Ray4Laz (raylib bindings) and TOpenGLControl lazarus / 39-Graphics ---------------------------------------------------------------------- edgeflow ยท 2022-10-09 12:32 Anyone got any pointers for how to get textures and renders out of Ray4Laz (raylib) and rendering on a TOpenGLControl? I tried the direct route of loading a texture in raylib but the output is an artifacted Lazarus logo when rendering that on a TOpenGLControl. For the actual render I would think of rendering to a texture from the the raylib camera. Would it be easier to create some kind of custom viewport on a form or anyone see a way for using the initial idea?