LAMW - if someone bring game stuff unit into this framework, WOW lazarus / 43-Android ---------------------------------------------------------------------- Mongkey · 2021-05-27 04:24 , Super complete solution, unfotunately i'm not clever enough to make this happens  , all monetization units already completed. ---------------------------------------------------------------------- Handoko · 2021-05-27 05:09 I tried but failed. That was my dream. Write games and game engine that run on Android phones. These are what I remember: jCanvasES1 has issue with transparency and perspective view (not orthographic view), I couldn't make non-textured opaque 3D objects using it, they showed up but behaved incorrectly. jCanvasES2 almost always crashes if you repeatedly quickly click the object, for example using 4 fingers to generate more than 10 touches in a second. I reported the issues but no one can fix them. ---------------------------------------------------------------------- PascalDragon · 2021-05-27 06:53 Quote from: Mongkey on May 27, 2021, 06:24:53 am , Super complete solution, unfotunately i'm not clever enough to make this happens  , all monetization units already completed. Well, Castle Game Engine supports Android. I don't know how feasible it would be to provide some kind of binding to LAMW. ---------------------------------------------------------------------- jmpessoa · 2021-05-27 16:50 QuoteI don't know how feasible it would be to provide some kind of binding to LAMW.... As a "Concept Proof"  there is a bind to   "libGDX"  ...  but [lamentably]  I ran out of time to continue .... ---------------------------------------------------------------------- loaded · 2021-05-27 20:05 Quote from: jmpessoa on May 27, 2021, 06:50:35 pmAs a "Concept Proof"  there is a bind to   "libGDX"  ...  but [lamentably]  I ran out of time to continue .... jmpessoa , I think it's time to find an apprentice for yourself.  If Android game programming with Lazarus is an indispensable need, When I examine the   https://libgdx.com/dev/setup/  page; I think it makes much more sense to use LAMW on libgdx instead of using libgdx in LAMW. It's somewhat convoluted, but already LAMW capabilities support this. ---------------------------------------------------------------------- Seenkao · 2021-05-27 21:24 Зачастую не нужен данный модуль, для создания игры. Для игры нужно использовать быстроработающие методы - нативные. Это не означает, что данный модуль не работает быстро! Это больше означает, что он достаточно хорош для многих других задач. Причём, даже обгоняет многие аналоги на других языках. Из данного модуля вы можете использовать создание контекста OpenGL, звук, интернет, тачскрин и многие другие вещи, но самое важное - это будет как раз работа с OpenGL и использованием нативных методов рендеринга, и чтоб на него не влияли другие факторы. Или влияли как можно меньше. google translate: Often this module is not needed to create a game. For the game, you need to use fast-working methods - native. This does not mean that this module is not fast! It means more that it is good enough for many other tasks. Moreover, it even surpasses many analogues in other languages. From this module, you can use the creation of the OpenGL context, sound, Internet, touchscreen and many other things, but the most important thing is that it will be just working with OpenGL and using native rendering methods, and so that it is not influenced by other factors. Or influenced as little as possible. ---------------------------------------------------------------------- Mongkey · 2021-05-28 00:41 i cant find libgdxspritebatch unit, am i missing something? Fatal: Cannot find system used by controls. Make sure all ppu files of a package are in its output directory. ppu in wrong directory=F:\fpcupdeluxe\fpc\units\arm-android\rtl\system.ppu.. ---------------------------------------------------------------------- jmpessoa · 2021-05-28 13:59 @Mongkey LAMW bind to   "libGDX".... is, at moment,  just a "Concept Proof" about how to create an entirely new stuff for LAMW (including a form  designer) but, as it is, it still doesn't work!  @loaded QuoteWhen I examine the   https://libgdx.com/dev/setup/  page; I think it makes much more sense to use LAMW on libgdx instead of using libgdx in LAMW. It's somewhat convoluted, but already LAMW capabilities support this. I agree! ---------------------------------------------------------------------- Mongkey · 2021-05-28 14:03 , Ok, thank you