Using LAMW objects, how to DrawBitmap() using only a PART of a Bitmap? lazarus / 43-Android ---------------------------------------------------------------------- Manlio · 2019-07-30 08:42 When I need to draw on the screen from a bitmap, I use something like this:     jDrawingView1.DrawBitmap(jBitmap1.GetImage(), TargetRect.Left, TargetRect.Top, TargetRect.Right, TargetRect.Bottom);  This works well, and it even automatically stretches the image to fit into the destination coordinates, which is very useful. However, with the above method, I can only draw the entire source bitmap. Now I would like to be able to select only a portion of the source bitmap. For example, if the source bitmap is 100x100 pixels, I would like to be able to select, say, a 30x30 rectangle at (10,10,40,10), and draw only that portion on the jDrawingView. I could not find a method that allows to specify only a portion of the source bitmap, and I also am not sure of what should be an efficient way of doing that, and what object should I use. For example, should I create another temporary jBitmap object at runtime, somehow (how?) copy into it the portion of the source bitmap that I want to use, and then use the temp object to call DrawBitmap()? Or is there a function that I didn't discover yet that I can use? Or should I use some other objects instead of jBitmap? As I have to draw many such partial bitmaps to the screen, I'd like to know what's an efficient solution -- which method and objects would you recommend to use? And best of all would be a couple of lines of code that show exactly how to do that... Many thanks in advance to anyone who can help us in this regard. All the best! Manlio ---------------------------------------------------------------------- jmpessoa · 2019-08-03 04:36 Done!!! Added method  "DrawCroppedBitmap" to jDrawingView component! Thank you!!!