Maverick 10.9.2, XCODE 5.1, Lazarus 1.2, FPC 2.4 lazarus / 33-macOS - Mac OS X ---------------------------------------------------------------------- vonskie · 2014-03-17 01:44 Maverick 10.9.2, XCODE 5.1, Lazarus 1.2, FPC 2.6.4 I have the above. I am trying to rebuild lazarus with 2.6.4 I build with normal ide  and nothing happens. I have installed fpc 2.6.4 and source and pointed things to the correct directory. I have also installed the command line tools for Xcode 5.1 And restored my 4.6.3 XCODE to a different directory and told the debugger to use the dgb found in that directory. How do I get it to build? The reason I upgraded to all the latest stuff is 1.0.14 stopped working could not compile a simple project with an empty form. It would act like it was compiling and never run it. Can anyone help me out. I do not know what else to do. ---------------------------------------------------------------------- BigChimp · 2014-03-17 08:11 You are describing what you did, but I suspect people who want to/can help you will need a bit more detail. What do you mean by "how do I get it to build"? You don't know what commands to run? If so, have you looked here: http://wiki.lazarus.freepascal.org/Installing_Lazarus_on_MacOS_X Or you run commands and they error out - if so what errors do you see? ---------------------------------------------------------------------- vonskie · 2014-03-17 15:03 Lazarus 1.2 that ships for the mac with FPC 2.6.2 is complied using what interface? Carbon, Coco or GTK#? When I compile a mac app what should I use? When I rebuild mac lazarus 1.2 with 2.6.4 what should I use for the interface? Please assist? ---------------------------------------------------------------------- BigChimp · 2014-03-17 15:07 Carbon, AFAIU. Cocoa is in development; can apparently be used in a limited way.