tcontribute.html - vaccinewars - be a doctor and try to vaccinate the world
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            8 <head>
            9 <title>How to contribute</title>
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           12 
           13 <body>
           14 <h1>How to contribute</h1>
           15 
           16 <p>dopewars is open-source software, meaning that it is free for anybody to
           17 use. However, this also means that the quality of the software is dependent
           18 in part on <b>you</b> the user. You <b>don't</b> have to be a programmer to
           19 help out - in fact, dopewars currently needs people to produce sounds and
           20 graphics rather than to write code.</p>
           21 
           22 <ul>
           23 <li><b>Sounds</b> are needed. dopewars-1.5.7 and later support sounds, but
           24 don't contain sounds for every game event. If <b>you</b> can provide
           25 copyright-free sounds, then short files are needed for various effects
           26 in the game. For example,
           27 gunshots, bullet hits, ricochets and subway trains are obvious candidates
           28 for sound effects, although pretty much any event in the game that you can
           29 think of can conceivably have a sound (e.g. when players join or leave the
           30 game). These sounds should be in WAV format, and should probably be no more
           31 than a second or two in length. Later versions of dopewars may also be able
           32 to play longer repeating sounds (i.e. music) if you're interested in
           33 contributing this. Please open a
           34 <a href="https://github.com/benmwebb/dopewars/pulls">pull request</a>
           35 to add sound files to dopewars.
           36 <p /></li>
           37 
           38 <li><b>Suggestions</b> for future improvements are always welcomed at the
           39 <a href="https://github.com/benmwebb/dopewars/issues">issue tracker</a>.
           40 These can be anything from "the game interface
           41 is confusing" through "more game locations are needed" to "what about a
           42 hospital". (I can't guarantee that such suggestions will ever make it
           43 into dopewars, but it's a lot easier if I know they exist! Also, it's
           44 far more likely to happen if you write the code - see the
           45 <a href="developer.html">tips for developers</a> page.)<p /></li>
           46 
           47 <li><b>Bug reports</b> are always useful. Register them with the
           48 <a href="https://github.com/benmwebb/dopewars/issues">issue tracker</a>.
           49 If I don't know the problem exists, I can't fix it...
           50 The more information you can give here, the better. In particular, I need
           51 to know your operating system - e.g. Linux or Windows. For Linux, gdb stack
           52 traces of the core file are most useful.<p /></li>
           53 
           54 <li><b>Configuration files</b> can be included in future distributions. If
           55 you run a customised game, and think others might want to play with your
           56 configuration, or at least use it as an example, then post it in the
           57 <a href="https://github.com/benmwebb/dopewars/issues">issue tracker</a>.
           58 <p /></li>
           59 
           60 <li><b>Translation</b> of dopewars into your language will enable you to
           61 play the game in your native tongue, and will also help others that speak
           62 the same language. It's pretty easy, too - all you have to do is edit a
           63 simple text file! See the <a href="i18n.html">i18n pages</a>.<p /></li>
           64 </ul>
           65 
           66 <hr />
           67 <ul>
           68 <li><a href="index.html">Main index</a></li>
           69 </ul>
           70 <p>
           71   Last update: <b>05-12-2020</b><br />
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