hell, hundreds could. But most don't. With the BCR games server, we have a lot of activity but not a lot of simultaneous activity. Our other games Freedom Train and From Here To Eternity were built with the end-game being the multiplayer all at once type thing. But with BBS's today it seems we need to build with the single player in mind and let the multi-player be the bonus that can happen if a lot of folks want to compete. Now for the question: do you feel: 1. you prefer to have a game that you can play a few minutes a day and come back and see how the world has change? Or 2. You prefer (if the world was the way we want it) to have a game that focuses on multiple player interaction (e.g. it takes two players to open the tomb simultaneously) The question is really, do you have time and dedication to play a game that could require teamwork to complete. Or should we stick to the reality that most games are geared at a "login for 5 and play til' ya die" mentality? ---------------------------------------------------------------------- nolageek · 2017-09-13 19:44 Could you do a hybrid of some kind... say, it takes two people to open the tomb, but they don't have to be on it at the same time? Like, I do my part and then someone else can come help. Perhaps alert players that x needs to be done... not sure how that would work... hehe ---------------------------------------------------------------------- ShooterJennings · 2017-09-13 19:53 Good idea! This is why I'm vetting ideas with the crowd. Could be like "puzzle lock 1 solved" requires other player to solve 2 or something. Also finding incentives to want to do it is part of it I think ---------------------------------------------------------------------- ShooterJennings · 2017-09-13 19:57 Btw we can do anything. We could do something where if two players were on at same time it would notify them if they worked together on a puzzle theyd get an incentive. But if not, it could be done offline in different sessions for less reward ---------------------------------------------------------------------- luvjOi · 2017-09-17 19:01 The needing two players to accomplish something is a great idea. I'm just kinda thinking like it would be hard for a player to move along if he or she discovered the game a year after and not a lot of other players are on at the same time to so said thing. So I think the one player does the thing and another player can come in to do their part might be a good idea in the long one. But then again what if someone discovered the games at a point where it seems like he or she is the only one playing at that time? Maybe here can be an option to open the tomb so to speak without needing another player? I love all those ideas I'm just thinking long term kinda lol. ---------------------------------------------------------------------- ShooterJennings · 2017-09-17 21:19 Yeah. I thought about this extensively. You could almost make the game beatable one player, sierra on-line style kinda but have there be big secrets and extensive adventures and quests and bonuses that you can access with multiplayers even if not required simultaneously online. Like give a single player incentive to get his friend to join in so they can get the big full game... ---------------------------------------------------------------------- luvjOi · 2017-09-17 21:20 Yeah that's a great idea! Still can't wait to play ---------------------------------------------------------------------- ShooterJennings · 2017-09-17 21:26 Thanks. I figured out a pretty unique enemy generation system. The game is in realtime so it basically fires one horizontal moving and one vertical moving enemy that walks across the game board. So grinding has a less random and more populated feel. Experimenting with some different ways to do things like that and (till now) theyre working. ---------------------------------------------------------------------- luvjOi · 2017-09-17 21:29 Oh cool, I think I get what you mean by more populated. Pokémon kinda has that with the different trainers in specific spots that you can battle in order to grind your Pokémon. It also has the random Pokémon encounters too so I guess it kinda has both lol ---------------------------------------------------------------------- NuSkooler · 2017-09-22 00:16 I'd like to be able to login and play at my leisure, but specific events requiring multiple players would be slick. The concept nolageek talks about I really like (at least I think we're thinking the same thing here): 2:n players may need to do something (open tomb example) but maybe not at the same real world time. ---------------------------------------------------------------------- ShooterJennings · 2017-10-06 21:46 Have developed this idea really well. Gonna be a big part of the game. Even some 4 player puzzles. No simultaneous requirements, but players will have independent puzzles and have to pass items back and forth to the other players at the end of their turns to help solve the whole "tomb". I think making it where you dont get to have the full experience unless you get others to play with you will help draw people into the game... ---------------------------------------------------------------------- ShooterJennings · 2017-10-06 21:47 The two players will be "friends" in the game so that way it knows which two players to allow into the area. Like alliances. ---------------------------------------------------------------------- luvjOi · 2017-10-09 22:41 This game is gonna be awesome! ---------------------------------------------------------------------- NuSkooler · 2017-10-12 20:33 Agree - I'm excited for this one