If I made a door game for money would you play it? reddit / bbs ---------------------------------------------------------------------- ShooterJennings · 2015-04-12 19:00 If I made a door game that gave you the option to play for free, but also gave you an option to play for 25c per play with the chance of winning the overall pot (500$+ ) would you pay to play or choose to play for free? ---------------------------------------------------------------------- ShooterJennings · 2015-04-12 19:01 FYI, the system would work via ChangeTip bitcoin wallet... ---------------------------------------------------------------------- ScootyPuff-Sr · 2015-04-12 19:24 If you have a good idea for a game and are looking for a business model for it, what you propose might work. If you are starting with a business model and hope you'll come up with a good game idea to work with it, I don't think it's going to work out. Given that the only information presented is that the game will have free and pay options, with no information about what genre of game it is let alone what makes it unique enough in that genre to make it interesting enough to pay for, I don't want to be discouraging but it hasn't made me interested. ---------------------------------------------------------------------- ShooterJennings · 2015-04-12 21:31 Good response! The game itself is the focus. I'm just wondering about implementing a pay-to-play-for-money system. I'm only about 500 lines of code into it, but it by far is the most expansive door game i've seen in terms of scope and adventure. It's like Zork meets LORD meets a game like Skyrim or Zelda: Ocarina of Time in terms of interaction with NPC's quests, etc... Again, the game is the focus, not the business model... ---------------------------------------------------------------------- ShooterJennings · 2015-04-12 21:45 Also it's very competitive, and will likely last a month before it's over. Only one player an win out of as many are competing. Thus if we have a lot of players, the jackpot will grow for those playing for reward. ---------------------------------------------------------------------- HollywoodJaz · 2015-04-13 04:28 You're on my front page. Reddit is rad. My brother says I'm so late to the reddit party. Whatever. Lol ---------------------------------------------------------------------- mro_1337 · 2015-04-21 03:21 nobody would be interested in paying to play. we even had sysops who would do cash rewards for lord games. never worked out. ---------------------------------------------------------------------- ShooterJennings · 2015-04-21 05:44 Right on... ---------------------------------------------------------------------- ShooterJennings · 2015-04-22 19:14 In all fairness JAS this isn't LORD ---------------------------------------------------------------------- Kirkman14 · 2015-05-02 02:57 On my computer or my phone, I'm willing to buy apps outright, but I hate pay-per-play. If the game was immersive and cool, I might register it like in the old days. But definitely no on the pay per play. ---------------------------------------------------------------------- ShooterJennings · 2015-05-02 16:32 Thanks for the response. The reason I'm trying to ask isn't so much that I want to make money or something. Its about users creating a giant pool and being able to compete for the jackpot. The system would only take a tiny percentage to help the developers and ANSI artists. A bunch of blocktronics folks are developing the ANSI and the game itself is extremely competitive, lasts several months and only can have one winner per game round. I probably won't implement the pay part at all, but I wanted the gage what the temperature was on this. The other part I've figured out is a way to develop an app for your cell phone that would play music in different areas of the game. My biggest concern is replayability. Because the whole game is extremely huge and has tons of areas and different puzzles but once someone has solved the game they will most likely be able to solve it a second time quickly. So what I am trying to do is build out a living element of the game that changes each time it is played. I also plan on expanding the map and increasing the difficulty as time goes on. I'm very excited because I have completed the battle engine and it works great and now I'm developing the experience system and the travel system. Once I have a playable version (still probably 3-4 months away) I will open it for beta testing. If you would like to try it I will invite u when the time comes! ---------------------------------------------------------------------- Kirkman14 · 2015-05-02 20:51 I've been doing a little bit with [ANSI gaming using Synchronet's JS libraries](http://breakintochat.com/blog/2015/01/14/parallax- scrolling-effect-in-ansi/), so what you're describing sounds pretty cool. What frameworks are you using for this game? Is it meant to run under DOS, or is it built for modern BBSes (Mystic, Synchronet, etc)? Also, if it's just 25 cents to play one months-long game, I would probably consider that. I support pay-up-front. What I'm really against are Rovio-style / freemium games, which try to nickel-and-dime you in every possible way. ---------------------------------------------------------------------- ShooterJennings · 2015-05-03 00:32 Oh shit dude. That's you who did the parallax scrolling?? I was really blown away by that. Thanks for even logging into my BBS. My system is a winserver system. I chose it specifically for the customizability and for wcbasic. My interface is very similar to something like Zork. But its much bigger and different in other ways. But we are working to give it some really good ANSI. The concept is that there are 20 or so artifacts and one player needs all of them to complete the game. And there is only one of each in the world. So at the end of day you must kill other players and take their artifacts or solve all the puzzles etc. Whatever it takes to get all 20. Conceptually in the pay system, if you die it takes another credit to play again. That's where the build up of a jackpot would come from. I would love to share it with you as I get along further and see what you think about it ---------------------------------------------------------------------- mro_1337 · 2015-05-03 02:02 i just mentioned lord because lord is one of the most popular bbs doorgames and it has a tournament mode that allowed there to be a 'winner' i also know of a bbs where the sysop was basically giving out cash, games and other prizes and he couldnt get people to play along. ---------------------------------------------------------------------- mro_1337 · 2015-05-03 02:03 well i like the model of games where you can play for free and then buy vanity items that dont effect the overall gameplay. i dont think this model works out in the gaming world, though. ---------------------------------------------------------------------- mro_1337 · 2015-05-03 02:05 how about this. you make a straight up casino that communicates with a host system and you do real cash payouts. and you have to buy chips or whatever to play after given a small amount of starter credit. use traditional games and maybe make some new ones up. THAT might actually work. ---------------------------------------------------------------------- ShooterJennings · 2015-05-03 03:43 Thanks a great idea. But it isn't a casino type game. I don't want any trouble man. I felt a little defensive after your initial tom Jennings message and then felt an antagonizing tone from your messages. My name on twitter is ShooterJennings and I was for some reason blocked and assumed it was out of some kind of negative attitude. I apologize for being defensive ---------------------------------------------------------------------- antdude · 2015-10-04 14:15 I'm late to this from http://www.vintagecomputing.com/index.php/archives/1151/shooter- jennings-launches-new-bbs-door-game !