thalfshear-starter.py - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
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thalfshear-starter.py (1645B)
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1 #!/usr/bin/env python
2 import sphere
3 import numpy
4 import sys
5
6 # launch with:
7 # $ python shear-starter.py <device> <fluid> <c_phi> <c_v> <sigma_0> <c_a>
8
9 device = int(sys.argv[1])
10 wet = int(sys.argv[2])
11 c_phi = float(sys.argv[3])
12 c_v = float(sys.argv[4])
13 sigma0 = float(sys.argv[5])
14 c_a = float(sys.argv[6])
15
16 if wet == 1:
17 fluid = True
18 else:
19 fluid = False
20
21 sim = sphere.sim('halfshear-sigma0=' + str(sigma0), fluid=False)
22 print('Input: ' + sim.sid)
23 sim.readlast()
24
25 sim.fluid = fluid
26 if fluid:
27 sim.id('halfshear-sigma0=' + str(sigma0) + '-c_v=' + str(c_v) + \
28 '-c_a=' + str(c_a) + '-shear')
29 else:
30 sim.id('halfshear-sigma0=' + str(sigma0) + '-shear')
31
32 sim.checkerboardColors(nx=6,ny=3,nz=6)
33 sim.cleanup()
34 sim.adjustUpperWall()
35 sim.zeroKinematics()
36
37 sim.shear(1.0/20.0)
38
39 if fluid:
40 #sim.num[2] *= 2
41 #sim.L[2] *= 2.0
42 sim.initFluid(mu = 1.787e-6, p = 600.0e3, hydrostatic = True)
43 #sim.initFluid(mu = 17.87e-4, p = 1.0e5, hydrostatic = True)
44 sim.setFluidBottomNoFlow()
45 sim.setFluidTopFixedPressure()
46 sim.setDEMstepsPerCFDstep(100)
47 sim.setMaxIterations(2e5)
48 sim.c_phi[0] = c_phi
49 sim.c_v[0] = c_v
50 sim.c_a[0] = c_a
51
52 sim.initTemporal(total = 20.0, file_dt = 0.01, epsilon=0.07)
53 sim.w_sigma0[0] = sigma0
54 sim.w_m[0] = numpy.abs(sigma0*sim.L[0]*sim.L[1]/sim.g[2])
55 sim.mu_s[0] = 0.5
56 sim.mu_d[0] = 0.5
57 sim.setDampingNormal(0.0)
58 sim.setDampingTangential(0.0)
59
60 # Fix lowermost particles
61 #dz = sim.L[2]/sim.num[2]
62 #I = numpy.nonzero(sim.x[:,2] < 1.5*dz)
63 #sim.fixvel[I] = 1
64
65 sim.run(dry=True)
66 sim.run(device=device)
67 #sim.writeVTKall()
68 #sim.visualize('walls')
69 #sim.visualize('fluid-pressure')