tdisable debug output - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit fd236db877d48913f2b29d514bbde83f99dc2fb2
 (DIR) parent 87896b646b81db3467f045a34fdcd4818f3b2107
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Thu, 19 Mar 2015 19:49:55 +0100
       
       disable debug output
       
       Diffstat:
         M src/darcy.cuh                       |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/darcy.cuh b/src/darcy.cuh
       t@@ -490,7 +490,7 @@ __global__ void findDarcyPorositiesLinear(
                    dev_darcy_phi[cellidx]     = phi*c_phi;
                    dev_darcy_div_v_p[cellidx] = div_v_p;
        
       -            printf("\n%d,%d,%d: findDarcyPorosities\n"
       +            /*printf("\n%d,%d,%d: findDarcyPorosities\n"
                            "\tphi     = %f\n"
                            "\tX       = %e, %e, %e\n"
                            "\txr      = %e, %e, %e\n"
       t@@ -499,7 +499,7 @@ __global__ void findDarcyPorositiesLinear(
                            phi,
                            X.x, X.y, X.z,
                            xr.x, xr.y, xr.z,
       -                    div_v_p);
       +                    div_v_p);*/
        
        #ifdef CHECK_FLUID_FINITE
                    (void)checkFiniteFloat("phi", x, y, z, phi);