[solved] OpenGL glext does not work on Windows lazarus / 70-OpenGL ---------------------------------------------------------------------- Ocye · 2015-01-19 16:06 I want to use mipmapping per glGenerateMipmap(GL_TEXTURE_2D); In order to use this extension I have to load it first via FCanUseMipmaps:=Load_GL_VERSION_3_0; defined in the unit glext. This works like a charm on Linux but not on Windows. Neither the 3.0 extensions nor the 1.2 can be loaded. So I guess there is something completely wrong. Can anyone check confirm the issue, or help me to get on track? ---------------------------------------------------------------------- Ocye · 2015-01-20 10:29 Seems to be related where I call the function. On Linux it was possible to call it from the unit with my textures list, on Windows it works now after I moved the function to the initialization section of the OpenGL context. Edit: Init procedure contains of MakeCurrent() which might be relevant for Windows.