taiplayer.html - vaccinewars - be a doctor and try to vaccinate the world
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taiplayer.html (2856B)
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1 <?xml version="1.0" encoding="UTF-8"?>
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3 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
4 "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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6 <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
7
8 <head>
9 <title>Adding computer-controlled players</title>
10 <meta charset="utf-8"/>
11 </head>
12
13 <body>
14 <h1>Adding computer-controlled players</h1>
15
16 <p>Multiplayer games of dopewars can be made a little more interesting by
17 introducing computer-controlled, or AI, players. These players will join
18 a dopewars server, and to all intents and purposes will behave like normal
19 human players - they will deal in drugs in an attempt to make a fortune,
20 they will encounter the cops, you can spy on them, and they will shoot at
21 you if you give them the chance!</p>
22
23 <p>To start a computer-controlled player, all you need is the standard dopewars
24 binary. Run it as<br />
25 <tt><b>dopewars -c</b></tt><br />
26 and it will attempt to connect to the server and port specified in the
27 <a href="configfile.html">configuration files</a> (or the local host, if none
28 is specified). Alternatively, you can specify server and port with suitable
29 <a href="commandline.html">command line options</a>. Since an AI player
30 takes its game settings from the server it connects to, no other options in
31 the configuration files will take effect, with the exception of the
32 <a href="configfile.html#AITurnPause">AITurnPause</a> option, which sets the
33 pause in seconds between turns.</p>
34
35 <p>Once started and connected to the server, the AI player will choose a
36 suitable name for itself and start playing. It will continue to play until
37 its game finishes - i.e. it is killed or runs out of time - at which point
38 the program will finish and drop you back to the command prompt. The program
39 will display information to let you know what the AI player is doing within
40 the game as it goes. Note that the program will pause for five seconds (or
41 whatever you have set AITurnPause to be) before jetting to a new location -
42 this is to simulate the time it takes a human player to choose which drugs
43 to buy and to press all the requisite keys; it also gives other players a
44 fighting chance of spotting the computer sitting still in any one location
45 for a few seconds!</p>
46
47 <p>If a computer player is attacked by the cops or another player, it will
48 defend itself if it can, and attempt to run if necessary. During normal
49 play it will also attempt to "blend in" with the other players by hurling
50 rather pathetic insults at them... you are free to
51 <a href="https://github.com/benmwebb/dopewars/blob/develop/src/AIPlayer.c">edit
52 the code</a> of the AI player to give these insults a little more "punch".</p>
53
54 <hr />
55 <ul>
56 <li><a href="index.html">Main index</a></li>
57 </ul>
58 <p>
59 Last update: <b>05-12-2020</b><br />
60 Valid <a href="http://validator.w3.org/check/referer">XHTML 1.1</a>
61 </p>
62 </body>
63 </html>