Wile64 is not installed
lazarus / 31-LCL
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anna · 2011-10-07 04:22
Trying to install Wile64 ( http://wiki.lazarus.freepascal.org/Wile64 )
on Lazarus-0.9.31-32070-fpc-2.4.4-20110828-win32.exe , I get error in
line:
class function GetControlClassDefaultSize: TPoint; override;
There is no method in an ancestor class to be overridden
I rewrite line as
class function GetControlClassDefaultSize: TPoint; {override;}
But component icon does not appear in all inlays.
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anna · 2011-10-07 04:27
Is there in Lazarus TAnimate? Or how to show animated gifs other way?
Without hours-long error correction.
Eh?
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anna · 2011-10-07 04:30
Almost always packages (not only Wile64, but all ones) have some
errors , which makes installation impossible.
Developers, please fix this bizzarre situation with packages.
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Leledumbo · 2011-10-07 06:52
QuoteIs there in Lazarus TAnimate? Or how to show animated gifs other
way? Without hours-long error correction.
Eh?Other than Wile64 one, I ever saw one post (and a link) to a unit
implementing it, but I don't quite remember which one. Please use the
forum's search function.
QuoteAlmost always packages (not only Wile64, but all ones) have some
errors , which makes installation impossible.
Developers, please fix this bizzarre situation with packages.For 3rd
party packages, please contact the respective authors. For Lazarus
shipped ones, file a bugreport in the bugtracker with required
information (what the bug is about, how to reproduce, compiler & ide
version, platforms, etc.).
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BigChimp · 2011-10-07 08:26
I'd request the money back that you paid for it. You can always pay
for e.g. Delphi and commercial components, and raise support issues
with your suppliers if the components don't work...
It also might help if you bring up issues in a more positive way...
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anna · 2011-10-07 08:48
Quote from: BigChimp on October 07, 2011, 10:26:57 amI'd request the
money back that you paid for it. You can always pay for e.g. Delphi
and commercial components, and raise support issues with your
suppliers if the components don't work...
It also might help if you bring up issues in a more positive way...
Yes but, package was published on lazarus wiki. So I thought it
works...
(http://www.lazarus.freepascal.org/Smileys/ExcellentSmileys1/sad.gif)
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anna · 2011-10-07 08:54
To amimate image I now use 1000 images , and make in each moment one
image visible, and imvisible another ones. I'm using processmessages,
timers. But I think , it is not very elegant way. My attempts to make
some animations it's like clumsy work.
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anna · 2011-10-07 09:58
Quote from: Leledumbo on October 07, 2011, 08:52:41 amQuoteIs there in
Lazarus TAnimate? Or how to show animated gifs other way? Without
hours-long error correction.
Eh?Other than Wile64 one, I ever saw one post (and a link) to a unit
implementing it, but I don't quite remember which one. Please use the
forum's search function. Tryed this : http://netcologne.dl.sourceforge
.net/project/bgracontrols/bgracontrols-1.1.0.7.zip
And also does not work:
http://img163.imageshack.us/img163/2500/75481545.png
Ah...
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clauslack · 2011-10-07 11:30
Wile64 work on Lazarus 0.9.28, but the autor no update for Lazarus
0.9.30. I do some changes for work in 0.9.30.
You can download y test from here.
http://www.megaupload.com/?d=W8T9ZN92
**
These were the problems in Lazarus 0.9.30.
1) Class TGIFImage repeated in lcl/graphics.pp
2) The package Gifanim show error "no valid output directory", there
are missing this line in pkg_gifanim.lpk
Value="lib/$(TargetCPU)-$(TargetOS)/$(LCLWidgetType)"/>