trename output - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit eda5694d178af3294565f4212d610e8e05ede618
(DIR) parent f732e115154926e86d07e575a591397bc59b40c6
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Fri, 6 Jun 2014 13:31:29 +0200
rename output
Diffstat:
M src/navierstokes.cuh | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
(DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
t@@ -3081,7 +3081,7 @@ __global__ void applyInteractionForceToFluid(
__syncthreads();
#ifdef CHECK_NS_FINITE
- checkFiniteFloat3("fi", x, y, z, fi/(dx*dy*dz));
+ checkFiniteFloat3("F_pf", x, y, z, F_pf);
#endif
//printf("F_pf [%d,%d,%d] = %f,%f,%f\n", x,y,z, F_pf.x, F_pf.y, F_pf.z);
dev_ns_F_pf[cellidx] = F_pf;