Using LCL to load OpenGL textures lazarus / 7-LCL ---------------------------------------------------------------------- Leledumbo · 2009-07-30 06:23 To simplify OpenGL texture loading, I want to use LCL capability of loading many image formats. I need to access width, height, format, and the image data. Which class suits best (please correct my interpretation about them)? TImage          - Too heavy for a "load and destroy" loadingTPicture       - Perhaps the most appropriate?TGraphic        - Have abstract methodsTLazIntfImage - Totally raw, metadata included?