trename output - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit eda5694d178af3294565f4212d610e8e05ede618
 (DIR) parent f732e115154926e86d07e575a591397bc59b40c6
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri,  6 Jun 2014 13:31:29 +0200
       
       rename output
       
       Diffstat:
         M src/navierstokes.cuh                |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -3081,7 +3081,7 @@ __global__ void applyInteractionForceToFluid(
        
                __syncthreads();
        #ifdef CHECK_NS_FINITE
       -        checkFiniteFloat3("fi", x, y, z, fi/(dx*dy*dz));
       +        checkFiniteFloat3("F_pf", x, y, z, F_pf);
        #endif
                //printf("F_pf [%d,%d,%d] = %f,%f,%f\n", x,y,z, F_pf.x, F_pf.y, F_pf.z);
                dev_ns_F_pf[cellidx] = F_pf;