twmode added - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) LICENSE
       ---
 (DIR) commit f8cd172bc206c6cda4f2f1fd6071df1ea90eab87
 (DIR) parent 98d30b03e8da3fea17b70b1b0e59587e44b9a53c
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Thu, 30 Aug 2012 11:46:37 +0200
       
       wmode added
       
       Diffstat:
         M src/file_io.cpp                     |       1 +
       
       1 file changed, 1 insertion(+), 0 deletions(-)
       ---
 (DIR) diff --git a/src/file_io.cpp b/src/file_io.cpp
       t@@ -122,6 +122,7 @@ int fwritebin(char *target,
            // Walls
            fwrite(&params->nw, sizeof(params->nw), 1, fp); // No. of walls
            for (j=0; j<params->nw; ++j) {
       +      fwrite(params->wmode[j], sizeof(params->wmode), 1, fp);
              // Wall normal
              fwrite(&host_w_nx[j].x, sizeof(Float), 1, fp);
              fwrite(&host_w_nx[j].y, sizeof(Float), 1, fp);