tdelay velocity step 5s - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit f716750528e004ea166228f06b59f02b7c5e8e59
 (DIR) parent 05421674e8aa2a6361751d4429c4ae1f4feb826e
 (HTM) Author: Anders Damsgaard Christensen <adc@geo.au.dk>
       Date:   Fri, 17 Jun 2016 09:46:20 -0700
       
       delay velocity step 5s
       
       Diffstat:
         M src/device.cu                       |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/device.cu b/src/device.cu
       t@@ -946,8 +946,8 @@ __host__ void DEM::startTime()
            int velocity_state = 1;  // 1: v1, 2: v2
            int change_velocity_state = 0;  // 1: increase velocity, 2: decrease vel.
            const Float velocity_factor = 10.0;  // v2 = v1*velocity_factor
       -    const Float v2_start = 5.0; // seconds
       -    const Float v2_end = 10.0;  // seconds
       +    const Float v2_start = 10.0; // seconds
       +    const Float v2_end = 15.0;  // seconds
        
            // Index of dynamic top wall (if it exists)
            unsigned int wall0_iz = 10000000;