[solved] GLScene: Scene.Cameras lazarus / 39-Graphics ---------------------------------------------------------------------- Ocye · 2010-05-15 11:48 So far it was possible to insert a camera object into a scene by Scene.Cameras.Insert(0,Camera); With the latest svn cameras is no more a member of TGLScene. How do I add my dynamical created camera now? ---------------------------------------------------------------------- Troodon · 2010-05-15 13:11 Just two comments, which might not be helpful anyway -- I think 2.5.x is "bleeding edge", therefore quirks are to be expected. And I have noticed on 64 bit Ubuntu 10 that Lazarus/FPC is more unpredictable than on 32 bit Ubuntu 10 (even buttons on the design form are not drawn as expected on 64 bit). ---------------------------------------------------------------------- Ocye · 2010-05-17 05:57 Instead Scene.Cameras.Insert() just use Scene.Objects.Insert(). @Troodon: I'm using 10.04 64bit since first beta without any major flaw. And FPC/Lazarus, both from Svn, successfully for much longer. ---------------------------------------------------------------------- Troodon · 2010-05-17 15:09 Quote from: Ocye on May 17, 2010, 07:57:41 amI'm using 10.04 64bit since first beta without any major flaw. Thanks, that's interesting. It suggests that 2.5.1 performs better on 64 bit than the daily 2.4.0