Proctree: Procedural tree creation library (OpenGL) 2 Delphi versions (VCL,FMX) lazarus / 39-Graphics ---------------------------------------------------------------------- Boleeman · 2025-03-10 04:25 Found a great OpenGL Procedural tree creation library in Delphi converted from JavaScript https://github.com/tothpaul/Delphi.proctree Might try to convert it into Lazarus The tree looks really COOL. Was initially a bit confused at it having 2 sources: The vcl directory contains a VCL application to display this mesh with OpenGL with the OpenGL version for VCL using the corresponding OpenGL functions:   glAlphaFunc(GL_GREATER, 0.5);   glEnable(GL_ALPHA_TEST); The fmx directory contains a FMX application to display this mesh under Firemonkey. It is a Delphi version of the JavaScript from here: https://github.com/supereggbert/proctree.js A more complete JavaScript WebGL version is here: https://github.com/supereggbert/SnappyTree See the JavaScript version working on a webpage here: http://www.snappytree.com/ ---------------------------------------------------------------------- Boleeman · 2025-03-11 13:34 The Delphi program has: uses   Winapi.OpenGL, Winapi.OpenGLext,   Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,   Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Execute.GLPanel, Vcl.ComCtrls,   Vcl.Imaging.jpeg, Vcl.Imaging.pngimage, Vcl.ExtCtrls, Vcl.StdCtrls, Execute.Tree3D; What are the Lazarus equivalents?