tdelay velocity step 5s - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit f716750528e004ea166228f06b59f02b7c5e8e59
(DIR) parent 05421674e8aa2a6361751d4429c4ae1f4feb826e
(HTM) Author: Anders Damsgaard Christensen <adc@geo.au.dk>
Date: Fri, 17 Jun 2016 09:46:20 -0700
delay velocity step 5s
Diffstat:
M src/device.cu | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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(DIR) diff --git a/src/device.cu b/src/device.cu
t@@ -946,8 +946,8 @@ __host__ void DEM::startTime()
int velocity_state = 1; // 1: v1, 2: v2
int change_velocity_state = 0; // 1: increase velocity, 2: decrease vel.
const Float velocity_factor = 10.0; // v2 = v1*velocity_factor
- const Float v2_start = 5.0; // seconds
- const Float v2_end = 10.0; // seconds
+ const Float v2_start = 10.0; // seconds
+ const Float v2_end = 15.0; // seconds
// Index of dynamic top wall (if it exists)
unsigned int wall0_iz = 10000000;