Perlin Noise Map With BGRABitmap lazarus / 39-Graphics ---------------------------------------------------------------------- Dzandaa · 2026-01-20 17:17 Hi, Here is a simple terrain generator based on Perlin Noise. You can save High and Color Map. B-> ---------------------------------------------------------------------- Boleeman · 2026-01-21 00:31 Nice program DZandaa. Love the colourful rendered result. Just a tiny tweak, with FSEPersistence interval needing to be 0.01 and not 1 (probably just forgot to change it just like I do). Is the elevation just saving Perlin map as grayscale? Thanks for the upload Dazandaa. ---------------------------------------------------------------------- Dzandaa · 2026-01-21 10:49 Hi, Thank you Eddie, I didn't notice the, because I never use the Up/Down arrows, just writing values The elevation save a graymap from 0 to 255, It is not just the color map in Gray I also try to create an Island in the middle of the map, but didn't succeed. Now I'm looking to create a  3D representation. B-> ---------------------------------------------------------------------- Boleeman · 2026-01-21 12:36 For the 3D Version you would probably need OpenGL for the 3rd dimension exploration? I would also love to see that Glynn fractal in the 3rd dimension. With your 2D Perlin version I was going to try a touch of motion blur to soften the edges just very slightly. Can't get over how noise can create islands."Ken Perlin" was a really smart guy, being a professor of computer science at New York University. Take care friend. ---------------------------------------------------------------------- circular · 2026-02-02 06:47 It is indeed wonderful to create landscapes with randomness. Oh but wait there is a 3D version now  https://forum.lazarus.freepascal.org/index.php/topic,73308.0.html